3 #include "system/angband.h"
8 int find_autopick_list(PlayerType *player_ptr, ItemEntity *o_ptr);
9 bool get_object_for_search(PlayerType *player_ptr, ItemEntity **o_handle, concptr *search_strp);
10 bool get_destroyed_object_for_search(PlayerType *player_ptr, ItemEntity **o_handle, concptr *search_strp);
11 byte get_string_for_search(PlayerType *player_ptr, ItemEntity **o_handle, concptr *search_strp);
12 void search_for_object(PlayerType *player_ptr, text_body_type *tb, ItemEntity *o_ptr, bool forward);
13 void search_for_string(text_body_type *tb, concptr search_str, bool forward);