1 #include "birth/quick-start.h"
2 #include "birth/birth-stat.h"
3 #include "birth/birth-util.h"
4 #include "birth/game-play-initializer.h"
5 #include "core/player-update-types.h"
6 #include "io/input-key-acceptor.h"
7 #include "player/player-class.h"
8 #include "player/player-personality.h"
9 #include "player/player-race.h"
10 #include "player/player-sex.h"
11 #include "player/process-name.h"
12 #include "player/race-info-table.h"
13 #include "term/screen-processor.h"
16 * The last character rolled,
17 * holded for quick start
19 birther previous_char;
22 * @brief クイックスタート処理の問い合わせと実行を行う。/Ask whether the player use Quick Start or not.
25 bool ask_quick_start(player_type *creature_ptr)
27 if (!previous_char.quick_ok)
31 put_str(_("クイック・スタートを使うと以前と全く同じキャラクターで始められます。",
32 "Do you want to use the quick start function (same character as your last one)."),
36 put_str(_("クイック・スタートを使いますか?[y/N]", "Use quick start? [y/N]"), 14, 10);
43 show_help(creature_ptr, _("jbirth.txt#QuickStart", "birth.txt#QuickStart"));
44 else if ((c == 'y') || (c == 'Y'))
50 load_prev_data(creature_ptr, FALSE);
51 init_turn(creature_ptr);
52 init_dungeon_quests(creature_ptr);
54 sp_ptr = &sex_info[creature_ptr->psex];
55 rp_ptr = &race_info[creature_ptr->prace];
56 cp_ptr = &class_info[creature_ptr->pclass];
57 mp_ptr = &m_info[creature_ptr->pclass];
58 ap_ptr = &personality_info[creature_ptr->pseikaku];
60 get_extra(creature_ptr, FALSE);
61 creature_ptr->update |= (PU_BONUS | PU_HP);
62 update_creature(creature_ptr);
63 creature_ptr->chp = creature_ptr->mhp;
64 creature_ptr->csp = creature_ptr->msp;
65 process_player_name(creature_ptr);
69 * @brief プレイヤーのクイックスタート情報をプレイヤー構造体から保存する / Save the current data for later
70 * @param birther_ptr クイックスタート構造体の参照ポインタ
73 void save_prev_data(player_type *creature_ptr, birther *birther_ptr)
75 birther_ptr->psex = creature_ptr->psex;
76 birther_ptr->prace = creature_ptr->prace;
77 birther_ptr->pclass = creature_ptr->pclass;
78 birther_ptr->pseikaku = creature_ptr->pseikaku;
80 if (creature_ptr->pclass == CLASS_ELEMENTALIST)
81 birther_ptr->realm1 = creature_ptr->element;
83 birther_ptr->realm1 = creature_ptr->realm1;
85 birther_ptr->realm2 = creature_ptr->realm2;
86 birther_ptr->age = creature_ptr->age;
87 birther_ptr->ht = creature_ptr->ht;
88 birther_ptr->wt = creature_ptr->wt;
89 birther_ptr->sc = creature_ptr->sc;
90 birther_ptr->au = creature_ptr->au;
92 for (int i = 0; i < A_MAX; i++) {
93 birther_ptr->stat_max[i] = creature_ptr->stat_max[i];
94 birther_ptr->stat_max_max[i] = creature_ptr->stat_max_max[i];
97 for (int i = 0; i < PY_MAX_LEVEL; i++) {
98 birther_ptr->player_hp[i] = creature_ptr->player_hp[i];
101 birther_ptr->chaos_patron = creature_ptr->chaos_patron;
102 for (int i = 0; i < 8; i++) {
103 birther_ptr->vir_types[i] = creature_ptr->vir_types[i];
106 for (int i = 0; i < 4; i++) {
107 strcpy(birther_ptr->history[i], creature_ptr->history[i]);
112 * @brief プレイヤーのクイックスタート情報をプレイヤー構造体へ読み込む / Load the previous data
113 * @param swap TRUEならば現在のプレイヤー構造体上との内容をスワップする形で読み込む。
116 void load_prev_data(player_type *creature_ptr, bool swap)
120 save_prev_data(creature_ptr, &temp);
122 creature_ptr->psex = previous_char.psex;
123 creature_ptr->prace = previous_char.prace;
124 creature_ptr->pclass = previous_char.pclass;
125 creature_ptr->pseikaku = previous_char.pseikaku;
127 if (creature_ptr->pclass == CLASS_ELEMENTALIST)
128 creature_ptr->element = previous_char.realm1;
130 creature_ptr->realm1 = previous_char.realm1;
132 creature_ptr->realm2 = previous_char.realm2;
133 creature_ptr->age = previous_char.age;
134 creature_ptr->ht = previous_char.ht;
135 creature_ptr->wt = previous_char.wt;
136 creature_ptr->sc = previous_char.sc;
137 creature_ptr->au = previous_char.au;
139 for (int i = 0; i < A_MAX; i++) {
140 creature_ptr->stat_cur[i] = creature_ptr->stat_max[i] = previous_char.stat_max[i];
141 creature_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
144 for (int i = 0; i < PY_MAX_LEVEL; i++) {
145 creature_ptr->player_hp[i] = previous_char.player_hp[i];
148 creature_ptr->mhp = creature_ptr->player_hp[0];
149 creature_ptr->chp = creature_ptr->player_hp[0];
150 creature_ptr->chaos_patron = previous_char.chaos_patron;
151 for (int i = 0; i < 8; i++) {
152 creature_ptr->vir_types[i] = previous_char.vir_types[i];
155 for (int i = 0; i < 4; i++) {
156 strcpy(creature_ptr->history[i], previous_char.history[i]);
160 (void)COPY(&previous_char, &temp, birther);