3 * @file fixed-art-generator.h
4 * @brief 固定アーティファクトの生成処理ヘッダ
7 #include "system/angband.h"
9 typedef struct artifact_type artifact_type;
12 bool create_named_art(player_type *player_ptr, ARTIFACT_IDX a_idx, POSITION y, POSITION x);
13 bool make_artifact(player_type *player_ptr, object_type *o_ptr);
14 artifact_type *apply_artifact(player_type *player_ptr, object_type *o_ptr);
15 bool make_artifact_special(player_type *player_ptr, object_type *o_ptr);