1 /* Purpose: create a player character */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
14 * How often the autoroller will update the display and pause
15 * to check for user interuptions.
16 * Bigger values will make the autoroller faster, but slower
17 * system may have problems because the user can't stop the
18 * autoroller for this number of rolls.
20 #define AUTOROLLER_STEP 25L
23 * Define this to cut down processor use while autorolling
25 /*#define AUTOROLLER_DELAY*/
28 * Maximum number of tries for selection of a proper quest monster
32 #define MAX_CLASS_CHOICE MAX_CLASS
37 typedef struct birther birther;
40 * A structure to hold "rolled" information
62 * The last character displayed
71 typedef struct hist_type hist_type;
74 * Player background information
78 cptr info; /* Textual History */
80 byte roll; /* Frequency of this entry */
81 byte chart; /* Chart index */
82 byte next; /* Next chart index */
83 byte bonus; /* Social Class Bonus + 50 */
88 * Background information (see below)
90 * Chart progression by race:
91 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
92 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
93 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56
94 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53
95 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53
96 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61
97 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
98 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66
100 * XXX XXX XXX This table *must* be correct or drastic errors may occur!
102 static hist_type bg[] =
105 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
106 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
107 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
108 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
110 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
111 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
112 {"You are one of several children ", 95, 1, 2, 45},
113 {"You are the first child ", 100, 1, 2, 50},
118 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
119 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
120 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
121 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
122 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
123 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
124 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
126 {"of a Serf. ", 40, 2, 3, 65},
127 {"of a Yeoman. ", 65, 2, 3, 80},
128 {"of a Townsman. ", 80, 2, 3, 90},
129 {"of a Guildsman. ", 90, 2, 3, 105},
130 {"of a Landed Knight. ", 96, 2, 3, 120},
131 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
132 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
137 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
138 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
139 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
141 {"You are the black sheep of the family. ", 20, 3, 50, 20},
142 {"You are a credit to the family. ", 80, 3, 50, 55},
143 {"You are a well liked child. ", 100, 3, 50, 60},
148 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
149 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
150 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
151 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
152 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
153 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
155 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
156 {"Your father was of the Teleri. ", 75, 4, 1, 55},
157 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
158 {"Your father was of the Noldor. ", 95, 4, 1, 60},
159 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
160 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
165 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
166 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
168 {"You are one of several children ", 60, 7, 8, 50},
169 {"You are the only child ", 100, 7, 8, 55},
174 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
175 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
176 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
178 {"of a Teleri ", 75, 8, 9, 50},
179 {"of a Noldor ", 95, 8, 9, 55},
180 {"of a Vanyar ", 100, 8, 9, 60},
185 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
186 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
187 {"Àï»Î¤Î", 87, 8,9,110},
188 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
189 {"²¦»Ò¤Î", 99, 8,9,140},
190 {"²¦¤Î", 100, 8,9,145},
192 {"Ranger. ", 40, 9, 54, 80},
193 {"Archer. ", 70, 9, 54, 90},
194 {"Warrior. ", 87, 9, 54, 110},
195 {"Mage. ", 95, 9, 54, 125},
196 {"Prince. ", 99, 9, 54, 140},
197 {"King. ", 100, 9, 54, 145},
202 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
203 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
205 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
206 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
211 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
212 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
213 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
214 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
215 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
216 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
217 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
218 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
220 {"Bum. ", 20, 11, 3, 55},
221 {"Tavern Owner. ", 30, 11, 3, 80},
222 {"Miller. ", 40, 11, 3, 90},
223 {"Home Owner. ", 50, 11, 3, 100},
224 {"Burglar. ", 80, 11, 3, 110},
225 {"Warrior. ", 95, 11, 3, 115},
226 {"Mage. ", 99, 11, 3, 125},
227 {"Clan Elder. ", 100, 11, 3, 140},
232 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
233 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
235 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
236 {"You are the only child of a Gnome ", 100, 13, 14, 55},
241 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
242 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
243 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
244 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
245 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
247 {"Beggar. ", 20, 14, 3, 55},
248 {"Braggart. ", 50, 14, 3, 70},
249 {"Prankster. ", 75, 14, 3, 85},
250 {"Warrior. ", 95, 14, 3, 100},
251 {"Mage. ", 100, 14, 3, 125},
256 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
257 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
259 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
260 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
265 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
266 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
267 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
268 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
269 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
270 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
272 {"Thief. ", 10, 17, 18, 60},
273 {"Prison Guard. ", 25, 17, 18, 75},
274 {"Miner. ", 75, 17, 18, 90},
275 {"Warrior. ", 90, 17, 18, 110},
276 {"Priest. ", 99, 17, 18, 130},
277 {"King. ", 100, 17, 18, 150},
282 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
283 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
284 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
286 {"You are the black sheep of the family. ", 15, 18, 57, 10},
287 {"You are a credit to the family. ", 85, 18, 57, 50},
288 {"You are a well liked child. ", 100, 18, 57, 55},
293 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
294 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
296 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
297 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
302 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
303 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
304 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
305 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
306 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
307 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
308 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
310 {"You are the adopted child ", 100, 20, 2, 50},
315 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
316 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
317 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
318 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
319 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
320 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
322 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
323 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
324 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
325 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
326 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
327 {"Your father was a Water-Troll ", 100, 22, 23, 45},
332 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
333 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
334 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
335 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
337 {"Cook. ", 5, 23, 62, 60},
338 {"Warrior. ", 95, 23, 62, 55},
339 {"Shaman. ", 99, 23, 62, 65},
340 {"Clan Chief. ", 100, 23, 62, 80},
345 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
346 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
347 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
348 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
349 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
350 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
352 {"You have dark brown eyes, ", 20, 50, 51, 50},
353 {"You have brown eyes, ", 60, 50, 51, 50},
354 {"You have hazel eyes, ", 70, 50, 51, 50},
355 {"You have green eyes, ", 80, 50, 51, 50},
356 {"You have blue eyes, ", 90, 50, 51, 50},
357 {"You have blue-gray eyes, ", 100, 50, 51, 50},
362 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
363 {"ÇÈÂǤä¿", 90,51,52, 50},
364 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
366 {"straight ", 70, 51, 52, 50},
367 {"wavy ", 90, 51, 52, 50},
368 {"curly ", 100, 51, 52, 50},
373 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
374 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
375 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
376 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
377 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
379 {"black hair, ", 30, 52, 53, 50},
380 {"brown hair, ", 70, 52, 53, 50},
381 {"auburn hair, ", 80, 52, 53, 50},
382 {"red hair, ", 90, 52, 53, 50},
383 {"blond hair, ", 100, 52, 53, 50},
388 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
389 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
390 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
391 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
392 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
394 {"and a very dark complexion.", 10, 53, 0, 50},
395 {"and a dark complexion.", 30, 53, 0, 50},
396 {"and an average complexion.", 80, 53, 0, 50},
397 {"and a fair complexion.", 90, 53, 0, 50},
398 {"and a very fair complexion.", 100, 53, 0, 50},
403 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
404 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
405 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
407 {"You have light grey eyes, ", 85, 54, 55, 50},
408 {"You have light blue eyes, ", 95, 54, 55, 50},
409 {"You have light green eyes, ", 100, 54, 55, 50},
414 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
415 {"ÇÈÂǤä¿", 100,55,56, 50},
417 {"straight ", 75, 55, 56, 50},
418 {"wavy ", 100, 55, 56, 50},
423 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
424 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
425 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
426 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
428 {"black hair, and a fair complexion.", 75, 56, 0, 50},
429 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
430 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
431 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
436 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
437 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
439 {"You have dark brown eyes, ", 99, 57, 58, 50},
440 {"You have glowing red eyes, ", 100, 57, 58, 60},
445 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
446 {"ÇÈÂǤä¿", 100,58,59, 50},
448 {"straight ", 90, 58, 59, 50},
449 {"wavy ", 100, 58, 59, 50},
454 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
455 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
457 {"black hair, ", 75, 59, 60, 50},
458 {"brown hair, ", 100, 59, 60, 50},
463 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
464 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
465 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
466 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
468 {"a one foot beard, ", 25, 60, 61, 50},
469 {"a two foot beard, ", 60, 60, 61, 51},
470 {"a three foot beard, ", 90, 60, 61, 53},
471 {"a four foot beard, ", 100, 60, 61, 55},
476 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
478 {"and a dark complexion.", 100, 61, 0, 50},
483 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
484 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
485 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
486 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
488 {"You have slime green eyes, ", 60, 62, 63, 50},
489 {"You have puke yellow eyes, ", 85, 62, 63, 50},
490 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
491 {"You have glowing red eyes, ", 100, 62, 63, 55},
496 {"±ø¤é¤·¤¤", 33,63,64, 50},
497 {"ÉÔ·é¤Ê", 66,63,64, 50},
498 {"»é¤®¤Ã¤¿", 100,63,64, 50},
500 {"dirty ", 33, 63, 64, 50},
501 {"mangy ", 66, 63, 64, 50},
502 {"oily ", 100, 63, 64, 50},
507 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
508 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
509 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
511 {"sea-weed green hair, ", 33, 64, 65, 50},
512 {"bright red hair, ", 66, 64, 65, 50},
513 {"dark purple hair, ", 100, 64, 65, 50},
518 {"Î理Î", 25,65,66, 50},
519 {"ÀĤ¤", 50,65,66, 50},
520 {"Çò¤¤", 75,65,66, 50},
521 {"¹õ¤¤", 100,65,66, 50},
523 {"and green ", 25, 65, 66, 50},
524 {"and blue ", 50, 65, 66, 50},
525 {"and white ", 75, 65, 66, 50},
526 {"and black ", 100, 65, 66, 50},
531 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
532 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
533 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
535 {"ulcerous skin.", 33, 66, 0, 50},
536 {"scabby skin.", 66, 66, 0, 50},
537 {"leprous skin.", 100, 66, 0, 50},
542 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
543 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
544 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
546 {"You are an unacknowledged child of ", 50, 67, 68, 45},
547 {"You are a rebel child of ", 80, 67, 68, 65},
548 {"You are a long lost child of ", 100, 67, 68, 55},
553 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
554 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
555 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
556 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
557 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
558 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
559 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
560 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
561 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
562 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
563 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
564 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
565 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
566 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
567 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
568 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
569 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
570 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
571 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
572 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
573 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
575 {"an unknown Amberite. ", 50, 68, 50, 80 },
576 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
577 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
578 {"Oberon. ", 80, 68, 50, 130 },
579 {"Osric. ", 83, 68, 50, 105 },
580 {"Finndo. ", 84, 68, 50, 105 },
581 {"Brand. ", 85, 68, 50, 90 },
582 {"Flora. ", 87, 68, 50, 100 },
583 {"Gerard. ", 88, 68, 50, 125 },
584 {"Deirdre. ", 89, 68, 50, 120 },
585 {"Random. ", 90, 68, 50, 140 },
586 {"Benedict. ", 91, 68, 50, 115 },
587 {"Corwin. ", 92, 68, 50, 110 },
588 {"Julian. ", 93, 68, 50, 105 },
589 {"Caine. ", 94, 68, 50, 95 },
590 {"Bleys. ", 95, 68, 50, 115 },
591 {"Fiona. ", 96, 68, 50, 110 },
592 {"Eric. ", 97, 68, 50, 135 },
593 {"Rinaldo. ", 98, 68, 50, 90 },
594 {"Merlin. ", 99, 68, 50, 105 },
595 {"Martin. ", 100, 68, 50, 80 },
601 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
602 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
604 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
605 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
606 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
608 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
609 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
611 {"Warrior. ", 50, 70, 71, 60 },
612 {"Warlock. ", 80, 70, 71, 75 },
613 {"Noble. ", 100, 70, 71, 95 },
618 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
620 {"You have black eyes, ", 100, 71, 72, 50},
625 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
626 {"ÇÈÂǤä¿", 90, 72, 73, 50},
627 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
629 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
631 {"straight ", 70, 72, 73, 50},
632 {"wavy ", 90, 72, 73, 50},
633 {"curly ", 100, 72, 73, 50},
635 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
640 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
641 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
643 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
644 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
649 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
650 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
651 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
652 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
653 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
654 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
655 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
656 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
657 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
658 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
660 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
661 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
662 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
663 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
664 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
665 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
666 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
667 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
668 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
669 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
674 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
675 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
676 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
677 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
678 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
679 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
680 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
682 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
683 {"Your mother was Themis. ", 80, 76, 20, 100 },
684 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
685 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
686 {"Your father was Crius. ", 95, 76, 20, 100 },
687 {"Your father was Hyperion. ", 98, 76, 20, 125 },
688 {"Your father was Kronos. ", 100, 76, 20, 150 },
693 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
694 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
695 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
697 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
698 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
699 {"You are Uranos's child. ", 100, 77, 109, 135 },
704 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
706 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
707 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
708 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
709 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
711 {"You are one of several children of ", 100, 78, 79, 50 },
713 {"a Brown Yeek. ", 50, 79, 80, 50 },
714 {"a Blue Yeek. ", 75, 79, 80, 50 },
715 {"a Master Yeek. ", 95, 79, 80, 85 },
716 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
721 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
722 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
723 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
724 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
726 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
727 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
728 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
729 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
730 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
732 {"You have pale eyes, ", 25, 80, 81, 50 },
733 {"You have glowing eyes, ", 50, 80, 81, 50 },
734 {"You have tiny black eyes, ", 75, 80, 81, 50 },
735 {"You have shining black eyes, ", 100, 80, 81, 50 },
737 {"no hair at all, ", 20, 81, 65, 50 },
738 {"short black hair, ", 40, 81, 65, 50 },
739 {"long black hair, ", 60, 81, 65, 50 },
740 {"bright red hair, ", 80, 81, 65, 50 },
741 {"colourless albino hair, ", 100, 81, 65, 50 },
746 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
748 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
749 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
750 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
751 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
753 {"You are one of several children of ", 100, 82, 83, 50 },
755 {"a Small Kobold. ", 40, 83, 80, 50 },
756 {"a Kobold. ", 75, 83, 80, 55 },
757 {"a Large Kobold. ", 95, 83, 80, 65 },
758 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
763 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
766 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
767 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
768 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
770 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
772 {"You are one of several children of a Klackon hive queen. "
775 {"You have red skin, ", 40, 85, 86, 50 },
776 {"You have black skin, ", 90, 85, 86, 50 },
777 {"You have yellow skin, ", 100, 85, 86, 50 },
779 {"and black eyes.", 100, 86, 0, 50 },
784 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
786 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
787 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
788 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
789 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
790 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
791 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
793 {"You are one of several children of ", 100, 87, 88, 89 },
795 {"a Nibelung Slave. ", 30, 88, 18, 20 },
796 {"a Nibelung Thief. ", 50, 88, 18, 40 },
797 {"a Nibelung Smith. ", 70, 88, 18, 60 },
798 {"a Nibelung Miner. ", 90, 88, 18, 75 },
799 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
800 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
804 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
806 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
807 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
808 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
809 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
810 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
811 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
813 {"¸ð¿©", 10, 90, 135, 20 },
814 {"Åð±", 21, 90, 135, 30 },
815 {"¿åÉ×", 26, 90, 135, 45 },
816 {"ÍÃʼ", 42, 90, 135, 45 },
817 {"Àï»Î", 73, 90, 135, 50 },
818 {"¾¦¿Í", 78, 90, 135, 50 },
819 {"¿¦¿Í", 85, 90, 135, 55 },
820 {"¼£ÎŲÈ", 89, 90, 135, 60 },
821 {"ÁÎη", 94, 90, 135, 65 },
822 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
823 {"³Ø¼Ô", 99, 90, 135, 80 },
824 {"µ®Â²", 100, 90, 135, 100 },
826 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
828 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
829 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
830 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
831 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
832 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
833 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
834 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
835 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
836 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
837 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
838 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
839 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
840 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
841 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
843 {"You are ", 100, 89, 135, 50 },
845 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
846 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
847 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
848 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
849 {"one of several children of a Draconian ", 85, 135, 90, 50 },
850 {"the only child of a Draconian ", 100, 135, 90, 55 },
852 {"Beggar. ", 10, 90, 91, 20 },
853 {"Thief. ", 21, 90, 91, 30 },
854 {"Sailor. ", 26, 90, 91, 45 },
855 {"Mercenary. ", 42, 90, 91, 45 },
856 {"Warrior. ", 73, 90, 91, 50 },
857 {"Merchant. ", 78, 90, 91, 50 },
858 {"Artisan. ", 85, 90, 91, 55 },
859 {"Healer. ", 89, 90, 91, 60 },
860 {"Priest. ", 94, 90, 91, 65 },
861 {"Mage. ", 97, 90, 91, 70 },
862 {"Scholar. ", 99, 90, 91, 80 },
863 {"Noble. ", 100, 90, 91, 100 },
865 {"You have ", 100, 91, 136, 50 },
867 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
868 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
869 {"golden wings, and golden skin.", 24, 136, 0, 50 },
870 {"white wings, and white skin.", 26, 136, 0, 60 },
871 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
872 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
873 {"brown wings, and brown skin.", 37, 136, 0, 45 },
874 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
875 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
876 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
877 {"green wings, and green skin.", 75, 136, 0, 50 },
878 {"red wings, and red skin.", 88, 136, 0, 50 },
879 {"black wings, and black skin.", 94, 136, 0, 50 },
880 {"metallic skin, and shining wings.", 100, 136, 0, 55},
886 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
887 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
888 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
889 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
891 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
892 {"three tentacles around your mouth.", 20, 93, 0, 45 },
893 {"four tentacles around your mouth.", 80, 93, 0, 50 },
894 {"five tentacles around your mouth.", 100, 93, 0, 55 },
899 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
901 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
902 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
903 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
904 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
906 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
907 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
909 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
910 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
911 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
913 {"You ancestor was ", 100, 94, 95, 50 },
915 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
916 {"a minor demon. ", 60, 95, 96, 50 },
917 {"a major demon. ", 90, 95, 96, 75 },
918 {"a demon lord. ", 100, 95, 96, 99 },
920 {"You have red skin, ", 50, 96, 97, 50 },
921 {"You have brown skin, ", 100, 96, 97, 50},
923 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
924 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
925 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
930 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
931 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
932 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
933 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
935 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
936 {"", 100, 99, 100, 50 },
938 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
939 {"´äÀФ«¤é", 80, 100, 101, 50 },
940 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
941 {"Å´¤«¤é", 99, 100, 101, 50 },
942 {"½ã¶â¤«¤é", 100, 100, 101, 100},
944 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
946 {"You were shaped from ", 100, 98, 99, 50 },
948 {"clay ", 40, 99, 100, 50 },
949 {"stone ", 80, 99, 100, 50 },
950 {"wood ", 85, 99, 100, 40 },
951 {"iron ", 99, 99, 100, 50 },
952 {"pure gold ", 100, 99, 100, 100},
954 {"by a Kabbalist", 40, 100, 101, 50 },
955 {"by a Wizard", 65, 100, 101, 50 },
956 {"by an Alchemist", 90, 100, 101, 50},
957 {"by a Priest", 100, 100, 101, 60},
959 {" to fight evil.", 10, 101, 0, 65 },
960 {".", 100, 101, 0, 50 },
965 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
967 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
968 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
969 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
970 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
971 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
972 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
973 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
975 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
976 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
977 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
978 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
979 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
981 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
982 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
983 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
985 {"You were created by ", 100, 102, 103, 50 },
987 {"a Necromancer. ", 30, 103, 104, 50 },
988 {"a magical experiment. ", 50, 103, 104, 50 },
989 {"an Evil Priest. ", 70, 103, 104, 50 },
990 {"a pact with the demons. ", 75, 103, 104, 50 },
991 {"a restless spirit. ", 85, 103, 104, 50 },
992 {"a curse. ", 95, 103, 104, 30 },
993 {"an oath. ", 100, 103, 104, 50 },
995 {"You have ", 100, 104, 105, 50 },
996 {"dirty, dry bones, ", 40, 105, 106, 50 },
997 {"rotten black bones, ", 60, 105, 106, 50 },
998 {"filthy, brown bones, ", 80, 105, 106, 50 },
999 {"shining white bones, ", 100, 105, 106, 50 },
1001 {"and glowing eyes.", 30, 106, 0, 50 },
1002 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
1003 {"and empty eyesockets.", 100, 106, 0, 50 },
1008 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
1010 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
1011 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
1012 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
1013 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
1014 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
1015 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
1016 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
1018 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
1019 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
1020 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
1021 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
1022 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
1023 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
1025 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
1026 {"ÇÈÂǤä¿", 90, 110, 111, 50},
1027 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
1029 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
1030 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
1031 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1032 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1033 {"¶âȱ¡¢", 100, 111, 112, 50},
1035 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1036 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1037 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1038 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1039 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1041 {"You were created by ", 100, 107, 108, 50 },
1043 {"a Necromancer. ", 30, 108, 62, 50 },
1044 {"a Wizard. ", 50, 108, 62, 50 },
1045 {"a restless spirit. ",60, 108, 62, 50 },
1046 {"an Evil Priest. ", 70, 108, 62, 50 },
1047 {"a pact with the demons. ", 80, 108, 62, 50 },
1048 {"a curse. ", 95, 108, 62, 30 },
1049 {"an oath. ", 100, 108, 62, 50 },
1051 {"You have a dark brown eye, ", 20, 109, 110, 50},
1052 {"You have a brown eye, ", 60, 109, 110, 50},
1053 {"You have a hazel eye, ", 70, 109, 110, 50},
1054 {"You have a green eye, ", 80, 109, 110, 50},
1055 {"You have a blue eye, ", 90, 109, 110, 50},
1056 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1058 {"straight ", 70, 110, 111, 50},
1059 {"wavy ", 90, 110, 111, 50},
1060 {"curly ", 100, 110, 111, 50},
1062 {"black hair, ", 30, 111, 112, 50},
1063 {"brown hair, ", 70, 111, 112, 50},
1064 {"auburn hair, ", 80, 111, 112, 50},
1065 {"red hair, ", 90, 111, 112, 50},
1066 {"blond hair, ", 100, 111, 112, 50},
1068 {"and a very dark complexion.", 10, 112, 0, 50},
1069 {"and a dark complexion.", 30, 112, 0, 50},
1070 {"and an average complexion.", 80, 112, 0, 50},
1071 {"and a fair complexion.", 90, 112, 0, 50},
1072 {"and a very fair complexion.", 100, 112, 0, 50},
1077 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1078 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1079 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1080 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1081 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1082 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1084 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1085 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1086 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1087 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1088 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1089 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1094 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1096 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1097 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1098 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1099 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1101 {"You have ", 100, 114, 115, 50 },
1103 {"jet-black hair, ", 25, 115, 116, 50 },
1104 {"matted brown hair, ", 50, 115, 116, 50 },
1105 {"white hair, ", 75, 115, 116, 50 },
1106 {"a hairless head, ", 100, 115, 116, 50 },
1111 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1112 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1113 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1114 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1116 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1118 {"eyes like red coals, ", 25, 116, 117, 50 },
1119 {"blank white eyes, ", 50, 116, 117, 50 },
1120 {"feral yellow eyes, ", 75, 116, 117, 50 },
1121 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1123 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1128 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1130 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1131 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1132 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1133 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1134 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1135 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1136 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1138 {"You were created by ", 100, 118, 119, 50 },
1140 {"a Necromancer. ", 30, 119, 134, 50 },
1141 {"a magical experiment. ", 50, 119, 134, 50 },
1142 {"an Evil Priest. ", 70, 119, 134, 50 },
1143 {"a pact with the demons. ", 75, 119, 134, 50 },
1144 {"a restless spirit. ", 85, 119, 134, 50 },
1145 {"a curse. ", 95, 119, 134, 30 },
1146 {"an oath. ", 100, 119, 134, 50 },
1151 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1152 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1153 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1154 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1156 {"jet-black hair, ", 25, 120, 121, 50 },
1157 {"matted brown hair, ", 50, 120, 121, 50 },
1158 {"white hair, ", 75, 120, 121, 50 },
1159 {"a hairless head, ", 100, 120, 121, 50 },
1164 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1165 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1166 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1167 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1169 {"eyes like red coals, ", 25, 121, 122, 50 },
1170 {"blank white eyes, ", 50, 121, 122, 50 },
1171 {"feral yellow eyes, ", 75, 121, 122, 50 },
1172 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1177 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1178 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1180 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1181 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1186 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1188 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1189 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1190 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1191 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1192 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1194 {"Your parents were ", 100, 124, 125, 50 },
1196 {"pixies. ", 20, 125, 126, 35 },
1197 {"nixies. ", 30, 125, 126, 25 },
1198 {"wood sprites. ", 75, 125, 126, 50 },
1199 {"wood spirits. ", 90, 125, 126, 75 },
1200 {"noble faerie folk. ", 100, 125, 126, 85 },
1205 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1207 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1208 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1210 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1212 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1214 {"straight blond hair, ", 80, 127, 128, 50},
1215 {"wavy blond hair, ", 100, 127, 128, 50},
1217 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1222 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1223 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1224 50, 129, 130, 50 }, /*nuke me*/
1225 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1227 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1228 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1230 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1231 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1233 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1235 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1236 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1242 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1243 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1244 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1245 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1247 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1248 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1249 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1250 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1256 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1257 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1258 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1259 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1261 {"no hair at all, ", 10, 131, 133, 50 },
1262 {"dirty ", 33, 131, 132, 50},
1263 {"mangy ", 66, 131, 132, 50},
1264 {"oily ", 100, 131, 132, 50},
1270 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1271 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1272 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1274 {"brown fur, ", 33, 132, 133, 50},
1275 {"gray fur, ", 66, 132, 133, 50},
1276 {"albino fur, ", 100, 132, 133, 50},
1281 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1282 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1283 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1284 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1285 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1286 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1287 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1289 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1291 {"and the hooves of a goat.", 50, 133, 0, 50 },
1292 {"and human feet.", 75, 133, 0, 50 },
1293 {"and bird's feet.", 85, 133, 0, 50 },
1294 {"and reptilian feet.", 90, 133, 0, 50 },
1295 {"and bovine feet.", 95, 133, 0, 50 },
1296 {"and feline feet.", 97, 133, 0, 50 },
1297 {"and canine feet.", 100, 133, 0, 50 },
1299 {"You have ", 100, 134, 120, 50 },
1304 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1305 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1306 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1307 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1309 {"You are the lost offspring of ", 25, 137, 138, 40},
1310 {"You are the wandering offspring of ", 50, 137, 138, 50},
1311 {"You are the only offspring of ", 75, 137, 138, 60},
1312 {"You are the beloved offspring of ", 100, 137, 138, 70},
1317 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1318 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1319 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1320 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1321 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1322 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1323 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1324 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1326 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1327 {"a solitary Ent. ", 35, 138, 139, 50},
1328 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1329 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1330 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1331 {"a respected Entish sage. ", 91, 138, 139, 90},
1332 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1333 {"Fangorn himself. ", 100, 138, 139, 110},
1337 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1339 {"You have ", 100, 139, 140, 50},
1343 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1344 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1345 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1346 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1347 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1348 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1349 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1351 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1352 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1353 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1354 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1355 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1356 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1357 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1360 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1361 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1362 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1363 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1364 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1365 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1366 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1367 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1368 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1369 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1371 {"scaly brown skin.", 10, 141, 0, 50},
1372 {"rough brown skin.", 20, 141, 0, 50},
1373 {"smooth grey skin.", 30, 141, 0, 50},
1374 {"dark green skin.", 40, 141, 0, 50},
1375 {"mossy skin.", 50, 141, 0, 50},
1376 {"deep brown skin.", 60, 141, 0, 50},
1377 {"pale brown, flaky skin.", 70, 141, 0, 50},
1378 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1379 {"ridged black skin.", 90, 141, 0, 50},
1380 {"thick, almost corky skin.", 100, 141, 0, 50},
1384 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1385 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1386 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1388 {"You are of the blessed host of heaven.", 100, 142, 143, 80},
1389 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1390 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1394 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1395 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1396 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1398 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1399 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1400 {"and now seek revenge.", 100, 147, 0, 20},
1406 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1407 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1408 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1409 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1410 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1411 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1412 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1413 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1414 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1416 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1417 {"Captive. ", 20, 149, 150, 35},
1418 {"Fighter. ", 40, 149, 150, 45},
1419 {"Ranger. ", 50, 149, 150, 50},
1420 {"Scribe. ", 70, 149, 150, 65},
1421 {"Witch. ", 83, 149, 150, 75},
1422 {"Alchemist. ", 93, 149, 150, 90},
1423 {"Lady. ", 98, 149, 150, 110},
1424 {"Queen. ", 100, 149, 150, 140},
1427 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1428 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1429 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1430 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1431 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1433 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1434 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1435 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1436 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1437 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1442 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1443 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1444 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1445 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1446 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1447 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1448 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1450 {"You have black eyes, straight ", 10, 150, 151, 50},
1451 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1452 {"You have brown eyes, straight ", 60, 150, 151, 50},
1453 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1454 {"You have green eyes, straight ", 80, 150, 151, 50},
1455 {"You have blue eyes, straight ", 90, 150, 151, 50},
1456 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1460 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1461 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1462 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1463 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1464 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1466 {"grey hair ", 30, 151, 152, 50},
1467 {"pure white hair ", 70, 151, 152, 50},
1468 {"pale yellow hair ", 80, 151, 152, 50},
1469 {"grey-white hair ", 90, 151, 152, 50},
1470 {"pale brown hair ", 100, 151, 152, 50},
1474 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1475 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1476 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1477 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1479 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1480 {"that reaches to your arms, ", 60, 152, 153, 55},
1481 {"that flows down to your waist, ", 90, 152, 153, 60},
1482 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1486 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1487 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1488 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1489 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1490 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1492 {"and an extremely fair complexion.", 20, 153, 0, 50},
1493 {"and a milky complexion.", 35, 153, 0, 50},
1494 {"and a pearly complexion.", 50, 153, 0, 50},
1495 {"and a pale complexion.", 85, 153, 0, 50},
1496 {"and an utterly white complexion.", 100, 153, 0, 50},
1500 {"¤¢¤Ê¤¿¤Ï¥¹¥¡¼¥ê¥Õ¥È¤Ë¾è¤Ã¤¿¤ê¤¹¤ë¤¤ï¤á¤ÆÄ̾ï¤Î¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌÓ¤ÏÜô¿§¤Ç¤¹¡£", 65, 154, 0, 55},
1501 {"¤¢¤Ê¤¿¤ÏÄ̾ï¤Î¥¯¥¿¡¼Ã£¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¥Ñ¥Ñ¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌÓ¤ÏÎп§¤Ç¤¹¡£", 95, 154, 0, 65},
1502 {"¤¢¤Ê¤¿¤Ï¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌӤϥȥé¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤǤ¹¡£", 100, 154, 0, 80},
1504 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1505 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1506 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1510 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1511 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1512 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1513 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1514 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1515 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1517 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1518 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1519 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1520 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1521 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1523 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1524 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1525 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1526 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1527 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1528 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1529 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1531 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1532 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1533 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1534 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1535 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1537 {"You were created by a mad scientist ", 20, 155, 156, 10},
1538 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1539 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1540 {"You were created by a boy genius ", 90, 155, 156, 30},
1541 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1543 {"as a project prototype. ", 10, 156, 157, 50},
1544 {"to educate children. ", 30, 157, 157, 60},
1545 {"to look after someone. ", 50, 156, 157, 70},
1546 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1547 {"as a combat trooper. ", 90, 156, 157, 20},
1548 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1551 {"You have a cat-like appearance", 15, 157, 158, 40},
1552 {"You have a dog-like appearance", 30, 157, 158, 30},
1553 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1554 {"You have a human-like appearance", 70, 157, 158, 60},
1555 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1556 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1557 {"You have a elf-like appearance", 100, 157, 158, 80},
1559 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1560 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1561 {".", 85, 158, 0, 50},
1562 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1563 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1567 static cptr race_jouhou[MAX_RACES] =
1570 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1572 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1574 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1576 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Û¥Ó¥Ã¥È¤Ï´ïÍѤµ¤ò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1578 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1580 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1582 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1584 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1586 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1588 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1590 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1592 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1594 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1596 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1598 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1600 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1602 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1604 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1606 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1608 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1610 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1612 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1614 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1616 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½¤Ë¤Ï»þ´Ö¤¬¤«¤«¤ê¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
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1620 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½µÛ¼ý¤ÏÃÙ¤¤¤Ç¤¹¡£",
1622 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1624 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£",
1626 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1628 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1630 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1632 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1634 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢À¸Ì¿Îϵۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£",
1636 "¥É¥¥¥Ê¥À¥ó¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£Â¿¤¯¤Î¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤¢¤Þ¤ê¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¤ä¤äÃÙ¤¤¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1638 "±Æ¥Õ¥§¥¢¥ê¡¼¤Ï¿Í´Ö¤è¤ê¤ä¤äÂ礤¤ÍÅÀºÂ²¤Ç¡¢Íã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÆü¸÷¤ò·ù¤¤¡¢Á®¸÷¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¤¬¡¢ËâË¡¤ÎÌ̤ǤÏÍ¥¤ì¤¿Ç½ÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ë¤Ï¤¹¤Ð¤é¤·¤¤Ä¹½ê¤¬°ì¤Ä¤¢¤ê¡¢¥â¥ó¥¹¥¿¡¼¤ÎÈ¿´¶¤ò¤«¤¦¤è¤¦¤Ê¶¯ÎϤʥ¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤â¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤¿¤À¤·¤½¤Î¾ì¹ç¤Ç¤â±£Ì©¹ÔưǽÎϤ¬²¼¤¬¤ê¡¢¤Þ¤¿¡¢¼«Ê¬¼«¿È¤ÎÀ³Ê¤Ë¤è¤Ã¤ÆÈ¿´¶¤ò¤«¤Ã¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1640 "¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë̵ɽ¾ð¤ÎÆæ¤ÎÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï³°¸«¤¬¤«¤ï¤¤¤é¤·¤¤¤¿¤á¡¢Ì¥ÎϤ¬¹â¤¤¤Ç¤¹¡£Èà¤é¤Ïº®Í𤷤ޤ»¤ó¡£¤Ê¤¼¤Ê¤é¡¢º®Í𤷤Ƥ⥯¥¿¡¼¤È¤·¤Æ¤¤¤ë¤¿¤áÊѤï¤ê¤Ê¤¤¤«¤é¤Ç¤¹¡£¤·¤«¤â¡¢¤½¤Î¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë³°¸«¤«¤éŨ¤Ë¸«¤Ä¤«¤ê¤Ë¤¯¤¤¤Ç¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÃí°ÕÎϤ¬¾¯¤Ê¤¤¤¿¤áõº÷¤äÃγÐǽÎϤϰ¤¤¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È²£¤Ë¿¤Ó¤ÆAC¤ò¾å¤²¤ëµ»¤ò³Ð¤¨¤Þ¤¹¤¬¡¢¿¤Ó¤Æ¤¤¤ë´Ö¤ÏËâË¡ËɸæǽÎϤÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1642 "¥¢¥ó¥É¥í¥¤¥É¤Ïµ¡³£¤Î¿ÈÂΤò»ý¤Ä¿Í¹©Åª¤Ê¸ºß¤Ç¤¹¡£ËâË¡¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢Àï»Î¤È¤·¤Æ¤ÏÈó¾ï¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤Î¤è¤¦¤Ë·Ð¸³ÃͤòÆÀ¤ÆÀ®Ä¹¤¹¤ë¤È¤¤¤¦¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¿ÈÂΤ˿ȤˤĤ±¤ëÁõÈ÷¤Ë¤è¤Ã¤ÆÀ®Ä¹¤·¤Þ¤¹¡£¤¿¤À¤·¡¢»ØÎØ¡¢¥¢¥ß¥å¥ì¥Ã¥È¡¢¸÷¸»¤ÏÀ®Ä¹¤Ë±Æ¶Á¤·¤Þ¤»¤ó¡£Èà¤é¤ÏÆǤÎÂÑÀ¤ò»ý¤Á¡¢ËãáãÃΤ餺¤Ç¡¢À¸Ì¿ÎϤòµÛ¤ï¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢¿ÈÂΤ¬´è¾æ¤Ê¤Î¤ÇAC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤Þ¤¹¡£¤·¤«¤·¿ÈÂΤΤ¤¤¿¤ë¤È¤³¤í¤ËÅŻҲóÏ©¤¬ÁȤ߹þ¤Þ¤ì¤Æ¤¤¤ë¤¿¤á¡¢ÅÅ·â¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£"
1646 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1648 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1650 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1652 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have their dexterity sustained.",
1654 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1656 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1658 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1660 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1662 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1664 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1666 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1668 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1670 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1672 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1674 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1676 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1678 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1680 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1682 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1684 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1686 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1688 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1690 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1692 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food. Golems also gain a natural armor class bonus from their tough body.",
1694 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit.",
1696 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals.",
1698 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1700 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak.",
1702 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1704 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1706 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very slow but strong, and very susceptible to fire. As the Shepherds of the Trees, they have the innate ability to cause trees to rise about them for protection.",
1708 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1710 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth.",
1712 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1714 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1716 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1718 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks."
1723 static cptr class_jouhou[MAX_CLASS] =
1726 "Àï»Î¤Ï¡¢Ä¾Ì̤¹¤ëÌäÂê¤Î¤Û¤È¤ó¤É¤òºÙÀÚ¤ì¤Ëá¤Àڤ뤳¤È¤Ç²ò·è¤¹¤ë¥¥ã¥é¥¯¥¿¤Ç¤¹¡£¤¬¡¢»þÀÞÂàµÑ¤·¤ÆËâË¡¤ÎÆ»¶ñ¤ÎÀ¤Ïäˤʤ뤳¤È¤â¤¢¤ê¤Þ¤¹¡£ÉÔ±¿¤Ë¤â¡¢¹â¥ì¥Ù¥ë¤Ê¥¢¥¤¥Æ¥à¤Î¿¤¯¤ÏÈà¤é¤¬°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤¤¤Þ¤¹¡£",
1728 "¥á¥¤¥¸¤ÏËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£Àï»Î¤Î¤è¤¦¤Ë¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï˾¤á¤Þ¤»¤ó¡£¼öʸ½ñ¤Ë²Ã¤¨¤Æ¡¢¥á¥¤¥¸¤Ï½õ¤±¤Ë¤Ê¤ëËâË¡¤ÎÆ»¶ñ¤ò»ý¤Á±¿¤Ö¤Ù¤¤Ç¤¹¡£¤³¤ì¤Ï¾¤Î²¿¤è¤ê¤âÍÚ¤«¤Ë´Êñ¤Ë¥Þ¥¹¥¿¡¼¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1730 "¥×¥ê¡¼¥¹¥È¤Ï¹âµ®¤ÊÎϤò»È¤¦¤³¤È¤ËÀìÇ°¤·¤¿¥¥ã¥é¥¯¥¿¤Ç¤¹¡£Èà¤é¤Ï¼«¿È¤Î¿À¤Î¤¿¤á¤Ë¥À¥ó¥¸¥ç¥ó¤òõº÷¤·¡¢¤â¤·Êõ¤ò¼ê¤Ë¤¤¤ì¤¿¤Ê¤é¡¢¤½¤ì¤ÏÈब¿®¶Ä¤¹¤ë½¡¶µ¤Î±É¸÷¤È¤Ê¤ê¤Þ¤¹¡£¥×¥ê¡¼¥¹¥È¤Ï¿·¤·¤¤µ§¤ê¤ò¿À¤«¤é¤Î£¤êʪ¤È¤¤¤¦·Á¤Ç¼õ¤±¼è¤ë¤¿¤á¡¢¤É¤ì¤ò³Ø¤Ö¤Î¤«¼«Ê¬¤ÇÁª¤Ö¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¥×¥ê¡¼¥¹¥È¤ÏËâË¡¤ÎÆ»¶ñ¤Î»È¤¤Êý¤ò¤è¤¯ÃΤäƤ¤¤Þ¤¹¤¬¡¢¥á¥¤¥¸¤Û¤É¤¦¤Þ¤¯¤Ï»È¤¨¤Þ¤»¤ó¡£¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤è¤êÆß´ï¤ò¹¥¤ß¡¢½ËÊ¡¤µ¤ì¤Æ¤¤¤Ê¤¤¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤òÁõÈ÷¤¹¤ë¤ÈÉÔÌû²÷¤Ê´¶³Ð¤Ë½±¤ï¤ì¡¢ÀïƮǽÎϤ¬Íî¤Á¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1732 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1734 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1736 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1738 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1740 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1742 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1744 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1746 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1748 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1750 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1752 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1754 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1756 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1758 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1760 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1762 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1764 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1766 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1768 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1770 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1772 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£¥¢¥ó¥Ð¥é¥¤¥È¤ÈÍ©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
1774 "ÃÃÌê»Õ¤ÏÉð´ï¤äËɶñ¤ò¼«Ê¬¤Ç¶¯²½¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Æüì¸ú²Ì¤ò»ý¤ÄÉð´ï¤äËɶñ¤«¤éÆüì¸ú²Ì¤Î¸µ¤È¤Ê¤ë¥¨¥Ã¥»¥ó¥¹¤ò¼è¤ê½Ð¤·¡¢Ê̤ÎÉð´ï¤äËɶñ¤Ë¥¨¥Ã¥»¥ó¥¹¤òÉղ乤뤳¤È¤Ë¤è¤Ã¤Æ¤½¤ÎÆüì¸ú²Ì¤òÉղäǤ¤Þ¤¹¡£¤¢¤ëÄøÅÙ¤ÎÀïƮǽÎϤâ»ý¤Á¤Þ¤¹¤¬¡¢ËâË¡¤Ï°ìÀÚ»ÈÍѤǤ¤º¡¢±£Ì©¤äËâË¡Ëɸæ¤Îµ»Ç½¤âÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1776 "¶À»È¤¤¤Ï¡¢ËâÎϤιþ¤á¤é¤ì¤¿¶À¤òºî¤ê½Ð¤·¤Æ¡¢¤½¤ì¤ò¿¨ÇޤȤ·¤Æ¹¶·â¤ò¹Ô¤Ê¤¦¤³¤È¤¬¤Ç¤¤ë¶ÀËâË¡¤ò»È¤¤¤Þ¤¹¡£¶À»È¤¤¤Ï¶À¤Î¾å¤Ç¼ÂÎϤòȯ´ø¤·¡¢¶À¤Î¾å¤Ç¤ÏÁÇÁᤤ¥Æ¥ì¥Ý¡¼¥È¤¬²Äǽ¤È¤Ê¤ê¤Þ¤¹¡£ËâË¡¤Î¶À¤Ï¡¢¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ°ìÅÙ¤ËÀ©¸æ¤Ç¤¤ë¿ô¤¬À©¸Â¤µ¤ì¤Þ¤¹¡£¶ÀËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1778 "Ǧ¼Ô¤Ï°Å°Ç¤ËÀø¤à¶²¤ë¤Ù¤°Å»¦¼Ô¤Ç¤¢¤ê¡¢¸÷¸»¤ò»ý¤¿¤º¤Ë¹ÔÆ°¤·¡¢Áê¼ê¤ÎÉÔ°Õ¤ò¤Ä¤°ì·â¤Ç©¤Îº¬¤ò»ß¤á¤Þ¤¹¡£¤Þ¤¿¡¢Áê¼ê¤òÏǤ魯¤¿¤á¤ÎǦ½Ñ¤â¿È¤Ë¤Ä¤±¤Þ¤¹¡£æ«¤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£·ÚÁõ¤ò¹¥¤ß¡¢½Å¤¤³»¤äÉð´ï¤òÁõÈ÷¤¹¤ë¤ÈÃø¤·¤¯Æ°¤¤¬À©¸Â¤µ¤ì¡¢¤Þ¤¿¡¢½â¤òÁõÈ÷¤·¤è¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£·ÚÁõ¤Ê¤é¤Ð¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¤è¤ê®¤¯¤è¤êÀŤ«¤Ë¹ÔÆ°¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËǦ¼Ô¤Ï¶²Éݤ»¤º¡¢À®Ä¹¤¹¤ì¤ÐÆǤ¬¤Û¤È¤ó¤É¸ú¤«¤Ê¤¯¤Ê¤ê¡¢Æ©ÌÀ¤Ê¤â¤Î¤ò¸«¤ë¤³¤È¸«¤ë¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£Ç¦½Ñ¤ËɬÍפÊǽÎϤϴïÍѤµ¤Ç¤¹¡£"
1782 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1784 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1786 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1788 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1790 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1792 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paradin's success at praying to his deity.",
1794 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1796 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1798 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1800 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers,",
1802 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1804 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1806 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1808 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1810 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1812 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1814 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1816 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1818 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1820 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1822 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1824 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1826 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1828 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Amberite or Spectres are quite easy to *win* with, their scores are lowered.",
1830 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1832 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1834 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu."
1839 static cptr seikaku_jouhou[MAX_SEIKAKU] =
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1852 "¤¤¤Î¤Á¤·¤é¤º¤Ï¡¢ÀïÆ®ÎÏ¡¢ËâˡǽÎϤÎξÊý¤¬¾å¾º¤·¤Þ¤¹¤¬¡¢ËâË¡Ëɸ桢£È£Ð¤È¤¤¤Ã¤¿Ç½ÎϤϰ¤¯¤Ê¤ê¤Þ¤¹¡£",
1854 "¹¥¤¤Ê¿©¤Ùʪ¤Ï¾Æ¤¥Ó¡¼¥Õ¥ó¡£ÍÞ¤¨¤Æ¤Ï¤¤¤ë¤¬¡¢ËÁ¸±¿´²¢À¹¤Ê°ìɤϵ¡£ÀµµÁ´¶¡¢Í¦µ¤¤È¤âÊ¿¶Ñ°Ê¾å¤À¤¬¥«¥Ã¤È¤·¤ä¤¹¤¤½ê¤â¤¢¤ë¡£·×²èŪ¿ÍÀ¸¤è¤ê¹Ô¤Åö¤¿¤ê¤Ð¤Ã¤¿¤ê¤Î¿ÍÀ¸¤òÁª¤ó¤Ç¤·¤Þ¤¦¥¿¥¤¥×¤Ç¡¢°ÛÀ¤Î°·¤¤¤Ï¶ì¼ê¡£",
1856 "¤Ê¤Þ¤±¤â¤Î¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤¬Ä㤯¡¢²¿¤ò¤ä¤Ã¤Æ¤â¤¦¤Þ¤¯¤¤¤¤Þ¤»¤ó¡£",
1858 "¥»¥¯¥·¡¼¥®¥ã¥ë¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¤½¤Î¿Í¤ò¤Ê¤á¤¿À³Ê¤ÏÁ´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£¤³¤ÎÀ³Ê¤Ï½÷À¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1860 "¥é¥Ã¥¡¼¥Þ¥ó¤Ï¡¢Ç½ÎÏÃͤϤʤޤ±¤â¤Î¤ËɤŨ¤¹¤ë¤¯¤é¤¤Ä㤤¤Ë¤â¤«¤«¤ï¤é¤º¡¢¤É¤ó¤Ê¤³¤È¤ò¤·¤Æ¤â¤Ê¤¼¤«¤¦¤Þ¤¯¤¤¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ÏÃËÀ¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1862 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1864 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1868 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1870 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. ",
1872 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage.",
1874 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1876 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1878 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. ",
1880 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1881 (See \"Death Crimson\" / Ecole Software Corp.)",
1883 "A \"Lazy\" person has no good stats and can do no action well.",
1885 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1887 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1889 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills.",
1891 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1895 static cptr realm_jouhou[VALID_REALM] =
1898 "À¸Ì¿¤Ï¡Ö¤è¤¤¡×ËâË¡¤Ç¤¹¡£¤³¤ì¤Ï¼£ÎŤäËɸæ¤ËÈó¾ï¤ËÍê¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤¤¤¯¤Ä¤«»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤ì¤é¤Ï°Ëâ¤Î±ø¤ì¤¿¼êÀè¤ËÂй³¤¹¤ë¤¿¤á¤Ë¤è¤¯»È¤ï¤ì¤Þ¤¹¡£",
1900 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1902 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1904 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1906 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1908 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1910 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1912 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1914 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1916 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1918 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£"
1922 "Life is 'good' magic; it relies mostly on healing and protective spells. It does have a few attack spells as well, but these are mostly used for harming and banishing foul minions of evil. ",
1924 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1926 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1928 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1930 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1932 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1934 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1936 "Craft magic can strengthen the caster or equipments. These spells greatly improve the caster's fighting ability, but spells that hurts opponents directly is not exist.",
1938 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
1940 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
1942 "The books of Kendo describes various combat technique. it need to read the books when one studys the techniques, but it doesn't need to take around the books to use the techniques after one momorizes it. It need a weapon wielded to use the techniques."
1946 static char realm_subinfo[VALID_REALM][41] =
1949 "´¶ÃΤȲóÉü¤ËÍ¥¤ì¡¢¹¶·â¤â¤Ç¤¤Þ¤¹",
1950 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
1951 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1952 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1953 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1954 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1955 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
1956 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1957 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1958 "²Î¤Ç¤â²Î¤Ã¤Æ¤¤¤Þ¤·¤ç¤¦",
1959 "ÁÇľ¤ËÅá¤Ç¤â¿¶¤Ã¤Æ¤¤¤Þ¤·¤ç¤¦"
1961 "Good at detection and healing.",
1962 "Very useful and protective.",
1963 "Good at detection and defence.",
1964 "Offensive and destructive.",
1965 "Terrible for living creatures.",
1966 "Good at summoning, teleportation.",
1967 "Very useful but poor a bit.",
1968 "Support to offence and defence.",
1969 "Good at both offence and defence.",
1970 "Hey guy, sing a song! :-)",
1971 "Swing your sword without thinking."
1979 static s16b stat_use[6];
1984 static s16b stat_limit[6];
1986 static s16b chara_limit[6];
1991 static s32b stat_match[6];
1996 static s32b auto_round;
1999 static void birth_quit(void)
2006 * Choose from one of the available magical realms
2008 static byte choose_realm(s32b choices, int *count)
2010 int picks[VALID_REALM] = {0};
2012 byte auto_select = REALM_NONE;
2015 char sym[VALID_REALM];
2017 char buf[80], cur[80];
2019 /* Count the choices */
2020 if (choices & CH_LIFE)
2023 auto_select = REALM_LIFE;
2025 if (choices & CH_SORCERY)
2028 auto_select = REALM_SORCERY;
2030 if (choices & CH_NATURE)
2033 auto_select = REALM_NATURE;
2035 if (choices & CH_CHAOS)
2038 auto_select = REALM_CHAOS;
2040 if (choices & CH_DEATH)
2043 auto_select = REALM_DEATH;
2045 if (choices & CH_TRUMP)
2048 auto_select = REALM_TRUMP;
2050 if (choices & CH_ARCANE)
2053 auto_select = REALM_ARCANE;
2055 if (choices & CH_ENCHANT)
2058 auto_select = REALM_ENCHANT;
2060 if (choices & CH_DAEMON)
2063 auto_select = REALM_DAEMON;
2065 if (choices & CH_MUSIC)
2068 auto_select = REALM_MUSIC;
2070 if (choices & CH_HISSATSU)
2073 auto_select = REALM_HISSATSU;
2078 /* Auto-select the realm */
2079 if ((*count) < 2) return auto_select;
2081 /* Constraint to the 1st realm */
2082 if (p_ptr->realm2 != 255)
2084 if (p_ptr->pclass == CLASS_PRIEST)
2086 if (p_ptr->realm1 == REALM_LIFE)
2088 choices &= ~(CH_DEATH | CH_DAEMON);
2090 else if ((p_ptr->realm1 == REALM_DEATH) || (p_ptr->realm1 == REALM_DAEMON))
2092 choices &= ~(CH_LIFE);
2099 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2101 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2105 for (i = 0; i<16; i++)
2107 /* Analize realms */
2108 if (choices & (1 << i))
2110 if (p_ptr->realm1 == i+1)
2112 if (p_ptr->realm2 == 255)
2117 if (p_ptr->realm2 == i+1)
2122 sym[n] = ('A' + n - 26);
2123 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2124 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2129 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2131 sprintf(cur, "%c%c %s", '*', p2, "Random");
2141 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2142 put_str(" ", 3, 40);
2143 put_str(" ", 4, 40);
2148 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2150 sprintf(cur, "%c%c %s", '*', p2, "Random");
2155 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2156 sprintf(buf, "%s", realm_names[picks[cs]]);
2158 c_put_str(TERM_L_BLUE, buf, 3, 40);
2159 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2161 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2162 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2164 put_str(realm_subinfo[picks[cs]-1], 4, 40);
2166 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2173 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2175 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2178 put_str(buf, 10, 10);
2180 if (c == 'Q') birth_quit();
2181 if (c == 'S') return 255;
2182 if (c == ' ' || c == '\r')
2202 if (cs >= 5) cs -= 5;
2214 if ((cs + 5) <= n) cs += 5;
2216 k = (islower(c) ? A2I(c) : -1);
2217 if ((k >= 0) && (k < n))
2222 k = (isupper(c) ? (26 + c - 'A') : -1);
2223 if ((k >= 26) && (k < n))
2229 if (c == '?') do_cmd_help();
2234 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2236 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
2252 * Choose the magical realms
2254 static bool get_player_realms(void)
2259 int result = get_player_realms_callback();
2264 else if (result == 1)
2267 #endif /* USE_SCRIPT */
2269 /* Clean up infomation of modifications */
2270 put_str(" ", 3, 40);
2271 put_str(" ", 4, 40);
2272 put_str(" ", 5, 40);
2274 /* Select the first realm */
2275 p_ptr->realm1 = REALM_NONE;
2276 p_ptr->realm2 = 255;
2282 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2284 if (255 == p_ptr->realm1) return FALSE;
2285 if (!p_ptr->realm1) break;
2289 put_str(" ", 3, 40);
2290 put_str(" ", 4, 40);
2291 put_str(" ", 5, 40);
2293 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp);
2295 for (i = 0; i< 6; i++)
2309 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2311 prt("Hit any key.", 0, 0);
2319 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2321 if (get_check("Are you sure? ")) break;
2325 /* Select the second realm */
2326 p_ptr->realm2 = REALM_NONE;
2329 /* Print the realm */
2331 put_str("ËâË¡ :", 6, 1);
2333 put_str("Magic :", 6, 1);
2336 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2338 /* Select the second realm */
2345 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2347 if (255 == p_ptr->realm2) return FALSE;
2348 if (!p_ptr->realm2) break;
2352 put_str(" ", 3, 40);
2353 put_str(" ", 4, 40);
2354 put_str(" ", 5, 40);
2356 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp);
2358 for (i = 0; i< 6; i++)
2372 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2374 prt("Hit any key.", 0, 0);
2381 else if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2383 else if (get_check("Are you sure? ")) break;
2388 /* Print the realm */
2389 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2398 * Save the current data for later
2400 static void save_prev_data(void)
2405 /*** Save the current data ***/
2408 prev.age = p_ptr->age;
2409 prev.wt = p_ptr->wt;
2410 prev.ht = p_ptr->ht;
2411 prev.sc = p_ptr->sc;
2412 prev.au = p_ptr->au;
2414 /* Save the stats */
2415 for (i = 0; i < 6; i++)
2417 prev.stat[i] = p_ptr->stat_max[i];
2420 for(i = 0; i < 50; i++)
2422 prev.hp[i] = player_hp[i];
2425 prev.chaos_patron = p_ptr->chaos_patron;
2427 /* Save the history */
2428 for (i = 0; i < 4; i++)
2430 strcpy(prev.history[i], history[i]);
2436 * Load the previous data
2438 static void load_prev_data(void)
2445 /*** Save the current data ***/
2448 temp.age = p_ptr->age;
2449 temp.wt = p_ptr->wt;
2450 temp.ht = p_ptr->ht;
2451 temp.sc = p_ptr->sc;
2452 temp.au = p_ptr->au;
2454 /* Save the stats */
2455 for (i = 0; i < 6; i++)
2457 temp.stat[i] = p_ptr->stat_max[i];
2461 for (i = 0; i < 50; i++)
2463 temp.hp[i] = player_hp[i];
2466 temp.chaos_patron = p_ptr->chaos_patron;
2468 /* Save the history */
2469 for (i = 0; i < 4; i++)
2471 strcpy(temp.history[i], history[i]);
2475 /*** Load the previous data ***/
2478 p_ptr->age = prev.age;
2479 p_ptr->wt = prev.wt;
2480 p_ptr->ht = prev.ht;
2481 p_ptr->sc = prev.sc;
2482 p_ptr->au = prev.au;
2484 /* Load the stats */
2485 for (i = 0; i < 6; i++)
2487 p_ptr->stat_max[i] = prev.stat[i];
2488 p_ptr->stat_cur[i] = prev.stat[i];
2492 for (i = 0; i < 50; i++)
2494 player_hp[i] = prev.hp[i];
2496 p_ptr->mhp = player_hp[0];
2497 p_ptr->chp = player_hp[0];
2499 p_ptr->chaos_patron = prev.chaos_patron;
2501 /* Load the history */
2502 for (i = 0; i < 4; i++)
2504 strcpy(history[i], prev.history[i]);
2508 /*** Save the current data ***/
2511 prev.age = temp.age;
2517 /* Save the stats */
2518 for (i = 0; i < 6; i++)
2520 prev.stat[i] = temp.stat[i];
2524 for (i = 0; i < 50; i++)
2526 prev.hp[i] = temp.hp[i];
2529 prev.chaos_patron = temp.chaos_patron;
2531 /* Save the history */
2532 for (i = 0; i < 4; i++)
2534 strcpy(prev.history[i], temp.history[i]);
2542 * Returns adjusted stat -JK- Algorithm by -JWT-
2544 * auto_roll is boolean and states maximum changes should be used rather
2545 * than random ones to allow specification of higher values to wait for
2547 static int adjust_stat(int value, int amount, int auto_roll)
2551 /* Negative amounts */
2555 for (i = 0; i < (0 - amount); i++)
2561 else if (value > 18)
2572 /* Positive amounts */
2573 else if (amount > 0)
2576 for (i = 0; i < amount; i++)
2589 /* Return the result */
2597 * Roll for a characters stats
2599 * For efficiency, we include a chunk of "calc_bonuses()".
2601 static void get_stats(void)
2610 /* Roll and verify some stats */
2613 /* Roll some dice */
2614 for (j = i = 0; i < 18; i++)
2617 dice[i] = randint(3 + i % 3);
2619 /* Collect the maximum */
2624 if ((j > 42) && (j < 57)) break;
2625 /* 57 was 54... I hate 'magic numbers' :< TY */
2628 /* Acquire the stats */
2629 for (i = 0; i < 6; i++)
2631 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2632 j = 5 + dice[3*i] + dice[3*i+1] + dice[3*i+2];
2634 /* Save that value */
2635 p_ptr->stat_max[i] = j;
2637 /* Obtain a "bonus" for "race" and "class" and "seikaku"*/
2638 bonus = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
2640 /* Start fully healed */
2641 p_ptr->stat_cur[i] = p_ptr->stat_max[i];
2643 /* Efficiency -- Apply the racial/class bonuses */
2644 /* stat_use[i] = modify_stat_value(p_ptr->stat_max[i], bonus); */
2645 stat_use[i] = p_ptr->stat_max[i];
2649 void get_max_stats(void)
2655 /* Roll and verify some stats */
2658 /* Roll some dice */
2659 for (j = i = 0; i < 6; i++)
2662 dice[i] = randint(7);
2664 /* Collect the maximum */
2672 /* Acquire the stats */
2673 for (i = 0; i < 6; i++)
2675 j = 18 + 60 + dice[i]*10;
2677 /* Save that value */
2678 p_ptr->stat_max_max[i] = j;
2679 if (p_ptr->stat_max[i] > j)
2680 p_ptr->stat_max[i] = j;
2681 if (p_ptr->stat_cur[i] > j)
2682 p_ptr->stat_cur[i] = j;
2684 p_ptr->knowledge &= ~(KNOW_STAT);
2689 * Roll for some info that the auto-roller ignores
2691 static void get_extra(void)
2693 int i, j, min_value, max_value;
2696 p_ptr->max_plv = p_ptr->lev = 1;
2698 /* Experience factor */
2699 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2700 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2702 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2703 p_ptr->expfact -= 15;
2705 /* Initialize arena and rewards information -KMW- */
2706 p_ptr->arena_number = 0;
2707 p_ptr->inside_arena = FALSE;
2708 p_ptr->inside_quest = 0;
2709 p_ptr->leftbldg = FALSE;
2710 for (i = 0; i < MAX_MANE; i++)
2716 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
2718 p_ptr->start_race = p_ptr->prace;
2719 p_ptr->old_race1 = 0L;
2720 p_ptr->old_race2 = 0L;
2721 p_ptr->old_realm = 0;
2723 for (i = 0; i < 64; i++)
2725 if (p_ptr->pclass == CLASS_SORCERER) spell_exp[i] = 1600;
2726 else if (p_ptr->pclass == CLASS_RED_MAGE) spell_exp[i] = 1200;
2727 else spell_exp[i] = 0;
2730 for (i = 0; i < 5; i++)
2731 for (j = 0; j < 64; j++)
2732 weapon_exp[i][j] = s_info[p_ptr->pclass].w_start[i][j];
2733 if(p_ptr->pseikaku == SEIKAKU_SEXY)
2735 weapon_exp[TV_HAFTED-TV_BOW][SV_WHIP] = 4000;
2738 for (i = 0; i < 10; i++)
2739 skill_exp[i] = s_info[p_ptr->pclass].s_start[i];
2742 for (i = 0; i < MAX_BACT; i++)
2744 p_ptr->rewards[i] = 0;
2747 p_ptr->today_mon = 0;
2750 if (p_ptr->pclass == CLASS_SORCERER)
2751 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2753 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2755 /* Minimum hitpoints at highest level */
2756 min_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 3 / 8;
2757 min_value += p_ptr->hitdie;
2759 /* Maximum hitpoints at highest level */
2760 max_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 5 / 8;
2761 max_value += p_ptr->hitdie;
2763 /* Roll out the hitpoints */
2766 /* Pre-calculate level 1 hitdice */
2767 player_hp[0] = p_ptr->hitdie;
2769 for (i = 1; i < 4; i++)
2771 j = randint(p_ptr->hitdie);
2775 /* Roll the hitpoint values */
2776 for (i = 1; i < PY_MAX_LEVEL; i++)
2778 j = randint(p_ptr->hitdie);
2779 player_hp[i] = player_hp[i - 1] + j;
2782 /* XXX Could also require acceptable "mid-level" hitpoints */
2784 /* Require "valid" hitpoints at highest level */
2785 if (player_hp[PY_MAX_LEVEL - 1] < min_value) continue;
2786 if (player_hp[PY_MAX_LEVEL - 1] > max_value) continue;
2792 /* Initial hitpoints */
2793 p_ptr->mhp = player_hp[0];
2798 * Get the racial history, and social class, using the "history charts".
2800 static void get_history(void)
2802 int i, n, chart, roll, social_class;
2808 /* Clear the previous history strings */
2809 for (i = 0; i < 4; i++) history[i][0] = '\0';
2811 /* Clear the history text */
2814 /* Initial social class */
2815 social_class = randint(4);
2817 /* Starting place */
2818 switch (p_ptr->prace)
2826 case RACE_BARBARIAN:
2863 case RACE_HALF_TROLL:
2873 case RACE_HALF_OGRE:
2878 case RACE_HALF_GIANT:
2883 case RACE_HALF_TITAN:
2913 case RACE_DRACONIAN:
2918 case RACE_MIND_FLAYER:
3001 /* Process the history */
3007 /* Roll for nobility */
3008 roll = randint(100);
3011 /* Access the proper entry in the table */
3012 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
3014 /* Acquire the textual history */
3015 (void)strcat(buf, bg[i].info);
3017 /* Add in the social class */
3018 social_class += (int)(bg[i].bonus) - 50;
3020 /* Enter the next chart */
3025 /* Verify social class */
3026 if (social_class > 100) social_class = 100;
3027 else if (social_class < 1) social_class = 1;
3029 /* Save the social class */
3030 p_ptr->sc = social_class;
3033 /* Skip leading spaces */
3034 for (s = buf; *s == ' '; s++) /* loop */;
3036 /* Get apparent length */
3039 /* Kill trailing spaces */
3041 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
3045 roff_to_buf(s, 60, temp);
3047 for(i=0 ; i<4 ; i++){
3049 else {strcpy(history[i], t);t += strlen(t)+1;}
3056 * Computes character's age, height, and weight
3059 static void get_ahw(void)
3061 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
3064 /* Calculate the age */
3065 p_ptr->age = rp_ptr->b_age + randint(rp_ptr->m_age);
3067 /* Calculate the height/weight for males */
3068 if (p_ptr->psex == SEX_MALE)
3070 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
3071 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
3072 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
3073 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
3076 /* Calculate the height/weight for females */
3077 else if (p_ptr->psex == SEX_FEMALE)
3079 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
3080 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
3081 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
3082 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3087 * Get the player's starting money
3089 static void get_money(void)
3093 /* Social Class determines starting gold */
3094 gold = (p_ptr->sc * 6) + randint(100) + 300;
3095 if (p_ptr->pclass == CLASS_TOURIST)
3098 /* Process the stats */
3099 for (i = 0; i < 6; i++)
3101 /* Mega-Hack -- reduce gold for high stats */
3102 if (stat_use[i] >= 18 + 50) gold -= 300;
3103 else if (stat_use[i] >= 18 + 20) gold -= 200;
3104 else if (stat_use[i] > 18) gold -= 150;
3105 else gold -= (stat_use[i] - 8) * 10;
3108 /* Minimum 100 gold */
3109 if (gold < 100) gold = 100;
3111 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3113 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3115 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3124 * Display stat values, subset of "put_stats()"
3126 * See 'display_player()' for screen layout constraints.
3128 static void birth_put_stats(void)
3139 /* Put the stats (and percents) */
3140 for (i = 0; i < 6; i++)
3142 /* Race/Class bonus */
3143 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3145 /* Obtain the current stat */
3146 m = adjust_stat(stat_use[i], j, TRUE);
3150 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3152 /* Put the percent */
3155 p = 1000L * stat_match[i] / auto_round;
3156 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3157 sprintf(buf, "%3d.%d%%", p/10, p%10);
3158 c_put_str(attr, buf, 3+i, col+13);
3161 /* Never happened */
3165 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3167 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3177 * Clear all the global "character" data
3179 static void player_wipe(void)
3184 /* Hack -- zero the struct */
3185 (void)WIPE(p_ptr, player_type);
3187 /* Wipe the history */
3188 for (i = 0; i < 4; i++)
3190 strcpy(history[i], "");
3193 /* Wipe the quests */
3194 for (i = 0; i < max_quests; i++)
3196 quest[i].status = QUEST_STATUS_UNTAKEN;
3198 quest[i].cur_num = 0;
3199 quest[i].max_num = 0;
3203 quest[i].complev = 0;
3207 p_ptr->total_weight = 0;
3213 /* Clear the inventory */
3214 for (i = 0; i < INVEN_TOTAL; i++)
3216 object_wipe(&inventory[i]);
3220 /* Start with no artifacts made yet */
3221 for (i = 0; i < max_a_idx; i++)
3223 artifact_type *a_ptr = &a_info[i];
3227 /* Reset the objects */
3230 /* Reset the "monsters" */
3231 for (i = 1; i < max_r_idx; i++)
3233 monster_race *r_ptr = &r_info[i];
3235 /* Hack -- Reset the counter */
3238 /* Hack -- Reset the max counter */
3239 r_ptr->max_num = 100;
3241 /* Hack -- Reset the max counter */
3242 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3243 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 5;
3245 /* Clear player kills */
3246 r_ptr->r_pkills = 0;
3250 /* Hack -- Well fed player */
3251 p_ptr->food = PY_FOOD_FULL - 1;
3254 /* Wipe the spells */
3255 if (p_ptr->pclass == CLASS_SORCERER)
3257 spell_learned1 = spell_learned2 = 0xffffffffL;
3258 spell_worked1 = spell_worked2 = 0xffffffffL;
3262 spell_learned1 = spell_learned2 = 0L;
3263 spell_worked1 = spell_worked2 = 0L;
3265 spell_forgotten1 = spell_forgotten2 = 0L;
3266 for (i = 0; i < 64; i++) spell_order[i] = 99;
3267 p_ptr->learned_spells = 0;
3268 p_ptr->add_spells = 0;
3269 p_ptr->knowledge = 0;
3271 /* Clean the mutation count */
3272 mutant_regenerate_mod = 100;
3274 /* Clear "cheat" options */
3282 /* Assume no winning game */
3283 total_winner = FALSE;
3285 world_player = FALSE;
3287 /* Assume no panic save */
3290 /* Assume no cheating */
3294 /* Not waiting to report score */
3295 wait_report_score = FALSE;
3297 /* Default pet command settings */
3298 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3299 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3301 /* Wipe the recall depths */
3302 for (i = 0; i < max_d_idx; i++)
3309 /* Reset wild_mode to FALSE */
3310 p_ptr->wild_mode = FALSE;
3312 for (i = 0; i < 108; i++)
3314 p_ptr->magic_num1[i] = 0;
3315 p_ptr->magic_num2[i] = 0;
3321 * Each player starts out with a few items, given as tval/sval pairs.
3322 * In addition, he always has some food and a few torches.
3324 static byte player_init[MAX_CLASS][3][2] =
3328 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3329 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3330 { TV_SWORD, SV_BROAD_SWORD }
3335 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3336 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3337 { TV_SWORD, SV_DAGGER }
3342 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3343 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3344 { TV_HAFTED, SV_MACE }
3349 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3350 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3351 { TV_SWORD, SV_DAGGER }
3356 { TV_NATURE_BOOK, 0 },
3357 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3358 { TV_SWORD, SV_DAGGER }
3363 { TV_SORCERY_BOOK, 0 },
3364 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3365 { TV_SWORD, SV_BROAD_SWORD }
3370 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3371 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3372 { TV_SWORD, SV_SHORT_SWORD }
3377 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3378 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3379 { TV_SWORD, SV_BROAD_SWORD }
3384 { TV_SORCERY_BOOK, 0 },
3385 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3386 { TV_POTION, SV_POTION_HEROISM }
3391 { TV_POTION, SV_POTION_SPEED },
3392 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3393 { TV_SWORD, SV_SMALL_SWORD }
3398 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3399 { TV_RING, SV_RING_SUSTAIN_INT},
3400 { TV_SWORD, SV_DAGGER }
3405 { TV_FOOD, SV_FOOD_JERKY},
3406 { TV_SCROLL, SV_SCROLL_MAPPING },
3412 { TV_POTION, SV_POTION_SPEED },
3413 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3414 { TV_SWORD, SV_SHORT_SWORD}
3419 { TV_TRUMP_BOOK, 0 },
3420 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3421 { TV_POLEARM, SV_SPEAR}
3426 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3427 { TV_RING, SV_RING_SUSTAIN_INT},
3428 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3433 { TV_BOW, SV_LONG_BOW },
3434 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3435 { TV_SWORD, SV_SHORT_SWORD },
3440 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3441 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3442 { TV_SWORD, SV_SHORT_SWORD },
3447 { TV_MUSIC_BOOK, 0 },
3448 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3449 { TV_SWORD, SV_SHORT_SWORD },
3454 { TV_ARCANE_BOOK, 0 },
3455 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3456 { TV_SWORD, SV_SHORT_SWORD },
3461 { TV_HISSATSU_BOOK, 0 },
3462 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3463 { TV_SWORD, SV_BROAD_SWORD }
3468 { TV_SORCERY_BOOK, 0 },
3469 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3470 { TV_POTION, SV_POTION_RESTORE_MANA }
3475 { TV_SOFT_ARMOR, SV_ROBE },
3476 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3477 { TV_SWORD, SV_DAGGER }
3482 { TV_BOW, SV_SHORT_BOW },
3483 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3484 { TV_POLEARM, SV_BROAD_SPEAR}
3489 { TV_POTION, SV_POTION_HEALING },
3490 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3491 { TV_POLEARM, SV_BROAD_AXE }
3496 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3497 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3498 { TV_POLEARM, SV_BROAD_AXE }
3502 { TV_POTION, SV_POTION_SPEED },
3503 { TV_RING, SV_RING_SUSTAIN_INT},
3504 { TV_SWORD, SV_DAGGER }
3508 { TV_POTION, SV_POTION_SPEED },
3509 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3510 { TV_SWORD, SV_DAGGER }
3516 * Init players with some belongings
3518 * Having an item makes the player "aware" of its purpose.
3520 void player_outfit(void)
3529 if (player_outfit_callback()) return;
3530 #endif /* USE_SCRIPT */
3532 /* Get local object */
3535 /* Give the player some food */
3536 switch (p_ptr->prace)
3547 if (p_ptr->pclass == CLASS_BERSERKER) break;
3548 /* Scrolls of satisfy hunger */
3549 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_SATISFY_HUNGER));
3550 q_ptr->number = (byte)rand_range(2, 5);
3551 object_aware(q_ptr);
3552 object_known(q_ptr);
3555 q_ptr->python = object_create_callback(q_ptr);
3556 #endif /* USE_SCRIPT */
3558 (void)inven_carry(q_ptr);
3565 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3566 q_ptr->number = (byte)rand_range(3, 7);
3567 object_aware(q_ptr);
3568 object_known(q_ptr);
3571 q_ptr->python = object_create_callback(q_ptr);
3572 #endif /* USE_SCRIPT */
3574 (void)inven_carry(q_ptr);
3578 /* Get local object */
3581 if (p_ptr->prace == RACE_VAMPIRE)
3583 /* Hack -- Give the player scrolls of DARKNESS! */
3584 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3586 q_ptr->number = (byte)rand_range(2, 5);
3588 object_aware(q_ptr);
3589 object_known(q_ptr);
3592 q_ptr->python = object_create_callback(q_ptr);
3593 #endif /* USE_SCRIPT */
3595 (void)inven_carry(q_ptr);
3597 else if (p_ptr->pclass != CLASS_NINJA)
3599 /* Hack -- Give the player some torches */
3600 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3601 q_ptr->number = (byte)rand_range(3, 7);
3602 q_ptr->xtra4 = rand_range(3, 7) * 500;
3603 object_aware(q_ptr);
3604 object_known(q_ptr);
3607 q_ptr->python = object_create_callback(q_ptr);
3608 #endif /* USE_SCRIPT */
3610 (void)inven_carry(q_ptr);
3613 /* Get local object */
3616 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
3618 /* Hack -- Give the player some arrows */
3619 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3620 q_ptr->number = (byte)rand_range(15, 20);
3622 object_aware(q_ptr);
3623 object_known(q_ptr);
3626 q_ptr->python = object_create_callback(q_ptr);
3627 #endif /* USE_SCRIPT */
3629 (void)inven_carry(q_ptr);
3631 if (p_ptr->pclass == CLASS_RANGER)
3633 /* Hack -- Give the player some arrows */
3634 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
3636 object_aware(q_ptr);
3637 object_known(q_ptr);
3640 q_ptr->python = object_create_callback(q_ptr);
3641 #endif /* USE_SCRIPT */
3643 (void)inven_carry(q_ptr);
3645 else if (p_ptr->pclass == CLASS_ARCHER)
3647 /* Hack -- Give the player some arrows */
3648 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3649 q_ptr->number = (byte)rand_range(15, 20);
3651 object_aware(q_ptr);
3652 object_known(q_ptr);
3655 q_ptr->python = object_create_callback(q_ptr);
3656 #endif /* USE_SCRIPT */
3658 (void)inven_carry(q_ptr);
3660 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
3662 /* Hack -- Give the player some arrows */
3663 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
3665 q_ptr->pval = (byte)rand_range(25, 30);
3667 object_aware(q_ptr);
3668 object_known(q_ptr);
3671 q_ptr->python = object_create_callback(q_ptr);
3672 #endif /* USE_SCRIPT */
3674 (void)inven_carry(q_ptr);
3676 else if (p_ptr->pclass == CLASS_SORCERER)
3678 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
3680 /* Hack -- Give the player some arrows */
3681 object_prep(q_ptr, lookup_kind(i, 0));
3684 object_aware(q_ptr);
3685 object_known(q_ptr);
3688 q_ptr->python = object_create_callback(q_ptr);
3689 #endif /* USE_SCRIPT */
3691 (void)inven_carry(q_ptr);
3694 else if (p_ptr->pclass == CLASS_TOURIST)
3696 if (p_ptr->pseikaku != SEIKAKU_SEXY)
3698 /* Hack -- Give the player some arrows */
3699 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
3700 q_ptr->number = (byte)rand_range(15, 20);
3702 object_aware(q_ptr);
3703 object_known(q_ptr);
3706 q_ptr->python = object_create_callback(q_ptr);
3707 #endif /* USE_SCRIPT */
3709 (void)inven_carry(q_ptr);
3712 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
3713 q_ptr->number = (byte)rand_range(2, 4);
3715 object_aware(q_ptr);
3716 object_known(q_ptr);
3719 q_ptr->python = object_create_callback(q_ptr);
3720 #endif /* USE_SCRIPT */
3722 (void)inven_carry(q_ptr);
3724 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
3725 q_ptr->number = (byte)rand_range(2, 4);
3727 object_aware(q_ptr);
3728 object_known(q_ptr);
3731 q_ptr->python = object_create_callback(q_ptr);
3732 #endif /* USE_SCRIPT */
3734 (void)inven_carry(q_ptr);
3736 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
3737 q_ptr->number = (byte)rand_range(1, 3);
3739 object_aware(q_ptr);
3740 object_known(q_ptr);
3743 q_ptr->python = object_create_callback(q_ptr);
3744 #endif /* USE_SCRIPT */
3746 (void)inven_carry(q_ptr);
3748 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
3749 q_ptr->number = (byte)rand_range(2, 4);
3751 object_aware(q_ptr);
3752 object_known(q_ptr);
3755 q_ptr->python = object_create_callback(q_ptr);
3756 #endif /* USE_SCRIPT */
3758 (void)inven_carry(q_ptr);
3760 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
3761 q_ptr->number = (byte)rand_range(2, 4);
3763 object_aware(q_ptr);
3764 object_known(q_ptr);
3767 q_ptr->python = object_create_callback(q_ptr);
3768 #endif /* USE_SCRIPT */
3770 (void)inven_carry(q_ptr);
3772 else if (p_ptr->pclass == CLASS_NINJA)
3774 /* Hack -- Give the player some arrows */
3775 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
3776 q_ptr->number = (byte)rand_range(15, 20);
3778 object_aware(q_ptr);
3779 object_known(q_ptr);
3782 q_ptr->python = object_create_callback(q_ptr);
3783 #endif /* USE_SCRIPT */
3785 (void)inven_carry(q_ptr);
3788 if(p_ptr->pseikaku == SEIKAKU_SEXY)
3790 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
3791 player_init[p_ptr->pclass][2][1] = SV_WHIP;
3794 /* Hack -- Give the player three useful objects */
3795 for (i = 0; i < 3; i++)
3797 /* Look up standard equipment */
3798 tv = player_init[p_ptr->pclass][i][0];
3799 sv = player_init[p_ptr->pclass][i][1];
3801 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
3802 /* Hack to initialize spellbooks */
3803 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
3804 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
3806 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
3807 p_ptr->prace == RACE_BARBARIAN)
3808 /* Barbarians do not need a ring of resist fear */
3809 sv = SV_RING_SUSTAIN_STR;
3811 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
3812 p_ptr->prace == RACE_MIND_FLAYER)
3815 sv = SV_POTION_RESTORE_MANA;
3818 /* Get local object */
3821 /* Hack -- Give the player an object */
3822 object_prep(q_ptr, lookup_kind(tv, sv));
3824 /* Assassins begin the game with a poisoned dagger */
3825 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
3826 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
3828 q_ptr->name2 = EGO_BRAND_POIS;
3831 object_aware(q_ptr);
3832 object_known(q_ptr);
3835 q_ptr->python = object_create_callback(q_ptr);
3836 #endif /* USE_SCRIPT */
3838 (void)inven_carry(q_ptr);
3846 static bool get_player_race(void)
3851 char sym[MAX_RACES];
3853 char buf[80], cur[80];
3857 int result = get_player_race_callback();
3862 else if (result == 1)
3865 #endif /* USE_SCRIPT */
3870 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
3872 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
3875 hack_mutation = FALSE;
3878 for (n = 0; n < MAX_RACES; n++)
3881 rp_ptr = &race_info[n];
3882 str = rp_ptr->title;
3888 sym[n] = ('A' + n - 26);
3890 sprintf(buf, "%c%c%s", sym[n], p2, str);
3892 sprintf(buf, "%c%c %s", sym[n], p2, str);
3894 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
3899 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
3901 sprintf(cur, "%c%c %s", '*', p2, "Random");
3913 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
3914 put_str(" ", 3, 40);
3918 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
3920 sprintf(cur, "%c%c %s", '*', p2, "Random");
3922 put_str(" ", 4, 40);
3923 put_str(" ", 5, 40);
3927 rp_ptr = &race_info[cs];
3928 str = rp_ptr->title;
3930 sprintf(cur, "%c%c%s", sym[cs], p2, str);
3931 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
3932 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
3933 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
3935 sprintf(cur, "%c%c %s", sym[cs], p2, str);
3936 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
3937 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
3938 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
3940 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
3941 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
3942 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
3943 c_put_str(TERM_L_BLUE, buf, 5, 40);
3945 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
3952 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
3954 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
3957 put_str(buf, 10, 10);
3959 if (c == 'Q') birth_quit();
3960 if (c == 'S') return (FALSE);
3961 if (c == ' ' || c == '\r')
3965 k = rand_int(MAX_RACES);
3977 k = rand_int(MAX_RACES);
3983 if (cs >= 5) cs -= 5;
3991 if (cs < MAX_RACES) cs++;
3995 if ((cs + 5) <= MAX_RACES) cs += 5;
3997 k = (islower(c) ? A2I(c) : -1);
3998 if ((k >= 0) && (k < MAX_RACES))
4003 k = (isupper(c) ? (26 + c - 'A') : -1);
4004 if ((k >= 26) && (k < MAX_RACES))
4010 if (c == '?') do_cmd_help();
4015 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4017 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4027 /* Give beastman a mutation at character birth */
4028 if (p_ptr->prace == RACE_BEASTMAN)
4029 hack_mutation = TRUE;
4031 rp_ptr = &race_info[p_ptr->prace];
4032 str = rp_ptr->title;
4035 c_put_str(TERM_L_BLUE, str, 4, 15);
4045 static bool get_player_class(void)
4049 char sym[MAX_CLASS_CHOICE];
4051 char buf[80], cur[80];
4056 int result = get_player_class_callback();
4061 else if (result == 1)
4064 #endif /* USE_SCRIPT */
4069 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4071 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
4075 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
4077 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
4082 for (n = 0; n < MAX_CLASS_CHOICE; n++)
4085 cp_ptr = &class_info[n];
4086 mp_ptr = &m_info[n];
4087 str = cp_ptr->title;
4091 sym[n] = ('A' + n - 26);
4094 if (!(rp_ptr->choice & (1L << n)))
4096 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
4098 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
4102 sprintf(buf, "%c%c%s", sym[n], p2, str);
4104 sprintf(buf, "%c%c %s", sym[n], p2, str);
4107 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4111 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4113 sprintf(cur, "%c%c %s", '*', p2, "Random");
4119 os = MAX_CLASS_CHOICE;
4125 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4126 put_str(" ", 3, 40);
4127 if(cs == MAX_CLASS_CHOICE)
4130 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4132 sprintf(cur, "%c%c %s", '*', p2, "Random");
4134 put_str(" ", 4, 40);
4135 put_str(" ", 5, 40);
4139 cp_ptr = &class_info[cs];
4140 mp_ptr = &m_info[cs];
4141 str = cp_ptr->title;
4142 if (!(rp_ptr->choice & (1L << cs)))
4144 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4146 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4150 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4152 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4155 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4156 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4157 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4159 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4160 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4161 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4163 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4164 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4165 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4166 c_put_str(TERM_L_BLUE, buf, 5, 40);
4168 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4175 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4177 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4180 put_str(buf, 10, 10);
4182 if (c == 'Q') birth_quit();
4183 if (c == 'S') return (FALSE);
4184 if (c == ' ' || c == '\r')
4186 if(cs == MAX_CLASS_CHOICE)
4188 k = rand_int(MAX_CLASS_CHOICE);
4200 k = rand_int(MAX_CLASS_CHOICE);
4206 if (cs >= 4) cs -= 4;
4214 if (cs < MAX_CLASS_CHOICE) cs++;
4218 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4220 k = (islower(c) ? A2I(c) : -1);
4221 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4226 k = (isupper(c) ? (26 + c - 'A') : -1);
4227 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4233 if (c == '?') do_cmd_help();
4238 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4240 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4250 cp_ptr = &class_info[p_ptr->pclass];
4251 mp_ptr = &m_info[p_ptr->pclass];
4252 str = cp_ptr->title;
4257 c_put_str(TERM_L_BLUE, str, 5, 15);
4259 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4269 static bool get_player_seikaku(void)
4273 char sym[MAX_SEIKAKU];
4275 char buf[80], cur[80];
4281 int result = get_player_seikaku_callback();
4286 else if (result == 1)
4289 #endif /* USE_SCRIPT */
4294 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4296 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4300 for (n = 0; n < MAX_SEIKAKU; n++)
4302 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4305 ap_ptr = &seikaku_info[n];
4306 str = ap_ptr->title;
4310 sym[n] = ('A' + n - 26);
4315 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4317 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4319 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4323 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4325 sprintf(cur, "%c%c %s", '*', p2, "Random");
4330 cs = p_ptr->pseikaku;
4337 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4338 put_str(" ", 3, 40);
4339 if(cs == MAX_SEIKAKU)
4342 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4344 sprintf(cur, "%c%c %s", '*', p2, "Random");
4346 put_str(" ", 4, 40);
4347 put_str(" ", 5, 40);
4351 ap_ptr = &seikaku_info[cs];
4352 str = ap_ptr->title;
4354 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4356 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4359 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4360 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4361 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4363 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4364 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4365 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4367 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4368 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4369 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4370 c_put_str(TERM_L_BLUE, buf, 5, 40);
4372 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4379 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4381 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4384 put_str(buf, 10, 10);
4386 if (c == 'Q') birth_quit();
4387 if (c == 'S') return (FALSE);
4388 if (c == ' ' || c == '\r')
4390 if(cs == MAX_SEIKAKU)
4394 k = rand_int(MAX_SEIKAKU);
4396 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4412 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4418 if (cs >= 4) cs -= 4;
4419 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4430 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4440 if (cs < MAX_SEIKAKU) cs++;
4441 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4443 if((cs + 1) <= MAX_SEIKAKU)
4451 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4452 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4454 if((cs + 4) <= MAX_SEIKAKU)
4460 k = (islower(c) ? A2I(c) : -1);
4461 if ((k >= 0) && (k < MAX_SEIKAKU))
4463 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4469 k = (isupper(c) ? (26 + c - 'A') : -1);
4470 if ((k >= 26) && (k < MAX_SEIKAKU))
4472 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4479 if (c == '?') do_cmd_help();
4484 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4486 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4495 p_ptr->pseikaku = k;
4496 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4498 strcpy(tmp, ap_ptr->title);
4502 strcpy(tmp, ap_ptr->title);
4505 strcat(tmp,player_name);
4509 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4514 #ifdef ALLOW_AUTOROLLER
4515 static bool get_stat_limits(void)
4517 int i, j, m, cs, os;
4518 int mval[6], cval[6];
4520 char buf[80], cur[80];
4526 /* Extra infomation */
4528 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4529 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4531 put_str("Set minimum stats.", 10, 10);
4532 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4536 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4538 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4541 /* Output the maximum stats */
4542 for (i = 0; i < 6; i++)
4544 /* Reset the "success" counter */
4548 /* Race/Class bonus */
4549 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4551 /* Obtain the "maximal" stat */
4552 m = adjust_stat(17, j, TRUE);
4554 /* Save the maximum */
4561 sprintf(cur, "18/%02d", (m - 18));
4563 sprintf(cur, "18/%02d", (m - 18));
4571 sprintf(cur, "%2d", m);
4573 sprintf(cur, "%2d", m);
4577 /* Obtain the current stat */
4578 m = adjust_stat(cval[i], j, TRUE);
4584 sprintf(inp, "18/%02d", (m - 18));
4586 sprintf(inp, "18/%02d", (m - 18));
4594 sprintf(inp, "%2d", m);
4596 sprintf(inp, "%2d", m);
4600 /* Prepare a prompt */
4601 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4602 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4603 ap_ptr->a_adj[i], inp, cur);
4605 /* Dump the prompt */
4606 put_str(buf, 14 + i, 10);
4609 /* Get a minimum stat */
4620 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4622 c_put_str(TERM_WHITE, "Accept", 21, 35);
4626 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4631 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4633 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4638 /* Race/Class bonus */
4639 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4641 /* Obtain the current stat */
4642 m = adjust_stat(cval[cs], j, TRUE);
4648 sprintf(inp, "18/%02d", (m - 18));
4650 sprintf(inp, "18/%02d", (m - 18));
4658 sprintf(inp, "%2d", m);
4660 sprintf(inp, "%2d", m);
4664 /* Prepare a prompt */
4665 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4666 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4667 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4668 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4673 /* Prompt for the minimum stats */
4675 if (c == 'Q') birth_quit();
4676 if (c == 'S') return (FALSE);
4677 if (c == ESCAPE) break;
4678 if (c == ' ' || c == '\r')
4683 if (c == '8' || c == 'k')
4687 if (c == '2' || c == 'j')
4691 if (c == '4' || c == 'h')
4700 else if (cval[cs] > 3)
4708 if (c == '6' || c == 'l')
4717 else if (cval[cs] < 17)
4727 if(cs != 6 && cval[cs] < 17)
4735 if(cs != 6 && cval[cs] > 3)
4741 if (c == '?') do_cmd_help();
4746 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4748 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4756 for (i = 0; i < 6; i++)
4758 /* Save the minimum stat */
4759 stat_limit[i] = cval[i];
4766 #ifdef ALLOW_AUTOROLLER
4767 static bool get_chara_limits(void)
4769 int i, j, m, cs, os;
4770 int mval[6], cval[6];
4771 int max_percent, min_percent;
4773 char buf[80], cur[80];
4774 char param[3][80] = {
4789 /* Prompt for the minimum stats */
4791 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4792 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
4794 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
4795 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
4798 if (p_ptr->psex == SEX_MALE)
4800 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
4801 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
4805 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
4806 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
4810 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4811 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
4813 put_str(" Parameter Mix Man", 13,20);
4814 put_str("Set minimum/maximum attribute.", 10, 10);
4817 /* Output the maximum stats */
4818 for (i = 0; i < 6; i++)
4820 /* Obtain the "maximal" stat */
4823 case 0: /* Minimum height */
4824 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
4825 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
4827 case 1: /* Maximum height */
4828 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
4829 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
4831 case 2: /* Minimum weight */
4832 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
4833 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
4835 case 3: /* Maximum weight */
4836 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
4837 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
4839 case 4: /* Minimum social class */
4842 case 5: /* Maximum social class */
4850 /* Save the maximum or minimum */
4855 for (i = 0; i < 3; i++)
4857 /* Prepare a prompt */
4858 sprintf(buf, "%-12s (%3d - %3d)", param[i], mval[i*2], mval[i*2+1]);
4860 /* Dump the prompt */
4861 put_str(buf, 14 + i, 20);
4863 for (j = 0; j < 2; j++)
4865 sprintf(buf, " %3d", cval[i*2+j]);
4866 put_str(buf, 14 + i, 45 + 8 * j);
4870 /* Get a minimum stat */
4881 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 18, 35);
4883 c_put_str(TERM_WHITE, "Accept", 18, 35);
4887 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
4892 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 18, 35);
4894 c_put_str(TERM_YELLOW, "Accept", 18, 35);
4899 /* Prepare a prompt */
4900 sprintf(cur, " %3d", cval[cs]);
4901 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
4906 /* Prompt for the minimum stats */
4908 if (c == 'Q') birth_quit();
4909 if (c == 'S') return (FALSE);
4910 if (c == ESCAPE) break;
4911 if (c == ' ' || c == '\r')
4916 if (c == '8' || c == 'k')
4918 if (cs-2 >= 0) cs -= 2;
4920 if (c == '2' || c == 'j')
4922 if (cs < 6) cs += 2;
4925 if (c == '4' || c == 'h')
4929 if (c == '6' || c == 'l')
4933 if (c == '-' || c == '<')
4939 if(cval[cs] > cval[cs-1])
4947 if(cval[cs] > mval[cs])
4955 if (c == '+' || c == '>')
4961 if(cval[cs] < mval[cs])
4969 if(cval[cs] < cval[cs+1])
4983 if(cval[cs] < mval[cs])
4985 cval[cs] = mval[cs];
4991 if(cval[cs] < cval[cs+1])
4993 cval[cs] = cval[cs+1];
5005 if(cval[cs] > cval[cs-1])
5007 cval[cs] = cval[cs-1];
5013 if(cval[cs] > mval[cs])
5015 cval[cs] = mval[cs];
5021 if (c == '?') do_cmd_help();
5026 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5028 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5036 /* Input the minimum stats */
5037 for (i = 0; i < 6; i++)
5039 /* Save the minimum stat */
5040 chara_limit[i] = (cval[i] > 0) ? cval[i] : 0;
5047 * Helper function for 'player_birth()'
5049 * The delay may be reduced, but is recommended to keep players
5050 * from continuously rolling up characters, which can be VERY
5051 * expensive CPU wise. And it cuts down on player stupidity.
5053 static bool player_birth_aux(void)
5055 int i, k, n, v, cs, os;
5074 char buf[80], cur[80];
5079 #endif /* USE_SCRIPT */
5087 /* Title everything */
5089 put_str("̾Á° :", 1,26);
5091 put_str("Name :", 1,26);
5095 put_str("ÀÊÌ :", 3, 1);
5097 put_str("Sex :", 3, 1);
5101 put_str("¼ï² :", 4, 1);
5103 put_str("Race :", 4, 1);
5107 put_str("¿¦¶È :", 5, 1);
5109 put_str("Class :", 5, 1);
5113 /* Dump the default name */
5114 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5117 /*** Instructions ***/
5119 /* Display some helpful information */
5121 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5123 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5131 result = get_world_callback();
5139 #endif /* USE_SCRIPT */
5141 /*** Player sex ***/
5145 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5147 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5151 /* Prompt for "Sex" */
5152 for (n = 0; n < MAX_SEXES; n++)
5155 sp_ptr = &sex_info[n];
5156 str = sp_ptr->title;
5161 sprintf(buf, "%c%c%s", I2A(n), p2, str);
5163 sprintf(buf, "%c%c %s", I2A(n), p2, str);
5165 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5169 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5171 sprintf(cur, "%c%c %s", '*', p2, "Random");
5182 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5185 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5187 sprintf(cur, "%c%c %s", '*', p2, "Random");
5191 sp_ptr = &sex_info[cs];
5192 str = sp_ptr->title;
5194 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5196 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5199 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5206 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5208 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5211 put_str(buf, 10, 10);
5213 if (c == 'Q') birth_quit();
5214 if (c == 'S') return (FALSE);
5215 if (c == ' ' || c == '\r')
5218 k = rand_int(MAX_SEXES);
5225 k = rand_int(MAX_SEXES);
5234 if (cs < MAX_SEXES) cs++;
5236 k = (islower(c) ? A2I(c) : -1);
5237 if ((k >= 0) && (k < MAX_SEXES))
5243 if (c == '?') do_cmd_help();
5248 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5250 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5260 sp_ptr = &sex_info[p_ptr->psex];
5261 str = sp_ptr->title;
5265 c_put_str(TERM_L_BLUE, str, 3, 15);
5270 /* Choose the players race */
5277 if (!get_player_race()) return FALSE;
5281 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp);
5284 for (i = 0; i< 9; i++)
5295 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5297 if (get_check("Are you sure? ")) break;
5300 c_put_str(TERM_WHITE, " ", 4, 15);
5306 /* Choose the players class */
5313 if (!get_player_class()) return FALSE;
5316 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp);
5319 for (i = 0; i< 9; i++)
5331 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5333 if (get_check("Are you sure? ")) break;
5335 c_put_str(TERM_WHITE, " ", 5, 15);
5338 /* Choose the magic realms */
5339 if (!get_player_realms()) return FALSE;
5341 /* Choose the players seikaku */
5342 p_ptr->pseikaku = 0;
5348 if (!get_player_seikaku()) return FALSE;
5351 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
5354 for (i = 0; i< 6; i++)
5365 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5367 if (get_check("Are you sure? ")) break;
5369 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5370 prt("", 1, 34+strlen(player_name));
5375 put_str(" ", 3, 40);
5376 put_str(" ", 4, 40);
5377 put_str(" ", 5, 40);
5381 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5383 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5388 #ifdef ALLOW_AUTOROLLER
5392 if (autoroller || autochara)
5401 if (!get_stat_limits()) return FALSE;
5406 if (!get_chara_limits()) return FALSE;
5409 #endif /* ALLOW_AUTOROLLER */
5414 /*** User enters number of quests ***/
5415 /* Heino Vander Sanden and Jimmy De Laet */
5419 put_str("ɬ¿Ü¤Î¥¯¥¨¥¹¥È(¥ª¥Ù¥í¥óµÚ¤Óº®Æ٤Υµ¡¼¥Ú¥ó¥È)¤Ë²Ã¤¨¤Æ¡¢ÄɲäΥ¯¥¨¥¹¥È¤Î", 10, 5);
5420 put_str("¿ô¤òÀßÄꤹ¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£", 11, 5);
5421 put_str("Äɲ寥¨¥¹¥È¤ò¹Ô¤Ê¤¤¤¿¤¯¤Ê¤¤¾ì¹ç¤Ï '0'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 12, 5);
5422 put_str("¥é¥ó¥À¥à¤Ë·èÄꤹ¤ë¤Ë¤Ï'*'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 13, 5);
5424 put_str("You can enter the number of quests you'd like to perform in addition", 10, 5);
5425 put_str("to the two obligatory ones ( Oberon and the Serpent of Chaos )", 11, 5);
5426 put_str("In case you do not want any additional quests, just enter 0", 12, 5);
5427 put_str("If you want a random number of random quests, just enter *", 13, 5);
5430 /* Ask the number of additional quests */
5435 put_str(format("Äɲ寥¨¥¹¥È¤Î¿ô (%u°Ê²¼) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1), 15, 5);
5437 put_str(format("Number of additional quests? (<%u) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 2), 15, 5);
5441 /* Get a the number of additional quest */
5444 /* Move the cursor */
5445 put_str("", 15, 40);
5450 /* Get a response (or escape) */
5451 if (!askfor_aux(inp, 2)) inp[0] = '\0';
5454 if (inp[0] == 'Q') birth_quit();
5457 if (inp[0] == 'S') return (FALSE);
5459 /* Check for random number of quests */
5462 /* 0 to 49 random quests */
5470 /* Break on valid input */
5471 if ((v <= MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1) && (v >= 0)) break;
5479 /* Init the random quests */
5480 init_flags = INIT_ASSIGN;
5481 p_ptr->inside_quest = MIN_RANDOM_QUEST;
5483 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
5485 p_ptr->inside_quest = 0;
5487 /* Prepare allocation table */
5488 get_mon_num_prep(monster_quest, NULL);
5490 /* Generate quests */
5491 for (i = MIN_RANDOM_QUEST + v - 1; i >= MIN_RANDOM_QUEST; i--)
5493 quest_type *q_ptr = &quest[i];
5494 monster_race *r_ptr;
5495 monster_race *quest_r_ptr;
5498 q_ptr->status = QUEST_STATUS_TAKEN;
5503 * Random monster 5 - 10 levels out of depth
5504 * (depending on level)
5506 r_idx = get_mon_num(q_ptr->level + 5 + randint(q_ptr->level / 10));
5507 r_ptr = &r_info[r_idx];
5509 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
5511 if(r_ptr->flags6 & RF6_SPECIAL) continue;
5513 if(r_ptr->flags7 & RF7_FRIENDLY) continue;
5515 if(r_ptr->flags7 & RF7_AQUATIC) continue;
5517 if(!(r_ptr->flags8 & RF8_DUNGEON)) continue;
5520 * Accept monsters that are 2 - 6 levels
5521 * out of depth depending on the quest level
5523 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
5526 q_ptr->r_idx = r_idx;
5527 quest_r_ptr = &r_info[q_ptr->r_idx];
5530 quest_r_ptr->flags1 |= RF1_QUESTOR;
5535 /* Init the two main quests (Oberon + Serpent) */
5536 init_flags = INIT_ASSIGN;
5537 p_ptr->inside_quest = QUEST_OBERON;
5539 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
5541 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
5543 p_ptr->inside_quest = QUEST_SERPENT;
5545 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
5547 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
5548 p_ptr->inside_quest = 0;
5553 /* Reset turn; before auto-roll and after choosing race */
5554 if ((p_ptr->prace == RACE_VAMPIRE) ||
5555 (p_ptr->prace == RACE_SKELETON) ||
5556 (p_ptr->prace == RACE_ZOMBIE) ||
5557 (p_ptr->prace == RACE_SPECTRE))
5559 /* Undead start just after midnight */
5560 turn = (60L * TOWN_DAWN) / 4 + 1;
5578 if (autoroller || autochara)
5584 put_str("²ó¿ô :", 10, col+13);
5586 put_str("Round:", 10, col+13);
5590 /* Indicate the state */
5592 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
5594 put_str("(Hit ESC to stop)", 12, col+13);
5598 /* Otherwise just get a character */
5601 /* Get a new character */
5604 /* Roll for age/height/weight */
5607 /* Roll for social class */
5616 put_str("ºÇ¾®ÃÍ", 2, col+5);
5618 put_str(" Limit", 2, col+5);
5624 put_str("À®¸ùΨ", 2, col+13);
5626 put_str(" Freq", 2, col+13);
5632 put_str("¸½ºßÃÍ", 2, col+24);
5634 put_str(" Roll", 2, col+24);
5638 /* Put the minimal stats */
5639 for (i = 0; i < 6; i++)
5644 put_str(stat_names[i], 3+i, col);
5646 /* Race/Class bonus */
5647 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
5649 /* Obtain the current stat */
5650 m = adjust_stat(stat_limit[i], j, TRUE);
5654 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
5659 while (autoroller || autochara)
5663 /* Get a new character */
5666 /* Advance the round */
5669 /* Hack -- Prevent overflow */
5670 if (auto_round >= 1000000L)
5676 for (i = 0; i < 6; i++)
5685 /* Check and count acceptable stats */
5686 for (i = 0; i < 6; i++)
5688 /* This stat is okay */
5689 if (stat_use[i] >= stat_limit[i])
5694 /* This stat is not okay */
5702 /* Break if "happy" */
5705 /* Roll for age/height/weight */
5708 /* Roll for social class */
5713 if ((p_ptr->ht < chara_limit[0]) || (p_ptr->ht > chara_limit[1])) accept = FALSE;
5714 if ((p_ptr->wt < chara_limit[2]) || (p_ptr->wt > chara_limit[3])) accept = FALSE;
5715 if ((p_ptr->sc < chara_limit[4]) || (p_ptr->sc > chara_limit[5])) accept = FALSE;
5720 /* Take note every x rolls */
5721 flag = (!(auto_round % AUTOROLLER_STEP));
5723 /* Update display occasionally */
5730 put_str(format("%10ld", auto_round), 10, col+20);
5732 #ifdef AUTOROLLER_DELAY
5733 /* Delay 1/10 second */
5734 if (flag) Term_xtra(TERM_XTRA_DELAY, 100);
5737 /* Make sure they see everything */
5740 /* Do not wait for a key */
5743 /* Check for a keypress */
5746 /* Roll for age/height/weight */
5749 /* Roll for social class */
5757 if (autoroller || autochara) sound(SOUND_LEVEL);
5768 /* Roll for base hitpoints */
5774 /* Hack -- get a chaos patron even if you are not a chaos warrior */
5775 p_ptr->chaos_patron = (s16b)rand_int(MAX_PATRON);
5784 /* Calculate the bonuses and hitpoints */
5785 p_ptr->update |= (PU_BONUS | PU_HP);
5791 p_ptr->chp = p_ptr->mhp;
5794 p_ptr->csp = p_ptr->msp;
5796 /* Display the player */
5797 display_player(mode);
5799 /* Prepare a prompt (must squeeze everything in) */
5801 Term_addch(TERM_WHITE, b1);
5803 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
5805 Term_addstr(-1, TERM_WHITE, "'r'eroll");
5809 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
5811 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
5815 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
5817 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
5821 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
5823 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
5827 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
5829 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
5832 Term_addch(TERM_WHITE, b2);
5834 /* Prompt and get a command */
5838 if (c == 'Q') birth_quit();
5841 if (c == 'S') return (FALSE);
5843 /* Escape accepts the roll */
5844 if (c == '\r' || c == ESCAPE) break;
5846 /* Reroll this character */
5847 if ((c == ' ') || (c == 'r')) break;
5849 /* Previous character */
5850 if (prev && (c == 'p'))
5856 /* Toggle the display */
5857 if ((c == 'H') || (c == 'h'))
5859 mode = ((mode != 0) ? 0 : 1);
5873 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5875 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5892 if (c == '\r' || c == ESCAPE) break;
5894 /* Save this for the "previous" character */
5897 /* Note that a previous roll exists */
5908 /* Get a name, recolor it, prepare savefile */
5914 /* Set the recall dungeon accordingly */
5918 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
5923 p_ptr->recall_dungeon = DUNGEON_GALGALS;
5928 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
5930 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
5938 if (c == 'Q') birth_quit();
5941 if (c == 'S') return (FALSE);
5949 * Create a new character.
5951 * Note that we may be called with "junk" leftover in the various
5952 * fields, so we must be sure to clear them first.
5954 void player_birth(void)
5961 /* Create a new character */
5964 /* Wipe the player */
5967 /* Roll up a new character */
5968 if (player_birth_aux()) break;
5971 /* Note player birth in the message recall */
5974 message_add("====================");
5979 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
5981 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
5983 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
5986 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
5988 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
5990 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5993 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
5995 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
5997 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6000 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
6002 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
6004 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6009 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
6011 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
6013 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6017 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
6019 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
6021 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6023 /* Init the shops */
6024 for (i = 1; i < max_towns; i++)
6026 for (j = 0; j < MAX_STORES; j++)
6033 /* Generate the random seeds for the wilderness */
6036 /* Set the message window flag as default */
6037 if (!window_flag[1])
6038 window_flag[1] |= PW_MESSAGE;
6040 /* Set the inv/equip window flag as default */
6041 if (!window_flag[2])
6042 window_flag[2] |= PW_INVEN;
6046 void dump_yourself(FILE *fff)
6054 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp);
6055 fprintf(fff, "\n\n");
6057 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
6059 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
6062 for (i = 0; i < 8; i++)
6066 fprintf(fff, "%s\n",t);
6069 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp);
6072 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
6074 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
6077 for (i = 0; i < 8; i++)
6081 fprintf(fff, "%s\n",t);
6084 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
6087 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
6089 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
6092 for (i = 0; i < 6; i++)
6096 fprintf(fff, "%s\n",t);
6102 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp);
6104 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
6106 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6109 for (i = 0; i < 6; i++)
6113 fprintf(fff, "%s\n",t);
6120 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp);
6122 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6124 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6127 for (i = 0; i < 6; i++)
6131 fprintf(fff, "%s\n",t);