3 /* Purpose: Object Auto-picker/Destroyer */
6 * Copyright (c) 2002 Mogami
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 #define MAX_LINELEN 1024
22 #define FLG_COLLECTING 1
24 #define FLG_UNIDENTIFIED 3
25 #define FLG_IDENTIFIED 4
26 #define FLG_STAR_IDENTIFIED 5
28 #define FLG_MORE_THAN 7
30 #define FLG_MORE_BONUS 9
31 #define FLG_MORE_BONUS2 10
32 #define FLG_WORTHLESS 11
33 #define FLG_ARTIFACT 12
35 #define FLG_NAMELESS 14
39 #define FLG_UNREADABLE 18
48 #define FLG_WEAPONS 31
50 #define FLG_MISSILES 33
51 #define FLG_DEVICES 34
54 #define FLG_SPELLBOOKS 37
56 #define FLG_SHIELDS 39
59 #define FLG_AMULETS 42
65 #define FLG_FAVORITE 48
67 #define FLG_NOUN_BEGIN FLG_ITEMS
68 #define FLG_NOUN_END FLG_FAVORITE
72 #define KEY_ALL "¤¹¤Ù¤Æ¤Î"
76 * MEGA HACK -- MPW¤Î¥Ð¥°½ü¤±¡£
77 * pre-processÃæ¤Ë¡Ö¼ý¡×¤Î»ú¤Î2¥Ð¥¤¥ÈÌܤ¬¾¡¼ê¤Ë¾Ã¤¨¤Æ¤·¤Þ¤¦¡£
79 #define KEY_COLLECTING "\x8e\xfb½¸Ãæ¤Î"
81 #define KEY_COLLECTING "¼ý½¸Ãæ¤Î"
84 #define KEY_UNIDENTIFIED "̤´ÕÄê¤Î"
85 #define KEY_IDENTIFIED "´ÕÄêºÑ¤ß¤Î"
86 #define KEY_STAR_IDENTIFIED "*´ÕÄê*ºÑ¤ß¤Î"
87 #define KEY_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦"
88 #define KEY_MORE_THAN "¥À¥¤¥¹ÌÜ"
89 #define KEY_DICE "°Ê¾å¤Î"
90 #define KEY_MORE_BONUS "½¤ÀµÃÍ"
91 #define KEY_MORE_BONUS2 "°Ê¾å¤Î"
92 #define KEY_WORTHLESS "̵²ÁÃͤÎ"
93 #define KEY_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È"
94 #define KEY_EGO "¥¨¥´"
95 #define KEY_NAMELESS "̵ÌäÎ"
96 #define KEY_UNAWARE "̤ȽÌÀ¤Î"
97 #define KEY_WANTED "¾Þ¶â¼ó¤Î"
98 #define KEY_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î"
99 #define KEY_HUMAN "¿Í´Ö¤Î"
100 #define KEY_UNREADABLE "Æɤá¤Ê¤¤"
101 #define KEY_REALM1 "Âè°ìÎΰè¤Î"
102 #define KEY_REALM2 "ÂèÆóÎΰè¤Î"
103 #define KEY_FIRST "1ºýÌܤÎ"
104 #define KEY_SECOND "2ºýÌܤÎ"
105 #define KEY_THIRD "3ºýÌܤÎ"
106 #define KEY_FOURTH "4ºýÌܤÎ"
107 #define KEY_ITEMS "¥¢¥¤¥Æ¥à"
108 #define KEY_WEAPONS "Éð´ï"
109 #define KEY_ARMORS "Ëɶñ"
110 #define KEY_MISSILES "Ìð"
111 #define KEY_DEVICES "ËâË¡¥¢¥¤¥Æ¥à"
112 #define KEY_LIGHTS "¸÷¸»"
113 #define KEY_JUNKS "¤¬¤é¤¯¤¿"
114 #define KEY_SPELLBOOKS "ËâË¡½ñ"
115 #define KEY_HAFTED "Æß´ï"
116 #define KEY_SHIELDS "½â"
117 #define KEY_BOWS "µÝ"
118 #define KEY_RINGS "»ØÎØ"
119 #define KEY_AMULETS "¥¢¥ß¥å¥ì¥Ã¥È"
120 #define KEY_SUITS "³»"
121 #define KEY_CLOAKS "¥¯¥í¡¼¥¯"
122 #define KEY_HELMS "³õ"
123 #define KEY_GLOVES "äƼê"
124 #define KEY_BOOTS "·¤"
125 #define KEY_FAVORITE "ÆÀ°ÕÉð´ï"
129 #define KEY_ALL "all"
130 #define KEY_COLLECTING "collecting"
131 #define KEY_UNIDENTIFIED "unidentified"
132 #define KEY_IDENTIFIED "identified"
133 #define KEY_STAR_IDENTIFIED "*identified*"
134 #define KEY_BOOSTED "dice boosted"
135 #define KEY_MORE_THAN "more than"
136 #define KEY_DICE " dice"
137 #define KEY_MORE_BONUS "more bonus than"
138 #define KEY_MORE_BONUS2 ""
139 #define KEY_WORTHLESS "worthless"
140 #define KEY_ARTIFACT "artifact"
141 #define KEY_EGO "ego"
142 #define KEY_NAMELESS "nameless"
143 #define KEY_UNAWARE "unaware"
144 #define KEY_WANTED "wanted"
145 #define KEY_UNIQUE "unique monster's"
146 #define KEY_HUMAN "human"
147 #define KEY_UNREADABLE "unreadable"
148 #define KEY_REALM1 "first realm's"
149 #define KEY_REALM2 "second realm's"
150 #define KEY_FIRST "first"
151 #define KEY_SECOND "second"
152 #define KEY_THIRD "third"
153 #define KEY_FOURTH "fourth"
154 #define KEY_ITEMS "items"
155 #define KEY_WEAPONS "weapons"
156 #define KEY_ARMORS "armors"
157 #define KEY_MISSILES "missiles"
158 #define KEY_DEVICES "magical devices"
159 #define KEY_LIGHTS "lights"
160 #define KEY_JUNKS "junks"
161 #define KEY_SPELLBOOKS "spellbooks"
162 #define KEY_HAFTED "hafted weapons"
163 #define KEY_SHIELDS "shields"
164 #define KEY_BOWS "bows"
165 #define KEY_RINGS "rings"
166 #define KEY_AMULETS "amulets"
167 #define KEY_SUITS "suits"
168 #define KEY_CLOAKS "cloaks"
169 #define KEY_HELMS "helms"
170 #define KEY_GLOVES "gloves"
171 #define KEY_BOOTS "boots"
172 #define KEY_FAVORITE "favorite weapons"
176 #define MATCH_KEY(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
177 ? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
178 #define MATCH_KEY2(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
179 ? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
182 #define ADD_KEY(KEY) strcat(ptr, KEY)
184 #define ADD_KEY(KEY) (strcat(ptr, KEY), strcat(ptr, " "))
186 #define ADD_KEY2(KEY) strcat(ptr, KEY)
188 #define ADD_FLG(FLG) (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
189 #define REM_FLG(FLG) (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
190 #define ADD_FLG_NOUN(FLG) (ADD_FLG(FLG), prev_flg = FLG)
191 #define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
194 static char kanji_colon[] = "¡§";
199 * A function to create new entry
201 static bool autopick_new_entry(autopick_type *entry, cptr str, bool allow_default)
206 char buf[MAX_LINELEN];
207 cptr prev_ptr, ptr, old_ptr;
210 if (str[1] == ':') switch (str[0])
213 case 'A': case 'P': case 'C':
217 entry->flag[0] = entry->flag[1] = 0L;
220 act = DO_AUTOPICK | DO_DISPLAY;
223 if ((act & DO_AUTOPICK) && *str == '!')
226 act |= DO_AUTODESTROY;
229 else if ((act & DO_AUTOPICK) && *str == '~')
232 act |= DONT_AUTOPICK;
235 else if ((act & DO_AUTOPICK) && *str == ';')
238 act |= DO_QUERY_AUTOPICK;
241 else if ((act & DO_DISPLAY) && *str == '(')
250 /* don't mind upper or lower case */
252 for (i = 0; *str; i++)
263 /* Auto-inscription? */
271 if (isupper(c)) c = tolower(c);
277 /* Skip empty line unless allow_default */
278 if (!allow_default && *buf == 0) return FALSE;
280 /* Skip comment line */
281 if (*buf == 0 && insc) return FALSE;
283 ptr = prev_ptr = buf;
286 while (old_ptr != ptr)
288 /* Save current location */
291 if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
292 if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
293 if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
294 if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
295 if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
296 if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
298 /*** Weapons whose dd*ds is more than nn ***/
299 if (MATCH_KEY2(KEY_MORE_THAN))
304 /* Drop leading spaces */
305 while (' ' == *ptr) ptr++;
308 while ('0' <= *ptr && *ptr <= '9')
310 entry->dice = 10 * entry->dice + (*ptr - '0');
317 (void)MATCH_KEY(KEY_DICE);
318 ADD_FLG(FLG_MORE_THAN);
324 /*** Items whose magical bonus is more than n ***/
325 if (MATCH_KEY2(KEY_MORE_BONUS))
330 /* Drop leading spaces */
331 while (' ' == *ptr) ptr++;
334 while ('0' <= *ptr && *ptr <= '9')
336 entry->bonus = 10 * entry->bonus + (*ptr - '0');
343 (void)MATCH_KEY(KEY_MORE_BONUS2);
344 ADD_FLG(FLG_MORE_BONUS);
350 if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
351 if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
352 if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
353 if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
354 if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
355 if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
356 if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
357 if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
358 if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
359 if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
360 if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
361 if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
362 if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
363 if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
366 /* Not yet found any noun */
369 if (MATCH_KEY2(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
371 if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
372 else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
373 else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
374 else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
375 else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
376 else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
377 else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
378 else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
379 else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
380 else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
381 else if (MATCH_KEY2(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
382 else if (MATCH_KEY2(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
383 else if (MATCH_KEY2(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
384 else if (MATCH_KEY2(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
385 else if (MATCH_KEY2(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
386 else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
387 else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
388 else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
389 else if (MATCH_KEY2(KEY_FAVORITE)) ADD_FLG_NOUN(FLG_FAVORITE);
391 /* Last 'keyword' must be at the correct location */
395 else if (ptr[0] == kanji_colon[0] && ptr[1] == kanji_colon[1])
398 else if (*ptr == '\0')
400 /* There was no noun */
403 /* Add extra word "items" */
404 ADD_FLG_NOUN(FLG_ITEMS);
411 /* A noun type keyword didn't end correctly */
412 entry->flag[prev_flg/32] &= ~(1L<< (prev_flg%32));
417 /* Save this auto-picker entry line */
418 entry->name = string_make(ptr);
420 entry->insc = string_make(insc);
429 static bool is_favorite(object_type *o_ptr)
431 /* Only weapons match */
432 if (!(TV_WEAPON_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_WEAPON_END))
435 /* Favorite weapons are varied depend on the class */
436 switch (p_ptr->pclass)
440 u32b flgs[TR_FLAG_SIZE];
441 object_flags_known(o_ptr, flgs);
443 if (!have_flag(flgs, TR_BLESSED) &&
444 !(o_ptr->tval == TV_HAFTED))
450 case CLASS_FORCETRAINER:
452 if (!(s_info[p_ptr->pclass].w_max[o_ptr->tval-TV_WEAPON_BEGIN][o_ptr->sval]))
456 case CLASS_BEASTMASTER:
459 u32b flgs[TR_FLAG_SIZE];
460 object_flags_known(o_ptr, flgs);
462 /* Is it known to be suitable to using while riding? */
463 if (!(have_flag(flgs, TR_RIDING)))
471 if (s_info[p_ptr->pclass].w_max[o_ptr->tval-TV_WEAPON_BEGIN][o_ptr->sval] <= WEAPON_EXP_BEGINNER)
476 /* All weapons are okay for non-special classes */
485 * Convert string to lower case
487 static void str_tolower(char *str)
489 /* Force to be lower case string */
499 *str = tolower(*str);
505 * Get auto-picker entry from o_ptr.
507 static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
509 /* Assume that object name is to be added */
512 char name_str[MAX_NLEN];
514 /* Initialize name string */
517 entry->insc = string_make(quark_str(o_ptr->inscription));
518 entry->action = DO_AUTOPICK | DO_DISPLAY;
519 entry->flag[0] = entry->flag[1] = 0L;
523 if (!object_aware_p(o_ptr))
525 ADD_FLG(FLG_UNAWARE);
528 /* Not really identified */
529 else if (!object_known_p(o_ptr))
531 if (!(o_ptr->ident & IDENT_SENSE))
533 ADD_FLG(FLG_UNIDENTIFIED);
537 /* Pseudo-identified */
538 switch (o_ptr->feeling)
542 ADD_FLG(FLG_NAMELESS);
547 ADD_FLG(FLG_NAMELESS);
548 ADD_FLG(FLG_WORTHLESS);
553 ADD_FLG(FLG_WORTHLESS);
561 /* It's not known to be useless so... */
562 ADD_FLG(FLG_UNIDENTIFIED);
575 if (TV_WEAPON_BEGIN <= o_ptr->tval &&
576 o_ptr->tval <= TV_ARMOR_END)
579 * Base name of ego weapons and armors
580 * are almost meaningless.
581 * Register the ego type only.
583 ego_item_type *e_ptr = &e_info[o_ptr->name2];
584 strcpy(name_str, e_name + e_ptr->name);
586 /* Don't use the object description */
594 else if (o_ptr->name1 || o_ptr->art_name)
595 ADD_FLG(FLG_ARTIFACT);
597 /* Non-ego, non-artifact */
600 /* Wearable nameless object */
601 if ((TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
602 ADD_FLG(FLG_NAMELESS);
611 case TV_HAFTED: case TV_POLEARM: case TV_SWORD: case TV_DIGGING:
612 k_ptr = &k_info[o_ptr->k_idx];
613 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
614 ADD_FLG(FLG_BOOSTED);
617 if (o_ptr->tval == TV_CORPSE && object_is_shoukinkubi(o_ptr))
619 REM_FLG(FLG_WORTHLESS);
623 if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
624 && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
629 if (o_ptr->tval == TV_CORPSE && strchr("pht", r_info[o_ptr->pval].d_char))
634 if (o_ptr->tval >= TV_LIFE_BOOK &&
635 !check_book_realm(o_ptr->tval, o_ptr->sval))
637 ADD_FLG(FLG_UNREADABLE);
638 if (o_ptr->tval != TV_ARCANE_BOOK) name = FALSE;
641 if (REALM1_BOOK == o_ptr->tval &&
642 p_ptr->pclass != CLASS_SORCERER &&
643 p_ptr->pclass != CLASS_RED_MAGE)
649 if (REALM2_BOOK == o_ptr->tval &&
650 p_ptr->pclass != CLASS_SORCERER &&
651 p_ptr->pclass != CLASS_RED_MAGE)
657 if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
659 if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
661 if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
663 if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
666 if (o_ptr->tval == TV_SHOT || o_ptr->tval == TV_BOLT
667 || o_ptr->tval == TV_ARROW)
668 ADD_FLG(FLG_MISSILES);
669 else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
670 || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
671 ADD_FLG(FLG_DEVICES);
672 else if (o_ptr->tval == TV_LITE)
674 else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
675 || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
677 else if (o_ptr->tval >= TV_LIFE_BOOK)
678 ADD_FLG(FLG_SPELLBOOKS);
679 else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
680 || o_ptr->tval == TV_DIGGING || o_ptr->tval == TV_HAFTED)
681 ADD_FLG(FLG_WEAPONS);
682 else if (o_ptr->tval == TV_SHIELD)
683 ADD_FLG(FLG_SHIELDS);
684 else if (o_ptr->tval == TV_BOW)
686 else if (o_ptr->tval == TV_RING)
688 else if (o_ptr->tval == TV_AMULET)
689 ADD_FLG(FLG_AMULETS);
690 else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
691 o_ptr->tval == TV_SOFT_ARMOR)
693 else if (o_ptr->tval == TV_CLOAK)
695 else if (o_ptr->tval == TV_HELM)
697 else if (o_ptr->tval == TV_GLOVES)
699 else if (o_ptr->tval == TV_BOOTS)
702 /* Prepare the object description */
705 object_desc(name_str, o_ptr, FALSE, 0);
708 /* Register the name in lowercase */
709 str_tolower(name_str);
710 entry->name = string_make(name_str);
717 * A function to delete entry
719 static void autopick_free_entry(autopick_type *entry)
721 string_free(entry->name);
722 string_free(entry->insc);
727 * Initialize auto-picker preference
729 #define MAX_AUTOPICK_DEFAULT 200
731 void init_autopicker(void)
733 static const char easy_autopick_inscription[] = "(:=g";
739 max_max_autopick = MAX_AUTOPICK_DEFAULT;
740 C_MAKE(autopick_list, max_max_autopick, autopick_type);
744 /* Clear old entries */
745 for( i = 0; i < max_autopick; i++)
746 autopick_free_entry(&autopick_list[i]);
750 /* There is always one entry "=g" */
751 autopick_new_entry(&entry, easy_autopick_inscription, TRUE);
752 autopick_list[max_autopick++] = entry;
757 * Add one line to autopick_list[]
759 static void add_autopick_list(autopick_type *entry)
761 /* There is no enough space to add one line */
762 if (max_autopick >= max_max_autopick)
764 int old_max_max_autopick = max_max_autopick;
765 autopick_type *old_autopick_list = autopick_list;
767 /* Increase size of list */
768 max_max_autopick += MAX_AUTOPICK_DEFAULT;
771 C_MAKE(autopick_list, max_max_autopick, autopick_type);
773 /* Copy from old list to new list */
774 C_COPY(autopick_list, old_autopick_list, old_max_max_autopick, autopick_type);
777 C_FREE(old_autopick_list, old_max_max_autopick, autopick_type);
781 autopick_list[max_autopick] = *entry;
788 * Process line for auto picker/destroyer.
790 errr process_pickpref_file_line(char *buf)
792 autopick_type an_entry, *entry = &an_entry;
795 /* Nuke illegal char */
796 for(i = 0; buf[i]; i++)
805 if (isspace(buf[i]) && buf[i] != ' ')
810 if (!autopick_new_entry(entry, buf, FALSE)) return 0;
812 /* Already has the same entry? */
813 for(i = 0; i < max_autopick; i++)
814 if(!strcmp(entry->name, autopick_list[i].name)
815 && entry->flag[0] == autopick_list[i].flag[0]
816 && entry->flag[1] == autopick_list[i].flag[1]
817 && entry->dice == autopick_list[i].dice
818 && entry->bonus == autopick_list[i].bonus) return 0;
820 add_autopick_list(entry);
826 * Reconstruct preference line from entry
828 cptr autopick_line_from_entry(autopick_type *entry)
830 char buf[MAX_LINELEN];
832 bool sepa_flag = TRUE;
835 if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
836 if (entry->action & DO_QUERY_AUTOPICK) strcat(buf, ";");
837 if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
838 if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
842 if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
843 if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
844 if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
845 if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
846 if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
847 if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
848 if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
850 if (IS_FLG(FLG_MORE_THAN))
852 ADD_KEY(KEY_MORE_THAN);
853 strcat(ptr, format("%d", entry->dice));
857 if (IS_FLG(FLG_MORE_BONUS))
859 ADD_KEY(KEY_MORE_BONUS);
860 strcat(ptr, format("%d", entry->bonus));
861 ADD_KEY(KEY_MORE_BONUS2);
864 if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
865 if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
866 if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
867 if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
868 if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
869 if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
870 if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
871 if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
872 if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
873 if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
874 if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
875 if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
876 if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
878 if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
880 if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
881 else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
882 else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
883 else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
884 else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
885 else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
886 else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
887 else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
888 else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
889 else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
890 else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
891 else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
892 else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
893 else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
894 else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
895 else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
896 else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
897 else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
898 else if (IS_FLG(FLG_FAVORITE)) ADD_KEY2(KEY_FAVORITE);
900 /* You don't need sepalator after adjective */
901 /* 'artifact' is not true adjective */
902 else if (!IS_FLG(FLG_ARTIFACT))
905 if (entry->name && entry->name[0])
909 if (sepa_flag) strcat(buf, ":");
912 while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
915 if (iskanji(entry->name[j]))
916 buf[i++] = entry->name[j++];
918 buf[i++] = entry->name[j++];
929 while (entry->insc[j] && i < MAX_LINELEN - 2)
932 if (iskanji(entry->insc[j]))
933 buf[i++] = entry->insc[j++];
935 buf[i++] = entry->insc[j++];
940 return string_make(buf);
945 * Reconstruct preference line from entry and kill entry
947 static cptr autopick_line_from_entry_kill(autopick_type *entry)
949 cptr ptr = autopick_line_from_entry(entry);
951 /* Free memory for original entry */
952 autopick_free_entry(entry);
959 * A function for Auto-picker/destroyer
960 * Examine whether the object matches to the entry
962 static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_name)
965 cptr ptr = entry->name;
967 /*** Unidentified ***/
968 if (IS_FLG(FLG_UNIDENTIFIED)
969 && (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
973 if (IS_FLG(FLG_IDENTIFIED) && !object_known_p(o_ptr))
976 /*** *Identified* ***/
977 if (IS_FLG(FLG_STAR_IDENTIFIED) &&
978 (!object_known_p(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
981 /*** Dice boosted (weapon of slaying) ***/
982 if (IS_FLG(FLG_BOOSTED))
984 object_kind *k_ptr = &k_info[o_ptr->k_idx];
986 switch( o_ptr->tval )
992 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
1001 /*** Weapons which dd*ds is more than nn ***/
1002 if (IS_FLG(FLG_MORE_THAN))
1004 if (o_ptr->dd * o_ptr->ds < entry->dice)
1008 /*** Weapons whic dd*ds is more than nn ***/
1009 if (IS_FLG(FLG_MORE_BONUS))
1011 if (!object_known_p(o_ptr)) return FALSE;
1015 if (o_ptr->pval < entry->bonus) return FALSE;
1019 if (o_ptr->to_h < entry->bonus &&
1020 o_ptr->to_d < entry->bonus &&
1021 o_ptr->to_a < entry->bonus &&
1022 o_ptr->pval < entry->bonus)
1027 /*** Worthless items ***/
1028 if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
1031 /*** Artifact object ***/
1032 if (IS_FLG(FLG_ARTIFACT))
1034 if (!object_known_p(o_ptr) || (!o_ptr->name1 && !o_ptr->art_name))
1038 /*** Ego object ***/
1039 if (IS_FLG(FLG_EGO))
1041 /* Need to be an ego item */
1042 if (!o_ptr->name2) return FALSE;
1044 /* Need to be known to be an ego */
1045 if (!object_known_p(o_ptr) &&
1046 !((o_ptr->ident & IDENT_SENSE) && o_ptr->feeling == FEEL_EXCELLENT))
1051 if (IS_FLG(FLG_NAMELESS))
1053 if (!(TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
1056 /* Inscription is a some sort of 'name' */
1057 if (o_ptr->inscription) return FALSE;
1060 if (object_known_p(o_ptr))
1062 /* Artifacts and Ego objects are not okay */
1063 if (o_ptr->name1 || o_ptr->art_name || o_ptr->name2)
1067 /* Pseudo-identified */
1068 else if (o_ptr->ident & IDENT_SENSE)
1070 switch (o_ptr->feeling)
1080 /* It's not nameless */
1088 /* Not known to be nameless */
1093 /*** Unaware items ***/
1094 if (IS_FLG(FLG_UNAWARE) && object_aware_p(o_ptr))
1097 /*** Wanted monster's corpse/skeletons ***/
1098 if (IS_FLG(FLG_WANTED) &&
1099 (o_ptr->tval != TV_CORPSE || !object_is_shoukinkubi(o_ptr)))
1102 /*** Unique monster's corpse/skeletons/statues ***/
1103 if (IS_FLG(FLG_UNIQUE) &&
1104 ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
1105 !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
1108 /*** Human corpse/skeletons (for Daemon magic) ***/
1109 if (IS_FLG(FLG_HUMAN) &&
1110 (o_ptr->tval != TV_CORPSE ||
1111 !strchr("pht", r_info[o_ptr->pval].d_char)))
1114 /*** Unreadable spellbooks ***/
1115 if (IS_FLG(FLG_UNREADABLE) &&
1116 (o_ptr->tval < TV_LIFE_BOOK ||
1117 check_book_realm(o_ptr->tval, o_ptr->sval)))
1120 /*** First realm spellbooks ***/
1121 if (IS_FLG(FLG_REALM1) &&
1122 (REALM1_BOOK != o_ptr->tval ||
1123 p_ptr->pclass == CLASS_SORCERER ||
1124 p_ptr->pclass == CLASS_RED_MAGE))
1127 /*** Second realm spellbooks ***/
1128 if (IS_FLG(FLG_REALM2) &&
1129 (REALM2_BOOK != o_ptr->tval ||
1130 p_ptr->pclass == CLASS_SORCERER ||
1131 p_ptr->pclass == CLASS_RED_MAGE))
1134 /*** First rank spellbooks ***/
1135 if (IS_FLG(FLG_FIRST) &&
1136 (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
1139 /*** Second rank spellbooks ***/
1140 if (IS_FLG(FLG_SECOND) &&
1141 (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
1144 /*** Third rank spellbooks ***/
1145 if (IS_FLG(FLG_THIRD) &&
1146 (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
1149 /*** Fourth rank spellbooks ***/
1150 if (IS_FLG(FLG_FOURTH) &&
1151 (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
1155 if (IS_FLG(FLG_WEAPONS))
1157 if (!(TV_WEAPON_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_WEAPON_END))
1160 else if (IS_FLG(FLG_ARMORS))
1162 if (!(TV_ARMOR_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_ARMOR_END))
1165 else if (IS_FLG(FLG_MISSILES))
1169 case TV_SHOT: case TV_BOLT: case TV_ARROW:
1171 default: return FALSE;
1174 else if (IS_FLG(FLG_DEVICES))
1178 case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
1180 default: return FALSE;
1183 else if (IS_FLG(FLG_LIGHTS))
1185 if (!(o_ptr->tval == TV_LITE))
1188 else if (IS_FLG(FLG_JUNKS))
1192 case TV_SKELETON: case TV_BOTTLE:
1193 case TV_JUNK: case TV_STATUE:
1195 default: return FALSE;
1198 else if (IS_FLG(FLG_SPELLBOOKS))
1200 if (!(o_ptr->tval >= TV_LIFE_BOOK))
1203 else if (IS_FLG(FLG_HAFTED))
1205 if (!(o_ptr->tval == TV_HAFTED))
1208 else if (IS_FLG(FLG_SHIELDS))
1210 if (!(o_ptr->tval == TV_SHIELD))
1213 else if (IS_FLG(FLG_BOWS))
1215 if (!(o_ptr->tval == TV_BOW))
1218 else if (IS_FLG(FLG_RINGS))
1220 if (!(o_ptr->tval == TV_RING))
1223 else if (IS_FLG(FLG_AMULETS))
1225 if (!(o_ptr->tval == TV_AMULET))
1228 else if (IS_FLG(FLG_SUITS))
1230 if (!(o_ptr->tval == TV_DRAG_ARMOR ||
1231 o_ptr->tval == TV_HARD_ARMOR ||
1232 o_ptr->tval == TV_SOFT_ARMOR))
1235 else if (IS_FLG(FLG_CLOAKS))
1237 if (!(o_ptr->tval == TV_CLOAK))
1240 else if (IS_FLG(FLG_HELMS))
1242 if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
1245 else if (IS_FLG(FLG_GLOVES))
1247 if (!(o_ptr->tval == TV_GLOVES))
1250 else if (IS_FLG(FLG_BOOTS))
1252 if (!(o_ptr->tval == TV_BOOTS))
1255 else if (IS_FLG(FLG_FAVORITE))
1257 if (!is_favorite(o_ptr))
1261 /* Keyword don't match */
1265 if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
1270 if (!strstr_j(o_name, ptr)) return FALSE;
1272 if (!strstr(o_name, ptr)) return FALSE;
1276 /* TRUE when it need not to be 'collecting' */
1277 if (!IS_FLG(FLG_COLLECTING)) return TRUE;
1279 /* Check if there is a same item */
1280 for (j = 0; j < INVEN_PACK; j++)
1283 * 'Collecting' means the item must be absorbed
1284 * into an inventory slot.
1285 * But an item can not be absorbed into itself!
1287 if ((&inventory[j] != o_ptr) &&
1288 object_similar(&inventory[j], o_ptr))
1292 /* Not collecting */
1298 * A function for Auto-picker/destroyer
1299 * Examine whether the object matches to the list of keywords or not.
1301 int is_autopick(object_type *o_ptr)
1304 char o_name[MAX_NLEN];
1306 if (o_ptr->tval == TV_GOLD) return -1;
1308 /* Prepare object name string first */
1309 object_desc(o_name, o_ptr, FALSE, 3);
1311 /* Convert the string to lower case */
1312 str_tolower(o_name);
1314 /* Look for a matching entry in the list */
1315 for (i=0; i < max_autopick; i++)
1317 autopick_type *entry = &autopick_list[i];
1319 if (is_autopick_aux(o_ptr, entry, o_name)) return i;
1322 /* No matching entry */
1330 static void auto_inscribe_item(object_type *o_ptr, int idx)
1332 /* Are there auto-inscription? */
1333 if (idx < 0 || !autopick_list[idx].insc) return;
1335 if (!o_ptr->inscription)
1336 o_ptr->inscription = quark_add(autopick_list[idx].insc);
1338 /* Redraw inscription */
1339 p_ptr->window |= (PW_EQUIP | PW_INVEN);
1341 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
1342 p_ptr->update |= (PU_BONUS);
1347 * Automatically destroy items in this grid.
1349 static bool is_opt_confirm_destroy(object_type *o_ptr)
1351 if (!destroy_items) return FALSE;
1353 /* Known to be worthless? */
1355 if (object_value(o_ptr) > 0) return FALSE;
1358 if ((o_ptr->tval >= TV_MISSILE_BEGIN) && (o_ptr->tval <= TV_ARMOR_END)) return FALSE;
1361 if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
1365 if (o_ptr->tval == TV_CORPSE
1366 && object_is_shoukinkubi(o_ptr)) return FALSE;
1370 if (o_ptr->tval == TV_CORPSE) return FALSE;
1373 if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
1377 if (p_ptr->prace == RACE_DEMON)
1379 if (o_ptr->tval == TV_CORPSE &&
1380 o_ptr->sval == SV_CORPSE &&
1381 strchr("pht", r_info[o_ptr->pval].d_char))
1385 if (p_ptr->pclass == CLASS_ARCHER)
1387 if (o_ptr->tval == TV_SKELETON ||
1388 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
1391 else if (p_ptr->pclass == CLASS_NINJA)
1393 if (o_ptr->tval == TV_LITE &&
1394 o_ptr->name2 == EGO_LITE_DARKNESS)
1397 else if (p_ptr->pclass == CLASS_BEASTMASTER ||
1398 p_ptr->pclass == CLASS_CAVALRY)
1400 if (o_ptr->tval == TV_WAND &&
1401 o_ptr->sval == SV_WAND_HEAL_MONSTER)
1406 if (o_ptr->tval == TV_GOLD) return FALSE;
1413 * Automatically destroy an item if it is to be destroyed
1415 * When always_pickup is 'yes', we disable auto-destroyer function of
1416 * auto-picker/destroyer, and do only easy-auto-destroyer.
1418 static object_type autopick_last_destroyed_object;
1420 static void auto_destroy_item(object_type *o_ptr, int autopick_idx)
1422 bool destroy = FALSE;
1424 /* Easy-Auto-Destroyer (3rd priority) */
1425 if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
1427 /* Protected by auto-picker (2nd priotity) */
1428 if (autopick_idx >= 0 &&
1429 !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
1432 /* Auto-destroyer works only when !always_pickup */
1435 /* Auto-picker/destroyer (1st priority) */
1436 if (autopick_idx >= 0 &&
1437 (autopick_list[autopick_idx].action & DO_AUTODESTROY))
1441 /* Not to be destroyed */
1442 if (!destroy) return;
1444 /* Now decided to destroy */
1449 if (!can_player_destroy_object(o_ptr))
1451 char o_name[MAX_NLEN];
1453 /* Describe the object (with {terrible/special}) */
1454 object_desc(o_name, o_ptr, TRUE, 3);
1458 msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
1460 msg_format("You cannot auto-destroy %s.", o_name);
1467 /* Record name of destroyed item */
1468 COPY(&autopick_last_destroyed_object, o_ptr, object_type);
1471 o_ptr->marked |= OM_AUTODESTROY;
1472 p_ptr->notice |= PN_AUTODESTROY;
1479 * Auto-destroy marked item
1481 static void delayed_auto_destroy_aux(int item)
1485 /* Get the item (in the pack) */
1486 if (item >= 0) o_ptr = &inventory[item];
1488 /* Get the item (on the floor) */
1489 else o_ptr = &o_list[0 - item];
1491 if (o_ptr->k_idx && o_ptr->marked & OM_AUTODESTROY)
1493 char o_name[MAX_NLEN];
1495 /* Describe the object (with {terrible/special}) */
1496 object_desc(o_name, o_ptr, TRUE, 3);
1498 /* Eliminate the item (from the pack) */
1501 inven_item_increase(item, -(o_ptr->number));
1502 inven_item_optimize(item);
1505 /* Eliminate the item (from the floor) */
1508 delete_object_idx(0 - item);
1511 /* Print a message */
1513 msg_format("%s¤ò¼«Æ°Ç˲õ¤·¤Þ¤¹¡£", o_name);
1515 msg_format("Auto-destroying %s.", o_name);
1522 * Auto-destroy marked items in inventry and on floor
1524 void delayed_auto_destroy(void)
1529 * Scan inventry in reverse order to prevent
1530 * skipping after inven_item_optimize()
1532 for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
1533 delayed_auto_destroy_aux(item);
1535 /* Scan the pile of objects */
1536 item = cave[py][px].o_idx;
1539 int next = o_list[item].next_o_idx;
1540 delayed_auto_destroy_aux(-item);
1547 * Auto-inscription and/or destroy
1549 * Auto-destroyer works only on inventory or on floor stack only when
1552 void auto_do_item(int item, bool destroy)
1557 /* Get the item (in the pack) */
1558 if (item >= 0) o_ptr = &inventory[item];
1560 /* Get the item (on the floor) */
1561 else o_ptr = &o_list[0 - item];
1563 /* Get the index in the auto-pick/destroy list */
1564 idx = is_autopick(o_ptr);
1566 /* Do auto-inscription */
1567 auto_inscribe_item(o_ptr, idx);
1569 /* Do auto-destroy if needed */
1570 if (destroy && item <= INVEN_PACK)
1571 auto_destroy_item(o_ptr, idx);
1576 * Automatically pickup/destroy items in this grid.
1578 void auto_pickup_items(cave_type *c_ptr)
1580 s16b this_o_idx, next_o_idx = 0;
1582 /* Scan the pile of objects */
1583 for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1587 /* Acquire object */
1588 object_type *o_ptr = &o_list[this_o_idx];
1590 /* Acquire next object */
1591 next_o_idx = o_ptr->next_o_idx;
1593 /* Get the index of auto-picker list */
1594 idx = is_autopick(o_ptr);
1596 /* Nothing defined on auto-picker? */
1597 if (idx < 0) continue;
1599 /* Always do auto-inscription first */
1600 auto_inscribe_item(o_ptr, idx);
1602 /* Do auto-destroy */
1603 if (autopick_list[idx].action & DO_AUTODESTROY)
1605 auto_destroy_item(o_ptr, idx);
1609 /* Disturb on auto-pick */
1612 /* Is there an inventory space? */
1613 if (!inven_carry_okay(o_ptr))
1615 char o_name[MAX_NLEN];
1617 /* Describe the object */
1618 object_desc(o_name, o_ptr, TRUE, 3);
1622 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
1624 msg_format("You have no room for %s.", o_name);
1627 * Hack - No duplicate messages.
1628 * remember that a message is given for the item here.
1630 o_ptr->marked |= OM_NOMSG;
1636 if (autopick_list[idx].action & DO_QUERY_AUTOPICK)
1638 char out_val[MAX_NLEN+20];
1639 char o_name[MAX_NLEN];
1641 if (o_ptr->marked & OM_NO_QUERY)
1643 /* Already answered as 'No' */
1647 /* Describe the object */
1648 object_desc(o_name, o_ptr, TRUE, 3);
1651 sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
1653 sprintf(out_val, "Pick up %s? ", o_name);
1656 if (!get_check(out_val))
1659 * Hack - No duplicate messages/questions.
1660 * remember that a message is given
1661 * for the item here.
1663 o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
1670 py_pickup_aux(this_o_idx);
1675 #define PT_DEFAULT 0
1676 #define PT_WITH_PNAME 1
1679 * Get file name for autopick preference
1681 static cptr pickpref_filename(int filename_mode)
1684 static const char namebase[] = "picktype";
1686 static const char namebase[] = "pickpref";
1689 switch (filename_mode)
1692 return format("%s.prf", namebase);
1695 return format("%s-%s.prf", namebase, player_name);
1703 static const char autoregister_header[] = "?:$AUTOREGISTER";
1706 * Clear auto registered lines in the picktype.prf .
1708 static bool clear_auto_register(void)
1710 char tmp_file[1024];
1711 char pref_file[1024];
1716 bool autoregister = FALSE;
1719 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1720 pref_fff = my_fopen(pref_file, "r");
1724 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1725 pref_fff = my_fopen(pref_file, "r");
1734 /* Open a new (temporary) file */
1735 tmp_fff = my_fopen_temp(tmp_file, sizeof(tmp_file));
1739 /* Close the preference file */
1743 msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", tmp_file);
1745 msg_format("Failed to create temporary file %s.", tmp_file);
1752 /* Loop for every line */
1756 if (my_fgets(pref_fff, buf, sizeof(buf))) break;
1760 /* Delete auto-registered line */
1762 /* Count auto-destroy preference lines */
1763 if (buf[0] != '#' && buf[0] != '?') num++;
1766 /* We are looking for auto-registered line */
1769 if (streq(buf, autoregister_header))
1771 /* Delete all further lines */
1772 autoregister = TRUE;
1776 /* Copy orginally lines */
1777 fprintf(tmp_fff, "%s\n", buf);
1783 my_fclose(pref_fff);
1789 msg_format("°ÊÁ°¤Î¥¥ã¥é¥¯¥¿¡¼ÍѤμ«Æ°ÀßÄê(%d¹Ô)¤¬»Ä¤Ã¤Æ¤¤¤Þ¤¹¡£", num);
1790 strcpy(buf, "¸Å¤¤ÀßÄê¹Ô¤Ïºï½ü¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©");
1792 msg_format("Auto registered lines (%d lines) for previous character are remaining.", num);
1793 strcpy(buf, "These lines will be deleted. Are you sure? ");
1796 /* You can cancel it */
1797 if (!get_check(buf))
1800 autoregister = FALSE;
1803 msg_print("¥¨¥Ç¥£¥¿¤Î¥«¥Ã¥È&¥Ú¡¼¥¹¥ÈÅù¤ò»È¤Ã¤ÆɬÍפʹԤòÈòÆñ¤·¤Æ¤¯¤À¤µ¤¤¡£");
1805 msg_print("Use cut & paste of auto picker editor (_) to keep old prefs.");
1811 /* If there are some changes, overwrite the original file with new one */
1814 /* Copy contents of temporary file */
1816 tmp_fff = my_fopen(tmp_file, "r");
1817 pref_fff = my_fopen(pref_file, "w");
1819 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
1820 fprintf(pref_fff, "%s\n", buf);
1822 my_fclose(pref_fff);
1826 /* Kill the temporary file */
1834 * Automatically register an auto-destroy preference line
1836 bool add_auto_register(object_type *o_ptr)
1839 char pref_file[1024];
1841 autopick_type an_entry, *entry = &an_entry;
1843 int match_autopick = is_autopick(o_ptr);
1845 /* Already registered */
1846 if (match_autopick != -1)
1849 byte act = autopick_list[match_autopick].action;
1852 if (act & DO_AUTOPICK) what = "¼«Æ°¤Ç½¦¤¦";
1853 else if (act & DO_AUTODESTROY) what = "¼«Æ°Ç˲õ¤¹¤ë";
1854 else if (act & DONT_AUTOPICK) what = "ÊüÃÖ¤¹¤ë";
1855 else /* if (act & DO_QUERY_AUTOPICK) */ what = "³Îǧ¤·¤Æ½¦¤¦";
1857 msg_format("¤½¤Î¥¢¥¤¥Æ¥à¤Ï´û¤Ë%s¤è¤¦¤ËÀßÄꤵ¤ì¤Æ¤¤¤Þ¤¹¡£", what);
1859 if (act & DO_AUTOPICK) what = "auto-pickup";
1860 else if (act & DO_AUTODESTROY) what = "auto-destroy";
1861 else if (act & DONT_AUTOPICK) what = "leave on floor";
1862 else /* if (act & DO_QUERY_AUTOPICK) */ what = "query auto-pickup";
1864 msg_format("The object is already registered to %s.", what);
1871 if (!p_ptr->autopick_autoregister)
1873 /* Clear old auto registered lines */
1874 if (!clear_auto_register()) return FALSE;
1877 /* Try a filename with player name */
1878 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1879 pref_fff = my_fopen(pref_file, "r");
1883 /* Use default name */
1884 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1885 pref_fff = my_fopen(pref_file, "r");
1888 /* Check the header */
1892 if (my_fgets(pref_fff, buf, sizeof(buf)))
1894 /* No header found */
1895 p_ptr->autopick_autoregister = FALSE;
1900 if (streq(buf, autoregister_header))
1902 /* Found the header */
1903 p_ptr->autopick_autoregister = TRUE;
1909 /* Close read only FILE* */
1912 /* Open for append */
1913 pref_fff = my_fopen(pref_file, "a");
1918 msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", pref_file);
1920 msg_format("Failed to open %s.", pref_file);
1928 if (!p_ptr->autopick_autoregister)
1930 /* Add the header */
1931 fprintf(pref_fff, "%s\n", autoregister_header);
1934 fprintf(pref_fff, "%s\n", "# *·Ù¹ð!!* °Ê¹ß¤Î¹Ô¤Ï¼«Æ°ÅÐÏ¿¤µ¤ì¤¿¤â¤Î¤Ç¤¹¡£");
1935 fprintf(pref_fff, "%s\n", "# ¸å¤Ç¼«Æ°Åª¤Ëºï½ü¤µ¤ì¤Þ¤¹¤Î¤Ç¡¢É¬ÍפʹԤϾå¤ÎÊý¤Ø°ÜÆ°¤·¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£");
1937 fprintf(pref_fff, "%s\n", "# *Waring!* The lines below will be deleated later.");
1938 fprintf(pref_fff, "%s\n", "# Keep it by cut & paste if you need these lines for future characters.");
1941 /* Now auto register is in-use */
1942 p_ptr->autopick_autoregister = TRUE;
1945 /* Get a preference entry */
1946 autopick_entry_from_object(entry, o_ptr);
1948 /* Set to auto-destroy (with no-display) */
1949 entry->action = DO_AUTODESTROY;
1951 /* Load the new line as preference */
1952 add_autopick_list(entry);
1954 /* Add a line to the file */
1955 /* Don't kill "entry" */
1956 fprintf(pref_fff, "%s\n", autopick_line_from_entry(entry));
1958 /* Close the file */
1965 /******** Auto-picker/destroyer editor **********/
1967 #define MAX_YANK MAX_LINELEN
1968 #define MAX_LINES 3000
1970 #define MARK_MARK 0x01
1971 #define MARK_BY_SHIFT 0x02
1973 #define LSTAT_BYPASS 0x01
1974 #define LSTAT_EXPRESSION 0x02
1975 #define LSTAT_AUTOREGISTER 0x04
1977 #define QUIT_WITHOUT_SAVE 1
1978 #define QUIT_AND_SAVE 2
1981 * Struct for yank buffer
1983 typedef struct chain_str {
1984 struct chain_str *next;
1990 * Data struct for text editor
1996 int old_wid, old_hgt;
1998 int old_upper, old_left;
2002 object_type *search_o_ptr;
2004 cptr last_destroyed;
2006 chain_str_type *yank;
2010 byte states[MAX_LINES];
2022 * Dirty flag for text editor
2024 #define DIRTY_ALL 0x0001
2025 #define DIRTY_MODE 0x0004
2026 #define DIRTY_SCREEN 0x0008
2027 #define DIRTY_NOT_FOUND 0x0010
2028 #define DIRTY_NO_SEARCH 0x0020
2029 #define DIRTY_EXPRESSION 0x0040
2030 #define DIRTY_SKIP_INACTIVE 0x0080
2031 #define DIRTY_INACTIVE 0x0100
2034 * Describe which kind of object is Auto-picked/destroyed
2036 static void describe_autopick(char *buff, autopick_type *entry)
2038 cptr str = entry->name;
2039 byte act = entry->action;
2040 cptr insc = entry->insc;
2046 cptr before_str[100], body_str;
2049 body_str = "¥¢¥¤¥Æ¥à";
2051 /*** Collecting items ***/
2052 /*** Which can be absorbed into a slot as a bundle ***/
2053 if (IS_FLG(FLG_COLLECTING))
2054 before_str[before_n++] = "¼ý½¸Ãæ¤Ç´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¹¥í¥Ã¥È¤Ë¤Þ¤È¤á¤é¤ì¤ë";
2056 /*** Unidentified ***/
2057 if (IS_FLG(FLG_UNIDENTIFIED))
2058 before_str[before_n++] = "̤´ÕÄê¤Î";
2060 /*** Identified ***/
2061 if (IS_FLG(FLG_IDENTIFIED))
2062 before_str[before_n++] = "´ÕÄêºÑ¤ß¤Î";
2064 /*** *Identified* ***/
2065 if (IS_FLG(FLG_STAR_IDENTIFIED))
2066 before_str[before_n++] = "´°Á´¤Ë´ÕÄêºÑ¤ß¤Î";
2068 /*** Dice boosted (weapon of slaying) ***/
2069 if (IS_FLG(FLG_BOOSTED))
2071 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤¬Ä̾ï¤è¤êÂ礤¤";
2075 /*** Weapons whose dd*ds is more than nn ***/
2076 if (IS_FLG(FLG_MORE_THAN))
2078 static char more_than_desc_str[] = "___";
2079 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
2082 sprintf(more_than_desc_str,"%d", entry->dice);
2083 before_str[before_n++] = more_than_desc_str;
2084 before_str[before_n++] = "°Ê¾å¤Î";
2087 /*** Items whose magical bonus is more than nn ***/
2088 if (IS_FLG(FLG_MORE_BONUS))
2090 static char more_bonus_desc_str[] = "___";
2091 before_str[before_n++] = "½¤ÀµÃͤ¬(+";
2093 sprintf(more_bonus_desc_str,"%d", entry->bonus);
2094 before_str[before_n++] = more_bonus_desc_str;
2095 before_str[before_n++] = ")°Ê¾å¤Î";
2098 /*** Worthless items ***/
2099 if (IS_FLG(FLG_WORTHLESS))
2100 before_str[before_n++] = "Ź¤Ç̵²ÁÃͤÈȽÄꤵ¤ì¤ë";
2103 if (IS_FLG(FLG_ARTIFACT))
2105 before_str[before_n++] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î";
2110 if (IS_FLG(FLG_EGO))
2112 before_str[before_n++] = "¥¨¥´¥¢¥¤¥Æ¥à¤Î";
2117 if (IS_FLG(FLG_NAMELESS))
2119 before_str[before_n++] = "¥¨¥´¤Ç¤â¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ç¤â¤Ê¤¤";
2123 /*** Unaware items ***/
2124 if (IS_FLG(FLG_UNAWARE))
2125 before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
2127 /*** Wanted monster's corpse/skeletons ***/
2128 if (IS_FLG(FLG_WANTED))
2130 before_str[before_n++] = "¥Ï¥ó¥¿¡¼»ö̳½ê¤Ç¾Þ¶â¼ó¤È¤µ¤ì¤Æ¤¤¤ë";
2131 body_str = "»àÂΤä¹ü";
2134 /*** Human corpse/skeletons (for Daemon magic) ***/
2135 if (IS_FLG(FLG_HUMAN))
2137 before_str[before_n++] = "°ËâËâË¡¤Ç»È¤¦¤¿¤á¤Î¿Í´Ö¤ä¥Ò¥å¡¼¥Þ¥Î¥¤¥É¤Î";
2138 body_str = "»àÂΤä¹ü";
2141 /*** Unique monster's corpse/skeletons/statues ***/
2142 if (IS_FLG(FLG_UNIQUE))
2144 before_str[before_n++] = "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î";
2145 body_str = "»àÂΤä¹ü";
2148 /*** Unreadable spellbooks ***/
2149 if (IS_FLG(FLG_UNREADABLE))
2151 before_str[before_n++] = "¤¢¤Ê¤¿¤¬Æɤá¤Ê¤¤Îΰè¤Î";
2152 body_str = "ËâË¡½ñ";
2155 /*** First realm spellbooks ***/
2156 if (IS_FLG(FLG_REALM1))
2158 before_str[before_n++] = "Âè°ìÎΰè¤Î";
2159 body_str = "ËâË¡½ñ";
2162 /*** Second realm spellbooks ***/
2163 if (IS_FLG(FLG_REALM2))
2165 before_str[before_n++] = "ÂèÆóÎΰè¤Î";
2166 body_str = "ËâË¡½ñ";
2169 /*** First rank spellbooks ***/
2170 if (IS_FLG(FLG_FIRST))
2172 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î1ºýÌܤÎ";
2173 body_str = "ËâË¡½ñ";
2176 /*** Second rank spellbooks ***/
2177 if (IS_FLG(FLG_SECOND))
2179 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î2ºýÌܤÎ";
2180 body_str = "ËâË¡½ñ";
2183 /*** Third rank spellbooks ***/
2184 if (IS_FLG(FLG_THIRD))
2186 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î3ºýÌܤÎ";
2187 body_str = "ËâË¡½ñ";
2190 /*** Fourth rank spellbooks ***/
2191 if (IS_FLG(FLG_FOURTH))
2193 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î4ºýÌܤÎ";
2194 body_str = "ËâË¡½ñ";
2198 if (IS_FLG(FLG_ITEMS))
2199 ; /* Nothing to do */
2200 else if (IS_FLG(FLG_WEAPONS))
2202 else if (IS_FLG(FLG_ARMORS))
2204 else if (IS_FLG(FLG_MISSILES))
2205 body_str = "ÃƤäÌð¤ä¥¯¥í¥¹¥Ü¥¦¤ÎÌð";
2206 else if (IS_FLG(FLG_DEVICES))
2207 body_str = "´¬Êª¤äËâË¡ËÀ¤ä¾ó¤ä¥í¥Ã¥É";
2208 else if (IS_FLG(FLG_LIGHTS))
2209 body_str = "¸÷¸»ÍѤΥ¢¥¤¥Æ¥à";
2210 else if (IS_FLG(FLG_JUNKS))
2211 body_str = "Àޤ줿ËÀÅù¤Î¥¬¥é¥¯¥¿";
2212 else if (IS_FLG(FLG_SPELLBOOKS))
2213 body_str = "ËâË¡½ñ";
2214 else if (IS_FLG(FLG_HAFTED))
2216 else if (IS_FLG(FLG_SHIELDS))
2218 else if (IS_FLG(FLG_BOWS))
2219 body_str = "¥¹¥ê¥ó¥°¤äµÝ¤ä¥¯¥í¥¹¥Ü¥¦";
2220 else if (IS_FLG(FLG_RINGS))
2222 else if (IS_FLG(FLG_AMULETS))
2223 body_str = "¥¢¥ß¥å¥ì¥Ã¥È";
2224 else if (IS_FLG(FLG_SUITS))
2226 else if (IS_FLG(FLG_CLOAKS))
2227 body_str = "¥¯¥í¡¼¥¯";
2228 else if (IS_FLG(FLG_HELMS))
2229 body_str = "¥Ø¥ë¥á¥Ã¥È¤ä´§";
2230 else if (IS_FLG(FLG_GLOVES))
2232 else if (IS_FLG(FLG_BOOTS))
2233 body_str = "¥Ö¡¼¥Ä";
2234 else if (IS_FLG(FLG_FAVORITE))
2235 body_str = "ÆÀ°ÕÉð´ï";
2239 strcat(buff, "Á´¤Æ¤Î");
2240 else for (i = 0; i < before_n && before_str[i]; i++)
2241 strcat(buff, before_str[i]);
2243 strcat(buff, body_str);
2253 strcat(buff, "¤Ç¡¢Ì¾Á°¤¬¡Ö");
2254 strncat(buff, str, 80);
2256 strcat(buff, "¡×¤Ç»Ï¤Þ¤ë¤â¤Î");
2258 strcat(buff, "¡×¤ò´Þ¤à¤â¤Î");
2263 strncat(buff, format("¤Ë¡Ö%s¡×", insc), 80);
2265 if (strstr(insc, "%%all"))
2266 strcat(buff, "(%%all¤ÏÁ´Ç½ÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
2267 else if (strstr(insc, "%all"))
2268 strcat(buff, "(%all¤ÏÁ´Ç½ÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
2269 else if (strstr(insc, "%%"))
2270 strcat(buff, "(%%¤ÏÄɲÃǽÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
2271 else if (strstr(insc, "%"))
2272 strcat(buff, "(%¤ÏÄɲÃǽÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
2274 strcat(buff, "¤È¹ï¤ó¤Ç");
2279 if (act & DONT_AUTOPICK)
2280 strcat(buff, "ÊüÃÖ¤¹¤ë¡£");
2281 else if (act & DO_AUTODESTROY)
2282 strcat(buff, "Ç˲õ¤¹¤ë¡£");
2283 else if (act & DO_QUERY_AUTOPICK)
2284 strcat(buff, "³Îǧ¤Î¸å¤Ë½¦¤¦¡£");
2286 strcat(buff, "½¦¤¦¡£");
2288 if (act & DO_DISPLAY)
2290 if (act & DONT_AUTOPICK)
2291 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'N'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2292 else if (act & DO_AUTODESTROY)
2293 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'K'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2295 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'M'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2298 strcat(buff, "Á´ÂΥޥåפˤÏɽ¼¨¤·¤Ê¤¤¡£");
2302 cptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
2303 int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
2307 /*** Collecting items ***/
2308 /*** Which can be absorbed into a slot as a bundle ***/
2309 if (IS_FLG(FLG_COLLECTING))
2310 which_str[which_n++] = "can be absorbed into an existing inventory slot";
2312 /*** Unidentified ***/
2313 if (IS_FLG(FLG_UNIDENTIFIED))
2314 before_str[before_n++] = "unidentified";
2316 /*** Identified ***/
2317 if (IS_FLG(FLG_IDENTIFIED))
2318 before_str[before_n++] = "identified";
2320 /*** *Identified* ***/
2321 if (IS_FLG(FLG_STAR_IDENTIFIED))
2322 before_str[before_n++] = "fully identified";
2324 /*** Worthless items ***/
2325 if (IS_FLG(FLG_WORTHLESS))
2327 before_str[before_n++] = "worthless";
2328 which_str[which_n++] = "can not be sold at stores";
2332 if (IS_FLG(FLG_ARTIFACT))
2334 before_str[before_n++] = "artifact";
2338 if (IS_FLG(FLG_EGO))
2340 before_str[before_n++] = "ego";
2344 if (IS_FLG(FLG_NAMELESS))
2346 body_str = "equipment";
2347 which_str[which_n++] = "is neither ego-item nor artifact";
2350 /*** Unaware items ***/
2351 if (IS_FLG(FLG_UNAWARE))
2353 before_str[before_n++] = "unidentified";
2354 whose_str[whose_n++] = "basic abilities are not known";
2357 /*** Dice boosted (weapon of slaying) ***/
2358 if (IS_FLG(FLG_BOOSTED))
2360 body_str = "weapons";
2361 whose_str[whose_n++] = "damage dice is bigger than normal";
2364 /*** Weapons whose dd*ds is more than nn ***/
2365 if (IS_FLG(FLG_MORE_THAN))
2367 static char more_than_desc_str[] =
2368 "maximum damage from dice is bigger than __";
2369 body_str = "weapons";
2371 sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
2373 whose_str[whose_n++] = more_than_desc_str;
2376 /*** Items whose magical bonus is more than nn ***/
2377 if (IS_FLG(FLG_MORE_BONUS))
2379 static char more_bonus_desc_str[] =
2380 "magical bonus is bigger than (+__)";
2382 sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
2383 "%d)", entry->bonus);
2384 whose_str[whose_n++] = more_bonus_desc_str;
2387 /*** Wanted monster's corpse/skeletons ***/
2388 if (IS_FLG(FLG_WANTED))
2390 body_str = "corpse or skeletons";
2391 which_str[which_n++] = "is wanted at the Hunter's Office";
2394 /*** Human corpse/skeletons (for Daemon magic) ***/
2395 if (IS_FLG(FLG_HUMAN))
2397 before_str[before_n++] = "humanoid";
2398 body_str = "corpse or skeletons";
2399 which_str[which_n++] = "can be used for Daemon magic";
2402 /*** Unique monster's corpse/skeletons/statues ***/
2403 if (IS_FLG(FLG_UNIQUE))
2405 before_str[before_n++] = "unique monster's";
2406 body_str = "corpse or skeletons";
2409 /*** Unreadable spellbooks ***/
2410 if (IS_FLG(FLG_UNREADABLE))
2412 body_str = "spellbooks";
2413 after_str[after_n++] = "of different realms from yours";
2416 /*** First realm spellbooks ***/
2417 if (IS_FLG(FLG_REALM1))
2419 body_str = "spellbooks";
2420 after_str[after_n++] = "of your first realm";
2423 /*** Second realm spellbooks ***/
2424 if (IS_FLG(FLG_REALM2))
2426 body_str = "spellbooks";
2427 after_str[after_n++] = "of your second realm";
2430 /*** First rank spellbooks ***/
2431 if (IS_FLG(FLG_FIRST))
2433 before_str[before_n++] = "first one of four";
2434 body_str = "spellbooks";
2437 /*** Second rank spellbooks ***/
2438 if (IS_FLG(FLG_SECOND))
2440 before_str[before_n++] = "second one of four";
2441 body_str = "spellbooks";
2444 /*** Third rank spellbooks ***/
2445 if (IS_FLG(FLG_THIRD))
2447 before_str[before_n++] = "third one of four";
2448 body_str = "spellbooks";
2451 /*** Fourth rank spellbooks ***/
2452 if (IS_FLG(FLG_FOURTH))
2454 before_str[before_n++] = "fourth one of four";
2455 body_str = "spellbooks";
2459 if (IS_FLG(FLG_ITEMS))
2460 ; /* Nothing to do */
2461 else if (IS_FLG(FLG_WEAPONS))
2462 body_str = "weapons";
2463 else if (IS_FLG(FLG_ARMORS))
2464 body_str = "armors";
2465 else if (IS_FLG(FLG_MISSILES))
2466 body_str = "shots, arrows or crossbow bolts";
2467 else if (IS_FLG(FLG_DEVICES))
2468 body_str = "scrolls, wands, staves or rods";
2469 else if (IS_FLG(FLG_LIGHTS))
2470 body_str = "light sources";
2471 else if (IS_FLG(FLG_JUNKS))
2472 body_str = "junk such as broken sticks";
2473 else if (IS_FLG(FLG_SPELLBOOKS))
2474 body_str = "spellbooks";
2475 else if (IS_FLG(FLG_HAFTED))
2476 body_str = "hafted weapons";
2477 else if (IS_FLG(FLG_SHIELDS))
2478 body_str = "shields";
2479 else if (IS_FLG(FLG_BOWS))
2480 body_str = "slings, bows or crossbows";
2481 else if (IS_FLG(FLG_RINGS))
2483 else if (IS_FLG(FLG_AMULETS))
2484 body_str = "amulets";
2485 else if (IS_FLG(FLG_SUITS))
2486 body_str = "body armors";
2487 else if (IS_FLG(FLG_CLOAKS))
2488 body_str = "cloaks";
2489 else if (IS_FLG(FLG_HELMS))
2490 body_str = "helms or crowns";
2491 else if (IS_FLG(FLG_GLOVES))
2492 body_str = "gloves";
2493 else if (IS_FLG(FLG_BOOTS))
2495 else if (IS_FLG(FLG_FAVORITE))
2496 body_str = "favorite weapons";
2498 /* Prepare a string for item name */
2505 whose_str[whose_n++] = "name is beginning with \"";
2508 which_str[which_n++] = "have \"";
2512 /* Describe action flag */
2513 if (act & DONT_AUTOPICK)
2514 strcpy(buff, "Leave on floor ");
2515 else if (act & DO_AUTODESTROY)
2516 strcpy(buff, "Destroy ");
2517 else if (act & DO_QUERY_AUTOPICK)
2518 strcpy(buff, "Ask to pick up ");
2520 strcpy(buff, "Pickup ");
2522 /* Auto-insctiption */
2525 strncat(buff, format("and inscribe \"%s\"", insc), 80);
2527 if (strstr(insc, "%all"))
2528 strcat(buff, ", replacing %all with code string representing all abilities,");
2529 else if (strstr(insc, "%"))
2530 strcat(buff, ", replacing % with code string representing extra random abilities,");
2532 strcat(buff, " on ");
2537 strcat(buff, "all ");
2538 else for (i = 0; i < before_n && before_str[i]; i++)
2540 strcat(buff, before_str[i]);
2545 strcat(buff, body_str);
2548 for (i = 0; i < after_n && after_str[i]; i++)
2551 strcat(buff, after_str[i]);
2555 for (i = 0; i < whose_n && whose_str[i]; i++)
2558 strcat(buff, " whose ");
2560 strcat(buff, ", and ");
2562 strcat(buff, whose_str[i]);
2565 /* Item name ; whose name is beginning with "str" */
2572 /* whose ..., and which .... */
2573 if (whose_n && which_n)
2574 strcat(buff, ", and ");
2577 for (i = 0; i < which_n && which_str[i]; i++)
2580 strcat(buff, " which ");
2582 strcat(buff, ", and ");
2584 strcat(buff, which_str[i]);
2587 /* Item name ; which have "str" as part of its name */
2590 strncat(buff, str, 80);
2591 strcat(buff, "\" as part of its name");
2595 /* Describe whether it will be displayed on the full map or not */
2596 if (act & DO_DISPLAY)
2598 if (act & DONT_AUTOPICK)
2599 strcat(buff, " Display these items when you press the N key in the full 'M'ap.");
2600 else if (act & DO_AUTODESTROY)
2601 strcat(buff, " Display these items when you press the K key in the full 'M'ap.");
2603 strcat(buff, " Display these items when you press the M key in the full 'M'ap.");
2606 strcat(buff, " Not displayed in the full map.");
2613 * Read whole lines of a file to memory
2615 static cptr *read_text_lines(cptr filename, bool user)
2617 cptr *lines_list = NULL;
2625 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2629 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
2633 fff = my_fopen(buf, "r");
2637 /* Allocate list of pointers */
2638 C_MAKE(lines_list, MAX_LINES, cptr);
2641 while (0 == my_fgets(fff, buf, sizeof(buf)))
2643 lines_list[lines++] = string_make(buf);
2644 if (lines >= MAX_LINES - 1) break;
2647 lines_list[0] = string_make("");
2652 if (!fff) return NULL;
2657 static cptr *read_pickpref_text_lines(int *filename_mode_p)
2662 *filename_mode_p = PT_WITH_PNAME;
2663 strcpy(buf, pickpref_filename(*filename_mode_p));
2664 lines_list = read_text_lines(buf, TRUE);
2668 *filename_mode_p = PT_DEFAULT;
2669 strcpy(buf, pickpref_filename(*filename_mode_p));
2670 lines_list = read_text_lines(buf, TRUE);
2675 strcpy(buf, pickpref_filename(*filename_mode_p));
2676 lines_list = read_text_lines(buf, FALSE);
2681 /* Allocate list of pointers */
2682 C_MAKE(lines_list, MAX_LINES, cptr);
2683 lines_list[0] = string_make("");
2690 * Write whole lines of memory to a file.
2692 static bool write_text_lines(cptr filename, cptr *lines_list)
2699 /* Build the filename */
2700 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2703 fff = my_fopen(buf, "w");
2706 for (lines = 0; lines_list[lines]; lines++)
2707 my_fputs(fff, lines_list[lines], 1024);
2712 if (!fff) return FALSE;
2718 * Free memory of lines_list.
2720 static void free_text_lines(cptr *lines_list)
2724 for (lines = 0; lines_list[lines]; lines++)
2725 string_free(lines_list[lines]);
2727 /* free list of pointers */
2728 C_FREE((char **)lines_list, MAX_LINES, char *);
2733 * Delete or insert string
2735 static void toggle_keyword(text_body_type *tb, int flg)
2737 int by1, by2, bx1, bx2, y;
2741 /* Select this line */
2748 if (tb->my < tb->cy)
2763 /* String on these lines are not really selected */
2764 if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
2765 if (bx2 == 0 && by1 < by2) by2--;
2768 /* Set/Reset flag of each line */
2769 for (y = by1; y <= by2; y++)
2771 autopick_type an_entry, *entry = &an_entry;
2773 if (!autopick_new_entry(entry, tb->lines_list[y], !fixed)) continue;
2775 string_free(tb->lines_list[y]);
2779 /* Add? or Remove? */
2780 if (!IS_FLG(flg)) add = TRUE;
2783 /* No more change */
2787 /* You can use only one noun flag */
2788 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2791 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2795 /* You can use only one identify state flag */
2796 else if (FLG_UNAWARE <= flg && flg <= FLG_STAR_IDENTIFIED)
2799 for (i = FLG_UNAWARE; i <= FLG_STAR_IDENTIFIED; i++)
2803 /* You can use only one flag in artifact/ego/nameless */
2804 else if (FLG_ARTIFACT <= flg && flg <= FLG_NAMELESS)
2807 for (i = FLG_ARTIFACT; i <= FLG_NAMELESS; i++)
2811 if (add) ADD_FLG(flg);
2814 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2817 tb->dirty_flags |= DIRTY_ALL;
2819 /* Text is changed */
2826 * Change command letter
2828 static void toggle_command_letter(text_body_type *tb, byte flg)
2830 autopick_type an_entry, *entry = &an_entry;
2831 int by1, by2, bx1, bx2, y;
2835 /* Select this line */
2842 if (tb->my < tb->cy)
2857 /* String on these lines are not really selected */
2858 if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
2859 if (bx2 == 0 && by1 < by2) by2--;
2861 /* Set/Reset flag of each line */
2862 for (y = by1; y <= by2; y++)
2866 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
2868 string_free(tb->lines_list[y]);
2872 /* Add? or Remove? */
2873 if (!(entry->action & flg)) add = TRUE;
2876 /* No more change */
2880 /* Count number of letter (by negative number) */
2881 if (entry->action & DONT_AUTOPICK) wid--;
2882 else if (entry->action & DO_AUTODESTROY) wid--;
2883 else if (entry->action & DO_QUERY_AUTOPICK) wid--;
2884 if (!(entry->action & DO_DISPLAY)) wid--;
2886 /* Set/Reset the flag */
2887 if (flg != DO_DISPLAY)
2889 entry->action &= ~(DO_AUTOPICK | DONT_AUTOPICK | DO_AUTODESTROY | DO_QUERY_AUTOPICK);
2890 if (add) entry->action |= flg;
2891 else entry->action |= DO_AUTOPICK;
2895 entry->action &= ~(DO_DISPLAY);
2896 if (add) entry->action |= flg;
2899 /* Correct cursor location */
2902 if (entry->action & DONT_AUTOPICK) wid++;
2903 else if (entry->action & DO_AUTODESTROY) wid++;
2904 else if (entry->action & DO_QUERY_AUTOPICK) wid++;
2905 if (!(entry->action & DO_DISPLAY)) wid++;
2907 if (wid > 0) tb->cx++;
2908 if (wid < 0 && tb->cx > 0) tb->cx--;
2911 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2914 tb->dirty_flags |= DIRTY_ALL;
2916 /* Text is changed */
2922 * Delete or insert string
2924 static void add_keyword(text_body_type *tb, int flg)
2926 int by1, by2, bx1, bx2, y;
2928 /* Select this line */
2935 if (tb->my < tb->cy)
2950 /* String on these lines are not really selected */
2951 if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
2952 if (bx2 == 0 && by1 < by2) by2--;
2954 /* Set/Reset flag of each line */
2955 for (y = by1; y <= by2; y++)
2957 autopick_type an_entry, *entry = &an_entry;
2959 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
2961 /* There is the flag already */
2964 /* Free memory for the entry */
2965 autopick_free_entry(entry);
2970 string_free(tb->lines_list[y]);
2972 /* Remove all noun flag */
2973 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2976 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2982 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2985 tb->dirty_flags |= DIRTY_ALL;
2987 /* Text is changed */
2994 * Check if this line is expression or not.
2995 * And update it if it is.
2997 static void check_expression_line(text_body_type *tb, int y)
2999 cptr s = tb->lines_list[y];
3001 if ((s[0] == '?' && s[1] == ':') ||
3002 (tb->states[y] & LSTAT_BYPASS))
3004 /* Expressions need re-evaluation */
3005 tb->dirty_flags |= DIRTY_EXPRESSION;
3011 * Insert return code and split the line
3013 static bool insert_return_code(text_body_type *tb)
3015 char buf[MAX_LINELEN];
3018 for (k = 0; tb->lines_list[k]; k++)
3019 /* count number of lines */ ;
3021 if (k >= MAX_LINES - 2) return FALSE;
3024 /* Move down lines */
3025 for (; tb->cy < k; k--)
3027 tb->lines_list[k+1] = tb->lines_list[k];
3028 tb->states[k+1] = tb->states[k];
3031 /* Split current line */
3032 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
3035 if (iskanji(tb->lines_list[tb->cy][i]))
3036 buf[j++] = tb->lines_list[tb->cy][i++];
3038 buf[j++] = tb->lines_list[tb->cy][i];
3041 tb->lines_list[tb->cy+1] = string_make(&tb->lines_list[tb->cy][i]);
3042 string_free(tb->lines_list[tb->cy]);
3043 tb->lines_list[tb->cy] = string_make(buf);
3045 /* Expressions need re-evaluation */
3046 tb->dirty_flags |= DIRTY_EXPRESSION;
3048 /* Text is changed */
3056 * Choose an item and get auto-picker entry from it.
3058 static object_type *choose_object(cptr q, cptr s)
3062 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP))) return NULL;
3064 /* Get the item (in the pack) */
3065 if (item >= 0) return &inventory[item];
3067 /* Get the item (on the floor) */
3068 else return &o_list[0 - item];
3073 * Choose an item and get auto-picker entry from it.
3075 static bool entry_from_choosed_object(autopick_type *entry)
3082 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÅÐÏ¿¤·¤Þ¤¹¤«? ";
3083 s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
3085 q = "Enter which item? ";
3086 s = "You have nothing to enter.";
3088 o_ptr = choose_object(q, s);
3089 if (!o_ptr) return FALSE;
3091 autopick_entry_from_object(entry, o_ptr);
3097 * Choose an item for search
3099 static byte get_object_for_search(object_type **o_handle, cptr *search_strp)
3101 char buf[MAX_NLEN+20];
3107 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò¸¡º÷¤·¤Þ¤¹¤«? ";
3108 s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
3110 q = "Enter which item? ";
3111 s = "You have nothing to enter.";
3113 o_ptr = choose_object(q, s);
3114 if (!o_ptr) return 0;
3118 string_free(*search_strp);
3119 object_desc(buf, *o_handle, FALSE, 3);
3120 *search_strp = string_make(format("<%s>", buf));
3126 * Prepare for search by destroyed object
3128 static byte get_destroyed_object_for_search(object_type **o_handle, cptr *search_strp)
3130 char buf[MAX_NLEN+20];
3132 if (!autopick_last_destroyed_object.k_idx) return 0;
3134 *o_handle = &autopick_last_destroyed_object;
3136 string_free(*search_strp);
3137 object_desc(buf, *o_handle, FALSE, 3);
3138 *search_strp = string_make(format("<%s>", buf));
3144 * Choose an item or string for search
3146 static byte get_string_for_search(object_type **o_handle, cptr *search_strp)
3152 * TERM_YELLOW : Overwrite mode
3153 * TERM_WHITE : Insert mode
3155 byte color = TERM_YELLOW;
3156 char buf[MAX_NLEN+20];
3160 char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª): ";
3162 char prompt[] = "Search key(^I:inven ^L:destroyed): ";
3164 int col = sizeof(prompt) - 1;
3166 if (*search_strp) strcpy(buf, *search_strp);
3169 /* Display prompt */
3179 /* Display the string */
3180 Term_erase(col, 0, 255);
3181 Term_putstr(col, 0, -1, color, buf);
3184 Term_gotoxy(col + pos, 0);
3186 /* Get a special key code */
3187 skey = inkey_special();
3189 /* Analyze the key */
3197 /* Now on insert mode */
3200 /* No move at beginning of line */
3201 if (0 == pos) break;
3205 int next_pos = i + 1;
3208 if (iskanji(buf[i])) next_pos++;
3211 /* Is there the cursor at next position? */
3212 if (next_pos >= pos) break;
3218 /* Get previous position */
3226 /* Now on insert mode */
3229 /* No move at end of line */
3230 if ('\0' == buf[pos]) break;
3234 if (iskanji(buf[pos])) pos += 2;
3252 if (!pos && *o_handle) return (back ? -1 : 1);
3253 string_free(*search_strp);
3254 *search_strp = string_make(buf);
3256 return (back ? -1 : 1);
3260 return get_object_for_search(o_handle, search_strp);
3263 /* Prepare string for destroyed object if there is one. */
3264 if (get_destroyed_object_for_search(o_handle, search_strp))
3274 /* Now on insert mode */
3277 /* No move at beginning of line */
3278 if (0 == pos) break;
3282 int next_pos = i + 1;
3285 if (iskanji(buf[i])) next_pos++;
3288 /* Is there the cursor at next position? */
3289 if (next_pos >= pos) break;
3295 /* Get previous position */
3298 /* Fall through to 'Delete key' */
3307 /* Now on insert mode */
3310 /* No move at end of line */
3311 if ('\0' == buf[pos]) break;
3313 /* Position of next character */
3317 /* Next character is one more byte away */
3318 if (iskanji(buf[pos])) src++;
3323 /* Move characters at src to dst */
3324 while ('\0' != (buf[dst++] = buf[src++]))
3332 /* Insert a character */
3337 /* Ignore special keys */
3338 if (skey & SKEY_MASK) break;
3340 /* Get a character code */
3343 if (color == TERM_YELLOW)
3345 /* Overwrite default string */
3348 /* Go to insert mode */
3352 /* Save right part of string */
3353 strcpy(tmp, buf + pos);
3359 /* Bypass macro processing */
3377 if (pos < len && (isprint(c) || iskana(c)))
3379 if (pos < len && isprint(c))
3393 /* Write back the left part of string */
3394 my_strcat(buf, tmp, len + 1);
3401 } /* while (TRUE) */
3406 * Search next line matches for o_ptr
3408 static void search_for_object(text_body_type *tb, object_type *o_ptr, bool forward)
3410 autopick_type an_entry, *entry = &an_entry;
3411 char o_name[MAX_NLEN];
3412 int bypassed_cy = -1;
3414 /* Start searching from current cursor position */
3417 /* Prepare object name string first */
3418 object_desc(o_name, o_ptr, FALSE, 3);
3420 /* Convert the string to lower case */
3421 str_tolower(o_name);
3428 if (!tb->lines_list[++i]) break;
3435 /* Is this line is a correct entry? */
3436 if (!autopick_new_entry(entry, tb->lines_list[i], FALSE)) continue;
3438 /* Does this line match to the object? */
3439 if (!is_autopick_aux(o_ptr, entry, o_name)) continue;
3442 /* Found a line but it's inactive */
3443 if (tb->states[i] & LSTAT_BYPASS)
3445 /* If it is first found, remember it */
3446 if (bypassed_cy == -1) bypassed_cy = i;
3449 /* Found an active line! */
3452 /* Move to this line */
3456 if (bypassed_cy != -1)
3458 /* Mark as some lines are skipped */
3459 tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
3467 if (bypassed_cy != -1)
3469 /* Move to the remembered line */
3471 tb->cy = bypassed_cy;
3473 /* Mark as this line is inactive */
3474 tb->dirty_flags |= DIRTY_INACTIVE;
3479 /* Mark as NOT FOUND */
3480 tb->dirty_flags |= DIRTY_NOT_FOUND;
3488 * Search next line matches to the string
3490 static void search_for_string(text_body_type *tb, cptr search_str, bool forward)
3492 int bypassed_cy = -1;
3493 int bypassed_cx = 0;
3495 /* Start searching from current cursor position */
3505 if (!tb->lines_list[++i]) break;
3512 /* Look for the string pattern */
3514 pos = strstr_j(tb->lines_list[i], search_str);
3516 pos = strstr(tb->lines_list[i], search_str);
3522 /* Found a line but it's inactive */
3523 if ((tb->states[i] & LSTAT_BYPASS) &&
3524 !(tb->states[i] & LSTAT_EXPRESSION))
3526 /* If it is first found, remember it */
3527 if (bypassed_cy == -1)
3530 bypassed_cx = (int)(pos - tb->lines_list[i]);
3534 /* Found an active line! */
3537 /* Move to this location */
3538 tb->cx = (int)(pos - tb->lines_list[i]);
3541 if (bypassed_cy != -1)
3543 /* Mark as some lines are skipped */
3544 tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
3552 if (bypassed_cy != -1)
3554 /* Move to the remembered line */
3555 tb->cx = bypassed_cx;
3556 tb->cy = bypassed_cy;
3558 /* Mark as this line is inactive */
3559 tb->dirty_flags |= DIRTY_INACTIVE;
3564 /* Mark as NOT FOUND */
3565 tb->dirty_flags |= DIRTY_NOT_FOUND;
3575 * Editor command id's
3578 #define EC_SAVEQUIT 2
3589 #define EC_PGDOWN 13
3591 #define EC_BOTTOM 15
3596 #define EC_KILL_LINE 20
3597 #define EC_DELETE_CHAR 21
3598 #define EC_BACKSPACE 22
3599 #define EC_SEARCH_STR 23
3600 #define EC_SEARCH_FORW 24
3601 #define EC_SEARCH_BACK 25
3602 #define EC_SEARCH_OBJ 26
3603 #define EC_SEARCH_DESTROYED 27
3604 #define EC_INSERT_OBJECT 28
3605 #define EC_INSERT_DESTROYED 29
3606 #define EC_INSERT_BLOCK 30
3607 #define EC_INSERT_MACRO 31
3608 #define EC_INSERT_KEYMAP 32
3609 #define EC_CL_AUTOPICK 33
3610 #define EC_CL_DESTROY 34
3611 #define EC_CL_LEAVE 35
3612 #define EC_CL_QUERY 36
3613 #define EC_CL_NO_DISP 37
3614 #define EC_OK_COLLECTING 38
3615 #define EC_IK_UNAWARE 39
3616 #define EC_IK_UNIDENTIFIED 40
3617 #define EC_IK_IDENTIFIED 41
3618 #define EC_IK_STAR_IDENTIFIED 42
3619 #define EC_OK_BOOSTED 43
3620 #define EC_OK_MORE_THAN 44
3621 #define EC_OK_MORE_BONUS 45
3622 #define EC_OK_WORTHLESS 46
3623 #define EC_OK_ARTIFACT 47
3624 #define EC_OK_EGO 48
3625 #define EC_OK_NAMELESS 49
3626 #define EC_OK_WANTED 50
3627 #define EC_OK_UNIQUE 51
3628 #define EC_OK_HUMAN 52
3629 #define EC_OK_UNREADABLE 53
3630 #define EC_OK_REALM1 54
3631 #define EC_OK_REALM2 55
3632 #define EC_OK_FIRST 56
3633 #define EC_OK_SECOND 57
3634 #define EC_OK_THIRD 58
3635 #define EC_OK_FOURTH 59
3636 #define EC_KK_WEAPONS 60
3637 #define EC_KK_FAVORITE 61
3638 #define EC_KK_ARMORS 62
3639 #define EC_KK_MISSILES 63
3640 #define EC_KK_DEVICES 64
3641 #define EC_KK_LIGHTS 65
3642 #define EC_KK_JUNKS 66
3643 #define EC_KK_SPELLBOOKS 67
3644 #define EC_KK_SHIELDS 68
3645 #define EC_KK_BOWS 69
3646 #define EC_KK_RINGS 70
3647 #define EC_KK_AMULETS 71
3648 #define EC_KK_SUITS 72
3649 #define EC_KK_CLOAKS 73
3650 #define EC_KK_HELMS 74
3651 #define EC_KK_GLOVES 75
3652 #define EC_KK_BOOTS 76
3658 #define MN_QUIT "¥»¡¼¥Ö̵¤·¤Ç½ªÎ»"
3659 #define MN_SAVEQUIT "¥»¡¼¥Ö¤·¤Æ½ªÎ»"
3660 #define MN_REVERT "Á´¤Æ¤ÎÊѹ¹¤òÇË´þ"
3661 #define MN_HELP "¥Ø¥ë¥×"
3663 #define MN_MOVE "¥«¡¼¥½¥ë°ÜÆ°"
3664 #define MN_LEFT "º¸"
3665 #define MN_DOWN "²¼"
3667 #define MN_RIGHT "±¦"
3668 #define MN_BOL "¹Ô¤ÎÀèƬ"
3669 #define MN_EOL "¹Ô¤Î½ªÃ¼"
3670 #define MN_PGUP "¾å¤Î¥Ú¡¼¥¸"
3671 #define MN_PGDOWN "²¼¤Î¥Ú¡¼¥¸"
3672 #define MN_TOP "1¹ÔÌܤذÜÆ°"
3673 #define MN_BOTTOM "ºÇ²¼¹Ô¤Ø°ÜÆ°"
3675 #define MN_EDIT "ÊÔ½¸"
3676 #define MN_CUT "¥«¥Ã¥È"
3677 #define MN_COPY "¥³¥Ô¡¼"
3678 #define MN_PASTE "¥Ú¡¼¥¹¥È"
3679 #define MN_BLOCK "ÁªÂòÈϰϤλØÄê"
3680 #define MN_KILL_LINE "¹Ô¤Î»Ä¤ê¤òºï½ü"
3681 #define MN_DELETE_CHAR "1ʸ»úºï½ü"
3682 #define MN_BACKSPACE "¥Ð¥Ã¥¯¥¹¥Ú¡¼¥¹"
3683 #define MN_RETURN "²þ¹Ô"
3684 #define MN_RETURN "²þ¹Ô"
3686 #define MN_SEARCH "¸¡º÷"
3687 #define MN_SEARCH_STR "ʸ»úÎó¤Ç¸¡º÷"
3688 #define MN_SEARCH_FORW "Á°Êý¤ØºÆ¸¡º÷"
3689 #define MN_SEARCH_BACK "¸åÊý¤ØºÆ¸¡º÷"
3690 #define MN_SEARCH_OBJ "¥¢¥¤¥Æ¥à¤òÁªÂò¤·¤Æ¸¡º÷"
3691 #define MN_SEARCH_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Ç¸¡º÷"
3693 #define MN_INSERT "¿§¡¹ÁÞÆþ"
3694 #define MN_INSERT_OBJECT "ÁªÂò¤·¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
3695 #define MN_INSERT_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
3696 #define MN_INSERT_BLOCK "¾ò·ïʬ´ô¥Ö¥í¥Ã¥¯¤ÎÎã¤òÁÞÆþ"
3697 #define MN_INSERT_MACRO "¥Þ¥¯¥íÄêµÁ¤òÁÞÆþ"
3698 #define MN_INSERT_KEYMAP "¥¡¼¥Þ¥Ã¥×ÄêµÁ¤òÁÞÆþ"
3701 #define MN_COMMAND_LETTER "½¦¤¤/Ç˲õ/\x95\xfaÃÖ¤ÎÁªÂò"
3703 #define MN_COMMAND_LETTER "½¦¤¤/Ç˲õ/ÊüÃÖ¤ÎÁªÂò"
3705 #define MN_CL_AUTOPICK "¡Ö ¡× (¼«Æ°½¦¤¤)"
3706 #define MN_CL_DESTROY "¡Ö!¡× (¼«Æ°Ç˲õ)"
3708 #define MN_CL_LEAVE "¡Ö~¡× (\x95\xfaÃÖ)"
3710 #define MN_CL_LEAVE "¡Ö~¡× (ÊüÃÖ)"
3712 #define MN_CL_QUERY "¡Ö;¡× (³Îǧ¤·¤Æ½¦¤¦)"
3713 #define MN_CL_NO_DISP "¡Ö(¡× (¥Þ¥Ã¥×¥³¥Þ¥ó¥É¤Çɽ¼¨¤·¤Ê¤¤)"
3715 #define MN_ADJECTIVE_GEN "·ÁÍÆ»ì(°ìÈÌ)¤ÎÁªÂò"
3717 #define MN_ADJECTIVE_SPECIAL "·ÁÍÆ»ì(Æüì)¤ÎÁªÂò"
3718 #define MN_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦 (Éð´ï)"
3719 #define MN_MORE_THAN "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)"
3720 #define MN_MORE_BONUS "½¤ÀµÃÍ # °Ê¾å¤Î (»ØÎØÅù)"
3721 #define MN_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È (ÁõÈ÷)"
3722 #define MN_EGO "¥¨¥´ (ÁõÈ÷)"
3723 #define MN_NAMELESS "̵ÌäΠ(ÁõÈ÷)"
3724 #define MN_WANTED "¾Þ¶â¼ó¤Î (»àÂÎ)"
3725 #define MN_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î (»àÂÎ)"
3726 #define MN_HUMAN "¿Í´Ö¤Î (»àÂÎ)"
3727 #define MN_UNREADABLE "Æɤá¤Ê¤¤ (ËâË¡½ñ)"
3728 #define MN_REALM1 "Âè°ìÎΰè¤Î (ËâË¡½ñ)"
3729 #define MN_REALM2 "ÂèÆóÎΰè¤Î (ËâË¡½ñ)"
3730 #define MN_FIRST "1ºýÌܤΠ(ËâË¡½ñ)"
3731 #define MN_SECOND "2ºýÌܤΠ(ËâË¡½ñ)"
3732 #define MN_THIRD "3ºýÌܤΠ(ËâË¡½ñ)"
3733 #define MN_FOURTH "4ºýÌܤΠ(ËâË¡½ñ)"
3735 #define MN_NOUN "̾»ì¤ÎÁªÂò"
3739 #define MN_QUIT "Quit without save"
3740 #define MN_SAVEQUIT "Save & Quit"
3741 #define MN_REVERT "Revert all changes"
3742 #define MN_HELP "Help"
3744 #define MN_MOVE "Move cursor"
3745 #define MN_LEFT "Left"
3746 #define MN_DOWN "Down"
3748 #define MN_RIGHT "Right"
3749 #define MN_BOL "Beggining of line"
3750 #define MN_EOL "End of line"
3751 #define MN_PGUP "Page up"
3752 #define MN_PGDOWN "Page down"
3753 #define MN_TOP "Top"
3754 #define MN_BOTTOM "Bottom"
3756 #define MN_EDIT "Edit"
3757 #define MN_CUT "Cut"
3758 #define MN_COPY "Copy"
3759 #define MN_PASTE "Paste"
3760 #define MN_BLOCK "Select block"
3761 #define MN_KILL_LINE "Kill rest of line"
3762 #define MN_DELETE_CHAR "Delete character"
3763 #define MN_BACKSPACE "Backspace"
3764 #define MN_RETURN "Return"
3765 #define MN_RETURN "Return"
3767 #define MN_SEARCH "Search"
3768 #define MN_SEARCH_STR "Search by string"
3769 #define MN_SEARCH_FORW "Search forward"
3770 #define MN_SEARCH_BACK "Search backward"
3771 #define MN_SEARCH_OBJ "Search by inventory object"
3772 #define MN_SEARCH_DESTROYED "Search by destroyed object"
3774 #define MN_INSERT "Insert..."
3775 #define MN_INSERT_OBJECT "Insert name of choosen object"
3776 #define MN_INSERT_DESTROYED "Insert name of destroyed object"
3777 #define MN_INSERT_BLOCK "Insert conditional block"
3778 #define MN_INSERT_MACRO "Insert a macro definition"
3779 #define MN_INSERT_KEYMAP "Insert a keymap definition"
3781 #define MN_COMMAND_LETTER "Command letter"
3782 #define MN_CL_AUTOPICK "' ' (Auto pick)"
3783 #define MN_CL_DESTROY "'!' (Auto destroy)"
3784 #define MN_CL_LEAVE "'~' (Leave it on the floor)"
3785 #define MN_CL_QUERY "';' (Query to pick up)"
3786 #define MN_CL_NO_DISP "'(' (No display on the large map)"
3788 #define MN_ADJECTIVE_GEN "Adjective (general)"
3790 #define MN_ADJECTIVE_SPECIAL "Adjective (special)"
3791 #define MN_BOOSTED "dice boosted (weapons)"
3792 #define MN_MORE_THAN "more than # dice (weapons)"
3793 #define MN_MORE_BONUS "more bonus than # (rings etc.)"
3794 #define MN_ARTIFACT "artifact (equipments)"
3795 #define MN_EGO "ego (equipments)"
3796 #define MN_NAMELESS "nameless (equipments)"
3797 #define MN_WANTED "wanted (corpse)"
3798 #define MN_UNIQUE "unique (corpse)"
3799 #define MN_HUMAN "human (corpse)"
3800 #define MN_UNREADABLE "unreadable (spellbooks)"
3801 #define MN_REALM1 "realm1 (spellbooks)"
3802 #define MN_REALM2 "realm2 (spellbooks)"
3803 #define MN_FIRST "first (spellbooks)"
3804 #define MN_SECOND "second (spellbooks)"
3805 #define MN_THIRD "third (spellbooks)"
3806 #define MN_FOURTH "fourth (spellbooks)"
3808 #define MN_NOUN "Keywords (noun)"
3818 } command_menu_type;
3821 command_menu_type menu_data[] =
3823 {MN_HELP, 0, -1, EC_HELP},
3824 {MN_QUIT, 0, KTRL('q'), EC_QUIT},
3825 {MN_SAVEQUIT, 0, KTRL('w'), EC_SAVEQUIT},
3826 {MN_REVERT, 0, KTRL('z'), EC_REVERT},
3828 {MN_EDIT, 0, -1, -1},
3829 {MN_CUT, 1, KTRL('x'), EC_CUT},
3830 {MN_COPY, 1, KTRL('c'), EC_COPY},
3831 {MN_PASTE, 1, KTRL('v'), EC_PASTE},
3832 {MN_BLOCK, 1, KTRL('g'), EC_BLOCK},
3833 {MN_KILL_LINE, 1, KTRL('k'), EC_KILL_LINE},
3834 {MN_DELETE_CHAR, 1, KTRL('d'), EC_DELETE_CHAR},
3835 {MN_BACKSPACE, 1, KTRL('h'), EC_BACKSPACE},
3836 {MN_RETURN, 1, KTRL('j'), EC_RETURN},
3837 {MN_RETURN, 1, KTRL('m'), EC_RETURN},
3839 {MN_SEARCH, 0, -1, -1},
3840 {MN_SEARCH_STR, 1, KTRL('s'), EC_SEARCH_STR},
3841 {MN_SEARCH_FORW, 1, -1, EC_SEARCH_FORW},
3842 {MN_SEARCH_BACK, 1, KTRL('r'), EC_SEARCH_BACK},
3843 {MN_SEARCH_OBJ, 1, KTRL('y'), EC_SEARCH_OBJ},
3844 {MN_SEARCH_DESTROYED, 1, -1, EC_SEARCH_DESTROYED},
3846 {MN_MOVE, 0, -1, -1},
3847 {MN_LEFT, 1, KTRL('b'), EC_LEFT},
3848 {MN_DOWN, 1, KTRL('n'), EC_DOWN},
3849 {MN_UP, 1, KTRL('p'), EC_UP},
3850 {MN_RIGHT, 1, KTRL('f'), EC_RIGHT},
3851 {MN_BOL, 1, KTRL('a'), EC_BOL},
3852 {MN_EOL, 1, KTRL('e'), EC_EOL},
3853 {MN_PGUP, 1, KTRL('o'), EC_PGUP},
3854 {MN_PGDOWN, 1, KTRL('l'), EC_PGDOWN},
3855 {MN_TOP, 1, KTRL('t'), EC_TOP},
3856 {MN_BOTTOM, 1, KTRL('u'), EC_BOTTOM},
3858 {MN_INSERT, 0, -1, -1},
3859 {MN_INSERT_OBJECT, 1, KTRL('i'), EC_INSERT_OBJECT},
3860 {MN_INSERT_DESTROYED, 1, -1, EC_INSERT_DESTROYED},
3861 {MN_INSERT_BLOCK, 1, -1, EC_INSERT_BLOCK},
3862 {MN_INSERT_MACRO, 1, -1, EC_INSERT_MACRO},
3863 {MN_INSERT_KEYMAP, 1, -1, EC_INSERT_KEYMAP},
3865 {MN_ADJECTIVE_GEN, 0, -1, -1},
3866 {KEY_UNAWARE, 1, -1, EC_IK_UNAWARE},
3867 {KEY_UNIDENTIFIED, 1, -1, EC_IK_UNIDENTIFIED},
3868 {KEY_IDENTIFIED, 1, -1, EC_IK_IDENTIFIED},
3869 {KEY_STAR_IDENTIFIED, 1, -1, EC_IK_STAR_IDENTIFIED},
3870 {KEY_COLLECTING, 1, -1, EC_OK_COLLECTING},
3871 {KEY_WORTHLESS, 1, -1, EC_OK_WORTHLESS},
3873 {MN_ADJECTIVE_SPECIAL, 0, -1, -1},
3874 {MN_BOOSTED, 1, -1, EC_OK_BOOSTED},
3875 {MN_MORE_THAN, 1, -1, EC_OK_MORE_THAN},
3876 {MN_MORE_BONUS, 1, -1, EC_OK_MORE_BONUS},
3877 {MN_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
3878 {MN_EGO, 1, -1, EC_OK_EGO},
3879 {MN_NAMELESS, 1, -1, EC_OK_NAMELESS},
3880 {MN_WANTED, 1, -1, EC_OK_WANTED},
3881 {MN_UNIQUE, 1, -1, EC_OK_UNIQUE},
3882 {MN_HUMAN, 1, -1, EC_OK_HUMAN},
3883 {MN_UNREADABLE, 1, -1, EC_OK_UNREADABLE},
3884 {MN_REALM1, 1, -1, EC_OK_REALM1},
3885 {MN_REALM2, 1, -1, EC_OK_REALM2},
3886 {MN_FIRST, 1, -1, EC_OK_FIRST},
3887 {MN_SECOND, 1, -1, EC_OK_SECOND},
3888 {MN_THIRD, 1, -1, EC_OK_THIRD},
3889 {MN_FOURTH, 1, -1, EC_OK_FOURTH},
3891 {MN_NOUN, 0, -1, -1},
3892 {KEY_WEAPONS, 1, -1, EC_KK_WEAPONS},
3893 {KEY_FAVORITE, 1, -1, EC_KK_FAVORITE},
3894 {KEY_ARMORS, 1, -1, EC_KK_ARMORS},
3895 {KEY_MISSILES, 1, -1, EC_KK_MISSILES},
3896 {KEY_DEVICES, 1, -1, EC_KK_DEVICES},
3897 {KEY_LIGHTS, 1, -1, EC_KK_LIGHTS},
3898 {KEY_JUNKS, 1, -1, EC_KK_JUNKS},
3899 {KEY_SPELLBOOKS, 1, -1, EC_KK_SPELLBOOKS},
3900 {KEY_SHIELDS, 1, -1, EC_KK_SHIELDS},
3901 {KEY_BOWS, 1, -1, EC_KK_BOWS},
3902 {KEY_RINGS, 1, -1, EC_KK_RINGS},
3903 {KEY_AMULETS, 1, -1, EC_KK_AMULETS},
3904 {KEY_SUITS, 1, -1, EC_KK_SUITS},
3905 {KEY_CLOAKS, 1, -1, EC_KK_CLOAKS},
3906 {KEY_HELMS, 1, -1, EC_KK_HELMS},
3907 {KEY_GLOVES, 1, -1, EC_KK_GLOVES},
3908 {KEY_BOOTS, 1, -1, EC_KK_BOOTS},
3910 {MN_COMMAND_LETTER, 0, -1, -1},
3911 {MN_CL_AUTOPICK, 1, -1, EC_CL_AUTOPICK},
3912 {MN_CL_DESTROY, 1, -1, EC_CL_DESTROY},
3913 {MN_CL_LEAVE, 1, -1, EC_CL_LEAVE},
3914 {MN_CL_QUERY, 1, -1, EC_CL_QUERY},
3915 {MN_CL_NO_DISP, 1, -1, EC_CL_NO_DISP},
3917 {MN_DELETE_CHAR, -1, 0x7F, EC_DELETE_CHAR},
3924 * Find a command by 'key'.
3926 static int get_com_id(char key)
3930 for (i = 0; menu_data[i].name; i++)
3932 if (menu_data[i].key == key)
3934 return menu_data[i].com_id;
3943 * Display the menu, and get a command
3945 static int do_command_menu(int level, int start)
3950 int col0 = 5 + level*7;
3951 int row0 = 1 + level*3;
3953 int menu_id_list[26];
3955 char linestr[MAX_LINELEN];
3957 /* Get max length */
3959 for (i = start; menu_data[i].level >= level; i++)
3963 /* Ignore lower level sub menus */
3964 if (menu_data[i].level > level) continue;
3966 len = strlen(menu_data[i].name);
3967 if (len > max_len) max_len = len;
3969 menu_id_list[menu_key] = i;
3973 while (menu_key < 26)
3975 menu_id_list[menu_key] = -1;
3979 /* Extra space for displaying menu key and command key */
3980 max_menu_wid = max_len + 3 + 3;
3982 /* Prepare box line */
3984 strcat(linestr, "+");
3985 for (i = 0; i < max_menu_wid + 2; i++)
3987 strcat(linestr, "-");
3989 strcat(linestr, "+");
3999 int row1 = row0 + 1;
4002 Term_putstr(col0, row0, -1, TERM_WHITE, linestr);
4004 /* Draw menu items */
4006 for (i = start; menu_data[i].level >= level; i++)
4008 char com_key_str[3];
4011 /* Ignore lower level sub menus */
4012 if (menu_data[i].level > level) continue;
4014 if (menu_data[i].com_id == -1)
4017 strcpy(com_key_str, "¢§");
4019 strcpy(com_key_str, ">");
4022 else if (menu_data[i].key != -1)
4024 com_key_str[0] = '^';
4025 com_key_str[1] = menu_data[i].key + '@';
4026 com_key_str[2] = '\0';
4030 com_key_str[0] = '\0';
4033 str = format("| %c) %-*s %2s | ", menu_key + 'a', max_len, menu_data[i].name, com_key_str);
4035 Term_putstr(col0, row1++, -1, TERM_WHITE, str);
4040 /* Draw bottom line */
4041 Term_putstr(col0, row1, -1, TERM_WHITE, linestr);
4043 /* The menu was shown */
4047 prt(format("(a-%c) ¥³¥Þ¥ó¥É:", menu_key + 'a' - 1), 0, 0);
4049 prt(format("(a-%c) Command:", menu_key + 'a' - 1), 0, 0);
4053 if (key == ESCAPE) return 0;
4055 if ('a' <= key && key <= 'z')
4057 menu_id = menu_id_list[key - 'a'];
4061 com_id = menu_data[menu_id].com_id;
4065 com_id = do_command_menu(level + 1, menu_id + 1);
4067 if (com_id) return com_id;
4079 com_id = get_com_id(key);
4080 if (com_id) return com_id;
4087 static chain_str_type *new_chain_str(cptr str)
4089 chain_str_type *chain;
4091 size_t len = strlen(str);
4093 chain = (chain_str_type *)ralloc(sizeof(chain_str_type) + len * sizeof(char));
4095 strcpy(chain->s, str);
4102 static void kill_yank_chain(text_body_type *tb)
4104 chain_str_type *chain = tb->yank;
4106 tb->yank_eol = TRUE;
4110 chain_str_type *next = chain->next;
4111 size_t len = strlen(chain->s);
4113 rnfree(chain, sizeof(chain_str_type) + len * sizeof(char));
4120 static void add_str_to_yank(text_body_type *tb, cptr str)
4122 chain_str_type *chain;
4124 tb->yank_eol = FALSE;
4126 if (NULL == tb->yank)
4128 tb->yank = new_chain_str(str);
4138 chain->next = new_chain_str(str);
4143 chain = chain->next;
4148 #define DESCRIPT_HGT 3
4153 static void draw_text_editor(text_body_type *tb)
4156 int by1 = -1, bx1 = -1, by2 = -1, bx2 = -1;
4159 Term_get_size(&tb->wid, &tb->hgt);
4162 * Top line (-1), description line (-3), separator (-1)
4165 tb->hgt -= 2 + DESCRIPT_HGT;
4168 /* Don't let cursor at second byte of kanji */
4169 for (i = 0; tb->lines_list[tb->cy][i]; i++)
4170 if (iskanji(tb->lines_list[tb->cy][i]))
4181 /* Scroll if necessary */
4182 if (tb->cy < tb->upper || tb->upper + tb->hgt <= tb->cy)
4183 tb->upper = tb->cy - (tb->hgt)/2;
4186 if ((tb->cx < tb->left + 10 && tb->left > 0) || tb->left + tb->wid - 5 <= tb->cx)
4187 tb->left = tb->cx - (tb->wid)*2/3;
4191 /* Redraw whole window after resize */
4192 if (tb->old_wid != tb->wid || tb->old_hgt != tb->hgt)
4193 tb->dirty_flags |= DIRTY_SCREEN;
4195 /* Redraw all text after scroll */
4196 else if (tb->old_upper != tb->upper || tb->old_left != tb->left)
4197 tb->dirty_flags |= DIRTY_ALL;
4200 if (tb->dirty_flags & DIRTY_SCREEN)
4202 tb->dirty_flags |= (DIRTY_ALL | DIRTY_MODE);
4208 /* Redraw mode line */
4209 if (tb->dirty_flags & DIRTY_MODE)
4211 char buf[MAX_LINELEN];
4213 int sepa_length = tb->wid;
4216 for (i = 0; i < sepa_length; i++)
4220 Term_putstr(0, tb->hgt + 1, sepa_length, TERM_WHITE, buf);
4223 if (tb->dirty_flags & DIRTY_EXPRESSION)
4228 for (y = 0; tb->lines_list[y]; y++)
4232 cptr s = tb->lines_list[y];
4234 /* Update this line's state */
4235 tb->states[y] = state;
4237 if (*s++ != '?') continue;
4238 if (*s++ != ':') continue;
4240 /* Lines below this line are auto-registered */
4241 if (streq(s, "$AUTOREGISTER"))
4242 state |= LSTAT_AUTOREGISTER;
4244 /* Parse the expr */
4245 v = process_pref_file_expr(&s, &f);
4248 if (streq(v, "0")) state |= LSTAT_BYPASS;
4249 else state &= ~LSTAT_BYPASS;
4251 /* Re-update this line's state */
4252 tb->states[y] = state | LSTAT_EXPRESSION;
4255 tb->dirty_flags |= DIRTY_ALL;
4260 int tmp_cx = tb->cx;
4261 int len = strlen(tb->lines_list[tb->cy]);
4263 /* Correct cursor location */
4264 if (tb->cx > len) tmp_cx = len;
4266 tb->dirty_flags |= DIRTY_ALL;
4268 if (tb->my < tb->cy ||
4269 (tb->my == tb->cy && tb->mx < tmp_cx))
4285 /* Dump up to tb->hgt lines of messages */
4286 for (i = 0; i < tb->hgt; i++)
4292 int y = tb->upper+i;
4294 /* clean or dirty? */
4295 if (!(tb->dirty_flags & DIRTY_ALL) && (tb->dirty_line != y))
4298 msg = tb->lines_list[y];
4301 /* Apply horizontal scroll */
4302 for (j = 0; *msg; msg++, j++)
4304 if (j == tb->left) break;
4320 Term_erase(0, i + 1, tb->wid);
4322 if (tb->states[y] & LSTAT_AUTOREGISTER)
4324 /* Warning color -- These lines will be deleted later */
4329 /* Bypassed line will be displayed by darker color */
4330 if (tb->states[y] & LSTAT_BYPASS) color = TERM_SLATE;
4331 else color = TERM_WHITE;
4336 /* Dump the messages, bottom to top */
4337 Term_putstr(leftcol, i + 1, tb->wid - 1, color, msg);
4342 int x0 = leftcol + tb->left;
4347 if (by1 <= y && y < by2) sx1 = strlen(msg);
4348 if (y == by1) sx0 = bx1;
4349 if (y == by2) sx1 = bx2;
4351 Term_gotoxy(leftcol, i + 1);
4352 if (x0 < sx0) Term_addstr(sx0 - x0, color, msg);
4353 if (x0 < sx1) Term_addstr(sx1 - sx0, TERM_YELLOW, msg + (sx0 - x0));
4354 Term_addstr(-1, color, msg + (sx1 - x0));
4358 for (; i < tb->hgt; i++)
4361 Term_erase(0, i + 1, tb->wid);
4364 /* Display information when updated */
4365 if (tb->old_cy != tb->cy || (tb->dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || tb->dirty_line == tb->cy)
4367 autopick_type an_entry, *entry = &an_entry;
4368 cptr str1 = NULL, str2 = NULL;
4371 /* Clear information line */
4372 for (i = 0; i < DESCRIPT_HGT; i++)
4375 Term_erase(0, tb->hgt + 2 + i, tb->wid);
4378 /* Display information */
4379 if (tb->dirty_flags & DIRTY_NOT_FOUND)
4382 str1 = format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", tb->search_str);
4384 str1 = format("Pattern not found: %s", tb->search_str);
4387 else if (tb->dirty_flags & DIRTY_SKIP_INACTIVE)
4390 str1 = format("̵¸ú¾õÂ֤ιԤò¥¹¥¥Ã¥×¤·¤Þ¤·¤¿¡£(%s¤ò¸¡º÷Ãæ)", tb->search_str);
4392 str1 = format("Some inactive lines are skipped. (Searching %s)", tb->search_str);
4395 else if (tb->dirty_flags & DIRTY_INACTIVE)
4398 str1 = format("̵¸ú¾õÂ֤ιԤÀ¤±¤¬¸«ÉÕ¤«¤ê¤Þ¤·¤¿¡£(%s¤ò¸¡º÷Ãæ)", tb->search_str);
4400 str1 = format("Found only an inactive line. (Searching %s)", tb->search_str);
4403 else if (tb->dirty_flags & DIRTY_NO_SEARCH)
4406 str1 = "¸¡º÷¤¹¤ë¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó(^S ¤Ç¸¡º÷)¡£";
4408 str1 = "No pattern to search. (Press ^S to search.)";
4411 else if (tb->lines_list[tb->cy][0] == '#')
4414 str1 = "¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£";
4416 str1 = "This line is a comment.";
4419 else if (tb->lines_list[tb->cy][1] == ':')
4421 switch(tb->lines_list[tb->cy][0])
4425 str1 = "¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£";
4427 str1 = "This line is a Conditional Expression.";
4433 str1 = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£";
4435 str1 = "This line defines a Macro action.";
4440 str1 = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥¡¼¤òÄêµÁ¤·¤Þ¤¹¡£";
4442 str1 = "This line defines a Macro trigger key.";
4447 str1 = "¤³¤Î¹Ô¤Ï¥¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£";
4449 str1 = "This line defines a Keymap.";
4454 switch(tb->lines_list[tb->cy][0])
4457 if (tb->states[tb->cy] & LSTAT_BYPASS)
4460 str2 = "¸½ºß¤Î¼°¤ÎÃͤϡֵ¶(=0)¡×¤Ç¤¹¡£";
4462 str2 = "The expression is 'False'(=0) currently.";
4468 str2 = "¸½ºß¤Î¼°¤ÎÃͤϡֿ¿(=1)¡×¤Ç¤¹¡£";
4470 str2 = "The expression is 'True'(=1) currently.";
4476 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4479 str2 = "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£";
4481 str2 = "This line will be delete later.";
4485 else if (tb->states[tb->cy] & LSTAT_BYPASS)
4488 str2 = "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£";
4490 str2 = "This line is bypassed currently.";
4497 /* Get description of an autopicker preference line */
4498 else if (autopick_new_entry(entry, tb->lines_list[tb->cy], FALSE))
4500 char buf[MAX_LINELEN];
4501 char temp[MAX_LINELEN];
4504 describe_autopick(buf, entry);
4506 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4509 strcat(buf, "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£");
4511 strcat(buf, " This line will be delete later.");
4515 if (tb->states[tb->cy] & LSTAT_BYPASS)
4518 strcat(buf, "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£");
4520 strcat(buf, " This line is bypassed currently.");
4524 roff_to_buf(buf, 81, temp, sizeof(temp));
4526 for (i = 0; i < 3; i++)
4532 prt(t, tb->hgt +1 + 1 + i, 0);
4536 autopick_free_entry(entry);
4539 /* Draw the first line */
4540 if (str1) prt(str1, tb->hgt +1 + 1, 0);
4542 /* Draw the second line */
4543 if (str2) prt(str2, tb->hgt +1 + 2, 0);
4549 * Kill segment of a line
4551 static void kill_line_segment(text_body_type *tb, int y, int x0, int x1, bool whole)
4553 char buf[MAX_LINELEN];
4554 cptr s = tb->lines_list[y];
4559 if (x0 == x1) return;
4561 /* Kill whole line? */
4562 if (whole && x0 == 0 && s[x1] == '\0' && tb->lines_list[y+1])
4566 string_free(tb->lines_list[y]);
4568 /* Shift lines up */
4569 for (i = y; tb->lines_list[i+1]; i++)
4570 tb->lines_list[i] = tb->lines_list[i+1];
4571 tb->lines_list[i] = NULL;
4573 /* Expressions need re-evaluation */
4574 tb->dirty_flags |= DIRTY_EXPRESSION;
4579 /* Before the segment */
4580 for (x = 0; x < x0; x++)
4583 /* After the segment */
4584 for (x = x1; s[x]; x++)
4590 string_free(tb->lines_list[y]);
4591 tb->lines_list[y] = string_make(buf);
4593 /* Expressions may need re-evaluation */
4594 check_expression_line(tb, y);
4596 /* Text is changed */
4602 * Get a trigger key and insert ASCII string for the trigger
4604 static bool insert_macro_line(text_body_type *tb)
4613 /* Do not process macros */
4619 /* Read the pattern */
4625 /* Do not process macros */
4628 /* Do not wait for keys */
4631 /* Attempt to read a key */
4641 /* Convert the trigger */
4642 ascii_to_text(tmp, buf);
4645 if(!tmp[0]) return FALSE;
4649 /* Insert preference string */
4650 insert_return_code(tb);
4651 string_free(tb->lines_list[tb->cy]);
4652 tb->lines_list[tb->cy] = string_make(format("P:%s", tmp));
4654 /* Acquire action */
4655 i = macro_find_exact(buf);
4659 /* Nothing defined */
4664 /* Analyze the current action */
4665 ascii_to_text(tmp, macro__act[i]);
4668 /* Insert blank action preference line */
4669 insert_return_code(tb);
4670 string_free(tb->lines_list[tb->cy]);
4671 tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
4678 * Get a command key and insert ASCII string for the key
4680 static bool insert_keymap_line(text_body_type *tb)
4688 if (rogue_like_commands)
4690 mode = KEYMAP_MODE_ROGUE;
4696 mode = KEYMAP_MODE_ORIG;
4709 /* Convert the trigger */
4710 ascii_to_text(tmp, buf);
4713 if(!tmp[0]) return FALSE;
4717 /* Insert preference string */
4718 insert_return_code(tb);
4719 string_free(tb->lines_list[tb->cy]);
4720 tb->lines_list[tb->cy] = string_make(format("C:%d:%s", mode, tmp));
4722 /* Look up the keymap */
4723 act = keymap_act[mode][(byte)(buf[0])];
4725 /* Insert blank action preference line */
4726 insert_return_code(tb);
4727 string_free(tb->lines_list[tb->cy]);
4728 tb->lines_list[tb->cy] = string_make(format("A:%s", act));
4735 * Execute a single editor command
4737 static bool do_editor_command(text_body_type *tb, int com_id)
4745 if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¤«¤é½ªÎ»¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
4747 if (!get_check("Discard all changes and quit. Are you sure? ")) break;
4750 return QUIT_WITHOUT_SAVE;
4753 return QUIT_AND_SAVE;
4756 /* Revert to original */
4758 if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¸µ¤Î¾õÂÖ¤ËÌᤷ¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
4760 if (!get_check("Discard all changes and revert to original file. Are you sure? ")) break;
4763 free_text_lines(tb->lines_list);
4764 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
4765 tb->dirty_flags |= DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
4766 tb->cx = tb->cy = 0;
4769 /* Text is not changed */
4770 tb->changed = FALSE;
4774 /* Peruse the main help file */
4776 (void)show_file(TRUE, "jeditor.txt", NULL, 0, 0);
4778 (void)show_file(TRUE, "editor.txt", NULL, 0, 0);
4781 tb->dirty_flags |= DIRTY_SCREEN;
4786 /* Split a line or insert end of line */
4788 /* Ignore selection */
4794 tb->dirty_flags |= DIRTY_ALL;
4797 insert_return_code(tb);
4802 tb->dirty_flags |= DIRTY_ALL;
4812 len = strlen(tb->lines_list[tb->cy]);
4813 if (len < tb->cx) tb->cx = len;
4815 else if (tb->cy > 0)
4818 tb->cx = strlen(tb->lines_list[tb->cy]);
4824 if (tb->lines_list[tb->cy + 1]) tb->cy++;
4829 if (tb->cy > 0) tb->cy--;
4838 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
4841 len = strlen(tb->lines_list[tb->cy]);
4844 if (tb->lines_list[tb->cy + 1])
4856 /* Beginning of line */
4862 tb->cx = strlen(tb->lines_list[tb->cy]);
4866 while (0 < tb->cy && tb->upper <= tb->cy)
4868 while (0 < tb->upper && tb->cy + 1 < tb->upper + tb->hgt)
4874 while (tb->cy < tb->upper + tb->hgt && tb->lines_list[tb->cy + 1])
4884 while (tb->lines_list[tb->cy + 1])
4890 int by1, bx1, by2, bx2;
4893 /* Copy the text first */
4894 do_editor_command(tb, EC_COPY);
4896 if (tb->my < tb->cy ||
4897 (tb->my == tb->cy && tb->mx < tb->cx))
4912 /* Kill lines in reverse order */
4913 for (y = by2; y >= by1; y--)
4916 int x1 = strlen(tb->lines_list[y]);
4918 if (y == by1) x0 = bx1;
4919 if (y == by2) x1 = bx2;
4921 kill_line_segment(tb, y, x0, x1, TRUE);
4924 /* Correct cursor position */
4928 /* Disable selection */
4932 tb->dirty_flags |= DIRTY_ALL;
4939 int by1, bx1, by2, bx2;
4941 int len = strlen(tb->lines_list[tb->cy]);
4943 /* Correct cursor location */
4944 if (tb->cx > len) tb->cx = len;
4946 /* Use single line? */
4951 if (tb->lines_list[tb->cy + 1])
4953 /* Select a single line */
4959 /* Select bottom line */
4964 if (tb->my < tb->cy ||
4965 (tb->my == tb->cy && tb->mx < tb->cx))
4980 /* Kill old yank buffer */
4981 kill_yank_chain(tb);
4983 /* Copy string to yank buffer */
4984 for (y = by1; y <= by2; y++)
4987 char buf[MAX_LINELEN];
4990 int x1 = strlen(tb->lines_list[y]);
4992 if (y == by1) x0 = bx1;
4993 if (y == by2) x1 = bx2;
4995 for (i = 0; i < x1 - x0; i++)
4997 buf[i] = tb->lines_list[y][x0 + i];
5001 add_str_to_yank(tb, buf);
5004 /* Disable selection */
5008 tb->dirty_flags |= DIRTY_ALL;
5014 /* Paste killed text */
5016 chain_str_type *chain = tb->yank;
5017 int len = strlen(tb->lines_list[tb->cy]);
5019 /* Nothing to do? */
5022 /* Correct cursor location */
5023 if (tb->cx > len) tb->cx = len;
5025 /* Ignore selection */
5031 tb->dirty_flags |= DIRTY_ALL;
5037 cptr yank_str = chain->s;
5039 char buf[MAX_LINELEN];
5041 char rest[MAX_LINELEN], *rest_ptr = rest;
5043 /* Save preceding string */
5044 for(i = 0; i < tb->cx; i++)
5045 buf[i] = tb->lines_list[tb->cy][i];
5047 strcpy(rest, &(tb->lines_list[tb->cy][i]));
5049 /* Paste yank buffer */
5050 while (*yank_str && i < MAX_LINELEN-1)
5052 buf[i++] = *yank_str++;
5058 chain = chain->next;
5060 if (chain || tb->yank_eol)
5062 /* There is an end of line between chain nodes */
5064 insert_return_code(tb);
5066 /* Replace this line with new one */
5067 string_free(tb->lines_list[tb->cy]);
5068 tb->lines_list[tb->cy] = string_make(buf);
5070 /* Move to next line */
5077 /* Final line doesn't have end of line */
5079 tb->cx = strlen(buf);
5081 /* Rest of original line */
5082 while (*rest_ptr && i < MAX_LINELEN-1)
5084 buf[i++] = *rest_ptr++;
5090 /* Replace this line with new one */
5091 string_free(tb->lines_list[tb->cy]);
5092 tb->lines_list[tb->cy] = string_make(buf);
5099 tb->dirty_flags |= DIRTY_ALL;
5101 /* Expressions need re-evaluation */
5102 tb->dirty_flags |= DIRTY_EXPRESSION;
5104 /* Text is changed */
5113 /* Disable the selection */
5117 tb->dirty_flags |= DIRTY_ALL;
5121 tb->mark = MARK_MARK;
5123 /* Repeating this command swaps cursor position */
5124 if (com_id == tb->old_com_id)
5136 tb->dirty_flags |= DIRTY_ALL;
5140 int len = strlen(tb->lines_list[tb->cy]);
5142 /* Mark the point 1 */
5146 /* Correct cursor location */
5147 if (tb->cx > len) tb->mx = len;
5154 /* Kill rest of line */
5156 int len = strlen(tb->lines_list[tb->cy]);
5158 /* Correct cursor location */
5159 if (tb->cx > len) tb->cx = len;
5161 /* Ignore selection */
5167 tb->dirty_flags |= DIRTY_ALL;
5170 /* Append only if this command is repeated. */
5171 if (tb->old_com_id != com_id)
5173 kill_yank_chain(tb);
5177 /* Really deleted some text */
5180 /* Add deleted string to yank buffer */
5181 add_str_to_yank(tb, &(tb->lines_list[tb->cy][tb->cx]));
5183 kill_line_segment(tb, tb->cy, tb->cx, len, FALSE);
5186 tb->dirty_line = tb->cy;
5188 /* Leave end of line character */
5192 /* Cut the end of line character only */
5193 if (tb->yank_eol) add_str_to_yank(tb, "");
5195 /* Cut end of line */
5196 tb->yank_eol = TRUE;
5198 do_editor_command(tb, EC_DELETE_CHAR);
5202 case EC_DELETE_CHAR:
5203 /* DELETE == go forward + BACK SPACE */
5205 /* Ignore selection */
5211 tb->dirty_flags |= DIRTY_ALL;
5215 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
5219 do_editor_command(tb, EC_BACKSPACE);
5227 char buf[MAX_LINELEN];
5229 /* Ignore selection */
5235 tb->dirty_flags |= DIRTY_ALL;
5238 len = strlen(tb->lines_list[tb->cy]);
5241 if (tb->lines_list[tb->cy + 1])
5255 /* delete a return code and union two lines */
5256 if (tb->cy == 0) break;
5257 tb->cx = strlen(tb->lines_list[tb->cy-1]);
5258 strcpy(buf, tb->lines_list[tb->cy-1]);
5259 strcat(buf, tb->lines_list[tb->cy]);
5260 string_free(tb->lines_list[tb->cy-1]);
5261 string_free(tb->lines_list[tb->cy]);
5262 tb->lines_list[tb->cy-1] = string_make(buf);
5264 for (i = tb->cy; tb->lines_list[i+1]; i++)
5265 tb->lines_list[i] = tb->lines_list[i+1];
5267 tb->lines_list[i] = NULL;
5271 tb->dirty_flags |= DIRTY_ALL;
5273 /* Expressions need re-evaluation */
5274 tb->dirty_flags |= DIRTY_EXPRESSION;
5276 /* Text is changed */
5282 for (i = j = k = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5286 if (iskanji(tb->lines_list[tb->cy][i]))
5287 buf[j++] = tb->lines_list[tb->cy][i++];
5289 buf[j++] = tb->lines_list[tb->cy][i];
5296 for (; tb->lines_list[tb->cy][i]; i++)
5297 buf[j++] = tb->lines_list[tb->cy][i];
5299 string_free(tb->lines_list[tb->cy]);
5300 tb->lines_list[tb->cy] = string_make(buf);
5303 tb->dirty_line = tb->cy;
5305 /* Expressions may need re-evaluation */
5306 check_expression_line(tb, tb->cy);
5308 /* Text is changed */
5318 /* Become dirty because of item/equip menu */
5319 tb->dirty_flags |= DIRTY_SCREEN;
5321 search_dir = get_string_for_search(&tb->search_o_ptr, &tb->search_str);
5323 if (!search_dir) break;
5325 if (search_dir == 1) do_editor_command(tb, EC_SEARCH_FORW);
5326 else do_editor_command(tb, EC_SEARCH_BACK);
5330 case EC_SEARCH_FORW:
5331 if (tb->search_o_ptr)
5333 search_for_object(tb, tb->search_o_ptr, TRUE);
5335 else if (tb->search_str)
5337 search_for_string(tb, tb->search_str, TRUE);
5341 tb->dirty_flags |= DIRTY_NO_SEARCH;
5345 case EC_SEARCH_BACK:
5346 if (tb->search_o_ptr)
5348 search_for_object(tb, tb->search_o_ptr, FALSE);
5350 else if (tb->search_str)
5352 search_for_string(tb, tb->search_str, FALSE);
5356 tb->dirty_flags |= DIRTY_NO_SEARCH;
5361 /* Become dirty because of item/equip menu */
5362 tb->dirty_flags |= DIRTY_SCREEN;
5364 if (!get_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
5366 do_editor_command(tb, EC_SEARCH_FORW);
5369 case EC_SEARCH_DESTROYED:
5370 if (!get_destroyed_object_for_search(&tb->search_o_ptr, &tb->search_str))
5372 /* There is no object to search */
5373 tb->dirty_flags |= DIRTY_NO_SEARCH;
5378 do_editor_command(tb, EC_SEARCH_FORW);
5381 case EC_INSERT_OBJECT:
5383 /* Insert choosen item name */
5385 autopick_type an_entry, *entry = &an_entry;
5387 if (!entry_from_choosed_object(entry))
5389 /* Now dirty because of item/equip menu */
5390 tb->dirty_flags |= DIRTY_SCREEN;
5395 insert_return_code(tb);
5396 string_free(tb->lines_list[tb->cy]);
5397 tb->lines_list[tb->cy] = autopick_line_from_entry_kill(entry);
5399 /* Now dirty because of item/equip menu */
5400 tb->dirty_flags |= DIRTY_SCREEN;
5405 case EC_INSERT_DESTROYED:
5406 /* Insert a name of last destroyed item */
5407 if (tb->last_destroyed)
5410 insert_return_code(tb);
5411 string_free(tb->lines_list[tb->cy]);
5412 tb->lines_list[tb->cy] = string_make(tb->last_destroyed);
5415 tb->dirty_flags |= DIRTY_ALL;
5417 /* Text is changed */
5422 case EC_INSERT_BLOCK:
5424 /* Insert a conditinal expression line */
5425 char expression[80];
5427 /* Conditional Expression for Class and Race */
5428 sprintf(expression, "?:[AND [EQU $RACE %s] [EQU $CLASS %s] [GEQ $LEVEL %02d]]",
5430 rp_ptr->E_title, cp_ptr->E_title,
5432 rp_ptr->title, cp_ptr->title,
5438 insert_return_code(tb);
5439 string_free(tb->lines_list[tb->cy]);
5440 tb->lines_list[tb->cy] = string_make(expression);
5442 insert_return_code(tb);
5443 string_free(tb->lines_list[tb->cy]);
5444 tb->lines_list[tb->cy] = string_make("?:1");
5447 tb->dirty_flags |= DIRTY_ALL;
5449 /* Text is changed */
5455 case EC_INSERT_MACRO:
5456 /* Draw_everythig (delete menu) */
5457 draw_text_editor(tb);
5460 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5464 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<¥È¥ê¥¬¡¼¥¡¼>: ");
5466 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<Trigger key>: ");
5468 if (insert_macro_line(tb))
5470 /* Prepare to input action */
5474 tb->dirty_flags |= DIRTY_ALL;
5476 /* Text is changed */
5482 case EC_INSERT_KEYMAP:
5483 /* Draw_everythig (delete menu) */
5484 draw_text_editor(tb);
5487 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5491 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<¥³¥Þ¥ó¥É¥¡¼>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5493 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<Keypress>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5496 if (insert_keymap_line(tb))
5498 /* Prepare to input action */
5502 tb->dirty_flags |= DIRTY_ALL;
5504 /* Text is changed */
5509 case EC_CL_AUTOPICK: toggle_command_letter(tb, DO_AUTOPICK); break;
5510 case EC_CL_DESTROY: toggle_command_letter(tb, DO_AUTODESTROY); break;
5511 case EC_CL_LEAVE: toggle_command_letter(tb, DONT_AUTOPICK); break;
5512 case EC_CL_QUERY: toggle_command_letter(tb, DO_QUERY_AUTOPICK); break;
5513 case EC_CL_NO_DISP: toggle_command_letter(tb, DO_DISPLAY); break;
5515 case EC_IK_UNAWARE: toggle_keyword(tb, FLG_UNAWARE); break;
5516 case EC_IK_UNIDENTIFIED: toggle_keyword(tb, FLG_UNIDENTIFIED); break;
5517 case EC_IK_IDENTIFIED: toggle_keyword(tb, FLG_IDENTIFIED); break;
5518 case EC_IK_STAR_IDENTIFIED: toggle_keyword(tb, FLG_STAR_IDENTIFIED); break;
5519 case EC_KK_WEAPONS: toggle_keyword(tb, FLG_WEAPONS); break;
5520 case EC_KK_FAVORITE: toggle_keyword(tb, FLG_FAVORITE); break;
5521 case EC_KK_ARMORS: toggle_keyword(tb, FLG_ARMORS); break;
5522 case EC_KK_MISSILES: toggle_keyword(tb, FLG_MISSILES); break;
5523 case EC_KK_DEVICES: toggle_keyword(tb, FLG_DEVICES); break;
5524 case EC_KK_LIGHTS: toggle_keyword(tb, FLG_LIGHTS); break;
5525 case EC_KK_JUNKS: toggle_keyword(tb, FLG_JUNKS); break;
5526 case EC_KK_SPELLBOOKS: toggle_keyword(tb, FLG_SPELLBOOKS); break;
5527 case EC_KK_SHIELDS: toggle_keyword(tb, FLG_SHIELDS); break;
5528 case EC_KK_BOWS: toggle_keyword(tb, FLG_BOWS); break;
5529 case EC_KK_RINGS: toggle_keyword(tb, FLG_RINGS); break;
5530 case EC_KK_AMULETS: toggle_keyword(tb, FLG_AMULETS); break;
5531 case EC_KK_SUITS: toggle_keyword(tb, FLG_SUITS); break;
5532 case EC_KK_CLOAKS: toggle_keyword(tb, FLG_CLOAKS); break;
5533 case EC_KK_HELMS: toggle_keyword(tb, FLG_HELMS); break;
5534 case EC_KK_GLOVES: toggle_keyword(tb, FLG_GLOVES); break;
5535 case EC_KK_BOOTS: toggle_keyword(tb, FLG_BOOTS); break;
5536 case EC_OK_COLLECTING: toggle_keyword(tb, FLG_COLLECTING); break;
5537 case EC_OK_BOOSTED: toggle_keyword(tb, FLG_BOOSTED); break;
5538 case EC_OK_MORE_THAN: toggle_keyword(tb, FLG_MORE_THAN); break;
5539 case EC_OK_MORE_BONUS: toggle_keyword(tb, FLG_MORE_BONUS); break;
5540 case EC_OK_WORTHLESS: toggle_keyword(tb, FLG_WORTHLESS); break;
5541 case EC_OK_ARTIFACT: toggle_keyword(tb, FLG_ARTIFACT); break;
5542 case EC_OK_EGO: toggle_keyword(tb, FLG_EGO); break;
5543 case EC_OK_NAMELESS: toggle_keyword(tb, FLG_NAMELESS); break;
5544 case EC_OK_WANTED: toggle_keyword(tb, FLG_WANTED); break;
5545 case EC_OK_UNIQUE: toggle_keyword(tb, FLG_UNIQUE); break;
5546 case EC_OK_HUMAN: toggle_keyword(tb, FLG_HUMAN); break;
5547 case EC_OK_UNREADABLE:
5548 toggle_keyword(tb, FLG_UNREADABLE);
5549 add_keyword(tb, FLG_SPELLBOOKS);
5552 toggle_keyword(tb, FLG_REALM1);
5553 add_keyword(tb, FLG_SPELLBOOKS);
5556 toggle_keyword(tb, FLG_REALM2);
5557 add_keyword(tb, FLG_SPELLBOOKS);
5560 toggle_keyword(tb, FLG_FIRST);
5561 add_keyword(tb, FLG_SPELLBOOKS);
5564 toggle_keyword(tb, FLG_SECOND);
5565 add_keyword(tb, FLG_SPELLBOOKS);
5568 toggle_keyword(tb, FLG_THIRD);
5569 add_keyword(tb, FLG_SPELLBOOKS);
5572 toggle_keyword(tb, FLG_FOURTH);
5573 add_keyword(tb, FLG_SPELLBOOKS);
5577 /* Save old command */
5578 tb->old_com_id = com_id;
5585 * Insert single letter at cursor position.
5587 static void insert_single_letter(text_body_type *tb, int key)
5590 char buf[MAX_LINELEN];
5592 /* Save preceding string */
5593 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5594 buf[j++] = tb->lines_list[tb->cy][i];
5596 /* Add a character */
5604 if (j+2 < MAX_LINELEN)
5616 if (j+1 < MAX_LINELEN)
5622 for (; tb->lines_list[tb->cy][i] && j + 1 < MAX_LINELEN; i++)
5623 buf[j++] = tb->lines_list[tb->cy][i];
5626 /* Replace current line with new line */
5627 string_free(tb->lines_list[tb->cy]);
5628 tb->lines_list[tb->cy] = string_make(buf);
5630 /* Move to correct collumn */
5631 len = strlen(tb->lines_list[tb->cy]);
5632 if (len < tb->cx) tb->cx = len;
5635 tb->dirty_line = tb->cy;
5637 /* Expressions may need re-evaluation */
5638 check_expression_line(tb, tb->cy);
5640 /* Text is changed */
5646 * Check special key code and get a movement command id
5648 static int analyze_move_key(text_body_type *tb, int skey)
5652 /* Not a special key */
5653 if (!(skey & SKEY_MASK)) return 0;
5655 /* Convert from a special key code to an editor command */
5656 switch(skey & ~SKEY_MOD_MASK)
5658 case SKEY_DOWN: com_id = EC_DOWN; break;
5659 case SKEY_LEFT: com_id = EC_LEFT; break;
5660 case SKEY_RIGHT: com_id = EC_RIGHT; break;
5661 case SKEY_UP: com_id = EC_UP; break;
5662 case SKEY_PGUP: com_id = EC_PGUP; break;
5663 case SKEY_PGDOWN: com_id = EC_PGDOWN; break;
5664 case SKEY_TOP: com_id = EC_TOP; break;
5665 case SKEY_BOTTOM: com_id = EC_BOTTOM; break;
5668 /* Not a special movement key */
5672 /* Without shift modifier */
5673 if (!(skey & SKEY_MOD_SHIFT))
5676 * Un-shifted cursor keys cancells
5677 * selection created by shift+cursor.
5679 if (tb->mark & MARK_BY_SHIFT)
5684 tb->dirty_flags |= DIRTY_ALL;
5688 /* With shift modifier */
5691 /* Start selection by shift + cursor keys */
5694 int len = strlen(tb->lines_list[tb->cy]);
5696 tb->mark = MARK_MARK | MARK_BY_SHIFT;
5700 /* Correct cursor location */
5701 if (tb->cx > len) tb->mx = len;
5703 /* Need to redraw text */
5704 if (com_id == EC_UP || com_id == EC_DOWN)
5706 /* Redraw all text */
5707 tb->dirty_flags |= DIRTY_ALL;
5711 tb->dirty_line = tb->cy;
5720 * In-game editor of Object Auto-picker/Destoryer
5722 void do_cmd_edit_autopick(void)
5724 static int cx_save = 0;
5725 static int cy_save = 0;
5727 text_body_type text_body, *tb = &text_body;
5729 autopick_type an_entry, *entry = &an_entry;
5730 char buf[MAX_LINELEN];
5735 static s32b old_autosave_turn = 0L;
5738 tb->changed = FALSE;
5741 tb->upper = tb->left = 0;
5743 tb->mx = tb->my = 0;
5744 tb->old_cy = tb->old_upper = tb->old_left = -1;
5745 tb->old_wid = tb->old_hgt = -1;
5749 tb->search_o_ptr = NULL;
5750 tb->search_str = NULL;
5751 tb->last_destroyed = NULL;
5752 tb->dirty_flags = DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
5753 tb->dirty_line = -1;
5754 tb->filename_mode = PT_DEFAULT;
5757 if (turn > old_autosave_turn + 100L)
5759 do_cmd_save_game(TRUE);
5760 old_autosave_turn = turn;
5763 /* HACK -- Reset start_time to stop counting playtime while edit */
5766 /* Free old entries */
5769 /* Command Description of the 'Last Destroyed Item' */
5770 if (autopick_last_destroyed_object.k_idx)
5772 autopick_entry_from_object(entry, &autopick_last_destroyed_object);
5773 tb->last_destroyed = autopick_line_from_entry_kill(entry);
5776 /* Read or initialize whole text */
5777 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
5779 /* Reset cursor position if needed */
5780 for (i = 0; i < tb->cy; i++)
5782 if (!tb->lines_list[i])
5784 tb->cy = tb->cx = 0;
5789 /* Save the screen */
5792 /* Process requests until done */
5797 /* Draw_everythig */
5798 draw_text_editor(tb);
5800 /* Display header line */
5802 prt("(^Q:½ªÎ» ^W:¥»¡¼¥Ö¤·¤Æ½ªÎ», ESC:¥á¥Ë¥å¡¼, ¤½¤Î¾:ÆþÎÏ)", 0, 0);
5804 prt("(^Q:Quit, ^W:Save&Quit, ESC:Menu, Other:Input text)", 0, 0);
5808 /* Display current position */
5809 prt (format("(%d,%d)", tb->cx, tb->cy), 0, 60);
5813 /* Display current position and mark position */
5814 prt (format("(%d,%d)-(%d,%d)", tb->mx, tb->my, tb->cx, tb->cy), 0, 60);
5818 Term_gotoxy(tb->cx - tb->left, tb->cy - tb->upper + 1);
5821 tb->dirty_flags = 0;
5822 tb->dirty_line = -1;
5824 /* Save old key and location */
5825 tb->old_cy = tb->cy;
5826 tb->old_upper = tb->upper;
5827 tb->old_left = tb->left;
5828 tb->old_wid = tb->wid;
5829 tb->old_hgt = tb->hgt;
5832 key = inkey_special();
5835 if (key & SKEY_MASK)
5837 /* Get a movement command */
5838 com_id = analyze_move_key(tb, key);
5842 else if (key == ESCAPE)
5844 com_id = do_command_menu(0, 0);
5846 /* Redraw all text later */
5847 tb->dirty_flags |= DIRTY_SCREEN;
5850 /* Insert a character */
5851 else if (!iscntrl((unsigned char)key))
5853 /* Ignore selection */
5859 tb->dirty_flags |= DIRTY_ALL;
5862 insert_single_letter(tb, key);
5868 /* Other commands */
5871 com_id = get_com_id(key);
5874 if (com_id) quit = do_editor_command(tb, com_id);
5875 } /* while (TRUE) */
5877 /* Restore the screen */
5880 /* Get the filename of preference */
5881 strcpy(buf, pickpref_filename(tb->filename_mode));
5883 if (quit == QUIT_AND_SAVE)
5884 write_text_lines(buf, tb->lines_list);
5886 free_text_lines(tb->lines_list);
5888 string_free(tb->last_destroyed);
5890 /* Destroy string chain */
5891 kill_yank_chain(tb);
5893 /* Reload autopick pref */
5894 process_pickpref_file(buf);
5896 /* HACK -- reset start_time so that playtime is not increase while edit */
5897 start_time = time(NULL);
5899 /* Save cursor location */