3 #include "system/angband.h"
5 typedef struct player_type player_type;
6 int adjust_stat(int value, int amount);
7 void get_stats(player_type* creature_ptr);
8 u16b get_expfact(player_type *creature_ptr);
9 void get_extra(player_type *creature_ptr, bool roll_hitdie);
11 void get_max_stats(player_type* creature_ptr);