3 /* Purpose: Object Auto-picker/Destroyer */
6 * Copyright (c) 2002 Mogami
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 #define MAX_LINELEN 1024
22 #define FLG_COLLECTING 1
24 #define FLG_UNIDENTIFIED 3
25 #define FLG_IDENTIFIED 4
26 #define FLG_STAR_IDENTIFIED 5
28 #define FLG_MORE_THAN 7
30 #define FLG_MORE_BONUS 9
31 #define FLG_MORE_BONUS2 10
32 #define FLG_WORTHLESS 11
33 #define FLG_ARTIFACT 12
35 #define FLG_NAMELESS 14
39 #define FLG_UNREADABLE 18
48 #define FLG_WEAPONS 31
50 #define FLG_MISSILES 33
51 #define FLG_DEVICES 34
54 #define FLG_SPELLBOOKS 37
56 #define FLG_SHIELDS 39
59 #define FLG_AMULETS 42
65 #define FLG_FAVORITE 48
67 #define FLG_NOUN_BEGIN FLG_ITEMS
68 #define FLG_NOUN_END FLG_FAVORITE
72 #define KEY_ALL "¤¹¤Ù¤Æ¤Î"
76 * MEGA HACK -- MPW¤Î¥Ð¥°½ü¤±¡£
77 * pre-processÃæ¤Ë¡Ö¼ý¡×¤Î»ú¤Î2¥Ð¥¤¥ÈÌܤ¬¾¡¼ê¤Ë¾Ã¤¨¤Æ¤·¤Þ¤¦¡£
79 #define KEY_COLLECTING "\x8e\xfb½¸Ãæ¤Î"
81 #define KEY_COLLECTING "¼ý½¸Ãæ¤Î"
84 #define KEY_UNIDENTIFIED "̤´ÕÄê¤Î"
85 #define KEY_IDENTIFIED "´ÕÄêºÑ¤ß¤Î"
86 #define KEY_STAR_IDENTIFIED "*´ÕÄê*ºÑ¤ß¤Î"
87 #define KEY_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦"
88 #define KEY_MORE_THAN "¥À¥¤¥¹ÌÜ"
89 #define KEY_DICE "°Ê¾å¤Î"
90 #define KEY_MORE_BONUS "½¤ÀµÃÍ"
91 #define KEY_MORE_BONUS2 "°Ê¾å¤Î"
92 #define KEY_WORTHLESS "̵²ÁÃͤÎ"
93 #define KEY_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È"
94 #define KEY_EGO "¥¨¥´"
95 #define KEY_NAMELESS "̵ÌäÎ"
96 #define KEY_UNAWARE "̤ȽÌÀ¤Î"
97 #define KEY_WANTED "¾Þ¶â¼ó¤Î"
98 #define KEY_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î"
99 #define KEY_HUMAN "¿Í´Ö¤Î"
100 #define KEY_UNREADABLE "Æɤá¤Ê¤¤"
101 #define KEY_REALM1 "Âè°ìÎΰè¤Î"
102 #define KEY_REALM2 "ÂèÆóÎΰè¤Î"
103 #define KEY_FIRST "1ºýÌܤÎ"
104 #define KEY_SECOND "2ºýÌܤÎ"
105 #define KEY_THIRD "3ºýÌܤÎ"
106 #define KEY_FOURTH "4ºýÌܤÎ"
107 #define KEY_ITEMS "¥¢¥¤¥Æ¥à"
108 #define KEY_WEAPONS "Éð´ï"
109 #define KEY_ARMORS "Ëɶñ"
110 #define KEY_MISSILES "Ìð"
111 #define KEY_DEVICES "ËâË¡¥¢¥¤¥Æ¥à"
112 #define KEY_LIGHTS "¸÷¸»"
113 #define KEY_JUNKS "¤¬¤é¤¯¤¿"
114 #define KEY_SPELLBOOKS "ËâË¡½ñ"
115 #define KEY_HAFTED "Æß´ï"
116 #define KEY_SHIELDS "½â"
117 #define KEY_BOWS "µÝ"
118 #define KEY_RINGS "»ØÎØ"
119 #define KEY_AMULETS "¥¢¥ß¥å¥ì¥Ã¥È"
120 #define KEY_SUITS "³»"
121 #define KEY_CLOAKS "¥¯¥í¡¼¥¯"
122 #define KEY_HELMS "³õ"
123 #define KEY_GLOVES "äƼê"
124 #define KEY_BOOTS "·¤"
125 #define KEY_FAVORITE "ÆÀ°ÕÉð´ï"
129 #define KEY_ALL "all"
130 #define KEY_COLLECTING "collecting"
131 #define KEY_UNIDENTIFIED "unidentified"
132 #define KEY_IDENTIFIED "identified"
133 #define KEY_STAR_IDENTIFIED "*identified*"
134 #define KEY_BOOSTED "dice boosted"
135 #define KEY_MORE_THAN "more than"
136 #define KEY_DICE " dice"
137 #define KEY_MORE_BONUS "more bonus than"
138 #define KEY_MORE_BONUS2 ""
139 #define KEY_WORTHLESS "worthless"
140 #define KEY_ARTIFACT "artifact"
141 #define KEY_EGO "ego"
142 #define KEY_NAMELESS "nameless"
143 #define KEY_UNAWARE "unaware"
144 #define KEY_WANTED "wanted"
145 #define KEY_UNIQUE "unique monster's"
146 #define KEY_HUMAN "human"
147 #define KEY_UNREADABLE "unreadable"
148 #define KEY_REALM1 "first realm's"
149 #define KEY_REALM2 "second realm's"
150 #define KEY_FIRST "first"
151 #define KEY_SECOND "second"
152 #define KEY_THIRD "third"
153 #define KEY_FOURTH "fourth"
154 #define KEY_ITEMS "items"
155 #define KEY_WEAPONS "weapons"
156 #define KEY_ARMORS "armors"
157 #define KEY_MISSILES "missiles"
158 #define KEY_DEVICES "magical devices"
159 #define KEY_LIGHTS "lights"
160 #define KEY_JUNKS "junks"
161 #define KEY_SPELLBOOKS "spellbooks"
162 #define KEY_HAFTED "hafted weapons"
163 #define KEY_SHIELDS "shields"
164 #define KEY_BOWS "bows"
165 #define KEY_RINGS "rings"
166 #define KEY_AMULETS "amulets"
167 #define KEY_SUITS "suits"
168 #define KEY_CLOAKS "cloaks"
169 #define KEY_HELMS "helms"
170 #define KEY_GLOVES "gloves"
171 #define KEY_BOOTS "boots"
172 #define KEY_FAVORITE "favorite weapons"
176 #define MATCH_KEY(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
177 ? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
178 #define MATCH_KEY2(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
179 ? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
182 #define ADD_KEY(KEY) strcat(ptr, KEY)
184 #define ADD_KEY(KEY) (strcat(ptr, KEY), strcat(ptr, " "))
186 #define ADD_KEY2(KEY) strcat(ptr, KEY)
188 #define ADD_FLG(FLG) (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
189 #define REM_FLG(FLG) (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
190 #define ADD_FLG_NOUN(FLG) (ADD_FLG(FLG), prev_flg = FLG)
191 #define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
194 static char kanji_colon[] = "¡§";
199 * A function to create new entry
201 static bool autopick_new_entry(autopick_type *entry, cptr str, bool allow_default)
206 char buf[MAX_LINELEN];
207 cptr prev_ptr, ptr, old_ptr;
210 if (str[1] == ':') switch (str[0])
213 case 'A': case 'P': case 'C':
217 entry->flag[0] = entry->flag[1] = 0L;
220 act = DO_AUTOPICK | DO_DISPLAY;
223 if ((act & DO_AUTOPICK) && *str == '!')
226 act |= DO_AUTODESTROY;
229 else if ((act & DO_AUTOPICK) && *str == '~')
232 act |= DONT_AUTOPICK;
235 else if ((act & DO_AUTOPICK) && *str == ';')
238 act |= DO_QUERY_AUTOPICK;
241 else if ((act & DO_DISPLAY) && *str == '(')
250 /* don't mind upper or lower case */
252 for (i = 0; *str; i++)
263 /* Auto-inscription? */
271 if (isupper(c)) c = tolower(c);
277 /* Skip empty line unless allow_default */
278 if (!allow_default && *buf == 0) return FALSE;
280 /* Skip comment line */
281 if (*buf == 0 && insc) return FALSE;
283 ptr = prev_ptr = buf;
286 while (old_ptr != ptr)
288 /* Save current location */
291 if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
292 if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
293 if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
294 if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
295 if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
296 if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
298 /*** Weapons whose dd*ds is more than nn ***/
299 if (MATCH_KEY2(KEY_MORE_THAN))
304 /* Drop leading spaces */
305 while (' ' == *ptr) ptr++;
308 while ('0' <= *ptr && *ptr <= '9')
310 entry->dice = 10 * entry->dice + (*ptr - '0');
317 (void)MATCH_KEY(KEY_DICE);
318 ADD_FLG(FLG_MORE_THAN);
324 /*** Items whose magical bonus is more than n ***/
325 if (MATCH_KEY2(KEY_MORE_BONUS))
330 /* Drop leading spaces */
331 while (' ' == *ptr) ptr++;
334 while ('0' <= *ptr && *ptr <= '9')
336 entry->bonus = 10 * entry->bonus + (*ptr - '0');
343 (void)MATCH_KEY(KEY_MORE_BONUS2);
344 ADD_FLG(FLG_MORE_BONUS);
350 if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
351 if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
352 if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
353 if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
354 if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
355 if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
356 if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
357 if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
358 if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
359 if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
360 if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
361 if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
362 if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
363 if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
366 /* Not yet found any noun */
369 if (MATCH_KEY2(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
371 if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
372 else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
373 else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
374 else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
375 else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
376 else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
377 else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
378 else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
379 else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
380 else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
381 else if (MATCH_KEY2(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
382 else if (MATCH_KEY2(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
383 else if (MATCH_KEY2(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
384 else if (MATCH_KEY2(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
385 else if (MATCH_KEY2(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
386 else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
387 else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
388 else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
389 else if (MATCH_KEY2(KEY_FAVORITE)) ADD_FLG_NOUN(FLG_FAVORITE);
391 /* Last 'keyword' must be at the correct location */
395 else if (ptr[0] == kanji_colon[0] && ptr[1] == kanji_colon[1])
398 else if (*ptr == '\0')
400 /* There was no noun */
403 /* Add extra word "items" */
404 ADD_FLG_NOUN(FLG_ITEMS);
411 /* A noun type keyword didn't end correctly */
412 entry->flag[prev_flg/32] &= ~(1L<< (prev_flg%32));
417 /* Save this auto-picker entry line */
418 entry->name = string_make(ptr);
420 entry->insc = string_make(insc);
429 static bool is_favorite(object_type *o_ptr)
431 /* Only weapons match */
432 if (!(TV_WEAPON_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_WEAPON_END))
435 /* Favorite weapons are varied depend on the class */
436 switch (p_ptr->pclass)
440 u32b flgs[TR_FLAG_SIZE];
441 object_flags_known(o_ptr, flgs);
443 if (!have_flag(flgs, TR_BLESSED) &&
444 !(o_ptr->tval == TV_HAFTED))
450 case CLASS_FORCETRAINER:
452 if (!(s_info[p_ptr->pclass].w_max[o_ptr->tval-TV_WEAPON_BEGIN][o_ptr->sval]))
456 case CLASS_BEASTMASTER:
459 u32b flgs[TR_FLAG_SIZE];
460 object_flags_known(o_ptr, flgs);
462 /* Is it known to be suitable to using while riding? */
463 if (!(have_flag(flgs, TR_RIDING)))
471 if (s_info[p_ptr->pclass].w_max[o_ptr->tval-TV_WEAPON_BEGIN][o_ptr->sval] <= WEAPON_EXP_BEGINNER)
476 /* All weapons are okay for non-special classes */
485 * Get auto-picker entry from o_ptr.
487 static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
489 /* Assume that object name is to be added */
493 entry->insc = string_make(quark_str(o_ptr->inscription));
494 entry->action = DO_AUTOPICK | DO_DISPLAY;
495 entry->flag[0] = entry->flag[1] = 0L;
499 if (!object_aware_p(o_ptr))
501 ADD_FLG(FLG_UNAWARE);
504 /* Not really identified */
505 else if (!object_known_p(o_ptr))
507 if (!(o_ptr->ident & IDENT_SENSE))
509 ADD_FLG(FLG_UNIDENTIFIED);
513 /* Pseudo-identified */
514 switch (o_ptr->feeling)
518 ADD_FLG(FLG_NAMELESS);
523 ADD_FLG(FLG_NAMELESS);
524 ADD_FLG(FLG_WORTHLESS);
529 ADD_FLG(FLG_WORTHLESS);
537 /* It's not known to be useless so... */
538 ADD_FLG(FLG_UNIDENTIFIED);
551 ego_item_type *e_ptr = &e_info[o_ptr->name2];
552 entry->name = string_make(e_name + e_ptr->name);
554 if (TV_WEAPON_BEGIN <= o_ptr->tval &&
555 o_ptr->tval <= TV_ARMOR_END)
558 * Base name of ego weapons and armors
559 * are almost meaningless. Ignore it.
568 else if (o_ptr->name1 || o_ptr->art_name)
569 ADD_FLG(FLG_ARTIFACT);
571 /* Non-ego, non-artifact */
574 /* Wearable nameless object */
575 if ((TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
576 ADD_FLG(FLG_NAMELESS);
585 case TV_HAFTED: case TV_POLEARM: case TV_SWORD: case TV_DIGGING:
586 k_ptr = &k_info[o_ptr->k_idx];
587 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
588 ADD_FLG(FLG_BOOSTED);
591 if (o_ptr->tval == TV_CORPSE && object_is_shoukinkubi(o_ptr))
593 REM_FLG(FLG_WORTHLESS);
597 if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
598 && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
603 if (o_ptr->tval == TV_CORPSE && strchr("pht", r_info[o_ptr->pval].d_char))
608 if (o_ptr->tval >= TV_LIFE_BOOK &&
609 !check_book_realm(o_ptr->tval, o_ptr->sval))
611 ADD_FLG(FLG_UNREADABLE);
612 if (o_ptr->tval != TV_ARCANE_BOOK) name = FALSE;
615 if (REALM1_BOOK == o_ptr->tval &&
616 p_ptr->pclass != CLASS_SORCERER &&
617 p_ptr->pclass != CLASS_RED_MAGE)
623 if (REALM2_BOOK == o_ptr->tval &&
624 p_ptr->pclass != CLASS_SORCERER &&
625 p_ptr->pclass != CLASS_RED_MAGE)
631 if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
633 if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
635 if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
637 if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
640 if (o_ptr->tval == TV_SHOT || o_ptr->tval == TV_BOLT
641 || o_ptr->tval == TV_ARROW)
642 ADD_FLG(FLG_MISSILES);
643 else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
644 || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
645 ADD_FLG(FLG_DEVICES);
646 else if (o_ptr->tval == TV_LITE)
648 else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
649 || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
651 else if (o_ptr->tval >= TV_LIFE_BOOK)
652 ADD_FLG(FLG_SPELLBOOKS);
653 else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
654 || o_ptr->tval == TV_DIGGING || o_ptr->tval == TV_HAFTED)
655 ADD_FLG(FLG_WEAPONS);
656 else if (o_ptr->tval == TV_SHIELD)
657 ADD_FLG(FLG_SHIELDS);
658 else if (o_ptr->tval == TV_BOW)
660 else if (o_ptr->tval == TV_RING)
662 else if (o_ptr->tval == TV_AMULET)
663 ADD_FLG(FLG_AMULETS);
664 else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
665 o_ptr->tval == TV_SOFT_ARMOR)
667 else if (o_ptr->tval == TV_CLOAK)
669 else if (o_ptr->tval == TV_HELM)
671 else if (o_ptr->tval == TV_GLOVES)
673 else if (o_ptr->tval == TV_BOOTS)
679 char o_name[MAX_NLEN];
680 object_desc(o_name, o_ptr, FALSE, 0);
682 entry->name = string_make(o_name);
685 else if (!entry->name)
687 entry->name = string_make("");
695 * A function to delete entry
697 static void autopick_free_entry(autopick_type *entry)
699 string_free(entry->name);
700 string_free(entry->insc);
705 * Initialize auto-picker preference
707 #define MAX_AUTOPICK_DEFAULT 200
709 void init_autopicker(void)
711 static const char easy_autopick_inscription[] = "(:=g";
717 max_max_autopick = MAX_AUTOPICK_DEFAULT;
718 C_MAKE(autopick_list, max_max_autopick, autopick_type);
722 /* Clear old entries */
723 for( i = 0; i < max_autopick; i++)
724 autopick_free_entry(&autopick_list[i]);
728 /* There is always one entry "=g" */
729 autopick_new_entry(&entry, easy_autopick_inscription, TRUE);
730 autopick_list[max_autopick++] = entry;
735 * Add one line to autopick_list[]
737 static void add_autopick_list(autopick_type *entry)
739 /* There is no enough space to add one line */
740 if (max_autopick >= max_max_autopick)
742 int old_max_max_autopick = max_max_autopick;
743 autopick_type *old_autopick_list = autopick_list;
745 /* Increase size of list */
746 max_max_autopick += MAX_AUTOPICK_DEFAULT;
749 C_MAKE(autopick_list, max_max_autopick, autopick_type);
751 /* Copy from old list to new list */
752 C_COPY(autopick_list, old_autopick_list, old_max_max_autopick, autopick_type);
755 C_FREE(old_autopick_list, old_max_max_autopick, autopick_type);
759 autopick_list[max_autopick] = *entry;
766 * Process line for auto picker/destroyer.
768 errr process_pickpref_file_line(char *buf)
770 autopick_type an_entry, *entry = &an_entry;
773 /* Nuke illegal char */
774 for(i = 0; buf[i]; i++)
783 if (isspace(buf[i]) && buf[i] != ' ')
788 if (!autopick_new_entry(entry, buf, FALSE)) return 0;
790 /* Already has the same entry? */
791 for(i = 0; i < max_autopick; i++)
792 if(!strcmp(entry->name, autopick_list[i].name)
793 && entry->flag[0] == autopick_list[i].flag[0]
794 && entry->flag[1] == autopick_list[i].flag[1]
795 && entry->dice == autopick_list[i].dice
796 && entry->bonus == autopick_list[i].bonus) return 0;
798 add_autopick_list(entry);
804 * Reconstruct preference line from entry
806 cptr autopick_line_from_entry(autopick_type *entry)
808 char buf[MAX_LINELEN];
810 bool sepa_flag = TRUE;
813 if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
814 if (entry->action & DO_QUERY_AUTOPICK) strcat(buf, ";");
815 if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
816 if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
820 if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
821 if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
822 if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
823 if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
824 if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
825 if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
826 if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
828 if (IS_FLG(FLG_MORE_THAN))
830 ADD_KEY(KEY_MORE_THAN);
831 strcat(ptr, format("%d", entry->dice));
835 if (IS_FLG(FLG_MORE_BONUS))
837 ADD_KEY(KEY_MORE_BONUS);
838 strcat(ptr, format("%d", entry->bonus));
839 ADD_KEY(KEY_MORE_BONUS2);
842 if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
843 if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
844 if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
845 if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
846 if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
847 if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
848 if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
849 if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
850 if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
851 if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
852 if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
853 if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
854 if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
856 if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
858 if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
859 else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
860 else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
861 else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
862 else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
863 else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
864 else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
865 else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
866 else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
867 else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
868 else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
869 else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
870 else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
871 else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
872 else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
873 else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
874 else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
875 else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
876 else if (IS_FLG(FLG_FAVORITE)) ADD_KEY2(KEY_FAVORITE);
878 /* You don't need sepalator after adjective */
879 /* 'artifact' is not true adjective */
880 else if (!IS_FLG(FLG_ARTIFACT))
883 if (entry->name && entry->name[0])
887 if (sepa_flag) strcat(buf, ":");
890 while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
893 if (iskanji(entry->name[j]))
894 buf[i++] = entry->name[j++];
896 buf[i++] = entry->name[j++];
907 while (entry->insc[j] && i < MAX_LINELEN - 2)
910 if (iskanji(entry->insc[j]))
911 buf[i++] = entry->insc[j++];
913 buf[i++] = entry->insc[j++];
918 return string_make(buf);
923 * Reconstruct preference line from entry and kill entry
925 static cptr autopick_line_from_entry_kill(autopick_type *entry)
927 cptr ptr = autopick_line_from_entry(entry);
929 /* Free memory for original entry */
930 autopick_free_entry(entry);
937 * A function for Auto-picker/destroyer
938 * Examine whether the object matches to the entry
940 static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_name)
943 cptr ptr = entry->name;
945 /*** Unidentified ***/
946 if (IS_FLG(FLG_UNIDENTIFIED)
947 && (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
951 if (IS_FLG(FLG_IDENTIFIED) && !object_known_p(o_ptr))
954 /*** *Identified* ***/
955 if (IS_FLG(FLG_STAR_IDENTIFIED) &&
956 (!object_known_p(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
959 /*** Dice boosted (weapon of slaying) ***/
960 if (IS_FLG(FLG_BOOSTED))
962 object_kind *k_ptr = &k_info[o_ptr->k_idx];
964 switch( o_ptr->tval )
970 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
979 /*** Weapons which dd*ds is more than nn ***/
980 if (IS_FLG(FLG_MORE_THAN))
982 if (o_ptr->dd * o_ptr->ds < entry->dice)
986 /*** Weapons whic dd*ds is more than nn ***/
987 if (IS_FLG(FLG_MORE_BONUS))
989 if (!object_known_p(o_ptr)) return FALSE;
993 if (o_ptr->pval < entry->bonus) return FALSE;
997 if (o_ptr->to_h < entry->bonus &&
998 o_ptr->to_d < entry->bonus &&
999 o_ptr->to_a < entry->bonus &&
1000 o_ptr->pval < entry->bonus)
1005 /*** Worthless items ***/
1006 if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
1009 /*** Artifact object ***/
1010 if (IS_FLG(FLG_ARTIFACT))
1012 if (!object_known_p(o_ptr) || (!o_ptr->name1 && !o_ptr->art_name))
1016 /*** Ego object ***/
1017 if (IS_FLG(FLG_EGO))
1019 /* Need to be an ego item */
1020 if (!o_ptr->name2) return FALSE;
1022 /* Need to be known to be an ego */
1023 if (!object_known_p(o_ptr) &&
1024 !((o_ptr->ident & IDENT_SENSE) && o_ptr->feeling == FEEL_EXCELLENT))
1029 if (IS_FLG(FLG_NAMELESS))
1031 if (!(TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
1034 /* Inscription is a some sort of 'name' */
1035 if (o_ptr->inscription) return FALSE;
1038 if (object_known_p(o_ptr))
1040 /* Artifacts and Ego objects are not okay */
1041 if (o_ptr->name1 || o_ptr->art_name || o_ptr->name2)
1045 /* Pseudo-identified */
1046 else if (o_ptr->ident & IDENT_SENSE)
1048 switch (o_ptr->feeling)
1058 /* It's not nameless */
1066 /* Not known to be nameless */
1071 /*** Unaware items ***/
1072 if (IS_FLG(FLG_UNAWARE) && object_aware_p(o_ptr))
1075 /*** Wanted monster's corpse/skeletons ***/
1076 if (IS_FLG(FLG_WANTED) &&
1077 (o_ptr->tval != TV_CORPSE || !object_is_shoukinkubi(o_ptr)))
1080 /*** Unique monster's corpse/skeletons/statues ***/
1081 if (IS_FLG(FLG_UNIQUE) &&
1082 ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
1083 !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
1086 /*** Human corpse/skeletons (for Daemon magic) ***/
1087 if (IS_FLG(FLG_HUMAN) &&
1088 (o_ptr->tval != TV_CORPSE ||
1089 !strchr("pht", r_info[o_ptr->pval].d_char)))
1092 /*** Unreadable spellbooks ***/
1093 if (IS_FLG(FLG_UNREADABLE) &&
1094 (o_ptr->tval < TV_LIFE_BOOK ||
1095 check_book_realm(o_ptr->tval, o_ptr->sval)))
1098 /*** First realm spellbooks ***/
1099 if (IS_FLG(FLG_REALM1) &&
1100 (REALM1_BOOK != o_ptr->tval ||
1101 p_ptr->pclass == CLASS_SORCERER ||
1102 p_ptr->pclass == CLASS_RED_MAGE))
1105 /*** Second realm spellbooks ***/
1106 if (IS_FLG(FLG_REALM2) &&
1107 (REALM2_BOOK != o_ptr->tval ||
1108 p_ptr->pclass == CLASS_SORCERER ||
1109 p_ptr->pclass == CLASS_RED_MAGE))
1112 /*** First rank spellbooks ***/
1113 if (IS_FLG(FLG_FIRST) &&
1114 (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
1117 /*** Second rank spellbooks ***/
1118 if (IS_FLG(FLG_SECOND) &&
1119 (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
1122 /*** Third rank spellbooks ***/
1123 if (IS_FLG(FLG_THIRD) &&
1124 (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
1127 /*** Fourth rank spellbooks ***/
1128 if (IS_FLG(FLG_FOURTH) &&
1129 (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
1133 if (IS_FLG(FLG_WEAPONS))
1135 if (!(TV_WEAPON_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_WEAPON_END))
1138 else if (IS_FLG(FLG_ARMORS))
1140 if (!(TV_ARMOR_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_ARMOR_END))
1143 else if (IS_FLG(FLG_MISSILES))
1147 case TV_SHOT: case TV_BOLT: case TV_ARROW:
1149 default: return FALSE;
1152 else if (IS_FLG(FLG_DEVICES))
1156 case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
1158 default: return FALSE;
1161 else if (IS_FLG(FLG_LIGHTS))
1163 if (!(o_ptr->tval == TV_LITE))
1166 else if (IS_FLG(FLG_JUNKS))
1170 case TV_SKELETON: case TV_BOTTLE:
1171 case TV_JUNK: case TV_STATUE:
1173 default: return FALSE;
1176 else if (IS_FLG(FLG_SPELLBOOKS))
1178 if (!(o_ptr->tval >= TV_LIFE_BOOK))
1181 else if (IS_FLG(FLG_HAFTED))
1183 if (!(o_ptr->tval == TV_HAFTED))
1186 else if (IS_FLG(FLG_SHIELDS))
1188 if (!(o_ptr->tval == TV_SHIELD))
1191 else if (IS_FLG(FLG_BOWS))
1193 if (!(o_ptr->tval == TV_BOW))
1196 else if (IS_FLG(FLG_RINGS))
1198 if (!(o_ptr->tval == TV_RING))
1201 else if (IS_FLG(FLG_AMULETS))
1203 if (!(o_ptr->tval == TV_AMULET))
1206 else if (IS_FLG(FLG_SUITS))
1208 if (!(o_ptr->tval == TV_DRAG_ARMOR ||
1209 o_ptr->tval == TV_HARD_ARMOR ||
1210 o_ptr->tval == TV_SOFT_ARMOR))
1213 else if (IS_FLG(FLG_CLOAKS))
1215 if (!(o_ptr->tval == TV_CLOAK))
1218 else if (IS_FLG(FLG_HELMS))
1220 if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
1223 else if (IS_FLG(FLG_GLOVES))
1225 if (!(o_ptr->tval == TV_GLOVES))
1228 else if (IS_FLG(FLG_BOOTS))
1230 if (!(o_ptr->tval == TV_BOOTS))
1233 else if (IS_FLG(FLG_FAVORITE))
1235 if (!is_favorite(o_ptr))
1239 /* Keyword don't match */
1243 if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
1248 if (!strstr_j(o_name, ptr)) return FALSE;
1250 if (!strstr(o_name, ptr)) return FALSE;
1254 /* TRUE when it need not to be 'collecting' */
1255 if (!IS_FLG(FLG_COLLECTING)) return TRUE;
1257 /* Check if there is a same item */
1258 for (j = 0; j < INVEN_PACK; j++)
1261 * 'Collecting' means the item must be absorbed
1262 * into an inventory slot.
1263 * But an item can not be absorbed into itself!
1265 if ((&inventory[j] != o_ptr) &&
1266 object_similar(&inventory[j], o_ptr))
1270 /* Not collecting */
1276 * A function for Auto-picker/destroyer
1277 * Examine whether the object matches to the list of keywords or not.
1279 int is_autopick(object_type *o_ptr)
1282 char o_name[MAX_NLEN];
1284 if (o_ptr->tval == TV_GOLD) return -1;
1286 object_desc(o_name, o_ptr, FALSE, 3);
1288 /* Force to be lower case string */
1289 for (i = 0; o_name[i]; i++)
1292 if (iskanji(o_name[i]))
1296 if (isupper(o_name[i]))
1297 o_name[i] = tolower(o_name[i]);
1300 for (i=0; i < max_autopick; i++)
1302 autopick_type *entry = &autopick_list[i];
1304 if (is_autopick_aux(o_ptr, entry, o_name)) return i;
1307 /* No matching entry */
1315 static void auto_inscribe_item(object_type *o_ptr, int idx)
1317 /* Are there auto-inscription? */
1318 if (idx < 0 || !autopick_list[idx].insc) return;
1320 if (!o_ptr->inscription)
1321 o_ptr->inscription = quark_add(autopick_list[idx].insc);
1323 /* Redraw inscription */
1324 p_ptr->window |= (PW_EQUIP | PW_INVEN);
1326 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
1327 p_ptr->update |= (PU_BONUS);
1332 * Automatically destroy items in this grid.
1334 static bool is_opt_confirm_destroy(object_type *o_ptr)
1336 if (!destroy_items) return FALSE;
1338 /* Known to be worthless? */
1340 if (object_value(o_ptr) > 0) return FALSE;
1343 if ((o_ptr->tval >= TV_MISSILE_BEGIN) && (o_ptr->tval <= TV_ARMOR_END)) return FALSE;
1346 if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
1350 if (o_ptr->tval == TV_CORPSE
1351 && object_is_shoukinkubi(o_ptr)) return FALSE;
1355 if (o_ptr->tval == TV_CORPSE) return FALSE;
1358 if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
1362 if (p_ptr->prace == RACE_DEMON)
1364 if (o_ptr->tval == TV_CORPSE &&
1365 o_ptr->sval == SV_CORPSE &&
1366 strchr("pht", r_info[o_ptr->pval].d_char))
1370 if (p_ptr->pclass == CLASS_ARCHER)
1372 if (o_ptr->tval == TV_SKELETON ||
1373 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
1376 else if (p_ptr->pclass == CLASS_NINJA)
1378 if (o_ptr->tval == TV_LITE &&
1379 o_ptr->name2 == EGO_LITE_DARKNESS)
1382 else if (p_ptr->pclass == CLASS_BEASTMASTER ||
1383 p_ptr->pclass == CLASS_CAVALRY)
1385 if (o_ptr->tval == TV_WAND &&
1386 o_ptr->sval == SV_WAND_HEAL_MONSTER)
1391 if (o_ptr->tval == TV_GOLD) return FALSE;
1398 * Automatically destroy an item if it is to be destroyed
1400 * When always_pickup is 'yes', we disable auto-destroyer function of
1401 * auto-picker/destroyer, and do only easy-auto-destroyer.
1403 static object_type autopick_last_destroyed_object;
1405 static void auto_destroy_item(object_type *o_ptr, int autopick_idx)
1407 bool destroy = FALSE;
1409 /* Easy-Auto-Destroyer (3rd priority) */
1410 if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
1412 /* Protected by auto-picker (2nd priotity) */
1413 if (autopick_idx >= 0 &&
1414 !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
1417 /* Auto-destroyer works only when !always_pickup */
1420 /* Auto-picker/destroyer (1st priority) */
1421 if (autopick_idx >= 0 &&
1422 (autopick_list[autopick_idx].action & DO_AUTODESTROY))
1426 /* Not to be destroyed */
1427 if (!destroy) return;
1429 /* Now decided to destroy */
1434 if (!can_player_destroy_object(o_ptr))
1436 char o_name[MAX_NLEN];
1438 /* Describe the object (with {terrible/special}) */
1439 object_desc(o_name, o_ptr, TRUE, 3);
1443 msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
1445 msg_format("You cannot auto-destroy %s.", o_name);
1452 /* Record name of destroyed item */
1453 COPY(&autopick_last_destroyed_object, o_ptr, object_type);
1456 o_ptr->marked |= OM_AUTODESTROY;
1457 p_ptr->notice |= PN_AUTODESTROY;
1464 * Auto-destroy marked item
1466 static void delayed_auto_destroy_aux(int item)
1470 /* Get the item (in the pack) */
1471 if (item >= 0) o_ptr = &inventory[item];
1473 /* Get the item (on the floor) */
1474 else o_ptr = &o_list[0 - item];
1476 if (o_ptr->k_idx && o_ptr->marked & OM_AUTODESTROY)
1478 char o_name[MAX_NLEN];
1480 /* Describe the object (with {terrible/special}) */
1481 object_desc(o_name, o_ptr, TRUE, 3);
1483 /* Eliminate the item (from the pack) */
1486 inven_item_increase(item, -(o_ptr->number));
1487 inven_item_optimize(item);
1490 /* Eliminate the item (from the floor) */
1493 delete_object_idx(0 - item);
1496 /* Print a message */
1498 msg_format("%s¤ò¼«Æ°Ç˲õ¤·¤Þ¤¹¡£", o_name);
1500 msg_format("Auto-destroying %s.", o_name);
1507 * Auto-destroy marked items in inventry and on floor
1509 void delayed_auto_destroy(void)
1514 * Scan inventry in reverse order to prevent
1515 * skipping after inven_item_optimize()
1517 for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
1518 delayed_auto_destroy_aux(item);
1520 /* Scan the pile of objects */
1521 item = cave[py][px].o_idx;
1524 int next = o_list[item].next_o_idx;
1525 delayed_auto_destroy_aux(-item);
1532 * Auto-inscription and/or destroy
1534 * Auto-destroyer works only on inventory or on floor stack only when
1537 void auto_do_item(int item, bool destroy)
1542 /* Get the item (in the pack) */
1543 if (item >= 0) o_ptr = &inventory[item];
1545 /* Get the item (on the floor) */
1546 else o_ptr = &o_list[0 - item];
1548 /* Get the index in the auto-pick/destroy list */
1549 idx = is_autopick(o_ptr);
1551 /* Do auto-inscription */
1552 auto_inscribe_item(o_ptr, idx);
1554 /* Do auto-destroy if needed */
1555 if (destroy && item <= INVEN_PACK)
1556 auto_destroy_item(o_ptr, idx);
1561 * Automatically pickup/destroy items in this grid.
1563 void auto_pickup_items(cave_type *c_ptr)
1565 s16b this_o_idx, next_o_idx = 0;
1567 /* Scan the pile of objects */
1568 for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1572 /* Acquire object */
1573 object_type *o_ptr = &o_list[this_o_idx];
1575 /* Acquire next object */
1576 next_o_idx = o_ptr->next_o_idx;
1578 /* Get the index of auto-picker list */
1579 idx = is_autopick(o_ptr);
1581 /* Nothing defined on auto-picker? */
1582 if (idx < 0) continue;
1584 /* Always do auto-inscription first */
1585 auto_inscribe_item(o_ptr, idx);
1587 /* Do auto-destroy */
1588 if (autopick_list[idx].action & DO_AUTODESTROY)
1590 auto_destroy_item(o_ptr, idx);
1594 /* Disturb on auto-pick */
1597 /* Is there an inventory space? */
1598 if (!inven_carry_okay(o_ptr))
1600 char o_name[MAX_NLEN];
1602 /* Describe the object */
1603 object_desc(o_name, o_ptr, TRUE, 3);
1607 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
1609 msg_format("You have no room for %s.", o_name);
1612 * Hack - No duplicate messages.
1613 * remember that a message is given for the item here.
1615 o_ptr->marked |= OM_NOMSG;
1621 if (autopick_list[idx].action & DO_QUERY_AUTOPICK)
1623 char out_val[MAX_NLEN+20];
1624 char o_name[MAX_NLEN];
1626 if (o_ptr->marked & OM_NO_QUERY)
1628 /* Already answered as 'No' */
1632 /* Describe the object */
1633 object_desc(o_name, o_ptr, TRUE, 3);
1636 sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
1638 sprintf(out_val, "Pick up %s? ", o_name);
1641 if (!get_check(out_val))
1644 * Hack - No duplicate messages/questions.
1645 * remember that a message is given
1646 * for the item here.
1648 o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
1655 py_pickup_aux(this_o_idx);
1660 #define PT_DEFAULT 0
1661 #define PT_WITH_PNAME 1
1664 * Get file name for autopick preference
1666 static cptr pickpref_filename(int filename_mode)
1669 static const char namebase[] = "picktype";
1671 static const char namebase[] = "pickpref";
1674 switch (filename_mode)
1677 return format("%s.prf", namebase);
1680 return format("%s-%s.prf", namebase, player_name);
1688 static const char autoregister_header[] = "?:$AUTOREGISTER";
1691 * Clear auto registered lines in the picktype.prf .
1693 static bool clear_auto_register(void)
1695 char tmp_file[1024];
1696 char pref_file[1024];
1701 bool autoregister = FALSE;
1704 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1705 pref_fff = my_fopen(pref_file, "r");
1709 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1710 pref_fff = my_fopen(pref_file, "r");
1719 /* Open a new (temporary) file */
1720 tmp_fff = my_fopen_temp(tmp_file, sizeof(tmp_file));
1724 /* Close the preference file */
1728 msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", tmp_file);
1730 msg_format("Failed to create temporary file %s.", tmp_file);
1737 /* Loop for every line */
1741 if (my_fgets(pref_fff, buf, sizeof(buf))) break;
1745 /* Delete auto-registered line */
1747 /* Count auto-destroy preference lines */
1748 if (buf[0] != '#' && buf[0] != '?') num++;
1751 /* We are looking for auto-registered line */
1754 if (streq(buf, autoregister_header))
1756 /* Delete all further lines */
1757 autoregister = TRUE;
1761 /* Copy orginally lines */
1762 fprintf(tmp_fff, "%s\n", buf);
1768 my_fclose(pref_fff);
1774 msg_format("°ÊÁ°¤Î¥¥ã¥é¥¯¥¿¡¼ÍѤμ«Æ°ÀßÄê(%d¹Ô)¤¬»Ä¤Ã¤Æ¤¤¤Þ¤¹¡£", num);
1775 strcpy(buf, "¸Å¤¤ÀßÄê¹Ô¤Ïºï½ü¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©");
1777 msg_format("Auto registered lines (%d lines) for previous character are remaining.", num);
1778 strcpy(buf, "These lines will be deleted. Are you sure? ");
1781 /* You can cancel it */
1782 if (!get_check(buf))
1785 autoregister = FALSE;
1788 msg_print("¥¨¥Ç¥£¥¿¤Î¥«¥Ã¥È&¥Ú¡¼¥¹¥ÈÅù¤ò»È¤Ã¤ÆɬÍפʹԤòÈòÆñ¤·¤Æ¤¯¤À¤µ¤¤¡£");
1790 msg_print("Use cut & paste of auto picker editor (_) to keep old prefs.");
1796 /* If there are some changes, overwrite the original file with new one */
1799 /* Copy contents of temporary file */
1801 tmp_fff = my_fopen(tmp_file, "r");
1802 pref_fff = my_fopen(pref_file, "w");
1804 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
1805 fprintf(pref_fff, "%s\n", buf);
1807 my_fclose(pref_fff);
1811 /* Kill the temporary file */
1819 * Automatically register an auto-destroy preference line
1821 bool add_auto_register(object_type *o_ptr)
1824 char pref_file[1024];
1826 autopick_type an_entry, *entry = &an_entry;
1828 int match_autopick = is_autopick(o_ptr);
1830 /* Already registered */
1831 if (match_autopick != -1)
1834 byte act = autopick_list[match_autopick].action;
1837 if (act & DO_AUTOPICK) what = "¼«Æ°¤Ç½¦¤¦";
1838 else if (act & DO_AUTODESTROY) what = "¼«Æ°Ç˲õ¤¹¤ë";
1839 else if (act & DONT_AUTOPICK) what = "ÊüÃÖ¤¹¤ë";
1840 else /* if (act & DO_QUERY_AUTOPICK) */ what = "³Îǧ¤·¤Æ½¦¤¦";
1842 msg_format("¤½¤Î¥¢¥¤¥Æ¥à¤Ï´û¤Ë%s¤è¤¦¤ËÀßÄꤵ¤ì¤Æ¤¤¤Þ¤¹¡£", what);
1844 if (act & DO_AUTOPICK) what = "auto-pickup";
1845 else if (act & DO_AUTODESTROY) what = "auto-destroy";
1846 else if (act & DONT_AUTOPICK) what = "leave on floor";
1847 else /* if (act & DO_QUERY_AUTOPICK) */ what = "query auto-pickup";
1849 msg_format("The object is already registered to %s.", what);
1856 if (!p_ptr->autopick_autoregister)
1858 /* Clear old auto registered lines */
1859 if (!clear_auto_register()) return FALSE;
1862 /* Try a filename with player name */
1863 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1864 pref_fff = my_fopen(pref_file, "r");
1868 /* Use default name */
1869 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1870 pref_fff = my_fopen(pref_file, "r");
1873 /* Check the header */
1877 if (my_fgets(pref_fff, buf, sizeof(buf)))
1879 /* No header found */
1880 p_ptr->autopick_autoregister = FALSE;
1885 if (streq(buf, autoregister_header))
1887 /* Found the header */
1888 p_ptr->autopick_autoregister = TRUE;
1894 /* Close read only FILE* */
1897 /* Open for append */
1898 pref_fff = my_fopen(pref_file, "a");
1903 msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", pref_file);
1905 msg_format("Failed to open %s.", pref_file);
1913 if (!p_ptr->autopick_autoregister)
1915 /* Add the header */
1916 fprintf(pref_fff, "%s\n", autoregister_header);
1919 fprintf(pref_fff, "%s\n", "# *·Ù¹ð!!* °Ê¹ß¤Î¹Ô¤Ï¼«Æ°ÅÐÏ¿¤µ¤ì¤¿¤â¤Î¤Ç¤¹¡£");
1920 fprintf(pref_fff, "%s\n", "# ¸å¤Ç¼«Æ°Åª¤Ëºï½ü¤µ¤ì¤Þ¤¹¤Î¤Ç¡¢É¬ÍפʹԤϾå¤ÎÊý¤Ø°ÜÆ°¤·¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£");
1922 fprintf(pref_fff, "%s\n", "# *Waring!* The lines below will be deleated later.");
1923 fprintf(pref_fff, "%s\n", "# Keep it by cut & paste if you need these lines for future characters.");
1926 /* Now auto register is in-use */
1927 p_ptr->autopick_autoregister = TRUE;
1930 /* Get a preference entry */
1931 autopick_entry_from_object(entry, o_ptr);
1933 /* Set to auto-destroy (with no-display) */
1934 entry->action = DO_AUTODESTROY;
1936 /* Load the new line as preference */
1937 add_autopick_list(entry);
1939 /* Add a line to the file */
1940 /* Don't kill "entry" */
1941 fprintf(pref_fff, "%s\n", autopick_line_from_entry(entry));
1943 /* Close the file */
1950 /******** Auto-picker/destroyer editor **********/
1952 #define MAX_YANK MAX_LINELEN
1953 #define MAX_LINES 3000
1955 #define MARK_MARK 0x01
1956 #define MARK_BY_SHIFT 0x02
1958 #define LSTAT_BYPASS 0x01
1959 #define LSTAT_EXPRESSION 0x02
1960 #define LSTAT_AUTOREGISTER 0x04
1962 #define QUIT_WITHOUT_SAVE 1
1963 #define QUIT_AND_SAVE 2
1966 * Struct for yank buffer
1968 typedef struct chain_str {
1969 struct chain_str *next;
1975 * Data struct for text editor
1981 int old_wid, old_hgt;
1983 int old_upper, old_left;
1987 object_type *search_o_ptr;
1989 cptr last_destroyed;
1991 chain_str_type *yank;
1995 byte states[MAX_LINES];
2007 * Dirty flag for text editor
2009 #define DIRTY_ALL 0x01
2010 #define DIRTY_MODE 0x04
2011 #define DIRTY_SCREEN 0x08
2012 #define DIRTY_NOT_FOUND 0x10
2013 #define DIRTY_NO_SEARCH 0x20
2014 #define DIRTY_EXPRESSION 0x40
2018 * Describe which kind of object is Auto-picked/destroyed
2020 static void describe_autopick(char *buff, autopick_type *entry)
2022 cptr str = entry->name;
2023 byte act = entry->action;
2024 cptr insc = entry->insc;
2030 cptr before_str[100], body_str;
2033 body_str = "¥¢¥¤¥Æ¥à";
2035 /*** Collecting items ***/
2036 /*** Which can be absorbed into a slot as a bundle ***/
2037 if (IS_FLG(FLG_COLLECTING))
2038 before_str[before_n++] = "¼ý½¸Ãæ¤Ç´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¹¥í¥Ã¥È¤Ë¤Þ¤È¤á¤é¤ì¤ë";
2040 /*** Unidentified ***/
2041 if (IS_FLG(FLG_UNIDENTIFIED))
2042 before_str[before_n++] = "̤´ÕÄê¤Î";
2044 /*** Identified ***/
2045 if (IS_FLG(FLG_IDENTIFIED))
2046 before_str[before_n++] = "´ÕÄêºÑ¤ß¤Î";
2048 /*** *Identified* ***/
2049 if (IS_FLG(FLG_STAR_IDENTIFIED))
2050 before_str[before_n++] = "´°Á´¤Ë´ÕÄêºÑ¤ß¤Î";
2052 /*** Dice boosted (weapon of slaying) ***/
2053 if (IS_FLG(FLG_BOOSTED))
2055 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤¬Ä̾ï¤è¤êÂ礤¤";
2059 /*** Weapons whose dd*ds is more than nn ***/
2060 if (IS_FLG(FLG_MORE_THAN))
2062 static char more_than_desc_str[] = "___";
2063 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
2066 sprintf(more_than_desc_str,"%d", entry->dice);
2067 before_str[before_n++] = more_than_desc_str;
2068 before_str[before_n++] = "°Ê¾å¤Î";
2071 /*** Items whose magical bonus is more than nn ***/
2072 if (IS_FLG(FLG_MORE_BONUS))
2074 static char more_bonus_desc_str[] = "___";
2075 before_str[before_n++] = "½¤ÀµÃͤ¬(+";
2077 sprintf(more_bonus_desc_str,"%d", entry->bonus);
2078 before_str[before_n++] = more_bonus_desc_str;
2079 before_str[before_n++] = ")°Ê¾å¤Î";
2082 /*** Worthless items ***/
2083 if (IS_FLG(FLG_WORTHLESS))
2084 before_str[before_n++] = "Ź¤Ç̵²ÁÃͤÈȽÄꤵ¤ì¤ë";
2087 if (IS_FLG(FLG_ARTIFACT))
2089 before_str[before_n++] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î";
2094 if (IS_FLG(FLG_EGO))
2096 before_str[before_n++] = "¥¨¥´¥¢¥¤¥Æ¥à¤Î";
2101 if (IS_FLG(FLG_NAMELESS))
2103 before_str[before_n++] = "¥¨¥´¤Ç¤â¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ç¤â¤Ê¤¤";
2107 /*** Unaware items ***/
2108 if (IS_FLG(FLG_UNAWARE))
2109 before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
2111 /*** Wanted monster's corpse/skeletons ***/
2112 if (IS_FLG(FLG_WANTED))
2114 before_str[before_n++] = "¥Ï¥ó¥¿¡¼»ö̳½ê¤Ç¾Þ¶â¼ó¤È¤µ¤ì¤Æ¤¤¤ë";
2115 body_str = "»àÂΤä¹ü";
2118 /*** Human corpse/skeletons (for Daemon magic) ***/
2119 if (IS_FLG(FLG_HUMAN))
2121 before_str[before_n++] = "°ËâËâË¡¤Ç»È¤¦¤¿¤á¤Î¿Í´Ö¤ä¥Ò¥å¡¼¥Þ¥Î¥¤¥É¤Î";
2122 body_str = "»àÂΤä¹ü";
2125 /*** Unique monster's corpse/skeletons/statues ***/
2126 if (IS_FLG(FLG_UNIQUE))
2128 before_str[before_n++] = "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î";
2129 body_str = "»àÂΤä¹ü";
2132 /*** Unreadable spellbooks ***/
2133 if (IS_FLG(FLG_UNREADABLE))
2135 before_str[before_n++] = "¤¢¤Ê¤¿¤¬Æɤá¤Ê¤¤Îΰè¤Î";
2136 body_str = "ËâË¡½ñ";
2139 /*** First realm spellbooks ***/
2140 if (IS_FLG(FLG_REALM1))
2142 before_str[before_n++] = "Âè°ìÎΰè¤Î";
2143 body_str = "ËâË¡½ñ";
2146 /*** Second realm spellbooks ***/
2147 if (IS_FLG(FLG_REALM2))
2149 before_str[before_n++] = "ÂèÆóÎΰè¤Î";
2150 body_str = "ËâË¡½ñ";
2153 /*** First rank spellbooks ***/
2154 if (IS_FLG(FLG_FIRST))
2156 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î1ºýÌܤÎ";
2157 body_str = "ËâË¡½ñ";
2160 /*** Second rank spellbooks ***/
2161 if (IS_FLG(FLG_SECOND))
2163 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î2ºýÌܤÎ";
2164 body_str = "ËâË¡½ñ";
2167 /*** Third rank spellbooks ***/
2168 if (IS_FLG(FLG_THIRD))
2170 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î3ºýÌܤÎ";
2171 body_str = "ËâË¡½ñ";
2174 /*** Fourth rank spellbooks ***/
2175 if (IS_FLG(FLG_FOURTH))
2177 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î4ºýÌܤÎ";
2178 body_str = "ËâË¡½ñ";
2182 if (IS_FLG(FLG_ITEMS))
2183 ; /* Nothing to do */
2184 else if (IS_FLG(FLG_WEAPONS))
2186 else if (IS_FLG(FLG_ARMORS))
2188 else if (IS_FLG(FLG_MISSILES))
2189 body_str = "ÃƤäÌð¤ä¥¯¥í¥¹¥Ü¥¦¤ÎÌð";
2190 else if (IS_FLG(FLG_DEVICES))
2191 body_str = "´¬Êª¤äËâË¡ËÀ¤ä¾ó¤ä¥í¥Ã¥É";
2192 else if (IS_FLG(FLG_LIGHTS))
2193 body_str = "¸÷¸»ÍѤΥ¢¥¤¥Æ¥à";
2194 else if (IS_FLG(FLG_JUNKS))
2195 body_str = "Àޤ줿ËÀÅù¤Î¥¬¥é¥¯¥¿";
2196 else if (IS_FLG(FLG_SPELLBOOKS))
2197 body_str = "ËâË¡½ñ";
2198 else if (IS_FLG(FLG_HAFTED))
2200 else if (IS_FLG(FLG_SHIELDS))
2202 else if (IS_FLG(FLG_BOWS))
2203 body_str = "¥¹¥ê¥ó¥°¤äµÝ¤ä¥¯¥í¥¹¥Ü¥¦";
2204 else if (IS_FLG(FLG_RINGS))
2206 else if (IS_FLG(FLG_AMULETS))
2207 body_str = "¥¢¥ß¥å¥ì¥Ã¥È";
2208 else if (IS_FLG(FLG_SUITS))
2210 else if (IS_FLG(FLG_CLOAKS))
2211 body_str = "¥¯¥í¡¼¥¯";
2212 else if (IS_FLG(FLG_HELMS))
2213 body_str = "¥Ø¥ë¥á¥Ã¥È¤ä´§";
2214 else if (IS_FLG(FLG_GLOVES))
2216 else if (IS_FLG(FLG_BOOTS))
2217 body_str = "¥Ö¡¼¥Ä";
2218 else if (IS_FLG(FLG_FAVORITE))
2219 body_str = "ÆÀ°ÕÉð´ï";
2223 strcat(buff, "Á´¤Æ¤Î");
2224 else for (i = 0; i < before_n && before_str[i]; i++)
2225 strcat(buff, before_str[i]);
2227 strcat(buff, body_str);
2237 strcat(buff, "¤Ç¡¢Ì¾Á°¤¬¡Ö");
2238 strncat(buff, str, 80);
2240 strcat(buff, "¡×¤Ç»Ï¤Þ¤ë¤â¤Î");
2242 strcat(buff, "¡×¤ò´Þ¤à¤â¤Î");
2247 strncat(buff, format("¤Ë¡Ö%s¡×", insc), 80);
2249 if (strstr(insc, "%%all"))
2250 strcat(buff, "(%%all¤ÏÁ´Ç½ÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
2251 else if (strstr(insc, "%all"))
2252 strcat(buff, "(%all¤ÏÁ´Ç½ÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
2253 else if (strstr(insc, "%%"))
2254 strcat(buff, "(%%¤ÏÄɲÃǽÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
2255 else if (strstr(insc, "%"))
2256 strcat(buff, "(%¤ÏÄɲÃǽÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
2258 strcat(buff, "¤È¹ï¤ó¤Ç");
2263 if (act & DONT_AUTOPICK)
2264 strcat(buff, "ÊüÃÖ¤¹¤ë¡£");
2265 else if (act & DO_AUTODESTROY)
2266 strcat(buff, "Ç˲õ¤¹¤ë¡£");
2267 else if (act & DO_QUERY_AUTOPICK)
2268 strcat(buff, "³Îǧ¤Î¸å¤Ë½¦¤¦¡£");
2270 strcat(buff, "½¦¤¦¡£");
2272 if (act & DO_DISPLAY)
2274 if (act & DONT_AUTOPICK)
2275 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'N'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2276 else if (act & DO_AUTODESTROY)
2277 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'K'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2279 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'M'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2282 strcat(buff, "Á´ÂΥޥåפˤÏɽ¼¨¤·¤Ê¤¤¡£");
2286 cptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
2287 int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
2291 /*** Collecting items ***/
2292 /*** Which can be absorbed into a slot as a bundle ***/
2293 if (IS_FLG(FLG_COLLECTING))
2294 which_str[which_n++] = "can be absorbed into an existing inventory slot";
2296 /*** Unidentified ***/
2297 if (IS_FLG(FLG_UNIDENTIFIED))
2298 before_str[before_n++] = "unidentified";
2300 /*** Identified ***/
2301 if (IS_FLG(FLG_IDENTIFIED))
2302 before_str[before_n++] = "identified";
2304 /*** *Identified* ***/
2305 if (IS_FLG(FLG_STAR_IDENTIFIED))
2306 before_str[before_n++] = "fully identified";
2308 /*** Worthless items ***/
2309 if (IS_FLG(FLG_WORTHLESS))
2311 before_str[before_n++] = "worthless";
2312 which_str[which_n++] = "can not be sold at stores";
2316 if (IS_FLG(FLG_ARTIFACT))
2318 before_str[before_n++] = "artifact";
2322 if (IS_FLG(FLG_EGO))
2324 before_str[before_n++] = "ego";
2328 if (IS_FLG(FLG_NAMELESS))
2330 body_str = "equipment";
2331 which_str[which_n++] = "is neither ego-item nor artifact";
2334 /*** Unaware items ***/
2335 if (IS_FLG(FLG_UNAWARE))
2337 before_str[before_n++] = "unidentified";
2338 whose_str[whose_n++] = "basic abilities are not known";
2341 /*** Dice boosted (weapon of slaying) ***/
2342 if (IS_FLG(FLG_BOOSTED))
2344 body_str = "weapons";
2345 whose_str[whose_n++] = "damage dice is bigger than normal";
2348 /*** Weapons whose dd*ds is more than nn ***/
2349 if (IS_FLG(FLG_MORE_THAN))
2351 static char more_than_desc_str[] =
2352 "maximum damage from dice is bigger than __";
2353 body_str = "weapons";
2355 sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
2357 whose_str[whose_n++] = more_than_desc_str;
2360 /*** Items whose magical bonus is more than nn ***/
2361 if (IS_FLG(FLG_MORE_BONUS))
2363 static char more_bonus_desc_str[] =
2364 "magical bonus is bigger than (+__)";
2366 sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
2367 "%d)", entry->bonus);
2368 whose_str[whose_n++] = more_bonus_desc_str;
2371 /*** Wanted monster's corpse/skeletons ***/
2372 if (IS_FLG(FLG_WANTED))
2374 body_str = "corpse or skeletons";
2375 which_str[which_n++] = "is wanted at the Hunter's Office";
2378 /*** Human corpse/skeletons (for Daemon magic) ***/
2379 if (IS_FLG(FLG_HUMAN))
2381 before_str[before_n++] = "humanoid";
2382 body_str = "corpse or skeletons";
2383 which_str[which_n++] = "can be used for Daemon magic";
2386 /*** Unique monster's corpse/skeletons/statues ***/
2387 if (IS_FLG(FLG_UNIQUE))
2389 before_str[before_n++] = "unique monster's";
2390 body_str = "corpse or skeletons";
2393 /*** Unreadable spellbooks ***/
2394 if (IS_FLG(FLG_UNREADABLE))
2396 body_str = "spellbooks";
2397 after_str[after_n++] = "of different realms from yours";
2400 /*** First realm spellbooks ***/
2401 if (IS_FLG(FLG_REALM1))
2403 body_str = "spellbooks";
2404 after_str[after_n++] = "of your first realm";
2407 /*** Second realm spellbooks ***/
2408 if (IS_FLG(FLG_REALM2))
2410 body_str = "spellbooks";
2411 after_str[after_n++] = "of your second realm";
2414 /*** First rank spellbooks ***/
2415 if (IS_FLG(FLG_FIRST))
2417 before_str[before_n++] = "first one of four";
2418 body_str = "spellbooks";
2421 /*** Second rank spellbooks ***/
2422 if (IS_FLG(FLG_SECOND))
2424 before_str[before_n++] = "second one of four";
2425 body_str = "spellbooks";
2428 /*** Third rank spellbooks ***/
2429 if (IS_FLG(FLG_THIRD))
2431 before_str[before_n++] = "third one of four";
2432 body_str = "spellbooks";
2435 /*** Fourth rank spellbooks ***/
2436 if (IS_FLG(FLG_FOURTH))
2438 before_str[before_n++] = "fourth one of four";
2439 body_str = "spellbooks";
2443 if (IS_FLG(FLG_ITEMS))
2444 ; /* Nothing to do */
2445 else if (IS_FLG(FLG_WEAPONS))
2446 body_str = "weapons";
2447 else if (IS_FLG(FLG_ARMORS))
2448 body_str = "armors";
2449 else if (IS_FLG(FLG_MISSILES))
2450 body_str = "shots, arrows or crossbow bolts";
2451 else if (IS_FLG(FLG_DEVICES))
2452 body_str = "scrolls, wands, staves or rods";
2453 else if (IS_FLG(FLG_LIGHTS))
2454 body_str = "light sources";
2455 else if (IS_FLG(FLG_JUNKS))
2456 body_str = "junk such as broken sticks";
2457 else if (IS_FLG(FLG_SPELLBOOKS))
2458 body_str = "spellbooks";
2459 else if (IS_FLG(FLG_HAFTED))
2460 body_str = "hafted weapons";
2461 else if (IS_FLG(FLG_SHIELDS))
2462 body_str = "shields";
2463 else if (IS_FLG(FLG_BOWS))
2464 body_str = "slings, bows or crossbows";
2465 else if (IS_FLG(FLG_RINGS))
2467 else if (IS_FLG(FLG_AMULETS))
2468 body_str = "amulets";
2469 else if (IS_FLG(FLG_SUITS))
2470 body_str = "body armors";
2471 else if (IS_FLG(FLG_CLOAKS))
2472 body_str = "cloaks";
2473 else if (IS_FLG(FLG_HELMS))
2474 body_str = "helms or crowns";
2475 else if (IS_FLG(FLG_GLOVES))
2476 body_str = "gloves";
2477 else if (IS_FLG(FLG_BOOTS))
2479 else if (IS_FLG(FLG_FAVORITE))
2480 body_str = "favorite weapons";
2482 /* Prepare a string for item name */
2489 whose_str[whose_n++] = "name is beginning with \"";
2492 which_str[which_n++] = "have \"";
2496 /* Describe action flag */
2497 if (act & DONT_AUTOPICK)
2498 strcpy(buff, "Leave on floor ");
2499 else if (act & DO_AUTODESTROY)
2500 strcpy(buff, "Destroy ");
2501 else if (act & DO_QUERY_AUTOPICK)
2502 strcpy(buff, "Ask to pick up ");
2504 strcpy(buff, "Pickup ");
2506 /* Auto-insctiption */
2509 strncat(buff, format("and inscribe \"%s\"", insc), 80);
2511 if (strstr(insc, "%all"))
2512 strcat(buff, ", replacing %all with code string representing all abilities,");
2513 else if (strstr(insc, "%"))
2514 strcat(buff, ", replacing % with code string representing extra random abilities,");
2516 strcat(buff, " on ");
2521 strcat(buff, "all ");
2522 else for (i = 0; i < before_n && before_str[i]; i++)
2524 strcat(buff, before_str[i]);
2529 strcat(buff, body_str);
2532 for (i = 0; i < after_n && after_str[i]; i++)
2535 strcat(buff, after_str[i]);
2539 for (i = 0; i < whose_n && whose_str[i]; i++)
2542 strcat(buff, " whose ");
2544 strcat(buff, ", and ");
2546 strcat(buff, whose_str[i]);
2549 /* Item name ; whose name is beginning with "str" */
2556 /* whose ..., and which .... */
2557 if (whose_n && which_n)
2558 strcat(buff, ", and ");
2561 for (i = 0; i < which_n && which_str[i]; i++)
2564 strcat(buff, " which ");
2566 strcat(buff, ", and ");
2568 strcat(buff, which_str[i]);
2571 /* Item name ; which have "str" as part of its name */
2574 strncat(buff, str, 80);
2575 strcat(buff, "\" as part of its name");
2579 /* Describe whether it will be displayed on the full map or not */
2580 if (act & DO_DISPLAY)
2582 if (act & DONT_AUTOPICK)
2583 strcat(buff, " Display these items when you press the N key in the full 'M'ap.");
2584 else if (act & DO_AUTODESTROY)
2585 strcat(buff, " Display these items when you press the K key in the full 'M'ap.");
2587 strcat(buff, " Display these items when you press the M key in the full 'M'ap.");
2590 strcat(buff, " Not displayed in the full map.");
2597 * Read whole lines of a file to memory
2599 static cptr *read_text_lines(cptr filename, bool user)
2601 cptr *lines_list = NULL;
2609 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2613 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
2617 fff = my_fopen(buf, "r");
2621 /* Allocate list of pointers */
2622 C_MAKE(lines_list, MAX_LINES, cptr);
2625 while (0 == my_fgets(fff, buf, sizeof(buf)))
2627 lines_list[lines++] = string_make(buf);
2628 if (lines >= MAX_LINES - 1) break;
2631 lines_list[0] = string_make("");
2636 if (!fff) return NULL;
2641 static cptr *read_pickpref_text_lines(int *filename_mode_p)
2646 *filename_mode_p = PT_WITH_PNAME;
2647 strcpy(buf, pickpref_filename(*filename_mode_p));
2648 lines_list = read_text_lines(buf, TRUE);
2652 *filename_mode_p = PT_DEFAULT;
2653 strcpy(buf, pickpref_filename(*filename_mode_p));
2654 lines_list = read_text_lines(buf, TRUE);
2659 strcpy(buf, pickpref_filename(*filename_mode_p));
2660 lines_list = read_text_lines(buf, FALSE);
2665 /* Allocate list of pointers */
2666 C_MAKE(lines_list, MAX_LINES, cptr);
2667 lines_list[0] = string_make("");
2674 * Write whole lines of memory to a file.
2676 static bool write_text_lines(cptr filename, cptr *lines_list)
2683 /* Build the filename */
2684 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2687 fff = my_fopen(buf, "w");
2690 for (lines = 0; lines_list[lines]; lines++)
2691 my_fputs(fff, lines_list[lines], 1024);
2696 if (!fff) return FALSE;
2702 * Free memory of lines_list.
2704 static void free_text_lines(cptr *lines_list)
2708 for (lines = 0; lines_list[lines]; lines++)
2709 string_free(lines_list[lines]);
2711 /* free list of pointers */
2712 C_FREE((char **)lines_list, MAX_LINES, char *);
2717 * Delete or insert string
2719 static void toggle_keyword(text_body_type *tb, int flg)
2721 int by1, by2, bx1, bx2, y;
2725 /* Select this line */
2732 if (tb->my < tb->cy)
2747 /* String on these lines are not really selected */
2748 if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
2749 if (bx2 == 0 && by1 < by2) by2--;
2752 /* Set/Reset flag of each line */
2753 for (y = by1; y <= by2; y++)
2755 autopick_type an_entry, *entry = &an_entry;
2757 if (!autopick_new_entry(entry, tb->lines_list[y], !fixed)) continue;
2759 string_free(tb->lines_list[y]);
2763 /* Add? or Remove? */
2764 if (!IS_FLG(flg)) add = TRUE;
2767 /* No more change */
2771 /* You can use only one noun flag */
2772 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2775 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2779 /* You can use only one identify state flag */
2780 else if (FLG_UNAWARE <= flg && flg <= FLG_STAR_IDENTIFIED)
2783 for (i = FLG_UNAWARE; i <= FLG_STAR_IDENTIFIED; i++)
2787 /* You can use only one flag in artifact/ego/nameless */
2788 else if (FLG_ARTIFACT <= flg && flg <= FLG_NAMELESS)
2791 for (i = FLG_ARTIFACT; i <= FLG_NAMELESS; i++)
2795 if (add) ADD_FLG(flg);
2798 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2801 tb->dirty_flags |= DIRTY_ALL;
2803 /* Text is changed */
2810 * Change command letter
2812 static void toggle_command_letter(text_body_type *tb, byte flg)
2814 autopick_type an_entry, *entry = &an_entry;
2815 int by1, by2, bx1, bx2, y;
2819 /* Select this line */
2826 if (tb->my < tb->cy)
2841 /* String on these lines are not really selected */
2842 if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
2843 if (bx2 == 0 && by1 < by2) by2--;
2845 /* Set/Reset flag of each line */
2846 for (y = by1; y <= by2; y++)
2850 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
2852 string_free(tb->lines_list[y]);
2856 /* Add? or Remove? */
2857 if (!(entry->action & flg)) add = TRUE;
2860 /* No more change */
2864 /* Count number of letter (by negative number) */
2865 if (entry->action & DONT_AUTOPICK) wid--;
2866 else if (entry->action & DO_AUTODESTROY) wid--;
2867 else if (entry->action & DO_QUERY_AUTOPICK) wid--;
2868 if (!(entry->action & DO_DISPLAY)) wid--;
2870 /* Set/Reset the flag */
2871 if (flg != DO_DISPLAY)
2873 entry->action &= ~(DO_AUTOPICK | DONT_AUTOPICK | DO_AUTODESTROY | DO_QUERY_AUTOPICK);
2874 if (add) entry->action |= flg;
2875 else entry->action |= DO_AUTOPICK;
2879 entry->action &= ~(DO_DISPLAY);
2880 if (add) entry->action |= flg;
2883 /* Correct cursor location */
2886 if (entry->action & DONT_AUTOPICK) wid++;
2887 else if (entry->action & DO_AUTODESTROY) wid++;
2888 else if (entry->action & DO_QUERY_AUTOPICK) wid++;
2889 if (!(entry->action & DO_DISPLAY)) wid++;
2891 if (wid > 0) tb->cx++;
2892 if (wid < 0 && tb->cx > 0) tb->cx--;
2895 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2898 tb->dirty_flags |= DIRTY_ALL;
2900 /* Text is changed */
2906 * Delete or insert string
2908 static void add_keyword(text_body_type *tb, int flg)
2910 int by1, by2, bx1, bx2, y;
2912 /* Select this line */
2919 if (tb->my < tb->cy)
2934 /* String on these lines are not really selected */
2935 if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
2936 if (bx2 == 0 && by1 < by2) by2--;
2938 /* Set/Reset flag of each line */
2939 for (y = by1; y <= by2; y++)
2941 autopick_type an_entry, *entry = &an_entry;
2943 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
2945 /* There is the flag already */
2948 /* Free memory for the entry */
2949 autopick_free_entry(entry);
2954 string_free(tb->lines_list[y]);
2956 /* Remove all noun flag */
2957 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2960 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2966 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2969 tb->dirty_flags |= DIRTY_ALL;
2971 /* Text is changed */
2978 * Check if this line is expression or not.
2979 * And update it if it is.
2981 static void check_expression_line(text_body_type *tb, int y)
2983 cptr s = tb->lines_list[y];
2985 if ((s[0] == '?' && s[1] == ':') ||
2986 (tb->states[y] & LSTAT_BYPASS))
2988 /* Expressions need re-evaluation */
2989 tb->dirty_flags |= DIRTY_EXPRESSION;
2995 * Insert return code and split the line
2997 static bool insert_return_code(text_body_type *tb)
2999 char buf[MAX_LINELEN];
3002 for (k = 0; tb->lines_list[k]; k++)
3003 /* count number of lines */ ;
3005 if (k >= MAX_LINES - 2) return FALSE;
3008 /* Move down lines */
3009 for (; tb->cy < k; k--)
3011 tb->lines_list[k+1] = tb->lines_list[k];
3012 tb->states[k+1] = tb->states[k];
3015 /* Split current line */
3016 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
3019 if (iskanji(tb->lines_list[tb->cy][i]))
3020 buf[j++] = tb->lines_list[tb->cy][i++];
3022 buf[j++] = tb->lines_list[tb->cy][i];
3025 tb->lines_list[tb->cy+1] = string_make(&tb->lines_list[tb->cy][i]);
3026 string_free(tb->lines_list[tb->cy]);
3027 tb->lines_list[tb->cy] = string_make(buf);
3029 /* Expressions need re-evaluation */
3030 tb->dirty_flags |= DIRTY_EXPRESSION;
3032 /* Text is changed */
3040 * Choose an item and get auto-picker entry from it.
3042 static object_type *choose_object(cptr q, cptr s)
3046 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP))) return NULL;
3048 /* Get the item (in the pack) */
3049 if (item >= 0) return &inventory[item];
3051 /* Get the item (on the floor) */
3052 else return &o_list[0 - item];
3057 * Choose an item and get auto-picker entry from it.
3059 static bool entry_from_choosed_object(autopick_type *entry)
3066 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÅÐÏ¿¤·¤Þ¤¹¤«? ";
3067 s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
3069 q = "Enter which item? ";
3070 s = "You have nothing to enter.";
3072 o_ptr = choose_object(q, s);
3073 if (!o_ptr) return FALSE;
3075 autopick_entry_from_object(entry, o_ptr);
3081 * Choose an item for search
3083 static byte get_object_for_search(object_type **o_handle, cptr *search_strp)
3085 char buf[MAX_NLEN+20];
3091 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò¸¡º÷¤·¤Þ¤¹¤«? ";
3092 s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
3094 q = "Enter which item? ";
3095 s = "You have nothing to enter.";
3097 o_ptr = choose_object(q, s);
3098 if (!o_ptr) return 0;
3102 string_free(*search_strp);
3103 object_desc(buf, *o_handle, FALSE, 3);
3104 *search_strp = string_make(format("<%s>", buf));
3110 * Prepare for search by destroyed object
3112 static byte get_destroyed_object_for_search(object_type **o_handle, cptr *search_strp)
3114 char buf[MAX_NLEN+20];
3116 if (!autopick_last_destroyed_object.k_idx) return 0;
3118 *o_handle = &autopick_last_destroyed_object;
3120 string_free(*search_strp);
3121 object_desc(buf, *o_handle, FALSE, 3);
3122 *search_strp = string_make(format("<%s>", buf));
3128 * Choose an item or string for search
3130 static byte get_string_for_search(object_type **o_handle, cptr *search_strp)
3136 * TERM_YELLOW : Overwrite mode
3137 * TERM_WHITE : Insert mode
3139 byte color = TERM_YELLOW;
3140 char buf[MAX_NLEN+20];
3144 char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª): ";
3146 char prompt[] = "Search key(^I:inven ^L:destroyed): ";
3148 int col = sizeof(prompt) - 1;
3150 if (*search_strp) strcpy(buf, *search_strp);
3153 /* Display prompt */
3163 /* Display the string */
3164 Term_erase(col, 0, 255);
3165 Term_putstr(col, 0, -1, color, buf);
3168 Term_gotoxy(col + pos, 0);
3170 /* Get a special key code */
3171 skey = inkey_special();
3173 /* Analyze the key */
3181 /* Now on insert mode */
3184 /* No move at beginning of line */
3185 if (0 == pos) break;
3189 int next_pos = i + 1;
3192 if (iskanji(buf[i])) next_pos++;
3195 /* Is there the cursor at next position? */
3196 if (next_pos >= pos) break;
3202 /* Get previous position */
3210 /* Now on insert mode */
3213 /* No move at end of line */
3214 if ('\0' == buf[pos]) break;
3218 if (iskanji(buf[pos])) pos += 2;
3236 if (!pos && *o_handle) return (back ? -1 : 1);
3237 string_free(*search_strp);
3238 *search_strp = string_make(buf);
3240 return (back ? -1 : 1);
3244 return get_object_for_search(o_handle, search_strp);
3247 /* Prepare string for destroyed object if there is one. */
3248 if (get_destroyed_object_for_search(o_handle, search_strp))
3258 /* Now on insert mode */
3261 /* No move at beginning of line */
3262 if (0 == pos) break;
3266 int next_pos = i + 1;
3269 if (iskanji(buf[i])) next_pos++;
3272 /* Is there the cursor at next position? */
3273 if (next_pos >= pos) break;
3279 /* Get previous position */
3282 /* Fall through to 'Delete key' */
3291 /* Now on insert mode */
3294 /* No move at end of line */
3295 if ('\0' == buf[pos]) break;
3297 /* Position of next character */
3301 /* Next character is one more byte away */
3302 if (iskanji(buf[pos])) src++;
3307 /* Move characters at src to dst */
3308 while ('\0' != (buf[dst++] = buf[src++]))
3316 /* Insert a character */
3321 /* Ignore special keys */
3322 if (skey & SKEY_MASK) break;
3324 /* Get a character code */
3327 if (color == TERM_YELLOW)
3329 /* Overwrite default string */
3332 /* Go to insert mode */
3336 /* Save right part of string */
3337 strcpy(tmp, buf + pos);
3343 /* Bypass macro processing */
3361 if (pos < len && (isprint(c) || iskana(c)))
3363 if (pos < len && isprint(c))
3377 /* Write back the left part of string */
3378 my_strcat(buf, tmp, len + 1);
3385 } /* while (TRUE) */
3390 * Search next line matches for o_ptr
3392 static bool search_for_object(text_body_type *tb, object_type *o_ptr, bool forward)
3395 autopick_type an_entry, *entry = &an_entry;
3396 char o_name[MAX_NLEN];
3398 object_desc(o_name, o_ptr, FALSE, 3);
3400 /* Force to be lower case string */
3401 for (i = 0; o_name[i]; i++)
3404 if (iskanji(o_name[i]))
3408 if (isupper(o_name[i]))
3409 o_name[i] = tolower(o_name[i]);
3418 if (!tb->lines_list[++i]) break;
3425 /* Ignore bypassed lines */
3426 if (tb->states[i] & LSTAT_BYPASS) continue;
3428 if (!autopick_new_entry(entry, tb->lines_list[i], FALSE)) continue;
3430 if (is_autopick_aux(o_ptr, entry, o_name))
3443 * Search next line matches to the string
3445 static bool search_for_string(text_body_type *tb, cptr search_str, bool forward)
3455 if (!tb->lines_list[++i]) break;
3462 /* Ignore bypassed lines */
3463 if (tb->states[i] & LSTAT_BYPASS) continue;
3466 pos = strstr_j(tb->lines_list[i], search_str);
3468 pos = strstr(tb->lines_list[i], search_str);
3472 tb->cx = (int)(pos - tb->lines_list[i]);
3485 * Editor command id's
3488 #define EC_SAVEQUIT 2
3499 #define EC_PGDOWN 13
3501 #define EC_BOTTOM 15
3506 #define EC_KILL_LINE 20
3507 #define EC_DELETE_CHAR 21
3508 #define EC_BACKSPACE 22
3509 #define EC_SEARCH_STR 23
3510 #define EC_SEARCH_FORW 24
3511 #define EC_SEARCH_BACK 25
3512 #define EC_SEARCH_OBJ 26
3513 #define EC_SEARCH_DESTROYED 27
3514 #define EC_INSERT_OBJECT 28
3515 #define EC_INSERT_DESTROYED 29
3516 #define EC_INSERT_BLOCK 30
3517 #define EC_INSERT_MACRO 31
3518 #define EC_INSERT_KEYMAP 32
3519 #define EC_CL_AUTOPICK 33
3520 #define EC_CL_DESTROY 34
3521 #define EC_CL_LEAVE 35
3522 #define EC_CL_QUERY 36
3523 #define EC_CL_NO_DISP 37
3524 #define EC_OK_COLLECTING 38
3525 #define EC_IK_UNAWARE 39
3526 #define EC_IK_UNIDENTIFIED 40
3527 #define EC_IK_IDENTIFIED 41
3528 #define EC_IK_STAR_IDENTIFIED 42
3529 #define EC_OK_BOOSTED 43
3530 #define EC_OK_MORE_THAN 44
3531 #define EC_OK_MORE_BONUS 45
3532 #define EC_OK_WORTHLESS 46
3533 #define EC_OK_ARTIFACT 47
3534 #define EC_OK_EGO 48
3535 #define EC_OK_NAMELESS 49
3536 #define EC_OK_WANTED 50
3537 #define EC_OK_UNIQUE 51
3538 #define EC_OK_HUMAN 52
3539 #define EC_OK_UNREADABLE 53
3540 #define EC_OK_REALM1 54
3541 #define EC_OK_REALM2 55
3542 #define EC_OK_FIRST 56
3543 #define EC_OK_SECOND 57
3544 #define EC_OK_THIRD 58
3545 #define EC_OK_FOURTH 59
3546 #define EC_KK_WEAPONS 60
3547 #define EC_KK_FAVORITE 61
3548 #define EC_KK_ARMORS 62
3549 #define EC_KK_MISSILES 63
3550 #define EC_KK_DEVICES 64
3551 #define EC_KK_LIGHTS 65
3552 #define EC_KK_JUNKS 66
3553 #define EC_KK_SPELLBOOKS 67
3554 #define EC_KK_SHIELDS 68
3555 #define EC_KK_BOWS 69
3556 #define EC_KK_RINGS 70
3557 #define EC_KK_AMULETS 71
3558 #define EC_KK_SUITS 72
3559 #define EC_KK_CLOAKS 73
3560 #define EC_KK_HELMS 74
3561 #define EC_KK_GLOVES 75
3562 #define EC_KK_BOOTS 76
3568 #define MN_QUIT "¥»¡¼¥Ö̵¤·¤Ç½ªÎ»"
3569 #define MN_SAVEQUIT "¥»¡¼¥Ö¤·¤Æ½ªÎ»"
3570 #define MN_REVERT "Á´¤Æ¤ÎÊѹ¹¤òÇË´þ"
3571 #define MN_HELP "¥Ø¥ë¥×"
3573 #define MN_MOVE "¥«¡¼¥½¥ë°ÜÆ°"
3574 #define MN_LEFT "º¸"
3575 #define MN_DOWN "²¼"
3577 #define MN_RIGHT "±¦"
3578 #define MN_BOL "¹Ô¤ÎÀèƬ"
3579 #define MN_EOL "¹Ô¤Î½ªÃ¼"
3580 #define MN_PGUP "¾å¤Î¥Ú¡¼¥¸"
3581 #define MN_PGDOWN "²¼¤Î¥Ú¡¼¥¸"
3582 #define MN_TOP "1¹ÔÌܤذÜÆ°"
3583 #define MN_BOTTOM "ºÇ²¼¹Ô¤Ø°ÜÆ°"
3585 #define MN_EDIT "ÊÔ½¸"
3586 #define MN_CUT "¥«¥Ã¥È"
3587 #define MN_COPY "¥³¥Ô¡¼"
3588 #define MN_PASTE "¥Ú¡¼¥¹¥È"
3589 #define MN_BLOCK "ÁªÂòÈϰϤλØÄê"
3590 #define MN_KILL_LINE "¹Ô¤Î»Ä¤ê¤òºï½ü"
3591 #define MN_DELETE_CHAR "1ʸ»úºï½ü"
3592 #define MN_BACKSPACE "¥Ð¥Ã¥¯¥¹¥Ú¡¼¥¹"
3593 #define MN_RETURN "²þ¹Ô"
3594 #define MN_RETURN "²þ¹Ô"
3596 #define MN_SEARCH "¸¡º÷"
3597 #define MN_SEARCH_STR "ʸ»úÎó¤Ç¸¡º÷"
3598 #define MN_SEARCH_FORW "Á°Êý¤ØºÆ¸¡º÷"
3599 #define MN_SEARCH_BACK "¸åÊý¤ØºÆ¸¡º÷"
3600 #define MN_SEARCH_OBJ "¥¢¥¤¥Æ¥à¤òÁªÂò¤·¤Æ¸¡º÷"
3601 #define MN_SEARCH_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Ç¸¡º÷"
3603 #define MN_INSERT "¿§¡¹ÁÞÆþ"
3604 #define MN_INSERT_OBJECT "ÁªÂò¤·¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
3605 #define MN_INSERT_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
3606 #define MN_INSERT_BLOCK "¾ò·ïʬ´ô¥Ö¥í¥Ã¥¯¤ÎÎã¤òÁÞÆþ"
3607 #define MN_INSERT_MACRO "¥Þ¥¯¥íÄêµÁ¤òÁÞÆþ"
3608 #define MN_INSERT_KEYMAP "¥¡¼¥Þ¥Ã¥×ÄêµÁ¤òÁÞÆþ"
3610 #define MN_COMMAND_LETTER "½¦¤¤/Ç˲õ/ÊüÃÖ¤ÎÁªÂò"
3611 #define MN_CL_AUTOPICK "¡Ö ¡× (¼«Æ°½¦¤¤)"
3612 #define MN_CL_DESTROY "¡Ö!¡× (¼«Æ°Ç˲õ)"
3613 #define MN_CL_LEAVE "¡Ö~¡× (ÊüÃÖ)"
3614 #define MN_CL_QUERY "¡Ö;¡× (³Îǧ¤·¤Æ½¦¤¦)"
3615 #define MN_CL_NO_DISP "¡Ö(¡× (¥Þ¥Ã¥×¥³¥Þ¥ó¥É¤Çɽ¼¨¤·¤Ê¤¤)"
3617 #define MN_ADJECTIVE_GEN "·ÁÍÆ»ì(°ìÈÌ)¤ÎÁªÂò"
3619 #define MN_ADJECTIVE_SPECIAL "·ÁÍÆ»ì(Æüì)¤ÎÁªÂò"
3620 #define MN_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦 (Éð´ï)"
3621 #define MN_MORE_THAN "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)"
3622 #define MN_MORE_BONUS "½¤ÀµÃÍ # °Ê¾å¤Î (»ØÎØÅù)"
3623 #define MN_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È (ÁõÈ÷)"
3624 #define MN_EGO "¥¨¥´ (ÁõÈ÷)"
3625 #define MN_NAMELESS "̵ÌäΠ(ÁõÈ÷)"
3626 #define MN_WANTED "¾Þ¶â¼ó¤Î (»àÂÎ)"
3627 #define MN_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î (»àÂÎ)"
3628 #define MN_HUMAN "¿Í´Ö¤Î (»àÂÎ)"
3629 #define MN_UNREADABLE "Æɤá¤Ê¤¤ (ËâË¡½ñ)"
3630 #define MN_REALM1 "Âè°ìÎΰè¤Î (ËâË¡½ñ)"
3631 #define MN_REALM2 "ÂèÆóÎΰè¤Î (ËâË¡½ñ)"
3632 #define MN_FIRST "1ºýÌܤΠ(ËâË¡½ñ)"
3633 #define MN_SECOND "2ºýÌܤΠ(ËâË¡½ñ)"
3634 #define MN_THIRD "3ºýÌܤΠ(ËâË¡½ñ)"
3635 #define MN_FOURTH "4ºýÌܤΠ(ËâË¡½ñ)"
3637 #define MN_NOUN "̾»ì¤ÎÁªÂò"
3641 #define MN_QUIT "Quit without save"
3642 #define MN_SAVEQUIT "Save & Quit"
3643 #define MN_REVERT "Revert all changes"
3644 #define MN_HELP "Help"
3646 #define MN_MOVE "Move cursor"
3647 #define MN_LEFT "Left"
3648 #define MN_DOWN "Down"
3650 #define MN_RIGHT "Right"
3651 #define MN_BOL "Beggining of line"
3652 #define MN_EOL "End of line"
3653 #define MN_PGUP "Page up"
3654 #define MN_PGDOWN "Page down"
3655 #define MN_TOP "Top"
3656 #define MN_BOTTOM "Bottom"
3658 #define MN_EDIT "Edit"
3659 #define MN_CUT "Cut"
3660 #define MN_COPY "Copy"
3661 #define MN_PASTE "Paste"
3662 #define MN_BLOCK "Select block"
3663 #define MN_KILL_LINE "Kill rest of line"
3664 #define MN_DELETE_CHAR "Delete character"
3665 #define MN_BACKSPACE "Backspace"
3666 #define MN_RETURN "Return"
3667 #define MN_RETURN "Return"
3669 #define MN_SEARCH "Search"
3670 #define MN_SEARCH_STR "Search by string"
3671 #define MN_SEARCH_FORW "Search forward"
3672 #define MN_SEARCH_BACK "Search backward"
3673 #define MN_SEARCH_OBJ "Search by inventory object"
3674 #define MN_SEARCH_DESTROYED "Search by destroyed object"
3676 #define MN_INSERT "Insert..."
3677 #define MN_INSERT_OBJECT "Insert name of choosen object"
3678 #define MN_INSERT_DESTROYED "Insert name of destroyed object"
3679 #define MN_INSERT_BLOCK "Insert conditional block"
3680 #define MN_INSERT_MACRO "Insert a macro definition"
3681 #define MN_INSERT_KEYMAP "Insert a keymap definition"
3683 #define MN_COMMAND_LETTER "Command letter"
3684 #define MN_CL_AUTOPICK "' ' (Auto pick)"
3685 #define MN_CL_DESTROY "'!' (Auto destroy)"
3686 #define MN_CL_LEAVE "'~' (Leave it on the floor)"
3687 #define MN_CL_QUERY "';' (Query to pick up)"
3688 #define MN_CL_NO_DISP "'(' (No display on the large map)"
3690 #define MN_ADJECTIVE_GEN "Adjective (general)"
3692 #define MN_ADJECTIVE_SPECIAL "Adjective (special)"
3693 #define MN_BOOSTED "dice boosted (weapons)"
3694 #define MN_MORE_THAN "more than # dice (weapons)"
3695 #define MN_MORE_BONUS "more bonus than # (rings etc.)"
3696 #define MN_ARTIFACT "artifact (equipments)"
3697 #define MN_EGO "ego (equipments)"
3698 #define MN_NAMELESS "nameless (equipments)"
3699 #define MN_WANTED "wanted (corpse)"
3700 #define MN_UNIQUE "unique (corpse)"
3701 #define MN_HUMAN "human (corpse)"
3702 #define MN_UNREADABLE "unreadable (spellbooks)"
3703 #define MN_REALM1 "realm1 (spellbooks)"
3704 #define MN_REALM2 "realm2 (spellbooks)"
3705 #define MN_FIRST "first (spellbooks)"
3706 #define MN_SECOND "second (spellbooks)"
3707 #define MN_THIRD "third (spellbooks)"
3708 #define MN_FOURTH "fourth (spellbooks)"
3710 #define MN_NOUN "Keywords (noun)"
3720 } command_menu_type;
3723 command_menu_type menu_data[] =
3725 {MN_HELP, 0, -1, EC_HELP},
3726 {MN_QUIT, 0, KTRL('q'), EC_QUIT},
3727 {MN_SAVEQUIT, 0, KTRL('w'), EC_SAVEQUIT},
3728 {MN_REVERT, 0, KTRL('z'), EC_REVERT},
3730 {MN_EDIT, 0, -1, -1},
3731 {MN_CUT, 1, KTRL('x'), EC_CUT},
3732 {MN_COPY, 1, KTRL('c'), EC_COPY},
3733 {MN_PASTE, 1, KTRL('v'), EC_PASTE},
3734 {MN_BLOCK, 1, KTRL('g'), EC_BLOCK},
3735 {MN_KILL_LINE, 1, KTRL('k'), EC_KILL_LINE},
3736 {MN_DELETE_CHAR, 1, KTRL('d'), EC_DELETE_CHAR},
3737 {MN_BACKSPACE, 1, KTRL('h'), EC_BACKSPACE},
3738 {MN_RETURN, 1, KTRL('j'), EC_RETURN},
3739 {MN_RETURN, 1, KTRL('m'), EC_RETURN},
3741 {MN_SEARCH, 0, -1, -1},
3742 {MN_SEARCH_STR, 1, KTRL('s'), EC_SEARCH_STR},
3743 {MN_SEARCH_FORW, 1, -1, EC_SEARCH_FORW},
3744 {MN_SEARCH_BACK, 1, KTRL('r'), EC_SEARCH_BACK},
3745 {MN_SEARCH_OBJ, 1, KTRL('y'), EC_SEARCH_OBJ},
3746 {MN_SEARCH_DESTROYED, 1, -1, EC_SEARCH_DESTROYED},
3748 {MN_MOVE, 0, -1, -1},
3749 {MN_LEFT, 1, KTRL('b'), EC_LEFT},
3750 {MN_DOWN, 1, KTRL('n'), EC_DOWN},
3751 {MN_UP, 1, KTRL('p'), EC_UP},
3752 {MN_RIGHT, 1, KTRL('f'), EC_RIGHT},
3753 {MN_BOL, 1, KTRL('a'), EC_BOL},
3754 {MN_EOL, 1, KTRL('e'), EC_EOL},
3755 {MN_PGUP, 1, KTRL('o'), EC_PGUP},
3756 {MN_PGDOWN, 1, KTRL('l'), EC_PGDOWN},
3757 {MN_TOP, 1, KTRL('t'), EC_TOP},
3758 {MN_BOTTOM, 1, KTRL('u'), EC_BOTTOM},
3760 {MN_INSERT, 0, -1, -1},
3761 {MN_INSERT_OBJECT, 1, KTRL('i'), EC_INSERT_OBJECT},
3762 {MN_INSERT_DESTROYED, 1, -1, EC_INSERT_DESTROYED},
3763 {MN_INSERT_BLOCK, 1, -1, EC_INSERT_BLOCK},
3764 {MN_INSERT_MACRO, 1, -1, EC_INSERT_MACRO},
3765 {MN_INSERT_KEYMAP, 1, -1, EC_INSERT_KEYMAP},
3767 {MN_ADJECTIVE_GEN, 0, -1, -1},
3768 {KEY_UNAWARE, 1, -1, EC_IK_UNAWARE},
3769 {KEY_UNIDENTIFIED, 1, -1, EC_IK_UNIDENTIFIED},
3770 {KEY_IDENTIFIED, 1, -1, EC_IK_IDENTIFIED},
3771 {KEY_STAR_IDENTIFIED, 1, -1, EC_IK_STAR_IDENTIFIED},
3772 {KEY_COLLECTING, 1, -1, EC_OK_COLLECTING},
3773 {KEY_WORTHLESS, 1, -1, EC_OK_WORTHLESS},
3775 {MN_ADJECTIVE_SPECIAL, 0, -1, -1},
3776 {MN_BOOSTED, 1, -1, EC_OK_BOOSTED},
3777 {MN_MORE_THAN, 1, -1, EC_OK_MORE_THAN},
3778 {MN_MORE_BONUS, 1, -1, EC_OK_MORE_BONUS},
3779 {MN_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
3780 {MN_EGO, 1, -1, EC_OK_EGO},
3781 {MN_NAMELESS, 1, -1, EC_OK_NAMELESS},
3782 {MN_WANTED, 1, -1, EC_OK_WANTED},
3783 {MN_UNIQUE, 1, -1, EC_OK_UNIQUE},
3784 {MN_HUMAN, 1, -1, EC_OK_HUMAN},
3785 {MN_UNREADABLE, 1, -1, EC_OK_UNREADABLE},
3786 {MN_REALM1, 1, -1, EC_OK_REALM1},
3787 {MN_REALM2, 1, -1, EC_OK_REALM2},
3788 {MN_FIRST, 1, -1, EC_OK_FIRST},
3789 {MN_SECOND, 1, -1, EC_OK_SECOND},
3790 {MN_THIRD, 1, -1, EC_OK_THIRD},
3791 {MN_FOURTH, 1, -1, EC_OK_FOURTH},
3793 {MN_NOUN, 0, -1, -1},
3794 {KEY_WEAPONS, 1, -1, EC_KK_WEAPONS},
3795 {KEY_FAVORITE, 1, -1, EC_KK_FAVORITE},
3796 {KEY_ARMORS, 1, -1, EC_KK_ARMORS},
3797 {KEY_MISSILES, 1, -1, EC_KK_MISSILES},
3798 {KEY_DEVICES, 1, -1, EC_KK_DEVICES},
3799 {KEY_LIGHTS, 1, -1, EC_KK_LIGHTS},
3800 {KEY_JUNKS, 1, -1, EC_KK_JUNKS},
3801 {KEY_SPELLBOOKS, 1, -1, EC_KK_SPELLBOOKS},
3802 {KEY_SHIELDS, 1, -1, EC_KK_SHIELDS},
3803 {KEY_BOWS, 1, -1, EC_KK_BOWS},
3804 {KEY_RINGS, 1, -1, EC_KK_RINGS},
3805 {KEY_AMULETS, 1, -1, EC_KK_AMULETS},
3806 {KEY_SUITS, 1, -1, EC_KK_SUITS},
3807 {KEY_CLOAKS, 1, -1, EC_KK_CLOAKS},
3808 {KEY_HELMS, 1, -1, EC_KK_HELMS},
3809 {KEY_GLOVES, 1, -1, EC_KK_GLOVES},
3810 {KEY_BOOTS, 1, -1, EC_KK_BOOTS},
3812 {MN_COMMAND_LETTER, 0, -1, -1},
3813 {MN_CL_AUTOPICK, 1, -1, EC_CL_AUTOPICK},
3814 {MN_CL_DESTROY, 1, -1, EC_CL_DESTROY},
3815 {MN_CL_LEAVE, 1, -1, EC_CL_LEAVE},
3816 {MN_CL_QUERY, 1, -1, EC_CL_QUERY},
3817 {MN_CL_NO_DISP, 1, -1, EC_CL_NO_DISP},
3819 {MN_DELETE_CHAR, -1, 0x7F, EC_DELETE_CHAR},
3826 * Find a command by 'key'.
3828 static int get_com_id(char key)
3832 for (i = 0; menu_data[i].name; i++)
3834 if (menu_data[i].key == key)
3836 return menu_data[i].com_id;
3845 * Display the menu, and get a command
3847 static int do_command_menu(int level, int start)
3852 int col0 = 5 + level*7;
3853 int row0 = 1 + level*3;
3855 int menu_id_list[26];
3857 char linestr[MAX_LINELEN];
3859 /* Get max length */
3861 for (i = start; menu_data[i].level >= level; i++)
3865 /* Ignore lower level sub menus */
3866 if (menu_data[i].level > level) continue;
3868 len = strlen(menu_data[i].name);
3869 if (len > max_len) max_len = len;
3871 menu_id_list[menu_key] = i;
3875 while (menu_key < 26)
3877 menu_id_list[menu_key] = -1;
3881 /* Extra space for displaying menu key and command key */
3882 max_menu_wid = max_len + 3 + 3;
3884 /* Prepare box line */
3886 strcat(linestr, "+");
3887 for (i = 0; i < max_menu_wid + 2; i++)
3889 strcat(linestr, "-");
3891 strcat(linestr, "+");
3901 int row1 = row0 + 1;
3904 Term_putstr(col0, row0, -1, TERM_WHITE, linestr);
3906 /* Draw menu items */
3908 for (i = start; menu_data[i].level >= level; i++)
3910 char com_key_str[3];
3913 /* Ignore lower level sub menus */
3914 if (menu_data[i].level > level) continue;
3916 if (menu_data[i].com_id == -1)
3919 strcpy(com_key_str, "¢§");
3921 strcpy(com_key_str, ">");
3924 else if (menu_data[i].key != -1)
3926 com_key_str[0] = '^';
3927 com_key_str[1] = menu_data[i].key + '@';
3928 com_key_str[2] = '\0';
3932 com_key_str[0] = '\0';
3935 str = format("| %c) %-*s %2s | ", menu_key + 'a', max_len, menu_data[i].name, com_key_str);
3937 Term_putstr(col0, row1++, -1, TERM_WHITE, str);
3942 /* Draw bottom line */
3943 Term_putstr(col0, row1, -1, TERM_WHITE, linestr);
3945 /* The menu was shown */
3949 prt(format("(a-%c) ¥³¥Þ¥ó¥É:", menu_key + 'a' - 1), 0, 0);
3951 prt(format("(a-%c) Command:", menu_key + 'a' - 1), 0, 0);
3955 if (key == ESCAPE) return 0;
3957 if ('a' <= key && key <= 'z')
3959 menu_id = menu_id_list[key - 'a'];
3963 com_id = menu_data[menu_id].com_id;
3967 com_id = do_command_menu(level + 1, menu_id + 1);
3969 if (com_id) return com_id;
3981 com_id = get_com_id(key);
3982 if (com_id) return com_id;
3989 static chain_str_type *new_chain_str(cptr str)
3991 chain_str_type *chain;
3993 size_t len = strlen(str);
3995 chain = (chain_str_type *)ralloc(sizeof(chain_str_type) + len * sizeof(char));
3997 strcpy(chain->s, str);
4004 static void kill_yank_chain(text_body_type *tb)
4006 chain_str_type *chain = tb->yank;
4008 tb->yank_eol = TRUE;
4012 chain_str_type *next = chain->next;
4013 size_t len = strlen(chain->s);
4015 rnfree(chain, sizeof(chain_str_type) + len * sizeof(char));
4022 static void add_str_to_yank(text_body_type *tb, cptr str)
4024 chain_str_type *chain;
4026 tb->yank_eol = FALSE;
4028 if (NULL == tb->yank)
4030 tb->yank = new_chain_str(str);
4040 chain->next = new_chain_str(str);
4045 chain = chain->next;
4050 #define DESCRIPT_HGT 3
4055 static void draw_text_editor(text_body_type *tb)
4058 int by1 = -1, bx1 = -1, by2 = -1, bx2 = -1;
4061 Term_get_size(&tb->wid, &tb->hgt);
4064 * Top line (-1), description line (-3), separator (-1)
4067 tb->hgt -= 2 + DESCRIPT_HGT;
4070 /* Don't let cursor at second byte of kanji */
4071 for (i = 0; tb->lines_list[tb->cy][i]; i++)
4072 if (iskanji(tb->lines_list[tb->cy][i]))
4083 /* Scroll if necessary */
4084 if (tb->cy < tb->upper || tb->upper + tb->hgt <= tb->cy)
4085 tb->upper = tb->cy - (tb->hgt)/2;
4088 if ((tb->cx < tb->left + 10 && tb->left > 0) || tb->left + tb->wid - 5 <= tb->cx)
4089 tb->left = tb->cx - (tb->wid)*2/3;
4093 /* Redraw whole window after resize */
4094 if (tb->old_wid != tb->wid || tb->old_hgt != tb->hgt)
4095 tb->dirty_flags |= DIRTY_SCREEN;
4097 /* Redraw all text after scroll */
4098 else if (tb->old_upper != tb->upper || tb->old_left != tb->left)
4099 tb->dirty_flags |= DIRTY_ALL;
4102 if (tb->dirty_flags & DIRTY_SCREEN)
4104 tb->dirty_flags |= (DIRTY_ALL | DIRTY_MODE);
4110 /* Redraw mode line */
4111 if (tb->dirty_flags & DIRTY_MODE)
4113 char buf[MAX_LINELEN];
4115 int sepa_length = tb->wid;
4118 for (i = 0; i < sepa_length; i++)
4122 Term_putstr(0, tb->hgt + 1, sepa_length, TERM_WHITE, buf);
4125 if (tb->dirty_flags & DIRTY_EXPRESSION)
4130 for (y = 0; tb->lines_list[y]; y++)
4134 cptr s = tb->lines_list[y];
4136 /* Update this line's state */
4137 tb->states[y] = state;
4139 if (*s++ != '?') continue;
4140 if (*s++ != ':') continue;
4142 /* Lines below this line are auto-registered */
4143 if (streq(s, "$AUTOREGISTER"))
4144 state |= LSTAT_AUTOREGISTER;
4146 /* Parse the expr */
4147 v = process_pref_file_expr(&s, &f);
4150 if (streq(v, "0")) state |= LSTAT_BYPASS;
4151 else state &= ~LSTAT_BYPASS;
4153 /* Re-update this line's state */
4154 tb->states[y] = state | LSTAT_EXPRESSION;
4157 tb->dirty_flags |= DIRTY_ALL;
4162 int tmp_cx = tb->cx;
4163 int len = strlen(tb->lines_list[tb->cy]);
4165 /* Correct cursor location */
4166 if (tb->cx > len) tmp_cx = len;
4168 tb->dirty_flags |= DIRTY_ALL;
4170 if (tb->my < tb->cy ||
4171 (tb->my == tb->cy && tb->mx < tmp_cx))
4187 /* Dump up to tb->hgt lines of messages */
4188 for (i = 0; i < tb->hgt; i++)
4194 int y = tb->upper+i;
4196 /* clean or dirty? */
4197 if (!(tb->dirty_flags & DIRTY_ALL) && (tb->dirty_line != y))
4200 msg = tb->lines_list[y];
4203 /* Apply horizontal scroll */
4204 for (j = 0; *msg; msg++, j++)
4206 if (j == tb->left) break;
4222 Term_erase(0, i + 1, tb->wid);
4224 if (tb->states[y] & LSTAT_AUTOREGISTER)
4226 /* Warning color -- These lines will be deleted later */
4231 /* Bypassed line will be displayed by darker color */
4232 if (tb->states[y] & LSTAT_BYPASS) color = TERM_SLATE;
4233 else color = TERM_WHITE;
4238 /* Dump the messages, bottom to top */
4239 Term_putstr(leftcol, i + 1, tb->wid - 1, color, msg);
4244 int x0 = leftcol + tb->left;
4249 if (by1 <= y && y < by2) sx1 = strlen(msg);
4250 if (y == by1) sx0 = bx1;
4251 if (y == by2) sx1 = bx2;
4253 Term_gotoxy(leftcol, i + 1);
4254 if (x0 < sx0) Term_addstr(sx0 - x0, color, msg);
4255 if (x0 < sx1) Term_addstr(sx1 - sx0, TERM_YELLOW, msg + (sx0 - x0));
4256 Term_addstr(-1, color, msg + (sx1 - x0));
4260 for (; i < tb->hgt; i++)
4263 Term_erase(0, i + 1, tb->wid);
4266 /* Display information when updated */
4267 if (tb->old_cy != tb->cy || (tb->dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || tb->dirty_line == tb->cy)
4269 autopick_type an_entry, *entry = &an_entry;
4271 /* Clear information line */
4272 for (i = 0; i < DESCRIPT_HGT; i++)
4275 Term_erase(0, tb->hgt + 2 + i, tb->wid);
4278 /* Display information */
4279 if (tb->dirty_flags & DIRTY_NOT_FOUND)
4282 prt(format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", tb->search_str), tb->hgt + 1 + 1, 0);
4284 prt(format("Pattern not found: %s", tb->search_str), tb->hgt + 1 + 1, 0);
4287 else if (tb->dirty_flags & DIRTY_NO_SEARCH)
4290 prt("¸¡º÷Ãæ¤Î¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó('/'¤Ç¸¡º÷)¡£", tb->hgt + 1 + 1, 0);
4292 prt("No pattern to search. (Press '/' to search.)", tb->hgt +1 + 1, 0);
4295 else if (tb->lines_list[tb->cy][0] == '#')
4298 prt("¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£", tb->hgt +1 + 1, 0);
4300 prt("This line is a comment.", tb->hgt +1 + 1, 0);
4303 else if (tb->lines_list[tb->cy][1] == ':')
4307 switch(tb->lines_list[tb->cy][0])
4311 str = "¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£";
4313 str = "This line is a Conditional Expression.";
4319 str = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£";
4321 str = "This line defines a Macro action.";
4326 str = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥¡¼¤òÄêµÁ¤·¤Þ¤¹¡£";
4328 str = "This line defines a Macro trigger key.";
4333 str = "¤³¤Î¹Ô¤Ï¥¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£";
4335 str = "This line defines a Keymap.";
4340 /* Draw the first line */
4341 if (str) prt(str, tb->hgt +1 + 1, 0);
4345 switch(tb->lines_list[tb->cy][0])
4348 if (tb->states[tb->cy] & LSTAT_BYPASS)
4351 str = "¸½ºß¤Î¼°¤ÎÃͤϡֵ¶(=0)¡×¤Ç¤¹¡£";
4353 str = "The expression is 'False'(=0) currently.";
4359 str = "¸½ºß¤Î¼°¤ÎÃͤϡֿ¿(=1)¡×¤Ç¤¹¡£";
4361 str = "The expression is 'True'(=1) currently.";
4367 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4370 str = "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£";
4372 str = "This line will be delete later.";
4376 else if (tb->states[tb->cy] & LSTAT_BYPASS)
4379 str = "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£";
4381 str = "This line is bypassed currently.";
4387 /* Draw the second line */
4388 if (str) prt(str, tb->hgt +1 + 2, 0);
4391 /* Get description of an autopicker preference line */
4392 else if (autopick_new_entry(entry, tb->lines_list[tb->cy], FALSE))
4394 char buf[MAX_LINELEN];
4395 char temp[MAX_LINELEN];
4398 describe_autopick(buf, entry);
4400 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4403 strcat(buf, "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£");
4405 strcat(buf, " This line will be delete later.");
4409 if (tb->states[tb->cy] & LSTAT_BYPASS)
4412 strcat(buf, "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£");
4414 strcat(buf, " This line is bypassed currently.");
4418 roff_to_buf(buf, 81, temp, sizeof(temp));
4420 for (i = 0; i < 3; i++)
4426 prt(t, tb->hgt +1 + 1 + i, 0);
4430 autopick_free_entry(entry);
4437 * Kill segment of a line
4439 static void kill_line_segment(text_body_type *tb, int y, int x0, int x1, bool whole)
4441 char buf[MAX_LINELEN];
4442 cptr s = tb->lines_list[y];
4447 if (x0 == x1) return;
4449 /* Kill whole line? */
4450 if (whole && x0 == 0 && s[x1] == '\0' && tb->lines_list[y+1])
4454 string_free(tb->lines_list[y]);
4456 /* Shift lines up */
4457 for (i = y; tb->lines_list[i+1]; i++)
4458 tb->lines_list[i] = tb->lines_list[i+1];
4459 tb->lines_list[i] = NULL;
4461 /* Expressions need re-evaluation */
4462 tb->dirty_flags |= DIRTY_EXPRESSION;
4467 /* Before the segment */
4468 for (x = 0; x < x0; x++)
4471 /* After the segment */
4472 for (x = x1; s[x]; x++)
4478 string_free(tb->lines_list[y]);
4479 tb->lines_list[y] = string_make(buf);
4481 /* Expressions may need re-evaluation */
4482 check_expression_line(tb, y);
4484 /* Text is changed */
4490 * Get a trigger key and insert ASCII string for the trigger
4492 static bool insert_macro_line(text_body_type *tb)
4501 /* Do not process macros */
4507 /* Read the pattern */
4513 /* Do not process macros */
4516 /* Do not wait for keys */
4519 /* Attempt to read a key */
4529 /* Convert the trigger */
4530 ascii_to_text(tmp, buf);
4533 if(!tmp[0]) return FALSE;
4537 /* Insert preference string */
4538 insert_return_code(tb);
4539 string_free(tb->lines_list[tb->cy]);
4540 tb->lines_list[tb->cy] = string_make(format("P:%s", tmp));
4542 /* Acquire action */
4543 i = macro_find_exact(buf);
4547 /* Nothing defined */
4552 /* Analyze the current action */
4553 ascii_to_text(tmp, macro__act[i]);
4556 /* Insert blank action preference line */
4557 insert_return_code(tb);
4558 string_free(tb->lines_list[tb->cy]);
4559 tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
4566 * Get a command key and insert ASCII string for the key
4568 static bool insert_keymap_line(text_body_type *tb)
4576 if (rogue_like_commands)
4578 mode = KEYMAP_MODE_ROGUE;
4584 mode = KEYMAP_MODE_ORIG;
4597 /* Convert the trigger */
4598 ascii_to_text(tmp, buf);
4601 if(!tmp[0]) return FALSE;
4605 /* Insert preference string */
4606 insert_return_code(tb);
4607 string_free(tb->lines_list[tb->cy]);
4608 tb->lines_list[tb->cy] = string_make(format("C:%d:%s", mode, tmp));
4610 /* Look up the keymap */
4611 act = keymap_act[mode][(byte)(buf[0])];
4613 /* Insert blank action preference line */
4614 insert_return_code(tb);
4615 string_free(tb->lines_list[tb->cy]);
4616 tb->lines_list[tb->cy] = string_make(format("A:%s", act));
4623 * Execute a single editor command
4625 static bool do_editor_command(text_body_type *tb, int com_id)
4633 if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¤«¤é½ªÎ»¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
4635 if (!get_check("Discard all changes and quit. Are you sure? ")) break;
4638 return QUIT_WITHOUT_SAVE;
4641 return QUIT_AND_SAVE;
4644 /* Revert to original */
4646 if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¸µ¤Î¾õÂÖ¤ËÌᤷ¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
4648 if (!get_check("Discard all changes and revert to original file. Are you sure? ")) break;
4651 free_text_lines(tb->lines_list);
4652 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
4653 tb->dirty_flags |= DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
4654 tb->cx = tb->cy = 0;
4657 /* Text is not changed */
4658 tb->changed = FALSE;
4662 /* Peruse the main help file */
4664 (void)show_file(TRUE, "jeditor.txt", NULL, 0, 0);
4666 (void)show_file(TRUE, "editor.txt", NULL, 0, 0);
4669 tb->dirty_flags |= DIRTY_SCREEN;
4674 /* Split a line or insert end of line */
4676 /* Ignore selection */
4682 tb->dirty_flags |= DIRTY_ALL;
4685 insert_return_code(tb);
4690 tb->dirty_flags |= DIRTY_ALL;
4700 len = strlen(tb->lines_list[tb->cy]);
4701 if (len < tb->cx) tb->cx = len;
4703 else if (tb->cy > 0)
4706 tb->cx = strlen(tb->lines_list[tb->cy]);
4712 if (tb->lines_list[tb->cy + 1]) tb->cy++;
4717 if (tb->cy > 0) tb->cy--;
4726 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
4729 len = strlen(tb->lines_list[tb->cy]);
4732 if (tb->lines_list[tb->cy + 1])
4744 /* Beginning of line */
4750 tb->cx = strlen(tb->lines_list[tb->cy]);
4754 while (0 < tb->cy && tb->upper <= tb->cy)
4756 while (0 < tb->upper && tb->cy + 1 < tb->upper + tb->hgt)
4762 while (tb->cy < tb->upper + tb->hgt && tb->lines_list[tb->cy + 1])
4772 while (tb->lines_list[tb->cy + 1])
4778 int by1, bx1, by2, bx2;
4781 /* Copy the text first */
4782 do_editor_command(tb, EC_COPY);
4784 if (tb->my < tb->cy ||
4785 (tb->my == tb->cy && tb->mx < tb->cx))
4800 /* Kill lines in reverse order */
4801 for (y = by2; y >= by1; y--)
4804 int x1 = strlen(tb->lines_list[y]);
4806 if (y == by1) x0 = bx1;
4807 if (y == by2) x1 = bx2;
4809 kill_line_segment(tb, y, x0, x1, TRUE);
4812 /* Correct cursor position */
4816 /* Disable selection */
4820 tb->dirty_flags |= DIRTY_ALL;
4827 int by1, bx1, by2, bx2;
4829 int len = strlen(tb->lines_list[tb->cy]);
4831 /* Correct cursor location */
4832 if (tb->cx > len) tb->cx = len;
4834 /* Use single line? */
4839 if (tb->lines_list[tb->cy + 1])
4841 /* Select a single line */
4847 /* Select bottom line */
4852 if (tb->my < tb->cy ||
4853 (tb->my == tb->cy && tb->mx < tb->cx))
4868 /* Kill old yank buffer */
4869 kill_yank_chain(tb);
4871 /* Copy string to yank buffer */
4872 for (y = by1; y <= by2; y++)
4875 char buf[MAX_LINELEN];
4878 int x1 = strlen(tb->lines_list[y]);
4880 if (y == by1) x0 = bx1;
4881 if (y == by2) x1 = bx2;
4883 for (i = 0; i < x1 - x0; i++)
4885 buf[i] = tb->lines_list[y][x0 + i];
4889 add_str_to_yank(tb, buf);
4892 /* Disable selection */
4896 tb->dirty_flags |= DIRTY_ALL;
4902 /* Paste killed text */
4904 chain_str_type *chain = tb->yank;
4905 int len = strlen(tb->lines_list[tb->cy]);
4907 /* Nothing to do? */
4910 /* Correct cursor location */
4911 if (tb->cx > len) tb->cx = len;
4913 /* Ignore selection */
4919 tb->dirty_flags |= DIRTY_ALL;
4925 cptr yank_str = chain->s;
4927 char buf[MAX_LINELEN];
4929 char rest[MAX_LINELEN], *rest_ptr = rest;
4931 /* Save preceding string */
4932 for(i = 0; i < tb->cx; i++)
4933 buf[i] = tb->lines_list[tb->cy][i];
4935 strcpy(rest, &(tb->lines_list[tb->cy][i]));
4937 /* Paste yank buffer */
4938 while (*yank_str && i < MAX_LINELEN-1)
4940 buf[i++] = *yank_str++;
4946 chain = chain->next;
4948 if (chain || tb->yank_eol)
4950 /* There is an end of line between chain nodes */
4952 insert_return_code(tb);
4954 /* Replace this line with new one */
4955 string_free(tb->lines_list[tb->cy]);
4956 tb->lines_list[tb->cy] = string_make(buf);
4958 /* Move to next line */
4965 /* Final line doesn't have end of line */
4967 tb->cx = strlen(buf);
4969 /* Rest of original line */
4970 while (*rest_ptr && i < MAX_LINELEN-1)
4972 buf[i++] = *rest_ptr++;
4978 /* Replace this line with new one */
4979 string_free(tb->lines_list[tb->cy]);
4980 tb->lines_list[tb->cy] = string_make(buf);
4987 tb->dirty_flags |= DIRTY_ALL;
4989 /* Expressions need re-evaluation */
4990 tb->dirty_flags |= DIRTY_EXPRESSION;
4992 /* Text is changed */
5001 /* Disable the selection */
5005 tb->dirty_flags |= DIRTY_ALL;
5009 tb->mark = MARK_MARK;
5011 /* Repeating this command swaps cursor position */
5012 if (com_id == tb->old_com_id)
5024 tb->dirty_flags |= DIRTY_ALL;
5028 int len = strlen(tb->lines_list[tb->cy]);
5030 /* Mark the point 1 */
5034 /* Correct cursor location */
5035 if (tb->cx > len) tb->mx = len;
5042 /* Kill rest of line */
5044 int len = strlen(tb->lines_list[tb->cy]);
5046 /* Correct cursor location */
5047 if (tb->cx > len) tb->cx = len;
5049 /* Ignore selection */
5055 tb->dirty_flags |= DIRTY_ALL;
5058 /* Append only if this command is repeated. */
5059 if (tb->old_com_id != com_id)
5061 kill_yank_chain(tb);
5065 /* Really deleted some text */
5068 /* Add deleted string to yank buffer */
5069 add_str_to_yank(tb, &(tb->lines_list[tb->cy][tb->cx]));
5071 kill_line_segment(tb, tb->cy, tb->cx, len, FALSE);
5074 tb->dirty_line = tb->cy;
5076 /* Leave end of line character */
5080 /* Cut the end of line character only */
5081 if (tb->yank_eol) add_str_to_yank(tb, "");
5083 /* Cut end of line */
5084 tb->yank_eol = TRUE;
5086 do_editor_command(tb, EC_DELETE_CHAR);
5090 case EC_DELETE_CHAR:
5091 /* DELETE == go forward + BACK SPACE */
5093 /* Ignore selection */
5099 tb->dirty_flags |= DIRTY_ALL;
5103 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
5107 do_editor_command(tb, EC_BACKSPACE);
5115 char buf[MAX_LINELEN];
5117 /* Ignore selection */
5123 tb->dirty_flags |= DIRTY_ALL;
5126 len = strlen(tb->lines_list[tb->cy]);
5129 if (tb->lines_list[tb->cy + 1])
5143 /* delete a return code and union two lines */
5144 if (tb->cy == 0) break;
5145 tb->cx = strlen(tb->lines_list[tb->cy-1]);
5146 strcpy(buf, tb->lines_list[tb->cy-1]);
5147 strcat(buf, tb->lines_list[tb->cy]);
5148 string_free(tb->lines_list[tb->cy-1]);
5149 string_free(tb->lines_list[tb->cy]);
5150 tb->lines_list[tb->cy-1] = string_make(buf);
5152 for (i = tb->cy; tb->lines_list[i+1]; i++)
5153 tb->lines_list[i] = tb->lines_list[i+1];
5155 tb->lines_list[i] = NULL;
5159 tb->dirty_flags |= DIRTY_ALL;
5161 /* Expressions need re-evaluation */
5162 tb->dirty_flags |= DIRTY_EXPRESSION;
5164 /* Text is changed */
5170 for (i = j = k = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5174 if (iskanji(tb->lines_list[tb->cy][i]))
5175 buf[j++] = tb->lines_list[tb->cy][i++];
5177 buf[j++] = tb->lines_list[tb->cy][i];
5184 for (; tb->lines_list[tb->cy][i]; i++)
5185 buf[j++] = tb->lines_list[tb->cy][i];
5187 string_free(tb->lines_list[tb->cy]);
5188 tb->lines_list[tb->cy] = string_make(buf);
5191 tb->dirty_line = tb->cy;
5193 /* Expressions may need re-evaluation */
5194 check_expression_line(tb, tb->cy);
5196 /* Text is changed */
5206 /* Become dirty because of item/equip menu */
5207 tb->dirty_flags |= DIRTY_SCREEN;
5209 search_dir = get_string_for_search(&tb->search_o_ptr, &tb->search_str);
5211 if (!search_dir) break;
5213 if (search_dir == 1) do_editor_command(tb, EC_SEARCH_FORW);
5214 else do_editor_command(tb, EC_SEARCH_BACK);
5218 case EC_SEARCH_FORW:
5219 if (tb->search_o_ptr)
5221 if (!search_for_object(tb, tb->search_o_ptr, TRUE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
5223 else if (tb->search_str)
5225 if (!search_for_string(tb, tb->search_str, TRUE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
5229 tb->dirty_flags |= DIRTY_NO_SEARCH;
5233 case EC_SEARCH_BACK:
5234 if (tb->search_o_ptr)
5236 if (!search_for_object(tb, tb->search_o_ptr, FALSE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
5238 else if (tb->search_str)
5240 if (!search_for_string(tb, tb->search_str, FALSE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
5244 tb->dirty_flags |= DIRTY_NO_SEARCH;
5249 /* Become dirty because of item/equip menu */
5250 tb->dirty_flags |= DIRTY_SCREEN;
5252 if (!get_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
5254 do_editor_command(tb, EC_SEARCH_FORW);
5257 case EC_SEARCH_DESTROYED:
5258 if (!get_destroyed_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
5260 do_editor_command(tb, EC_SEARCH_FORW);
5263 case EC_INSERT_OBJECT:
5265 /* Insert choosen item name */
5267 autopick_type an_entry, *entry = &an_entry;
5269 if (!entry_from_choosed_object(entry))
5271 /* Now dirty because of item/equip menu */
5272 tb->dirty_flags |= DIRTY_SCREEN;
5277 insert_return_code(tb);
5278 string_free(tb->lines_list[tb->cy]);
5279 tb->lines_list[tb->cy] = autopick_line_from_entry_kill(entry);
5281 /* Now dirty because of item/equip menu */
5282 tb->dirty_flags |= DIRTY_SCREEN;
5287 case EC_INSERT_DESTROYED:
5288 /* Insert a name of last destroyed item */
5289 if (tb->last_destroyed)
5292 insert_return_code(tb);
5293 string_free(tb->lines_list[tb->cy]);
5294 tb->lines_list[tb->cy] = string_make(tb->last_destroyed);
5297 tb->dirty_flags |= DIRTY_ALL;
5299 /* Text is changed */
5304 case EC_INSERT_BLOCK:
5306 /* Insert a conditinal expression line */
5309 /* Conditional Expression for Class and Race */
5310 sprintf(classrace, "?:[AND [EQU $RACE %s] [EQU $CLASS %s]]",
5312 rp_ptr->E_title, cp_ptr->E_title
5314 rp_ptr->title, cp_ptr->title
5319 insert_return_code(tb);
5320 string_free(tb->lines_list[tb->cy]);
5321 tb->lines_list[tb->cy] = string_make(classrace);
5323 insert_return_code(tb);
5324 string_free(tb->lines_list[tb->cy]);
5325 tb->lines_list[tb->cy] = string_make("?:1");
5328 tb->dirty_flags |= DIRTY_ALL;
5330 /* Text is changed */
5336 case EC_INSERT_MACRO:
5337 /* Draw_everythig (delete menu) */
5338 draw_text_editor(tb);
5341 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5345 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<¥È¥ê¥¬¡¼¥¡¼>: ");
5347 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<Trigger key>: ");
5349 if (insert_macro_line(tb))
5351 /* Prepare to input action */
5355 tb->dirty_flags |= DIRTY_ALL;
5357 /* Text is changed */
5363 case EC_INSERT_KEYMAP:
5364 /* Draw_everythig (delete menu) */
5365 draw_text_editor(tb);
5368 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5372 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<¥³¥Þ¥ó¥É¥¡¼>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5374 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<Keypress>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5377 if (insert_keymap_line(tb))
5379 /* Prepare to input action */
5383 tb->dirty_flags |= DIRTY_ALL;
5385 /* Text is changed */
5390 case EC_CL_AUTOPICK: toggle_command_letter(tb, DO_AUTOPICK); break;
5391 case EC_CL_DESTROY: toggle_command_letter(tb, DO_AUTODESTROY); break;
5392 case EC_CL_LEAVE: toggle_command_letter(tb, DONT_AUTOPICK); break;
5393 case EC_CL_QUERY: toggle_command_letter(tb, DO_QUERY_AUTOPICK); break;
5394 case EC_CL_NO_DISP: toggle_command_letter(tb, DO_DISPLAY); break;
5396 case EC_IK_UNAWARE: toggle_keyword(tb, FLG_UNAWARE); break;
5397 case EC_IK_UNIDENTIFIED: toggle_keyword(tb, FLG_UNIDENTIFIED); break;
5398 case EC_IK_IDENTIFIED: toggle_keyword(tb, FLG_IDENTIFIED); break;
5399 case EC_IK_STAR_IDENTIFIED: toggle_keyword(tb, FLG_STAR_IDENTIFIED); break;
5400 case EC_KK_WEAPONS: toggle_keyword(tb, FLG_WEAPONS); break;
5401 case EC_KK_FAVORITE: toggle_keyword(tb, FLG_FAVORITE); break;
5402 case EC_KK_ARMORS: toggle_keyword(tb, FLG_ARMORS); break;
5403 case EC_KK_MISSILES: toggle_keyword(tb, FLG_MISSILES); break;
5404 case EC_KK_DEVICES: toggle_keyword(tb, FLG_DEVICES); break;
5405 case EC_KK_LIGHTS: toggle_keyword(tb, FLG_LIGHTS); break;
5406 case EC_KK_JUNKS: toggle_keyword(tb, FLG_JUNKS); break;
5407 case EC_KK_SPELLBOOKS: toggle_keyword(tb, FLG_SPELLBOOKS); break;
5408 case EC_KK_SHIELDS: toggle_keyword(tb, FLG_SHIELDS); break;
5409 case EC_KK_BOWS: toggle_keyword(tb, FLG_BOWS); break;
5410 case EC_KK_RINGS: toggle_keyword(tb, FLG_RINGS); break;
5411 case EC_KK_AMULETS: toggle_keyword(tb, FLG_AMULETS); break;
5412 case EC_KK_SUITS: toggle_keyword(tb, FLG_SUITS); break;
5413 case EC_KK_CLOAKS: toggle_keyword(tb, FLG_CLOAKS); break;
5414 case EC_KK_HELMS: toggle_keyword(tb, FLG_HELMS); break;
5415 case EC_KK_GLOVES: toggle_keyword(tb, FLG_GLOVES); break;
5416 case EC_KK_BOOTS: toggle_keyword(tb, FLG_BOOTS); break;
5417 case EC_OK_COLLECTING: toggle_keyword(tb, FLG_COLLECTING); break;
5418 case EC_OK_BOOSTED: toggle_keyword(tb, FLG_BOOSTED); break;
5419 case EC_OK_MORE_THAN: toggle_keyword(tb, FLG_MORE_THAN); break;
5420 case EC_OK_MORE_BONUS: toggle_keyword(tb, FLG_MORE_BONUS); break;
5421 case EC_OK_WORTHLESS: toggle_keyword(tb, FLG_WORTHLESS); break;
5422 case EC_OK_ARTIFACT: toggle_keyword(tb, FLG_ARTIFACT); break;
5423 case EC_OK_EGO: toggle_keyword(tb, FLG_EGO); break;
5424 case EC_OK_NAMELESS: toggle_keyword(tb, FLG_NAMELESS); break;
5425 case EC_OK_WANTED: toggle_keyword(tb, FLG_WANTED); break;
5426 case EC_OK_UNIQUE: toggle_keyword(tb, FLG_UNIQUE); break;
5427 case EC_OK_HUMAN: toggle_keyword(tb, FLG_HUMAN); break;
5428 case EC_OK_UNREADABLE:
5429 toggle_keyword(tb, FLG_UNREADABLE);
5430 add_keyword(tb, FLG_SPELLBOOKS);
5433 toggle_keyword(tb, FLG_REALM1);
5434 add_keyword(tb, FLG_SPELLBOOKS);
5437 toggle_keyword(tb, FLG_REALM2);
5438 add_keyword(tb, FLG_SPELLBOOKS);
5441 toggle_keyword(tb, FLG_FIRST);
5442 add_keyword(tb, FLG_SPELLBOOKS);
5445 toggle_keyword(tb, FLG_SECOND);
5446 add_keyword(tb, FLG_SPELLBOOKS);
5449 toggle_keyword(tb, FLG_THIRD);
5450 add_keyword(tb, FLG_SPELLBOOKS);
5453 toggle_keyword(tb, FLG_FOURTH);
5454 add_keyword(tb, FLG_SPELLBOOKS);
5458 /* Save old command */
5459 tb->old_com_id = com_id;
5466 * Insert single letter at cursor position.
5468 static void insert_single_letter(text_body_type *tb, int key)
5471 char buf[MAX_LINELEN];
5473 /* Save preceding string */
5474 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5475 buf[j++] = tb->lines_list[tb->cy][i];
5477 /* Add a character */
5485 if (j+2 < MAX_LINELEN)
5497 if (j+1 < MAX_LINELEN)
5503 for (; tb->lines_list[tb->cy][i] && j + 1 < MAX_LINELEN; i++)
5504 buf[j++] = tb->lines_list[tb->cy][i];
5507 /* Replace current line with new line */
5508 string_free(tb->lines_list[tb->cy]);
5509 tb->lines_list[tb->cy] = string_make(buf);
5511 /* Move to correct collumn */
5512 len = strlen(tb->lines_list[tb->cy]);
5513 if (len < tb->cx) tb->cx = len;
5516 tb->dirty_line = tb->cy;
5518 /* Expressions may need re-evaluation */
5519 check_expression_line(tb, tb->cy);
5521 /* Text is changed */
5527 * Check special key code and get a movement command id
5529 static int analyze_move_key(text_body_type *tb, int skey)
5533 /* Not a special key */
5534 if (!(skey & SKEY_MASK)) return 0;
5536 /* Convert from a special key code to an editor command */
5537 switch(skey & ~SKEY_MOD_MASK)
5539 case SKEY_DOWN: com_id = EC_DOWN; break;
5540 case SKEY_LEFT: com_id = EC_LEFT; break;
5541 case SKEY_RIGHT: com_id = EC_RIGHT; break;
5542 case SKEY_UP: com_id = EC_UP; break;
5543 case SKEY_PGUP: com_id = EC_PGUP; break;
5544 case SKEY_PGDOWN: com_id = EC_PGDOWN; break;
5545 case SKEY_TOP: com_id = EC_TOP; break;
5546 case SKEY_BOTTOM: com_id = EC_BOTTOM; break;
5549 /* Not a special movement key */
5553 /* Without shift modifier */
5554 if (!(skey & SKEY_MOD_SHIFT))
5557 * Un-shifted cursor keys cancells
5558 * selection created by shift+cursor.
5560 if (tb->mark & MARK_BY_SHIFT)
5565 tb->dirty_flags |= DIRTY_ALL;
5569 /* With shift modifier */
5572 /* Start selection by shift + cursor keys */
5575 int len = strlen(tb->lines_list[tb->cy]);
5577 tb->mark = MARK_MARK | MARK_BY_SHIFT;
5581 /* Correct cursor location */
5582 if (tb->cx > len) tb->mx = len;
5584 /* Need to redraw text */
5585 if (com_id == EC_UP || com_id == EC_DOWN)
5587 /* Redraw all text */
5588 tb->dirty_flags |= DIRTY_ALL;
5592 tb->dirty_line = tb->cy;
5601 * In-game editor of Object Auto-picker/Destoryer
5603 void do_cmd_edit_autopick(void)
5605 static int cx_save = 0;
5606 static int cy_save = 0;
5608 text_body_type text_body, *tb = &text_body;
5610 autopick_type an_entry, *entry = &an_entry;
5611 char buf[MAX_LINELEN];
5616 static s32b old_autosave_turn = 0L;
5619 tb->changed = FALSE;
5622 tb->upper = tb->left = 0;
5624 tb->mx = tb->my = 0;
5625 tb->old_cy = tb->old_upper = tb->old_left = -1;
5626 tb->old_wid = tb->old_hgt = -1;
5630 tb->search_o_ptr = NULL;
5631 tb->search_str = NULL;
5632 tb->last_destroyed = NULL;
5633 tb->dirty_flags = DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
5634 tb->dirty_line = -1;
5635 tb->filename_mode = PT_DEFAULT;
5638 if (turn > old_autosave_turn + 100L)
5640 do_cmd_save_game(TRUE);
5641 old_autosave_turn = turn;
5644 /* HACK -- Reset start_time to stop counting playtime while edit */
5647 /* Free old entries */
5650 /* Command Description of the 'Last Destroyed Item' */
5651 if (autopick_last_destroyed_object.k_idx)
5653 autopick_entry_from_object(entry, &autopick_last_destroyed_object);
5654 tb->last_destroyed = autopick_line_from_entry_kill(entry);
5657 /* Read or initialize whole text */
5658 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
5660 /* Reset cursor position if needed */
5661 for (i = 0; i < tb->cy; i++)
5663 if (!tb->lines_list[i])
5665 tb->cy = tb->cx = 0;
5670 /* Save the screen */
5673 /* Process requests until done */
5678 /* Draw_everythig */
5679 draw_text_editor(tb);
5681 /* Display header line */
5683 prt("(^Q:½ªÎ» ^W:¥»¡¼¥Ö¤·¤Æ½ªÎ», ESC:¥á¥Ë¥å¡¼, ¤½¤Î¾:ÆþÎÏ)", 0, 0);
5685 prt("(^Q:quit, ^W:save&quit, ESC:menu, Other:input text)", 0, 0);
5689 /* Display current position */
5690 prt (format("(%d,%d)", tb->cx, tb->cy), 0, 60);
5694 /* Display current position and mark position */
5695 prt (format("(%d,%d)-(%d,%d)", tb->mx, tb->my, tb->cx, tb->cy), 0, 60);
5699 Term_gotoxy(tb->cx - tb->left, tb->cy - tb->upper + 1);
5702 tb->dirty_flags = 0;
5703 tb->dirty_line = -1;
5705 /* Save old key and location */
5706 tb->old_cy = tb->cy;
5707 tb->old_upper = tb->upper;
5708 tb->old_left = tb->left;
5709 tb->old_wid = tb->wid;
5710 tb->old_hgt = tb->hgt;
5713 key = inkey_special();
5716 if (key & SKEY_MASK)
5718 /* Get a movement command */
5719 com_id = analyze_move_key(tb, key);
5723 else if (key == ESCAPE)
5725 com_id = do_command_menu(0, 0);
5727 /* Redraw all text later */
5728 tb->dirty_flags |= DIRTY_SCREEN;
5731 /* Insert a character */
5732 else if (!iscntrl((unsigned char)key))
5734 /* Ignore selection */
5740 tb->dirty_flags |= DIRTY_ALL;
5743 insert_single_letter(tb, key);
5749 /* Other commands */
5752 com_id = get_com_id(key);
5755 if (com_id) quit = do_editor_command(tb, com_id);
5758 /* Restore the screen */
5761 /* Get the filename of preference */
5762 strcpy(buf, pickpref_filename(tb->filename_mode));
5764 if (quit == QUIT_AND_SAVE)
5765 write_text_lines(buf, tb->lines_list);
5767 free_text_lines(tb->lines_list);
5769 string_free(tb->last_destroyed);
5771 /* Destroy string chain */
5772 kill_yank_chain(tb);
5774 /* Reload autopick pref */
5775 process_pickpref_file(buf);
5777 /* HACK -- reset start_time so that playtime is not increase while edit */
5778 start_time = time(NULL);
5780 /* Save cursor location */