1 #include "birth/birth-body-spec.h"
2 #include "player/player-personalities-types.h"
3 #include "player/player-race-types.h"
4 #include "player/player-race.h"
7 * @brief プレイヤーの身長体重を決める / Get character's height and weight
10 void get_height_weight(player_type *creature_ptr)
13 switch (creature_ptr->psex) {
15 creature_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
16 deviation = (int)(creature_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
17 creature_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * deviation / 100, (int)(rp_ptr->m_m_wt) * deviation / 300);
20 creature_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
21 deviation = (int)(creature_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
22 creature_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * deviation / 100, (int)(rp_ptr->f_m_wt) * deviation / 300);
29 * @brief プレイヤーの年齢を決める。 / Computes character's age, height, and weight by henkma
30 * @details 内部でget_height_weight()も呼び出している。
33 void get_ahw(player_type *creature_ptr)
35 creature_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
36 get_height_weight(creature_ptr);
40 * @brief プレイヤーの初期所持金を決める。 / Get the player's starting money
41 * @param creature_ptr プレーヤーへの参照ポインタ
44 void get_money(player_type *creature_ptr)
46 int gold = (creature_ptr->sc * 6) + randint1(100) + 300;
47 if (creature_ptr->pclass == CLASS_TOURIST)
50 for (int i = 0; i < A_MAX; i++) {
51 if (creature_ptr->stat_max[i] >= 18 + 50)
53 else if (creature_ptr->stat_max[i] >= 18 + 20)
55 else if (creature_ptr->stat_max[i] > 18)
58 gold -= (creature_ptr->stat_max[i] - 8) * 10;
61 const int minimum_deposit = 100;
62 if (gold < minimum_deposit)
63 gold = minimum_deposit;
65 if (creature_ptr->pseikaku == PERSONALITY_LAZY)
67 else if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN)
69 if (creature_ptr->prace == RACE_ANDROID)
72 creature_ptr->au = gold;