3 #include "system/angband.h"
6 * A structure to hold "rolled" information
9 SEX_IDX psex{}; /* Sex index */
10 player_race_type prace{}; /* Race index */
11 player_class_type pclass{}; /* Class index */
12 player_personality_type pseikaku{}; /* Seikaku index */
13 REALM_IDX realm1{}; /* First magic realm */
14 REALM_IDX realm2{}; /* Second magic realm */
21 PRICE au{}; /*!< 初期の所持金 */
23 BASE_STATUS stat_max[6]{}; /* Current "maximal" stat values */
24 BASE_STATUS stat_max_max[6]{}; /* Maximal "maximal" stat values */
25 HIT_POINT player_hp[PY_MAX_LEVEL]{};
27 PATRON_IDX chaos_patron{};
31 char history[4][60]{};
36 extern birther previous_char;
38 bool ask_quick_start(player_type *creature_ptr);
39 void save_prev_data(player_type *creature_ptr, birther *birther_ptr);
40 void load_prev_data(player_type *creature_ptr, bool swap);