3 * @brief 自動拾い機能の実装 / Object Auto-picker/Destroyer
6 * Copyright (c) 2002 Mogami\n
8 * This software may be copied and distributed for educational, research, and\n
9 * not for profit purposes provided that this copyright and statement are\n
10 * included in all such copies.\n
11 * 2014 Deskull rearranged comment for Doxygen.\n
16 #include "player-status.h"
17 #include "player-move.h"
18 #include "object-hook.h"
20 #define MAX_LINELEN 1024
27 #define FLG_UNIDENTIFIED 2
28 #define FLG_IDENTIFIED 3
29 #define FLG_STAR_IDENTIFIED 4
30 #define FLG_COLLECTING 5
31 #define FLG_ARTIFACT 6
34 #define FLG_NAMELESS 11
35 #define FLG_AVERAGE 12
36 #define FLG_WORTHLESS 13
39 #define FLG_BOOSTED 16
40 #define FLG_MORE_DICE 17
41 #define FLG_MORE_BONUS 18
45 #define FLG_UNREADABLE 22
54 #define FLG_WEAPONS 31
55 #define FLG_FAVORITE_WEAPONS 32
57 #define FLG_MISSILES 34
58 #define FLG_DEVICES 35
61 #define FLG_CORPSES 38
62 #define FLG_SPELLBOOKS 39
64 #define FLG_SHIELDS 41
67 #define FLG_AMULETS 44
74 #define FLG_NOUN_BEGIN FLG_ITEMS
75 #define FLG_NOUN_END FLG_BOOTS
79 static GAME_TEXT KEY_ALL[] = "すべての";
80 static GAME_TEXT KEY_UNAWARE[] = "未判明の";
81 static GAME_TEXT KEY_UNIDENTIFIED[] = "未鑑定の";
82 static GAME_TEXT KEY_IDENTIFIED[] = "鑑定済みの";
83 static GAME_TEXT KEY_STAR_IDENTIFIED[] = "*鑑定*済みの";
84 static GAME_TEXT KEY_COLLECTING[] = "収集中の";
85 static GAME_TEXT KEY_ARTIFACT[] = "アーティファクト";
86 static GAME_TEXT KEY_EGO[] = "エゴ";
87 static GAME_TEXT KEY_GOOD[] = "上質の";
88 static GAME_TEXT KEY_NAMELESS[] = "無銘の";
89 static GAME_TEXT KEY_AVERAGE[] = "並の";
90 static GAME_TEXT KEY_WORTHLESS[] = "無価値の";
91 static GAME_TEXT KEY_RARE[] = "レアな";
92 static GAME_TEXT KEY_COMMON[] = "ありふれた";
93 static GAME_TEXT KEY_BOOSTED[] = "ダイス目の違う";
94 static GAME_TEXT KEY_MORE_THAN[] = "ダイス目";
95 static GAME_TEXT KEY_DICE[] = "以上の";
96 static GAME_TEXT KEY_MORE_BONUS[] = "修正値";
97 static GAME_TEXT KEY_MORE_BONUS2[] = "以上の";
98 static GAME_TEXT KEY_WANTED[] = "賞金首の";
99 static GAME_TEXT KEY_UNIQUE[] = "ユニーク・モンスターの";
100 static GAME_TEXT KEY_HUMAN[] = "人間の";
101 static GAME_TEXT KEY_UNREADABLE[] = "読めない";
102 static GAME_TEXT KEY_REALM1[] = "第一領域の";
103 static GAME_TEXT KEY_REALM2[] = "第二領域の";
104 static GAME_TEXT KEY_FIRST[] = "1冊目の";
105 static GAME_TEXT KEY_SECOND[] = "2冊目の";
106 static GAME_TEXT KEY_THIRD[] = "3冊目の";
107 static GAME_TEXT KEY_FOURTH[] = "4冊目の";
108 static GAME_TEXT KEY_ITEMS[] = "アイテム";
109 static GAME_TEXT KEY_WEAPONS[] = "武器";
110 static GAME_TEXT KEY_FAVORITE_WEAPONS[] = "得意武器";
111 static GAME_TEXT KEY_ARMORS[] = "防具";
112 static GAME_TEXT KEY_MISSILES[] = "矢";
113 static GAME_TEXT KEY_DEVICES[] = "魔法アイテム";
114 static GAME_TEXT KEY_LIGHTS[] = "光源";
115 static GAME_TEXT KEY_JUNKS[] = "がらくた";
116 static GAME_TEXT KEY_CORPSES[] = "死体や骨";
117 static GAME_TEXT KEY_SPELLBOOKS[] = "魔法書";
118 static GAME_TEXT KEY_HAFTED[] = "鈍器";
119 static GAME_TEXT KEY_SHIELDS[] = "盾";
120 static GAME_TEXT KEY_BOWS[] = "弓";
121 static GAME_TEXT KEY_RINGS[] = "指輪";
122 static GAME_TEXT KEY_AMULETS[] = "アミュレット";
123 static GAME_TEXT KEY_SUITS[] = "鎧";
124 static GAME_TEXT KEY_CLOAKS[] = "クローク";
125 static GAME_TEXT KEY_HELMS[] = "兜";
126 static GAME_TEXT KEY_GLOVES[] = "籠手";
127 static GAME_TEXT KEY_BOOTS[] = "靴";
131 static GAME_TEXT KEY_ALL[] = "all";
132 static GAME_TEXT KEY_UNAWARE[] = "unaware";
133 static GAME_TEXT KEY_UNIDENTIFIED[] = "unidentified";
134 static GAME_TEXT KEY_IDENTIFIED[] = "identified";
135 static GAME_TEXT KEY_STAR_IDENTIFIED[] = "*identified*";
136 static GAME_TEXT KEY_COLLECTING[] = "collecting";
137 static GAME_TEXT KEY_ARTIFACT[] = "artifact";
138 static GAME_TEXT KEY_EGO[] = "ego";
139 static GAME_TEXT KEY_GOOD[] = "good";
140 static GAME_TEXT KEY_nameLESS[] = "nameless";
141 static GAME_TEXT KEY_AVERAGE[] = "average";
142 static GAME_TEXT KEY_WORTHLESS[] = "worthless";
143 static GAME_TEXT KEY_RARE[] = "rare";
144 static GAME_TEXT KEY_COMMON[] = "common";
145 static GAME_TEXT KEY_BOOSTED[] = "dice boosted";
146 static GAME_TEXT KEY_MORE_THAN[] = "more than";
147 static GAME_TEXT KEY_DICE[] = " dice";
148 static GAME_TEXT KEY_MORE_BONUS[] = "more bonus than";
149 static GAME_TEXT KEY_MORE_BONUS2[] = "";
150 static GAME_TEXT KEY_WANTED[] = "wanted";
151 static GAME_TEXT KEY_UNIQUE[] = "unique monster's";
152 static GAME_TEXT KEY_HUMAN[] = "human";
153 static GAME_TEXT KEY_UNREADABLE[] = "unreadable";
154 static GAME_TEXT KEY_REALM1[] = "first realm's";
155 static GAME_TEXT KEY_REALM2[] = "second realm's";
156 static GAME_TEXT KEY_FIRST[] = "first";
157 static GAME_TEXT KEY_SECOND[] = "second";
158 static GAME_TEXT KEY_THIRD[] = "third";
159 static GAME_TEXT KEY_FOURTH[] = "fourth";
160 static GAME_TEXT KEY_ITEMS[] = "items";
161 static GAME_TEXT KEY_WEAPONS[] = "weapons";
162 static GAME_TEXT KEY_FAVORITE_WEAPONS[] = "favorite weapons";
163 static GAME_TEXT KEY_ARMORS[] = "armors";
164 static GAME_TEXT KEY_MISSILES[] = "missiles";
165 static GAME_TEXT KEY_DEVICES[] = "magical devices";
166 static GAME_TEXT KEY_LIGHTS[] = "lights";
167 static GAME_TEXT KEY_JUNKS[] = "junks";
168 static GAME_TEXT KEY_CORPSES[] = "corpses or skeletons";
169 static GAME_TEXT KEY_SPELLBOOKS[] = "spellbooks";
170 static GAME_TEXT KEY_HAFTED[] = "hafted weapons";
171 static GAME_TEXT KEY_SHIELDS[] = "shields";
172 static GAME_TEXT KEY_BOWS[] = "bows";
173 static GAME_TEXT KEY_RINGS[] = "rings";
174 static GAME_TEXT KEY_AMULETS[] = "amulets";
175 static GAME_TEXT KEY_SUITS[] = "suits";
176 static GAME_TEXT KEY_CLOAKS[] = "cloaks";
177 static GAME_TEXT KEY_HELMS[] = "helms";
178 static GAME_TEXT KEY_GLOVES[] = "gloves";
179 static GAME_TEXT KEY_BOOTS[] = "boots";
183 #define MATCH_KEY(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
184 ? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
185 #define MATCH_KEY2(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
186 ? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
189 #define ADD_KEY(KEY) strcat(ptr, KEY)
191 #define ADD_KEY(KEY) (strcat(ptr, KEY), strcat(ptr, " "))
193 #define ADD_KEY2(KEY) strcat(ptr, KEY)
195 #define ADD_FLG(FLG) (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
196 #define REM_FLG(FLG) (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
197 #define ADD_FLG_NOUN(FLG) (ADD_FLG(FLG), prev_flg = FLG)
198 #define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
201 static char kanji_colon[] = ":";
206 * A function to create new entry
208 static bool autopick_new_entry(autopick_type *entry, concptr str, bool allow_default)
213 char buf[MAX_LINELEN];
214 concptr prev_ptr, ptr, old_ptr;
217 if (str[0] && str[1] == ':') switch (str[0])
220 case 'A': case 'P': case 'C':
224 entry->flag[0] = entry->flag[1] = 0L;
228 act = DO_AUTOPICK | DO_DISPLAY;
231 if ((act & DO_AUTOPICK) && *str == '!')
234 act |= DO_AUTODESTROY;
237 else if ((act & DO_AUTOPICK) && *str == '~')
240 act |= DONT_AUTOPICK;
243 else if ((act & DO_AUTOPICK) && *str == ';')
246 act |= DO_QUERY_AUTOPICK;
249 else if ((act & DO_DISPLAY) && *str == '(')
258 /* don't mind upper or lower case */
260 for (i = 0; *str; i++)
271 /* Auto-inscription? */
279 if (isupper(c)) c = (char)tolower(c);
285 /* Skip empty line unless allow_default */
286 if (!allow_default && *buf == 0) return FALSE;
288 /* Skip comment line */
289 if (*buf == 0 && insc) return FALSE;
291 ptr = prev_ptr = buf;
294 while (old_ptr != ptr)
296 /* Save current location */
299 if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
300 if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
301 if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
302 if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
303 if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
304 if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
305 if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
307 /*** Weapons whose dd*ds is more than nn ***/
308 if (MATCH_KEY2(KEY_MORE_THAN))
313 /* Drop leading spaces */
314 while (' ' == *ptr) ptr++;
317 while ('0' <= *ptr && *ptr <= '9')
319 entry->dice = 10 * entry->dice + (*ptr - '0');
326 (void)MATCH_KEY(KEY_DICE);
327 ADD_FLG(FLG_MORE_DICE);
333 /*** Items whose magical bonus is more than n ***/
334 if (MATCH_KEY2(KEY_MORE_BONUS))
339 /* Drop leading spaces */
340 while (' ' == *ptr) ptr++;
343 while ('0' <= *ptr && *ptr <= '9')
345 entry->bonus = 10 * entry->bonus + (*ptr - '0');
353 (void)MATCH_KEY(KEY_MORE_BONUS2);
355 if (' ' == *ptr) ptr++;
357 ADD_FLG(FLG_MORE_BONUS);
363 if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
364 if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
365 if (MATCH_KEY(KEY_GOOD)) ADD_FLG(FLG_GOOD);
366 if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
367 if (MATCH_KEY(KEY_AVERAGE)) ADD_FLG(FLG_AVERAGE);
368 if (MATCH_KEY(KEY_RARE)) ADD_FLG(FLG_RARE);
369 if (MATCH_KEY(KEY_COMMON)) ADD_FLG(FLG_COMMON);
370 if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
371 if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
372 if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
373 if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
374 if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
375 if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
376 if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
377 if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
378 if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
379 if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
382 /* Not yet found any noun */
385 if (MATCH_KEY2(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
387 if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
388 else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
389 else if (MATCH_KEY2(KEY_FAVORITE_WEAPONS)) ADD_FLG_NOUN(FLG_FAVORITE_WEAPONS);
390 else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
391 else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
392 else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
393 else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
394 else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
395 else if (MATCH_KEY2(KEY_CORPSES)) ADD_FLG_NOUN(FLG_CORPSES);
396 else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
397 else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
398 else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
399 else if (MATCH_KEY2(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
400 else if (MATCH_KEY2(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
401 else if (MATCH_KEY2(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
402 else if (MATCH_KEY2(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
403 else if (MATCH_KEY2(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
404 else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
405 else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
406 else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
408 /* Last 'keyword' must be at the correct location */
412 else if (ptr[0] == kanji_colon[0] && ptr[1] == kanji_colon[1])
415 else if (*ptr == '\0')
417 /* There was no noun */
420 /* Add extra word "items" */
421 ADD_FLG_NOUN(FLG_ITEMS);
428 /* A noun type keyword didn't end correctly */
429 entry->flag[prev_flg/32] &= ~(1L<< (prev_flg%32));
434 /* Save this auto-picker entry line */
435 entry->name = string_make(ptr);
437 entry->insc = string_make(insc);
444 * Get auto-picker entry from o_ptr.
446 static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
448 /* Assume that object name is to be added */
452 /* エゴ銘が邪魔かもしれないので、デフォルトで「^」は付けない */
453 bool bol_mark = FALSE;
455 /* We can always use the ^ mark in English */
456 bool bol_mark = TRUE;
459 GAME_TEXT name_str[MAX_NLEN];
461 /* Initialize name string */
464 entry->insc = string_make(quark_str(o_ptr->inscription));
465 entry->action = DO_AUTOPICK | DO_DISPLAY;
466 entry->flag[0] = entry->flag[1] = 0L;
470 if (!object_is_aware(o_ptr))
472 ADD_FLG(FLG_UNAWARE);
476 /* Not really identified */
477 else if (!object_is_known(o_ptr))
479 if (!(o_ptr->ident & IDENT_SENSE))
481 ADD_FLG(FLG_UNIDENTIFIED);
486 /* Pseudo-identified */
487 switch (o_ptr->feeling)
491 ADD_FLG(FLG_NAMELESS);
497 ADD_FLG(FLG_NAMELESS);
498 ADD_FLG(FLG_WORTHLESS);
504 ADD_FLG(FLG_WORTHLESS);
512 /* XXX No appropriate flag */
517 /* Never reach here */
527 if (object_is_ego(o_ptr))
529 if (object_is_weapon_armour_ammo(o_ptr))
532 * Base name of ego weapons and armors
533 * are almost meaningless.
534 * Register the ego type only.
536 ego_item_type *e_ptr = &e_info[o_ptr->name2];
538 /* エゴ銘には「^」マークが使える */
539 sprintf(name_str, "^%s", e_name + e_ptr->name);
541 /* We ommit the basename and cannot use the ^ mark */
542 strcpy(name_str, e_name + e_ptr->name);
545 /* Don't use the object description */
548 /* Restrict to 'common' equipments */
549 if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
556 else if (object_is_artifact(o_ptr))
557 ADD_FLG(FLG_ARTIFACT);
559 /* Non-ego, non-artifact */
562 /* Wearable nameless object */
563 if (object_is_equipment(o_ptr))
564 ADD_FLG(FLG_NAMELESS);
571 /* Melee weapon with boosted dice */
572 if (object_is_melee_weapon(o_ptr))
574 object_kind *k_ptr = &k_info[o_ptr->k_idx];
576 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
577 ADD_FLG(FLG_BOOSTED);
580 /* Wanted monster's corpse */
581 if (object_is_shoukinkubi(o_ptr))
583 REM_FLG(FLG_WORTHLESS);
587 if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
588 && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
593 if (o_ptr->tval == TV_CORPSE && my_strchr("pht", r_info[o_ptr->pval].d_char))
598 if (o_ptr->tval >= TV_LIFE_BOOK &&
599 !check_book_realm(o_ptr->tval, o_ptr->sval))
601 ADD_FLG(FLG_UNREADABLE);
602 if (o_ptr->tval != TV_ARCANE_BOOK) name = FALSE;
605 if (REALM1_BOOK == o_ptr->tval &&
606 p_ptr->pclass != CLASS_SORCERER &&
607 p_ptr->pclass != CLASS_RED_MAGE)
613 if (REALM2_BOOK == o_ptr->tval &&
614 p_ptr->pclass != CLASS_SORCERER &&
615 p_ptr->pclass != CLASS_RED_MAGE)
621 if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
623 if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
625 if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
627 if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
630 if (object_is_ammo(o_ptr))
631 ADD_FLG(FLG_MISSILES);
632 else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
633 || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
634 ADD_FLG(FLG_DEVICES);
635 else if (o_ptr->tval == TV_LITE)
637 else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
638 || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
640 else if (o_ptr->tval == TV_CORPSE)
641 ADD_FLG(FLG_CORPSES);
642 else if (o_ptr->tval >= TV_LIFE_BOOK)
643 ADD_FLG(FLG_SPELLBOOKS);
644 else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
645 || o_ptr->tval == TV_DIGGING || o_ptr->tval == TV_HAFTED)
646 ADD_FLG(FLG_WEAPONS);
647 else if (o_ptr->tval == TV_SHIELD)
648 ADD_FLG(FLG_SHIELDS);
649 else if (o_ptr->tval == TV_BOW)
651 else if (o_ptr->tval == TV_RING)
653 else if (o_ptr->tval == TV_AMULET)
654 ADD_FLG(FLG_AMULETS);
655 else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
656 o_ptr->tval == TV_SOFT_ARMOR)
658 else if (o_ptr->tval == TV_CLOAK)
660 else if (o_ptr->tval == TV_HELM)
662 else if (o_ptr->tval == TV_GLOVES)
664 else if (o_ptr->tval == TV_BOOTS)
667 /* Prepare the object description */
670 GAME_TEXT o_name[MAX_NLEN];
672 object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL | OD_NAME_ONLY));
675 * If necessary, add a '^' which indicates the
678 sprintf(name_str, "%s%s", bol_mark ? "^" : "", o_name);
681 /* Register the name in lowercase */
682 str_tolower(name_str);
683 entry->name = string_make(name_str);
690 * A function to delete entry
692 static void autopick_free_entry(autopick_type *entry)
694 string_free(entry->name);
695 string_free(entry->insc);
701 #define MAX_AUTOPICK_DEFAULT 200
704 * Initialize the autopick
706 static void init_autopick(void)
708 static const char easy_autopick_inscription[] = "(:=g";
714 max_max_autopick = MAX_AUTOPICK_DEFAULT;
715 C_MAKE(autopick_list, max_max_autopick, autopick_type);
719 /* Clear old entries */
720 for( i = 0; i < max_autopick; i++)
721 autopick_free_entry(&autopick_list[i]);
725 /* There is always one entry "=g" */
726 autopick_new_entry(&entry, easy_autopick_inscription, TRUE);
727 autopick_list[max_autopick++] = entry;
732 #define PT_WITH_PNAME 1
735 * Get file name for autopick preference
737 static concptr pickpref_filename(int filename_mode)
739 static const char namebase[] = _("picktype", "pickpref");
741 switch (filename_mode)
744 return format("%s.prf", namebase);
747 return format("%s-%s.prf", namebase, player_base);
756 * Load an autopick preference file
758 void autopick_load_pref(bool disp_mes)
763 /* Free old entries */
766 /* Try a filename with player name */
767 my_strcpy(buf, pickpref_filename(PT_WITH_PNAME), sizeof(buf));
770 err = process_autopick_file(buf);
772 if (err == 0 && disp_mes)
775 msg_format(_("%sを読み込みました。", "Loaded '%s'."), buf);
781 /* Use default name */
782 my_strcpy(buf, pickpref_filename(PT_DEFAULT), sizeof(buf));
785 err = process_autopick_file(buf);
787 if (err == 0 && disp_mes)
790 msg_format(_("%sを読み込みました。", "Loaded '%s'."), buf);
797 msg_print(_("自動拾い設定ファイルの読み込みに失敗しました。", "Failed to reload autopick preference."));
803 * Add one line to autopick_list[]
805 static void add_autopick_list(autopick_type *entry)
807 /* There is no enough space to add one line */
808 if (max_autopick >= max_max_autopick)
810 int old_max_max_autopick = max_max_autopick;
811 autopick_type *old_autopick_list = autopick_list;
813 /* Increase size of list */
814 max_max_autopick += MAX_AUTOPICK_DEFAULT;
817 C_MAKE(autopick_list, max_max_autopick, autopick_type);
819 /* Copy from old list to new list */
820 (void)C_COPY(autopick_list, old_autopick_list, old_max_max_autopick, autopick_type);
823 C_KILL(old_autopick_list, old_max_max_autopick, autopick_type);
827 autopick_list[max_autopick] = *entry;
834 * Process line for auto picker/destroyer.
836 errr process_autopick_file_command(char *buf)
838 autopick_type an_entry, *entry = &an_entry;
841 /* Nuke illegal char */
842 for(i = 0; buf[i]; i++)
851 if (iswspace(buf[i]) && buf[i] != ' ')
856 if (!autopick_new_entry(entry, buf, FALSE)) return 0;
858 /* Already has the same entry? */
859 for(i = 0; i < max_autopick; i++)
860 if(!strcmp(entry->name, autopick_list[i].name)
861 && entry->flag[0] == autopick_list[i].flag[0]
862 && entry->flag[1] == autopick_list[i].flag[1]
863 && entry->dice == autopick_list[i].dice
864 && entry->bonus == autopick_list[i].bonus)
866 autopick_free_entry(entry);
870 add_autopick_list(entry);
876 * Reconstruct preference line from entry
878 concptr autopick_line_from_entry(autopick_type *entry)
880 char buf[MAX_LINELEN];
882 bool sepa_flag = TRUE;
885 if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
886 if (entry->action & DO_QUERY_AUTOPICK) strcat(buf, ";");
887 if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
888 if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
892 if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
893 if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
894 if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
895 if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
896 if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
897 if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
898 if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
900 if (IS_FLG(FLG_MORE_DICE))
902 ADD_KEY(KEY_MORE_THAN);
903 strcat(ptr, format("%d", entry->dice));
907 if (IS_FLG(FLG_MORE_BONUS))
909 ADD_KEY(KEY_MORE_BONUS);
910 strcat(ptr, format("%d", entry->bonus));
911 ADD_KEY(KEY_MORE_BONUS2);
914 if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
915 if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
916 if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
917 if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
918 if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
919 if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
920 if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
921 if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
922 if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
923 if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
924 if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
925 if (IS_FLG(FLG_GOOD)) ADD_KEY(KEY_GOOD);
926 if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
927 if (IS_FLG(FLG_AVERAGE)) ADD_KEY(KEY_AVERAGE);
928 if (IS_FLG(FLG_RARE)) ADD_KEY(KEY_RARE);
929 if (IS_FLG(FLG_COMMON)) ADD_KEY(KEY_COMMON);
930 if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
932 if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
934 if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
935 else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
936 else if (IS_FLG(FLG_FAVORITE_WEAPONS)) ADD_KEY2(KEY_FAVORITE_WEAPONS);
937 else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
938 else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
939 else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
940 else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
941 else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
942 else if (IS_FLG(FLG_CORPSES)) ADD_KEY2(KEY_CORPSES);
943 else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
944 else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
945 else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
946 else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
947 else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
948 else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
949 else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
950 else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
951 else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
952 else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
953 else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
955 /* You don't need sepalator after adjective */
956 /* 'artifact' is not true adjective */
957 else if (!IS_FLG(FLG_ARTIFACT))
960 if (entry->name && entry->name[0])
964 if (sepa_flag) strcat(buf, ":");
967 while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
970 if (iskanji(entry->name[j]))
971 buf[i++] = entry->name[j++];
973 buf[i++] = entry->name[j++];
984 while (entry->insc[j] && i < MAX_LINELEN - 2)
987 if (iskanji(entry->insc[j]))
988 buf[i++] = entry->insc[j++];
990 buf[i++] = entry->insc[j++];
995 return string_make(buf);
1000 * Reconstruct preference line from entry and kill entry
1002 static concptr autopick_line_from_entry_kill(autopick_type *entry)
1004 concptr ptr = autopick_line_from_entry(entry);
1006 /* Free memory for original entry */
1007 autopick_free_entry(entry);
1014 * A function for Auto-picker/destroyer
1015 * Examine whether the object matches to the entry
1017 static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, concptr o_name)
1020 concptr ptr = entry->name;
1022 /*** Unaware items ***/
1023 if (IS_FLG(FLG_UNAWARE) && object_is_aware(o_ptr))
1026 /*** Unidentified ***/
1027 if (IS_FLG(FLG_UNIDENTIFIED)
1028 && (object_is_known(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
1031 /*** Identified ***/
1032 if (IS_FLG(FLG_IDENTIFIED) && !object_is_known(o_ptr))
1035 /*** *Identified* ***/
1036 if (IS_FLG(FLG_STAR_IDENTIFIED) &&
1037 (!object_is_known(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
1040 /*** Dice boosted (weapon of slaying) ***/
1041 if (IS_FLG(FLG_BOOSTED))
1043 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1045 /* Require melee weapon */
1046 if (!object_is_melee_weapon(o_ptr))
1049 /* Require boosted dice */
1050 if ((o_ptr->dd == k_ptr->dd) && (o_ptr->ds == k_ptr->ds))
1053 /* In Vault Quest, Dice must be hide.*/
1054 if(!object_is_known(o_ptr) && object_is_quest_target(o_ptr))
1060 /*** Weapons which dd*ds is more than nn ***/
1061 if (IS_FLG(FLG_MORE_DICE))
1063 if (o_ptr->dd * o_ptr->ds < entry->dice)
1067 /*** Weapons whic dd*ds is more than nn ***/
1068 if (IS_FLG(FLG_MORE_BONUS))
1070 if (!object_is_known(o_ptr)) return FALSE;
1074 if (o_ptr->pval < entry->bonus) return FALSE;
1078 if (o_ptr->to_h < entry->bonus &&
1079 o_ptr->to_d < entry->bonus &&
1080 o_ptr->to_a < entry->bonus &&
1081 o_ptr->pval < entry->bonus)
1086 /*** Worthless items ***/
1087 if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
1090 /*** Artifact object ***/
1091 if (IS_FLG(FLG_ARTIFACT))
1093 if (!object_is_known(o_ptr) || !object_is_artifact(o_ptr))
1097 /*** Ego object ***/
1098 if (IS_FLG(FLG_EGO))
1100 /* Need to be an ego item */
1101 if (!object_is_ego(o_ptr)) return FALSE;
1103 /* Need to be known to be an ego */
1104 if (!object_is_known(o_ptr) &&
1105 !((o_ptr->ident & IDENT_SENSE) && o_ptr->feeling == FEEL_EXCELLENT))
1110 if (IS_FLG(FLG_GOOD))
1112 if (!object_is_equipment(o_ptr)) return FALSE;
1115 if (object_is_known(o_ptr))
1117 /* Artifacts and Ego objects are not okay */
1118 if (!object_is_nameless(o_ptr))
1121 /* Average are not okay */
1122 if (o_ptr->to_a <= 0 && (o_ptr->to_h + o_ptr->to_d) <= 0)
1126 /* Pseudo-identified */
1127 else if (o_ptr->ident & IDENT_SENSE)
1129 switch (o_ptr->feeling)
1144 /* Not known to be good */
1150 if (IS_FLG(FLG_NAMELESS))
1152 if (!object_is_equipment(o_ptr)) return FALSE;
1155 if (object_is_known(o_ptr))
1157 /* Artifacts and Ego objects are not okay */
1158 if (!object_is_nameless(o_ptr))
1162 /* Pseudo-identified */
1163 else if (o_ptr->ident & IDENT_SENSE)
1165 switch (o_ptr->feeling)
1175 /* It's not nameless */
1183 /* Not known to be nameless */
1189 if (IS_FLG(FLG_AVERAGE))
1191 if (!object_is_equipment(o_ptr)) return FALSE;
1194 if (object_is_known(o_ptr))
1196 /* Artifacts and Ego objects are not okay */
1197 if (!object_is_nameless(o_ptr))
1200 /* Cursed or broken objects are not okay */
1201 if (object_is_cursed(o_ptr) || object_is_broken(o_ptr))
1204 /* Good are not okay */
1205 if (o_ptr->to_a > 0 || (o_ptr->to_h + o_ptr->to_d) > 0)
1209 /* Pseudo-identified */
1210 else if (o_ptr->ident & IDENT_SENSE)
1212 switch (o_ptr->feeling)
1219 /* It's not average */
1227 /* Not known to be average */
1232 /*** Rere equipments ***/
1233 if (IS_FLG(FLG_RARE) && !object_is_rare(o_ptr))
1236 /*** Common equipments ***/
1237 if (IS_FLG(FLG_COMMON) && object_is_rare(o_ptr))
1240 /*** Wanted monster's corpse/skeletons ***/
1241 if (IS_FLG(FLG_WANTED) && !object_is_shoukinkubi(o_ptr))
1244 /*** Unique monster's corpse/skeletons/statues ***/
1245 if (IS_FLG(FLG_UNIQUE) &&
1246 ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
1247 !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
1250 /*** Human corpse/skeletons (for Daemon magic) ***/
1251 if (IS_FLG(FLG_HUMAN) &&
1252 (o_ptr->tval != TV_CORPSE ||
1253 !my_strchr("pht", r_info[o_ptr->pval].d_char)))
1256 /*** Unreadable spellbooks ***/
1257 if (IS_FLG(FLG_UNREADABLE) &&
1258 (o_ptr->tval < TV_LIFE_BOOK ||
1259 check_book_realm(o_ptr->tval, o_ptr->sval)))
1262 /*** First realm spellbooks ***/
1263 if (IS_FLG(FLG_REALM1) &&
1264 (REALM1_BOOK != o_ptr->tval ||
1265 p_ptr->pclass == CLASS_SORCERER ||
1266 p_ptr->pclass == CLASS_RED_MAGE))
1269 /*** Second realm spellbooks ***/
1270 if (IS_FLG(FLG_REALM2) &&
1271 (REALM2_BOOK != o_ptr->tval ||
1272 p_ptr->pclass == CLASS_SORCERER ||
1273 p_ptr->pclass == CLASS_RED_MAGE))
1276 /*** First rank spellbooks ***/
1277 if (IS_FLG(FLG_FIRST) &&
1278 (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
1281 /*** Second rank spellbooks ***/
1282 if (IS_FLG(FLG_SECOND) &&
1283 (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
1286 /*** Third rank spellbooks ***/
1287 if (IS_FLG(FLG_THIRD) &&
1288 (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
1291 /*** Fourth rank spellbooks ***/
1292 if (IS_FLG(FLG_FOURTH) &&
1293 (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
1297 if (IS_FLG(FLG_WEAPONS))
1299 if (!object_is_weapon(o_ptr))
1302 else if (IS_FLG(FLG_FAVORITE_WEAPONS))
1304 if (!object_is_favorite(o_ptr))
1307 else if (IS_FLG(FLG_ARMORS))
1309 if (!object_is_armour(o_ptr))
1312 else if (IS_FLG(FLG_MISSILES))
1314 if (!object_is_ammo(o_ptr)) return FALSE;
1316 else if (IS_FLG(FLG_DEVICES))
1320 case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
1322 default: return FALSE;
1325 else if (IS_FLG(FLG_LIGHTS))
1327 if (!(o_ptr->tval == TV_LITE))
1330 else if (IS_FLG(FLG_JUNKS))
1334 case TV_SKELETON: case TV_BOTTLE:
1335 case TV_JUNK: case TV_STATUE:
1337 default: return FALSE;
1340 else if (IS_FLG(FLG_CORPSES))
1342 if (o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_SKELETON)
1345 else if (IS_FLG(FLG_SPELLBOOKS))
1347 if (!(o_ptr->tval >= TV_LIFE_BOOK))
1350 else if (IS_FLG(FLG_HAFTED))
1352 if (!(o_ptr->tval == TV_HAFTED))
1355 else if (IS_FLG(FLG_SHIELDS))
1357 if (!(o_ptr->tval == TV_SHIELD))
1360 else if (IS_FLG(FLG_BOWS))
1362 if (!(o_ptr->tval == TV_BOW))
1365 else if (IS_FLG(FLG_RINGS))
1367 if (!(o_ptr->tval == TV_RING))
1370 else if (IS_FLG(FLG_AMULETS))
1372 if (!(o_ptr->tval == TV_AMULET))
1375 else if (IS_FLG(FLG_SUITS))
1377 if (!(o_ptr->tval == TV_DRAG_ARMOR ||
1378 o_ptr->tval == TV_HARD_ARMOR ||
1379 o_ptr->tval == TV_SOFT_ARMOR))
1382 else if (IS_FLG(FLG_CLOAKS))
1384 if (!(o_ptr->tval == TV_CLOAK))
1387 else if (IS_FLG(FLG_HELMS))
1389 if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
1392 else if (IS_FLG(FLG_GLOVES))
1394 if (!(o_ptr->tval == TV_GLOVES))
1397 else if (IS_FLG(FLG_BOOTS))
1399 if (!(o_ptr->tval == TV_BOOTS))
1403 /* Keyword don't match */
1407 if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
1411 if (!my_strstr(o_name, ptr)) return FALSE;
1414 /* TRUE when it need not to be 'collecting' */
1415 if (!IS_FLG(FLG_COLLECTING)) return TRUE;
1417 /* Check if there is a same item */
1418 for (j = 0; j < INVEN_PACK; j++)
1421 * 'Collecting' means the item must be absorbed
1422 * into an inventory slot.
1423 * But an item can not be absorbed into itself!
1425 if ((&inventory[j] != o_ptr) &&
1426 object_similar(&inventory[j], o_ptr))
1430 /* Not collecting */
1436 * A function for Auto-picker/destroyer
1437 * Examine whether the object matches to the list of keywords or not.
1439 int is_autopick(object_type *o_ptr)
1442 GAME_TEXT o_name[MAX_NLEN];
1444 if (o_ptr->tval == TV_GOLD) return -1;
1446 /* Prepare object name string first */
1447 object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
1449 /* Convert the string to lower case */
1450 str_tolower(o_name);
1452 /* Look for a matching entry in the list */
1453 for (i=0; i < max_autopick; i++)
1455 autopick_type *entry = &autopick_list[i];
1457 if (is_autopick_aux(o_ptr, entry, o_name)) return i;
1460 /* No matching entry */
1468 static void auto_inscribe_item(object_type *o_ptr, int idx)
1470 /* Are there auto-inscription? */
1471 if (idx < 0 || !autopick_list[idx].insc) return;
1473 if (!o_ptr->inscription)
1474 o_ptr->inscription = quark_add(autopick_list[idx].insc);
1476 /* Redraw inscription */
1477 p_ptr->window |= (PW_EQUIP | PW_INVEN);
1479 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
1480 p_ptr->update |= (PU_BONUS);
1485 * Automatically destroy items in this grid.
1487 static bool is_opt_confirm_destroy(object_type *o_ptr)
1489 if (!destroy_items) return FALSE;
1491 /* Known to be worthless? */
1493 if (object_value(o_ptr) > 0) return FALSE;
1496 if (object_is_weapon_armour_ammo(o_ptr)) return FALSE;
1499 if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
1503 if (object_is_shoukinkubi(o_ptr)) return FALSE;
1507 if (o_ptr->tval == TV_CORPSE) return FALSE;
1510 if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
1514 if (p_ptr->prace == RACE_DEMON)
1516 if (o_ptr->tval == TV_CORPSE &&
1517 o_ptr->sval == SV_CORPSE &&
1518 my_strchr("pht", r_info[o_ptr->pval].d_char))
1522 if (p_ptr->pclass == CLASS_ARCHER)
1524 if (o_ptr->tval == TV_SKELETON ||
1525 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
1528 else if (p_ptr->pclass == CLASS_NINJA)
1530 if (o_ptr->tval == TV_LITE &&
1531 o_ptr->name2 == EGO_LITE_DARKNESS && object_is_known(o_ptr))
1534 else if (p_ptr->pclass == CLASS_BEASTMASTER ||
1535 p_ptr->pclass == CLASS_CAVALRY)
1537 if (o_ptr->tval == TV_WAND &&
1538 o_ptr->sval == SV_WAND_HEAL_MONSTER && object_is_aware(o_ptr))
1543 if (o_ptr->tval == TV_GOLD) return FALSE;
1550 * Automatically destroy an item if it is to be destroyed
1552 * When always_pickup is 'yes', we disable auto-destroyer function of
1553 * auto-picker/destroyer, and do only easy-auto-destroyer.
1555 static object_type autopick_last_destroyed_object;
1557 static void auto_destroy_item(object_type *o_ptr, int autopick_idx)
1559 bool destroy = FALSE;
1561 /* Easy-Auto-Destroyer (3rd priority) */
1562 if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
1564 /* Protected by auto-picker (2nd priotity) */
1565 if (autopick_idx >= 0 &&
1566 !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
1569 /* Auto-destroyer works only when !always_pickup */
1572 /* Auto-picker/destroyer (1st priority) */
1573 if (autopick_idx >= 0 &&
1574 (autopick_list[autopick_idx].action & DO_AUTODESTROY))
1578 /* Not to be destroyed */
1579 if (!destroy) return;
1581 /* Now decided to destroy */
1583 disturb(FALSE, FALSE);
1586 if (!can_player_destroy_object(o_ptr))
1588 GAME_TEXT o_name[MAX_NLEN];
1590 /* Describe the object (with {terrible/special}) */
1591 object_desc(o_name, o_ptr, 0);
1593 msg_format(_("%sは破壊不能だ。", "You cannot auto-destroy %s."), o_name);
1598 /* Record name of destroyed item */
1599 (void)COPY(&autopick_last_destroyed_object, o_ptr, object_type);
1602 o_ptr->marked |= OM_AUTODESTROY;
1603 p_ptr->update |= PU_AUTODESTROY;
1610 * Auto-destroy marked item
1612 static void autopick_delayed_alter_aux(INVENTORY_IDX item)
1616 /* Get the item (in the pack) */
1617 if (item >= 0) o_ptr = &inventory[item];
1619 /* Get the item (on the floor) */
1620 else o_ptr = ¤t_floor_ptr->o_list[0 - item];
1622 if (o_ptr->k_idx && (o_ptr->marked & OM_AUTODESTROY))
1624 GAME_TEXT o_name[MAX_NLEN];
1626 /* Describe the object (with {terrible/special}) */
1627 object_desc(o_name, o_ptr, 0);
1629 /* Eliminate the item (from the pack) */
1632 inven_item_increase(item, -(o_ptr->number));
1633 inven_item_optimize(item);
1636 /* Eliminate the item (from the floor) */
1639 delete_object_idx(0 - item);
1642 msg_format(_("%sを自動破壊します。", "Auto-destroying %s."), o_name);
1648 * Auto-destroy marked items in inventry and on floor
1650 void autopick_delayed_alter(void)
1655 * Scan inventry in reverse order to prevent
1656 * skipping after inven_item_optimize()
1658 for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
1659 autopick_delayed_alter_aux(item);
1661 /* Scan the pile of objects */
1662 item = current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].o_idx;
1665 OBJECT_IDX next = current_floor_ptr->o_list[item].next_o_idx;
1666 autopick_delayed_alter_aux(-item);
1673 * Auto-inscription and/or destroy
1675 * Auto-destroyer works only on inventory or on floor stack only when
1678 void autopick_alter_item(INVENTORY_IDX item, bool destroy)
1683 /* Get the item (in the pack) */
1684 if (item >= 0) o_ptr = &inventory[item];
1686 /* Get the item (on the floor) */
1687 else o_ptr = ¤t_floor_ptr->o_list[0 - item];
1689 /* Get the index in the auto-pick/destroy list */
1690 idx = is_autopick(o_ptr);
1692 /* Do auto-inscription */
1693 auto_inscribe_item(o_ptr, idx);
1695 /* Do auto-destroy if needed */
1696 if (destroy && item <= INVEN_PACK)
1697 auto_destroy_item(o_ptr, idx);
1702 * Automatically pickup/destroy items in this grid.
1704 void autopick_pickup_items(grid_type *g_ptr)
1706 OBJECT_IDX this_o_idx, next_o_idx = 0;
1708 /* Scan the pile of objects */
1709 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1712 object_type *o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
1714 /* Acquire next object */
1715 next_o_idx = o_ptr->next_o_idx;
1717 idx = is_autopick(o_ptr);
1719 /* Item index for floor -1,-2,-3,... */
1720 auto_inscribe_item(o_ptr, idx);
1723 (autopick_list[idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK)))
1725 disturb(FALSE, FALSE);
1727 if (!inven_carry_okay(o_ptr))
1729 GAME_TEXT o_name[MAX_NLEN];
1731 object_desc(o_name, o_ptr, 0);
1733 msg_format(_("ザックには%sを入れる隙間がない。", "You have no room for %s."), o_name);
1734 /* Hack - remember that the item has given a message here. */
1735 o_ptr->marked |= OM_NOMSG;
1739 else if (autopick_list[idx].action & DO_QUERY_AUTOPICK)
1741 char out_val[MAX_NLEN+20];
1742 GAME_TEXT o_name[MAX_NLEN];
1744 if (o_ptr->marked & OM_NO_QUERY)
1746 /* Already answered as 'No' */
1750 object_desc(o_name, o_ptr, 0);
1752 sprintf(out_val, _("%sを拾いますか? ", "Pick up %s? "), o_name);
1754 if (!get_check(out_val))
1756 /* Hack - remember that the item has given a message here. */
1757 o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
1762 py_pickup_aux(this_o_idx);
1767 * When always_pickup is 'yes', we disable
1768 * auto-destroyer from autopick function, and do only
1769 * easy-auto-destroyer.
1773 auto_destroy_item(o_ptr, idx);
1779 static const char autoregister_header[] = "?:$AUTOREGISTER";
1782 * Clear auto registered lines in the picktype.prf .
1784 static bool clear_auto_register(void)
1786 char tmp_file[1024];
1787 char pref_file[1024];
1792 bool autoregister = FALSE;
1795 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1796 pref_fff = my_fopen(pref_file, "r");
1800 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1801 pref_fff = my_fopen(pref_file, "r");
1810 /* Open a new (temporary) file */
1811 tmp_fff = my_fopen_temp(tmp_file, sizeof(tmp_file));
1815 /* Close the preference file */
1817 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
1823 /* Loop for every line */
1827 if (my_fgets(pref_fff, buf, sizeof(buf))) break;
1831 /* Delete auto-registered line */
1833 /* Count auto-destroy preference lines */
1834 if (buf[0] != '#' && buf[0] != '?') num++;
1837 /* We are looking for auto-registered line */
1840 if (streq(buf, autoregister_header))
1842 /* Delete all further lines */
1843 autoregister = TRUE;
1847 /* Copy orginally lines */
1848 fprintf(tmp_fff, "%s\n", buf);
1854 my_fclose(pref_fff);
1859 msg_format(_("以前のキャラクター用の自動設定(%d行)が残っています。",
1860 "Auto registered lines (%d lines) for previous character are remaining."), num);
1861 strcpy(buf, _("古い設定行は削除します。よろしいですか?", "These lines will be deleted. Are you sure? "));
1863 /* You can cancel it */
1864 if (!get_check(buf))
1867 autoregister = FALSE;
1869 msg_print(_("エディタのカット&ペースト等を使って必要な行を避難してください。",
1870 "Use cut & paste of auto picker editor (_) to keep old prefs."));
1875 /* If there are some changes, overwrite the original file with new one */
1878 /* Copy contents of temporary file */
1880 tmp_fff = my_fopen(tmp_file, "r");
1881 pref_fff = my_fopen(pref_file, "w");
1883 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
1884 fprintf(pref_fff, "%s\n", buf);
1886 my_fclose(pref_fff);
1890 /* Kill the temporary file */
1898 * Automatically register an auto-destroy preference line
1900 bool autopick_autoregister(object_type *o_ptr)
1903 char pref_file[1024];
1905 autopick_type an_entry, *entry = &an_entry;
1907 int match_autopick = is_autopick(o_ptr);
1909 /* Already registered */
1910 if (match_autopick != -1)
1913 byte act = autopick_list[match_autopick].action;
1915 if (act & DO_AUTOPICK) what = _("自動で拾う", "auto-pickup");
1916 else if (act & DO_AUTODESTROY) what = _("自動破壊する", "auto-destroy");
1917 else if (act & DONT_AUTOPICK) what = _("放置する", "leave on floor");
1918 else /* if (act & DO_QUERY_AUTOPICK) */ what = _("確認して拾う", "query auto-pickup");
1920 msg_format(_("そのアイテムは既に%sように設定されています。", "The object is already registered to %s."), what);
1924 /* Known to be an artifact? */
1925 if ((object_is_known(o_ptr) && object_is_artifact(o_ptr)) ||
1926 ((o_ptr->ident & IDENT_SENSE) &&
1927 (o_ptr->feeling == FEEL_TERRIBLE || o_ptr->feeling == FEEL_SPECIAL)))
1929 GAME_TEXT o_name[MAX_NLEN];
1931 /* Describe the object (with {terrible/special}) */
1932 object_desc(o_name, o_ptr, 0);
1934 msg_format(_("%sは破壊不能だ。", "You cannot auto-destroy %s."), o_name);
1940 if (!p_ptr->autopick_autoregister)
1942 /* Clear old auto registered lines */
1943 if (!clear_auto_register()) return FALSE;
1946 /* Try a filename with player name */
1947 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1948 pref_fff = my_fopen(pref_file, "r");
1952 /* Use default name */
1953 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1954 pref_fff = my_fopen(pref_file, "r");
1957 /* Check the header */
1961 if (my_fgets(pref_fff, buf, sizeof(buf)))
1963 /* No header found */
1964 p_ptr->autopick_autoregister = FALSE;
1969 if (streq(buf, autoregister_header))
1971 /* Found the header */
1972 p_ptr->autopick_autoregister = TRUE;
1978 /* Close read only FILE* */
1981 /* Open for append */
1982 pref_fff = my_fopen(pref_file, "a");
1986 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), pref_file);
1993 if (!p_ptr->autopick_autoregister)
1995 /* Add the header */
1996 fprintf(pref_fff, "%s\n", autoregister_header);
1998 fprintf(pref_fff, "%s\n", _("# *警告!!* 以降の行は自動登録されたものです。",
1999 "# *Waring!* The lines below will be deleated later."));
2000 fprintf(pref_fff, "%s\n", _("# 後で自動的に削除されますので、必要な行は上の方へ移動しておいてください。",
2001 "# Keep it by cut & paste if you need these lines for future characters."));
2003 /* Now auto register is in-use */
2004 p_ptr->autopick_autoregister = TRUE;
2007 /* Get a preference entry */
2008 autopick_entry_from_object(entry, o_ptr);
2010 /* Set to auto-destroy (with no-display) */
2011 entry->action = DO_AUTODESTROY;
2013 /* Load the new line as preference */
2014 add_autopick_list(entry);
2016 /* Add a line to the file */
2017 /* Don't kill "entry" */
2018 fprintf(pref_fff, "%s\n", autopick_line_from_entry(entry));
2025 /******** Auto-picker/destroyer editor **********/
2027 #define MAX_YANK MAX_LINELEN
2028 #define MAX_LINES 3000
2030 #define MARK_MARK 0x01
2031 #define MARK_BY_SHIFT 0x02
2033 #define LSTAT_BYPASS 0x01
2034 #define LSTAT_EXPRESSION 0x02
2035 #define LSTAT_AUTOREGISTER 0x04
2037 #define QUIT_WITHOUT_SAVE 1
2038 #define QUIT_AND_SAVE 2
2041 * Struct for yank buffer
2043 typedef struct chain_str {
2044 struct chain_str *next;
2050 * Data struct for text editor
2056 int old_wid, old_hgt;
2058 int old_upper, old_left;
2062 object_type *search_o_ptr;
2064 concptr last_destroyed;
2066 chain_str_type *yank;
2069 concptr *lines_list;
2070 byte states[MAX_LINES];
2082 * Dirty flag for text editor
2084 #define DIRTY_ALL 0x0001
2085 #define DIRTY_MODE 0x0004
2086 #define DIRTY_SCREEN 0x0008
2087 #define DIRTY_NOT_FOUND 0x0010
2088 #define DIRTY_NO_SEARCH 0x0020
2089 #define DIRTY_EXPRESSION 0x0040
2090 #define DIRTY_SKIP_INACTIVE 0x0080
2091 #define DIRTY_INACTIVE 0x0100
2094 * Describe which kind of object is Auto-picked/destroyed
2096 static void describe_autopick(char *buff, autopick_type *entry)
2098 concptr str = entry->name;
2099 byte act = entry->action;
2100 concptr insc = entry->insc;
2106 concptr before_str[100], body_str;
2111 /*** Collecting items ***/
2112 /*** Which can be absorbed into a slot as a bundle ***/
2113 if (IS_FLG(FLG_COLLECTING))
2114 before_str[before_n++] = "収集中で既に持っているスロットにまとめられる";
2116 /*** Unaware items ***/
2117 if (IS_FLG(FLG_UNAWARE))
2118 before_str[before_n++] = "未鑑定でその効果も判明していない";
2120 /*** Unidentified ***/
2121 if (IS_FLG(FLG_UNIDENTIFIED))
2122 before_str[before_n++] = "未鑑定の";
2124 /*** Identified ***/
2125 if (IS_FLG(FLG_IDENTIFIED))
2126 before_str[before_n++] = "鑑定済みの";
2128 /*** *Identified* ***/
2129 if (IS_FLG(FLG_STAR_IDENTIFIED))
2130 before_str[before_n++] = "完全に鑑定済みの";
2132 /*** Dice boosted (weapon of slaying) ***/
2133 if (IS_FLG(FLG_BOOSTED))
2135 before_str[before_n++] = "ダメージダイスが通常より大きい";
2139 /*** Weapons whose dd*ds is more than nn ***/
2140 if (IS_FLG(FLG_MORE_DICE))
2142 static char more_than_desc_str[] = "___";
2143 before_str[before_n++] = "ダメージダイスの最大値が";
2146 sprintf(more_than_desc_str,"%d", entry->dice);
2147 before_str[before_n++] = more_than_desc_str;
2148 before_str[before_n++] = "以上の";
2151 /*** Items whose magical bonus is more than nn ***/
2152 if (IS_FLG(FLG_MORE_BONUS))
2154 static char more_bonus_desc_str[] = "___";
2155 before_str[before_n++] = "修正値が(+";
2157 sprintf(more_bonus_desc_str,"%d", entry->bonus);
2158 before_str[before_n++] = more_bonus_desc_str;
2159 before_str[before_n++] = ")以上の";
2162 /*** Worthless items ***/
2163 if (IS_FLG(FLG_WORTHLESS))
2164 before_str[before_n++] = "店で無価値と判定される";
2167 if (IS_FLG(FLG_ARTIFACT))
2169 before_str[before_n++] = "アーティファクトの";
2174 if (IS_FLG(FLG_EGO))
2176 before_str[before_n++] = "エゴアイテムの";
2181 if (IS_FLG(FLG_GOOD))
2183 before_str[before_n++] = "上質の";
2188 if (IS_FLG(FLG_NAMELESS))
2190 before_str[before_n++] = "エゴでもアーティファクトでもない";
2195 if (IS_FLG(FLG_AVERAGE))
2197 before_str[before_n++] = "並の";
2201 /*** Rare equipments ***/
2202 if (IS_FLG(FLG_RARE))
2204 before_str[before_n++] = "ドラゴン装備やカオス・ブレード等を含む珍しい";
2208 /*** Common equipments ***/
2209 if (IS_FLG(FLG_COMMON))
2211 before_str[before_n++] = "ありふれた(ドラゴン装備やカオス・ブレード等の珍しい物ではない)";
2215 /*** Wanted monster's corpse/skeletons ***/
2216 if (IS_FLG(FLG_WANTED))
2218 before_str[before_n++] = "ハンター事務所で賞金首とされている";
2222 /*** Human corpse/skeletons (for Daemon magic) ***/
2223 if (IS_FLG(FLG_HUMAN))
2225 before_str[before_n++] = "悪魔魔法で使うための人間やヒューマノイドの";
2229 /*** Unique monster's corpse/skeletons/statues ***/
2230 if (IS_FLG(FLG_UNIQUE))
2232 before_str[before_n++] = "ユニークモンスターの";
2236 /*** Unreadable spellbooks ***/
2237 if (IS_FLG(FLG_UNREADABLE))
2239 before_str[before_n++] = "あなたが読めない領域の";
2243 /*** First realm spellbooks ***/
2244 if (IS_FLG(FLG_REALM1))
2246 before_str[before_n++] = "第一領域の";
2250 /*** Second realm spellbooks ***/
2251 if (IS_FLG(FLG_REALM2))
2253 before_str[before_n++] = "第二領域の";
2257 /*** First rank spellbooks ***/
2258 if (IS_FLG(FLG_FIRST))
2260 before_str[before_n++] = "全4冊の内の1冊目の";
2264 /*** Second rank spellbooks ***/
2265 if (IS_FLG(FLG_SECOND))
2267 before_str[before_n++] = "全4冊の内の2冊目の";
2271 /*** Third rank spellbooks ***/
2272 if (IS_FLG(FLG_THIRD))
2274 before_str[before_n++] = "全4冊の内の3冊目の";
2278 /*** Fourth rank spellbooks ***/
2279 if (IS_FLG(FLG_FOURTH))
2281 before_str[before_n++] = "全4冊の内の4冊目の";
2286 if (IS_FLG(FLG_ITEMS))
2287 ; /* Nothing to do */
2288 else if (IS_FLG(FLG_WEAPONS))
2290 else if (IS_FLG(FLG_FAVORITE_WEAPONS))
2292 else if (IS_FLG(FLG_ARMORS))
2294 else if (IS_FLG(FLG_MISSILES))
2295 body_str = "弾や矢やクロスボウの矢";
2296 else if (IS_FLG(FLG_DEVICES))
2297 body_str = "巻物や魔法棒や杖やロッド";
2298 else if (IS_FLG(FLG_LIGHTS))
2299 body_str = "光源用のアイテム";
2300 else if (IS_FLG(FLG_JUNKS))
2301 body_str = "折れた棒等のガラクタ";
2302 else if (IS_FLG(FLG_CORPSES))
2304 else if (IS_FLG(FLG_SPELLBOOKS))
2306 else if (IS_FLG(FLG_HAFTED))
2308 else if (IS_FLG(FLG_SHIELDS))
2310 else if (IS_FLG(FLG_BOWS))
2311 body_str = "スリングや弓やクロスボウ";
2312 else if (IS_FLG(FLG_RINGS))
2314 else if (IS_FLG(FLG_AMULETS))
2315 body_str = "アミュレット";
2316 else if (IS_FLG(FLG_SUITS))
2318 else if (IS_FLG(FLG_CLOAKS))
2320 else if (IS_FLG(FLG_HELMS))
2321 body_str = "ヘルメットや冠";
2322 else if (IS_FLG(FLG_GLOVES))
2324 else if (IS_FLG(FLG_BOOTS))
2329 strcat(buff, "全ての");
2330 else for (i = 0; i < before_n && before_str[i]; i++)
2331 strcat(buff, before_str[i]);
2333 strcat(buff, body_str);
2343 strcat(buff, "で、名前が「");
2344 strncat(buff, str, 80);
2346 strcat(buff, "」で始まるもの");
2348 strcat(buff, "」を含むもの");
2353 strncat(buff, format("に「%s」", insc), 80);
2355 if (my_strstr(insc, "%%all"))
2356 strcat(buff, "(%%allは全能力を表す英字の記号で置換)");
2357 else if (my_strstr(insc, "%all"))
2358 strcat(buff, "(%allは全能力を表す記号で置換)");
2359 else if (my_strstr(insc, "%%"))
2360 strcat(buff, "(%%は追加能力を表す英字の記号で置換)");
2361 else if (my_strstr(insc, "%"))
2362 strcat(buff, "(%は追加能力を表す記号で置換)");
2364 strcat(buff, "と刻んで");
2369 if (act & DONT_AUTOPICK)
2370 strcat(buff, "放置する。");
2371 else if (act & DO_AUTODESTROY)
2372 strcat(buff, "破壊する。");
2373 else if (act & DO_QUERY_AUTOPICK)
2374 strcat(buff, "確認の後に拾う。");
2376 strcat(buff, "拾う。");
2378 if (act & DO_DISPLAY)
2380 if (act & DONT_AUTOPICK)
2381 strcat(buff, "全体マップ('M')で'N'を押したときに表示する。");
2382 else if (act & DO_AUTODESTROY)
2383 strcat(buff, "全体マップ('M')で'K'を押したときに表示する。");
2385 strcat(buff, "全体マップ('M')で'M'を押したときに表示する。");
2388 strcat(buff, "全体マップには表示しない。");
2392 concptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
2393 int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
2397 /*** Collecting items ***/
2398 /*** Which can be absorbed into a slot as a bundle ***/
2399 if (IS_FLG(FLG_COLLECTING))
2400 which_str[which_n++] = "can be absorbed into an existing inventory slot";
2402 /*** Unaware items ***/
2403 if (IS_FLG(FLG_UNAWARE))
2405 before_str[before_n++] = "unidentified";
2406 whose_str[whose_n++] = "basic abilities are not known";
2409 /*** Unidentified ***/
2410 if (IS_FLG(FLG_UNIDENTIFIED))
2411 before_str[before_n++] = "unidentified";
2413 /*** Identified ***/
2414 if (IS_FLG(FLG_IDENTIFIED))
2415 before_str[before_n++] = "identified";
2417 /*** *Identified* ***/
2418 if (IS_FLG(FLG_STAR_IDENTIFIED))
2419 before_str[before_n++] = "fully identified";
2421 /*** Rare equipments ***/
2422 if (IS_FLG(FLG_RARE))
2424 before_str[before_n++] = "very rare";
2425 body_str = "equipments";
2426 after_str[after_n++] = "such like Dragon armors, Blades of Chaos, etc.";
2429 /*** Common equipments ***/
2430 if (IS_FLG(FLG_COMMON))
2432 before_str[before_n++] = "relatively common";
2433 body_str = "equipments";
2434 after_str[after_n++] = "compared to very rare Dragon armors, Blades of Chaos, etc.";
2437 /*** Worthless items ***/
2438 if (IS_FLG(FLG_WORTHLESS))
2440 before_str[before_n++] = "worthless";
2441 which_str[which_n++] = "can not be sold at stores";
2445 if (IS_FLG(FLG_ARTIFACT))
2447 before_str[before_n++] = "artifact";
2451 if (IS_FLG(FLG_EGO))
2453 before_str[before_n++] = "ego";
2457 if (IS_FLG(FLG_GOOD))
2459 body_str = "equipment";
2460 which_str[which_n++] = "have good quality";
2464 if (IS_FLG(FLG_NAMELESS))
2466 body_str = "equipment";
2467 which_str[which_n++] = "is neither ego-item nor artifact";
2471 if (IS_FLG(FLG_AVERAGE))
2473 body_str = "equipment";
2474 which_str[which_n++] = "have average quality";
2477 /*** Dice boosted (weapon of slaying) ***/
2478 if (IS_FLG(FLG_BOOSTED))
2480 body_str = "weapons";
2481 whose_str[whose_n++] = "damage dice is bigger than normal";
2484 /*** Weapons whose dd*ds is more than nn ***/
2485 if (IS_FLG(FLG_MORE_DICE))
2487 static char more_than_desc_str[] =
2488 "maximum damage from dice is bigger than __";
2489 body_str = "weapons";
2491 sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
2493 whose_str[whose_n++] = more_than_desc_str;
2496 /*** Items whose magical bonus is more than nn ***/
2497 if (IS_FLG(FLG_MORE_BONUS))
2499 static char more_bonus_desc_str[] =
2500 "magical bonus is bigger than (+__)";
2502 sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
2503 "%d)", entry->bonus);
2504 whose_str[whose_n++] = more_bonus_desc_str;
2507 /*** Wanted monster's corpse/skeletons ***/
2508 if (IS_FLG(FLG_WANTED))
2510 body_str = "corpse or skeletons";
2511 which_str[which_n++] = "is wanted at the Hunter's Office";
2514 /*** Human corpse/skeletons (for Daemon magic) ***/
2515 if (IS_FLG(FLG_HUMAN))
2517 before_str[before_n++] = "humanoid";
2518 body_str = "corpse or skeletons";
2519 which_str[which_n++] = "can be used for Daemon magic";
2522 /*** Unique monster's corpse/skeletons/statues ***/
2523 if (IS_FLG(FLG_UNIQUE))
2525 before_str[before_n++] = "unique monster's";
2526 body_str = "corpse or skeletons";
2529 /*** Unreadable spellbooks ***/
2530 if (IS_FLG(FLG_UNREADABLE))
2532 body_str = "spellbooks";
2533 after_str[after_n++] = "of different realms from yours";
2536 /*** First realm spellbooks ***/
2537 if (IS_FLG(FLG_REALM1))
2539 body_str = "spellbooks";
2540 after_str[after_n++] = "of your first realm";
2543 /*** Second realm spellbooks ***/
2544 if (IS_FLG(FLG_REALM2))
2546 body_str = "spellbooks";
2547 after_str[after_n++] = "of your second realm";
2550 /*** First rank spellbooks ***/
2551 if (IS_FLG(FLG_FIRST))
2553 before_str[before_n++] = "first one of four";
2554 body_str = "spellbooks";
2557 /*** Second rank spellbooks ***/
2558 if (IS_FLG(FLG_SECOND))
2560 before_str[before_n++] = "second one of four";
2561 body_str = "spellbooks";
2564 /*** Third rank spellbooks ***/
2565 if (IS_FLG(FLG_THIRD))
2567 before_str[before_n++] = "third one of four";
2568 body_str = "spellbooks";
2571 /*** Fourth rank spellbooks ***/
2572 if (IS_FLG(FLG_FOURTH))
2574 before_str[before_n++] = "fourth one of four";
2575 body_str = "spellbooks";
2579 if (IS_FLG(FLG_ITEMS))
2580 ; /* Nothing to do */
2581 else if (IS_FLG(FLG_WEAPONS))
2582 body_str = "weapons";
2583 else if (IS_FLG(FLG_FAVORITE_WEAPONS))
2584 body_str = "favorite weapons";
2585 else if (IS_FLG(FLG_ARMORS))
2586 body_str = "armors";
2587 else if (IS_FLG(FLG_MISSILES))
2588 body_str = "shots, arrows or crossbow bolts";
2589 else if (IS_FLG(FLG_DEVICES))
2590 body_str = "scrolls, wands, staves or rods";
2591 else if (IS_FLG(FLG_LIGHTS))
2592 body_str = "light sources";
2593 else if (IS_FLG(FLG_JUNKS))
2594 body_str = "junk such as broken sticks";
2595 else if (IS_FLG(FLG_CORPSES))
2596 body_str = "corpses or skeletons";
2597 else if (IS_FLG(FLG_SPELLBOOKS))
2598 body_str = "spellbooks";
2599 else if (IS_FLG(FLG_HAFTED))
2600 body_str = "hafted weapons";
2601 else if (IS_FLG(FLG_SHIELDS))
2602 body_str = "shields";
2603 else if (IS_FLG(FLG_BOWS))
2604 body_str = "slings, bows or crossbows";
2605 else if (IS_FLG(FLG_RINGS))
2607 else if (IS_FLG(FLG_AMULETS))
2608 body_str = "amulets";
2609 else if (IS_FLG(FLG_SUITS))
2610 body_str = "body armors";
2611 else if (IS_FLG(FLG_CLOAKS))
2612 body_str = "cloaks";
2613 else if (IS_FLG(FLG_HELMS))
2614 body_str = "helms or crowns";
2615 else if (IS_FLG(FLG_GLOVES))
2616 body_str = "gloves";
2617 else if (IS_FLG(FLG_BOOTS))
2620 /* Prepare a string for item name */
2627 whose_str[whose_n++] = "name is beginning with \"";
2630 which_str[which_n++] = "have \"";
2634 /* Describe action flag */
2635 if (act & DONT_AUTOPICK)
2636 strcpy(buff, "Leave on floor ");
2637 else if (act & DO_AUTODESTROY)
2638 strcpy(buff, "Destroy ");
2639 else if (act & DO_QUERY_AUTOPICK)
2640 strcpy(buff, "Ask to pick up ");
2642 strcpy(buff, "Pickup ");
2644 /* Auto-insctiption */
2647 strncat(buff, format("and inscribe \"%s\"", insc), 80);
2649 if (my_strstr(insc, "%all"))
2650 strcat(buff, ", replacing %all with code string representing all abilities,");
2651 else if (my_strstr(insc, "%"))
2652 strcat(buff, ", replacing % with code string representing extra random abilities,");
2654 strcat(buff, " on ");
2659 strcat(buff, "all ");
2660 else for (i = 0; i < before_n && before_str[i]; i++)
2662 strcat(buff, before_str[i]);
2667 strcat(buff, body_str);
2670 for (i = 0; i < after_n && after_str[i]; i++)
2673 strcat(buff, after_str[i]);
2677 for (i = 0; i < whose_n && whose_str[i]; i++)
2680 strcat(buff, " whose ");
2682 strcat(buff, ", and ");
2684 strcat(buff, whose_str[i]);
2687 /* Item name ; whose name is beginning with "str" */
2694 /* whose ..., and which .... */
2695 if (whose_n && which_n)
2696 strcat(buff, ", and ");
2699 for (i = 0; i < which_n && which_str[i]; i++)
2702 strcat(buff, " which ");
2704 strcat(buff, ", and ");
2706 strcat(buff, which_str[i]);
2709 /* Item name ; which have "str" as part of its name */
2712 strncat(buff, str, 80);
2713 strcat(buff, "\" as part of its name");
2717 /* Describe whether it will be displayed on the full map or not */
2718 if (act & DO_DISPLAY)
2720 if (act & DONT_AUTOPICK)
2721 strcat(buff, " Display these items when you press the N key in the full 'M'ap.");
2722 else if (act & DO_AUTODESTROY)
2723 strcat(buff, " Display these items when you press the K key in the full 'M'ap.");
2725 strcat(buff, " Display these items when you press the M key in the full 'M'ap.");
2728 strcat(buff, " Not displayed in the full map.");
2735 * Read whole lines of a file to memory
2737 static concptr *read_text_lines(concptr filename)
2739 concptr *lines_list = NULL;
2745 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2748 fff = my_fopen(buf, "r");
2752 /* Allocate list of pointers */
2753 C_MAKE(lines_list, MAX_LINES, concptr);
2756 while (0 == my_fgets(fff, buf, sizeof(buf)))
2758 lines_list[lines++] = string_make(buf);
2759 if (lines >= MAX_LINES - 1) break;
2762 lines_list[0] = string_make("");
2767 if (!fff) return NULL;
2773 * Copy the default autopick file to the user directory
2775 static void prepare_default_pickpref(void)
2777 const concptr messages[] = {
2778 _("あなたは「自動拾いエディタ」を初めて起動しました。", "You have activated the Auto-Picker Editor for the first time."),
2779 _("自動拾いのユーザー設定ファイルがまだ書かれていないので、", "Since user pref file for autopick is not yet created,"),
2780 _("基本的な自動拾い設定ファイルをlib/pref/picktype.prfからコピーします。", "the default setting is loaded from lib/pref/pickpref.prf ."),
2788 concptr filename = pickpref_filename(PT_DEFAULT);
2790 /* Display messages */
2791 for (i = 0; messages[i]; i++) msg_print(messages[i]);
2796 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2797 user_fp = my_fopen(buf, "w");
2800 if (!user_fp) return;
2802 /* Write header messages for a notification */
2803 fprintf(user_fp, "#***\n");
2804 for (i = 0; messages[i]; i++)
2806 fprintf(user_fp, "#*** %s\n", messages[i]);
2808 fprintf(user_fp, "#***\n\n\n");
2811 /* Open the default file */
2812 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
2813 pref_fp = my_fopen(buf, "r");
2822 /* Copy the contents of default file */
2823 while (!my_fgets(pref_fp, buf, sizeof(buf)))
2824 fprintf(user_fp, "%s\n", buf);
2831 * Read an autopick prefence file to memory
2832 * Prepare default if no user file is found
2834 static concptr *read_pickpref_text_lines(int *filename_mode_p)
2837 concptr *lines_list;
2839 /* Try a filename with player name */
2840 *filename_mode_p = PT_WITH_PNAME;
2841 strcpy(buf, pickpref_filename(*filename_mode_p));
2842 lines_list = read_text_lines(buf);
2846 /* Use default name */
2847 *filename_mode_p = PT_DEFAULT;
2848 strcpy(buf, pickpref_filename(*filename_mode_p));
2849 lines_list = read_text_lines(buf);
2854 /* There is no preference file in the user directory */
2856 /* Copy the default autopick file to the user directory */
2857 prepare_default_pickpref();
2859 /* Use default name again */
2860 lines_list = read_text_lines(buf);
2865 /* Allocate list of pointers */
2866 C_MAKE(lines_list, MAX_LINES, concptr);
2867 lines_list[0] = string_make("");
2874 * Write whole lines of memory to a file.
2876 static bool write_text_lines(concptr filename, concptr *lines_list)
2883 /* Build the filename */
2884 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2887 fff = my_fopen(buf, "w");
2890 for (lines = 0; lines_list[lines]; lines++)
2891 my_fputs(fff, lines_list[lines], 1024);
2896 if (!fff) return FALSE;
2902 * Free memory of lines_list.
2904 static void free_text_lines(concptr *lines_list)
2908 for (lines = 0; lines_list[lines]; lines++)
2909 string_free(lines_list[lines]);
2911 /* free list of pointers */
2912 C_KILL(lines_list, MAX_LINES, concptr);
2917 * Delete or insert string
2919 static void toggle_keyword(text_body_type *tb, BIT_FLAGS flg)
2925 /* Some lines are selected */
2928 by1 = MIN(tb->my, tb->cy);
2929 by2 = MAX(tb->my, tb->cy);
2932 /* No mark -- Select current line */
2933 else /* if (!tb->mark) */
2939 /* Set/Reset flag of each line */
2940 for (y = by1; y <= by2; y++)
2942 autopick_type an_entry, *entry = &an_entry;
2944 if (!autopick_new_entry(entry, tb->lines_list[y], !fixed)) continue;
2946 string_free(tb->lines_list[y]);
2950 /* Add? or Remove? */
2951 if (!IS_FLG(flg)) add = TRUE;
2954 /* No more change */
2958 /* You can use only one noun flag */
2959 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2962 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2966 /* You can use only one identify state flag */
2967 else if (FLG_UNAWARE <= flg && flg <= FLG_STAR_IDENTIFIED)
2970 for (i = FLG_UNAWARE; i <= FLG_STAR_IDENTIFIED; i++)
2974 /* You can use only one flag in artifact/ego/nameless */
2975 else if (FLG_ARTIFACT <= flg && flg <= FLG_AVERAGE)
2978 for (i = FLG_ARTIFACT; i <= FLG_AVERAGE; i++)
2982 /* You can use only one flag in rare/common */
2983 else if (FLG_RARE <= flg && flg <= FLG_COMMON)
2986 for (i = FLG_RARE; i <= FLG_COMMON; i++)
2990 if (add) ADD_FLG(flg);
2993 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2996 tb->dirty_flags |= DIRTY_ALL;
2998 /* Text is changed */
3005 * Change command letter
3007 static void toggle_command_letter(text_body_type *tb, byte flg)
3009 autopick_type an_entry, *entry = &an_entry;
3014 /* Some lines are selected */
3017 by1 = MIN(tb->my, tb->cy);
3018 by2 = MAX(tb->my, tb->cy);
3021 /* No mark -- Select current line */
3022 else /* if (!tb->mark) */
3028 /* Set/Reset flag of each line */
3029 for (y = by1; y <= by2; y++)
3033 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
3035 string_free(tb->lines_list[y]);
3039 /* Add? or Remove? */
3040 if (!(entry->action & flg)) add = TRUE;
3043 /* No more change */
3047 /* Count number of letter (by negative number) */
3048 if (entry->action & DONT_AUTOPICK) wid--;
3049 else if (entry->action & DO_AUTODESTROY) wid--;
3050 else if (entry->action & DO_QUERY_AUTOPICK) wid--;
3051 if (!(entry->action & DO_DISPLAY)) wid--;
3053 /* Set/Reset the flag */
3054 if (flg != DO_DISPLAY)
3056 entry->action &= ~(DO_AUTOPICK | DONT_AUTOPICK | DO_AUTODESTROY | DO_QUERY_AUTOPICK);
3057 if (add) entry->action |= flg;
3058 else entry->action |= DO_AUTOPICK;
3062 entry->action &= ~(DO_DISPLAY);
3063 if (add) entry->action |= flg;
3066 /* Correct cursor location */
3069 if (entry->action & DONT_AUTOPICK) wid++;
3070 else if (entry->action & DO_AUTODESTROY) wid++;
3071 else if (entry->action & DO_QUERY_AUTOPICK) wid++;
3072 if (!(entry->action & DO_DISPLAY)) wid++;
3074 if (wid > 0) tb->cx++;
3075 if (wid < 0 && tb->cx > 0) tb->cx--;
3078 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
3081 tb->dirty_flags |= DIRTY_ALL;
3083 /* Text is changed */
3089 * Delete or insert string
3091 static void add_keyword(text_body_type *tb, BIT_FLAGS flg)
3095 /* Some lines are selected */
3098 by1 = MIN(tb->my, tb->cy);
3099 by2 = MAX(tb->my, tb->cy);
3102 /* No mark -- Select current line */
3103 else /* if (!tb->mark) */
3109 /* Set/Reset flag of each line */
3110 for (y = by1; y <= by2; y++)
3112 autopick_type an_entry, *entry = &an_entry;
3114 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
3116 /* There is the flag already */
3119 /* Free memory for the entry */
3120 autopick_free_entry(entry);
3125 string_free(tb->lines_list[y]);
3127 /* Remove all noun flag */
3128 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
3131 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
3137 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
3140 tb->dirty_flags |= DIRTY_ALL;
3142 /* Text is changed */
3149 * Check if this line is expression or not.
3150 * And update it if it is.
3152 static void check_expression_line(text_body_type *tb, int y)
3154 concptr s = tb->lines_list[y];
3156 if ((s[0] == '?' && s[1] == ':') ||
3157 (tb->states[y] & LSTAT_BYPASS))
3159 /* Expressions need re-evaluation */
3160 tb->dirty_flags |= DIRTY_EXPRESSION;
3166 * Add an empty line at the last of the file
3168 static bool add_empty_line(text_body_type *tb)
3172 for (k = 0; tb->lines_list[k]; k++)
3173 /* count number of lines */ ;
3175 /* Too many lines! */
3176 if (k >= MAX_LINES - 2) return FALSE;
3178 /* The last line is already empty */
3179 if (!tb->lines_list[k-1][0]) return FALSE;
3181 /* Create new empty line */
3182 tb->lines_list[k] = string_make("");
3184 /* Expressions need re-evaluation */
3185 tb->dirty_flags |= DIRTY_EXPRESSION;
3187 /* Text is changed */
3190 /* A line is added */
3196 * Insert return code and split the line
3198 static bool insert_return_code(text_body_type *tb)
3200 char buf[MAX_LINELEN];
3203 for (k = 0; tb->lines_list[k]; k++)
3204 /* count number of lines */ ;
3206 if (k >= MAX_LINES - 2) return FALSE;
3209 /* Move down lines */
3210 for (; tb->cy < k; k--)
3212 tb->lines_list[k+1] = tb->lines_list[k];
3213 tb->states[k+1] = tb->states[k];
3216 /* Split current line */
3217 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
3220 if (iskanji(tb->lines_list[tb->cy][i]))
3221 buf[j++] = tb->lines_list[tb->cy][i++];
3223 buf[j++] = tb->lines_list[tb->cy][i];
3226 tb->lines_list[tb->cy+1] = string_make(&tb->lines_list[tb->cy][i]);
3227 string_free(tb->lines_list[tb->cy]);
3228 tb->lines_list[tb->cy] = string_make(buf);
3230 /* Expressions need re-evaluation */
3231 tb->dirty_flags |= DIRTY_EXPRESSION;
3233 /* Text is changed */
3241 * Choose an item and get auto-picker entry from it.
3243 static bool entry_from_choosed_object(autopick_type *entry)
3248 q = _("どのアイテムを登録しますか? ", "Enter which item? ");
3249 s = _("アイテムを持っていない。", "You have nothing to enter.");
3250 o_ptr = choose_object(NULL, q, s, USE_INVEN | USE_FLOOR | USE_EQUIP);
3251 if (!o_ptr) return FALSE;
3253 autopick_entry_from_object(entry, o_ptr);
3259 * Choose an item for search
3261 static byte get_object_for_search(object_type **o_handle, concptr *search_strp)
3263 char buf[MAX_NLEN+20];
3267 q = _("どのアイテムを検索しますか? ", "Enter which item? ");
3268 s = _("アイテムを持っていない。", "You have nothing to enter.");
3269 o_ptr = choose_object(NULL, q, s, USE_INVEN | USE_FLOOR | USE_EQUIP);
3270 if (!o_ptr) return 0;
3274 string_free(*search_strp);
3275 object_desc(buf, *o_handle, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
3276 *search_strp = string_make(format("<%s>", buf));
3282 * Prepare for search by destroyed object
3284 static byte get_destroyed_object_for_search(object_type **o_handle, concptr *search_strp)
3286 char buf[MAX_NLEN+20];
3288 if (!autopick_last_destroyed_object.k_idx) return 0;
3290 *o_handle = &autopick_last_destroyed_object;
3292 string_free(*search_strp);
3293 object_desc(buf, *o_handle, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
3294 *search_strp = string_make(format("<%s>", buf));
3300 * Choose an item or string for search
3302 static byte get_string_for_search(object_type **o_handle, concptr *search_strp)
3308 * TERM_YELLOW : Overwrite mode
3309 * TERM_WHITE : Insert mode
3311 byte color = TERM_YELLOW;
3312 char buf[MAX_NLEN+20];
3315 char prompt[] = _("検索(^I:持ち物 ^L:破壊された物): ", "Search key(^I:inven ^L:destroyed): ");
3316 int col = sizeof(prompt) - 1;
3318 /* Prepare string buffer for edit */
3319 if (*search_strp) strcpy(buf, *search_strp);
3322 /* Object searching mode */
3325 color = TERM_L_GREEN;
3328 /* Display prompt */
3338 /* Display the string */
3339 Term_erase(col, 0, 255);
3340 Term_putstr(col, 0, -1, color, buf);
3343 Term_gotoxy(col + pos, 0);
3345 /* Get a special key code */
3346 skey = inkey_special(TRUE);
3348 /* Analyze the key */
3356 /* Now on insert mode */
3359 /* No move at beginning of line */
3360 if (0 == pos) break;
3364 int next_pos = i + 1;
3367 if (iskanji(buf[i])) next_pos++;
3370 /* Is there the cursor at next position? */
3371 if (next_pos >= pos) break;
3377 /* Get previous position */
3385 /* Now on insert mode */
3388 /* No move at end of line */
3389 if ('\0' == buf[pos]) break;
3393 if (iskanji(buf[pos])) pos += 2;
3411 if (*o_handle) return (back ? -1 : 1);
3412 string_free(*search_strp);
3413 *search_strp = string_make(buf);
3415 return (back ? -1 : 1);
3418 return get_object_for_search(o_handle, search_strp);
3421 /* Prepare string for destroyed object if there is one. */
3422 if (get_destroyed_object_for_search(o_handle, search_strp))
3432 /* Now on insert mode */
3435 /* No move at beginning of line */
3436 if (0 == pos) break;
3440 int next_pos = i + 1;
3443 if (iskanji(buf[i])) next_pos++;
3446 /* Is there the cursor at next position? */
3447 if (next_pos >= pos) break;
3453 /* Get previous position */
3456 /* Fall through to 'Delete key' */
3465 /* Now on insert mode */
3468 /* No move at end of line */
3469 if ('\0' == buf[pos]) break;
3471 /* Position of next character */
3475 /* Next character is one more byte away */
3476 if (iskanji(buf[pos])) src++;
3481 /* Move characters at src to dst */
3482 while ('\0' != (buf[dst++] = buf[src++]))
3490 /* Insert a character */
3495 /* Ignore special keys */
3496 if (skey & SKEY_MASK) break;
3498 /* Get a character code */
3501 /* Was non insert mode? */
3502 if (color != TERM_WHITE)
3504 /* Was object searching mode */
3505 if (color == TERM_L_GREEN)
3507 /* Cancel the mode */
3510 /* Remove indicating string */
3511 string_free(*search_strp);
3512 *search_strp = NULL;
3515 /* Overwrite default string */
3518 /* Go to insert mode */
3522 /* Save right part of string */
3523 strcpy(tmp, buf + pos);
3529 /* Bypass macro processing */
3547 if (pos < len && (isprint(c) || iskana(c)))
3549 if (pos < len && isprint(c))
3563 /* Write back the left part of string */
3564 my_strcat(buf, tmp, len + 1);
3571 /* Object searching mode was cancelled? */
3572 if (*o_handle && color != TERM_L_GREEN)
3574 /* Cancel the mode */
3577 /* Remove indicating string */
3579 string_free(*search_strp);
3580 *search_strp = NULL;
3585 } /* while (TRUE) */
3590 * Search next line matches for o_ptr
3592 static void search_for_object(text_body_type *tb, object_type *o_ptr, bool forward)
3594 autopick_type an_entry, *entry = &an_entry;
3595 GAME_TEXT o_name[MAX_NLEN];
3596 int bypassed_cy = -1;
3598 /* Start searching from current cursor position */
3601 /* Prepare object name string first */
3602 object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
3604 /* Convert the string to lower case */
3605 str_tolower(o_name);
3614 if (!tb->lines_list[++i]) break;
3621 /* Is this line is a correct entry? */
3622 if (!autopick_new_entry(entry, tb->lines_list[i], FALSE)) continue;
3624 /* Does this line match to the object? */
3625 match = is_autopick_aux(o_ptr, entry, o_name);
3626 autopick_free_entry(entry);
3627 if (!match) continue;
3629 /* Found a line but it's inactive */
3630 if (tb->states[i] & LSTAT_BYPASS)
3632 /* If it is first found, remember it */
3633 if (bypassed_cy == -1) bypassed_cy = i;
3636 /* Found an active line! */
3639 /* Move to this line */
3643 if (bypassed_cy != -1)
3645 /* Mark as some lines are skipped */
3646 tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
3654 if (bypassed_cy != -1)
3656 /* Move to the remembered line */
3658 tb->cy = bypassed_cy;
3660 /* Mark as this line is inactive */
3661 tb->dirty_flags |= DIRTY_INACTIVE;
3666 /* Mark as NOT FOUND */
3667 tb->dirty_flags |= DIRTY_NOT_FOUND;
3675 * Search next line matches to the string
3677 static void search_for_string(text_body_type *tb, concptr search_str, bool forward)
3679 int bypassed_cy = -1;
3680 int bypassed_cx = 0;
3682 /* Start searching from current cursor position */
3692 if (!tb->lines_list[++i]) break;
3699 /* Look for the string pattern */
3700 pos = my_strstr(tb->lines_list[i], search_str);
3705 /* Found a line but it's inactive */
3706 if ((tb->states[i] & LSTAT_BYPASS) &&
3707 !(tb->states[i] & LSTAT_EXPRESSION))
3709 /* If it is first found, remember it */
3710 if (bypassed_cy == -1)
3713 bypassed_cx = (int)(pos - tb->lines_list[i]);
3717 /* Found an active line! */
3720 /* Move to this location */
3721 tb->cx = (int)(pos - tb->lines_list[i]);
3724 if (bypassed_cy != -1)
3726 /* Mark as some lines are skipped */
3727 tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
3735 if (bypassed_cy != -1)
3737 /* Move to the remembered line */
3738 tb->cx = bypassed_cx;
3739 tb->cy = bypassed_cy;
3741 /* Mark as this line is inactive */
3742 tb->dirty_flags |= DIRTY_INACTIVE;
3747 /* Mark as NOT FOUND */
3748 tb->dirty_flags |= DIRTY_NOT_FOUND;
3758 * Editor command id's
3761 #define EC_SAVEQUIT 2
3772 #define EC_PGDOWN 13
3774 #define EC_BOTTOM 15
3779 #define EC_KILL_LINE 20
3780 #define EC_DELETE_CHAR 21
3781 #define EC_BACKSPACE 22
3782 #define EC_SEARCH_STR 23
3783 #define EC_SEARCH_FORW 24
3784 #define EC_SEARCH_BACK 25
3785 #define EC_SEARCH_OBJ 26
3786 #define EC_SEARCH_DESTROYED 27
3787 #define EC_INSERT_OBJECT 28
3788 #define EC_INSERT_DESTROYED 29
3789 #define EC_INSERT_BLOCK 30
3790 #define EC_INSERT_MACRO 31
3791 #define EC_INSERT_KEYMAP 32
3792 #define EC_CL_AUTOPICK 33
3793 #define EC_CL_DESTROY 34
3794 #define EC_CL_LEAVE 35
3795 #define EC_CL_QUERY 36
3796 #define EC_CL_NO_DISP 37
3797 #define EC_OK_COLLECTING 38
3798 #define EC_IK_UNAWARE 39
3799 #define EC_IK_UNIDENTIFIED 40
3800 #define EC_IK_IDENTIFIED 41
3801 #define EC_IK_STAR_IDENTIFIED 42
3802 #define EC_OK_BOOSTED 43
3803 #define EC_OK_MORE_DICE 44
3804 #define EC_OK_MORE_BONUS 45
3805 #define EC_OK_WORTHLESS 46
3806 #define EC_OK_ARTIFACT 47
3807 #define EC_OK_EGO 48
3808 #define EC_OK_GOOD 49
3809 #define EC_OK_NAMELESS 50
3810 #define EC_OK_AVERAGE 51
3811 #define EC_OK_RARE 52
3812 #define EC_OK_COMMON 53
3813 #define EC_OK_WANTED 54
3814 #define EC_OK_UNIQUE 55
3815 #define EC_OK_HUMAN 56
3816 #define EC_OK_UNREADABLE 57
3817 #define EC_OK_REALM1 58
3818 #define EC_OK_REALM2 59
3819 #define EC_OK_FIRST 60
3820 #define EC_OK_SECOND 61
3821 #define EC_OK_THIRD 62
3822 #define EC_OK_FOURTH 63
3823 #define EC_KK_WEAPONS 64
3824 #define EC_KK_FAVORITE_WEAPONS 65
3825 #define EC_KK_ARMORS 66
3826 #define EC_KK_MISSILES 67
3827 #define EC_KK_DEVICES 68
3828 #define EC_KK_LIGHTS 69
3829 #define EC_KK_JUNKS 70
3830 #define EC_KK_CORPSES 71
3831 #define EC_KK_SPELLBOOKS 72
3832 #define EC_KK_SHIELDS 73
3833 #define EC_KK_BOWS 74
3834 #define EC_KK_RINGS 75
3835 #define EC_KK_AMULETS 76
3836 #define EC_KK_SUITS 77
3837 #define EC_KK_CLOAKS 78
3838 #define EC_KK_HELMS 79
3839 #define EC_KK_GLOVES 80
3840 #define EC_KK_BOOTS 81
3846 static GAME_TEXT MN_QUIT[] = "セーブ無しで終了";
3847 static GAME_TEXT MN_SAVEQUIT[] = "セーブして終了";
3848 static GAME_TEXT MN_REVERT[] = "全ての変更を破棄";
3849 static GAME_TEXT MN_HELP[] = "ヘルプ";
3851 static GAME_TEXT MN_MOVE[] = "カーソル移動";
3852 static GAME_TEXT MN_LEFT[] = "左 (←矢印キー)";
3853 static GAME_TEXT MN_DOWN[] = "下 (↓矢印キー)";
3854 static GAME_TEXT MN_UP[] = "上 (↑矢印キー)";
3855 static GAME_TEXT MN_RIGHT[] = "右 (→矢印キー)";
3856 static GAME_TEXT MN_BOL[] = "行の先頭";
3857 static GAME_TEXT MN_EOL[] = "行の終端";
3858 static GAME_TEXT MN_PGUP[] = "上のページ (PageUpキー)";
3859 static GAME_TEXT MN_PGDOWN[] = "下のページ (PageDownキー)";
3860 static GAME_TEXT MN_TOP[] = "1行目へ移動 (Homeキー)";
3861 static GAME_TEXT MN_BOTTOM[] = "最下行へ移動(Endキー)";
3863 static GAME_TEXT MN_EDIT[] = "編集";
3864 static GAME_TEXT MN_CUT[] = "カット";
3865 static GAME_TEXT MN_COPY[] = "コピー";
3866 static GAME_TEXT MN_PASTE[] = "ペースト";
3867 static GAME_TEXT MN_BLOCK[] = "選択範囲の指定";
3868 static GAME_TEXT MN_KILL_LINE[] = "行の残りを削除";
3869 static GAME_TEXT MN_DELETE_CHAR[] = "1文字削除";
3870 static GAME_TEXT MN_BACKSPACE[] = "バックスペース";
3871 static GAME_TEXT MN_RETURN[] = "改行";
3873 static GAME_TEXT MN_SEARCH[] = "検索";
3874 static GAME_TEXT MN_SEARCH_STR[] = "文字列で検索";
3875 static GAME_TEXT MN_SEARCH_FORW[] = "前方へ再検索";
3876 static GAME_TEXT MN_SEARCH_BACK[] = "後方へ再検索";
3877 static GAME_TEXT MN_SEARCH_OBJ[] = "アイテムを選択して検索";
3878 static GAME_TEXT MN_SEARCH_DESTROYED[] = "自動破壊されたアイテムで検索";
3880 static GAME_TEXT MN_INSERT[] = "色々挿入";
3881 static GAME_TEXT MN_INSERT_OBJECT[] = "選択したアイテムの名前を挿入";
3882 static GAME_TEXT MN_INSERT_DESTROYED[] = "自動破壊されたアイテムの名前を挿入";
3883 static GAME_TEXT MN_INSERT_BLOCK[] = "条件分岐ブロックの例を挿入";
3884 static GAME_TEXT MN_INSERT_MACRO[] = "マクロ定義を挿入";
3885 static GAME_TEXT MN_INSERT_KEYMAP[] = "キーマップ定義を挿入";
3887 static GAME_TEXT MN_COMMAND_LETTER[] = "拾い/破壊/放置の選択";
3888 static GAME_TEXT MN_CL_AUTOPICK[] = "「 」 (自動拾い)";
3889 static GAME_TEXT MN_CL_DESTROY[] = "「!」 (自動破壊)";
3890 static GAME_TEXT MN_CL_LEAVE[] = "「~」 (放置)";
3891 static GAME_TEXT MN_CL_QUERY[] = "「;」 (確認して拾う)";
3892 static GAME_TEXT MN_CL_NO_DISP[] = "「(」 (マップコマンドで表示しない)";
3894 static GAME_TEXT MN_ADJECTIVE_GEN[] = "形容詞(一般)の選択";
3895 static GAME_TEXT MN_RARE[] = "レアな (装備)";
3896 static GAME_TEXT MN_COMMON[] = "ありふれた (装備)";
3898 static GAME_TEXT MN_ADJECTIVE_SPECIAL[] = "形容詞(特殊)の選択";
3899 static GAME_TEXT MN_BOOSTED[] = "ダイス目の違う (武器)";
3900 static GAME_TEXT MN_MORE_DICE[] = "ダイス目 # 以上の (武器)";
3901 static GAME_TEXT MN_MORE_BONUS[] = "修正値 # 以上の (指輪等)";
3902 static GAME_TEXT MN_WANTED[] = "賞金首の (死体)";
3903 static GAME_TEXT MN_UNIQUE[] = "ユニーク・モンスターの (死体)";
3904 static GAME_TEXT MN_HUMAN[] = "人間の (死体)";
3905 static GAME_TEXT MN_UNREADABLE[] = "読めない (魔法書)";
3906 static GAME_TEXT MN_REALM1[] = "第一領域の (魔法書)";
3907 static GAME_TEXT MN_REALM2[] = "第二領域の (魔法書)";
3908 static GAME_TEXT MN_FIRST[] = "1冊目の (魔法書)";
3909 static GAME_TEXT MN_SECOND[] = "2冊目の (魔法書)";
3910 static GAME_TEXT MN_THIRD[] = "3冊目の (魔法書)";
3911 static GAME_TEXT MN_FOURTH[] = "4冊目の (魔法書)";
3913 static GAME_TEXT MN_NOUN[] = "名詞の選択";
3917 static GAME_TEXT MN_QUIT[] = "Quit without save";
3918 static GAME_TEXT MN_SAVEQUIT[] = "Save & Quit";
3919 static GAME_TEXT MN_REVERT[] = "Revert all changes";
3920 static GAME_TEXT MN_HELP[] = "Help";
3922 static GAME_TEXT MN_MOVE[] = "Move cursor";
3923 static GAME_TEXT MN_LEFT[] = "Left (Left Arrow key)";
3924 static GAME_TEXT MN_DOWN[] = "Down (Down Arrow key)";
3925 static GAME_TEXT MN_UP[] = "Up (Up Arrow key)";
3926 static GAME_TEXT MN_RIGHT[] = "Right (Right Arrow key)";
3927 static GAME_TEXT MN_BOL[] = "Beggining of line";
3928 static GAME_TEXT MN_EOL[] = "End of line";
3929 static GAME_TEXT MN_PGUP[] = "Page up (PageUp key)";
3930 static GAME_TEXT MN_PGDOWN[] = "Page down(PageDown key)";
3931 static GAME_TEXT MN_TOP[] = "Top (Home key)";
3932 static GAME_TEXT MN_BOTTOM[] = "Bottom (End key)";
3934 static GAME_TEXT MN_EDIT[] = "Edit";
3935 static GAME_TEXT MN_CUT[] = "Cut";
3936 static GAME_TEXT MN_COPY[] = "Copy";
3937 static GAME_TEXT MN_PASTE[] = "Paste";
3938 static GAME_TEXT MN_BLOCK[] = "Select block";
3939 static GAME_TEXT MN_KILL_LINE[] = "Kill rest of line";
3940 static GAME_TEXT MN_DELETE_CHAR[] = "Delete character";
3941 static GAME_TEXT MN_BACKSPACE[] = "Backspace";
3942 static GAME_TEXT MN_RETURN[] = "Return";
3944 static GAME_TEXT MN_SEARCH[] = "Search";
3945 static GAME_TEXT MN_SEARCH_STR[] = "Search by string";
3946 static GAME_TEXT MN_SEARCH_FORW[] = "Search forward";
3947 static GAME_TEXT MN_SEARCH_BACK[] = "Search backward";
3948 static GAME_TEXT MN_SEARCH_OBJ[] = "Search by inventory object";
3949 static GAME_TEXT MN_SEARCH_DESTROYED[] = "Search by destroyed object";
3951 static GAME_TEXT MN_INSERT[] = "Insert...";
3952 static GAME_TEXT MN_INSERT_OBJECT[] = "Insert name of choosen object";
3953 static GAME_TEXT MN_INSERT_DESTROYED[] = "Insert name of destroyed object";
3954 static GAME_TEXT MN_INSERT_BLOCK[] = "Insert conditional block";
3955 static GAME_TEXT MN_INSERT_MACRO[] = "Insert a macro definition";
3956 static GAME_TEXT MN_INSERT_KEYMAP[] = "Insert a keymap definition";
3958 static GAME_TEXT MN_COMMAND_LETTER[] = "Command letter";
3959 static GAME_TEXT MN_CL_AUTOPICK[] = "' ' (Auto pick)";
3960 static GAME_TEXT MN_CL_DESTROY[] = "'!' (Auto destroy)";
3961 static GAME_TEXT MN_CL_LEAVE[] = "'~' (Leave it on the floor)";
3962 static GAME_TEXT MN_CL_QUERY[] = "';' (Query to pick up)";
3963 static GAME_TEXT MN_CL_NO_DISP[] = "'(' (No display on the large map)";
3965 static GAME_TEXT MN_ADJECTIVE_GEN[] = "Adjective (general)";
3966 static GAME_TEXT MN_RARE[] = "rare (equipments)";
3967 static GAME_TEXT MN_COMMON[] = "common (equipments)";
3969 static GAME_TEXT MN_ADJECTIVE_SPECIAL[] = "Adjective (special)";
3970 static GAME_TEXT MN_BOOSTED[] = "dice boosted (weapons)";
3971 static GAME_TEXT MN_MORE_DICE[] = "more than # dice (weapons)";
3972 static GAME_TEXT MN_MORE_BONUS[] = "more bonus than # (rings etc.)";
3973 static GAME_TEXT MN_WANTED[] = "wanted (corpse)";
3974 static GAME_TEXT MN_UNIQUE[] = "unique (corpse)";
3975 static GAME_TEXT MN_HUMAN[] = "human (corpse)";
3976 static GAME_TEXT MN_UNREADABLE[] = "unreadable (spellbooks)";
3977 static GAME_TEXT MN_REALM1[] = "realm1 (spellbooks)";
3978 static GAME_TEXT MN_REALM2[] = "realm2 (spellbooks)";
3979 static GAME_TEXT MN_FIRST[] = "first (spellbooks)";
3980 static GAME_TEXT MN_SECOND[] = "second (spellbooks)";
3981 static GAME_TEXT MN_THIRD[] = "third (spellbooks)";
3982 static GAME_TEXT MN_FOURTH[] = "fourth (spellbooks)";
3984 static GAME_TEXT MN_NOUN[] = "Keywords (noun)";
3994 } command_menu_type;
3997 command_menu_type menu_data[] =
3999 {MN_HELP, 0, -1, EC_HELP},
4000 {MN_QUIT, 0, KTRL('q'), EC_QUIT},
4001 {MN_SAVEQUIT, 0, KTRL('w'), EC_SAVEQUIT},
4002 {MN_REVERT, 0, KTRL('z'), EC_REVERT},
4004 {MN_EDIT, 0, -1, -1},
4005 {MN_CUT, 1, KTRL('x'), EC_CUT},
4006 {MN_COPY, 1, KTRL('c'), EC_COPY},
4007 {MN_PASTE, 1, KTRL('v'), EC_PASTE},
4008 {MN_BLOCK, 1, KTRL('g'), EC_BLOCK},
4009 {MN_KILL_LINE, 1, KTRL('k'), EC_KILL_LINE},
4010 {MN_DELETE_CHAR, 1, KTRL('d'), EC_DELETE_CHAR},
4011 {MN_BACKSPACE, 1, KTRL('h'), EC_BACKSPACE},
4012 {MN_RETURN, 1, KTRL('j'), EC_RETURN},
4013 {MN_RETURN, 1, KTRL('m'), EC_RETURN},
4015 {MN_SEARCH, 0, -1, -1},
4016 {MN_SEARCH_STR, 1, KTRL('s'), EC_SEARCH_STR},
4017 {MN_SEARCH_FORW, 1, -1, EC_SEARCH_FORW},
4018 {MN_SEARCH_BACK, 1, KTRL('r'), EC_SEARCH_BACK},
4019 {MN_SEARCH_OBJ, 1, KTRL('y'), EC_SEARCH_OBJ},
4020 {MN_SEARCH_DESTROYED, 1, -1, EC_SEARCH_DESTROYED},
4022 {MN_MOVE, 0, -1, -1},
4023 {MN_LEFT, 1, KTRL('b'), EC_LEFT},
4024 {MN_DOWN, 1, KTRL('n'), EC_DOWN},
4025 {MN_UP, 1, KTRL('p'), EC_UP},
4026 {MN_RIGHT, 1, KTRL('f'), EC_RIGHT},
4027 {MN_BOL, 1, KTRL('a'), EC_BOL},
4028 {MN_EOL, 1, KTRL('e'), EC_EOL},
4029 {MN_PGUP, 1, KTRL('o'), EC_PGUP},
4030 {MN_PGDOWN, 1, KTRL('l'), EC_PGDOWN},
4031 {MN_TOP, 1, KTRL('t'), EC_TOP},
4032 {MN_BOTTOM, 1, KTRL('u'), EC_BOTTOM},
4034 {MN_INSERT, 0, -1, -1},
4035 {MN_INSERT_OBJECT, 1, KTRL('i'), EC_INSERT_OBJECT},
4036 {MN_INSERT_DESTROYED, 1, -1, EC_INSERT_DESTROYED},
4037 {MN_INSERT_BLOCK, 1, -1, EC_INSERT_BLOCK},
4038 {MN_INSERT_MACRO, 1, -1, EC_INSERT_MACRO},
4039 {MN_INSERT_KEYMAP, 1, -1, EC_INSERT_KEYMAP},
4041 {MN_ADJECTIVE_GEN, 0, -1, -1},
4042 {KEY_UNAWARE, 1, -1, EC_IK_UNAWARE},
4043 {KEY_UNIDENTIFIED, 1, -1, EC_IK_UNIDENTIFIED},
4044 {KEY_IDENTIFIED, 1, -1, EC_IK_IDENTIFIED},
4045 {KEY_STAR_IDENTIFIED, 1, -1, EC_IK_STAR_IDENTIFIED},
4046 {KEY_COLLECTING, 1, -1, EC_OK_COLLECTING},
4047 {KEY_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
4048 {KEY_EGO, 1, -1, EC_OK_EGO},
4049 {KEY_GOOD, 1, -1, EC_OK_GOOD},
4050 {KEY_NAMELESS, 1, -1, EC_OK_NAMELESS},
4051 {KEY_AVERAGE, 1, -1, EC_OK_AVERAGE},
4052 {KEY_WORTHLESS, 1, -1, EC_OK_WORTHLESS},
4053 {MN_RARE, 1, -1, EC_OK_RARE},
4054 {MN_COMMON, 1, -1, EC_OK_COMMON},
4056 {MN_ADJECTIVE_SPECIAL, 0, -1, -1},
4057 {MN_BOOSTED, 1, -1, EC_OK_BOOSTED},
4058 {MN_MORE_DICE, 1, -1, EC_OK_MORE_DICE},
4059 {MN_MORE_BONUS, 1, -1, EC_OK_MORE_BONUS},
4060 {MN_WANTED, 1, -1, EC_OK_WANTED},
4061 {MN_UNIQUE, 1, -1, EC_OK_UNIQUE},
4062 {MN_HUMAN, 1, -1, EC_OK_HUMAN},
4063 {MN_UNREADABLE, 1, -1, EC_OK_UNREADABLE},
4064 {MN_REALM1, 1, -1, EC_OK_REALM1},
4065 {MN_REALM2, 1, -1, EC_OK_REALM2},
4066 {MN_FIRST, 1, -1, EC_OK_FIRST},
4067 {MN_SECOND, 1, -1, EC_OK_SECOND},
4068 {MN_THIRD, 1, -1, EC_OK_THIRD},
4069 {MN_FOURTH, 1, -1, EC_OK_FOURTH},
4071 {MN_NOUN, 0, -1, -1},
4072 {KEY_WEAPONS, 1, -1, EC_KK_WEAPONS},
4073 {KEY_FAVORITE_WEAPONS, 1, -1, EC_KK_FAVORITE_WEAPONS},
4074 {KEY_ARMORS, 1, -1, EC_KK_ARMORS},
4075 {KEY_MISSILES, 1, -1, EC_KK_MISSILES},
4076 {KEY_DEVICES, 1, -1, EC_KK_DEVICES},
4077 {KEY_LIGHTS, 1, -1, EC_KK_LIGHTS},
4078 {KEY_JUNKS, 1, -1, EC_KK_JUNKS},
4079 {KEY_CORPSES, 1, -1, EC_KK_CORPSES},
4080 {KEY_SPELLBOOKS, 1, -1, EC_KK_SPELLBOOKS},
4081 {KEY_SHIELDS, 1, -1, EC_KK_SHIELDS},
4082 {KEY_BOWS, 1, -1, EC_KK_BOWS},
4083 {KEY_RINGS, 1, -1, EC_KK_RINGS},
4084 {KEY_AMULETS, 1, -1, EC_KK_AMULETS},
4085 {KEY_SUITS, 1, -1, EC_KK_SUITS},
4086 {KEY_CLOAKS, 1, -1, EC_KK_CLOAKS},
4087 {KEY_HELMS, 1, -1, EC_KK_HELMS},
4088 {KEY_GLOVES, 1, -1, EC_KK_GLOVES},
4089 {KEY_BOOTS, 1, -1, EC_KK_BOOTS},
4091 {MN_COMMAND_LETTER, 0, -1, -1},
4092 {MN_CL_AUTOPICK, 1, -1, EC_CL_AUTOPICK},
4093 {MN_CL_DESTROY, 1, -1, EC_CL_DESTROY},
4094 {MN_CL_LEAVE, 1, -1, EC_CL_LEAVE},
4095 {MN_CL_QUERY, 1, -1, EC_CL_QUERY},
4096 {MN_CL_NO_DISP, 1, -1, EC_CL_NO_DISP},
4098 {MN_DELETE_CHAR, -1, 0x7F, EC_DELETE_CHAR},
4105 * Find a command by 'key'.
4107 static int get_com_id(char key)
4111 for (i = 0; menu_data[i].name; i++)
4113 if (menu_data[i].key == key)
4115 return menu_data[i].com_id;
4124 * Display the menu, and get a command
4126 static int do_command_menu(int level, int start)
4131 int col0 = 5 + level*7;
4132 int row0 = 1 + level*3;
4134 int menu_id_list[26];
4136 char linestr[MAX_LINELEN];
4138 /* Get max length */
4140 for (i = start; menu_data[i].level >= level; i++)
4144 /* Ignore lower level sub menus */
4145 if (menu_data[i].level > level) continue;
4147 len = strlen(menu_data[i].name);
4148 if (len > max_len) max_len = len;
4150 menu_id_list[menu_key] = i;
4154 while (menu_key < 26)
4156 menu_id_list[menu_key] = -1;
4160 /* Extra space for displaying menu key and command key */
4161 max_menu_wid = max_len + 3 + 3;
4163 /* Prepare box line */
4165 strcat(linestr, "+");
4166 for (i = 0; i < max_menu_wid + 2; i++)
4168 strcat(linestr, "-");
4170 strcat(linestr, "+");
4180 int row1 = row0 + 1;
4183 Term_putstr(col0, row0, -1, TERM_WHITE, linestr);
4185 /* Draw menu items */
4187 for (i = start; menu_data[i].level >= level; i++)
4189 char com_key_str[3];
4192 /* Ignore lower level sub menus */
4193 if (menu_data[i].level > level) continue;
4195 if (menu_data[i].com_id == -1)
4197 strcpy(com_key_str, _("▼", ">"));
4199 else if (menu_data[i].key != -1)
4201 com_key_str[0] = '^';
4202 com_key_str[1] = menu_data[i].key + '@';
4203 com_key_str[2] = '\0';
4207 com_key_str[0] = '\0';
4210 str = format("| %c) %-*s %2s | ", menu_key + 'a', max_len, menu_data[i].name, com_key_str);
4212 Term_putstr(col0, row1++, -1, TERM_WHITE, str);
4217 /* Draw bottom line */
4218 Term_putstr(col0, row1, -1, TERM_WHITE, linestr);
4220 /* The menu was shown */
4223 prt(format(_("(a-%c) コマンド:", "(a-%c) Command:"), menu_key + 'a' - 1), 0, 0);
4226 if (key == ESCAPE) return 0;
4228 if ('a' <= key && key <= 'z')
4230 menu_id = menu_id_list[key - 'a'];
4234 com_id = menu_data[menu_id].com_id;
4238 com_id = do_command_menu(level + 1, menu_id + 1);
4240 if (com_id) return com_id;
4252 com_id = get_com_id(key);
4253 if (com_id) return com_id;
4260 static chain_str_type *new_chain_str(concptr str)
4262 chain_str_type *chain;
4264 size_t len = strlen(str);
4266 chain = (chain_str_type *)ralloc(sizeof(chain_str_type) + len * sizeof(char));
4268 strcpy(chain->s, str);
4275 static void kill_yank_chain(text_body_type *tb)
4277 chain_str_type *chain = tb->yank;
4279 tb->yank_eol = TRUE;
4283 chain_str_type *next = chain->next;
4284 size_t len = strlen(chain->s);
4286 rnfree(chain, sizeof(chain_str_type) + len * sizeof(char));
4293 static void add_str_to_yank(text_body_type *tb, concptr str)
4295 chain_str_type *chain;
4297 tb->yank_eol = FALSE;
4299 if (NULL == tb->yank)
4301 tb->yank = new_chain_str(str);
4311 chain->next = new_chain_str(str);
4316 chain = chain->next;
4322 * Do work for the copy editor-command
4324 static void copy_text_to_yank(text_body_type *tb)
4326 int len = strlen(tb->lines_list[tb->cy]);
4328 /* Correct cursor location */
4329 if (tb->cx > len) tb->cx = len;
4331 /* Use single line? */
4334 /* Select a single line */
4340 /* Kill old yank buffer */
4341 kill_yank_chain(tb);
4344 /* Single line case */
4345 if (tb->my == tb->cy)
4348 char buf[MAX_LINELEN];
4349 int bx1 = MIN(tb->mx, tb->cx);
4350 int bx2 = MAX(tb->mx, tb->cx);
4352 /* Correct fake cursor position */
4353 if (bx2 > len) bx2 = len;
4355 /* Whole part of this line is selected */
4356 if (bx1 == 0 && bx2 == len)
4358 /* Copy this line */
4359 add_str_to_yank(tb, tb->lines_list[tb->cy]);
4361 /* Add end of line to the buffer */
4362 add_str_to_yank(tb, "");
4365 /* Segment of this line is selected */
4368 for (i = 0; i < bx2 - bx1; i++)
4370 buf[i] = tb->lines_list[tb->cy][bx1 + i];
4374 /* Copy this segment of line */
4375 add_str_to_yank(tb, buf);
4379 /* Multiple lines case */
4380 else /* if (tb->my != tb->cy) */
4384 int by1 = MIN(tb->my, tb->cy);
4385 int by2 = MAX(tb->my, tb->cy);
4388 for (y = by1; y <= by2; y++)
4390 /* Copy this line */
4391 add_str_to_yank(tb, tb->lines_list[y]);
4394 /* Add final end of line to the buffer */
4395 add_str_to_yank(tb, "");
4398 /* Disable selection */
4402 tb->dirty_flags |= DIRTY_ALL;
4406 #define DESCRIPT_HGT 3
4411 static void draw_text_editor(text_body_type *tb)
4414 int by1 = 0, by2 = 0;
4416 Term_get_size(&tb->wid, &tb->hgt);
4419 * Top line (-1), description line (-3), separator (-1)
4422 tb->hgt -= 2 + DESCRIPT_HGT;
4425 /* Don't let cursor at second byte of kanji */
4426 for (i = 0; tb->lines_list[tb->cy][i]; i++)
4427 if (iskanji(tb->lines_list[tb->cy][i]))
4433 * Move to a correct position in the
4436 if (i & 1) tb->cx--;
4443 /* Scroll if necessary */
4444 if (tb->cy < tb->upper || tb->upper + tb->hgt <= tb->cy)
4445 tb->upper = tb->cy - (tb->hgt)/2;
4448 if ((tb->cx < tb->left + 10 && tb->left > 0) || tb->left + tb->wid - 5 <= tb->cx)
4449 tb->left = tb->cx - (tb->wid)*2/3;
4453 /* Redraw whole window after resize */
4454 if (tb->old_wid != tb->wid || tb->old_hgt != tb->hgt)
4455 tb->dirty_flags |= DIRTY_SCREEN;
4457 /* Redraw all text after scroll */
4458 else if (tb->old_upper != tb->upper || tb->old_left != tb->left)
4459 tb->dirty_flags |= DIRTY_ALL;
4462 if (tb->dirty_flags & DIRTY_SCREEN)
4464 tb->dirty_flags |= (DIRTY_ALL | DIRTY_MODE);
4468 /* Redraw mode line */
4469 if (tb->dirty_flags & DIRTY_MODE)
4471 char buf[MAX_LINELEN];
4473 int sepa_length = tb->wid;
4476 for (i = 0; i < sepa_length; i++)
4480 Term_putstr(0, tb->hgt + 1, sepa_length, TERM_WHITE, buf);
4483 if (tb->dirty_flags & DIRTY_EXPRESSION)
4488 for (y = 0; tb->lines_list[y]; y++)
4492 concptr s = tb->lines_list[y];
4496 /* Update this line's state */
4497 tb->states[y] = state;
4499 if (*s++ != '?') continue;
4500 if (*s++ != ':') continue;
4502 /* Lines below this line are auto-registered */
4503 if (streq(s, "$AUTOREGISTER"))
4504 state |= LSTAT_AUTOREGISTER;
4507 ss = (char *)string_make(s);
4510 /* Parse the expr */
4511 v = process_pref_file_expr(&ss, &f);
4514 if (streq(v, "0")) state |= LSTAT_BYPASS;
4515 else state &= ~LSTAT_BYPASS;
4517 /* Cannot use string_free() because the string was "destroyed" */
4518 C_KILL(s_keep, s_len + 1, char);
4520 /* Re-update this line's state */
4521 tb->states[y] = state | LSTAT_EXPRESSION;
4524 tb->dirty_flags |= DIRTY_ALL;
4529 tb->dirty_flags |= DIRTY_ALL;
4531 by1 = MIN(tb->my, tb->cy);
4532 by2 = MAX(tb->my, tb->cy);
4535 /* Dump up to tb->hgt lines of messages */
4536 for (i = 0; i < tb->hgt; i++)
4542 int y = tb->upper+i;
4544 /* clean or dirty? */
4545 if (!(tb->dirty_flags & DIRTY_ALL) && (tb->dirty_line != y))
4548 msg = tb->lines_list[y];
4551 /* Apply horizontal scroll */
4552 for (j = 0; *msg; msg++, j++)
4554 if (j == tb->left) break;
4570 Term_erase(0, i + 1, tb->wid);
4572 if (tb->states[y] & LSTAT_AUTOREGISTER)
4574 /* Warning color -- These lines will be deleted later */
4579 /* Bypassed line will be displayed by darker color */
4580 if (tb->states[y] & LSTAT_BYPASS) color = TERM_SLATE;
4581 else color = TERM_WHITE;
4584 /* No mark or Out of mark */
4585 if (!tb->mark || (y < by1 || by2 < y))
4587 /* Dump the messages, bottom to top */
4588 Term_putstr(leftcol, i + 1, tb->wid - 1, color, msg);
4591 /* Multiple lines selected */
4592 else if (by1 != by2)
4594 /* Dump the messages, bottom to top */
4595 Term_putstr(leftcol, i + 1, tb->wid - 1, TERM_YELLOW, msg);
4598 /* Single line selected */
4601 int x0 = leftcol + tb->left;
4602 int len = strlen(tb->lines_list[tb->cy]);
4603 int bx1 = MIN(tb->mx, tb->cx);
4604 int bx2 = MAX(tb->mx, tb->cx);
4606 /* Correct cursor location */
4607 if (bx2 > len) bx2 = len;
4609 Term_gotoxy(leftcol, i + 1);
4610 if (x0 < bx1) Term_addstr(bx1 - x0, color, msg);
4611 if (x0 < bx2) Term_addstr(bx2 - bx1, TERM_YELLOW, msg + (bx1 - x0));
4612 Term_addstr(-1, color, msg + (bx2 - x0));
4616 for (; i < tb->hgt; i++)
4619 Term_erase(0, i + 1, tb->wid);
4622 /* Display information when updated */
4623 if (tb->old_cy != tb->cy || (tb->dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || tb->dirty_line == tb->cy)
4625 autopick_type an_entry, *entry = &an_entry;
4626 concptr str1 = NULL, str2 = NULL;
4629 /* Clear information line */
4630 for (i = 0; i < DESCRIPT_HGT; i++)
4633 Term_erase(0, tb->hgt + 2 + i, tb->wid);
4636 /* Display information */
4637 if (tb->dirty_flags & DIRTY_NOT_FOUND)
4639 str1 = format(_("パターンが見つかりません: %s", "Pattern not found: %s"), tb->search_str);
4641 else if (tb->dirty_flags & DIRTY_SKIP_INACTIVE)
4643 str1 = format(_("無効状態の行をスキップしました。(%sを検索中)",
4644 "Some inactive lines are skipped. (Searching %s)"), tb->search_str);
4646 else if (tb->dirty_flags & DIRTY_INACTIVE)
4648 str1 = format(_("無効状態の行だけが見付かりました。(%sを検索中)",
4649 "Found only an inactive line. (Searching %s)"), tb->search_str);
4651 else if (tb->dirty_flags & DIRTY_NO_SEARCH)
4653 str1 = _("検索するパターンがありません(^S で検索)。", "No pattern to search. (Press ^S to search.)");
4655 else if (tb->lines_list[tb->cy][0] == '#')
4657 str1 = _("この行はコメントです。", "This line is a comment.");
4659 else if (tb->lines_list[tb->cy][0] && tb->lines_list[tb->cy][1] == ':')
4661 switch(tb->lines_list[tb->cy][0])
4664 str1 = _("この行は条件分岐式です。", "This line is a Conditional Expression.");
4667 str1 = _("この行はマクロの実行内容を定義します。", "This line defines a Macro action.");
4670 str1 = _("この行はマクロのトリガー・キーを定義します。", "This line defines a Macro trigger key.");
4673 str1 = _("この行はキー配置を定義します。", "This line defines a Keymap.");
4677 switch(tb->lines_list[tb->cy][0])
4680 if (tb->states[tb->cy] & LSTAT_BYPASS)
4682 str2 = _("現在の式の値は「偽(=0)」です。", "The expression is 'False'(=0) currently.");
4686 str2 = _("現在の式の値は「真(=1)」です。", "The expression is 'True'(=1) currently.");
4691 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4693 str2 = _("この行は後で削除されます。", "This line will be delete later.");
4696 else if (tb->states[tb->cy] & LSTAT_BYPASS)
4698 str2 = _("この行は現在は無効な状態です。", "This line is bypassed currently.");
4704 /* Get description of an autopicker preference line */
4705 else if (autopick_new_entry(entry, tb->lines_list[tb->cy], FALSE))
4707 char buf[MAX_LINELEN];
4708 char temp[MAX_LINELEN];
4711 describe_autopick(buf, entry);
4713 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4715 strcat(buf, _("この行は後で削除されます。", " This line will be delete later."));
4718 if (tb->states[tb->cy] & LSTAT_BYPASS)
4720 strcat(buf, _("この行は現在は無効な状態です。", " This line is bypassed currently."));
4723 roff_to_buf(buf, 81, temp, sizeof(temp));
4725 for (i = 0; i < 3; i++)
4731 prt(t, tb->hgt +1 + 1 + i, 0);
4735 autopick_free_entry(entry);
4738 /* Draw the first line */
4739 if (str1) prt(str1, tb->hgt +1 + 1, 0);
4741 /* Draw the second line */
4742 if (str2) prt(str2, tb->hgt +1 + 2, 0);
4748 * Kill segment of a line
4750 static void kill_line_segment(text_body_type *tb, int y, int x0, int x1, bool whole)
4752 char buf[MAX_LINELEN];
4753 concptr s = tb->lines_list[y];
4757 /* Kill whole line? */
4758 if (whole && x0 == 0 && s[x1] == '\0' && tb->lines_list[y+1])
4762 string_free(tb->lines_list[y]);
4764 /* Shift lines up */
4765 for (i = y; tb->lines_list[i+1]; i++)
4766 tb->lines_list[i] = tb->lines_list[i+1];
4767 tb->lines_list[i] = NULL;
4769 /* Expressions need re-evaluation */
4770 tb->dirty_flags |= DIRTY_EXPRESSION;
4776 if (x0 == x1) return;
4778 /* Before the segment */
4779 for (x = 0; x < x0; x++)
4782 /* After the segment */
4783 for (x = x1; s[x]; x++)
4789 string_free(tb->lines_list[y]);
4790 tb->lines_list[y] = string_make(buf);
4792 /* Expressions may need re-evaluation */
4793 check_expression_line(tb, y);
4795 /* Text is changed */
4801 * Get a trigger key and insert ASCII string for the trigger
4803 static bool insert_macro_line(text_body_type *tb)
4812 /* Do not process macros */
4818 /* Read the pattern */
4824 /* Do not process macros */
4827 /* Do not wait for keys */
4830 /* Attempt to read a key */
4839 /* Convert the trigger */
4840 ascii_to_text(tmp, buf);
4843 if(!tmp[0]) return FALSE;
4847 /* Insert preference string */
4848 insert_return_code(tb);
4849 string_free(tb->lines_list[tb->cy]);
4850 tb->lines_list[tb->cy] = string_make(format("P:%s", tmp));
4852 /* Acquire action */
4853 i = macro_find_exact(buf);
4857 /* Nothing defined */
4862 /* Analyze the current action */
4863 ascii_to_text(tmp, macro__act[i]);
4866 /* Insert blank action preference line */
4867 insert_return_code(tb);
4868 string_free(tb->lines_list[tb->cy]);
4869 tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
4876 * Get a command key and insert ASCII string for the key
4878 static bool insert_keymap_line(text_body_type *tb)
4886 if (rogue_like_commands)
4888 mode = KEYMAP_MODE_ROGUE;
4894 mode = KEYMAP_MODE_ORIG;
4905 /* Convert the trigger */
4906 ascii_to_text(tmp, buf);
4909 if(!tmp[0]) return FALSE;
4913 /* Insert preference string */
4914 insert_return_code(tb);
4915 string_free(tb->lines_list[tb->cy]);
4916 tb->lines_list[tb->cy] = string_make(format("C:%d:%s", mode, tmp));
4918 /* Look up the keymap */
4919 act = keymap_act[mode][(byte)(buf[0])];
4923 /* Analyze the current action */
4924 ascii_to_text(tmp, act);
4928 /* No keymap defined -- Use trigger key itself as a default */
4930 /* Nothing to do (use tmp) */
4933 /* Insert blank action preference line */
4934 insert_return_code(tb);
4935 string_free(tb->lines_list[tb->cy]);
4936 tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
4943 * Execute a single editor command
4945 static bool do_editor_command(text_body_type *tb, int com_id)
4952 if (!get_check(_("全ての変更を破棄してから終了します。よろしいですか? ",
4953 "Discard all changes and quit. Are you sure? "))) break;
4955 return QUIT_WITHOUT_SAVE;
4958 return QUIT_AND_SAVE;
4961 /* Revert to original */
4962 if (!get_check(_("全ての変更を破棄して元の状態に戻します。よろしいですか? ",
4963 "Discard all changes and revert to original file. Are you sure? "))) break;
4965 free_text_lines(tb->lines_list);
4966 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
4967 tb->dirty_flags |= DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
4968 tb->cx = tb->cy = 0;
4971 /* Text is not changed */
4972 tb->changed = FALSE;
4976 /* Peruse the main help file */
4977 (void)show_file(TRUE, _("jeditor.txt", "editor.txt"), NULL, 0, 0);
4979 tb->dirty_flags |= DIRTY_SCREEN;
4984 /* Split a line or insert end of line */
4986 /* Ignore selection */
4992 tb->dirty_flags |= DIRTY_ALL;
4995 insert_return_code(tb);
5000 tb->dirty_flags |= DIRTY_ALL;
5013 len = strlen(tb->lines_list[tb->cy]);
5014 if (len < tb->cx) tb->cx = len;
5017 /* Don't let cursor at second byte of kanji */
5018 for (i = 0; tb->lines_list[tb->cy][i]; i++)
5020 if (iskanji(tb->lines_list[tb->cy][i]))
5025 /* Move to the left */
5033 else if (tb->cy > 0)
5036 tb->cx = strlen(tb->lines_list[tb->cy]);
5043 /* Is this the last line? */
5044 if (!tb->lines_list[tb->cy + 1])
5046 /* Add one more empty line if possible */
5047 if (!add_empty_line(tb)) break;
5057 if (tb->cy > 0) tb->cy--;
5066 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
5069 len = strlen(tb->lines_list[tb->cy]);
5072 /* Correct the cursor position */
5075 /* Is this the last line? */
5076 if (!tb->lines_list[tb->cy + 1])
5078 /* Add one more empty line if possible */
5079 if (!add_empty_line(tb)) break;
5082 /* Move to the beginning of next line */
5090 /* Beginning of line */
5096 tb->cx = strlen(tb->lines_list[tb->cy]);
5100 while (0 < tb->cy && tb->upper <= tb->cy)
5102 while (0 < tb->upper && tb->cy + 1 < tb->upper + tb->hgt)
5108 while (tb->cy < tb->upper + tb->hgt)
5110 /* Is this the last line? */
5111 if (!tb->lines_list[tb->cy + 1])
5113 /* Add one more empty line if possible */
5114 if (!add_empty_line(tb)) break;
5130 /* Is this the last line? */
5131 if (!tb->lines_list[tb->cy + 1])
5133 /* Add one more empty line if possible */
5134 if (!add_empty_line(tb)) break;
5140 /* Always at the biginning of the last line */
5147 /* Copy the text first */
5148 copy_text_to_yank(tb);
5150 /* Single line case */
5151 if (tb->my == tb->cy)
5153 int bx1 = MIN(tb->mx, tb->cx);
5154 int bx2 = MAX(tb->mx, tb->cx);
5155 int len = strlen(tb->lines_list[tb->cy]);
5157 /* Correct fake cursor position */
5158 if (bx2 > len) bx2 = len;
5160 kill_line_segment(tb, tb->cy, bx1, bx2, TRUE);
5162 /* New cursor position */
5166 /* Multiple lines case */
5167 else /* if (tb->my != tb->cy) */
5171 int by1 = MIN(tb->my, tb->cy);
5172 int by2 = MAX(tb->my, tb->cy);
5174 /* Kill lines in reverse order */
5175 for (y = by2; y >= by1; y--)
5177 int len = strlen(tb->lines_list[y]);
5179 kill_line_segment(tb, y, 0, len, TRUE);
5182 /* New cursor position */
5188 /* Disable selection */
5192 tb->dirty_flags |= DIRTY_ALL;
5194 /* Text is changed */
5201 copy_text_to_yank(tb);
5204 * Move cursor position to the end of the selection
5206 * Pressing ^C ^V correctly duplicates the selection.
5208 if (tb->my == tb->cy)
5210 tb->cx = MAX(tb->cx, tb->mx);
5213 * When whole line is selected, the end of
5214 * line code is also copyed.
5216 if (!tb->lines_list[tb->cy][tb->cx])
5218 /* Is this the last line? */
5219 if (!tb->lines_list[tb->cy + 1])
5221 /* Add one more empty line if possible */
5222 if (!add_empty_line(tb)) break;
5225 /* Go to the beginning of next line */
5232 tb->cy = MAX(tb->cy, tb->my);
5234 /* Is this the last line? */
5235 if (!tb->lines_list[tb->cy + 1])
5237 /* Add one more empty line if possible */
5238 if (!add_empty_line(tb)) break;
5249 /* Paste killed text */
5251 chain_str_type *chain = tb->yank;
5252 int len = strlen(tb->lines_list[tb->cy]);
5254 /* Nothing to do? */
5257 /* Correct cursor location */
5258 if (tb->cx > len) tb->cx = len;
5260 /* Ignore selection */
5266 tb->dirty_flags |= DIRTY_ALL;
5272 concptr yank_str = chain->s;
5274 char buf[MAX_LINELEN];
5276 char rest[MAX_LINELEN], *rest_ptr = rest;
5278 /* Save preceding string */
5279 for(i = 0; i < tb->cx; i++)
5280 buf[i] = tb->lines_list[tb->cy][i];
5282 strcpy(rest, &(tb->lines_list[tb->cy][i]));
5284 /* Paste yank buffer */
5285 while (*yank_str && i < MAX_LINELEN-1)
5287 buf[i++] = *yank_str++;
5293 chain = chain->next;
5295 if (chain || tb->yank_eol)
5297 /* There is an end of line between chain nodes */
5299 insert_return_code(tb);
5301 /* Replace this line with new one */
5302 string_free(tb->lines_list[tb->cy]);
5303 tb->lines_list[tb->cy] = string_make(buf);
5305 /* Move to next line */
5312 /* Final line doesn't have end of line */
5314 tb->cx = strlen(buf);
5316 /* Rest of original line */
5317 while (*rest_ptr && i < MAX_LINELEN-1)
5319 buf[i++] = *rest_ptr++;
5325 /* Replace this line with new one */
5326 string_free(tb->lines_list[tb->cy]);
5327 tb->lines_list[tb->cy] = string_make(buf);
5334 tb->dirty_flags |= DIRTY_ALL;
5336 /* Expressions need re-evaluation */
5337 tb->dirty_flags |= DIRTY_EXPRESSION;
5339 /* Text is changed */
5348 /* Disable the selection */
5352 tb->dirty_flags |= DIRTY_ALL;
5356 tb->mark = MARK_MARK;
5358 /* Repeating this command swaps cursor position */
5359 if (com_id == tb->old_com_id)
5371 tb->dirty_flags |= DIRTY_ALL;
5375 int len = strlen(tb->lines_list[tb->cy]);
5377 /* Mark the point 1 */
5381 /* Correct cursor location */
5382 if (tb->cx > len) tb->mx = len;
5389 /* Kill rest of line */
5391 int len = strlen(tb->lines_list[tb->cy]);
5393 /* Correct cursor location */
5394 if (tb->cx > len) tb->cx = len;
5396 /* Ignore selection */
5402 tb->dirty_flags |= DIRTY_ALL;
5405 /* Append only if this command is repeated. */
5406 if (tb->old_com_id != com_id)
5408 kill_yank_chain(tb);
5412 /* Really deleted some text */
5415 /* Add deleted string to yank buffer */
5416 add_str_to_yank(tb, &(tb->lines_list[tb->cy][tb->cx]));
5418 kill_line_segment(tb, tb->cy, tb->cx, len, FALSE);
5421 tb->dirty_line = tb->cy;
5423 /* Leave end of line character */
5427 /* Cut the end of line character only */
5428 if (tb->yank_eol) add_str_to_yank(tb, "");
5430 /* Cut end of line */
5431 tb->yank_eol = TRUE;
5433 do_editor_command(tb, EC_DELETE_CHAR);
5437 case EC_DELETE_CHAR:
5439 /* DELETE == go forward + BACK SPACE */
5443 /* Ignore selection */
5449 tb->dirty_flags |= DIRTY_ALL;
5453 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
5457 /* Pass through the end of line to next line */
5458 len = strlen(tb->lines_list[tb->cy]);
5461 if (tb->lines_list[tb->cy + 1])
5473 do_editor_command(tb, EC_BACKSPACE);
5482 char buf[MAX_LINELEN];
5484 /* Ignore selection */
5490 tb->dirty_flags |= DIRTY_ALL;
5493 /* Move to correct collumn */
5494 len = strlen(tb->lines_list[tb->cy]);
5495 if (len < tb->cx) tb->cx = len;
5499 /* delete a return code and union two lines */
5500 if (tb->cy == 0) break;
5501 tb->cx = strlen(tb->lines_list[tb->cy-1]);
5502 strcpy(buf, tb->lines_list[tb->cy-1]);
5503 strcat(buf, tb->lines_list[tb->cy]);
5504 string_free(tb->lines_list[tb->cy-1]);
5505 string_free(tb->lines_list[tb->cy]);
5506 tb->lines_list[tb->cy-1] = string_make(buf);
5508 for (i = tb->cy; tb->lines_list[i+1]; i++)
5509 tb->lines_list[i] = tb->lines_list[i+1];
5511 tb->lines_list[i] = NULL;
5515 tb->dirty_flags |= DIRTY_ALL;
5517 /* Expressions need re-evaluation */
5518 tb->dirty_flags |= DIRTY_EXPRESSION;
5520 /* Text is changed */
5526 for (i = j = k = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5530 if (iskanji(tb->lines_list[tb->cy][i]))
5531 buf[j++] = tb->lines_list[tb->cy][i++];
5533 buf[j++] = tb->lines_list[tb->cy][i];
5540 for (; tb->lines_list[tb->cy][i]; i++)
5541 buf[j++] = tb->lines_list[tb->cy][i];
5543 string_free(tb->lines_list[tb->cy]);
5544 tb->lines_list[tb->cy] = string_make(buf);
5547 tb->dirty_line = tb->cy;
5549 /* Expressions may need re-evaluation */
5550 check_expression_line(tb, tb->cy);
5552 /* Text is changed */
5562 /* Become dirty because of item/equip menu */
5563 tb->dirty_flags |= DIRTY_SCREEN;
5565 search_dir = get_string_for_search(&tb->search_o_ptr, &tb->search_str);
5567 if (!search_dir) break;
5569 if (search_dir == 1) do_editor_command(tb, EC_SEARCH_FORW);
5570 else do_editor_command(tb, EC_SEARCH_BACK);
5574 case EC_SEARCH_FORW:
5575 if (tb->search_o_ptr)
5577 search_for_object(tb, tb->search_o_ptr, TRUE);
5579 else if (tb->search_str && tb->search_str[0])
5581 search_for_string(tb, tb->search_str, TRUE);
5585 tb->dirty_flags |= DIRTY_NO_SEARCH;
5589 case EC_SEARCH_BACK:
5590 if (tb->search_o_ptr)
5592 search_for_object(tb, tb->search_o_ptr, FALSE);
5594 else if (tb->search_str && tb->search_str[0])
5596 search_for_string(tb, tb->search_str, FALSE);
5600 tb->dirty_flags |= DIRTY_NO_SEARCH;
5605 /* Become dirty because of item/equip menu */
5606 tb->dirty_flags |= DIRTY_SCREEN;
5608 if (!get_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
5610 do_editor_command(tb, EC_SEARCH_FORW);
5613 case EC_SEARCH_DESTROYED:
5614 if (!get_destroyed_object_for_search(&tb->search_o_ptr, &tb->search_str))
5616 /* There is no object to search */
5617 tb->dirty_flags |= DIRTY_NO_SEARCH;
5622 do_editor_command(tb, EC_SEARCH_FORW);
5625 case EC_INSERT_OBJECT:
5627 /* Insert choosen item name */
5629 autopick_type an_entry, *entry = &an_entry;
5631 if (!entry_from_choosed_object(entry))
5633 /* Now dirty because of item/equip menu */
5634 tb->dirty_flags |= DIRTY_SCREEN;
5639 insert_return_code(tb);
5640 string_free(tb->lines_list[tb->cy]);
5641 tb->lines_list[tb->cy] = autopick_line_from_entry_kill(entry);
5643 /* Now dirty because of item/equip menu */
5644 tb->dirty_flags |= DIRTY_SCREEN;
5649 case EC_INSERT_DESTROYED:
5650 /* Insert a name of last destroyed item */
5651 if (tb->last_destroyed)
5654 insert_return_code(tb);
5655 string_free(tb->lines_list[tb->cy]);
5656 tb->lines_list[tb->cy] = string_make(tb->last_destroyed);
5659 tb->dirty_flags |= DIRTY_ALL;
5661 /* Text is changed */
5666 case EC_INSERT_BLOCK:
5668 /* Insert a conditinal expression line */
5669 char expression[80];
5671 /* Conditional Expression for Class and Race */
5672 sprintf(expression, "?:[AND [EQU $RACE %s] [EQU $CLASS %s] [GEQ $LEVEL %02d]]",
5674 rp_ptr->E_title, cp_ptr->E_title,
5676 rp_ptr->title, cp_ptr->title,
5682 insert_return_code(tb);
5683 string_free(tb->lines_list[tb->cy]);
5684 tb->lines_list[tb->cy] = string_make(expression);
5686 insert_return_code(tb);
5687 string_free(tb->lines_list[tb->cy]);
5688 tb->lines_list[tb->cy] = string_make("?:1");
5691 tb->dirty_flags |= DIRTY_ALL;
5693 /* Text is changed */
5699 case EC_INSERT_MACRO:
5700 /* Draw_everythig (delete menu) */
5701 draw_text_editor(tb);
5704 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5707 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, _("P:<トリガーキー>: ", "P:<Trigger key>: "));
5708 if (insert_macro_line(tb))
5710 /* Prepare to input action */
5714 tb->dirty_flags |= DIRTY_ALL;
5716 /* Text is changed */
5722 case EC_INSERT_KEYMAP:
5723 /* Draw_everythig (delete menu) */
5724 draw_text_editor(tb);
5727 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5730 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW,
5731 format(_("C:%d:<コマンドキー>: ", "C:%d:<Keypress>: "), (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5733 if (insert_keymap_line(tb))
5735 /* Prepare to input action */
5739 tb->dirty_flags |= DIRTY_ALL;
5741 /* Text is changed */
5746 case EC_CL_AUTOPICK: toggle_command_letter(tb, DO_AUTOPICK); break;
5747 case EC_CL_DESTROY: toggle_command_letter(tb, DO_AUTODESTROY); break;
5748 case EC_CL_LEAVE: toggle_command_letter(tb, DONT_AUTOPICK); break;
5749 case EC_CL_QUERY: toggle_command_letter(tb, DO_QUERY_AUTOPICK); break;
5750 case EC_CL_NO_DISP: toggle_command_letter(tb, DO_DISPLAY); break;
5752 case EC_IK_UNAWARE: toggle_keyword(tb, FLG_UNAWARE); break;
5753 case EC_IK_UNIDENTIFIED: toggle_keyword(tb, FLG_UNIDENTIFIED); break;
5754 case EC_IK_IDENTIFIED: toggle_keyword(tb, FLG_IDENTIFIED); break;
5755 case EC_IK_STAR_IDENTIFIED: toggle_keyword(tb, FLG_STAR_IDENTIFIED); break;
5756 case EC_KK_WEAPONS: toggle_keyword(tb, FLG_WEAPONS); break;
5757 case EC_KK_FAVORITE_WEAPONS: toggle_keyword(tb, FLG_FAVORITE_WEAPONS); break;
5758 case EC_KK_ARMORS: toggle_keyword(tb, FLG_ARMORS); break;
5759 case EC_KK_MISSILES: toggle_keyword(tb, FLG_MISSILES); break;
5760 case EC_KK_DEVICES: toggle_keyword(tb, FLG_DEVICES); break;
5761 case EC_KK_LIGHTS: toggle_keyword(tb, FLG_LIGHTS); break;
5762 case EC_KK_JUNKS: toggle_keyword(tb, FLG_JUNKS); break;
5763 case EC_KK_CORPSES: toggle_keyword(tb, FLG_CORPSES); break;
5764 case EC_KK_SPELLBOOKS: toggle_keyword(tb, FLG_SPELLBOOKS); break;
5765 case EC_KK_SHIELDS: toggle_keyword(tb, FLG_SHIELDS); break;
5766 case EC_KK_BOWS: toggle_keyword(tb, FLG_BOWS); break;
5767 case EC_KK_RINGS: toggle_keyword(tb, FLG_RINGS); break;
5768 case EC_KK_AMULETS: toggle_keyword(tb, FLG_AMULETS); break;
5769 case EC_KK_SUITS: toggle_keyword(tb, FLG_SUITS); break;
5770 case EC_KK_CLOAKS: toggle_keyword(tb, FLG_CLOAKS); break;
5771 case EC_KK_HELMS: toggle_keyword(tb, FLG_HELMS); break;
5772 case EC_KK_GLOVES: toggle_keyword(tb, FLG_GLOVES); break;
5773 case EC_KK_BOOTS: toggle_keyword(tb, FLG_BOOTS); break;
5774 case EC_OK_COLLECTING: toggle_keyword(tb, FLG_COLLECTING); break;
5775 case EC_OK_BOOSTED: toggle_keyword(tb, FLG_BOOSTED); break;
5776 case EC_OK_MORE_DICE: toggle_keyword(tb, FLG_MORE_DICE); break;
5777 case EC_OK_MORE_BONUS: toggle_keyword(tb, FLG_MORE_BONUS); break;
5778 case EC_OK_WORTHLESS: toggle_keyword(tb, FLG_WORTHLESS); break;
5779 case EC_OK_ARTIFACT: toggle_keyword(tb, FLG_ARTIFACT); break;
5780 case EC_OK_EGO: toggle_keyword(tb, FLG_EGO); break;
5781 case EC_OK_GOOD: toggle_keyword(tb, FLG_GOOD); break;
5782 case EC_OK_NAMELESS: toggle_keyword(tb, FLG_NAMELESS); break;
5783 case EC_OK_AVERAGE: toggle_keyword(tb, FLG_AVERAGE); break;
5784 case EC_OK_RARE: toggle_keyword(tb, FLG_RARE); break;
5785 case EC_OK_COMMON: toggle_keyword(tb, FLG_COMMON); break;
5786 case EC_OK_WANTED: toggle_keyword(tb, FLG_WANTED); break;
5787 case EC_OK_UNIQUE: toggle_keyword(tb, FLG_UNIQUE); break;
5788 case EC_OK_HUMAN: toggle_keyword(tb, FLG_HUMAN); break;
5789 case EC_OK_UNREADABLE:
5790 toggle_keyword(tb, FLG_UNREADABLE);
5791 add_keyword(tb, FLG_SPELLBOOKS);
5794 toggle_keyword(tb, FLG_REALM1);
5795 add_keyword(tb, FLG_SPELLBOOKS);
5798 toggle_keyword(tb, FLG_REALM2);
5799 add_keyword(tb, FLG_SPELLBOOKS);
5802 toggle_keyword(tb, FLG_FIRST);
5803 add_keyword(tb, FLG_SPELLBOOKS);
5806 toggle_keyword(tb, FLG_SECOND);
5807 add_keyword(tb, FLG_SPELLBOOKS);
5810 toggle_keyword(tb, FLG_THIRD);
5811 add_keyword(tb, FLG_SPELLBOOKS);
5814 toggle_keyword(tb, FLG_FOURTH);
5815 add_keyword(tb, FLG_SPELLBOOKS);
5819 /* Save old command */
5820 tb->old_com_id = com_id;
5827 * Insert single letter at cursor position.
5829 static void insert_single_letter(text_body_type *tb, int key)
5832 char buf[MAX_LINELEN];
5834 /* Save preceding string */
5835 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5836 buf[j++] = tb->lines_list[tb->cy][i];
5838 /* Add a character */
5846 if (j+2 < MAX_LINELEN)
5848 buf[j++] = (char)key;
5849 buf[j++] = (char)next;
5858 if (j+1 < MAX_LINELEN)
5859 buf[j++] = (char)key;
5864 for (; tb->lines_list[tb->cy][i] && j + 1 < MAX_LINELEN; i++)
5865 buf[j++] = tb->lines_list[tb->cy][i];
5868 /* Replace current line with new line */
5869 string_free(tb->lines_list[tb->cy]);
5870 tb->lines_list[tb->cy] = string_make(buf);
5872 /* Move to correct collumn */
5873 len = strlen(tb->lines_list[tb->cy]);
5874 if (len < tb->cx) tb->cx = len;
5877 tb->dirty_line = tb->cy;
5879 /* Expressions may need re-evaluation */
5880 check_expression_line(tb, tb->cy);
5882 /* Text is changed */
5888 * Check special key code and get a movement command id
5890 static int analyze_move_key(text_body_type *tb, int skey)
5894 /* Not a special key */
5895 if (!(skey & SKEY_MASK)) return 0;
5897 /* Convert from a special key code to an editor command */
5898 switch(skey & ~SKEY_MOD_MASK)
5900 case SKEY_DOWN: com_id = EC_DOWN; break;
5901 case SKEY_LEFT: com_id = EC_LEFT; break;
5902 case SKEY_RIGHT: com_id = EC_RIGHT; break;
5903 case SKEY_UP: com_id = EC_UP; break;
5904 case SKEY_PGUP: com_id = EC_PGUP; break;
5905 case SKEY_PGDOWN: com_id = EC_PGDOWN; break;
5906 case SKEY_TOP: com_id = EC_TOP; break;
5907 case SKEY_BOTTOM: com_id = EC_BOTTOM; break;
5910 /* Not a special movement key */
5914 /* Without shift modifier */
5915 if (!(skey & SKEY_MOD_SHIFT))
5918 * Un-shifted cursor keys cancells
5919 * selection created by shift+cursor.
5921 if (tb->mark & MARK_BY_SHIFT)
5926 tb->dirty_flags |= DIRTY_ALL;
5930 /* With shift modifier */
5933 /* Start selection by shift + cursor keys */
5936 int len = strlen(tb->lines_list[tb->cy]);
5938 tb->mark = MARK_MARK | MARK_BY_SHIFT;
5942 /* Correct cursor location */
5943 if (tb->cx > len) tb->mx = len;
5945 /* Need to redraw text */
5946 if (com_id == EC_UP || com_id == EC_DOWN)
5948 /* Redraw all text */
5949 tb->dirty_flags |= DIRTY_ALL;
5953 tb->dirty_line = tb->cy;
5962 * In-game editor of Object Auto-picker/Destoryer
5964 void do_cmd_edit_autopick(void)
5966 static int cx_save = 0;
5967 static int cy_save = 0;
5969 text_body_type text_body, *tb = &text_body;
5971 autopick_type an_entry, *entry = &an_entry;
5972 char buf[MAX_LINELEN];
5977 static s32b old_autosave_turn = 0L;
5980 tb->changed = FALSE;
5983 tb->upper = tb->left = 0;
5985 tb->mx = tb->my = 0;
5986 tb->old_cy = tb->old_upper = tb->old_left = -1;
5987 tb->old_wid = tb->old_hgt = -1;
5991 tb->search_o_ptr = NULL;
5992 tb->search_str = NULL;
5993 tb->last_destroyed = NULL;
5994 tb->dirty_flags = DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
5995 tb->dirty_line = -1;
5996 tb->filename_mode = PT_DEFAULT;
5998 if (current_world_ptr->game_turn < old_autosave_turn)
6000 while (old_autosave_turn > current_world_ptr->game_turn) old_autosave_turn -= TURNS_PER_TICK * TOWN_DAWN;
6004 if (current_world_ptr->game_turn > old_autosave_turn + 100L)
6006 do_cmd_save_game(TRUE);
6007 old_autosave_turn = current_world_ptr->game_turn;
6010 /* HACK -- Reset start_time to stop counting current_world_ptr->play_time while edit */
6013 /* Free old entries */
6016 /* Command Description of the 'Last Destroyed Item' */
6017 if (autopick_last_destroyed_object.k_idx)
6019 autopick_entry_from_object(entry, &autopick_last_destroyed_object);
6020 tb->last_destroyed = autopick_line_from_entry_kill(entry);
6023 /* Read or initialize whole text */
6024 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
6026 /* Reset cursor position if needed */
6027 for (i = 0; i < tb->cy; i++)
6029 if (!tb->lines_list[i])
6031 tb->cy = tb->cx = 0;
6037 /* Process requests until done */
6042 /* Draw_everythig */
6043 draw_text_editor(tb);
6045 /* Display header line */
6046 prt(_("(^Q:終了 ^W:セーブして終了, ESC:メニュー, その他:入力)",
6047 "(^Q:Quit, ^W:Save&Quit, ESC:Menu, Other:Input text)"), 0, 0);
6050 /* Display current position */
6051 prt (format("(%d,%d)", tb->cx, tb->cy), 0, 60);
6055 /* Display current position and mark position */
6056 prt (format("(%d,%d)-(%d,%d)", tb->mx, tb->my, tb->cx, tb->cy), 0, 60);
6060 Term_gotoxy(tb->cx - tb->left, tb->cy - tb->upper + 1);
6063 tb->dirty_flags = 0;
6064 tb->dirty_line = -1;
6066 /* Save old key and location */
6067 tb->old_cy = tb->cy;
6068 tb->old_upper = tb->upper;
6069 tb->old_left = tb->left;
6070 tb->old_wid = tb->wid;
6071 tb->old_hgt = tb->hgt;
6073 key = inkey_special(TRUE);
6076 if (key & SKEY_MASK)
6078 /* Get a movement command */
6079 com_id = analyze_move_key(tb, key);
6083 else if (key == ESCAPE)
6085 com_id = do_command_menu(0, 0);
6087 /* Redraw all text later */
6088 tb->dirty_flags |= DIRTY_SCREEN;
6091 /* Insert a character */
6092 else if (!iscntrl((unsigned char)key))
6094 /* Ignore selection */
6100 tb->dirty_flags |= DIRTY_ALL;
6103 insert_single_letter(tb, key);
6109 /* Other commands */
6112 com_id = get_com_id((char)key);
6115 if (com_id) quit = do_editor_command(tb, com_id);
6116 } /* while (TRUE) */
6119 /* Get the filename of preference */
6120 strcpy(buf, pickpref_filename(tb->filename_mode));
6122 if (quit == QUIT_AND_SAVE)
6123 write_text_lines(buf, tb->lines_list);
6125 free_text_lines(tb->lines_list);
6127 string_free(tb->search_str);
6128 string_free(tb->last_destroyed);
6130 /* Destroy string chain */
6131 kill_yank_chain(tb);
6133 /* Reload autopick pref */
6134 process_autopick_file(buf);
6136 /* HACK -- reset start_time so that current_world_ptr->play_time is not increase while edit */
6137 start_time = (u32b)time(NULL);
6139 /* Save cursor location */