1 /* Purpose: create a player character */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
14 * How often the autoroller will update the display and pause
15 * to check for user interuptions.
16 * Bigger values will make the autoroller faster, but slower
17 * system may have problems because the user can't stop the
18 * autoroller for this number of rolls.
20 #define AUTOROLLER_STEP 5431L
23 * Define this to cut down processor use while autorolling
26 # define AUTOROLLER_DELAY
30 * Maximum number of tries for selection of a proper quest monster
34 #define MAX_CLASS_CHOICE MAX_CLASS
39 typedef struct hist_type hist_type;
42 * Player background information
46 cptr info; /* Textual History */
48 byte roll; /* Frequency of this entry */
49 byte chart; /* Chart index */
50 byte next; /* Next chart index */
51 byte bonus; /* Social Class Bonus + 50 */
56 * Background information (see below)
58 * Chart progression by race:
59 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
60 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
61 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56
62 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53
63 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53
64 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61
65 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
66 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66
68 * XXX XXX XXX This table *must* be correct or drastic errors may occur!
70 static hist_type bg[] =
73 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
74 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
75 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
76 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
78 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
79 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
80 {"You are one of several children ", 95, 1, 2, 45},
81 {"You are the first child ", 100, 1, 2, 50},
86 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
87 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
88 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
89 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
90 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
91 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
92 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
94 {"of a Serf. ", 40, 2, 3, 65},
95 {"of a Yeoman. ", 65, 2, 3, 80},
96 {"of a Townsman. ", 80, 2, 3, 90},
97 {"of a Guildsman. ", 90, 2, 3, 105},
98 {"of a Landed Knight. ", 96, 2, 3, 120},
99 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
100 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
105 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
106 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
107 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
109 {"You are the black sheep of the family. ", 20, 3, 50, 20},
110 {"You are a credit to the family. ", 80, 3, 50, 55},
111 {"You are a well liked child. ", 100, 3, 50, 60},
116 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
117 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
118 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
119 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
120 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
121 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
123 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
124 {"Your father was of the Teleri. ", 75, 4, 1, 55},
125 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
126 {"Your father was of the Noldor. ", 95, 4, 1, 60},
127 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
128 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
133 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
134 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
136 {"You are one of several children ", 60, 7, 8, 50},
137 {"You are the only child ", 100, 7, 8, 55},
142 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
143 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
144 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
146 {"of a Teleri ", 75, 8, 9, 50},
147 {"of a Noldor ", 95, 8, 9, 55},
148 {"of a Vanyar ", 100, 8, 9, 60},
153 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
154 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
155 {"Àï»Î¤Î", 87, 8,9,110},
156 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
157 {"²¦»Ò¤Î", 99, 8,9,140},
158 {"²¦¤Î", 100, 8,9,145},
160 {"Ranger. ", 40, 9, 54, 80},
161 {"Archer. ", 70, 9, 54, 90},
162 {"Warrior. ", 87, 9, 54, 110},
163 {"Mage. ", 95, 9, 54, 125},
164 {"Prince. ", 99, 9, 54, 140},
165 {"King. ", 100, 9, 54, 145},
170 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
171 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
173 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
174 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
179 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
180 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
181 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
182 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
183 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
184 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
185 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
186 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
188 {"Bum. ", 20, 11, 3, 55},
189 {"Tavern Owner. ", 30, 11, 3, 80},
190 {"Miller. ", 40, 11, 3, 90},
191 {"Home Owner. ", 50, 11, 3, 100},
192 {"Burglar. ", 80, 11, 3, 110},
193 {"Warrior. ", 95, 11, 3, 115},
194 {"Mage. ", 99, 11, 3, 125},
195 {"Clan Elder. ", 100, 11, 3, 140},
200 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
201 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
203 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
204 {"You are the only child of a Gnome ", 100, 13, 14, 55},
209 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
210 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
211 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
212 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
213 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
215 {"Beggar. ", 20, 14, 3, 55},
216 {"Braggart. ", 50, 14, 3, 70},
217 {"Prankster. ", 75, 14, 3, 85},
218 {"Warrior. ", 95, 14, 3, 100},
219 {"Mage. ", 100, 14, 3, 125},
224 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
225 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
227 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
228 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
233 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
234 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
235 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
236 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
237 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
238 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
240 {"Thief. ", 10, 17, 18, 60},
241 {"Prison Guard. ", 25, 17, 18, 75},
242 {"Miner. ", 75, 17, 18, 90},
243 {"Warrior. ", 90, 17, 18, 110},
244 {"Priest. ", 99, 17, 18, 130},
245 {"King. ", 100, 17, 18, 150},
250 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
251 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
252 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
254 {"You are the black sheep of the family. ", 15, 18, 57, 10},
255 {"You are a credit to the family. ", 85, 18, 57, 50},
256 {"You are a well liked child. ", 100, 18, 57, 55},
261 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
262 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
264 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
265 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
270 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
271 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
272 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
273 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
274 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
275 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
276 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
278 {"You are the adopted child ", 100, 20, 2, 50},
283 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
284 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
285 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
286 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
287 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
288 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
290 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
291 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
292 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
293 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
294 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
295 {"Your father was a Water-Troll ", 100, 22, 23, 45},
300 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
301 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
302 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
303 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
305 {"Cook. ", 5, 23, 62, 60},
306 {"Warrior. ", 95, 23, 62, 55},
307 {"Shaman. ", 99, 23, 62, 65},
308 {"Clan Chief. ", 100, 23, 62, 80},
313 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
314 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
315 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
316 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
317 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
318 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
320 {"You have dark brown eyes, ", 20, 50, 51, 50},
321 {"You have brown eyes, ", 60, 50, 51, 50},
322 {"You have hazel eyes, ", 70, 50, 51, 50},
323 {"You have green eyes, ", 80, 50, 51, 50},
324 {"You have blue eyes, ", 90, 50, 51, 50},
325 {"You have blue-gray eyes, ", 100, 50, 51, 50},
330 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
331 {"ÇÈÂǤä¿", 90,51,52, 50},
332 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
334 {"straight ", 70, 51, 52, 50},
335 {"wavy ", 90, 51, 52, 50},
336 {"curly ", 100, 51, 52, 50},
341 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
342 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
343 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
344 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
345 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
347 {"black hair, ", 30, 52, 53, 50},
348 {"brown hair, ", 70, 52, 53, 50},
349 {"auburn hair, ", 80, 52, 53, 50},
350 {"red hair, ", 90, 52, 53, 50},
351 {"blond hair, ", 100, 52, 53, 50},
356 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
357 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
358 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
359 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
360 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
362 {"and a very dark complexion.", 10, 53, 0, 50},
363 {"and a dark complexion.", 30, 53, 0, 50},
364 {"and an average complexion.", 80, 53, 0, 50},
365 {"and a fair complexion.", 90, 53, 0, 50},
366 {"and a very fair complexion.", 100, 53, 0, 50},
371 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
372 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
373 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
375 {"You have light grey eyes, ", 85, 54, 55, 50},
376 {"You have light blue eyes, ", 95, 54, 55, 50},
377 {"You have light green eyes, ", 100, 54, 55, 50},
382 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
383 {"ÇÈÂǤä¿", 100,55,56, 50},
385 {"straight ", 75, 55, 56, 50},
386 {"wavy ", 100, 55, 56, 50},
391 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
392 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
393 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
394 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
396 {"black hair, and a fair complexion.", 75, 56, 0, 50},
397 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
398 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
399 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
404 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
405 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
407 {"You have dark brown eyes, ", 99, 57, 58, 50},
408 {"You have glowing red eyes, ", 100, 57, 58, 60},
413 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
414 {"ÇÈÂǤä¿", 100,58,59, 50},
416 {"straight ", 90, 58, 59, 50},
417 {"wavy ", 100, 58, 59, 50},
422 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
423 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
425 {"black hair, ", 75, 59, 60, 50},
426 {"brown hair, ", 100, 59, 60, 50},
431 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
432 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
433 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
434 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
436 {"a one foot beard, ", 25, 60, 61, 50},
437 {"a two foot beard, ", 60, 60, 61, 51},
438 {"a three foot beard, ", 90, 60, 61, 53},
439 {"a four foot beard, ", 100, 60, 61, 55},
444 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
446 {"and a dark complexion.", 100, 61, 0, 50},
451 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
452 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
453 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
454 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
456 {"You have slime green eyes, ", 60, 62, 63, 50},
457 {"You have puke yellow eyes, ", 85, 62, 63, 50},
458 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
459 {"You have glowing red eyes, ", 100, 62, 63, 55},
464 {"±ø¤é¤·¤¤", 33,63,64, 50},
465 {"ÉÔ·é¤Ê", 66,63,64, 50},
466 {"»é¤®¤Ã¤¿", 100,63,64, 50},
468 {"dirty ", 33, 63, 64, 50},
469 {"mangy ", 66, 63, 64, 50},
470 {"oily ", 100, 63, 64, 50},
475 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
476 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
477 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
479 {"sea-weed green hair, ", 33, 64, 65, 50},
480 {"bright red hair, ", 66, 64, 65, 50},
481 {"dark purple hair, ", 100, 64, 65, 50},
486 {"Î理Î", 25,65,66, 50},
487 {"ÀĤ¤", 50,65,66, 50},
488 {"Çò¤¤", 75,65,66, 50},
489 {"¹õ¤¤", 100,65,66, 50},
491 {"and green ", 25, 65, 66, 50},
492 {"and blue ", 50, 65, 66, 50},
493 {"and white ", 75, 65, 66, 50},
494 {"and black ", 100, 65, 66, 50},
499 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
500 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
501 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
503 {"ulcerous skin.", 33, 66, 0, 50},
504 {"scabby skin.", 66, 66, 0, 50},
505 {"leprous skin.", 100, 66, 0, 50},
510 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
511 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
512 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
514 {"You are an unacknowledged child of ", 50, 67, 68, 45},
515 {"You are a rebel child of ", 80, 67, 68, 65},
516 {"You are a long lost child of ", 100, 67, 68, 55},
521 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
522 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
523 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
524 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
525 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
526 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
527 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
528 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
529 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
530 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
531 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
532 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
533 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
534 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
535 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
536 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
537 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
538 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
539 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
540 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
541 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
543 {"an unknown Amberite. ", 50, 68, 50, 80 },
544 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
545 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
546 {"Oberon. ", 80, 68, 50, 130 },
547 {"Osric. ", 83, 68, 50, 105 },
548 {"Finndo. ", 84, 68, 50, 105 },
549 {"Brand. ", 85, 68, 50, 90 },
550 {"Flora. ", 87, 68, 50, 100 },
551 {"Gerard. ", 88, 68, 50, 125 },
552 {"Deirdre. ", 89, 68, 50, 120 },
553 {"Random. ", 90, 68, 50, 140 },
554 {"Benedict. ", 91, 68, 50, 115 },
555 {"Corwin. ", 92, 68, 50, 110 },
556 {"Julian. ", 93, 68, 50, 105 },
557 {"Caine. ", 94, 68, 50, 95 },
558 {"Bleys. ", 95, 68, 50, 115 },
559 {"Fiona. ", 96, 68, 50, 110 },
560 {"Eric. ", 97, 68, 50, 135 },
561 {"Rinaldo. ", 98, 68, 50, 90 },
562 {"Merlin. ", 99, 68, 50, 105 },
563 {"Martin. ", 100, 68, 50, 80 },
569 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
570 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
572 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
573 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
574 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
576 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
577 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
579 {"Warrior. ", 50, 70, 71, 60 },
580 {"Warlock. ", 80, 70, 71, 75 },
581 {"Noble. ", 100, 70, 71, 95 },
586 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
588 {"You have black eyes, ", 100, 71, 72, 50},
593 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
594 {"ÇÈÂǤä¿", 90, 72, 73, 50},
595 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
597 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
599 {"straight ", 70, 72, 73, 50},
600 {"wavy ", 90, 72, 73, 50},
601 {"curly ", 100, 72, 73, 50},
603 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
608 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
609 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
611 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
612 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
617 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
618 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
619 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
620 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
621 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
622 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
623 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
624 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
625 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
626 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
628 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
629 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
630 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
631 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
632 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
633 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
634 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
635 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
636 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
637 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
642 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
643 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
644 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
645 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
646 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
647 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
648 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
650 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
651 {"Your mother was Themis. ", 80, 76, 20, 100 },
652 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
653 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
654 {"Your father was Crius. ", 95, 76, 20, 100 },
655 {"Your father was Hyperion. ", 98, 76, 20, 125 },
656 {"Your father was Kronos. ", 100, 76, 20, 150 },
661 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
662 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
663 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
665 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
666 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
667 {"You are Uranos's child. ", 100, 77, 109, 135 },
672 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
674 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
675 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
676 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
677 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
679 {"You are one of several children of ", 100, 78, 79, 50 },
681 {"a Brown Yeek. ", 50, 79, 80, 50 },
682 {"a Blue Yeek. ", 75, 79, 80, 50 },
683 {"a Master Yeek. ", 95, 79, 80, 85 },
684 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
689 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
690 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
691 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
692 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
694 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
695 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
696 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
697 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
698 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
700 {"You have pale eyes, ", 25, 80, 81, 50 },
701 {"You have glowing eyes, ", 50, 80, 81, 50 },
702 {"You have tiny black eyes, ", 75, 80, 81, 50 },
703 {"You have shining black eyes, ", 100, 80, 81, 50 },
705 {"no hair at all, ", 20, 81, 65, 50 },
706 {"short black hair, ", 40, 81, 65, 50 },
707 {"long black hair, ", 60, 81, 65, 50 },
708 {"bright red hair, ", 80, 81, 65, 50 },
709 {"colourless albino hair, ", 100, 81, 65, 50 },
714 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
716 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
717 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
718 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
719 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
721 {"You are one of several children of ", 100, 82, 83, 50 },
723 {"a Small Kobold. ", 40, 83, 80, 50 },
724 {"a Kobold. ", 75, 83, 80, 55 },
725 {"a Large Kobold. ", 95, 83, 80, 65 },
726 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
731 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
734 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
735 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
736 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
738 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
740 {"You are one of several children of a Klackon hive queen. "
743 {"You have red skin, ", 40, 85, 86, 50 },
744 {"You have black skin, ", 90, 85, 86, 50 },
745 {"You have yellow skin, ", 100, 85, 86, 50 },
747 {"and black eyes.", 100, 86, 0, 50 },
752 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
754 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
755 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
756 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
757 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
758 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
759 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
761 {"You are one of several children of ", 100, 87, 88, 89 },
763 {"a Nibelung Slave. ", 30, 88, 18, 20 },
764 {"a Nibelung Thief. ", 50, 88, 18, 40 },
765 {"a Nibelung Smith. ", 70, 88, 18, 60 },
766 {"a Nibelung Miner. ", 90, 88, 18, 75 },
767 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
768 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
772 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
774 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
775 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
776 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
777 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
778 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
779 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
781 {"¸ð¿©", 10, 90, 135, 20 },
782 {"Åð±", 21, 90, 135, 30 },
783 {"¿åÉ×", 26, 90, 135, 45 },
784 {"ÍÃʼ", 42, 90, 135, 45 },
785 {"Àï»Î", 73, 90, 135, 50 },
786 {"¾¦¿Í", 78, 90, 135, 50 },
787 {"¿¦¿Í", 85, 90, 135, 55 },
788 {"¼£ÎŲÈ", 89, 90, 135, 60 },
789 {"ÁÎη", 94, 90, 135, 65 },
790 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
791 {"³Ø¼Ô", 99, 90, 135, 80 },
792 {"µ®Â²", 100, 90, 135, 100 },
794 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
796 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
797 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
798 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
799 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
800 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
801 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
802 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
803 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
804 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
805 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
806 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
807 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
808 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
809 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
811 {"You are ", 100, 89, 135, 50 },
813 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
814 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
815 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
816 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
817 {"one of several children of a Draconian ", 85, 135, 90, 50 },
818 {"the only child of a Draconian ", 100, 135, 90, 55 },
820 {"Beggar. ", 10, 90, 91, 20 },
821 {"Thief. ", 21, 90, 91, 30 },
822 {"Sailor. ", 26, 90, 91, 45 },
823 {"Mercenary. ", 42, 90, 91, 45 },
824 {"Warrior. ", 73, 90, 91, 50 },
825 {"Merchant. ", 78, 90, 91, 50 },
826 {"Artisan. ", 85, 90, 91, 55 },
827 {"Healer. ", 89, 90, 91, 60 },
828 {"Priest. ", 94, 90, 91, 65 },
829 {"Mage. ", 97, 90, 91, 70 },
830 {"Scholar. ", 99, 90, 91, 80 },
831 {"Noble. ", 100, 90, 91, 100 },
833 {"You have ", 100, 91, 136, 50 },
835 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
836 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
837 {"golden wings, and golden skin.", 24, 136, 0, 50 },
838 {"white wings, and white skin.", 26, 136, 0, 60 },
839 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
840 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
841 {"brown wings, and brown skin.", 37, 136, 0, 45 },
842 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
843 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
844 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
845 {"green wings, and green skin.", 75, 136, 0, 50 },
846 {"red wings, and red skin.", 88, 136, 0, 50 },
847 {"black wings, and black skin.", 94, 136, 0, 50 },
848 {"metallic skin, and shining wings.", 100, 136, 0, 55},
854 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
855 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
856 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
857 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
859 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
860 {"three tentacles around your mouth.", 20, 93, 0, 45 },
861 {"four tentacles around your mouth.", 80, 93, 0, 50 },
862 {"five tentacles around your mouth.", 100, 93, 0, 55 },
867 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
869 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
870 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
871 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
872 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
874 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
875 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
877 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
878 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
879 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
881 {"You ancestor was ", 100, 94, 95, 50 },
883 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
884 {"a minor demon. ", 60, 95, 96, 50 },
885 {"a major demon. ", 90, 95, 96, 75 },
886 {"a demon lord. ", 100, 95, 96, 99 },
888 {"You have red skin, ", 50, 96, 97, 50 },
889 {"You have brown skin, ", 100, 96, 97, 50},
891 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
892 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
893 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
898 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
899 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
900 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
901 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
903 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
904 {"", 100, 99, 100, 50 },
906 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
907 {"´äÀФ«¤é", 80, 100, 101, 50 },
908 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
909 {"Å´¤«¤é", 99, 100, 101, 50 },
910 {"½ã¶â¤«¤é", 100, 100, 101, 100},
912 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
914 {"You were shaped from ", 100, 98, 99, 50 },
916 {"clay ", 40, 99, 100, 50 },
917 {"stone ", 80, 99, 100, 50 },
918 {"wood ", 85, 99, 100, 40 },
919 {"iron ", 99, 99, 100, 50 },
920 {"pure gold ", 100, 99, 100, 100},
922 {"by a Kabbalist", 40, 100, 101, 50 },
923 {"by a Wizard", 65, 100, 101, 50 },
924 {"by an Alchemist", 90, 100, 101, 50},
925 {"by a Priest", 100, 100, 101, 60},
927 {" to fight evil.", 10, 101, 0, 65 },
928 {".", 100, 101, 0, 50 },
933 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
935 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
936 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
937 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
938 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
939 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
940 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
941 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
943 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
944 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
945 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
946 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
947 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
949 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
950 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
951 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
953 {"You were created by ", 100, 102, 103, 50 },
955 {"a Necromancer. ", 30, 103, 104, 50 },
956 {"a magical experiment. ", 50, 103, 104, 50 },
957 {"an Evil Priest. ", 70, 103, 104, 50 },
958 {"a pact with the demons. ", 75, 103, 104, 50 },
959 {"a restless spirit. ", 85, 103, 104, 50 },
960 {"a curse. ", 95, 103, 104, 30 },
961 {"an oath. ", 100, 103, 104, 50 },
963 {"You have ", 100, 104, 105, 50 },
964 {"dirty, dry bones, ", 40, 105, 106, 50 },
965 {"rotten black bones, ", 60, 105, 106, 50 },
966 {"filthy, brown bones, ", 80, 105, 106, 50 },
967 {"shining white bones, ", 100, 105, 106, 50 },
969 {"and glowing eyes.", 30, 106, 0, 50 },
970 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
971 {"and empty eyesockets.", 100, 106, 0, 50 },
976 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
978 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
979 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
980 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
981 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
982 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
983 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
984 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
986 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
987 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
988 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
989 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
990 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
991 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
993 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
994 {"ÇÈÂǤä¿", 90, 110, 111, 50},
995 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
997 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
998 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
999 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1000 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1001 {"¶âȱ¡¢", 100, 111, 112, 50},
1003 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1004 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1005 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1006 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1007 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1009 {"You were created by ", 100, 107, 108, 50 },
1011 {"a Necromancer. ", 30, 108, 62, 50 },
1012 {"a Wizard. ", 50, 108, 62, 50 },
1013 {"a restless spirit. ",60, 108, 62, 50 },
1014 {"an Evil Priest. ", 70, 108, 62, 50 },
1015 {"a pact with the demons. ", 80, 108, 62, 50 },
1016 {"a curse. ", 95, 108, 62, 30 },
1017 {"an oath. ", 100, 108, 62, 50 },
1019 {"You have a dark brown eye, ", 20, 109, 110, 50},
1020 {"You have a brown eye, ", 60, 109, 110, 50},
1021 {"You have a hazel eye, ", 70, 109, 110, 50},
1022 {"You have a green eye, ", 80, 109, 110, 50},
1023 {"You have a blue eye, ", 90, 109, 110, 50},
1024 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1026 {"straight ", 70, 110, 111, 50},
1027 {"wavy ", 90, 110, 111, 50},
1028 {"curly ", 100, 110, 111, 50},
1030 {"black hair, ", 30, 111, 112, 50},
1031 {"brown hair, ", 70, 111, 112, 50},
1032 {"auburn hair, ", 80, 111, 112, 50},
1033 {"red hair, ", 90, 111, 112, 50},
1034 {"blond hair, ", 100, 111, 112, 50},
1036 {"and a very dark complexion.", 10, 112, 0, 50},
1037 {"and a dark complexion.", 30, 112, 0, 50},
1038 {"and an average complexion.", 80, 112, 0, 50},
1039 {"and a fair complexion.", 90, 112, 0, 50},
1040 {"and a very fair complexion.", 100, 112, 0, 50},
1045 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1046 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1047 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1048 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1049 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1050 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1052 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1053 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1054 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1055 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1056 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1057 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1062 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1064 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1065 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1066 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1067 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1069 {"You have ", 100, 114, 115, 50 },
1071 {"jet-black hair, ", 25, 115, 116, 50 },
1072 {"matted brown hair, ", 50, 115, 116, 50 },
1073 {"white hair, ", 75, 115, 116, 50 },
1074 {"a hairless head, ", 100, 115, 116, 50 },
1079 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1080 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1081 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1082 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1084 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1086 {"eyes like red coals, ", 25, 116, 117, 50 },
1087 {"blank white eyes, ", 50, 116, 117, 50 },
1088 {"feral yellow eyes, ", 75, 116, 117, 50 },
1089 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1091 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1096 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1098 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1099 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1100 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1101 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1102 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1103 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1104 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1106 {"You were created by ", 100, 118, 119, 50 },
1108 {"a Necromancer. ", 30, 119, 134, 50 },
1109 {"a magical experiment. ", 50, 119, 134, 50 },
1110 {"an Evil Priest. ", 70, 119, 134, 50 },
1111 {"a pact with the demons. ", 75, 119, 134, 50 },
1112 {"a restless spirit. ", 85, 119, 134, 50 },
1113 {"a curse. ", 95, 119, 134, 30 },
1114 {"an oath. ", 100, 119, 134, 50 },
1119 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1120 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1121 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1122 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1124 {"jet-black hair, ", 25, 120, 121, 50 },
1125 {"matted brown hair, ", 50, 120, 121, 50 },
1126 {"white hair, ", 75, 120, 121, 50 },
1127 {"a hairless head, ", 100, 120, 121, 50 },
1132 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1133 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1134 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1135 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1137 {"eyes like red coals, ", 25, 121, 122, 50 },
1138 {"blank white eyes, ", 50, 121, 122, 50 },
1139 {"feral yellow eyes, ", 75, 121, 122, 50 },
1140 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1145 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1146 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1148 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1149 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1154 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1156 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1157 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1158 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1159 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1160 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1162 {"Your parents were ", 100, 124, 125, 50 },
1164 {"pixies. ", 20, 125, 126, 35 },
1165 {"nixies. ", 30, 125, 126, 25 },
1166 {"wood sprites. ", 75, 125, 126, 50 },
1167 {"wood spirits. ", 90, 125, 126, 75 },
1168 {"noble faerie folk. ", 100, 125, 126, 85 },
1173 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1175 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1176 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1178 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1180 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1182 {"straight blond hair, ", 80, 127, 128, 50},
1183 {"wavy blond hair, ", 100, 127, 128, 50},
1185 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1190 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1191 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1192 50, 129, 130, 50 }, /*nuke me*/
1193 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1195 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1196 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1198 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1199 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1201 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1203 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1204 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1210 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1211 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1212 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1213 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1215 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1216 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1217 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1218 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1224 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1225 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1226 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1227 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1229 {"no hair at all, ", 10, 131, 133, 50 },
1230 {"dirty ", 33, 131, 132, 50},
1231 {"mangy ", 66, 131, 132, 50},
1232 {"oily ", 100, 131, 132, 50},
1238 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1239 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1240 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1242 {"brown fur, ", 33, 132, 133, 50},
1243 {"gray fur, ", 66, 132, 133, 50},
1244 {"albino fur, ", 100, 132, 133, 50},
1249 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1250 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1251 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1252 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1253 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1254 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1255 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1257 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1259 {"and the hooves of a goat.", 50, 133, 0, 50 },
1260 {"and human feet.", 75, 133, 0, 50 },
1261 {"and bird's feet.", 85, 133, 0, 50 },
1262 {"and reptilian feet.", 90, 133, 0, 50 },
1263 {"and bovine feet.", 95, 133, 0, 50 },
1264 {"and feline feet.", 97, 133, 0, 50 },
1265 {"and canine feet.", 100, 133, 0, 50 },
1267 {"You have ", 100, 134, 120, 50 },
1272 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1273 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1274 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1275 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1277 {"You are the lost offspring of ", 25, 137, 138, 40},
1278 {"You are the wandering offspring of ", 50, 137, 138, 50},
1279 {"You are the only offspring of ", 75, 137, 138, 60},
1280 {"You are the beloved offspring of ", 100, 137, 138, 70},
1285 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1286 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1287 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1288 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1289 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1290 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1291 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1292 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1294 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1295 {"a solitary Ent. ", 35, 138, 139, 50},
1296 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1297 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1298 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1299 {"a respected Entish sage. ", 91, 138, 139, 90},
1300 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1301 {"Fangorn himself. ", 100, 138, 139, 110},
1305 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1307 {"You have ", 100, 139, 140, 50},
1311 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1312 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1313 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1314 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1315 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1316 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1317 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1319 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1320 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1321 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1322 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1323 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1324 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1325 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1328 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1329 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1330 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1331 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1332 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1333 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1334 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1335 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1336 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1337 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1339 {"scaly brown skin.", 10, 141, 0, 50},
1340 {"rough brown skin.", 20, 141, 0, 50},
1341 {"smooth grey skin.", 30, 141, 0, 50},
1342 {"dark green skin.", 40, 141, 0, 50},
1343 {"mossy skin.", 50, 141, 0, 50},
1344 {"deep brown skin.", 60, 141, 0, 50},
1345 {"pale brown, flaky skin.", 70, 141, 0, 50},
1346 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1347 {"ridged black skin.", 90, 141, 0, 50},
1348 {"thick, almost corky skin.", 100, 141, 0, 50},
1352 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1353 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1354 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1356 {"You are of the blessed host of heaven.", 100, 142, 143, 80},
1357 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1358 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1362 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1363 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1364 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1366 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1367 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1368 {"and now seek revenge.", 100, 147, 0, 20},
1374 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1375 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1376 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1377 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1378 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1379 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1380 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1381 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1382 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1384 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1385 {"Captive. ", 20, 149, 150, 35},
1386 {"Fighter. ", 40, 149, 150, 45},
1387 {"Ranger. ", 50, 149, 150, 50},
1388 {"Scribe. ", 70, 149, 150, 65},
1389 {"Witch. ", 83, 149, 150, 75},
1390 {"Alchemist. ", 93, 149, 150, 90},
1391 {"Lady. ", 98, 149, 150, 110},
1392 {"Queen. ", 100, 149, 150, 140},
1395 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1396 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1397 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1398 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1399 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1401 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1402 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1403 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1404 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1405 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1410 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1411 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1412 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1413 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1414 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1415 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1416 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1418 {"You have black eyes, straight ", 10, 150, 151, 50},
1419 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1420 {"You have brown eyes, straight ", 60, 150, 151, 50},
1421 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1422 {"You have green eyes, straight ", 80, 150, 151, 50},
1423 {"You have blue eyes, straight ", 90, 150, 151, 50},
1424 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1428 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1429 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1430 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1431 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1432 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1434 {"grey hair ", 30, 151, 152, 50},
1435 {"pure white hair ", 70, 151, 152, 50},
1436 {"pale yellow hair ", 80, 151, 152, 50},
1437 {"grey-white hair ", 90, 151, 152, 50},
1438 {"pale brown hair ", 100, 151, 152, 50},
1442 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1443 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1444 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1445 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1447 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1448 {"that reaches to your arms, ", 60, 152, 153, 55},
1449 {"that flows down to your waist, ", 90, 152, 153, 60},
1450 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1454 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1455 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1456 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1457 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1458 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1460 {"and an extremely fair complexion.", 20, 153, 0, 50},
1461 {"and a milky complexion.", 35, 153, 0, 50},
1462 {"and a pearly complexion.", 50, 153, 0, 50},
1463 {"and a pale complexion.", 85, 153, 0, 50},
1464 {"and an utterly white complexion.", 100, 153, 0, 50},
1468 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¶¥¯¥¶¥¯¥Ç¥¶¡¼¥È¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 4, 154, 159, 50},
1469 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥°¥é¥°¥é¥¿¥ï¡¼¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 8, 154, 159, 50},
1470 {"¤¢¤Ê¤¿¤ÏÉáÃʥۥإۥض®Ã«¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 12, 154, 159, 50},
1471 {"¤¢¤Ê¤¿¤ÏÉáÃʥɥץɥ×ÃÓ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 16, 154, 159, 50},
1472 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Æ¥¯»¨µ»¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 20, 154, 159, 50},
1473 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Õ¥à¥Õ¥àȪ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 24, 154, 159, 50},
1474 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥Î¥¯¥ÎÂì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 28, 154, 159, 50},
1475 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥ê¥¯¥êÀî¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 32, 154, 159, 50},
1476 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥê¥Æ¥ê¥¥ã¥ó¥×¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 36, 154, 159, 50},
1477 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥¿¡¼ÁüÁ°¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 40, 154, 159, 50},
1478 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÅò¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 44, 154, 159, 50},
1479 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥¢¥¤¥é¥ó¥É¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 48, 154, 159, 50},
1480 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Þ¥ê¥ó¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 52, 154, 159, 50},
1481 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥É¡¼¥à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 56, 154, 159, 50},
1482 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Û¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 60, 154, 159, 50},
1483 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¹â¸¶¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 64, 154, 159, 50},
1484 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î»Ô̱²ñ´Û¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 68, 154, 159, 50},
1485 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¸ø±à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 72, 154, 159, 50},
1486 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥¤¥¹¥¤¥¢¥ë¥×¥¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 76, 154, 159, 65},
1487 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Ò¥½¥Ò¥½¿¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 80, 154, 159, 65},
1488 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÀ¸ÂÖ¸¦µæ½ê¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 84, 154, 159, 65},
1489 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥í¥±¥Ã¥Èȯ¼ÍÂæ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 88, 154, 159, 65},
1490 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Á¥ã¥¤¥Ê¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 92, 154, 159, 65},
1491 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥Ú¡¼¥¹¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 96, 154, 159, 70},
1492 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥ê¥¾¡¼¥È¥Û¥Æ¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 100, 154, 159, 75},
1494 {"ÉáÄ̤Υ¯¥¿¡¼¤Ç¤¹¡£", 70, 159, 160, 50},
1495 {"¤ß¤ó¤Ê¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¿Æ¥¯¥¿¡¼¤Ç¤¹¡£", 85, 159, 160, 65},
1496 {"ºû¤¬Â繥ʪ¤Ê¥Ñ¥ó¥À¥¯¥¿¡¼¤Ç¤¹¡£", 92, 159, 161, 75},
1497 {"¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£", 96, 159, 162, 80},
1498 {"¤È¤Æ¤âÄÁ¤·¤¤¥Ô¥«¥¯¥¿¡¼¤Ç¤¹¡£", 100, 159, 163, 90},
1500 {"¤¢¤Ê¤¿¤ÏÀÖ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 6, 160, 164, 50},
1501 {"¤¢¤Ê¤¿¤Ï¥¯¥ê¡¼¥à¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 12, 160, 164, 50},
1502 {"¤¢¤Ê¤¿¤Ï²«ÅÚ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 18, 160, 164, 50},
1503 {"¤¢¤Ê¤¿¤Ï²«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 24, 160, 164, 50},
1504 {"¤¢¤Ê¤¿¤Ï²«Î理ÎÌÓ¤ò¤â¤Á¡¢", 30, 160, 164, 50},
1505 {"¤¢¤Ê¤¿¤ÏËõÃ㿧¤ÎÌÓ¤ò¤â¤Á¡¢", 36, 160, 164, 50},
1506 {"¤¢¤Ê¤¿¤ÏÇ»¤¤Î理ÎÌÓ¤ò¤â¤Á¡¢", 42, 160, 164, 50},
1507 {"¤¢¤Ê¤¿¤ÏÀÄÎ理ÎÌÓ¤ò¤â¤Á¡¢", 48, 160, 164, 50},
1508 {"¤¢¤Ê¤¿¤Ï¿å¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 54, 160, 164, 50},
1509 {"¤¢¤Ê¤¿¤ÏÇö¤¤»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 60, 160, 164, 50},
1510 {"¤¢¤Ê¤¿¤Ï»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 65, 160, 164, 50},
1511 {"¤¢¤Ê¤¿¤Ï°«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 70, 160, 164, 60},
1512 {"¤¢¤Ê¤¿¤Ï¥Ô¥ó¥¯¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 75, 160, 164, 60},
1513 {"¤¢¤Ê¤¿¤ÏÇò¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 80, 160, 164, 60},
1514 {"¤¢¤Ê¤¿¤ÏÀÄ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 85, 160, 164, 65},
1515 {"¤¢¤Ê¤¿¤Ï¹õ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 90, 160, 164, 65},
1516 {"¤¢¤Ê¤¿¤ÏÎ理ÎÌÓ¤ò¤â¤Á¡¢", 95, 160, 164, 65},
1517 {"¤¢¤Ê¤¿¤ÏÜô¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 100, 160, 164, 70},
1518 {"¤¢¤Ê¤¿¤Ï¥Ñ¥ó¥À¤Î¤è¤¦¤ÊÇò¤È¹õ¤ÎÈÃÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 161, 164, 70},
1519 {"¤¢¤Ê¤¿¤Ï¥È¥é¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 162, 164, 70},
1520 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤Æ¡¢", 100, 163, 164, 70},
1522 {"¥Þ¥Õ¥é¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 4, 164, 0, 50},
1523 {"¥é¥¤¥¿¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 8, 164, 0, 50},
1524 {"¥ê¥â¥³¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 12, 164, 0, 50},
1525 {"¼ê¤Ì¤°¤¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 16, 164, 0, 50},
1526 {"µíÆý¥Ó¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 20, 164, 0, 50},
1527 {"¥Ó¥ó¤Î¤Õ¤¿¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 24, 164, 0, 50},
1528 {"Ìîµå˹¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 28, 164, 0, 50},
1529 {"Éâ¤ÎؤòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 32, 164, 0, 50},
1530 {"¥Ð¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 36, 164, 0, 50},
1531 {"Â纬¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 40, 164, 0, 50},
1532 {"¥ê¥å¥Ã¥¯¥µ¥Ã¥¯¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 44, 164, 0, 50},
1533 {"¾´ýÈפòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 48, 164, 0, 50},
1534 {"¾´ý¤Î¶ð¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 52, 164, 0, 50},
1535 {"»±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 56, 164, 0, 50},
1536 {"¤ä¤«¤ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 60, 164, 0, 50},
1537 {"¤Û¤¦¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 64, 164, 0, 50},
1538 {"¥Æ¥£¥Ã¥·¥åÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 68, 164, 0, 50},
1539 {"¥À¥ë¥Þ¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 71, 164, 0, 50},
1540 {"¥Ë¥ó¥¸¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 75, 164, 0, 60},
1541 {"¥Û¥ë¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 79, 164, 0, 60},
1542 {"¤ß¤«¤óÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 83, 164, 0, 60},
1543 {"ÊõÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 86, 164, 0, 60},
1544 {"¥Æ¥ó¥¬¥í¥ó¥Ï¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 90, 164, 0, 60},
1545 {"¥¢¥Õ¥í¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 94, 164, 0, 65},
1546 {"¤·¤ã¤±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 97, 164, 0, 65},
1547 {"39¥Ü¥¦¥ä¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 100, 164, 0, 70},
1550 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1551 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1552 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1556 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1557 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1558 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1559 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1560 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1561 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1563 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1564 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1565 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1566 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1567 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1569 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1570 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1571 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1572 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1573 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1574 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1575 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1577 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1578 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1579 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1580 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1581 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1583 {"You were created by a mad scientist ", 20, 155, 156, 10},
1584 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1585 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1586 {"You were created by a boy genius ", 90, 155, 156, 30},
1587 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1589 {"as a project prototype. ", 10, 156, 157, 50},
1590 {"to educate children. ", 30, 156, 157, 60},
1591 {"to look after someone. ", 50, 156, 157, 70},
1592 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1593 {"as a combat trooper. ", 90, 156, 157, 20},
1594 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1597 {"You have a cat-like appearance", 15, 157, 158, 40},
1598 {"You have a dog-like appearance", 30, 157, 158, 30},
1599 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1600 {"You have a human-like appearance", 70, 157, 158, 60},
1601 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1602 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1603 {"You have a elf-like appearance", 100, 157, 158, 80},
1605 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1606 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1607 {".", 85, 158, 0, 50},
1608 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1609 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1613 static cptr race_jouhou[MAX_RACES] =
1616 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1618 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1620 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1622 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Û¥Ó¥Ã¥È¤Ï´ïÍѤµ¤ò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1624 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1626 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1628 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1630 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1632 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1634 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1636 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1638 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1640 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1642 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1644 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1646 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1648 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1650 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1652 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1654 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1656 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1658 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1660 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1662 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤ÆÆ°Îϸ»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1664 "¥¹¥±¥ë¥È¥ó¤Ë¤Ï2¤Ä¤Î¥¿¥¤¥×¤¬Â¸ºß¤·¤Þ¤¹¡£ÉáÄ̤ÎÀï»Î¥¿¥¤¥×¤È¡¢¥ê¥Ã¥Á¤È¸Æ¤Ð¤ì¤ë¼öʸ¤ò»È¤¦¥¹¥±¥ë¥È¥ó¤Ç¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÆǤäÀ¸Ì¿Îϵۼý¹¶·â¤ò¿´ÇÛ¤¹¤ëɬÍפϤ¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏʪÂΤòÃγФ¹¤ë¤Î¤Ë´ã¤òÍøÍѤ·¤Æ¤¤¤Ê¤¤¤¿¤á¡¢¸«¤¨¤Ê¤¤Êª¤ËñÙ¤µ¤ì¤Þ¤»¤ó¡£Èà¤é¤Î¹ü¤Ï¤È¤¬¤Ã¤¿ÇËÊҤΤ褦¤Ê¤â¤Î¤ËÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ËÂФ¹¤ëÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£Ìô¤ä¿©Êª¤Î»ý¤Ä¸ú²Ì¤Ï¥¹¥±¥ë¥È¥ó¤Î°ß¡Ê¸ºß¤·¤Þ¤»¤ó¤¬¡Ë¤òÄ̲᤹¤ë¤³¤È¤Ê¤¯¤½¤ÎÎϤòȯ´ø¤·¤Þ¤¹¤¬¡¢Ìô¤ä¿©Êª¼«ÂΤÏÈà¤Î³Ü¤òÄ̤êÈ´¤±¤ÆÍî¤Á¤Æ¤·¤Þ¤¤¡¢±ÉÍܤòµÛ¼ý¤¹¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¤½¤ÎÂå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1666 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1668 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1670 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1672 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1674 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1676 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËÌôÅù¤«¤é¿åʬ¤òÀݼ褹¤ë»ö¤Ç³èÆ°¤Ç¤¤Þ¤¹¡£",
1678 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1680 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢À¸Ì¿Îϵۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¿Í´Ö¥¿¥¤¥×¤òÀ¸ìӤˤ¹¤ë»ö¤ÇÀºÎϤò²óÉü¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1682 "¥É¥¥¥Ê¥À¥ó¤ÏÀ¾Êý¤«¤éÍ褿¶þ¶¯¤Ê¼ï²¤Ç¤¹¡£¤³¤Î¤¤¤Ë¤·¤¨¤Î¼ï²¤ÏÁ´¤Æ¤ÎÎΰè¤Ë¤ª¤¤¤Æ¿Í´Ö¤ÎǽÎϤòο²ï¤·¡¢ÆäËÂѵ×ÎϤ˴ؤ·¤Æ¤Ï¤½¤ì¤¬¸²Ãø¤Ç¤¹¡£¤·¤«¤·¤Ê¤¬¤é¤³¤Î¼ï²¤ÏÁ´¤Æ¤ËÂî±Û¤·¤Æ¤¤¤ë¤³¤È¤¬ºÒ¤¤¤·¤Æ¡¢¤³¤ÎÀ¤³¦¤Ë¤Ï¿·¤·¤¤·Ð¸³¤È¤¤¤Ã¤¿¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¥ì¥Ù¥ë¤ò¾å¤²¤ë¤³¤È¤¬Èó¾ï¤Ëº¤Æñ¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1684 "±Æ¥Õ¥§¥¢¥ê¡¼¤Ï¿Í´Ö¤è¤ê¤ä¤äÂ礤¤ÍÅÀºÂ²¤Ç¡¢Íã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÆü¸÷¤ò·ù¤¤¡¢Á®¸÷¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¤¬¡¢ËâË¡¤ÎÌ̤ǤÏÍ¥¤ì¤¿Ç½ÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ë¤Ï¤¹¤Ð¤é¤·¤¤Ä¹½ê¤¬°ì¤Ä¤¢¤ê¡¢¥â¥ó¥¹¥¿¡¼¤ÎÈ¿´¶¤ò¤«¤¦¤è¤¦¤Ê¶¯ÎϤʥ¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤â¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤¿¤À¤·¤½¤Î¾ì¹ç¤Ç¤â±£Ì©¹ÔưǽÎϤ¬²¼¤¬¤ê¡¢¤Þ¤¿¡¢¼«Ê¬¼«¿È¤ÎÀ³Ê¤Ë¤è¤Ã¤ÆÈ¿´¶¤ò¤«¤Ã¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1686 "¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë̵ɽ¾ð¤ÎÆæ¤ÎÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï³°¸«¤¬¤«¤ï¤¤¤é¤·¤¤¤¿¤á¡¢Ì¥ÎϤ¬¹â¤¤¤Ç¤¹¡£Èà¤é¤Ïº®Í𤷤ޤ»¤ó¡£¤Ê¤¼¤Ê¤é¡¢º®Í𤷤Ƥ⥯¥¿¡¼¤È¤·¤Æ¤¤¤ë¤¿¤áÊѤï¤ê¤Ê¤¤¤«¤é¤Ç¤¹¡£¤·¤«¤â¡¢¤½¤Î¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë³°¸«¤«¤éŨ¤Ë¸«¤Ä¤«¤ê¤Ë¤¯¤¤¤Ç¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÃí°ÕÎϤ¬¾¯¤Ê¤¤¤¿¤áõº÷¤äÃγÐǽÎϤϰ¤¤¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È²£¤Ë¿¤Ó¤ÆAC¤ò¾å¤²¤ëµ»¤ò³Ð¤¨¤Þ¤¹¤¬¡¢¿¤Ó¤Æ¤¤¤ë´Ö¤ÏËâË¡ËɸæǽÎϤÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1688 "¥¢¥ó¥É¥í¥¤¥É¤Ïµ¡³£¤Î¿ÈÂΤò»ý¤Ä¿Í¹©Åª¤Ê¸ºß¤Ç¤¹¡£ËâË¡¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢Àï»Î¤È¤·¤Æ¤ÏÈó¾ï¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤Î¤è¤¦¤Ë·Ð¸³ÃͤòÆÀ¤ÆÀ®Ä¹¤¹¤ë¤È¤¤¤¦¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¿ÈÂΤ˿ȤˤĤ±¤ëÁõÈ÷¤Ë¤è¤Ã¤ÆÀ®Ä¹¤·¤Þ¤¹¡£¤¿¤À¤·¡¢»ØÎØ¡¢¥¢¥ß¥å¥ì¥Ã¥È¡¢¸÷¸»¤ÏÀ®Ä¹¤Ë±Æ¶Á¤·¤Þ¤»¤ó¡£Èà¤é¤ÏÆǤÎÂÑÀ¤ò»ý¤Á¡¢ËãáãÃΤ餺¤Ç¡¢À¸Ì¿ÎϤòµÛ¤ï¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢¿ÈÂΤ¬´è¾æ¤Ê¤Î¤ÇAC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤Þ¤¹¡£¤·¤«¤·¿ÈÂΤΤ¤¤¿¤ë¤È¤³¤í¤ËÅŻҲóÏ©¤¬ÁȤ߹þ¤Þ¤ì¤Æ¤¤¤ë¤¿¤á¡¢ÅÅ·â¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤ÉÆ°ÎϤòÆÀ¤é¤ì¤Þ¤»¤ó¤¬¡¢Ìý¤òÊäµë¤¹¤ë»ö¤ÇÆ°Îϸ»¤òÆÀ¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£"
1692 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1694 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1696 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1698 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have their dexterity sustained.",
1700 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1702 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1704 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1706 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1708 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1710 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1712 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1714 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1716 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1718 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1720 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1722 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1724 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1726 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1728 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1730 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1732 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1734 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1736 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1738 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food, but can absorb mana from staves and wands as their power source. Golems also gain a natural armor class bonus from their tough body.",
1740 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit. They can absorb mana from staves and wands as their energy source.",
1742 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1744 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1746 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak. They gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1748 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1750 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1752 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very clumsy but strong, and very susceptible to fire. They gain very little nutrition from the food of mortals, but they can absorb water from potions as their nutrition.",
1754 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1756 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth. They gain very little nutrition from the food of mortals, and need human corpses as sacrifices to regain their vitality.",
1758 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1760 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1762 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1764 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks. They gain very little nutrition from the food of mortals, but they can use flasks of oil as their energy source."
1769 static cptr class_jouhou[MAX_CLASS] =
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1776 "¥×¥ê¡¼¥¹¥È¤Ï¹âµ®¤ÊÎϤò»È¤¦¤³¤È¤ËÀìÇ°¤·¤¿¥¥ã¥é¥¯¥¿¤Ç¤¹¡£Èà¤é¤Ï¼«¿È¤Î¿À¤Î¤¿¤á¤Ë¥À¥ó¥¸¥ç¥ó¤òõº÷¤·¡¢¤â¤·Êõ¤ò¼ê¤Ë¤¤¤ì¤¿¤Ê¤é¡¢¤½¤ì¤ÏÈब¿®¶Ä¤¹¤ë½¡¶µ¤Î±É¸÷¤È¤Ê¤ê¤Þ¤¹¡£¥×¥ê¡¼¥¹¥È¤Ï¿·¤·¤¤µ§¤ê¤ò¿À¤«¤é¤Î£¤êʪ¤È¤¤¤¦·Á¤Ç¼õ¤±¼è¤ë¤¿¤á¡¢¤É¤ì¤ò³Ø¤Ö¤Î¤«¼«Ê¬¤ÇÁª¤Ö¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¥×¥ê¡¼¥¹¥È¤ÏËâË¡¤ÎÆ»¶ñ¤Î»È¤¤Êý¤ò¤è¤¯ÃΤäƤ¤¤Þ¤¹¤¬¡¢¥á¥¤¥¸¤Û¤É¤¦¤Þ¤¯¤Ï»È¤¨¤Þ¤»¤ó¡£¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤è¤êÆß´ï¤ò¹¥¤ß¡¢½ËÊ¡¤µ¤ì¤Æ¤¤¤Ê¤¤¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤òÁõÈ÷¤¹¤ë¤ÈÉÔÌû²÷¤Ê´¶³Ð¤Ë½±¤ï¤ì¡¢ÀïƮǽÎϤ¬Íî¤Á¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1778 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1780 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1782 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1784 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1786 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1788 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1790 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1792 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1794 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1796 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1798 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1800 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1802 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1804 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1806 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1808 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1810 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1812 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1814 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1816 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1818 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£¥¢¥ó¥Ð¥é¥¤¥È¤ÈÍ©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
1820 "ÃÃÌê»Õ¤ÏÉð´ï¤äËɶñ¤ò¼«Ê¬¤Ç¶¯²½¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Æüì¸ú²Ì¤ò»ý¤ÄÉð´ï¤äËɶñ¤«¤éÆüì¸ú²Ì¤Î¸µ¤È¤Ê¤ë¥¨¥Ã¥»¥ó¥¹¤ò¼è¤ê½Ð¤·¡¢Ê̤ÎÉð´ï¤äËɶñ¤Ë¥¨¥Ã¥»¥ó¥¹¤òÉղ乤뤳¤È¤Ë¤è¤Ã¤Æ¤½¤ÎÆüì¸ú²Ì¤òÉղäǤ¤Þ¤¹¡£¤¢¤ëÄøÅÙ¤ÎÀïƮǽÎϤâ»ý¤Á¤Þ¤¹¤¬¡¢ËâË¡¤Ï°ìÀÚ»ÈÍѤǤ¤º¡¢±£Ì©¤äËâË¡Ëɸæ¤Îµ»Ç½¤âÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1822 "¶À»È¤¤¤Ï¡¢ËâÎϤιþ¤á¤é¤ì¤¿¶À¤òºî¤ê½Ð¤·¤Æ¡¢¤½¤ì¤ò¿¨ÇޤȤ·¤Æ¹¶·â¤ò¹Ô¤Ê¤¦¤³¤È¤¬¤Ç¤¤ë¶ÀËâË¡¤ò»È¤¤¤Þ¤¹¡£¶À»È¤¤¤Ï¶À¤Î¾å¤Ç¼ÂÎϤòȯ´ø¤·¡¢¶À¤Î¾å¤Ç¤ÏÁÇÁᤤ¥Æ¥ì¥Ý¡¼¥È¤¬²Äǽ¤È¤Ê¤ê¤Þ¤¹¡£ËâË¡¤Î¶À¤Ï¡¢¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ°ìÅÙ¤ËÀ©¸æ¤Ç¤¤ë¿ô¤¬À©¸Â¤µ¤ì¤Þ¤¹¡£¶ÀËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1824 "Ǧ¼Ô¤Ï°Å°Ç¤ËÀø¤à¶²¤ë¤Ù¤°Å»¦¼Ô¤Ç¤¢¤ê¡¢¸÷¸»¤ò»ý¤¿¤º¤Ë¹ÔÆ°¤·¡¢Áê¼ê¤ÎÉÔ°Õ¤ò¤Ä¤°ì·â¤Ç©¤Îº¬¤ò»ß¤á¤Þ¤¹¡£¤Þ¤¿¡¢Áê¼ê¤òÏǤ魯¤¿¤á¤ÎǦ½Ñ¤â¿È¤Ë¤Ä¤±¤Þ¤¹¡£æ«¤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£·ÚÁõ¤ò¹¥¤ß¡¢½Å¤¤³»¤äÉð´ï¤òÁõÈ÷¤¹¤ë¤ÈÃø¤·¤¯Æ°¤¤¬À©¸Â¤µ¤ì¡¢¤Þ¤¿¡¢½â¤òÁõÈ÷¤·¤è¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£·ÚÁõ¤Ê¤é¤Ð¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¤è¤ê®¤¯¤è¤êÀŤ«¤Ë¹ÔÆ°¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËǦ¼Ô¤Ï¶²Éݤ»¤º¡¢À®Ä¹¤¹¤ì¤ÐÆǤ¬¤Û¤È¤ó¤É¸ú¤«¤Ê¤¯¤Ê¤ê¡¢Æ©ÌÀ¤Ê¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£Ç¦½Ñ¤ËɬÍפÊǽÎϤϴïÍѤµ¤Ç¤¹¡£"
1828 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1830 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1832 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1834 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1836 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1838 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paladin's success at praying to his deity.",
1840 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1842 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1844 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1846 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers,",
1848 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1850 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1852 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1854 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1856 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1858 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1860 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1862 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1864 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1866 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1868 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1870 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1872 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1874 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Amberite or Spectres are quite easy to *win* with, their scores are lowered.",
1876 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1878 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1880 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu."
1885 static cptr seikaku_jouhou[MAX_SEIKAKU] =
1888 "¤Õ¤Ä¤¦¤Ï¡¢ÆäËÆÃÉ®¤¹¤ë¤Ù¤Éôʬ¤¬¤Ê¤¤À³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëµ»Ç½¤òÊ¿¶ÑŪ¤Ë¤³¤Ê¤·¤Þ¤¹¡£",
1890 "¤Á¤«¤é¤¸¤Þ¤ó¤Ï¡¢ÆùÂÎŪ¤ÊǽÎϤ䵻ǽ¤¬¾å¾º¤·¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤Ë´Ø·¸¤¹¤ëǽÎϤ䵻ǽ¤ÏÎô¤ê¡¢Àï»Î¤è¤ê¤Î¥¹¥Æ¡¼¥¿¥¹¤ò»ý¤Á¤Þ¤¹¡£",
1892 "¤¤ì¤â¤Î¤Ï¡¢ÆùÂÎŪ¤ÊǽÎϤϲ¼¤¬¤ê¤Þ¤¹¤¬¡¢ÃÎǽ¤äËâË¡¤Ë´Ø·¸¤¹¤ëµ»Ç½¤Ï¾å¾º¤·¡¢¥á¥¤¥¸¤è¤ê¤Î¥¹¥Æ¡¼¥¿¥¹¤ò»ý¤Á¤Þ¤¹¡£",
1894 "¤·¤¢¤ï¤»¤â¤Î¤Ï¡¢¿À¤ò¿®¶Ä¤¹¤ëǽÎϤ¬¹â¤¯¤Ê¤ê¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÊ¿¶ÑŪ¤ÊǽÎϤò»ý¤Á¡¢¥×¥ê¡¼¥¹¥È¤Ë¶á¤¤¥¹¥Æ¡¼¥¿¥¹¤È¤Ê¤ê¤Þ¤¹¡£",
1896 "¤¹¤Ð¤·¤Ã¤³¤¤¤Ï¡¢¤É¤Î¥¹¥¥ë¤âÈæ³ÓŪ¤¦¤Þ¤¯¤³¤Ê¤·¤Þ¤¹¤¬¡¢ÆùÂÎŪ¤ÊǽÎϤÏÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1898 "¤¤¤Î¤Á¤·¤é¤º¤Ï¡¢ÀïÆ®ÎÏ¡¢ËâˡǽÎϤÎξÊý¤¬¾å¾º¤·¤Þ¤¹¤¬¡¢ËâË¡Ëɸ桢£È£Ð¤È¤¤¤Ã¤¿Ç½ÎϤϰ¤¯¤Ê¤ê¤Þ¤¹¡£",
1900 "¹¥¤¤Ê¿©¤Ùʪ¤Ï¾Æ¤¥Ó¡¼¥Õ¥ó¡£ÍÞ¤¨¤Æ¤Ï¤¤¤ë¤¬¡¢ËÁ¸±¿´²¢À¹¤Ê°ìɤϵ¡£ÀµµÁ´¶¡¢Í¦µ¤¤È¤âÊ¿¶Ñ°Ê¾å¤À¤¬¥«¥Ã¤È¤·¤ä¤¹¤¤½ê¤â¤¢¤ë¡£·×²èŪ¿ÍÀ¸¤è¤ê¹Ô¤Åö¤¿¤ê¤Ð¤Ã¤¿¤ê¤Î¿ÍÀ¸¤òÁª¤ó¤Ç¤·¤Þ¤¦¥¿¥¤¥×¤Ç¡¢°ÛÀ¤Î°·¤¤¤Ï¶ì¼ê¡£",
1902 "¤Ê¤Þ¤±¤â¤Î¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤¬Ä㤯¡¢²¿¤ò¤ä¤Ã¤Æ¤â¤¦¤Þ¤¯¤¤¤¤Þ¤»¤ó¡£",
1904 "¥»¥¯¥·¡¼¥®¥ã¥ë¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¤½¤Î¿Í¤ò¤Ê¤á¤¿À³Ê¤ÏÁ´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£¤³¤ÎÀ³Ê¤Ï½÷À¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1906 "¥é¥Ã¥¡¼¥Þ¥ó¤Ï¡¢Ç½ÎÏÃͤϤʤޤ±¤â¤Î¤ËɤŨ¤¹¤ë¤¯¤é¤¤Ä㤤¤Ë¤â¤«¤«¤ï¤é¤º¡¢¤É¤ó¤Ê¤³¤È¤ò¤·¤Æ¤â¤Ê¤¼¤«¤¦¤Þ¤¯¤¤¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ÏÃËÀ¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1908 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1910 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1914 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1916 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. Also it directly influences your hit-points and spell fail rate.",
1918 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage. Also it directly influences your hit-points and spell fail rate.",
1920 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1922 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1924 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. Also it has a direct bad influence on your hit-points.",
1926 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1927 (See \"Death Crimson\" / Ecole Software Corp.)",
1929 "A \"Lazy\" person has no good stats and can do no action well. Also it has a direct bad influence on your spell fail rate.",
1931 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1933 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1935 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills. Also it directly influences your hit-points.",
1937 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1941 static cptr realm_jouhou[VALID_REALM] =
1944 "À¸Ì¿¤Ï²óÉüǽÎϤËÍ¥¤ì¤¿ËâË¡¤Ç¤¹¡£¼£ÎŤäËɸ桢´¶ÃÎËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤ï¤º¤«¤Ë»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Æä˹â¥ì¥Ù¥ë¤Î¼öʸ¤Ë¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò¿Ð¤Ëµ¢¤¹ÎϤò¤¢¤ë¤È¸À¤ï¤ì¤Æ¤¤¤Þ¤¹¡£",
1946 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1948 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1950 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1952 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1954 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1956 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1958 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1960 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1962 "Ç˼٤ϡÖÀµµÁ¡×¤ÎËâË¡¤Ç¤¹¡£Ä¾ÀÜŨ¤ò½ý¤Ä¤±¤ëËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¡¢Æä˼ٰ¤ÊŨ¤ËÂФ¹¤ëÎϤ϶²¤ë¤Ù¤¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Á±ÎɤÊŨ¤Ë¤Ï¤¢¤Þ¤ê¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1964 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1966 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£"
1970 "Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic have a few attack spells as well. It said that some high level spell of life magic can disintegrate Undead monsters into ash.",
1972 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1974 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1976 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1978 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1980 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1982 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1984 "Craft magic can strengthen the caster or equipments. These spells greatly improve the caster's fighting ability, but spells that hurts opponents directly is not exist.",
1986 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
1988 "Crusade is a realm of 'Justice'; It does have many attack spells which are mostly used for harming and banishing foul minions of evil, and these spells are not so effective for good monsters.",
1990 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
1992 "The books of Kendo describes various combat technique. it need to read the books when one studys the techniques, but it doesn't need to take around the books to use the techniques after one momorizes it. It need a weapon wielded to use the techniques."
1996 static char realm_subinfo[VALID_REALM][41] =
1999 "´¶ÃΤÈËɸæ¤È²óÉü¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2000 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
2001 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2002 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2003 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2004 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2005 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
2006 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2007 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2008 "¼Ù°¤Ê²øʪ¤ËÂФ¹¤ë¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2009 "ÍÍ¡¹¤ÊËâË¡¸ú²Ì¤ò»ý¤Ã¤¿²Î¤ò²Î¤¤¤Þ¤¹",
2010 "ÂǷ⹶·â¤ËÆüìǽÎϤòÉղä·¤Þ¤¹"
2012 "Good at detection and healing.",
2013 "Utility and protective spells.",
2014 "Good at detection and defence.",
2015 "Offensive and destructive.",
2016 "Ruins living creatures.",
2017 "Good at summoning, teleportation.",
2018 "Very useful but poor a bit.",
2019 "Support for melee fighting.",
2020 "Good at both offence and defence.",
2021 "Destroys evil creatures.",
2022 "Song with magical effects.",
2023 "Special attacks on melee."
2031 static s16b stat_limit[6];
2033 static s16b chara_limit[6];
2038 static s32b stat_match[6];
2043 static s32b auto_round;
2046 static void birth_quit(void)
2054 * Show specific help file
2056 static void show_help(cptr helpfile)
2061 /* Peruse the help file */
2062 (void)show_file(TRUE, helpfile, NULL, 0, 0);
2070 * Choose from one of the available magical realms
2072 static byte choose_realm(s32b choices, int *count)
2074 int picks[VALID_REALM] = {0};
2076 byte auto_select = REALM_NONE;
2079 char sym[VALID_REALM];
2081 char buf[80], cur[80];
2083 /* Count the choices */
2084 if (choices & CH_LIFE)
2087 auto_select = REALM_LIFE;
2089 if (choices & CH_SORCERY)
2092 auto_select = REALM_SORCERY;
2094 if (choices & CH_NATURE)
2097 auto_select = REALM_NATURE;
2099 if (choices & CH_CHAOS)
2102 auto_select = REALM_CHAOS;
2104 if (choices & CH_DEATH)
2107 auto_select = REALM_DEATH;
2109 if (choices & CH_TRUMP)
2112 auto_select = REALM_TRUMP;
2114 if (choices & CH_ARCANE)
2117 auto_select = REALM_ARCANE;
2119 if (choices & CH_ENCHANT)
2122 auto_select = REALM_ENCHANT;
2124 if (choices & CH_DAEMON)
2127 auto_select = REALM_DAEMON;
2129 if (choices & CH_CRUSADE)
2132 auto_select = REALM_CRUSADE;
2134 if (choices & CH_MUSIC)
2137 auto_select = REALM_MUSIC;
2139 if (choices & CH_HISSATSU)
2142 auto_select = REALM_HISSATSU;
2147 /* Auto-select the realm */
2148 if ((*count) < 2) return auto_select;
2150 /* Constraint to the 1st realm */
2151 if (p_ptr->realm2 != 255)
2153 if (p_ptr->pclass == CLASS_PRIEST)
2155 if (is_good_realm(p_ptr->realm1))
2157 choices &= ~(CH_DEATH | CH_DAEMON);
2161 choices &= ~(CH_LIFE | CH_CRUSADE);
2168 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2170 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2174 for (i = 0; i<16; i++)
2176 /* Analize realms */
2177 if (choices & (1 << i))
2179 if (p_ptr->realm1 == i+1)
2181 if (p_ptr->realm2 == 255)
2186 if (p_ptr->realm2 == i+1)
2191 sym[n] = ('A' + n - 26);
2192 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2193 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2198 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2200 sprintf(cur, "%c%c %s", '*', p2, "Random");
2210 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2211 put_str(" ", 3, 40);
2212 put_str(" ", 4, 40);
2217 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2219 sprintf(cur, "%c%c %s", '*', p2, "Random");
2224 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2225 sprintf(buf, "%s", realm_names[picks[cs]]);
2227 c_put_str(TERM_L_BLUE, buf, 3, 40);
2228 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2230 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2231 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2233 put_str(realm_subinfo[picks[cs]-1], 4, 40);
2235 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2242 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2244 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2247 put_str(buf, 10, 10);
2249 if (c == 'Q') birth_quit();
2250 if (c == 'S') return 255;
2251 if (c == ' ' || c == '\r' || c == '\n')
2271 if (cs >= 5) cs -= 5;
2283 if ((cs + 5) <= n) cs += 5;
2285 k = (islower(c) ? A2I(c) : -1);
2286 if ((k >= 0) && (k < n))
2291 k = (isupper(c) ? (26 + c - 'A') : -1);
2292 if ((k >= 26) && (k < n))
2301 show_help("jmagic.txt#MagicRealms");
2303 show_help("magic.txt#MagicRealms");
2310 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2312 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
2317 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
2328 * Choose the magical realms
2330 static bool get_player_realms(void)
2334 /* Clean up infomation of modifications */
2335 put_str(" ", 3, 40);
2336 put_str(" ", 4, 40);
2337 put_str(" ", 5, 40);
2339 /* Select the first realm */
2340 p_ptr->realm1 = REALM_NONE;
2341 p_ptr->realm2 = 255;
2347 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2349 if (255 == p_ptr->realm1) return FALSE;
2350 if (!p_ptr->realm1) break;
2354 put_str(" ", 3, 40);
2355 put_str(" ", 4, 40);
2356 put_str(" ", 5, 40);
2358 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp);
2360 for (i = 0; i< 6; i++)
2374 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2376 prt("Hit any key.", 0, 0);
2384 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2386 if (get_check("Are you sure? ")) break;
2390 /* Select the second realm */
2391 p_ptr->realm2 = REALM_NONE;
2394 /* Print the realm */
2396 put_str("ËâË¡ :", 6, 1);
2398 put_str("Magic :", 6, 1);
2401 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2403 /* Select the second realm */
2410 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2412 if (255 == p_ptr->realm2) return FALSE;
2413 if (!p_ptr->realm2) break;
2417 put_str(" ", 3, 40);
2418 put_str(" ", 4, 40);
2419 put_str(" ", 5, 40);
2421 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp);
2423 for (i = 0; i< 6; i++)
2437 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2439 prt("Hit any key.", 0, 0);
2446 else if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2448 else if (get_check("Are you sure? ")) break;
2453 /* Print the realm */
2454 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2463 * Save the current data for later
2465 static void save_prev_data(birther *birther_ptr)
2470 birther_ptr->psex = p_ptr->psex;
2471 birther_ptr->prace = p_ptr->prace;
2472 birther_ptr->pclass = p_ptr->pclass;
2473 birther_ptr->pseikaku = p_ptr->pseikaku;
2474 birther_ptr->realm1 = p_ptr->realm1;
2475 birther_ptr->realm2 = p_ptr->realm2;
2476 birther_ptr->age = p_ptr->age;
2477 birther_ptr->ht = p_ptr->ht;
2478 birther_ptr->wt = p_ptr->wt;
2479 birther_ptr->sc = p_ptr->sc;
2480 birther_ptr->au = p_ptr->au;
2482 /* Save the stats */
2483 for (i = 0; i < 6; i++)
2485 birther_ptr->stat_max[i] = p_ptr->stat_max[i];
2486 birther_ptr->stat_max_max[i] = p_ptr->stat_max_max[i];
2490 for (i = 0; i < PY_MAX_LEVEL; i++)
2492 birther_ptr->player_hp[i] = p_ptr->player_hp[i];
2495 birther_ptr->chaos_patron = p_ptr->chaos_patron;
2497 /* Save the virtues */
2498 for (i = 0; i < 8; i++)
2500 birther_ptr->vir_types[i] = p_ptr->vir_types[i];
2503 /* Save the history */
2504 for (i = 0; i < 4; i++)
2506 strcpy(birther_ptr->history[i], p_ptr->history[i]);
2512 * Load the previous data
2514 static void load_prev_data(bool swap)
2520 /*** Save the current data ***/
2521 if (swap) save_prev_data(&temp);
2524 /*** Load the previous data ***/
2527 p_ptr->psex = previous_char.psex;
2528 p_ptr->prace = previous_char.prace;
2529 p_ptr->pclass = previous_char.pclass;
2530 p_ptr->pseikaku = previous_char.pseikaku;
2531 p_ptr->realm1 = previous_char.realm1;
2532 p_ptr->realm2 = previous_char.realm2;
2533 p_ptr->age = previous_char.age;
2534 p_ptr->ht = previous_char.ht;
2535 p_ptr->wt = previous_char.wt;
2536 p_ptr->sc = previous_char.sc;
2537 p_ptr->au = previous_char.au;
2539 /* Load the stats */
2540 for (i = 0; i < 6; i++)
2542 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = previous_char.stat_max[i];
2543 p_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
2547 for (i = 0; i < PY_MAX_LEVEL; i++)
2549 p_ptr->player_hp[i] = previous_char.player_hp[i];
2551 p_ptr->mhp = p_ptr->player_hp[0];
2552 p_ptr->chp = p_ptr->player_hp[0];
2554 p_ptr->chaos_patron = previous_char.chaos_patron;
2556 for (i = 0; i < 8; i++)
2558 p_ptr->vir_types[i] = previous_char.vir_types[i];
2561 /* Load the history */
2562 for (i = 0; i < 4; i++)
2564 strcpy(p_ptr->history[i], previous_char.history[i]);
2567 /*** Save the previous data ***/
2570 COPY(&previous_char, &temp, birther);
2578 * Returns adjusted stat -JK- Algorithm by -JWT-
2580 * auto_roll is boolean and states maximum changes should be used rather
2581 * than random ones to allow specification of higher values to wait for
2583 static int adjust_stat(int value, int amount, int auto_roll)
2587 /* Negative amounts */
2591 for (i = 0; i < (0 - amount); i++)
2597 else if (value > 18)
2608 /* Positive amounts */
2609 else if (amount > 0)
2612 for (i = 0; i < amount; i++)
2625 /* Return the result */
2633 * Roll for a characters stats
2635 * For efficiency, we include a chunk of "calc_bonuses()".
2637 static void get_stats(void)
2639 /* Roll and verify some stats */
2645 /* Roll some dice */
2646 for (i = 0; i < 2; i++)
2648 s32b tmp = randint0(60*60*60);
2651 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2653 val += tmp % 3; tmp /= 3;
2654 val += tmp % 4; tmp /= 4;
2655 val += tmp % 5; tmp /= 5;
2657 /* Save that value */
2659 p_ptr->stat_cur[3*i] = p_ptr->stat_max[3*i] = val;
2661 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2663 val += tmp % 3; tmp /= 3;
2664 val += tmp % 4; tmp /= 4;
2665 val += tmp % 5; tmp /= 5;
2667 /* Save that value */
2669 p_ptr->stat_cur[3*i+1] = p_ptr->stat_max[3*i+1] = val;
2671 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2673 val += tmp % 3; tmp /= 3;
2674 val += tmp % 4; tmp /= 4;
2677 /* Save that value */
2679 p_ptr->stat_cur[3*i+2] = p_ptr->stat_max[3*i+2] = val;
2683 if ((sum > 42+5*6) && (sum < 57+5*6)) break;
2684 /* 57 was 54... I hate 'magic numbers' :< TY */
2688 void get_max_stats(void)
2694 /* Roll and verify some stats */
2697 /* Roll some dice */
2698 for (j = i = 0; i < 6; i++)
2701 dice[i] = randint1(7);
2703 /* Collect the maximum */
2711 /* Acquire the stats */
2712 for (i = 0; i < 6; i++)
2714 j = 18 + 60 + dice[i]*10;
2716 /* Save that value */
2717 p_ptr->stat_max_max[i] = j;
2718 if (p_ptr->stat_max[i] > j)
2719 p_ptr->stat_max[i] = j;
2720 if (p_ptr->stat_cur[i] > j)
2721 p_ptr->stat_cur[i] = j;
2723 p_ptr->knowledge &= ~(KNOW_STAT);
2728 * Roll for some info that the auto-roller ignores
2730 static void get_extra(bool roll_hitdie)
2732 int i, j, min_value, max_value;
2734 /* Experience factor */
2735 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2736 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2738 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2739 p_ptr->expfact -= 15;
2741 /* Reset record of race/realm changes */
2742 p_ptr->start_race = p_ptr->prace;
2743 p_ptr->old_race1 = 0L;
2744 p_ptr->old_race2 = 0L;
2745 p_ptr->old_realm = 0;
2747 for (i = 0; i < 64; i++)
2749 if (p_ptr->pclass == CLASS_SORCERER) p_ptr->spell_exp[i] = 1600;
2750 else if (p_ptr->pclass == CLASS_RED_MAGE) p_ptr->spell_exp[i] = 1200;
2751 else p_ptr->spell_exp[i] = 0;
2754 for (i = 0; i < 5; i++)
2755 for (j = 0; j < 64; j++)
2756 p_ptr->weapon_exp[i][j] = s_info[p_ptr->pclass].w_start[i][j];
2757 if(p_ptr->pseikaku == SEIKAKU_SEXY)
2759 p_ptr->weapon_exp[TV_HAFTED-TV_BOW][SV_WHIP] = 4000;
2762 for (i = 0; i < 10; i++)
2763 p_ptr->skill_exp[i] = s_info[p_ptr->pclass].s_start[i];
2766 if (p_ptr->pclass == CLASS_SORCERER)
2767 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2769 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2771 /* Roll for hit point unless quick-start */
2774 /* Minimum hitpoints at highest level */
2775 min_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 3 / 8;
2776 min_value += p_ptr->hitdie;
2778 /* Maximum hitpoints at highest level */
2779 max_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 5 / 8;
2780 max_value += p_ptr->hitdie;
2782 /* Roll out the hitpoints */
2785 /* Pre-calculate level 1 hitdice */
2786 p_ptr->player_hp[0] = p_ptr->hitdie;
2788 for (i = 1; i < 4; i++)
2790 j = randint1(p_ptr->hitdie);
2791 p_ptr->player_hp[0] += j;
2794 /* Roll the hitpoint values */
2795 for (i = 1; i < PY_MAX_LEVEL; i++)
2797 j = randint1(p_ptr->hitdie);
2798 p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + j;
2801 /* XXX Could also require acceptable "mid-level" hitpoints */
2803 /* Require "valid" hitpoints at highest level */
2804 if (p_ptr->player_hp[PY_MAX_LEVEL - 1] < min_value) continue;
2805 if (p_ptr->player_hp[PY_MAX_LEVEL - 1] > max_value) continue;
2812 /* Initial hitpoints */
2813 p_ptr->mhp = p_ptr->player_hp[0];
2818 * Get the racial history, and social class, using the "history charts".
2820 static void get_history(void)
2822 int i, n, chart, roll, social_class;
2828 /* Clear the previous history strings */
2829 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
2831 /* Clear the history text */
2834 /* Initial social class */
2835 social_class = randint1(4);
2837 /* Starting place */
2838 switch (p_ptr->prace)
2846 case RACE_BARBARIAN:
2883 case RACE_HALF_TROLL:
2893 case RACE_HALF_OGRE:
2898 case RACE_HALF_GIANT:
2903 case RACE_HALF_TITAN:
2933 case RACE_DRACONIAN:
2938 case RACE_MIND_FLAYER:
3021 /* Process the history */
3027 /* Roll for nobility */
3028 roll = randint1(100);
3031 /* Access the proper entry in the table */
3032 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
3034 /* Acquire the textual history */
3035 (void)strcat(buf, bg[i].info);
3037 /* Add in the social class */
3038 social_class += (int)(bg[i].bonus) - 50;
3040 /* Enter the next chart */
3045 /* Verify social class */
3046 if (social_class > 100) social_class = 100;
3047 else if (social_class < 1) social_class = 1;
3049 /* Save the social class */
3050 p_ptr->sc = social_class;
3053 /* Skip leading spaces */
3054 for (s = buf; *s == ' '; s++) /* loop */;
3056 /* Get apparent length */
3059 /* Kill trailing spaces */
3061 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
3065 roff_to_buf(s, 60, temp);
3067 for(i=0 ; i<4 ; i++){
3069 else {strcpy(p_ptr->history[i], t);t += strlen(t)+1;}
3076 * Computes character's age, height, and weight
3079 static void get_ahw(void)
3081 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
3084 /* Calculate the age */
3085 p_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
3087 /* Calculate the height/weight for males */
3088 if (p_ptr->psex == SEX_MALE)
3090 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
3091 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
3092 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
3093 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
3096 /* Calculate the height/weight for females */
3097 else if (p_ptr->psex == SEX_FEMALE)
3099 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
3100 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
3101 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
3102 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3107 * Get the player's starting money
3109 static void get_money(void)
3113 /* Social Class determines starting gold */
3114 gold = (p_ptr->sc * 6) + randint1(100) + 300;
3115 if (p_ptr->pclass == CLASS_TOURIST)
3118 /* Process the stats */
3119 for (i = 0; i < 6; i++)
3121 /* Mega-Hack -- reduce gold for high stats */
3122 if (p_ptr->stat_max[i] >= 18 + 50) gold -= 300;
3123 else if (p_ptr->stat_max[i] >= 18 + 20) gold -= 200;
3124 else if (p_ptr->stat_max[i] > 18) gold -= 150;
3125 else gold -= (p_ptr->stat_max[i] - 8) * 10;
3128 /* Minimum 100 gold */
3129 if (gold < 100) gold = 100;
3131 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3133 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3135 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3144 * Display stat values, subset of "put_stats()"
3146 * See 'display_player()' for screen layout constraints.
3148 static void birth_put_stats(void)
3159 /* Put the stats (and percents) */
3160 for (i = 0; i < 6; i++)
3162 /* Race/Class bonus */
3163 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3165 /* Obtain the current stat */
3166 m = adjust_stat(p_ptr->stat_max[i], j, TRUE);
3170 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3172 /* Put the percent */
3175 if (stat_match[i] > 1000000L)
3177 /* Prevent overflow */
3178 p = stat_match[i] / (auto_round / 1000L);
3182 p = 1000L * stat_match[i] / auto_round;
3185 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3186 sprintf(buf, "%3d.%d%%", p/10, p%10);
3187 c_put_str(attr, buf, 3+i, col+13);
3190 /* Never happened */
3194 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3196 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3206 * Clear all the global "character" data
3208 static void player_wipe(void)
3213 /* Hack -- zero the struct */
3214 (void)WIPE(p_ptr, player_type);
3216 /* Wipe the history */
3217 for (i = 0; i < 4; i++)
3219 strcpy(p_ptr->history[i], "");
3222 /* Wipe the quests */
3223 for (i = 0; i < max_quests; i++)
3225 quest[i].status = QUEST_STATUS_UNTAKEN;
3227 quest[i].cur_num = 0;
3228 quest[i].max_num = 0;
3232 quest[i].complev = 0;
3236 p_ptr->total_weight = 0;
3242 /* Clear the inventory */
3243 for (i = 0; i < INVEN_TOTAL; i++)
3245 object_wipe(&inventory[i]);
3249 /* Start with no artifacts made yet */
3250 for (i = 0; i < max_a_idx; i++)
3252 artifact_type *a_ptr = &a_info[i];
3256 /* Reset the objects */
3259 /* Reset the "monsters" */
3260 for (i = 1; i < max_r_idx; i++)
3262 monster_race *r_ptr = &r_info[i];
3264 /* Hack -- Reset the counter */
3267 /* Hack -- Reset the max counter */
3268 r_ptr->max_num = 100;
3270 /* Hack -- Reset the max counter */
3271 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3272 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 5;
3274 /* Clear player kills */
3275 r_ptr->r_pkills = 0;
3279 /* Hack -- Well fed player */
3280 p_ptr->food = PY_FOOD_FULL - 1;
3283 /* Wipe the spells */
3284 if (p_ptr->pclass == CLASS_SORCERER)
3286 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0xffffffffL;
3287 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0xffffffffL;
3291 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0L;
3292 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0L;
3294 p_ptr->spell_forgotten1 = p_ptr->spell_forgotten2 = 0L;
3295 for (i = 0; i < 64; i++) p_ptr->spell_order[i] = 99;
3296 p_ptr->learned_spells = 0;
3297 p_ptr->add_spells = 0;
3298 p_ptr->knowledge = 0;
3300 /* Clean the mutation count */
3301 mutant_regenerate_mod = 100;
3303 /* Clear "cheat" options */
3312 /* Assume no winning game */
3313 p_ptr->total_winner = FALSE;
3315 world_player = FALSE;
3317 /* Assume no panic save */
3318 p_ptr->panic_save = 0;
3320 /* Assume no cheating */
3322 p_ptr->wizard = FALSE;
3324 /* Not waiting to report score */
3325 p_ptr->wait_report_score = FALSE;
3327 /* Default pet command settings */
3328 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3329 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3331 /* Wipe the recall depths */
3332 for (i = 0; i < max_d_idx; i++)
3339 /* Reset wild_mode to FALSE */
3340 p_ptr->wild_mode = FALSE;
3342 for (i = 0; i < 108; i++)
3344 p_ptr->magic_num1[i] = 0;
3345 p_ptr->magic_num2[i] = 0;
3349 p_ptr->max_plv = p_ptr->lev = 1;
3351 /* Initialize arena and rewards information -KMW- */
3352 p_ptr->arena_number = 0;
3353 p_ptr->inside_arena = FALSE;
3354 p_ptr->inside_quest = 0;
3355 p_ptr->leftbldg = FALSE;
3356 for (i = 0; i < MAX_MANE; i++)
3358 p_ptr->mane_spell[i] = -1;
3359 p_ptr->mane_dam[i] = 0;
3361 p_ptr->mane_num = 0;
3362 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
3365 for (i = 0; i < MAX_BACT; i++)
3367 p_ptr->rewards[i] = 0;
3371 p_ptr->today_mon = 0;
3373 /* Reset monster arena */
3376 /* Reset mutations */
3382 for (i = 0; i < 8; i++) p_ptr->virtues[i]=0;
3384 /* Set the recall dungeon accordingly */
3388 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
3393 p_ptr->recall_dungeon = DUNGEON_GALGALS;
3398 * Initialize random quests and final quests
3400 static void init_dungeon_quests(int number_of_quests)
3403 monster_race *r_ptr;
3405 /* Init the random quests */
3406 init_flags = INIT_ASSIGN;
3407 p_ptr->inside_quest = MIN_RANDOM_QUEST;
3409 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3411 p_ptr->inside_quest = 0;
3413 /* Prepare allocation table */
3414 get_mon_num_prep(monster_quest, NULL);
3416 /* Remove QUESTOR flag */
3417 for (i = 1; i < max_r_idx; i++)
3420 if (r_ptr->flags1 & RF1_QUESTOR) r_ptr->flags1 &= ~RF1_QUESTOR;
3423 /* Generate quests */
3424 for (i = MIN_RANDOM_QUEST + number_of_quests - 1; i >= MIN_RANDOM_QUEST; i--)
3426 quest_type *q_ptr = &quest[i];
3427 monster_race *quest_r_ptr;
3430 q_ptr->status = QUEST_STATUS_TAKEN;
3435 * Random monster 5 - 10 levels out of depth
3436 * (depending on level)
3438 r_idx = get_mon_num(q_ptr->level + 5 + randint1(q_ptr->level / 10));
3439 r_ptr = &r_info[r_idx];
3441 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
3443 if(r_ptr->flags1 & RF1_QUESTOR) continue;
3445 if(r_ptr->flags6 & RF6_SPECIAL) continue;
3447 if(r_ptr->flags7 & RF7_FRIENDLY) continue;
3449 if(r_ptr->flags7 & RF7_AQUATIC) continue;
3451 if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
3454 * Accept monsters that are 2 - 6 levels
3455 * out of depth depending on the quest level
3457 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
3460 q_ptr->r_idx = r_idx;
3461 quest_r_ptr = &r_info[q_ptr->r_idx];
3464 quest_r_ptr->flags1 |= RF1_QUESTOR;
3469 /* Init the two main quests (Oberon + Serpent) */
3470 init_flags = INIT_ASSIGN;
3471 p_ptr->inside_quest = QUEST_OBERON;
3473 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3475 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
3477 p_ptr->inside_quest = QUEST_SERPENT;
3479 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3481 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
3482 p_ptr->inside_quest = 0;
3488 static void init_turn(void)
3490 if ((p_ptr->prace == RACE_VAMPIRE) ||
3491 (p_ptr->prace == RACE_SKELETON) ||
3492 (p_ptr->prace == RACE_ZOMBIE) ||
3493 (p_ptr->prace == RACE_SPECTRE))
3495 /* Undead start just after midnight */
3496 turn = (TURNS_PER_TICK*3 * TOWN_DAWN) / 4 + 1;
3507 * Each player starts out with a few items, given as tval/sval pairs.
3508 * In addition, he always has some food and a few torches.
3510 static byte player_init[MAX_CLASS][3][2] =
3514 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3515 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3516 { TV_SWORD, SV_BROAD_SWORD }
3521 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3522 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3523 { TV_SWORD, SV_DAGGER }
3528 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3529 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3530 { TV_HAFTED, SV_MACE }
3535 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3536 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3537 { TV_SWORD, SV_DAGGER }
3542 { TV_NATURE_BOOK, 0 },
3543 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3544 { TV_SWORD, SV_DAGGER }
3549 { TV_SORCERY_BOOK, 0 },
3550 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3551 { TV_SWORD, SV_BROAD_SWORD }
3556 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3557 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3558 { TV_SWORD, SV_SHORT_SWORD }
3563 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3564 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3565 { TV_SWORD, SV_BROAD_SWORD }
3570 { TV_SORCERY_BOOK, 0 },
3571 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3572 { TV_POTION, SV_POTION_HEROISM }
3577 { TV_POTION, SV_POTION_SPEED },
3578 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3579 { TV_SWORD, SV_SMALL_SWORD }
3584 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3585 { TV_RING, SV_RING_SUSTAIN_INT},
3586 { TV_SWORD, SV_DAGGER }
3591 { TV_FOOD, SV_FOOD_JERKY},
3592 { TV_SCROLL, SV_SCROLL_MAPPING },
3598 { TV_POTION, SV_POTION_SPEED },
3599 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3600 { TV_SWORD, SV_SHORT_SWORD}
3605 { TV_TRUMP_BOOK, 0 },
3606 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3607 { TV_POLEARM, SV_SPEAR}
3612 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3613 { TV_RING, SV_RING_SUSTAIN_INT},
3614 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3619 { TV_BOW, SV_SHORT_BOW },
3620 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3621 { TV_SWORD, SV_SHORT_SWORD },
3626 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3627 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3628 { TV_SWORD, SV_SHORT_SWORD },
3633 { TV_MUSIC_BOOK, 0 },
3634 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3635 { TV_SWORD, SV_SHORT_SWORD },
3640 { TV_ARCANE_BOOK, 0 },
3641 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3642 { TV_SWORD, SV_SHORT_SWORD },
3647 { TV_HISSATSU_BOOK, 0 },
3648 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3649 { TV_SWORD, SV_BROAD_SWORD }
3654 { TV_SORCERY_BOOK, 0 },
3655 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3656 { TV_POTION, SV_POTION_RESTORE_MANA }
3661 { TV_SOFT_ARMOR, SV_ROBE },
3662 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3663 { TV_SWORD, SV_DAGGER }
3668 { TV_BOW, SV_SHORT_BOW },
3669 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3670 { TV_POLEARM, SV_BROAD_SPEAR}
3675 { TV_POTION, SV_POTION_HEALING },
3676 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3677 { TV_POLEARM, SV_BROAD_AXE }
3682 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3683 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3684 { TV_POLEARM, SV_BROAD_AXE }
3688 { TV_POTION, SV_POTION_SPEED },
3689 { TV_RING, SV_RING_SUSTAIN_INT},
3690 { TV_SWORD, SV_DAGGER }
3694 { TV_POTION, SV_POTION_SPEED },
3695 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3696 { TV_SWORD, SV_DAGGER }
3702 * Init players with some belongings
3704 * Having an item makes the player "aware" of its purpose.
3706 void player_outfit(void)
3714 /* Get local object */
3717 /* Give the player some food */
3718 switch (p_ptr->prace)
3723 /* Vampires can drain blood of creatures */
3724 /* Demon can drain vitality from humanoid corpse */
3729 /* Some Skeletons */
3730 object_prep(q_ptr, lookup_kind(TV_SKELETON, SV_ANY));
3731 q_ptr->number = (byte)rand_range(7, 12);
3732 object_aware(q_ptr);
3733 object_known(q_ptr);
3734 (void)inven_carry(q_ptr);
3741 /* Staff (of Nothing) */
3742 object_prep(q_ptr, lookup_kind(TV_STAFF, SV_STAFF_NOTHING));
3744 object_aware(q_ptr);
3745 object_known(q_ptr);
3747 (void)inven_carry(q_ptr);
3751 /* Potions of Water */
3752 object_prep(q_ptr, lookup_kind(TV_POTION, SV_POTION_WATER));
3753 q_ptr->number = (byte)rand_range(15, 23);
3754 object_aware(q_ptr);
3755 object_known(q_ptr);
3756 (void)inven_carry(q_ptr);
3762 object_prep(q_ptr, lookup_kind(TV_FLASK, SV_ANY));
3764 /* Fuel with oil (move pval to xtra4) */
3765 apply_magic(q_ptr, 1, FALSE, FALSE, FALSE, FALSE);
3767 q_ptr->number = (byte)rand_range(7, 12);
3768 object_aware(q_ptr);
3769 object_known(q_ptr);
3770 (void)inven_carry(q_ptr);
3776 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3777 q_ptr->number = (byte)rand_range(3, 7);
3778 object_aware(q_ptr);
3779 object_known(q_ptr);
3781 (void)inven_carry(q_ptr);
3784 /* Get local object */
3787 if ((p_ptr->prace == RACE_VAMPIRE) && (p_ptr->pclass != CLASS_NINJA))
3789 /* Hack -- Give the player scrolls of DARKNESS! */
3790 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3792 q_ptr->number = (byte)rand_range(2, 5);
3794 object_aware(q_ptr);
3795 object_known(q_ptr);
3797 (void)inven_carry(q_ptr);
3799 else if (p_ptr->pclass != CLASS_NINJA)
3801 /* Hack -- Give the player some torches */
3802 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3803 q_ptr->number = (byte)rand_range(3, 7);
3804 q_ptr->xtra4 = rand_range(3, 7) * 500;
3805 object_aware(q_ptr);
3806 object_known(q_ptr);
3808 (void)inven_carry(q_ptr);
3811 /* Get local object */
3814 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
3816 /* Hack -- Give the player some arrows */
3817 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3818 q_ptr->number = (byte)rand_range(15, 20);
3820 object_aware(q_ptr);
3821 object_known(q_ptr);
3823 (void)inven_carry(q_ptr);
3825 if (p_ptr->pclass == CLASS_RANGER)
3827 /* Hack -- Give the player some arrows */
3828 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
3830 object_aware(q_ptr);
3831 object_known(q_ptr);
3833 (void)inven_carry(q_ptr);
3835 else if (p_ptr->pclass == CLASS_ARCHER)
3837 /* Hack -- Give the player some arrows */
3838 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3839 q_ptr->number = (byte)rand_range(15, 20);
3841 object_aware(q_ptr);
3842 object_known(q_ptr);
3844 (void)inven_carry(q_ptr);
3846 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
3848 /* Hack -- Give the player some arrows */
3849 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
3851 q_ptr->pval = (byte)rand_range(25, 30);
3853 object_aware(q_ptr);
3854 object_known(q_ptr);
3856 (void)inven_carry(q_ptr);
3858 else if (p_ptr->pclass == CLASS_SORCERER)
3860 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
3862 /* Hack -- Give the player some arrows */
3863 object_prep(q_ptr, lookup_kind(i, 0));
3866 object_aware(q_ptr);
3867 object_known(q_ptr);
3869 (void)inven_carry(q_ptr);
3872 else if (p_ptr->pclass == CLASS_TOURIST)
3874 if (p_ptr->pseikaku != SEIKAKU_SEXY)
3876 /* Hack -- Give the player some arrows */
3877 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
3878 q_ptr->number = (byte)rand_range(15, 20);
3880 object_aware(q_ptr);
3881 object_known(q_ptr);
3883 (void)inven_carry(q_ptr);
3886 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
3887 q_ptr->number = (byte)rand_range(2, 4);
3889 object_aware(q_ptr);
3890 object_known(q_ptr);
3892 (void)inven_carry(q_ptr);
3894 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
3895 q_ptr->number = (byte)rand_range(2, 4);
3897 object_aware(q_ptr);
3898 object_known(q_ptr);
3900 (void)inven_carry(q_ptr);
3902 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
3903 q_ptr->number = (byte)rand_range(1, 3);
3905 object_aware(q_ptr);
3906 object_known(q_ptr);
3908 (void)inven_carry(q_ptr);
3910 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
3911 q_ptr->number = (byte)rand_range(2, 4);
3913 object_aware(q_ptr);
3914 object_known(q_ptr);
3916 (void)inven_carry(q_ptr);
3918 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
3919 q_ptr->number = (byte)rand_range(2, 4);
3921 object_aware(q_ptr);
3922 object_known(q_ptr);
3924 (void)inven_carry(q_ptr);
3926 else if (p_ptr->pclass == CLASS_NINJA)
3928 /* Hack -- Give the player some arrows */
3929 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
3930 q_ptr->number = (byte)rand_range(15, 20);
3932 object_aware(q_ptr);
3933 object_known(q_ptr);
3935 (void)inven_carry(q_ptr);
3938 if(p_ptr->pseikaku == SEIKAKU_SEXY)
3940 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
3941 player_init[p_ptr->pclass][2][1] = SV_WHIP;
3944 /* Hack -- Give the player three useful objects */
3945 for (i = 0; i < 3; i++)
3947 /* Look up standard equipment */
3948 tv = player_init[p_ptr->pclass][i][0];
3949 sv = player_init[p_ptr->pclass][i][1];
3951 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
3952 /* Hack to initialize spellbooks */
3953 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
3954 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
3956 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
3957 p_ptr->prace == RACE_BARBARIAN)
3958 /* Barbarians do not need a ring of resist fear */
3959 sv = SV_RING_SUSTAIN_STR;
3961 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
3962 p_ptr->prace == RACE_MIND_FLAYER)
3965 sv = SV_POTION_RESTORE_MANA;
3968 /* Get local object */
3971 /* Hack -- Give the player an object */
3972 object_prep(q_ptr, lookup_kind(tv, sv));
3974 /* Assassins begin the game with a poisoned dagger */
3975 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
3976 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
3978 q_ptr->name2 = EGO_BRAND_POIS;
3981 object_aware(q_ptr);
3982 object_known(q_ptr);
3984 (void)inven_carry(q_ptr);
3992 static bool get_player_race(void)
3997 char sym[MAX_RACES];
3999 char buf[80], cur[80];
4005 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4007 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
4011 for (n = 0; n < MAX_RACES; n++)
4014 rp_ptr = &race_info[n];
4015 str = rp_ptr->title;
4021 sym[n] = ('A' + n - 26);
4023 sprintf(buf, "%c%c%s", sym[n], p2, str);
4025 sprintf(buf, "%c%c %s", sym[n], p2, str);
4027 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
4032 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4034 sprintf(cur, "%c%c %s", '*', p2, "Random");
4046 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
4047 put_str(" ", 3, 40);
4051 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4053 sprintf(cur, "%c%c %s", '*', p2, "Random");
4055 put_str(" ", 4, 40);
4056 put_str(" ", 5, 40);
4060 rp_ptr = &race_info[cs];
4061 str = rp_ptr->title;
4063 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4064 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4065 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
4066 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4068 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4069 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4070 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
4071 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4073 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4074 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
4075 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
4076 c_put_str(TERM_L_BLUE, buf, 5, 40);
4078 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
4085 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
4087 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
4090 put_str(buf, 10, 10);
4092 if (c == 'Q') birth_quit();
4093 if (c == 'S') return (FALSE);
4094 if (c == ' ' || c == '\r' || c == '\n')
4098 k = randint0(MAX_RACES);
4110 k = randint0(MAX_RACES);
4116 if (cs >= 5) cs -= 5;
4124 if (cs < MAX_RACES) cs++;
4128 if ((cs + 5) <= MAX_RACES) cs += 5;
4130 k = (islower(c) ? A2I(c) : -1);
4131 if ((k >= 0) && (k < MAX_RACES))
4136 k = (isupper(c) ? (26 + c - 'A') : -1);
4137 if ((k >= 26) && (k < MAX_RACES))
4146 show_help("jraceclas.txt#TheRaces");
4148 show_help("raceclas.txt#TheRaces");
4155 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4157 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4161 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4167 rp_ptr = &race_info[p_ptr->prace];
4168 str = rp_ptr->title;
4171 c_put_str(TERM_L_BLUE, str, 4, 15);
4181 static bool get_player_class(void)
4185 char sym[MAX_CLASS_CHOICE];
4187 char buf[80], cur[80];
4194 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4196 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
4200 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
4202 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
4207 for (n = 0; n < MAX_CLASS_CHOICE; n++)
4210 cp_ptr = &class_info[n];
4211 mp_ptr = &m_info[n];
4212 str = cp_ptr->title;
4216 sym[n] = ('A' + n - 26);
4219 if (!(rp_ptr->choice & (1L << n)))
4221 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
4223 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
4227 sprintf(buf, "%c%c%s", sym[n], p2, str);
4229 sprintf(buf, "%c%c %s", sym[n], p2, str);
4232 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4236 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4238 sprintf(cur, "%c%c %s", '*', p2, "Random");
4244 os = MAX_CLASS_CHOICE;
4250 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4251 put_str(" ", 3, 40);
4252 if(cs == MAX_CLASS_CHOICE)
4255 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4257 sprintf(cur, "%c%c %s", '*', p2, "Random");
4259 put_str(" ", 4, 40);
4260 put_str(" ", 5, 40);
4264 cp_ptr = &class_info[cs];
4265 mp_ptr = &m_info[cs];
4266 str = cp_ptr->title;
4267 if (!(rp_ptr->choice & (1L << cs)))
4269 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4271 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4275 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4277 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4280 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4281 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4282 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4284 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4285 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4286 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4288 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4289 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4290 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4291 c_put_str(TERM_L_BLUE, buf, 5, 40);
4293 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4300 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4302 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4305 put_str(buf, 10, 10);
4307 if (c == 'Q') birth_quit();
4308 if (c == 'S') return (FALSE);
4309 if (c == ' ' || c == '\r' || c == '\n')
4311 if(cs == MAX_CLASS_CHOICE)
4313 k = randint0(MAX_CLASS_CHOICE);
4325 k = randint0(MAX_CLASS_CHOICE);
4331 if (cs >= 4) cs -= 4;
4339 if (cs < MAX_CLASS_CHOICE) cs++;
4343 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4345 k = (islower(c) ? A2I(c) : -1);
4346 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4351 k = (isupper(c) ? (26 + c - 'A') : -1);
4352 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4361 show_help("jraceclas.txt#TheClasses");
4363 show_help("raceclas.txt#TheClasses");
4370 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4372 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4377 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4382 cp_ptr = &class_info[p_ptr->pclass];
4383 mp_ptr = &m_info[p_ptr->pclass];
4384 str = cp_ptr->title;
4389 c_put_str(TERM_L_BLUE, str, 5, 15);
4391 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4401 static bool get_player_seikaku(void)
4405 char sym[MAX_SEIKAKU];
4407 char buf[80], cur[80];
4415 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4417 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4421 for (n = 0; n < MAX_SEIKAKU; n++)
4423 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4426 ap_ptr = &seikaku_info[n];
4427 str = ap_ptr->title;
4431 sym[n] = ('A' + n - 26);
4436 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4438 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4440 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4444 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4446 sprintf(cur, "%c%c %s", '*', p2, "Random");
4451 cs = p_ptr->pseikaku;
4458 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4459 put_str(" ", 3, 40);
4460 if(cs == MAX_SEIKAKU)
4463 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4465 sprintf(cur, "%c%c %s", '*', p2, "Random");
4467 put_str(" ", 4, 40);
4468 put_str(" ", 5, 40);
4472 ap_ptr = &seikaku_info[cs];
4473 str = ap_ptr->title;
4475 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4477 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4480 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4481 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4482 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4484 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4485 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4486 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4488 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4489 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4490 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4491 c_put_str(TERM_L_BLUE, buf, 5, 40);
4493 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4500 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4502 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4505 put_str(buf, 10, 10);
4507 if (c == 'Q') birth_quit();
4508 if (c == 'S') return (FALSE);
4509 if (c == ' ' || c == '\r' || c == '\n')
4511 if(cs == MAX_SEIKAKU)
4515 k = randint0(MAX_SEIKAKU);
4517 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4533 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4539 if (cs >= 4) cs -= 4;
4540 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4551 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4561 if (cs < MAX_SEIKAKU) cs++;
4562 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4564 if((cs + 1) <= MAX_SEIKAKU)
4572 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4573 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4575 if((cs + 4) <= MAX_SEIKAKU)
4581 k = (islower(c) ? A2I(c) : -1);
4582 if ((k >= 0) && (k < MAX_SEIKAKU))
4584 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4590 k = (isupper(c) ? (26 + c - 'A') : -1);
4591 if ((k >= 26) && (k < MAX_SEIKAKU))
4593 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4603 show_help("jraceclas.txt#ThePersonalities");
4605 show_help("raceclas.txt#ThePersonalities");
4612 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4614 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4619 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4623 p_ptr->pseikaku = k;
4624 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4626 strcpy(tmp, ap_ptr->title);
4630 strcpy(tmp, ap_ptr->title);
4633 strcat(tmp,player_name);
4637 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4642 #ifdef ALLOW_AUTOROLLER
4643 static bool get_stat_limits(void)
4645 int i, j, m, cs, os;
4646 int mval[6], cval[6];
4648 char buf[80], cur[80];
4654 /* Extra infomation */
4656 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4657 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4659 put_str("Set minimum stats.", 10, 10);
4660 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4664 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4666 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4669 /* Output the maximum stats */
4670 for (i = 0; i < 6; i++)
4672 /* Reset the "success" counter */
4676 /* Race/Class bonus */
4677 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4679 /* Obtain the "maximal" stat */
4680 m = adjust_stat(17, j, TRUE);
4682 /* Save the maximum */
4689 sprintf(cur, "18/%02d", (m - 18));
4691 sprintf(cur, "18/%02d", (m - 18));
4699 sprintf(cur, "%2d", m);
4701 sprintf(cur, "%2d", m);
4705 /* Obtain the current stat */
4706 m = adjust_stat(cval[i], j, TRUE);
4712 sprintf(inp, "18/%02d", (m - 18));
4714 sprintf(inp, "18/%02d", (m - 18));
4722 sprintf(inp, "%2d", m);
4724 sprintf(inp, "%2d", m);
4728 /* Prepare a prompt */
4729 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4730 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4731 ap_ptr->a_adj[i], inp, cur);
4733 /* Dump the prompt */
4734 put_str(buf, 14 + i, 10);
4737 /* Get a minimum stat */
4748 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4750 c_put_str(TERM_WHITE, "Accept", 21, 35);
4754 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4759 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4761 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4766 /* Race/Class bonus */
4767 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4769 /* Obtain the current stat */
4770 m = adjust_stat(cval[cs], j, TRUE);
4776 sprintf(inp, "18/%02d", (m - 18));
4778 sprintf(inp, "18/%02d", (m - 18));
4786 sprintf(inp, "%2d", m);
4788 sprintf(inp, "%2d", m);
4792 /* Prepare a prompt */
4793 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4794 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4795 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4796 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4801 /* Prompt for the minimum stats */
4836 else if (cval[cs] > 3)
4853 else if (cval[cs] < 17)
4878 show_help("jbirth.txt#AutoRoller");
4880 show_help("birth.txt#AutoRoller");
4887 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4889 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4898 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
4901 for (i = 0; i < 6; i++)
4903 /* Save the minimum stat */
4904 stat_limit[i] = cval[i];
4911 #ifdef ALLOW_AUTOROLLER
4912 static bool get_chara_limits(void)
4914 int i, j, m, cs, os;
4915 int mval[6], cval[6];
4916 int max_percent, min_percent;
4918 char buf[80], cur[80];
4919 char param[3][80] = {
4934 /* Prompt for the minimum stats */
4936 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4937 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
4939 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
4940 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
4943 if (p_ptr->psex == SEX_MALE)
4945 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
4946 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
4950 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
4951 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
4955 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4956 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
4958 put_str(" Parameter Min Max", 13,20);
4959 put_str("Set minimum/maximum attribute.", 10, 10);
4962 /* Output the maximum stats */
4963 for (i = 0; i < 6; i++)
4965 /* Obtain the "maximal" stat */
4968 case 0: /* Minimum height */
4969 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
4970 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
4972 case 1: /* Maximum height */
4973 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
4974 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
4976 case 2: /* Minimum weight */
4977 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
4978 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
4980 case 3: /* Maximum weight */
4981 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
4982 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
4984 case 4: /* Minimum social class */
4987 case 5: /* Maximum social class */
4995 /* Save the maximum or minimum */
5000 for (i = 0; i < 3; i++)
5002 /* Prepare a prompt */
5003 sprintf(buf, "%-12s (%3d - %3d)", param[i], mval[i*2], mval[i*2+1]);
5005 /* Dump the prompt */
5006 put_str(buf, 14 + i, 20);
5008 for (j = 0; j < 2; j++)
5010 sprintf(buf, " %3d", cval[i*2+j]);
5011 put_str(buf, 14 + i, 45 + 8 * j);
5015 /* Get a minimum stat */
5026 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 18, 35);
5028 c_put_str(TERM_WHITE, "Accept", 18, 35);
5032 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
5037 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 18, 35);
5039 c_put_str(TERM_YELLOW, "Accept", 18, 35);
5044 /* Prepare a prompt */
5045 sprintf(cur, " %3d", cval[cs]);
5046 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
5051 /* Prompt for the minimum stats */
5060 break; /*¸å¤Ç¤â¤¦°ì²óbreak¤»¤ó¤È*/
5070 if (cs-2 >= 0) cs -= 2;
5074 if (cs < 6) cs += 2;
5091 if(cval[cs] > cval[cs-1])
5099 if(cval[cs] > mval[cs])
5113 if(cval[cs] < mval[cs])
5121 if(cval[cs] < cval[cs+1])
5134 if(cval[cs] < mval[cs])
5136 cval[cs] = mval[cs];
5142 if(cval[cs] < cval[cs+1])
5144 cval[cs] = cval[cs+1];
5155 if(cval[cs] > cval[cs-1])
5157 cval[cs] = cval[cs-1];
5163 if(cval[cs] > mval[cs])
5165 cval[cs] = mval[cs];
5173 show_help("jbirth.txt#AutoRoller");
5175 show_help("birth.txt#AutoRoller");
5181 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5183 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5192 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
5195 /* Input the minimum stats */
5196 for (i = 0; i < 6; i++)
5198 /* Save the minimum stat */
5199 chara_limit[i] = (cval[i] > 0) ? cval[i] : 0;
5206 * Character background edit-mode
5208 static void edit_history(void)
5210 char old_history[4][60];
5215 /* Edit character background */
5216 for (i = 0; i < 4; i++)
5218 sprintf(old_history[i], "%s", p_ptr->history[i]);
5220 /* Turn 0 to space */
5221 for (i = 0; i < 4; i++)
5223 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5225 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5226 p_ptr->history[i][59] = '\0';
5230 c_put_str(TERM_L_GREEN, "(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸¥â¡¼¥É)", 11, 20);
5232 c_put_str(TERM_L_GREEN, "(Character Background - Edit Mode)", 11, 20);
5237 for (i = 0; i < 4; i++)
5239 put_str(p_ptr->history[i], i + 12, 10);
5242 if (iskanji2(p_ptr->history[y], x))
5243 c_put_str(TERM_L_BLUE, format("%c%c", p_ptr->history[y][x],p_ptr->history[y][x+1]), y + 12, x + 10);
5246 c_put_str(TERM_L_BLUE, format("%c", p_ptr->history[y][x]), y + 12, x + 10);
5248 /* Place cursor just after cost of current stat */
5249 Term_gotoxy(x + 10, y + 12);
5258 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5266 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5272 if (iskanji2(p_ptr->history[y], x)) x++;
5295 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5302 else if (c == ESCAPE)
5304 for (i = 0; i < 4; i++)
5306 sprintf(p_ptr->history[i], "%s", old_history[i]);
5307 put_str(p_ptr->history[i], i + 12, 10);
5311 else if (c == '\010')
5324 p_ptr->history[y][x] = ' ';
5326 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1)))
5329 p_ptr->history[y][x] = ' ';
5334 else if (iskanji(c) || isprint(c))
5336 else if (isprint(c)) /* BUGFIX */
5340 if (iskanji2(p_ptr->history[y], x))
5342 p_ptr->history[y][x+1] = ' ';
5354 if (iskanji2(p_ptr->history[y], x+1))
5356 p_ptr->history[y][x+2] = ' ';
5359 p_ptr->history[y][x++] = c;
5364 p_ptr->history[y][x++] = c;
5372 } /* while (TRUE) */
5378 * Helper function for 'player_birth()'
5380 * The delay may be reduced, but is recommended to keep players
5381 * from continuously rolling up characters, which can be VERY
5382 * expensive CPU wise. And it cuts down on player stupidity.
5384 static bool player_birth_aux(void)
5386 int i, k, n, cs, os;
5387 int number_of_quests;
5406 char buf[80], cur[80];
5415 /* Title everything */
5417 put_str("̾Á° :", 1,26);
5419 put_str("Name :", 1,26);
5423 put_str("ÀÊÌ :", 3, 1);
5425 put_str("Sex :", 3, 1);
5429 put_str("¼ï² :", 4, 1);
5431 put_str("Race :", 4, 1);
5435 put_str("¿¦¶È :", 5, 1);
5437 put_str("Class :", 5, 1);
5441 /* Dump the default name */
5442 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5445 /*** Instructions ***/
5447 /* Display some helpful information */
5449 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5451 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5455 /*** Player sex ***/
5459 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5461 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5465 /* Prompt for "Sex" */
5466 for (n = 0; n < MAX_SEXES; n++)
5469 sp_ptr = &sex_info[n];
5470 str = sp_ptr->title;
5475 sprintf(buf, "%c%c%s", I2A(n), p2, str);
5477 sprintf(buf, "%c%c %s", I2A(n), p2, str);
5479 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5483 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5485 sprintf(cur, "%c%c %s", '*', p2, "Random");
5496 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5499 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5501 sprintf(cur, "%c%c %s", '*', p2, "Random");
5505 sp_ptr = &sex_info[cs];
5506 str = sp_ptr->title;
5508 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5510 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5513 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5520 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5522 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5525 put_str(buf, 10, 10);
5527 if (c == 'Q') birth_quit();
5528 if (c == 'S') return (FALSE);
5529 if (c == ' ' || c == '\r' || c == '\n')
5532 k = randint0(MAX_SEXES);
5539 k = randint0(MAX_SEXES);
5548 if (cs < MAX_SEXES) cs++;
5550 k = (islower(c) ? A2I(c) : -1);
5551 if ((k >= 0) && (k < MAX_SEXES))
5557 if (c == '?') do_cmd_help();
5562 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5564 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5569 else if(c != '4' && c != '6')bell();
5574 sp_ptr = &sex_info[p_ptr->psex];
5575 str = sp_ptr->title;
5579 c_put_str(TERM_L_BLUE, str, 3, 15);
5584 /* Choose the players race */
5591 if (!get_player_race()) return FALSE;
5595 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp);
5598 for (i = 0; i< 10; i++)
5609 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5611 if (get_check("Are you sure? ")) break;
5614 c_put_str(TERM_WHITE, " ", 4, 15);
5620 /* Choose the players class */
5627 if (!get_player_class()) return FALSE;
5630 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp);
5633 for (i = 0; i< 9; i++)
5645 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5647 if (get_check("Are you sure? ")) break;
5649 c_put_str(TERM_WHITE, " ", 5, 15);
5652 /* Choose the magic realms */
5653 if (!get_player_realms()) return FALSE;
5655 /* Choose the players seikaku */
5656 p_ptr->pseikaku = 0;
5662 if (!get_player_seikaku()) return FALSE;
5665 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp);
5668 for (i = 0; i< 6; i++)
5679 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5681 if (get_check("Are you sure? ")) break;
5683 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5684 prt("", 1, 34+strlen(player_name));
5689 put_str(" ", 3, 40);
5690 put_str(" ", 4, 40);
5691 put_str(" ", 5, 40);
5695 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5697 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5702 #ifdef ALLOW_AUTOROLLER
5706 if (autoroller || autochara)
5715 if (!get_stat_limits()) return FALSE;
5720 if (!get_chara_limits()) return FALSE;
5723 #endif /* ALLOW_AUTOROLLER */
5728 /*** User enters number of quests ***/
5729 /* Heino Vander Sanden and Jimmy De Laet */
5733 put_str("ɬ¿Ü¤Î¥¯¥¨¥¹¥È(¥ª¥Ù¥í¥óµÚ¤Óº®Æ٤Υµ¡¼¥Ú¥ó¥È)¤Ë²Ã¤¨¤Æ¡¢ÄɲäΥ¯¥¨¥¹¥È¤Î", 10, 5);
5734 put_str("¿ô¤òÀßÄꤹ¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£", 11, 5);
5735 put_str("Äɲ寥¨¥¹¥È¤ò¹Ô¤Ê¤¤¤¿¤¯¤Ê¤¤¾ì¹ç¤Ï '0'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 12, 5);
5736 put_str("¥é¥ó¥À¥à¤Ë·èÄꤹ¤ë¤Ë¤Ï'*'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 13, 5);
5738 put_str("You can enter the number of quests you'd like to perform in addition", 10, 5);
5739 put_str("to the two obligatory ones ( Oberon and the Serpent of Chaos )", 11, 5);
5740 put_str("In case you do not want any additional quests, just enter 0", 12, 5);
5741 put_str("If you want a random number of random quests, just enter *", 13, 5);
5744 /* Ask the number of additional quests */
5749 put_str(format("Äɲ寥¨¥¹¥È¤Î¿ô (%u°Ê²¼) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1), 15, 5);
5751 put_str(format("Number of additional quests? (<%u) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 2), 15, 5);
5755 /* Get a the number of additional quest */
5758 /* Move the cursor */
5759 put_str("", 15, 40);
5764 /* Get a response (or escape) */
5765 if (!askfor_aux(inp, 2)) strcpy(inp, "10");
5768 if (inp[0] == 'Q') birth_quit();
5771 if (inp[0] == 'S') return (FALSE);
5773 /* Check for random number of quests */
5776 /* 0 to 10 random quests */
5777 number_of_quests = randint0(11);
5779 else if (inp[0] == '?')
5782 show_help("jbirth.txt#RandomQuests");
5784 show_help("birth.txt#RandomQuests");
5790 number_of_quests = atoi(inp);
5793 /* Break on valid input */
5794 if ((number_of_quests <= MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1) && (number_of_quests >= 0)) break;
5802 init_dungeon_quests(number_of_quests);
5804 /* Reset turn; before auto-roll and after choosing race */
5816 if (autoroller || autochara)
5822 put_str("²ó¿ô :", 10, col+13);
5824 put_str("Round:", 10, col+13);
5828 /* Indicate the state */
5830 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
5832 put_str("(Hit ESC to stop)", 12, col+13);
5836 /* Otherwise just get a character */
5839 /* Get a new character */
5842 /* Roll for age/height/weight */
5845 /* Roll for social class */
5854 put_str("ºÇ¾®ÃÍ", 2, col+5);
5856 put_str(" Limit", 2, col+5);
5862 put_str("À®¸ùΨ", 2, col+13);
5864 put_str(" Freq", 2, col+13);
5870 put_str("¸½ºßÃÍ", 2, col+24);
5872 put_str(" Roll", 2, col+24);
5876 /* Put the minimal stats */
5877 for (i = 0; i < 6; i++)
5882 put_str(stat_names[i], 3+i, col);
5884 /* Race/Class bonus */
5885 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
5887 /* Obtain the current stat */
5888 m = adjust_stat(stat_limit[i], j, TRUE);
5892 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
5897 while (autoroller || autochara)
5901 /* Get a new character */
5904 /* Advance the round */
5907 /* Hack -- Prevent overflow */
5908 if (auto_round >= 1000000000L)
5914 for (i = 0; i < 6; i++)
5923 /* Check and count acceptable stats */
5924 for (i = 0; i < 6; i++)
5926 /* This stat is okay */
5927 if (p_ptr->stat_max[i] >= stat_limit[i])
5932 /* This stat is not okay */
5940 /* Break if "happy" */
5943 /* Roll for age/height/weight */
5946 /* Roll for social class */
5951 if ((p_ptr->ht < chara_limit[0]) || (p_ptr->ht > chara_limit[1])) accept = FALSE;
5952 if ((p_ptr->wt < chara_limit[2]) || (p_ptr->wt > chara_limit[3])) accept = FALSE;
5953 if ((p_ptr->sc < chara_limit[4]) || (p_ptr->sc > chara_limit[5])) accept = FALSE;
5958 /* Take note every x rolls */
5959 flag = (!(auto_round % AUTOROLLER_STEP));
5961 /* Update display occasionally */
5968 put_str(format("%10ld", auto_round), 10, col+20);
5970 #ifdef AUTOROLLER_DELAY
5971 /* Delay 1/10 second */
5972 if (flag) Term_xtra(TERM_XTRA_DELAY, 10);
5975 /* Make sure they see everything */
5978 /* Do not wait for a key */
5981 /* Check for a keypress */
5984 /* Roll for age/height/weight */
5987 /* Roll for social class */
5995 if (autoroller || autochara) sound(SOUND_LEVEL);
6006 /* Roll for base hitpoints */
6012 /* Hack -- get a chaos patron even if you are not a chaos warrior */
6013 p_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
6018 /* Calculate the bonuses and hitpoints */
6019 p_ptr->update |= (PU_BONUS | PU_HP);
6025 p_ptr->chp = p_ptr->mhp;
6028 p_ptr->csp = p_ptr->msp;
6030 /* Display the player */
6031 display_player(mode);
6033 /* Prepare a prompt (must squeeze everything in) */
6035 Term_addch(TERM_WHITE, b1);
6037 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
6039 Term_addstr(-1, TERM_WHITE, "'r'eroll");
6043 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
6045 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
6049 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
6051 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
6055 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
6057 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
6061 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
6063 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
6066 Term_addch(TERM_WHITE, b2);
6068 /* Prompt and get a command */
6072 if (c == 'Q') birth_quit();
6075 if (c == 'S') return (FALSE);
6077 /* Escape accepts the roll */
6078 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6080 /* Reroll this character */
6081 if ((c == ' ') || (c == 'r')) break;
6083 /* Previous character */
6084 if (prev && (c == 'p'))
6086 load_prev_data(TRUE);
6090 /* Toggle the display */
6091 if ((c == 'H') || (c == 'h'))
6093 mode = ((mode != 0) ? 0 : 1);
6101 show_help("jbirth.txt#AutoRoller");
6103 show_help("birth.txt#AutoRoller");
6111 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
6113 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
6130 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6132 /* Save this for the "previous" character */
6133 save_prev_data(&previous_char);
6134 previous_char.quick_ok = FALSE;
6136 /* Note that a previous roll exists */
6143 /*** Edit character background ***/
6150 /* Get a name, recolor it, prepare savefile */
6158 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
6160 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
6168 if (c == 'Q') birth_quit();
6171 if (c == 'S') return (FALSE);
6173 /* Save character data for quick start */
6174 save_prev_data(&previous_char);
6175 previous_char.quests = number_of_quests;
6176 previous_char.quick_ok = TRUE;
6178 /* Process the player name */
6179 process_player_name(FALSE);
6187 * Ask whether the player use Quick Start or not.
6189 static bool ask_quick_start(void)
6191 /* Doesn't have previous data */
6192 if (!previous_char.quick_ok) return FALSE;
6200 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¦¤È°ÊÁ°¤ÈÁ´¤¯Æ±¤¸¥¥ã¥é¥¯¥¿¡¼¤Ç»Ï¤á¤é¤ì¤Þ¤¹¡£", 11, 5);
6202 put_str("Do you want to use the quick start function(same character as your last one).", 11, 2);
6211 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¤¤Þ¤¹¤«¡©[y/n]", 14, 10);
6213 put_str("Use quick start? [y/n]", 14, 10);
6217 if (c == 'Q') quit(NULL);
6218 else if (c == 'S') return (FALSE);
6222 show_help("jbirth.txt#QuickStart");
6224 show_help("birth.txt#QuickStart");
6227 else if ((c == 'y') || (c == 'Y'))
6239 load_prev_data(FALSE);
6240 init_dungeon_quests(previous_char.quests);
6243 sp_ptr = &sex_info[p_ptr->psex];
6244 rp_ptr = &race_info[p_ptr->prace];
6245 cp_ptr = &class_info[p_ptr->pclass];
6246 mp_ptr = &m_info[p_ptr->pclass];
6247 ap_ptr = &seikaku_info[p_ptr->pseikaku];
6249 /* Calc hitdie, but don't roll */
6252 /* Calculate the bonuses and hitpoints */
6253 p_ptr->update |= (PU_BONUS | PU_HP);
6259 p_ptr->chp = p_ptr->mhp;
6262 p_ptr->csp = p_ptr->msp;
6264 /* Process the player name */
6265 process_player_name(FALSE);
6272 * Create a new character.
6274 * Note that we may be called with "junk" leftover in the various
6275 * fields, so we must be sure to clear them first.
6277 void player_birth(void)
6285 * Wipe monsters in old dungeon
6286 * This wipe destroys value of m_list[].cur_num .
6290 /* Wipe the player */
6293 /* Create a new character */
6296 if (!ask_quick_start())
6298 /* No, normal start */
6301 /* Roll up a new character */
6302 if (player_birth_aux()) break;
6304 /* Wipe the player */
6309 /* Note player birth in the message recall */
6312 message_add("====================");
6317 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
6319 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
6321 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
6324 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
6326 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
6328 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6331 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
6333 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
6335 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6338 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
6340 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
6342 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6347 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
6349 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
6351 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6355 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
6357 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
6359 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6361 /* Init the shops */
6362 for (i = 1; i < max_towns; i++)
6364 for (j = 0; j < MAX_STORES; j++)
6371 /* Generate the random seeds for the wilderness */
6374 /* Give beastman a mutation at character birth */
6375 if (p_ptr->prace == RACE_BEASTMAN) hack_mutation = TRUE;
6376 else hack_mutation = FALSE;
6378 /* Set the message window flag as default */
6379 if (!window_flag[1])
6380 window_flag[1] |= PW_MESSAGE;
6382 /* Set the inv/equip window flag as default */
6383 if (!window_flag[2])
6384 window_flag[2] |= PW_INVEN;
6388 void dump_yourself(FILE *fff)
6396 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp);
6397 fprintf(fff, "\n\n");
6399 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
6401 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
6404 for (i = 0; i < 8; i++)
6408 fprintf(fff, "%s\n",t);
6411 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp);
6414 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
6416 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
6419 for (i = 0; i < 8; i++)
6423 fprintf(fff, "%s\n",t);
6426 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
6429 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
6431 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
6434 for (i = 0; i < 6; i++)
6438 fprintf(fff, "%s\n",t);
6444 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp);
6446 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
6448 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6451 for (i = 0; i < 6; i++)
6455 fprintf(fff, "%s\n",t);
6462 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp);
6464 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6466 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6469 for (i = 0; i < 6; i++)
6473 fprintf(fff, "%s\n",t);