3 /* Purpose: Object Auto-picker/Destroyer */
6 * Copyright (c) 2002 Mogami
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
15 #define MAX_LINELEN 1024
17 static object_type autopick_last_destroyed_object;
23 #define FLG_COLLECTING 1
24 #define FLG_UNIDENTIFIED 2
25 #define FLG_IDENTIFIED 3
26 #define FLG_STAR_IDENTIFIED 4
28 #define FLG_MORE_THAN 6
30 #define FLG_MORE_BONUS 8
31 #define FLG_MORE_BONUS2 9
32 #define FLG_WORTHLESS 10
33 #define FLG_ARTIFACT 11
35 #define FLG_NAMELESS 13
36 #define FLG_UNAWARE 14
40 #define FLG_UNREADABLE 18
49 #define FLG_WEAPONS 31
51 #define FLG_MISSILES 33
52 #define FLG_DEVICES 34
55 #define FLG_SPELLBOOKS 37
57 #define FLG_SHIELDS 39
60 #define FLG_AMULETS 42
69 #define KEY_ALL "¤¹¤Ù¤Æ¤Î"
73 * MEGA HACK -- MPW¤Î¥Ð¥°½ü¤±¡£
74 * pre-processÃæ¤Ë¡Ö¼ý¡×¤Î»ú¤Î2¥Ð¥¤¥ÈÌܤ¬¾¡¼ê¤Ë¾Ã¤¨¤Æ¤·¤Þ¤¦¡£
76 #define KEY_COLLECTING "\x8e\xfb½¸Ãæ¤Î"
78 #define KEY_COLLECTING "¼ý½¸Ãæ¤Î"
81 #define KEY_UNIDENTIFIED "̤´ÕÄê¤Î"
82 #define KEY_IDENTIFIED "´ÕÄêºÑ¤ß¤Î"
83 #define KEY_STAR_IDENTIFIED "*´ÕÄê*ºÑ¤ß¤Î"
84 #define KEY_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦"
85 #define KEY_MORE_THAN "¥À¥¤¥¹ÌÜ"
86 #define KEY_DICE "°Ê¾å¤Î"
87 #define KEY_MORE_BONUS "½¤ÀµÃÍ"
88 #define KEY_MORE_BONUS2 "°Ê¾å¤Î"
89 #define KEY_WORTHLESS "̵²ÁÃͤÎ"
90 #define KEY_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È"
91 #define KEY_EGO "¥¨¥´"
92 #define KEY_NAMELESS "̵ÌäÎ"
93 #define KEY_UNAWARE "̤ȽÌÀ¤Î"
94 #define KEY_WANTED "¾Þ¶â¼ó¤Î"
95 #define KEY_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î"
96 #define KEY_HUMAN "¿Í´Ö¤Î"
97 #define KEY_UNREADABLE "Æɤá¤Ê¤¤"
98 #define KEY_REALM1 "Âè°ìÎΰè¤Î"
99 #define KEY_REALM2 "ÂèÆóÎΰè¤Î"
100 #define KEY_FIRST "1ºýÌܤÎ"
101 #define KEY_SECOND "2ºýÌܤÎ"
102 #define KEY_THIRD "3ºýÌܤÎ"
103 #define KEY_FOURTH "4ºýÌܤÎ"
104 #define KEY_ITEMS "¥¢¥¤¥Æ¥à"
105 #define KEY_WEAPONS "Éð´ï"
106 #define KEY_ARMORS "Ëɶñ"
107 #define KEY_MISSILES "Ìð"
108 #define KEY_DEVICES "ËâË¡¥¢¥¤¥Æ¥à"
109 #define KEY_LIGHTS "¸÷¸»"
110 #define KEY_JUNKS "¤¬¤é¤¯¤¿"
111 #define KEY_SPELLBOOKS "ËâË¡½ñ"
112 #define KEY_HAFTED "Æß´ï"
113 #define KEY_SHIELDS "½â"
114 #define KEY_BOWS "µÝ"
115 #define KEY_RINGS "»ØÎØ"
116 #define KEY_AMULETS "¥¢¥ß¥å¥ì¥Ã¥È"
117 #define KEY_SUITS "³»"
118 #define KEY_CLOAKS "¥¯¥í¡¼¥¯"
119 #define KEY_HELMS "³õ"
120 #define KEY_GLOVES "äƼê"
121 #define KEY_BOOTS "·¤"
125 #define KEY_ALL "all"
126 #define KEY_COLLECTING "collecting"
127 #define KEY_UNIDENTIFIED "unidentified"
128 #define KEY_IDENTIFIED "identified"
129 #define KEY_STAR_IDENTIFIED "*identified*"
130 #define KEY_BOOSTED "dice boosted"
131 #define KEY_MORE_THAN "more than"
132 #define KEY_DICE " dice"
133 #define KEY_MORE_BONUS "more bonus than"
134 #define KEY_MORE_BONUS2 ""
135 #define KEY_WORTHLESS "worthless"
136 #define KEY_ARTIFACT "artifact"
137 #define KEY_EGO "ego"
138 #define KEY_NAMELESS "nameless"
139 #define KEY_UNAWARE "unaware"
140 #define KEY_WANTED "wanted"
141 #define KEY_UNIQUE "unique monster's"
142 #define KEY_HUMAN "human"
143 #define KEY_UNREADABLE "unreadable"
144 #define KEY_REALM1 "first realm's"
145 #define KEY_REALM2 "second realm's"
146 #define KEY_FIRST "first"
147 #define KEY_SECOND "second"
148 #define KEY_THIRD "third"
149 #define KEY_FOURTH "fourth"
150 #define KEY_ITEMS "items"
151 #define KEY_WEAPONS "weapons"
152 #define KEY_ARMORS "armors"
153 #define KEY_MISSILES "missiles"
154 #define KEY_DEVICES "magical devices"
155 #define KEY_LIGHTS "lights"
156 #define KEY_JUNKS "junks"
157 #define KEY_SPELLBOOKS "spellbooks"
158 #define KEY_HAFTED "hafted weapons"
159 #define KEY_SHIELDS "shields"
160 #define KEY_BOWS "bows"
161 #define KEY_RINGS "rings"
162 #define KEY_AMULETS "amulets"
163 #define KEY_SUITS "suits"
164 #define KEY_CLOAKS "cloaks"
165 #define KEY_HELMS "helms"
166 #define KEY_GLOVES "gloves"
167 #define KEY_BOOTS "boots"
171 #define MATCH_KEY(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
172 ? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
173 #define MATCH_KEY2(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
174 ? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
177 #define ADD_KEY(KEY) strcat(ptr, KEY)
179 #define ADD_KEY(KEY) (strcat(ptr, KEY), strcat(ptr, " "))
181 #define ADD_KEY2(KEY) strcat(ptr, KEY)
183 #define ADD_FLG(FLG) (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
184 #define REM_FLG(FLG) (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
185 #define ADD_FLG_NOUN(FLG) (ADD_FLG(FLG), prev_flg = FLG)
186 #define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
189 static char kanji_colon[] = "¡§";
194 * Reconstruct preference line from entry
196 cptr autopick_line_from_entry(autopick_type *entry)
198 char buf[MAX_LINELEN];
200 bool sepa_flag = TRUE;
203 if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
204 if (entry->action & DO_QUERY_AUTOPICK) strcat(buf, ";");
205 if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
206 if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
210 if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
211 if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
212 if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
213 if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
214 if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
215 if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
216 if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
218 if (IS_FLG(FLG_MORE_THAN))
220 ADD_KEY(KEY_MORE_THAN);
221 strcat(ptr, format("%d", entry->dice));
225 if (IS_FLG(FLG_MORE_BONUS))
227 ADD_KEY(KEY_MORE_BONUS);
228 strcat(ptr, format("%d", entry->bonus));
229 ADD_KEY(KEY_MORE_BONUS2);
232 if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
233 if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
234 if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
235 if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
236 if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
237 if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
238 if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
239 if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
240 if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
241 if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
242 if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
243 if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
244 if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
246 if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
248 if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
249 else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
250 else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
251 else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
252 else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
253 else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
254 else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
255 else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
256 else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
257 else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
258 else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
259 else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
260 else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
261 else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
262 else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
263 else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
264 else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
265 else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
267 /* You don't need sepalator after adjective */
268 /* 'artifact' is not true adjective */
269 else if (!IS_FLG(FLG_ARTIFACT))
272 if (entry->name && entry->name[0])
276 if (sepa_flag) strcat(buf, ":");
279 while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
282 if (iskanji(entry->name[j]))
283 buf[i++] = entry->name[j++];
285 buf[i++] = entry->name[j++];
296 while (entry->insc[j] && i < MAX_LINELEN - 2)
299 if (iskanji(entry->insc[j]))
300 buf[i++] = entry->insc[j++];
302 buf[i++] = entry->insc[j++];
307 return string_make(buf);
312 * Reconstruct preference line from entry and kill entry
314 static cptr autopick_line_from_entry_kill(autopick_type *entry)
316 cptr ptr = autopick_line_from_entry(entry);
318 /* Free memory for original entry */
319 autopick_free_entry(entry);
326 * A function to create new entry
328 bool autopick_new_entry(autopick_type *entry, cptr str)
333 char buf[MAX_LINELEN];
334 cptr prev_ptr, ptr, old_ptr;
337 if (str[1] == ':') switch (str[0])
340 case 'A': case 'P': case 'C':
344 entry->flag[0] = entry->flag[1] = 0L;
347 act = DO_AUTOPICK | DO_DISPLAY;
350 if ((act & DO_AUTOPICK) && *str == '!')
353 act |= DO_AUTODESTROY;
356 else if ((act & DO_AUTOPICK) && *str == '~')
359 act |= DONT_AUTOPICK;
362 else if ((act & DO_AUTOPICK) && *str == ';')
365 act |= DO_QUERY_AUTOPICK;
368 else if ((act & DO_DISPLAY) && *str == '(')
377 /* don't mind upper or lower case */
379 for (i = 0; *str; i++)
390 /* Auto-inscription? */
398 if (isupper(c)) c = tolower(c);
404 /* Skip empty line */
405 if (*buf == 0) return FALSE;
407 ptr = prev_ptr = buf;
410 while (old_ptr != ptr)
412 /* Save current location */
415 if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
416 if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
417 if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
418 if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
419 if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
420 if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
422 /*** Weapons whose dd*ds is more than nn ***/
423 if (MATCH_KEY2(KEY_MORE_THAN))
428 /* Drop leading spaces */
429 while (' ' == *ptr) ptr++;
432 while ('0' <= *ptr && *ptr <= '9')
434 entry->dice = 10 * entry->dice + (*ptr - '0');
441 (void)MATCH_KEY(KEY_DICE);
442 ADD_FLG(FLG_MORE_THAN);
448 /*** Items whose magical bonus is more than n ***/
449 if (MATCH_KEY2(KEY_MORE_BONUS))
454 /* Drop leading spaces */
455 while (' ' == *ptr) ptr++;
458 while ('0' <= *ptr && *ptr <= '9')
460 entry->bonus = 10 * entry->bonus + (*ptr - '0');
467 (void)MATCH_KEY(KEY_MORE_BONUS2);
468 ADD_FLG(FLG_MORE_BONUS);
474 if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
475 if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
476 if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
477 if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
478 if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
479 if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
480 if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
481 if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
482 if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
483 if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
484 if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
485 if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
486 if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
487 if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
490 /* Not yet found any noun */
493 if (MATCH_KEY2(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
495 if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
496 else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
497 else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
498 else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
499 else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
500 else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
501 else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
502 else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
503 else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
504 else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
505 else if (MATCH_KEY2(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
506 else if (MATCH_KEY2(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
507 else if (MATCH_KEY2(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
508 else if (MATCH_KEY2(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
509 else if (MATCH_KEY2(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
510 else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
511 else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
512 else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
514 /* Last 'keyword' must be at the correct location */
518 else if (ptr[0] == kanji_colon[0] && ptr[1] == kanji_colon[1])
521 else if (*ptr == '\0')
522 ; /* nothing to do */
528 /* A noun type keyword didn't end correctly */
529 entry->flag[prev_flg/32] &= ~(1L<< (prev_flg%32));
534 /* Save this auto-picker entry line */
535 entry->name = string_make(ptr);
537 entry->insc = string_make(insc);
543 * A function to delete entry
545 void autopick_free_entry(autopick_type *entry)
547 string_free(entry->name);
548 string_free(entry->insc);
553 * A function for Auto-picker/destroyer
554 * Examine whether the object matches to the entry
556 static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_name)
559 cptr ptr = entry->name;
561 /*** Unidentified ***/
562 if (IS_FLG(FLG_UNIDENTIFIED)
563 && (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
567 if (IS_FLG(FLG_IDENTIFIED) && !object_known_p(o_ptr))
570 /*** *Identified* ***/
571 if (IS_FLG(FLG_STAR_IDENTIFIED) &&
572 (!object_known_p(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
575 /*** Dice boosted (weapon of slaying) ***/
576 if (IS_FLG(FLG_BOOSTED))
578 object_kind *k_ptr = &k_info[o_ptr->k_idx];
580 switch( o_ptr->tval )
586 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
595 /*** Weapons which dd*ds is more than nn ***/
596 if (IS_FLG(FLG_MORE_THAN))
598 if (o_ptr->dd * o_ptr->ds < entry->dice)
602 /*** Weapons whic dd*ds is more than nn ***/
603 if (IS_FLG(FLG_MORE_BONUS))
605 if (!object_known_p(o_ptr)) return FALSE;
609 if (o_ptr->pval < entry->bonus) return FALSE;
613 if (o_ptr->to_h < entry->bonus &&
614 o_ptr->to_d < entry->bonus &&
615 o_ptr->to_a < entry->bonus &&
616 o_ptr->pval < entry->bonus)
621 /*** Worthless items ***/
622 if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
625 /*** Artifact object ***/
626 if (IS_FLG(FLG_ARTIFACT))
628 if (!object_known_p(o_ptr) || (!o_ptr->name1 && !o_ptr->art_name))
635 if (!object_known_p(o_ptr) || !o_ptr->name2)
640 if (IS_FLG(FLG_NAMELESS))
645 case TV_SHOT: case TV_ARROW: case TV_BOLT: case TV_BOW:
646 case TV_DIGGING: case TV_HAFTED: case TV_POLEARM: case TV_SWORD:
647 case TV_BOOTS: case TV_GLOVES: case TV_HELM: case TV_CROWN:
648 case TV_SHIELD: case TV_CLOAK:
649 case TV_SOFT_ARMOR: case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
650 case TV_LITE: case TV_AMULET: case TV_RING: case TV_CARD:
651 if ((!object_known_p(o_ptr) || o_ptr->inscription
652 || o_ptr->name1 || o_ptr->name2 || o_ptr->art_name))
661 /*** Unaware items ***/
662 if (IS_FLG(FLG_UNAWARE) && object_aware_p(o_ptr))
665 /*** Wanted monster's corpse/skeletons ***/
666 if (IS_FLG(FLG_WANTED) &&
667 (o_ptr->tval != TV_CORPSE || !object_is_shoukinkubi(o_ptr)))
670 /*** Unique monster's corpse/skeletons/statues ***/
671 if (IS_FLG(FLG_UNIQUE) &&
672 ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
673 !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
676 /*** Human corpse/skeletons (for Daemon magic) ***/
677 if (IS_FLG(FLG_HUMAN) &&
678 (o_ptr->tval != TV_CORPSE ||
679 !strchr("pht", r_info[o_ptr->pval].d_char)))
682 /*** Unreadable spellbooks ***/
683 if (IS_FLG(FLG_UNREADABLE) &&
684 (o_ptr->tval < TV_LIFE_BOOK ||
685 check_book_realm(o_ptr->tval, o_ptr->sval)))
688 /*** First realm spellbooks ***/
689 if (IS_FLG(FLG_REALM1) &&
690 (REALM1_BOOK != o_ptr->tval ||
691 p_ptr->pclass == CLASS_SORCERER ||
692 p_ptr->pclass == CLASS_RED_MAGE))
695 /*** Second realm spellbooks ***/
696 if (IS_FLG(FLG_REALM2) &&
697 (REALM2_BOOK != o_ptr->tval ||
698 p_ptr->pclass == CLASS_SORCERER ||
699 p_ptr->pclass == CLASS_RED_MAGE))
702 /*** First rank spellbooks ***/
703 if (IS_FLG(FLG_FIRST) &&
704 (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
707 /*** Second rank spellbooks ***/
708 if (IS_FLG(FLG_SECOND) &&
709 (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
712 /*** Third rank spellbooks ***/
713 if (IS_FLG(FLG_THIRD) &&
714 (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
717 /*** Fourth rank spellbooks ***/
718 if (IS_FLG(FLG_FOURTH) &&
719 (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
723 if (IS_FLG(FLG_WEAPONS))
727 case TV_BOW: case TV_HAFTED: case TV_POLEARM:
728 case TV_SWORD: case TV_DIGGING:
730 default: return FALSE;
733 else if (IS_FLG(FLG_ARMORS))
737 case TV_BOOTS: case TV_GLOVES: case TV_CLOAK: case TV_CROWN:
738 case TV_HELM: case TV_SHIELD: case TV_SOFT_ARMOR:
739 case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
741 default: return FALSE;
744 else if (IS_FLG(FLG_MISSILES))
748 case TV_SHOT: case TV_BOLT: case TV_ARROW:
750 default: return FALSE;
753 else if (IS_FLG(FLG_DEVICES))
757 case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
759 default: return FALSE;
762 else if (IS_FLG(FLG_LIGHTS))
764 if (!(o_ptr->tval == TV_LITE))
767 else if (IS_FLG(FLG_JUNKS))
771 case TV_SKELETON: case TV_BOTTLE:
772 case TV_JUNK: case TV_STATUE:
774 default: return FALSE;
777 else if (IS_FLG(FLG_SPELLBOOKS))
779 if (!(o_ptr->tval >= TV_LIFE_BOOK))
782 else if (IS_FLG(FLG_HAFTED))
784 if (!(o_ptr->tval == TV_HAFTED))
787 else if (IS_FLG(FLG_SHIELDS))
789 if (!(o_ptr->tval == TV_SHIELD))
792 else if (IS_FLG(FLG_BOWS))
794 if (!(o_ptr->tval == TV_BOW))
797 else if (IS_FLG(FLG_RINGS))
799 if (!(o_ptr->tval == TV_RING))
802 else if (IS_FLG(FLG_AMULETS))
804 if (!(o_ptr->tval == TV_AMULET))
807 else if (IS_FLG(FLG_SUITS))
809 if (!(o_ptr->tval == TV_DRAG_ARMOR ||
810 o_ptr->tval == TV_HARD_ARMOR ||
811 o_ptr->tval == TV_SOFT_ARMOR))
814 else if (IS_FLG(FLG_CLOAKS))
816 if (!(o_ptr->tval == TV_CLOAK))
819 else if (IS_FLG(FLG_HELMS))
821 if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
824 else if (IS_FLG(FLG_GLOVES))
826 if (!(o_ptr->tval == TV_GLOVES))
829 else if (IS_FLG(FLG_BOOTS))
831 if (!(o_ptr->tval == TV_BOOTS))
835 /* Keyword don't match */
839 if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
844 if (!strstr_j(o_name, ptr)) return FALSE;
846 if (!strstr(o_name, ptr)) return FALSE;
850 /* TRUE when it need not to be 'collecting' */
851 if (!IS_FLG(FLG_COLLECTING)) return TRUE;
853 /* Check if there is a same item */
854 for (j = 0; j < INVEN_PACK; j++)
857 * 'Collecting' means the item must be absorbed
858 * into an inventory slot.
859 * But an item can not be absorbed into itself!
861 if ((&inventory[j] != o_ptr) &&
862 object_similar(&inventory[j], o_ptr))
872 * A function for Auto-picker/destroyer
873 * Examine whether the object matches to the list of keywords or not.
875 int is_autopick(object_type *o_ptr)
878 char o_name[MAX_NLEN];
880 if (o_ptr->tval == TV_GOLD) return -1;
882 object_desc(o_name, o_ptr, FALSE, 3);
884 /* Force to be lower case string */
885 for (i = 0; o_name[i]; i++)
888 if (iskanji(o_name[i]))
892 if (isupper(o_name[i]))
893 o_name[i] = tolower(o_name[i]);
896 for (i=0; i < max_autopick; i++)
898 autopick_type *entry = &autopick_list[i];
900 if (is_autopick_aux(o_ptr, entry, o_name)) return i;
903 /* No matching entry */
909 * Automatically destroy items in this grid.
911 static bool is_opt_confirm_destroy(object_type *o_ptr)
913 if (!destroy_items) return FALSE;
915 /* Known to be worthless? */
917 if (object_value(o_ptr) > 0) return FALSE;
920 if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_DRAG_ARMOR)) return FALSE;
923 if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
927 if (o_ptr->tval == TV_CORPSE
928 && object_is_shoukinkubi(o_ptr)) return FALSE;
932 if (o_ptr->tval == TV_CORPSE) return FALSE;
935 if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
937 if (o_ptr->tval == TV_GOLD) return FALSE;
946 void auto_inscribe_item(int item, int idx)
950 /* Get the item (in the pack) */
951 if (item >= 0) o_ptr = &inventory[item];
953 /* Get the item (on the floor) */
954 else o_ptr = &o_list[0 - item];
956 /* Auto-inscription or Re-inscribe for resistances {%} */
957 if ((idx < 0 || !autopick_list[idx].insc) && !o_ptr->inscription)
960 if (!o_ptr->inscription)
961 o_ptr->inscription = quark_add(autopick_list[idx].insc);
963 if (item > INVEN_PACK)
965 /* Redraw inscription */
966 p_ptr->window |= (PW_EQUIP);
968 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
969 p_ptr->update |= (PU_BONUS);
973 /* Redraw inscription */
974 p_ptr->window |= (PW_INVEN);
980 * Automatically destroy an item if it is to be destroyed
982 bool auto_destroy_item(int item, int autopick_idx)
984 bool destroy = FALSE;
987 /* Don't destroy equipped items */
988 if (item > INVEN_PACK) return FALSE;
990 /* Get the item (in the pack) */
991 if (item >= 0) o_ptr = &inventory[item];
993 /* Get the item (on the floor) */
994 else o_ptr = &o_list[0 - item];
996 /* Easy-Auto-Destroyer */
997 if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
999 /* Protected by auto-picker */
1000 if (autopick_idx >= 0 &&
1001 !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
1006 /* Auto-picker/destroyer */
1007 if (autopick_idx >= 0 &&
1008 (autopick_list[autopick_idx].action & DO_AUTODESTROY))
1012 /* Not to be destroyed */
1013 if (!destroy) return FALSE;
1015 /* Now decided to destroy */
1020 if (!can_player_destroy_object(o_ptr))
1022 char o_name[MAX_NLEN];
1024 /* Describe the object (with {terrible/special}) */
1025 object_desc(o_name, o_ptr, TRUE, 3);
1029 msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
1031 msg_format("You cannot auto-destroy %s.", o_name);
1038 /* Record name of destroyed item */
1039 COPY(&autopick_last_destroyed_object, o_ptr, object_type);
1042 o_ptr->marked |= OM_AUTODESTROY;
1043 p_ptr->notice |= PN_AUTODESTROY;
1050 * Auto-destroy marked item
1052 static void delayed_auto_destroy_aux(int item)
1056 /* Get the item (in the pack) */
1057 if (item >= 0) o_ptr = &inventory[item];
1059 /* Get the item (on the floor) */
1060 else o_ptr = &o_list[0 - item];
1062 if (o_ptr->k_idx && o_ptr->marked & OM_AUTODESTROY)
1064 char o_name[MAX_NLEN];
1066 /* Describe the object (with {terrible/special}) */
1067 object_desc(o_name, o_ptr, TRUE, 3);
1069 /* Eliminate the item (from the pack) */
1072 inven_item_increase(item, -(o_ptr->number));
1073 inven_item_optimize(item);
1076 /* Eliminate the item (from the floor) */
1079 delete_object_idx(0 - item);
1082 /* Print a message */
1084 msg_format("%s¤ò¼«Æ°Ç˲õ¤·¤Þ¤¹¡£", o_name);
1086 msg_format("Auto-destroying %s.", o_name);
1093 * Auto-destroy marked item in inventry and on floor
1095 void delayed_auto_destroy(void)
1100 * Scan inventry in reverse order to prevent
1101 * skipping after inven_item_optimize()
1103 for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
1104 delayed_auto_destroy_aux(item);
1106 /* Scan the pile of objects */
1107 item = cave[py][px].o_idx;
1110 int next = o_list[item].next_o_idx;
1111 delayed_auto_destroy_aux(-item);
1118 * Automatically pickup/destroy items in this grid.
1120 void auto_pickup_items(cave_type *c_ptr)
1122 s16b this_o_idx, next_o_idx = 0;
1124 /* Scan the pile of objects */
1125 for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1129 /* Acquire object */
1130 object_type *o_ptr = &o_list[this_o_idx];
1132 /* Acquire next object */
1133 next_o_idx = o_ptr->next_o_idx;
1135 idx = is_autopick(o_ptr);
1137 /* Item index for floor -1,-2,-3,... */
1138 auto_inscribe_item((-this_o_idx), idx);
1141 (autopick_list[idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK)))
1145 if (!inven_carry_okay(o_ptr))
1147 char o_name[MAX_NLEN];
1149 /* Describe the object */
1150 object_desc(o_name, o_ptr, TRUE, 3);
1154 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
1156 msg_format("You have no room for %s.", o_name);
1158 /* Hack - remember that the item has given a message here. */
1159 o_ptr->marked |= OM_NOMSG;
1163 else if (autopick_list[idx].action & DO_QUERY_AUTOPICK)
1165 char out_val[MAX_NLEN+20];
1166 char o_name[MAX_NLEN];
1168 if (o_ptr->marked & OM_NO_QUERY)
1170 /* Already answered as 'No' */
1174 /* Describe the object */
1175 object_desc(o_name, o_ptr, TRUE, 3);
1178 sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
1180 sprintf(out_val, "Pick up %s? ", o_name);
1183 if (!get_check(out_val))
1185 /* Hack - remember that the item has given a message here. */
1186 o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
1191 py_pickup_aux(this_o_idx);
1198 * When always_pickup is 'yes', we disable
1199 * auto-destroyer from autopick function, and do only
1200 * easy-auto-destroyer.
1204 if (auto_destroy_item((-this_o_idx), idx))
1212 * Describe which kind of object is Auto-picked/destroyed
1214 static void describe_autopick(char *buff, autopick_type *entry)
1216 cptr str = entry->name;
1217 byte act = entry->action;
1218 cptr insc = entry->insc;
1224 cptr before_str[100], body_str;
1227 body_str = "¥¢¥¤¥Æ¥à";
1229 /*** Collecting items ***/
1230 /*** Which can be absorbed into a slot as a bundle ***/
1231 if (IS_FLG(FLG_COLLECTING))
1232 before_str[before_n++] = "¼ý½¸Ãæ¤Ç´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¹¥í¥Ã¥È¤Ë¤Þ¤È¤á¤é¤ì¤ë";
1234 /*** Unidentified ***/
1235 if (IS_FLG(FLG_UNIDENTIFIED))
1236 before_str[before_n++] = "̤´ÕÄê¤Î";
1238 /*** Identified ***/
1239 if (IS_FLG(FLG_IDENTIFIED))
1240 before_str[before_n++] = "´ÕÄêºÑ¤ß¤Î";
1242 /*** *Identified* ***/
1243 if (IS_FLG(FLG_STAR_IDENTIFIED))
1244 before_str[before_n++] = "´°Á´¤Ë´ÕÄêºÑ¤ß¤Î";
1246 /*** Dice boosted (weapon of slaying) ***/
1247 if (IS_FLG(FLG_BOOSTED))
1249 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤¬Ä̾ï¤è¤êÂ礤¤";
1253 /*** Weapons whose dd*ds is more than nn ***/
1254 if (IS_FLG(FLG_MORE_THAN))
1256 static char more_than_desc_str[] = "___";
1257 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
1260 sprintf(more_than_desc_str,"%d", entry->dice);
1261 before_str[before_n++] = more_than_desc_str;
1262 before_str[before_n++] = "°Ê¾å¤Î";
1265 /*** Items whose magical bonus is more than nn ***/
1266 if (IS_FLG(FLG_MORE_BONUS))
1268 static char more_bonus_desc_str[] = "___";
1269 before_str[before_n++] = "½¤ÀµÃͤ¬(+";
1271 sprintf(more_bonus_desc_str,"%d", entry->bonus);
1272 before_str[before_n++] = more_bonus_desc_str;
1273 before_str[before_n++] = ")°Ê¾å¤Î";
1276 /*** Worthless items ***/
1277 if (IS_FLG(FLG_WORTHLESS))
1278 before_str[before_n++] = "Ź¤Ç̵²ÁÃͤÈȽÄꤵ¤ì¤ë";
1281 if (IS_FLG(FLG_ARTIFACT))
1283 before_str[before_n++] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î";
1288 if (IS_FLG(FLG_EGO))
1290 before_str[before_n++] = "¥¨¥´¥¢¥¤¥Æ¥à¤Î";
1295 if (IS_FLG(FLG_NAMELESS))
1297 before_str[before_n++] = "¥¨¥´¤Ç¤â¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ç¤â¤Ê¤¤";
1301 /*** Unaware items ***/
1302 if (IS_FLG(FLG_UNAWARE))
1303 before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
1305 /*** Wanted monster's corpse/skeletons ***/
1306 if (IS_FLG(FLG_WANTED))
1308 before_str[before_n++] = "¥Ï¥ó¥¿¡¼»ö̳½ê¤Ç¾Þ¶â¼ó¤È¤µ¤ì¤Æ¤¤¤ë";
1309 body_str = "»àÂΤä¹ü";
1312 /*** Human corpse/skeletons (for Daemon magic) ***/
1313 if (IS_FLG(FLG_HUMAN))
1315 before_str[before_n++] = "°ËâËâË¡¤Ç»È¤¦¤¿¤á¤Î¿Í´Ö¤ä¥Ò¥å¡¼¥Þ¥Î¥¤¥É¤Î";
1316 body_str = "»àÂΤä¹ü";
1319 /*** Unique monster's corpse/skeletons/statues ***/
1320 if (IS_FLG(FLG_UNIQUE))
1322 before_str[before_n++] = "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î";
1323 body_str = "»àÂΤä¹ü";
1326 /*** Unreadable spellbooks ***/
1327 if (IS_FLG(FLG_UNREADABLE))
1329 before_str[before_n++] = "¤¢¤Ê¤¿¤¬Æɤá¤Ê¤¤Îΰè¤Î";
1330 body_str = "ËâË¡½ñ";
1333 /*** First realm spellbooks ***/
1334 if (IS_FLG(FLG_REALM1))
1336 before_str[before_n++] = "Âè°ìÎΰè¤Î";
1337 body_str = "ËâË¡½ñ";
1340 /*** Second realm spellbooks ***/
1341 if (IS_FLG(FLG_REALM2))
1343 before_str[before_n++] = "ÂèÆóÎΰè¤Î";
1344 body_str = "ËâË¡½ñ";
1347 /*** First rank spellbooks ***/
1348 if (IS_FLG(FLG_FIRST))
1350 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î1ºýÌܤÎ";
1351 body_str = "ËâË¡½ñ";
1354 /*** Second rank spellbooks ***/
1355 if (IS_FLG(FLG_SECOND))
1357 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î2ºýÌܤÎ";
1358 body_str = "ËâË¡½ñ";
1361 /*** Third rank spellbooks ***/
1362 if (IS_FLG(FLG_THIRD))
1364 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î3ºýÌܤÎ";
1365 body_str = "ËâË¡½ñ";
1368 /*** Fourth rank spellbooks ***/
1369 if (IS_FLG(FLG_FOURTH))
1371 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î4ºýÌܤÎ";
1372 body_str = "ËâË¡½ñ";
1376 if (IS_FLG(FLG_ITEMS))
1377 ; /* Nothing to do */
1378 else if (IS_FLG(FLG_WEAPONS))
1380 else if (IS_FLG(FLG_ARMORS))
1382 else if (IS_FLG(FLG_MISSILES))
1383 body_str = "ÃƤäÌð¤ä¥¯¥í¥¹¥Ü¥¦¤ÎÌð";
1384 else if (IS_FLG(FLG_DEVICES))
1385 body_str = "´¬Êª¤äËâË¡ËÀ¤ä¾ó¤ä¥í¥Ã¥É";
1386 else if (IS_FLG(FLG_LIGHTS))
1387 body_str = "¸÷¸»ÍѤΥ¢¥¤¥Æ¥à";
1388 else if (IS_FLG(FLG_JUNKS))
1389 body_str = "Àޤ줿ËÀÅù¤Î¥¬¥é¥¯¥¿";
1390 else if (IS_FLG(FLG_SPELLBOOKS))
1391 body_str = "ËâË¡½ñ";
1392 else if (IS_FLG(FLG_HAFTED))
1394 else if (IS_FLG(FLG_SHIELDS))
1396 else if (IS_FLG(FLG_BOWS))
1397 body_str = "¥¹¥ê¥ó¥°¤äµÝ¤ä¥¯¥í¥¹¥Ü¥¦";
1398 else if (IS_FLG(FLG_RINGS))
1400 else if (IS_FLG(FLG_AMULETS))
1401 body_str = "¥¢¥ß¥å¥ì¥Ã¥È";
1402 else if (IS_FLG(FLG_SUITS))
1404 else if (IS_FLG(FLG_CLOAKS))
1405 body_str = "¥¯¥í¡¼¥¯";
1406 else if (IS_FLG(FLG_HELMS))
1407 body_str = "¥Ø¥ë¥á¥Ã¥È¤ä´§";
1408 else if (IS_FLG(FLG_GLOVES))
1410 else if (IS_FLG(FLG_BOOTS))
1411 body_str = "¥Ö¡¼¥Ä";
1415 strcat(buff, "Á´¤Æ¤Î");
1416 else for (i = 0; i < before_n && before_str[i]; i++)
1417 strcat(buff, before_str[i]);
1419 strcat(buff, body_str);
1429 strcat(buff, "¤Ç¡¢Ì¾Á°¤¬¡Ö");
1430 strncat(buff, str, 80);
1432 strcat(buff, "¡×¤Ç»Ï¤Þ¤ë¤â¤Î");
1434 strcat(buff, "¡×¤ò´Þ¤à¤â¤Î");
1439 strncat(buff, format("¤Ë¡Ö%s¡×", insc), 80);
1441 if (strstr(insc, "%%all"))
1442 strcat(buff, "(%%all¤ÏÁ´Ç½ÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
1443 else if (strstr(insc, "%all"))
1444 strcat(buff, "(%all¤ÏÁ´Ç½ÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
1445 else if (strstr(insc, "%%"))
1446 strcat(buff, "(%%¤ÏÄɲÃǽÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
1447 else if (strstr(insc, "%"))
1448 strcat(buff, "(%¤ÏÄɲÃǽÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
1450 strcat(buff, "¤È¹ï¤ó¤Ç");
1455 if (act & DONT_AUTOPICK)
1456 strcat(buff, "ÊüÃÖ¤¹¤ë¡£");
1457 else if (act & DO_AUTODESTROY)
1458 strcat(buff, "Ç˲õ¤¹¤ë¡£");
1459 else if (act & DO_QUERY_AUTOPICK)
1460 strcat(buff, "³Îǧ¤Î¸å¤Ë½¦¤¦¡£");
1462 strcat(buff, "½¦¤¦¡£");
1464 if (act & DO_DISPLAY)
1466 if (act & DONT_AUTOPICK)
1467 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'N'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
1468 else if (act & DO_AUTODESTROY)
1469 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'K'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
1471 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'M'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
1474 strcat(buff, "Á´ÂΥޥåפˤÏɽ¼¨¤·¤Ê¤¤");
1478 cptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
1479 int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
1483 /*** Collecting items ***/
1484 /*** Which can be absorbed into a slot as a bundle ***/
1485 if (IS_FLG(FLG_COLLECTING))
1486 which_str[which_n++] = "can be absorbed into an existing inventory slot";
1488 /*** Unidentified ***/
1489 if (IS_FLG(FLG_UNIDENTIFIED))
1490 before_str[before_n++] = "unidentified";
1492 /*** Identified ***/
1493 if (IS_FLG(FLG_IDENTIFIED))
1494 before_str[before_n++] = "identified";
1496 /*** *Identified* ***/
1497 if (IS_FLG(FLG_STAR_IDENTIFIED))
1498 before_str[before_n++] = "fully identified";
1500 /*** Worthless items ***/
1501 if (IS_FLG(FLG_WORTHLESS))
1503 before_str[before_n++] = "worthless";
1504 which_str[which_n++] = "can not be sold at stores";
1508 if (IS_FLG(FLG_ARTIFACT))
1510 before_str[before_n++] = "artifact";
1514 if (IS_FLG(FLG_EGO))
1516 before_str[before_n++] = "ego";
1520 if (IS_FLG(FLG_NAMELESS))
1522 body_str = "equipment";
1523 which_str[which_n++] = "is neither ego-item nor artifact";
1526 /*** Unaware items ***/
1527 if (IS_FLG(FLG_UNAWARE))
1529 before_str[before_n++] = "unidentified";
1530 whose_str[whose_n++] = "basic abilities are not known";
1533 /*** Dice boosted (weapon of slaying) ***/
1534 if (IS_FLG(FLG_BOOSTED))
1536 body_str = "weapons";
1537 whose_str[whose_n++] = "damage dice is bigger than normal";
1540 /*** Weapons whose dd*ds is more than nn ***/
1541 if (IS_FLG(FLG_MORE_THAN))
1543 static char more_than_desc_str[] =
1544 "maximum damage from dice is bigger than __";
1545 body_str = "weapons";
1547 sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
1549 whose_str[whose_n++] = more_than_desc_str;
1552 /*** Items whose magical bonus is more than nn ***/
1553 if (IS_FLG(FLG_MORE_BONUS))
1555 static char more_bonus_desc_str[] =
1556 "magical bonus is bigger than (+__)";
1558 sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
1559 "%d)", entry->bonus);
1560 whose_str[whose_n++] = more_bonus_desc_str;
1563 /*** Wanted monster's corpse/skeletons ***/
1564 if (IS_FLG(FLG_WANTED))
1566 body_str = "corpse or skeletons";
1567 which_str[which_n++] = "is wanted at the Hunter's Office";
1570 /*** Human corpse/skeletons (for Daemon magic) ***/
1571 if (IS_FLG(FLG_HUMAN))
1573 before_str[before_n++] = "humanoid";
1574 body_str = "corpse or skeletons";
1575 which_str[which_n++] = "can be used for Daemon magic";
1578 /*** Unique monster's corpse/skeletons/statues ***/
1579 if (IS_FLG(FLG_UNIQUE))
1581 before_str[before_n++] = "unique monster's";
1582 body_str = "corpse or skeletons";
1585 /*** Unreadable spellbooks ***/
1586 if (IS_FLG(FLG_UNREADABLE))
1588 body_str = "spellbooks";
1589 after_str[after_n++] = "of different realms from yours";
1592 /*** First realm spellbooks ***/
1593 if (IS_FLG(FLG_REALM1))
1595 body_str = "spellbooks";
1596 after_str[after_n++] = "of your first realm";
1599 /*** Second realm spellbooks ***/
1600 if (IS_FLG(FLG_REALM2))
1602 body_str = "spellbooks";
1603 after_str[after_n++] = "of your second realm";
1606 /*** First rank spellbooks ***/
1607 if (IS_FLG(FLG_FIRST))
1609 before_str[before_n++] = "first one of four";
1610 body_str = "spellbooks";
1613 /*** Second rank spellbooks ***/
1614 if (IS_FLG(FLG_SECOND))
1616 before_str[before_n++] = "second one of four";
1617 body_str = "spellbooks";
1620 /*** Third rank spellbooks ***/
1621 if (IS_FLG(FLG_THIRD))
1623 before_str[before_n++] = "third one of four";
1624 body_str = "spellbooks";
1627 /*** Fourth rank spellbooks ***/
1628 if (IS_FLG(FLG_FOURTH))
1630 before_str[before_n++] = "fourth one of four";
1631 body_str = "spellbooks";
1635 if (IS_FLG(FLG_ITEMS))
1636 ; /* Nothing to do */
1637 else if (IS_FLG(FLG_WEAPONS))
1638 body_str = "weapons";
1639 else if (IS_FLG(FLG_ARMORS))
1640 body_str = "armors";
1641 else if (IS_FLG(FLG_MISSILES))
1642 body_str = "shots, arrows or crossbow bolts";
1643 else if (IS_FLG(FLG_DEVICES))
1644 body_str = "scrolls, wands, staves or rods";
1645 else if (IS_FLG(FLG_LIGHTS))
1646 body_str = "light sources";
1647 else if (IS_FLG(FLG_JUNKS))
1648 body_str = "junk such as broken sticks";
1649 else if (IS_FLG(FLG_SPELLBOOKS))
1650 body_str = "spellbooks";
1651 else if (IS_FLG(FLG_HAFTED))
1652 body_str = "hafted weapons";
1653 else if (IS_FLG(FLG_SHIELDS))
1654 body_str = "shields";
1655 else if (IS_FLG(FLG_BOWS))
1656 body_str = "slings, bows or crossbows";
1657 else if (IS_FLG(FLG_RINGS))
1659 else if (IS_FLG(FLG_AMULETS))
1660 body_str = "amulets";
1661 else if (IS_FLG(FLG_SUITS))
1662 body_str = "body armors";
1663 else if (IS_FLG(FLG_CLOAKS))
1664 body_str = "cloaks";
1665 else if (IS_FLG(FLG_HELMS))
1666 body_str = "helms or crowns";
1667 else if (IS_FLG(FLG_GLOVES))
1668 body_str = "gloves";
1669 else if (IS_FLG(FLG_BOOTS))
1672 /* Prepare a string for item name */
1679 whose_str[whose_n++] = "name is beginning with \"";
1682 which_str[which_n++] = "have \"";
1686 /* Describe action flag */
1687 if (act & DONT_AUTOPICK)
1688 strcpy(buff, "Leave on floor ");
1689 else if (act & DO_AUTODESTROY)
1690 strcpy(buff, "Destroy ");
1691 else if (act & DO_QUERY_AUTOPICK)
1692 strcpy(buff, "Ask to pick up ");
1694 strcpy(buff, "Pickup ");
1696 /* Auto-insctiption */
1699 strncat(buff, format("and inscribe \"%s\"", insc), 80);
1701 if (strstr(insc, "%all"))
1702 strcat(buff, ", replacing %all with code string representing all abilities,");
1703 else if (strstr(insc, "%"))
1704 strcat(buff, ", replacing % with code string representing extra random abilities,");
1706 strcat(buff, " on ");
1711 strcat(buff, "all ");
1712 else for (i = 0; i < before_n && before_str[i]; i++)
1714 strcat(buff, before_str[i]);
1719 strcat(buff, body_str);
1722 for (i = 0; i < after_n && after_str[i]; i++)
1725 strcat(buff, after_str[i]);
1729 for (i = 0; i < whose_n && whose_str[i]; i++)
1732 strcat(buff, " whose ");
1734 strcat(buff, ", and ");
1736 strcat(buff, whose_str[i]);
1739 /* Item name ; whose name is beginning with "str" */
1746 /* whose ..., and which .... */
1747 if (whose_n && which_n)
1748 strcat(buff, ", and ");
1751 for (i = 0; i < which_n && which_str[i]; i++)
1754 strcat(buff, " which ");
1756 strcat(buff, ", and ");
1758 strcat(buff, which_str[i]);
1761 /* Item name ; which have "str" as part of its name */
1764 strncat(buff, str, 80);
1765 strcat(buff, "\" as part of its name");
1769 /* Describe whether it will be displayed on the full map or not */
1770 if (act & DO_DISPLAY)
1772 if (act & DONT_AUTOPICK)
1773 strcat(buff, " Display these items when you press the N key in the full 'M'ap.");
1774 else if (act & DO_AUTODESTROY)
1775 strcat(buff, " Display these items when you press the K key in the full 'M'ap.");
1777 strcat(buff, " Display these items when you press the M key in the full 'M'ap.");
1780 strcat(buff, " Not displayed in the full map.");
1786 #define MAX_LINES 3000
1789 * Read whole lines of a file to memory
1791 static cptr *read_text_lines(cptr filename, bool user)
1793 cptr *lines_list = NULL;
1801 /* Hack -- drop permissions */
1803 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
1807 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
1811 fff = my_fopen(buf, "r");
1815 /* Allocate list of pointers */
1816 C_MAKE(lines_list, MAX_LINES, cptr);
1819 while (0 == my_fgets(fff, buf, sizeof(buf)))
1821 lines_list[lines++] = string_make(buf);
1822 if (lines >= MAX_LINES - 1) break;
1825 lines_list[0] = string_make("");
1833 if (!fff) return NULL;
1838 #define PT_DEFAULT 0
1839 #define PT_WITH_PNAME 1
1841 static cptr *read_pickpref_text_lines(int *filename_mode_p)
1847 sprintf(buf, "picktype-%s.prf", player_name);
1849 sprintf(buf, "pickpref-%s.prf", player_name);
1851 lines_list = read_text_lines(buf, TRUE);
1856 lines_list = read_text_lines("picktype.prf", TRUE);
1858 lines_list = read_text_lines("pickpref.prf", TRUE);
1860 *filename_mode_p = PT_DEFAULT;
1866 lines_list = read_text_lines("picktype.prf", FALSE);
1868 lines_list = read_text_lines("pickpref.prf", FALSE);
1870 *filename_mode_p = PT_WITH_PNAME;
1875 /* Allocate list of pointers */
1876 C_MAKE(lines_list, MAX_LINES, cptr);
1877 lines_list[0] = string_make("");
1878 *filename_mode_p = PT_WITH_PNAME;
1884 * Write whole lines of memory to a file.
1886 static bool write_text_lines(cptr filename, cptr *lines_list)
1893 /* Hack -- drop permissions */
1896 /* Build the filename */
1897 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
1900 fff = my_fopen(buf, "w");
1903 for (lines = 0; lines_list[lines]; lines++)
1904 my_fputs(fff, lines_list[lines], 1024);
1912 if (!fff) return FALSE;
1918 * Free memory of lines_list.
1920 static void free_text_lines(cptr *lines_list)
1924 for (lines = 0; lines_list[lines]; lines++)
1925 string_free(lines_list[lines]);
1927 /* free list of pointers */
1928 C_FREE((char **)lines_list, MAX_LINES, char *);
1933 * Delete or insert string
1935 static void toggle_string(cptr *lines_list, int flg, int y)
1937 autopick_type an_entry, *entry = &an_entry;
1939 if (!autopick_new_entry(entry, lines_list[y]))
1942 string_free(lines_list[y]);
1948 lines_list[y] = autopick_line_from_entry_kill(entry);
1952 * Insert return code and split the line
1954 static bool insert_return_code(cptr *lines_list, int cx, int cy)
1956 char buf[MAX_LINELEN];
1959 for (k = 0; lines_list[k]; k++)
1960 /* count number of lines */ ;
1962 if (k >= MAX_LINES - 2) return FALSE;
1965 /* Move down lines */
1967 lines_list[k+1] = lines_list[k];
1969 /* Split current line */
1970 for (i = j = 0; lines_list[cy][i] && i < cx; i++)
1973 if (iskanji(lines_list[cy][i]))
1974 buf[j++] = lines_list[cy][i++];
1976 buf[j++] = lines_list[cy][i];
1979 lines_list[cy+1] = string_make(&lines_list[cy][i]);
1980 string_free(lines_list[cy]);
1981 lines_list[cy] = string_make(buf);
1987 * Get auto-picker entry from o_ptr.
1989 void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
1991 char o_name[MAX_NLEN];
1992 object_desc(o_name, o_ptr, FALSE, 0);
1994 entry->name = string_make(o_name);
1995 entry->insc = string_make(quark_str(o_ptr->inscription));
1996 entry->action = DO_AUTOPICK | DO_DISPLAY;
1997 entry->flag[0] = entry->flag[1] = 0L;
2000 if (!object_aware_p(o_ptr))
2001 ADD_FLG(FLG_UNAWARE);
2002 if (object_value(o_ptr) <= 0)
2003 ADD_FLG(FLG_WORTHLESS);
2005 if (object_known_p(o_ptr))
2009 else if (o_ptr->name1 || o_ptr->art_name)
2010 ADD_FLG(FLG_ARTIFACT);
2016 case TV_HAFTED: case TV_POLEARM: case TV_SWORD: case TV_DIGGING:
2017 k_ptr = &k_info[o_ptr->k_idx];
2018 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
2019 ADD_FLG(FLG_BOOSTED);
2022 if (o_ptr->tval == TV_CORPSE && object_is_shoukinkubi(o_ptr))
2024 REM_FLG(FLG_WORTHLESS);
2025 ADD_FLG(FLG_WANTED);
2028 if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
2029 && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
2031 REM_FLG(FLG_WORTHLESS);
2032 ADD_FLG(FLG_UNIQUE);
2035 if (o_ptr->tval == TV_CORPSE && strchr("pht", r_info[o_ptr->pval].d_char))
2037 REM_FLG(FLG_WORTHLESS);
2041 if (o_ptr->tval >= TV_LIFE_BOOK &&
2042 !check_book_realm(o_ptr->tval, o_ptr->sval))
2043 ADD_FLG(FLG_UNREADABLE);
2045 if (REALM1_BOOK == o_ptr->tval &&
2046 p_ptr->pclass != CLASS_SORCERER &&
2047 p_ptr->pclass != CLASS_RED_MAGE)
2048 ADD_FLG(FLG_REALM1);
2050 if (REALM2_BOOK == o_ptr->tval &&
2051 p_ptr->pclass != CLASS_SORCERER &&
2052 p_ptr->pclass != CLASS_RED_MAGE)
2053 ADD_FLG(FLG_REALM2);
2055 if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
2057 if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
2058 ADD_FLG(FLG_SECOND);
2059 if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
2061 if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
2062 ADD_FLG(FLG_FOURTH);
2064 if (o_ptr->tval == TV_SHOT || o_ptr->tval == TV_BOLT
2065 || o_ptr->tval == TV_ARROW)
2066 ADD_FLG(FLG_MISSILES);
2067 else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
2068 || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
2069 ADD_FLG(FLG_DEVICES);
2070 else if (o_ptr->tval == TV_LITE)
2071 ADD_FLG(FLG_LIGHTS);
2072 else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
2073 || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
2075 else if (o_ptr->tval >= TV_LIFE_BOOK)
2076 ADD_FLG(FLG_SPELLBOOKS);
2077 else if (o_ptr->tval == TV_HAFTED)
2078 ADD_FLG(FLG_HAFTED);
2079 else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
2080 || o_ptr->tval == TV_DIGGING)
2081 ADD_FLG(FLG_WEAPONS);
2082 else if (o_ptr->tval == TV_SHIELD)
2083 ADD_FLG(FLG_SHIELDS);
2084 else if (o_ptr->tval == TV_BOW)
2086 else if (o_ptr->tval == TV_RING)
2088 else if (o_ptr->tval == TV_AMULET)
2089 ADD_FLG(FLG_AMULETS);
2090 else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
2091 o_ptr->tval == TV_SOFT_ARMOR)
2093 else if (o_ptr->tval == TV_CLOAK)
2094 ADD_FLG(FLG_CLOAKS);
2095 else if (o_ptr->tval == TV_HELM)
2097 else if (o_ptr->tval == TV_GLOVES)
2098 ADD_FLG(FLG_GLOVES);
2099 else if (o_ptr->tval == TV_BOOTS)
2107 * Choose an item and get auto-picker entry from it.
2109 static object_type *choose_object(cptr q, cptr s)
2113 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP))) return NULL;
2115 /* Get the item (in the pack) */
2116 if (item >= 0) return &inventory[item];
2118 /* Get the item (on the floor) */
2119 else return &o_list[0 - item];
2124 * Choose an item and get auto-picker entry from it.
2126 static bool entry_from_choosed_object(autopick_type *entry)
2133 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÅÐÏ¿¤·¤Þ¤¹¤«? ";
2134 s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
2136 q = "Entry which item? ";
2137 s = "You have nothing to entry.";
2139 o_ptr = choose_object(q, s);
2140 if (!o_ptr) return FALSE;
2142 autopick_entry_from_object(entry, o_ptr);
2148 * Choose an item or string for search
2150 static bool get_string_for_search(object_type **o_handle, cptr *search_strp)
2154 char buf[MAX_NLEN+20];
2157 int k_flag[MAX_NLEN+20];
2158 char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª): ";
2160 char prompt[] = "Search key(^I:inven ^L:destroyed): ";
2162 int col = sizeof(prompt) - 1;
2164 if (*search_strp) strcpy(buf, *search_strp);
2167 /* Display prompt */
2170 /* Display the default answer */
2171 Term_erase(col, 0, 255);
2172 Term_putstr(col, 0, -1, TERM_YELLOW, buf);
2181 Term_gotoxy(col + pos, 0);
2183 /* Do not process macros except special keys */
2184 inkey_special = TRUE;
2189 /* Analyze the key */
2198 if (!pos && *o_handle) return TRUE;
2199 string_free(*search_strp);
2200 *search_strp = string_make(buf);
2207 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò¸¡º÷¤·¤Þ¤¹¤«? ";
2208 s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
2210 q = "Entry which item? ";
2211 s = "You have nothing to entry.";
2213 o_ptr = choose_object(q, s);
2214 if (!o_ptr) return FALSE;
2218 string_free(*search_strp);
2219 object_desc(buf, *o_handle, FALSE, 3);
2220 *search_strp = string_make(format("<%s>", buf));
2224 if (!autopick_last_destroyed_object.k_idx) break;
2225 *o_handle = &autopick_last_destroyed_object;
2227 string_free(*search_strp);
2228 object_desc(buf, *o_handle, FALSE, 3);
2229 *search_strp = string_make(format("<%s>", buf));
2238 if (k_flag[pos]) pos--;
2253 if (pos + 1 < MAX_NLEN)
2261 else if (pos < MAX_NLEN && isprint(i))
2268 if (pos < MAX_NLEN && isprint(i)) buf[pos++] = i;
2277 /* Update the entry */
2278 Term_erase(col, 0, 255);
2279 Term_putstr(col, 0, -1, TERM_WHITE, buf);
2287 * Search next line matches for o_ptr
2289 static bool search_for_object(cptr *lines_list, object_type *o_ptr, int *cxp, int *cyp, bool forward)
2292 autopick_type an_entry, *entry = &an_entry;
2293 char o_name[MAX_NLEN];
2295 object_desc(o_name, o_ptr, FALSE, 3);
2297 /* Force to be lower case string */
2298 for (i = 0; o_name[i]; i++)
2301 if (iskanji(o_name[i]))
2305 if (isupper(o_name[i]))
2306 o_name[i] = tolower(o_name[i]);
2315 if (!lines_list[++i]) break;
2322 if (!autopick_new_entry(entry, lines_list[i])) continue;
2324 if (is_autopick_aux(o_ptr, entry, o_name))
2337 * Search next line matches to the string
2339 static bool search_for_string(cptr *lines_list, cptr search_str, int *cxp, int *cyp, bool forward)
2349 if (!lines_list[++i]) break;
2356 pos = strstr_j(lines_list[i], search_str);
2358 pos = strstr(lines_list[i], search_str);
2362 *cxp = (int)(pos - lines_list[i]);
2373 * Initialize auto-picker preference
2375 void init_autopicker(void)
2377 static const char easy_autopick_inscription[] = "(:=g";
2378 autopick_type entry;
2381 /* Clear old entries */
2382 for( i = 0; i < max_autopick; i++)
2383 autopick_free_entry(&autopick_list[i]);
2387 /* There is always one entry "=g" */
2388 autopick_new_entry(&entry, easy_autopick_inscription);
2389 autopick_list[max_autopick++] = entry;
2395 * Process line for auto picker/destroyer.
2397 errr process_pickpref_file_line(char *buf)
2399 autopick_type entry;
2402 if (max_autopick == MAX_AUTOPICK)
2405 /* Nuke illegal char */
2406 for(i = 0; buf[i]; i++)
2409 if (iskanji(buf[i]))
2415 if (isspace(buf[i]) && buf[i] != ' ')
2420 if (!autopick_new_entry(&entry, buf)) return 0;
2422 /* Already has the same entry? */
2423 for(i = 0; i < max_autopick; i++)
2424 if(!strcmp(entry.name, autopick_list[i].name)
2425 && entry.flag[0] == autopick_list[i].flag[0]
2426 && entry.flag[1] == autopick_list[i].flag[1]
2427 && entry.dice == autopick_list[i].dice
2428 && entry.bonus == autopick_list[i].bonus) return 0;
2430 autopick_list[max_autopick++] = entry;
2436 * Get a trigger key and insert ASCII string for the trigger
2438 static bool insert_macro_line(cptr *lines_list, int cy)
2447 /* Do not process macros */
2453 /* Read the pattern */
2459 /* Do not process macros */
2462 /* Do not wait for keys */
2465 /* Attempt to read a key */
2475 /* Convert the trigger */
2476 ascii_to_text(tmp, buf);
2479 if(!tmp[0]) return FALSE;
2481 /* Insert preference string */
2482 insert_return_code(lines_list, 0, cy);
2483 string_free(lines_list[cy]);
2484 lines_list[cy] = string_make(format("P:%s", tmp));
2486 /* Insert blank action preference line */
2487 insert_return_code(lines_list, 0, cy);
2488 string_free(lines_list[cy]);
2489 lines_list[cy] = string_make("A:");
2496 * Get a command key and insert ASCII string for the key
2498 static bool insert_keymap_line(cptr *lines_list, int cy)
2505 if (rogue_like_commands)
2507 mode = KEYMAP_MODE_ROGUE;
2513 mode = KEYMAP_MODE_ORIG;
2526 /* Convert the trigger */
2527 ascii_to_text(tmp, buf);
2530 if(!tmp[0]) return FALSE;
2532 /* Insert preference string */
2533 insert_return_code(lines_list, 0, cy);
2534 string_free(lines_list[cy]);
2535 lines_list[cy] = string_make(format("C:%d:%s", mode, tmp));
2537 /* Insert blank action preference line */
2538 insert_return_code(lines_list, 0, cy);
2539 string_free(lines_list[cy]);
2540 lines_list[cy] = string_make("A:");
2547 * Description of control commands
2552 static cptr ctrl_command_desc[] =
2555 #define LAST_DESTROYED 6
2556 "^P ^N ^B ^F ¾å²¼º¸±¦¤Ë°ÜÆ°",
2557 "^A ^E ¹Ô¤ÎÀèƬ¡¢½ªÃ¼",
2558 "^Q ÆþÎÏ/¥³¥Þ¥ó¥É¥â¡¼¥ÉÀÚ¤êÂؤ¨",
2559 "^R Êѹ¹¤òÁ´¤Æ¼è¤ê¾Ã¤·¤Æ¸µ¤ËÌ᤹",
2560 "------------------------------------",
2561 "^I »ý¤Áʪ/ÁõÈ÷¤«¤éÁªÂò",
2563 "^K ¥«¡¼¥½¥ë¤«¤é½ªÃ¼¤Þ¤Çºï½ü",
2564 "^Y ºï½ü(^K)¤·¤¿¹Ô¤òÁÞÆþ",
2565 "^C ¼ï²¡¢¿¦¶È¤Î¾ò·ï¼°¤òÁÞÆþ",
2566 "------------------------------------",
2567 "^S Êѹ¹ (!Ç˲õ/~ÊüÃÖ/½¦¤¦)",
2568 "^G \"(\" Á´ÂΥޥåפÇɽ¼¨¤·¤Ê¤¤",
2569 "^O \"#\" ¼«Æ°¹ï¤ß",
2570 "------------------------------------",
2571 "^U ̤´ÕÄê/̤ȽÌÀ/´ÕÄê/*´ÕÄê*",
2573 "^X ̵ÌÃ/¥¨¥´/¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È",
2577 #define LAST_DESTROYED 6
2578 "^P ^N ^B ^F Move Cursor",
2579 "^A ^E Beginning and End of Line",
2580 "^Q Toggle Insert/Command mode",
2581 "^R Revert to Original File",
2582 "------------------------------------",
2583 "^I Object in Inventry/Equipment",
2585 "^K Kill Rest of Line",
2586 "^Y Insert killed(^K) text",
2587 "^C Insert conditional expression",
2588 "------------------------------------",
2589 "^S Toggle(!Destroy/~Leave/Pick)",
2590 "^G \"(\" No display in the 'M'ap",
2591 "^O \"#\" Auto-Inscribe",
2592 "------------------------------------",
2593 "^U Toggle 'identified' state",
2595 "^X Toggle nameless/ego/artifact",
2596 "^Z \"collecting\"",
2602 #define MAX_YANK MAX_LINELEN
2603 #define DIRTY_ALL 0x01
2604 #define DIRTY_COMMAND 0x02
2605 #define DIRTY_MODE 0x04
2606 #define DIRTY_SCREEN 0x08
2607 #define DIRTY_NOT_FOUND 0x10
2608 #define DIRTY_NO_SEARCH 0x20
2611 * In-game editor of Object Auto-picker/Destoryer
2613 void do_cmd_edit_autopick(void)
2615 static int cx = 0, cy = 0;
2616 static int upper = 0, left = 0;
2618 object_type *search_o_ptr = NULL;
2619 cptr search_str = NULL;
2620 cptr last_destroyed = NULL;
2621 char last_destroyed_command[WID_DESC+3];
2622 char yank_buf[MAX_YANK];
2624 autopick_type an_entry, *entry = &an_entry;
2625 char buf[MAX_LINELEN];
2627 int filename_mode = PT_WITH_PNAME;
2632 int old_upper = -1, old_left = -1;
2634 int key = -1, old_key;
2635 bool repeated_clearing = FALSE;
2636 bool edit_mode = FALSE;
2638 byte dirty_flags = DIRTY_ALL | DIRTY_COMMAND | DIRTY_MODE;
2639 int dirty_line = -1;
2641 int wid, hgt, old_wid = -1, old_hgt = -1;
2643 static s32b old_autosave_turn = 0L;
2646 if (turn > old_autosave_turn + 100L)
2648 do_cmd_save_game(TRUE);
2649 old_autosave_turn = turn;
2652 /* HACK -- Reset start_time to stop counting playtime while edit */
2655 /* Free old entries */
2658 /* Command Description of the 'Last Destroyed Item' */
2659 if (autopick_last_destroyed_object.k_idx)
2661 autopick_entry_from_object(entry, &autopick_last_destroyed_object);
2662 last_destroyed = autopick_line_from_entry_kill(entry);
2664 my_strcpy(last_destroyed_command, format("^L \"%s\"", last_destroyed), sizeof(last_destroyed_command));
2669 strcpy(last_destroyed_command, "^L ºÇ¸å¤Ë¼«Æ°Ç˲õ¤·¤¿¥¢¥¤¥Æ¥à̾");
2671 strcpy(last_destroyed_command, "^L Last destroyed object");
2674 ctrl_command_desc[LAST_DESTROYED] = last_destroyed_command;
2676 /* Conditional Expression for Class and Race */
2677 sprintf(classrace, "?:[AND [EQU $RACE %s] [EQU $CLASS %s]]",
2679 rp_ptr->E_title, cp_ptr->E_title
2681 rp_ptr->title, cp_ptr->title
2685 /* Clear yank buffer */
2688 /* Read or initialize whole text */
2689 lines_list = read_pickpref_text_lines(&filename_mode);
2691 /* Reset cursor position if needed */
2692 for (i = 0; i < cy; i++)
2701 /* Save the screen */
2704 /* Process requests until done */
2708 Term_get_size(&wid, &hgt);
2711 /* Don't let cursor at second byte of kanji */
2712 for (i = 0; lines_list[cy][i]; i++)
2713 if (iskanji(lines_list[cy][i]))
2724 /* Scroll if necessary */
2725 if (cy < upper || upper + hgt - 4 <= cy)
2726 upper = cy - (hgt-4)/2;
2729 if ((cx < left + 10 && left > 0) || left + wid - WID_DESC - 5 <= cx)
2730 left = cx - (wid - WID_DESC)*2/3;
2734 /* Redraw whole window after resize */
2735 if (old_wid != wid || old_hgt != hgt)
2736 dirty_flags |= DIRTY_SCREEN;
2738 /* Redraw all text after scroll */
2739 else if (old_upper != upper || old_left != left)
2740 dirty_flags |= DIRTY_ALL;
2743 if (dirty_flags & DIRTY_SCREEN)
2745 dirty_flags |= (DIRTY_ALL | DIRTY_COMMAND | DIRTY_MODE);
2751 if (dirty_flags & DIRTY_COMMAND)
2753 /* Display control command */
2754 for (i = 0; ctrl_command_desc[i]; i++)
2755 Term_putstr(wid - WID_DESC, i + 1, WID_DESC, TERM_WHITE, ctrl_command_desc[i]);
2758 /* Redraw mode line */
2759 if (dirty_flags & DIRTY_MODE)
2761 int sepa_length = wid - WID_DESC;
2764 for (i = 0; i < sepa_length; i++)
2770 strncpy(buf + sepa_length - 21, " (INSERT MODE) ", 16);
2772 strncpy(buf + sepa_length - 21, " (COMMAND MODE) ", 16);
2774 Term_putstr(0, hgt - 3, sepa_length, (byte) (edit_mode ? TERM_YELLOW : TERM_WHITE), buf);
2777 /* Dump up to 20, or hgt-4, lines of messages */
2778 for (i = 0; i < hgt - 4; i++)
2783 /* clean or dirty? */
2784 if (!(dirty_flags & DIRTY_ALL) && (dirty_line != upper+i))
2787 msg = lines_list[upper+i];
2790 /* Apply horizontal scroll */
2791 for (j = 0; *msg; msg++, j++)
2793 if (j == left) break;
2809 Term_erase(0, i + 1, wid - WID_DESC);
2811 /* Dump the messages, bottom to top */
2812 Term_putstr(leftcol, i + 1, wid - WID_DESC - 1, TERM_WHITE, msg);
2815 for (; i < hgt - 4; i++)
2818 Term_erase(0, i + 1, wid - WID_DESC);
2821 /* Display header line */
2824 prt("^Q ESC ¤Ç¥³¥Þ¥ó¥É¥â¡¼¥É¤Ø°Ü¹Ô¡¢Ä̾ï¤Îʸ»ú¤Ï¤½¤Î¤Þ¤ÞÆþÎÏ", 0, 0);
2826 prt("q _ ¤Ç½ªÎ»¡¢hjkl2468 ¤Ç°ÜÆ°¡¢^Q a i ¤ÇÆþÎϥ⡼¥É¡¢/ n N ¤Ç¸¡º÷", 0, 0);
2829 prt("Press ^Q ESC to command mode, any letters to insert", 0, 0);
2831 prt(format("Press q _ to quit, %s to move, ^Q a i to insert mode, /nN to find", rogue_like_commands ? "hjkl" : "2468"), 0, 0);
2833 /* Display current position */
2834 prt (format("(%d,%d)", cx, cy), 0, 70);
2836 /* Display information when updated */
2837 if (old_cy != cy || (dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || dirty_line == cy)
2839 /* Clear information line */
2840 Term_erase(0, hgt - 3 + 1, wid);
2841 Term_erase(0, hgt - 3 + 2, wid);
2843 /* Display information */
2844 if (dirty_flags & DIRTY_NOT_FOUND)
2847 prt(format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", search_str), hgt - 3 + 1, 0);
2849 prt(format("Pattern not found: %s", search_str), hgt - 3 + 1, 0);
2852 else if (dirty_flags & DIRTY_NO_SEARCH)
2855 prt("¸¡º÷Ãæ¤Î¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó('/'¤Ç¸¡º÷)¡£", hgt - 3 + 1, 0);
2857 prt("No pattern to search. (Press '/' to search.)", hgt - 3 + 1, 0);
2860 else if (lines_list[cy][0] == '#')
2863 prt("¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£", hgt - 3 + 1, 0);
2865 prt("This line is comment.", hgt - 3 + 1, 0);
2868 else if (lines_list[cy][1] == ':')
2870 switch(lines_list[cy][0])
2874 prt("¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£", hgt - 3 + 1, 0);
2876 prt("This line is Conditional Expression.", hgt - 3 + 1, 0);
2881 prt("¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£", hgt - 3 + 1, 0);
2883 prt("This line defines Macro action.", hgt - 3 + 1, 0);
2888 prt("¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥¡¼¤òÄêµÁ¤·¤Þ¤¹¡£", hgt - 3 + 1, 0);
2890 prt("This line defines Macro trigger key.", hgt - 3 + 1, 0);
2895 prt("¤³¤Î¹Ô¤Ï¥¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£", hgt - 3 + 1, 0);
2897 prt("This line defines Keymap.", hgt - 3 + 1, 0);
2903 /* Get description of an autopicker preference line */
2904 else if (autopick_new_entry(entry, lines_list[cy]))
2909 describe_autopick(buf, entry);
2911 roff_to_buf(buf, 81, temp);
2913 for (i = 0; i< 2; i++)
2919 prt(t, hgt - 3 + 1 + i, 0);
2923 autopick_free_entry(entry);
2928 Term_gotoxy(cx - left, cy - upper + 1);
2934 /* Save old key and location */
2942 /* Do not process macros except special keys */
2943 inkey_special = TRUE;
2954 /* Mode line is now dirty */
2955 dirty_flags |= DIRTY_MODE;
2958 /* Insert a character */
2959 else if (!iscntrl(key&0xff))
2963 /* Save preceding string */
2964 for (i = j = 0; lines_list[cy][i] && i < cx; i++)
2965 buf[j++] = lines_list[cy][i];
2967 /* Add a character */
2973 if (j+2 < MAX_LINELEN)
2985 if (j+1 < MAX_LINELEN)
2991 for (; lines_list[cy][i] && j + 1 < MAX_LINELEN; i++)
2992 buf[j++] = lines_list[cy][i];
2995 /* Replace current line with new line */
2996 string_free(lines_list[cy]);
2997 lines_list[cy] = string_make(buf);
2999 /* Move to correct collumn */
3000 len = strlen(lines_list[cy]);
3001 if (len < cx) cx = len;
3010 if (key == 'q' || key == '_') break;
3017 /* Mode line is now dirty */
3018 dirty_flags |= DIRTY_MODE;
3021 if (!autopick_new_entry(entry, lines_list[cy]))
3023 if (old_key != key) repeated_clearing = FALSE;
3026 if (lines_list[cy + 1]) cy++;
3030 string_free(lines_list[cy]);
3034 if (entry->action & DONT_AUTOPICK)
3035 repeated_clearing = TRUE;
3037 repeated_clearing = FALSE;
3040 entry->action &= ~DO_AUTODESTROY;
3041 entry->action &= ~DO_QUERY_AUTOPICK;
3042 if (!repeated_clearing)
3044 entry->action &= ~DO_AUTOPICK;
3045 entry->action |= DONT_AUTOPICK;
3049 entry->action &= ~DONT_AUTOPICK;
3050 entry->action |= DO_AUTOPICK;
3053 lines_list[cy] = autopick_line_from_entry_kill(entry);
3059 if (lines_list[cy + 1]) cy++;
3063 if (!autopick_new_entry(entry, lines_list[cy]))
3065 if (old_key != key) repeated_clearing = FALSE;
3068 if (lines_list[cy + 1]) cy++;
3072 string_free(lines_list[cy]);
3076 if (entry->action & DO_AUTODESTROY)
3077 repeated_clearing = TRUE;
3079 repeated_clearing = FALSE;
3082 entry->action &= ~DONT_AUTOPICK;
3083 entry->action &= ~DO_QUERY_AUTOPICK;
3084 if (!repeated_clearing)
3086 entry->action &= ~DO_AUTOPICK;
3087 entry->action |= DO_AUTODESTROY;
3091 entry->action &= ~DO_AUTODESTROY;
3092 entry->action |= DO_AUTOPICK;
3095 lines_list[cy] = autopick_line_from_entry_kill(entry);
3101 if (lines_list[cy + 1]) cy++;
3105 if (!autopick_new_entry(entry, lines_list[cy]))
3107 if (old_key != key) repeated_clearing = FALSE;
3110 if (lines_list[cy + 1]) cy++;
3114 string_free(lines_list[cy]);
3118 if (entry->action & DO_QUERY_AUTOPICK)
3119 repeated_clearing = TRUE;
3121 repeated_clearing = FALSE;
3124 entry->action &= ~DO_AUTODESTROY;
3125 entry->action &= ~DONT_AUTOPICK;
3126 if (!repeated_clearing)
3128 entry->action &= ~DO_AUTOPICK;
3129 entry->action |= DO_QUERY_AUTOPICK;
3133 entry->action &= ~DO_QUERY_AUTOPICK;
3134 entry->action |= DO_AUTOPICK;
3137 lines_list[cy] = autopick_line_from_entry_kill(entry);
3143 if (lines_list[cy + 1]) cy++;
3147 /* Toggle display on the 'M'ap */
3148 if (!autopick_new_entry(entry, lines_list[cy]))
3150 if (old_key != key) repeated_clearing = FALSE;
3153 if (lines_list[cy + 1]) cy++;
3157 string_free(lines_list[cy]);
3161 if (entry->action & DO_DISPLAY)
3162 repeated_clearing = TRUE;
3164 repeated_clearing = FALSE;
3167 if (!repeated_clearing)
3168 entry->action |= DO_DISPLAY;
3170 entry->action &= ~DO_DISPLAY;
3172 lines_list[cy] = autopick_line_from_entry_kill(entry);
3178 if (lines_list[cy + 1]) cy++;
3198 while (cy < upper + hgt-4 && lines_list[cy + 1])
3203 while (0 < cy && upper <= cy)
3205 while (0 < upper && cy + 1 < upper + hgt - 4)
3214 while (lines_list[cy + 1])
3220 Term_erase(0, cy - upper + 1, wid - WID_DESC);
3224 Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, "P:<¥È¥ê¥¬¡¼¥¡¼>: ");
3226 Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, "P:<Trigger key>: ");
3228 if (insert_macro_line(lines_list, cy))
3230 /* Prepare to input action */
3235 dirty_flags |= DIRTY_ALL;
3236 dirty_flags |= DIRTY_MODE;
3243 Term_erase(0, cy - upper + 1, wid - WID_DESC);
3247 Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, format("C:%d:<¥³¥Þ¥ó¥É¥¡¼>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
3249 Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, format("C:%d:<Keypress>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
3252 if (insert_keymap_line(lines_list, cy))
3254 /* Prepare to input action */
3259 dirty_flags |= DIRTY_ALL;
3260 dirty_flags |= DIRTY_MODE;
3264 /* Become dirty because of item/equip menu */
3265 dirty_flags |= DIRTY_SCREEN;
3267 if (!get_string_for_search(&search_o_ptr, &search_str))
3274 if (!search_for_object(lines_list, search_o_ptr, &cx, &cy, TRUE)) dirty_flags |= DIRTY_NOT_FOUND;
3276 else if (search_str)
3278 if (!search_for_string(lines_list, search_str, &cx, &cy, TRUE)) dirty_flags |= DIRTY_NOT_FOUND;
3282 dirty_flags |= DIRTY_NO_SEARCH;
3288 if (!search_for_object(lines_list, search_o_ptr, &cx, &cy, FALSE)) dirty_flags |= DIRTY_NOT_FOUND;
3290 else if (search_str)
3292 if (!search_for_string(lines_list, search_str, &cx, &cy, FALSE)) dirty_flags |= DIRTY_NOT_FOUND;
3296 dirty_flags |= DIRTY_NO_SEARCH;
3305 /* Beginning of line */
3313 len = strlen(lines_list[cy]);
3314 if (len < cx) cx = len;
3319 cx = strlen(lines_list[cy]);
3323 /* Insert a conditinal expression line */
3324 insert_return_code(lines_list, 0, cy);
3325 string_free(lines_list[cy]);
3326 lines_list[cy] = string_make(classrace);
3328 insert_return_code(lines_list, 0, cy);
3329 string_free(lines_list[cy]);
3330 lines_list[cy] = string_make("?:1");
3334 dirty_flags |= DIRTY_ALL;
3338 cx = strlen(lines_list[cy]);
3343 if (iskanji(lines_list[cy][cx])) cx++;
3346 len = strlen(lines_list[cy]);
3349 if (lines_list[cy + 1])
3359 /* Toggle display on the 'M'ap */
3360 if (!autopick_new_entry(entry, lines_list[cy]))
3362 string_free(lines_list[cy]);
3364 if (entry->action & DO_DISPLAY)
3366 entry->action &= ~DO_DISPLAY;
3371 entry->action |= DO_DISPLAY;
3375 lines_list[cy] = autopick_line_from_entry_kill(entry);
3381 /* Insert choosen item name */
3382 if (!entry_from_choosed_object(entry))
3384 /* Now dirty because of item/equip menu */
3385 dirty_flags |= DIRTY_SCREEN;
3389 insert_return_code(lines_list, 0, cy);
3390 string_free(lines_list[cy]);
3391 lines_list[cy] = autopick_line_from_entry_kill(entry);
3394 /* Now dirty because of item/equip menu */
3395 dirty_flags |= DIRTY_SCREEN;
3399 /* Insert a name of last destroyed item */
3402 insert_return_code(lines_list, 0, cy);
3403 string_free(lines_list[cy]);
3404 lines_list[cy] = string_make(last_destroyed);
3408 dirty_flags |= DIRTY_ALL;
3411 case '\n': case '\r':
3412 /* Split a line or insert end of line */
3413 insert_return_code(lines_list, cx, cy);
3418 dirty_flags |= DIRTY_ALL;
3422 if (lines_list[cy + 1]) cy++;
3425 /* Prepare to write auto-inscription text */
3426 if (!autopick_new_entry(entry, lines_list[cy]))
3428 string_free(lines_list[cy]);
3430 if (!entry->insc) entry->insc = string_make("");
3432 lines_list[cy] = autopick_line_from_entry_kill(entry);
3434 /* Move to collumn for auto inscription */
3435 for (cx = 0; lines_list[cy][cx]; cx++)
3436 if (lines_list[cy][cx] == '#') break;
3442 dirty_flags |= DIRTY_MODE;
3450 edit_mode = !edit_mode;
3452 /* Mode line is now dirty */
3453 dirty_flags |= DIRTY_MODE;
3456 /* Revert to original */
3458 if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¸µ¤Î¾õÂÖ¤ËÌᤷ¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© "))
3460 if (!get_check("Discard all change and revert to original file. Are you sure? "))
3464 free_text_lines(lines_list);
3465 lines_list = read_pickpref_text_lines(&filename_mode);
3466 dirty_flags |= DIRTY_ALL | DIRTY_MODE;
3471 /* Rotate action; pickup/destroy/leave */
3472 if (!autopick_new_entry(entry, lines_list[cy]))
3474 string_free(lines_list[cy]);
3476 if (entry->action & DO_AUTOPICK)
3478 entry->action &= ~DO_AUTOPICK;
3479 entry->action |= DO_AUTODESTROY;
3481 else if (entry->action & DO_AUTODESTROY)
3483 entry->action &= ~DO_AUTODESTROY;
3484 entry->action |= DONT_AUTOPICK;
3486 else if (entry->action & DONT_AUTOPICK)
3488 entry->action &= ~DONT_AUTOPICK;
3489 entry->action |= DO_AUTOPICK;
3492 lines_list[cy] = autopick_line_from_entry_kill(entry);
3502 /* Rotate identify-state; identified/unidentified/... */
3503 if (!autopick_new_entry(entry, lines_list[cy]))
3505 string_free(lines_list[cy]);
3507 if (IS_FLG(FLG_UNIDENTIFIED))
3509 REM_FLG(FLG_UNIDENTIFIED);
3510 ADD_FLG(FLG_UNAWARE);
3511 REM_FLG(FLG_IDENTIFIED);
3512 REM_FLG(FLG_STAR_IDENTIFIED);
3514 else if (IS_FLG(FLG_UNAWARE))
3516 REM_FLG(FLG_UNIDENTIFIED);
3517 REM_FLG(FLG_UNAWARE);
3518 ADD_FLG(FLG_IDENTIFIED);
3519 REM_FLG(FLG_STAR_IDENTIFIED);
3521 else if (IS_FLG(FLG_STAR_IDENTIFIED))
3523 REM_FLG(FLG_UNIDENTIFIED);
3524 REM_FLG(FLG_UNAWARE);
3525 REM_FLG(FLG_IDENTIFIED);
3526 REM_FLG(FLG_STAR_IDENTIFIED);
3528 else if (IS_FLG(FLG_IDENTIFIED))
3530 REM_FLG(FLG_UNIDENTIFIED);
3531 REM_FLG(FLG_UNAWARE);
3532 REM_FLG(FLG_IDENTIFIED);
3533 ADD_FLG(FLG_STAR_IDENTIFIED);
3537 ADD_FLG(FLG_UNIDENTIFIED);
3538 REM_FLG(FLG_UNAWARE);
3539 REM_FLG(FLG_IDENTIFIED);
3540 REM_FLG(FLG_STAR_IDENTIFIED);
3543 lines_list[cy] = autopick_line_from_entry_kill(entry);
3550 while (cy < upper + hgt-4 && lines_list[cy + 1])
3555 /* Toggle 'worthless' */
3556 toggle_string(lines_list, FLG_WORTHLESS, cy);
3561 /* Rotate within nameless, ego, artifact */
3562 if (!autopick_new_entry(entry, lines_list[cy]))
3564 string_free(lines_list[cy]);
3566 if (IS_FLG(FLG_NAMELESS))
3568 REM_FLG(FLG_NAMELESS);
3570 REM_FLG(FLG_ARTIFACT);
3572 else if (IS_FLG(FLG_EGO))
3574 REM_FLG(FLG_NAMELESS);
3576 ADD_FLG(FLG_ARTIFACT);
3578 else if (IS_FLG(FLG_ARTIFACT))
3580 REM_FLG(FLG_NAMELESS);
3582 REM_FLG(FLG_ARTIFACT);
3586 ADD_FLG(FLG_NAMELESS);
3588 REM_FLG(FLG_ARTIFACT);
3591 lines_list[cy] = autopick_line_from_entry_kill(entry);
3598 /* Paste killed text */
3599 if (strlen(yank_buf))
3603 for (j = 0; yank_buf[j]; j += strlen(yank_buf + j) + 1)
3605 if (ret && '\n' == yank_buf[j])
3611 /* Split current line */
3612 insert_return_code(lines_list, cx, cy);
3614 /* Save preceding string */
3615 for(i = 0; lines_list[cy][i]; i++)
3616 buf[i] = lines_list[cy][i];
3618 /* Paste yank buffer */
3619 if ('\n' != yank_buf[j])
3622 while (yank_buf[k] && i < MAX_LINELEN-1)
3623 buf[i++] = yank_buf[k++];
3629 string_free(lines_list[cy]);
3630 lines_list[cy] = string_make(buf);
3632 /* Move to the beggining of next line */
3638 dirty_flags |= DIRTY_ALL;
3642 /* Toggle 'collecting' */
3643 toggle_string(lines_list, FLG_COLLECTING, cy);
3649 /* Kill rest of line */
3650 if ((uint)cx > strlen(lines_list[cy]))
3651 cx = (int)strlen(lines_list[cy]);
3653 /* Save preceding string */
3654 for (i = 0; lines_list[cy][i] && i < cx; i++)
3657 if (iskanji(lines_list[cy][i]))
3659 buf[i] = lines_list[cy][i];
3663 buf[i] = lines_list[cy][i];
3670 j += strlen(yank_buf + j) + 1;
3672 /* Copy following to yank buffer */
3673 if (lines_list[cy][i])
3675 while (lines_list[cy][i] && j < MAX_YANK - 2)
3676 yank_buf[j++] = lines_list[cy][i++];
3681 if (j < MAX_YANK - 2)
3682 yank_buf[j++] = '\n';
3685 yank_buf[j++] = '\0';
3688 /* Replace current line with 'preceding string' */
3689 string_free(lines_list[cy]);
3690 lines_list[cy] = string_make(buf);
3702 /* DELETE == go forward + BACK SPACE */
3704 if (iskanji(lines_list[cy][cx])) cx++;
3712 len = strlen(lines_list[cy]);
3715 if (lines_list[cy + 1])
3729 /* delete a return code and union two lines */
3731 cx = strlen(lines_list[cy-1]);
3732 strcpy(buf, lines_list[cy-1]);
3733 strcat(buf, lines_list[cy]);
3734 string_free(lines_list[cy-1]);
3735 string_free(lines_list[cy]);
3736 lines_list[cy-1] = string_make(buf);
3737 for (i = cy; lines_list[i+1]; i++)
3738 lines_list[i] = lines_list[i+1];
3739 lines_list[i] = NULL;
3743 dirty_flags |= DIRTY_ALL;
3747 for (i = j = k = 0; lines_list[cy][i] && i < cx; i++)
3751 if (iskanji(lines_list[cy][i]))
3752 buf[j++] = lines_list[cy][i++];
3754 buf[j++] = lines_list[cy][i];
3761 for (; lines_list[cy][i]; i++)
3762 buf[j++] = lines_list[cy][i];
3764 string_free(lines_list[cy]);
3765 lines_list[cy] = string_make(buf);
3774 /* Restore the screen */
3777 switch (filename_mode)
3781 strcpy(buf, "picktype.prf");
3783 strcpy(buf, "pickpref.prf");
3789 sprintf(buf, "picktype-%s.prf", player_name);
3791 sprintf(buf, "pickpref-%s.prf", player_name);
3796 write_text_lines(buf, lines_list);
3797 free_text_lines(lines_list);
3799 string_free(last_destroyed);
3801 /* Reload autopick pref */
3802 process_pickpref_file(buf);
3804 /* HACK -- reset start_time so that playtime is not increase while edit */
3805 start_time = time(NULL);