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6013d7aa7128f429180ef3a4199852aed51c6c15
[hengbandforosx/hengbandosx.git] / src / birth / quick-start.cpp
1 #include "birth/quick-start.h"
2 #include "birth/birth-stat.h"
3 #include "birth/birth-util.h"
4 #include "birth/game-play-initializer.h"
5 #include "core/player-update-types.h"
6 #include "io/input-key-acceptor.h"
7 #include "player-base/player-class.h"
8 #include "player-info/class-info.h"
9 #include "player-info/race-info.h"
10 #include "player/player-personality.h"
11 #include "player/player-sex.h"
12 #include "player/player-status.h"
13 #include "player/process-name.h"
14 #include "player/race-info-table.h"
15 #include "system/player-type-definition.h"
16 #include "term/screen-processor.h"
17 #include "util/enum-converter.h"
18
19 /*
20  * The last character rolled,
21  * holded for quick start
22  */
23 birther previous_char;
24
25 /*!
26  * @brief クイックスタート処理の問い合わせと実行を行う。/Ask whether the player use Quick Start or not.
27  */
28 bool ask_quick_start(player_type *player_ptr)
29 {
30     if (!previous_char.quick_ok)
31         return false;
32
33     term_clear();
34     put_str(_("クイック・スタートを使うと以前と全く同じキャラクターで始められます。",
35                 "Do you want to use the quick start function (same character as your last one)."),
36         11, 2);
37     while (true) {
38         char c;
39         put_str(_("クイック・スタートを使いますか?[y/N]", "Use quick start? [y/N]"), 14, 10);
40         c = inkey();
41         if (c == 'Q')
42             quit(nullptr);
43         else if (c == 'S')
44             return false;
45         else if (c == '?')
46             show_help(player_ptr, _("jbirth.txt#QuickStart", "birth.txt#QuickStart"));
47         else if ((c == 'y') || (c == 'Y'))
48             break;
49         else
50             return false;
51     }
52
53     load_prev_data(player_ptr, false);
54     init_turn(player_ptr);
55     init_dungeon_quests(player_ptr);
56
57     sp_ptr = &sex_info[player_ptr->psex];
58     rp_ptr = &race_info[enum2i(player_ptr->prace)];
59     auto short_pclass = enum2i(player_ptr->pclass);
60     cp_ptr = &class_info[short_pclass];
61     mp_ptr = &m_info[short_pclass];
62     ap_ptr = &personality_info[player_ptr->ppersonality];
63
64     get_extra(player_ptr, false);
65     player_ptr->update |= (PU_BONUS | PU_HP);
66     update_creature(player_ptr);
67     player_ptr->chp = player_ptr->mhp;
68     player_ptr->csp = player_ptr->msp;
69     process_player_name(player_ptr);
70     return true;
71 }
72 /*!
73  * @brief プレイヤーのクイックスタート情報をプレイヤー構造体から保存する / Save the current data for later
74  * @param birther_ptr クイックスタート構造体の参照ポインタ
75  * @return なし。
76  */
77 void save_prev_data(player_type *player_ptr, birther *birther_ptr)
78 {
79     birther_ptr->psex = player_ptr->psex;
80     birther_ptr->prace = player_ptr->prace;
81     birther_ptr->pclass = player_ptr->pclass;
82     birther_ptr->ppersonality = player_ptr->ppersonality;
83
84     if (player_ptr->pclass == PlayerClassType::ELEMENTALIST)
85         birther_ptr->realm1 = player_ptr->element;
86     else
87         birther_ptr->realm1 = player_ptr->realm1;
88
89     birther_ptr->realm2 = player_ptr->realm2;
90     birther_ptr->age = player_ptr->age;
91     birther_ptr->ht = player_ptr->ht;
92     birther_ptr->wt = player_ptr->wt;
93     birther_ptr->sc = player_ptr->sc;
94     birther_ptr->au = player_ptr->au;
95
96     for (int i = 0; i < A_MAX; i++) {
97         birther_ptr->stat_max[i] = player_ptr->stat_max[i];
98         birther_ptr->stat_max_max[i] = player_ptr->stat_max_max[i];
99     }
100
101     for (int i = 0; i < PY_MAX_LEVEL; i++) {
102         birther_ptr->player_hp[i] = player_ptr->player_hp[i];
103     }
104
105     birther_ptr->chaos_patron = player_ptr->chaos_patron;
106     for (int i = 0; i < 8; i++) {
107         birther_ptr->vir_types[i] = player_ptr->vir_types[i];
108     }
109
110     for (int i = 0; i < 4; i++) {
111         strcpy(birther_ptr->history[i], player_ptr->history[i]);
112     }
113 }
114
115 /*!
116  * @brief プレイヤーのクイックスタート情報をプレイヤー構造体へ読み込む / Load the previous data
117  * @param swap TRUEならば現在のプレイヤー構造体上との内容をスワップする形で読み込む。
118  * @return なし。
119  */
120 void load_prev_data(player_type *player_ptr, bool swap)
121 {
122     birther temp;
123     if (swap)
124         save_prev_data(player_ptr, &temp);
125
126     player_ptr->psex = previous_char.psex;
127     player_ptr->prace = previous_char.prace;
128     player_ptr->pclass = previous_char.pclass;
129     player_ptr->ppersonality = previous_char.ppersonality;
130
131     if (player_ptr->pclass == PlayerClassType::ELEMENTALIST)
132         player_ptr->element = previous_char.realm1;
133     else
134         player_ptr->realm1 = previous_char.realm1;
135
136     player_ptr->realm2 = previous_char.realm2;
137     player_ptr->age = previous_char.age;
138     player_ptr->ht = previous_char.ht;
139     player_ptr->wt = previous_char.wt;
140     player_ptr->sc = previous_char.sc;
141     player_ptr->au = previous_char.au;
142
143     for (int i = 0; i < A_MAX; i++) {
144         player_ptr->stat_cur[i] = player_ptr->stat_max[i] = previous_char.stat_max[i];
145         player_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
146     }
147
148     for (int i = 0; i < PY_MAX_LEVEL; i++) {
149         player_ptr->player_hp[i] = previous_char.player_hp[i];
150     }
151
152     player_ptr->mhp = player_ptr->player_hp[0];
153     player_ptr->chp = player_ptr->player_hp[0];
154     player_ptr->chaos_patron = previous_char.chaos_patron;
155     for (int i = 0; i < 8; i++) {
156         player_ptr->vir_types[i] = previous_char.vir_types[i];
157     }
158
159     PlayerClass(player_ptr).init_specific_data();
160
161     for (int i = 0; i < 4; i++) {
162         strcpy(player_ptr->history[i], previous_char.history[i]);
163     }
164
165     if (swap) {
166         previous_char = temp;
167     }
168 }