3 #include "system/angband.h"
6 int adjust_stat(int value, int amount);
7 void get_stats(PlayerType *player_ptr);
8 uint16_t get_expfact(PlayerType *player_ptr);
9 void get_extra(PlayerType *player_ptr, bool roll_hitdie);
11 void get_max_stats(PlayerType *player_ptr);