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Merge remote-tracking branch 'remotes/hengbandosx/english-mind-edits' into feature...
[hengband/hengband.git] / src / birth / quick-start.c
1 #include "birth/quick-start.h"
2 #include "birth/birth-stat.h"
3 #include "birth/birth-util.h"
4 #include "birth/game-play-initializer.h"
5 #include "core/player-update-types.h"
6 #include "io/input-key-acceptor.h"
7 #include "player/player-class.h"
8 #include "player/player-personality.h"
9 #include "player/player-race.h"
10 #include "player/player-sex.h"
11 #include "player/process-name.h"
12 #include "player/race-info-table.h"
13 #include "term/screen-processor.h"
14
15 /*
16  * The last character rolled,
17  * holded for quick start
18  */
19 birther previous_char;
20
21 /*!
22  * @brief クイックスタート処理の問い合わせと実行を行う。/Ask whether the player use Quick Start or not.
23  * @return なし
24  */
25 bool ask_quick_start(player_type *creature_ptr)
26 {
27     if (!previous_char.quick_ok)
28         return FALSE;
29
30     term_clear();
31     put_str(_("クイック・スタートを使うと以前と全く同じキャラクターで始められます。",
32                 "Do you want to use the quick start function(same character as your last one)."),
33         11, 2);
34     while (TRUE) {
35         char c;
36         put_str(_("クイック・スタートを使いますか?[y/N]", "Use quick start? [y/N]"), 14, 10);
37         c = inkey();
38         if (c == 'Q')
39             quit(NULL);
40         else if (c == 'S')
41             return FALSE;
42         else if (c == '?')
43             show_help(creature_ptr, _("jbirth.txt#QuickStart", "birth.txt#QuickStart"));
44         else if ((c == 'y') || (c == 'Y'))
45             break;
46         else
47             return FALSE;
48     }
49
50     load_prev_data(creature_ptr, FALSE);
51     init_turn(creature_ptr);
52     init_dungeon_quests(creature_ptr);
53
54     sp_ptr = &sex_info[creature_ptr->psex];
55     rp_ptr = &race_info[creature_ptr->prace];
56     cp_ptr = &class_info[creature_ptr->pclass];
57     mp_ptr = &m_info[creature_ptr->pclass];
58     ap_ptr = &personality_info[creature_ptr->pseikaku];
59
60     get_extra(creature_ptr, FALSE);
61     creature_ptr->update |= (PU_BONUS | PU_HP);
62     update_creature(creature_ptr);
63     creature_ptr->chp = creature_ptr->mhp;
64     creature_ptr->csp = creature_ptr->msp;
65     process_player_name(creature_ptr, FALSE);
66     return TRUE;
67 }
68 /*!
69  * @brief プレイヤーのクイックスタート情報をプレイヤー構造体から保存する / Save the current data for later
70  * @param birther_ptr クイックスタート構造体の参照ポインタ
71  * @return なし。
72  */
73 void save_prev_data(player_type *creature_ptr, birther *birther_ptr)
74 {
75     birther_ptr->psex = creature_ptr->psex;
76     birther_ptr->prace = creature_ptr->prace;
77     birther_ptr->pclass = creature_ptr->pclass;
78     birther_ptr->pseikaku = creature_ptr->pseikaku;
79     birther_ptr->realm1 = creature_ptr->realm1;
80     birther_ptr->realm2 = creature_ptr->realm2;
81     birther_ptr->age = creature_ptr->age;
82     birther_ptr->ht = creature_ptr->ht;
83     birther_ptr->wt = creature_ptr->wt;
84     birther_ptr->sc = creature_ptr->sc;
85     birther_ptr->au = creature_ptr->au;
86
87     for (int i = 0; i < A_MAX; i++) {
88         birther_ptr->stat_max[i] = creature_ptr->stat_max[i];
89         birther_ptr->stat_max_max[i] = creature_ptr->stat_max_max[i];
90     }
91
92     for (int i = 0; i < PY_MAX_LEVEL; i++) {
93         birther_ptr->player_hp[i] = creature_ptr->player_hp[i];
94     }
95
96     birther_ptr->chaos_patron = creature_ptr->chaos_patron;
97     for (int i = 0; i < 8; i++) {
98         birther_ptr->vir_types[i] = creature_ptr->vir_types[i];
99     }
100
101     for (int i = 0; i < 4; i++) {
102         strcpy(birther_ptr->history[i], creature_ptr->history[i]);
103     }
104 }
105
106 /*!
107  * @brief プレイヤーのクイックスタート情報をプレイヤー構造体へ読み込む / Load the previous data
108  * @param swap TRUEならば現在のプレイヤー構造体上との内容をスワップする形で読み込む。
109  * @return なし。
110  */
111 void load_prev_data(player_type *creature_ptr, bool swap)
112 {
113     birther temp;
114     if (swap)
115         save_prev_data(creature_ptr, &temp);
116
117     creature_ptr->psex = previous_char.psex;
118     creature_ptr->prace = previous_char.prace;
119     creature_ptr->pclass = previous_char.pclass;
120     creature_ptr->pseikaku = previous_char.pseikaku;
121     creature_ptr->realm1 = previous_char.realm1;
122     creature_ptr->realm2 = previous_char.realm2;
123     creature_ptr->age = previous_char.age;
124     creature_ptr->ht = previous_char.ht;
125     creature_ptr->wt = previous_char.wt;
126     creature_ptr->sc = previous_char.sc;
127     creature_ptr->au = previous_char.au;
128
129     for (int i = 0; i < A_MAX; i++) {
130         creature_ptr->stat_cur[i] = creature_ptr->stat_max[i] = previous_char.stat_max[i];
131         creature_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
132     }
133
134     for (int i = 0; i < PY_MAX_LEVEL; i++) {
135         creature_ptr->player_hp[i] = previous_char.player_hp[i];
136     }
137
138     creature_ptr->mhp = creature_ptr->player_hp[0];
139     creature_ptr->chp = creature_ptr->player_hp[0];
140     creature_ptr->chaos_patron = previous_char.chaos_patron;
141     for (int i = 0; i < 8; i++) {
142         creature_ptr->vir_types[i] = previous_char.vir_types[i];
143     }
144
145     for (int i = 0; i < 4; i++) {
146         strcpy(creature_ptr->history[i], previous_char.history[i]);
147     }
148
149     if (swap) {
150         (void)COPY(&previous_char, &temp, birther);
151     }
152 }