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Since struct dirent only holds the last element in the path, build the full path...
[hengband/hengband.git] / src / artifact / random-art-characteristics.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 void curse_artifact(player_type *player_ptr, object_type *o_ptr);
6 void get_random_name(object_type *o_ptr, char *return_name, bool armour, int power);
7 bool has_extreme_damage_rate(player_type *player_ptr, object_type *o_ptr);