1 #include "birth/game-play-initializer.h"
2 #include "dungeon/dungeon.h"
3 #include "dungeon/quest.h"
4 #include "floor/floor-util.h"
5 #include "game-option/birth-options.h"
6 #include "game-option/cheat-options.h"
7 #include "info-reader/fixed-map-parser.h"
8 #include "inventory/inventory-slot-types.h"
9 #include "market/arena.h"
10 #include "monster-race/monster-race.h"
11 #include "monster-race/race-flags1.h"
12 #include "monster-race/race-flags7.h"
13 #include "object/object-kind.h"
14 #include "pet/pet-util.h"
15 #include "player-info/race-info.h"
16 #include "player-info/race-types.h"
17 #include "player/digestion-processor.h"
18 #include "system/artifact-type-definition.h"
19 #include "system/floor-type-definition.h"
20 #include "system/monster-race-definition.h"
21 #include "system/player-type-definition.h"
22 #include "world/world.h"
25 * @brief ベースアイテム構造体の鑑定済みフラグをリセットする。
27 * 不具合対策で0からリセットする(セーブは0から)
29 static void k_info_reset(void)
31 for (auto &k_ref : k_info) {
38 * @brief プレイヤー構造体の内容を初期値で消去する(名前を除く) / Clear all the global "character" data (without name)
39 * @param player_ptr プレイヤーへの参照ポインタ
40 * @details 少し長いが、これ1つで処理が完結しているので分割は見送る
42 void player_wipe_without_name(player_type *player_ptr)
47 int uid = player_ptr->player_uid;
49 COPY(&tmp, player_ptr, player_type);
50 if (player_ptr->last_message)
51 string_free(player_ptr->last_message);
53 (void)WIPE(player_ptr, player_type);
55 // TODO: キャラ作成からゲーム開始までに current_floor_ptr を参照しなければならない処理は今後整理して外す。
56 player_ptr->current_floor_ptr = &floor_info;
57 //! @todo std::make_shared の配列対応版は C++20 から
58 player_ptr->inventory_list = std::shared_ptr<object_type[]>{ new object_type[INVEN_TOTAL] };
59 for (int i = 0; i < 4; i++)
60 strcpy(player_ptr->history[i], "");
62 for (int i = 0; i < max_q_idx; i++) {
63 quest_type *const q_ptr = &quest[i];
64 q_ptr->status = QUEST_STATUS_UNTAKEN;
74 player_ptr->inven_cnt = 0;
75 player_ptr->equip_cnt = 0;
76 for (int i = 0; i < INVEN_TOTAL; i++)
77 (&player_ptr->inventory_list[i])->wipe();
79 for (auto &a_ref : a_info) {
84 for (auto &r_ref : r_info) {
90 if (r_ref.flags1 & RF1_UNIQUE)
92 else if (r_ref.flags7 & RF7_NAZGUL)
93 r_ref.max_num = MAX_NAZGUL_NUM;
99 player_ptr->food = PY_FOOD_FULL - 1;
100 if (player_ptr->pclass == CLASS_SORCERER) {
101 player_ptr->spell_learned1 = player_ptr->spell_learned2 = 0xffffffffL;
102 player_ptr->spell_worked1 = player_ptr->spell_worked2 = 0xffffffffL;
104 player_ptr->spell_learned1 = player_ptr->spell_learned2 = 0L;
105 player_ptr->spell_worked1 = player_ptr->spell_worked2 = 0L;
108 player_ptr->spell_forgotten1 = player_ptr->spell_forgotten2 = 0L;
109 for (int i = 0; i < 64; i++)
110 player_ptr->spell_order[i] = 99;
112 player_ptr->learned_spells = 0;
113 player_ptr->add_spells = 0;
114 player_ptr->knowledge = 0;
115 player_ptr->mutant_regenerate_mod = 100;
124 cheat_diary_output = false;
126 cheat_immortal = false;
128 w_ptr->total_winner = false;
129 player_ptr->timewalk = false;
130 player_ptr->panic_save = 0;
133 w_ptr->wizard = false;
134 player_ptr->wait_report_score = false;
135 player_ptr->pet_follow_distance = PET_FOLLOW_DIST;
136 player_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
138 for (const auto &d_ref : d_info)
139 max_dlv[d_ref.idx] = 0;
141 player_ptr->visit = 1;
142 player_ptr->wild_mode = false;
144 for (int i = 0; i < MAX_SPELLS; i++) {
145 player_ptr->magic_num1[i] = 0;
146 player_ptr->magic_num2[i] = 0;
149 player_ptr->max_plv = player_ptr->lev = 1;
150 player_ptr->arena_number = 0;
151 player_ptr->current_floor_ptr->inside_arena = false;
152 player_ptr->current_floor_ptr->inside_quest = 0;
153 for (int i = 0; i < MAX_MANE; i++) {
154 player_ptr->mane_spell[i] = RF_ABILITY::MAX;
155 player_ptr->mane_dam[i] = 0;
158 player_ptr->mane_num = 0;
159 player_ptr->exit_bldg = true;
160 player_ptr->today_mon = 0;
161 update_gambling_monsters(player_ptr);
162 player_ptr->muta.clear();
164 for (int i = 0; i < 8; i++)
165 player_ptr->virtues[i] = 0;
167 player_ptr->dungeon_idx = 0;
168 if (vanilla_town || ironman_downward) {
169 player_ptr->recall_dungeon = DUNGEON_ANGBAND;
171 player_ptr->recall_dungeon = DUNGEON_GALGALS;
174 memcpy(player_ptr->name, tmp.name, sizeof(tmp.name));
177 player_ptr->player_uid = uid;
182 * @brief ダンジョン内部のクエストを初期化する / Initialize random quests and final quests
183 * @param player_ptr プレイヤーへの参照ポインタ
185 void init_dungeon_quests(player_type *player_ptr)
187 int number_of_quests = MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1;
188 init_flags = INIT_ASSIGN;
189 floor_type *floor_ptr = player_ptr->current_floor_ptr;
190 floor_ptr->inside_quest = MIN_RANDOM_QUEST;
191 parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
192 floor_ptr->inside_quest = 0;
193 for (int i = MIN_RANDOM_QUEST + number_of_quests - 1; i >= MIN_RANDOM_QUEST; i--) {
194 quest_type *q_ptr = &quest[i];
195 monster_race *quest_r_ptr;
196 q_ptr->status = QUEST_STATUS_TAKEN;
197 determine_random_questor(player_ptr, q_ptr);
198 quest_r_ptr = &r_info[q_ptr->r_idx];
199 quest_r_ptr->flags1 |= RF1_QUESTOR;
203 init_flags = INIT_ASSIGN;
204 floor_ptr->inside_quest = QUEST_OBERON;
205 parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
206 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
208 floor_ptr->inside_quest = QUEST_SERPENT;
209 parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
210 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
211 floor_ptr->inside_quest = 0;
215 * @brief ゲームターンを初期化する / Reset turn
216 * @param player_ptr プレイヤーへの参照ポインタ
217 * @details アンデッド系種族は開始時刻を夜からにする / Undead start just sunset
220 void init_turn(player_type *player_ptr)
222 if (player_race_life(player_ptr) == PlayerRaceLife::UNDEAD) {
223 w_ptr->game_turn = (TURNS_PER_TICK * 3 * TOWN_DAWN) / 4 + 1;
224 w_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
226 w_ptr->game_turn = 1;
227 w_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
230 w_ptr->dungeon_turn = 1;
231 w_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;