3 * @file travel-execution.h
7 #include "floor/floor-base-definitions.h"
8 #include "system/angband.h"
10 /* A structure type for travel command */
12 int run; /* Remaining grid number */
13 int cost[MAX_HGT][MAX_WID];
14 POSITION x; /* Target X */
15 POSITION y; /* Target Y */
16 DIRECTION dir; /* Running direction */
19 extern travel_type travel;
23 void travel_step(PlayerType *player_ptr);
24 void forget_travel_flow(FloorType *floor_ptr);