1 /* Purpose: create a player character */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
14 * How often the autoroller will update the display and pause
15 * to check for user interuptions.
16 * Bigger values will make the autoroller faster, but slower
17 * system may have problems because the user can't stop the
18 * autoroller for this number of rolls.
20 #define AUTOROLLER_STEP 5431L
23 * Define this to cut down processor use while autorolling
26 # define AUTOROLLER_DELAY
30 * Maximum number of tries for selection of a proper quest monster
34 #define MAX_CLASS_CHOICE MAX_CLASS
39 typedef struct hist_type hist_type;
42 * Player background information
46 cptr info; /* Textual History */
48 byte roll; /* Frequency of this entry */
49 byte chart; /* Chart index */
50 byte next; /* Next chart index */
51 byte bonus; /* Social Class Bonus + 50 */
56 * Background information (see below)
58 * Chart progression by race:
59 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
60 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
61 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56
62 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53
63 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53
64 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61
65 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
66 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66
68 * XXX XXX XXX This table *must* be correct or drastic errors may occur!
70 static hist_type bg[] =
73 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
74 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
75 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
76 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
78 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
79 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
80 {"You are one of several children ", 95, 1, 2, 45},
81 {"You are the first child ", 100, 1, 2, 50},
86 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
87 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
88 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
89 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
90 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
91 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
92 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
94 {"of a Serf. ", 40, 2, 3, 65},
95 {"of a Yeoman. ", 65, 2, 3, 80},
96 {"of a Townsman. ", 80, 2, 3, 90},
97 {"of a Guildsman. ", 90, 2, 3, 105},
98 {"of a Landed Knight. ", 96, 2, 3, 120},
99 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
100 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
105 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
106 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
107 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
109 {"You are the black sheep of the family. ", 20, 3, 50, 20},
110 {"You are a credit to the family. ", 80, 3, 50, 55},
111 {"You are a well liked child. ", 100, 3, 50, 60},
116 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
117 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
118 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
119 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
120 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
121 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
123 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
124 {"Your father was of the Teleri. ", 75, 4, 1, 55},
125 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
126 {"Your father was of the Noldor. ", 95, 4, 1, 60},
127 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
128 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
133 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
134 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
136 {"You are one of several children ", 60, 7, 8, 50},
137 {"You are the only child ", 100, 7, 8, 55},
142 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
143 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
144 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
146 {"of a Teleri ", 75, 8, 9, 50},
147 {"of a Noldor ", 95, 8, 9, 55},
148 {"of a Vanyar ", 100, 8, 9, 60},
153 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
154 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
155 {"Àï»Î¤Î", 87, 8,9,110},
156 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
157 {"²¦»Ò¤Î", 99, 8,9,140},
158 {"²¦¤Î", 100, 8,9,145},
160 {"Ranger. ", 40, 9, 54, 80},
161 {"Archer. ", 70, 9, 54, 90},
162 {"Warrior. ", 87, 9, 54, 110},
163 {"Mage. ", 95, 9, 54, 125},
164 {"Prince. ", 99, 9, 54, 140},
165 {"King. ", 100, 9, 54, 145},
170 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
171 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
173 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
174 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
179 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
180 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
181 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
182 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
183 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
184 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
185 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
186 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
188 {"Bum. ", 20, 11, 3, 55},
189 {"Tavern Owner. ", 30, 11, 3, 80},
190 {"Miller. ", 40, 11, 3, 90},
191 {"Home Owner. ", 50, 11, 3, 100},
192 {"Burglar. ", 80, 11, 3, 110},
193 {"Warrior. ", 95, 11, 3, 115},
194 {"Mage. ", 99, 11, 3, 125},
195 {"Clan Elder. ", 100, 11, 3, 140},
200 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
201 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
203 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
204 {"You are the only child of a Gnome ", 100, 13, 14, 55},
209 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
210 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
211 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
212 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
213 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
215 {"Beggar. ", 20, 14, 3, 55},
216 {"Braggart. ", 50, 14, 3, 70},
217 {"Prankster. ", 75, 14, 3, 85},
218 {"Warrior. ", 95, 14, 3, 100},
219 {"Mage. ", 100, 14, 3, 125},
224 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
225 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
227 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
228 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
233 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
234 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
235 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
236 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
237 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
238 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
240 {"Thief. ", 10, 17, 18, 60},
241 {"Prison Guard. ", 25, 17, 18, 75},
242 {"Miner. ", 75, 17, 18, 90},
243 {"Warrior. ", 90, 17, 18, 110},
244 {"Priest. ", 99, 17, 18, 130},
245 {"King. ", 100, 17, 18, 150},
250 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
251 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
252 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
254 {"You are the black sheep of the family. ", 15, 18, 57, 10},
255 {"You are a credit to the family. ", 85, 18, 57, 50},
256 {"You are a well liked child. ", 100, 18, 57, 55},
261 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
262 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
264 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
265 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
270 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
271 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
272 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
273 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
274 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
275 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
276 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
278 {"You are the adopted child ", 100, 20, 2, 50},
283 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
284 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
285 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
286 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
287 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
288 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
290 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
291 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
292 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
293 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
294 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
295 {"Your father was a Water-Troll ", 100, 22, 23, 45},
300 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
301 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
302 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
303 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
305 {"Cook. ", 5, 23, 62, 60},
306 {"Warrior. ", 95, 23, 62, 55},
307 {"Shaman. ", 99, 23, 62, 65},
308 {"Clan Chief. ", 100, 23, 62, 80},
313 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
314 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
315 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
316 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
317 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
318 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
320 {"You have dark brown eyes, ", 20, 50, 51, 50},
321 {"You have brown eyes, ", 60, 50, 51, 50},
322 {"You have hazel eyes, ", 70, 50, 51, 50},
323 {"You have green eyes, ", 80, 50, 51, 50},
324 {"You have blue eyes, ", 90, 50, 51, 50},
325 {"You have blue-gray eyes, ", 100, 50, 51, 50},
330 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
331 {"ÇÈÂǤä¿", 90,51,52, 50},
332 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
334 {"straight ", 70, 51, 52, 50},
335 {"wavy ", 90, 51, 52, 50},
336 {"curly ", 100, 51, 52, 50},
341 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
342 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
343 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
344 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
345 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
347 {"black hair, ", 30, 52, 53, 50},
348 {"brown hair, ", 70, 52, 53, 50},
349 {"auburn hair, ", 80, 52, 53, 50},
350 {"red hair, ", 90, 52, 53, 50},
351 {"blond hair, ", 100, 52, 53, 50},
356 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
357 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
358 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
359 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
360 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
362 {"and a very dark complexion.", 10, 53, 0, 50},
363 {"and a dark complexion.", 30, 53, 0, 50},
364 {"and an average complexion.", 80, 53, 0, 50},
365 {"and a fair complexion.", 90, 53, 0, 50},
366 {"and a very fair complexion.", 100, 53, 0, 50},
371 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
372 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
373 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
375 {"You have light grey eyes, ", 85, 54, 55, 50},
376 {"You have light blue eyes, ", 95, 54, 55, 50},
377 {"You have light green eyes, ", 100, 54, 55, 50},
382 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
383 {"ÇÈÂǤä¿", 100,55,56, 50},
385 {"straight ", 75, 55, 56, 50},
386 {"wavy ", 100, 55, 56, 50},
391 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
392 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
393 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
394 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
396 {"black hair, and a fair complexion.", 75, 56, 0, 50},
397 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
398 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
399 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
404 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
405 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
407 {"You have dark brown eyes, ", 99, 57, 58, 50},
408 {"You have glowing red eyes, ", 100, 57, 58, 60},
413 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
414 {"ÇÈÂǤä¿", 100,58,59, 50},
416 {"straight ", 90, 58, 59, 50},
417 {"wavy ", 100, 58, 59, 50},
422 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
423 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
425 {"black hair, ", 75, 59, 60, 50},
426 {"brown hair, ", 100, 59, 60, 50},
431 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
432 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
433 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
434 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
436 {"a one foot beard, ", 25, 60, 61, 50},
437 {"a two foot beard, ", 60, 60, 61, 51},
438 {"a three foot beard, ", 90, 60, 61, 53},
439 {"a four foot beard, ", 100, 60, 61, 55},
444 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
446 {"and a dark complexion.", 100, 61, 0, 50},
451 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
452 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
453 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
454 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
456 {"You have slime green eyes, ", 60, 62, 63, 50},
457 {"You have puke yellow eyes, ", 85, 62, 63, 50},
458 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
459 {"You have glowing red eyes, ", 100, 62, 63, 55},
464 {"±ø¤é¤·¤¤", 33,63,64, 50},
465 {"ÉÔ·é¤Ê", 66,63,64, 50},
466 {"»é¤®¤Ã¤¿", 100,63,64, 50},
468 {"dirty ", 33, 63, 64, 50},
469 {"mangy ", 66, 63, 64, 50},
470 {"oily ", 100, 63, 64, 50},
475 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
476 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
477 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
479 {"sea-weed green hair, ", 33, 64, 65, 50},
480 {"bright red hair, ", 66, 64, 65, 50},
481 {"dark purple hair, ", 100, 64, 65, 50},
486 {"Î理Î", 25,65,66, 50},
487 {"ÀĤ¤", 50,65,66, 50},
488 {"Çò¤¤", 75,65,66, 50},
489 {"¹õ¤¤", 100,65,66, 50},
491 {"and green ", 25, 65, 66, 50},
492 {"and blue ", 50, 65, 66, 50},
493 {"and white ", 75, 65, 66, 50},
494 {"and black ", 100, 65, 66, 50},
499 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
500 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
501 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
503 {"ulcerous skin.", 33, 66, 0, 50},
504 {"scabby skin.", 66, 66, 0, 50},
505 {"leprous skin.", 100, 66, 0, 50},
510 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
511 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
512 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
514 {"You are an unacknowledged child of ", 50, 67, 68, 45},
515 {"You are a rebel child of ", 80, 67, 68, 65},
516 {"You are a long lost child of ", 100, 67, 68, 55},
521 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
522 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
523 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
524 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
525 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
526 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
527 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
528 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
529 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
530 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
531 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
532 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
533 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
534 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
535 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
536 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
537 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
538 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
539 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
540 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
541 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
543 {"an unknown Amberite. ", 50, 68, 50, 80 },
544 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
545 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
546 {"Oberon. ", 80, 68, 50, 130 },
547 {"Osric. ", 83, 68, 50, 105 },
548 {"Finndo. ", 84, 68, 50, 105 },
549 {"Brand. ", 85, 68, 50, 90 },
550 {"Flora. ", 87, 68, 50, 100 },
551 {"Gerard. ", 88, 68, 50, 125 },
552 {"Deirdre. ", 89, 68, 50, 120 },
553 {"Random. ", 90, 68, 50, 140 },
554 {"Benedict. ", 91, 68, 50, 115 },
555 {"Corwin. ", 92, 68, 50, 110 },
556 {"Julian. ", 93, 68, 50, 105 },
557 {"Caine. ", 94, 68, 50, 95 },
558 {"Bleys. ", 95, 68, 50, 115 },
559 {"Fiona. ", 96, 68, 50, 110 },
560 {"Eric. ", 97, 68, 50, 135 },
561 {"Rinaldo. ", 98, 68, 50, 90 },
562 {"Merlin. ", 99, 68, 50, 105 },
563 {"Martin. ", 100, 68, 50, 80 },
569 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
570 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
572 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
573 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
574 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
576 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
577 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
579 {"Warrior. ", 50, 70, 71, 60 },
580 {"Warlock. ", 80, 70, 71, 75 },
581 {"Noble. ", 100, 70, 71, 95 },
586 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
588 {"You have black eyes, ", 100, 71, 72, 50},
593 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
594 {"ÇÈÂǤä¿", 90, 72, 73, 50},
595 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
597 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
599 {"straight ", 70, 72, 73, 50},
600 {"wavy ", 90, 72, 73, 50},
601 {"curly ", 100, 72, 73, 50},
603 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
608 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
609 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
611 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
612 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
617 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
618 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
619 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
620 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
621 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
622 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
623 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
624 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
625 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
626 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
628 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
629 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
630 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
631 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
632 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
633 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
634 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
635 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
636 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
637 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
642 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
643 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
644 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
645 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
646 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
647 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
648 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
650 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
651 {"Your mother was Themis. ", 80, 76, 20, 100 },
652 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
653 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
654 {"Your father was Crius. ", 95, 76, 20, 100 },
655 {"Your father was Hyperion. ", 98, 76, 20, 125 },
656 {"Your father was Kronos. ", 100, 76, 20, 150 },
661 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
662 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
663 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
665 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
666 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
667 {"You are Uranos's child. ", 100, 77, 109, 135 },
672 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
674 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
675 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
676 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
677 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
679 {"You are one of several children of ", 100, 78, 79, 50 },
681 {"a Brown Yeek. ", 50, 79, 80, 50 },
682 {"a Blue Yeek. ", 75, 79, 80, 50 },
683 {"a Master Yeek. ", 95, 79, 80, 85 },
684 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
689 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
690 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
691 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
692 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
694 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
695 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
696 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
697 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
698 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
700 {"You have pale eyes, ", 25, 80, 81, 50 },
701 {"You have glowing eyes, ", 50, 80, 81, 50 },
702 {"You have tiny black eyes, ", 75, 80, 81, 50 },
703 {"You have shining black eyes, ", 100, 80, 81, 50 },
705 {"no hair at all, ", 20, 81, 65, 50 },
706 {"short black hair, ", 40, 81, 65, 50 },
707 {"long black hair, ", 60, 81, 65, 50 },
708 {"bright red hair, ", 80, 81, 65, 50 },
709 {"colourless albino hair, ", 100, 81, 65, 50 },
714 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
716 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
717 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
718 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
719 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
721 {"You are one of several children of ", 100, 82, 83, 50 },
723 {"a Small Kobold. ", 40, 83, 80, 50 },
724 {"a Kobold. ", 75, 83, 80, 55 },
725 {"a Large Kobold. ", 95, 83, 80, 65 },
726 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
731 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
734 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
735 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
736 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
738 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
740 {"You are one of several children of a Klackon hive queen. "
743 {"You have red skin, ", 40, 85, 86, 50 },
744 {"You have black skin, ", 90, 85, 86, 50 },
745 {"You have yellow skin, ", 100, 85, 86, 50 },
747 {"and black eyes.", 100, 86, 0, 50 },
752 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
754 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
755 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
756 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
757 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
758 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
759 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
761 {"You are one of several children of ", 100, 87, 88, 89 },
763 {"a Nibelung Slave. ", 30, 88, 18, 20 },
764 {"a Nibelung Thief. ", 50, 88, 18, 40 },
765 {"a Nibelung Smith. ", 70, 88, 18, 60 },
766 {"a Nibelung Miner. ", 90, 88, 18, 75 },
767 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
768 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
772 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
774 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
775 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
776 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
777 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
778 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
779 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
781 {"¸ð¿©", 10, 90, 135, 20 },
782 {"Åð±", 21, 90, 135, 30 },
783 {"¿åÉ×", 26, 90, 135, 45 },
784 {"ÍÃʼ", 42, 90, 135, 45 },
785 {"Àï»Î", 73, 90, 135, 50 },
786 {"¾¦¿Í", 78, 90, 135, 50 },
787 {"¿¦¿Í", 85, 90, 135, 55 },
788 {"¼£ÎŲÈ", 89, 90, 135, 60 },
789 {"ÁÎη", 94, 90, 135, 65 },
790 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
791 {"³Ø¼Ô", 99, 90, 135, 80 },
792 {"µ®Â²", 100, 90, 135, 100 },
794 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
796 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
797 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
798 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
799 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
800 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
801 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
802 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
803 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
804 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
805 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
806 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
807 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
808 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
809 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
811 {"You are ", 100, 89, 135, 50 },
813 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
814 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
815 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
816 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
817 {"one of several children of a Draconian ", 85, 135, 90, 50 },
818 {"the only child of a Draconian ", 100, 135, 90, 55 },
820 {"Beggar. ", 10, 90, 91, 20 },
821 {"Thief. ", 21, 90, 91, 30 },
822 {"Sailor. ", 26, 90, 91, 45 },
823 {"Mercenary. ", 42, 90, 91, 45 },
824 {"Warrior. ", 73, 90, 91, 50 },
825 {"Merchant. ", 78, 90, 91, 50 },
826 {"Artisan. ", 85, 90, 91, 55 },
827 {"Healer. ", 89, 90, 91, 60 },
828 {"Priest. ", 94, 90, 91, 65 },
829 {"Mage. ", 97, 90, 91, 70 },
830 {"Scholar. ", 99, 90, 91, 80 },
831 {"Noble. ", 100, 90, 91, 100 },
833 {"You have ", 100, 91, 136, 50 },
835 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
836 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
837 {"golden wings, and golden skin.", 24, 136, 0, 50 },
838 {"white wings, and white skin.", 26, 136, 0, 60 },
839 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
840 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
841 {"brown wings, and brown skin.", 37, 136, 0, 45 },
842 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
843 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
844 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
845 {"green wings, and green skin.", 75, 136, 0, 50 },
846 {"red wings, and red skin.", 88, 136, 0, 50 },
847 {"black wings, and black skin.", 94, 136, 0, 50 },
848 {"metallic skin, and shining wings.", 100, 136, 0, 55},
854 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
855 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
856 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
857 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
859 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
860 {"three tentacles around your mouth.", 20, 93, 0, 45 },
861 {"four tentacles around your mouth.", 80, 93, 0, 50 },
862 {"five tentacles around your mouth.", 100, 93, 0, 55 },
867 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
869 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
870 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
871 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
872 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
874 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
875 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
877 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
878 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
879 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
881 {"You ancestor was ", 100, 94, 95, 50 },
883 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
884 {"a minor demon. ", 60, 95, 96, 50 },
885 {"a major demon. ", 90, 95, 96, 75 },
886 {"a demon lord. ", 100, 95, 96, 99 },
888 {"You have red skin, ", 50, 96, 97, 50 },
889 {"You have brown skin, ", 100, 96, 97, 50},
891 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
892 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
893 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
898 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
899 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
900 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
901 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
903 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
904 {"", 100, 99, 100, 50 },
906 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
907 {"´äÀФ«¤é", 80, 100, 101, 50 },
908 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
909 {"Å´¤«¤é", 99, 100, 101, 50 },
910 {"½ã¶â¤«¤é", 100, 100, 101, 100},
912 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
914 {"You were shaped from ", 100, 98, 99, 50 },
916 {"clay ", 40, 99, 100, 50 },
917 {"stone ", 80, 99, 100, 50 },
918 {"wood ", 85, 99, 100, 40 },
919 {"iron ", 99, 99, 100, 50 },
920 {"pure gold ", 100, 99, 100, 100},
922 {"by a Kabbalist", 40, 100, 101, 50 },
923 {"by a Wizard", 65, 100, 101, 50 },
924 {"by an Alchemist", 90, 100, 101, 50},
925 {"by a Priest", 100, 100, 101, 60},
927 {" to fight evil.", 10, 101, 0, 65 },
928 {".", 100, 101, 0, 50 },
933 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
935 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
936 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
937 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
938 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
939 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
940 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
941 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
943 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
944 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
945 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
946 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
947 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
949 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
950 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
951 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
953 {"You were created by ", 100, 102, 103, 50 },
955 {"a Necromancer. ", 30, 103, 104, 50 },
956 {"a magical experiment. ", 50, 103, 104, 50 },
957 {"an Evil Priest. ", 70, 103, 104, 50 },
958 {"a pact with the demons. ", 75, 103, 104, 50 },
959 {"a restless spirit. ", 85, 103, 104, 50 },
960 {"a curse. ", 95, 103, 104, 30 },
961 {"an oath. ", 100, 103, 104, 50 },
963 {"You have ", 100, 104, 105, 50 },
964 {"dirty, dry bones, ", 40, 105, 106, 50 },
965 {"rotten black bones, ", 60, 105, 106, 50 },
966 {"filthy, brown bones, ", 80, 105, 106, 50 },
967 {"shining white bones, ", 100, 105, 106, 50 },
969 {"and glowing eyes.", 30, 106, 0, 50 },
970 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
971 {"and empty eyesockets.", 100, 106, 0, 50 },
976 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
978 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
979 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
980 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
981 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
982 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
983 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
984 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
986 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
987 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
988 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
989 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
990 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
991 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
993 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
994 {"ÇÈÂǤä¿", 90, 110, 111, 50},
995 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
997 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
998 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
999 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1000 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1001 {"¶âȱ¡¢", 100, 111, 112, 50},
1003 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1004 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1005 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1006 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1007 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1009 {"You were created by ", 100, 107, 108, 50 },
1011 {"a Necromancer. ", 30, 108, 62, 50 },
1012 {"a Wizard. ", 50, 108, 62, 50 },
1013 {"a restless spirit. ",60, 108, 62, 50 },
1014 {"an Evil Priest. ", 70, 108, 62, 50 },
1015 {"a pact with the demons. ", 80, 108, 62, 50 },
1016 {"a curse. ", 95, 108, 62, 30 },
1017 {"an oath. ", 100, 108, 62, 50 },
1019 {"You have a dark brown eye, ", 20, 109, 110, 50},
1020 {"You have a brown eye, ", 60, 109, 110, 50},
1021 {"You have a hazel eye, ", 70, 109, 110, 50},
1022 {"You have a green eye, ", 80, 109, 110, 50},
1023 {"You have a blue eye, ", 90, 109, 110, 50},
1024 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1026 {"straight ", 70, 110, 111, 50},
1027 {"wavy ", 90, 110, 111, 50},
1028 {"curly ", 100, 110, 111, 50},
1030 {"black hair, ", 30, 111, 112, 50},
1031 {"brown hair, ", 70, 111, 112, 50},
1032 {"auburn hair, ", 80, 111, 112, 50},
1033 {"red hair, ", 90, 111, 112, 50},
1034 {"blond hair, ", 100, 111, 112, 50},
1036 {"and a very dark complexion.", 10, 112, 0, 50},
1037 {"and a dark complexion.", 30, 112, 0, 50},
1038 {"and an average complexion.", 80, 112, 0, 50},
1039 {"and a fair complexion.", 90, 112, 0, 50},
1040 {"and a very fair complexion.", 100, 112, 0, 50},
1045 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1046 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1047 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1048 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1049 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1050 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1052 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1053 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1054 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1055 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1056 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1057 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1062 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1064 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1065 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1066 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1067 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1069 {"You have ", 100, 114, 115, 50 },
1071 {"jet-black hair, ", 25, 115, 116, 50 },
1072 {"matted brown hair, ", 50, 115, 116, 50 },
1073 {"white hair, ", 75, 115, 116, 50 },
1074 {"a hairless head, ", 100, 115, 116, 50 },
1079 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1080 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1081 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1082 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1084 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1086 {"eyes like red coals, ", 25, 116, 117, 50 },
1087 {"blank white eyes, ", 50, 116, 117, 50 },
1088 {"feral yellow eyes, ", 75, 116, 117, 50 },
1089 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1091 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1096 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1098 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1099 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1100 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1101 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1102 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1103 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1104 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1106 {"You were created by ", 100, 118, 119, 50 },
1108 {"a Necromancer. ", 30, 119, 134, 50 },
1109 {"a magical experiment. ", 50, 119, 134, 50 },
1110 {"an Evil Priest. ", 70, 119, 134, 50 },
1111 {"a pact with the demons. ", 75, 119, 134, 50 },
1112 {"a restless spirit. ", 85, 119, 134, 50 },
1113 {"a curse. ", 95, 119, 134, 30 },
1114 {"an oath. ", 100, 119, 134, 50 },
1119 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1120 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1121 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1122 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1124 {"jet-black hair, ", 25, 120, 121, 50 },
1125 {"matted brown hair, ", 50, 120, 121, 50 },
1126 {"white hair, ", 75, 120, 121, 50 },
1127 {"a hairless head, ", 100, 120, 121, 50 },
1132 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1133 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1134 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1135 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1137 {"eyes like red coals, ", 25, 121, 122, 50 },
1138 {"blank white eyes, ", 50, 121, 122, 50 },
1139 {"feral yellow eyes, ", 75, 121, 122, 50 },
1140 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1145 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1146 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1148 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1149 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1154 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1156 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1157 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1158 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1159 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1160 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1162 {"Your parents were ", 100, 124, 125, 50 },
1164 {"pixies. ", 20, 125, 126, 35 },
1165 {"nixies. ", 30, 125, 126, 25 },
1166 {"wood sprites. ", 75, 125, 126, 50 },
1167 {"wood spirits. ", 90, 125, 126, 75 },
1168 {"noble faerie folk. ", 100, 125, 126, 85 },
1173 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1175 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1176 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1178 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1180 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1182 {"straight blond hair, ", 80, 127, 128, 50},
1183 {"wavy blond hair, ", 100, 127, 128, 50},
1185 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1190 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1191 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1192 50, 129, 130, 50 }, /*nuke me*/
1193 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1195 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1196 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1198 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1199 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1201 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1203 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1204 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1210 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1211 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1212 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1213 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1215 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1216 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1217 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1218 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1224 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1225 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1226 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1227 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1229 {"no hair at all, ", 10, 131, 133, 50 },
1230 {"dirty ", 33, 131, 132, 50},
1231 {"mangy ", 66, 131, 132, 50},
1232 {"oily ", 100, 131, 132, 50},
1238 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1239 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1240 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1242 {"brown fur, ", 33, 132, 133, 50},
1243 {"gray fur, ", 66, 132, 133, 50},
1244 {"albino fur, ", 100, 132, 133, 50},
1249 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1250 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1251 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1252 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1253 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1254 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1255 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1257 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1259 {"and the hooves of a goat.", 50, 133, 0, 50 },
1260 {"and human feet.", 75, 133, 0, 50 },
1261 {"and bird's feet.", 85, 133, 0, 50 },
1262 {"and reptilian feet.", 90, 133, 0, 50 },
1263 {"and bovine feet.", 95, 133, 0, 50 },
1264 {"and feline feet.", 97, 133, 0, 50 },
1265 {"and canine feet.", 100, 133, 0, 50 },
1267 {"You have ", 100, 134, 120, 50 },
1272 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1273 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1274 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1275 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1277 {"You are the lost offspring of ", 25, 137, 138, 40},
1278 {"You are the wandering offspring of ", 50, 137, 138, 50},
1279 {"You are the only offspring of ", 75, 137, 138, 60},
1280 {"You are the beloved offspring of ", 100, 137, 138, 70},
1285 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1286 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1287 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1288 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1289 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1290 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1291 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1292 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1294 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1295 {"a solitary Ent. ", 35, 138, 139, 50},
1296 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1297 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1298 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1299 {"a respected Entish sage. ", 91, 138, 139, 90},
1300 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1301 {"Fangorn himself. ", 100, 138, 139, 110},
1305 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1307 {"You have ", 100, 139, 140, 50},
1311 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1312 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1313 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1314 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1315 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1316 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1317 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1319 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1320 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1321 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1322 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1323 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1324 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1325 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1328 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1329 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1330 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1331 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1332 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1333 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1334 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1335 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1336 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1337 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1339 {"scaly brown skin.", 10, 141, 0, 50},
1340 {"rough brown skin.", 20, 141, 0, 50},
1341 {"smooth grey skin.", 30, 141, 0, 50},
1342 {"dark green skin.", 40, 141, 0, 50},
1343 {"mossy skin.", 50, 141, 0, 50},
1344 {"deep brown skin.", 60, 141, 0, 50},
1345 {"pale brown, flaky skin.", 70, 141, 0, 50},
1346 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1347 {"ridged black skin.", 90, 141, 0, 50},
1348 {"thick, almost corky skin.", 100, 141, 0, 50},
1352 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1353 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1354 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1356 {"You are of the blessed host of heaven.", 100, 142, 143, 80},
1357 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1358 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1362 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1363 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1364 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1366 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1367 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1368 {"and now seek revenge.", 100, 147, 0, 20},
1374 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1375 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1376 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1377 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1378 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1379 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1380 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1381 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1382 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1384 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1385 {"Captive. ", 20, 149, 150, 35},
1386 {"Fighter. ", 40, 149, 150, 45},
1387 {"Ranger. ", 50, 149, 150, 50},
1388 {"Scribe. ", 70, 149, 150, 65},
1389 {"Witch. ", 83, 149, 150, 75},
1390 {"Alchemist. ", 93, 149, 150, 90},
1391 {"Lady. ", 98, 149, 150, 110},
1392 {"Queen. ", 100, 149, 150, 140},
1395 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1396 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1397 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1398 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1399 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1401 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1402 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1403 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1404 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1405 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1410 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1411 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1412 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1413 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1414 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1415 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1416 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1418 {"You have black eyes, straight ", 10, 150, 151, 50},
1419 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1420 {"You have brown eyes, straight ", 60, 150, 151, 50},
1421 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1422 {"You have green eyes, straight ", 80, 150, 151, 50},
1423 {"You have blue eyes, straight ", 90, 150, 151, 50},
1424 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1428 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1429 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1430 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1431 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1432 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1434 {"grey hair ", 30, 151, 152, 50},
1435 {"pure white hair ", 70, 151, 152, 50},
1436 {"pale yellow hair ", 80, 151, 152, 50},
1437 {"grey-white hair ", 90, 151, 152, 50},
1438 {"pale brown hair ", 100, 151, 152, 50},
1442 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1443 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1444 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1445 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1447 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1448 {"that reaches to your arms, ", 60, 152, 153, 55},
1449 {"that flows down to your waist, ", 90, 152, 153, 60},
1450 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1454 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1455 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1456 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1457 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1458 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1460 {"and an extremely fair complexion.", 20, 153, 0, 50},
1461 {"and a milky complexion.", 35, 153, 0, 50},
1462 {"and a pearly complexion.", 50, 153, 0, 50},
1463 {"and a pale complexion.", 85, 153, 0, 50},
1464 {"and an utterly white complexion.", 100, 153, 0, 50},
1468 {"¤¢¤Ê¤¿¤Ï¥¹¥¡¼¥ê¥Õ¥È¤Ë¾è¤Ã¤¿¤ê¤¹¤ë¤¤ï¤á¤ÆÄ̾ï¤Î¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌÓ¤ÏÜô¿§¤Ç¤¹¡£", 65, 154, 0, 55},
1469 {"¤¢¤Ê¤¿¤ÏÄ̾ï¤Î¥¯¥¿¡¼Ã£¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¥Ñ¥Ñ¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌÓ¤ÏÎп§¤Ç¤¹¡£", 95, 154, 0, 65},
1470 {"¤¢¤Ê¤¿¤Ï¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌӤϥȥé¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤǤ¹¡£", 100, 154, 0, 80},
1472 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1473 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1474 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1478 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1479 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1480 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1481 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1482 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1483 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1485 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1486 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1487 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1488 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1489 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1491 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1492 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1493 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1494 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1495 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1496 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1497 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1499 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1500 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1501 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1502 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1503 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1505 {"You were created by a mad scientist ", 20, 155, 156, 10},
1506 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1507 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1508 {"You were created by a boy genius ", 90, 155, 156, 30},
1509 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1511 {"as a project prototype. ", 10, 156, 157, 50},
1512 {"to educate children. ", 30, 156, 157, 60},
1513 {"to look after someone. ", 50, 156, 157, 70},
1514 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1515 {"as a combat trooper. ", 90, 156, 157, 20},
1516 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1519 {"You have a cat-like appearance", 15, 157, 158, 40},
1520 {"You have a dog-like appearance", 30, 157, 158, 30},
1521 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1522 {"You have a human-like appearance", 70, 157, 158, 60},
1523 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1524 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1525 {"You have a elf-like appearance", 100, 157, 158, 80},
1527 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1528 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1529 {".", 85, 158, 0, 50},
1530 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1531 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1535 static cptr race_jouhou[MAX_RACES] =
1538 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1540 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1542 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1544 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Û¥Ó¥Ã¥È¤Ï´ïÍѤµ¤ò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1546 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1548 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1550 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1552 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1554 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1556 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1558 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1560 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1562 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1564 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1566 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1568 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1570 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1572 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1574 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1576 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1578 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1580 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1582 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1584 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½¤Ë¤Ï»þ´Ö¤¬¤«¤«¤ê¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1586 "¥¹¥±¥ë¥È¥ó¤Ë¤Ï2¤Ä¤Î¥¿¥¤¥×¤¬Â¸ºß¤·¤Þ¤¹¡£ÉáÄ̤ÎÀï»Î¥¿¥¤¥×¤È¡¢¥ê¥Ã¥Á¤È¸Æ¤Ð¤ì¤ë¼öʸ¤ò»È¤¦¥¹¥±¥ë¥È¥ó¤Ç¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÆǤäÀ¸Ì¿Îϵۼý¹¶·â¤ò¿´ÇÛ¤¹¤ëɬÍפϤ¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏʪÂΤòÃγФ¹¤ë¤Î¤Ë´ã¤òÍøÍѤ·¤Æ¤¤¤Ê¤¤¤¿¤á¡¢¸«¤¨¤Ê¤¤Êª¤ËñÙ¤µ¤ì¤Þ¤»¤ó¡£Èà¤é¤Î¹ü¤Ï¤È¤¬¤Ã¤¿ÇËÊҤΤ褦¤Ê¤â¤Î¤ËÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ËÂФ¹¤ëÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£Ìô¤ä¿©Êª¤Î»ý¤Ä¸ú²Ì¤Ï¥¹¥±¥ë¥È¥ó¤Î°ß¡Ê¸ºß¤·¤Þ¤»¤ó¤¬¡Ë¤òÄ̲᤹¤ë¤³¤È¤Ê¤¯¤½¤ÎÎϤòȯ´ø¤·¤Þ¤¹¤¬¡¢Ìô¤ä¿©Êª¼«ÂΤÏÈà¤Î³Ü¤òÄ̤êÈ´¤±¤ÆÍî¤Á¤Æ¤·¤Þ¤¤¡¢±ÉÍܤòµÛ¼ý¤¹¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£",
1588 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½µÛ¼ý¤ÏÃÙ¤¤¤Ç¤¹¡£",
1590 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1592 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£",
1594 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
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1600 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
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1610 "¥¢¥ó¥É¥í¥¤¥É¤Ïµ¡³£¤Î¿ÈÂΤò»ý¤Ä¿Í¹©Åª¤Ê¸ºß¤Ç¤¹¡£ËâË¡¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢Àï»Î¤È¤·¤Æ¤ÏÈó¾ï¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤Î¤è¤¦¤Ë·Ð¸³ÃͤòÆÀ¤ÆÀ®Ä¹¤¹¤ë¤È¤¤¤¦¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¿ÈÂΤ˿ȤˤĤ±¤ëÁõÈ÷¤Ë¤è¤Ã¤ÆÀ®Ä¹¤·¤Þ¤¹¡£¤¿¤À¤·¡¢»ØÎØ¡¢¥¢¥ß¥å¥ì¥Ã¥È¡¢¸÷¸»¤ÏÀ®Ä¹¤Ë±Æ¶Á¤·¤Þ¤»¤ó¡£Èà¤é¤ÏÆǤÎÂÑÀ¤ò»ý¤Á¡¢ËãáãÃΤ餺¤Ç¡¢À¸Ì¿ÎϤòµÛ¤ï¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢¿ÈÂΤ¬´è¾æ¤Ê¤Î¤ÇAC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤Þ¤¹¡£¤·¤«¤·¿ÈÂΤΤ¤¤¿¤ë¤È¤³¤í¤ËÅŻҲóÏ©¤¬ÁȤ߹þ¤Þ¤ì¤Æ¤¤¤ë¤¿¤á¡¢ÅÅ·â¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£"
1614 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1616 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1618 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1620 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have their dexterity sustained.",
1622 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1624 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1626 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1628 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1630 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1632 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1634 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1636 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1638 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1640 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1642 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1644 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1646 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1648 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1650 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1652 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1654 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1656 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1658 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1660 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food. Golems also gain a natural armor class bonus from their tough body.",
1662 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit.",
1664 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals.",
1666 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1668 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak.",
1670 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1672 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1674 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very clumsy but strong, and very susceptible to fire.",
1676 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1678 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth.",
1680 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1682 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1684 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1686 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks."
1691 static cptr class_jouhou[MAX_CLASS] =
1694 "Àï»Î¤Ï¡¢Ä¾Ì̤¹¤ëÌäÂê¤Î¤Û¤È¤ó¤É¤òºÙÀÚ¤ì¤Ëá¤Àڤ뤳¤È¤Ç²ò·è¤¹¤ë¥¥ã¥é¥¯¥¿¤Ç¤¹¡£¤¬¡¢»þÀÞÂàµÑ¤·¤ÆËâË¡¤ÎÆ»¶ñ¤ÎÀ¤Ïäˤʤ뤳¤È¤â¤¢¤ê¤Þ¤¹¡£ÉÔ±¿¤Ë¤â¡¢¹â¥ì¥Ù¥ë¤Ê¥¢¥¤¥Æ¥à¤Î¿¤¯¤ÏÈà¤é¤¬°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤¤¤Þ¤¹¡£",
1696 "¥á¥¤¥¸¤ÏËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£Àï»Î¤Î¤è¤¦¤Ë¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï˾¤á¤Þ¤»¤ó¡£¼öʸ½ñ¤Ë²Ã¤¨¤Æ¡¢¥á¥¤¥¸¤Ï½õ¤±¤Ë¤Ê¤ëËâË¡¤ÎÆ»¶ñ¤ò»ý¤Á±¿¤Ö¤Ù¤¤Ç¤¹¡£¤³¤ì¤Ï¾¤Î²¿¤è¤ê¤âÍÚ¤«¤Ë´Êñ¤Ë¥Þ¥¹¥¿¡¼¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1698 "¥×¥ê¡¼¥¹¥È¤Ï¹âµ®¤ÊÎϤò»È¤¦¤³¤È¤ËÀìÇ°¤·¤¿¥¥ã¥é¥¯¥¿¤Ç¤¹¡£Èà¤é¤Ï¼«¿È¤Î¿À¤Î¤¿¤á¤Ë¥À¥ó¥¸¥ç¥ó¤òõº÷¤·¡¢¤â¤·Êõ¤ò¼ê¤Ë¤¤¤ì¤¿¤Ê¤é¡¢¤½¤ì¤ÏÈब¿®¶Ä¤¹¤ë½¡¶µ¤Î±É¸÷¤È¤Ê¤ê¤Þ¤¹¡£¥×¥ê¡¼¥¹¥È¤Ï¿·¤·¤¤µ§¤ê¤ò¿À¤«¤é¤Î£¤êʪ¤È¤¤¤¦·Á¤Ç¼õ¤±¼è¤ë¤¿¤á¡¢¤É¤ì¤ò³Ø¤Ö¤Î¤«¼«Ê¬¤ÇÁª¤Ö¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¥×¥ê¡¼¥¹¥È¤ÏËâË¡¤ÎÆ»¶ñ¤Î»È¤¤Êý¤ò¤è¤¯ÃΤäƤ¤¤Þ¤¹¤¬¡¢¥á¥¤¥¸¤Û¤É¤¦¤Þ¤¯¤Ï»È¤¨¤Þ¤»¤ó¡£¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤è¤êÆß´ï¤ò¹¥¤ß¡¢½ËÊ¡¤µ¤ì¤Æ¤¤¤Ê¤¤¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤òÁõÈ÷¤¹¤ë¤ÈÉÔÌû²÷¤Ê´¶³Ð¤Ë½±¤ï¤ì¡¢ÀïƮǽÎϤ¬Íî¤Á¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1700 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1702 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1704 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1706 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1708 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1710 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1712 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1714 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1716 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1718 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1720 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1722 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1724 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1726 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1728 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1730 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1732 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1734 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1736 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1738 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1740 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£¥¢¥ó¥Ð¥é¥¤¥È¤ÈÍ©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
1742 "ÃÃÌê»Õ¤ÏÉð´ï¤äËɶñ¤ò¼«Ê¬¤Ç¶¯²½¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Æüì¸ú²Ì¤ò»ý¤ÄÉð´ï¤äËɶñ¤«¤éÆüì¸ú²Ì¤Î¸µ¤È¤Ê¤ë¥¨¥Ã¥»¥ó¥¹¤ò¼è¤ê½Ð¤·¡¢Ê̤ÎÉð´ï¤äËɶñ¤Ë¥¨¥Ã¥»¥ó¥¹¤òÉղ乤뤳¤È¤Ë¤è¤Ã¤Æ¤½¤ÎÆüì¸ú²Ì¤òÉղäǤ¤Þ¤¹¡£¤¢¤ëÄøÅÙ¤ÎÀïƮǽÎϤâ»ý¤Á¤Þ¤¹¤¬¡¢ËâË¡¤Ï°ìÀÚ»ÈÍѤǤ¤º¡¢±£Ì©¤äËâË¡Ëɸæ¤Îµ»Ç½¤âÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1744 "¶À»È¤¤¤Ï¡¢ËâÎϤιþ¤á¤é¤ì¤¿¶À¤òºî¤ê½Ð¤·¤Æ¡¢¤½¤ì¤ò¿¨ÇޤȤ·¤Æ¹¶·â¤ò¹Ô¤Ê¤¦¤³¤È¤¬¤Ç¤¤ë¶ÀËâË¡¤ò»È¤¤¤Þ¤¹¡£¶À»È¤¤¤Ï¶À¤Î¾å¤Ç¼ÂÎϤòȯ´ø¤·¡¢¶À¤Î¾å¤Ç¤ÏÁÇÁᤤ¥Æ¥ì¥Ý¡¼¥È¤¬²Äǽ¤È¤Ê¤ê¤Þ¤¹¡£ËâË¡¤Î¶À¤Ï¡¢¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ°ìÅÙ¤ËÀ©¸æ¤Ç¤¤ë¿ô¤¬À©¸Â¤µ¤ì¤Þ¤¹¡£¶ÀËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1746 "Ǧ¼Ô¤Ï°Å°Ç¤ËÀø¤à¶²¤ë¤Ù¤°Å»¦¼Ô¤Ç¤¢¤ê¡¢¸÷¸»¤ò»ý¤¿¤º¤Ë¹ÔÆ°¤·¡¢Áê¼ê¤ÎÉÔ°Õ¤ò¤Ä¤°ì·â¤Ç©¤Îº¬¤ò»ß¤á¤Þ¤¹¡£¤Þ¤¿¡¢Áê¼ê¤òÏǤ魯¤¿¤á¤ÎǦ½Ñ¤â¿È¤Ë¤Ä¤±¤Þ¤¹¡£æ«¤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£·ÚÁõ¤ò¹¥¤ß¡¢½Å¤¤³»¤äÉð´ï¤òÁõÈ÷¤¹¤ë¤ÈÃø¤·¤¯Æ°¤¤¬À©¸Â¤µ¤ì¡¢¤Þ¤¿¡¢½â¤òÁõÈ÷¤·¤è¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£·ÚÁõ¤Ê¤é¤Ð¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¤è¤ê®¤¯¤è¤êÀŤ«¤Ë¹ÔÆ°¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËǦ¼Ô¤Ï¶²Éݤ»¤º¡¢À®Ä¹¤¹¤ì¤ÐÆǤ¬¤Û¤È¤ó¤É¸ú¤«¤Ê¤¯¤Ê¤ê¡¢Æ©ÌÀ¤Ê¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£Ç¦½Ñ¤ËɬÍפÊǽÎϤϴïÍѤµ¤Ç¤¹¡£"
1750 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1752 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1754 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1756 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1758 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1760 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paradin's success at praying to his deity.",
1762 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1764 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1766 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1768 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers,",
1770 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1772 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1774 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1776 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1778 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1780 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1782 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1784 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1786 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1788 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1790 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1792 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1794 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1796 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Amberite or Spectres are quite easy to *win* with, their scores are lowered.",
1798 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1800 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1802 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu."
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1820 "¤¤¤Î¤Á¤·¤é¤º¤Ï¡¢ÀïÆ®ÎÏ¡¢ËâˡǽÎϤÎξÊý¤¬¾å¾º¤·¤Þ¤¹¤¬¡¢ËâË¡Ëɸ桢£È£Ð¤È¤¤¤Ã¤¿Ç½ÎϤϰ¤¯¤Ê¤ê¤Þ¤¹¡£",
1822 "¹¥¤¤Ê¿©¤Ùʪ¤Ï¾Æ¤¥Ó¡¼¥Õ¥ó¡£ÍÞ¤¨¤Æ¤Ï¤¤¤ë¤¬¡¢ËÁ¸±¿´²¢À¹¤Ê°ìɤϵ¡£ÀµµÁ´¶¡¢Í¦µ¤¤È¤âÊ¿¶Ñ°Ê¾å¤À¤¬¥«¥Ã¤È¤·¤ä¤¹¤¤½ê¤â¤¢¤ë¡£·×²èŪ¿ÍÀ¸¤è¤ê¹Ô¤Åö¤¿¤ê¤Ð¤Ã¤¿¤ê¤Î¿ÍÀ¸¤òÁª¤ó¤Ç¤·¤Þ¤¦¥¿¥¤¥×¤Ç¡¢°ÛÀ¤Î°·¤¤¤Ï¶ì¼ê¡£",
1824 "¤Ê¤Þ¤±¤â¤Î¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤¬Ä㤯¡¢²¿¤ò¤ä¤Ã¤Æ¤â¤¦¤Þ¤¯¤¤¤¤Þ¤»¤ó¡£",
1826 "¥»¥¯¥·¡¼¥®¥ã¥ë¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¤½¤Î¿Í¤ò¤Ê¤á¤¿À³Ê¤ÏÁ´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£¤³¤ÎÀ³Ê¤Ï½÷À¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1828 "¥é¥Ã¥¡¼¥Þ¥ó¤Ï¡¢Ç½ÎÏÃͤϤʤޤ±¤â¤Î¤ËɤŨ¤¹¤ë¤¯¤é¤¤Ä㤤¤Ë¤â¤«¤«¤ï¤é¤º¡¢¤É¤ó¤Ê¤³¤È¤ò¤·¤Æ¤â¤Ê¤¼¤«¤¦¤Þ¤¯¤¤¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ÏÃËÀ¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1830 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1832 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1836 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1838 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. ",
1840 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage.",
1842 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1844 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1846 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. ",
1848 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1849 (See \"Death Crimson\" / Ecole Software Corp.)",
1851 "A \"Lazy\" person has no good stats and can do no action well.",
1853 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1855 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1857 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills.",
1859 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1863 static cptr realm_jouhou[VALID_REALM] =
1866 "À¸Ì¿¤Ï¡Ö¤è¤¤¡×ËâË¡¤Ç¤¹¡£¤³¤ì¤Ï¼£ÎŤäËɸæ¤ËÈó¾ï¤ËÍê¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤¤¤¯¤Ä¤«»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤ì¤é¤Ï°Ëâ¤Î±ø¤ì¤¿¼êÀè¤ËÂй³¤¹¤ë¤¿¤á¤Ë¤è¤¯»È¤ï¤ì¤Þ¤¹¡£",
1868 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1870 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1872 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1874 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1876 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1878 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1880 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1882 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1884 "Ç˼١£", /* nanka */
1886 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1888 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£"
1892 "Life is 'good' magic; it relies mostly on healing and protective spells. It does have a few attack spells as well, but these are mostly used for harming and banishing foul minions of evil. ",
1894 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1896 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1898 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1900 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1902 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1904 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1906 "Craft magic can strengthen the caster or equipments. These spells greatly improve the caster's fighting ability, but spells that hurts opponents directly is not exist.",
1908 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
1912 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
1914 "The books of Kendo describes various combat technique. it need to read the books when one studys the techniques, but it doesn't need to take around the books to use the techniques after one momorizes it. It need a weapon wielded to use the techniques."
1918 static char realm_subinfo[VALID_REALM][41] =
1921 "´¶ÃΤȲóÉü¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1922 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
1923 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1924 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1925 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1926 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1927 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
1928 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1929 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1930 "¼Ù°¤Ê²øʪ¤ËÂФ¹¤ë¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1931 "²Î¤Ç¤â²Î¤Ã¤Æ¤¤¤Þ¤·¤ç¤¦",
1932 "ÁÇľ¤ËÅá¤Ç¤â¿¶¤Ã¤Æ¤¤¤Þ¤·¤ç¤¦"
1934 "Good at detection and healing.",
1935 "Very useful and protective.",
1936 "Good at detection and defence.",
1937 "Offensive and destructive.",
1938 "Terrible for living creatures.",
1939 "Good at summoning, teleportation.",
1940 "Very useful but poor a bit.",
1941 "Support to offence and defence.",
1942 "Good at both offence and defence.",
1943 "Hey guy, sing a song! :-)",
1944 "Swing your sword without thinking."
1952 static s16b stat_limit[6];
1954 static s16b chara_limit[6];
1959 static s32b stat_match[6];
1964 static s32b auto_round;
1967 static void birth_quit(void)
1974 * Choose from one of the available magical realms
1976 static byte choose_realm(s32b choices, int *count)
1978 int picks[VALID_REALM] = {0};
1980 byte auto_select = REALM_NONE;
1983 char sym[VALID_REALM];
1985 char buf[80], cur[80];
1987 /* Count the choices */
1988 if (choices & CH_LIFE)
1991 auto_select = REALM_LIFE;
1993 if (choices & CH_SORCERY)
1996 auto_select = REALM_SORCERY;
1998 if (choices & CH_NATURE)
2001 auto_select = REALM_NATURE;
2003 if (choices & CH_CHAOS)
2006 auto_select = REALM_CHAOS;
2008 if (choices & CH_DEATH)
2011 auto_select = REALM_DEATH;
2013 if (choices & CH_TRUMP)
2016 auto_select = REALM_TRUMP;
2018 if (choices & CH_ARCANE)
2021 auto_select = REALM_ARCANE;
2023 if (choices & CH_ENCHANT)
2026 auto_select = REALM_ENCHANT;
2028 if (choices & CH_DAEMON)
2031 auto_select = REALM_DAEMON;
2033 if (choices & CH_CRUSADE)
2036 auto_select = REALM_CRUSADE;
2038 if (choices & CH_MUSIC)
2041 auto_select = REALM_MUSIC;
2043 if (choices & CH_HISSATSU)
2046 auto_select = REALM_HISSATSU;
2051 /* Auto-select the realm */
2052 if ((*count) < 2) return auto_select;
2054 /* Constraint to the 1st realm */
2055 if (p_ptr->realm2 != 255)
2057 if (p_ptr->pclass == CLASS_PRIEST)
2059 if (is_good_realm(p_ptr->realm1))
2061 choices &= ~(CH_DEATH | CH_DAEMON);
2065 choices &= ~(CH_LIFE | CH_CRUSADE);
2072 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2074 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2078 for (i = 0; i<16; i++)
2080 /* Analize realms */
2081 if (choices & (1 << i))
2083 if (p_ptr->realm1 == i+1)
2085 if (p_ptr->realm2 == 255)
2090 if (p_ptr->realm2 == i+1)
2095 sym[n] = ('A' + n - 26);
2096 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2097 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2102 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2104 sprintf(cur, "%c%c %s", '*', p2, "Random");
2114 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2115 put_str(" ", 3, 40);
2116 put_str(" ", 4, 40);
2121 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2123 sprintf(cur, "%c%c %s", '*', p2, "Random");
2128 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2129 sprintf(buf, "%s", realm_names[picks[cs]]);
2131 c_put_str(TERM_L_BLUE, buf, 3, 40);
2132 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2134 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2135 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2137 put_str(realm_subinfo[picks[cs]-1], 4, 40);
2139 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2146 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2148 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2151 put_str(buf, 10, 10);
2153 if (c == 'Q') birth_quit();
2154 if (c == 'S') return 255;
2155 if (c == ' ' || c == '\r' || c == '\n')
2175 if (cs >= 5) cs -= 5;
2187 if ((cs + 5) <= n) cs += 5;
2189 k = (islower(c) ? A2I(c) : -1);
2190 if ((k >= 0) && (k < n))
2195 k = (isupper(c) ? (26 + c - 'A') : -1);
2196 if ((k >= 26) && (k < n))
2202 if (c == '?') do_cmd_help();
2207 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2209 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
2214 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
2225 * Choose the magical realms
2227 static bool get_player_realms(void)
2231 /* Clean up infomation of modifications */
2232 put_str(" ", 3, 40);
2233 put_str(" ", 4, 40);
2234 put_str(" ", 5, 40);
2236 /* Select the first realm */
2237 p_ptr->realm1 = REALM_NONE;
2238 p_ptr->realm2 = 255;
2244 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2246 if (255 == p_ptr->realm1) return FALSE;
2247 if (!p_ptr->realm1) break;
2251 put_str(" ", 3, 40);
2252 put_str(" ", 4, 40);
2253 put_str(" ", 5, 40);
2255 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp);
2257 for (i = 0; i< 6; i++)
2271 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2273 prt("Hit any key.", 0, 0);
2281 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2283 if (get_check("Are you sure? ")) break;
2287 /* Select the second realm */
2288 p_ptr->realm2 = REALM_NONE;
2291 /* Print the realm */
2293 put_str("ËâË¡ :", 6, 1);
2295 put_str("Magic :", 6, 1);
2298 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2300 /* Select the second realm */
2307 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2309 if (255 == p_ptr->realm2) return FALSE;
2310 if (!p_ptr->realm2) break;
2314 put_str(" ", 3, 40);
2315 put_str(" ", 4, 40);
2316 put_str(" ", 5, 40);
2318 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp);
2320 for (i = 0; i< 6; i++)
2334 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2336 prt("Hit any key.", 0, 0);
2343 else if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2345 else if (get_check("Are you sure? ")) break;
2350 /* Print the realm */
2351 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2360 * Save the current data for later
2362 static void save_prev_data(birther *birther_ptr)
2367 birther_ptr->psex = p_ptr->psex;
2368 birther_ptr->prace = p_ptr->prace;
2369 birther_ptr->pclass = p_ptr->pclass;
2370 birther_ptr->pseikaku = p_ptr->pseikaku;
2371 birther_ptr->realm1 = p_ptr->realm1;
2372 birther_ptr->realm2 = p_ptr->realm2;
2373 birther_ptr->age = p_ptr->age;
2374 birther_ptr->ht = p_ptr->ht;
2375 birther_ptr->wt = p_ptr->wt;
2376 birther_ptr->sc = p_ptr->sc;
2377 birther_ptr->au = p_ptr->au;
2379 /* Save the stats */
2380 for (i = 0; i < 6; i++)
2382 birther_ptr->stat_max[i] = p_ptr->stat_max[i];
2383 birther_ptr->stat_max_max[i] = p_ptr->stat_max_max[i];
2387 for (i = 0; i < PY_MAX_LEVEL; i++)
2389 birther_ptr->player_hp[i] = player_hp[i];
2392 birther_ptr->chaos_patron = p_ptr->chaos_patron;
2394 /* Save the virtues */
2395 for (i = 0; i < 8; i++)
2397 birther_ptr->vir_types[i] = p_ptr->vir_types[i];
2400 /* Save the history */
2401 for (i = 0; i < 4; i++)
2403 strcpy(birther_ptr->history[i], history[i]);
2409 * Load the previous data
2411 static void load_prev_data(bool swap)
2417 /*** Save the current data ***/
2418 if (swap) save_prev_data(&temp);
2421 /*** Load the previous data ***/
2424 p_ptr->psex = previous_char.psex;
2425 p_ptr->prace = previous_char.prace;
2426 p_ptr->pclass = previous_char.pclass;
2427 p_ptr->pseikaku = previous_char.pseikaku;
2428 p_ptr->realm1 = previous_char.realm1;
2429 p_ptr->realm2 = previous_char.realm2;
2430 p_ptr->age = previous_char.age;
2431 p_ptr->ht = previous_char.ht;
2432 p_ptr->wt = previous_char.wt;
2433 p_ptr->sc = previous_char.sc;
2434 p_ptr->au = previous_char.au;
2436 /* Load the stats */
2437 for (i = 0; i < 6; i++)
2439 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = previous_char.stat_max[i];
2440 p_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
2444 for (i = 0; i < PY_MAX_LEVEL; i++)
2446 player_hp[i] = previous_char.player_hp[i];
2448 p_ptr->mhp = player_hp[0];
2449 p_ptr->chp = player_hp[0];
2451 p_ptr->chaos_patron = previous_char.chaos_patron;
2453 for (i = 0; i < 8; i++)
2455 p_ptr->vir_types[i] = previous_char.vir_types[i];
2458 /* Load the history */
2459 for (i = 0; i < 4; i++)
2461 strcpy(history[i], previous_char.history[i]);
2464 /*** Save the previous data ***/
2467 COPY(&previous_char, &temp, birther);
2475 * Returns adjusted stat -JK- Algorithm by -JWT-
2477 * auto_roll is boolean and states maximum changes should be used rather
2478 * than random ones to allow specification of higher values to wait for
2480 static int adjust_stat(int value, int amount, int auto_roll)
2484 /* Negative amounts */
2488 for (i = 0; i < (0 - amount); i++)
2494 else if (value > 18)
2505 /* Positive amounts */
2506 else if (amount > 0)
2509 for (i = 0; i < amount; i++)
2522 /* Return the result */
2530 * Roll for a characters stats
2532 * For efficiency, we include a chunk of "calc_bonuses()".
2534 static void get_stats(void)
2536 /* Roll and verify some stats */
2542 /* Roll some dice */
2543 for (i = 0; i < 2; i++)
2545 s32b tmp = randint0(60*60*60);
2548 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2550 val += tmp % 3; tmp /= 3;
2551 val += tmp % 4; tmp /= 4;
2552 val += tmp % 5; tmp /= 5;
2554 /* Save that value */
2556 p_ptr->stat_cur[3*i] = p_ptr->stat_max[3*i] = val;
2558 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2560 val += tmp % 3; tmp /= 3;
2561 val += tmp % 4; tmp /= 4;
2562 val += tmp % 5; tmp /= 5;
2564 /* Save that value */
2566 p_ptr->stat_cur[3*i+1] = p_ptr->stat_max[3*i+1] = val;
2568 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2570 val += tmp % 3; tmp /= 3;
2571 val += tmp % 4; tmp /= 4;
2574 /* Save that value */
2576 p_ptr->stat_cur[3*i+2] = p_ptr->stat_max[3*i+2] = val;
2580 if ((sum > 42+5*6) && (sum < 57+5*6)) break;
2581 /* 57 was 54... I hate 'magic numbers' :< TY */
2585 void get_max_stats(void)
2591 /* Roll and verify some stats */
2594 /* Roll some dice */
2595 for (j = i = 0; i < 6; i++)
2598 dice[i] = randint1(7);
2600 /* Collect the maximum */
2608 /* Acquire the stats */
2609 for (i = 0; i < 6; i++)
2611 j = 18 + 60 + dice[i]*10;
2613 /* Save that value */
2614 p_ptr->stat_max_max[i] = j;
2615 if (p_ptr->stat_max[i] > j)
2616 p_ptr->stat_max[i] = j;
2617 if (p_ptr->stat_cur[i] > j)
2618 p_ptr->stat_cur[i] = j;
2620 p_ptr->knowledge &= ~(KNOW_STAT);
2625 * Roll for some info that the auto-roller ignores
2627 static void get_extra(bool roll_hitdie)
2629 int i, j, min_value, max_value;
2631 /* Experience factor */
2632 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2633 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2635 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2636 p_ptr->expfact -= 15;
2638 /* Reset record of race/realm changes */
2639 p_ptr->start_race = p_ptr->prace;
2640 p_ptr->old_race1 = 0L;
2641 p_ptr->old_race2 = 0L;
2642 p_ptr->old_realm = 0;
2644 for (i = 0; i < 64; i++)
2646 if (p_ptr->pclass == CLASS_SORCERER) spell_exp[i] = 1600;
2647 else if (p_ptr->pclass == CLASS_RED_MAGE) spell_exp[i] = 1200;
2648 else spell_exp[i] = 0;
2651 for (i = 0; i < 5; i++)
2652 for (j = 0; j < 64; j++)
2653 weapon_exp[i][j] = s_info[p_ptr->pclass].w_start[i][j];
2654 if(p_ptr->pseikaku == SEIKAKU_SEXY)
2656 weapon_exp[TV_HAFTED-TV_BOW][SV_WHIP] = 4000;
2659 for (i = 0; i < 10; i++)
2660 skill_exp[i] = s_info[p_ptr->pclass].s_start[i];
2663 if (p_ptr->pclass == CLASS_SORCERER)
2664 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2666 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2668 /* Roll for hit point unless quick-start */
2671 /* Minimum hitpoints at highest level */
2672 min_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 3 / 8;
2673 min_value += p_ptr->hitdie;
2675 /* Maximum hitpoints at highest level */
2676 max_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 5 / 8;
2677 max_value += p_ptr->hitdie;
2679 /* Roll out the hitpoints */
2682 /* Pre-calculate level 1 hitdice */
2683 player_hp[0] = p_ptr->hitdie;
2685 for (i = 1; i < 4; i++)
2687 j = randint1(p_ptr->hitdie);
2691 /* Roll the hitpoint values */
2692 for (i = 1; i < PY_MAX_LEVEL; i++)
2694 j = randint1(p_ptr->hitdie);
2695 player_hp[i] = player_hp[i - 1] + j;
2698 /* XXX Could also require acceptable "mid-level" hitpoints */
2700 /* Require "valid" hitpoints at highest level */
2701 if (player_hp[PY_MAX_LEVEL - 1] < min_value) continue;
2702 if (player_hp[PY_MAX_LEVEL - 1] > max_value) continue;
2709 /* Initial hitpoints */
2710 p_ptr->mhp = player_hp[0];
2715 * Get the racial history, and social class, using the "history charts".
2717 static void get_history(void)
2719 int i, n, chart, roll, social_class;
2725 /* Clear the previous history strings */
2726 for (i = 0; i < 4; i++) history[i][0] = '\0';
2728 /* Clear the history text */
2731 /* Initial social class */
2732 social_class = randint1(4);
2734 /* Starting place */
2735 switch (p_ptr->prace)
2743 case RACE_BARBARIAN:
2780 case RACE_HALF_TROLL:
2790 case RACE_HALF_OGRE:
2795 case RACE_HALF_GIANT:
2800 case RACE_HALF_TITAN:
2830 case RACE_DRACONIAN:
2835 case RACE_MIND_FLAYER:
2918 /* Process the history */
2924 /* Roll for nobility */
2925 roll = randint1(100);
2928 /* Access the proper entry in the table */
2929 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
2931 /* Acquire the textual history */
2932 (void)strcat(buf, bg[i].info);
2934 /* Add in the social class */
2935 social_class += (int)(bg[i].bonus) - 50;
2937 /* Enter the next chart */
2942 /* Verify social class */
2943 if (social_class > 100) social_class = 100;
2944 else if (social_class < 1) social_class = 1;
2946 /* Save the social class */
2947 p_ptr->sc = social_class;
2950 /* Skip leading spaces */
2951 for (s = buf; *s == ' '; s++) /* loop */;
2953 /* Get apparent length */
2956 /* Kill trailing spaces */
2958 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
2962 roff_to_buf(s, 60, temp);
2964 for(i=0 ; i<4 ; i++){
2966 else {strcpy(history[i], t);t += strlen(t)+1;}
2973 * Computes character's age, height, and weight
2976 static void get_ahw(void)
2978 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
2981 /* Calculate the age */
2982 p_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
2984 /* Calculate the height/weight for males */
2985 if (p_ptr->psex == SEX_MALE)
2987 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
2988 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
2989 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
2990 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
2993 /* Calculate the height/weight for females */
2994 else if (p_ptr->psex == SEX_FEMALE)
2996 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
2997 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
2998 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
2999 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3004 * Get the player's starting money
3006 static void get_money(void)
3010 /* Social Class determines starting gold */
3011 gold = (p_ptr->sc * 6) + randint1(100) + 300;
3012 if (p_ptr->pclass == CLASS_TOURIST)
3015 /* Process the stats */
3016 for (i = 0; i < 6; i++)
3018 /* Mega-Hack -- reduce gold for high stats */
3019 if (p_ptr->stat_max[i] >= 18 + 50) gold -= 300;
3020 else if (p_ptr->stat_max[i] >= 18 + 20) gold -= 200;
3021 else if (p_ptr->stat_max[i] > 18) gold -= 150;
3022 else gold -= (p_ptr->stat_max[i] - 8) * 10;
3025 /* Minimum 100 gold */
3026 if (gold < 100) gold = 100;
3028 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3030 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3032 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3041 * Display stat values, subset of "put_stats()"
3043 * See 'display_player()' for screen layout constraints.
3045 static void birth_put_stats(void)
3056 /* Put the stats (and percents) */
3057 for (i = 0; i < 6; i++)
3059 /* Race/Class bonus */
3060 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3062 /* Obtain the current stat */
3063 m = adjust_stat(p_ptr->stat_max[i], j, TRUE);
3067 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3069 /* Put the percent */
3072 if (stat_match[i] > 1000000L)
3074 /* Prevent overflow */
3075 p = stat_match[i] / (auto_round / 1000L);
3079 p = 1000L * stat_match[i] / auto_round;
3082 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3083 sprintf(buf, "%3d.%d%%", p/10, p%10);
3084 c_put_str(attr, buf, 3+i, col+13);
3087 /* Never happened */
3091 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3093 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3103 * Clear all the global "character" data
3105 static void player_wipe(void)
3110 /* Hack -- zero the struct */
3111 (void)WIPE(p_ptr, player_type);
3113 /* Wipe the history */
3114 for (i = 0; i < 4; i++)
3116 strcpy(history[i], "");
3119 /* Wipe the quests */
3120 for (i = 0; i < max_quests; i++)
3122 quest[i].status = QUEST_STATUS_UNTAKEN;
3124 quest[i].cur_num = 0;
3125 quest[i].max_num = 0;
3129 quest[i].complev = 0;
3133 p_ptr->total_weight = 0;
3139 /* Clear the inventory */
3140 for (i = 0; i < INVEN_TOTAL; i++)
3142 object_wipe(&inventory[i]);
3146 /* Start with no artifacts made yet */
3147 for (i = 0; i < max_a_idx; i++)
3149 artifact_type *a_ptr = &a_info[i];
3153 /* Reset the objects */
3156 /* Reset the "monsters" */
3157 for (i = 1; i < max_r_idx; i++)
3159 monster_race *r_ptr = &r_info[i];
3161 /* Hack -- Reset the counter */
3164 /* Hack -- Reset the max counter */
3165 r_ptr->max_num = 100;
3167 /* Hack -- Reset the max counter */
3168 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3169 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 5;
3171 /* Clear player kills */
3172 r_ptr->r_pkills = 0;
3176 /* Hack -- Well fed player */
3177 p_ptr->food = PY_FOOD_FULL - 1;
3180 /* Wipe the spells */
3181 if (p_ptr->pclass == CLASS_SORCERER)
3183 spell_learned1 = spell_learned2 = 0xffffffffL;
3184 spell_worked1 = spell_worked2 = 0xffffffffL;
3188 spell_learned1 = spell_learned2 = 0L;
3189 spell_worked1 = spell_worked2 = 0L;
3191 spell_forgotten1 = spell_forgotten2 = 0L;
3192 for (i = 0; i < 64; i++) spell_order[i] = 99;
3193 p_ptr->learned_spells = 0;
3194 p_ptr->add_spells = 0;
3195 p_ptr->knowledge = 0;
3197 /* Clean the mutation count */
3198 mutant_regenerate_mod = 100;
3200 /* Clear "cheat" options */
3208 /* Assume no winning game */
3209 total_winner = FALSE;
3211 world_player = FALSE;
3213 /* Assume no panic save */
3216 /* Assume no cheating */
3220 /* Not waiting to report score */
3221 wait_report_score = FALSE;
3223 /* Default pet command settings */
3224 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3225 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3227 /* Wipe the recall depths */
3228 for (i = 0; i < max_d_idx; i++)
3235 /* Reset wild_mode to FALSE */
3236 p_ptr->wild_mode = FALSE;
3238 for (i = 0; i < 108; i++)
3240 p_ptr->magic_num1[i] = 0;
3241 p_ptr->magic_num2[i] = 0;
3245 p_ptr->max_plv = p_ptr->lev = 1;
3247 /* Initialize arena and rewards information -KMW- */
3248 p_ptr->arena_number = 0;
3249 p_ptr->inside_arena = FALSE;
3250 p_ptr->inside_quest = 0;
3251 p_ptr->leftbldg = FALSE;
3252 for (i = 0; i < MAX_MANE; i++)
3258 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
3261 for (i = 0; i < MAX_BACT; i++)
3263 p_ptr->rewards[i] = 0;
3267 p_ptr->today_mon = 0;
3269 /* Reset monster arena */
3272 /* Reset mutations */
3278 for (i = 0; i < 8; i++) p_ptr->virtues[i]=0;
3280 /* Set the recall dungeon accordingly */
3284 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
3289 p_ptr->recall_dungeon = DUNGEON_GALGALS;
3294 * Initialize random quests and final quests
3296 static void init_dungeon_quests(int number_of_quests)
3299 monster_race *r_ptr;
3301 /* Init the random quests */
3302 init_flags = INIT_ASSIGN;
3303 p_ptr->inside_quest = MIN_RANDOM_QUEST;
3305 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3307 p_ptr->inside_quest = 0;
3309 /* Prepare allocation table */
3310 get_mon_num_prep(monster_quest, NULL);
3312 /* Remove QUESTOR flag */
3313 for (i = 1; i < max_r_idx; i++)
3316 if (r_ptr->flags1 & RF1_QUESTOR) r_ptr->flags1 &= ~RF1_QUESTOR;
3319 /* Generate quests */
3320 for (i = MIN_RANDOM_QUEST + number_of_quests - 1; i >= MIN_RANDOM_QUEST; i--)
3322 quest_type *q_ptr = &quest[i];
3323 monster_race *quest_r_ptr;
3326 q_ptr->status = QUEST_STATUS_TAKEN;
3331 * Random monster 5 - 10 levels out of depth
3332 * (depending on level)
3334 r_idx = get_mon_num(q_ptr->level + 5 + randint1(q_ptr->level / 10));
3335 r_ptr = &r_info[r_idx];
3337 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
3339 if(r_ptr->flags1 & RF1_QUESTOR) continue;
3341 if(r_ptr->flags6 & RF6_SPECIAL) continue;
3343 if(r_ptr->flags7 & RF7_FRIENDLY) continue;
3345 if(r_ptr->flags7 & RF7_AQUATIC) continue;
3347 if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
3350 * Accept monsters that are 2 - 6 levels
3351 * out of depth depending on the quest level
3353 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
3356 q_ptr->r_idx = r_idx;
3357 quest_r_ptr = &r_info[q_ptr->r_idx];
3360 quest_r_ptr->flags1 |= RF1_QUESTOR;
3365 /* Init the two main quests (Oberon + Serpent) */
3366 init_flags = INIT_ASSIGN;
3367 p_ptr->inside_quest = QUEST_OBERON;
3369 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3371 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
3373 p_ptr->inside_quest = QUEST_SERPENT;
3375 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3377 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
3378 p_ptr->inside_quest = 0;
3384 static void init_turn(void)
3386 if ((p_ptr->prace == RACE_VAMPIRE) ||
3387 (p_ptr->prace == RACE_SKELETON) ||
3388 (p_ptr->prace == RACE_ZOMBIE) ||
3389 (p_ptr->prace == RACE_SPECTRE))
3391 /* Undead start just after midnight */
3392 turn = (TURNS_PER_TICK*3 * TOWN_DAWN) / 4 + 1;
3403 * Each player starts out with a few items, given as tval/sval pairs.
3404 * In addition, he always has some food and a few torches.
3406 static byte player_init[MAX_CLASS][3][2] =
3410 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3411 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3412 { TV_SWORD, SV_BROAD_SWORD }
3417 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3418 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3419 { TV_SWORD, SV_DAGGER }
3424 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3425 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3426 { TV_HAFTED, SV_MACE }
3431 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3432 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3433 { TV_SWORD, SV_DAGGER }
3438 { TV_NATURE_BOOK, 0 },
3439 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3440 { TV_SWORD, SV_DAGGER }
3445 { TV_SORCERY_BOOK, 0 },
3446 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3447 { TV_SWORD, SV_BROAD_SWORD }
3452 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3453 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3454 { TV_SWORD, SV_SHORT_SWORD }
3459 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3460 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3461 { TV_SWORD, SV_BROAD_SWORD }
3466 { TV_SORCERY_BOOK, 0 },
3467 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3468 { TV_POTION, SV_POTION_HEROISM }
3473 { TV_POTION, SV_POTION_SPEED },
3474 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3475 { TV_SWORD, SV_SMALL_SWORD }
3480 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3481 { TV_RING, SV_RING_SUSTAIN_INT},
3482 { TV_SWORD, SV_DAGGER }
3487 { TV_FOOD, SV_FOOD_JERKY},
3488 { TV_SCROLL, SV_SCROLL_MAPPING },
3494 { TV_POTION, SV_POTION_SPEED },
3495 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3496 { TV_SWORD, SV_SHORT_SWORD}
3501 { TV_TRUMP_BOOK, 0 },
3502 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3503 { TV_POLEARM, SV_SPEAR}
3508 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3509 { TV_RING, SV_RING_SUSTAIN_INT},
3510 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3515 { TV_BOW, SV_SHORT_BOW },
3516 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3517 { TV_SWORD, SV_SHORT_SWORD },
3522 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3523 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3524 { TV_SWORD, SV_SHORT_SWORD },
3529 { TV_MUSIC_BOOK, 0 },
3530 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3531 { TV_SWORD, SV_SHORT_SWORD },
3536 { TV_ARCANE_BOOK, 0 },
3537 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3538 { TV_SWORD, SV_SHORT_SWORD },
3543 { TV_HISSATSU_BOOK, 0 },
3544 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3545 { TV_SWORD, SV_BROAD_SWORD }
3550 { TV_SORCERY_BOOK, 0 },
3551 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3552 { TV_POTION, SV_POTION_RESTORE_MANA }
3557 { TV_SOFT_ARMOR, SV_ROBE },
3558 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3559 { TV_SWORD, SV_DAGGER }
3564 { TV_BOW, SV_SHORT_BOW },
3565 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3566 { TV_POLEARM, SV_BROAD_SPEAR}
3571 { TV_POTION, SV_POTION_HEALING },
3572 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3573 { TV_POLEARM, SV_BROAD_AXE }
3578 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3579 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3580 { TV_POLEARM, SV_BROAD_AXE }
3584 { TV_POTION, SV_POTION_SPEED },
3585 { TV_RING, SV_RING_SUSTAIN_INT},
3586 { TV_SWORD, SV_DAGGER }
3590 { TV_POTION, SV_POTION_SPEED },
3591 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3592 { TV_SWORD, SV_DAGGER }
3598 * Init players with some belongings
3600 * Having an item makes the player "aware" of its purpose.
3602 void player_outfit(void)
3610 /* Get local object */
3613 /* Give the player some food */
3614 switch (p_ptr->prace)
3625 if (p_ptr->pclass == CLASS_BERSERKER) break;
3626 /* Scrolls of satisfy hunger */
3627 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_SATISFY_HUNGER));
3628 q_ptr->number = (byte)rand_range(2, 5);
3629 object_aware(q_ptr);
3630 object_known(q_ptr);
3632 (void)inven_carry(q_ptr);
3639 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3640 q_ptr->number = (byte)rand_range(3, 7);
3641 object_aware(q_ptr);
3642 object_known(q_ptr);
3644 (void)inven_carry(q_ptr);
3648 /* Get local object */
3651 if ((p_ptr->prace == RACE_VAMPIRE) && (p_ptr->pclass != CLASS_NINJA))
3653 /* Hack -- Give the player scrolls of DARKNESS! */
3654 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3656 q_ptr->number = (byte)rand_range(2, 5);
3658 object_aware(q_ptr);
3659 object_known(q_ptr);
3661 (void)inven_carry(q_ptr);
3663 else if (p_ptr->pclass != CLASS_NINJA)
3665 /* Hack -- Give the player some torches */
3666 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3667 q_ptr->number = (byte)rand_range(3, 7);
3668 q_ptr->xtra4 = rand_range(3, 7) * 500;
3669 object_aware(q_ptr);
3670 object_known(q_ptr);
3672 (void)inven_carry(q_ptr);
3675 /* Get local object */
3678 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
3680 /* Hack -- Give the player some arrows */
3681 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3682 q_ptr->number = (byte)rand_range(15, 20);
3684 object_aware(q_ptr);
3685 object_known(q_ptr);
3687 (void)inven_carry(q_ptr);
3689 if (p_ptr->pclass == CLASS_RANGER)
3691 /* Hack -- Give the player some arrows */
3692 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
3694 object_aware(q_ptr);
3695 object_known(q_ptr);
3697 (void)inven_carry(q_ptr);
3699 else if (p_ptr->pclass == CLASS_ARCHER)
3701 /* Hack -- Give the player some arrows */
3702 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3703 q_ptr->number = (byte)rand_range(15, 20);
3705 object_aware(q_ptr);
3706 object_known(q_ptr);
3708 (void)inven_carry(q_ptr);
3710 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
3712 /* Hack -- Give the player some arrows */
3713 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
3715 q_ptr->pval = (byte)rand_range(25, 30);
3717 object_aware(q_ptr);
3718 object_known(q_ptr);
3720 (void)inven_carry(q_ptr);
3722 else if (p_ptr->pclass == CLASS_SORCERER)
3724 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
3726 /* Hack -- Give the player some arrows */
3727 object_prep(q_ptr, lookup_kind(i, 0));
3730 object_aware(q_ptr);
3731 object_known(q_ptr);
3733 (void)inven_carry(q_ptr);
3736 else if (p_ptr->pclass == CLASS_TOURIST)
3738 if (p_ptr->pseikaku != SEIKAKU_SEXY)
3740 /* Hack -- Give the player some arrows */
3741 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
3742 q_ptr->number = (byte)rand_range(15, 20);
3744 object_aware(q_ptr);
3745 object_known(q_ptr);
3747 (void)inven_carry(q_ptr);
3750 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
3751 q_ptr->number = (byte)rand_range(2, 4);
3753 object_aware(q_ptr);
3754 object_known(q_ptr);
3756 (void)inven_carry(q_ptr);
3758 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
3759 q_ptr->number = (byte)rand_range(2, 4);
3761 object_aware(q_ptr);
3762 object_known(q_ptr);
3764 (void)inven_carry(q_ptr);
3766 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
3767 q_ptr->number = (byte)rand_range(1, 3);
3769 object_aware(q_ptr);
3770 object_known(q_ptr);
3772 (void)inven_carry(q_ptr);
3774 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
3775 q_ptr->number = (byte)rand_range(2, 4);
3777 object_aware(q_ptr);
3778 object_known(q_ptr);
3780 (void)inven_carry(q_ptr);
3782 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
3783 q_ptr->number = (byte)rand_range(2, 4);
3785 object_aware(q_ptr);
3786 object_known(q_ptr);
3788 (void)inven_carry(q_ptr);
3790 else if (p_ptr->pclass == CLASS_NINJA)
3792 /* Hack -- Give the player some arrows */
3793 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
3794 q_ptr->number = (byte)rand_range(15, 20);
3796 object_aware(q_ptr);
3797 object_known(q_ptr);
3799 (void)inven_carry(q_ptr);
3802 if(p_ptr->pseikaku == SEIKAKU_SEXY)
3804 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
3805 player_init[p_ptr->pclass][2][1] = SV_WHIP;
3808 /* Hack -- Give the player three useful objects */
3809 for (i = 0; i < 3; i++)
3811 /* Look up standard equipment */
3812 tv = player_init[p_ptr->pclass][i][0];
3813 sv = player_init[p_ptr->pclass][i][1];
3815 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
3816 /* Hack to initialize spellbooks */
3817 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
3818 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
3820 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
3821 p_ptr->prace == RACE_BARBARIAN)
3822 /* Barbarians do not need a ring of resist fear */
3823 sv = SV_RING_SUSTAIN_STR;
3825 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
3826 p_ptr->prace == RACE_MIND_FLAYER)
3829 sv = SV_POTION_RESTORE_MANA;
3832 /* Get local object */
3835 /* Hack -- Give the player an object */
3836 object_prep(q_ptr, lookup_kind(tv, sv));
3838 /* Assassins begin the game with a poisoned dagger */
3839 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
3840 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
3842 q_ptr->name2 = EGO_BRAND_POIS;
3845 object_aware(q_ptr);
3846 object_known(q_ptr);
3848 (void)inven_carry(q_ptr);
3856 static bool get_player_race(void)
3861 char sym[MAX_RACES];
3863 char buf[80], cur[80];
3869 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
3871 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
3874 hack_mutation = FALSE;
3877 for (n = 0; n < MAX_RACES; n++)
3880 rp_ptr = &race_info[n];
3881 str = rp_ptr->title;
3887 sym[n] = ('A' + n - 26);
3889 sprintf(buf, "%c%c%s", sym[n], p2, str);
3891 sprintf(buf, "%c%c %s", sym[n], p2, str);
3893 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
3898 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
3900 sprintf(cur, "%c%c %s", '*', p2, "Random");
3912 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
3913 put_str(" ", 3, 40);
3917 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
3919 sprintf(cur, "%c%c %s", '*', p2, "Random");
3921 put_str(" ", 4, 40);
3922 put_str(" ", 5, 40);
3926 rp_ptr = &race_info[cs];
3927 str = rp_ptr->title;
3929 sprintf(cur, "%c%c%s", sym[cs], p2, str);
3930 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
3931 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
3932 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
3934 sprintf(cur, "%c%c %s", sym[cs], p2, str);
3935 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
3936 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
3937 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
3939 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
3940 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
3941 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
3942 c_put_str(TERM_L_BLUE, buf, 5, 40);
3944 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
3951 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
3953 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
3956 put_str(buf, 10, 10);
3958 if (c == 'Q') birth_quit();
3959 if (c == 'S') return (FALSE);
3960 if (c == ' ' || c == '\r' || c == '\n')
3964 k = randint0(MAX_RACES);
3976 k = randint0(MAX_RACES);
3982 if (cs >= 5) cs -= 5;
3990 if (cs < MAX_RACES) cs++;
3994 if ((cs + 5) <= MAX_RACES) cs += 5;
3996 k = (islower(c) ? A2I(c) : -1);
3997 if ((k >= 0) && (k < MAX_RACES))
4002 k = (isupper(c) ? (26 + c - 'A') : -1);
4003 if ((k >= 26) && (k < MAX_RACES))
4009 if (c == '?') do_cmd_help();
4014 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4016 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4020 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4026 /* Give beastman a mutation at character birth */
4027 if (p_ptr->prace == RACE_BEASTMAN)
4028 hack_mutation = TRUE;
4030 rp_ptr = &race_info[p_ptr->prace];
4031 str = rp_ptr->title;
4034 c_put_str(TERM_L_BLUE, str, 4, 15);
4044 static bool get_player_class(void)
4048 char sym[MAX_CLASS_CHOICE];
4050 char buf[80], cur[80];
4057 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4059 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
4063 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
4065 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
4070 for (n = 0; n < MAX_CLASS_CHOICE; n++)
4073 cp_ptr = &class_info[n];
4074 mp_ptr = &m_info[n];
4075 str = cp_ptr->title;
4079 sym[n] = ('A' + n - 26);
4082 if (!(rp_ptr->choice & (1L << n)))
4084 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
4086 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
4090 sprintf(buf, "%c%c%s", sym[n], p2, str);
4092 sprintf(buf, "%c%c %s", sym[n], p2, str);
4095 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4099 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4101 sprintf(cur, "%c%c %s", '*', p2, "Random");
4107 os = MAX_CLASS_CHOICE;
4113 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4114 put_str(" ", 3, 40);
4115 if(cs == MAX_CLASS_CHOICE)
4118 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4120 sprintf(cur, "%c%c %s", '*', p2, "Random");
4122 put_str(" ", 4, 40);
4123 put_str(" ", 5, 40);
4127 cp_ptr = &class_info[cs];
4128 mp_ptr = &m_info[cs];
4129 str = cp_ptr->title;
4130 if (!(rp_ptr->choice & (1L << cs)))
4132 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4134 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4138 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4140 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4143 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4144 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4145 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4147 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4148 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4149 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4151 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4152 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4153 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4154 c_put_str(TERM_L_BLUE, buf, 5, 40);
4156 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4163 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4165 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4168 put_str(buf, 10, 10);
4170 if (c == 'Q') birth_quit();
4171 if (c == 'S') return (FALSE);
4172 if (c == ' ' || c == '\r' || c == '\n')
4174 if(cs == MAX_CLASS_CHOICE)
4176 k = randint0(MAX_CLASS_CHOICE);
4188 k = randint0(MAX_CLASS_CHOICE);
4194 if (cs >= 4) cs -= 4;
4202 if (cs < MAX_CLASS_CHOICE) cs++;
4206 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4208 k = (islower(c) ? A2I(c) : -1);
4209 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4214 k = (isupper(c) ? (26 + c - 'A') : -1);
4215 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4221 if (c == '?') do_cmd_help();
4226 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4228 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4233 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4238 cp_ptr = &class_info[p_ptr->pclass];
4239 mp_ptr = &m_info[p_ptr->pclass];
4240 str = cp_ptr->title;
4245 c_put_str(TERM_L_BLUE, str, 5, 15);
4247 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4257 static bool get_player_seikaku(void)
4261 char sym[MAX_SEIKAKU];
4263 char buf[80], cur[80];
4271 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4273 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4277 for (n = 0; n < MAX_SEIKAKU; n++)
4279 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4282 ap_ptr = &seikaku_info[n];
4283 str = ap_ptr->title;
4287 sym[n] = ('A' + n - 26);
4292 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4294 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4296 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4300 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4302 sprintf(cur, "%c%c %s", '*', p2, "Random");
4307 cs = p_ptr->pseikaku;
4314 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4315 put_str(" ", 3, 40);
4316 if(cs == MAX_SEIKAKU)
4319 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4321 sprintf(cur, "%c%c %s", '*', p2, "Random");
4323 put_str(" ", 4, 40);
4324 put_str(" ", 5, 40);
4328 ap_ptr = &seikaku_info[cs];
4329 str = ap_ptr->title;
4331 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4333 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4336 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4337 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4338 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4340 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4341 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4342 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4344 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4345 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4346 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4347 c_put_str(TERM_L_BLUE, buf, 5, 40);
4349 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4356 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4358 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4361 put_str(buf, 10, 10);
4363 if (c == 'Q') birth_quit();
4364 if (c == 'S') return (FALSE);
4365 if (c == ' ' || c == '\r' || c == '\n')
4367 if(cs == MAX_SEIKAKU)
4371 k = randint0(MAX_SEIKAKU);
4373 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4389 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4395 if (cs >= 4) cs -= 4;
4396 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4407 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4417 if (cs < MAX_SEIKAKU) cs++;
4418 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4420 if((cs + 1) <= MAX_SEIKAKU)
4428 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4429 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4431 if((cs + 4) <= MAX_SEIKAKU)
4437 k = (islower(c) ? A2I(c) : -1);
4438 if ((k >= 0) && (k < MAX_SEIKAKU))
4440 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4446 k = (isupper(c) ? (26 + c - 'A') : -1);
4447 if ((k >= 26) && (k < MAX_SEIKAKU))
4449 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4456 if (c == '?') do_cmd_help();
4461 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4463 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4468 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4472 p_ptr->pseikaku = k;
4473 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4475 strcpy(tmp, ap_ptr->title);
4479 strcpy(tmp, ap_ptr->title);
4482 strcat(tmp,player_name);
4486 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4491 #ifdef ALLOW_AUTOROLLER
4492 static bool get_stat_limits(void)
4494 int i, j, m, cs, os;
4495 int mval[6], cval[6];
4497 char buf[80], cur[80];
4503 /* Extra infomation */
4505 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4506 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4508 put_str("Set minimum stats.", 10, 10);
4509 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4513 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4515 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4518 /* Output the maximum stats */
4519 for (i = 0; i < 6; i++)
4521 /* Reset the "success" counter */
4525 /* Race/Class bonus */
4526 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4528 /* Obtain the "maximal" stat */
4529 m = adjust_stat(17, j, TRUE);
4531 /* Save the maximum */
4538 sprintf(cur, "18/%02d", (m - 18));
4540 sprintf(cur, "18/%02d", (m - 18));
4548 sprintf(cur, "%2d", m);
4550 sprintf(cur, "%2d", m);
4554 /* Obtain the current stat */
4555 m = adjust_stat(cval[i], j, TRUE);
4561 sprintf(inp, "18/%02d", (m - 18));
4563 sprintf(inp, "18/%02d", (m - 18));
4571 sprintf(inp, "%2d", m);
4573 sprintf(inp, "%2d", m);
4577 /* Prepare a prompt */
4578 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4579 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4580 ap_ptr->a_adj[i], inp, cur);
4582 /* Dump the prompt */
4583 put_str(buf, 14 + i, 10);
4586 /* Get a minimum stat */
4597 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4599 c_put_str(TERM_WHITE, "Accept", 21, 35);
4603 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4608 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4610 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4615 /* Race/Class bonus */
4616 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4618 /* Obtain the current stat */
4619 m = adjust_stat(cval[cs], j, TRUE);
4625 sprintf(inp, "18/%02d", (m - 18));
4627 sprintf(inp, "18/%02d", (m - 18));
4635 sprintf(inp, "%2d", m);
4637 sprintf(inp, "%2d", m);
4641 /* Prepare a prompt */
4642 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4643 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4644 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4645 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4650 /* Prompt for the minimum stats */
4685 else if (cval[cs] > 3)
4702 else if (cval[cs] < 17)
4730 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4732 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4741 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
4744 for (i = 0; i < 6; i++)
4746 /* Save the minimum stat */
4747 stat_limit[i] = cval[i];
4754 #ifdef ALLOW_AUTOROLLER
4755 static bool get_chara_limits(void)
4757 int i, j, m, cs, os;
4758 int mval[6], cval[6];
4759 int max_percent, min_percent;
4761 char buf[80], cur[80];
4762 char param[3][80] = {
4777 /* Prompt for the minimum stats */
4779 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4780 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
4782 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
4783 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
4786 if (p_ptr->psex == SEX_MALE)
4788 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
4789 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
4793 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
4794 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
4798 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4799 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
4801 put_str(" Parameter Min Max", 13,20);
4802 put_str("Set minimum/maximum attribute.", 10, 10);
4805 /* Output the maximum stats */
4806 for (i = 0; i < 6; i++)
4808 /* Obtain the "maximal" stat */
4811 case 0: /* Minimum height */
4812 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
4813 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
4815 case 1: /* Maximum height */
4816 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
4817 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
4819 case 2: /* Minimum weight */
4820 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
4821 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
4823 case 3: /* Maximum weight */
4824 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
4825 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
4827 case 4: /* Minimum social class */
4830 case 5: /* Maximum social class */
4838 /* Save the maximum or minimum */
4843 for (i = 0; i < 3; i++)
4845 /* Prepare a prompt */
4846 sprintf(buf, "%-12s (%3d - %3d)", param[i], mval[i*2], mval[i*2+1]);
4848 /* Dump the prompt */
4849 put_str(buf, 14 + i, 20);
4851 for (j = 0; j < 2; j++)
4853 sprintf(buf, " %3d", cval[i*2+j]);
4854 put_str(buf, 14 + i, 45 + 8 * j);
4858 /* Get a minimum stat */
4869 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 18, 35);
4871 c_put_str(TERM_WHITE, "Accept", 18, 35);
4875 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
4880 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 18, 35);
4882 c_put_str(TERM_YELLOW, "Accept", 18, 35);
4887 /* Prepare a prompt */
4888 sprintf(cur, " %3d", cval[cs]);
4889 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
4894 /* Prompt for the minimum stats */
4903 break; /*¸å¤Ç¤â¤¦°ì²óbreak¤»¤ó¤È*/
4913 if (cs-2 >= 0) cs -= 2;
4917 if (cs < 6) cs += 2;
4934 if(cval[cs] > cval[cs-1])
4942 if(cval[cs] > mval[cs])
4956 if(cval[cs] < mval[cs])
4964 if(cval[cs] < cval[cs+1])
4977 if(cval[cs] < mval[cs])
4979 cval[cs] = mval[cs];
4985 if(cval[cs] < cval[cs+1])
4987 cval[cs] = cval[cs+1];
4998 if(cval[cs] > cval[cs-1])
5000 cval[cs] = cval[cs-1];
5006 if(cval[cs] > mval[cs])
5008 cval[cs] = mval[cs];
5020 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5022 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5031 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
5034 /* Input the minimum stats */
5035 for (i = 0; i < 6; i++)
5037 /* Save the minimum stat */
5038 chara_limit[i] = (cval[i] > 0) ? cval[i] : 0;
5045 * Character background edit-mode
5047 static void edit_history(void)
5049 char old_history[4][60];
5054 /* Edit character background */
5055 for (i = 0; i < 4; i++)
5057 sprintf(old_history[i], "%s", history[i]);
5059 /* Turn 0 to space */
5060 for (i = 0; i < 4; i++)
5062 for (j = 0; history[i][j]; j++) /* loop */;
5064 for (; j < 59; j++) history[i][j] = ' ';
5065 history[i][59] = '\0';
5069 c_put_str(TERM_L_GREEN, "(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸¥â¡¼¥É)", 11, 20);
5071 c_put_str(TERM_L_GREEN, "(Character Background - Edit Mode)", 11, 20);
5076 for (i = 0; i < 4; i++)
5078 put_str(history[i], i + 12, 10);
5081 if (iskanji2(history[y], x))
5082 c_put_str(TERM_L_BLUE, format("%c%c", history[y][x],history[y][x+1]), y + 12, x + 10);
5085 c_put_str(TERM_L_BLUE, format("%c", history[y][x]), y + 12, x + 10);
5087 /* Place cursor just after cost of current stat */
5088 Term_gotoxy(x + 10, y + 12);
5097 if ((x > 0) && (iskanji2(history[y], x-1))) x--;
5105 if ((x > 0) && (iskanji2(history[y], x-1))) x--;
5111 if (iskanji2(history[y], x)) x++;
5120 if ((x > 0) && (iskanji2(history[y], x-1))) x--;
5128 else if (c == ESCAPE)
5130 for (i = 0; i < 4; i++)
5132 sprintf(history[i], "%s", old_history[i]);
5133 put_str(history[i], i + 12, 10);
5137 else if (c == '\010')
5140 history[y][x] = ' ';
5142 if ((x > 0) && (iskanji2(history[y], x-1)))
5145 history[y][x] = ' ';
5151 else if (iskanji(c) || isprint(c))
5153 else if (isprint(c)) /* BUGFIX */
5157 if (iskanji2(history[y], x))
5159 history[y][x+1] = ' ';
5171 if (iskanji2(history[y], x+1))
5173 history[y][x+2] = ' ';
5176 history[y][x++] = c;
5181 history[y][x++] = c;
5189 } /* while (TRUE) */
5195 * Helper function for 'player_birth()'
5197 * The delay may be reduced, but is recommended to keep players
5198 * from continuously rolling up characters, which can be VERY
5199 * expensive CPU wise. And it cuts down on player stupidity.
5201 static bool player_birth_aux(void)
5203 int i, k, n, cs, os;
5204 int number_of_quests;
5223 char buf[80], cur[80];
5232 /* Title everything */
5234 put_str("̾Á° :", 1,26);
5236 put_str("Name :", 1,26);
5240 put_str("ÀÊÌ :", 3, 1);
5242 put_str("Sex :", 3, 1);
5246 put_str("¼ï² :", 4, 1);
5248 put_str("Race :", 4, 1);
5252 put_str("¿¦¶È :", 5, 1);
5254 put_str("Class :", 5, 1);
5258 /* Dump the default name */
5259 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5262 /*** Instructions ***/
5264 /* Display some helpful information */
5266 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5268 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5272 /*** Quick Start ***/
5274 if (previous_char.quick_ok)
5276 bool do_quick_start = FALSE;
5280 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¦¤È°ÊÁ°¤ÈÁ´¤¯Æ±¤¸¥¥ã¥é¥¯¥¿¡¼¤Ç»Ï¤á¤é¤ì¤Þ¤¹¡£", 11, 5);
5282 put_str("Do you want to use the quick start function(same character as your last one).", 11, 2);
5289 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¤¤Þ¤¹¤«¡©[y/n]", 14, 10);
5291 put_str("Use quick start? [y/n]", 14, 10);
5294 if (c == 'Q') quit(NULL);
5295 else if (c == 'S') return (FALSE);
5296 else if ((c == 'y') || (c == 'Y'))
5298 do_quick_start = TRUE;
5303 do_quick_start = FALSE;
5310 load_prev_data(FALSE);
5311 init_dungeon_quests(previous_char.quests);
5314 sp_ptr = &sex_info[p_ptr->psex];
5315 rp_ptr = &race_info[p_ptr->prace];
5316 cp_ptr = &class_info[p_ptr->pclass];
5317 ap_ptr = &seikaku_info[p_ptr->pseikaku];
5319 /* Calc hitdie, but don't roll */
5322 /* Calculate the bonuses and hitpoints */
5323 p_ptr->update |= (PU_BONUS | PU_HP);
5329 p_ptr->chp = p_ptr->mhp;
5332 p_ptr->csp = p_ptr->msp;
5334 /* Process the player name */
5335 process_player_name(FALSE);
5345 /*** Player sex ***/
5349 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5351 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5355 /* Prompt for "Sex" */
5356 for (n = 0; n < MAX_SEXES; n++)
5359 sp_ptr = &sex_info[n];
5360 str = sp_ptr->title;
5365 sprintf(buf, "%c%c%s", I2A(n), p2, str);
5367 sprintf(buf, "%c%c %s", I2A(n), p2, str);
5369 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5373 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5375 sprintf(cur, "%c%c %s", '*', p2, "Random");
5386 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5389 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5391 sprintf(cur, "%c%c %s", '*', p2, "Random");
5395 sp_ptr = &sex_info[cs];
5396 str = sp_ptr->title;
5398 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5400 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5403 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5410 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5412 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5415 put_str(buf, 10, 10);
5417 if (c == 'Q') birth_quit();
5418 if (c == 'S') return (FALSE);
5419 if (c == ' ' || c == '\r' || c == '\n')
5422 k = randint0(MAX_SEXES);
5429 k = randint0(MAX_SEXES);
5438 if (cs < MAX_SEXES) cs++;
5440 k = (islower(c) ? A2I(c) : -1);
5441 if ((k >= 0) && (k < MAX_SEXES))
5447 if (c == '?') do_cmd_help();
5452 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5454 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5459 else if(c != '4' && c != '6')bell();
5464 sp_ptr = &sex_info[p_ptr->psex];
5465 str = sp_ptr->title;
5469 c_put_str(TERM_L_BLUE, str, 3, 15);
5474 /* Choose the players race */
5481 if (!get_player_race()) return FALSE;
5485 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp);
5488 for (i = 0; i< 9; i++)
5499 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5501 if (get_check("Are you sure? ")) break;
5504 c_put_str(TERM_WHITE, " ", 4, 15);
5510 /* Choose the players class */
5517 if (!get_player_class()) return FALSE;
5520 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp);
5523 for (i = 0; i< 9; i++)
5535 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5537 if (get_check("Are you sure? ")) break;
5539 c_put_str(TERM_WHITE, " ", 5, 15);
5542 /* Choose the magic realms */
5543 if (!get_player_realms()) return FALSE;
5545 /* Choose the players seikaku */
5546 p_ptr->pseikaku = 0;
5552 if (!get_player_seikaku()) return FALSE;
5555 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp);
5558 for (i = 0; i< 6; i++)
5569 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5571 if (get_check("Are you sure? ")) break;
5573 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5574 prt("", 1, 34+strlen(player_name));
5579 put_str(" ", 3, 40);
5580 put_str(" ", 4, 40);
5581 put_str(" ", 5, 40);
5585 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5587 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5592 #ifdef ALLOW_AUTOROLLER
5596 if (autoroller || autochara)
5605 if (!get_stat_limits()) return FALSE;
5610 if (!get_chara_limits()) return FALSE;
5613 #endif /* ALLOW_AUTOROLLER */
5618 /*** User enters number of quests ***/
5619 /* Heino Vander Sanden and Jimmy De Laet */
5623 put_str("ɬ¿Ü¤Î¥¯¥¨¥¹¥È(¥ª¥Ù¥í¥óµÚ¤Óº®Æ٤Υµ¡¼¥Ú¥ó¥È)¤Ë²Ã¤¨¤Æ¡¢ÄɲäΥ¯¥¨¥¹¥È¤Î", 10, 5);
5624 put_str("¿ô¤òÀßÄꤹ¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£", 11, 5);
5625 put_str("Äɲ寥¨¥¹¥È¤ò¹Ô¤Ê¤¤¤¿¤¯¤Ê¤¤¾ì¹ç¤Ï '0'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 12, 5);
5626 put_str("¥é¥ó¥À¥à¤Ë·èÄꤹ¤ë¤Ë¤Ï'*'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 13, 5);
5628 put_str("You can enter the number of quests you'd like to perform in addition", 10, 5);
5629 put_str("to the two obligatory ones ( Oberon and the Serpent of Chaos )", 11, 5);
5630 put_str("In case you do not want any additional quests, just enter 0", 12, 5);
5631 put_str("If you want a random number of random quests, just enter *", 13, 5);
5634 /* Ask the number of additional quests */
5639 put_str(format("Äɲ寥¨¥¹¥È¤Î¿ô (%u°Ê²¼) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1), 15, 5);
5641 put_str(format("Number of additional quests? (<%u) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 2), 15, 5);
5645 /* Get a the number of additional quest */
5648 /* Move the cursor */
5649 put_str("", 15, 40);
5654 /* Get a response (or escape) */
5655 if (!askfor_aux(inp, 2)) strcpy(inp, "10");
5658 if (inp[0] == 'Q') birth_quit();
5661 if (inp[0] == 'S') return (FALSE);
5663 /* Check for random number of quests */
5666 /* 0 to 49 random quests */
5667 number_of_quests = randint0(11);
5671 number_of_quests = atoi(inp);
5674 /* Break on valid input */
5675 if ((number_of_quests <= MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1) && (number_of_quests >= 0)) break;
5683 init_dungeon_quests(number_of_quests);
5685 /* Reset turn; before auto-roll and after choosing race */
5697 if (autoroller || autochara)
5703 put_str("²ó¿ô :", 10, col+13);
5705 put_str("Round:", 10, col+13);
5709 /* Indicate the state */
5711 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
5713 put_str("(Hit ESC to stop)", 12, col+13);
5717 /* Otherwise just get a character */
5720 /* Get a new character */
5723 /* Roll for age/height/weight */
5726 /* Roll for social class */
5735 put_str("ºÇ¾®ÃÍ", 2, col+5);
5737 put_str(" Limit", 2, col+5);
5743 put_str("À®¸ùΨ", 2, col+13);
5745 put_str(" Freq", 2, col+13);
5751 put_str("¸½ºßÃÍ", 2, col+24);
5753 put_str(" Roll", 2, col+24);
5757 /* Put the minimal stats */
5758 for (i = 0; i < 6; i++)
5763 put_str(stat_names[i], 3+i, col);
5765 /* Race/Class bonus */
5766 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
5768 /* Obtain the current stat */
5769 m = adjust_stat(stat_limit[i], j, TRUE);
5773 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
5778 while (autoroller || autochara)
5782 /* Get a new character */
5785 /* Advance the round */
5788 /* Hack -- Prevent overflow */
5789 if (auto_round >= 1000000000L)
5795 for (i = 0; i < 6; i++)
5804 /* Check and count acceptable stats */
5805 for (i = 0; i < 6; i++)
5807 /* This stat is okay */
5808 if (p_ptr->stat_max[i] >= stat_limit[i])
5813 /* This stat is not okay */
5821 /* Break if "happy" */
5824 /* Roll for age/height/weight */
5827 /* Roll for social class */
5832 if ((p_ptr->ht < chara_limit[0]) || (p_ptr->ht > chara_limit[1])) accept = FALSE;
5833 if ((p_ptr->wt < chara_limit[2]) || (p_ptr->wt > chara_limit[3])) accept = FALSE;
5834 if ((p_ptr->sc < chara_limit[4]) || (p_ptr->sc > chara_limit[5])) accept = FALSE;
5839 /* Take note every x rolls */
5840 flag = (!(auto_round % AUTOROLLER_STEP));
5842 /* Update display occasionally */
5849 put_str(format("%10ld", auto_round), 10, col+20);
5851 #ifdef AUTOROLLER_DELAY
5852 /* Delay 1/10 second */
5853 if (flag) Term_xtra(TERM_XTRA_DELAY, 10);
5856 /* Make sure they see everything */
5859 /* Do not wait for a key */
5862 /* Check for a keypress */
5865 /* Roll for age/height/weight */
5868 /* Roll for social class */
5876 if (autoroller || autochara) sound(SOUND_LEVEL);
5887 /* Roll for base hitpoints */
5893 /* Hack -- get a chaos patron even if you are not a chaos warrior */
5894 p_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
5899 /* Calculate the bonuses and hitpoints */
5900 p_ptr->update |= (PU_BONUS | PU_HP);
5906 p_ptr->chp = p_ptr->mhp;
5909 p_ptr->csp = p_ptr->msp;
5911 /* Display the player */
5912 display_player(mode);
5914 /* Prepare a prompt (must squeeze everything in) */
5916 Term_addch(TERM_WHITE, b1);
5918 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
5920 Term_addstr(-1, TERM_WHITE, "'r'eroll");
5924 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
5926 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
5930 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
5932 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
5936 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
5938 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
5942 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
5944 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
5947 Term_addch(TERM_WHITE, b2);
5949 /* Prompt and get a command */
5953 if (c == 'Q') birth_quit();
5956 if (c == 'S') return (FALSE);
5958 /* Escape accepts the roll */
5959 if (c == '\r' || c == '\n' || c == ESCAPE) break;
5961 /* Reroll this character */
5962 if ((c == ' ') || (c == 'r')) break;
5964 /* Previous character */
5965 if (prev && (c == 'p'))
5967 load_prev_data(TRUE);
5971 /* Toggle the display */
5972 if ((c == 'H') || (c == 'h'))
5974 mode = ((mode != 0) ? 0 : 1);
5988 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5990 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
6007 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6009 /* Save this for the "previous" character */
6010 save_prev_data(&previous_char);
6011 previous_char.quick_ok = FALSE;
6013 /* Note that a previous roll exists */
6020 /*** Edit character background ***/
6027 /* Get a name, recolor it, prepare savefile */
6035 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
6037 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
6045 if (c == 'Q') birth_quit();
6048 if (c == 'S') return (FALSE);
6050 /* Save character data for quick start */
6051 save_prev_data(&previous_char);
6052 previous_char.quests = number_of_quests;
6053 previous_char.quick_ok = TRUE;
6061 * Create a new character.
6063 * Note that we may be called with "junk" leftover in the various
6064 * fields, so we must be sure to clear them first.
6066 void player_birth(void)
6074 * Wipe monsters in old dungeon
6075 * This wipe destroys value of m_list[].cur_num .
6079 /* Create a new character */
6082 /* Wipe the player */
6085 /* Roll up a new character */
6086 if (player_birth_aux()) break;
6089 /* Note player birth in the message recall */
6092 message_add("====================");
6097 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
6099 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
6101 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
6104 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
6106 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
6108 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6111 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
6113 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
6115 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6118 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
6120 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
6122 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6127 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
6129 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
6131 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6135 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
6137 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
6139 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6141 /* Init the shops */
6142 for (i = 1; i < max_towns; i++)
6144 for (j = 0; j < MAX_STORES; j++)
6151 /* Generate the random seeds for the wilderness */
6154 /* Set the message window flag as default */
6155 if (!window_flag[1])
6156 window_flag[1] |= PW_MESSAGE;
6158 /* Set the inv/equip window flag as default */
6159 if (!window_flag[2])
6160 window_flag[2] |= PW_INVEN;
6164 void dump_yourself(FILE *fff)
6172 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp);
6173 fprintf(fff, "\n\n");
6175 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
6177 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
6180 for (i = 0; i < 8; i++)
6184 fprintf(fff, "%s\n",t);
6187 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp);
6190 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
6192 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
6195 for (i = 0; i < 8; i++)
6199 fprintf(fff, "%s\n",t);
6202 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
6205 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
6207 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
6210 for (i = 0; i < 6; i++)
6214 fprintf(fff, "%s\n",t);
6220 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp);
6222 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
6224 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6227 for (i = 0; i < 6; i++)
6231 fprintf(fff, "%s\n",t);
6238 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp);
6240 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6242 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6245 for (i = 0; i < 6; i++)
6249 fprintf(fff, "%s\n",t);