1 #include "birth/birth-wizard.h"
2 #include "birth/auto-roller.h"
3 #include "birth/birth-body-spec.h"
4 #include "birth/birth-explanations-table.h"
5 #include "birth/birth-select-class.h"
6 #include "birth/birth-select-personality.h"
7 #include "birth/birth-select-race.h"
8 #include "birth/birth-select-realm.h"
9 #include "birth/birth-stat.h"
10 #include "birth/birth-util.h"
11 #include "birth/game-play-initializer.h"
12 #include "birth/history-editor.h"
13 #include "birth/history-generator.h"
14 #include "birth/quick-start.h"
15 #include "cmd-io/cmd-gameoption.h"
16 #include "cmd-io/cmd-help.h"
17 #include "core/asking-player.h"
18 #include "core/player-update-types.h"
19 #include "game-option/birth-options.h"
20 #include "io/input-key-acceptor.h"
21 #include "main/sound-definitions-table.h"
22 #include "main/sound-of-music.h"
23 #include "player-info/avatar.h"
24 #include "player/patron.h"
25 #include "player/player-class.h"
26 #include "player/player-race.h"
27 #include "player/player-sex.h"
28 #include "player/process-name.h"
29 #include "player/player-status-table.h"
30 #include "player/player-status.h"
31 #include "system/game-option-types.h"
32 #include "system/player-type-definition.h"
33 #include "term/screen-processor.h"
34 #include "term/term-color-types.h"
35 #include "util/buffer-shaper.h"
36 #include "util/int-char-converter.h"
37 #include "view/display-birth.h" // 暫定。後で消す予定。
38 #include "view/display-player.h" // 暫定。後で消す.
39 #include "world/world.h"
43 * How often the autoroller will update the display and pause
44 * to check for user interuptions.
45 * Bigger values will make the autoroller faster, but slower
46 * system may have problems because the user can't stop the
47 * autoroller for this number of rolls.
49 #define AUTOROLLER_STEP 54321L
51 static void display_initial_birth_message(player_type *creature_ptr)
54 put_str(_("名前 :", "Name :"), 1, 26);
55 put_str(_("性別 :", "Sex :"), 3, 1);
56 put_str(_("種族 :", "Race :"), 4, 1);
57 put_str(_("職業 :", "Class :"), 5, 1);
58 c_put_str(TERM_L_BLUE, creature_ptr->name, 1, 34);
59 put_str(_("キャラクターを作成します。('S'やり直す, 'Q'終了, '?'ヘルプ)", "Make your character. ('S' Restart, 'Q' Quit, '?' Help)"), 8, 10);
60 put_str(_("注意:《性別》の違いはゲーム上ほとんど影響を及ぼしません。", "Note: Your 'sex' does not have any significant gameplay effects."), 23, 5);
64 * @prief 性別選択画面でヘルプを表示させる
65 * @param creature_ptr プレーヤーへの参照ポインタ
68 * @details 他の関数名と被りそうだったので少し眺め
70 static void display_help_on_sex_select(player_type *creature_ptr, char c)
73 do_cmd_help(creature_ptr);
76 do_cmd_options_aux(creature_ptr, OPT_PAGE_BIRTH, _("初期オプション((*)はスコアに影響)", "Birth Options ((*)) affect score"));
78 } else if (c != '4' && c != '6')
83 * @brief プレイヤーの性別選択を行う / Player sex
84 * @param creature_ptr プレーヤーへの参照ポインタ
86 * @return やり直すならFALSE、それ以外はTRUE
88 static bool get_player_sex(player_type *creature_ptr, char *buf)
92 sprintf(cur, _("%c%c%s", "%c%c %s"), '*', p2, _("ランダム", "Random"));
98 put_str(cur, 12 + (os / 5), 2 + 15 * (os % 5));
100 sprintf(cur, _("%c%c%s", "%c%c %s"), '*', p2, _("ランダム", "Random"));
102 sp_ptr = &sex_info[cs];
103 concptr str = sp_ptr->title;
104 sprintf(cur, _("%c%c%s", "%c%c %s"), I2A(cs), p2, str);
107 c_put_str(TERM_YELLOW, cur, 12 + (cs / 5), 2 + 15 * (cs % 5));
114 sprintf(buf, _("性別を選んで下さい (%c-%c) ('='初期オプション設定): ", "Choose a sex (%c-%c) ('=' for options): "), I2A(0), I2A(1));
115 put_str(buf, 10, 10);
123 if (c == ' ' || c == '\r' || c == '\n') {
124 k = cs == MAX_SEXES ? randint0(MAX_SEXES) : cs;
129 k = randint0(MAX_SEXES);
143 k = (islower(c) ? A2I(c) : -1);
144 if ((k >= 0) && (k < MAX_SEXES)) {
150 display_help_on_sex_select(creature_ptr, c);
153 creature_ptr->psex = (byte)k;
154 sp_ptr = &sex_info[creature_ptr->psex];
155 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 15);
159 static bool let_player_select_race(player_type *creature_ptr)
162 creature_ptr->prace = RACE_HUMAN;
165 if (!get_player_race(creature_ptr))
169 shape_buffer(race_explanations[creature_ptr->prace], 74, temp, sizeof(temp));
171 for (int i = 0; i < 10; i++) {
179 if (get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_DEFAULT_Y))
183 c_put_str(TERM_WHITE, " ", 4, 15);
189 static bool let_player_select_class(player_type *creature_ptr)
192 creature_ptr->pclass = CLASS_WARRIOR;
195 if (!get_player_class(creature_ptr))
199 shape_buffer(class_explanations[creature_ptr->pclass], 74, temp, sizeof(temp));
201 for (int i = 0; i < 9; i++) {
210 if (get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_DEFAULT_Y))
213 c_put_str(TERM_WHITE, " ", 5, 15);
219 static bool let_player_select_personality(player_type *creature_ptr)
221 creature_ptr->pseikaku = PERSONALITY_ORDINARY;
224 if (!get_player_personality(creature_ptr))
228 shape_buffer(personality_explanations[creature_ptr->pseikaku], 74, temp, sizeof(temp));
230 for (int i = 0; i < A_MAX; i++) {
239 if (get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_DEFAULT_Y))
242 c_put_str(TERM_L_BLUE, creature_ptr->name, 1, 34);
243 prt("", 1, 34 + strlen(creature_ptr->name));
249 static bool let_player_build_character(player_type *creature_ptr)
252 if (!get_player_sex(creature_ptr, buf))
255 if (!let_player_select_race(creature_ptr))
258 if (!let_player_select_class(creature_ptr))
261 if (!get_player_realms(creature_ptr))
264 if (!let_player_select_personality(creature_ptr))
270 static void display_initial_options(player_type *creature_ptr)
272 u16b expfact = get_expfact(creature_ptr) - 100;
274 for (int i = 0; i < A_MAX; i++) {
275 adj[i] = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
280 put_str(_("修正の合計値", "Your total modification"), 3, 40);
281 put_str(_("腕力 知能 賢さ 器用 耐久 魅力 経験 ", "Str Int Wis Dex Con Chr EXP "), 4, 40);
282 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ", adj[0], adj[1], adj[2], adj[3], adj[4], adj[5], expfact);
283 c_put_str(TERM_L_BLUE, buf, 5, 40);
285 put_str("HD ", 6, 40);
286 sprintf(buf, "%2d", rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp);
287 c_put_str(TERM_L_BLUE, buf, 6, 43);
289 put_str(_("隠密", "Stealth"), 6, 47);
290 if (creature_ptr->pclass == CLASS_BERSERKER)
293 sprintf(buf, "%+2d", rp_ptr->r_stl + cp_ptr->c_stl + ap_ptr->a_stl);
294 c_put_str(TERM_L_BLUE, buf, 6, _(52, 55));
296 put_str(_("赤外線視力", "Infra"), 6, _(56, 59));
297 sprintf(buf, _("%2dft", "%2dft"), 10 * rp_ptr->infra);
298 c_put_str(TERM_L_BLUE, buf, 6, _(67, 65));
302 do_cmd_options_aux(creature_ptr, OPT_PAGE_BIRTH, _("初期オプション((*)はスコアに影響)", "Birth Options ((*)) affect score"));
306 static void display_auto_roller_success_rate(const int col)
311 put_str(_("最小値", " Limit"), 2, col + 13);
312 put_str(_("現在値", " Roll"), 2, col + 24);
316 if (autoroll_chance >= 1)
317 sprintf(buf, _("確率 : 1/%8d00", "Prob : 1/%8d00"), autoroll_chance);
318 else if (autoroll_chance == -999)
319 sprintf(buf, _("確率 : 不可能", "Prob : Impossible"));
321 sprintf(buf, _("確率 : 1/10000以上", "Prob : >1/10000"));
322 put_str(buf, 11, col + 10);
325 "注意 : 体格等のオートローラを併用時は、上記確率より困難です。",
326 "Note : Prob may be lower when you use the 'autochara' option."
329 for (int i = 0; i < A_MAX; i++) {
330 put_str(stat_names[i], 3 + i, col + 8);
331 int j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
332 int m = adjust_stat(stat_limit[i], j);
334 c_put_str(TERM_L_BLUE, buf, 3 + i, col + 13);
338 static void auto_roller_count(void)
340 if (auto_round < 1000000000L)
350 static bool decide_initial_stat(player_type *creature_ptr)
356 for (int i = 0; i < A_MAX; i++) {
357 if (creature_ptr->stat_max[i] < stat_limit[i]) {
366 static bool decide_body_spec(player_type *creature_ptr, chara_limit_type chara_limit, bool *accept)
371 get_ahw(creature_ptr);
372 get_history(creature_ptr);
375 if ((creature_ptr->age < chara_limit.agemin) || (creature_ptr->age > chara_limit.agemax))
377 if ((creature_ptr->ht < chara_limit.htmin) || (creature_ptr->ht > chara_limit.htmax))
379 if ((creature_ptr->wt < chara_limit.wtmin) || (creature_ptr->wt > chara_limit.wtmax))
381 if ((creature_ptr->sc < chara_limit.scmin) || (creature_ptr->sc > chara_limit.scmax))
388 static bool display_auto_roller_count(player_type *creature_ptr, const int col)
390 if ((auto_round % AUTOROLLER_STEP) != 0)
393 birth_put_stats(creature_ptr);
394 if (auto_upper_round)
395 put_str(format("%ld%09ld", auto_upper_round, auto_round), 10, col + 20);
397 put_str(format("%10ld", auto_round), 10, col + 20);
401 get_ahw(creature_ptr);
402 get_history(creature_ptr);
409 static void exe_auto_roller(player_type *creature_ptr, chara_limit_type chara_limit, const int col)
411 while (autoroller || autochara) {
412 get_stats(creature_ptr);
415 bool accept = decide_initial_stat(creature_ptr);
416 if (decide_body_spec(creature_ptr, chara_limit, &accept))
419 if (display_auto_roller_count(creature_ptr, col))
424 static bool display_auto_roller_result(player_type *creature_ptr, bool prev, char *c)
428 creature_ptr->update |= (PU_BONUS | PU_HP);
429 update_creature(creature_ptr);
430 creature_ptr->chp = creature_ptr->mhp;
431 creature_ptr->csp = creature_ptr->msp;
432 display_player(creature_ptr, mode);
435 term_addch(TERM_WHITE, b1);
436 term_addstr(-1, TERM_WHITE, _("'r' 次の数値", "'r'eroll"));
438 term_addstr(-1, TERM_WHITE, _(", 'p' 前の数値", "'p'previous"));
441 term_addstr(-1, TERM_WHITE, _(", 'h' その他の情報", ", 'h' Misc."));
443 term_addstr(-1, TERM_WHITE, _(", 'h' 生い立ちを表示", ", 'h'istory"));
445 term_addstr(-1, TERM_WHITE, _(", Enter この数値に決定", ", or Enter to accept"));
447 term_addch(TERM_WHITE, b2);
455 if (*c == '\r' || *c == '\n' || *c == ESCAPE)
458 if ((*c == ' ') || (*c == 'r'))
461 if (prev && (*c == 'p')) {
462 load_prev_data(creature_ptr, TRUE);
466 if ((*c == 'H') || (*c == 'h')) {
467 mode = ((mode != 0) ? 0 : 1);
471 birth_help_option(creature_ptr, *c, BK_AUTO_ROLLER);
479 * @brief オートロールを回して結果を表示し、その数値に決めるかさらに回すか確認する。
480 * @param creature_ptr プレーヤーへの参照ポインタ
481 * @param chara_limit 社会的地位の要求水準
482 * @details 2つめの結果以降は、'p'キーで1つ前のロール結果に戻せる。
484 static bool display_auto_roller(player_type *creature_ptr, chara_limit_type chara_limit)
490 if (autoroller || autochara) {
492 put_str(_("回数 :", "Round:"), 10, col + 10);
493 put_str(_("(ESCで停止)", "(Hit ESC to stop)"), 13, col + 13);
495 get_stats(creature_ptr);
496 get_ahw(creature_ptr);
497 get_history(creature_ptr);
500 display_auto_roller_success_rate(col);
501 exe_auto_roller(creature_ptr, chara_limit, col);
502 if (autoroller || autochara)
507 get_extra(creature_ptr, TRUE);
508 get_money(creature_ptr);
509 creature_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
512 if (!display_auto_roller_result(creature_ptr, prev, &c))
515 if (c == '\r' || c == '\n' || c == ESCAPE)
518 save_prev_data(creature_ptr, &previous_char);
519 previous_char.quick_ok = FALSE;
527 * @brief 名前と生い立ちを設定する
528 * @param creature_ptr プレーヤーへの参照ポインタ
530 * @details ついでにステータス限界もここで決めている
532 static void set_name_history(player_type *creature_ptr)
535 get_name(creature_ptr);
536 process_player_name(creature_ptr, current_world_ptr->creating_savefile);
537 edit_history(creature_ptr);
538 get_max_stats(creature_ptr);
539 get_virtues(creature_ptr);
540 prt(_("[ 'Q' 中断, 'S' 初めから, Enter ゲーム開始 ]", "['Q'uit, 'S'tart over, or Enter to continue]"), 23, _(14, 10));
544 * @brief プレーヤーキャラ作成ウィザード
546 * The delay may be reduced, but is recommended to keep players
547 * from continuously rolling up characters, which can be VERY
548 * expensive CPU wise. And it cuts down on player stupidity.
551 bool player_birth_wizard(player_type *creature_ptr)
553 display_initial_birth_message(creature_ptr);
556 for (int n = 0; n < MAX_SEXES; n++) {
557 sp_ptr = &sex_info[n];
558 sprintf(buf, _("%c%c%s", "%c%c %s"), I2A(n), p2, sp_ptr->title);
559 put_str(buf, 12 + (n / 5), 2 + 15 * (n % 5));
562 if (!let_player_build_character(creature_ptr))
565 display_initial_options(creature_ptr);
566 if (autoroller || autochara) {
568 auto_upper_round = 0L;
569 autoroll_chance = 0L;
573 if (!get_stat_limits(creature_ptr))
576 chara_limit_type chara_limit;
577 initialize_chara_limit(&chara_limit);
579 if (!get_chara_limits(creature_ptr, &chara_limit))
583 init_turn(creature_ptr);
584 if (!display_auto_roller(creature_ptr, chara_limit))
587 set_name_history(creature_ptr);
595 init_dungeon_quests(creature_ptr);
596 save_prev_data(creature_ptr, &previous_char);
597 previous_char.quick_ok = TRUE;