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[hengbandforosx/hengbandosx.git] / src / birth / quick-start.cpp
1 #include "birth/quick-start.h"
2 #include "birth/birth-stat.h"
3 #include "birth/birth-util.h"
4 #include "birth/game-play-initializer.h"
5 #include "core/player-update-types.h"
6 #include "io/input-key-acceptor.h"
7 #include "player-base/player-class.h"
8 #include "player-info/class-info.h"
9 #include "player-info/race-info.h"
10 #include "player/player-personality.h"
11 #include "player/player-sex.h"
12 #include "player/player-status.h"
13 #include "player/process-name.h"
14 #include "player/race-info-table.h"
15 #include "system/player-type-definition.h"
16 #include "term/screen-processor.h"
17 #include "util/enum-converter.h"
18
19 /*
20  * The last character rolled,
21  * holded for quick start
22  */
23 birther previous_char;
24
25 /*!
26  * @brief クイックスタート処理の問い合わせと実行を行う。/Ask whether the player use Quick Start or not.
27  */
28 bool ask_quick_start(player_type *player_ptr)
29 {
30     if (!previous_char.quick_ok)
31         return false;
32
33     term_clear();
34     put_str(_("クイック・スタートを使うと以前と全く同じキャラクターで始められます。",
35                 "Do you want to use the quick start function (same character as your last one)."),
36         11, 2);
37     while (true) {
38         char c;
39         put_str(_("クイック・スタートを使いますか?[y/N]", "Use quick start? [y/N]"), 14, 10);
40         c = inkey();
41         if (c == 'Q')
42             quit(nullptr);
43         else if (c == 'S')
44             return false;
45         else if (c == '?')
46             show_help(player_ptr, _("jbirth.txt#QuickStart", "birth.txt#QuickStart"));
47         else if ((c == 'y') || (c == 'Y'))
48             break;
49         else
50             return false;
51     }
52
53     load_prev_data(player_ptr, false);
54     init_turn(player_ptr);
55     init_dungeon_quests(player_ptr);
56
57     sp_ptr = &sex_info[player_ptr->psex];
58     rp_ptr = &race_info[enum2i(player_ptr->prace)];
59     cp_ptr = &class_info[player_ptr->pclass];
60     mp_ptr = &m_info[player_ptr->pclass];
61     ap_ptr = &personality_info[player_ptr->ppersonality];
62
63     get_extra(player_ptr, false);
64     player_ptr->update |= (PU_BONUS | PU_HP);
65     update_creature(player_ptr);
66     player_ptr->chp = player_ptr->mhp;
67     player_ptr->csp = player_ptr->msp;
68     process_player_name(player_ptr);
69     return true;
70 }
71 /*!
72  * @brief プレイヤーのクイックスタート情報をプレイヤー構造体から保存する / Save the current data for later
73  * @param birther_ptr クイックスタート構造体の参照ポインタ
74  * @return なし。
75  */
76 void save_prev_data(player_type *player_ptr, birther *birther_ptr)
77 {
78     birther_ptr->psex = player_ptr->psex;
79     birther_ptr->prace = player_ptr->prace;
80     birther_ptr->pclass = player_ptr->pclass;
81     birther_ptr->ppersonality = player_ptr->ppersonality;
82
83     if (player_ptr->pclass == CLASS_ELEMENTALIST)
84         birther_ptr->realm1 = player_ptr->element;
85     else
86         birther_ptr->realm1 = player_ptr->realm1;
87
88     birther_ptr->realm2 = player_ptr->realm2;
89     birther_ptr->age = player_ptr->age;
90     birther_ptr->ht = player_ptr->ht;
91     birther_ptr->wt = player_ptr->wt;
92     birther_ptr->sc = player_ptr->sc;
93     birther_ptr->au = player_ptr->au;
94
95     for (int i = 0; i < A_MAX; i++) {
96         birther_ptr->stat_max[i] = player_ptr->stat_max[i];
97         birther_ptr->stat_max_max[i] = player_ptr->stat_max_max[i];
98     }
99
100     for (int i = 0; i < PY_MAX_LEVEL; i++) {
101         birther_ptr->player_hp[i] = player_ptr->player_hp[i];
102     }
103
104     birther_ptr->chaos_patron = player_ptr->chaos_patron;
105     for (int i = 0; i < 8; i++) {
106         birther_ptr->vir_types[i] = player_ptr->vir_types[i];
107     }
108
109     for (int i = 0; i < 4; i++) {
110         strcpy(birther_ptr->history[i], player_ptr->history[i]);
111     }
112 }
113
114 /*!
115  * @brief プレイヤーのクイックスタート情報をプレイヤー構造体へ読み込む / Load the previous data
116  * @param swap TRUEならば現在のプレイヤー構造体上との内容をスワップする形で読み込む。
117  * @return なし。
118  */
119 void load_prev_data(player_type *player_ptr, bool swap)
120 {
121     birther temp;
122     if (swap)
123         save_prev_data(player_ptr, &temp);
124
125     player_ptr->psex = previous_char.psex;
126     player_ptr->prace = previous_char.prace;
127     player_ptr->pclass = previous_char.pclass;
128     player_ptr->ppersonality = previous_char.ppersonality;
129
130     if (player_ptr->pclass == CLASS_ELEMENTALIST)
131         player_ptr->element = previous_char.realm1;
132     else
133         player_ptr->realm1 = previous_char.realm1;
134
135     player_ptr->realm2 = previous_char.realm2;
136     player_ptr->age = previous_char.age;
137     player_ptr->ht = previous_char.ht;
138     player_ptr->wt = previous_char.wt;
139     player_ptr->sc = previous_char.sc;
140     player_ptr->au = previous_char.au;
141
142     for (int i = 0; i < A_MAX; i++) {
143         player_ptr->stat_cur[i] = player_ptr->stat_max[i] = previous_char.stat_max[i];
144         player_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
145     }
146
147     for (int i = 0; i < PY_MAX_LEVEL; i++) {
148         player_ptr->player_hp[i] = previous_char.player_hp[i];
149     }
150
151     player_ptr->mhp = player_ptr->player_hp[0];
152     player_ptr->chp = player_ptr->player_hp[0];
153     player_ptr->chaos_patron = previous_char.chaos_patron;
154     for (int i = 0; i < 8; i++) {
155         player_ptr->vir_types[i] = previous_char.vir_types[i];
156     }
157
158     PlayerClass(player_ptr).init_specific_data();
159
160     for (int i = 0; i < 4; i++) {
161         strcpy(player_ptr->history[i], previous_char.history[i]);
162     }
163
164     if (swap) {
165         previous_char = temp;
166     }
167 }