1 #include "birth/birth-body-spec.h"
2 #include "player/player-personalities-types.h"
3 #include "player/player-race-types.h"
4 #include "player/player-race.h"
5 #include "player/player-sex.h"
8 * @brief プレイヤーの身長体重を決める / Get character's height and weight
11 void get_height_weight(player_type *creature_ptr)
14 switch (creature_ptr->psex) {
16 creature_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
17 deviation = (int)(creature_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
18 creature_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * deviation / 100, (int)(rp_ptr->m_m_wt) * deviation / 300);
21 creature_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
22 deviation = (int)(creature_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
23 creature_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * deviation / 100, (int)(rp_ptr->f_m_wt) * deviation / 300);
30 * @brief プレイヤーの年齢を決める。 / Computes character's age, height, and weight by henkma
31 * @details 内部でget_height_weight()も呼び出している。
34 void get_ahw(player_type *creature_ptr)
36 creature_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
37 get_height_weight(creature_ptr);
41 * @brief プレイヤーの初期所持金を決める。 / Get the player's starting money
42 * @param creature_ptr プレーヤーへの参照ポインタ
45 void get_money(player_type *creature_ptr)
47 int gold = (creature_ptr->sc * 6) + randint1(100) + 300;
48 if (creature_ptr->pclass == CLASS_TOURIST)
51 for (int i = 0; i < A_MAX; i++) {
52 if (creature_ptr->stat_max[i] >= 18 + 50)
54 else if (creature_ptr->stat_max[i] >= 18 + 20)
56 else if (creature_ptr->stat_max[i] > 18)
59 gold -= (creature_ptr->stat_max[i] - 8) * 10;
62 const int minimum_deposit = 100;
63 if (gold < minimum_deposit)
64 gold = minimum_deposit;
66 if (creature_ptr->pseikaku == PERSONALITY_LAZY)
68 else if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN)
70 if (creature_ptr->prace == RACE_ANDROID)
73 creature_ptr->au = gold;