3 #include "system/angband.h"
9 AvatarChanger(PlayerType *player_ptr, MonsterEntity *m_ptr);
10 virtual ~AvatarChanger() = default;
14 PlayerType *player_ptr;
16 void change_virtue_non_beginner();
17 void change_virtue_unique();
18 void change_virtue_good_evil();
19 void change_virtue_revenge();
20 void change_virtue_good_animal();
21 void change_virtue_wild_thief();