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[Refactor] #40624 Moved set_monster_*() from monster-status.c/h to monster-status...
[hengband/hengband.git] / src / action / tunnel-execution.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 bool exe_tunnel(player_type *creature_ptr, POSITION y, POSITION x);