3 * @brief 自動拾い機能の実装 / Object Auto-picker/Destroyer
6 * Copyright (c) 2002 Mogami\n
8 * This software may be copied and distributed for educational, research, and\n
9 * not for profit purposes provided that this copyright and statement are\n
10 * included in all such copies.\n
11 * 2014 Deskull rearranged comment for Doxygen.\n
16 #include "player-status.h"
17 #include "player-move.h"
18 #include "object-flavor.h"
19 #include "object-hook.h"
23 #define MAX_LINELEN 1024
30 #define FLG_UNIDENTIFIED 2
31 #define FLG_IDENTIFIED 3
32 #define FLG_STAR_IDENTIFIED 4
33 #define FLG_COLLECTING 5
34 #define FLG_ARTIFACT 6
37 #define FLG_NAMELESS 11
38 #define FLG_AVERAGE 12
39 #define FLG_WORTHLESS 13
42 #define FLG_BOOSTED 16
43 #define FLG_MORE_DICE 17
44 #define FLG_MORE_BONUS 18
48 #define FLG_UNREADABLE 22
57 #define FLG_WEAPONS 31
58 #define FLG_FAVORITE_WEAPONS 32
60 #define FLG_MISSILES 34
61 #define FLG_DEVICES 35
64 #define FLG_CORPSES 38
65 #define FLG_SPELLBOOKS 39
67 #define FLG_SHIELDS 41
70 #define FLG_AMULETS 44
77 #define FLG_NOUN_BEGIN FLG_ITEMS
78 #define FLG_NOUN_END FLG_BOOTS
82 static GAME_TEXT KEY_ALL[] = "すべての";
83 static GAME_TEXT KEY_UNAWARE[] = "未判明の";
84 static GAME_TEXT KEY_UNIDENTIFIED[] = "未鑑定の";
85 static GAME_TEXT KEY_IDENTIFIED[] = "鑑定済みの";
86 static GAME_TEXT KEY_STAR_IDENTIFIED[] = "*鑑定*済みの";
87 static GAME_TEXT KEY_COLLECTING[] = "収集中の";
88 static GAME_TEXT KEY_ARTIFACT[] = "アーティファクト";
89 static GAME_TEXT KEY_EGO[] = "エゴ";
90 static GAME_TEXT KEY_GOOD[] = "上質の";
91 static GAME_TEXT KEY_NAMELESS[] = "無銘の";
92 static GAME_TEXT KEY_AVERAGE[] = "並の";
93 static GAME_TEXT KEY_WORTHLESS[] = "無価値の";
94 static GAME_TEXT KEY_RARE[] = "レアな";
95 static GAME_TEXT KEY_COMMON[] = "ありふれた";
96 static GAME_TEXT KEY_BOOSTED[] = "ダイス目の違う";
97 static GAME_TEXT KEY_MORE_THAN[] = "ダイス目";
98 static GAME_TEXT KEY_DICE[] = "以上の";
99 static GAME_TEXT KEY_MORE_BONUS[] = "修正値";
100 static GAME_TEXT KEY_MORE_BONUS2[] = "以上の";
101 static GAME_TEXT KEY_WANTED[] = "賞金首の";
102 static GAME_TEXT KEY_UNIQUE[] = "ユニーク・モンスターの";
103 static GAME_TEXT KEY_HUMAN[] = "人間の";
104 static GAME_TEXT KEY_UNREADABLE[] = "読めない";
105 static GAME_TEXT KEY_REALM1[] = "第一領域の";
106 static GAME_TEXT KEY_REALM2[] = "第二領域の";
107 static GAME_TEXT KEY_FIRST[] = "1冊目の";
108 static GAME_TEXT KEY_SECOND[] = "2冊目の";
109 static GAME_TEXT KEY_THIRD[] = "3冊目の";
110 static GAME_TEXT KEY_FOURTH[] = "4冊目の";
111 static GAME_TEXT KEY_ITEMS[] = "アイテム";
112 static GAME_TEXT KEY_WEAPONS[] = "武器";
113 static GAME_TEXT KEY_FAVORITE_WEAPONS[] = "得意武器";
114 static GAME_TEXT KEY_ARMORS[] = "防具";
115 static GAME_TEXT KEY_MISSILES[] = "矢";
116 static GAME_TEXT KEY_DEVICES[] = "魔法アイテム";
117 static GAME_TEXT KEY_LIGHTS[] = "光源";
118 static GAME_TEXT KEY_JUNKS[] = "がらくた";
119 static GAME_TEXT KEY_CORPSES[] = "死体や骨";
120 static GAME_TEXT KEY_SPELLBOOKS[] = "魔法書";
121 static GAME_TEXT KEY_HAFTED[] = "鈍器";
122 static GAME_TEXT KEY_SHIELDS[] = "盾";
123 static GAME_TEXT KEY_BOWS[] = "弓";
124 static GAME_TEXT KEY_RINGS[] = "指輪";
125 static GAME_TEXT KEY_AMULETS[] = "アミュレット";
126 static GAME_TEXT KEY_SUITS[] = "鎧";
127 static GAME_TEXT KEY_CLOAKS[] = "クローク";
128 static GAME_TEXT KEY_HELMS[] = "兜";
129 static GAME_TEXT KEY_GLOVES[] = "籠手";
130 static GAME_TEXT KEY_BOOTS[] = "靴";
134 static GAME_TEXT KEY_ALL[] = "all";
135 static GAME_TEXT KEY_UNAWARE[] = "unaware";
136 static GAME_TEXT KEY_UNIDENTIFIED[] = "unidentified";
137 static GAME_TEXT KEY_IDENTIFIED[] = "identified";
138 static GAME_TEXT KEY_STAR_IDENTIFIED[] = "*identified*";
139 static GAME_TEXT KEY_COLLECTING[] = "collecting";
140 static GAME_TEXT KEY_ARTIFACT[] = "artifact";
141 static GAME_TEXT KEY_EGO[] = "ego";
142 static GAME_TEXT KEY_GOOD[] = "good";
143 static GAME_TEXT KEY_nameLESS[] = "nameless";
144 static GAME_TEXT KEY_AVERAGE[] = "average";
145 static GAME_TEXT KEY_WORTHLESS[] = "worthless";
146 static GAME_TEXT KEY_RARE[] = "rare";
147 static GAME_TEXT KEY_COMMON[] = "common";
148 static GAME_TEXT KEY_BOOSTED[] = "dice boosted";
149 static GAME_TEXT KEY_MORE_THAN[] = "more than";
150 static GAME_TEXT KEY_DICE[] = " dice";
151 static GAME_TEXT KEY_MORE_BONUS[] = "more bonus than";
152 static GAME_TEXT KEY_MORE_BONUS2[] = "";
153 static GAME_TEXT KEY_WANTED[] = "wanted";
154 static GAME_TEXT KEY_UNIQUE[] = "unique monster's";
155 static GAME_TEXT KEY_HUMAN[] = "human";
156 static GAME_TEXT KEY_UNREADABLE[] = "unreadable";
157 static GAME_TEXT KEY_REALM1[] = "first realm's";
158 static GAME_TEXT KEY_REALM2[] = "second realm's";
159 static GAME_TEXT KEY_FIRST[] = "first";
160 static GAME_TEXT KEY_SECOND[] = "second";
161 static GAME_TEXT KEY_THIRD[] = "third";
162 static GAME_TEXT KEY_FOURTH[] = "fourth";
163 static GAME_TEXT KEY_ITEMS[] = "items";
164 static GAME_TEXT KEY_WEAPONS[] = "weapons";
165 static GAME_TEXT KEY_FAVORITE_WEAPONS[] = "favorite weapons";
166 static GAME_TEXT KEY_ARMORS[] = "armors";
167 static GAME_TEXT KEY_MISSILES[] = "missiles";
168 static GAME_TEXT KEY_DEVICES[] = "magical devices";
169 static GAME_TEXT KEY_LIGHTS[] = "lights";
170 static GAME_TEXT KEY_JUNKS[] = "junks";
171 static GAME_TEXT KEY_CORPSES[] = "corpses or skeletons";
172 static GAME_TEXT KEY_SPELLBOOKS[] = "spellbooks";
173 static GAME_TEXT KEY_HAFTED[] = "hafted weapons";
174 static GAME_TEXT KEY_SHIELDS[] = "shields";
175 static GAME_TEXT KEY_BOWS[] = "bows";
176 static GAME_TEXT KEY_RINGS[] = "rings";
177 static GAME_TEXT KEY_AMULETS[] = "amulets";
178 static GAME_TEXT KEY_SUITS[] = "suits";
179 static GAME_TEXT KEY_CLOAKS[] = "cloaks";
180 static GAME_TEXT KEY_HELMS[] = "helms";
181 static GAME_TEXT KEY_GLOVES[] = "gloves";
182 static GAME_TEXT KEY_BOOTS[] = "boots";
186 #define MATCH_KEY(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
187 ? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
188 #define MATCH_KEY2(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
189 ? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
192 #define ADD_KEY(KEY) strcat(ptr, KEY)
194 #define ADD_KEY(KEY) (strcat(ptr, KEY), strcat(ptr, " "))
196 #define ADD_KEY2(KEY) strcat(ptr, KEY)
198 #define ADD_FLG(FLG) (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
199 #define REM_FLG(FLG) (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
200 #define ADD_FLG_NOUN(FLG) (ADD_FLG(FLG), prev_flg = FLG)
201 #define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
204 static char kanji_colon[] = ":";
209 * A function to create new entry
211 static bool autopick_new_entry(autopick_type *entry, concptr str, bool allow_default)
216 char buf[MAX_LINELEN];
217 concptr prev_ptr, ptr, old_ptr;
220 if (str[0] && str[1] == ':') switch (str[0])
223 case 'A': case 'P': case 'C':
227 entry->flag[0] = entry->flag[1] = 0L;
231 act = DO_AUTOPICK | DO_DISPLAY;
234 if ((act & DO_AUTOPICK) && *str == '!')
237 act |= DO_AUTODESTROY;
240 else if ((act & DO_AUTOPICK) && *str == '~')
243 act |= DONT_AUTOPICK;
246 else if ((act & DO_AUTOPICK) && *str == ';')
249 act |= DO_QUERY_AUTOPICK;
252 else if ((act & DO_DISPLAY) && *str == '(')
261 /* don't mind upper or lower case */
263 for (i = 0; *str; i++)
274 /* Auto-inscription? */
282 if (isupper(c)) c = (char)tolower(c);
288 /* Skip empty line unless allow_default */
289 if (!allow_default && *buf == 0) return FALSE;
291 /* Skip comment line */
292 if (*buf == 0 && insc) return FALSE;
294 ptr = prev_ptr = buf;
297 while (old_ptr != ptr)
299 /* Save current location */
302 if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
303 if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
304 if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
305 if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
306 if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
307 if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
308 if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
310 /*** Weapons whose dd*ds is more than nn ***/
311 if (MATCH_KEY2(KEY_MORE_THAN))
316 /* Drop leading spaces */
317 while (' ' == *ptr) ptr++;
320 while ('0' <= *ptr && *ptr <= '9')
322 entry->dice = 10 * entry->dice + (*ptr - '0');
329 (void)MATCH_KEY(KEY_DICE);
330 ADD_FLG(FLG_MORE_DICE);
336 /*** Items whose magical bonus is more than n ***/
337 if (MATCH_KEY2(KEY_MORE_BONUS))
342 /* Drop leading spaces */
343 while (' ' == *ptr) ptr++;
346 while ('0' <= *ptr && *ptr <= '9')
348 entry->bonus = 10 * entry->bonus + (*ptr - '0');
356 (void)MATCH_KEY(KEY_MORE_BONUS2);
358 if (' ' == *ptr) ptr++;
360 ADD_FLG(FLG_MORE_BONUS);
366 if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
367 if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
368 if (MATCH_KEY(KEY_GOOD)) ADD_FLG(FLG_GOOD);
369 if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
370 if (MATCH_KEY(KEY_AVERAGE)) ADD_FLG(FLG_AVERAGE);
371 if (MATCH_KEY(KEY_RARE)) ADD_FLG(FLG_RARE);
372 if (MATCH_KEY(KEY_COMMON)) ADD_FLG(FLG_COMMON);
373 if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
374 if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
375 if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
376 if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
377 if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
378 if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
379 if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
380 if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
381 if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
382 if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
385 /* Not yet found any noun */
388 if (MATCH_KEY2(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
390 if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
391 else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
392 else if (MATCH_KEY2(KEY_FAVORITE_WEAPONS)) ADD_FLG_NOUN(FLG_FAVORITE_WEAPONS);
393 else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
394 else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
395 else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
396 else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
397 else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
398 else if (MATCH_KEY2(KEY_CORPSES)) ADD_FLG_NOUN(FLG_CORPSES);
399 else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
400 else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
401 else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
402 else if (MATCH_KEY2(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
403 else if (MATCH_KEY2(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
404 else if (MATCH_KEY2(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
405 else if (MATCH_KEY2(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
406 else if (MATCH_KEY2(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
407 else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
408 else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
409 else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
411 /* Last 'keyword' must be at the correct location */
415 else if (ptr[0] == kanji_colon[0] && ptr[1] == kanji_colon[1])
418 else if (*ptr == '\0')
420 /* There was no noun */
423 /* Add extra word "items" */
424 ADD_FLG_NOUN(FLG_ITEMS);
431 /* A noun type keyword didn't end correctly */
432 entry->flag[prev_flg/32] &= ~(1L<< (prev_flg%32));
437 /* Save this auto-picker entry line */
438 entry->name = string_make(ptr);
440 entry->insc = string_make(insc);
447 * Get auto-picker entry from o_ptr.
449 static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
451 /* Assume that object name is to be added */
455 /* エゴ銘が邪魔かもしれないので、デフォルトで「^」は付けない */
456 bool bol_mark = FALSE;
458 /* We can always use the ^ mark in English */
459 bool bol_mark = TRUE;
462 GAME_TEXT name_str[MAX_NLEN];
464 /* Initialize name string */
467 entry->insc = string_make(quark_str(o_ptr->inscription));
468 entry->action = DO_AUTOPICK | DO_DISPLAY;
469 entry->flag[0] = entry->flag[1] = 0L;
473 if (!object_is_aware(o_ptr))
475 ADD_FLG(FLG_UNAWARE);
479 /* Not really identified */
480 else if (!object_is_known(o_ptr))
482 if (!(o_ptr->ident & IDENT_SENSE))
484 ADD_FLG(FLG_UNIDENTIFIED);
489 /* Pseudo-identified */
490 switch (o_ptr->feeling)
494 ADD_FLG(FLG_NAMELESS);
500 ADD_FLG(FLG_NAMELESS);
501 ADD_FLG(FLG_WORTHLESS);
507 ADD_FLG(FLG_WORTHLESS);
515 /* XXX No appropriate flag */
520 /* Never reach here */
530 if (object_is_ego(o_ptr))
532 if (object_is_weapon_armour_ammo(o_ptr))
535 * Base name of ego weapons and armors
536 * are almost meaningless.
537 * Register the ego type only.
539 ego_item_type *e_ptr = &e_info[o_ptr->name2];
541 /* エゴ銘には「^」マークが使える */
542 sprintf(name_str, "^%s", e_name + e_ptr->name);
544 /* We ommit the basename and cannot use the ^ mark */
545 strcpy(name_str, e_name + e_ptr->name);
548 /* Don't use the object description */
551 /* Restrict to 'common' equipments */
552 if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
559 else if (object_is_artifact(o_ptr))
560 ADD_FLG(FLG_ARTIFACT);
562 /* Non-ego, non-artifact */
565 /* Wearable nameless object */
566 if (object_is_equipment(o_ptr))
567 ADD_FLG(FLG_NAMELESS);
574 /* Melee weapon with boosted dice */
575 if (object_is_melee_weapon(o_ptr))
577 object_kind *k_ptr = &k_info[o_ptr->k_idx];
579 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
580 ADD_FLG(FLG_BOOSTED);
583 /* Wanted monster's corpse */
584 if (object_is_shoukinkubi(o_ptr))
586 REM_FLG(FLG_WORTHLESS);
590 if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
591 && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
596 if (o_ptr->tval == TV_CORPSE && my_strchr("pht", r_info[o_ptr->pval].d_char))
601 if (o_ptr->tval >= TV_LIFE_BOOK &&
602 !check_book_realm(o_ptr->tval, o_ptr->sval))
604 ADD_FLG(FLG_UNREADABLE);
605 if (o_ptr->tval != TV_ARCANE_BOOK) name = FALSE;
608 if (REALM1_BOOK == o_ptr->tval &&
609 p_ptr->pclass != CLASS_SORCERER &&
610 p_ptr->pclass != CLASS_RED_MAGE)
616 if (REALM2_BOOK == o_ptr->tval &&
617 p_ptr->pclass != CLASS_SORCERER &&
618 p_ptr->pclass != CLASS_RED_MAGE)
624 if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
626 if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
628 if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
630 if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
633 if (object_is_ammo(o_ptr))
634 ADD_FLG(FLG_MISSILES);
635 else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
636 || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
637 ADD_FLG(FLG_DEVICES);
638 else if (o_ptr->tval == TV_LITE)
640 else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
641 || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
643 else if (o_ptr->tval == TV_CORPSE)
644 ADD_FLG(FLG_CORPSES);
645 else if (o_ptr->tval >= TV_LIFE_BOOK)
646 ADD_FLG(FLG_SPELLBOOKS);
647 else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
648 || o_ptr->tval == TV_DIGGING || o_ptr->tval == TV_HAFTED)
649 ADD_FLG(FLG_WEAPONS);
650 else if (o_ptr->tval == TV_SHIELD)
651 ADD_FLG(FLG_SHIELDS);
652 else if (o_ptr->tval == TV_BOW)
654 else if (o_ptr->tval == TV_RING)
656 else if (o_ptr->tval == TV_AMULET)
657 ADD_FLG(FLG_AMULETS);
658 else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
659 o_ptr->tval == TV_SOFT_ARMOR)
661 else if (o_ptr->tval == TV_CLOAK)
663 else if (o_ptr->tval == TV_HELM)
665 else if (o_ptr->tval == TV_GLOVES)
667 else if (o_ptr->tval == TV_BOOTS)
670 /* Prepare the object description */
673 GAME_TEXT o_name[MAX_NLEN];
675 object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL | OD_NAME_ONLY));
678 * If necessary, add a '^' which indicates the
681 sprintf(name_str, "%s%s", bol_mark ? "^" : "", o_name);
684 /* Register the name in lowercase */
685 str_tolower(name_str);
686 entry->name = string_make(name_str);
693 * A function to delete entry
695 static void autopick_free_entry(autopick_type *entry)
697 string_free(entry->name);
698 string_free(entry->insc);
704 #define MAX_AUTOPICK_DEFAULT 200
707 * Initialize the autopick
709 static void init_autopick(void)
711 static const char easy_autopick_inscription[] = "(:=g";
717 max_max_autopick = MAX_AUTOPICK_DEFAULT;
718 C_MAKE(autopick_list, max_max_autopick, autopick_type);
722 /* Clear old entries */
723 for( i = 0; i < max_autopick; i++)
724 autopick_free_entry(&autopick_list[i]);
728 /* There is always one entry "=g" */
729 autopick_new_entry(&entry, easy_autopick_inscription, TRUE);
730 autopick_list[max_autopick++] = entry;
735 #define PT_WITH_PNAME 1
738 * Get file name for autopick preference
740 static concptr pickpref_filename(int filename_mode)
742 static const char namebase[] = _("picktype", "pickpref");
744 switch (filename_mode)
747 return format("%s.prf", namebase);
750 return format("%s-%s.prf", namebase, player_base);
759 * Load an autopick preference file
761 void autopick_load_pref(bool disp_mes)
766 /* Free old entries */
769 /* Try a filename with player name */
770 my_strcpy(buf, pickpref_filename(PT_WITH_PNAME), sizeof(buf));
773 err = process_autopick_file(buf);
775 if (err == 0 && disp_mes)
778 msg_format(_("%sを読み込みました。", "Loaded '%s'."), buf);
784 /* Use default name */
785 my_strcpy(buf, pickpref_filename(PT_DEFAULT), sizeof(buf));
788 err = process_autopick_file(buf);
790 if (err == 0 && disp_mes)
793 msg_format(_("%sを読み込みました。", "Loaded '%s'."), buf);
800 msg_print(_("自動拾い設定ファイルの読み込みに失敗しました。", "Failed to reload autopick preference."));
806 * Add one line to autopick_list[]
808 static void add_autopick_list(autopick_type *entry)
810 /* There is no enough space to add one line */
811 if (max_autopick >= max_max_autopick)
813 int old_max_max_autopick = max_max_autopick;
814 autopick_type *old_autopick_list = autopick_list;
816 /* Increase size of list */
817 max_max_autopick += MAX_AUTOPICK_DEFAULT;
820 C_MAKE(autopick_list, max_max_autopick, autopick_type);
822 /* Copy from old list to new list */
823 (void)C_COPY(autopick_list, old_autopick_list, old_max_max_autopick, autopick_type);
826 C_KILL(old_autopick_list, old_max_max_autopick, autopick_type);
830 autopick_list[max_autopick] = *entry;
837 * Process line for auto picker/destroyer.
839 errr process_autopick_file_command(char *buf)
841 autopick_type an_entry, *entry = &an_entry;
844 /* Nuke illegal char */
845 for(i = 0; buf[i]; i++)
854 if (iswspace(buf[i]) && buf[i] != ' ')
859 if (!autopick_new_entry(entry, buf, FALSE)) return 0;
861 /* Already has the same entry? */
862 for(i = 0; i < max_autopick; i++)
863 if(!strcmp(entry->name, autopick_list[i].name)
864 && entry->flag[0] == autopick_list[i].flag[0]
865 && entry->flag[1] == autopick_list[i].flag[1]
866 && entry->dice == autopick_list[i].dice
867 && entry->bonus == autopick_list[i].bonus)
869 autopick_free_entry(entry);
873 add_autopick_list(entry);
879 * Reconstruct preference line from entry
881 concptr autopick_line_from_entry(autopick_type *entry)
883 char buf[MAX_LINELEN];
885 bool sepa_flag = TRUE;
888 if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
889 if (entry->action & DO_QUERY_AUTOPICK) strcat(buf, ";");
890 if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
891 if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
895 if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
896 if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
897 if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
898 if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
899 if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
900 if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
901 if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
903 if (IS_FLG(FLG_MORE_DICE))
905 ADD_KEY(KEY_MORE_THAN);
906 strcat(ptr, format("%d", entry->dice));
910 if (IS_FLG(FLG_MORE_BONUS))
912 ADD_KEY(KEY_MORE_BONUS);
913 strcat(ptr, format("%d", entry->bonus));
914 ADD_KEY(KEY_MORE_BONUS2);
917 if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
918 if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
919 if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
920 if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
921 if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
922 if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
923 if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
924 if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
925 if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
926 if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
927 if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
928 if (IS_FLG(FLG_GOOD)) ADD_KEY(KEY_GOOD);
929 if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
930 if (IS_FLG(FLG_AVERAGE)) ADD_KEY(KEY_AVERAGE);
931 if (IS_FLG(FLG_RARE)) ADD_KEY(KEY_RARE);
932 if (IS_FLG(FLG_COMMON)) ADD_KEY(KEY_COMMON);
933 if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
935 if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
937 if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
938 else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
939 else if (IS_FLG(FLG_FAVORITE_WEAPONS)) ADD_KEY2(KEY_FAVORITE_WEAPONS);
940 else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
941 else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
942 else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
943 else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
944 else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
945 else if (IS_FLG(FLG_CORPSES)) ADD_KEY2(KEY_CORPSES);
946 else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
947 else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
948 else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
949 else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
950 else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
951 else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
952 else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
953 else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
954 else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
955 else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
956 else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
958 /* You don't need sepalator after adjective */
959 /* 'artifact' is not true adjective */
960 else if (!IS_FLG(FLG_ARTIFACT))
963 if (entry->name && entry->name[0])
967 if (sepa_flag) strcat(buf, ":");
970 while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
973 if (iskanji(entry->name[j]))
974 buf[i++] = entry->name[j++];
976 buf[i++] = entry->name[j++];
987 while (entry->insc[j] && i < MAX_LINELEN - 2)
990 if (iskanji(entry->insc[j]))
991 buf[i++] = entry->insc[j++];
993 buf[i++] = entry->insc[j++];
998 return string_make(buf);
1003 * Reconstruct preference line from entry and kill entry
1005 static concptr autopick_line_from_entry_kill(autopick_type *entry)
1007 concptr ptr = autopick_line_from_entry(entry);
1009 /* Free memory for original entry */
1010 autopick_free_entry(entry);
1017 * A function for Auto-picker/destroyer
1018 * Examine whether the object matches to the entry
1020 static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, concptr o_name)
1023 concptr ptr = entry->name;
1025 /*** Unaware items ***/
1026 if (IS_FLG(FLG_UNAWARE) && object_is_aware(o_ptr))
1029 /*** Unidentified ***/
1030 if (IS_FLG(FLG_UNIDENTIFIED)
1031 && (object_is_known(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
1034 /*** Identified ***/
1035 if (IS_FLG(FLG_IDENTIFIED) && !object_is_known(o_ptr))
1038 /*** *Identified* ***/
1039 if (IS_FLG(FLG_STAR_IDENTIFIED) &&
1040 (!object_is_known(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
1043 /*** Dice boosted (weapon of slaying) ***/
1044 if (IS_FLG(FLG_BOOSTED))
1046 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1048 /* Require melee weapon */
1049 if (!object_is_melee_weapon(o_ptr))
1052 /* Require boosted dice */
1053 if ((o_ptr->dd == k_ptr->dd) && (o_ptr->ds == k_ptr->ds))
1056 /* In Vault Quest, Dice must be hide.*/
1057 if(!object_is_known(o_ptr) && object_is_quest_target(o_ptr))
1063 /*** Weapons which dd*ds is more than nn ***/
1064 if (IS_FLG(FLG_MORE_DICE))
1066 if (o_ptr->dd * o_ptr->ds < entry->dice)
1070 /*** Weapons whic dd*ds is more than nn ***/
1071 if (IS_FLG(FLG_MORE_BONUS))
1073 if (!object_is_known(o_ptr)) return FALSE;
1077 if (o_ptr->pval < entry->bonus) return FALSE;
1081 if (o_ptr->to_h < entry->bonus &&
1082 o_ptr->to_d < entry->bonus &&
1083 o_ptr->to_a < entry->bonus &&
1084 o_ptr->pval < entry->bonus)
1089 /*** Worthless items ***/
1090 if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
1093 /*** Artifact object ***/
1094 if (IS_FLG(FLG_ARTIFACT))
1096 if (!object_is_known(o_ptr) || !object_is_artifact(o_ptr))
1100 /*** Ego object ***/
1101 if (IS_FLG(FLG_EGO))
1103 /* Need to be an ego item */
1104 if (!object_is_ego(o_ptr)) return FALSE;
1106 /* Need to be known to be an ego */
1107 if (!object_is_known(o_ptr) &&
1108 !((o_ptr->ident & IDENT_SENSE) && o_ptr->feeling == FEEL_EXCELLENT))
1113 if (IS_FLG(FLG_GOOD))
1115 if (!object_is_equipment(o_ptr)) return FALSE;
1118 if (object_is_known(o_ptr))
1120 /* Artifacts and Ego objects are not okay */
1121 if (!object_is_nameless(o_ptr))
1124 /* Average are not okay */
1125 if (o_ptr->to_a <= 0 && (o_ptr->to_h + o_ptr->to_d) <= 0)
1129 /* Pseudo-identified */
1130 else if (o_ptr->ident & IDENT_SENSE)
1132 switch (o_ptr->feeling)
1147 /* Not known to be good */
1153 if (IS_FLG(FLG_NAMELESS))
1155 if (!object_is_equipment(o_ptr)) return FALSE;
1158 if (object_is_known(o_ptr))
1160 /* Artifacts and Ego objects are not okay */
1161 if (!object_is_nameless(o_ptr))
1165 /* Pseudo-identified */
1166 else if (o_ptr->ident & IDENT_SENSE)
1168 switch (o_ptr->feeling)
1178 /* It's not nameless */
1186 /* Not known to be nameless */
1192 if (IS_FLG(FLG_AVERAGE))
1194 if (!object_is_equipment(o_ptr)) return FALSE;
1197 if (object_is_known(o_ptr))
1199 /* Artifacts and Ego objects are not okay */
1200 if (!object_is_nameless(o_ptr))
1203 /* Cursed or broken objects are not okay */
1204 if (object_is_cursed(o_ptr) || object_is_broken(o_ptr))
1207 /* Good are not okay */
1208 if (o_ptr->to_a > 0 || (o_ptr->to_h + o_ptr->to_d) > 0)
1212 /* Pseudo-identified */
1213 else if (o_ptr->ident & IDENT_SENSE)
1215 switch (o_ptr->feeling)
1222 /* It's not average */
1230 /* Not known to be average */
1235 /*** Rere equipments ***/
1236 if (IS_FLG(FLG_RARE) && !object_is_rare(o_ptr))
1239 /*** Common equipments ***/
1240 if (IS_FLG(FLG_COMMON) && object_is_rare(o_ptr))
1243 /*** Wanted monster's corpse/skeletons ***/
1244 if (IS_FLG(FLG_WANTED) && !object_is_shoukinkubi(o_ptr))
1247 /*** Unique monster's corpse/skeletons/statues ***/
1248 if (IS_FLG(FLG_UNIQUE) &&
1249 ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
1250 !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
1253 /*** Human corpse/skeletons (for Daemon magic) ***/
1254 if (IS_FLG(FLG_HUMAN) &&
1255 (o_ptr->tval != TV_CORPSE ||
1256 !my_strchr("pht", r_info[o_ptr->pval].d_char)))
1259 /*** Unreadable spellbooks ***/
1260 if (IS_FLG(FLG_UNREADABLE) &&
1261 (o_ptr->tval < TV_LIFE_BOOK ||
1262 check_book_realm(o_ptr->tval, o_ptr->sval)))
1265 /*** First realm spellbooks ***/
1266 if (IS_FLG(FLG_REALM1) &&
1267 (REALM1_BOOK != o_ptr->tval ||
1268 p_ptr->pclass == CLASS_SORCERER ||
1269 p_ptr->pclass == CLASS_RED_MAGE))
1272 /*** Second realm spellbooks ***/
1273 if (IS_FLG(FLG_REALM2) &&
1274 (REALM2_BOOK != o_ptr->tval ||
1275 p_ptr->pclass == CLASS_SORCERER ||
1276 p_ptr->pclass == CLASS_RED_MAGE))
1279 /*** First rank spellbooks ***/
1280 if (IS_FLG(FLG_FIRST) &&
1281 (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
1284 /*** Second rank spellbooks ***/
1285 if (IS_FLG(FLG_SECOND) &&
1286 (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
1289 /*** Third rank spellbooks ***/
1290 if (IS_FLG(FLG_THIRD) &&
1291 (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
1294 /*** Fourth rank spellbooks ***/
1295 if (IS_FLG(FLG_FOURTH) &&
1296 (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
1300 if (IS_FLG(FLG_WEAPONS))
1302 if (!object_is_weapon(o_ptr))
1305 else if (IS_FLG(FLG_FAVORITE_WEAPONS))
1307 if (!object_is_favorite(o_ptr))
1310 else if (IS_FLG(FLG_ARMORS))
1312 if (!object_is_armour(o_ptr))
1315 else if (IS_FLG(FLG_MISSILES))
1317 if (!object_is_ammo(o_ptr)) return FALSE;
1319 else if (IS_FLG(FLG_DEVICES))
1323 case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
1325 default: return FALSE;
1328 else if (IS_FLG(FLG_LIGHTS))
1330 if (!(o_ptr->tval == TV_LITE))
1333 else if (IS_FLG(FLG_JUNKS))
1337 case TV_SKELETON: case TV_BOTTLE:
1338 case TV_JUNK: case TV_STATUE:
1340 default: return FALSE;
1343 else if (IS_FLG(FLG_CORPSES))
1345 if (o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_SKELETON)
1348 else if (IS_FLG(FLG_SPELLBOOKS))
1350 if (!(o_ptr->tval >= TV_LIFE_BOOK))
1353 else if (IS_FLG(FLG_HAFTED))
1355 if (!(o_ptr->tval == TV_HAFTED))
1358 else if (IS_FLG(FLG_SHIELDS))
1360 if (!(o_ptr->tval == TV_SHIELD))
1363 else if (IS_FLG(FLG_BOWS))
1365 if (!(o_ptr->tval == TV_BOW))
1368 else if (IS_FLG(FLG_RINGS))
1370 if (!(o_ptr->tval == TV_RING))
1373 else if (IS_FLG(FLG_AMULETS))
1375 if (!(o_ptr->tval == TV_AMULET))
1378 else if (IS_FLG(FLG_SUITS))
1380 if (!(o_ptr->tval == TV_DRAG_ARMOR ||
1381 o_ptr->tval == TV_HARD_ARMOR ||
1382 o_ptr->tval == TV_SOFT_ARMOR))
1385 else if (IS_FLG(FLG_CLOAKS))
1387 if (!(o_ptr->tval == TV_CLOAK))
1390 else if (IS_FLG(FLG_HELMS))
1392 if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
1395 else if (IS_FLG(FLG_GLOVES))
1397 if (!(o_ptr->tval == TV_GLOVES))
1400 else if (IS_FLG(FLG_BOOTS))
1402 if (!(o_ptr->tval == TV_BOOTS))
1406 /* Keyword don't match */
1410 if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
1414 if (!my_strstr(o_name, ptr)) return FALSE;
1417 /* TRUE when it need not to be 'collecting' */
1418 if (!IS_FLG(FLG_COLLECTING)) return TRUE;
1420 /* Check if there is a same item */
1421 for (j = 0; j < INVEN_PACK; j++)
1424 * 'Collecting' means the item must be absorbed
1425 * into an inventory slot.
1426 * But an item can not be absorbed into itself!
1428 if ((&inventory[j] != o_ptr) &&
1429 object_similar(&inventory[j], o_ptr))
1433 /* Not collecting */
1439 * A function for Auto-picker/destroyer
1440 * Examine whether the object matches to the list of keywords or not.
1442 int is_autopick(object_type *o_ptr)
1445 GAME_TEXT o_name[MAX_NLEN];
1447 if (o_ptr->tval == TV_GOLD) return -1;
1449 /* Prepare object name string first */
1450 object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
1452 /* Convert the string to lower case */
1453 str_tolower(o_name);
1455 /* Look for a matching entry in the list */
1456 for (i=0; i < max_autopick; i++)
1458 autopick_type *entry = &autopick_list[i];
1460 if (is_autopick_aux(o_ptr, entry, o_name)) return i;
1463 /* No matching entry */
1471 static void auto_inscribe_item(object_type *o_ptr, int idx)
1473 /* Are there auto-inscription? */
1474 if (idx < 0 || !autopick_list[idx].insc) return;
1476 if (!o_ptr->inscription)
1477 o_ptr->inscription = quark_add(autopick_list[idx].insc);
1479 /* Redraw inscription */
1480 p_ptr->window |= (PW_EQUIP | PW_INVEN);
1482 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
1483 p_ptr->update |= (PU_BONUS);
1488 * Automatically destroy items in this grid.
1490 static bool is_opt_confirm_destroy(object_type *o_ptr)
1492 if (!destroy_items) return FALSE;
1494 /* Known to be worthless? */
1496 if (object_value(o_ptr) > 0) return FALSE;
1499 if (object_is_weapon_armour_ammo(o_ptr)) return FALSE;
1502 if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
1506 if (object_is_shoukinkubi(o_ptr)) return FALSE;
1510 if (o_ptr->tval == TV_CORPSE) return FALSE;
1513 if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
1517 if (p_ptr->prace == RACE_DEMON)
1519 if (o_ptr->tval == TV_CORPSE &&
1520 o_ptr->sval == SV_CORPSE &&
1521 my_strchr("pht", r_info[o_ptr->pval].d_char))
1525 if (p_ptr->pclass == CLASS_ARCHER)
1527 if (o_ptr->tval == TV_SKELETON ||
1528 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
1531 else if (p_ptr->pclass == CLASS_NINJA)
1533 if (o_ptr->tval == TV_LITE &&
1534 o_ptr->name2 == EGO_LITE_DARKNESS && object_is_known(o_ptr))
1537 else if (p_ptr->pclass == CLASS_BEASTMASTER ||
1538 p_ptr->pclass == CLASS_CAVALRY)
1540 if (o_ptr->tval == TV_WAND &&
1541 o_ptr->sval == SV_WAND_HEAL_MONSTER && object_is_aware(o_ptr))
1546 if (o_ptr->tval == TV_GOLD) return FALSE;
1553 * Automatically destroy an item if it is to be destroyed
1555 * When always_pickup is 'yes', we disable auto-destroyer function of
1556 * auto-picker/destroyer, and do only easy-auto-destroyer.
1558 static object_type autopick_last_destroyed_object;
1560 static void auto_destroy_item(object_type *o_ptr, int autopick_idx)
1562 bool destroy = FALSE;
1564 /* Easy-Auto-Destroyer (3rd priority) */
1565 if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
1567 /* Protected by auto-picker (2nd priotity) */
1568 if (autopick_idx >= 0 &&
1569 !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
1572 /* Auto-destroyer works only when !always_pickup */
1575 /* Auto-picker/destroyer (1st priority) */
1576 if (autopick_idx >= 0 &&
1577 (autopick_list[autopick_idx].action & DO_AUTODESTROY))
1581 /* Not to be destroyed */
1582 if (!destroy) return;
1584 /* Now decided to destroy */
1586 disturb(FALSE, FALSE);
1589 if (!can_player_destroy_object(o_ptr))
1591 GAME_TEXT o_name[MAX_NLEN];
1593 /* Describe the object (with {terrible/special}) */
1594 object_desc(o_name, o_ptr, 0);
1596 msg_format(_("%sは破壊不能だ。", "You cannot auto-destroy %s."), o_name);
1601 /* Record name of destroyed item */
1602 (void)COPY(&autopick_last_destroyed_object, o_ptr, object_type);
1605 o_ptr->marked |= OM_AUTODESTROY;
1606 p_ptr->update |= PU_AUTODESTROY;
1613 * Auto-destroy marked item
1615 static void autopick_delayed_alter_aux(INVENTORY_IDX item)
1619 /* Get the item (in the pack) */
1620 if (item >= 0) o_ptr = &inventory[item];
1622 /* Get the item (on the floor) */
1623 else o_ptr = ¤t_floor_ptr->o_list[0 - item];
1625 if (o_ptr->k_idx && (o_ptr->marked & OM_AUTODESTROY))
1627 GAME_TEXT o_name[MAX_NLEN];
1629 /* Describe the object (with {terrible/special}) */
1630 object_desc(o_name, o_ptr, 0);
1632 /* Eliminate the item (from the pack) */
1635 inven_item_increase(item, -(o_ptr->number));
1636 inven_item_optimize(item);
1639 /* Eliminate the item (from the floor) */
1642 delete_object_idx(0 - item);
1645 msg_format(_("%sを自動破壊します。", "Auto-destroying %s."), o_name);
1651 * Auto-destroy marked items in inventry and on floor
1653 void autopick_delayed_alter(void)
1658 * Scan inventry in reverse order to prevent
1659 * skipping after inven_item_optimize()
1661 for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
1662 autopick_delayed_alter_aux(item);
1664 /* Scan the pile of objects */
1665 item = current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].o_idx;
1668 OBJECT_IDX next = current_floor_ptr->o_list[item].next_o_idx;
1669 autopick_delayed_alter_aux(-item);
1676 * Auto-inscription and/or destroy
1678 * Auto-destroyer works only on inventory or on floor stack only when
1681 void autopick_alter_item(INVENTORY_IDX item, bool destroy)
1686 /* Get the item (in the pack) */
1687 if (item >= 0) o_ptr = &inventory[item];
1689 /* Get the item (on the floor) */
1690 else o_ptr = ¤t_floor_ptr->o_list[0 - item];
1692 /* Get the index in the auto-pick/destroy list */
1693 idx = is_autopick(o_ptr);
1695 /* Do auto-inscription */
1696 auto_inscribe_item(o_ptr, idx);
1698 /* Do auto-destroy if needed */
1699 if (destroy && item <= INVEN_PACK)
1700 auto_destroy_item(o_ptr, idx);
1705 * Automatically pickup/destroy items in this grid.
1707 void autopick_pickup_items(grid_type *g_ptr)
1709 OBJECT_IDX this_o_idx, next_o_idx = 0;
1711 /* Scan the pile of objects */
1712 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1715 object_type *o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
1716 next_o_idx = o_ptr->next_o_idx;
1718 idx = is_autopick(o_ptr);
1720 /* Item index for floor -1,-2,-3,... */
1721 auto_inscribe_item(o_ptr, idx);
1724 (autopick_list[idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK)))
1726 disturb(FALSE, FALSE);
1728 if (!inven_carry_okay(o_ptr))
1730 GAME_TEXT o_name[MAX_NLEN];
1732 object_desc(o_name, o_ptr, 0);
1734 msg_format(_("ザックには%sを入れる隙間がない。", "You have no room for %s."), o_name);
1735 /* Hack - remember that the item has given a message here. */
1736 o_ptr->marked |= OM_NOMSG;
1740 else if (autopick_list[idx].action & DO_QUERY_AUTOPICK)
1742 char out_val[MAX_NLEN+20];
1743 GAME_TEXT o_name[MAX_NLEN];
1745 if (o_ptr->marked & OM_NO_QUERY)
1747 /* Already answered as 'No' */
1751 object_desc(o_name, o_ptr, 0);
1753 sprintf(out_val, _("%sを拾いますか? ", "Pick up %s? "), o_name);
1755 if (!get_check(out_val))
1757 /* Hack - remember that the item has given a message here. */
1758 o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
1763 py_pickup_aux(this_o_idx);
1768 * When always_pickup is 'yes', we disable
1769 * auto-destroyer from autopick function, and do only
1770 * easy-auto-destroyer.
1774 auto_destroy_item(o_ptr, idx);
1780 static const char autoregister_header[] = "?:$AUTOREGISTER";
1783 * Clear auto registered lines in the picktype.prf .
1785 static bool clear_auto_register(void)
1787 char tmp_file[1024];
1788 char pref_file[1024];
1793 bool autoregister = FALSE;
1796 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1797 pref_fff = my_fopen(pref_file, "r");
1801 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1802 pref_fff = my_fopen(pref_file, "r");
1811 /* Open a new (temporary) file */
1812 tmp_fff = my_fopen_temp(tmp_file, sizeof(tmp_file));
1816 /* Close the preference file */
1818 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
1824 /* Loop for every line */
1828 if (my_fgets(pref_fff, buf, sizeof(buf))) break;
1832 /* Delete auto-registered line */
1834 /* Count auto-destroy preference lines */
1835 if (buf[0] != '#' && buf[0] != '?') num++;
1838 /* We are looking for auto-registered line */
1841 if (streq(buf, autoregister_header))
1843 /* Delete all further lines */
1844 autoregister = TRUE;
1848 /* Copy orginally lines */
1849 fprintf(tmp_fff, "%s\n", buf);
1855 my_fclose(pref_fff);
1860 msg_format(_("以前のキャラクター用の自動設定(%d行)が残っています。",
1861 "Auto registered lines (%d lines) for previous character are remaining."), num);
1862 strcpy(buf, _("古い設定行は削除します。よろしいですか?", "These lines will be deleted. Are you sure? "));
1864 /* You can cancel it */
1865 if (!get_check(buf))
1868 autoregister = FALSE;
1870 msg_print(_("エディタのカット&ペースト等を使って必要な行を避難してください。",
1871 "Use cut & paste of auto picker editor (_) to keep old prefs."));
1876 /* If there are some changes, overwrite the original file with new one */
1879 /* Copy contents of temporary file */
1881 tmp_fff = my_fopen(tmp_file, "r");
1882 pref_fff = my_fopen(pref_file, "w");
1884 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
1885 fprintf(pref_fff, "%s\n", buf);
1887 my_fclose(pref_fff);
1891 /* Kill the temporary file */
1899 * Automatically register an auto-destroy preference line
1901 bool autopick_autoregister(object_type *o_ptr)
1904 char pref_file[1024];
1906 autopick_type an_entry, *entry = &an_entry;
1908 int match_autopick = is_autopick(o_ptr);
1910 /* Already registered */
1911 if (match_autopick != -1)
1914 byte act = autopick_list[match_autopick].action;
1916 if (act & DO_AUTOPICK) what = _("自動で拾う", "auto-pickup");
1917 else if (act & DO_AUTODESTROY) what = _("自動破壊する", "auto-destroy");
1918 else if (act & DONT_AUTOPICK) what = _("放置する", "leave on floor");
1919 else /* if (act & DO_QUERY_AUTOPICK) */ what = _("確認して拾う", "query auto-pickup");
1921 msg_format(_("そのアイテムは既に%sように設定されています。", "The object is already registered to %s."), what);
1925 /* Known to be an artifact? */
1926 if ((object_is_known(o_ptr) && object_is_artifact(o_ptr)) ||
1927 ((o_ptr->ident & IDENT_SENSE) &&
1928 (o_ptr->feeling == FEEL_TERRIBLE || o_ptr->feeling == FEEL_SPECIAL)))
1930 GAME_TEXT o_name[MAX_NLEN];
1932 /* Describe the object (with {terrible/special}) */
1933 object_desc(o_name, o_ptr, 0);
1935 msg_format(_("%sは破壊不能だ。", "You cannot auto-destroy %s."), o_name);
1941 if (!p_ptr->autopick_autoregister)
1943 /* Clear old auto registered lines */
1944 if (!clear_auto_register()) return FALSE;
1947 /* Try a filename with player name */
1948 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1949 pref_fff = my_fopen(pref_file, "r");
1953 /* Use default name */
1954 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1955 pref_fff = my_fopen(pref_file, "r");
1958 /* Check the header */
1962 if (my_fgets(pref_fff, buf, sizeof(buf)))
1964 /* No header found */
1965 p_ptr->autopick_autoregister = FALSE;
1970 if (streq(buf, autoregister_header))
1972 /* Found the header */
1973 p_ptr->autopick_autoregister = TRUE;
1979 /* Close read only FILE* */
1982 /* Open for append */
1983 pref_fff = my_fopen(pref_file, "a");
1987 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), pref_file);
1994 if (!p_ptr->autopick_autoregister)
1996 /* Add the header */
1997 fprintf(pref_fff, "%s\n", autoregister_header);
1999 fprintf(pref_fff, "%s\n", _("# *警告!!* 以降の行は自動登録されたものです。",
2000 "# *Waring!* The lines below will be deleated later."));
2001 fprintf(pref_fff, "%s\n", _("# 後で自動的に削除されますので、必要な行は上の方へ移動しておいてください。",
2002 "# Keep it by cut & paste if you need these lines for future characters."));
2004 /* Now auto register is in-use */
2005 p_ptr->autopick_autoregister = TRUE;
2008 /* Get a preference entry */
2009 autopick_entry_from_object(entry, o_ptr);
2011 /* Set to auto-destroy (with no-display) */
2012 entry->action = DO_AUTODESTROY;
2014 /* Load the new line as preference */
2015 add_autopick_list(entry);
2017 /* Add a line to the file */
2018 /* Don't kill "entry" */
2019 fprintf(pref_fff, "%s\n", autopick_line_from_entry(entry));
2026 /******** Auto-picker/destroyer editor **********/
2028 #define MAX_YANK MAX_LINELEN
2029 #define MAX_LINES 3000
2031 #define MARK_MARK 0x01
2032 #define MARK_BY_SHIFT 0x02
2034 #define LSTAT_BYPASS 0x01
2035 #define LSTAT_EXPRESSION 0x02
2036 #define LSTAT_AUTOREGISTER 0x04
2038 #define QUIT_WITHOUT_SAVE 1
2039 #define QUIT_AND_SAVE 2
2042 * Struct for yank buffer
2044 typedef struct chain_str {
2045 struct chain_str *next;
2051 * Data struct for text editor
2057 int old_wid, old_hgt;
2059 int old_upper, old_left;
2063 object_type *search_o_ptr;
2065 concptr last_destroyed;
2067 chain_str_type *yank;
2070 concptr *lines_list;
2071 byte states[MAX_LINES];
2083 * Dirty flag for text editor
2085 #define DIRTY_ALL 0x0001
2086 #define DIRTY_MODE 0x0004
2087 #define DIRTY_SCREEN 0x0008
2088 #define DIRTY_NOT_FOUND 0x0010
2089 #define DIRTY_NO_SEARCH 0x0020
2090 #define DIRTY_EXPRESSION 0x0040
2091 #define DIRTY_SKIP_INACTIVE 0x0080
2092 #define DIRTY_INACTIVE 0x0100
2095 * Describe which kind of object is Auto-picked/destroyed
2097 static void describe_autopick(char *buff, autopick_type *entry)
2099 concptr str = entry->name;
2100 byte act = entry->action;
2101 concptr insc = entry->insc;
2107 concptr before_str[100], body_str;
2112 /*** Collecting items ***/
2113 /*** Which can be absorbed into a slot as a bundle ***/
2114 if (IS_FLG(FLG_COLLECTING))
2115 before_str[before_n++] = "収集中で既に持っているスロットにまとめられる";
2117 /*** Unaware items ***/
2118 if (IS_FLG(FLG_UNAWARE))
2119 before_str[before_n++] = "未鑑定でその効果も判明していない";
2121 /*** Unidentified ***/
2122 if (IS_FLG(FLG_UNIDENTIFIED))
2123 before_str[before_n++] = "未鑑定の";
2125 /*** Identified ***/
2126 if (IS_FLG(FLG_IDENTIFIED))
2127 before_str[before_n++] = "鑑定済みの";
2129 /*** *Identified* ***/
2130 if (IS_FLG(FLG_STAR_IDENTIFIED))
2131 before_str[before_n++] = "完全に鑑定済みの";
2133 /*** Dice boosted (weapon of slaying) ***/
2134 if (IS_FLG(FLG_BOOSTED))
2136 before_str[before_n++] = "ダメージダイスが通常より大きい";
2140 /*** Weapons whose dd*ds is more than nn ***/
2141 if (IS_FLG(FLG_MORE_DICE))
2143 static char more_than_desc_str[] = "___";
2144 before_str[before_n++] = "ダメージダイスの最大値が";
2147 sprintf(more_than_desc_str,"%d", entry->dice);
2148 before_str[before_n++] = more_than_desc_str;
2149 before_str[before_n++] = "以上の";
2152 /*** Items whose magical bonus is more than nn ***/
2153 if (IS_FLG(FLG_MORE_BONUS))
2155 static char more_bonus_desc_str[] = "___";
2156 before_str[before_n++] = "修正値が(+";
2158 sprintf(more_bonus_desc_str,"%d", entry->bonus);
2159 before_str[before_n++] = more_bonus_desc_str;
2160 before_str[before_n++] = ")以上の";
2163 /*** Worthless items ***/
2164 if (IS_FLG(FLG_WORTHLESS))
2165 before_str[before_n++] = "店で無価値と判定される";
2168 if (IS_FLG(FLG_ARTIFACT))
2170 before_str[before_n++] = "アーティファクトの";
2175 if (IS_FLG(FLG_EGO))
2177 before_str[before_n++] = "エゴアイテムの";
2182 if (IS_FLG(FLG_GOOD))
2184 before_str[before_n++] = "上質の";
2189 if (IS_FLG(FLG_NAMELESS))
2191 before_str[before_n++] = "エゴでもアーティファクトでもない";
2196 if (IS_FLG(FLG_AVERAGE))
2198 before_str[before_n++] = "並の";
2202 /*** Rare equipments ***/
2203 if (IS_FLG(FLG_RARE))
2205 before_str[before_n++] = "ドラゴン装備やカオス・ブレード等を含む珍しい";
2209 /*** Common equipments ***/
2210 if (IS_FLG(FLG_COMMON))
2212 before_str[before_n++] = "ありふれた(ドラゴン装備やカオス・ブレード等の珍しい物ではない)";
2216 /*** Wanted monster's corpse/skeletons ***/
2217 if (IS_FLG(FLG_WANTED))
2219 before_str[before_n++] = "ハンター事務所で賞金首とされている";
2223 /*** Human corpse/skeletons (for Daemon magic) ***/
2224 if (IS_FLG(FLG_HUMAN))
2226 before_str[before_n++] = "悪魔魔法で使うための人間やヒューマノイドの";
2230 /*** Unique monster's corpse/skeletons/statues ***/
2231 if (IS_FLG(FLG_UNIQUE))
2233 before_str[before_n++] = "ユニークモンスターの";
2237 /*** Unreadable spellbooks ***/
2238 if (IS_FLG(FLG_UNREADABLE))
2240 before_str[before_n++] = "あなたが読めない領域の";
2244 /*** First realm spellbooks ***/
2245 if (IS_FLG(FLG_REALM1))
2247 before_str[before_n++] = "第一領域の";
2251 /*** Second realm spellbooks ***/
2252 if (IS_FLG(FLG_REALM2))
2254 before_str[before_n++] = "第二領域の";
2258 /*** First rank spellbooks ***/
2259 if (IS_FLG(FLG_FIRST))
2261 before_str[before_n++] = "全4冊の内の1冊目の";
2265 /*** Second rank spellbooks ***/
2266 if (IS_FLG(FLG_SECOND))
2268 before_str[before_n++] = "全4冊の内の2冊目の";
2272 /*** Third rank spellbooks ***/
2273 if (IS_FLG(FLG_THIRD))
2275 before_str[before_n++] = "全4冊の内の3冊目の";
2279 /*** Fourth rank spellbooks ***/
2280 if (IS_FLG(FLG_FOURTH))
2282 before_str[before_n++] = "全4冊の内の4冊目の";
2287 if (IS_FLG(FLG_ITEMS))
2288 ; /* Nothing to do */
2289 else if (IS_FLG(FLG_WEAPONS))
2291 else if (IS_FLG(FLG_FAVORITE_WEAPONS))
2293 else if (IS_FLG(FLG_ARMORS))
2295 else if (IS_FLG(FLG_MISSILES))
2296 body_str = "弾や矢やクロスボウの矢";
2297 else if (IS_FLG(FLG_DEVICES))
2298 body_str = "巻物や魔法棒や杖やロッド";
2299 else if (IS_FLG(FLG_LIGHTS))
2300 body_str = "光源用のアイテム";
2301 else if (IS_FLG(FLG_JUNKS))
2302 body_str = "折れた棒等のガラクタ";
2303 else if (IS_FLG(FLG_CORPSES))
2305 else if (IS_FLG(FLG_SPELLBOOKS))
2307 else if (IS_FLG(FLG_HAFTED))
2309 else if (IS_FLG(FLG_SHIELDS))
2311 else if (IS_FLG(FLG_BOWS))
2312 body_str = "スリングや弓やクロスボウ";
2313 else if (IS_FLG(FLG_RINGS))
2315 else if (IS_FLG(FLG_AMULETS))
2316 body_str = "アミュレット";
2317 else if (IS_FLG(FLG_SUITS))
2319 else if (IS_FLG(FLG_CLOAKS))
2321 else if (IS_FLG(FLG_HELMS))
2322 body_str = "ヘルメットや冠";
2323 else if (IS_FLG(FLG_GLOVES))
2325 else if (IS_FLG(FLG_BOOTS))
2330 strcat(buff, "全ての");
2331 else for (i = 0; i < before_n && before_str[i]; i++)
2332 strcat(buff, before_str[i]);
2334 strcat(buff, body_str);
2344 strcat(buff, "で、名前が「");
2345 strncat(buff, str, 80);
2347 strcat(buff, "」で始まるもの");
2349 strcat(buff, "」を含むもの");
2354 strncat(buff, format("に「%s」", insc), 80);
2356 if (my_strstr(insc, "%%all"))
2357 strcat(buff, "(%%allは全能力を表す英字の記号で置換)");
2358 else if (my_strstr(insc, "%all"))
2359 strcat(buff, "(%allは全能力を表す記号で置換)");
2360 else if (my_strstr(insc, "%%"))
2361 strcat(buff, "(%%は追加能力を表す英字の記号で置換)");
2362 else if (my_strstr(insc, "%"))
2363 strcat(buff, "(%は追加能力を表す記号で置換)");
2365 strcat(buff, "と刻んで");
2370 if (act & DONT_AUTOPICK)
2371 strcat(buff, "放置する。");
2372 else if (act & DO_AUTODESTROY)
2373 strcat(buff, "破壊する。");
2374 else if (act & DO_QUERY_AUTOPICK)
2375 strcat(buff, "確認の後に拾う。");
2377 strcat(buff, "拾う。");
2379 if (act & DO_DISPLAY)
2381 if (act & DONT_AUTOPICK)
2382 strcat(buff, "全体マップ('M')で'N'を押したときに表示する。");
2383 else if (act & DO_AUTODESTROY)
2384 strcat(buff, "全体マップ('M')で'K'を押したときに表示する。");
2386 strcat(buff, "全体マップ('M')で'M'を押したときに表示する。");
2389 strcat(buff, "全体マップには表示しない。");
2393 concptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
2394 int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
2398 /*** Collecting items ***/
2399 /*** Which can be absorbed into a slot as a bundle ***/
2400 if (IS_FLG(FLG_COLLECTING))
2401 which_str[which_n++] = "can be absorbed into an existing inventory slot";
2403 /*** Unaware items ***/
2404 if (IS_FLG(FLG_UNAWARE))
2406 before_str[before_n++] = "unidentified";
2407 whose_str[whose_n++] = "basic abilities are not known";
2410 /*** Unidentified ***/
2411 if (IS_FLG(FLG_UNIDENTIFIED))
2412 before_str[before_n++] = "unidentified";
2414 /*** Identified ***/
2415 if (IS_FLG(FLG_IDENTIFIED))
2416 before_str[before_n++] = "identified";
2418 /*** *Identified* ***/
2419 if (IS_FLG(FLG_STAR_IDENTIFIED))
2420 before_str[before_n++] = "fully identified";
2422 /*** Rare equipments ***/
2423 if (IS_FLG(FLG_RARE))
2425 before_str[before_n++] = "very rare";
2426 body_str = "equipments";
2427 after_str[after_n++] = "such like Dragon armors, Blades of Chaos, etc.";
2430 /*** Common equipments ***/
2431 if (IS_FLG(FLG_COMMON))
2433 before_str[before_n++] = "relatively common";
2434 body_str = "equipments";
2435 after_str[after_n++] = "compared to very rare Dragon armors, Blades of Chaos, etc.";
2438 /*** Worthless items ***/
2439 if (IS_FLG(FLG_WORTHLESS))
2441 before_str[before_n++] = "worthless";
2442 which_str[which_n++] = "can not be sold at stores";
2446 if (IS_FLG(FLG_ARTIFACT))
2448 before_str[before_n++] = "artifact";
2452 if (IS_FLG(FLG_EGO))
2454 before_str[before_n++] = "ego";
2458 if (IS_FLG(FLG_GOOD))
2460 body_str = "equipment";
2461 which_str[which_n++] = "have good quality";
2465 if (IS_FLG(FLG_NAMELESS))
2467 body_str = "equipment";
2468 which_str[which_n++] = "is neither ego-item nor artifact";
2472 if (IS_FLG(FLG_AVERAGE))
2474 body_str = "equipment";
2475 which_str[which_n++] = "have average quality";
2478 /*** Dice boosted (weapon of slaying) ***/
2479 if (IS_FLG(FLG_BOOSTED))
2481 body_str = "weapons";
2482 whose_str[whose_n++] = "damage dice is bigger than normal";
2485 /*** Weapons whose dd*ds is more than nn ***/
2486 if (IS_FLG(FLG_MORE_DICE))
2488 static char more_than_desc_str[] =
2489 "maximum damage from dice is bigger than __";
2490 body_str = "weapons";
2492 sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
2494 whose_str[whose_n++] = more_than_desc_str;
2497 /*** Items whose magical bonus is more than nn ***/
2498 if (IS_FLG(FLG_MORE_BONUS))
2500 static char more_bonus_desc_str[] =
2501 "magical bonus is bigger than (+__)";
2503 sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
2504 "%d)", entry->bonus);
2505 whose_str[whose_n++] = more_bonus_desc_str;
2508 /*** Wanted monster's corpse/skeletons ***/
2509 if (IS_FLG(FLG_WANTED))
2511 body_str = "corpse or skeletons";
2512 which_str[which_n++] = "is wanted at the Hunter's Office";
2515 /*** Human corpse/skeletons (for Daemon magic) ***/
2516 if (IS_FLG(FLG_HUMAN))
2518 before_str[before_n++] = "humanoid";
2519 body_str = "corpse or skeletons";
2520 which_str[which_n++] = "can be used for Daemon magic";
2523 /*** Unique monster's corpse/skeletons/statues ***/
2524 if (IS_FLG(FLG_UNIQUE))
2526 before_str[before_n++] = "unique monster's";
2527 body_str = "corpse or skeletons";
2530 /*** Unreadable spellbooks ***/
2531 if (IS_FLG(FLG_UNREADABLE))
2533 body_str = "spellbooks";
2534 after_str[after_n++] = "of different realms from yours";
2537 /*** First realm spellbooks ***/
2538 if (IS_FLG(FLG_REALM1))
2540 body_str = "spellbooks";
2541 after_str[after_n++] = "of your first realm";
2544 /*** Second realm spellbooks ***/
2545 if (IS_FLG(FLG_REALM2))
2547 body_str = "spellbooks";
2548 after_str[after_n++] = "of your second realm";
2551 /*** First rank spellbooks ***/
2552 if (IS_FLG(FLG_FIRST))
2554 before_str[before_n++] = "first one of four";
2555 body_str = "spellbooks";
2558 /*** Second rank spellbooks ***/
2559 if (IS_FLG(FLG_SECOND))
2561 before_str[before_n++] = "second one of four";
2562 body_str = "spellbooks";
2565 /*** Third rank spellbooks ***/
2566 if (IS_FLG(FLG_THIRD))
2568 before_str[before_n++] = "third one of four";
2569 body_str = "spellbooks";
2572 /*** Fourth rank spellbooks ***/
2573 if (IS_FLG(FLG_FOURTH))
2575 before_str[before_n++] = "fourth one of four";
2576 body_str = "spellbooks";
2580 if (IS_FLG(FLG_ITEMS))
2581 ; /* Nothing to do */
2582 else if (IS_FLG(FLG_WEAPONS))
2583 body_str = "weapons";
2584 else if (IS_FLG(FLG_FAVORITE_WEAPONS))
2585 body_str = "favorite weapons";
2586 else if (IS_FLG(FLG_ARMORS))
2587 body_str = "armors";
2588 else if (IS_FLG(FLG_MISSILES))
2589 body_str = "shots, arrows or crossbow bolts";
2590 else if (IS_FLG(FLG_DEVICES))
2591 body_str = "scrolls, wands, staves or rods";
2592 else if (IS_FLG(FLG_LIGHTS))
2593 body_str = "light sources";
2594 else if (IS_FLG(FLG_JUNKS))
2595 body_str = "junk such as broken sticks";
2596 else if (IS_FLG(FLG_CORPSES))
2597 body_str = "corpses or skeletons";
2598 else if (IS_FLG(FLG_SPELLBOOKS))
2599 body_str = "spellbooks";
2600 else if (IS_FLG(FLG_HAFTED))
2601 body_str = "hafted weapons";
2602 else if (IS_FLG(FLG_SHIELDS))
2603 body_str = "shields";
2604 else if (IS_FLG(FLG_BOWS))
2605 body_str = "slings, bows or crossbows";
2606 else if (IS_FLG(FLG_RINGS))
2608 else if (IS_FLG(FLG_AMULETS))
2609 body_str = "amulets";
2610 else if (IS_FLG(FLG_SUITS))
2611 body_str = "body armors";
2612 else if (IS_FLG(FLG_CLOAKS))
2613 body_str = "cloaks";
2614 else if (IS_FLG(FLG_HELMS))
2615 body_str = "helms or crowns";
2616 else if (IS_FLG(FLG_GLOVES))
2617 body_str = "gloves";
2618 else if (IS_FLG(FLG_BOOTS))
2621 /* Prepare a string for item name */
2628 whose_str[whose_n++] = "name is beginning with \"";
2631 which_str[which_n++] = "have \"";
2635 /* Describe action flag */
2636 if (act & DONT_AUTOPICK)
2637 strcpy(buff, "Leave on floor ");
2638 else if (act & DO_AUTODESTROY)
2639 strcpy(buff, "Destroy ");
2640 else if (act & DO_QUERY_AUTOPICK)
2641 strcpy(buff, "Ask to pick up ");
2643 strcpy(buff, "Pickup ");
2645 /* Auto-insctiption */
2648 strncat(buff, format("and inscribe \"%s\"", insc), 80);
2650 if (my_strstr(insc, "%all"))
2651 strcat(buff, ", replacing %all with code string representing all abilities,");
2652 else if (my_strstr(insc, "%"))
2653 strcat(buff, ", replacing % with code string representing extra random abilities,");
2655 strcat(buff, " on ");
2660 strcat(buff, "all ");
2661 else for (i = 0; i < before_n && before_str[i]; i++)
2663 strcat(buff, before_str[i]);
2668 strcat(buff, body_str);
2671 for (i = 0; i < after_n && after_str[i]; i++)
2674 strcat(buff, after_str[i]);
2678 for (i = 0; i < whose_n && whose_str[i]; i++)
2681 strcat(buff, " whose ");
2683 strcat(buff, ", and ");
2685 strcat(buff, whose_str[i]);
2688 /* Item name ; whose name is beginning with "str" */
2695 /* whose ..., and which .... */
2696 if (whose_n && which_n)
2697 strcat(buff, ", and ");
2700 for (i = 0; i < which_n && which_str[i]; i++)
2703 strcat(buff, " which ");
2705 strcat(buff, ", and ");
2707 strcat(buff, which_str[i]);
2710 /* Item name ; which have "str" as part of its name */
2713 strncat(buff, str, 80);
2714 strcat(buff, "\" as part of its name");
2718 /* Describe whether it will be displayed on the full map or not */
2719 if (act & DO_DISPLAY)
2721 if (act & DONT_AUTOPICK)
2722 strcat(buff, " Display these items when you press the N key in the full 'M'ap.");
2723 else if (act & DO_AUTODESTROY)
2724 strcat(buff, " Display these items when you press the K key in the full 'M'ap.");
2726 strcat(buff, " Display these items when you press the M key in the full 'M'ap.");
2729 strcat(buff, " Not displayed in the full map.");
2736 * Read whole lines of a file to memory
2738 static concptr *read_text_lines(concptr filename)
2740 concptr *lines_list = NULL;
2746 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2749 fff = my_fopen(buf, "r");
2753 /* Allocate list of pointers */
2754 C_MAKE(lines_list, MAX_LINES, concptr);
2757 while (0 == my_fgets(fff, buf, sizeof(buf)))
2759 lines_list[lines++] = string_make(buf);
2760 if (lines >= MAX_LINES - 1) break;
2763 lines_list[0] = string_make("");
2768 if (!fff) return NULL;
2774 * Copy the default autopick file to the user directory
2776 static void prepare_default_pickpref(void)
2778 const concptr messages[] = {
2779 _("あなたは「自動拾いエディタ」を初めて起動しました。", "You have activated the Auto-Picker Editor for the first time."),
2780 _("自動拾いのユーザー設定ファイルがまだ書かれていないので、", "Since user pref file for autopick is not yet created,"),
2781 _("基本的な自動拾い設定ファイルをlib/pref/picktype.prfからコピーします。", "the default setting is loaded from lib/pref/pickpref.prf ."),
2789 concptr filename = pickpref_filename(PT_DEFAULT);
2791 /* Display messages */
2792 for (i = 0; messages[i]; i++) msg_print(messages[i]);
2797 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2798 user_fp = my_fopen(buf, "w");
2801 if (!user_fp) return;
2803 /* Write header messages for a notification */
2804 fprintf(user_fp, "#***\n");
2805 for (i = 0; messages[i]; i++)
2807 fprintf(user_fp, "#*** %s\n", messages[i]);
2809 fprintf(user_fp, "#***\n\n\n");
2812 /* Open the default file */
2813 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
2814 pref_fp = my_fopen(buf, "r");
2823 /* Copy the contents of default file */
2824 while (!my_fgets(pref_fp, buf, sizeof(buf)))
2825 fprintf(user_fp, "%s\n", buf);
2832 * Read an autopick prefence file to memory
2833 * Prepare default if no user file is found
2835 static concptr *read_pickpref_text_lines(int *filename_mode_p)
2838 concptr *lines_list;
2840 /* Try a filename with player name */
2841 *filename_mode_p = PT_WITH_PNAME;
2842 strcpy(buf, pickpref_filename(*filename_mode_p));
2843 lines_list = read_text_lines(buf);
2847 /* Use default name */
2848 *filename_mode_p = PT_DEFAULT;
2849 strcpy(buf, pickpref_filename(*filename_mode_p));
2850 lines_list = read_text_lines(buf);
2855 /* There is no preference file in the user directory */
2857 /* Copy the default autopick file to the user directory */
2858 prepare_default_pickpref();
2860 /* Use default name again */
2861 lines_list = read_text_lines(buf);
2866 /* Allocate list of pointers */
2867 C_MAKE(lines_list, MAX_LINES, concptr);
2868 lines_list[0] = string_make("");
2875 * Write whole lines of memory to a file.
2877 static bool write_text_lines(concptr filename, concptr *lines_list)
2884 /* Build the filename */
2885 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2888 fff = my_fopen(buf, "w");
2891 for (lines = 0; lines_list[lines]; lines++)
2892 my_fputs(fff, lines_list[lines], 1024);
2897 if (!fff) return FALSE;
2903 * Free memory of lines_list.
2905 static void free_text_lines(concptr *lines_list)
2909 for (lines = 0; lines_list[lines]; lines++)
2910 string_free(lines_list[lines]);
2912 /* free list of pointers */
2913 C_KILL(lines_list, MAX_LINES, concptr);
2918 * Delete or insert string
2920 static void toggle_keyword(text_body_type *tb, BIT_FLAGS flg)
2926 /* Some lines are selected */
2929 by1 = MIN(tb->my, tb->cy);
2930 by2 = MAX(tb->my, tb->cy);
2933 /* No mark -- Select current line */
2934 else /* if (!tb->mark) */
2940 /* Set/Reset flag of each line */
2941 for (y = by1; y <= by2; y++)
2943 autopick_type an_entry, *entry = &an_entry;
2945 if (!autopick_new_entry(entry, tb->lines_list[y], !fixed)) continue;
2947 string_free(tb->lines_list[y]);
2951 /* Add? or Remove? */
2952 if (!IS_FLG(flg)) add = TRUE;
2955 /* No more change */
2959 /* You can use only one noun flag */
2960 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2963 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2967 /* You can use only one identify state flag */
2968 else if (FLG_UNAWARE <= flg && flg <= FLG_STAR_IDENTIFIED)
2971 for (i = FLG_UNAWARE; i <= FLG_STAR_IDENTIFIED; i++)
2975 /* You can use only one flag in artifact/ego/nameless */
2976 else if (FLG_ARTIFACT <= flg && flg <= FLG_AVERAGE)
2979 for (i = FLG_ARTIFACT; i <= FLG_AVERAGE; i++)
2983 /* You can use only one flag in rare/common */
2984 else if (FLG_RARE <= flg && flg <= FLG_COMMON)
2987 for (i = FLG_RARE; i <= FLG_COMMON; i++)
2991 if (add) ADD_FLG(flg);
2994 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2997 tb->dirty_flags |= DIRTY_ALL;
2999 /* Text is changed */
3006 * Change command letter
3008 static void toggle_command_letter(text_body_type *tb, byte flg)
3010 autopick_type an_entry, *entry = &an_entry;
3015 /* Some lines are selected */
3018 by1 = MIN(tb->my, tb->cy);
3019 by2 = MAX(tb->my, tb->cy);
3022 /* No mark -- Select current line */
3023 else /* if (!tb->mark) */
3029 /* Set/Reset flag of each line */
3030 for (y = by1; y <= by2; y++)
3034 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
3036 string_free(tb->lines_list[y]);
3040 /* Add? or Remove? */
3041 if (!(entry->action & flg)) add = TRUE;
3044 /* No more change */
3048 /* Count number of letter (by negative number) */
3049 if (entry->action & DONT_AUTOPICK) wid--;
3050 else if (entry->action & DO_AUTODESTROY) wid--;
3051 else if (entry->action & DO_QUERY_AUTOPICK) wid--;
3052 if (!(entry->action & DO_DISPLAY)) wid--;
3054 /* Set/Reset the flag */
3055 if (flg != DO_DISPLAY)
3057 entry->action &= ~(DO_AUTOPICK | DONT_AUTOPICK | DO_AUTODESTROY | DO_QUERY_AUTOPICK);
3058 if (add) entry->action |= flg;
3059 else entry->action |= DO_AUTOPICK;
3063 entry->action &= ~(DO_DISPLAY);
3064 if (add) entry->action |= flg;
3067 /* Correct cursor location */
3070 if (entry->action & DONT_AUTOPICK) wid++;
3071 else if (entry->action & DO_AUTODESTROY) wid++;
3072 else if (entry->action & DO_QUERY_AUTOPICK) wid++;
3073 if (!(entry->action & DO_DISPLAY)) wid++;
3075 if (wid > 0) tb->cx++;
3076 if (wid < 0 && tb->cx > 0) tb->cx--;
3079 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
3082 tb->dirty_flags |= DIRTY_ALL;
3084 /* Text is changed */
3090 * Delete or insert string
3092 static void add_keyword(text_body_type *tb, BIT_FLAGS flg)
3096 /* Some lines are selected */
3099 by1 = MIN(tb->my, tb->cy);
3100 by2 = MAX(tb->my, tb->cy);
3103 /* No mark -- Select current line */
3104 else /* if (!tb->mark) */
3110 /* Set/Reset flag of each line */
3111 for (y = by1; y <= by2; y++)
3113 autopick_type an_entry, *entry = &an_entry;
3115 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
3117 /* There is the flag already */
3120 /* Free memory for the entry */
3121 autopick_free_entry(entry);
3126 string_free(tb->lines_list[y]);
3128 /* Remove all noun flag */
3129 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
3132 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
3138 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
3141 tb->dirty_flags |= DIRTY_ALL;
3143 /* Text is changed */
3150 * Check if this line is expression or not.
3151 * And update it if it is.
3153 static void check_expression_line(text_body_type *tb, int y)
3155 concptr s = tb->lines_list[y];
3157 if ((s[0] == '?' && s[1] == ':') ||
3158 (tb->states[y] & LSTAT_BYPASS))
3160 /* Expressions need re-evaluation */
3161 tb->dirty_flags |= DIRTY_EXPRESSION;
3167 * Add an empty line at the last of the file
3169 static bool add_empty_line(text_body_type *tb)
3173 for (k = 0; tb->lines_list[k]; k++)
3174 /* count number of lines */ ;
3176 /* Too many lines! */
3177 if (k >= MAX_LINES - 2) return FALSE;
3179 /* The last line is already empty */
3180 if (!tb->lines_list[k-1][0]) return FALSE;
3182 /* Create new empty line */
3183 tb->lines_list[k] = string_make("");
3185 /* Expressions need re-evaluation */
3186 tb->dirty_flags |= DIRTY_EXPRESSION;
3188 /* Text is changed */
3191 /* A line is added */
3197 * Insert return code and split the line
3199 static bool insert_return_code(text_body_type *tb)
3201 char buf[MAX_LINELEN];
3204 for (k = 0; tb->lines_list[k]; k++)
3205 /* count number of lines */ ;
3207 if (k >= MAX_LINES - 2) return FALSE;
3210 /* Move down lines */
3211 for (; tb->cy < k; k--)
3213 tb->lines_list[k+1] = tb->lines_list[k];
3214 tb->states[k+1] = tb->states[k];
3217 /* Split current line */
3218 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
3221 if (iskanji(tb->lines_list[tb->cy][i]))
3222 buf[j++] = tb->lines_list[tb->cy][i++];
3224 buf[j++] = tb->lines_list[tb->cy][i];
3227 tb->lines_list[tb->cy+1] = string_make(&tb->lines_list[tb->cy][i]);
3228 string_free(tb->lines_list[tb->cy]);
3229 tb->lines_list[tb->cy] = string_make(buf);
3231 /* Expressions need re-evaluation */
3232 tb->dirty_flags |= DIRTY_EXPRESSION;
3234 /* Text is changed */
3242 * Choose an item and get auto-picker entry from it.
3244 static bool entry_from_choosed_object(autopick_type *entry)
3249 q = _("どのアイテムを登録しますか? ", "Enter which item? ");
3250 s = _("アイテムを持っていない。", "You have nothing to enter.");
3251 o_ptr = choose_object(NULL, q, s, USE_INVEN | USE_FLOOR | USE_EQUIP);
3252 if (!o_ptr) return FALSE;
3254 autopick_entry_from_object(entry, o_ptr);
3260 * Choose an item for search
3262 static byte get_object_for_search(object_type **o_handle, concptr *search_strp)
3264 char buf[MAX_NLEN+20];
3268 q = _("どのアイテムを検索しますか? ", "Enter which item? ");
3269 s = _("アイテムを持っていない。", "You have nothing to enter.");
3270 o_ptr = choose_object(NULL, q, s, USE_INVEN | USE_FLOOR | USE_EQUIP);
3271 if (!o_ptr) return 0;
3275 string_free(*search_strp);
3276 object_desc(buf, *o_handle, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
3277 *search_strp = string_make(format("<%s>", buf));
3283 * Prepare for search by destroyed object
3285 static byte get_destroyed_object_for_search(object_type **o_handle, concptr *search_strp)
3287 char buf[MAX_NLEN+20];
3289 if (!autopick_last_destroyed_object.k_idx) return 0;
3291 *o_handle = &autopick_last_destroyed_object;
3293 string_free(*search_strp);
3294 object_desc(buf, *o_handle, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
3295 *search_strp = string_make(format("<%s>", buf));
3301 * Choose an item or string for search
3303 static byte get_string_for_search(object_type **o_handle, concptr *search_strp)
3309 * TERM_YELLOW : Overwrite mode
3310 * TERM_WHITE : Insert mode
3312 byte color = TERM_YELLOW;
3313 char buf[MAX_NLEN+20];
3316 char prompt[] = _("検索(^I:持ち物 ^L:破壊された物): ", "Search key(^I:inven ^L:destroyed): ");
3317 int col = sizeof(prompt) - 1;
3319 /* Prepare string buffer for edit */
3320 if (*search_strp) strcpy(buf, *search_strp);
3323 /* Object searching mode */
3326 color = TERM_L_GREEN;
3329 /* Display prompt */
3339 /* Display the string */
3340 Term_erase(col, 0, 255);
3341 Term_putstr(col, 0, -1, color, buf);
3344 Term_gotoxy(col + pos, 0);
3346 /* Get a special key code */
3347 skey = inkey_special(TRUE);
3349 /* Analyze the key */
3357 /* Now on insert mode */
3360 /* No move at beginning of line */
3361 if (0 == pos) break;
3365 int next_pos = i + 1;
3368 if (iskanji(buf[i])) next_pos++;
3371 /* Is there the cursor at next position? */
3372 if (next_pos >= pos) break;
3378 /* Get previous position */
3386 /* Now on insert mode */
3389 /* No move at end of line */
3390 if ('\0' == buf[pos]) break;
3394 if (iskanji(buf[pos])) pos += 2;
3412 if (*o_handle) return (back ? -1 : 1);
3413 string_free(*search_strp);
3414 *search_strp = string_make(buf);
3416 return (back ? -1 : 1);
3419 return get_object_for_search(o_handle, search_strp);
3422 /* Prepare string for destroyed object if there is one. */
3423 if (get_destroyed_object_for_search(o_handle, search_strp))
3433 /* Now on insert mode */
3436 /* No move at beginning of line */
3437 if (0 == pos) break;
3441 int next_pos = i + 1;
3444 if (iskanji(buf[i])) next_pos++;
3447 /* Is there the cursor at next position? */
3448 if (next_pos >= pos) break;
3454 /* Get previous position */
3457 /* Fall through to 'Delete key' */
3466 /* Now on insert mode */
3469 /* No move at end of line */
3470 if ('\0' == buf[pos]) break;
3472 /* Position of next character */
3476 /* Next character is one more byte away */
3477 if (iskanji(buf[pos])) src++;
3482 /* Move characters at src to dst */
3483 while ('\0' != (buf[dst++] = buf[src++]))
3491 /* Insert a character */
3496 /* Ignore special keys */
3497 if (skey & SKEY_MASK) break;
3499 /* Get a character code */
3502 /* Was non insert mode? */
3503 if (color != TERM_WHITE)
3505 /* Was object searching mode */
3506 if (color == TERM_L_GREEN)
3508 /* Cancel the mode */
3511 /* Remove indicating string */
3512 string_free(*search_strp);
3513 *search_strp = NULL;
3516 /* Overwrite default string */
3519 /* Go to insert mode */
3523 /* Save right part of string */
3524 strcpy(tmp, buf + pos);
3530 /* Bypass macro processing */
3548 if (pos < len && (isprint(c) || iskana(c)))
3550 if (pos < len && isprint(c))
3564 /* Write back the left part of string */
3565 my_strcat(buf, tmp, len + 1);
3572 /* Object searching mode was cancelled? */
3573 if (*o_handle && color != TERM_L_GREEN)
3575 /* Cancel the mode */
3578 /* Remove indicating string */
3580 string_free(*search_strp);
3581 *search_strp = NULL;
3586 } /* while (TRUE) */
3591 * Search next line matches for o_ptr
3593 static void search_for_object(text_body_type *tb, object_type *o_ptr, bool forward)
3595 autopick_type an_entry, *entry = &an_entry;
3596 GAME_TEXT o_name[MAX_NLEN];
3597 int bypassed_cy = -1;
3599 /* Start searching from current cursor position */
3602 /* Prepare object name string first */
3603 object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
3605 /* Convert the string to lower case */
3606 str_tolower(o_name);
3615 if (!tb->lines_list[++i]) break;
3622 /* Is this line is a correct entry? */
3623 if (!autopick_new_entry(entry, tb->lines_list[i], FALSE)) continue;
3625 /* Does this line match to the object? */
3626 match = is_autopick_aux(o_ptr, entry, o_name);
3627 autopick_free_entry(entry);
3628 if (!match) continue;
3630 /* Found a line but it's inactive */
3631 if (tb->states[i] & LSTAT_BYPASS)
3633 /* If it is first found, remember it */
3634 if (bypassed_cy == -1) bypassed_cy = i;
3637 /* Found an active line! */
3640 /* Move to this line */
3644 if (bypassed_cy != -1)
3646 /* Mark as some lines are skipped */
3647 tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
3655 if (bypassed_cy != -1)
3657 /* Move to the remembered line */
3659 tb->cy = bypassed_cy;
3661 /* Mark as this line is inactive */
3662 tb->dirty_flags |= DIRTY_INACTIVE;
3667 /* Mark as NOT FOUND */
3668 tb->dirty_flags |= DIRTY_NOT_FOUND;
3676 * Search next line matches to the string
3678 static void search_for_string(text_body_type *tb, concptr search_str, bool forward)
3680 int bypassed_cy = -1;
3681 int bypassed_cx = 0;
3683 /* Start searching from current cursor position */
3693 if (!tb->lines_list[++i]) break;
3700 /* Look for the string pattern */
3701 pos = my_strstr(tb->lines_list[i], search_str);
3706 /* Found a line but it's inactive */
3707 if ((tb->states[i] & LSTAT_BYPASS) &&
3708 !(tb->states[i] & LSTAT_EXPRESSION))
3710 /* If it is first found, remember it */
3711 if (bypassed_cy == -1)
3714 bypassed_cx = (int)(pos - tb->lines_list[i]);
3718 /* Found an active line! */
3721 /* Move to this location */
3722 tb->cx = (int)(pos - tb->lines_list[i]);
3725 if (bypassed_cy != -1)
3727 /* Mark as some lines are skipped */
3728 tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
3736 if (bypassed_cy != -1)
3738 /* Move to the remembered line */
3739 tb->cx = bypassed_cx;
3740 tb->cy = bypassed_cy;
3742 /* Mark as this line is inactive */
3743 tb->dirty_flags |= DIRTY_INACTIVE;
3748 /* Mark as NOT FOUND */
3749 tb->dirty_flags |= DIRTY_NOT_FOUND;
3759 * Editor command id's
3762 #define EC_SAVEQUIT 2
3773 #define EC_PGDOWN 13
3775 #define EC_BOTTOM 15
3780 #define EC_KILL_LINE 20
3781 #define EC_DELETE_CHAR 21
3782 #define EC_BACKSPACE 22
3783 #define EC_SEARCH_STR 23
3784 #define EC_SEARCH_FORW 24
3785 #define EC_SEARCH_BACK 25
3786 #define EC_SEARCH_OBJ 26
3787 #define EC_SEARCH_DESTROYED 27
3788 #define EC_INSERT_OBJECT 28
3789 #define EC_INSERT_DESTROYED 29
3790 #define EC_INSERT_BLOCK 30
3791 #define EC_INSERT_MACRO 31
3792 #define EC_INSERT_KEYMAP 32
3793 #define EC_CL_AUTOPICK 33
3794 #define EC_CL_DESTROY 34
3795 #define EC_CL_LEAVE 35
3796 #define EC_CL_QUERY 36
3797 #define EC_CL_NO_DISP 37
3798 #define EC_OK_COLLECTING 38
3799 #define EC_IK_UNAWARE 39
3800 #define EC_IK_UNIDENTIFIED 40
3801 #define EC_IK_IDENTIFIED 41
3802 #define EC_IK_STAR_IDENTIFIED 42
3803 #define EC_OK_BOOSTED 43
3804 #define EC_OK_MORE_DICE 44
3805 #define EC_OK_MORE_BONUS 45
3806 #define EC_OK_WORTHLESS 46
3807 #define EC_OK_ARTIFACT 47
3808 #define EC_OK_EGO 48
3809 #define EC_OK_GOOD 49
3810 #define EC_OK_NAMELESS 50
3811 #define EC_OK_AVERAGE 51
3812 #define EC_OK_RARE 52
3813 #define EC_OK_COMMON 53
3814 #define EC_OK_WANTED 54
3815 #define EC_OK_UNIQUE 55
3816 #define EC_OK_HUMAN 56
3817 #define EC_OK_UNREADABLE 57
3818 #define EC_OK_REALM1 58
3819 #define EC_OK_REALM2 59
3820 #define EC_OK_FIRST 60
3821 #define EC_OK_SECOND 61
3822 #define EC_OK_THIRD 62
3823 #define EC_OK_FOURTH 63
3824 #define EC_KK_WEAPONS 64
3825 #define EC_KK_FAVORITE_WEAPONS 65
3826 #define EC_KK_ARMORS 66
3827 #define EC_KK_MISSILES 67
3828 #define EC_KK_DEVICES 68
3829 #define EC_KK_LIGHTS 69
3830 #define EC_KK_JUNKS 70
3831 #define EC_KK_CORPSES 71
3832 #define EC_KK_SPELLBOOKS 72
3833 #define EC_KK_SHIELDS 73
3834 #define EC_KK_BOWS 74
3835 #define EC_KK_RINGS 75
3836 #define EC_KK_AMULETS 76
3837 #define EC_KK_SUITS 77
3838 #define EC_KK_CLOAKS 78
3839 #define EC_KK_HELMS 79
3840 #define EC_KK_GLOVES 80
3841 #define EC_KK_BOOTS 81
3847 static GAME_TEXT MN_QUIT[] = "セーブ無しで終了";
3848 static GAME_TEXT MN_SAVEQUIT[] = "セーブして終了";
3849 static GAME_TEXT MN_REVERT[] = "全ての変更を破棄";
3850 static GAME_TEXT MN_HELP[] = "ヘルプ";
3852 static GAME_TEXT MN_MOVE[] = "カーソル移動";
3853 static GAME_TEXT MN_LEFT[] = "左 (←矢印キー)";
3854 static GAME_TEXT MN_DOWN[] = "下 (↓矢印キー)";
3855 static GAME_TEXT MN_UP[] = "上 (↑矢印キー)";
3856 static GAME_TEXT MN_RIGHT[] = "右 (→矢印キー)";
3857 static GAME_TEXT MN_BOL[] = "行の先頭";
3858 static GAME_TEXT MN_EOL[] = "行の終端";
3859 static GAME_TEXT MN_PGUP[] = "上のページ (PageUpキー)";
3860 static GAME_TEXT MN_PGDOWN[] = "下のページ (PageDownキー)";
3861 static GAME_TEXT MN_TOP[] = "1行目へ移動 (Homeキー)";
3862 static GAME_TEXT MN_BOTTOM[] = "最下行へ移動(Endキー)";
3864 static GAME_TEXT MN_EDIT[] = "編集";
3865 static GAME_TEXT MN_CUT[] = "カット";
3866 static GAME_TEXT MN_COPY[] = "コピー";
3867 static GAME_TEXT MN_PASTE[] = "ペースト";
3868 static GAME_TEXT MN_BLOCK[] = "選択範囲の指定";
3869 static GAME_TEXT MN_KILL_LINE[] = "行の残りを削除";
3870 static GAME_TEXT MN_DELETE_CHAR[] = "1文字削除";
3871 static GAME_TEXT MN_BACKSPACE[] = "バックスペース";
3872 static GAME_TEXT MN_RETURN[] = "改行";
3874 static GAME_TEXT MN_SEARCH[] = "検索";
3875 static GAME_TEXT MN_SEARCH_STR[] = "文字列で検索";
3876 static GAME_TEXT MN_SEARCH_FORW[] = "前方へ再検索";
3877 static GAME_TEXT MN_SEARCH_BACK[] = "後方へ再検索";
3878 static GAME_TEXT MN_SEARCH_OBJ[] = "アイテムを選択して検索";
3879 static GAME_TEXT MN_SEARCH_DESTROYED[] = "自動破壊されたアイテムで検索";
3881 static GAME_TEXT MN_INSERT[] = "色々挿入";
3882 static GAME_TEXT MN_INSERT_OBJECT[] = "選択したアイテムの名前を挿入";
3883 static GAME_TEXT MN_INSERT_DESTROYED[] = "自動破壊されたアイテムの名前を挿入";
3884 static GAME_TEXT MN_INSERT_BLOCK[] = "条件分岐ブロックの例を挿入";
3885 static GAME_TEXT MN_INSERT_MACRO[] = "マクロ定義を挿入";
3886 static GAME_TEXT MN_INSERT_KEYMAP[] = "キーマップ定義を挿入";
3888 static GAME_TEXT MN_COMMAND_LETTER[] = "拾い/破壊/放置の選択";
3889 static GAME_TEXT MN_CL_AUTOPICK[] = "「 」 (自動拾い)";
3890 static GAME_TEXT MN_CL_DESTROY[] = "「!」 (自動破壊)";
3891 static GAME_TEXT MN_CL_LEAVE[] = "「~」 (放置)";
3892 static GAME_TEXT MN_CL_QUERY[] = "「;」 (確認して拾う)";
3893 static GAME_TEXT MN_CL_NO_DISP[] = "「(」 (マップコマンドで表示しない)";
3895 static GAME_TEXT MN_ADJECTIVE_GEN[] = "形容詞(一般)の選択";
3896 static GAME_TEXT MN_RARE[] = "レアな (装備)";
3897 static GAME_TEXT MN_COMMON[] = "ありふれた (装備)";
3899 static GAME_TEXT MN_ADJECTIVE_SPECIAL[] = "形容詞(特殊)の選択";
3900 static GAME_TEXT MN_BOOSTED[] = "ダイス目の違う (武器)";
3901 static GAME_TEXT MN_MORE_DICE[] = "ダイス目 # 以上の (武器)";
3902 static GAME_TEXT MN_MORE_BONUS[] = "修正値 # 以上の (指輪等)";
3903 static GAME_TEXT MN_WANTED[] = "賞金首の (死体)";
3904 static GAME_TEXT MN_UNIQUE[] = "ユニーク・モンスターの (死体)";
3905 static GAME_TEXT MN_HUMAN[] = "人間の (死体)";
3906 static GAME_TEXT MN_UNREADABLE[] = "読めない (魔法書)";
3907 static GAME_TEXT MN_REALM1[] = "第一領域の (魔法書)";
3908 static GAME_TEXT MN_REALM2[] = "第二領域の (魔法書)";
3909 static GAME_TEXT MN_FIRST[] = "1冊目の (魔法書)";
3910 static GAME_TEXT MN_SECOND[] = "2冊目の (魔法書)";
3911 static GAME_TEXT MN_THIRD[] = "3冊目の (魔法書)";
3912 static GAME_TEXT MN_FOURTH[] = "4冊目の (魔法書)";
3914 static GAME_TEXT MN_NOUN[] = "名詞の選択";
3918 static GAME_TEXT MN_QUIT[] = "Quit without save";
3919 static GAME_TEXT MN_SAVEQUIT[] = "Save & Quit";
3920 static GAME_TEXT MN_REVERT[] = "Revert all changes";
3921 static GAME_TEXT MN_HELP[] = "Help";
3923 static GAME_TEXT MN_MOVE[] = "Move cursor";
3924 static GAME_TEXT MN_LEFT[] = "Left (Left Arrow key)";
3925 static GAME_TEXT MN_DOWN[] = "Down (Down Arrow key)";
3926 static GAME_TEXT MN_UP[] = "Up (Up Arrow key)";
3927 static GAME_TEXT MN_RIGHT[] = "Right (Right Arrow key)";
3928 static GAME_TEXT MN_BOL[] = "Beggining of line";
3929 static GAME_TEXT MN_EOL[] = "End of line";
3930 static GAME_TEXT MN_PGUP[] = "Page up (PageUp key)";
3931 static GAME_TEXT MN_PGDOWN[] = "Page down(PageDown key)";
3932 static GAME_TEXT MN_TOP[] = "Top (Home key)";
3933 static GAME_TEXT MN_BOTTOM[] = "Bottom (End key)";
3935 static GAME_TEXT MN_EDIT[] = "Edit";
3936 static GAME_TEXT MN_CUT[] = "Cut";
3937 static GAME_TEXT MN_COPY[] = "Copy";
3938 static GAME_TEXT MN_PASTE[] = "Paste";
3939 static GAME_TEXT MN_BLOCK[] = "Select block";
3940 static GAME_TEXT MN_KILL_LINE[] = "Kill rest of line";
3941 static GAME_TEXT MN_DELETE_CHAR[] = "Delete character";
3942 static GAME_TEXT MN_BACKSPACE[] = "Backspace";
3943 static GAME_TEXT MN_RETURN[] = "Return";
3945 static GAME_TEXT MN_SEARCH[] = "Search";
3946 static GAME_TEXT MN_SEARCH_STR[] = "Search by string";
3947 static GAME_TEXT MN_SEARCH_FORW[] = "Search forward";
3948 static GAME_TEXT MN_SEARCH_BACK[] = "Search backward";
3949 static GAME_TEXT MN_SEARCH_OBJ[] = "Search by inventory object";
3950 static GAME_TEXT MN_SEARCH_DESTROYED[] = "Search by destroyed object";
3952 static GAME_TEXT MN_INSERT[] = "Insert...";
3953 static GAME_TEXT MN_INSERT_OBJECT[] = "Insert name of choosen object";
3954 static GAME_TEXT MN_INSERT_DESTROYED[] = "Insert name of destroyed object";
3955 static GAME_TEXT MN_INSERT_BLOCK[] = "Insert conditional block";
3956 static GAME_TEXT MN_INSERT_MACRO[] = "Insert a macro definition";
3957 static GAME_TEXT MN_INSERT_KEYMAP[] = "Insert a keymap definition";
3959 static GAME_TEXT MN_COMMAND_LETTER[] = "Command letter";
3960 static GAME_TEXT MN_CL_AUTOPICK[] = "' ' (Auto pick)";
3961 static GAME_TEXT MN_CL_DESTROY[] = "'!' (Auto destroy)";
3962 static GAME_TEXT MN_CL_LEAVE[] = "'~' (Leave it on the floor)";
3963 static GAME_TEXT MN_CL_QUERY[] = "';' (Query to pick up)";
3964 static GAME_TEXT MN_CL_NO_DISP[] = "'(' (No display on the large map)";
3966 static GAME_TEXT MN_ADJECTIVE_GEN[] = "Adjective (general)";
3967 static GAME_TEXT MN_RARE[] = "rare (equipments)";
3968 static GAME_TEXT MN_COMMON[] = "common (equipments)";
3970 static GAME_TEXT MN_ADJECTIVE_SPECIAL[] = "Adjective (special)";
3971 static GAME_TEXT MN_BOOSTED[] = "dice boosted (weapons)";
3972 static GAME_TEXT MN_MORE_DICE[] = "more than # dice (weapons)";
3973 static GAME_TEXT MN_MORE_BONUS[] = "more bonus than # (rings etc.)";
3974 static GAME_TEXT MN_WANTED[] = "wanted (corpse)";
3975 static GAME_TEXT MN_UNIQUE[] = "unique (corpse)";
3976 static GAME_TEXT MN_HUMAN[] = "human (corpse)";
3977 static GAME_TEXT MN_UNREADABLE[] = "unreadable (spellbooks)";
3978 static GAME_TEXT MN_REALM1[] = "realm1 (spellbooks)";
3979 static GAME_TEXT MN_REALM2[] = "realm2 (spellbooks)";
3980 static GAME_TEXT MN_FIRST[] = "first (spellbooks)";
3981 static GAME_TEXT MN_SECOND[] = "second (spellbooks)";
3982 static GAME_TEXT MN_THIRD[] = "third (spellbooks)";
3983 static GAME_TEXT MN_FOURTH[] = "fourth (spellbooks)";
3985 static GAME_TEXT MN_NOUN[] = "Keywords (noun)";
3995 } command_menu_type;
3998 command_menu_type menu_data[] =
4000 {MN_HELP, 0, -1, EC_HELP},
4001 {MN_QUIT, 0, KTRL('q'), EC_QUIT},
4002 {MN_SAVEQUIT, 0, KTRL('w'), EC_SAVEQUIT},
4003 {MN_REVERT, 0, KTRL('z'), EC_REVERT},
4005 {MN_EDIT, 0, -1, -1},
4006 {MN_CUT, 1, KTRL('x'), EC_CUT},
4007 {MN_COPY, 1, KTRL('c'), EC_COPY},
4008 {MN_PASTE, 1, KTRL('v'), EC_PASTE},
4009 {MN_BLOCK, 1, KTRL('g'), EC_BLOCK},
4010 {MN_KILL_LINE, 1, KTRL('k'), EC_KILL_LINE},
4011 {MN_DELETE_CHAR, 1, KTRL('d'), EC_DELETE_CHAR},
4012 {MN_BACKSPACE, 1, KTRL('h'), EC_BACKSPACE},
4013 {MN_RETURN, 1, KTRL('j'), EC_RETURN},
4014 {MN_RETURN, 1, KTRL('m'), EC_RETURN},
4016 {MN_SEARCH, 0, -1, -1},
4017 {MN_SEARCH_STR, 1, KTRL('s'), EC_SEARCH_STR},
4018 {MN_SEARCH_FORW, 1, -1, EC_SEARCH_FORW},
4019 {MN_SEARCH_BACK, 1, KTRL('r'), EC_SEARCH_BACK},
4020 {MN_SEARCH_OBJ, 1, KTRL('y'), EC_SEARCH_OBJ},
4021 {MN_SEARCH_DESTROYED, 1, -1, EC_SEARCH_DESTROYED},
4023 {MN_MOVE, 0, -1, -1},
4024 {MN_LEFT, 1, KTRL('b'), EC_LEFT},
4025 {MN_DOWN, 1, KTRL('n'), EC_DOWN},
4026 {MN_UP, 1, KTRL('p'), EC_UP},
4027 {MN_RIGHT, 1, KTRL('f'), EC_RIGHT},
4028 {MN_BOL, 1, KTRL('a'), EC_BOL},
4029 {MN_EOL, 1, KTRL('e'), EC_EOL},
4030 {MN_PGUP, 1, KTRL('o'), EC_PGUP},
4031 {MN_PGDOWN, 1, KTRL('l'), EC_PGDOWN},
4032 {MN_TOP, 1, KTRL('t'), EC_TOP},
4033 {MN_BOTTOM, 1, KTRL('u'), EC_BOTTOM},
4035 {MN_INSERT, 0, -1, -1},
4036 {MN_INSERT_OBJECT, 1, KTRL('i'), EC_INSERT_OBJECT},
4037 {MN_INSERT_DESTROYED, 1, -1, EC_INSERT_DESTROYED},
4038 {MN_INSERT_BLOCK, 1, -1, EC_INSERT_BLOCK},
4039 {MN_INSERT_MACRO, 1, -1, EC_INSERT_MACRO},
4040 {MN_INSERT_KEYMAP, 1, -1, EC_INSERT_KEYMAP},
4042 {MN_ADJECTIVE_GEN, 0, -1, -1},
4043 {KEY_UNAWARE, 1, -1, EC_IK_UNAWARE},
4044 {KEY_UNIDENTIFIED, 1, -1, EC_IK_UNIDENTIFIED},
4045 {KEY_IDENTIFIED, 1, -1, EC_IK_IDENTIFIED},
4046 {KEY_STAR_IDENTIFIED, 1, -1, EC_IK_STAR_IDENTIFIED},
4047 {KEY_COLLECTING, 1, -1, EC_OK_COLLECTING},
4048 {KEY_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
4049 {KEY_EGO, 1, -1, EC_OK_EGO},
4050 {KEY_GOOD, 1, -1, EC_OK_GOOD},
4051 {KEY_NAMELESS, 1, -1, EC_OK_NAMELESS},
4052 {KEY_AVERAGE, 1, -1, EC_OK_AVERAGE},
4053 {KEY_WORTHLESS, 1, -1, EC_OK_WORTHLESS},
4054 {MN_RARE, 1, -1, EC_OK_RARE},
4055 {MN_COMMON, 1, -1, EC_OK_COMMON},
4057 {MN_ADJECTIVE_SPECIAL, 0, -1, -1},
4058 {MN_BOOSTED, 1, -1, EC_OK_BOOSTED},
4059 {MN_MORE_DICE, 1, -1, EC_OK_MORE_DICE},
4060 {MN_MORE_BONUS, 1, -1, EC_OK_MORE_BONUS},
4061 {MN_WANTED, 1, -1, EC_OK_WANTED},
4062 {MN_UNIQUE, 1, -1, EC_OK_UNIQUE},
4063 {MN_HUMAN, 1, -1, EC_OK_HUMAN},
4064 {MN_UNREADABLE, 1, -1, EC_OK_UNREADABLE},
4065 {MN_REALM1, 1, -1, EC_OK_REALM1},
4066 {MN_REALM2, 1, -1, EC_OK_REALM2},
4067 {MN_FIRST, 1, -1, EC_OK_FIRST},
4068 {MN_SECOND, 1, -1, EC_OK_SECOND},
4069 {MN_THIRD, 1, -1, EC_OK_THIRD},
4070 {MN_FOURTH, 1, -1, EC_OK_FOURTH},
4072 {MN_NOUN, 0, -1, -1},
4073 {KEY_WEAPONS, 1, -1, EC_KK_WEAPONS},
4074 {KEY_FAVORITE_WEAPONS, 1, -1, EC_KK_FAVORITE_WEAPONS},
4075 {KEY_ARMORS, 1, -1, EC_KK_ARMORS},
4076 {KEY_MISSILES, 1, -1, EC_KK_MISSILES},
4077 {KEY_DEVICES, 1, -1, EC_KK_DEVICES},
4078 {KEY_LIGHTS, 1, -1, EC_KK_LIGHTS},
4079 {KEY_JUNKS, 1, -1, EC_KK_JUNKS},
4080 {KEY_CORPSES, 1, -1, EC_KK_CORPSES},
4081 {KEY_SPELLBOOKS, 1, -1, EC_KK_SPELLBOOKS},
4082 {KEY_SHIELDS, 1, -1, EC_KK_SHIELDS},
4083 {KEY_BOWS, 1, -1, EC_KK_BOWS},
4084 {KEY_RINGS, 1, -1, EC_KK_RINGS},
4085 {KEY_AMULETS, 1, -1, EC_KK_AMULETS},
4086 {KEY_SUITS, 1, -1, EC_KK_SUITS},
4087 {KEY_CLOAKS, 1, -1, EC_KK_CLOAKS},
4088 {KEY_HELMS, 1, -1, EC_KK_HELMS},
4089 {KEY_GLOVES, 1, -1, EC_KK_GLOVES},
4090 {KEY_BOOTS, 1, -1, EC_KK_BOOTS},
4092 {MN_COMMAND_LETTER, 0, -1, -1},
4093 {MN_CL_AUTOPICK, 1, -1, EC_CL_AUTOPICK},
4094 {MN_CL_DESTROY, 1, -1, EC_CL_DESTROY},
4095 {MN_CL_LEAVE, 1, -1, EC_CL_LEAVE},
4096 {MN_CL_QUERY, 1, -1, EC_CL_QUERY},
4097 {MN_CL_NO_DISP, 1, -1, EC_CL_NO_DISP},
4099 {MN_DELETE_CHAR, -1, 0x7F, EC_DELETE_CHAR},
4106 * Find a command by 'key'.
4108 static int get_com_id(char key)
4112 for (i = 0; menu_data[i].name; i++)
4114 if (menu_data[i].key == key)
4116 return menu_data[i].com_id;
4125 * Display the menu, and get a command
4127 static int do_command_menu(int level, int start)
4132 int col0 = 5 + level*7;
4133 int row0 = 1 + level*3;
4135 int menu_id_list[26];
4137 char linestr[MAX_LINELEN];
4139 /* Get max length */
4141 for (i = start; menu_data[i].level >= level; i++)
4145 /* Ignore lower level sub menus */
4146 if (menu_data[i].level > level) continue;
4148 len = strlen(menu_data[i].name);
4149 if (len > max_len) max_len = len;
4151 menu_id_list[menu_key] = i;
4155 while (menu_key < 26)
4157 menu_id_list[menu_key] = -1;
4161 /* Extra space for displaying menu key and command key */
4162 max_menu_wid = max_len + 3 + 3;
4164 /* Prepare box line */
4166 strcat(linestr, "+");
4167 for (i = 0; i < max_menu_wid + 2; i++)
4169 strcat(linestr, "-");
4171 strcat(linestr, "+");
4181 int row1 = row0 + 1;
4184 Term_putstr(col0, row0, -1, TERM_WHITE, linestr);
4186 /* Draw menu items */
4188 for (i = start; menu_data[i].level >= level; i++)
4190 char com_key_str[3];
4193 /* Ignore lower level sub menus */
4194 if (menu_data[i].level > level) continue;
4196 if (menu_data[i].com_id == -1)
4198 strcpy(com_key_str, _("▼", ">"));
4200 else if (menu_data[i].key != -1)
4202 com_key_str[0] = '^';
4203 com_key_str[1] = menu_data[i].key + '@';
4204 com_key_str[2] = '\0';
4208 com_key_str[0] = '\0';
4211 str = format("| %c) %-*s %2s | ", menu_key + 'a', max_len, menu_data[i].name, com_key_str);
4213 Term_putstr(col0, row1++, -1, TERM_WHITE, str);
4218 /* Draw bottom line */
4219 Term_putstr(col0, row1, -1, TERM_WHITE, linestr);
4221 /* The menu was shown */
4224 prt(format(_("(a-%c) コマンド:", "(a-%c) Command:"), menu_key + 'a' - 1), 0, 0);
4227 if (key == ESCAPE) return 0;
4229 if ('a' <= key && key <= 'z')
4231 menu_id = menu_id_list[key - 'a'];
4235 com_id = menu_data[menu_id].com_id;
4239 com_id = do_command_menu(level + 1, menu_id + 1);
4241 if (com_id) return com_id;
4253 com_id = get_com_id(key);
4254 if (com_id) return com_id;
4261 static chain_str_type *new_chain_str(concptr str)
4263 chain_str_type *chain;
4265 size_t len = strlen(str);
4267 chain = (chain_str_type *)ralloc(sizeof(chain_str_type) + len * sizeof(char));
4269 strcpy(chain->s, str);
4276 static void kill_yank_chain(text_body_type *tb)
4278 chain_str_type *chain = tb->yank;
4280 tb->yank_eol = TRUE;
4284 chain_str_type *next = chain->next;
4285 size_t len = strlen(chain->s);
4287 rnfree(chain, sizeof(chain_str_type) + len * sizeof(char));
4294 static void add_str_to_yank(text_body_type *tb, concptr str)
4296 chain_str_type *chain;
4298 tb->yank_eol = FALSE;
4300 if (NULL == tb->yank)
4302 tb->yank = new_chain_str(str);
4312 chain->next = new_chain_str(str);
4317 chain = chain->next;
4323 * Do work for the copy editor-command
4325 static void copy_text_to_yank(text_body_type *tb)
4327 int len = strlen(tb->lines_list[tb->cy]);
4329 /* Correct cursor location */
4330 if (tb->cx > len) tb->cx = len;
4332 /* Use single line? */
4335 /* Select a single line */
4341 /* Kill old yank buffer */
4342 kill_yank_chain(tb);
4345 /* Single line case */
4346 if (tb->my == tb->cy)
4349 char buf[MAX_LINELEN];
4350 int bx1 = MIN(tb->mx, tb->cx);
4351 int bx2 = MAX(tb->mx, tb->cx);
4353 /* Correct fake cursor position */
4354 if (bx2 > len) bx2 = len;
4356 /* Whole part of this line is selected */
4357 if (bx1 == 0 && bx2 == len)
4359 /* Copy this line */
4360 add_str_to_yank(tb, tb->lines_list[tb->cy]);
4362 /* Add end of line to the buffer */
4363 add_str_to_yank(tb, "");
4366 /* Segment of this line is selected */
4369 for (i = 0; i < bx2 - bx1; i++)
4371 buf[i] = tb->lines_list[tb->cy][bx1 + i];
4375 /* Copy this segment of line */
4376 add_str_to_yank(tb, buf);
4380 /* Multiple lines case */
4381 else /* if (tb->my != tb->cy) */
4385 int by1 = MIN(tb->my, tb->cy);
4386 int by2 = MAX(tb->my, tb->cy);
4389 for (y = by1; y <= by2; y++)
4391 /* Copy this line */
4392 add_str_to_yank(tb, tb->lines_list[y]);
4395 /* Add final end of line to the buffer */
4396 add_str_to_yank(tb, "");
4399 /* Disable selection */
4403 tb->dirty_flags |= DIRTY_ALL;
4407 #define DESCRIPT_HGT 3
4412 static void draw_text_editor(text_body_type *tb)
4415 int by1 = 0, by2 = 0;
4417 Term_get_size(&tb->wid, &tb->hgt);
4420 * Top line (-1), description line (-3), separator (-1)
4423 tb->hgt -= 2 + DESCRIPT_HGT;
4426 /* Don't let cursor at second byte of kanji */
4427 for (i = 0; tb->lines_list[tb->cy][i]; i++)
4428 if (iskanji(tb->lines_list[tb->cy][i]))
4434 * Move to a correct position in the
4437 if (i & 1) tb->cx--;
4444 /* Scroll if necessary */
4445 if (tb->cy < tb->upper || tb->upper + tb->hgt <= tb->cy)
4446 tb->upper = tb->cy - (tb->hgt)/2;
4449 if ((tb->cx < tb->left + 10 && tb->left > 0) || tb->left + tb->wid - 5 <= tb->cx)
4450 tb->left = tb->cx - (tb->wid)*2/3;
4454 /* Redraw whole window after resize */
4455 if (tb->old_wid != tb->wid || tb->old_hgt != tb->hgt)
4456 tb->dirty_flags |= DIRTY_SCREEN;
4458 /* Redraw all text after scroll */
4459 else if (tb->old_upper != tb->upper || tb->old_left != tb->left)
4460 tb->dirty_flags |= DIRTY_ALL;
4463 if (tb->dirty_flags & DIRTY_SCREEN)
4465 tb->dirty_flags |= (DIRTY_ALL | DIRTY_MODE);
4469 /* Redraw mode line */
4470 if (tb->dirty_flags & DIRTY_MODE)
4472 char buf[MAX_LINELEN];
4474 int sepa_length = tb->wid;
4477 for (i = 0; i < sepa_length; i++)
4481 Term_putstr(0, tb->hgt + 1, sepa_length, TERM_WHITE, buf);
4484 if (tb->dirty_flags & DIRTY_EXPRESSION)
4489 for (y = 0; tb->lines_list[y]; y++)
4493 concptr s = tb->lines_list[y];
4497 /* Update this line's state */
4498 tb->states[y] = state;
4500 if (*s++ != '?') continue;
4501 if (*s++ != ':') continue;
4503 /* Lines below this line are auto-registered */
4504 if (streq(s, "$AUTOREGISTER"))
4505 state |= LSTAT_AUTOREGISTER;
4508 ss = (char *)string_make(s);
4511 /* Parse the expr */
4512 v = process_pref_file_expr(&ss, &f);
4515 if (streq(v, "0")) state |= LSTAT_BYPASS;
4516 else state &= ~LSTAT_BYPASS;
4518 /* Cannot use string_free() because the string was "destroyed" */
4519 C_KILL(s_keep, s_len + 1, char);
4521 /* Re-update this line's state */
4522 tb->states[y] = state | LSTAT_EXPRESSION;
4525 tb->dirty_flags |= DIRTY_ALL;
4530 tb->dirty_flags |= DIRTY_ALL;
4532 by1 = MIN(tb->my, tb->cy);
4533 by2 = MAX(tb->my, tb->cy);
4536 /* Dump up to tb->hgt lines of messages */
4537 for (i = 0; i < tb->hgt; i++)
4543 int y = tb->upper+i;
4545 /* clean or dirty? */
4546 if (!(tb->dirty_flags & DIRTY_ALL) && (tb->dirty_line != y))
4549 msg = tb->lines_list[y];
4552 /* Apply horizontal scroll */
4553 for (j = 0; *msg; msg++, j++)
4555 if (j == tb->left) break;
4571 Term_erase(0, i + 1, tb->wid);
4573 if (tb->states[y] & LSTAT_AUTOREGISTER)
4575 /* Warning color -- These lines will be deleted later */
4580 /* Bypassed line will be displayed by darker color */
4581 if (tb->states[y] & LSTAT_BYPASS) color = TERM_SLATE;
4582 else color = TERM_WHITE;
4585 /* No mark or Out of mark */
4586 if (!tb->mark || (y < by1 || by2 < y))
4588 /* Dump the messages, bottom to top */
4589 Term_putstr(leftcol, i + 1, tb->wid - 1, color, msg);
4592 /* Multiple lines selected */
4593 else if (by1 != by2)
4595 /* Dump the messages, bottom to top */
4596 Term_putstr(leftcol, i + 1, tb->wid - 1, TERM_YELLOW, msg);
4599 /* Single line selected */
4602 int x0 = leftcol + tb->left;
4603 int len = strlen(tb->lines_list[tb->cy]);
4604 int bx1 = MIN(tb->mx, tb->cx);
4605 int bx2 = MAX(tb->mx, tb->cx);
4607 /* Correct cursor location */
4608 if (bx2 > len) bx2 = len;
4610 Term_gotoxy(leftcol, i + 1);
4611 if (x0 < bx1) Term_addstr(bx1 - x0, color, msg);
4612 if (x0 < bx2) Term_addstr(bx2 - bx1, TERM_YELLOW, msg + (bx1 - x0));
4613 Term_addstr(-1, color, msg + (bx2 - x0));
4617 for (; i < tb->hgt; i++)
4620 Term_erase(0, i + 1, tb->wid);
4623 /* Display information when updated */
4624 if (tb->old_cy != tb->cy || (tb->dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || tb->dirty_line == tb->cy)
4626 autopick_type an_entry, *entry = &an_entry;
4627 concptr str1 = NULL, str2 = NULL;
4630 /* Clear information line */
4631 for (i = 0; i < DESCRIPT_HGT; i++)
4634 Term_erase(0, tb->hgt + 2 + i, tb->wid);
4637 /* Display information */
4638 if (tb->dirty_flags & DIRTY_NOT_FOUND)
4640 str1 = format(_("パターンが見つかりません: %s", "Pattern not found: %s"), tb->search_str);
4642 else if (tb->dirty_flags & DIRTY_SKIP_INACTIVE)
4644 str1 = format(_("無効状態の行をスキップしました。(%sを検索中)",
4645 "Some inactive lines are skipped. (Searching %s)"), tb->search_str);
4647 else if (tb->dirty_flags & DIRTY_INACTIVE)
4649 str1 = format(_("無効状態の行だけが見付かりました。(%sを検索中)",
4650 "Found only an inactive line. (Searching %s)"), tb->search_str);
4652 else if (tb->dirty_flags & DIRTY_NO_SEARCH)
4654 str1 = _("検索するパターンがありません(^S で検索)。", "No pattern to search. (Press ^S to search.)");
4656 else if (tb->lines_list[tb->cy][0] == '#')
4658 str1 = _("この行はコメントです。", "This line is a comment.");
4660 else if (tb->lines_list[tb->cy][0] && tb->lines_list[tb->cy][1] == ':')
4662 switch(tb->lines_list[tb->cy][0])
4665 str1 = _("この行は条件分岐式です。", "This line is a Conditional Expression.");
4668 str1 = _("この行はマクロの実行内容を定義します。", "This line defines a Macro action.");
4671 str1 = _("この行はマクロのトリガー・キーを定義します。", "This line defines a Macro trigger key.");
4674 str1 = _("この行はキー配置を定義します。", "This line defines a Keymap.");
4678 switch(tb->lines_list[tb->cy][0])
4681 if (tb->states[tb->cy] & LSTAT_BYPASS)
4683 str2 = _("現在の式の値は「偽(=0)」です。", "The expression is 'False'(=0) currently.");
4687 str2 = _("現在の式の値は「真(=1)」です。", "The expression is 'True'(=1) currently.");
4692 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4694 str2 = _("この行は後で削除されます。", "This line will be delete later.");
4697 else if (tb->states[tb->cy] & LSTAT_BYPASS)
4699 str2 = _("この行は現在は無効な状態です。", "This line is bypassed currently.");
4705 /* Get description of an autopicker preference line */
4706 else if (autopick_new_entry(entry, tb->lines_list[tb->cy], FALSE))
4708 char buf[MAX_LINELEN];
4709 char temp[MAX_LINELEN];
4712 describe_autopick(buf, entry);
4714 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4716 strcat(buf, _("この行は後で削除されます。", " This line will be delete later."));
4719 if (tb->states[tb->cy] & LSTAT_BYPASS)
4721 strcat(buf, _("この行は現在は無効な状態です。", " This line is bypassed currently."));
4724 roff_to_buf(buf, 81, temp, sizeof(temp));
4726 for (i = 0; i < 3; i++)
4732 prt(t, tb->hgt +1 + 1 + i, 0);
4736 autopick_free_entry(entry);
4739 /* Draw the first line */
4740 if (str1) prt(str1, tb->hgt +1 + 1, 0);
4742 /* Draw the second line */
4743 if (str2) prt(str2, tb->hgt +1 + 2, 0);
4749 * Kill segment of a line
4751 static void kill_line_segment(text_body_type *tb, int y, int x0, int x1, bool whole)
4753 char buf[MAX_LINELEN];
4754 concptr s = tb->lines_list[y];
4758 /* Kill whole line? */
4759 if (whole && x0 == 0 && s[x1] == '\0' && tb->lines_list[y+1])
4763 string_free(tb->lines_list[y]);
4765 /* Shift lines up */
4766 for (i = y; tb->lines_list[i+1]; i++)
4767 tb->lines_list[i] = tb->lines_list[i+1];
4768 tb->lines_list[i] = NULL;
4770 /* Expressions need re-evaluation */
4771 tb->dirty_flags |= DIRTY_EXPRESSION;
4777 if (x0 == x1) return;
4779 /* Before the segment */
4780 for (x = 0; x < x0; x++)
4783 /* After the segment */
4784 for (x = x1; s[x]; x++)
4790 string_free(tb->lines_list[y]);
4791 tb->lines_list[y] = string_make(buf);
4793 /* Expressions may need re-evaluation */
4794 check_expression_line(tb, y);
4796 /* Text is changed */
4802 * Get a trigger key and insert ASCII string for the trigger
4804 static bool insert_macro_line(text_body_type *tb)
4813 /* Do not process macros */
4819 /* Read the pattern */
4825 /* Do not process macros */
4828 /* Do not wait for keys */
4831 /* Attempt to read a key */
4840 /* Convert the trigger */
4841 ascii_to_text(tmp, buf);
4844 if(!tmp[0]) return FALSE;
4848 /* Insert preference string */
4849 insert_return_code(tb);
4850 string_free(tb->lines_list[tb->cy]);
4851 tb->lines_list[tb->cy] = string_make(format("P:%s", tmp));
4853 /* Acquire action */
4854 i = macro_find_exact(buf);
4858 /* Nothing defined */
4863 /* Analyze the current action */
4864 ascii_to_text(tmp, macro__act[i]);
4867 /* Insert blank action preference line */
4868 insert_return_code(tb);
4869 string_free(tb->lines_list[tb->cy]);
4870 tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
4877 * Get a command key and insert ASCII string for the key
4879 static bool insert_keymap_line(text_body_type *tb)
4887 if (rogue_like_commands)
4889 mode = KEYMAP_MODE_ROGUE;
4895 mode = KEYMAP_MODE_ORIG;
4906 /* Convert the trigger */
4907 ascii_to_text(tmp, buf);
4910 if(!tmp[0]) return FALSE;
4914 /* Insert preference string */
4915 insert_return_code(tb);
4916 string_free(tb->lines_list[tb->cy]);
4917 tb->lines_list[tb->cy] = string_make(format("C:%d:%s", mode, tmp));
4919 /* Look up the keymap */
4920 act = keymap_act[mode][(byte)(buf[0])];
4924 /* Analyze the current action */
4925 ascii_to_text(tmp, act);
4929 /* No keymap defined -- Use trigger key itself as a default */
4931 /* Nothing to do (use tmp) */
4934 /* Insert blank action preference line */
4935 insert_return_code(tb);
4936 string_free(tb->lines_list[tb->cy]);
4937 tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
4944 * Execute a single editor command
4946 static bool do_editor_command(text_body_type *tb, int com_id)
4953 if (!get_check(_("全ての変更を破棄してから終了します。よろしいですか? ",
4954 "Discard all changes and quit. Are you sure? "))) break;
4956 return QUIT_WITHOUT_SAVE;
4959 return QUIT_AND_SAVE;
4962 /* Revert to original */
4963 if (!get_check(_("全ての変更を破棄して元の状態に戻します。よろしいですか? ",
4964 "Discard all changes and revert to original file. Are you sure? "))) break;
4966 free_text_lines(tb->lines_list);
4967 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
4968 tb->dirty_flags |= DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
4969 tb->cx = tb->cy = 0;
4972 /* Text is not changed */
4973 tb->changed = FALSE;
4977 /* Peruse the main help file */
4978 (void)show_file(TRUE, _("jeditor.txt", "editor.txt"), NULL, 0, 0);
4980 tb->dirty_flags |= DIRTY_SCREEN;
4985 /* Split a line or insert end of line */
4987 /* Ignore selection */
4993 tb->dirty_flags |= DIRTY_ALL;
4996 insert_return_code(tb);
5001 tb->dirty_flags |= DIRTY_ALL;
5014 len = strlen(tb->lines_list[tb->cy]);
5015 if (len < tb->cx) tb->cx = len;
5018 /* Don't let cursor at second byte of kanji */
5019 for (i = 0; tb->lines_list[tb->cy][i]; i++)
5021 if (iskanji(tb->lines_list[tb->cy][i]))
5026 /* Move to the left */
5034 else if (tb->cy > 0)
5037 tb->cx = strlen(tb->lines_list[tb->cy]);
5044 /* Is this the last line? */
5045 if (!tb->lines_list[tb->cy + 1])
5047 /* Add one more empty line if possible */
5048 if (!add_empty_line(tb)) break;
5058 if (tb->cy > 0) tb->cy--;
5067 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
5070 len = strlen(tb->lines_list[tb->cy]);
5073 /* Correct the cursor position */
5076 /* Is this the last line? */
5077 if (!tb->lines_list[tb->cy + 1])
5079 /* Add one more empty line if possible */
5080 if (!add_empty_line(tb)) break;
5083 /* Move to the beginning of next line */
5091 /* Beginning of line */
5097 tb->cx = strlen(tb->lines_list[tb->cy]);
5101 while (0 < tb->cy && tb->upper <= tb->cy)
5103 while (0 < tb->upper && tb->cy + 1 < tb->upper + tb->hgt)
5109 while (tb->cy < tb->upper + tb->hgt)
5111 /* Is this the last line? */
5112 if (!tb->lines_list[tb->cy + 1])
5114 /* Add one more empty line if possible */
5115 if (!add_empty_line(tb)) break;
5131 /* Is this the last line? */
5132 if (!tb->lines_list[tb->cy + 1])
5134 /* Add one more empty line if possible */
5135 if (!add_empty_line(tb)) break;
5141 /* Always at the biginning of the last line */
5148 /* Copy the text first */
5149 copy_text_to_yank(tb);
5151 /* Single line case */
5152 if (tb->my == tb->cy)
5154 int bx1 = MIN(tb->mx, tb->cx);
5155 int bx2 = MAX(tb->mx, tb->cx);
5156 int len = strlen(tb->lines_list[tb->cy]);
5158 /* Correct fake cursor position */
5159 if (bx2 > len) bx2 = len;
5161 kill_line_segment(tb, tb->cy, bx1, bx2, TRUE);
5163 /* New cursor position */
5167 /* Multiple lines case */
5168 else /* if (tb->my != tb->cy) */
5172 int by1 = MIN(tb->my, tb->cy);
5173 int by2 = MAX(tb->my, tb->cy);
5175 /* Kill lines in reverse order */
5176 for (y = by2; y >= by1; y--)
5178 int len = strlen(tb->lines_list[y]);
5180 kill_line_segment(tb, y, 0, len, TRUE);
5183 /* New cursor position */
5189 /* Disable selection */
5193 tb->dirty_flags |= DIRTY_ALL;
5195 /* Text is changed */
5202 copy_text_to_yank(tb);
5205 * Move cursor position to the end of the selection
5207 * Pressing ^C ^V correctly duplicates the selection.
5209 if (tb->my == tb->cy)
5211 tb->cx = MAX(tb->cx, tb->mx);
5214 * When whole line is selected, the end of
5215 * line code is also copyed.
5217 if (!tb->lines_list[tb->cy][tb->cx])
5219 /* Is this the last line? */
5220 if (!tb->lines_list[tb->cy + 1])
5222 /* Add one more empty line if possible */
5223 if (!add_empty_line(tb)) break;
5226 /* Go to the beginning of next line */
5233 tb->cy = MAX(tb->cy, tb->my);
5235 /* Is this the last line? */
5236 if (!tb->lines_list[tb->cy + 1])
5238 /* Add one more empty line if possible */
5239 if (!add_empty_line(tb)) break;
5250 /* Paste killed text */
5252 chain_str_type *chain = tb->yank;
5253 int len = strlen(tb->lines_list[tb->cy]);
5255 /* Nothing to do? */
5258 /* Correct cursor location */
5259 if (tb->cx > len) tb->cx = len;
5261 /* Ignore selection */
5267 tb->dirty_flags |= DIRTY_ALL;
5273 concptr yank_str = chain->s;
5275 char buf[MAX_LINELEN];
5277 char rest[MAX_LINELEN], *rest_ptr = rest;
5279 /* Save preceding string */
5280 for(i = 0; i < tb->cx; i++)
5281 buf[i] = tb->lines_list[tb->cy][i];
5283 strcpy(rest, &(tb->lines_list[tb->cy][i]));
5285 /* Paste yank buffer */
5286 while (*yank_str && i < MAX_LINELEN-1)
5288 buf[i++] = *yank_str++;
5294 chain = chain->next;
5296 if (chain || tb->yank_eol)
5298 /* There is an end of line between chain nodes */
5300 insert_return_code(tb);
5302 /* Replace this line with new one */
5303 string_free(tb->lines_list[tb->cy]);
5304 tb->lines_list[tb->cy] = string_make(buf);
5306 /* Move to next line */
5313 /* Final line doesn't have end of line */
5315 tb->cx = strlen(buf);
5317 /* Rest of original line */
5318 while (*rest_ptr && i < MAX_LINELEN-1)
5320 buf[i++] = *rest_ptr++;
5326 /* Replace this line with new one */
5327 string_free(tb->lines_list[tb->cy]);
5328 tb->lines_list[tb->cy] = string_make(buf);
5335 tb->dirty_flags |= DIRTY_ALL;
5337 /* Expressions need re-evaluation */
5338 tb->dirty_flags |= DIRTY_EXPRESSION;
5340 /* Text is changed */
5349 /* Disable the selection */
5353 tb->dirty_flags |= DIRTY_ALL;
5357 tb->mark = MARK_MARK;
5359 /* Repeating this command swaps cursor position */
5360 if (com_id == tb->old_com_id)
5372 tb->dirty_flags |= DIRTY_ALL;
5376 int len = strlen(tb->lines_list[tb->cy]);
5378 /* Mark the point 1 */
5382 /* Correct cursor location */
5383 if (tb->cx > len) tb->mx = len;
5390 /* Kill rest of line */
5392 int len = strlen(tb->lines_list[tb->cy]);
5394 /* Correct cursor location */
5395 if (tb->cx > len) tb->cx = len;
5397 /* Ignore selection */
5403 tb->dirty_flags |= DIRTY_ALL;
5406 /* Append only if this command is repeated. */
5407 if (tb->old_com_id != com_id)
5409 kill_yank_chain(tb);
5413 /* Really deleted some text */
5416 /* Add deleted string to yank buffer */
5417 add_str_to_yank(tb, &(tb->lines_list[tb->cy][tb->cx]));
5419 kill_line_segment(tb, tb->cy, tb->cx, len, FALSE);
5422 tb->dirty_line = tb->cy;
5424 /* Leave end of line character */
5428 /* Cut the end of line character only */
5429 if (tb->yank_eol) add_str_to_yank(tb, "");
5431 /* Cut end of line */
5432 tb->yank_eol = TRUE;
5434 do_editor_command(tb, EC_DELETE_CHAR);
5438 case EC_DELETE_CHAR:
5440 /* DELETE == go forward + BACK SPACE */
5444 /* Ignore selection */
5450 tb->dirty_flags |= DIRTY_ALL;
5454 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
5458 /* Pass through the end of line to next line */
5459 len = strlen(tb->lines_list[tb->cy]);
5462 if (tb->lines_list[tb->cy + 1])
5474 do_editor_command(tb, EC_BACKSPACE);
5483 char buf[MAX_LINELEN];
5485 /* Ignore selection */
5491 tb->dirty_flags |= DIRTY_ALL;
5494 /* Move to correct collumn */
5495 len = strlen(tb->lines_list[tb->cy]);
5496 if (len < tb->cx) tb->cx = len;
5500 /* delete a return code and union two lines */
5501 if (tb->cy == 0) break;
5502 tb->cx = strlen(tb->lines_list[tb->cy-1]);
5503 strcpy(buf, tb->lines_list[tb->cy-1]);
5504 strcat(buf, tb->lines_list[tb->cy]);
5505 string_free(tb->lines_list[tb->cy-1]);
5506 string_free(tb->lines_list[tb->cy]);
5507 tb->lines_list[tb->cy-1] = string_make(buf);
5509 for (i = tb->cy; tb->lines_list[i+1]; i++)
5510 tb->lines_list[i] = tb->lines_list[i+1];
5512 tb->lines_list[i] = NULL;
5516 tb->dirty_flags |= DIRTY_ALL;
5518 /* Expressions need re-evaluation */
5519 tb->dirty_flags |= DIRTY_EXPRESSION;
5521 /* Text is changed */
5527 for (i = j = k = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5531 if (iskanji(tb->lines_list[tb->cy][i]))
5532 buf[j++] = tb->lines_list[tb->cy][i++];
5534 buf[j++] = tb->lines_list[tb->cy][i];
5541 for (; tb->lines_list[tb->cy][i]; i++)
5542 buf[j++] = tb->lines_list[tb->cy][i];
5544 string_free(tb->lines_list[tb->cy]);
5545 tb->lines_list[tb->cy] = string_make(buf);
5548 tb->dirty_line = tb->cy;
5550 /* Expressions may need re-evaluation */
5551 check_expression_line(tb, tb->cy);
5553 /* Text is changed */
5563 /* Become dirty because of item/equip menu */
5564 tb->dirty_flags |= DIRTY_SCREEN;
5566 search_dir = get_string_for_search(&tb->search_o_ptr, &tb->search_str);
5568 if (!search_dir) break;
5570 if (search_dir == 1) do_editor_command(tb, EC_SEARCH_FORW);
5571 else do_editor_command(tb, EC_SEARCH_BACK);
5575 case EC_SEARCH_FORW:
5576 if (tb->search_o_ptr)
5578 search_for_object(tb, tb->search_o_ptr, TRUE);
5580 else if (tb->search_str && tb->search_str[0])
5582 search_for_string(tb, tb->search_str, TRUE);
5586 tb->dirty_flags |= DIRTY_NO_SEARCH;
5590 case EC_SEARCH_BACK:
5591 if (tb->search_o_ptr)
5593 search_for_object(tb, tb->search_o_ptr, FALSE);
5595 else if (tb->search_str && tb->search_str[0])
5597 search_for_string(tb, tb->search_str, FALSE);
5601 tb->dirty_flags |= DIRTY_NO_SEARCH;
5606 /* Become dirty because of item/equip menu */
5607 tb->dirty_flags |= DIRTY_SCREEN;
5609 if (!get_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
5611 do_editor_command(tb, EC_SEARCH_FORW);
5614 case EC_SEARCH_DESTROYED:
5615 if (!get_destroyed_object_for_search(&tb->search_o_ptr, &tb->search_str))
5617 /* There is no object to search */
5618 tb->dirty_flags |= DIRTY_NO_SEARCH;
5623 do_editor_command(tb, EC_SEARCH_FORW);
5626 case EC_INSERT_OBJECT:
5628 /* Insert choosen item name */
5630 autopick_type an_entry, *entry = &an_entry;
5632 if (!entry_from_choosed_object(entry))
5634 /* Now dirty because of item/equip menu */
5635 tb->dirty_flags |= DIRTY_SCREEN;
5640 insert_return_code(tb);
5641 string_free(tb->lines_list[tb->cy]);
5642 tb->lines_list[tb->cy] = autopick_line_from_entry_kill(entry);
5644 /* Now dirty because of item/equip menu */
5645 tb->dirty_flags |= DIRTY_SCREEN;
5650 case EC_INSERT_DESTROYED:
5651 /* Insert a name of last destroyed item */
5652 if (tb->last_destroyed)
5655 insert_return_code(tb);
5656 string_free(tb->lines_list[tb->cy]);
5657 tb->lines_list[tb->cy] = string_make(tb->last_destroyed);
5660 tb->dirty_flags |= DIRTY_ALL;
5662 /* Text is changed */
5667 case EC_INSERT_BLOCK:
5669 /* Insert a conditinal expression line */
5670 char expression[80];
5672 /* Conditional Expression for Class and Race */
5673 sprintf(expression, "?:[AND [EQU $RACE %s] [EQU $CLASS %s] [GEQ $LEVEL %02d]]",
5675 rp_ptr->E_title, cp_ptr->E_title,
5677 rp_ptr->title, cp_ptr->title,
5683 insert_return_code(tb);
5684 string_free(tb->lines_list[tb->cy]);
5685 tb->lines_list[tb->cy] = string_make(expression);
5687 insert_return_code(tb);
5688 string_free(tb->lines_list[tb->cy]);
5689 tb->lines_list[tb->cy] = string_make("?:1");
5692 tb->dirty_flags |= DIRTY_ALL;
5694 /* Text is changed */
5700 case EC_INSERT_MACRO:
5701 /* Draw_everythig (delete menu) */
5702 draw_text_editor(tb);
5705 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5708 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, _("P:<トリガーキー>: ", "P:<Trigger key>: "));
5709 if (insert_macro_line(tb))
5711 /* Prepare to input action */
5715 tb->dirty_flags |= DIRTY_ALL;
5717 /* Text is changed */
5723 case EC_INSERT_KEYMAP:
5724 /* Draw_everythig (delete menu) */
5725 draw_text_editor(tb);
5728 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5731 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW,
5732 format(_("C:%d:<コマンドキー>: ", "C:%d:<Keypress>: "), (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5734 if (insert_keymap_line(tb))
5736 /* Prepare to input action */
5740 tb->dirty_flags |= DIRTY_ALL;
5742 /* Text is changed */
5747 case EC_CL_AUTOPICK: toggle_command_letter(tb, DO_AUTOPICK); break;
5748 case EC_CL_DESTROY: toggle_command_letter(tb, DO_AUTODESTROY); break;
5749 case EC_CL_LEAVE: toggle_command_letter(tb, DONT_AUTOPICK); break;
5750 case EC_CL_QUERY: toggle_command_letter(tb, DO_QUERY_AUTOPICK); break;
5751 case EC_CL_NO_DISP: toggle_command_letter(tb, DO_DISPLAY); break;
5753 case EC_IK_UNAWARE: toggle_keyword(tb, FLG_UNAWARE); break;
5754 case EC_IK_UNIDENTIFIED: toggle_keyword(tb, FLG_UNIDENTIFIED); break;
5755 case EC_IK_IDENTIFIED: toggle_keyword(tb, FLG_IDENTIFIED); break;
5756 case EC_IK_STAR_IDENTIFIED: toggle_keyword(tb, FLG_STAR_IDENTIFIED); break;
5757 case EC_KK_WEAPONS: toggle_keyword(tb, FLG_WEAPONS); break;
5758 case EC_KK_FAVORITE_WEAPONS: toggle_keyword(tb, FLG_FAVORITE_WEAPONS); break;
5759 case EC_KK_ARMORS: toggle_keyword(tb, FLG_ARMORS); break;
5760 case EC_KK_MISSILES: toggle_keyword(tb, FLG_MISSILES); break;
5761 case EC_KK_DEVICES: toggle_keyword(tb, FLG_DEVICES); break;
5762 case EC_KK_LIGHTS: toggle_keyword(tb, FLG_LIGHTS); break;
5763 case EC_KK_JUNKS: toggle_keyword(tb, FLG_JUNKS); break;
5764 case EC_KK_CORPSES: toggle_keyword(tb, FLG_CORPSES); break;
5765 case EC_KK_SPELLBOOKS: toggle_keyword(tb, FLG_SPELLBOOKS); break;
5766 case EC_KK_SHIELDS: toggle_keyword(tb, FLG_SHIELDS); break;
5767 case EC_KK_BOWS: toggle_keyword(tb, FLG_BOWS); break;
5768 case EC_KK_RINGS: toggle_keyword(tb, FLG_RINGS); break;
5769 case EC_KK_AMULETS: toggle_keyword(tb, FLG_AMULETS); break;
5770 case EC_KK_SUITS: toggle_keyword(tb, FLG_SUITS); break;
5771 case EC_KK_CLOAKS: toggle_keyword(tb, FLG_CLOAKS); break;
5772 case EC_KK_HELMS: toggle_keyword(tb, FLG_HELMS); break;
5773 case EC_KK_GLOVES: toggle_keyword(tb, FLG_GLOVES); break;
5774 case EC_KK_BOOTS: toggle_keyword(tb, FLG_BOOTS); break;
5775 case EC_OK_COLLECTING: toggle_keyword(tb, FLG_COLLECTING); break;
5776 case EC_OK_BOOSTED: toggle_keyword(tb, FLG_BOOSTED); break;
5777 case EC_OK_MORE_DICE: toggle_keyword(tb, FLG_MORE_DICE); break;
5778 case EC_OK_MORE_BONUS: toggle_keyword(tb, FLG_MORE_BONUS); break;
5779 case EC_OK_WORTHLESS: toggle_keyword(tb, FLG_WORTHLESS); break;
5780 case EC_OK_ARTIFACT: toggle_keyword(tb, FLG_ARTIFACT); break;
5781 case EC_OK_EGO: toggle_keyword(tb, FLG_EGO); break;
5782 case EC_OK_GOOD: toggle_keyword(tb, FLG_GOOD); break;
5783 case EC_OK_NAMELESS: toggle_keyword(tb, FLG_NAMELESS); break;
5784 case EC_OK_AVERAGE: toggle_keyword(tb, FLG_AVERAGE); break;
5785 case EC_OK_RARE: toggle_keyword(tb, FLG_RARE); break;
5786 case EC_OK_COMMON: toggle_keyword(tb, FLG_COMMON); break;
5787 case EC_OK_WANTED: toggle_keyword(tb, FLG_WANTED); break;
5788 case EC_OK_UNIQUE: toggle_keyword(tb, FLG_UNIQUE); break;
5789 case EC_OK_HUMAN: toggle_keyword(tb, FLG_HUMAN); break;
5790 case EC_OK_UNREADABLE:
5791 toggle_keyword(tb, FLG_UNREADABLE);
5792 add_keyword(tb, FLG_SPELLBOOKS);
5795 toggle_keyword(tb, FLG_REALM1);
5796 add_keyword(tb, FLG_SPELLBOOKS);
5799 toggle_keyword(tb, FLG_REALM2);
5800 add_keyword(tb, FLG_SPELLBOOKS);
5803 toggle_keyword(tb, FLG_FIRST);
5804 add_keyword(tb, FLG_SPELLBOOKS);
5807 toggle_keyword(tb, FLG_SECOND);
5808 add_keyword(tb, FLG_SPELLBOOKS);
5811 toggle_keyword(tb, FLG_THIRD);
5812 add_keyword(tb, FLG_SPELLBOOKS);
5815 toggle_keyword(tb, FLG_FOURTH);
5816 add_keyword(tb, FLG_SPELLBOOKS);
5820 /* Save old command */
5821 tb->old_com_id = com_id;
5828 * Insert single letter at cursor position.
5830 static void insert_single_letter(text_body_type *tb, int key)
5833 char buf[MAX_LINELEN];
5835 /* Save preceding string */
5836 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5837 buf[j++] = tb->lines_list[tb->cy][i];
5839 /* Add a character */
5847 if (j+2 < MAX_LINELEN)
5849 buf[j++] = (char)key;
5850 buf[j++] = (char)next;
5859 if (j+1 < MAX_LINELEN)
5860 buf[j++] = (char)key;
5865 for (; tb->lines_list[tb->cy][i] && j + 1 < MAX_LINELEN; i++)
5866 buf[j++] = tb->lines_list[tb->cy][i];
5869 /* Replace current line with new line */
5870 string_free(tb->lines_list[tb->cy]);
5871 tb->lines_list[tb->cy] = string_make(buf);
5873 /* Move to correct collumn */
5874 len = strlen(tb->lines_list[tb->cy]);
5875 if (len < tb->cx) tb->cx = len;
5878 tb->dirty_line = tb->cy;
5880 /* Expressions may need re-evaluation */
5881 check_expression_line(tb, tb->cy);
5883 /* Text is changed */
5889 * Check special key code and get a movement command id
5891 static int analyze_move_key(text_body_type *tb, int skey)
5895 /* Not a special key */
5896 if (!(skey & SKEY_MASK)) return 0;
5898 /* Convert from a special key code to an editor command */
5899 switch(skey & ~SKEY_MOD_MASK)
5901 case SKEY_DOWN: com_id = EC_DOWN; break;
5902 case SKEY_LEFT: com_id = EC_LEFT; break;
5903 case SKEY_RIGHT: com_id = EC_RIGHT; break;
5904 case SKEY_UP: com_id = EC_UP; break;
5905 case SKEY_PGUP: com_id = EC_PGUP; break;
5906 case SKEY_PGDOWN: com_id = EC_PGDOWN; break;
5907 case SKEY_TOP: com_id = EC_TOP; break;
5908 case SKEY_BOTTOM: com_id = EC_BOTTOM; break;
5911 /* Not a special movement key */
5915 /* Without shift modifier */
5916 if (!(skey & SKEY_MOD_SHIFT))
5919 * Un-shifted cursor keys cancells
5920 * selection created by shift+cursor.
5922 if (tb->mark & MARK_BY_SHIFT)
5927 tb->dirty_flags |= DIRTY_ALL;
5931 /* With shift modifier */
5934 /* Start selection by shift + cursor keys */
5937 int len = strlen(tb->lines_list[tb->cy]);
5939 tb->mark = MARK_MARK | MARK_BY_SHIFT;
5943 /* Correct cursor location */
5944 if (tb->cx > len) tb->mx = len;
5946 /* Need to redraw text */
5947 if (com_id == EC_UP || com_id == EC_DOWN)
5949 /* Redraw all text */
5950 tb->dirty_flags |= DIRTY_ALL;
5954 tb->dirty_line = tb->cy;
5963 * In-game editor of Object Auto-picker/Destoryer
5965 void do_cmd_edit_autopick(void)
5967 static int cx_save = 0;
5968 static int cy_save = 0;
5970 text_body_type text_body, *tb = &text_body;
5972 autopick_type an_entry, *entry = &an_entry;
5973 char buf[MAX_LINELEN];
5978 static s32b old_autosave_turn = 0L;
5981 tb->changed = FALSE;
5984 tb->upper = tb->left = 0;
5986 tb->mx = tb->my = 0;
5987 tb->old_cy = tb->old_upper = tb->old_left = -1;
5988 tb->old_wid = tb->old_hgt = -1;
5992 tb->search_o_ptr = NULL;
5993 tb->search_str = NULL;
5994 tb->last_destroyed = NULL;
5995 tb->dirty_flags = DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
5996 tb->dirty_line = -1;
5997 tb->filename_mode = PT_DEFAULT;
5999 if (current_world_ptr->game_turn < old_autosave_turn)
6001 while (old_autosave_turn > current_world_ptr->game_turn) old_autosave_turn -= TURNS_PER_TICK * TOWN_DAWN;
6005 if (current_world_ptr->game_turn > old_autosave_turn + 100L)
6007 do_cmd_save_game(TRUE);
6008 old_autosave_turn = current_world_ptr->game_turn;
6011 /* HACK -- Reset start_time to stop counting current_world_ptr->play_time while edit */
6014 /* Free old entries */
6017 /* Command Description of the 'Last Destroyed Item' */
6018 if (autopick_last_destroyed_object.k_idx)
6020 autopick_entry_from_object(entry, &autopick_last_destroyed_object);
6021 tb->last_destroyed = autopick_line_from_entry_kill(entry);
6024 /* Read or initialize whole text */
6025 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
6027 /* Reset cursor position if needed */
6028 for (i = 0; i < tb->cy; i++)
6030 if (!tb->lines_list[i])
6032 tb->cy = tb->cx = 0;
6038 /* Process requests until done */
6043 /* Draw_everythig */
6044 draw_text_editor(tb);
6046 /* Display header line */
6047 prt(_("(^Q:終了 ^W:セーブして終了, ESC:メニュー, その他:入力)",
6048 "(^Q:Quit, ^W:Save&Quit, ESC:Menu, Other:Input text)"), 0, 0);
6051 /* Display current position */
6052 prt (format("(%d,%d)", tb->cx, tb->cy), 0, 60);
6056 /* Display current position and mark position */
6057 prt (format("(%d,%d)-(%d,%d)", tb->mx, tb->my, tb->cx, tb->cy), 0, 60);
6061 Term_gotoxy(tb->cx - tb->left, tb->cy - tb->upper + 1);
6064 tb->dirty_flags = 0;
6065 tb->dirty_line = -1;
6067 /* Save old key and location */
6068 tb->old_cy = tb->cy;
6069 tb->old_upper = tb->upper;
6070 tb->old_left = tb->left;
6071 tb->old_wid = tb->wid;
6072 tb->old_hgt = tb->hgt;
6074 key = inkey_special(TRUE);
6077 if (key & SKEY_MASK)
6079 /* Get a movement command */
6080 com_id = analyze_move_key(tb, key);
6084 else if (key == ESCAPE)
6086 com_id = do_command_menu(0, 0);
6088 /* Redraw all text later */
6089 tb->dirty_flags |= DIRTY_SCREEN;
6092 /* Insert a character */
6093 else if (!iscntrl((unsigned char)key))
6095 /* Ignore selection */
6101 tb->dirty_flags |= DIRTY_ALL;
6104 insert_single_letter(tb, key);
6110 /* Other commands */
6113 com_id = get_com_id((char)key);
6116 if (com_id) quit = do_editor_command(tb, com_id);
6117 } /* while (TRUE) */
6120 /* Get the filename of preference */
6121 strcpy(buf, pickpref_filename(tb->filename_mode));
6123 if (quit == QUIT_AND_SAVE)
6124 write_text_lines(buf, tb->lines_list);
6126 free_text_lines(tb->lines_list);
6128 string_free(tb->search_str);
6129 string_free(tb->last_destroyed);
6131 /* Destroy string chain */
6132 kill_yank_chain(tb);
6134 /* Reload autopick pref */
6135 process_autopick_file(buf);
6137 /* HACK -- reset start_time so that current_world_ptr->play_time is not increase while edit */
6138 start_time = (u32b)time(NULL);
6140 /* Save cursor location */