3 * @file fixed-art-generator.h
4 * @brief 固定アーティファクトの生成処理ヘッダ
7 #include "system/angband.h"
9 enum class FixedArtifactId : short;
13 bool create_named_art(PlayerType *player_ptr, FixedArtifactId a_idx, POSITION y, POSITION x);
14 bool make_artifact(PlayerType *player_ptr, ObjectType *o_ptr);
15 artifact_type *apply_artifact(PlayerType *player_ptr, ObjectType *o_ptr);
16 bool make_artifact_special(PlayerType *player_ptr, ObjectType *o_ptr);