3 /* Purpose: Object Auto-picker/Destroyer */
6 * Copyright (c) 2002 Mogami
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 #define MAX_LINELEN 1024
22 #define FLG_COLLECTING 1
24 #define FLG_UNIDENTIFIED 3
25 #define FLG_IDENTIFIED 4
26 #define FLG_STAR_IDENTIFIED 5
28 #define FLG_MORE_THAN 7
30 #define FLG_MORE_BONUS 9
31 #define FLG_MORE_BONUS2 10
32 #define FLG_WORTHLESS 11
33 #define FLG_ARTIFACT 12
35 #define FLG_NAMELESS 14
39 #define FLG_UNREADABLE 18
48 #define FLG_WEAPONS 31
50 #define FLG_MISSILES 33
51 #define FLG_DEVICES 34
54 #define FLG_SPELLBOOKS 37
56 #define FLG_SHIELDS 39
59 #define FLG_AMULETS 42
65 #define FLG_FAVORITE 48
67 #define FLG_NOUN_BEGIN FLG_ITEMS
68 #define FLG_NOUN_END FLG_FAVORITE
72 #define KEY_ALL "¤¹¤Ù¤Æ¤Î"
76 * MEGA HACK -- MPW¤Î¥Ð¥°½ü¤±¡£
77 * pre-processÃæ¤Ë¡Ö¼ý¡×¤Î»ú¤Î2¥Ð¥¤¥ÈÌܤ¬¾¡¼ê¤Ë¾Ã¤¨¤Æ¤·¤Þ¤¦¡£
79 #define KEY_COLLECTING "\x8e\xfb½¸Ãæ¤Î"
81 #define KEY_COLLECTING "¼ý½¸Ãæ¤Î"
84 #define KEY_UNIDENTIFIED "̤´ÕÄê¤Î"
85 #define KEY_IDENTIFIED "´ÕÄêºÑ¤ß¤Î"
86 #define KEY_STAR_IDENTIFIED "*´ÕÄê*ºÑ¤ß¤Î"
87 #define KEY_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦"
88 #define KEY_MORE_THAN "¥À¥¤¥¹ÌÜ"
89 #define KEY_DICE "°Ê¾å¤Î"
90 #define KEY_MORE_BONUS "½¤ÀµÃÍ"
91 #define KEY_MORE_BONUS2 "°Ê¾å¤Î"
92 #define KEY_WORTHLESS "̵²ÁÃͤÎ"
93 #define KEY_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È"
94 #define KEY_EGO "¥¨¥´"
95 #define KEY_NAMELESS "̵ÌäÎ"
96 #define KEY_UNAWARE "̤ȽÌÀ¤Î"
97 #define KEY_WANTED "¾Þ¶â¼ó¤Î"
98 #define KEY_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î"
99 #define KEY_HUMAN "¿Í´Ö¤Î"
100 #define KEY_UNREADABLE "Æɤá¤Ê¤¤"
101 #define KEY_REALM1 "Âè°ìÎΰè¤Î"
102 #define KEY_REALM2 "ÂèÆóÎΰè¤Î"
103 #define KEY_FIRST "1ºýÌܤÎ"
104 #define KEY_SECOND "2ºýÌܤÎ"
105 #define KEY_THIRD "3ºýÌܤÎ"
106 #define KEY_FOURTH "4ºýÌܤÎ"
107 #define KEY_ITEMS "¥¢¥¤¥Æ¥à"
108 #define KEY_WEAPONS "Éð´ï"
109 #define KEY_ARMORS "Ëɶñ"
110 #define KEY_MISSILES "Ìð"
111 #define KEY_DEVICES "ËâË¡¥¢¥¤¥Æ¥à"
112 #define KEY_LIGHTS "¸÷¸»"
113 #define KEY_JUNKS "¤¬¤é¤¯¤¿"
114 #define KEY_SPELLBOOKS "ËâË¡½ñ"
115 #define KEY_HAFTED "Æß´ï"
116 #define KEY_SHIELDS "½â"
117 #define KEY_BOWS "µÝ"
118 #define KEY_RINGS "»ØÎØ"
119 #define KEY_AMULETS "¥¢¥ß¥å¥ì¥Ã¥È"
120 #define KEY_SUITS "³»"
121 #define KEY_CLOAKS "¥¯¥í¡¼¥¯"
122 #define KEY_HELMS "³õ"
123 #define KEY_GLOVES "äƼê"
124 #define KEY_BOOTS "·¤"
125 #define KEY_FAVORITE "ÆÀ°ÕÉð´ï"
129 #define KEY_ALL "all"
130 #define KEY_COLLECTING "collecting"
131 #define KEY_UNIDENTIFIED "unidentified"
132 #define KEY_IDENTIFIED "identified"
133 #define KEY_STAR_IDENTIFIED "*identified*"
134 #define KEY_BOOSTED "dice boosted"
135 #define KEY_MORE_THAN "more than"
136 #define KEY_DICE " dice"
137 #define KEY_MORE_BONUS "more bonus than"
138 #define KEY_MORE_BONUS2 ""
139 #define KEY_WORTHLESS "worthless"
140 #define KEY_ARTIFACT "artifact"
141 #define KEY_EGO "ego"
142 #define KEY_NAMELESS "nameless"
143 #define KEY_UNAWARE "unaware"
144 #define KEY_WANTED "wanted"
145 #define KEY_UNIQUE "unique monster's"
146 #define KEY_HUMAN "human"
147 #define KEY_UNREADABLE "unreadable"
148 #define KEY_REALM1 "first realm's"
149 #define KEY_REALM2 "second realm's"
150 #define KEY_FIRST "first"
151 #define KEY_SECOND "second"
152 #define KEY_THIRD "third"
153 #define KEY_FOURTH "fourth"
154 #define KEY_ITEMS "items"
155 #define KEY_WEAPONS "weapons"
156 #define KEY_ARMORS "armors"
157 #define KEY_MISSILES "missiles"
158 #define KEY_DEVICES "magical devices"
159 #define KEY_LIGHTS "lights"
160 #define KEY_JUNKS "junks"
161 #define KEY_SPELLBOOKS "spellbooks"
162 #define KEY_HAFTED "hafted weapons"
163 #define KEY_SHIELDS "shields"
164 #define KEY_BOWS "bows"
165 #define KEY_RINGS "rings"
166 #define KEY_AMULETS "amulets"
167 #define KEY_SUITS "suits"
168 #define KEY_CLOAKS "cloaks"
169 #define KEY_HELMS "helms"
170 #define KEY_GLOVES "gloves"
171 #define KEY_BOOTS "boots"
172 #define KEY_FAVORITE "favorite weapons"
176 #define MATCH_KEY(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
177 ? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
178 #define MATCH_KEY2(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
179 ? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
182 #define ADD_KEY(KEY) strcat(ptr, KEY)
184 #define ADD_KEY(KEY) (strcat(ptr, KEY), strcat(ptr, " "))
186 #define ADD_KEY2(KEY) strcat(ptr, KEY)
188 #define ADD_FLG(FLG) (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
189 #define REM_FLG(FLG) (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
190 #define ADD_FLG_NOUN(FLG) (ADD_FLG(FLG), prev_flg = FLG)
191 #define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
194 static char kanji_colon[] = "¡§";
199 * A function to create new entry
201 static bool autopick_new_entry(autopick_type *entry, cptr str, bool allow_default)
206 char buf[MAX_LINELEN];
207 cptr prev_ptr, ptr, old_ptr;
210 if (str[1] == ':') switch (str[0])
213 case 'A': case 'P': case 'C':
217 entry->flag[0] = entry->flag[1] = 0L;
220 act = DO_AUTOPICK | DO_DISPLAY;
223 if ((act & DO_AUTOPICK) && *str == '!')
226 act |= DO_AUTODESTROY;
229 else if ((act & DO_AUTOPICK) && *str == '~')
232 act |= DONT_AUTOPICK;
235 else if ((act & DO_AUTOPICK) && *str == ';')
238 act |= DO_QUERY_AUTOPICK;
241 else if ((act & DO_DISPLAY) && *str == '(')
250 /* don't mind upper or lower case */
252 for (i = 0; *str; i++)
263 /* Auto-inscription? */
271 if (isupper(c)) c = tolower(c);
277 /* Skip empty line unless allow_default */
278 if (!allow_default && *buf == 0) return FALSE;
280 /* Skip comment line */
281 if (*buf == 0 && insc) return FALSE;
283 ptr = prev_ptr = buf;
286 while (old_ptr != ptr)
288 /* Save current location */
291 if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
292 if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
293 if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
294 if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
295 if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
296 if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
298 /*** Weapons whose dd*ds is more than nn ***/
299 if (MATCH_KEY2(KEY_MORE_THAN))
304 /* Drop leading spaces */
305 while (' ' == *ptr) ptr++;
308 while ('0' <= *ptr && *ptr <= '9')
310 entry->dice = 10 * entry->dice + (*ptr - '0');
317 (void)MATCH_KEY(KEY_DICE);
318 ADD_FLG(FLG_MORE_THAN);
324 /*** Items whose magical bonus is more than n ***/
325 if (MATCH_KEY2(KEY_MORE_BONUS))
330 /* Drop leading spaces */
331 while (' ' == *ptr) ptr++;
334 while ('0' <= *ptr && *ptr <= '9')
336 entry->bonus = 10 * entry->bonus + (*ptr - '0');
343 (void)MATCH_KEY(KEY_MORE_BONUS2);
344 ADD_FLG(FLG_MORE_BONUS);
350 if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
351 if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
352 if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
353 if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
354 if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
355 if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
356 if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
357 if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
358 if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
359 if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
360 if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
361 if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
362 if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
363 if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
366 /* Not yet found any noun */
369 if (MATCH_KEY2(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
371 if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
372 else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
373 else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
374 else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
375 else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
376 else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
377 else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
378 else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
379 else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
380 else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
381 else if (MATCH_KEY2(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
382 else if (MATCH_KEY2(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
383 else if (MATCH_KEY2(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
384 else if (MATCH_KEY2(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
385 else if (MATCH_KEY2(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
386 else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
387 else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
388 else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
389 else if (MATCH_KEY2(KEY_FAVORITE)) ADD_FLG_NOUN(FLG_FAVORITE);
391 /* Last 'keyword' must be at the correct location */
395 else if (ptr[0] == kanji_colon[0] && ptr[1] == kanji_colon[1])
398 else if (*ptr == '\0')
400 /* There was no noun */
403 /* Add extra word "items" */
404 ADD_FLG_NOUN(FLG_ITEMS);
411 /* A noun type keyword didn't end correctly */
412 entry->flag[prev_flg/32] &= ~(1L<< (prev_flg%32));
417 /* Save this auto-picker entry line */
418 entry->name = string_make(ptr);
420 entry->insc = string_make(insc);
429 static bool is_favorite(object_type *o_ptr)
431 /* Only weapons match */
432 if (!(TV_WEAPON_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_WEAPON_END))
435 /* Favorite weapons are varied depend on the class */
436 switch (p_ptr->pclass)
440 u32b flgs[TR_FLAG_SIZE];
441 object_flags_known(o_ptr, flgs);
443 if (!have_flag(flgs, TR_BLESSED) &&
444 !(o_ptr->tval == TV_HAFTED))
450 case CLASS_FORCETRAINER:
452 if (!(s_info[p_ptr->pclass].w_max[o_ptr->tval-TV_WEAPON_BEGIN][o_ptr->sval]))
456 case CLASS_BEASTMASTER:
459 u32b flgs[TR_FLAG_SIZE];
460 object_flags_known(o_ptr, flgs);
462 /* Is it known to be suitable to using while riding? */
463 if (!(have_flag(flgs, TR_RIDING)))
471 if (s_info[p_ptr->pclass].w_max[o_ptr->tval-TV_WEAPON_BEGIN][o_ptr->sval] <= WEAPON_EXP_BEGINNER)
476 /* All weapons are okay for non-special classes */
485 * Convert string to lower case
487 static void str_tolower(char *str)
489 /* Force to be lower case string */
499 *str = tolower(*str);
505 * Get auto-picker entry from o_ptr.
507 static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
509 /* Assume that object name is to be added */
512 char name_str[MAX_NLEN];
514 /* Initialize name string */
517 entry->insc = string_make(quark_str(o_ptr->inscription));
518 entry->action = DO_AUTOPICK | DO_DISPLAY;
519 entry->flag[0] = entry->flag[1] = 0L;
523 if (!object_aware_p(o_ptr))
525 ADD_FLG(FLG_UNAWARE);
528 /* Not really identified */
529 else if (!object_known_p(o_ptr))
531 if (!(o_ptr->ident & IDENT_SENSE))
533 ADD_FLG(FLG_UNIDENTIFIED);
537 /* Pseudo-identified */
538 switch (o_ptr->feeling)
542 ADD_FLG(FLG_NAMELESS);
547 ADD_FLG(FLG_NAMELESS);
548 ADD_FLG(FLG_WORTHLESS);
553 ADD_FLG(FLG_WORTHLESS);
561 /* It's not known to be useless so... */
562 ADD_FLG(FLG_UNIDENTIFIED);
575 if (TV_WEAPON_BEGIN <= o_ptr->tval &&
576 o_ptr->tval <= TV_ARMOR_END)
579 * Base name of ego weapons and armors
580 * are almost meaningless.
581 * Register the ego type only.
583 ego_item_type *e_ptr = &e_info[o_ptr->name2];
584 strcpy(name_str, e_name + e_ptr->name);
586 /* Don't use the object description */
594 else if (o_ptr->name1 || o_ptr->art_name)
595 ADD_FLG(FLG_ARTIFACT);
597 /* Non-ego, non-artifact */
600 /* Wearable nameless object */
601 if ((TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
602 ADD_FLG(FLG_NAMELESS);
611 case TV_HAFTED: case TV_POLEARM: case TV_SWORD: case TV_DIGGING:
612 k_ptr = &k_info[o_ptr->k_idx];
613 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
614 ADD_FLG(FLG_BOOSTED);
617 if (o_ptr->tval == TV_CORPSE && object_is_shoukinkubi(o_ptr))
619 REM_FLG(FLG_WORTHLESS);
623 if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
624 && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
629 if (o_ptr->tval == TV_CORPSE && my_strchr("pht", r_info[o_ptr->pval].d_char))
634 if (o_ptr->tval >= TV_LIFE_BOOK &&
635 !check_book_realm(o_ptr->tval, o_ptr->sval))
637 ADD_FLG(FLG_UNREADABLE);
638 if (o_ptr->tval != TV_ARCANE_BOOK) name = FALSE;
641 if (REALM1_BOOK == o_ptr->tval &&
642 p_ptr->pclass != CLASS_SORCERER &&
643 p_ptr->pclass != CLASS_RED_MAGE)
649 if (REALM2_BOOK == o_ptr->tval &&
650 p_ptr->pclass != CLASS_SORCERER &&
651 p_ptr->pclass != CLASS_RED_MAGE)
657 if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
659 if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
661 if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
663 if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
666 if (o_ptr->tval == TV_SHOT || o_ptr->tval == TV_BOLT
667 || o_ptr->tval == TV_ARROW)
668 ADD_FLG(FLG_MISSILES);
669 else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
670 || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
671 ADD_FLG(FLG_DEVICES);
672 else if (o_ptr->tval == TV_LITE)
674 else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
675 || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
677 else if (o_ptr->tval >= TV_LIFE_BOOK)
678 ADD_FLG(FLG_SPELLBOOKS);
679 else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
680 || o_ptr->tval == TV_DIGGING || o_ptr->tval == TV_HAFTED)
681 ADD_FLG(FLG_WEAPONS);
682 else if (o_ptr->tval == TV_SHIELD)
683 ADD_FLG(FLG_SHIELDS);
684 else if (o_ptr->tval == TV_BOW)
686 else if (o_ptr->tval == TV_RING)
688 else if (o_ptr->tval == TV_AMULET)
689 ADD_FLG(FLG_AMULETS);
690 else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
691 o_ptr->tval == TV_SOFT_ARMOR)
693 else if (o_ptr->tval == TV_CLOAK)
695 else if (o_ptr->tval == TV_HELM)
697 else if (o_ptr->tval == TV_GLOVES)
699 else if (o_ptr->tval == TV_BOOTS)
702 /* Prepare the object description */
705 object_desc(name_str, o_ptr, FALSE, 0);
708 /* Register the name in lowercase */
709 str_tolower(name_str);
710 entry->name = string_make(name_str);
717 * A function to delete entry
719 static void autopick_free_entry(autopick_type *entry)
721 string_free(entry->name);
722 string_free(entry->insc);
727 * Initialize auto-picker preference
729 #define MAX_AUTOPICK_DEFAULT 200
731 void init_autopicker(void)
733 static const char easy_autopick_inscription[] = "(:=g";
739 max_max_autopick = MAX_AUTOPICK_DEFAULT;
740 C_MAKE(autopick_list, max_max_autopick, autopick_type);
744 /* Clear old entries */
745 for( i = 0; i < max_autopick; i++)
746 autopick_free_entry(&autopick_list[i]);
750 /* There is always one entry "=g" */
751 autopick_new_entry(&entry, easy_autopick_inscription, TRUE);
752 autopick_list[max_autopick++] = entry;
757 * Add one line to autopick_list[]
759 static void add_autopick_list(autopick_type *entry)
761 /* There is no enough space to add one line */
762 if (max_autopick >= max_max_autopick)
764 int old_max_max_autopick = max_max_autopick;
765 autopick_type *old_autopick_list = autopick_list;
767 /* Increase size of list */
768 max_max_autopick += MAX_AUTOPICK_DEFAULT;
771 C_MAKE(autopick_list, max_max_autopick, autopick_type);
773 /* Copy from old list to new list */
774 C_COPY(autopick_list, old_autopick_list, old_max_max_autopick, autopick_type);
777 C_FREE(old_autopick_list, old_max_max_autopick, autopick_type);
781 autopick_list[max_autopick] = *entry;
788 * Process line for auto picker/destroyer.
790 errr process_pickpref_file_line(char *buf)
792 autopick_type an_entry, *entry = &an_entry;
795 /* Nuke illegal char */
796 for(i = 0; buf[i]; i++)
805 if (isspace(buf[i]) && buf[i] != ' ')
810 if (!autopick_new_entry(entry, buf, FALSE)) return 0;
812 /* Already has the same entry? */
813 for(i = 0; i < max_autopick; i++)
814 if(!strcmp(entry->name, autopick_list[i].name)
815 && entry->flag[0] == autopick_list[i].flag[0]
816 && entry->flag[1] == autopick_list[i].flag[1]
817 && entry->dice == autopick_list[i].dice
818 && entry->bonus == autopick_list[i].bonus) return 0;
820 add_autopick_list(entry);
826 * Reconstruct preference line from entry
828 cptr autopick_line_from_entry(autopick_type *entry)
830 char buf[MAX_LINELEN];
832 bool sepa_flag = TRUE;
835 if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
836 if (entry->action & DO_QUERY_AUTOPICK) strcat(buf, ";");
837 if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
838 if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
842 if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
843 if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
844 if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
845 if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
846 if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
847 if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
848 if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
850 if (IS_FLG(FLG_MORE_THAN))
852 ADD_KEY(KEY_MORE_THAN);
853 strcat(ptr, format("%d", entry->dice));
857 if (IS_FLG(FLG_MORE_BONUS))
859 ADD_KEY(KEY_MORE_BONUS);
860 strcat(ptr, format("%d", entry->bonus));
861 ADD_KEY(KEY_MORE_BONUS2);
864 if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
865 if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
866 if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
867 if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
868 if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
869 if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
870 if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
871 if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
872 if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
873 if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
874 if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
875 if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
876 if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
878 if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
880 if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
881 else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
882 else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
883 else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
884 else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
885 else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
886 else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
887 else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
888 else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
889 else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
890 else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
891 else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
892 else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
893 else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
894 else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
895 else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
896 else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
897 else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
898 else if (IS_FLG(FLG_FAVORITE)) ADD_KEY2(KEY_FAVORITE);
900 /* You don't need sepalator after adjective */
901 /* 'artifact' is not true adjective */
902 else if (!IS_FLG(FLG_ARTIFACT))
905 if (entry->name && entry->name[0])
909 if (sepa_flag) strcat(buf, ":");
912 while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
915 if (iskanji(entry->name[j]))
916 buf[i++] = entry->name[j++];
918 buf[i++] = entry->name[j++];
929 while (entry->insc[j] && i < MAX_LINELEN - 2)
932 if (iskanji(entry->insc[j]))
933 buf[i++] = entry->insc[j++];
935 buf[i++] = entry->insc[j++];
940 return string_make(buf);
945 * Reconstruct preference line from entry and kill entry
947 static cptr autopick_line_from_entry_kill(autopick_type *entry)
949 cptr ptr = autopick_line_from_entry(entry);
951 /* Free memory for original entry */
952 autopick_free_entry(entry);
959 * A function for Auto-picker/destroyer
960 * Examine whether the object matches to the entry
962 static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_name)
965 cptr ptr = entry->name;
967 /*** Unidentified ***/
968 if (IS_FLG(FLG_UNIDENTIFIED)
969 && (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
973 if (IS_FLG(FLG_IDENTIFIED) && !object_known_p(o_ptr))
976 /*** *Identified* ***/
977 if (IS_FLG(FLG_STAR_IDENTIFIED) &&
978 (!object_known_p(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
981 /*** Dice boosted (weapon of slaying) ***/
982 if (IS_FLG(FLG_BOOSTED))
984 object_kind *k_ptr = &k_info[o_ptr->k_idx];
986 switch( o_ptr->tval )
992 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
1001 /*** Weapons which dd*ds is more than nn ***/
1002 if (IS_FLG(FLG_MORE_THAN))
1004 if (o_ptr->dd * o_ptr->ds < entry->dice)
1008 /*** Weapons whic dd*ds is more than nn ***/
1009 if (IS_FLG(FLG_MORE_BONUS))
1011 if (!object_known_p(o_ptr)) return FALSE;
1015 if (o_ptr->pval < entry->bonus) return FALSE;
1019 if (o_ptr->to_h < entry->bonus &&
1020 o_ptr->to_d < entry->bonus &&
1021 o_ptr->to_a < entry->bonus &&
1022 o_ptr->pval < entry->bonus)
1027 /*** Worthless items ***/
1028 if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
1031 /*** Artifact object ***/
1032 if (IS_FLG(FLG_ARTIFACT))
1034 if (!object_known_p(o_ptr) || (!o_ptr->name1 && !o_ptr->art_name))
1038 /*** Ego object ***/
1039 if (IS_FLG(FLG_EGO))
1041 /* Need to be an ego item */
1042 if (!o_ptr->name2) return FALSE;
1044 /* Need to be known to be an ego */
1045 if (!object_known_p(o_ptr) &&
1046 !((o_ptr->ident & IDENT_SENSE) && o_ptr->feeling == FEEL_EXCELLENT))
1051 if (IS_FLG(FLG_NAMELESS))
1053 if (!(TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
1056 /* Inscription is a some sort of 'name' */
1057 if (o_ptr->inscription) return FALSE;
1060 if (object_known_p(o_ptr))
1062 /* Artifacts and Ego objects are not okay */
1063 if (o_ptr->name1 || o_ptr->art_name || o_ptr->name2)
1067 /* Pseudo-identified */
1068 else if (o_ptr->ident & IDENT_SENSE)
1070 switch (o_ptr->feeling)
1080 /* It's not nameless */
1088 /* Not known to be nameless */
1093 /*** Unaware items ***/
1094 if (IS_FLG(FLG_UNAWARE) && object_aware_p(o_ptr))
1097 /*** Wanted monster's corpse/skeletons ***/
1098 if (IS_FLG(FLG_WANTED) &&
1099 (o_ptr->tval != TV_CORPSE || !object_is_shoukinkubi(o_ptr)))
1102 /*** Unique monster's corpse/skeletons/statues ***/
1103 if (IS_FLG(FLG_UNIQUE) &&
1104 ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
1105 !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
1108 /*** Human corpse/skeletons (for Daemon magic) ***/
1109 if (IS_FLG(FLG_HUMAN) &&
1110 (o_ptr->tval != TV_CORPSE ||
1111 !my_strchr("pht", r_info[o_ptr->pval].d_char)))
1114 /*** Unreadable spellbooks ***/
1115 if (IS_FLG(FLG_UNREADABLE) &&
1116 (o_ptr->tval < TV_LIFE_BOOK ||
1117 check_book_realm(o_ptr->tval, o_ptr->sval)))
1120 /*** First realm spellbooks ***/
1121 if (IS_FLG(FLG_REALM1) &&
1122 (REALM1_BOOK != o_ptr->tval ||
1123 p_ptr->pclass == CLASS_SORCERER ||
1124 p_ptr->pclass == CLASS_RED_MAGE))
1127 /*** Second realm spellbooks ***/
1128 if (IS_FLG(FLG_REALM2) &&
1129 (REALM2_BOOK != o_ptr->tval ||
1130 p_ptr->pclass == CLASS_SORCERER ||
1131 p_ptr->pclass == CLASS_RED_MAGE))
1134 /*** First rank spellbooks ***/
1135 if (IS_FLG(FLG_FIRST) &&
1136 (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
1139 /*** Second rank spellbooks ***/
1140 if (IS_FLG(FLG_SECOND) &&
1141 (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
1144 /*** Third rank spellbooks ***/
1145 if (IS_FLG(FLG_THIRD) &&
1146 (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
1149 /*** Fourth rank spellbooks ***/
1150 if (IS_FLG(FLG_FOURTH) &&
1151 (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
1155 if (IS_FLG(FLG_WEAPONS))
1157 if (!(TV_WEAPON_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_WEAPON_END))
1160 else if (IS_FLG(FLG_ARMORS))
1162 if (!(TV_ARMOR_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_ARMOR_END))
1165 else if (IS_FLG(FLG_MISSILES))
1169 case TV_SHOT: case TV_BOLT: case TV_ARROW:
1171 default: return FALSE;
1174 else if (IS_FLG(FLG_DEVICES))
1178 case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
1180 default: return FALSE;
1183 else if (IS_FLG(FLG_LIGHTS))
1185 if (!(o_ptr->tval == TV_LITE))
1188 else if (IS_FLG(FLG_JUNKS))
1192 case TV_SKELETON: case TV_BOTTLE:
1193 case TV_JUNK: case TV_STATUE:
1195 default: return FALSE;
1198 else if (IS_FLG(FLG_SPELLBOOKS))
1200 if (!(o_ptr->tval >= TV_LIFE_BOOK))
1203 else if (IS_FLG(FLG_HAFTED))
1205 if (!(o_ptr->tval == TV_HAFTED))
1208 else if (IS_FLG(FLG_SHIELDS))
1210 if (!(o_ptr->tval == TV_SHIELD))
1213 else if (IS_FLG(FLG_BOWS))
1215 if (!(o_ptr->tval == TV_BOW))
1218 else if (IS_FLG(FLG_RINGS))
1220 if (!(o_ptr->tval == TV_RING))
1223 else if (IS_FLG(FLG_AMULETS))
1225 if (!(o_ptr->tval == TV_AMULET))
1228 else if (IS_FLG(FLG_SUITS))
1230 if (!(o_ptr->tval == TV_DRAG_ARMOR ||
1231 o_ptr->tval == TV_HARD_ARMOR ||
1232 o_ptr->tval == TV_SOFT_ARMOR))
1235 else if (IS_FLG(FLG_CLOAKS))
1237 if (!(o_ptr->tval == TV_CLOAK))
1240 else if (IS_FLG(FLG_HELMS))
1242 if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
1245 else if (IS_FLG(FLG_GLOVES))
1247 if (!(o_ptr->tval == TV_GLOVES))
1250 else if (IS_FLG(FLG_BOOTS))
1252 if (!(o_ptr->tval == TV_BOOTS))
1255 else if (IS_FLG(FLG_FAVORITE))
1257 if (!is_favorite(o_ptr))
1261 /* Keyword don't match */
1265 if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
1269 if (!my_strstr(o_name, ptr)) return FALSE;
1272 /* TRUE when it need not to be 'collecting' */
1273 if (!IS_FLG(FLG_COLLECTING)) return TRUE;
1275 /* Check if there is a same item */
1276 for (j = 0; j < INVEN_PACK; j++)
1279 * 'Collecting' means the item must be absorbed
1280 * into an inventory slot.
1281 * But an item can not be absorbed into itself!
1283 if ((&inventory[j] != o_ptr) &&
1284 object_similar(&inventory[j], o_ptr))
1288 /* Not collecting */
1294 * A function for Auto-picker/destroyer
1295 * Examine whether the object matches to the list of keywords or not.
1297 int is_autopick(object_type *o_ptr)
1300 char o_name[MAX_NLEN];
1302 if (o_ptr->tval == TV_GOLD) return -1;
1304 /* Prepare object name string first */
1305 object_desc(o_name, o_ptr, FALSE, 3);
1307 /* Convert the string to lower case */
1308 str_tolower(o_name);
1310 /* Look for a matching entry in the list */
1311 for (i=0; i < max_autopick; i++)
1313 autopick_type *entry = &autopick_list[i];
1315 if (is_autopick_aux(o_ptr, entry, o_name)) return i;
1318 /* No matching entry */
1326 static void auto_inscribe_item(object_type *o_ptr, int idx)
1328 /* Are there auto-inscription? */
1329 if (idx < 0 || !autopick_list[idx].insc) return;
1331 if (!o_ptr->inscription)
1332 o_ptr->inscription = quark_add(autopick_list[idx].insc);
1334 /* Redraw inscription */
1335 p_ptr->window |= (PW_EQUIP | PW_INVEN);
1337 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
1338 p_ptr->update |= (PU_BONUS);
1343 * Automatically destroy items in this grid.
1345 static bool is_opt_confirm_destroy(object_type *o_ptr)
1347 if (!destroy_items) return FALSE;
1349 /* Known to be worthless? */
1351 if (object_value(o_ptr) > 0) return FALSE;
1354 if ((o_ptr->tval >= TV_MISSILE_BEGIN) && (o_ptr->tval <= TV_ARMOR_END)) return FALSE;
1357 if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
1361 if (o_ptr->tval == TV_CORPSE
1362 && object_is_shoukinkubi(o_ptr)) return FALSE;
1366 if (o_ptr->tval == TV_CORPSE) return FALSE;
1369 if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
1373 if (p_ptr->prace == RACE_DEMON)
1375 if (o_ptr->tval == TV_CORPSE &&
1376 o_ptr->sval == SV_CORPSE &&
1377 my_strchr("pht", r_info[o_ptr->pval].d_char))
1381 if (p_ptr->pclass == CLASS_ARCHER)
1383 if (o_ptr->tval == TV_SKELETON ||
1384 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
1387 else if (p_ptr->pclass == CLASS_NINJA)
1389 if (o_ptr->tval == TV_LITE &&
1390 o_ptr->name2 == EGO_LITE_DARKNESS)
1393 else if (p_ptr->pclass == CLASS_BEASTMASTER ||
1394 p_ptr->pclass == CLASS_CAVALRY)
1396 if (o_ptr->tval == TV_WAND &&
1397 o_ptr->sval == SV_WAND_HEAL_MONSTER)
1402 if (o_ptr->tval == TV_GOLD) return FALSE;
1409 * Automatically destroy an item if it is to be destroyed
1411 * When always_pickup is 'yes', we disable auto-destroyer function of
1412 * auto-picker/destroyer, and do only easy-auto-destroyer.
1414 static object_type autopick_last_destroyed_object;
1416 static void auto_destroy_item(object_type *o_ptr, int autopick_idx)
1418 bool destroy = FALSE;
1420 /* Easy-Auto-Destroyer (3rd priority) */
1421 if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
1423 /* Protected by auto-picker (2nd priotity) */
1424 if (autopick_idx >= 0 &&
1425 !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
1428 /* Auto-destroyer works only when !always_pickup */
1431 /* Auto-picker/destroyer (1st priority) */
1432 if (autopick_idx >= 0 &&
1433 (autopick_list[autopick_idx].action & DO_AUTODESTROY))
1437 /* Not to be destroyed */
1438 if (!destroy) return;
1440 /* Now decided to destroy */
1445 if (!can_player_destroy_object(o_ptr))
1447 char o_name[MAX_NLEN];
1449 /* Describe the object (with {terrible/special}) */
1450 object_desc(o_name, o_ptr, TRUE, 3);
1454 msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
1456 msg_format("You cannot auto-destroy %s.", o_name);
1463 /* Record name of destroyed item */
1464 COPY(&autopick_last_destroyed_object, o_ptr, object_type);
1467 o_ptr->marked |= OM_AUTODESTROY;
1468 p_ptr->notice |= PN_AUTODESTROY;
1475 * Auto-destroy marked item
1477 static void delayed_auto_destroy_aux(int item)
1481 /* Get the item (in the pack) */
1482 if (item >= 0) o_ptr = &inventory[item];
1484 /* Get the item (on the floor) */
1485 else o_ptr = &o_list[0 - item];
1487 if (o_ptr->k_idx && o_ptr->marked & OM_AUTODESTROY)
1489 char o_name[MAX_NLEN];
1491 /* Describe the object (with {terrible/special}) */
1492 object_desc(o_name, o_ptr, TRUE, 3);
1494 /* Eliminate the item (from the pack) */
1497 inven_item_increase(item, -(o_ptr->number));
1498 inven_item_optimize(item);
1501 /* Eliminate the item (from the floor) */
1504 delete_object_idx(0 - item);
1507 /* Print a message */
1509 msg_format("%s¤ò¼«Æ°Ç˲õ¤·¤Þ¤¹¡£", o_name);
1511 msg_format("Auto-destroying %s.", o_name);
1518 * Auto-destroy marked items in inventry and on floor
1520 void delayed_auto_destroy(void)
1525 * Scan inventry in reverse order to prevent
1526 * skipping after inven_item_optimize()
1528 for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
1529 delayed_auto_destroy_aux(item);
1531 /* Scan the pile of objects */
1532 item = cave[py][px].o_idx;
1535 int next = o_list[item].next_o_idx;
1536 delayed_auto_destroy_aux(-item);
1543 * Auto-inscription and/or destroy
1545 * Auto-destroyer works only on inventory or on floor stack only when
1548 void auto_do_item(int item, bool destroy)
1553 /* Get the item (in the pack) */
1554 if (item >= 0) o_ptr = &inventory[item];
1556 /* Get the item (on the floor) */
1557 else o_ptr = &o_list[0 - item];
1559 /* Get the index in the auto-pick/destroy list */
1560 idx = is_autopick(o_ptr);
1562 /* Do auto-inscription */
1563 auto_inscribe_item(o_ptr, idx);
1565 /* Do auto-destroy if needed */
1566 if (destroy && item <= INVEN_PACK)
1567 auto_destroy_item(o_ptr, idx);
1572 * Automatically pickup/destroy items in this grid.
1574 void auto_pickup_items(cave_type *c_ptr)
1576 s16b this_o_idx, next_o_idx = 0;
1578 /* Scan the pile of objects */
1579 for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1583 /* Acquire object */
1584 object_type *o_ptr = &o_list[this_o_idx];
1586 /* Acquire next object */
1587 next_o_idx = o_ptr->next_o_idx;
1589 idx = is_autopick(o_ptr);
1591 /* Item index for floor -1,-2,-3,... */
1592 auto_inscribe_item(o_ptr, idx);
1595 (autopick_list[idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK)))
1599 if (!inven_carry_okay(o_ptr))
1601 char o_name[MAX_NLEN];
1603 /* Describe the object */
1604 object_desc(o_name, o_ptr, TRUE, 3);
1608 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
1610 msg_format("You have no room for %s.", o_name);
1612 /* Hack - remember that the item has given a message here. */
1613 o_ptr->marked |= OM_NOMSG;
1617 else if (autopick_list[idx].action & DO_QUERY_AUTOPICK)
1619 char out_val[MAX_NLEN+20];
1620 char o_name[MAX_NLEN];
1622 if (o_ptr->marked & OM_NO_QUERY)
1624 /* Already answered as 'No' */
1628 /* Describe the object */
1629 object_desc(o_name, o_ptr, TRUE, 3);
1632 sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
1634 sprintf(out_val, "Pick up %s? ", o_name);
1637 if (!get_check(out_val))
1639 /* Hack - remember that the item has given a message here. */
1640 o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
1645 py_pickup_aux(this_o_idx);
1650 * When always_pickup is 'yes', we disable
1651 * auto-destroyer from autopick function, and do only
1652 * easy-auto-destroyer.
1656 auto_destroy_item(o_ptr, idx);
1662 #define PT_DEFAULT 0
1663 #define PT_WITH_PNAME 1
1666 * Get file name for autopick preference
1668 static cptr pickpref_filename(int filename_mode)
1671 static const char namebase[] = "picktype";
1673 static const char namebase[] = "pickpref";
1676 switch (filename_mode)
1679 return format("%s.prf", namebase);
1682 return format("%s-%s.prf", namebase, player_name);
1690 static const char autoregister_header[] = "?:$AUTOREGISTER";
1693 * Clear auto registered lines in the picktype.prf .
1695 static bool clear_auto_register(void)
1697 char tmp_file[1024];
1698 char pref_file[1024];
1703 bool autoregister = FALSE;
1706 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1707 pref_fff = my_fopen(pref_file, "r");
1711 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1712 pref_fff = my_fopen(pref_file, "r");
1721 /* Open a new (temporary) file */
1722 tmp_fff = my_fopen_temp(tmp_file, sizeof(tmp_file));
1726 /* Close the preference file */
1730 msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", tmp_file);
1732 msg_format("Failed to create temporary file %s.", tmp_file);
1739 /* Loop for every line */
1743 if (my_fgets(pref_fff, buf, sizeof(buf))) break;
1747 /* Delete auto-registered line */
1749 /* Count auto-destroy preference lines */
1750 if (buf[0] != '#' && buf[0] != '?') num++;
1753 /* We are looking for auto-registered line */
1756 if (streq(buf, autoregister_header))
1758 /* Delete all further lines */
1759 autoregister = TRUE;
1763 /* Copy orginally lines */
1764 fprintf(tmp_fff, "%s\n", buf);
1770 my_fclose(pref_fff);
1776 msg_format("°ÊÁ°¤Î¥¥ã¥é¥¯¥¿¡¼ÍѤμ«Æ°ÀßÄê(%d¹Ô)¤¬»Ä¤Ã¤Æ¤¤¤Þ¤¹¡£", num);
1777 strcpy(buf, "¸Å¤¤ÀßÄê¹Ô¤Ïºï½ü¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©");
1779 msg_format("Auto registered lines (%d lines) for previous character are remaining.", num);
1780 strcpy(buf, "These lines will be deleted. Are you sure? ");
1783 /* You can cancel it */
1784 if (!get_check(buf))
1787 autoregister = FALSE;
1790 msg_print("¥¨¥Ç¥£¥¿¤Î¥«¥Ã¥È&¥Ú¡¼¥¹¥ÈÅù¤ò»È¤Ã¤ÆɬÍפʹԤòÈòÆñ¤·¤Æ¤¯¤À¤µ¤¤¡£");
1792 msg_print("Use cut & paste of auto picker editor (_) to keep old prefs.");
1798 /* If there are some changes, overwrite the original file with new one */
1801 /* Copy contents of temporary file */
1803 tmp_fff = my_fopen(tmp_file, "r");
1804 pref_fff = my_fopen(pref_file, "w");
1806 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
1807 fprintf(pref_fff, "%s\n", buf);
1809 my_fclose(pref_fff);
1813 /* Kill the temporary file */
1821 * Automatically register an auto-destroy preference line
1823 bool add_auto_register(object_type *o_ptr)
1826 char pref_file[1024];
1828 autopick_type an_entry, *entry = &an_entry;
1830 int match_autopick = is_autopick(o_ptr);
1832 /* Already registered */
1833 if (match_autopick != -1)
1836 byte act = autopick_list[match_autopick].action;
1839 if (act & DO_AUTOPICK) what = "¼«Æ°¤Ç½¦¤¦";
1840 else if (act & DO_AUTODESTROY) what = "¼«Æ°Ç˲õ¤¹¤ë";
1841 else if (act & DONT_AUTOPICK) what = "ÊüÃÖ¤¹¤ë";
1842 else /* if (act & DO_QUERY_AUTOPICK) */ what = "³Îǧ¤·¤Æ½¦¤¦";
1844 msg_format("¤½¤Î¥¢¥¤¥Æ¥à¤Ï´û¤Ë%s¤è¤¦¤ËÀßÄꤵ¤ì¤Æ¤¤¤Þ¤¹¡£", what);
1846 if (act & DO_AUTOPICK) what = "auto-pickup";
1847 else if (act & DO_AUTODESTROY) what = "auto-destroy";
1848 else if (act & DONT_AUTOPICK) what = "leave on floor";
1849 else /* if (act & DO_QUERY_AUTOPICK) */ what = "query auto-pickup";
1851 msg_format("The object is already registered to %s.", what);
1857 /* Known to be an artifact? */
1858 if ((object_known_p(o_ptr) &&
1859 (artifact_p(o_ptr) || o_ptr->art_name)) ||
1860 ((o_ptr->ident & IDENT_SENSE) &&
1861 (o_ptr->feeling == FEEL_TERRIBLE || o_ptr->feeling == FEEL_SPECIAL)))
1863 char o_name[MAX_NLEN];
1865 /* Describe the object (with {terrible/special}) */
1866 object_desc(o_name, o_ptr, TRUE, 3);
1870 msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
1872 msg_format("You cannot auto-destroy %s.", o_name);
1880 if (!p_ptr->autopick_autoregister)
1882 /* Clear old auto registered lines */
1883 if (!clear_auto_register()) return FALSE;
1886 /* Try a filename with player name */
1887 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1888 pref_fff = my_fopen(pref_file, "r");
1892 /* Use default name */
1893 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1894 pref_fff = my_fopen(pref_file, "r");
1897 /* Check the header */
1901 if (my_fgets(pref_fff, buf, sizeof(buf)))
1903 /* No header found */
1904 p_ptr->autopick_autoregister = FALSE;
1909 if (streq(buf, autoregister_header))
1911 /* Found the header */
1912 p_ptr->autopick_autoregister = TRUE;
1918 /* Close read only FILE* */
1921 /* Open for append */
1922 pref_fff = my_fopen(pref_file, "a");
1927 msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", pref_file);
1929 msg_format("Failed to open %s.", pref_file);
1937 if (!p_ptr->autopick_autoregister)
1939 /* Add the header */
1940 fprintf(pref_fff, "%s\n", autoregister_header);
1943 fprintf(pref_fff, "%s\n", "# *·Ù¹ð!!* °Ê¹ß¤Î¹Ô¤Ï¼«Æ°ÅÐÏ¿¤µ¤ì¤¿¤â¤Î¤Ç¤¹¡£");
1944 fprintf(pref_fff, "%s\n", "# ¸å¤Ç¼«Æ°Åª¤Ëºï½ü¤µ¤ì¤Þ¤¹¤Î¤Ç¡¢É¬ÍפʹԤϾå¤ÎÊý¤Ø°ÜÆ°¤·¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£");
1946 fprintf(pref_fff, "%s\n", "# *Waring!* The lines below will be deleated later.");
1947 fprintf(pref_fff, "%s\n", "# Keep it by cut & paste if you need these lines for future characters.");
1950 /* Now auto register is in-use */
1951 p_ptr->autopick_autoregister = TRUE;
1954 /* Get a preference entry */
1955 autopick_entry_from_object(entry, o_ptr);
1957 /* Set to auto-destroy (with no-display) */
1958 entry->action = DO_AUTODESTROY;
1960 /* Load the new line as preference */
1961 add_autopick_list(entry);
1963 /* Add a line to the file */
1964 /* Don't kill "entry" */
1965 fprintf(pref_fff, "%s\n", autopick_line_from_entry(entry));
1967 /* Close the file */
1974 /******** Auto-picker/destroyer editor **********/
1976 #define MAX_YANK MAX_LINELEN
1977 #define MAX_LINES 3000
1979 #define MARK_MARK 0x01
1980 #define MARK_BY_SHIFT 0x02
1982 #define LSTAT_BYPASS 0x01
1983 #define LSTAT_EXPRESSION 0x02
1984 #define LSTAT_AUTOREGISTER 0x04
1986 #define QUIT_WITHOUT_SAVE 1
1987 #define QUIT_AND_SAVE 2
1990 * Struct for yank buffer
1992 typedef struct chain_str {
1993 struct chain_str *next;
1999 * Data struct for text editor
2005 int old_wid, old_hgt;
2007 int old_upper, old_left;
2011 object_type *search_o_ptr;
2013 cptr last_destroyed;
2015 chain_str_type *yank;
2019 byte states[MAX_LINES];
2031 * Dirty flag for text editor
2033 #define DIRTY_ALL 0x0001
2034 #define DIRTY_MODE 0x0004
2035 #define DIRTY_SCREEN 0x0008
2036 #define DIRTY_NOT_FOUND 0x0010
2037 #define DIRTY_NO_SEARCH 0x0020
2038 #define DIRTY_EXPRESSION 0x0040
2039 #define DIRTY_SKIP_INACTIVE 0x0080
2040 #define DIRTY_INACTIVE 0x0100
2043 * Describe which kind of object is Auto-picked/destroyed
2045 static void describe_autopick(char *buff, autopick_type *entry)
2047 cptr str = entry->name;
2048 byte act = entry->action;
2049 cptr insc = entry->insc;
2055 cptr before_str[100], body_str;
2058 body_str = "¥¢¥¤¥Æ¥à";
2060 /*** Collecting items ***/
2061 /*** Which can be absorbed into a slot as a bundle ***/
2062 if (IS_FLG(FLG_COLLECTING))
2063 before_str[before_n++] = "¼ý½¸Ãæ¤Ç´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¹¥í¥Ã¥È¤Ë¤Þ¤È¤á¤é¤ì¤ë";
2065 /*** Unidentified ***/
2066 if (IS_FLG(FLG_UNIDENTIFIED))
2067 before_str[before_n++] = "̤´ÕÄê¤Î";
2069 /*** Identified ***/
2070 if (IS_FLG(FLG_IDENTIFIED))
2071 before_str[before_n++] = "´ÕÄêºÑ¤ß¤Î";
2073 /*** *Identified* ***/
2074 if (IS_FLG(FLG_STAR_IDENTIFIED))
2075 before_str[before_n++] = "´°Á´¤Ë´ÕÄêºÑ¤ß¤Î";
2077 /*** Dice boosted (weapon of slaying) ***/
2078 if (IS_FLG(FLG_BOOSTED))
2080 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤¬Ä̾ï¤è¤êÂ礤¤";
2084 /*** Weapons whose dd*ds is more than nn ***/
2085 if (IS_FLG(FLG_MORE_THAN))
2087 static char more_than_desc_str[] = "___";
2088 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
2091 sprintf(more_than_desc_str,"%d", entry->dice);
2092 before_str[before_n++] = more_than_desc_str;
2093 before_str[before_n++] = "°Ê¾å¤Î";
2096 /*** Items whose magical bonus is more than nn ***/
2097 if (IS_FLG(FLG_MORE_BONUS))
2099 static char more_bonus_desc_str[] = "___";
2100 before_str[before_n++] = "½¤ÀµÃͤ¬(+";
2102 sprintf(more_bonus_desc_str,"%d", entry->bonus);
2103 before_str[before_n++] = more_bonus_desc_str;
2104 before_str[before_n++] = ")°Ê¾å¤Î";
2107 /*** Worthless items ***/
2108 if (IS_FLG(FLG_WORTHLESS))
2109 before_str[before_n++] = "Ź¤Ç̵²ÁÃͤÈȽÄꤵ¤ì¤ë";
2112 if (IS_FLG(FLG_ARTIFACT))
2114 before_str[before_n++] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î";
2119 if (IS_FLG(FLG_EGO))
2121 before_str[before_n++] = "¥¨¥´¥¢¥¤¥Æ¥à¤Î";
2126 if (IS_FLG(FLG_NAMELESS))
2128 before_str[before_n++] = "¥¨¥´¤Ç¤â¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ç¤â¤Ê¤¤";
2132 /*** Unaware items ***/
2133 if (IS_FLG(FLG_UNAWARE))
2134 before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
2136 /*** Wanted monster's corpse/skeletons ***/
2137 if (IS_FLG(FLG_WANTED))
2139 before_str[before_n++] = "¥Ï¥ó¥¿¡¼»ö̳½ê¤Ç¾Þ¶â¼ó¤È¤µ¤ì¤Æ¤¤¤ë";
2140 body_str = "»àÂΤä¹ü";
2143 /*** Human corpse/skeletons (for Daemon magic) ***/
2144 if (IS_FLG(FLG_HUMAN))
2146 before_str[before_n++] = "°ËâËâË¡¤Ç»È¤¦¤¿¤á¤Î¿Í´Ö¤ä¥Ò¥å¡¼¥Þ¥Î¥¤¥É¤Î";
2147 body_str = "»àÂΤä¹ü";
2150 /*** Unique monster's corpse/skeletons/statues ***/
2151 if (IS_FLG(FLG_UNIQUE))
2153 before_str[before_n++] = "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î";
2154 body_str = "»àÂΤä¹ü";
2157 /*** Unreadable spellbooks ***/
2158 if (IS_FLG(FLG_UNREADABLE))
2160 before_str[before_n++] = "¤¢¤Ê¤¿¤¬Æɤá¤Ê¤¤Îΰè¤Î";
2161 body_str = "ËâË¡½ñ";
2164 /*** First realm spellbooks ***/
2165 if (IS_FLG(FLG_REALM1))
2167 before_str[before_n++] = "Âè°ìÎΰè¤Î";
2168 body_str = "ËâË¡½ñ";
2171 /*** Second realm spellbooks ***/
2172 if (IS_FLG(FLG_REALM2))
2174 before_str[before_n++] = "ÂèÆóÎΰè¤Î";
2175 body_str = "ËâË¡½ñ";
2178 /*** First rank spellbooks ***/
2179 if (IS_FLG(FLG_FIRST))
2181 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î1ºýÌܤÎ";
2182 body_str = "ËâË¡½ñ";
2185 /*** Second rank spellbooks ***/
2186 if (IS_FLG(FLG_SECOND))
2188 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î2ºýÌܤÎ";
2189 body_str = "ËâË¡½ñ";
2192 /*** Third rank spellbooks ***/
2193 if (IS_FLG(FLG_THIRD))
2195 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î3ºýÌܤÎ";
2196 body_str = "ËâË¡½ñ";
2199 /*** Fourth rank spellbooks ***/
2200 if (IS_FLG(FLG_FOURTH))
2202 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î4ºýÌܤÎ";
2203 body_str = "ËâË¡½ñ";
2207 if (IS_FLG(FLG_ITEMS))
2208 ; /* Nothing to do */
2209 else if (IS_FLG(FLG_WEAPONS))
2211 else if (IS_FLG(FLG_ARMORS))
2213 else if (IS_FLG(FLG_MISSILES))
2214 body_str = "ÃƤäÌð¤ä¥¯¥í¥¹¥Ü¥¦¤ÎÌð";
2215 else if (IS_FLG(FLG_DEVICES))
2216 body_str = "´¬Êª¤äËâË¡ËÀ¤ä¾ó¤ä¥í¥Ã¥É";
2217 else if (IS_FLG(FLG_LIGHTS))
2218 body_str = "¸÷¸»ÍѤΥ¢¥¤¥Æ¥à";
2219 else if (IS_FLG(FLG_JUNKS))
2220 body_str = "Àޤ줿ËÀÅù¤Î¥¬¥é¥¯¥¿";
2221 else if (IS_FLG(FLG_SPELLBOOKS))
2222 body_str = "ËâË¡½ñ";
2223 else if (IS_FLG(FLG_HAFTED))
2225 else if (IS_FLG(FLG_SHIELDS))
2227 else if (IS_FLG(FLG_BOWS))
2228 body_str = "¥¹¥ê¥ó¥°¤äµÝ¤ä¥¯¥í¥¹¥Ü¥¦";
2229 else if (IS_FLG(FLG_RINGS))
2231 else if (IS_FLG(FLG_AMULETS))
2232 body_str = "¥¢¥ß¥å¥ì¥Ã¥È";
2233 else if (IS_FLG(FLG_SUITS))
2235 else if (IS_FLG(FLG_CLOAKS))
2236 body_str = "¥¯¥í¡¼¥¯";
2237 else if (IS_FLG(FLG_HELMS))
2238 body_str = "¥Ø¥ë¥á¥Ã¥È¤ä´§";
2239 else if (IS_FLG(FLG_GLOVES))
2241 else if (IS_FLG(FLG_BOOTS))
2242 body_str = "¥Ö¡¼¥Ä";
2243 else if (IS_FLG(FLG_FAVORITE))
2244 body_str = "ÆÀ°ÕÉð´ï";
2248 strcat(buff, "Á´¤Æ¤Î");
2249 else for (i = 0; i < before_n && before_str[i]; i++)
2250 strcat(buff, before_str[i]);
2252 strcat(buff, body_str);
2262 strcat(buff, "¤Ç¡¢Ì¾Á°¤¬¡Ö");
2263 strncat(buff, str, 80);
2265 strcat(buff, "¡×¤Ç»Ï¤Þ¤ë¤â¤Î");
2267 strcat(buff, "¡×¤ò´Þ¤à¤â¤Î");
2272 strncat(buff, format("¤Ë¡Ö%s¡×", insc), 80);
2274 if (my_strstr(insc, "%%all"))
2275 strcat(buff, "(%%all¤ÏÁ´Ç½ÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
2276 else if (my_strstr(insc, "%all"))
2277 strcat(buff, "(%all¤ÏÁ´Ç½ÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
2278 else if (my_strstr(insc, "%%"))
2279 strcat(buff, "(%%¤ÏÄɲÃǽÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
2280 else if (my_strstr(insc, "%"))
2281 strcat(buff, "(%¤ÏÄɲÃǽÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
2283 strcat(buff, "¤È¹ï¤ó¤Ç");
2288 if (act & DONT_AUTOPICK)
2289 strcat(buff, "ÊüÃÖ¤¹¤ë¡£");
2290 else if (act & DO_AUTODESTROY)
2291 strcat(buff, "Ç˲õ¤¹¤ë¡£");
2292 else if (act & DO_QUERY_AUTOPICK)
2293 strcat(buff, "³Îǧ¤Î¸å¤Ë½¦¤¦¡£");
2295 strcat(buff, "½¦¤¦¡£");
2297 if (act & DO_DISPLAY)
2299 if (act & DONT_AUTOPICK)
2300 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'N'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2301 else if (act & DO_AUTODESTROY)
2302 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'K'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2304 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'M'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2307 strcat(buff, "Á´ÂΥޥåפˤÏɽ¼¨¤·¤Ê¤¤¡£");
2311 cptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
2312 int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
2316 /*** Collecting items ***/
2317 /*** Which can be absorbed into a slot as a bundle ***/
2318 if (IS_FLG(FLG_COLLECTING))
2319 which_str[which_n++] = "can be absorbed into an existing inventory slot";
2321 /*** Unidentified ***/
2322 if (IS_FLG(FLG_UNIDENTIFIED))
2323 before_str[before_n++] = "unidentified";
2325 /*** Identified ***/
2326 if (IS_FLG(FLG_IDENTIFIED))
2327 before_str[before_n++] = "identified";
2329 /*** *Identified* ***/
2330 if (IS_FLG(FLG_STAR_IDENTIFIED))
2331 before_str[before_n++] = "fully identified";
2333 /*** Worthless items ***/
2334 if (IS_FLG(FLG_WORTHLESS))
2336 before_str[before_n++] = "worthless";
2337 which_str[which_n++] = "can not be sold at stores";
2341 if (IS_FLG(FLG_ARTIFACT))
2343 before_str[before_n++] = "artifact";
2347 if (IS_FLG(FLG_EGO))
2349 before_str[before_n++] = "ego";
2353 if (IS_FLG(FLG_NAMELESS))
2355 body_str = "equipment";
2356 which_str[which_n++] = "is neither ego-item nor artifact";
2359 /*** Unaware items ***/
2360 if (IS_FLG(FLG_UNAWARE))
2362 before_str[before_n++] = "unidentified";
2363 whose_str[whose_n++] = "basic abilities are not known";
2366 /*** Dice boosted (weapon of slaying) ***/
2367 if (IS_FLG(FLG_BOOSTED))
2369 body_str = "weapons";
2370 whose_str[whose_n++] = "damage dice is bigger than normal";
2373 /*** Weapons whose dd*ds is more than nn ***/
2374 if (IS_FLG(FLG_MORE_THAN))
2376 static char more_than_desc_str[] =
2377 "maximum damage from dice is bigger than __";
2378 body_str = "weapons";
2380 sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
2382 whose_str[whose_n++] = more_than_desc_str;
2385 /*** Items whose magical bonus is more than nn ***/
2386 if (IS_FLG(FLG_MORE_BONUS))
2388 static char more_bonus_desc_str[] =
2389 "magical bonus is bigger than (+__)";
2391 sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
2392 "%d)", entry->bonus);
2393 whose_str[whose_n++] = more_bonus_desc_str;
2396 /*** Wanted monster's corpse/skeletons ***/
2397 if (IS_FLG(FLG_WANTED))
2399 body_str = "corpse or skeletons";
2400 which_str[which_n++] = "is wanted at the Hunter's Office";
2403 /*** Human corpse/skeletons (for Daemon magic) ***/
2404 if (IS_FLG(FLG_HUMAN))
2406 before_str[before_n++] = "humanoid";
2407 body_str = "corpse or skeletons";
2408 which_str[which_n++] = "can be used for Daemon magic";
2411 /*** Unique monster's corpse/skeletons/statues ***/
2412 if (IS_FLG(FLG_UNIQUE))
2414 before_str[before_n++] = "unique monster's";
2415 body_str = "corpse or skeletons";
2418 /*** Unreadable spellbooks ***/
2419 if (IS_FLG(FLG_UNREADABLE))
2421 body_str = "spellbooks";
2422 after_str[after_n++] = "of different realms from yours";
2425 /*** First realm spellbooks ***/
2426 if (IS_FLG(FLG_REALM1))
2428 body_str = "spellbooks";
2429 after_str[after_n++] = "of your first realm";
2432 /*** Second realm spellbooks ***/
2433 if (IS_FLG(FLG_REALM2))
2435 body_str = "spellbooks";
2436 after_str[after_n++] = "of your second realm";
2439 /*** First rank spellbooks ***/
2440 if (IS_FLG(FLG_FIRST))
2442 before_str[before_n++] = "first one of four";
2443 body_str = "spellbooks";
2446 /*** Second rank spellbooks ***/
2447 if (IS_FLG(FLG_SECOND))
2449 before_str[before_n++] = "second one of four";
2450 body_str = "spellbooks";
2453 /*** Third rank spellbooks ***/
2454 if (IS_FLG(FLG_THIRD))
2456 before_str[before_n++] = "third one of four";
2457 body_str = "spellbooks";
2460 /*** Fourth rank spellbooks ***/
2461 if (IS_FLG(FLG_FOURTH))
2463 before_str[before_n++] = "fourth one of four";
2464 body_str = "spellbooks";
2468 if (IS_FLG(FLG_ITEMS))
2469 ; /* Nothing to do */
2470 else if (IS_FLG(FLG_WEAPONS))
2471 body_str = "weapons";
2472 else if (IS_FLG(FLG_ARMORS))
2473 body_str = "armors";
2474 else if (IS_FLG(FLG_MISSILES))
2475 body_str = "shots, arrows or crossbow bolts";
2476 else if (IS_FLG(FLG_DEVICES))
2477 body_str = "scrolls, wands, staves or rods";
2478 else if (IS_FLG(FLG_LIGHTS))
2479 body_str = "light sources";
2480 else if (IS_FLG(FLG_JUNKS))
2481 body_str = "junk such as broken sticks";
2482 else if (IS_FLG(FLG_SPELLBOOKS))
2483 body_str = "spellbooks";
2484 else if (IS_FLG(FLG_HAFTED))
2485 body_str = "hafted weapons";
2486 else if (IS_FLG(FLG_SHIELDS))
2487 body_str = "shields";
2488 else if (IS_FLG(FLG_BOWS))
2489 body_str = "slings, bows or crossbows";
2490 else if (IS_FLG(FLG_RINGS))
2492 else if (IS_FLG(FLG_AMULETS))
2493 body_str = "amulets";
2494 else if (IS_FLG(FLG_SUITS))
2495 body_str = "body armors";
2496 else if (IS_FLG(FLG_CLOAKS))
2497 body_str = "cloaks";
2498 else if (IS_FLG(FLG_HELMS))
2499 body_str = "helms or crowns";
2500 else if (IS_FLG(FLG_GLOVES))
2501 body_str = "gloves";
2502 else if (IS_FLG(FLG_BOOTS))
2504 else if (IS_FLG(FLG_FAVORITE))
2505 body_str = "favorite weapons";
2507 /* Prepare a string for item name */
2514 whose_str[whose_n++] = "name is beginning with \"";
2517 which_str[which_n++] = "have \"";
2521 /* Describe action flag */
2522 if (act & DONT_AUTOPICK)
2523 strcpy(buff, "Leave on floor ");
2524 else if (act & DO_AUTODESTROY)
2525 strcpy(buff, "Destroy ");
2526 else if (act & DO_QUERY_AUTOPICK)
2527 strcpy(buff, "Ask to pick up ");
2529 strcpy(buff, "Pickup ");
2531 /* Auto-insctiption */
2534 strncat(buff, format("and inscribe \"%s\"", insc), 80);
2536 if (my_strstr(insc, "%all"))
2537 strcat(buff, ", replacing %all with code string representing all abilities,");
2538 else if (my_strstr(insc, "%"))
2539 strcat(buff, ", replacing % with code string representing extra random abilities,");
2541 strcat(buff, " on ");
2546 strcat(buff, "all ");
2547 else for (i = 0; i < before_n && before_str[i]; i++)
2549 strcat(buff, before_str[i]);
2554 strcat(buff, body_str);
2557 for (i = 0; i < after_n && after_str[i]; i++)
2560 strcat(buff, after_str[i]);
2564 for (i = 0; i < whose_n && whose_str[i]; i++)
2567 strcat(buff, " whose ");
2569 strcat(buff, ", and ");
2571 strcat(buff, whose_str[i]);
2574 /* Item name ; whose name is beginning with "str" */
2581 /* whose ..., and which .... */
2582 if (whose_n && which_n)
2583 strcat(buff, ", and ");
2586 for (i = 0; i < which_n && which_str[i]; i++)
2589 strcat(buff, " which ");
2591 strcat(buff, ", and ");
2593 strcat(buff, which_str[i]);
2596 /* Item name ; which have "str" as part of its name */
2599 strncat(buff, str, 80);
2600 strcat(buff, "\" as part of its name");
2604 /* Describe whether it will be displayed on the full map or not */
2605 if (act & DO_DISPLAY)
2607 if (act & DONT_AUTOPICK)
2608 strcat(buff, " Display these items when you press the N key in the full 'M'ap.");
2609 else if (act & DO_AUTODESTROY)
2610 strcat(buff, " Display these items when you press the K key in the full 'M'ap.");
2612 strcat(buff, " Display these items when you press the M key in the full 'M'ap.");
2615 strcat(buff, " Not displayed in the full map.");
2622 * Read whole lines of a file to memory
2624 static cptr *read_text_lines(cptr filename, bool user)
2626 cptr *lines_list = NULL;
2634 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2638 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
2642 fff = my_fopen(buf, "r");
2646 /* Allocate list of pointers */
2647 C_MAKE(lines_list, MAX_LINES, cptr);
2650 while (0 == my_fgets(fff, buf, sizeof(buf)))
2652 lines_list[lines++] = string_make(buf);
2653 if (lines >= MAX_LINES - 1) break;
2656 lines_list[0] = string_make("");
2661 if (!fff) return NULL;
2666 static cptr *read_pickpref_text_lines(int *filename_mode_p)
2671 *filename_mode_p = PT_WITH_PNAME;
2672 strcpy(buf, pickpref_filename(*filename_mode_p));
2673 lines_list = read_text_lines(buf, TRUE);
2677 *filename_mode_p = PT_DEFAULT;
2678 strcpy(buf, pickpref_filename(*filename_mode_p));
2679 lines_list = read_text_lines(buf, TRUE);
2684 strcpy(buf, pickpref_filename(*filename_mode_p));
2685 lines_list = read_text_lines(buf, FALSE);
2690 /* Allocate list of pointers */
2691 C_MAKE(lines_list, MAX_LINES, cptr);
2692 lines_list[0] = string_make("");
2699 * Write whole lines of memory to a file.
2701 static bool write_text_lines(cptr filename, cptr *lines_list)
2708 /* Build the filename */
2709 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2712 fff = my_fopen(buf, "w");
2715 for (lines = 0; lines_list[lines]; lines++)
2716 my_fputs(fff, lines_list[lines], 1024);
2721 if (!fff) return FALSE;
2727 * Free memory of lines_list.
2729 static void free_text_lines(cptr *lines_list)
2733 for (lines = 0; lines_list[lines]; lines++)
2734 string_free(lines_list[lines]);
2736 /* free list of pointers */
2737 C_FREE((char **)lines_list, MAX_LINES, char *);
2742 * Delete or insert string
2744 static void toggle_keyword(text_body_type *tb, int flg)
2750 /* Some lines are selected */
2753 by1 = MIN(tb->my, tb->cy);
2754 by2 = MAX(tb->my, tb->cy);
2757 /* No mark -- Select current line */
2758 else /* if (!tb->mark) */
2764 /* Set/Reset flag of each line */
2765 for (y = by1; y <= by2; y++)
2767 autopick_type an_entry, *entry = &an_entry;
2769 if (!autopick_new_entry(entry, tb->lines_list[y], !fixed)) continue;
2771 string_free(tb->lines_list[y]);
2775 /* Add? or Remove? */
2776 if (!IS_FLG(flg)) add = TRUE;
2779 /* No more change */
2783 /* You can use only one noun flag */
2784 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2787 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2791 /* You can use only one identify state flag */
2792 else if (FLG_UNAWARE <= flg && flg <= FLG_STAR_IDENTIFIED)
2795 for (i = FLG_UNAWARE; i <= FLG_STAR_IDENTIFIED; i++)
2799 /* You can use only one flag in artifact/ego/nameless */
2800 else if (FLG_ARTIFACT <= flg && flg <= FLG_NAMELESS)
2803 for (i = FLG_ARTIFACT; i <= FLG_NAMELESS; i++)
2807 if (add) ADD_FLG(flg);
2810 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2813 tb->dirty_flags |= DIRTY_ALL;
2815 /* Text is changed */
2822 * Change command letter
2824 static void toggle_command_letter(text_body_type *tb, byte flg)
2826 autopick_type an_entry, *entry = &an_entry;
2831 /* Some lines are selected */
2834 by1 = MIN(tb->my, tb->cy);
2835 by2 = MAX(tb->my, tb->cy);
2838 /* No mark -- Select current line */
2839 else /* if (!tb->mark) */
2845 /* Set/Reset flag of each line */
2846 for (y = by1; y <= by2; y++)
2850 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
2852 string_free(tb->lines_list[y]);
2856 /* Add? or Remove? */
2857 if (!(entry->action & flg)) add = TRUE;
2860 /* No more change */
2864 /* Count number of letter (by negative number) */
2865 if (entry->action & DONT_AUTOPICK) wid--;
2866 else if (entry->action & DO_AUTODESTROY) wid--;
2867 else if (entry->action & DO_QUERY_AUTOPICK) wid--;
2868 if (!(entry->action & DO_DISPLAY)) wid--;
2870 /* Set/Reset the flag */
2871 if (flg != DO_DISPLAY)
2873 entry->action &= ~(DO_AUTOPICK | DONT_AUTOPICK | DO_AUTODESTROY | DO_QUERY_AUTOPICK);
2874 if (add) entry->action |= flg;
2875 else entry->action |= DO_AUTOPICK;
2879 entry->action &= ~(DO_DISPLAY);
2880 if (add) entry->action |= flg;
2883 /* Correct cursor location */
2886 if (entry->action & DONT_AUTOPICK) wid++;
2887 else if (entry->action & DO_AUTODESTROY) wid++;
2888 else if (entry->action & DO_QUERY_AUTOPICK) wid++;
2889 if (!(entry->action & DO_DISPLAY)) wid++;
2891 if (wid > 0) tb->cx++;
2892 if (wid < 0 && tb->cx > 0) tb->cx--;
2895 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2898 tb->dirty_flags |= DIRTY_ALL;
2900 /* Text is changed */
2906 * Delete or insert string
2908 static void add_keyword(text_body_type *tb, int flg)
2912 /* Some lines are selected */
2915 by1 = MIN(tb->my, tb->cy);
2916 by2 = MAX(tb->my, tb->cy);
2919 /* No mark -- Select current line */
2920 else /* if (!tb->mark) */
2926 /* Set/Reset flag of each line */
2927 for (y = by1; y <= by2; y++)
2929 autopick_type an_entry, *entry = &an_entry;
2931 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
2933 /* There is the flag already */
2936 /* Free memory for the entry */
2937 autopick_free_entry(entry);
2942 string_free(tb->lines_list[y]);
2944 /* Remove all noun flag */
2945 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2948 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2954 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2957 tb->dirty_flags |= DIRTY_ALL;
2959 /* Text is changed */
2966 * Check if this line is expression or not.
2967 * And update it if it is.
2969 static void check_expression_line(text_body_type *tb, int y)
2971 cptr s = tb->lines_list[y];
2973 if ((s[0] == '?' && s[1] == ':') ||
2974 (tb->states[y] & LSTAT_BYPASS))
2976 /* Expressions need re-evaluation */
2977 tb->dirty_flags |= DIRTY_EXPRESSION;
2983 * Insert return code and split the line
2985 static bool insert_return_code(text_body_type *tb)
2987 char buf[MAX_LINELEN];
2990 for (k = 0; tb->lines_list[k]; k++)
2991 /* count number of lines */ ;
2993 if (k >= MAX_LINES - 2) return FALSE;
2996 /* Move down lines */
2997 for (; tb->cy < k; k--)
2999 tb->lines_list[k+1] = tb->lines_list[k];
3000 tb->states[k+1] = tb->states[k];
3003 /* Split current line */
3004 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
3007 if (iskanji(tb->lines_list[tb->cy][i]))
3008 buf[j++] = tb->lines_list[tb->cy][i++];
3010 buf[j++] = tb->lines_list[tb->cy][i];
3013 tb->lines_list[tb->cy+1] = string_make(&tb->lines_list[tb->cy][i]);
3014 string_free(tb->lines_list[tb->cy]);
3015 tb->lines_list[tb->cy] = string_make(buf);
3017 /* Expressions need re-evaluation */
3018 tb->dirty_flags |= DIRTY_EXPRESSION;
3020 /* Text is changed */
3028 * Choose an item and get auto-picker entry from it.
3030 static object_type *choose_object(cptr q, cptr s)
3034 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP))) return NULL;
3036 /* Get the item (in the pack) */
3037 if (item >= 0) return &inventory[item];
3039 /* Get the item (on the floor) */
3040 else return &o_list[0 - item];
3045 * Choose an item and get auto-picker entry from it.
3047 static bool entry_from_choosed_object(autopick_type *entry)
3054 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÅÐÏ¿¤·¤Þ¤¹¤«? ";
3055 s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
3057 q = "Enter which item? ";
3058 s = "You have nothing to enter.";
3060 o_ptr = choose_object(q, s);
3061 if (!o_ptr) return FALSE;
3063 autopick_entry_from_object(entry, o_ptr);
3069 * Choose an item for search
3071 static byte get_object_for_search(object_type **o_handle, cptr *search_strp)
3073 char buf[MAX_NLEN+20];
3079 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò¸¡º÷¤·¤Þ¤¹¤«? ";
3080 s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
3082 q = "Enter which item? ";
3083 s = "You have nothing to enter.";
3085 o_ptr = choose_object(q, s);
3086 if (!o_ptr) return 0;
3090 string_free(*search_strp);
3091 object_desc(buf, *o_handle, FALSE, 3);
3092 *search_strp = string_make(format("<%s>", buf));
3098 * Prepare for search by destroyed object
3100 static byte get_destroyed_object_for_search(object_type **o_handle, cptr *search_strp)
3102 char buf[MAX_NLEN+20];
3104 if (!autopick_last_destroyed_object.k_idx) return 0;
3106 *o_handle = &autopick_last_destroyed_object;
3108 string_free(*search_strp);
3109 object_desc(buf, *o_handle, FALSE, 3);
3110 *search_strp = string_make(format("<%s>", buf));
3116 * Choose an item or string for search
3118 static byte get_string_for_search(object_type **o_handle, cptr *search_strp)
3124 * TERM_YELLOW : Overwrite mode
3125 * TERM_WHITE : Insert mode
3127 byte color = TERM_YELLOW;
3128 char buf[MAX_NLEN+20];
3132 char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª): ";
3134 char prompt[] = "Search key(^I:inven ^L:destroyed): ";
3136 int col = sizeof(prompt) - 1;
3138 if (*search_strp) strcpy(buf, *search_strp);
3141 /* Display prompt */
3151 /* Display the string */
3152 Term_erase(col, 0, 255);
3153 Term_putstr(col, 0, -1, color, buf);
3156 Term_gotoxy(col + pos, 0);
3158 /* Get a special key code */
3159 skey = inkey_special();
3161 /* Analyze the key */
3169 /* Now on insert mode */
3172 /* No move at beginning of line */
3173 if (0 == pos) break;
3177 int next_pos = i + 1;
3180 if (iskanji(buf[i])) next_pos++;
3183 /* Is there the cursor at next position? */
3184 if (next_pos >= pos) break;
3190 /* Get previous position */
3198 /* Now on insert mode */
3201 /* No move at end of line */
3202 if ('\0' == buf[pos]) break;
3206 if (iskanji(buf[pos])) pos += 2;
3224 if (!pos && *o_handle) return (back ? -1 : 1);
3225 string_free(*search_strp);
3226 *search_strp = string_make(buf);
3228 return (back ? -1 : 1);
3232 return get_object_for_search(o_handle, search_strp);
3235 /* Prepare string for destroyed object if there is one. */
3236 if (get_destroyed_object_for_search(o_handle, search_strp))
3246 /* Now on insert mode */
3249 /* No move at beginning of line */
3250 if (0 == pos) break;
3254 int next_pos = i + 1;
3257 if (iskanji(buf[i])) next_pos++;
3260 /* Is there the cursor at next position? */
3261 if (next_pos >= pos) break;
3267 /* Get previous position */
3270 /* Fall through to 'Delete key' */
3279 /* Now on insert mode */
3282 /* No move at end of line */
3283 if ('\0' == buf[pos]) break;
3285 /* Position of next character */
3289 /* Next character is one more byte away */
3290 if (iskanji(buf[pos])) src++;
3295 /* Move characters at src to dst */
3296 while ('\0' != (buf[dst++] = buf[src++]))
3304 /* Insert a character */
3309 /* Ignore special keys */
3310 if (skey & SKEY_MASK) break;
3312 /* Get a character code */
3315 if (color == TERM_YELLOW)
3317 /* Overwrite default string */
3320 /* Go to insert mode */
3324 /* Save right part of string */
3325 strcpy(tmp, buf + pos);
3331 /* Bypass macro processing */
3349 if (pos < len && (isprint(c) || iskana(c)))
3351 if (pos < len && isprint(c))
3365 /* Write back the left part of string */
3366 my_strcat(buf, tmp, len + 1);
3373 } /* while (TRUE) */
3378 * Search next line matches for o_ptr
3380 static void search_for_object(text_body_type *tb, object_type *o_ptr, bool forward)
3382 autopick_type an_entry, *entry = &an_entry;
3383 char o_name[MAX_NLEN];
3384 int bypassed_cy = -1;
3386 /* Start searching from current cursor position */
3389 /* Prepare object name string first */
3390 object_desc(o_name, o_ptr, FALSE, 3);
3392 /* Convert the string to lower case */
3393 str_tolower(o_name);
3400 if (!tb->lines_list[++i]) break;
3407 /* Is this line is a correct entry? */
3408 if (!autopick_new_entry(entry, tb->lines_list[i], FALSE)) continue;
3410 /* Does this line match to the object? */
3411 if (!is_autopick_aux(o_ptr, entry, o_name)) continue;
3414 /* Found a line but it's inactive */
3415 if (tb->states[i] & LSTAT_BYPASS)
3417 /* If it is first found, remember it */
3418 if (bypassed_cy == -1) bypassed_cy = i;
3421 /* Found an active line! */
3424 /* Move to this line */
3428 if (bypassed_cy != -1)
3430 /* Mark as some lines are skipped */
3431 tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
3439 if (bypassed_cy != -1)
3441 /* Move to the remembered line */
3443 tb->cy = bypassed_cy;
3445 /* Mark as this line is inactive */
3446 tb->dirty_flags |= DIRTY_INACTIVE;
3451 /* Mark as NOT FOUND */
3452 tb->dirty_flags |= DIRTY_NOT_FOUND;
3460 * Search next line matches to the string
3462 static void search_for_string(text_body_type *tb, cptr search_str, bool forward)
3464 int bypassed_cy = -1;
3465 int bypassed_cx = 0;
3467 /* Start searching from current cursor position */
3477 if (!tb->lines_list[++i]) break;
3484 /* Look for the string pattern */
3485 pos = my_strstr(tb->lines_list[i], search_str);
3490 /* Found a line but it's inactive */
3491 if ((tb->states[i] & LSTAT_BYPASS) &&
3492 !(tb->states[i] & LSTAT_EXPRESSION))
3494 /* If it is first found, remember it */
3495 if (bypassed_cy == -1)
3498 bypassed_cx = (int)(pos - tb->lines_list[i]);
3502 /* Found an active line! */
3505 /* Move to this location */
3506 tb->cx = (int)(pos - tb->lines_list[i]);
3509 if (bypassed_cy != -1)
3511 /* Mark as some lines are skipped */
3512 tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
3520 if (bypassed_cy != -1)
3522 /* Move to the remembered line */
3523 tb->cx = bypassed_cx;
3524 tb->cy = bypassed_cy;
3526 /* Mark as this line is inactive */
3527 tb->dirty_flags |= DIRTY_INACTIVE;
3532 /* Mark as NOT FOUND */
3533 tb->dirty_flags |= DIRTY_NOT_FOUND;
3543 * Editor command id's
3546 #define EC_SAVEQUIT 2
3557 #define EC_PGDOWN 13
3559 #define EC_BOTTOM 15
3564 #define EC_KILL_LINE 20
3565 #define EC_DELETE_CHAR 21
3566 #define EC_BACKSPACE 22
3567 #define EC_SEARCH_STR 23
3568 #define EC_SEARCH_FORW 24
3569 #define EC_SEARCH_BACK 25
3570 #define EC_SEARCH_OBJ 26
3571 #define EC_SEARCH_DESTROYED 27
3572 #define EC_INSERT_OBJECT 28
3573 #define EC_INSERT_DESTROYED 29
3574 #define EC_INSERT_BLOCK 30
3575 #define EC_INSERT_MACRO 31
3576 #define EC_INSERT_KEYMAP 32
3577 #define EC_CL_AUTOPICK 33
3578 #define EC_CL_DESTROY 34
3579 #define EC_CL_LEAVE 35
3580 #define EC_CL_QUERY 36
3581 #define EC_CL_NO_DISP 37
3582 #define EC_OK_COLLECTING 38
3583 #define EC_IK_UNAWARE 39
3584 #define EC_IK_UNIDENTIFIED 40
3585 #define EC_IK_IDENTIFIED 41
3586 #define EC_IK_STAR_IDENTIFIED 42
3587 #define EC_OK_BOOSTED 43
3588 #define EC_OK_MORE_THAN 44
3589 #define EC_OK_MORE_BONUS 45
3590 #define EC_OK_WORTHLESS 46
3591 #define EC_OK_ARTIFACT 47
3592 #define EC_OK_EGO 48
3593 #define EC_OK_NAMELESS 49
3594 #define EC_OK_WANTED 50
3595 #define EC_OK_UNIQUE 51
3596 #define EC_OK_HUMAN 52
3597 #define EC_OK_UNREADABLE 53
3598 #define EC_OK_REALM1 54
3599 #define EC_OK_REALM2 55
3600 #define EC_OK_FIRST 56
3601 #define EC_OK_SECOND 57
3602 #define EC_OK_THIRD 58
3603 #define EC_OK_FOURTH 59
3604 #define EC_KK_WEAPONS 60
3605 #define EC_KK_FAVORITE 61
3606 #define EC_KK_ARMORS 62
3607 #define EC_KK_MISSILES 63
3608 #define EC_KK_DEVICES 64
3609 #define EC_KK_LIGHTS 65
3610 #define EC_KK_JUNKS 66
3611 #define EC_KK_SPELLBOOKS 67
3612 #define EC_KK_SHIELDS 68
3613 #define EC_KK_BOWS 69
3614 #define EC_KK_RINGS 70
3615 #define EC_KK_AMULETS 71
3616 #define EC_KK_SUITS 72
3617 #define EC_KK_CLOAKS 73
3618 #define EC_KK_HELMS 74
3619 #define EC_KK_GLOVES 75
3620 #define EC_KK_BOOTS 76
3626 #define MN_QUIT "¥»¡¼¥Ö̵¤·¤Ç½ªÎ»"
3627 #define MN_SAVEQUIT "¥»¡¼¥Ö¤·¤Æ½ªÎ»"
3628 #define MN_REVERT "Á´¤Æ¤ÎÊѹ¹¤òÇË´þ"
3629 #define MN_HELP "¥Ø¥ë¥×"
3631 #define MN_MOVE "¥«¡¼¥½¥ë°ÜÆ°"
3632 #define MN_LEFT "º¸"
3633 #define MN_DOWN "²¼"
3635 #define MN_RIGHT "±¦"
3636 #define MN_BOL "¹Ô¤ÎÀèƬ"
3637 #define MN_EOL "¹Ô¤Î½ªÃ¼"
3638 #define MN_PGUP "¾å¤Î¥Ú¡¼¥¸"
3639 #define MN_PGDOWN "²¼¤Î¥Ú¡¼¥¸"
3640 #define MN_TOP "1¹ÔÌܤذÜÆ°"
3641 #define MN_BOTTOM "ºÇ²¼¹Ô¤Ø°ÜÆ°"
3643 #define MN_EDIT "ÊÔ½¸"
3644 #define MN_CUT "¥«¥Ã¥È"
3645 #define MN_COPY "¥³¥Ô¡¼"
3646 #define MN_PASTE "¥Ú¡¼¥¹¥È"
3647 #define MN_BLOCK "ÁªÂòÈϰϤλØÄê"
3648 #define MN_KILL_LINE "¹Ô¤Î»Ä¤ê¤òºï½ü"
3649 #define MN_DELETE_CHAR "1ʸ»úºï½ü"
3650 #define MN_BACKSPACE "¥Ð¥Ã¥¯¥¹¥Ú¡¼¥¹"
3651 #define MN_RETURN "²þ¹Ô"
3652 #define MN_RETURN "²þ¹Ô"
3654 #define MN_SEARCH "¸¡º÷"
3655 #define MN_SEARCH_STR "ʸ»úÎó¤Ç¸¡º÷"
3656 #define MN_SEARCH_FORW "Á°Êý¤ØºÆ¸¡º÷"
3657 #define MN_SEARCH_BACK "¸åÊý¤ØºÆ¸¡º÷"
3658 #define MN_SEARCH_OBJ "¥¢¥¤¥Æ¥à¤òÁªÂò¤·¤Æ¸¡º÷"
3659 #define MN_SEARCH_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Ç¸¡º÷"
3661 #define MN_INSERT "¿§¡¹ÁÞÆþ"
3662 #define MN_INSERT_OBJECT "ÁªÂò¤·¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
3663 #define MN_INSERT_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
3664 #define MN_INSERT_BLOCK "¾ò·ïʬ´ô¥Ö¥í¥Ã¥¯¤ÎÎã¤òÁÞÆþ"
3665 #define MN_INSERT_MACRO "¥Þ¥¯¥íÄêµÁ¤òÁÞÆþ"
3666 #define MN_INSERT_KEYMAP "¥¡¼¥Þ¥Ã¥×ÄêµÁ¤òÁÞÆþ"
3669 #define MN_COMMAND_LETTER "½¦¤¤/Ç˲õ/\x95\xfaÃÖ¤ÎÁªÂò"
3671 #define MN_COMMAND_LETTER "½¦¤¤/Ç˲õ/ÊüÃÖ¤ÎÁªÂò"
3673 #define MN_CL_AUTOPICK "¡Ö ¡× (¼«Æ°½¦¤¤)"
3674 #define MN_CL_DESTROY "¡Ö!¡× (¼«Æ°Ç˲õ)"
3676 #define MN_CL_LEAVE "¡Ö~¡× (\x95\xfaÃÖ)"
3678 #define MN_CL_LEAVE "¡Ö~¡× (ÊüÃÖ)"
3680 #define MN_CL_QUERY "¡Ö;¡× (³Îǧ¤·¤Æ½¦¤¦)"
3681 #define MN_CL_NO_DISP "¡Ö(¡× (¥Þ¥Ã¥×¥³¥Þ¥ó¥É¤Çɽ¼¨¤·¤Ê¤¤)"
3683 #define MN_ADJECTIVE_GEN "·ÁÍÆ»ì(°ìÈÌ)¤ÎÁªÂò"
3685 #define MN_ADJECTIVE_SPECIAL "·ÁÍÆ»ì(Æüì)¤ÎÁªÂò"
3686 #define MN_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦 (Éð´ï)"
3687 #define MN_MORE_THAN "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)"
3688 #define MN_MORE_BONUS "½¤ÀµÃÍ # °Ê¾å¤Î (»ØÎØÅù)"
3689 #define MN_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È (ÁõÈ÷)"
3690 #define MN_EGO "¥¨¥´ (ÁõÈ÷)"
3691 #define MN_NAMELESS "̵ÌäΠ(ÁõÈ÷)"
3692 #define MN_WANTED "¾Þ¶â¼ó¤Î (»àÂÎ)"
3693 #define MN_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î (»àÂÎ)"
3694 #define MN_HUMAN "¿Í´Ö¤Î (»àÂÎ)"
3695 #define MN_UNREADABLE "Æɤá¤Ê¤¤ (ËâË¡½ñ)"
3696 #define MN_REALM1 "Âè°ìÎΰè¤Î (ËâË¡½ñ)"
3697 #define MN_REALM2 "ÂèÆóÎΰè¤Î (ËâË¡½ñ)"
3698 #define MN_FIRST "1ºýÌܤΠ(ËâË¡½ñ)"
3699 #define MN_SECOND "2ºýÌܤΠ(ËâË¡½ñ)"
3700 #define MN_THIRD "3ºýÌܤΠ(ËâË¡½ñ)"
3701 #define MN_FOURTH "4ºýÌܤΠ(ËâË¡½ñ)"
3703 #define MN_NOUN "̾»ì¤ÎÁªÂò"
3707 #define MN_QUIT "Quit without save"
3708 #define MN_SAVEQUIT "Save & Quit"
3709 #define MN_REVERT "Revert all changes"
3710 #define MN_HELP "Help"
3712 #define MN_MOVE "Move cursor"
3713 #define MN_LEFT "Left"
3714 #define MN_DOWN "Down"
3716 #define MN_RIGHT "Right"
3717 #define MN_BOL "Beggining of line"
3718 #define MN_EOL "End of line"
3719 #define MN_PGUP "Page up"
3720 #define MN_PGDOWN "Page down"
3721 #define MN_TOP "Top"
3722 #define MN_BOTTOM "Bottom"
3724 #define MN_EDIT "Edit"
3725 #define MN_CUT "Cut"
3726 #define MN_COPY "Copy"
3727 #define MN_PASTE "Paste"
3728 #define MN_BLOCK "Select block"
3729 #define MN_KILL_LINE "Kill rest of line"
3730 #define MN_DELETE_CHAR "Delete character"
3731 #define MN_BACKSPACE "Backspace"
3732 #define MN_RETURN "Return"
3733 #define MN_RETURN "Return"
3735 #define MN_SEARCH "Search"
3736 #define MN_SEARCH_STR "Search by string"
3737 #define MN_SEARCH_FORW "Search forward"
3738 #define MN_SEARCH_BACK "Search backward"
3739 #define MN_SEARCH_OBJ "Search by inventory object"
3740 #define MN_SEARCH_DESTROYED "Search by destroyed object"
3742 #define MN_INSERT "Insert..."
3743 #define MN_INSERT_OBJECT "Insert name of choosen object"
3744 #define MN_INSERT_DESTROYED "Insert name of destroyed object"
3745 #define MN_INSERT_BLOCK "Insert conditional block"
3746 #define MN_INSERT_MACRO "Insert a macro definition"
3747 #define MN_INSERT_KEYMAP "Insert a keymap definition"
3749 #define MN_COMMAND_LETTER "Command letter"
3750 #define MN_CL_AUTOPICK "' ' (Auto pick)"
3751 #define MN_CL_DESTROY "'!' (Auto destroy)"
3752 #define MN_CL_LEAVE "'~' (Leave it on the floor)"
3753 #define MN_CL_QUERY "';' (Query to pick up)"
3754 #define MN_CL_NO_DISP "'(' (No display on the large map)"
3756 #define MN_ADJECTIVE_GEN "Adjective (general)"
3758 #define MN_ADJECTIVE_SPECIAL "Adjective (special)"
3759 #define MN_BOOSTED "dice boosted (weapons)"
3760 #define MN_MORE_THAN "more than # dice (weapons)"
3761 #define MN_MORE_BONUS "more bonus than # (rings etc.)"
3762 #define MN_ARTIFACT "artifact (equipments)"
3763 #define MN_EGO "ego (equipments)"
3764 #define MN_NAMELESS "nameless (equipments)"
3765 #define MN_WANTED "wanted (corpse)"
3766 #define MN_UNIQUE "unique (corpse)"
3767 #define MN_HUMAN "human (corpse)"
3768 #define MN_UNREADABLE "unreadable (spellbooks)"
3769 #define MN_REALM1 "realm1 (spellbooks)"
3770 #define MN_REALM2 "realm2 (spellbooks)"
3771 #define MN_FIRST "first (spellbooks)"
3772 #define MN_SECOND "second (spellbooks)"
3773 #define MN_THIRD "third (spellbooks)"
3774 #define MN_FOURTH "fourth (spellbooks)"
3776 #define MN_NOUN "Keywords (noun)"
3786 } command_menu_type;
3789 command_menu_type menu_data[] =
3791 {MN_HELP, 0, -1, EC_HELP},
3792 {MN_QUIT, 0, KTRL('q'), EC_QUIT},
3793 {MN_SAVEQUIT, 0, KTRL('w'), EC_SAVEQUIT},
3794 {MN_REVERT, 0, KTRL('z'), EC_REVERT},
3796 {MN_EDIT, 0, -1, -1},
3797 {MN_CUT, 1, KTRL('x'), EC_CUT},
3798 {MN_COPY, 1, KTRL('c'), EC_COPY},
3799 {MN_PASTE, 1, KTRL('v'), EC_PASTE},
3800 {MN_BLOCK, 1, KTRL('g'), EC_BLOCK},
3801 {MN_KILL_LINE, 1, KTRL('k'), EC_KILL_LINE},
3802 {MN_DELETE_CHAR, 1, KTRL('d'), EC_DELETE_CHAR},
3803 {MN_BACKSPACE, 1, KTRL('h'), EC_BACKSPACE},
3804 {MN_RETURN, 1, KTRL('j'), EC_RETURN},
3805 {MN_RETURN, 1, KTRL('m'), EC_RETURN},
3807 {MN_SEARCH, 0, -1, -1},
3808 {MN_SEARCH_STR, 1, KTRL('s'), EC_SEARCH_STR},
3809 {MN_SEARCH_FORW, 1, -1, EC_SEARCH_FORW},
3810 {MN_SEARCH_BACK, 1, KTRL('r'), EC_SEARCH_BACK},
3811 {MN_SEARCH_OBJ, 1, KTRL('y'), EC_SEARCH_OBJ},
3812 {MN_SEARCH_DESTROYED, 1, -1, EC_SEARCH_DESTROYED},
3814 {MN_MOVE, 0, -1, -1},
3815 {MN_LEFT, 1, KTRL('b'), EC_LEFT},
3816 {MN_DOWN, 1, KTRL('n'), EC_DOWN},
3817 {MN_UP, 1, KTRL('p'), EC_UP},
3818 {MN_RIGHT, 1, KTRL('f'), EC_RIGHT},
3819 {MN_BOL, 1, KTRL('a'), EC_BOL},
3820 {MN_EOL, 1, KTRL('e'), EC_EOL},
3821 {MN_PGUP, 1, KTRL('o'), EC_PGUP},
3822 {MN_PGDOWN, 1, KTRL('l'), EC_PGDOWN},
3823 {MN_TOP, 1, KTRL('t'), EC_TOP},
3824 {MN_BOTTOM, 1, KTRL('u'), EC_BOTTOM},
3826 {MN_INSERT, 0, -1, -1},
3827 {MN_INSERT_OBJECT, 1, KTRL('i'), EC_INSERT_OBJECT},
3828 {MN_INSERT_DESTROYED, 1, -1, EC_INSERT_DESTROYED},
3829 {MN_INSERT_BLOCK, 1, -1, EC_INSERT_BLOCK},
3830 {MN_INSERT_MACRO, 1, -1, EC_INSERT_MACRO},
3831 {MN_INSERT_KEYMAP, 1, -1, EC_INSERT_KEYMAP},
3833 {MN_ADJECTIVE_GEN, 0, -1, -1},
3834 {KEY_UNAWARE, 1, -1, EC_IK_UNAWARE},
3835 {KEY_UNIDENTIFIED, 1, -1, EC_IK_UNIDENTIFIED},
3836 {KEY_IDENTIFIED, 1, -1, EC_IK_IDENTIFIED},
3837 {KEY_STAR_IDENTIFIED, 1, -1, EC_IK_STAR_IDENTIFIED},
3838 {KEY_COLLECTING, 1, -1, EC_OK_COLLECTING},
3839 {KEY_WORTHLESS, 1, -1, EC_OK_WORTHLESS},
3841 {MN_ADJECTIVE_SPECIAL, 0, -1, -1},
3842 {MN_BOOSTED, 1, -1, EC_OK_BOOSTED},
3843 {MN_MORE_THAN, 1, -1, EC_OK_MORE_THAN},
3844 {MN_MORE_BONUS, 1, -1, EC_OK_MORE_BONUS},
3845 {MN_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
3846 {MN_EGO, 1, -1, EC_OK_EGO},
3847 {MN_NAMELESS, 1, -1, EC_OK_NAMELESS},
3848 {MN_WANTED, 1, -1, EC_OK_WANTED},
3849 {MN_UNIQUE, 1, -1, EC_OK_UNIQUE},
3850 {MN_HUMAN, 1, -1, EC_OK_HUMAN},
3851 {MN_UNREADABLE, 1, -1, EC_OK_UNREADABLE},
3852 {MN_REALM1, 1, -1, EC_OK_REALM1},
3853 {MN_REALM2, 1, -1, EC_OK_REALM2},
3854 {MN_FIRST, 1, -1, EC_OK_FIRST},
3855 {MN_SECOND, 1, -1, EC_OK_SECOND},
3856 {MN_THIRD, 1, -1, EC_OK_THIRD},
3857 {MN_FOURTH, 1, -1, EC_OK_FOURTH},
3859 {MN_NOUN, 0, -1, -1},
3860 {KEY_WEAPONS, 1, -1, EC_KK_WEAPONS},
3861 {KEY_FAVORITE, 1, -1, EC_KK_FAVORITE},
3862 {KEY_ARMORS, 1, -1, EC_KK_ARMORS},
3863 {KEY_MISSILES, 1, -1, EC_KK_MISSILES},
3864 {KEY_DEVICES, 1, -1, EC_KK_DEVICES},
3865 {KEY_LIGHTS, 1, -1, EC_KK_LIGHTS},
3866 {KEY_JUNKS, 1, -1, EC_KK_JUNKS},
3867 {KEY_SPELLBOOKS, 1, -1, EC_KK_SPELLBOOKS},
3868 {KEY_SHIELDS, 1, -1, EC_KK_SHIELDS},
3869 {KEY_BOWS, 1, -1, EC_KK_BOWS},
3870 {KEY_RINGS, 1, -1, EC_KK_RINGS},
3871 {KEY_AMULETS, 1, -1, EC_KK_AMULETS},
3872 {KEY_SUITS, 1, -1, EC_KK_SUITS},
3873 {KEY_CLOAKS, 1, -1, EC_KK_CLOAKS},
3874 {KEY_HELMS, 1, -1, EC_KK_HELMS},
3875 {KEY_GLOVES, 1, -1, EC_KK_GLOVES},
3876 {KEY_BOOTS, 1, -1, EC_KK_BOOTS},
3878 {MN_COMMAND_LETTER, 0, -1, -1},
3879 {MN_CL_AUTOPICK, 1, -1, EC_CL_AUTOPICK},
3880 {MN_CL_DESTROY, 1, -1, EC_CL_DESTROY},
3881 {MN_CL_LEAVE, 1, -1, EC_CL_LEAVE},
3882 {MN_CL_QUERY, 1, -1, EC_CL_QUERY},
3883 {MN_CL_NO_DISP, 1, -1, EC_CL_NO_DISP},
3885 {MN_DELETE_CHAR, -1, 0x7F, EC_DELETE_CHAR},
3892 * Find a command by 'key'.
3894 static int get_com_id(char key)
3898 for (i = 0; menu_data[i].name; i++)
3900 if (menu_data[i].key == key)
3902 return menu_data[i].com_id;
3911 * Display the menu, and get a command
3913 static int do_command_menu(int level, int start)
3918 int col0 = 5 + level*7;
3919 int row0 = 1 + level*3;
3921 int menu_id_list[26];
3923 char linestr[MAX_LINELEN];
3925 /* Get max length */
3927 for (i = start; menu_data[i].level >= level; i++)
3931 /* Ignore lower level sub menus */
3932 if (menu_data[i].level > level) continue;
3934 len = strlen(menu_data[i].name);
3935 if (len > max_len) max_len = len;
3937 menu_id_list[menu_key] = i;
3941 while (menu_key < 26)
3943 menu_id_list[menu_key] = -1;
3947 /* Extra space for displaying menu key and command key */
3948 max_menu_wid = max_len + 3 + 3;
3950 /* Prepare box line */
3952 strcat(linestr, "+");
3953 for (i = 0; i < max_menu_wid + 2; i++)
3955 strcat(linestr, "-");
3957 strcat(linestr, "+");
3967 int row1 = row0 + 1;
3970 Term_putstr(col0, row0, -1, TERM_WHITE, linestr);
3972 /* Draw menu items */
3974 for (i = start; menu_data[i].level >= level; i++)
3976 char com_key_str[3];
3979 /* Ignore lower level sub menus */
3980 if (menu_data[i].level > level) continue;
3982 if (menu_data[i].com_id == -1)
3985 strcpy(com_key_str, "¢§");
3987 strcpy(com_key_str, ">");
3990 else if (menu_data[i].key != -1)
3992 com_key_str[0] = '^';
3993 com_key_str[1] = menu_data[i].key + '@';
3994 com_key_str[2] = '\0';
3998 com_key_str[0] = '\0';
4001 str = format("| %c) %-*s %2s | ", menu_key + 'a', max_len, menu_data[i].name, com_key_str);
4003 Term_putstr(col0, row1++, -1, TERM_WHITE, str);
4008 /* Draw bottom line */
4009 Term_putstr(col0, row1, -1, TERM_WHITE, linestr);
4011 /* The menu was shown */
4015 prt(format("(a-%c) ¥³¥Þ¥ó¥É:", menu_key + 'a' - 1), 0, 0);
4017 prt(format("(a-%c) Command:", menu_key + 'a' - 1), 0, 0);
4021 if (key == ESCAPE) return 0;
4023 if ('a' <= key && key <= 'z')
4025 menu_id = menu_id_list[key - 'a'];
4029 com_id = menu_data[menu_id].com_id;
4033 com_id = do_command_menu(level + 1, menu_id + 1);
4035 if (com_id) return com_id;
4047 com_id = get_com_id(key);
4048 if (com_id) return com_id;
4055 static chain_str_type *new_chain_str(cptr str)
4057 chain_str_type *chain;
4059 size_t len = strlen(str);
4061 chain = (chain_str_type *)ralloc(sizeof(chain_str_type) + len * sizeof(char));
4063 strcpy(chain->s, str);
4070 static void kill_yank_chain(text_body_type *tb)
4072 chain_str_type *chain = tb->yank;
4074 tb->yank_eol = TRUE;
4078 chain_str_type *next = chain->next;
4079 size_t len = strlen(chain->s);
4081 rnfree(chain, sizeof(chain_str_type) + len * sizeof(char));
4088 static void add_str_to_yank(text_body_type *tb, cptr str)
4090 chain_str_type *chain;
4092 tb->yank_eol = FALSE;
4094 if (NULL == tb->yank)
4096 tb->yank = new_chain_str(str);
4106 chain->next = new_chain_str(str);
4111 chain = chain->next;
4116 #define DESCRIPT_HGT 3
4121 static void draw_text_editor(text_body_type *tb)
4124 int by1 = 0, by2 = 0;
4127 Term_get_size(&tb->wid, &tb->hgt);
4130 * Top line (-1), description line (-3), separator (-1)
4133 tb->hgt -= 2 + DESCRIPT_HGT;
4136 /* Don't let cursor at second byte of kanji */
4137 for (i = 0; tb->lines_list[tb->cy][i]; i++)
4138 if (iskanji(tb->lines_list[tb->cy][i]))
4149 /* Scroll if necessary */
4150 if (tb->cy < tb->upper || tb->upper + tb->hgt <= tb->cy)
4151 tb->upper = tb->cy - (tb->hgt)/2;
4154 if ((tb->cx < tb->left + 10 && tb->left > 0) || tb->left + tb->wid - 5 <= tb->cx)
4155 tb->left = tb->cx - (tb->wid)*2/3;
4159 /* Redraw whole window after resize */
4160 if (tb->old_wid != tb->wid || tb->old_hgt != tb->hgt)
4161 tb->dirty_flags |= DIRTY_SCREEN;
4163 /* Redraw all text after scroll */
4164 else if (tb->old_upper != tb->upper || tb->old_left != tb->left)
4165 tb->dirty_flags |= DIRTY_ALL;
4168 if (tb->dirty_flags & DIRTY_SCREEN)
4170 tb->dirty_flags |= (DIRTY_ALL | DIRTY_MODE);
4176 /* Redraw mode line */
4177 if (tb->dirty_flags & DIRTY_MODE)
4179 char buf[MAX_LINELEN];
4181 int sepa_length = tb->wid;
4184 for (i = 0; i < sepa_length; i++)
4188 Term_putstr(0, tb->hgt + 1, sepa_length, TERM_WHITE, buf);
4191 if (tb->dirty_flags & DIRTY_EXPRESSION)
4196 for (y = 0; tb->lines_list[y]; y++)
4200 cptr s = tb->lines_list[y];
4202 /* Update this line's state */
4203 tb->states[y] = state;
4205 if (*s++ != '?') continue;
4206 if (*s++ != ':') continue;
4208 /* Lines below this line are auto-registered */
4209 if (streq(s, "$AUTOREGISTER"))
4210 state |= LSTAT_AUTOREGISTER;
4212 /* Parse the expr */
4213 v = process_pref_file_expr(&s, &f);
4216 if (streq(v, "0")) state |= LSTAT_BYPASS;
4217 else state &= ~LSTAT_BYPASS;
4219 /* Re-update this line's state */
4220 tb->states[y] = state | LSTAT_EXPRESSION;
4223 tb->dirty_flags |= DIRTY_ALL;
4228 int tmp_cx = tb->cx;
4229 int len = strlen(tb->lines_list[tb->cy]);
4231 /* Correct cursor location */
4232 if (tb->cx > len) tmp_cx = len;
4234 tb->dirty_flags |= DIRTY_ALL;
4236 by1 = MIN(tb->my, tb->cy);
4237 by2 = MAX(tb->my, tb->cy);
4240 /* Dump up to tb->hgt lines of messages */
4241 for (i = 0; i < tb->hgt; i++)
4247 int y = tb->upper+i;
4249 /* clean or dirty? */
4250 if (!(tb->dirty_flags & DIRTY_ALL) && (tb->dirty_line != y))
4253 msg = tb->lines_list[y];
4256 /* Apply horizontal scroll */
4257 for (j = 0; *msg; msg++, j++)
4259 if (j == tb->left) break;
4275 Term_erase(0, i + 1, tb->wid);
4277 if (tb->states[y] & LSTAT_AUTOREGISTER)
4279 /* Warning color -- These lines will be deleted later */
4284 /* Bypassed line will be displayed by darker color */
4285 if (tb->states[y] & LSTAT_BYPASS) color = TERM_SLATE;
4286 else color = TERM_WHITE;
4289 /* No mark or Out of mark */
4290 if (!tb->mark || (y < by1 || by2 < y))
4292 /* Dump the messages, bottom to top */
4293 Term_putstr(leftcol, i + 1, tb->wid - 1, color, msg);
4296 /* Multiple lines selected */
4297 else if (by1 != by2)
4299 /* Dump the messages, bottom to top */
4300 Term_putstr(leftcol, i + 1, tb->wid - 1, TERM_YELLOW, msg);
4303 /* Single line selected */
4306 int x0 = leftcol + tb->left;
4307 int len = strlen(tb->lines_list[tb->cy]);
4308 int bx1 = MIN(tb->mx, tb->cx);
4309 int bx2 = MAX(tb->mx, tb->cx);
4311 /* Correct cursor location */
4312 if (bx2 > len) bx2 = len;
4314 Term_gotoxy(leftcol, i + 1);
4315 if (x0 < bx1) Term_addstr(bx1 - x0, color, msg);
4316 if (x0 < bx2) Term_addstr(bx2 - bx1, TERM_YELLOW, msg + (bx1 - x0));
4317 Term_addstr(-1, color, msg + (bx2 - x0));
4321 for (; i < tb->hgt; i++)
4324 Term_erase(0, i + 1, tb->wid);
4327 /* Display information when updated */
4328 if (tb->old_cy != tb->cy || (tb->dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || tb->dirty_line == tb->cy)
4330 autopick_type an_entry, *entry = &an_entry;
4331 cptr str1 = NULL, str2 = NULL;
4334 /* Clear information line */
4335 for (i = 0; i < DESCRIPT_HGT; i++)
4338 Term_erase(0, tb->hgt + 2 + i, tb->wid);
4341 /* Display information */
4342 if (tb->dirty_flags & DIRTY_NOT_FOUND)
4345 str1 = format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", tb->search_str);
4347 str1 = format("Pattern not found: %s", tb->search_str);
4350 else if (tb->dirty_flags & DIRTY_SKIP_INACTIVE)
4353 str1 = format("̵¸ú¾õÂ֤ιԤò¥¹¥¥Ã¥×¤·¤Þ¤·¤¿¡£(%s¤ò¸¡º÷Ãæ)", tb->search_str);
4355 str1 = format("Some inactive lines are skipped. (Searching %s)", tb->search_str);
4358 else if (tb->dirty_flags & DIRTY_INACTIVE)
4361 str1 = format("̵¸ú¾õÂ֤ιԤÀ¤±¤¬¸«ÉÕ¤«¤ê¤Þ¤·¤¿¡£(%s¤ò¸¡º÷Ãæ)", tb->search_str);
4363 str1 = format("Found only an inactive line. (Searching %s)", tb->search_str);
4366 else if (tb->dirty_flags & DIRTY_NO_SEARCH)
4369 str1 = "¸¡º÷¤¹¤ë¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó(^S ¤Ç¸¡º÷)¡£";
4371 str1 = "No pattern to search. (Press ^S to search.)";
4374 else if (tb->lines_list[tb->cy][0] == '#')
4377 str1 = "¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£";
4379 str1 = "This line is a comment.";
4382 else if (tb->lines_list[tb->cy][1] == ':')
4384 switch(tb->lines_list[tb->cy][0])
4388 str1 = "¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£";
4390 str1 = "This line is a Conditional Expression.";
4396 str1 = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£";
4398 str1 = "This line defines a Macro action.";
4403 str1 = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥¡¼¤òÄêµÁ¤·¤Þ¤¹¡£";
4405 str1 = "This line defines a Macro trigger key.";
4410 str1 = "¤³¤Î¹Ô¤Ï¥¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£";
4412 str1 = "This line defines a Keymap.";
4417 switch(tb->lines_list[tb->cy][0])
4420 if (tb->states[tb->cy] & LSTAT_BYPASS)
4423 str2 = "¸½ºß¤Î¼°¤ÎÃͤϡֵ¶(=0)¡×¤Ç¤¹¡£";
4425 str2 = "The expression is 'False'(=0) currently.";
4431 str2 = "¸½ºß¤Î¼°¤ÎÃͤϡֿ¿(=1)¡×¤Ç¤¹¡£";
4433 str2 = "The expression is 'True'(=1) currently.";
4439 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4442 str2 = "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£";
4444 str2 = "This line will be delete later.";
4448 else if (tb->states[tb->cy] & LSTAT_BYPASS)
4451 str2 = "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£";
4453 str2 = "This line is bypassed currently.";
4460 /* Get description of an autopicker preference line */
4461 else if (autopick_new_entry(entry, tb->lines_list[tb->cy], FALSE))
4463 char buf[MAX_LINELEN];
4464 char temp[MAX_LINELEN];
4467 describe_autopick(buf, entry);
4469 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4472 strcat(buf, "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£");
4474 strcat(buf, " This line will be delete later.");
4478 if (tb->states[tb->cy] & LSTAT_BYPASS)
4481 strcat(buf, "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£");
4483 strcat(buf, " This line is bypassed currently.");
4487 roff_to_buf(buf, 81, temp, sizeof(temp));
4489 for (i = 0; i < 3; i++)
4495 prt(t, tb->hgt +1 + 1 + i, 0);
4499 autopick_free_entry(entry);
4502 /* Draw the first line */
4503 if (str1) prt(str1, tb->hgt +1 + 1, 0);
4505 /* Draw the second line */
4506 if (str2) prt(str2, tb->hgt +1 + 2, 0);
4512 * Kill segment of a line
4514 static void kill_line_segment(text_body_type *tb, int y, int x0, int x1, bool whole)
4516 char buf[MAX_LINELEN];
4517 cptr s = tb->lines_list[y];
4521 /* Kill whole line? */
4522 if (whole && x0 == 0 && s[x1] == '\0' && tb->lines_list[y+1])
4526 string_free(tb->lines_list[y]);
4528 /* Shift lines up */
4529 for (i = y; tb->lines_list[i+1]; i++)
4530 tb->lines_list[i] = tb->lines_list[i+1];
4531 tb->lines_list[i] = NULL;
4533 /* Expressions need re-evaluation */
4534 tb->dirty_flags |= DIRTY_EXPRESSION;
4540 if (x0 == x1) return;
4542 /* Before the segment */
4543 for (x = 0; x < x0; x++)
4546 /* After the segment */
4547 for (x = x1; s[x]; x++)
4553 string_free(tb->lines_list[y]);
4554 tb->lines_list[y] = string_make(buf);
4556 /* Expressions may need re-evaluation */
4557 check_expression_line(tb, y);
4559 /* Text is changed */
4565 * Get a trigger key and insert ASCII string for the trigger
4567 static bool insert_macro_line(text_body_type *tb)
4576 /* Do not process macros */
4582 /* Read the pattern */
4588 /* Do not process macros */
4591 /* Do not wait for keys */
4594 /* Attempt to read a key */
4604 /* Convert the trigger */
4605 ascii_to_text(tmp, buf);
4608 if(!tmp[0]) return FALSE;
4612 /* Insert preference string */
4613 insert_return_code(tb);
4614 string_free(tb->lines_list[tb->cy]);
4615 tb->lines_list[tb->cy] = string_make(format("P:%s", tmp));
4617 /* Acquire action */
4618 i = macro_find_exact(buf);
4622 /* Nothing defined */
4627 /* Analyze the current action */
4628 ascii_to_text(tmp, macro__act[i]);
4631 /* Insert blank action preference line */
4632 insert_return_code(tb);
4633 string_free(tb->lines_list[tb->cy]);
4634 tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
4641 * Get a command key and insert ASCII string for the key
4643 static bool insert_keymap_line(text_body_type *tb)
4651 if (rogue_like_commands)
4653 mode = KEYMAP_MODE_ROGUE;
4659 mode = KEYMAP_MODE_ORIG;
4672 /* Convert the trigger */
4673 ascii_to_text(tmp, buf);
4676 if(!tmp[0]) return FALSE;
4680 /* Insert preference string */
4681 insert_return_code(tb);
4682 string_free(tb->lines_list[tb->cy]);
4683 tb->lines_list[tb->cy] = string_make(format("C:%d:%s", mode, tmp));
4685 /* Look up the keymap */
4686 act = keymap_act[mode][(byte)(buf[0])];
4688 /* Insert blank action preference line */
4689 insert_return_code(tb);
4690 string_free(tb->lines_list[tb->cy]);
4691 tb->lines_list[tb->cy] = string_make(format("A:%s", act));
4698 * Execute a single editor command
4700 static bool do_editor_command(text_body_type *tb, int com_id)
4708 if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¤«¤é½ªÎ»¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
4710 if (!get_check("Discard all changes and quit. Are you sure? ")) break;
4713 return QUIT_WITHOUT_SAVE;
4716 return QUIT_AND_SAVE;
4719 /* Revert to original */
4721 if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¸µ¤Î¾õÂÖ¤ËÌᤷ¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
4723 if (!get_check("Discard all changes and revert to original file. Are you sure? ")) break;
4726 free_text_lines(tb->lines_list);
4727 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
4728 tb->dirty_flags |= DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
4729 tb->cx = tb->cy = 0;
4732 /* Text is not changed */
4733 tb->changed = FALSE;
4737 /* Peruse the main help file */
4739 (void)show_file(TRUE, "jeditor.txt", NULL, 0, 0);
4741 (void)show_file(TRUE, "editor.txt", NULL, 0, 0);
4744 tb->dirty_flags |= DIRTY_SCREEN;
4749 /* Split a line or insert end of line */
4751 /* Ignore selection */
4757 tb->dirty_flags |= DIRTY_ALL;
4760 insert_return_code(tb);
4765 tb->dirty_flags |= DIRTY_ALL;
4775 len = strlen(tb->lines_list[tb->cy]);
4776 if (len < tb->cx) tb->cx = len;
4778 else if (tb->cy > 0)
4781 tb->cx = strlen(tb->lines_list[tb->cy]);
4787 if (tb->lines_list[tb->cy + 1]) tb->cy++;
4792 if (tb->cy > 0) tb->cy--;
4801 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
4804 len = strlen(tb->lines_list[tb->cy]);
4807 if (tb->lines_list[tb->cy + 1])
4819 /* Beginning of line */
4825 tb->cx = strlen(tb->lines_list[tb->cy]);
4829 while (0 < tb->cy && tb->upper <= tb->cy)
4831 while (0 < tb->upper && tb->cy + 1 < tb->upper + tb->hgt)
4837 while (tb->cy < tb->upper + tb->hgt && tb->lines_list[tb->cy + 1])
4847 while (tb->lines_list[tb->cy + 1])
4853 /* Copy the text first */
4854 do_editor_command(tb, EC_COPY);
4856 /* Single line case */
4857 if (tb->my == tb->cy)
4859 int bx1 = MIN(tb->mx, tb->cx);
4860 int bx2 = MAX(tb->mx, tb->cx);
4861 int len = strlen(tb->lines_list[tb->cy]);
4863 /* Correct fake cursor position */
4864 if (bx2 > len) bx2 = len;
4866 kill_line_segment(tb, tb->cy, bx1, bx2, TRUE);
4868 /* New cursor position */
4872 /* Multiple lines case */
4873 else /* if (tb->my != tb->cy) */
4877 int by1 = MIN(tb->my, tb->cy);
4878 int by2 = MAX(tb->my, tb->cy);
4880 /* Kill lines in reverse order */
4881 for (y = by2; y >= by1; y--)
4883 int len = strlen(tb->lines_list[y]);
4885 kill_line_segment(tb, y, 0, len, TRUE);
4888 /* New cursor position */
4894 /* Disable selection */
4898 tb->dirty_flags |= DIRTY_ALL;
4905 int len = strlen(tb->lines_list[tb->cy]);
4907 /* Correct cursor location */
4908 if (tb->cx > len) tb->cx = len;
4910 /* Use single line? */
4913 /* Select a single line */
4919 /* Kill old yank buffer */
4920 kill_yank_chain(tb);
4923 /* Single line case */
4924 if (tb->my == tb->cy)
4927 char buf[MAX_LINELEN];
4928 int bx1 = MIN(tb->mx, tb->cx);
4929 int bx2 = MAX(tb->mx, tb->cx);
4931 /* Correct fake cursor position */
4932 if (bx2 > len) bx2 = len;
4934 /* Whole part of this line is selected */
4935 if (bx1 == 0 && bx2 == len)
4937 /* Copy this line */
4938 add_str_to_yank(tb, tb->lines_list[tb->cy]);
4940 /* Add end of line to the buffer */
4941 add_str_to_yank(tb, "");
4944 /* Segment of this line is selected */
4947 for (i = 0; i < bx2 - bx1; i++)
4949 buf[i] = tb->lines_list[tb->cy][bx1 + i];
4953 /* Copy this segment of line */
4954 add_str_to_yank(tb, buf);
4958 /* Multiple lines case */
4959 else /* if (tb->my != tb->cy) */
4963 int by1 = MIN(tb->my, tb->cy);
4964 int by2 = MAX(tb->my, tb->cy);
4967 for (y = by1; y <= by2; y++)
4969 /* Copy this line */
4970 add_str_to_yank(tb, tb->lines_list[y]);
4973 /* Add final end of line to the buffer */
4974 add_str_to_yank(tb, "");
4977 /* Disable selection */
4981 tb->dirty_flags |= DIRTY_ALL;
4987 /* Paste killed text */
4989 chain_str_type *chain = tb->yank;
4990 int len = strlen(tb->lines_list[tb->cy]);
4992 /* Nothing to do? */
4995 /* Correct cursor location */
4996 if (tb->cx > len) tb->cx = len;
4998 /* Ignore selection */
5004 tb->dirty_flags |= DIRTY_ALL;
5010 cptr yank_str = chain->s;
5012 char buf[MAX_LINELEN];
5014 char rest[MAX_LINELEN], *rest_ptr = rest;
5016 /* Save preceding string */
5017 for(i = 0; i < tb->cx; i++)
5018 buf[i] = tb->lines_list[tb->cy][i];
5020 strcpy(rest, &(tb->lines_list[tb->cy][i]));
5022 /* Paste yank buffer */
5023 while (*yank_str && i < MAX_LINELEN-1)
5025 buf[i++] = *yank_str++;
5031 chain = chain->next;
5033 if (chain || tb->yank_eol)
5035 /* There is an end of line between chain nodes */
5037 insert_return_code(tb);
5039 /* Replace this line with new one */
5040 string_free(tb->lines_list[tb->cy]);
5041 tb->lines_list[tb->cy] = string_make(buf);
5043 /* Move to next line */
5050 /* Final line doesn't have end of line */
5052 tb->cx = strlen(buf);
5054 /* Rest of original line */
5055 while (*rest_ptr && i < MAX_LINELEN-1)
5057 buf[i++] = *rest_ptr++;
5063 /* Replace this line with new one */
5064 string_free(tb->lines_list[tb->cy]);
5065 tb->lines_list[tb->cy] = string_make(buf);
5072 tb->dirty_flags |= DIRTY_ALL;
5074 /* Expressions need re-evaluation */
5075 tb->dirty_flags |= DIRTY_EXPRESSION;
5077 /* Text is changed */
5086 /* Disable the selection */
5090 tb->dirty_flags |= DIRTY_ALL;
5094 tb->mark = MARK_MARK;
5096 /* Repeating this command swaps cursor position */
5097 if (com_id == tb->old_com_id)
5109 tb->dirty_flags |= DIRTY_ALL;
5113 int len = strlen(tb->lines_list[tb->cy]);
5115 /* Mark the point 1 */
5119 /* Correct cursor location */
5120 if (tb->cx > len) tb->mx = len;
5127 /* Kill rest of line */
5129 int len = strlen(tb->lines_list[tb->cy]);
5131 /* Correct cursor location */
5132 if (tb->cx > len) tb->cx = len;
5134 /* Ignore selection */
5140 tb->dirty_flags |= DIRTY_ALL;
5143 /* Append only if this command is repeated. */
5144 if (tb->old_com_id != com_id)
5146 kill_yank_chain(tb);
5150 /* Really deleted some text */
5153 /* Add deleted string to yank buffer */
5154 add_str_to_yank(tb, &(tb->lines_list[tb->cy][tb->cx]));
5156 kill_line_segment(tb, tb->cy, tb->cx, len, FALSE);
5159 tb->dirty_line = tb->cy;
5161 /* Leave end of line character */
5165 /* Cut the end of line character only */
5166 if (tb->yank_eol) add_str_to_yank(tb, "");
5168 /* Cut end of line */
5169 tb->yank_eol = TRUE;
5171 do_editor_command(tb, EC_DELETE_CHAR);
5175 case EC_DELETE_CHAR:
5176 /* DELETE == go forward + BACK SPACE */
5178 /* Ignore selection */
5184 tb->dirty_flags |= DIRTY_ALL;
5188 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
5192 do_editor_command(tb, EC_BACKSPACE);
5200 char buf[MAX_LINELEN];
5202 /* Ignore selection */
5208 tb->dirty_flags |= DIRTY_ALL;
5211 len = strlen(tb->lines_list[tb->cy]);
5214 if (tb->lines_list[tb->cy + 1])
5228 /* delete a return code and union two lines */
5229 if (tb->cy == 0) break;
5230 tb->cx = strlen(tb->lines_list[tb->cy-1]);
5231 strcpy(buf, tb->lines_list[tb->cy-1]);
5232 strcat(buf, tb->lines_list[tb->cy]);
5233 string_free(tb->lines_list[tb->cy-1]);
5234 string_free(tb->lines_list[tb->cy]);
5235 tb->lines_list[tb->cy-1] = string_make(buf);
5237 for (i = tb->cy; tb->lines_list[i+1]; i++)
5238 tb->lines_list[i] = tb->lines_list[i+1];
5240 tb->lines_list[i] = NULL;
5244 tb->dirty_flags |= DIRTY_ALL;
5246 /* Expressions need re-evaluation */
5247 tb->dirty_flags |= DIRTY_EXPRESSION;
5249 /* Text is changed */
5255 for (i = j = k = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5259 if (iskanji(tb->lines_list[tb->cy][i]))
5260 buf[j++] = tb->lines_list[tb->cy][i++];
5262 buf[j++] = tb->lines_list[tb->cy][i];
5269 for (; tb->lines_list[tb->cy][i]; i++)
5270 buf[j++] = tb->lines_list[tb->cy][i];
5272 string_free(tb->lines_list[tb->cy]);
5273 tb->lines_list[tb->cy] = string_make(buf);
5276 tb->dirty_line = tb->cy;
5278 /* Expressions may need re-evaluation */
5279 check_expression_line(tb, tb->cy);
5281 /* Text is changed */
5291 /* Become dirty because of item/equip menu */
5292 tb->dirty_flags |= DIRTY_SCREEN;
5294 search_dir = get_string_for_search(&tb->search_o_ptr, &tb->search_str);
5296 if (!search_dir) break;
5298 if (search_dir == 1) do_editor_command(tb, EC_SEARCH_FORW);
5299 else do_editor_command(tb, EC_SEARCH_BACK);
5303 case EC_SEARCH_FORW:
5304 if (tb->search_o_ptr)
5306 search_for_object(tb, tb->search_o_ptr, TRUE);
5308 else if (tb->search_str)
5310 search_for_string(tb, tb->search_str, TRUE);
5314 tb->dirty_flags |= DIRTY_NO_SEARCH;
5318 case EC_SEARCH_BACK:
5319 if (tb->search_o_ptr)
5321 search_for_object(tb, tb->search_o_ptr, FALSE);
5323 else if (tb->search_str)
5325 search_for_string(tb, tb->search_str, FALSE);
5329 tb->dirty_flags |= DIRTY_NO_SEARCH;
5334 /* Become dirty because of item/equip menu */
5335 tb->dirty_flags |= DIRTY_SCREEN;
5337 if (!get_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
5339 do_editor_command(tb, EC_SEARCH_FORW);
5342 case EC_SEARCH_DESTROYED:
5343 if (!get_destroyed_object_for_search(&tb->search_o_ptr, &tb->search_str))
5345 /* There is no object to search */
5346 tb->dirty_flags |= DIRTY_NO_SEARCH;
5351 do_editor_command(tb, EC_SEARCH_FORW);
5354 case EC_INSERT_OBJECT:
5356 /* Insert choosen item name */
5358 autopick_type an_entry, *entry = &an_entry;
5360 if (!entry_from_choosed_object(entry))
5362 /* Now dirty because of item/equip menu */
5363 tb->dirty_flags |= DIRTY_SCREEN;
5368 insert_return_code(tb);
5369 string_free(tb->lines_list[tb->cy]);
5370 tb->lines_list[tb->cy] = autopick_line_from_entry_kill(entry);
5372 /* Now dirty because of item/equip menu */
5373 tb->dirty_flags |= DIRTY_SCREEN;
5378 case EC_INSERT_DESTROYED:
5379 /* Insert a name of last destroyed item */
5380 if (tb->last_destroyed)
5383 insert_return_code(tb);
5384 string_free(tb->lines_list[tb->cy]);
5385 tb->lines_list[tb->cy] = string_make(tb->last_destroyed);
5388 tb->dirty_flags |= DIRTY_ALL;
5390 /* Text is changed */
5395 case EC_INSERT_BLOCK:
5397 /* Insert a conditinal expression line */
5398 char expression[80];
5400 /* Conditional Expression for Class and Race */
5401 sprintf(expression, "?:[AND [EQU $RACE %s] [EQU $CLASS %s] [GEQ $LEVEL %02d]]",
5403 rp_ptr->E_title, cp_ptr->E_title,
5405 rp_ptr->title, cp_ptr->title,
5411 insert_return_code(tb);
5412 string_free(tb->lines_list[tb->cy]);
5413 tb->lines_list[tb->cy] = string_make(expression);
5415 insert_return_code(tb);
5416 string_free(tb->lines_list[tb->cy]);
5417 tb->lines_list[tb->cy] = string_make("?:1");
5420 tb->dirty_flags |= DIRTY_ALL;
5422 /* Text is changed */
5428 case EC_INSERT_MACRO:
5429 /* Draw_everythig (delete menu) */
5430 draw_text_editor(tb);
5433 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5437 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<¥È¥ê¥¬¡¼¥¡¼>: ");
5439 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<Trigger key>: ");
5441 if (insert_macro_line(tb))
5443 /* Prepare to input action */
5447 tb->dirty_flags |= DIRTY_ALL;
5449 /* Text is changed */
5455 case EC_INSERT_KEYMAP:
5456 /* Draw_everythig (delete menu) */
5457 draw_text_editor(tb);
5460 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5464 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<¥³¥Þ¥ó¥É¥¡¼>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5466 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<Keypress>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5469 if (insert_keymap_line(tb))
5471 /* Prepare to input action */
5475 tb->dirty_flags |= DIRTY_ALL;
5477 /* Text is changed */
5482 case EC_CL_AUTOPICK: toggle_command_letter(tb, DO_AUTOPICK); break;
5483 case EC_CL_DESTROY: toggle_command_letter(tb, DO_AUTODESTROY); break;
5484 case EC_CL_LEAVE: toggle_command_letter(tb, DONT_AUTOPICK); break;
5485 case EC_CL_QUERY: toggle_command_letter(tb, DO_QUERY_AUTOPICK); break;
5486 case EC_CL_NO_DISP: toggle_command_letter(tb, DO_DISPLAY); break;
5488 case EC_IK_UNAWARE: toggle_keyword(tb, FLG_UNAWARE); break;
5489 case EC_IK_UNIDENTIFIED: toggle_keyword(tb, FLG_UNIDENTIFIED); break;
5490 case EC_IK_IDENTIFIED: toggle_keyword(tb, FLG_IDENTIFIED); break;
5491 case EC_IK_STAR_IDENTIFIED: toggle_keyword(tb, FLG_STAR_IDENTIFIED); break;
5492 case EC_KK_WEAPONS: toggle_keyword(tb, FLG_WEAPONS); break;
5493 case EC_KK_FAVORITE: toggle_keyword(tb, FLG_FAVORITE); break;
5494 case EC_KK_ARMORS: toggle_keyword(tb, FLG_ARMORS); break;
5495 case EC_KK_MISSILES: toggle_keyword(tb, FLG_MISSILES); break;
5496 case EC_KK_DEVICES: toggle_keyword(tb, FLG_DEVICES); break;
5497 case EC_KK_LIGHTS: toggle_keyword(tb, FLG_LIGHTS); break;
5498 case EC_KK_JUNKS: toggle_keyword(tb, FLG_JUNKS); break;
5499 case EC_KK_SPELLBOOKS: toggle_keyword(tb, FLG_SPELLBOOKS); break;
5500 case EC_KK_SHIELDS: toggle_keyword(tb, FLG_SHIELDS); break;
5501 case EC_KK_BOWS: toggle_keyword(tb, FLG_BOWS); break;
5502 case EC_KK_RINGS: toggle_keyword(tb, FLG_RINGS); break;
5503 case EC_KK_AMULETS: toggle_keyword(tb, FLG_AMULETS); break;
5504 case EC_KK_SUITS: toggle_keyword(tb, FLG_SUITS); break;
5505 case EC_KK_CLOAKS: toggle_keyword(tb, FLG_CLOAKS); break;
5506 case EC_KK_HELMS: toggle_keyword(tb, FLG_HELMS); break;
5507 case EC_KK_GLOVES: toggle_keyword(tb, FLG_GLOVES); break;
5508 case EC_KK_BOOTS: toggle_keyword(tb, FLG_BOOTS); break;
5509 case EC_OK_COLLECTING: toggle_keyword(tb, FLG_COLLECTING); break;
5510 case EC_OK_BOOSTED: toggle_keyword(tb, FLG_BOOSTED); break;
5511 case EC_OK_MORE_THAN: toggle_keyword(tb, FLG_MORE_THAN); break;
5512 case EC_OK_MORE_BONUS: toggle_keyword(tb, FLG_MORE_BONUS); break;
5513 case EC_OK_WORTHLESS: toggle_keyword(tb, FLG_WORTHLESS); break;
5514 case EC_OK_ARTIFACT: toggle_keyword(tb, FLG_ARTIFACT); break;
5515 case EC_OK_EGO: toggle_keyword(tb, FLG_EGO); break;
5516 case EC_OK_NAMELESS: toggle_keyword(tb, FLG_NAMELESS); break;
5517 case EC_OK_WANTED: toggle_keyword(tb, FLG_WANTED); break;
5518 case EC_OK_UNIQUE: toggle_keyword(tb, FLG_UNIQUE); break;
5519 case EC_OK_HUMAN: toggle_keyword(tb, FLG_HUMAN); break;
5520 case EC_OK_UNREADABLE:
5521 toggle_keyword(tb, FLG_UNREADABLE);
5522 add_keyword(tb, FLG_SPELLBOOKS);
5525 toggle_keyword(tb, FLG_REALM1);
5526 add_keyword(tb, FLG_SPELLBOOKS);
5529 toggle_keyword(tb, FLG_REALM2);
5530 add_keyword(tb, FLG_SPELLBOOKS);
5533 toggle_keyword(tb, FLG_FIRST);
5534 add_keyword(tb, FLG_SPELLBOOKS);
5537 toggle_keyword(tb, FLG_SECOND);
5538 add_keyword(tb, FLG_SPELLBOOKS);
5541 toggle_keyword(tb, FLG_THIRD);
5542 add_keyword(tb, FLG_SPELLBOOKS);
5545 toggle_keyword(tb, FLG_FOURTH);
5546 add_keyword(tb, FLG_SPELLBOOKS);
5550 /* Save old command */
5551 tb->old_com_id = com_id;
5558 * Insert single letter at cursor position.
5560 static void insert_single_letter(text_body_type *tb, int key)
5563 char buf[MAX_LINELEN];
5565 /* Save preceding string */
5566 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5567 buf[j++] = tb->lines_list[tb->cy][i];
5569 /* Add a character */
5577 if (j+2 < MAX_LINELEN)
5589 if (j+1 < MAX_LINELEN)
5595 for (; tb->lines_list[tb->cy][i] && j + 1 < MAX_LINELEN; i++)
5596 buf[j++] = tb->lines_list[tb->cy][i];
5599 /* Replace current line with new line */
5600 string_free(tb->lines_list[tb->cy]);
5601 tb->lines_list[tb->cy] = string_make(buf);
5603 /* Move to correct collumn */
5604 len = strlen(tb->lines_list[tb->cy]);
5605 if (len < tb->cx) tb->cx = len;
5608 tb->dirty_line = tb->cy;
5610 /* Expressions may need re-evaluation */
5611 check_expression_line(tb, tb->cy);
5613 /* Text is changed */
5619 * Check special key code and get a movement command id
5621 static int analyze_move_key(text_body_type *tb, int skey)
5625 /* Not a special key */
5626 if (!(skey & SKEY_MASK)) return 0;
5628 /* Convert from a special key code to an editor command */
5629 switch(skey & ~SKEY_MOD_MASK)
5631 case SKEY_DOWN: com_id = EC_DOWN; break;
5632 case SKEY_LEFT: com_id = EC_LEFT; break;
5633 case SKEY_RIGHT: com_id = EC_RIGHT; break;
5634 case SKEY_UP: com_id = EC_UP; break;
5635 case SKEY_PGUP: com_id = EC_PGUP; break;
5636 case SKEY_PGDOWN: com_id = EC_PGDOWN; break;
5637 case SKEY_TOP: com_id = EC_TOP; break;
5638 case SKEY_BOTTOM: com_id = EC_BOTTOM; break;
5641 /* Not a special movement key */
5645 /* Without shift modifier */
5646 if (!(skey & SKEY_MOD_SHIFT))
5649 * Un-shifted cursor keys cancells
5650 * selection created by shift+cursor.
5652 if (tb->mark & MARK_BY_SHIFT)
5657 tb->dirty_flags |= DIRTY_ALL;
5661 /* With shift modifier */
5664 /* Start selection by shift + cursor keys */
5667 int len = strlen(tb->lines_list[tb->cy]);
5669 tb->mark = MARK_MARK | MARK_BY_SHIFT;
5673 /* Correct cursor location */
5674 if (tb->cx > len) tb->mx = len;
5676 /* Need to redraw text */
5677 if (com_id == EC_UP || com_id == EC_DOWN)
5679 /* Redraw all text */
5680 tb->dirty_flags |= DIRTY_ALL;
5684 tb->dirty_line = tb->cy;
5693 * In-game editor of Object Auto-picker/Destoryer
5695 void do_cmd_edit_autopick(void)
5697 static int cx_save = 0;
5698 static int cy_save = 0;
5700 text_body_type text_body, *tb = &text_body;
5702 autopick_type an_entry, *entry = &an_entry;
5703 char buf[MAX_LINELEN];
5708 static s32b old_autosave_turn = 0L;
5711 tb->changed = FALSE;
5714 tb->upper = tb->left = 0;
5716 tb->mx = tb->my = 0;
5717 tb->old_cy = tb->old_upper = tb->old_left = -1;
5718 tb->old_wid = tb->old_hgt = -1;
5722 tb->search_o_ptr = NULL;
5723 tb->search_str = NULL;
5724 tb->last_destroyed = NULL;
5725 tb->dirty_flags = DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
5726 tb->dirty_line = -1;
5727 tb->filename_mode = PT_DEFAULT;
5730 if (turn > old_autosave_turn + 100L)
5732 do_cmd_save_game(TRUE);
5733 old_autosave_turn = turn;
5736 /* HACK -- Reset start_time to stop counting playtime while edit */
5739 /* Free old entries */
5742 /* Command Description of the 'Last Destroyed Item' */
5743 if (autopick_last_destroyed_object.k_idx)
5745 autopick_entry_from_object(entry, &autopick_last_destroyed_object);
5746 tb->last_destroyed = autopick_line_from_entry_kill(entry);
5749 /* Read or initialize whole text */
5750 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
5752 /* Reset cursor position if needed */
5753 for (i = 0; i < tb->cy; i++)
5755 if (!tb->lines_list[i])
5757 tb->cy = tb->cx = 0;
5762 /* Save the screen */
5765 /* Process requests until done */
5770 /* Draw_everythig */
5771 draw_text_editor(tb);
5773 /* Display header line */
5775 prt("(^Q:½ªÎ» ^W:¥»¡¼¥Ö¤·¤Æ½ªÎ», ESC:¥á¥Ë¥å¡¼, ¤½¤Î¾:ÆþÎÏ)", 0, 0);
5777 prt("(^Q:Quit, ^W:Save&Quit, ESC:Menu, Other:Input text)", 0, 0);
5781 /* Display current position */
5782 prt (format("(%d,%d)", tb->cx, tb->cy), 0, 60);
5786 /* Display current position and mark position */
5787 prt (format("(%d,%d)-(%d,%d)", tb->mx, tb->my, tb->cx, tb->cy), 0, 60);
5791 Term_gotoxy(tb->cx - tb->left, tb->cy - tb->upper + 1);
5794 tb->dirty_flags = 0;
5795 tb->dirty_line = -1;
5797 /* Save old key and location */
5798 tb->old_cy = tb->cy;
5799 tb->old_upper = tb->upper;
5800 tb->old_left = tb->left;
5801 tb->old_wid = tb->wid;
5802 tb->old_hgt = tb->hgt;
5805 key = inkey_special();
5808 if (key & SKEY_MASK)
5810 /* Get a movement command */
5811 com_id = analyze_move_key(tb, key);
5815 else if (key == ESCAPE)
5817 com_id = do_command_menu(0, 0);
5819 /* Redraw all text later */
5820 tb->dirty_flags |= DIRTY_SCREEN;
5823 /* Insert a character */
5824 else if (!iscntrl((unsigned char)key))
5826 /* Ignore selection */
5832 tb->dirty_flags |= DIRTY_ALL;
5835 insert_single_letter(tb, key);
5841 /* Other commands */
5844 com_id = get_com_id(key);
5847 if (com_id) quit = do_editor_command(tb, com_id);
5848 } /* while (TRUE) */
5850 /* Restore the screen */
5853 /* Get the filename of preference */
5854 strcpy(buf, pickpref_filename(tb->filename_mode));
5856 if (quit == QUIT_AND_SAVE)
5857 write_text_lines(buf, tb->lines_list);
5859 free_text_lines(tb->lines_list);
5861 string_free(tb->last_destroyed);
5863 /* Destroy string chain */
5864 kill_yank_chain(tb);
5866 /* Reload autopick pref */
5867 process_pickpref_file(buf);
5869 /* HACK -- reset start_time so that playtime is not increase while edit */
5870 start_time = time(NULL);
5872 /* Save cursor location */