3 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎºîÀ®¤ò¹Ô¤¦ / Create a player character
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
8 * This software may be copied and distributed for educational, research,\n
9 * and not for profit purposes provided that this copyright and statement\n
10 * are included in all such copies. Other copyrights may also apply.\n
11 * 2013 Deskull Doxygen¸þ¤±¤Î¥³¥á¥ó¥ÈÀ°Íý\n
17 * ¥ª¡¼¥È¥í¡¼¥é¡¼¤ÎÆâÍƤòÉÁ²è¤¹¤ë´Ö³Ö /
18 * How often the autoroller will update the display and pause
19 * to check for user interuptions.
20 * Bigger values will make the autoroller faster, but slower
21 * system may have problems because the user can't stop the
22 * autoroller for this number of rolls.
24 #define AUTOROLLER_STEP 5431L
28 * ¥ª¡¼¥È¥í¡¼¥é¤ò1²ó¤Þ¤ï¤¹¤´¤È¤Ë1/10ÉäΥ¦¥§¥¤¥È¤ò¤«¤±¤ë¥Þ¥¯¥íÄêµÁ / Define this to cut down processor use while autorolling
30 #define AUTOROLLER_DELAY
34 * ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤Î¥â¥ó¥¹¥¿¡¼¤ò³ÎÄꤹ¤ë¤¿¤á¤Ë»î¹Ô¤¹¤ë²ó¿ô / Maximum number of tries for selection of a proper quest monster
38 /* ÁªÂò²Äǽ¤Ê¿¦¶È¤ÎºÇÂç¿ô */
39 #define MAX_CLASS_CHOICE MAX_CLASS
42 * À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë / Forward declare
44 typedef struct hist_type hist_type;
47 * À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë¤Î¹½Â¤ÂÎÄêµÁ / Player background information
51 cptr info; /*!> ¥á¥Ã¥»¡¼¥¸ËÜʸ / Textual History */
53 byte roll; /*!> ³ÎΨ¤Î½Å¤ß / Frequency of this entry */
54 byte chart; /*!> À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¤Îή¤ì¤ò¼¨¤¹¥Á¥ã¡¼¥ÈID / Chart index */
55 byte next; /*!> ¼¡¤Î¥Á¥ã¡¼¥ÈID */
56 byte bonus; /*!> ¥á¥Ã¥»¡¼¥¸¤Ëȼ¤¦¼Ò²ñŪÃϰ̤ÎÊѲ½ÎÌ(50¤¬´ð½àÃÍ) / Social Class Bonus + 50 */
61 * À¸¤¤Î©¤Á¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ / Background information (see below)\n
63 * Chart progression by race:\n
64 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53\n
65 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53\n
66 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56\n
67 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53\n
68 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53\n
69 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61\n
70 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53\n
71 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66\n
73 * XXX XXX XXX This table *must* be correct or drastic errors may occur!\n
75 static hist_type bg[] =
78 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
79 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
80 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
81 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
83 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
84 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
85 {"You are one of several children ", 95, 1, 2, 45},
86 {"You are the first child ", 100, 1, 2, 50},
91 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
92 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
93 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
94 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
95 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
96 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
97 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
99 {"of a Serf. ", 40, 2, 3, 65},
100 {"of a Yeoman. ", 65, 2, 3, 80},
101 {"of a Townsman. ", 80, 2, 3, 90},
102 {"of a Guildsman. ", 90, 2, 3, 105},
103 {"of a Landed Knight. ", 96, 2, 3, 120},
104 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
105 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
110 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
111 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
112 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
114 {"You are the black sheep of the family. ", 20, 3, 50, 20},
115 {"You are a credit to the family. ", 80, 3, 50, 55},
116 {"You are a well liked child. ", 100, 3, 50, 60},
121 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
122 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
123 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
124 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
125 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
126 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
128 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
129 {"Your father was of the Teleri. ", 75, 4, 1, 55},
130 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
131 {"Your father was of the Noldor. ", 95, 4, 1, 60},
132 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
133 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
138 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
139 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
141 {"You are one of several children ", 60, 7, 8, 50},
142 {"You are the only child ", 100, 7, 8, 55},
147 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
148 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
149 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
151 {"of a Teleri ", 75, 8, 9, 50},
152 {"of a Noldor ", 95, 8, 9, 55},
153 {"of a Vanyar ", 100, 8, 9, 60},
158 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
159 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
160 {"Àï»Î¤Î", 87, 8,9,110},
161 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
162 {"²¦»Ò¤Î", 99, 8,9,140},
163 {"²¦¤Î", 100, 8,9,145},
165 {"Ranger. ", 40, 9, 54, 80},
166 {"Archer. ", 70, 9, 54, 90},
167 {"Warrior. ", 87, 9, 54, 110},
168 {"Mage. ", 95, 9, 54, 125},
169 {"Prince. ", 99, 9, 54, 140},
170 {"King. ", 100, 9, 54, 145},
175 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
176 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
178 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
179 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
184 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
185 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
186 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
187 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
188 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
189 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
190 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
191 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
193 {"Bum. ", 20, 11, 3, 55},
194 {"Tavern Owner. ", 30, 11, 3, 80},
195 {"Miller. ", 40, 11, 3, 90},
196 {"Home Owner. ", 50, 11, 3, 100},
197 {"Burglar. ", 80, 11, 3, 110},
198 {"Warrior. ", 95, 11, 3, 115},
199 {"Mage. ", 99, 11, 3, 125},
200 {"Clan Elder. ", 100, 11, 3, 140},
205 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
206 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
208 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
209 {"You are the only child of a Gnome ", 100, 13, 14, 55},
214 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
215 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
216 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
217 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
218 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
220 {"Beggar. ", 20, 14, 3, 55},
221 {"Braggart. ", 50, 14, 3, 70},
222 {"Prankster. ", 75, 14, 3, 85},
223 {"Warrior. ", 95, 14, 3, 100},
224 {"Mage. ", 100, 14, 3, 125},
229 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
230 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
232 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
233 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
238 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
239 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
240 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
241 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
242 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
243 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
245 {"Thief. ", 10, 17, 18, 60},
246 {"Prison Guard. ", 25, 17, 18, 75},
247 {"Miner. ", 75, 17, 18, 90},
248 {"Warrior. ", 90, 17, 18, 110},
249 {"Priest. ", 99, 17, 18, 130},
250 {"King. ", 100, 17, 18, 150},
255 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
256 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
257 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
259 {"You are the black sheep of the family. ", 15, 18, 57, 10},
260 {"You are a credit to the family. ", 85, 18, 57, 50},
261 {"You are a well liked child. ", 100, 18, 57, 55},
266 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
267 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
269 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
270 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
275 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
276 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
277 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
278 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
279 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
280 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
281 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
283 {"You are the adopted child ", 100, 20, 2, 50},
288 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
289 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
290 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
291 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
292 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
293 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
295 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
296 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
297 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
298 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
299 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
300 {"Your father was a Water-Troll ", 100, 22, 23, 45},
305 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
306 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
307 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
308 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
310 {"Cook. ", 5, 23, 62, 60},
311 {"Warrior. ", 95, 23, 62, 55},
312 {"Shaman. ", 99, 23, 62, 65},
313 {"Clan Chief. ", 100, 23, 62, 80},
318 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
319 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
320 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
321 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
322 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
323 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
325 {"You have dark brown eyes, ", 20, 50, 51, 50},
326 {"You have brown eyes, ", 60, 50, 51, 50},
327 {"You have hazel eyes, ", 70, 50, 51, 50},
328 {"You have green eyes, ", 80, 50, 51, 50},
329 {"You have blue eyes, ", 90, 50, 51, 50},
330 {"You have blue-gray eyes, ", 100, 50, 51, 50},
335 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
336 {"ÇÈÂǤä¿", 90,51,52, 50},
337 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
339 {"straight ", 70, 51, 52, 50},
340 {"wavy ", 90, 51, 52, 50},
341 {"curly ", 100, 51, 52, 50},
346 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
347 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
348 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
349 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
350 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
352 {"black hair, ", 30, 52, 53, 50},
353 {"brown hair, ", 70, 52, 53, 50},
354 {"auburn hair, ", 80, 52, 53, 50},
355 {"red hair, ", 90, 52, 53, 50},
356 {"blond hair, ", 100, 52, 53, 50},
361 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
362 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
363 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
364 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
365 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
367 {"and a very dark complexion.", 10, 53, 0, 50},
368 {"and a dark complexion.", 30, 53, 0, 50},
369 {"and an average complexion.", 80, 53, 0, 50},
370 {"and a fair complexion.", 90, 53, 0, 50},
371 {"and a very fair complexion.", 100, 53, 0, 50},
376 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
377 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
378 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
380 {"You have light grey eyes, ", 85, 54, 55, 50},
381 {"You have light blue eyes, ", 95, 54, 55, 50},
382 {"You have light green eyes, ", 100, 54, 55, 50},
387 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
388 {"ÇÈÂǤä¿", 100,55,56, 50},
390 {"straight ", 75, 55, 56, 50},
391 {"wavy ", 100, 55, 56, 50},
396 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
397 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
398 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
399 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
401 {"black hair, and a fair complexion.", 75, 56, 0, 50},
402 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
403 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
404 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
409 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
410 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
412 {"You have dark brown eyes, ", 99, 57, 58, 50},
413 {"You have glowing red eyes, ", 100, 57, 58, 60},
418 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
419 {"ÇÈÂǤä¿", 100,58,59, 50},
421 {"straight ", 90, 58, 59, 50},
422 {"wavy ", 100, 58, 59, 50},
427 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
428 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
430 {"black hair, ", 75, 59, 60, 50},
431 {"brown hair, ", 100, 59, 60, 50},
436 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
437 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
438 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
439 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
441 {"a one foot beard, ", 25, 60, 61, 50},
442 {"a two foot beard, ", 60, 60, 61, 51},
443 {"a three foot beard, ", 90, 60, 61, 53},
444 {"a four foot beard, ", 100, 60, 61, 55},
449 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
451 {"and a dark complexion.", 100, 61, 0, 50},
456 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
457 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
458 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
459 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
461 {"You have slime green eyes, ", 60, 62, 63, 50},
462 {"You have puke yellow eyes, ", 85, 62, 63, 50},
463 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
464 {"You have glowing red eyes, ", 100, 62, 63, 55},
469 {"±ø¤é¤·¤¤", 33,63,64, 50},
470 {"ÉÔ·é¤Ê", 66,63,64, 50},
471 {"»é¤®¤Ã¤¿", 100,63,64, 50},
473 {"dirty ", 33, 63, 64, 50},
474 {"mangy ", 66, 63, 64, 50},
475 {"oily ", 100, 63, 64, 50},
480 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
481 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
482 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
484 {"sea-weed green hair, ", 33, 64, 65, 50},
485 {"bright red hair, ", 66, 64, 65, 50},
486 {"dark purple hair, ", 100, 64, 65, 50},
491 {"Î理Î", 25,65,66, 50},
492 {"ÀĤ¤", 50,65,66, 50},
493 {"Çò¤¤", 75,65,66, 50},
494 {"¹õ¤¤", 100,65,66, 50},
496 {"and green ", 25, 65, 66, 50},
497 {"and blue ", 50, 65, 66, 50},
498 {"and white ", 75, 65, 66, 50},
499 {"and black ", 100, 65, 66, 50},
504 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
505 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
506 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
508 {"ulcerous skin.", 33, 66, 0, 50},
509 {"scabby skin.", 66, 66, 0, 50},
510 {"leprous skin.", 100, 66, 0, 50},
515 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
516 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
517 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
519 {"You are an unacknowledged child of ", 50, 67, 68, 45},
520 {"You are a rebel child of ", 80, 67, 68, 65},
521 {"You are a long lost child of ", 100, 67, 68, 55},
526 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
527 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
528 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
529 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
530 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
531 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
532 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
533 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
534 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
535 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
536 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
537 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
538 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
539 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
540 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
541 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
542 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
543 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
544 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
545 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
546 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
548 {"an unknown Amberite. ", 50, 68, 50, 80 },
549 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
550 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
551 {"Oberon. ", 80, 68, 50, 130 },
552 {"Osric. ", 83, 68, 50, 105 },
553 {"Finndo. ", 84, 68, 50, 105 },
554 {"Brand. ", 85, 68, 50, 90 },
555 {"Flora. ", 87, 68, 50, 100 },
556 {"Gerard. ", 88, 68, 50, 125 },
557 {"Deirdre. ", 89, 68, 50, 120 },
558 {"Random. ", 90, 68, 50, 140 },
559 {"Benedict. ", 91, 68, 50, 115 },
560 {"Corwin. ", 92, 68, 50, 110 },
561 {"Julian. ", 93, 68, 50, 105 },
562 {"Caine. ", 94, 68, 50, 95 },
563 {"Bleys. ", 95, 68, 50, 115 },
564 {"Fiona. ", 96, 68, 50, 110 },
565 {"Eric. ", 97, 68, 50, 135 },
566 {"Rinaldo. ", 98, 68, 50, 90 },
567 {"Merlin. ", 99, 68, 50, 105 },
568 {"Martin. ", 100, 68, 50, 80 },
574 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
575 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
577 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
578 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
579 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
581 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
582 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
584 {"Warrior. ", 50, 70, 71, 60 },
585 {"Warlock. ", 80, 70, 71, 75 },
586 {"Noble. ", 100, 70, 71, 95 },
591 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
593 {"You have black eyes, ", 100, 71, 72, 50},
598 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
599 {"ÇÈÂǤä¿", 90, 72, 73, 50},
600 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
602 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
604 {"straight ", 70, 72, 73, 50},
605 {"wavy ", 90, 72, 73, 50},
606 {"curly ", 100, 72, 73, 50},
608 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
613 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
614 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
616 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
617 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
622 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
623 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
624 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
625 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
626 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
627 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
628 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
629 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
630 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
631 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
633 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
634 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
635 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
636 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
637 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
638 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
639 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
640 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
641 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
642 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
647 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
648 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
649 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
650 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
651 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
652 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
653 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
655 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
656 {"Your mother was Themis. ", 80, 76, 20, 100 },
657 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
658 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
659 {"Your father was Crius. ", 95, 76, 20, 100 },
660 {"Your father was Hyperion. ", 98, 76, 20, 125 },
661 {"Your father was Kronos. ", 100, 76, 20, 150 },
666 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
667 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
668 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
670 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
671 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
672 {"You are Uranos's child. ", 100, 77, 109, 135 },
677 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
679 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
680 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
681 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
682 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
684 {"You are one of several children of ", 100, 78, 79, 50 },
686 {"a Brown Yeek. ", 50, 79, 80, 50 },
687 {"a Blue Yeek. ", 75, 79, 80, 50 },
688 {"a Master Yeek. ", 95, 79, 80, 85 },
689 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
694 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
695 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
696 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
697 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
699 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
700 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
701 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
702 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
703 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
705 {"You have pale eyes, ", 25, 80, 81, 50 },
706 {"You have glowing eyes, ", 50, 80, 81, 50 },
707 {"You have tiny black eyes, ", 75, 80, 81, 50 },
708 {"You have shining black eyes, ", 100, 80, 81, 50 },
710 {"no hair at all, ", 20, 81, 65, 50 },
711 {"short black hair, ", 40, 81, 65, 50 },
712 {"long black hair, ", 60, 81, 65, 50 },
713 {"bright red hair, ", 80, 81, 65, 50 },
714 {"colourless albino hair, ", 100, 81, 65, 50 },
719 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
721 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
722 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
723 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
724 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
726 {"You are one of several children of ", 100, 82, 83, 50 },
728 {"a Small Kobold. ", 40, 83, 80, 50 },
729 {"a Kobold. ", 75, 83, 80, 55 },
730 {"a Large Kobold. ", 95, 83, 80, 65 },
731 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
736 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥Ã¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
739 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
740 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
741 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
743 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
745 {"You are one of several children of a Klackon hive queen. "
748 {"You have red skin, ", 40, 85, 86, 50 },
749 {"You have black skin, ", 90, 85, 86, 50 },
750 {"You have yellow skin, ", 100, 85, 86, 50 },
752 {"and black eyes.", 100, 86, 0, 50 },
757 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
759 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
760 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
761 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
762 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
763 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
764 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
766 {"You are one of several children of ", 100, 87, 88, 89 },
768 {"a Nibelung Slave. ", 30, 88, 18, 20 },
769 {"a Nibelung Thief. ", 50, 88, 18, 40 },
770 {"a Nibelung Smith. ", 70, 88, 18, 60 },
771 {"a Nibelung Miner. ", 90, 88, 18, 75 },
772 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
773 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
777 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
779 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
780 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
781 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
782 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
783 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
784 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
786 {"¸ð¿©", 10, 90, 135, 20 },
787 {"Åð±", 21, 90, 135, 30 },
788 {"¿åÉ×", 26, 90, 135, 45 },
789 {"ÍÃʼ", 42, 90, 135, 45 },
790 {"Àï»Î", 73, 90, 135, 50 },
791 {"¾¦¿Í", 78, 90, 135, 50 },
792 {"¿¦¿Í", 85, 90, 135, 55 },
793 {"¼£ÎŲÈ", 89, 90, 135, 60 },
794 {"ÁÎη", 94, 90, 135, 65 },
795 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
796 {"³Ø¼Ô", 99, 90, 135, 80 },
797 {"µ®Â²", 100, 90, 135, 100 },
799 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
801 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
802 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
803 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
804 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
805 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
806 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
807 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
808 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
809 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
810 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
811 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
812 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
813 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
814 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
816 {"You are ", 100, 89, 135, 50 },
818 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
819 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
820 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
821 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
822 {"one of several children of a Draconian ", 85, 135, 90, 50 },
823 {"the only child of a Draconian ", 100, 135, 90, 55 },
825 {"Beggar. ", 10, 90, 91, 20 },
826 {"Thief. ", 21, 90, 91, 30 },
827 {"Sailor. ", 26, 90, 91, 45 },
828 {"Mercenary. ", 42, 90, 91, 45 },
829 {"Warrior. ", 73, 90, 91, 50 },
830 {"Merchant. ", 78, 90, 91, 50 },
831 {"Artisan. ", 85, 90, 91, 55 },
832 {"Healer. ", 89, 90, 91, 60 },
833 {"Priest. ", 94, 90, 91, 65 },
834 {"Mage. ", 97, 90, 91, 70 },
835 {"Scholar. ", 99, 90, 91, 80 },
836 {"Noble. ", 100, 90, 91, 100 },
838 {"You have ", 100, 91, 136, 50 },
840 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
841 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
842 {"golden wings, and golden skin.", 24, 136, 0, 50 },
843 {"white wings, and white skin.", 26, 136, 0, 60 },
844 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
845 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
846 {"brown wings, and brown skin.", 37, 136, 0, 45 },
847 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
848 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
849 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
850 {"green wings, and green skin.", 75, 136, 0, 50 },
851 {"red wings, and red skin.", 88, 136, 0, 50 },
852 {"black wings, and black skin.", 94, 136, 0, 50 },
853 {"metallic skin, and shining wings.", 100, 136, 0, 55},
859 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
860 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
861 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
862 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
864 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
865 {"three tentacles around your mouth.", 20, 93, 0, 45 },
866 {"four tentacles around your mouth.", 80, 93, 0, 50 },
867 {"five tentacles around your mouth.", 100, 93, 0, 55 },
872 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
874 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
875 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
876 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
877 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
879 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
880 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
882 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
883 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
884 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
886 {"You ancestor was ", 100, 94, 95, 50 },
888 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
889 {"a minor demon. ", 60, 95, 96, 50 },
890 {"a major demon. ", 90, 95, 96, 75 },
891 {"a demon lord. ", 100, 95, 96, 99 },
893 {"You have red skin, ", 50, 96, 97, 50 },
894 {"You have brown skin, ", 100, 96, 97, 50},
896 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
897 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
898 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
903 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
904 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
905 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
906 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
908 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
909 {"", 100, 99, 100, 50 },
911 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
912 {"´äÀФ«¤é", 80, 100, 101, 50 },
913 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
914 {"Å´¤«¤é", 99, 100, 101, 50 },
915 {"½ã¶â¤«¤é", 100, 100, 101, 100},
917 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
919 {"You were shaped from ", 100, 98, 99, 50 },
921 {"clay ", 40, 99, 100, 50 },
922 {"stone ", 80, 99, 100, 50 },
923 {"wood ", 85, 99, 100, 40 },
924 {"iron ", 99, 99, 100, 50 },
925 {"pure gold ", 100, 99, 100, 100},
927 {"by a Kabbalist", 40, 100, 101, 50 },
928 {"by a Wizard", 65, 100, 101, 50 },
929 {"by an Alchemist", 90, 100, 101, 50},
930 {"by a Priest", 100, 100, 101, 60},
932 {" to fight evil.", 10, 101, 0, 65 },
933 {".", 100, 101, 0, 50 },
938 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
940 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
941 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
942 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
943 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
944 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
945 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
946 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
948 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
949 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
950 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
951 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
952 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
954 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
955 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
956 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
958 {"You were created by ", 100, 102, 103, 50 },
960 {"a Necromancer. ", 30, 103, 104, 50 },
961 {"a magical experiment. ", 50, 103, 104, 50 },
962 {"an Evil Priest. ", 70, 103, 104, 50 },
963 {"a pact with the demons. ", 75, 103, 104, 50 },
964 {"a restless spirit. ", 85, 103, 104, 50 },
965 {"a curse. ", 95, 103, 104, 30 },
966 {"an oath. ", 100, 103, 104, 50 },
968 {"You have ", 100, 104, 105, 50 },
969 {"dirty, dry bones, ", 40, 105, 106, 50 },
970 {"rotten black bones, ", 60, 105, 106, 50 },
971 {"filthy, brown bones, ", 80, 105, 106, 50 },
972 {"shining white bones, ", 100, 105, 106, 50 },
974 {"and glowing eyes.", 30, 106, 0, 50 },
975 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
976 {"and empty eyesockets.", 100, 106, 0, 50 },
981 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
983 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
984 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
985 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
986 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
987 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
988 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
989 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
991 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
992 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
993 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
994 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
995 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
996 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
998 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
999 {"ÇÈÂǤä¿", 90, 110, 111, 50},
1000 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
1002 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
1003 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
1004 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1005 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1006 {"¶âȱ¡¢", 100, 111, 112, 50},
1008 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1009 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1010 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1011 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1012 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1014 {"You were created by ", 100, 107, 108, 50 },
1016 {"a Necromancer. ", 30, 108, 62, 50 },
1017 {"a Wizard. ", 50, 108, 62, 50 },
1018 {"a restless spirit. ",60, 108, 62, 50 },
1019 {"an Evil Priest. ", 70, 108, 62, 50 },
1020 {"a pact with the demons. ", 80, 108, 62, 50 },
1021 {"a curse. ", 95, 108, 62, 30 },
1022 {"an oath. ", 100, 108, 62, 50 },
1024 {"You have a dark brown eye, ", 20, 109, 110, 50},
1025 {"You have a brown eye, ", 60, 109, 110, 50},
1026 {"You have a hazel eye, ", 70, 109, 110, 50},
1027 {"You have a green eye, ", 80, 109, 110, 50},
1028 {"You have a blue eye, ", 90, 109, 110, 50},
1029 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1031 {"straight ", 70, 110, 111, 50},
1032 {"wavy ", 90, 110, 111, 50},
1033 {"curly ", 100, 110, 111, 50},
1035 {"black hair, ", 30, 111, 112, 50},
1036 {"brown hair, ", 70, 111, 112, 50},
1037 {"auburn hair, ", 80, 111, 112, 50},
1038 {"red hair, ", 90, 111, 112, 50},
1039 {"blond hair, ", 100, 111, 112, 50},
1041 {"and a very dark complexion.", 10, 112, 0, 50},
1042 {"and a dark complexion.", 30, 112, 0, 50},
1043 {"and an average complexion.", 80, 112, 0, 50},
1044 {"and a fair complexion.", 90, 112, 0, 50},
1045 {"and a very fair complexion.", 100, 112, 0, 50},
1050 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1051 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1052 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1053 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1054 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1055 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1057 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1058 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1059 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1060 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1061 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1062 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1067 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1069 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1070 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1071 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1072 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1074 {"You have ", 100, 114, 115, 50 },
1076 {"jet-black hair, ", 25, 115, 116, 50 },
1077 {"matted brown hair, ", 50, 115, 116, 50 },
1078 {"white hair, ", 75, 115, 116, 50 },
1079 {"a hairless head, ", 100, 115, 116, 50 },
1084 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1085 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1086 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1087 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1089 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1091 {"eyes like red coals, ", 25, 116, 117, 50 },
1092 {"blank white eyes, ", 50, 116, 117, 50 },
1093 {"feral yellow eyes, ", 75, 116, 117, 50 },
1094 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1096 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1101 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1103 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1104 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1105 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1106 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1107 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1108 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1109 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1111 {"You were created by ", 100, 118, 119, 50 },
1113 {"a Necromancer. ", 30, 119, 134, 50 },
1114 {"a magical experiment. ", 50, 119, 134, 50 },
1115 {"an Evil Priest. ", 70, 119, 134, 50 },
1116 {"a pact with the demons. ", 75, 119, 134, 50 },
1117 {"a restless spirit. ", 85, 119, 134, 50 },
1118 {"a curse. ", 95, 119, 134, 30 },
1119 {"an oath. ", 100, 119, 134, 50 },
1124 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1125 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1126 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1127 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1129 {"jet-black hair, ", 25, 120, 121, 50 },
1130 {"matted brown hair, ", 50, 120, 121, 50 },
1131 {"white hair, ", 75, 120, 121, 50 },
1132 {"a hairless head, ", 100, 120, 121, 50 },
1137 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1138 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1139 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1140 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1142 {"eyes like red coals, ", 25, 121, 122, 50 },
1143 {"blank white eyes, ", 50, 121, 122, 50 },
1144 {"feral yellow eyes, ", 75, 121, 122, 50 },
1145 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1150 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1151 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1153 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1154 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1159 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1161 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1162 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1163 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1164 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1165 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1167 {"Your parents were ", 100, 124, 125, 50 },
1169 {"pixies. ", 20, 125, 126, 35 },
1170 {"nixies. ", 30, 125, 126, 25 },
1171 {"wood sprites. ", 75, 125, 126, 50 },
1172 {"wood spirits. ", 90, 125, 126, 75 },
1173 {"noble faerie folk. ", 100, 125, 126, 85 },
1178 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1180 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1181 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1183 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1185 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1187 {"straight blond hair, ", 80, 127, 128, 50},
1188 {"wavy blond hair, ", 100, 127, 128, 50},
1190 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1195 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1196 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1197 50, 129, 130, 50 }, /*nuke me*/
1198 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1200 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1201 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1203 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1204 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1206 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1208 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1209 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1215 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1216 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1217 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1218 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1220 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1221 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1222 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1223 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1229 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1230 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1231 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1232 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1234 {"no hair at all, ", 10, 131, 133, 50 },
1235 {"dirty ", 33, 131, 132, 50},
1236 {"mangy ", 66, 131, 132, 50},
1237 {"oily ", 100, 131, 132, 50},
1243 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1244 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1245 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1247 {"brown fur, ", 33, 132, 133, 50},
1248 {"gray fur, ", 66, 132, 133, 50},
1249 {"albino fur, ", 100, 132, 133, 50},
1254 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1255 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1256 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1257 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1258 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1259 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1260 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1262 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1264 {"and the hooves of a goat.", 50, 133, 0, 50 },
1265 {"and human feet.", 75, 133, 0, 50 },
1266 {"and bird's feet.", 85, 133, 0, 50 },
1267 {"and reptilian feet.", 90, 133, 0, 50 },
1268 {"and bovine feet.", 95, 133, 0, 50 },
1269 {"and feline feet.", 97, 133, 0, 50 },
1270 {"and canine feet.", 100, 133, 0, 50 },
1272 {"You have ", 100, 134, 120, 50 },
1277 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1278 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1279 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1280 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1282 {"You are the lost offspring of ", 25, 137, 138, 40},
1283 {"You are the wandering offspring of ", 50, 137, 138, 50},
1284 {"You are the only offspring of ", 75, 137, 138, 60},
1285 {"You are the beloved offspring of ", 100, 137, 138, 70},
1290 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1291 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1292 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1293 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1294 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1295 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1296 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1297 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1299 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1300 {"a solitary Ent. ", 35, 138, 139, 50},
1301 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1302 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1303 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1304 {"a respected Entish sage. ", 91, 138, 139, 90},
1305 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1306 {"Fangorn himself. ", 100, 138, 139, 110},
1310 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1312 {"You have ", 100, 139, 140, 50},
1316 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1317 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1318 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1319 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1320 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1321 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1322 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1324 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1325 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1326 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1327 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1328 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1329 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1330 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1333 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1334 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1335 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1336 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1337 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1338 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1339 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1340 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1341 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1342 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1344 {"scaly brown skin.", 10, 141, 0, 50},
1345 {"rough brown skin.", 20, 141, 0, 50},
1346 {"smooth grey skin.", 30, 141, 0, 50},
1347 {"dark green skin.", 40, 141, 0, 50},
1348 {"mossy skin.", 50, 141, 0, 50},
1349 {"deep brown skin.", 60, 141, 0, 50},
1350 {"pale brown, flaky skin.", 70, 141, 0, 50},
1351 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1352 {"ridged black skin.", 90, 141, 0, 50},
1353 {"thick, almost corky skin.", 100, 141, 0, 50},
1357 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1358 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1359 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1361 {"You are of the blessed host of heaven. ", 100, 142, 143, 80},
1362 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1363 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1367 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1368 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1369 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1371 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1372 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1373 {"and now seek revenge.", 100, 147, 0, 20},
1379 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1380 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1381 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1382 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1383 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1384 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1385 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1386 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1387 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1389 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1390 {"Captive. ", 20, 149, 150, 35},
1391 {"Fighter. ", 40, 149, 150, 45},
1392 {"Ranger. ", 50, 149, 150, 50},
1393 {"Scribe. ", 70, 149, 150, 65},
1394 {"Witch. ", 83, 149, 150, 75},
1395 {"Alchemist. ", 93, 149, 150, 90},
1396 {"Lady. ", 98, 149, 150, 110},
1397 {"Queen. ", 100, 149, 150, 140},
1400 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1401 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1402 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1403 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1404 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1406 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1407 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1408 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1409 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1410 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1415 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1416 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1417 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1418 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1419 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1420 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1421 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1423 {"You have black eyes, straight ", 10, 150, 151, 50},
1424 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1425 {"You have brown eyes, straight ", 60, 150, 151, 50},
1426 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1427 {"You have green eyes, straight ", 80, 150, 151, 50},
1428 {"You have blue eyes, straight ", 90, 150, 151, 50},
1429 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1433 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1434 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1435 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1436 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1437 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1439 {"grey hair ", 30, 151, 152, 50},
1440 {"pure white hair ", 70, 151, 152, 50},
1441 {"pale yellow hair ", 80, 151, 152, 50},
1442 {"grey-white hair ", 90, 151, 152, 50},
1443 {"pale brown hair ", 100, 151, 152, 50},
1447 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1448 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1449 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1450 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1452 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1453 {"that reaches to your arms, ", 60, 152, 153, 55},
1454 {"that flows down to your waist, ", 90, 152, 153, 60},
1455 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1459 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1460 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1461 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1462 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1463 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1465 {"and an extremely fair complexion.", 20, 153, 0, 50},
1466 {"and a milky complexion.", 35, 153, 0, 50},
1467 {"and a pearly complexion.", 50, 153, 0, 50},
1468 {"and a pale complexion.", 85, 153, 0, 50},
1469 {"and an utterly white complexion.", 100, 153, 0, 50},
1473 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¶¥¯¥¶¥¯¥Ç¥¶¡¼¥È¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 4, 154, 159, 50},
1474 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥°¥é¥°¥é¥¿¥ï¡¼¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 8, 154, 159, 50},
1475 {"¤¢¤Ê¤¿¤ÏÉáÃʥۥإۥض®Ã«¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 12, 154, 159, 50},
1476 {"¤¢¤Ê¤¿¤ÏÉáÃʥɥץɥ×ÃÓ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 16, 154, 159, 50},
1477 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Æ¥¯»¨µ»¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 20, 154, 159, 50},
1478 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Õ¥à¥Õ¥àȪ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 24, 154, 159, 50},
1479 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥Î¥¯¥ÎÂì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 28, 154, 159, 50},
1480 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥ê¥¯¥êÀî¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 32, 154, 159, 50},
1481 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥê¥Æ¥ê¥¥ã¥ó¥×¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 36, 154, 159, 50},
1482 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥¿¡¼ÁüÁ°¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 40, 154, 159, 50},
1483 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÅò¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 44, 154, 159, 50},
1484 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥¢¥¤¥é¥ó¥É¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 48, 154, 159, 50},
1485 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Þ¥ê¥ó¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 52, 154, 159, 50},
1486 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥É¡¼¥à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 56, 154, 159, 50},
1487 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Û¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 60, 154, 159, 50},
1488 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¹â¸¶¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 64, 154, 159, 50},
1489 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î»Ô̱²ñ´Û¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 68, 154, 159, 50},
1490 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¸ø±à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 72, 154, 159, 50},
1491 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥¤¥¹¥¤¥¢¥ë¥×¥¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 76, 154, 159, 65},
1492 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Ò¥½¥Ò¥½¿¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 80, 154, 159, 65},
1493 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÀ¸ÂÖ¸¦µæ½ê¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 84, 154, 159, 65},
1494 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥í¥±¥Ã¥Èȯ¼ÍÂæ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 88, 154, 159, 65},
1495 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Á¥ã¥¤¥Ê¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 92, 154, 159, 65},
1496 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥Ú¡¼¥¹¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 96, 154, 159, 70},
1497 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥ê¥¾¡¼¥È¥Û¥Æ¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 100, 154, 159, 75},
1499 {"ÉáÄ̤Υ¯¥¿¡¼¤Ç¤¹¡£", 70, 159, 160, 50},
1500 {"¤ß¤ó¤Ê¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¿Æ¥¯¥¿¡¼¤Ç¤¹¡£", 85, 159, 160, 65},
1501 {"ºû¤¬Â繥ʪ¤Ê¥Ñ¥ó¥À¥¯¥¿¡¼¤Ç¤¹¡£", 92, 159, 161, 75},
1502 {"¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£", 96, 159, 162, 80},
1503 {"¤È¤Æ¤âÄÁ¤·¤¤¥Ô¥«¥¯¥¿¡¼¤Ç¤¹¡£", 100, 159, 163, 90},
1505 {"¤¢¤Ê¤¿¤ÏÀÖ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 6, 160, 164, 50},
1506 {"¤¢¤Ê¤¿¤Ï¥¯¥ê¡¼¥à¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 12, 160, 164, 50},
1507 {"¤¢¤Ê¤¿¤Ï²«ÅÚ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 18, 160, 164, 50},
1508 {"¤¢¤Ê¤¿¤Ï²«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 24, 160, 164, 50},
1509 {"¤¢¤Ê¤¿¤Ï²«Î理ÎÌÓ¤ò¤â¤Á¡¢", 30, 160, 164, 50},
1510 {"¤¢¤Ê¤¿¤ÏËõÃ㿧¤ÎÌÓ¤ò¤â¤Á¡¢", 36, 160, 164, 50},
1511 {"¤¢¤Ê¤¿¤ÏÇ»¤¤Î理ÎÌÓ¤ò¤â¤Á¡¢", 42, 160, 164, 50},
1512 {"¤¢¤Ê¤¿¤ÏÀÄÎ理ÎÌÓ¤ò¤â¤Á¡¢", 48, 160, 164, 50},
1513 {"¤¢¤Ê¤¿¤Ï¿å¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 54, 160, 164, 50},
1514 {"¤¢¤Ê¤¿¤ÏÇö¤¤»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 60, 160, 164, 50},
1515 {"¤¢¤Ê¤¿¤Ï»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 65, 160, 164, 50},
1516 {"¤¢¤Ê¤¿¤Ï°«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 70, 160, 164, 60},
1517 {"¤¢¤Ê¤¿¤Ï¥Ô¥ó¥¯¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 75, 160, 164, 60},
1518 {"¤¢¤Ê¤¿¤ÏÇò¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 80, 160, 164, 60},
1519 {"¤¢¤Ê¤¿¤ÏÀÄ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 85, 160, 164, 65},
1520 {"¤¢¤Ê¤¿¤Ï¹õ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 90, 160, 164, 65},
1521 {"¤¢¤Ê¤¿¤ÏÎ理ÎÌÓ¤ò¤â¤Á¡¢", 95, 160, 164, 65},
1522 {"¤¢¤Ê¤¿¤ÏÜô¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 100, 160, 164, 70},
1523 {"¤¢¤Ê¤¿¤Ï¥Ñ¥ó¥À¤Î¤è¤¦¤ÊÇò¤È¹õ¤ÎÈÃÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 161, 164, 70},
1524 {"¤¢¤Ê¤¿¤Ï¥È¥é¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 162, 164, 70},
1525 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤Æ¡¢", 100, 163, 164, 70},
1527 {"¥Þ¥Õ¥é¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 4, 164, 0, 50},
1528 {"¥é¥¤¥¿¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 8, 164, 0, 50},
1529 {"¥ê¥â¥³¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 12, 164, 0, 50},
1530 {"¼ê¤Ì¤°¤¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 16, 164, 0, 50},
1531 {"µíÆý¥Ó¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 20, 164, 0, 50},
1532 {"¥Ó¥ó¤Î¤Õ¤¿¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 24, 164, 0, 50},
1533 {"Ìîµå˹¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 28, 164, 0, 50},
1534 {"Éâ¤ÎؤòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 32, 164, 0, 50},
1535 {"¥Ð¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 36, 164, 0, 50},
1536 {"Â纬¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 40, 164, 0, 50},
1537 {"¥ê¥å¥Ã¥¯¥µ¥Ã¥¯¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 44, 164, 0, 50},
1538 {"¾´ýÈפòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 48, 164, 0, 50},
1539 {"¾´ý¤Î¶ð¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 52, 164, 0, 50},
1540 {"»±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 56, 164, 0, 50},
1541 {"¤ä¤«¤ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 60, 164, 0, 50},
1542 {"¤Û¤¦¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 64, 164, 0, 50},
1543 {"¥Æ¥£¥Ã¥·¥åÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 68, 164, 0, 50},
1544 {"¥À¥ë¥Þ¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 71, 164, 0, 50},
1545 {"¥Ë¥ó¥¸¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 75, 164, 0, 60},
1546 {"¥Û¥ë¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 79, 164, 0, 60},
1547 {"¤ß¤«¤óÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 83, 164, 0, 60},
1548 {"ÊõÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 86, 164, 0, 60},
1549 {"¥Æ¥ó¥¬¥í¥ó¥Ï¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 90, 164, 0, 60},
1550 {"¥¢¥Õ¥í¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 94, 164, 0, 65},
1551 {"¤·¤ã¤±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 97, 164, 0, 65},
1552 {"39¥Ü¥¦¥ä¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 100, 164, 0, 70},
1555 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1556 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1557 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1561 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1562 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1563 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1564 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1565 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1566 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1568 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1569 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1570 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1571 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1572 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1574 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1575 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1576 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1577 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1578 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1579 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1580 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1582 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1583 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1584 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1585 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1586 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1588 {"You were created by a mad scientist ", 20, 155, 156, 10},
1589 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1590 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1591 {"You were created by a boy genius ", 90, 155, 156, 30},
1592 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1594 {"as a project prototype. ", 10, 156, 157, 50},
1595 {"to educate children. ", 30, 156, 157, 60},
1596 {"to look after someone. ", 50, 156, 157, 70},
1597 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1598 {"as a combat trooper. ", 90, 156, 157, 20},
1599 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1602 {"You have a cat-like appearance", 15, 157, 158, 40},
1603 {"You have a dog-like appearance", 30, 157, 158, 30},
1604 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1605 {"You have a human-like appearance", 70, 157, 158, 60},
1606 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1607 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1608 {"You have a elf-like appearance", 100, 157, 158, 80},
1610 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1611 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1612 {".", 85, 158, 0, 50},
1613 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1614 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1618 /*! ¼ï²¤Î²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1619 static cptr race_jouhou[MAX_RACES] =
1622 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1624 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1626 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1628 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÀ¸Ì¿ÎϤòÊÝ»ý¤¹¤ëÎϤ¬¶¯¤¯¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂФ·¤ÆÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1630 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1632 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1634 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1636 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1638 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1640 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1642 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1644 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1646 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1648 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1650 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1652 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1654 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1656 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1658 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1660 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1662 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1664 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1666 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1668 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤ÆÆ°Îϸ»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1670 "¥¹¥±¥ë¥È¥ó¤Ë¤Ï2¤Ä¤Î¥¿¥¤¥×¤¬Â¸ºß¤·¤Þ¤¹¡£ÉáÄ̤ÎÀï»Î¥¿¥¤¥×¤È¡¢¥ê¥Ã¥Á¤È¸Æ¤Ð¤ì¤ë¼öʸ¤ò»È¤¦¥¹¥±¥ë¥È¥ó¤Ç¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÆǤäÀ¸Ì¿Îϵۼý¹¶·â¤ò¿´ÇÛ¤¹¤ëɬÍפϤ¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏʪÂΤòÃγФ¹¤ë¤Î¤Ë´ã¤òÍøÍѤ·¤Æ¤¤¤Ê¤¤¤¿¤á¡¢¸«¤¨¤Ê¤¤Êª¤ËñÙ¤µ¤ì¤Þ¤»¤ó¡£Èà¤é¤Î¹ü¤Ï¤È¤¬¤Ã¤¿ÇËÊҤΤ褦¤Ê¤â¤Î¤ËÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ËÂФ¹¤ëÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£Ìô¤ä¿©Êª¤Î»ý¤Ä¸ú²Ì¤Ï¥¹¥±¥ë¥È¥ó¤Î°ß¡Ê¸ºß¤·¤Þ¤»¤ó¤¬¡Ë¤òÄ̲᤹¤ë¤³¤È¤Ê¤¯¤½¤ÎÎϤòȯ´ø¤·¤Þ¤¹¤¬¡¢Ìô¤ä¿©Êª¼«ÂΤÏÈà¤Î³Ü¤òÄ̤êÈ´¤±¤ÆÍî¤Á¤Æ¤·¤Þ¤¤¡¢±ÉÍܤòµÛ¼ý¤¹¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¤½¤ÎÂå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1672 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1674 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1676 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1678 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1680 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1682 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËÌôÅù¤«¤é¿åʬ¤òÀݼ褹¤ë»ö¤Ç³èÆ°¤Ç¤¤Þ¤¹¡£",
1684 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1686 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢À¸Ì¿Îϵۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¿Í´Ö¥¿¥¤¥×¤òÀ¸ìӤˤ¹¤ë»ö¤ÇÀºÎϤò²óÉü¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1688 "¥É¥¥¥Ê¥À¥ó¤ÏÀ¾Êý¤«¤éÍ褿¶þ¶¯¤Ê¼ï²¤Ç¤¹¡£¤³¤Î¤¤¤Ë¤·¤¨¤Î¼ï²¤ÏÁ´¤Æ¤ÎÎΰè¤Ë¤ª¤¤¤Æ¿Í´Ö¤ÎǽÎϤòο²ï¤·¡¢ÆäËÂѵ×ÎϤ˴ؤ·¤Æ¤Ï¤½¤ì¤¬¸²Ãø¤Ç¤¹¡£¤·¤«¤·¤Ê¤¬¤é¤³¤Î¼ï²¤ÏÁ´¤Æ¤ËÂî±Û¤·¤Æ¤¤¤ë¤³¤È¤¬ºÒ¤¤¤·¤Æ¡¢¤³¤ÎÀ¤³¦¤Ë¤Ï¿·¤·¤¤·Ð¸³¤È¤¤¤Ã¤¿¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¥ì¥Ù¥ë¤ò¾å¤²¤ë¤³¤È¤¬Èó¾ï¤Ëº¤Æñ¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
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1698 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1700 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1702 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1704 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have a strong hold on their life force, and are thus intrinsically resistant to life draining.",
1706 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1708 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1710 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1712 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1714 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1716 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1718 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1720 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1722 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1724 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1726 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1728 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1730 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1732 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1734 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1736 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1738 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1740 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1742 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1744 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food, but can absorb mana from staves and wands as their power source. Golems also gain a natural armor class bonus from their tough body.",
1746 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit. They can absorb mana from staves and wands as their energy source.",
1748 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1750 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1752 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak. They gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1754 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1756 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1758 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very clumsy but strong, and very susceptible to fire. They gain very little nutrition from the food of mortals, but they can absorb water from potions as their nutrition.",
1760 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1762 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth. They gain very little nutrition from the food of mortals, and need human corpses as sacrifices to regain their vitality.",
1764 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1766 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1768 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1770 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks. They gain very little nutrition from the food of mortals, but they can use flasks of oil as their energy source."
1775 /*! ¿¦¶È¤Î²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1776 static cptr class_jouhou[MAX_CLASS] =
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1785 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1787 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1789 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1791 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1793 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1795 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1797 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1799 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1801 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1803 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1805 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1807 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1809 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1811 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1813 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1815 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1817 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1819 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1821 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1823 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1825 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£Í©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
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1837 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1839 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1841 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1843 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1845 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1847 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paladin's success at praying to his deity.",
1849 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1851 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1853 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1855 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers.",
1857 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1859 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1861 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1863 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1865 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1867 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1869 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1871 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1873 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1875 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1877 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1879 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1881 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1883 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Spectres are quite easy to *win* with, their scores are lowered.",
1885 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1887 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1889 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu.",
1891 "Snipers are good at shooting, and they can kill targets by a few shots. After they concentrate deeply, they can demonstrate their shooting talents. You can see incredibly firepower of their shots."
1895 /*! Àµ³Î¤Î²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1896 static cptr seikaku_jouhou[MAX_SEIKAKU] =
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1919 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1921 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1925 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1927 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. Also it directly influences your hit-points and spell fail rate.",
1929 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage. Also it directly influences your hit-points and spell fail rate.",
1931 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1933 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1935 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. Also it has a direct bad influence on your hit-points.",
1937 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1938 (See \"Death Crimson\" / Ecole Software Corp.)",
1940 "A \"Lazy\" person has no good stats and can do no action well. Also it has a direct bad influence on your spell fail rate.",
1942 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1944 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1946 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills. Also it directly influences your hit-points.",
1948 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1952 /*! ËâË¡Îΰè¤Î¾ÜºÙ²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1953 static cptr realm_jouhou[VALID_REALM] =
1956 "À¸Ì¿¤Ï²óÉüǽÎϤËÍ¥¤ì¤¿ËâË¡¤Ç¤¹¡£¼£ÎŤäËɸ桢´¶ÃÎËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤ï¤º¤«¤Ë»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Æä˹â¥ì¥Ù¥ë¤Î¼öʸ¤Ë¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò¿Ð¤Ëµ¢¤¹ÎϤò¤¢¤ë¤È¸À¤ï¤ì¤Æ¤¤¤Þ¤¹¡£",
1958 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1960 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1962 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1964 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1966 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1968 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1970 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1972 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1974 "Ç˼٤ϡÖÀµµÁ¡×¤ÎËâË¡¤Ç¤¹¡£Ä¾ÀÜŨ¤ò½ý¤Ä¤±¤ëËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¡¢Æä˼ٰ¤ÊŨ¤ËÂФ¹¤ëÎϤ϶²¤ë¤Ù¤¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Á±ÎɤÊŨ¤Ë¤Ï¤¢¤Þ¤ê¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1976 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1978 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£",
1980 "¼ö½Ñ¤Ï´÷¤à¤Ù¤Îΰè¤Ç¤¹¡£Ê£¿ô¤Î¼ö¤¤¤Î¸ÀÍÕ¤ò²Î¤Î¤è¤¦¤Ëˤ®¤Ê¤¬¤é±Ó¾§¤·¤Þ¤¹¡£Â¿¤¯¤Î¼öʸ¤Ï±Ó¾§¤·Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ¸ú²Ì¤¬»ý³¤µ¤ì¤Þ¤¹¡£¼öʸ¤Ë¤ÏÁê¼ê¤Î¹ÔÆ°¤ò«Çû¤¹¤ë¤â¤Î¡¢¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤â¤Î¡¢¹¶·â¤ËÂФ·¤ÆÈ¿·â¤¹¤ë¤â¤Î¤¬Â¿¤¯¤¢¤ê¤Þ¤¹¡£"
1983 "Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic have a few attack spells as well. It said that some high level spell of life magic can disintegrate Undead monsters into ash.",
1985 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1987 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1989 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1991 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1993 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1995 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1997 "Craft magic can strengthen the caster or the equipments. These spells can greatly improve the caster's fighting ability. Using them against opponents directly is not possible.",
1999 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
2001 "Crusade is a magic of 'Justice'. It includes damage spells, which are greatly effective against foul and evil monsters, but have poor effects against good monsters.",
2003 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
2005 "The books of Kendo describe about various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required.",
2007 "Hex is a very terrible realm. Spells gives continual effects when they are spelled continually like songs. Spells may obstract monsters' actions, may deal damages in sight, may revenge against enemies."
2011 /*! ËâË¡Îΰè¤Î´Ê°×²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
2012 static cptr realm_subinfo[VALID_REALM] =
2015 "´¶ÃΤÈËɸæ¤È²óÉü¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2016 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
2017 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2018 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2019 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2020 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2021 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
2022 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2023 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2024 "¼Ù°¤Ê²øʪ¤ËÂФ¹¤ë¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2025 "ÍÍ¡¹¤ÊËâË¡¸ú²Ì¤ò»ý¤Ã¤¿²Î¤ò²Î¤¤¤Þ¤¹",
2026 "ÂǷ⹶·â¤ËÆüìǽÎϤòÉղä·¤Þ¤¹",
2027 "Ũ¤ò¼ÙË⤷¤Ä¤ÄÉü½²¤òÁÀ¤¤¤Þ¤¹"
2029 "Good at detection and healing.",
2030 "Utility and protective spells.",
2031 "Good at detection and defence.",
2032 "Offensive and destructive.",
2033 "Ruins living creatures.",
2034 "Good at summoning, teleportation.",
2035 "Very useful but poor a bit.",
2036 "Support for melee fighting.",
2037 "Good at both offence and defence.",
2038 "Destroys evil creatures.",
2039 "Song with magical effects.",
2040 "Special attacks on melee.",
2041 "Good at obstacle and revenge."
2046 /*! ¥ª¡¼¥È¥í¡¼¥é¤ÎǽÎÏÃÍŪÍ×µá¿å½à / Autoroll limit */
2047 static s16b stat_limit[6];
2049 /*! ¥ª¡¼¥È¥í¡¼¥é¤ÎǯÎ𡢿ÈĹ¡¢Âνš¢¼Ò²ñŪÃϰ̤ÎÍ×µá¿å½à */
2051 s16b agemin, agemax;
2057 /*! ¥ª¡¼¥È¥í¡¼¥éÃæ¡¢³ÆǽÎÏÃͤ¬¿å½à¤òĶ¤¨¤¿²ó¿ô / Autoroll matches */
2058 static s32b stat_match[6];
2060 /*! ¥ª¡¼¥È¥í¡¼¥é¤Î»î¹Ô²ó¿ô / Autoroll round */
2061 static s32b auto_round;
2064 * @brief ¥×¥ì¥¤¥ä¡¼ºîÀ®¤òÃæÃǤ·¤ÆÊѶòÈÚÅܤò½ªÎ»¤¹¤ë
2067 static void birth_quit(void)
2074 * @brief »ØÄꤵ¤ì¤¿¥Ø¥ë¥×¥Õ¥¡¥¤¥ë¤òɽ¼¨¤¹¤ë / Show specific help file
2075 * @param helpfile ¥Õ¥¡¥¤¥ë̾
2078 static void show_help(cptr helpfile)
2083 /* Peruse the help file */
2084 (void)show_file(TRUE, helpfile, NULL, 0, 0);
2092 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎËâË¡Îΰè¤òÁªÂò¤¹¤ë / Choose from one of the available magical realms
2093 * @param choices ÁªÂò²Äǽ¤ÊËâË¡Îΰè¤Î¥Ó¥Ã¥ÈÇÛÎó
2094 * @param count ÁªÂò²Äǽ¤ÊËâË¡Îΰè¤òÊÖ¤¹¥Ý¥¤¥ó¥¿·²¡£
2095 * @return ÁªÂò¤·¤¿ËâË¡Îΰè¤ÎID
2097 static byte choose_realm(s32b choices, int *count)
2099 int picks[VALID_REALM] = {0};
2101 byte auto_select = REALM_NONE;
2104 char sym[VALID_REALM];
2106 char buf[80], cur[80];
2108 /* Count the choices */
2109 if (choices & CH_LIFE)
2112 auto_select = REALM_LIFE;
2114 if (choices & CH_SORCERY)
2117 auto_select = REALM_SORCERY;
2119 if (choices & CH_NATURE)
2122 auto_select = REALM_NATURE;
2124 if (choices & CH_CHAOS)
2127 auto_select = REALM_CHAOS;
2129 if (choices & CH_DEATH)
2132 auto_select = REALM_DEATH;
2134 if (choices & CH_TRUMP)
2137 auto_select = REALM_TRUMP;
2139 if (choices & CH_ARCANE)
2142 auto_select = REALM_ARCANE;
2144 if (choices & CH_ENCHANT)
2147 auto_select = REALM_CRAFT;
2149 if (choices & CH_DAEMON)
2152 auto_select = REALM_DAEMON;
2154 if (choices & CH_CRUSADE)
2157 auto_select = REALM_CRUSADE;
2159 if (choices & CH_MUSIC)
2162 auto_select = REALM_MUSIC;
2164 if (choices & CH_HISSATSU)
2167 auto_select = REALM_HISSATSU;
2169 if (choices & CH_HEX)
2172 auto_select = REALM_HEX;
2177 /* Auto-select the realm */
2178 if ((*count) < 2) return auto_select;
2180 /* Constraint to the 1st realm */
2181 if (p_ptr->realm2 != 255)
2183 if (p_ptr->pclass == CLASS_PRIEST)
2185 if (is_good_realm(p_ptr->realm1))
2187 choices &= ~(CH_DEATH | CH_DAEMON);
2191 choices &= ~(CH_LIFE | CH_CRUSADE);
2198 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2200 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2204 for (i = 0; i<32; i++)
2206 /* Analize realms */
2207 if (choices & (1L << i))
2209 if (p_ptr->realm1 == i+1)
2211 if (p_ptr->realm2 == 255)
2216 if (p_ptr->realm2 == i+1)
2221 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2222 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2227 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2229 sprintf(cur, "%c%c %s", '*', p2, "Random");
2239 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2240 put_str(" ", 3, 40);
2241 put_str(" ", 4, 40);
2246 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2248 sprintf(cur, "%c%c %s", '*', p2, "Random");
2253 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2254 sprintf(buf, "%s", realm_names[picks[cs]]);
2256 c_put_str(TERM_L_BLUE, buf, 3, 40);
2257 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2259 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2260 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2262 put_str(realm_subinfo[technic2magic(picks[cs])-1], 4, 40);
2264 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2271 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2273 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2276 put_str(buf, 10, 10);
2278 if (c == 'Q') birth_quit();
2279 if (c == 'S') return 255;
2280 if (c == ' ' || c == '\r' || c == '\n')
2300 if (cs >= 5) cs -= 5;
2312 if ((cs + 5) <= n) cs += 5;
2314 k = (islower(c) ? A2I(c) : -1);
2315 if ((k >= 0) && (k < n))
2320 k = (isupper(c) ? (26 + c - 'A') : -1);
2321 if ((k >= 26) && (k < n))
2330 show_help("jmagic.txt#MagicRealms");
2332 show_help("magic.txt#MagicRealms");
2339 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2341 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth option((*)s effect score)");
2346 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
2357 * @brief ÁªÂò¤·¤¿ËâË¡Îΰè¤Î²òÀâ¤òɽ¼¨¤¹¤ë / Choose the magical realms
2358 * @return ¥æ¡¼¥¶¤¬ËâË¡Îΰè¤Î³ÎÄê¤òÁª¤ó¤À¤éTRUE¤òÊÖ¤¹¡£
2360 static bool get_player_realms(void)
2364 /* Clean up infomation of modifications */
2365 put_str(" ", 3, 40);
2366 put_str(" ", 4, 40);
2367 put_str(" ", 5, 40);
2369 /* Select the first realm */
2370 p_ptr->realm1 = REALM_NONE;
2371 p_ptr->realm2 = 255;
2377 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2379 if (255 == p_ptr->realm1) return FALSE;
2380 if (!p_ptr->realm1) break;
2384 put_str(" ", 3, 40);
2385 put_str(" ", 4, 40);
2386 put_str(" ", 5, 40);
2388 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp, sizeof(temp));
2390 for (i = 0; i < 10; i++)
2404 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2406 prt("Hit any key.", 0, 0);
2414 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
2416 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
2420 /* Select the second realm */
2421 p_ptr->realm2 = REALM_NONE;
2424 /* Print the realm */
2426 put_str("ËâË¡ :", 6, 1);
2428 put_str("Magic :", 6, 1);
2431 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2433 /* Select the second realm */
2440 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2442 if (255 == p_ptr->realm2) return FALSE;
2443 if (!p_ptr->realm2) break;
2447 put_str(" ", 3, 40);
2448 put_str(" ", 4, 40);
2449 put_str(" ", 5, 40);
2451 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp, sizeof(temp));
2453 for (i = 0; i< 6; i++)
2467 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2469 prt("Hit any key.", 0, 0);
2476 else if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
2478 else if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
2483 /* Print the realm */
2484 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2493 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È¾ðÊó¤ò¥×¥ì¥¤¥ä¡¼¹½Â¤ÂΤ«¤éÊݸ¤¹¤ë / Save the current data for later
2494 * @param birther_ptr ¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
2497 static void save_prev_data(birther *birther_ptr)
2502 birther_ptr->psex = p_ptr->psex;
2503 birther_ptr->prace = p_ptr->prace;
2504 birther_ptr->pclass = p_ptr->pclass;
2505 birther_ptr->pseikaku = p_ptr->pseikaku;
2506 birther_ptr->realm1 = p_ptr->realm1;
2507 birther_ptr->realm2 = p_ptr->realm2;
2508 birther_ptr->age = p_ptr->age;
2509 birther_ptr->ht = p_ptr->ht;
2510 birther_ptr->wt = p_ptr->wt;
2511 birther_ptr->sc = p_ptr->sc;
2512 birther_ptr->au = p_ptr->au;
2514 /* Save the stats */
2515 for (i = 0; i < 6; i++)
2517 birther_ptr->stat_max[i] = p_ptr->stat_max[i];
2518 birther_ptr->stat_max_max[i] = p_ptr->stat_max_max[i];
2522 for (i = 0; i < PY_MAX_LEVEL; i++)
2524 birther_ptr->player_hp[i] = p_ptr->player_hp[i];
2527 birther_ptr->chaos_patron = p_ptr->chaos_patron;
2529 /* Save the virtues */
2530 for (i = 0; i < 8; i++)
2532 birther_ptr->vir_types[i] = p_ptr->vir_types[i];
2535 /* Save the history */
2536 for (i = 0; i < 4; i++)
2538 strcpy(birther_ptr->history[i], p_ptr->history[i]);
2544 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È¾ðÊó¤ò¥×¥ì¥¤¥ä¡¼¹½Â¤ÂΤØÆɤ߹þ¤à / Load the previous data
2545 * @param swap TRUE¤Ê¤é¤Ð¸½ºß¤Î¥×¥ì¥¤¥ä¡¼¹½Â¤Âξå¤È¤ÎÆâÍƤò¥¹¥ï¥Ã¥×¤¹¤ë·Á¤ÇÆɤ߹þ¤à¡£
2548 static void load_prev_data(bool swap)
2554 /*** Save the current data ***/
2555 if (swap) save_prev_data(&temp);
2558 /*** Load the previous data ***/
2561 p_ptr->psex = previous_char.psex;
2562 p_ptr->prace = previous_char.prace;
2563 p_ptr->pclass = previous_char.pclass;
2564 p_ptr->pseikaku = previous_char.pseikaku;
2565 p_ptr->realm1 = previous_char.realm1;
2566 p_ptr->realm2 = previous_char.realm2;
2567 p_ptr->age = previous_char.age;
2568 p_ptr->ht = previous_char.ht;
2569 p_ptr->wt = previous_char.wt;
2570 p_ptr->sc = previous_char.sc;
2571 p_ptr->au = previous_char.au;
2573 /* Load the stats */
2574 for (i = 0; i < 6; i++)
2576 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = previous_char.stat_max[i];
2577 p_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
2581 for (i = 0; i < PY_MAX_LEVEL; i++)
2583 p_ptr->player_hp[i] = previous_char.player_hp[i];
2585 p_ptr->mhp = p_ptr->player_hp[0];
2586 p_ptr->chp = p_ptr->player_hp[0];
2588 p_ptr->chaos_patron = previous_char.chaos_patron;
2590 for (i = 0; i < 8; i++)
2592 p_ptr->vir_types[i] = previous_char.vir_types[i];
2595 /* Load the history */
2596 for (i = 0; i < 4; i++)
2598 strcpy(p_ptr->history[i], previous_char.history[i]);
2601 /*** Save the previous data ***/
2604 (void)COPY(&previous_char, &temp, birther);
2612 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎǽÎÏÃÍɽ¸½¤Ë´ð¤Å¤¤¤Æ²Ã¸º»»¤ò¹Ô¤¦¡£
2613 * @param value ¸½ºß¤ÎǽÎÏÃÍ
2614 * @param amount ²Ã¸º»»¤¹¤ëÃÍ
2615 * @return ²Ã¸º»»¤Î·ë²Ì
2617 static int adjust_stat(int value, int amount)
2621 /* Negative amounts */
2625 for (i = 0; i < (0 - amount); i++)
2631 else if (value > 18)
2642 /* Positive amounts */
2643 else if (amount > 0)
2646 for (i = 0; i < amount; i++)
2659 /* Return the result */
2667 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎǽÎÏÃͤò°ìÄ̤ê¥í¡¼¥ë¤¹¤ë¡£ / Roll for a characters stats
2669 * calc_bonuses()¤Ë¤è¤ë¡¢ÆÈΩ¥¹¥Æ¡¼¥¿¥¹¤«¤é¤ÎÉû¼¡¥¹¥Æ¡¼¥¿¥¹»»½Ð¤â¹Ô¤Ã¤Æ¤¤¤ë¡£
2670 * For efficiency, we include a chunk of "calc_bonuses()".\n
2673 static void get_stats(void)
2675 /* Roll and verify some stats */
2681 /* Roll some dice */
2682 for (i = 0; i < 2; i++)
2684 s32b tmp = randint0(60*60*60);
2687 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2689 val += tmp % 3; tmp /= 3;
2690 val += tmp % 4; tmp /= 4;
2691 val += tmp % 5; tmp /= 5;
2693 /* Save that value */
2695 p_ptr->stat_cur[3*i] = p_ptr->stat_max[3*i] = val;
2697 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2699 val += tmp % 3; tmp /= 3;
2700 val += tmp % 4; tmp /= 4;
2701 val += tmp % 5; tmp /= 5;
2703 /* Save that value */
2705 p_ptr->stat_cur[3*i+1] = p_ptr->stat_max[3*i+1] = val;
2707 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2709 val += tmp % 3; tmp /= 3;
2710 val += tmp % 4; tmp /= 4;
2713 /* Save that value */
2715 p_ptr->stat_cur[3*i+2] = p_ptr->stat_max[3*i+2] = val;
2719 if ((sum > 42+5*6) && (sum < 57+5*6)) break;
2720 /* 57 was 54... I hate 'magic numbers' :< TY */
2725 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¸Â³¦¥¹¥Æ¡¼¥¿¥¹¤ò·è¤á¤ë¡£
2728 void get_max_stats(void)
2734 /* Roll and verify some stats */
2737 /* Roll some dice */
2738 for (j = i = 0; i < 6; i++)
2741 dice[i] = randint1(7);
2743 /* Collect the maximum */
2751 /* Acquire the stats */
2752 for (i = 0; i < 6; i++)
2754 j = 18 + 60 + dice[i]*10;
2756 /* Save that value */
2757 p_ptr->stat_max_max[i] = j;
2758 if (p_ptr->stat_max[i] > j)
2759 p_ptr->stat_max[i] = j;
2760 if (p_ptr->stat_cur[i] > j)
2761 p_ptr->stat_cur[i] = j;
2763 p_ptr->knowledge &= ~(KNOW_STAT);
2765 /* Redisplay the stats later */
2766 p_ptr->redraw |= (PR_STATS);
2771 * @brief ¤½¤Î¾¡Ö¥ª¡¼¥È¥í¡¼¥éÃæ¤Ï»»½Ð¤ÎÂоݤˤ·¤Ê¤¤¡×Éû¼¡¥¹¥Æ¡¼¥¿¥¹¤ò½èÍý¤¹¤ë / Roll for some info that the auto-roller ignores
2774 static void get_extra(bool roll_hitdie)
2778 /* Experience factor */
2779 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2780 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2782 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2783 p_ptr->expfact -= 15;
2785 /* Reset record of race/realm changes */
2786 p_ptr->start_race = p_ptr->prace;
2787 p_ptr->old_race1 = 0L;
2788 p_ptr->old_race2 = 0L;
2789 p_ptr->old_realm = 0;
2791 for (i = 0; i < 64; i++)
2793 if (p_ptr->pclass == CLASS_SORCERER) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
2794 else if (p_ptr->pclass == CLASS_RED_MAGE) p_ptr->spell_exp[i] = SPELL_EXP_SKILLED;
2795 else p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
2798 for (i = 0; i < 5; i++)
2799 for (j = 0; j < 64; j++)
2800 p_ptr->weapon_exp[i][j] = s_info[p_ptr->pclass].w_start[i][j];
2801 if ((p_ptr->pseikaku == SEIKAKU_SEXY) && (p_ptr->weapon_exp[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] < WEAPON_EXP_BEGINNER))
2803 p_ptr->weapon_exp[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_BEGINNER;
2806 for (i = 0; i < 10; i++)
2807 p_ptr->skill_exp[i] = s_info[p_ptr->pclass].s_start[i];
2810 if (p_ptr->pclass == CLASS_SORCERER)
2811 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2813 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2815 /* Roll for hit point unless quick-start */
2816 if (roll_hitdie) do_cmd_rerate_aux();
2818 /* Initial hitpoints */
2819 p_ptr->mhp = p_ptr->player_hp[0];
2824 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÀ¸¤¤Î©¤Á¤Î¼«Æ°À¸À®¤ò¹Ô¤¦¡£ / Get the racial history, and social class, using the "history charts".
2827 static void get_history(void)
2829 int i, n, chart, roll, social_class;
2835 /* Clear the previous history strings */
2836 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
2838 /* Clear the history text */
2841 /* Initial social class */
2842 social_class = randint1(4);
2844 /* Starting place */
2845 switch (p_ptr->prace)
2853 case RACE_BARBARIAN:
2890 case RACE_HALF_TROLL:
2900 case RACE_HALF_OGRE:
2905 case RACE_HALF_GIANT:
2910 case RACE_HALF_TITAN:
2940 case RACE_DRACONIAN:
2945 case RACE_MIND_FLAYER:
3028 /* Process the history */
3034 /* Roll for nobility */
3035 roll = randint1(100);
3038 /* Access the proper entry in the table */
3039 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
3041 /* Acquire the textual history */
3042 (void)strcat(buf, bg[i].info);
3044 /* Add in the social class */
3045 social_class += (int)(bg[i].bonus) - 50;
3047 /* Enter the next chart */
3052 /* Verify social class */
3053 if (social_class > 100) social_class = 100;
3054 else if (social_class < 1) social_class = 1;
3056 /* Save the social class */
3057 p_ptr->sc = social_class;
3060 /* Skip leading spaces */
3061 for (s = buf; *s == ' '; s++) /* loop */;
3063 /* Get apparent length */
3066 /* Kill trailing spaces */
3068 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
3072 roff_to_buf(s, 60, temp, sizeof(temp));
3074 for(i=0 ; i<4 ; i++){
3076 else {strcpy(p_ptr->history[i], t);t += strlen(t)+1;}
3082 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿ÈĹÂνŤò·è¤á¤ë / Get character's height and weight
3085 void get_height_weight(void)
3087 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
3089 /* Calculate the height/weight for males */
3090 if (p_ptr->psex == SEX_MALE)
3092 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
3093 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
3094 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
3095 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
3098 /* Calculate the height/weight for females */
3099 else if (p_ptr->psex == SEX_FEMALE)
3101 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
3102 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
3103 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
3104 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3110 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎǯÎð¤ò·è¤á¤ë¡£ / Computes character's age, height, and weight by henkma
3111 * @details ÆâÉô¤Çget_height_weight()¤â¸Æ¤Ó½Ð¤·¤Æ¤¤¤ë¡£
3114 static void get_ahw(void)
3116 /* Get character's age */
3117 p_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
3119 /* Get character's height and weight */
3120 get_height_weight();
3124 * @brief ¥×¥ì¥¤¥ä¡¼¤Î½é´ü½ê»ý¶â¤ò·è¤á¤ë¡£ / Get the player's starting money
3127 static void get_money(void)
3131 /* Social Class determines starting gold */
3132 gold = (p_ptr->sc * 6) + randint1(100) + 300;
3133 if (p_ptr->pclass == CLASS_TOURIST)
3136 /* Process the stats */
3137 for (i = 0; i < 6; i++)
3139 /* Mega-Hack -- reduce gold for high stats */
3140 if (p_ptr->stat_max[i] >= 18 + 50) gold -= 300;
3141 else if (p_ptr->stat_max[i] >= 18 + 20) gold -= 200;
3142 else if (p_ptr->stat_max[i] > 18) gold -= 150;
3143 else gold -= (p_ptr->stat_max[i] - 8) * 10;
3146 /* Minimum 100 gold */
3147 if (gold < 100) gold = 100;
3149 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3151 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3153 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3162 * @brief put_stats()¤Î¥µ¥Ö¥ë¡¼¥Á¥ó¤È¤·¤Æ¡¢¥ª¡¼¥È¥í¡¼¥ëÃæ¤Î¥¹¥Æ¡¼¥¿¥¹¤òɽ¼¨¤¹¤ë / Display stat values, subset of "put_stats()"
3163 * @details See 'display_player()' for screen layout constraints.
3166 static void birth_put_stats(void)
3177 /* Put the stats (and percents) */
3178 for (i = 0; i < 6; i++)
3180 /* Race/Class bonus */
3181 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3183 /* Obtain the current stat */
3184 m = adjust_stat(p_ptr->stat_max[i], j);
3188 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3190 /* Put the percent */
3193 if (stat_match[i] > 1000000L)
3195 /* Prevent overflow */
3196 p = stat_match[i] / (auto_round / 1000L);
3200 p = 1000L * stat_match[i] / auto_round;
3203 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3204 sprintf(buf, "%3d.%d%%", p/10, p%10);
3205 c_put_str(attr, buf, 3+i, col+13);
3208 /* Never happened */
3212 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3214 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3224 * @brief ¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¹½Â¤ÂΤδÕÄêºÑ¤ß¥Õ¥é¥°¤ò¥ê¥»¥Ã¥È¤¹¤ë¡£
3227 static void k_info_reset(void)
3231 /* Reset the "objects" */
3232 for (i = 1; i < max_k_idx; i++)
3234 object_kind *k_ptr = &k_info[i];
3237 k_ptr->tried = FALSE;
3240 k_ptr->aware = FALSE;
3246 * @brief ¥×¥ì¥¤¥ä¡¼¹½Â¤ÂΤÎÆâÍƤò½é´üÃͤǾõ¤ë / Clear all the global "character" data
3249 static void player_wipe(void)
3253 /* Hack -- free the "last message" string */
3254 if (p_ptr->last_message) string_free(p_ptr->last_message);
3256 /* Hack -- zero the struct */
3257 (void)WIPE(p_ptr, player_type);
3259 /* Wipe the history */
3260 for (i = 0; i < 4; i++)
3262 strcpy(p_ptr->history[i], "");
3265 /* Wipe the quests */
3266 for (i = 0; i < max_quests; i++)
3268 quest_type* const q_ptr = &quest[i];
3270 q_ptr->status = QUEST_STATUS_UNTAKEN;
3278 q_ptr->comptime = 0;
3282 p_ptr->total_weight = 0;
3288 /* Clear the inventory */
3289 for (i = 0; i < INVEN_TOTAL; i++)
3291 object_wipe(&inventory[i]);
3295 /* Start with no artifacts made yet */
3296 for (i = 0; i < max_a_idx; i++)
3298 artifact_type *a_ptr = &a_info[i];
3302 /* Reset the objects */
3305 /* Reset the "monsters" */
3306 for (i = 1; i < max_r_idx; i++)
3308 monster_race *r_ptr = &r_info[i];
3310 /* Hack -- Reset the counter */
3313 /* Hack -- Reset the max counter */
3314 r_ptr->max_num = 100;
3316 /* Hack -- Reset the max counter */
3317 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3319 /* Hack -- Non-unique Nazguls are semi-unique */
3320 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3322 /* Clear visible kills in this life */
3323 r_ptr->r_pkills = 0;
3325 /* Clear all kills in this life */
3326 r_ptr->r_akills = 0;
3330 /* Hack -- Well fed player */
3331 p_ptr->food = PY_FOOD_FULL - 1;
3334 /* Wipe the spells */
3335 if (p_ptr->pclass == CLASS_SORCERER)
3337 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0xffffffffL;
3338 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0xffffffffL;
3342 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0L;
3343 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0L;
3345 p_ptr->spell_forgotten1 = p_ptr->spell_forgotten2 = 0L;
3346 for (i = 0; i < 64; i++) p_ptr->spell_order[i] = 99;
3347 p_ptr->learned_spells = 0;
3348 p_ptr->add_spells = 0;
3349 p_ptr->knowledge = 0;
3351 /* Clean the mutation count */
3352 mutant_regenerate_mod = 100;
3354 /* Clear "cheat" options */
3363 /* Assume no winning game */
3364 p_ptr->total_winner = FALSE;
3366 world_player = FALSE;
3368 /* Assume no panic save */
3369 p_ptr->panic_save = 0;
3371 /* Assume no cheating */
3373 p_ptr->wizard = FALSE;
3375 /* Not waiting to report score */
3376 p_ptr->wait_report_score = FALSE;
3378 /* Default pet command settings */
3379 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3380 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3382 /* Wipe the recall depths */
3383 for (i = 0; i < max_d_idx; i++)
3390 /* Reset wild_mode to FALSE */
3391 p_ptr->wild_mode = FALSE;
3393 for (i = 0; i < 108; i++)
3395 p_ptr->magic_num1[i] = 0;
3396 p_ptr->magic_num2[i] = 0;
3400 p_ptr->max_plv = p_ptr->lev = 1;
3402 /* Initialize arena and rewards information -KMW- */
3403 p_ptr->arena_number = 0;
3404 p_ptr->inside_arena = FALSE;
3405 p_ptr->inside_quest = 0;
3406 for (i = 0; i < MAX_MANE; i++)
3408 p_ptr->mane_spell[i] = -1;
3409 p_ptr->mane_dam[i] = 0;
3411 p_ptr->mane_num = 0;
3412 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
3415 p_ptr->today_mon = 0;
3417 /* Reset monster arena */
3420 /* Reset mutations */
3426 for (i = 0; i < 8; i++) p_ptr->virtues[i]=0;
3428 /* Set the recall dungeon accordingly */
3432 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
3437 p_ptr->recall_dungeon = DUNGEON_GALGALS;
3443 * @brief ¥â¥ó¥¹¥¿¡¼¤¬¥¯¥¨¥¹¥È¤ÎƤȲÂоݤËÀ®¤êÆÀ¤ë¤«¤òÊÖ¤¹ / Hook function for quest monsters
3444 * @param r_idx ¥â¥ó¥¹¥¿¡¼£É£Ä
3445 * @return ƤȲÂоݤˤǤ¤ë¤Ê¤éTRUE¤òÊÖ¤¹¡£
3447 static bool mon_hook_quest(int r_idx)
3449 monster_race *r_ptr = &r_info[r_idx];
3451 /* Random quests are in the dungeon */
3452 if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
3454 /* No random quests for aquatic monsters */
3455 if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
3457 /* No random quests for multiplying monsters */
3458 if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
3460 /* No quests to kill friendly monsters */
3461 if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
3468 * @brief ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎƤȲ¥æ¥Ë¡¼¥¯¤ò·è¤á¤ë / Determine the random quest uniques
3469 * @param q_ptr ¥¯¥¨¥¹¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
3472 void determine_random_questor(quest_type *q_ptr)
3475 monster_race *r_ptr;
3477 /* Prepare allocation table */
3478 get_mon_num_prep(mon_hook_quest, NULL);
3483 * Random monster 5 - 10 levels out of depth
3484 * (depending on level)
3486 r_idx = get_mon_num(q_ptr->level + 5 + randint1(q_ptr->level / 10));
3487 r_ptr = &r_info[r_idx];
3489 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
3491 if (r_ptr->flags1 & RF1_QUESTOR) continue;
3493 if (r_ptr->rarity > 100) continue;
3495 if (r_ptr->flags7 & RF7_FRIENDLY) continue;
3497 if (r_ptr->flags7 & RF7_AQUATIC) continue;
3499 if (r_ptr->flags8 & RF8_WILD_ONLY) continue;
3501 if (no_questor_or_bounty_uniques(r_idx)) continue;
3504 * Accept monsters that are 2 - 6 levels
3505 * out of depth depending on the quest level
3507 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
3510 q_ptr->r_idx = r_idx;
3514 * @brief ¥À¥ó¥¸¥ç¥óÆâÉô¤Î¥¯¥¨¥¹¥È¤ò½é´ü²½¤¹¤ë / Initialize random quests and final quests
3517 static void init_dungeon_quests(void)
3519 int number_of_quests = MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1;
3522 /* Init the random quests */
3523 init_flags = INIT_ASSIGN;
3524 p_ptr->inside_quest = MIN_RANDOM_QUEST;
3526 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3528 p_ptr->inside_quest = 0;
3530 /* Generate quests */
3531 for (i = MIN_RANDOM_QUEST + number_of_quests - 1; i >= MIN_RANDOM_QUEST; i--)
3533 quest_type *q_ptr = &quest[i];
3534 monster_race *quest_r_ptr;
3536 q_ptr->status = QUEST_STATUS_TAKEN;
3537 determine_random_questor(q_ptr);
3540 quest_r_ptr = &r_info[q_ptr->r_idx];
3541 quest_r_ptr->flags1 |= RF1_QUESTOR;
3546 /* Init the two main quests (Oberon + Serpent) */
3547 init_flags = INIT_ASSIGN;
3548 p_ptr->inside_quest = QUEST_OBERON;
3550 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3552 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
3554 p_ptr->inside_quest = QUEST_SERPENT;
3556 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3558 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
3559 p_ptr->inside_quest = 0;
3563 * @brief ¥²¡¼¥à¥¿¡¼¥ó¤ò½é´ü²½¤¹¤ë / Reset turn
3564 * @details ¥¢¥ó¥Ç¥Ã¥É·Ï¼ï²¤Ï³«»Ï»þ¹ï¤òÌ뤫¤é¤Ë¤¹¤ë¡£
3567 static void init_turn(void)
3569 if ((p_ptr->prace == RACE_VAMPIRE) ||
3570 (p_ptr->prace == RACE_SKELETON) ||
3571 (p_ptr->prace == RACE_ZOMBIE) ||
3572 (p_ptr->prace == RACE_SPECTRE))
3574 /* Undead start just after midnight */
3575 turn = (TURNS_PER_TICK*3 * TOWN_DAWN) / 4 + 1;
3576 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3581 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3585 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3590 * Try to wield everything wieldable in the inventory.
3591 * Code taken from Angband 3.1.0 under Angband license
3593 static void wield_all(void)
3597 object_type object_type_body;
3602 /* Scan through the slots backwards */
3603 for (item = INVEN_PACK - 1; item >= 0; item--)
3605 o_ptr = &inventory[item];
3607 /* Skip non-objects */
3608 if (!o_ptr->k_idx) continue;
3610 /* Make sure we can wield it and that there's nothing else in that slot */
3611 slot = wield_slot(o_ptr);
3612 if (slot < INVEN_RARM) continue;
3613 if (slot == INVEN_LITE) continue; /* Does not wield toaches because buys a lantern soon */
3614 if (inventory[slot].k_idx) continue;
3616 /* Get local object */
3617 i_ptr = &object_type_body;
3618 object_copy(i_ptr, o_ptr);
3620 /* Modify quantity */
3623 /* Decrease the item (from the pack) */
3626 inven_item_increase(item, -1);
3627 inven_item_optimize(item);
3630 /* Decrease the item (from the floor) */
3633 floor_item_increase(0 - item, -1);
3634 floor_item_optimize(0 - item);
3637 /* Get the wield slot */
3638 o_ptr = &inventory[slot];
3640 /* Wear the new stuff */
3641 object_copy(o_ptr, i_ptr);
3643 /* Increase the weight */
3644 p_ptr->total_weight += i_ptr->weight;
3646 /* Increment the equip counter by hand */
3655 * Each player starts out with a few items, given as tval/sval pairs.
3656 * In addition, he always has some food and a few torches.
3658 static byte player_init[MAX_CLASS][3][2] =
3662 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3663 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3664 { TV_SWORD, SV_BROAD_SWORD }
3669 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3670 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3671 { TV_SWORD, SV_DAGGER }
3676 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3677 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3678 { TV_HAFTED, SV_MACE }
3683 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3684 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3685 { TV_SWORD, SV_DAGGER }
3690 { TV_NATURE_BOOK, 0 },
3691 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3692 { TV_SWORD, SV_DAGGER }
3697 { TV_SORCERY_BOOK, 0 },
3698 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3699 { TV_SWORD, SV_BROAD_SWORD }
3704 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3705 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3706 { TV_SWORD, SV_SHORT_SWORD }
3711 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3712 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3713 { TV_SWORD, SV_BROAD_SWORD }
3718 { TV_SORCERY_BOOK, 0 },
3719 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3720 { TV_POTION, SV_POTION_HEROISM }
3725 { TV_POTION, SV_POTION_SPEED },
3726 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3727 { TV_SWORD, SV_SMALL_SWORD }
3732 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3733 { TV_RING, SV_RING_SUSTAIN_INT},
3734 { TV_SWORD, SV_DAGGER }
3739 { TV_FOOD, SV_FOOD_JERKY},
3740 { TV_SCROLL, SV_SCROLL_MAPPING },
3746 { TV_POTION, SV_POTION_SPEED },
3747 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3748 { TV_SWORD, SV_SHORT_SWORD}
3753 { TV_TRUMP_BOOK, 0 },
3754 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3755 { TV_POLEARM, SV_SPEAR}
3760 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3761 { TV_RING, SV_RING_SUSTAIN_INT},
3762 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3767 { TV_BOW, SV_SHORT_BOW },
3768 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3769 { TV_SWORD, SV_SHORT_SWORD },
3774 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3775 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3776 { TV_SWORD, SV_SHORT_SWORD },
3781 { TV_MUSIC_BOOK, 0 },
3782 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3783 { TV_SWORD, SV_SHORT_SWORD },
3788 { TV_ARCANE_BOOK, 0 },
3789 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3790 { TV_SWORD, SV_SHORT_SWORD },
3795 { TV_HISSATSU_BOOK, 0 },
3796 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3797 { TV_SWORD, SV_BROAD_SWORD }
3802 { TV_SORCERY_BOOK, 0 },
3803 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3804 { TV_POTION, SV_POTION_RESTORE_MANA }
3809 { TV_SOFT_ARMOR, SV_ROBE },
3810 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3811 { TV_SWORD, SV_DAGGER }
3816 { TV_BOW, SV_SHORT_BOW },
3817 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3818 { TV_POLEARM, SV_BROAD_SPEAR}
3823 { TV_POTION, SV_POTION_HEALING },
3824 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3825 { TV_POLEARM, SV_BROAD_AXE }
3830 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3831 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3832 { TV_POLEARM, SV_BROAD_AXE }
3836 { TV_POTION, SV_POTION_SPEED },
3837 { TV_RING, SV_RING_SUSTAIN_INT},
3838 { TV_SWORD, SV_DAGGER }
3842 { TV_POTION, SV_POTION_SPEED },
3843 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3844 { TV_SWORD, SV_DAGGER }
3848 { TV_BOW, SV_LIGHT_XBOW },
3849 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3850 { TV_SWORD, SV_DAGGER }
3856 * Hook function for human corpses
3858 static bool monster_hook_human(int r_idx)
3860 monster_race *r_ptr = &r_info[r_idx];
3862 if (r_ptr->flags1 & (RF1_UNIQUE)) return FALSE;
3864 if (my_strchr("pht", r_ptr->d_char)) return TRUE;
3871 * Add an outfit object
3873 static void add_outfit(object_type *o_ptr)
3877 object_aware(o_ptr);
3878 object_known(o_ptr);
3879 slot = inven_carry(o_ptr);
3881 /* Auto-inscription */
3882 autopick_alter_item(slot, FALSE);
3884 /* Now try wielding everything */
3890 * Init players with some belongings
3892 * Having an item makes the player "aware" of its purpose.
3894 void player_outfit(void)
3902 /* Get local object */
3905 /* Give the player some food */
3906 switch (p_ptr->prace)
3910 /* Vampires can drain blood of creatures */
3914 /* Demon can drain vitality from humanoid corpse */
3916 /* Prepare allocation table */
3917 get_mon_num_prep(monster_hook_human, NULL);
3919 for (i = rand_range(3,4); i > 0; i--)
3921 object_prep(q_ptr, lookup_kind(TV_CORPSE, SV_CORPSE));
3922 q_ptr->pval = get_mon_num(2);
3930 /* Some Skeletons */
3931 object_prep(q_ptr, lookup_kind(TV_SKELETON, SV_ANY));
3932 q_ptr->number = (byte)rand_range(7, 12);
3940 /* Staff (of Nothing) */
3941 object_prep(q_ptr, lookup_kind(TV_STAFF, SV_STAFF_NOTHING));
3948 /* Potions of Water */
3949 object_prep(q_ptr, lookup_kind(TV_POTION, SV_POTION_WATER));
3950 q_ptr->number = (byte)rand_range(15, 23);
3957 object_prep(q_ptr, lookup_kind(TV_FLASK, SV_ANY));
3959 /* Fuel with oil (move pval to xtra4) */
3960 apply_magic(q_ptr, 1, AM_NO_FIXED_ART);
3962 q_ptr->number = (byte)rand_range(7, 12);
3969 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3970 q_ptr->number = (byte)rand_range(3, 7);
3975 /* Get local object */
3978 if ((p_ptr->prace == RACE_VAMPIRE) && (p_ptr->pclass != CLASS_NINJA))
3980 /* Hack -- Give the player scrolls of DARKNESS! */
3981 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3983 q_ptr->number = (byte)rand_range(2, 5);
3987 else if (p_ptr->pclass != CLASS_NINJA)
3989 /* Hack -- Give the player some torches */
3990 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3991 q_ptr->number = (byte)rand_range(3, 7);
3992 q_ptr->xtra4 = rand_range(3, 7) * 500;
3997 /* Get local object */
4000 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
4002 /* Hack -- Give the player some arrows */
4003 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
4004 q_ptr->number = (byte)rand_range(15, 20);
4008 if (p_ptr->pclass == CLASS_RANGER)
4010 /* Hack -- Give the player some arrows */
4011 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
4015 else if (p_ptr->pclass == CLASS_ARCHER)
4017 /* Hack -- Give the player some arrows */
4018 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
4019 q_ptr->number = (byte)rand_range(15, 20);
4023 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
4025 /* Hack -- Give the player some arrows */
4026 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
4028 q_ptr->pval = (byte)rand_range(25, 30);
4032 else if (p_ptr->pclass == CLASS_SORCERER)
4034 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
4036 /* Hack -- Give the player some arrows */
4037 object_prep(q_ptr, lookup_kind(i, 0));
4043 else if (p_ptr->pclass == CLASS_TOURIST)
4045 if (p_ptr->pseikaku != SEIKAKU_SEXY)
4047 /* Hack -- Give the player some arrows */
4048 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
4049 q_ptr->number = (byte)rand_range(15, 20);
4054 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
4055 q_ptr->number = (byte)rand_range(2, 4);
4059 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
4060 q_ptr->number = (byte)rand_range(2, 4);
4064 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
4065 q_ptr->number = (byte)rand_range(1, 3);
4069 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
4070 q_ptr->number = (byte)rand_range(2, 4);
4074 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
4075 q_ptr->number = (byte)rand_range(2, 4);
4079 else if (p_ptr->pclass == CLASS_NINJA)
4081 /* Hack -- Give the player some arrows */
4082 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
4083 q_ptr->number = (byte)rand_range(15, 20);
4087 else if (p_ptr->pclass == CLASS_SNIPER)
4089 /* Hack -- Give the player some bolts */
4090 object_prep(q_ptr, lookup_kind(TV_BOLT, SV_AMMO_NORMAL));
4091 q_ptr->number = (byte)rand_range(15, 20);
4096 if(p_ptr->pseikaku == SEIKAKU_SEXY)
4098 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
4099 player_init[p_ptr->pclass][2][1] = SV_WHIP;
4102 /* Hack -- Give the player three useful objects */
4103 for (i = 0; i < 3; i++)
4105 /* Look up standard equipment */
4106 tv = player_init[p_ptr->pclass][i][0];
4107 sv = player_init[p_ptr->pclass][i][1];
4109 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
4110 /* Hack to initialize spellbooks */
4111 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
4112 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
4114 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
4115 p_ptr->prace == RACE_BARBARIAN)
4116 /* Barbarians do not need a ring of resist fear */
4117 sv = SV_RING_SUSTAIN_STR;
4119 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
4120 p_ptr->prace == RACE_MIND_FLAYER)
4123 sv = SV_POTION_RESTORE_MANA;
4126 /* Get local object */
4129 /* Hack -- Give the player an object */
4130 object_prep(q_ptr, lookup_kind(tv, sv));
4132 /* Assassins begin the game with a poisoned dagger */
4133 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
4134 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
4136 q_ptr->name2 = EGO_BRAND_POIS;
4142 /* Hack -- make aware of the water */
4143 k_info[lookup_kind(TV_POTION, SV_POTION_WATER)].aware = TRUE;
4150 static bool get_player_race(void)
4155 char sym[MAX_RACES];
4157 char buf[80], cur[80];
4163 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4165 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
4169 for (n = 0; n < MAX_RACES; n++)
4172 rp_ptr = &race_info[n];
4173 str = rp_ptr->title;
4179 sym[n] = ('A' + n - 26);
4181 sprintf(buf, "%c%c%s", sym[n], p2, str);
4183 sprintf(buf, "%c%c %s", sym[n], p2, str);
4185 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
4190 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4192 sprintf(cur, "%c%c %s", '*', p2, "Random");
4204 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
4205 put_str(" ", 3, 40);
4209 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4211 sprintf(cur, "%c%c %s", '*', p2, "Random");
4213 put_str(" ", 4, 40);
4214 put_str(" ", 5, 40);
4218 rp_ptr = &race_info[cs];
4219 str = rp_ptr->title;
4221 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4222 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4223 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
4224 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4226 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4227 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4228 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
4229 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4231 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4232 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
4233 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
4234 c_put_str(TERM_L_BLUE, buf, 5, 40);
4236 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
4243 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
4245 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
4248 put_str(buf, 10, 10);
4250 if (c == 'Q') birth_quit();
4251 if (c == 'S') return (FALSE);
4252 if (c == ' ' || c == '\r' || c == '\n')
4256 k = randint0(MAX_RACES);
4268 k = randint0(MAX_RACES);
4274 if (cs >= 5) cs -= 5;
4282 if (cs < MAX_RACES) cs++;
4286 if ((cs + 5) <= MAX_RACES) cs += 5;
4288 k = (islower(c) ? A2I(c) : -1);
4289 if ((k >= 0) && (k < MAX_RACES))
4294 k = (isupper(c) ? (26 + c - 'A') : -1);
4295 if ((k >= 26) && (k < MAX_RACES))
4304 show_help("jraceclas.txt#TheRaces");
4306 show_help("raceclas.txt#TheRaces");
4313 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4315 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4319 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4325 rp_ptr = &race_info[p_ptr->prace];
4328 c_put_str(TERM_L_BLUE, rp_ptr->title, 4, 15);
4338 static bool get_player_class(void)
4342 char sym[MAX_CLASS_CHOICE];
4344 char buf[80], cur[80];
4351 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4353 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
4357 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
4359 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
4364 for (n = 0; n < MAX_CLASS_CHOICE; n++)
4367 cp_ptr = &class_info[n];
4368 mp_ptr = &m_info[n];
4369 str = cp_ptr->title;
4373 sym[n] = ('A' + n - 26);
4376 if (!(rp_ptr->choice & (1L << n)))
4378 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
4380 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
4384 sprintf(buf, "%c%c%s", sym[n], p2, str);
4386 sprintf(buf, "%c%c %s", sym[n], p2, str);
4389 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4393 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4395 sprintf(cur, "%c%c %s", '*', p2, "Random");
4401 os = MAX_CLASS_CHOICE;
4407 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4408 put_str(" ", 3, 40);
4409 if(cs == MAX_CLASS_CHOICE)
4412 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4414 sprintf(cur, "%c%c %s", '*', p2, "Random");
4416 put_str(" ", 4, 40);
4417 put_str(" ", 5, 40);
4421 cp_ptr = &class_info[cs];
4422 mp_ptr = &m_info[cs];
4423 str = cp_ptr->title;
4424 if (!(rp_ptr->choice & (1L << cs)))
4426 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4428 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4432 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4434 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4437 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4438 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4439 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4441 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4442 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4443 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4445 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4446 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4447 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4448 c_put_str(TERM_L_BLUE, buf, 5, 40);
4450 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4457 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4459 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4462 put_str(buf, 10, 10);
4464 if (c == 'Q') birth_quit();
4465 if (c == 'S') return (FALSE);
4466 if (c == ' ' || c == '\r' || c == '\n')
4468 if(cs == MAX_CLASS_CHOICE)
4470 k = randint0(MAX_CLASS_CHOICE);
4482 k = randint0(MAX_CLASS_CHOICE);
4488 if (cs >= 4) cs -= 4;
4496 if (cs < MAX_CLASS_CHOICE) cs++;
4500 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4502 k = (islower(c) ? A2I(c) : -1);
4503 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4508 k = (isupper(c) ? (26 + c - 'A') : -1);
4509 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4518 show_help("jraceclas.txt#TheClasses");
4520 show_help("raceclas.txt#TheClasses");
4527 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4529 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4534 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4539 cp_ptr = &class_info[p_ptr->pclass];
4540 mp_ptr = &m_info[p_ptr->pclass];
4544 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4553 static bool get_player_seikaku(void)
4557 char sym[MAX_SEIKAKU];
4559 char buf[80], cur[80];
4567 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4569 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4573 for (n = 0; n < MAX_SEIKAKU; n++)
4575 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4578 ap_ptr = &seikaku_info[n];
4579 str = ap_ptr->title;
4583 sym[n] = ('A' + n - 26);
4588 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4590 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4592 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4596 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4598 sprintf(cur, "%c%c %s", '*', p2, "Random");
4603 cs = p_ptr->pseikaku;
4610 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4611 put_str(" ", 3, 40);
4612 if(cs == MAX_SEIKAKU)
4615 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4617 sprintf(cur, "%c%c %s", '*', p2, "Random");
4619 put_str(" ", 4, 40);
4620 put_str(" ", 5, 40);
4624 ap_ptr = &seikaku_info[cs];
4625 str = ap_ptr->title;
4627 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4629 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4632 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4633 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4634 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4636 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4637 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4638 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4640 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4641 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4642 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4643 c_put_str(TERM_L_BLUE, buf, 5, 40);
4645 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4652 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4654 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4657 put_str(buf, 10, 10);
4659 if (c == 'Q') birth_quit();
4660 if (c == 'S') return (FALSE);
4661 if (c == ' ' || c == '\r' || c == '\n')
4663 if(cs == MAX_SEIKAKU)
4667 k = randint0(MAX_SEIKAKU);
4669 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4685 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4691 if (cs >= 4) cs -= 4;
4692 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4703 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4713 if (cs < MAX_SEIKAKU) cs++;
4714 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4716 if((cs + 1) <= MAX_SEIKAKU)
4724 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4725 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4727 if((cs + 4) <= MAX_SEIKAKU)
4733 k = (islower(c) ? A2I(c) : -1);
4734 if ((k >= 0) && (k < MAX_SEIKAKU))
4736 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4742 k = (isupper(c) ? (26 + c - 'A') : -1);
4743 if ((k >= 26) && (k < MAX_SEIKAKU))
4745 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4755 show_help("jraceclas.txt#ThePersonalities");
4757 show_help("raceclas.txt#ThePersonalities");
4764 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4766 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4771 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4775 p_ptr->pseikaku = k;
4776 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4778 strcpy(tmp, ap_ptr->title);
4782 strcpy(tmp, ap_ptr->title);
4785 strcat(tmp,player_name);
4789 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4794 #ifdef ALLOW_AUTOROLLER
4795 static bool get_stat_limits(void)
4797 int i, j, m, cs, os;
4800 char buf[80], cur[80];
4806 /* Extra infomation */
4808 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4809 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4811 put_str("Set minimum stats.", 10, 10);
4812 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4816 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4818 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4821 /* Output the maximum stats */
4822 for (i = 0; i < 6; i++)
4824 /* Reset the "success" counter */
4828 /* Race/Class bonus */
4829 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4831 /* Obtain the "maximal" stat */
4832 m = adjust_stat(17, j);
4838 sprintf(cur, "18/%02d", (m - 18));
4840 sprintf(cur, "18/%02d", (m - 18));
4848 sprintf(cur, "%2d", m);
4850 sprintf(cur, "%2d", m);
4854 /* Obtain the current stat */
4855 m = adjust_stat(cval[i], j);
4861 sprintf(inp, "18/%02d", (m - 18));
4863 sprintf(inp, "18/%02d", (m - 18));
4871 sprintf(inp, "%2d", m);
4873 sprintf(inp, "%2d", m);
4877 /* Prepare a prompt */
4878 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4879 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4880 ap_ptr->a_adj[i], inp, cur);
4882 /* Dump the prompt */
4883 put_str(buf, 14 + i, 10);
4886 /* Get a minimum stat */
4897 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4899 c_put_str(TERM_WHITE, "Accept", 21, 35);
4903 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4908 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4910 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4915 /* Race/Class bonus */
4916 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4918 /* Obtain the current stat */
4919 m = adjust_stat(cval[cs], j);
4925 sprintf(inp, "18/%02d", (m - 18));
4927 sprintf(inp, "18/%02d", (m - 18));
4935 sprintf(inp, "%2d", m);
4937 sprintf(inp, "%2d", m);
4941 /* Prepare a prompt */
4942 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4943 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4944 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4945 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4950 /* Prompt for the minimum stats */
4983 else if (cval[cs] > 3)
5000 else if (cval[cs] < 17)
5024 show_help("jbirth.txt#AutoRoller");
5026 show_help("birth.txt#AutoRoller");
5032 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5034 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5043 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
5046 for (i = 0; i < 6; i++)
5048 /* Save the minimum stat */
5049 stat_limit[i] = cval[i];
5056 #ifdef ALLOW_AUTOROLLER
5057 static bool get_chara_limits(void)
5061 int i, j, m, cs, os;
5062 int mval[MAXITEMS], cval[MAXITEMS];
5063 int max_percent, min_percent;
5065 char buf[80], cur[80];
5083 /* Prompt for the minimum stats */
5085 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
5086 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
5088 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
5089 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
5092 if (p_ptr->psex == SEX_MALE)
5094 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
5095 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
5099 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
5100 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
5104 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
5105 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
5107 put_str(" Parameter Min Max", 13,20);
5108 put_str("Set minimum/maximum attribute.", 10, 10);
5111 /* Output the maximum stats */
5112 for (i = 0; i < MAXITEMS; i++)
5114 /* Obtain the "maximal" stat */
5117 case 0: /* Minimum age */
5118 m = rp_ptr->b_age + 1;
5120 case 1: /* Maximum age */
5121 m = rp_ptr->b_age + rp_ptr->m_age;
5124 case 2: /* Minimum height */
5125 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
5126 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
5128 case 3: /* Maximum height */
5129 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
5130 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
5132 case 4: /* Minimum weight */
5133 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
5134 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
5136 case 5: /* Maximum weight */
5137 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
5138 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
5140 case 6: /* Minimum social class */
5143 case 7: /* Maximum social class */
5151 /* Save the maximum or minimum */
5156 for (i = 0; i < 4; i++)
5158 /* Prepare a prompt */
5159 sprintf(buf, "%-12s (%3d - %3d)", itemname[i], mval[i*2], mval[i*2+1]);
5161 /* Dump the prompt */
5162 put_str(buf, 14 + i, 20);
5164 for (j = 0; j < 2; j++)
5166 sprintf(buf, " %3d", cval[i*2+j]);
5167 put_str(buf, 14 + i, 45 + 8 * j);
5171 /* Get a minimum stat */
5180 const char accept[] = "·èÄꤹ¤ë";
5182 const char accept[] = "Accept";
5186 c_put_str(TERM_WHITE, accept, 19, 35);
5190 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
5195 c_put_str(TERM_YELLOW, accept, 19, 35);
5199 /* Prepare a prompt */
5200 sprintf(cur, " %3d", cval[cs]);
5201 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
5206 /* Prompt for the minimum stats */
5214 break; /*¸å¤Ç¤â¤¦°ì²óbreak¤»¤ó¤È*/
5218 if(cs == MAXITEMS) break;
5224 if (cs-2 >= 0) cs -= 2;
5228 if (cs < MAXITEMS) cs += 2;
5229 if (cs > MAXITEMS) cs = MAXITEMS;
5237 if (cs < MAXITEMS) cs++;
5245 if(cval[cs] > cval[cs-1])
5253 if(cval[cs] > mval[cs])
5267 if(cval[cs] < mval[cs])
5275 if(cval[cs] < cval[cs+1])
5288 if(cval[cs] < mval[cs])
5290 cval[cs] = mval[cs];
5296 if(cval[cs] < cval[cs+1])
5298 cval[cs] = cval[cs+1];
5309 if(cval[cs] > cval[cs-1])
5311 cval[cs] = cval[cs-1];
5317 if(cval[cs] > mval[cs])
5319 cval[cs] = mval[cs];
5327 show_help("jbirth.txt#AutoRoller");
5329 show_help("birth.txt#AutoRoller");
5335 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5337 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5346 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == MAXITEMS))break;
5349 /* Input the minimum stats */
5350 chara_limit.agemin = cval[0];
5351 chara_limit.agemax = cval[1];
5352 chara_limit.htmin = cval[2];
5353 chara_limit.htmax = cval[3];
5354 chara_limit.wtmin = cval[4];
5355 chara_limit.wtmax = cval[5];
5356 chara_limit.scmin = cval[6];
5357 chara_limit.scmax = cval[7];
5363 #define HISTPREF_LIMIT 1024
5364 static char *histpref_buf = NULL;
5367 * Hook function for reading the histpref.prf file.
5369 void add_history_from_pref_line(cptr t)
5371 /* Do nothing if the buffer is not ready */
5372 if (!histpref_buf) return;
5374 my_strcat(histpref_buf, t, HISTPREF_LIMIT);
5378 static bool do_cmd_histpref(void)
5385 char histbuf[HISTPREF_LIMIT];
5388 if (!get_check("À¸¤¤Î©¤ÁÀßÄê¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤·¤Þ¤¹¤«? ")) return FALSE;
5390 if (!get_check("Load background history preference file? ")) return FALSE;
5393 /* Prepare the buffer */
5395 histpref_buf = histbuf;
5398 sprintf(buf, "histedit-%s.prf", player_base);
5400 sprintf(buf, "histpref-%s.prf", player_base);
5402 err = process_histpref_file(buf);
5404 /* Process 'hist????.prf' if 'hist????-<name>.prf' doesn't exist */
5408 strcpy(buf, "histedit.prf");
5410 strcpy(buf, "histpref.prf");
5412 err = process_histpref_file(buf);
5418 msg_print("À¸¤¤Î©¤ÁÀßÄê¥Õ¥¡¥¤¥ë¤ÎÆɤ߹þ¤ß¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡£");
5420 msg_print("Failed to load background history preference.");
5424 /* Kill the buffer */
5425 histpref_buf = NULL;
5429 else if (!histpref_buf[0])
5432 msg_print("͸ú¤ÊÀ¸¤¤Î©¤ÁÀßÄê¤Ï¤³¤Î¥Õ¥¡¥¤¥ë¤Ë¤¢¤ê¤Þ¤»¤ó¡£");
5434 msg_print("There does not exist valid background history preference.");
5438 /* Kill the buffer */
5439 histpref_buf = NULL;
5444 /* Clear the previous history strings */
5445 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
5447 /* Skip leading spaces */
5448 for (s = histpref_buf; *s == ' '; s++) /* loop */;
5450 /* Get apparent length */
5453 /* Kill trailing spaces */
5454 while ((n > 0) && (s[n - 1] == ' ')) s[--n] = '\0';
5456 roff_to_buf(s, 60, temp, sizeof(temp));
5458 for (i = 0; i < 4; i++)
5460 if (t[0] == 0) break;
5463 strcpy(p_ptr->history[i], t);
5468 /* Fill the remaining spaces */
5469 for (i = 0; i < 4; i++)
5471 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5473 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5474 p_ptr->history[i][59] = '\0';
5477 /* Kill the buffer */
5478 histpref_buf = NULL;
5484 * Character background edit-mode
5486 static void edit_history(void)
5488 char old_history[4][60];
5492 /* Edit character background */
5493 for (i = 0; i < 4; i++)
5495 sprintf(old_history[i], "%s", p_ptr->history[i]);
5497 /* Turn 0 to space */
5498 for (i = 0; i < 4; i++)
5500 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5502 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5503 p_ptr->history[i][59] = '\0';
5507 c_put_str(TERM_L_GREEN, "(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸¥â¡¼¥É)", 11, 20);
5508 put_str("[ ¥«¡¼¥½¥ë¥¡¼¤Ç°ÜÆ°¡¢Enter¤Ç½ªÎ»¡¢Ctrl-A¤Ç¥Õ¥¡¥¤¥ëÆɤ߹þ¤ß ]", 17, 10);
5510 c_put_str(TERM_L_GREEN, "(Character Background - Edit Mode)", 11, 20);
5511 put_str("[ Cursor key for Move, Enter for End, Ctrl-A for Read pref ]", 17, 10);
5519 for (i = 0; i < 4; i++)
5521 put_str(p_ptr->history[i], i + 12, 10);
5524 if (iskanji2(p_ptr->history[y], x))
5525 c_put_str(TERM_L_BLUE, format("%c%c", p_ptr->history[y][x],p_ptr->history[y][x+1]), y + 12, x + 10);
5528 c_put_str(TERM_L_BLUE, format("%c", p_ptr->history[y][x]), y + 12, x + 10);
5530 /* Place cursor just after cost of current stat */
5531 Term_gotoxy(x + 10, y + 12);
5533 /* Get special key code */
5534 skey = inkey_special(TRUE);
5536 /* Get a character code */
5537 if (!(skey & SKEY_MASK)) c = (char)skey;
5540 if (skey == SKEY_UP || c == KTRL('p'))
5545 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5548 else if (skey == SKEY_DOWN || c == KTRL('n'))
5553 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5556 else if (skey == SKEY_RIGHT || c == KTRL('f'))
5559 if (iskanji2(p_ptr->history[y], x)) x++;
5568 else if (skey == SKEY_LEFT || c == KTRL('b'))
5582 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5585 else if (c == '\r' || c == '\n')
5587 Term_erase(0, 11, 255);
5588 Term_erase(0, 17, 255);
5590 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸ºÑ¤ß)", 11, 20);
5592 put_str("(Character Background - Edited)", 11, 20);
5596 else if (c == ESCAPE)
5600 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
5602 put_str("(Character Background)", 11, 25);
5605 for (i = 0; i < 4; i++)
5607 sprintf(p_ptr->history[i], "%s", old_history[i]);
5608 put_str(p_ptr->history[i], i + 12, 10);
5612 else if (c == KTRL('A'))
5614 if (do_cmd_histpref())
5617 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1))) x--;
5621 else if (c == '\010')
5634 p_ptr->history[y][x] = ' ';
5636 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1)))
5639 p_ptr->history[y][x] = ' ';
5644 else if (iskanji(c) || isprint(c))
5646 else if (isprint(c)) /* BUGFIX */
5650 if (iskanji2(p_ptr->history[y], x))
5652 p_ptr->history[y][x+1] = ' ';
5664 if (iskanji2(p_ptr->history[y], x+1))
5666 p_ptr->history[y][x+2] = ' ';
5669 p_ptr->history[y][x++] = c;
5674 p_ptr->history[y][x++] = c;
5682 } /* while (TRUE) */
5688 * Helper function for 'player_birth()'
5690 * The delay may be reduced, but is recommended to keep players
5691 * from continuously rolling up characters, which can be VERY
5692 * expensive CPU wise. And it cuts down on player stupidity.
5694 static bool player_birth_aux(void)
5696 int i, k, n, cs, os;
5715 char buf[80], cur[80];
5723 /* Title everything */
5725 put_str("̾Á° :", 1,26);
5727 put_str("Name :", 1,26);
5731 put_str("ÀÊÌ :", 3, 1);
5733 put_str("Sex :", 3, 1);
5737 put_str("¼ï² :", 4, 1);
5739 put_str("Race :", 4, 1);
5743 put_str("¿¦¶È :", 5, 1);
5745 put_str("Class :", 5, 1);
5749 /* Dump the default name */
5750 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5753 /*** Instructions ***/
5755 /* Display some helpful information */
5757 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5759 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5763 /*** Player sex ***/
5767 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5769 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5773 /* Prompt for "Sex" */
5774 for (n = 0; n < MAX_SEXES; n++)
5777 sp_ptr = &sex_info[n];
5781 sprintf(buf, "%c%c%s", I2A(n), p2, sp_ptr->title);
5783 sprintf(buf, "%c%c %s", I2A(n), p2, sp_ptr->title);
5785 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5789 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5791 sprintf(cur, "%c%c %s", '*', p2, "Random");
5802 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5805 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5807 sprintf(cur, "%c%c %s", '*', p2, "Random");
5811 sp_ptr = &sex_info[cs];
5812 str = sp_ptr->title;
5814 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5816 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5819 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5826 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5828 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5831 put_str(buf, 10, 10);
5833 if (c == 'Q') birth_quit();
5834 if (c == 'S') return (FALSE);
5835 if (c == ' ' || c == '\r' || c == '\n')
5838 k = randint0(MAX_SEXES);
5845 k = randint0(MAX_SEXES);
5854 if (cs < MAX_SEXES) cs++;
5856 k = (islower(c) ? A2I(c) : -1);
5857 if ((k >= 0) && (k < MAX_SEXES))
5863 if (c == '?') do_cmd_help();
5868 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5870 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5875 else if(c != '4' && c != '6')bell();
5880 sp_ptr = &sex_info[p_ptr->psex];
5883 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 15);
5888 /* Choose the players race */
5895 if (!get_player_race()) return FALSE;
5899 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp, sizeof(temp));
5902 for (i = 0; i< 10; i++)
5913 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5915 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5918 c_put_str(TERM_WHITE, " ", 4, 15);
5924 /* Choose the players class */
5931 if (!get_player_class()) return FALSE;
5934 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp, sizeof(temp));
5937 for (i = 0; i< 9; i++)
5949 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5951 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5953 c_put_str(TERM_WHITE, " ", 5, 15);
5956 /* Choose the magic realms */
5957 if (!get_player_realms()) return FALSE;
5959 /* Choose the players seikaku */
5960 p_ptr->pseikaku = 0;
5966 if (!get_player_seikaku()) return FALSE;
5969 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp, sizeof(temp));
5972 for (i = 0; i< 6; i++)
5983 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5985 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5987 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5988 prt("", 1, 34+strlen(player_name));
5993 put_str(" ", 3, 40);
5994 put_str(" ", 4, 40);
5995 put_str(" ", 5, 40);
5999 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
6001 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
6006 #ifdef ALLOW_AUTOROLLER
6010 if (autoroller || autochara)
6019 if (!get_stat_limits()) return FALSE;
6024 if (!get_chara_limits()) return FALSE;
6027 #endif /* ALLOW_AUTOROLLER */
6032 /* Reset turn; before auto-roll and after choosing race */
6044 if (autoroller || autochara)
6050 put_str("²ó¿ô :", 10, col+13);
6052 put_str("Round:", 10, col+13);
6056 /* Indicate the state */
6058 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
6060 put_str("(Hit ESC to stop)", 12, col+13);
6064 /* Otherwise just get a character */
6067 /* Get a new character */
6070 /* Roll for age/height/weight */
6073 /* Roll for social class */
6082 put_str("ºÇ¾®ÃÍ", 2, col+5);
6084 put_str(" Limit", 2, col+5);
6090 put_str("À®¸ùΨ", 2, col+13);
6092 put_str(" Freq", 2, col+13);
6098 put_str("¸½ºßÃÍ", 2, col+24);
6100 put_str(" Roll", 2, col+24);
6104 /* Put the minimal stats */
6105 for (i = 0; i < 6; i++)
6110 put_str(stat_names[i], 3+i, col);
6112 /* Race/Class bonus */
6113 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
6115 /* Obtain the current stat */
6116 m = adjust_stat(stat_limit[i], j);
6120 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
6125 while (autoroller || autochara)
6129 /* Get a new character */
6132 /* Advance the round */
6135 /* Hack -- Prevent overflow */
6136 if (auto_round >= 1000000000L)
6142 for (i = 0; i < 6; i++)
6151 /* Check and count acceptable stats */
6152 for (i = 0; i < 6; i++)
6154 /* This stat is okay */
6155 if (p_ptr->stat_max[i] >= stat_limit[i])
6160 /* This stat is not okay */
6168 /* Break if "happy" */
6171 /* Roll for age/height/weight */
6174 /* Roll for social class */
6179 if ((p_ptr->age < chara_limit.agemin) || (p_ptr->age > chara_limit.agemax)) accept = FALSE;
6180 if ((p_ptr->ht < chara_limit.htmin) || (p_ptr->ht > chara_limit.htmax)) accept = FALSE;
6181 if ((p_ptr->wt < chara_limit.wtmin) || (p_ptr->wt > chara_limit.wtmax)) accept = FALSE;
6182 if ((p_ptr->sc < chara_limit.scmin) || (p_ptr->sc > chara_limit.scmax)) accept = FALSE;
6187 /* Take note every x rolls */
6188 flag = (!(auto_round % AUTOROLLER_STEP));
6190 /* Update display occasionally */
6197 put_str(format("%10ld", auto_round), 10, col+20);
6199 #ifdef AUTOROLLER_DELAY
6200 /* Delay 1/10 second */
6201 if (flag) Term_xtra(TERM_XTRA_DELAY, 10);
6204 /* Make sure they see everything */
6207 /* Do not wait for a key */
6210 /* Check for a keypress */
6213 /* Roll for age/height/weight */
6216 /* Roll for social class */
6224 if (autoroller || autochara) sound(SOUND_LEVEL);
6235 /* Roll for base hitpoints */
6241 /* Hack -- get a chaos patron even if you are not a chaos warrior */
6242 p_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
6247 /* Calculate the bonuses and hitpoints */
6248 p_ptr->update |= (PU_BONUS | PU_HP);
6254 p_ptr->chp = p_ptr->mhp;
6257 p_ptr->csp = p_ptr->msp;
6259 /* Display the player */
6260 display_player(mode);
6262 /* Prepare a prompt (must squeeze everything in) */
6264 Term_addch(TERM_WHITE, b1);
6266 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
6268 Term_addstr(-1, TERM_WHITE, "'r'eroll");
6272 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
6274 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
6278 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
6280 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
6284 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
6286 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
6290 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
6292 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
6295 Term_addch(TERM_WHITE, b2);
6297 /* Prompt and get a command */
6301 if (c == 'Q') birth_quit();
6304 if (c == 'S') return (FALSE);
6306 /* Escape accepts the roll */
6307 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6309 /* Reroll this character */
6310 if ((c == ' ') || (c == 'r')) break;
6312 /* Previous character */
6313 if (prev && (c == 'p'))
6315 load_prev_data(TRUE);
6319 /* Toggle the display */
6320 if ((c == 'H') || (c == 'h'))
6322 mode = ((mode != 0) ? 0 : 1);
6330 show_help("jbirth.txt#AutoRoller");
6332 show_help("birth.txt#AutoRoller");
6340 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
6342 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
6359 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6361 /* Save this for the "previous" character */
6362 save_prev_data(&previous_char);
6363 previous_char.quick_ok = FALSE;
6365 /* Note that a previous roll exists */
6372 /* Get a name, recolor it, prepare savefile */
6375 /* Process the player name */
6376 process_player_name(creating_savefile);
6378 /*** Edit character background ***/
6389 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
6391 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
6399 if (c == 'Q') birth_quit();
6402 if (c == 'S') return (FALSE);
6405 /* Initialize random quests */
6406 init_dungeon_quests();
6408 /* Save character data for quick start */
6409 save_prev_data(&previous_char);
6410 previous_char.quick_ok = TRUE;
6418 * Ask whether the player use Quick Start or not.
6420 static bool ask_quick_start(void)
6422 /* Doesn't have previous data */
6423 if (!previous_char.quick_ok) return FALSE;
6431 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¦¤È°ÊÁ°¤ÈÁ´¤¯Æ±¤¸¥¥ã¥é¥¯¥¿¡¼¤Ç»Ï¤á¤é¤ì¤Þ¤¹¡£", 11, 5);
6433 put_str("Do you want to use the quick start function(same character as your last one).", 11, 2);
6442 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¤¤Þ¤¹¤«¡©[y/N]", 14, 10);
6444 put_str("Use quick start? [y/N]", 14, 10);
6448 if (c == 'Q') quit(NULL);
6449 else if (c == 'S') return (FALSE);
6453 show_help("jbirth.txt#QuickStart");
6455 show_help("birth.txt#QuickStart");
6458 else if ((c == 'y') || (c == 'Y'))
6470 load_prev_data(FALSE);
6471 init_dungeon_quests();
6474 sp_ptr = &sex_info[p_ptr->psex];
6475 rp_ptr = &race_info[p_ptr->prace];
6476 cp_ptr = &class_info[p_ptr->pclass];
6477 mp_ptr = &m_info[p_ptr->pclass];
6478 ap_ptr = &seikaku_info[p_ptr->pseikaku];
6480 /* Calc hitdie, but don't roll */
6483 /* Calculate the bonuses and hitpoints */
6484 p_ptr->update |= (PU_BONUS | PU_HP);
6490 p_ptr->chp = p_ptr->mhp;
6493 p_ptr->csp = p_ptr->msp;
6495 /* Process the player name */
6496 process_player_name(FALSE);
6503 * Create a new character.
6505 * Note that we may be called with "junk" leftover in the various
6506 * fields, so we must be sure to clear them first.
6508 void player_birth(void)
6516 * Wipe monsters in old dungeon
6517 * This wipe destroys value of m_list[].cur_num .
6521 /* Wipe the player */
6524 /* Create a new character */
6527 if (!ask_quick_start())
6529 /* No, normal start */
6532 /* Roll up a new character */
6533 if (player_birth_aux()) break;
6535 /* Wipe the player */
6540 /* Note player birth in the message recall */
6543 message_add("====================");
6548 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
6550 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
6552 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
6555 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
6557 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
6559 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6562 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
6564 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
6566 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6569 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
6571 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
6573 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6578 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
6580 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
6582 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6586 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
6588 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
6590 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6592 /* Init the shops */
6593 for (i = 1; i < max_towns; i++)
6595 for (j = 0; j < MAX_STORES; j++)
6602 /* Generate the random seeds for the wilderness */
6605 /* Give beastman a mutation at character birth */
6606 if (p_ptr->prace == RACE_BEASTMAN) hack_mutation = TRUE;
6607 else hack_mutation = FALSE;
6609 /* Set the message window flag as default */
6610 if (!window_flag[1])
6611 window_flag[1] |= PW_MESSAGE;
6613 /* Set the inv/equip window flag as default */
6614 if (!window_flag[2])
6615 window_flag[2] |= PW_INVEN;
6619 void dump_yourself(FILE *fff)
6627 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp, sizeof(temp));
6628 fprintf(fff, "\n\n");
6630 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
6632 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
6635 for (i = 0; i < 10; i++)
6639 fprintf(fff, "%s\n",t);
6642 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp, sizeof(temp));
6645 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
6647 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
6650 for (i = 0; i < 10; i++)
6654 fprintf(fff, "%s\n",t);
6657 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp, sizeof(temp));
6660 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
6662 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
6665 for (i = 0; i < 6; i++)
6669 fprintf(fff, "%s\n",t);
6675 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp, sizeof(temp));
6677 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
6679 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6682 for (i = 0; i < 6; i++)
6686 fprintf(fff, "%s\n",t);
6693 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp, sizeof(temp));
6695 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6697 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6700 for (i = 0; i < 6; i++)
6704 fprintf(fff, "%s\n",t);