1 /* Purpose: create a player character */
4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
14 * How often the autoroller will update the display and pause
15 * to check for user interuptions.
16 * Bigger values will make the autoroller faster, but slower
17 * system may have problems because the user can't stop the
18 * autoroller for this number of rolls.
20 #define AUTOROLLER_STEP 5431L
23 * Define this to cut down processor use while autorolling
26 # define AUTOROLLER_DELAY
30 * Maximum number of tries for selection of a proper quest monster
34 #define MAX_CLASS_CHOICE MAX_CLASS
39 typedef struct hist_type hist_type;
42 * Player background information
46 cptr info; /* Textual History */
48 byte roll; /* Frequency of this entry */
49 byte chart; /* Chart index */
50 byte next; /* Next chart index */
51 byte bonus; /* Social Class Bonus + 50 */
56 * Background information (see below)
58 * Chart progression by race:
59 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
60 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
61 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56
62 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53
63 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53
64 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61
65 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
66 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66
68 * XXX XXX XXX This table *must* be correct or drastic errors may occur!
70 static hist_type bg[] =
73 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
74 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
75 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
76 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
78 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
79 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
80 {"You are one of several children ", 95, 1, 2, 45},
81 {"You are the first child ", 100, 1, 2, 50},
86 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
87 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
88 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
89 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
90 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
91 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
92 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
94 {"of a Serf. ", 40, 2, 3, 65},
95 {"of a Yeoman. ", 65, 2, 3, 80},
96 {"of a Townsman. ", 80, 2, 3, 90},
97 {"of a Guildsman. ", 90, 2, 3, 105},
98 {"of a Landed Knight. ", 96, 2, 3, 120},
99 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
100 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
105 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
106 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
107 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
109 {"You are the black sheep of the family. ", 20, 3, 50, 20},
110 {"You are a credit to the family. ", 80, 3, 50, 55},
111 {"You are a well liked child. ", 100, 3, 50, 60},
116 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
117 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
118 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
119 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
120 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
121 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
123 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
124 {"Your father was of the Teleri. ", 75, 4, 1, 55},
125 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
126 {"Your father was of the Noldor. ", 95, 4, 1, 60},
127 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
128 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
133 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
134 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
136 {"You are one of several children ", 60, 7, 8, 50},
137 {"You are the only child ", 100, 7, 8, 55},
142 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
143 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
144 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
146 {"of a Teleri ", 75, 8, 9, 50},
147 {"of a Noldor ", 95, 8, 9, 55},
148 {"of a Vanyar ", 100, 8, 9, 60},
153 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
154 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
155 {"Àï»Î¤Î", 87, 8,9,110},
156 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
157 {"²¦»Ò¤Î", 99, 8,9,140},
158 {"²¦¤Î", 100, 8,9,145},
160 {"Ranger. ", 40, 9, 54, 80},
161 {"Archer. ", 70, 9, 54, 90},
162 {"Warrior. ", 87, 9, 54, 110},
163 {"Mage. ", 95, 9, 54, 125},
164 {"Prince. ", 99, 9, 54, 140},
165 {"King. ", 100, 9, 54, 145},
170 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
171 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
173 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
174 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
179 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
180 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
181 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
182 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
183 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
184 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
185 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
186 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
188 {"Bum. ", 20, 11, 3, 55},
189 {"Tavern Owner. ", 30, 11, 3, 80},
190 {"Miller. ", 40, 11, 3, 90},
191 {"Home Owner. ", 50, 11, 3, 100},
192 {"Burglar. ", 80, 11, 3, 110},
193 {"Warrior. ", 95, 11, 3, 115},
194 {"Mage. ", 99, 11, 3, 125},
195 {"Clan Elder. ", 100, 11, 3, 140},
200 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
201 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
203 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
204 {"You are the only child of a Gnome ", 100, 13, 14, 55},
209 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
210 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
211 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
212 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
213 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
215 {"Beggar. ", 20, 14, 3, 55},
216 {"Braggart. ", 50, 14, 3, 70},
217 {"Prankster. ", 75, 14, 3, 85},
218 {"Warrior. ", 95, 14, 3, 100},
219 {"Mage. ", 100, 14, 3, 125},
224 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
225 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
227 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
228 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
233 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
234 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
235 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
236 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
237 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
238 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
240 {"Thief. ", 10, 17, 18, 60},
241 {"Prison Guard. ", 25, 17, 18, 75},
242 {"Miner. ", 75, 17, 18, 90},
243 {"Warrior. ", 90, 17, 18, 110},
244 {"Priest. ", 99, 17, 18, 130},
245 {"King. ", 100, 17, 18, 150},
250 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
251 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
252 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
254 {"You are the black sheep of the family. ", 15, 18, 57, 10},
255 {"You are a credit to the family. ", 85, 18, 57, 50},
256 {"You are a well liked child. ", 100, 18, 57, 55},
261 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
262 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
264 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
265 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
270 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
271 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
272 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
273 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
274 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
275 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
276 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
278 {"You are the adopted child ", 100, 20, 2, 50},
283 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
284 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
285 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
286 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
287 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
288 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
290 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
291 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
292 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
293 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
294 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
295 {"Your father was a Water-Troll ", 100, 22, 23, 45},
300 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
301 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
302 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
303 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
305 {"Cook. ", 5, 23, 62, 60},
306 {"Warrior. ", 95, 23, 62, 55},
307 {"Shaman. ", 99, 23, 62, 65},
308 {"Clan Chief. ", 100, 23, 62, 80},
313 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
314 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
315 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
316 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
317 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
318 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
320 {"You have dark brown eyes, ", 20, 50, 51, 50},
321 {"You have brown eyes, ", 60, 50, 51, 50},
322 {"You have hazel eyes, ", 70, 50, 51, 50},
323 {"You have green eyes, ", 80, 50, 51, 50},
324 {"You have blue eyes, ", 90, 50, 51, 50},
325 {"You have blue-gray eyes, ", 100, 50, 51, 50},
330 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
331 {"ÇÈÂǤä¿", 90,51,52, 50},
332 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
334 {"straight ", 70, 51, 52, 50},
335 {"wavy ", 90, 51, 52, 50},
336 {"curly ", 100, 51, 52, 50},
341 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
342 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
343 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
344 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
345 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
347 {"black hair, ", 30, 52, 53, 50},
348 {"brown hair, ", 70, 52, 53, 50},
349 {"auburn hair, ", 80, 52, 53, 50},
350 {"red hair, ", 90, 52, 53, 50},
351 {"blond hair, ", 100, 52, 53, 50},
356 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
357 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
358 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
359 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
360 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
362 {"and a very dark complexion.", 10, 53, 0, 50},
363 {"and a dark complexion.", 30, 53, 0, 50},
364 {"and an average complexion.", 80, 53, 0, 50},
365 {"and a fair complexion.", 90, 53, 0, 50},
366 {"and a very fair complexion.", 100, 53, 0, 50},
371 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
372 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
373 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
375 {"You have light grey eyes, ", 85, 54, 55, 50},
376 {"You have light blue eyes, ", 95, 54, 55, 50},
377 {"You have light green eyes, ", 100, 54, 55, 50},
382 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
383 {"ÇÈÂǤä¿", 100,55,56, 50},
385 {"straight ", 75, 55, 56, 50},
386 {"wavy ", 100, 55, 56, 50},
391 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
392 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
393 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
394 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
396 {"black hair, and a fair complexion.", 75, 56, 0, 50},
397 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
398 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
399 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
404 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
405 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
407 {"You have dark brown eyes, ", 99, 57, 58, 50},
408 {"You have glowing red eyes, ", 100, 57, 58, 60},
413 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
414 {"ÇÈÂǤä¿", 100,58,59, 50},
416 {"straight ", 90, 58, 59, 50},
417 {"wavy ", 100, 58, 59, 50},
422 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
423 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
425 {"black hair, ", 75, 59, 60, 50},
426 {"brown hair, ", 100, 59, 60, 50},
431 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
432 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
433 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
434 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
436 {"a one foot beard, ", 25, 60, 61, 50},
437 {"a two foot beard, ", 60, 60, 61, 51},
438 {"a three foot beard, ", 90, 60, 61, 53},
439 {"a four foot beard, ", 100, 60, 61, 55},
444 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
446 {"and a dark complexion.", 100, 61, 0, 50},
451 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
452 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
453 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
454 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
456 {"You have slime green eyes, ", 60, 62, 63, 50},
457 {"You have puke yellow eyes, ", 85, 62, 63, 50},
458 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
459 {"You have glowing red eyes, ", 100, 62, 63, 55},
464 {"±ø¤é¤·¤¤", 33,63,64, 50},
465 {"ÉÔ·é¤Ê", 66,63,64, 50},
466 {"»é¤®¤Ã¤¿", 100,63,64, 50},
468 {"dirty ", 33, 63, 64, 50},
469 {"mangy ", 66, 63, 64, 50},
470 {"oily ", 100, 63, 64, 50},
475 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
476 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
477 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
479 {"sea-weed green hair, ", 33, 64, 65, 50},
480 {"bright red hair, ", 66, 64, 65, 50},
481 {"dark purple hair, ", 100, 64, 65, 50},
486 {"Î理Î", 25,65,66, 50},
487 {"ÀĤ¤", 50,65,66, 50},
488 {"Çò¤¤", 75,65,66, 50},
489 {"¹õ¤¤", 100,65,66, 50},
491 {"and green ", 25, 65, 66, 50},
492 {"and blue ", 50, 65, 66, 50},
493 {"and white ", 75, 65, 66, 50},
494 {"and black ", 100, 65, 66, 50},
499 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
500 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
501 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
503 {"ulcerous skin.", 33, 66, 0, 50},
504 {"scabby skin.", 66, 66, 0, 50},
505 {"leprous skin.", 100, 66, 0, 50},
510 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
511 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
512 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
514 {"You are an unacknowledged child of ", 50, 67, 68, 45},
515 {"You are a rebel child of ", 80, 67, 68, 65},
516 {"You are a long lost child of ", 100, 67, 68, 55},
521 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
522 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
523 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
524 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
525 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
526 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
527 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
528 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
529 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
530 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
531 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
532 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
533 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
534 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
535 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
536 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
537 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
538 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
539 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
540 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
541 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
543 {"an unknown Amberite. ", 50, 68, 50, 80 },
544 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
545 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
546 {"Oberon. ", 80, 68, 50, 130 },
547 {"Osric. ", 83, 68, 50, 105 },
548 {"Finndo. ", 84, 68, 50, 105 },
549 {"Brand. ", 85, 68, 50, 90 },
550 {"Flora. ", 87, 68, 50, 100 },
551 {"Gerard. ", 88, 68, 50, 125 },
552 {"Deirdre. ", 89, 68, 50, 120 },
553 {"Random. ", 90, 68, 50, 140 },
554 {"Benedict. ", 91, 68, 50, 115 },
555 {"Corwin. ", 92, 68, 50, 110 },
556 {"Julian. ", 93, 68, 50, 105 },
557 {"Caine. ", 94, 68, 50, 95 },
558 {"Bleys. ", 95, 68, 50, 115 },
559 {"Fiona. ", 96, 68, 50, 110 },
560 {"Eric. ", 97, 68, 50, 135 },
561 {"Rinaldo. ", 98, 68, 50, 90 },
562 {"Merlin. ", 99, 68, 50, 105 },
563 {"Martin. ", 100, 68, 50, 80 },
569 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
570 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
572 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
573 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
574 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
576 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
577 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
579 {"Warrior. ", 50, 70, 71, 60 },
580 {"Warlock. ", 80, 70, 71, 75 },
581 {"Noble. ", 100, 70, 71, 95 },
586 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
588 {"You have black eyes, ", 100, 71, 72, 50},
593 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
594 {"ÇÈÂǤä¿", 90, 72, 73, 50},
595 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
597 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
599 {"straight ", 70, 72, 73, 50},
600 {"wavy ", 90, 72, 73, 50},
601 {"curly ", 100, 72, 73, 50},
603 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
608 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
609 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
611 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
612 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
617 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
618 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
619 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
620 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
621 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
622 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
623 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
624 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
625 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
626 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
628 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
629 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
630 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
631 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
632 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
633 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
634 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
635 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
636 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
637 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
642 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
643 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
644 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
645 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
646 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
647 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
648 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
650 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
651 {"Your mother was Themis. ", 80, 76, 20, 100 },
652 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
653 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
654 {"Your father was Crius. ", 95, 76, 20, 100 },
655 {"Your father was Hyperion. ", 98, 76, 20, 125 },
656 {"Your father was Kronos. ", 100, 76, 20, 150 },
661 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
662 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
663 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
665 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
666 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
667 {"You are Uranos's child. ", 100, 77, 109, 135 },
672 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
674 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
675 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
676 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
677 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
679 {"You are one of several children of ", 100, 78, 79, 50 },
681 {"a Brown Yeek. ", 50, 79, 80, 50 },
682 {"a Blue Yeek. ", 75, 79, 80, 50 },
683 {"a Master Yeek. ", 95, 79, 80, 85 },
684 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
689 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
690 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
691 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
692 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
694 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
695 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
696 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
697 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
698 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
700 {"You have pale eyes, ", 25, 80, 81, 50 },
701 {"You have glowing eyes, ", 50, 80, 81, 50 },
702 {"You have tiny black eyes, ", 75, 80, 81, 50 },
703 {"You have shining black eyes, ", 100, 80, 81, 50 },
705 {"no hair at all, ", 20, 81, 65, 50 },
706 {"short black hair, ", 40, 81, 65, 50 },
707 {"long black hair, ", 60, 81, 65, 50 },
708 {"bright red hair, ", 80, 81, 65, 50 },
709 {"colourless albino hair, ", 100, 81, 65, 50 },
714 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
716 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
717 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
718 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
719 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
721 {"You are one of several children of ", 100, 82, 83, 50 },
723 {"a Small Kobold. ", 40, 83, 80, 50 },
724 {"a Kobold. ", 75, 83, 80, 55 },
725 {"a Large Kobold. ", 95, 83, 80, 65 },
726 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
731 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥Ã¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
734 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
735 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
736 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
738 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
740 {"You are one of several children of a Klackon hive queen. "
743 {"You have red skin, ", 40, 85, 86, 50 },
744 {"You have black skin, ", 90, 85, 86, 50 },
745 {"You have yellow skin, ", 100, 85, 86, 50 },
747 {"and black eyes.", 100, 86, 0, 50 },
752 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
754 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
755 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
756 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
757 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
758 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
759 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
761 {"You are one of several children of ", 100, 87, 88, 89 },
763 {"a Nibelung Slave. ", 30, 88, 18, 20 },
764 {"a Nibelung Thief. ", 50, 88, 18, 40 },
765 {"a Nibelung Smith. ", 70, 88, 18, 60 },
766 {"a Nibelung Miner. ", 90, 88, 18, 75 },
767 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
768 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
772 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
774 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
775 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
776 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
777 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
778 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
779 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
781 {"¸ð¿©", 10, 90, 135, 20 },
782 {"Åð±", 21, 90, 135, 30 },
783 {"¿åÉ×", 26, 90, 135, 45 },
784 {"ÍÃʼ", 42, 90, 135, 45 },
785 {"Àï»Î", 73, 90, 135, 50 },
786 {"¾¦¿Í", 78, 90, 135, 50 },
787 {"¿¦¿Í", 85, 90, 135, 55 },
788 {"¼£ÎŲÈ", 89, 90, 135, 60 },
789 {"ÁÎη", 94, 90, 135, 65 },
790 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
791 {"³Ø¼Ô", 99, 90, 135, 80 },
792 {"µ®Â²", 100, 90, 135, 100 },
794 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
796 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
797 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
798 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
799 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
800 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
801 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
802 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
803 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
804 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
805 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
806 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
807 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
808 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
809 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
811 {"You are ", 100, 89, 135, 50 },
813 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
814 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
815 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
816 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
817 {"one of several children of a Draconian ", 85, 135, 90, 50 },
818 {"the only child of a Draconian ", 100, 135, 90, 55 },
820 {"Beggar. ", 10, 90, 91, 20 },
821 {"Thief. ", 21, 90, 91, 30 },
822 {"Sailor. ", 26, 90, 91, 45 },
823 {"Mercenary. ", 42, 90, 91, 45 },
824 {"Warrior. ", 73, 90, 91, 50 },
825 {"Merchant. ", 78, 90, 91, 50 },
826 {"Artisan. ", 85, 90, 91, 55 },
827 {"Healer. ", 89, 90, 91, 60 },
828 {"Priest. ", 94, 90, 91, 65 },
829 {"Mage. ", 97, 90, 91, 70 },
830 {"Scholar. ", 99, 90, 91, 80 },
831 {"Noble. ", 100, 90, 91, 100 },
833 {"You have ", 100, 91, 136, 50 },
835 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
836 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
837 {"golden wings, and golden skin.", 24, 136, 0, 50 },
838 {"white wings, and white skin.", 26, 136, 0, 60 },
839 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
840 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
841 {"brown wings, and brown skin.", 37, 136, 0, 45 },
842 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
843 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
844 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
845 {"green wings, and green skin.", 75, 136, 0, 50 },
846 {"red wings, and red skin.", 88, 136, 0, 50 },
847 {"black wings, and black skin.", 94, 136, 0, 50 },
848 {"metallic skin, and shining wings.", 100, 136, 0, 55},
854 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
855 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
856 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
857 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
859 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
860 {"three tentacles around your mouth.", 20, 93, 0, 45 },
861 {"four tentacles around your mouth.", 80, 93, 0, 50 },
862 {"five tentacles around your mouth.", 100, 93, 0, 55 },
867 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
869 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
870 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
871 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
872 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
874 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
875 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
877 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
878 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
879 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
881 {"You ancestor was ", 100, 94, 95, 50 },
883 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
884 {"a minor demon. ", 60, 95, 96, 50 },
885 {"a major demon. ", 90, 95, 96, 75 },
886 {"a demon lord. ", 100, 95, 96, 99 },
888 {"You have red skin, ", 50, 96, 97, 50 },
889 {"You have brown skin, ", 100, 96, 97, 50},
891 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
892 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
893 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
898 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
899 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
900 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
901 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
903 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
904 {"", 100, 99, 100, 50 },
906 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
907 {"´äÀФ«¤é", 80, 100, 101, 50 },
908 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
909 {"Å´¤«¤é", 99, 100, 101, 50 },
910 {"½ã¶â¤«¤é", 100, 100, 101, 100},
912 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
914 {"You were shaped from ", 100, 98, 99, 50 },
916 {"clay ", 40, 99, 100, 50 },
917 {"stone ", 80, 99, 100, 50 },
918 {"wood ", 85, 99, 100, 40 },
919 {"iron ", 99, 99, 100, 50 },
920 {"pure gold ", 100, 99, 100, 100},
922 {"by a Kabbalist", 40, 100, 101, 50 },
923 {"by a Wizard", 65, 100, 101, 50 },
924 {"by an Alchemist", 90, 100, 101, 50},
925 {"by a Priest", 100, 100, 101, 60},
927 {" to fight evil.", 10, 101, 0, 65 },
928 {".", 100, 101, 0, 50 },
933 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
935 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
936 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
937 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
938 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
939 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
940 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
941 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
943 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
944 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
945 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
946 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
947 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
949 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
950 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
951 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
953 {"You were created by ", 100, 102, 103, 50 },
955 {"a Necromancer. ", 30, 103, 104, 50 },
956 {"a magical experiment. ", 50, 103, 104, 50 },
957 {"an Evil Priest. ", 70, 103, 104, 50 },
958 {"a pact with the demons. ", 75, 103, 104, 50 },
959 {"a restless spirit. ", 85, 103, 104, 50 },
960 {"a curse. ", 95, 103, 104, 30 },
961 {"an oath. ", 100, 103, 104, 50 },
963 {"You have ", 100, 104, 105, 50 },
964 {"dirty, dry bones, ", 40, 105, 106, 50 },
965 {"rotten black bones, ", 60, 105, 106, 50 },
966 {"filthy, brown bones, ", 80, 105, 106, 50 },
967 {"shining white bones, ", 100, 105, 106, 50 },
969 {"and glowing eyes.", 30, 106, 0, 50 },
970 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
971 {"and empty eyesockets.", 100, 106, 0, 50 },
976 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
978 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
979 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
980 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
981 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
982 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
983 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
984 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
986 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
987 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
988 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
989 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
990 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
991 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
993 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
994 {"ÇÈÂǤä¿", 90, 110, 111, 50},
995 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
997 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
998 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
999 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1000 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1001 {"¶âȱ¡¢", 100, 111, 112, 50},
1003 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1004 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1005 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1006 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1007 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1009 {"You were created by ", 100, 107, 108, 50 },
1011 {"a Necromancer. ", 30, 108, 62, 50 },
1012 {"a Wizard. ", 50, 108, 62, 50 },
1013 {"a restless spirit. ",60, 108, 62, 50 },
1014 {"an Evil Priest. ", 70, 108, 62, 50 },
1015 {"a pact with the demons. ", 80, 108, 62, 50 },
1016 {"a curse. ", 95, 108, 62, 30 },
1017 {"an oath. ", 100, 108, 62, 50 },
1019 {"You have a dark brown eye, ", 20, 109, 110, 50},
1020 {"You have a brown eye, ", 60, 109, 110, 50},
1021 {"You have a hazel eye, ", 70, 109, 110, 50},
1022 {"You have a green eye, ", 80, 109, 110, 50},
1023 {"You have a blue eye, ", 90, 109, 110, 50},
1024 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1026 {"straight ", 70, 110, 111, 50},
1027 {"wavy ", 90, 110, 111, 50},
1028 {"curly ", 100, 110, 111, 50},
1030 {"black hair, ", 30, 111, 112, 50},
1031 {"brown hair, ", 70, 111, 112, 50},
1032 {"auburn hair, ", 80, 111, 112, 50},
1033 {"red hair, ", 90, 111, 112, 50},
1034 {"blond hair, ", 100, 111, 112, 50},
1036 {"and a very dark complexion.", 10, 112, 0, 50},
1037 {"and a dark complexion.", 30, 112, 0, 50},
1038 {"and an average complexion.", 80, 112, 0, 50},
1039 {"and a fair complexion.", 90, 112, 0, 50},
1040 {"and a very fair complexion.", 100, 112, 0, 50},
1045 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1046 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1047 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1048 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1049 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1050 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1052 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1053 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1054 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1055 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1056 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1057 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1062 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1064 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1065 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1066 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1067 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1069 {"You have ", 100, 114, 115, 50 },
1071 {"jet-black hair, ", 25, 115, 116, 50 },
1072 {"matted brown hair, ", 50, 115, 116, 50 },
1073 {"white hair, ", 75, 115, 116, 50 },
1074 {"a hairless head, ", 100, 115, 116, 50 },
1079 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1080 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1081 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1082 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1084 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1086 {"eyes like red coals, ", 25, 116, 117, 50 },
1087 {"blank white eyes, ", 50, 116, 117, 50 },
1088 {"feral yellow eyes, ", 75, 116, 117, 50 },
1089 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1091 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1096 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1098 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1099 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1100 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1101 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1102 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1103 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1104 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1106 {"You were created by ", 100, 118, 119, 50 },
1108 {"a Necromancer. ", 30, 119, 134, 50 },
1109 {"a magical experiment. ", 50, 119, 134, 50 },
1110 {"an Evil Priest. ", 70, 119, 134, 50 },
1111 {"a pact with the demons. ", 75, 119, 134, 50 },
1112 {"a restless spirit. ", 85, 119, 134, 50 },
1113 {"a curse. ", 95, 119, 134, 30 },
1114 {"an oath. ", 100, 119, 134, 50 },
1119 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1120 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1121 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1122 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1124 {"jet-black hair, ", 25, 120, 121, 50 },
1125 {"matted brown hair, ", 50, 120, 121, 50 },
1126 {"white hair, ", 75, 120, 121, 50 },
1127 {"a hairless head, ", 100, 120, 121, 50 },
1132 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1133 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1134 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1135 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1137 {"eyes like red coals, ", 25, 121, 122, 50 },
1138 {"blank white eyes, ", 50, 121, 122, 50 },
1139 {"feral yellow eyes, ", 75, 121, 122, 50 },
1140 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1145 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1146 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1148 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1149 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1154 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1156 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1157 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1158 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1159 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1160 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1162 {"Your parents were ", 100, 124, 125, 50 },
1164 {"pixies. ", 20, 125, 126, 35 },
1165 {"nixies. ", 30, 125, 126, 25 },
1166 {"wood sprites. ", 75, 125, 126, 50 },
1167 {"wood spirits. ", 90, 125, 126, 75 },
1168 {"noble faerie folk. ", 100, 125, 126, 85 },
1173 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1175 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1176 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1178 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1180 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1182 {"straight blond hair, ", 80, 127, 128, 50},
1183 {"wavy blond hair, ", 100, 127, 128, 50},
1185 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1190 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1191 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1192 50, 129, 130, 50 }, /*nuke me*/
1193 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1195 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1196 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1198 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1199 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1201 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1203 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1204 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1210 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1211 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1212 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1213 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1215 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1216 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1217 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1218 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1224 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1225 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1226 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1227 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1229 {"no hair at all, ", 10, 131, 133, 50 },
1230 {"dirty ", 33, 131, 132, 50},
1231 {"mangy ", 66, 131, 132, 50},
1232 {"oily ", 100, 131, 132, 50},
1238 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1239 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1240 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1242 {"brown fur, ", 33, 132, 133, 50},
1243 {"gray fur, ", 66, 132, 133, 50},
1244 {"albino fur, ", 100, 132, 133, 50},
1249 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1250 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1251 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1252 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1253 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1254 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1255 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1257 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1259 {"and the hooves of a goat.", 50, 133, 0, 50 },
1260 {"and human feet.", 75, 133, 0, 50 },
1261 {"and bird's feet.", 85, 133, 0, 50 },
1262 {"and reptilian feet.", 90, 133, 0, 50 },
1263 {"and bovine feet.", 95, 133, 0, 50 },
1264 {"and feline feet.", 97, 133, 0, 50 },
1265 {"and canine feet.", 100, 133, 0, 50 },
1267 {"You have ", 100, 134, 120, 50 },
1272 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1273 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1274 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1275 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1277 {"You are the lost offspring of ", 25, 137, 138, 40},
1278 {"You are the wandering offspring of ", 50, 137, 138, 50},
1279 {"You are the only offspring of ", 75, 137, 138, 60},
1280 {"You are the beloved offspring of ", 100, 137, 138, 70},
1285 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1286 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1287 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1288 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1289 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1290 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1291 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1292 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1294 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1295 {"a solitary Ent. ", 35, 138, 139, 50},
1296 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1297 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1298 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1299 {"a respected Entish sage. ", 91, 138, 139, 90},
1300 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1301 {"Fangorn himself. ", 100, 138, 139, 110},
1305 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1307 {"You have ", 100, 139, 140, 50},
1311 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1312 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1313 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1314 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1315 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1316 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1317 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1319 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1320 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1321 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1322 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1323 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1324 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1325 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1328 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1329 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1330 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1331 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1332 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1333 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1334 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1335 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1336 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1337 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1339 {"scaly brown skin.", 10, 141, 0, 50},
1340 {"rough brown skin.", 20, 141, 0, 50},
1341 {"smooth grey skin.", 30, 141, 0, 50},
1342 {"dark green skin.", 40, 141, 0, 50},
1343 {"mossy skin.", 50, 141, 0, 50},
1344 {"deep brown skin.", 60, 141, 0, 50},
1345 {"pale brown, flaky skin.", 70, 141, 0, 50},
1346 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1347 {"ridged black skin.", 90, 141, 0, 50},
1348 {"thick, almost corky skin.", 100, 141, 0, 50},
1352 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1353 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1354 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1356 {"You are of the blessed host of heaven. ", 100, 142, 143, 80},
1357 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1358 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1362 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1363 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1364 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1366 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1367 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1368 {"and now seek revenge.", 100, 147, 0, 20},
1374 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1375 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1376 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1377 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1378 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1379 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1380 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1381 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1382 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1384 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1385 {"Captive. ", 20, 149, 150, 35},
1386 {"Fighter. ", 40, 149, 150, 45},
1387 {"Ranger. ", 50, 149, 150, 50},
1388 {"Scribe. ", 70, 149, 150, 65},
1389 {"Witch. ", 83, 149, 150, 75},
1390 {"Alchemist. ", 93, 149, 150, 90},
1391 {"Lady. ", 98, 149, 150, 110},
1392 {"Queen. ", 100, 149, 150, 140},
1395 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1396 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1397 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1398 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1399 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1401 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1402 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1403 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1404 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1405 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1410 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1411 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1412 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1413 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1414 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1415 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1416 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1418 {"You have black eyes, straight ", 10, 150, 151, 50},
1419 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1420 {"You have brown eyes, straight ", 60, 150, 151, 50},
1421 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1422 {"You have green eyes, straight ", 80, 150, 151, 50},
1423 {"You have blue eyes, straight ", 90, 150, 151, 50},
1424 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1428 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1429 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1430 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1431 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1432 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1434 {"grey hair ", 30, 151, 152, 50},
1435 {"pure white hair ", 70, 151, 152, 50},
1436 {"pale yellow hair ", 80, 151, 152, 50},
1437 {"grey-white hair ", 90, 151, 152, 50},
1438 {"pale brown hair ", 100, 151, 152, 50},
1442 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1443 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1444 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1445 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1447 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1448 {"that reaches to your arms, ", 60, 152, 153, 55},
1449 {"that flows down to your waist, ", 90, 152, 153, 60},
1450 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1454 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1455 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1456 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1457 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1458 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1460 {"and an extremely fair complexion.", 20, 153, 0, 50},
1461 {"and a milky complexion.", 35, 153, 0, 50},
1462 {"and a pearly complexion.", 50, 153, 0, 50},
1463 {"and a pale complexion.", 85, 153, 0, 50},
1464 {"and an utterly white complexion.", 100, 153, 0, 50},
1468 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¶¥¯¥¶¥¯¥Ç¥¶¡¼¥È¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 4, 154, 159, 50},
1469 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥°¥é¥°¥é¥¿¥ï¡¼¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 8, 154, 159, 50},
1470 {"¤¢¤Ê¤¿¤ÏÉáÃʥۥإۥض®Ã«¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 12, 154, 159, 50},
1471 {"¤¢¤Ê¤¿¤ÏÉáÃʥɥץɥ×ÃÓ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 16, 154, 159, 50},
1472 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Æ¥¯»¨µ»¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 20, 154, 159, 50},
1473 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Õ¥à¥Õ¥àȪ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 24, 154, 159, 50},
1474 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥Î¥¯¥ÎÂì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 28, 154, 159, 50},
1475 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥ê¥¯¥êÀî¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 32, 154, 159, 50},
1476 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥê¥Æ¥ê¥¥ã¥ó¥×¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 36, 154, 159, 50},
1477 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥¿¡¼ÁüÁ°¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 40, 154, 159, 50},
1478 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÅò¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 44, 154, 159, 50},
1479 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥¢¥¤¥é¥ó¥É¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 48, 154, 159, 50},
1480 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Þ¥ê¥ó¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 52, 154, 159, 50},
1481 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥É¡¼¥à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 56, 154, 159, 50},
1482 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Û¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 60, 154, 159, 50},
1483 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¹â¸¶¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 64, 154, 159, 50},
1484 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î»Ô̱²ñ´Û¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 68, 154, 159, 50},
1485 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¸ø±à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 72, 154, 159, 50},
1486 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥¤¥¹¥¤¥¢¥ë¥×¥¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 76, 154, 159, 65},
1487 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Ò¥½¥Ò¥½¿¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 80, 154, 159, 65},
1488 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÀ¸ÂÖ¸¦µæ½ê¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 84, 154, 159, 65},
1489 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥í¥±¥Ã¥Èȯ¼ÍÂæ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 88, 154, 159, 65},
1490 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Á¥ã¥¤¥Ê¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 92, 154, 159, 65},
1491 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥Ú¡¼¥¹¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 96, 154, 159, 70},
1492 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥ê¥¾¡¼¥È¥Û¥Æ¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 100, 154, 159, 75},
1494 {"ÉáÄ̤Υ¯¥¿¡¼¤Ç¤¹¡£", 70, 159, 160, 50},
1495 {"¤ß¤ó¤Ê¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¿Æ¥¯¥¿¡¼¤Ç¤¹¡£", 85, 159, 160, 65},
1496 {"ºû¤¬Â繥ʪ¤Ê¥Ñ¥ó¥À¥¯¥¿¡¼¤Ç¤¹¡£", 92, 159, 161, 75},
1497 {"¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£", 96, 159, 162, 80},
1498 {"¤È¤Æ¤âÄÁ¤·¤¤¥Ô¥«¥¯¥¿¡¼¤Ç¤¹¡£", 100, 159, 163, 90},
1500 {"¤¢¤Ê¤¿¤ÏÀÖ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 6, 160, 164, 50},
1501 {"¤¢¤Ê¤¿¤Ï¥¯¥ê¡¼¥à¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 12, 160, 164, 50},
1502 {"¤¢¤Ê¤¿¤Ï²«ÅÚ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 18, 160, 164, 50},
1503 {"¤¢¤Ê¤¿¤Ï²«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 24, 160, 164, 50},
1504 {"¤¢¤Ê¤¿¤Ï²«Î理ÎÌÓ¤ò¤â¤Á¡¢", 30, 160, 164, 50},
1505 {"¤¢¤Ê¤¿¤ÏËõÃ㿧¤ÎÌÓ¤ò¤â¤Á¡¢", 36, 160, 164, 50},
1506 {"¤¢¤Ê¤¿¤ÏÇ»¤¤Î理ÎÌÓ¤ò¤â¤Á¡¢", 42, 160, 164, 50},
1507 {"¤¢¤Ê¤¿¤ÏÀÄÎ理ÎÌÓ¤ò¤â¤Á¡¢", 48, 160, 164, 50},
1508 {"¤¢¤Ê¤¿¤Ï¿å¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 54, 160, 164, 50},
1509 {"¤¢¤Ê¤¿¤ÏÇö¤¤»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 60, 160, 164, 50},
1510 {"¤¢¤Ê¤¿¤Ï»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 65, 160, 164, 50},
1511 {"¤¢¤Ê¤¿¤Ï°«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 70, 160, 164, 60},
1512 {"¤¢¤Ê¤¿¤Ï¥Ô¥ó¥¯¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 75, 160, 164, 60},
1513 {"¤¢¤Ê¤¿¤ÏÇò¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 80, 160, 164, 60},
1514 {"¤¢¤Ê¤¿¤ÏÀÄ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 85, 160, 164, 65},
1515 {"¤¢¤Ê¤¿¤Ï¹õ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 90, 160, 164, 65},
1516 {"¤¢¤Ê¤¿¤ÏÎ理ÎÌÓ¤ò¤â¤Á¡¢", 95, 160, 164, 65},
1517 {"¤¢¤Ê¤¿¤ÏÜô¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 100, 160, 164, 70},
1518 {"¤¢¤Ê¤¿¤Ï¥Ñ¥ó¥À¤Î¤è¤¦¤ÊÇò¤È¹õ¤ÎÈÃÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 161, 164, 70},
1519 {"¤¢¤Ê¤¿¤Ï¥È¥é¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 162, 164, 70},
1520 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤Æ¡¢", 100, 163, 164, 70},
1522 {"¥Þ¥Õ¥é¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 4, 164, 0, 50},
1523 {"¥é¥¤¥¿¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 8, 164, 0, 50},
1524 {"¥ê¥â¥³¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 12, 164, 0, 50},
1525 {"¼ê¤Ì¤°¤¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 16, 164, 0, 50},
1526 {"µíÆý¥Ó¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 20, 164, 0, 50},
1527 {"¥Ó¥ó¤Î¤Õ¤¿¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 24, 164, 0, 50},
1528 {"Ìîµå˹¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 28, 164, 0, 50},
1529 {"Éâ¤ÎؤòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 32, 164, 0, 50},
1530 {"¥Ð¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 36, 164, 0, 50},
1531 {"Â纬¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 40, 164, 0, 50},
1532 {"¥ê¥å¥Ã¥¯¥µ¥Ã¥¯¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 44, 164, 0, 50},
1533 {"¾´ýÈפòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 48, 164, 0, 50},
1534 {"¾´ý¤Î¶ð¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 52, 164, 0, 50},
1535 {"»±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 56, 164, 0, 50},
1536 {"¤ä¤«¤ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 60, 164, 0, 50},
1537 {"¤Û¤¦¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 64, 164, 0, 50},
1538 {"¥Æ¥£¥Ã¥·¥åÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 68, 164, 0, 50},
1539 {"¥À¥ë¥Þ¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 71, 164, 0, 50},
1540 {"¥Ë¥ó¥¸¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 75, 164, 0, 60},
1541 {"¥Û¥ë¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 79, 164, 0, 60},
1542 {"¤ß¤«¤óÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 83, 164, 0, 60},
1543 {"ÊõÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 86, 164, 0, 60},
1544 {"¥Æ¥ó¥¬¥í¥ó¥Ï¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 90, 164, 0, 60},
1545 {"¥¢¥Õ¥í¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 94, 164, 0, 65},
1546 {"¤·¤ã¤±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 97, 164, 0, 65},
1547 {"39¥Ü¥¦¥ä¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 100, 164, 0, 70},
1550 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1551 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1552 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1556 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1557 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1558 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1559 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1560 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1561 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1563 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1564 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1565 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1566 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1567 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1569 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1570 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1571 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1572 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1573 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1574 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1575 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1577 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1578 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1579 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1580 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1581 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1583 {"You were created by a mad scientist ", 20, 155, 156, 10},
1584 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1585 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1586 {"You were created by a boy genius ", 90, 155, 156, 30},
1587 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1589 {"as a project prototype. ", 10, 156, 157, 50},
1590 {"to educate children. ", 30, 156, 157, 60},
1591 {"to look after someone. ", 50, 156, 157, 70},
1592 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1593 {"as a combat trooper. ", 90, 156, 157, 20},
1594 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1597 {"You have a cat-like appearance", 15, 157, 158, 40},
1598 {"You have a dog-like appearance", 30, 157, 158, 30},
1599 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1600 {"You have a human-like appearance", 70, 157, 158, 60},
1601 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1602 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1603 {"You have a elf-like appearance", 100, 157, 158, 80},
1605 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1606 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1607 {".", 85, 158, 0, 50},
1608 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1609 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1613 static cptr race_jouhou[MAX_RACES] =
1616 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1618 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1620 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1622 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÀ¸Ì¿ÎϤòÊÝ»ý¤¹¤ëÎϤ¬¶¯¤¯¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂФ·¤ÆÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1624 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1626 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1628 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1630 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1632 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1634 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1636 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1638 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1640 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1642 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1644 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1646 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1648 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1650 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1652 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1654 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1656 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1658 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1660 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1662 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤ÆÆ°Îϸ»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1664 "¥¹¥±¥ë¥È¥ó¤Ë¤Ï2¤Ä¤Î¥¿¥¤¥×¤¬Â¸ºß¤·¤Þ¤¹¡£ÉáÄ̤ÎÀï»Î¥¿¥¤¥×¤È¡¢¥ê¥Ã¥Á¤È¸Æ¤Ð¤ì¤ë¼öʸ¤ò»È¤¦¥¹¥±¥ë¥È¥ó¤Ç¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÆǤäÀ¸Ì¿Îϵۼý¹¶·â¤ò¿´ÇÛ¤¹¤ëɬÍפϤ¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏʪÂΤòÃγФ¹¤ë¤Î¤Ë´ã¤òÍøÍѤ·¤Æ¤¤¤Ê¤¤¤¿¤á¡¢¸«¤¨¤Ê¤¤Êª¤ËñÙ¤µ¤ì¤Þ¤»¤ó¡£Èà¤é¤Î¹ü¤Ï¤È¤¬¤Ã¤¿ÇËÊҤΤ褦¤Ê¤â¤Î¤ËÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ËÂФ¹¤ëÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£Ìô¤ä¿©Êª¤Î»ý¤Ä¸ú²Ì¤Ï¥¹¥±¥ë¥È¥ó¤Î°ß¡Ê¸ºß¤·¤Þ¤»¤ó¤¬¡Ë¤òÄ̲᤹¤ë¤³¤È¤Ê¤¯¤½¤ÎÎϤòȯ´ø¤·¤Þ¤¹¤¬¡¢Ìô¤ä¿©Êª¼«ÂΤÏÈà¤Î³Ü¤òÄ̤êÈ´¤±¤ÆÍî¤Á¤Æ¤·¤Þ¤¤¡¢±ÉÍܤòµÛ¼ý¤¹¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¤½¤ÎÂå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1666 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1668 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1670 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1672 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1674 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1676 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËÌôÅù¤«¤é¿åʬ¤òÀݼ褹¤ë»ö¤Ç³èÆ°¤Ç¤¤Þ¤¹¡£",
1678 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1680 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢À¸Ì¿Îϵۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¿Í´Ö¥¿¥¤¥×¤òÀ¸ìӤˤ¹¤ë»ö¤ÇÀºÎϤò²óÉü¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1682 "¥É¥¥¥Ê¥À¥ó¤ÏÀ¾Êý¤«¤éÍ褿¶þ¶¯¤Ê¼ï²¤Ç¤¹¡£¤³¤Î¤¤¤Ë¤·¤¨¤Î¼ï²¤ÏÁ´¤Æ¤ÎÎΰè¤Ë¤ª¤¤¤Æ¿Í´Ö¤ÎǽÎϤòο²ï¤·¡¢ÆäËÂѵ×ÎϤ˴ؤ·¤Æ¤Ï¤½¤ì¤¬¸²Ãø¤Ç¤¹¡£¤·¤«¤·¤Ê¤¬¤é¤³¤Î¼ï²¤ÏÁ´¤Æ¤ËÂî±Û¤·¤Æ¤¤¤ë¤³¤È¤¬ºÒ¤¤¤·¤Æ¡¢¤³¤ÎÀ¤³¦¤Ë¤Ï¿·¤·¤¤·Ð¸³¤È¤¤¤Ã¤¿¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¥ì¥Ù¥ë¤ò¾å¤²¤ë¤³¤È¤¬Èó¾ï¤Ëº¤Æñ¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1684 "±Æ¥Õ¥§¥¢¥ê¡¼¤Ï¿Í´Ö¤è¤ê¤ä¤äÂ礤¤ÍÅÀºÂ²¤Ç¡¢Íã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÆü¸÷¤ò·ù¤¤¡¢Á®¸÷¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¤¬¡¢ËâË¡¤ÎÌ̤ǤÏÍ¥¤ì¤¿Ç½ÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ë¤Ï¤¹¤Ð¤é¤·¤¤Ä¹½ê¤¬°ì¤Ä¤¢¤ê¡¢¥â¥ó¥¹¥¿¡¼¤ÎÈ¿´¶¤ò¤«¤¦¤è¤¦¤Ê¶¯ÎϤʥ¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤â¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤¿¤À¤·¤½¤Î¾ì¹ç¤Ç¤â±£Ì©¹ÔưǽÎϤ¬²¼¤¬¤ê¡¢¤Þ¤¿¡¢¼«Ê¬¼«¿È¤ÎÀ³Ê¤Ë¤è¤Ã¤ÆÈ¿´¶¤ò¤«¤Ã¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1686 "¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë̵ɽ¾ð¤ÎÆæ¤ÎÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï³°¸«¤¬¤«¤ï¤¤¤é¤·¤¤¤¿¤á¡¢Ì¥ÎϤ¬¹â¤¤¤Ç¤¹¡£Èà¤é¤Ïº®Í𤷤ޤ»¤ó¡£¤Ê¤¼¤Ê¤é¡¢º®Í𤷤Ƥ⥯¥¿¡¼¤È¤·¤Æ¤¤¤ë¤¿¤áÊѤï¤ê¤Ê¤¤¤«¤é¤Ç¤¹¡£¤·¤«¤â¡¢¤½¤Î¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë³°¸«¤«¤éŨ¤Ë¸«¤Ä¤«¤ê¤Ë¤¯¤¤¤Ç¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÃí°ÕÎϤ¬¾¯¤Ê¤¤¤¿¤áõº÷¤äÃγÐǽÎϤϰ¤¤¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È²£¤Ë¿¤Ó¤ÆAC¤ò¾å¤²¤ëµ»¤ò³Ð¤¨¤Þ¤¹¤¬¡¢¿¤Ó¤Æ¤¤¤ë´Ö¤ÏËâË¡ËɸæǽÎϤÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1688 "¥¢¥ó¥É¥í¥¤¥É¤Ïµ¡³£¤Î¿ÈÂΤò»ý¤Ä¿Í¹©Åª¤Ê¸ºß¤Ç¤¹¡£ËâË¡¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢Àï»Î¤È¤·¤Æ¤ÏÈó¾ï¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤Î¤è¤¦¤Ë·Ð¸³ÃͤòÆÀ¤ÆÀ®Ä¹¤¹¤ë¤È¤¤¤¦¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¿ÈÂΤ˿ȤˤĤ±¤ëÁõÈ÷¤Ë¤è¤Ã¤ÆÀ®Ä¹¤·¤Þ¤¹¡£¤¿¤À¤·¡¢»ØÎØ¡¢¥¢¥ß¥å¥ì¥Ã¥È¡¢¸÷¸»¤ÏÀ®Ä¹¤Ë±Æ¶Á¤·¤Þ¤»¤ó¡£Èà¤é¤ÏÆǤÎÂÑÀ¤ò»ý¤Á¡¢ËãáãÃΤ餺¤Ç¡¢À¸Ì¿ÎϤòµÛ¤ï¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢¿ÈÂΤ¬´è¾æ¤Ê¤Î¤ÇAC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤Þ¤¹¡£¤·¤«¤·¿ÈÂΤΤ¤¤¿¤ë¤È¤³¤í¤ËÅŻҲóÏ©¤¬ÁȤ߹þ¤Þ¤ì¤Æ¤¤¤ë¤¿¤á¡¢ÅÅ·â¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤ÉÆ°ÎϤòÆÀ¤é¤ì¤Þ¤»¤ó¤¬¡¢Ìý¤òÊäµë¤¹¤ë»ö¤ÇÆ°Îϸ»¤òÆÀ¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£"
1692 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1694 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1696 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1698 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have a strong hold on their life force, and are thus intrinsically resistant to life draining.",
1700 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1702 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1704 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1706 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1708 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1710 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1712 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1714 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1716 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1718 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1720 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1722 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1724 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1726 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1728 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1730 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1732 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1734 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1736 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1738 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food, but can absorb mana from staves and wands as their power source. Golems also gain a natural armor class bonus from their tough body.",
1740 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit. They can absorb mana from staves and wands as their energy source.",
1742 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1744 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1746 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak. They gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1748 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1750 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1752 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very clumsy but strong, and very susceptible to fire. They gain very little nutrition from the food of mortals, but they can absorb water from potions as their nutrition.",
1754 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1756 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth. They gain very little nutrition from the food of mortals, and need human corpses as sacrifices to regain their vitality.",
1758 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1760 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1762 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1764 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks. They gain very little nutrition from the food of mortals, but they can use flasks of oil as their energy source."
1769 static cptr class_jouhou[MAX_CLASS] =
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1776 "¥×¥ê¡¼¥¹¥È¤Ï¹âµ®¤ÊÎϤò»È¤¦¤³¤È¤ËÀìÇ°¤·¤¿¥¥ã¥é¥¯¥¿¤Ç¤¹¡£Èà¤é¤Ï¼«¿È¤Î¿À¤Î¤¿¤á¤Ë¥À¥ó¥¸¥ç¥ó¤òõº÷¤·¡¢¤â¤·Êõ¤ò¼ê¤Ë¤¤¤ì¤¿¤Ê¤é¡¢¤½¤ì¤ÏÈब¿®¶Ä¤¹¤ë½¡¶µ¤Î±É¸÷¤È¤Ê¤ê¤Þ¤¹¡£¥×¥ê¡¼¥¹¥È¤Ï¿·¤·¤¤µ§¤ê¤ò¿À¤«¤é¤Î£¤êʪ¤È¤¤¤¦·Á¤Ç¼õ¤±¼è¤ë¤¿¤á¡¢¤É¤ì¤ò³Ø¤Ö¤Î¤«¼«Ê¬¤ÇÁª¤Ö¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¥×¥ê¡¼¥¹¥È¤ÏËâË¡¤ÎÆ»¶ñ¤Î»È¤¤Êý¤ò¤è¤¯ÃΤäƤ¤¤Þ¤¹¤¬¡¢¥á¥¤¥¸¤Û¤É¤¦¤Þ¤¯¤Ï»È¤¨¤Þ¤»¤ó¡£¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤è¤êÆß´ï¤ò¹¥¤ß¡¢½ËÊ¡¤µ¤ì¤Æ¤¤¤Ê¤¤¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤òÁõÈ÷¤¹¤ë¤ÈÉÔÌû²÷¤Ê´¶³Ð¤Ë½±¤ï¤ì¡¢ÀïƮǽÎϤ¬Íî¤Á¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1778 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1780 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1782 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1784 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1786 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1788 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1790 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1792 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1794 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1796 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1798 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1800 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1802 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1804 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1806 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1808 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1810 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1812 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1814 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1816 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1818 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£Í©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
1820 "ÃÃÌê»Õ¤ÏÉð´ï¤äËɶñ¤ò¼«Ê¬¤Ç¶¯²½¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Æüì¸ú²Ì¤ò»ý¤ÄÉð´ï¤äËɶñ¤«¤éÆüì¸ú²Ì¤Î¸µ¤È¤Ê¤ë¥¨¥Ã¥»¥ó¥¹¤ò¼è¤ê½Ð¤·¡¢Ê̤ÎÉð´ï¤äËɶñ¤Ë¥¨¥Ã¥»¥ó¥¹¤òÉղ乤뤳¤È¤Ë¤è¤Ã¤Æ¤½¤ÎÆüì¸ú²Ì¤òÉղäǤ¤Þ¤¹¡£¤¢¤ëÄøÅÙ¤ÎÀïƮǽÎϤâ»ý¤Á¤Þ¤¹¤¬¡¢ËâË¡¤Ï°ìÀÚ»ÈÍѤǤ¤º¡¢±£Ì©¤äËâË¡Ëɸæ¤Îµ»Ç½¤âÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1822 "¶À»È¤¤¤Ï¡¢ËâÎϤιþ¤á¤é¤ì¤¿¶À¤òºî¤ê½Ð¤·¤Æ¡¢¤½¤ì¤ò¿¨ÇޤȤ·¤Æ¹¶·â¤ò¹Ô¤Ê¤¦¤³¤È¤¬¤Ç¤¤ë¶ÀËâË¡¤ò»È¤¤¤Þ¤¹¡£¶À»È¤¤¤Ï¶À¤Î¾å¤Ç¼ÂÎϤòȯ´ø¤·¡¢¶À¤Î¾å¤Ç¤ÏÁÇÁᤤ¥Æ¥ì¥Ý¡¼¥È¤¬²Äǽ¤È¤Ê¤ê¤Þ¤¹¡£ËâË¡¤Î¶À¤Ï¡¢¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ°ìÅÙ¤ËÀ©¸æ¤Ç¤¤ë¿ô¤¬À©¸Â¤µ¤ì¤Þ¤¹¡£¶ÀËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1824 "Ǧ¼Ô¤Ï°Å°Ç¤ËÀø¤à¶²¤ë¤Ù¤°Å»¦¼Ô¤Ç¤¢¤ê¡¢¸÷¸»¤ò»ý¤¿¤º¤Ë¹ÔÆ°¤·¡¢Áê¼ê¤ÎÉÔ°Õ¤ò¤Ä¤°ì·â¤Ç©¤Îº¬¤ò»ß¤á¤Þ¤¹¡£¤Þ¤¿¡¢Áê¼ê¤òÏǤ魯¤¿¤á¤ÎǦ½Ñ¤â¿È¤Ë¤Ä¤±¤Þ¤¹¡£æ«¤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£·ÚÁõ¤ò¹¥¤ß¡¢½Å¤¤³»¤äÉð´ï¤òÁõÈ÷¤¹¤ë¤ÈÃø¤·¤¯Æ°¤¤¬À©¸Â¤µ¤ì¡¢¤Þ¤¿¡¢½â¤òÁõÈ÷¤·¤è¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£·ÚÁõ¤Ê¤é¤Ð¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¤è¤ê®¤¯¤è¤êÀŤ«¤Ë¹ÔÆ°¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËǦ¼Ô¤Ï¶²Éݤ»¤º¡¢À®Ä¹¤¹¤ì¤ÐÆǤ¬¤Û¤È¤ó¤É¸ú¤«¤Ê¤¯¤Ê¤ê¡¢Æ©ÌÀ¤Ê¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£Ç¦½Ñ¤ËɬÍפÊǽÎϤϴïÍѤµ¤Ç¤¹¡£"
1828 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1830 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1832 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1834 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1836 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1838 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paladin's success at praying to his deity.",
1840 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1842 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1844 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1846 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers.",
1848 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1850 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1852 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1854 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1856 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1858 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1860 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1862 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1864 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1866 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1868 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1870 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1872 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1874 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Spectres are quite easy to *win* with, their scores are lowered.",
1876 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1878 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1880 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu."
1885 static cptr seikaku_jouhou[MAX_SEIKAKU] =
1888 "¤Õ¤Ä¤¦¤Ï¡¢ÆäËÆÃÉ®¤¹¤ë¤Ù¤Éôʬ¤¬¤Ê¤¤À³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëµ»Ç½¤òÊ¿¶ÑŪ¤Ë¤³¤Ê¤·¤Þ¤¹¡£",
1890 "¤Á¤«¤é¤¸¤Þ¤ó¤Ï¡¢ÆùÂÎŪ¤ÊǽÎϤ䵻ǽ¤¬¾å¾º¤·¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤Ë´Ø·¸¤¹¤ëǽÎϤ䵻ǽ¤ÏÎô¤ê¡¢Àï»Î¤è¤ê¤Î¥¹¥Æ¡¼¥¿¥¹¤ò»ý¤Á¤Þ¤¹¡£",
1892 "¤¤ì¤â¤Î¤Ï¡¢ÆùÂÎŪ¤ÊǽÎϤϲ¼¤¬¤ê¤Þ¤¹¤¬¡¢ÃÎǽ¤äËâË¡¤Ë´Ø·¸¤¹¤ëµ»Ç½¤Ï¾å¾º¤·¡¢¥á¥¤¥¸¤è¤ê¤Î¥¹¥Æ¡¼¥¿¥¹¤ò»ý¤Á¤Þ¤¹¡£",
1894 "¤·¤¢¤ï¤»¤â¤Î¤Ï¡¢¿À¤ò¿®¶Ä¤¹¤ëǽÎϤ¬¹â¤¯¤Ê¤ê¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÊ¿¶ÑŪ¤ÊǽÎϤò»ý¤Á¡¢¥×¥ê¡¼¥¹¥È¤Ë¶á¤¤¥¹¥Æ¡¼¥¿¥¹¤È¤Ê¤ê¤Þ¤¹¡£",
1896 "¤¹¤Ð¤·¤Ã¤³¤¤¤Ï¡¢¤É¤Î¥¹¥¥ë¤âÈæ³ÓŪ¤¦¤Þ¤¯¤³¤Ê¤·¤Þ¤¹¤¬¡¢ÆùÂÎŪ¤ÊǽÎϤÏÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1898 "¤¤¤Î¤Á¤·¤é¤º¤Ï¡¢ÀïÆ®ÎÏ¡¢ËâˡǽÎϤÎξÊý¤¬¾å¾º¤·¤Þ¤¹¤¬¡¢ËâË¡Ëɸ桢£È£Ð¤È¤¤¤Ã¤¿Ç½ÎϤϰ¤¯¤Ê¤ê¤Þ¤¹¡£",
1900 "¹¥¤¤Ê¿©¤Ùʪ¤Ï¾Æ¤¥Ó¡¼¥Õ¥ó¡£ÍÞ¤¨¤Æ¤Ï¤¤¤ë¤¬¡¢ËÁ¸±¿´²¢À¹¤Ê°ìɤϵ¡£ÀµµÁ´¶¡¢Í¦µ¤¤È¤âÊ¿¶Ñ°Ê¾å¤À¤¬¥«¥Ã¤È¤·¤ä¤¹¤¤½ê¤â¤¢¤ë¡£·×²èŪ¿ÍÀ¸¤è¤ê¹Ô¤Åö¤¿¤ê¤Ð¤Ã¤¿¤ê¤Î¿ÍÀ¸¤òÁª¤ó¤Ç¤·¤Þ¤¦¥¿¥¤¥×¤Ç¡¢°ÛÀ¤Î°·¤¤¤Ï¶ì¼ê¡£",
1902 "¤Ê¤Þ¤±¤â¤Î¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤¬Ä㤯¡¢²¿¤ò¤ä¤Ã¤Æ¤â¤¦¤Þ¤¯¤¤¤¤Þ¤»¤ó¡£",
1904 "¥»¥¯¥·¡¼¥®¥ã¥ë¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¤½¤Î¿Í¤ò¤Ê¤á¤¿À³Ê¤ÏÁ´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£¤³¤ÎÀ³Ê¤Ï½÷À¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1906 "¥é¥Ã¥¡¼¥Þ¥ó¤Ï¡¢Ç½ÎÏÃͤϤʤޤ±¤â¤Î¤ËɤŨ¤¹¤ë¤¯¤é¤¤Ä㤤¤Ë¤â¤«¤«¤ï¤é¤º¡¢¤É¤ó¤Ê¤³¤È¤ò¤·¤Æ¤â¤Ê¤¼¤«¤¦¤Þ¤¯¤¤¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ÏÃËÀ¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1908 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1910 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1914 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1916 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. Also it directly influences your hit-points and spell fail rate.",
1918 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage. Also it directly influences your hit-points and spell fail rate.",
1920 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1922 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1924 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. Also it has a direct bad influence on your hit-points.",
1926 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1927 (See \"Death Crimson\" / Ecole Software Corp.)",
1929 "A \"Lazy\" person has no good stats and can do no action well. Also it has a direct bad influence on your spell fail rate.",
1931 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1933 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1935 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills. Also it directly influences your hit-points.",
1937 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1941 static cptr realm_jouhou[VALID_REALM] =
1944 "À¸Ì¿¤Ï²óÉüǽÎϤËÍ¥¤ì¤¿ËâË¡¤Ç¤¹¡£¼£ÎŤäËɸ桢´¶ÃÎËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤ï¤º¤«¤Ë»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Æä˹â¥ì¥Ù¥ë¤Î¼öʸ¤Ë¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò¿Ð¤Ëµ¢¤¹ÎϤò¤¢¤ë¤È¸À¤ï¤ì¤Æ¤¤¤Þ¤¹¡£",
1946 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1948 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1950 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1952 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1954 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1956 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1958 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1960 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1962 "Ç˼٤ϡÖÀµµÁ¡×¤ÎËâË¡¤Ç¤¹¡£Ä¾ÀÜŨ¤ò½ý¤Ä¤±¤ëËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¡¢Æä˼ٰ¤ÊŨ¤ËÂФ¹¤ëÎϤ϶²¤ë¤Ù¤¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Á±ÎɤÊŨ¤Ë¤Ï¤¢¤Þ¤ê¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1964 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1966 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£"
1970 "Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic have a few attack spells as well. It said that some high level spell of life magic can disintegrate Undead monsters into ash.",
1972 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1974 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1976 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1978 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1980 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1982 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1984 "Craft magic can strengthen the caster or the equipments. These spells can greatly improve the caster's fighting ability. Using them against opponents directly is not possible.",
1986 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
1988 "Crusade is a magic of 'Justice'. It includes damage spells, which are greatly effective against foul and evil monsters, but have poor effects against good monsters.",
1990 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
1992 "The books of Kendo describe about various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required."
1996 static char realm_subinfo[VALID_REALM][41] =
1999 "´¶ÃΤÈËɸæ¤È²óÉü¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2000 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
2001 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2002 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2003 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2004 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2005 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
2006 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2007 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2008 "¼Ù°¤Ê²øʪ¤ËÂФ¹¤ë¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2009 "ÍÍ¡¹¤ÊËâË¡¸ú²Ì¤ò»ý¤Ã¤¿²Î¤ò²Î¤¤¤Þ¤¹",
2010 "ÂǷ⹶·â¤ËÆüìǽÎϤòÉղä·¤Þ¤¹"
2012 "Good at detection and healing.",
2013 "Utility and protective spells.",
2014 "Good at detection and defence.",
2015 "Offensive and destructive.",
2016 "Ruins living creatures.",
2017 "Good at summoning, teleportation.",
2018 "Very useful but poor a bit.",
2019 "Support for melee fighting.",
2020 "Good at both offence and defence.",
2021 "Destroys evil creatures.",
2022 "Song with magical effects.",
2023 "Special attacks on melee."
2031 static s16b stat_limit[6];
2034 s16b agemin, agemax;
2043 static s32b stat_match[6];
2048 static s32b auto_round;
2051 static void birth_quit(void)
2059 * Show specific help file
2061 static void show_help(cptr helpfile)
2066 /* Peruse the help file */
2067 (void)show_file(TRUE, helpfile, NULL, 0, 0);
2075 * Choose from one of the available magical realms
2077 static byte choose_realm(s32b choices, int *count)
2079 int picks[VALID_REALM] = {0};
2081 byte auto_select = REALM_NONE;
2084 char sym[VALID_REALM];
2086 char buf[80], cur[80];
2088 /* Count the choices */
2089 if (choices & CH_LIFE)
2092 auto_select = REALM_LIFE;
2094 if (choices & CH_SORCERY)
2097 auto_select = REALM_SORCERY;
2099 if (choices & CH_NATURE)
2102 auto_select = REALM_NATURE;
2104 if (choices & CH_CHAOS)
2107 auto_select = REALM_CHAOS;
2109 if (choices & CH_DEATH)
2112 auto_select = REALM_DEATH;
2114 if (choices & CH_TRUMP)
2117 auto_select = REALM_TRUMP;
2119 if (choices & CH_ARCANE)
2122 auto_select = REALM_ARCANE;
2124 if (choices & CH_ENCHANT)
2127 auto_select = REALM_CRAFT;
2129 if (choices & CH_DAEMON)
2132 auto_select = REALM_DAEMON;
2134 if (choices & CH_CRUSADE)
2137 auto_select = REALM_CRUSADE;
2139 if (choices & CH_MUSIC)
2142 auto_select = REALM_MUSIC;
2144 if (choices & CH_HISSATSU)
2147 auto_select = REALM_HISSATSU;
2152 /* Auto-select the realm */
2153 if ((*count) < 2) return auto_select;
2155 /* Constraint to the 1st realm */
2156 if (p_ptr->realm2 != 255)
2158 if (p_ptr->pclass == CLASS_PRIEST)
2160 if (is_good_realm(p_ptr->realm1))
2162 choices &= ~(CH_DEATH | CH_DAEMON);
2166 choices &= ~(CH_LIFE | CH_CRUSADE);
2173 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2175 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2179 for (i = 0; i<16; i++)
2181 /* Analize realms */
2182 if (choices & (1 << i))
2184 if (p_ptr->realm1 == i+1)
2186 if (p_ptr->realm2 == 255)
2191 if (p_ptr->realm2 == i+1)
2196 sym[n] = ('A' + n - 26);
2197 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2198 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2203 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2205 sprintf(cur, "%c%c %s", '*', p2, "Random");
2215 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2216 put_str(" ", 3, 40);
2217 put_str(" ", 4, 40);
2222 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2224 sprintf(cur, "%c%c %s", '*', p2, "Random");
2229 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2230 sprintf(buf, "%s", realm_names[picks[cs]]);
2232 c_put_str(TERM_L_BLUE, buf, 3, 40);
2233 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2235 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2236 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2238 put_str(realm_subinfo[picks[cs]-1], 4, 40);
2240 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2247 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2249 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2252 put_str(buf, 10, 10);
2254 if (c == 'Q') birth_quit();
2255 if (c == 'S') return 255;
2256 if (c == ' ' || c == '\r' || c == '\n')
2276 if (cs >= 5) cs -= 5;
2288 if ((cs + 5) <= n) cs += 5;
2290 k = (islower(c) ? A2I(c) : -1);
2291 if ((k >= 0) && (k < n))
2296 k = (isupper(c) ? (26 + c - 'A') : -1);
2297 if ((k >= 26) && (k < n))
2306 show_help("jmagic.txt#MagicRealms");
2308 show_help("magic.txt#MagicRealms");
2315 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2317 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth option((*)s effect score)");
2322 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
2333 * Choose the magical realms
2335 static bool get_player_realms(void)
2339 /* Clean up infomation of modifications */
2340 put_str(" ", 3, 40);
2341 put_str(" ", 4, 40);
2342 put_str(" ", 5, 40);
2344 /* Select the first realm */
2345 p_ptr->realm1 = REALM_NONE;
2346 p_ptr->realm2 = 255;
2352 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2354 if (255 == p_ptr->realm1) return FALSE;
2355 if (!p_ptr->realm1) break;
2359 put_str(" ", 3, 40);
2360 put_str(" ", 4, 40);
2361 put_str(" ", 5, 40);
2363 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp, sizeof(temp));
2365 for (i = 0; i < 10; i++)
2379 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2381 prt("Hit any key.", 0, 0);
2389 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
2391 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
2395 /* Select the second realm */
2396 p_ptr->realm2 = REALM_NONE;
2399 /* Print the realm */
2401 put_str("ËâË¡ :", 6, 1);
2403 put_str("Magic :", 6, 1);
2406 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2408 /* Select the second realm */
2415 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2417 if (255 == p_ptr->realm2) return FALSE;
2418 if (!p_ptr->realm2) break;
2422 put_str(" ", 3, 40);
2423 put_str(" ", 4, 40);
2424 put_str(" ", 5, 40);
2426 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp, sizeof(temp));
2428 for (i = 0; i< 6; i++)
2442 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2444 prt("Hit any key.", 0, 0);
2451 else if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
2453 else if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
2458 /* Print the realm */
2459 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2468 * Save the current data for later
2470 static void save_prev_data(birther *birther_ptr)
2475 birther_ptr->psex = p_ptr->psex;
2476 birther_ptr->prace = p_ptr->prace;
2477 birther_ptr->pclass = p_ptr->pclass;
2478 birther_ptr->pseikaku = p_ptr->pseikaku;
2479 birther_ptr->realm1 = p_ptr->realm1;
2480 birther_ptr->realm2 = p_ptr->realm2;
2481 birther_ptr->age = p_ptr->age;
2482 birther_ptr->ht = p_ptr->ht;
2483 birther_ptr->wt = p_ptr->wt;
2484 birther_ptr->sc = p_ptr->sc;
2485 birther_ptr->au = p_ptr->au;
2487 /* Save the stats */
2488 for (i = 0; i < 6; i++)
2490 birther_ptr->stat_max[i] = p_ptr->stat_max[i];
2491 birther_ptr->stat_max_max[i] = p_ptr->stat_max_max[i];
2495 for (i = 0; i < PY_MAX_LEVEL; i++)
2497 birther_ptr->player_hp[i] = p_ptr->player_hp[i];
2500 birther_ptr->chaos_patron = p_ptr->chaos_patron;
2502 /* Save the virtues */
2503 for (i = 0; i < 8; i++)
2505 birther_ptr->vir_types[i] = p_ptr->vir_types[i];
2508 /* Save the history */
2509 for (i = 0; i < 4; i++)
2511 strcpy(birther_ptr->history[i], p_ptr->history[i]);
2517 * Load the previous data
2519 static void load_prev_data(bool swap)
2525 /*** Save the current data ***/
2526 if (swap) save_prev_data(&temp);
2529 /*** Load the previous data ***/
2532 p_ptr->psex = previous_char.psex;
2533 p_ptr->prace = previous_char.prace;
2534 p_ptr->pclass = previous_char.pclass;
2535 p_ptr->pseikaku = previous_char.pseikaku;
2536 p_ptr->realm1 = previous_char.realm1;
2537 p_ptr->realm2 = previous_char.realm2;
2538 p_ptr->age = previous_char.age;
2539 p_ptr->ht = previous_char.ht;
2540 p_ptr->wt = previous_char.wt;
2541 p_ptr->sc = previous_char.sc;
2542 p_ptr->au = previous_char.au;
2544 /* Load the stats */
2545 for (i = 0; i < 6; i++)
2547 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = previous_char.stat_max[i];
2548 p_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
2552 for (i = 0; i < PY_MAX_LEVEL; i++)
2554 p_ptr->player_hp[i] = previous_char.player_hp[i];
2556 p_ptr->mhp = p_ptr->player_hp[0];
2557 p_ptr->chp = p_ptr->player_hp[0];
2559 p_ptr->chaos_patron = previous_char.chaos_patron;
2561 for (i = 0; i < 8; i++)
2563 p_ptr->vir_types[i] = previous_char.vir_types[i];
2566 /* Load the history */
2567 for (i = 0; i < 4; i++)
2569 strcpy(p_ptr->history[i], previous_char.history[i]);
2572 /*** Save the previous data ***/
2575 COPY(&previous_char, &temp, birther);
2583 * Returns adjusted stat -JK- Algorithm by -JWT-
2585 static int adjust_stat(int value, int amount)
2589 /* Negative amounts */
2593 for (i = 0; i < (0 - amount); i++)
2599 else if (value > 18)
2610 /* Positive amounts */
2611 else if (amount > 0)
2614 for (i = 0; i < amount; i++)
2627 /* Return the result */
2635 * Roll for a characters stats
2637 * For efficiency, we include a chunk of "calc_bonuses()".
2639 static void get_stats(void)
2641 /* Roll and verify some stats */
2647 /* Roll some dice */
2648 for (i = 0; i < 2; i++)
2650 s32b tmp = randint0(60*60*60);
2653 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2655 val += tmp % 3; tmp /= 3;
2656 val += tmp % 4; tmp /= 4;
2657 val += tmp % 5; tmp /= 5;
2659 /* Save that value */
2661 p_ptr->stat_cur[3*i] = p_ptr->stat_max[3*i] = val;
2663 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2665 val += tmp % 3; tmp /= 3;
2666 val += tmp % 4; tmp /= 4;
2667 val += tmp % 5; tmp /= 5;
2669 /* Save that value */
2671 p_ptr->stat_cur[3*i+1] = p_ptr->stat_max[3*i+1] = val;
2673 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2675 val += tmp % 3; tmp /= 3;
2676 val += tmp % 4; tmp /= 4;
2679 /* Save that value */
2681 p_ptr->stat_cur[3*i+2] = p_ptr->stat_max[3*i+2] = val;
2685 if ((sum > 42+5*6) && (sum < 57+5*6)) break;
2686 /* 57 was 54... I hate 'magic numbers' :< TY */
2690 void get_max_stats(void)
2696 /* Roll and verify some stats */
2699 /* Roll some dice */
2700 for (j = i = 0; i < 6; i++)
2703 dice[i] = randint1(7);
2705 /* Collect the maximum */
2713 /* Acquire the stats */
2714 for (i = 0; i < 6; i++)
2716 j = 18 + 60 + dice[i]*10;
2718 /* Save that value */
2719 p_ptr->stat_max_max[i] = j;
2720 if (p_ptr->stat_max[i] > j)
2721 p_ptr->stat_max[i] = j;
2722 if (p_ptr->stat_cur[i] > j)
2723 p_ptr->stat_cur[i] = j;
2725 p_ptr->knowledge &= ~(KNOW_STAT);
2730 * Roll for some info that the auto-roller ignores
2732 static void get_extra(bool roll_hitdie)
2736 /* Experience factor */
2737 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2738 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2740 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2741 p_ptr->expfact -= 15;
2743 /* Reset record of race/realm changes */
2744 p_ptr->start_race = p_ptr->prace;
2745 p_ptr->old_race1 = 0L;
2746 p_ptr->old_race2 = 0L;
2747 p_ptr->old_realm = 0;
2749 for (i = 0; i < 64; i++)
2751 if (p_ptr->pclass == CLASS_SORCERER) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
2752 else if (p_ptr->pclass == CLASS_RED_MAGE) p_ptr->spell_exp[i] = SPELL_EXP_SKILLED;
2753 else p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
2756 for (i = 0; i < 5; i++)
2757 for (j = 0; j < 64; j++)
2758 p_ptr->weapon_exp[i][j] = s_info[p_ptr->pclass].w_start[i][j];
2759 if ((p_ptr->pseikaku == SEIKAKU_SEXY) && (p_ptr->weapon_exp[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] < WEAPON_EXP_BEGINNER))
2761 p_ptr->weapon_exp[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_BEGINNER;
2764 for (i = 0; i < 10; i++)
2765 p_ptr->skill_exp[i] = s_info[p_ptr->pclass].s_start[i];
2768 if (p_ptr->pclass == CLASS_SORCERER)
2769 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2771 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2773 /* Roll for hit point unless quick-start */
2774 if (roll_hitdie) do_cmd_rerate_aux();
2776 /* Initial hitpoints */
2777 p_ptr->mhp = p_ptr->player_hp[0];
2782 * Get the racial history, and social class, using the "history charts".
2784 static void get_history(void)
2786 int i, n, chart, roll, social_class;
2792 /* Clear the previous history strings */
2793 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
2795 /* Clear the history text */
2798 /* Initial social class */
2799 social_class = randint1(4);
2801 /* Starting place */
2802 switch (p_ptr->prace)
2810 case RACE_BARBARIAN:
2847 case RACE_HALF_TROLL:
2857 case RACE_HALF_OGRE:
2862 case RACE_HALF_GIANT:
2867 case RACE_HALF_TITAN:
2897 case RACE_DRACONIAN:
2902 case RACE_MIND_FLAYER:
2985 /* Process the history */
2991 /* Roll for nobility */
2992 roll = randint1(100);
2995 /* Access the proper entry in the table */
2996 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
2998 /* Acquire the textual history */
2999 (void)strcat(buf, bg[i].info);
3001 /* Add in the social class */
3002 social_class += (int)(bg[i].bonus) - 50;
3004 /* Enter the next chart */
3009 /* Verify social class */
3010 if (social_class > 100) social_class = 100;
3011 else if (social_class < 1) social_class = 1;
3013 /* Save the social class */
3014 p_ptr->sc = social_class;
3017 /* Skip leading spaces */
3018 for (s = buf; *s == ' '; s++) /* loop */;
3020 /* Get apparent length */
3023 /* Kill trailing spaces */
3025 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
3029 roff_to_buf(s, 60, temp, sizeof(temp));
3031 for(i=0 ; i<4 ; i++){
3033 else {strcpy(p_ptr->history[i], t);t += strlen(t)+1;}
3040 * Get character's height and weight
3042 void get_height_weight(void)
3044 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
3046 /* Calculate the height/weight for males */
3047 if (p_ptr->psex == SEX_MALE)
3049 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
3050 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
3051 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
3052 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
3055 /* Calculate the height/weight for females */
3056 else if (p_ptr->psex == SEX_FEMALE)
3058 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
3059 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
3060 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
3061 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3067 * Computes character's age, height, and weight
3070 static void get_ahw(void)
3072 /* Get character's age */
3073 p_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
3075 /* Get character's height and weight */
3076 get_height_weight();
3081 * Get the player's starting money
3083 static void get_money(void)
3087 /* Social Class determines starting gold */
3088 gold = (p_ptr->sc * 6) + randint1(100) + 300;
3089 if (p_ptr->pclass == CLASS_TOURIST)
3092 /* Process the stats */
3093 for (i = 0; i < 6; i++)
3095 /* Mega-Hack -- reduce gold for high stats */
3096 if (p_ptr->stat_max[i] >= 18 + 50) gold -= 300;
3097 else if (p_ptr->stat_max[i] >= 18 + 20) gold -= 200;
3098 else if (p_ptr->stat_max[i] > 18) gold -= 150;
3099 else gold -= (p_ptr->stat_max[i] - 8) * 10;
3102 /* Minimum 100 gold */
3103 if (gold < 100) gold = 100;
3105 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3107 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3109 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3118 * Display stat values, subset of "put_stats()"
3120 * See 'display_player()' for screen layout constraints.
3122 static void birth_put_stats(void)
3133 /* Put the stats (and percents) */
3134 for (i = 0; i < 6; i++)
3136 /* Race/Class bonus */
3137 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3139 /* Obtain the current stat */
3140 m = adjust_stat(p_ptr->stat_max[i], j);
3144 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3146 /* Put the percent */
3149 if (stat_match[i] > 1000000L)
3151 /* Prevent overflow */
3152 p = stat_match[i] / (auto_round / 1000L);
3156 p = 1000L * stat_match[i] / auto_round;
3159 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3160 sprintf(buf, "%3d.%d%%", p/10, p%10);
3161 c_put_str(attr, buf, 3+i, col+13);
3164 /* Never happened */
3168 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3170 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3179 static void k_info_reset(void)
3183 /* Reset the "objects" */
3184 for (i = 1; i < max_k_idx; i++)
3186 object_kind *k_ptr = &k_info[i];
3189 k_ptr->tried = FALSE;
3192 k_ptr->aware = FALSE;
3198 * Clear all the global "character" data
3200 static void player_wipe(void)
3204 /* Hack -- free the "last message" string */
3205 if (p_ptr->last_message) string_free(p_ptr->last_message);
3207 /* Hack -- zero the struct */
3208 (void)WIPE(p_ptr, player_type);
3210 /* Wipe the history */
3211 for (i = 0; i < 4; i++)
3213 strcpy(p_ptr->history[i], "");
3216 /* Wipe the quests */
3217 for (i = 0; i < max_quests; i++)
3219 quest[i].status = QUEST_STATUS_UNTAKEN;
3221 quest[i].cur_num = 0;
3222 quest[i].max_num = 0;
3226 quest[i].complev = 0;
3230 p_ptr->total_weight = 0;
3236 /* Clear the inventory */
3237 for (i = 0; i < INVEN_TOTAL; i++)
3239 object_wipe(&inventory[i]);
3243 /* Start with no artifacts made yet */
3244 for (i = 0; i < max_a_idx; i++)
3246 artifact_type *a_ptr = &a_info[i];
3250 /* Reset the objects */
3253 /* Reset the "monsters" */
3254 for (i = 1; i < max_r_idx; i++)
3256 monster_race *r_ptr = &r_info[i];
3258 /* Hack -- Reset the counter */
3261 /* Hack -- Reset the max counter */
3262 r_ptr->max_num = 100;
3264 /* Hack -- Reset the max counter */
3265 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3267 /* Hack -- Non-unique Nazguls are semi-unique */
3268 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3270 /* Clear visible kills in this life */
3271 r_ptr->r_pkills = 0;
3273 /* Clear all kills in this life */
3274 r_ptr->r_akills = 0;
3278 /* Hack -- Well fed player */
3279 p_ptr->food = PY_FOOD_FULL - 1;
3282 /* Wipe the spells */
3283 if (p_ptr->pclass == CLASS_SORCERER)
3285 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0xffffffffL;
3286 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0xffffffffL;
3290 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0L;
3291 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0L;
3293 p_ptr->spell_forgotten1 = p_ptr->spell_forgotten2 = 0L;
3294 for (i = 0; i < 64; i++) p_ptr->spell_order[i] = 99;
3295 p_ptr->learned_spells = 0;
3296 p_ptr->add_spells = 0;
3297 p_ptr->knowledge = 0;
3299 /* Clean the mutation count */
3300 mutant_regenerate_mod = 100;
3302 /* Clear "cheat" options */
3311 /* Assume no winning game */
3312 p_ptr->total_winner = FALSE;
3314 world_player = FALSE;
3316 /* Assume no panic save */
3317 p_ptr->panic_save = 0;
3319 /* Assume no cheating */
3321 p_ptr->wizard = FALSE;
3323 /* Not waiting to report score */
3324 p_ptr->wait_report_score = FALSE;
3326 /* Default pet command settings */
3327 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3328 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3330 /* Wipe the recall depths */
3331 for (i = 0; i < max_d_idx; i++)
3338 /* Reset wild_mode to FALSE */
3339 p_ptr->wild_mode = FALSE;
3341 for (i = 0; i < 108; i++)
3343 p_ptr->magic_num1[i] = 0;
3344 p_ptr->magic_num2[i] = 0;
3348 p_ptr->max_plv = p_ptr->lev = 1;
3350 /* Initialize arena and rewards information -KMW- */
3351 p_ptr->arena_number = 0;
3352 p_ptr->inside_arena = FALSE;
3353 p_ptr->inside_quest = 0;
3354 for (i = 0; i < MAX_MANE; i++)
3356 p_ptr->mane_spell[i] = -1;
3357 p_ptr->mane_dam[i] = 0;
3359 p_ptr->mane_num = 0;
3360 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
3363 p_ptr->today_mon = 0;
3365 /* Reset monster arena */
3368 /* Reset mutations */
3374 for (i = 0; i < 8; i++) p_ptr->virtues[i]=0;
3376 /* Set the recall dungeon accordingly */
3380 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
3385 p_ptr->recall_dungeon = DUNGEON_GALGALS;
3391 * Hook function for quest monsters
3393 static bool mon_hook_quest(int r_idx)
3395 monster_race *r_ptr = &r_info[r_idx];
3397 /* Random quests are in the dungeon */
3398 if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
3400 /* No random quests for aquatic monsters */
3401 if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
3403 /* No random quests for multiplying monsters */
3404 if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
3406 /* No quests to kill friendly monsters */
3407 if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
3414 * Determine the random quest uniques
3416 void determine_random_questor(quest_type *q_ptr)
3419 monster_race *r_ptr;
3421 /* Prepare allocation table */
3422 get_mon_num_prep(mon_hook_quest, NULL);
3427 * Random monster 5 - 10 levels out of depth
3428 * (depending on level)
3430 r_idx = get_mon_num(q_ptr->level + 5 + randint1(q_ptr->level / 10));
3431 r_ptr = &r_info[r_idx];
3433 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
3435 if (r_ptr->flags1 & RF1_QUESTOR) continue;
3437 if (r_ptr->rarity > 100) continue;
3439 if (r_ptr->flags7 & RF7_FRIENDLY) continue;
3441 if (r_ptr->flags7 & RF7_AQUATIC) continue;
3443 if (r_ptr->flags8 & RF8_WILD_ONLY) continue;
3445 if (no_questor_or_bounty_uniques(r_idx)) continue;
3448 * Accept monsters that are 2 - 6 levels
3449 * out of depth depending on the quest level
3451 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
3454 q_ptr->r_idx = r_idx;
3459 * Initialize random quests and final quests
3461 static void init_dungeon_quests(void)
3463 int number_of_quests = MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1;
3466 /* Init the random quests */
3467 init_flags = INIT_ASSIGN;
3468 p_ptr->inside_quest = MIN_RANDOM_QUEST;
3470 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3472 p_ptr->inside_quest = 0;
3474 /* Generate quests */
3475 for (i = MIN_RANDOM_QUEST + number_of_quests - 1; i >= MIN_RANDOM_QUEST; i--)
3477 quest_type *q_ptr = &quest[i];
3478 monster_race *quest_r_ptr;
3480 q_ptr->status = QUEST_STATUS_TAKEN;
3481 determine_random_questor(q_ptr);
3484 quest_r_ptr = &r_info[q_ptr->r_idx];
3485 quest_r_ptr->flags1 |= RF1_QUESTOR;
3490 /* Init the two main quests (Oberon + Serpent) */
3491 init_flags = INIT_ASSIGN;
3492 p_ptr->inside_quest = QUEST_OBERON;
3494 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3496 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
3498 p_ptr->inside_quest = QUEST_SERPENT;
3500 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3502 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
3503 p_ptr->inside_quest = 0;
3509 static void init_turn(void)
3511 if ((p_ptr->prace == RACE_VAMPIRE) ||
3512 (p_ptr->prace == RACE_SKELETON) ||
3513 (p_ptr->prace == RACE_ZOMBIE) ||
3514 (p_ptr->prace == RACE_SPECTRE))
3516 /* Undead start just after midnight */
3517 turn = (TURNS_PER_TICK*3 * TOWN_DAWN) / 4 + 1;
3518 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3523 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3527 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3531 * Each player starts out with a few items, given as tval/sval pairs.
3532 * In addition, he always has some food and a few torches.
3534 static byte player_init[MAX_CLASS][3][2] =
3538 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3539 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3540 { TV_SWORD, SV_BROAD_SWORD }
3545 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3546 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3547 { TV_SWORD, SV_DAGGER }
3552 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3553 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3554 { TV_HAFTED, SV_MACE }
3559 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3560 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3561 { TV_SWORD, SV_DAGGER }
3566 { TV_NATURE_BOOK, 0 },
3567 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3568 { TV_SWORD, SV_DAGGER }
3573 { TV_SORCERY_BOOK, 0 },
3574 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3575 { TV_SWORD, SV_BROAD_SWORD }
3580 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3581 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3582 { TV_SWORD, SV_SHORT_SWORD }
3587 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3588 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3589 { TV_SWORD, SV_BROAD_SWORD }
3594 { TV_SORCERY_BOOK, 0 },
3595 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3596 { TV_POTION, SV_POTION_HEROISM }
3601 { TV_POTION, SV_POTION_SPEED },
3602 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3603 { TV_SWORD, SV_SMALL_SWORD }
3608 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3609 { TV_RING, SV_RING_SUSTAIN_INT},
3610 { TV_SWORD, SV_DAGGER }
3615 { TV_FOOD, SV_FOOD_JERKY},
3616 { TV_SCROLL, SV_SCROLL_MAPPING },
3622 { TV_POTION, SV_POTION_SPEED },
3623 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3624 { TV_SWORD, SV_SHORT_SWORD}
3629 { TV_TRUMP_BOOK, 0 },
3630 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3631 { TV_POLEARM, SV_SPEAR}
3636 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3637 { TV_RING, SV_RING_SUSTAIN_INT},
3638 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3643 { TV_BOW, SV_SHORT_BOW },
3644 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3645 { TV_SWORD, SV_SHORT_SWORD },
3650 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3651 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3652 { TV_SWORD, SV_SHORT_SWORD },
3657 { TV_MUSIC_BOOK, 0 },
3658 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3659 { TV_SWORD, SV_SHORT_SWORD },
3664 { TV_ARCANE_BOOK, 0 },
3665 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3666 { TV_SWORD, SV_SHORT_SWORD },
3671 { TV_HISSATSU_BOOK, 0 },
3672 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3673 { TV_SWORD, SV_BROAD_SWORD }
3678 { TV_SORCERY_BOOK, 0 },
3679 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3680 { TV_POTION, SV_POTION_RESTORE_MANA }
3685 { TV_SOFT_ARMOR, SV_ROBE },
3686 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3687 { TV_SWORD, SV_DAGGER }
3692 { TV_BOW, SV_SHORT_BOW },
3693 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3694 { TV_POLEARM, SV_BROAD_SPEAR}
3699 { TV_POTION, SV_POTION_HEALING },
3700 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3701 { TV_POLEARM, SV_BROAD_AXE }
3706 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3707 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3708 { TV_POLEARM, SV_BROAD_AXE }
3712 { TV_POTION, SV_POTION_SPEED },
3713 { TV_RING, SV_RING_SUSTAIN_INT},
3714 { TV_SWORD, SV_DAGGER }
3718 { TV_POTION, SV_POTION_SPEED },
3719 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3720 { TV_SWORD, SV_DAGGER }
3726 * Hook function for human corpses
3728 static bool monster_hook_human(int r_idx)
3730 monster_race *r_ptr = &r_info[r_idx];
3732 if (r_ptr->flags1 & (RF1_UNIQUE)) return FALSE;
3734 if (my_strchr("pht", r_ptr->d_char)) return TRUE;
3741 * Add an outfit object
3743 static void add_outfit(object_type *o_ptr)
3747 object_aware(o_ptr);
3748 object_known(o_ptr);
3749 slot = inven_carry(o_ptr);
3751 /* Auto-inscription */
3752 autopick_alter_item(slot, FALSE);
3757 * Init players with some belongings
3759 * Having an item makes the player "aware" of its purpose.
3761 void player_outfit(void)
3769 /* Get local object */
3772 /* Give the player some food */
3773 switch (p_ptr->prace)
3777 /* Vampires can drain blood of creatures */
3781 /* Demon can drain vitality from humanoid corpse */
3783 /* Prepare allocation table */
3784 get_mon_num_prep(monster_hook_human, NULL);
3786 for (i = rand_range(3,4); i > 0; i--)
3788 object_prep(q_ptr, lookup_kind(TV_CORPSE, SV_CORPSE));
3789 q_ptr->pval = get_mon_num(2);
3797 /* Some Skeletons */
3798 object_prep(q_ptr, lookup_kind(TV_SKELETON, SV_ANY));
3799 q_ptr->number = (byte)rand_range(7, 12);
3807 /* Staff (of Nothing) */
3808 object_prep(q_ptr, lookup_kind(TV_STAFF, SV_STAFF_NOTHING));
3815 /* Potions of Water */
3816 object_prep(q_ptr, lookup_kind(TV_POTION, SV_POTION_WATER));
3817 q_ptr->number = (byte)rand_range(15, 23);
3824 object_prep(q_ptr, lookup_kind(TV_FLASK, SV_ANY));
3826 /* Fuel with oil (move pval to xtra4) */
3827 apply_magic(q_ptr, 1, AM_NO_FIXED_ART);
3829 q_ptr->number = (byte)rand_range(7, 12);
3836 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3837 q_ptr->number = (byte)rand_range(3, 7);
3842 /* Get local object */
3845 if ((p_ptr->prace == RACE_VAMPIRE) && (p_ptr->pclass != CLASS_NINJA))
3847 /* Hack -- Give the player scrolls of DARKNESS! */
3848 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3850 q_ptr->number = (byte)rand_range(2, 5);
3854 else if (p_ptr->pclass != CLASS_NINJA)
3856 /* Hack -- Give the player some torches */
3857 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3858 q_ptr->number = (byte)rand_range(3, 7);
3859 q_ptr->xtra4 = rand_range(3, 7) * 500;
3864 /* Get local object */
3867 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
3869 /* Hack -- Give the player some arrows */
3870 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3871 q_ptr->number = (byte)rand_range(15, 20);
3875 if (p_ptr->pclass == CLASS_RANGER)
3877 /* Hack -- Give the player some arrows */
3878 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
3882 else if (p_ptr->pclass == CLASS_ARCHER)
3884 /* Hack -- Give the player some arrows */
3885 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3886 q_ptr->number = (byte)rand_range(15, 20);
3890 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
3892 /* Hack -- Give the player some arrows */
3893 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
3895 q_ptr->pval = (byte)rand_range(25, 30);
3899 else if (p_ptr->pclass == CLASS_SORCERER)
3901 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
3903 /* Hack -- Give the player some arrows */
3904 object_prep(q_ptr, lookup_kind(i, 0));
3910 else if (p_ptr->pclass == CLASS_TOURIST)
3912 if (p_ptr->pseikaku != SEIKAKU_SEXY)
3914 /* Hack -- Give the player some arrows */
3915 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
3916 q_ptr->number = (byte)rand_range(15, 20);
3921 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
3922 q_ptr->number = (byte)rand_range(2, 4);
3926 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
3927 q_ptr->number = (byte)rand_range(2, 4);
3931 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
3932 q_ptr->number = (byte)rand_range(1, 3);
3936 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
3937 q_ptr->number = (byte)rand_range(2, 4);
3941 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
3942 q_ptr->number = (byte)rand_range(2, 4);
3946 else if (p_ptr->pclass == CLASS_NINJA)
3948 /* Hack -- Give the player some arrows */
3949 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
3950 q_ptr->number = (byte)rand_range(15, 20);
3955 if(p_ptr->pseikaku == SEIKAKU_SEXY)
3957 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
3958 player_init[p_ptr->pclass][2][1] = SV_WHIP;
3961 /* Hack -- Give the player three useful objects */
3962 for (i = 0; i < 3; i++)
3964 /* Look up standard equipment */
3965 tv = player_init[p_ptr->pclass][i][0];
3966 sv = player_init[p_ptr->pclass][i][1];
3968 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
3969 /* Hack to initialize spellbooks */
3970 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
3971 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
3973 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
3974 p_ptr->prace == RACE_BARBARIAN)
3975 /* Barbarians do not need a ring of resist fear */
3976 sv = SV_RING_SUSTAIN_STR;
3978 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
3979 p_ptr->prace == RACE_MIND_FLAYER)
3982 sv = SV_POTION_RESTORE_MANA;
3985 /* Get local object */
3988 /* Hack -- Give the player an object */
3989 object_prep(q_ptr, lookup_kind(tv, sv));
3991 /* Assassins begin the game with a poisoned dagger */
3992 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
3993 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
3995 q_ptr->name2 = EGO_BRAND_POIS;
4001 /* Hack -- make aware of the water */
4002 k_info[lookup_kind(TV_POTION, SV_POTION_WATER)].aware = TRUE;
4009 static bool get_player_race(void)
4014 char sym[MAX_RACES];
4016 char buf[80], cur[80];
4022 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4024 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
4028 for (n = 0; n < MAX_RACES; n++)
4031 rp_ptr = &race_info[n];
4032 str = rp_ptr->title;
4038 sym[n] = ('A' + n - 26);
4040 sprintf(buf, "%c%c%s", sym[n], p2, str);
4042 sprintf(buf, "%c%c %s", sym[n], p2, str);
4044 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
4049 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4051 sprintf(cur, "%c%c %s", '*', p2, "Random");
4063 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
4064 put_str(" ", 3, 40);
4068 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4070 sprintf(cur, "%c%c %s", '*', p2, "Random");
4072 put_str(" ", 4, 40);
4073 put_str(" ", 5, 40);
4077 rp_ptr = &race_info[cs];
4078 str = rp_ptr->title;
4080 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4081 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4082 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
4083 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4085 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4086 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4087 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
4088 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4090 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4091 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
4092 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
4093 c_put_str(TERM_L_BLUE, buf, 5, 40);
4095 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
4102 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
4104 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
4107 put_str(buf, 10, 10);
4109 if (c == 'Q') birth_quit();
4110 if (c == 'S') return (FALSE);
4111 if (c == ' ' || c == '\r' || c == '\n')
4115 k = randint0(MAX_RACES);
4127 k = randint0(MAX_RACES);
4133 if (cs >= 5) cs -= 5;
4141 if (cs < MAX_RACES) cs++;
4145 if ((cs + 5) <= MAX_RACES) cs += 5;
4147 k = (islower(c) ? A2I(c) : -1);
4148 if ((k >= 0) && (k < MAX_RACES))
4153 k = (isupper(c) ? (26 + c - 'A') : -1);
4154 if ((k >= 26) && (k < MAX_RACES))
4163 show_help("jraceclas.txt#TheRaces");
4165 show_help("raceclas.txt#TheRaces");
4172 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4174 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4178 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4184 rp_ptr = &race_info[p_ptr->prace];
4187 c_put_str(TERM_L_BLUE, rp_ptr->title, 4, 15);
4197 static bool get_player_class(void)
4201 char sym[MAX_CLASS_CHOICE];
4203 char buf[80], cur[80];
4210 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4212 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
4216 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
4218 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
4223 for (n = 0; n < MAX_CLASS_CHOICE; n++)
4226 cp_ptr = &class_info[n];
4227 mp_ptr = &m_info[n];
4228 str = cp_ptr->title;
4232 sym[n] = ('A' + n - 26);
4235 if (!(rp_ptr->choice & (1L << n)))
4237 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
4239 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
4243 sprintf(buf, "%c%c%s", sym[n], p2, str);
4245 sprintf(buf, "%c%c %s", sym[n], p2, str);
4248 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4252 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4254 sprintf(cur, "%c%c %s", '*', p2, "Random");
4260 os = MAX_CLASS_CHOICE;
4266 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4267 put_str(" ", 3, 40);
4268 if(cs == MAX_CLASS_CHOICE)
4271 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4273 sprintf(cur, "%c%c %s", '*', p2, "Random");
4275 put_str(" ", 4, 40);
4276 put_str(" ", 5, 40);
4280 cp_ptr = &class_info[cs];
4281 mp_ptr = &m_info[cs];
4282 str = cp_ptr->title;
4283 if (!(rp_ptr->choice & (1L << cs)))
4285 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4287 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4291 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4293 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4296 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4297 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4298 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4300 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4301 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4302 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4304 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4305 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4306 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4307 c_put_str(TERM_L_BLUE, buf, 5, 40);
4309 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4316 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4318 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4321 put_str(buf, 10, 10);
4323 if (c == 'Q') birth_quit();
4324 if (c == 'S') return (FALSE);
4325 if (c == ' ' || c == '\r' || c == '\n')
4327 if(cs == MAX_CLASS_CHOICE)
4329 k = randint0(MAX_CLASS_CHOICE);
4341 k = randint0(MAX_CLASS_CHOICE);
4347 if (cs >= 4) cs -= 4;
4355 if (cs < MAX_CLASS_CHOICE) cs++;
4359 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4361 k = (islower(c) ? A2I(c) : -1);
4362 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4367 k = (isupper(c) ? (26 + c - 'A') : -1);
4368 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4377 show_help("jraceclas.txt#TheClasses");
4379 show_help("raceclas.txt#TheClasses");
4386 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4388 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4393 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4398 cp_ptr = &class_info[p_ptr->pclass];
4399 mp_ptr = &m_info[p_ptr->pclass];
4403 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4412 static bool get_player_seikaku(void)
4416 char sym[MAX_SEIKAKU];
4418 char buf[80], cur[80];
4426 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4428 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4432 for (n = 0; n < MAX_SEIKAKU; n++)
4434 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4437 ap_ptr = &seikaku_info[n];
4438 str = ap_ptr->title;
4442 sym[n] = ('A' + n - 26);
4447 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4449 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4451 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4455 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4457 sprintf(cur, "%c%c %s", '*', p2, "Random");
4462 cs = p_ptr->pseikaku;
4469 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4470 put_str(" ", 3, 40);
4471 if(cs == MAX_SEIKAKU)
4474 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4476 sprintf(cur, "%c%c %s", '*', p2, "Random");
4478 put_str(" ", 4, 40);
4479 put_str(" ", 5, 40);
4483 ap_ptr = &seikaku_info[cs];
4484 str = ap_ptr->title;
4486 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4488 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4491 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4492 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4493 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4495 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4496 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4497 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4499 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4500 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4501 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4502 c_put_str(TERM_L_BLUE, buf, 5, 40);
4504 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4511 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4513 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4516 put_str(buf, 10, 10);
4518 if (c == 'Q') birth_quit();
4519 if (c == 'S') return (FALSE);
4520 if (c == ' ' || c == '\r' || c == '\n')
4522 if(cs == MAX_SEIKAKU)
4526 k = randint0(MAX_SEIKAKU);
4528 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4544 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4550 if (cs >= 4) cs -= 4;
4551 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4562 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4572 if (cs < MAX_SEIKAKU) cs++;
4573 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4575 if((cs + 1) <= MAX_SEIKAKU)
4583 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4584 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4586 if((cs + 4) <= MAX_SEIKAKU)
4592 k = (islower(c) ? A2I(c) : -1);
4593 if ((k >= 0) && (k < MAX_SEIKAKU))
4595 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4601 k = (isupper(c) ? (26 + c - 'A') : -1);
4602 if ((k >= 26) && (k < MAX_SEIKAKU))
4604 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4614 show_help("jraceclas.txt#ThePersonalities");
4616 show_help("raceclas.txt#ThePersonalities");
4623 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4625 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4630 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4634 p_ptr->pseikaku = k;
4635 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4637 strcpy(tmp, ap_ptr->title);
4641 strcpy(tmp, ap_ptr->title);
4644 strcat(tmp,player_name);
4648 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4653 #ifdef ALLOW_AUTOROLLER
4654 static bool get_stat_limits(void)
4656 int i, j, m, cs, os;
4657 int mval[6], cval[6];
4659 char buf[80], cur[80];
4665 /* Extra infomation */
4667 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4668 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4670 put_str("Set minimum stats.", 10, 10);
4671 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4675 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4677 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4680 /* Output the maximum stats */
4681 for (i = 0; i < 6; i++)
4683 /* Reset the "success" counter */
4687 /* Race/Class bonus */
4688 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4690 /* Obtain the "maximal" stat */
4691 m = adjust_stat(17, j);
4693 /* Save the maximum */
4700 sprintf(cur, "18/%02d", (m - 18));
4702 sprintf(cur, "18/%02d", (m - 18));
4710 sprintf(cur, "%2d", m);
4712 sprintf(cur, "%2d", m);
4716 /* Obtain the current stat */
4717 m = adjust_stat(cval[i], j);
4723 sprintf(inp, "18/%02d", (m - 18));
4725 sprintf(inp, "18/%02d", (m - 18));
4733 sprintf(inp, "%2d", m);
4735 sprintf(inp, "%2d", m);
4739 /* Prepare a prompt */
4740 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4741 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4742 ap_ptr->a_adj[i], inp, cur);
4744 /* Dump the prompt */
4745 put_str(buf, 14 + i, 10);
4748 /* Get a minimum stat */
4759 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4761 c_put_str(TERM_WHITE, "Accept", 21, 35);
4765 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4770 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4772 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4777 /* Race/Class bonus */
4778 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4780 /* Obtain the current stat */
4781 m = adjust_stat(cval[cs], j);
4787 sprintf(inp, "18/%02d", (m - 18));
4789 sprintf(inp, "18/%02d", (m - 18));
4797 sprintf(inp, "%2d", m);
4799 sprintf(inp, "%2d", m);
4803 /* Prepare a prompt */
4804 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4805 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4806 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4807 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4812 /* Prompt for the minimum stats */
4845 else if (cval[cs] > 3)
4862 else if (cval[cs] < 17)
4886 show_help("jbirth.txt#AutoRoller");
4888 show_help("birth.txt#AutoRoller");
4894 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4896 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4905 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
4908 for (i = 0; i < 6; i++)
4910 /* Save the minimum stat */
4911 stat_limit[i] = cval[i];
4918 #ifdef ALLOW_AUTOROLLER
4919 static bool get_chara_limits(void)
4923 int i, j, m, cs, os;
4924 int mval[MAXITEMS], cval[MAXITEMS];
4925 int max_percent, min_percent;
4927 char buf[80], cur[80];
4945 /* Prompt for the minimum stats */
4947 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4948 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
4950 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
4951 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
4954 if (p_ptr->psex == SEX_MALE)
4956 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
4957 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
4961 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
4962 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
4966 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4967 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
4969 put_str(" Parameter Min Max", 13,20);
4970 put_str("Set minimum/maximum attribute.", 10, 10);
4973 /* Output the maximum stats */
4974 for (i = 0; i < MAXITEMS; i++)
4976 /* Obtain the "maximal" stat */
4979 case 0: /* Minimum age */
4980 m = rp_ptr->b_age + 1;
4982 case 1: /* Maximum age */
4983 m = rp_ptr->b_age + rp_ptr->m_age;
4986 case 2: /* Minimum height */
4987 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
4988 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
4990 case 3: /* Maximum height */
4991 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
4992 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
4994 case 4: /* Minimum weight */
4995 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
4996 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
4998 case 5: /* Maximum weight */
4999 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
5000 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
5002 case 6: /* Minimum social class */
5005 case 7: /* Maximum social class */
5013 /* Save the maximum or minimum */
5018 for (i = 0; i < 4; i++)
5020 /* Prepare a prompt */
5021 sprintf(buf, "%-12s (%3d - %3d)", itemname[i], mval[i*2], mval[i*2+1]);
5023 /* Dump the prompt */
5024 put_str(buf, 14 + i, 20);
5026 for (j = 0; j < 2; j++)
5028 sprintf(buf, " %3d", cval[i*2+j]);
5029 put_str(buf, 14 + i, 45 + 8 * j);
5033 /* Get a minimum stat */
5042 const char accept[] = "·èÄꤹ¤ë";
5044 const char accept[] = "Accept";
5048 c_put_str(TERM_WHITE, accept, 19, 35);
5052 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
5057 c_put_str(TERM_YELLOW, accept, 19, 35);
5061 /* Prepare a prompt */
5062 sprintf(cur, " %3d", cval[cs]);
5063 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
5068 /* Prompt for the minimum stats */
5076 break; /*¸å¤Ç¤â¤¦°ì²óbreak¤»¤ó¤È*/
5080 if(cs == MAXITEMS) break;
5086 if (cs-2 >= 0) cs -= 2;
5090 if (cs < MAXITEMS) cs += 2;
5091 if (cs > MAXITEMS) cs = MAXITEMS;
5099 if (cs < MAXITEMS) cs++;
5107 if(cval[cs] > cval[cs-1])
5115 if(cval[cs] > mval[cs])
5129 if(cval[cs] < mval[cs])
5137 if(cval[cs] < cval[cs+1])
5150 if(cval[cs] < mval[cs])
5152 cval[cs] = mval[cs];
5158 if(cval[cs] < cval[cs+1])
5160 cval[cs] = cval[cs+1];
5171 if(cval[cs] > cval[cs-1])
5173 cval[cs] = cval[cs-1];
5179 if(cval[cs] > mval[cs])
5181 cval[cs] = mval[cs];
5189 show_help("jbirth.txt#AutoRoller");
5191 show_help("birth.txt#AutoRoller");
5197 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5199 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5208 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == MAXITEMS))break;
5211 /* Input the minimum stats */
5212 chara_limit.agemin = cval[0];
5213 chara_limit.agemax = cval[1];
5214 chara_limit.htmin = cval[2];
5215 chara_limit.htmax = cval[3];
5216 chara_limit.wtmin = cval[4];
5217 chara_limit.wtmax = cval[5];
5218 chara_limit.scmin = cval[6];
5219 chara_limit.scmax = cval[7];
5225 #define HISTPREF_LIMIT 1024
5226 static char *histpref_buf = NULL;
5229 * Hook function for reading the histpref.prf file.
5231 void add_history_from_pref_line(cptr t)
5233 /* Do nothing if the buffer is not ready */
5234 if (!histpref_buf) return;
5236 my_strcat(histpref_buf, t, HISTPREF_LIMIT);
5240 static bool do_cmd_histpref(void)
5247 char histbuf[HISTPREF_LIMIT];
5250 if (!get_check("À¸¤¤Î©¤ÁÀßÄê¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤·¤Þ¤¹¤«? ")) return FALSE;
5252 if (!get_check("Load background history preference file? ")) return FALSE;
5255 /* Prepare the buffer */
5257 histpref_buf = histbuf;
5260 sprintf(buf, "histedit-%s.prf", player_name);
5262 sprintf(buf, "histpref-%s.prf", player_name);
5264 err = process_histpref_file(buf);
5266 /* Process 'hist????.prf' if 'hist????-<name>.prf' doesn't exist */
5270 strcpy(buf, "histedit.prf");
5272 strcpy(buf, "histpref.prf");
5274 err = process_histpref_file(buf);
5280 msg_print("À¸¤¤Î©¤ÁÀßÄê¥Õ¥¡¥¤¥ë¤ÎÆɤ߹þ¤ß¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡£");
5282 msg_print("Failed to load background history preference.");
5286 /* Kill the buffer */
5287 histpref_buf = NULL;
5292 /* Clear the previous history strings */
5293 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
5295 /* Skip leading spaces */
5296 for (s = histpref_buf; *s == ' '; s++) /* loop */;
5298 /* Get apparent length */
5301 /* Kill trailing spaces */
5302 while ((n > 0) && (s[n - 1] == ' ')) s[--n] = '\0';
5304 roff_to_buf(s, 60, temp, sizeof(temp));
5306 for (i = 0; i < 4; i++)
5308 if (t[0] == 0) break;
5311 strcpy(p_ptr->history[i], t);
5316 /* Fill the remaining spaces */
5317 for (i = 0; i < 4; i++)
5319 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5321 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5322 p_ptr->history[i][59] = '\0';
5325 /* Kill the buffer */
5326 histpref_buf = NULL;
5332 * Character background edit-mode
5334 static void edit_history(void)
5336 char old_history[4][60];
5340 /* Edit character background */
5341 for (i = 0; i < 4; i++)
5343 sprintf(old_history[i], "%s", p_ptr->history[i]);
5345 /* Turn 0 to space */
5346 for (i = 0; i < 4; i++)
5348 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5350 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5351 p_ptr->history[i][59] = '\0';
5355 c_put_str(TERM_L_GREEN, "(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸¥â¡¼¥É)", 11, 20);
5356 put_str("[ ¥«¡¼¥½¥ë¥¡¼¤Ç°ÜÆ°¡¢Enter¤Ç½ªÎ»¡¢Ctrl-A¤Ç¥Õ¥¡¥¤¥ëÆɤ߹þ¤ß ]", 17, 10);
5358 c_put_str(TERM_L_GREEN, "(Character Background - Edit Mode)", 11, 20);
5359 put_str("[ Cursor key for Move, Enter for End, Ctrl-A for Read pref ]", 17, 10);
5367 for (i = 0; i < 4; i++)
5369 put_str(p_ptr->history[i], i + 12, 10);
5372 if (iskanji2(p_ptr->history[y], x))
5373 c_put_str(TERM_L_BLUE, format("%c%c", p_ptr->history[y][x],p_ptr->history[y][x+1]), y + 12, x + 10);
5376 c_put_str(TERM_L_BLUE, format("%c", p_ptr->history[y][x]), y + 12, x + 10);
5378 /* Place cursor just after cost of current stat */
5379 Term_gotoxy(x + 10, y + 12);
5381 /* Get special key code */
5382 skey = inkey_special(TRUE);
5384 /* Get a character code */
5385 if (!(skey & SKEY_MASK)) c = (char)skey;
5388 if (skey == SKEY_UP || c == KTRL('p'))
5393 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5396 else if (skey == SKEY_DOWN || c == KTRL('n'))
5401 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5404 else if (skey == SKEY_RIGHT || c == KTRL('f'))
5407 if (iskanji2(p_ptr->history[y], x)) x++;
5416 else if (skey == SKEY_LEFT || c == KTRL('b'))
5430 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5433 else if (c == '\r' || c == '\n')
5435 Term_erase(0, 11, 255);
5436 Term_erase(0, 17, 255);
5438 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸ºÑ¤ß)", 11, 20);
5440 put_str("(Character Background - Edited)", 11, 20);
5444 else if (c == ESCAPE)
5448 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
5450 put_str("(Character Background)", 11, 25);
5453 for (i = 0; i < 4; i++)
5455 sprintf(p_ptr->history[i], "%s", old_history[i]);
5456 put_str(p_ptr->history[i], i + 12, 10);
5460 else if (c == KTRL('A'))
5462 if (do_cmd_histpref())
5465 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1))) x--;
5469 else if (c == '\010')
5482 p_ptr->history[y][x] = ' ';
5484 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1)))
5487 p_ptr->history[y][x] = ' ';
5492 else if (iskanji(c) || isprint(c))
5494 else if (isprint(c)) /* BUGFIX */
5498 if (iskanji2(p_ptr->history[y], x))
5500 p_ptr->history[y][x+1] = ' ';
5512 if (iskanji2(p_ptr->history[y], x+1))
5514 p_ptr->history[y][x+2] = ' ';
5517 p_ptr->history[y][x++] = c;
5522 p_ptr->history[y][x++] = c;
5530 } /* while (TRUE) */
5536 * Helper function for 'player_birth()'
5538 * The delay may be reduced, but is recommended to keep players
5539 * from continuously rolling up characters, which can be VERY
5540 * expensive CPU wise. And it cuts down on player stupidity.
5542 static bool player_birth_aux(void)
5544 int i, k, n, cs, os;
5563 char buf[80], cur[80];
5571 /* Title everything */
5573 put_str("̾Á° :", 1,26);
5575 put_str("Name :", 1,26);
5579 put_str("ÀÊÌ :", 3, 1);
5581 put_str("Sex :", 3, 1);
5585 put_str("¼ï² :", 4, 1);
5587 put_str("Race :", 4, 1);
5591 put_str("¿¦¶È :", 5, 1);
5593 put_str("Class :", 5, 1);
5597 /* Dump the default name */
5598 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5601 /*** Instructions ***/
5603 /* Display some helpful information */
5605 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5607 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5611 /*** Player sex ***/
5615 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5617 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5621 /* Prompt for "Sex" */
5622 for (n = 0; n < MAX_SEXES; n++)
5625 sp_ptr = &sex_info[n];
5629 sprintf(buf, "%c%c%s", I2A(n), p2, sp_ptr->title);
5631 sprintf(buf, "%c%c %s", I2A(n), p2, sp_ptr->title);
5633 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5637 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5639 sprintf(cur, "%c%c %s", '*', p2, "Random");
5650 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5653 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5655 sprintf(cur, "%c%c %s", '*', p2, "Random");
5659 sp_ptr = &sex_info[cs];
5660 str = sp_ptr->title;
5662 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5664 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5667 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5674 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5676 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5679 put_str(buf, 10, 10);
5681 if (c == 'Q') birth_quit();
5682 if (c == 'S') return (FALSE);
5683 if (c == ' ' || c == '\r' || c == '\n')
5686 k = randint0(MAX_SEXES);
5693 k = randint0(MAX_SEXES);
5702 if (cs < MAX_SEXES) cs++;
5704 k = (islower(c) ? A2I(c) : -1);
5705 if ((k >= 0) && (k < MAX_SEXES))
5711 if (c == '?') do_cmd_help();
5716 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5718 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5723 else if(c != '4' && c != '6')bell();
5728 sp_ptr = &sex_info[p_ptr->psex];
5731 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 15);
5736 /* Choose the players race */
5743 if (!get_player_race()) return FALSE;
5747 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp, sizeof(temp));
5750 for (i = 0; i< 10; i++)
5761 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5763 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5766 c_put_str(TERM_WHITE, " ", 4, 15);
5772 /* Choose the players class */
5779 if (!get_player_class()) return FALSE;
5782 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp, sizeof(temp));
5785 for (i = 0; i< 9; i++)
5797 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5799 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5801 c_put_str(TERM_WHITE, " ", 5, 15);
5804 /* Choose the magic realms */
5805 if (!get_player_realms()) return FALSE;
5807 /* Choose the players seikaku */
5808 p_ptr->pseikaku = 0;
5814 if (!get_player_seikaku()) return FALSE;
5817 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp, sizeof(temp));
5820 for (i = 0; i< 6; i++)
5831 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5833 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5835 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5836 prt("", 1, 34+strlen(player_name));
5841 put_str(" ", 3, 40);
5842 put_str(" ", 4, 40);
5843 put_str(" ", 5, 40);
5847 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5849 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5854 #ifdef ALLOW_AUTOROLLER
5858 if (autoroller || autochara)
5867 if (!get_stat_limits()) return FALSE;
5872 if (!get_chara_limits()) return FALSE;
5875 #endif /* ALLOW_AUTOROLLER */
5880 /* Reset turn; before auto-roll and after choosing race */
5892 if (autoroller || autochara)
5898 put_str("²ó¿ô :", 10, col+13);
5900 put_str("Round:", 10, col+13);
5904 /* Indicate the state */
5906 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
5908 put_str("(Hit ESC to stop)", 12, col+13);
5912 /* Otherwise just get a character */
5915 /* Get a new character */
5918 /* Roll for age/height/weight */
5921 /* Roll for social class */
5930 put_str("ºÇ¾®ÃÍ", 2, col+5);
5932 put_str(" Limit", 2, col+5);
5938 put_str("À®¸ùΨ", 2, col+13);
5940 put_str(" Freq", 2, col+13);
5946 put_str("¸½ºßÃÍ", 2, col+24);
5948 put_str(" Roll", 2, col+24);
5952 /* Put the minimal stats */
5953 for (i = 0; i < 6; i++)
5958 put_str(stat_names[i], 3+i, col);
5960 /* Race/Class bonus */
5961 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
5963 /* Obtain the current stat */
5964 m = adjust_stat(stat_limit[i], j);
5968 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
5973 while (autoroller || autochara)
5977 /* Get a new character */
5980 /* Advance the round */
5983 /* Hack -- Prevent overflow */
5984 if (auto_round >= 1000000000L)
5990 for (i = 0; i < 6; i++)
5999 /* Check and count acceptable stats */
6000 for (i = 0; i < 6; i++)
6002 /* This stat is okay */
6003 if (p_ptr->stat_max[i] >= stat_limit[i])
6008 /* This stat is not okay */
6016 /* Break if "happy" */
6019 /* Roll for age/height/weight */
6022 /* Roll for social class */
6027 if ((p_ptr->age < chara_limit.agemin) || (p_ptr->age > chara_limit.agemax)) accept = FALSE;
6028 if ((p_ptr->ht < chara_limit.htmin) || (p_ptr->ht > chara_limit.htmax)) accept = FALSE;
6029 if ((p_ptr->wt < chara_limit.wtmin) || (p_ptr->wt > chara_limit.wtmax)) accept = FALSE;
6030 if ((p_ptr->sc < chara_limit.scmin) || (p_ptr->sc > chara_limit.scmax)) accept = FALSE;
6035 /* Take note every x rolls */
6036 flag = (!(auto_round % AUTOROLLER_STEP));
6038 /* Update display occasionally */
6045 put_str(format("%10ld", auto_round), 10, col+20);
6047 #ifdef AUTOROLLER_DELAY
6048 /* Delay 1/10 second */
6049 if (flag) Term_xtra(TERM_XTRA_DELAY, 10);
6052 /* Make sure they see everything */
6055 /* Do not wait for a key */
6058 /* Check for a keypress */
6061 /* Roll for age/height/weight */
6064 /* Roll for social class */
6072 if (autoroller || autochara) sound(SOUND_LEVEL);
6083 /* Roll for base hitpoints */
6089 /* Hack -- get a chaos patron even if you are not a chaos warrior */
6090 p_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
6095 /* Calculate the bonuses and hitpoints */
6096 p_ptr->update |= (PU_BONUS | PU_HP);
6102 p_ptr->chp = p_ptr->mhp;
6105 p_ptr->csp = p_ptr->msp;
6107 /* Display the player */
6108 display_player(mode);
6110 /* Prepare a prompt (must squeeze everything in) */
6112 Term_addch(TERM_WHITE, b1);
6114 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
6116 Term_addstr(-1, TERM_WHITE, "'r'eroll");
6120 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
6122 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
6126 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
6128 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
6132 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
6134 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
6138 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
6140 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
6143 Term_addch(TERM_WHITE, b2);
6145 /* Prompt and get a command */
6149 if (c == 'Q') birth_quit();
6152 if (c == 'S') return (FALSE);
6154 /* Escape accepts the roll */
6155 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6157 /* Reroll this character */
6158 if ((c == ' ') || (c == 'r')) break;
6160 /* Previous character */
6161 if (prev && (c == 'p'))
6163 load_prev_data(TRUE);
6167 /* Toggle the display */
6168 if ((c == 'H') || (c == 'h'))
6170 mode = ((mode != 0) ? 0 : 1);
6178 show_help("jbirth.txt#AutoRoller");
6180 show_help("birth.txt#AutoRoller");
6188 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
6190 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
6207 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6209 /* Save this for the "previous" character */
6210 save_prev_data(&previous_char);
6211 previous_char.quick_ok = FALSE;
6213 /* Note that a previous roll exists */
6220 /*** Edit character background ***/
6227 /* Get a name, recolor it, prepare savefile */
6235 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
6237 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
6245 if (c == 'Q') birth_quit();
6248 if (c == 'S') return (FALSE);
6251 /* Initialize random quests */
6252 init_dungeon_quests();
6254 /* Save character data for quick start */
6255 save_prev_data(&previous_char);
6256 previous_char.quick_ok = TRUE;
6258 /* Process the player name */
6259 process_player_name(FALSE);
6267 * Ask whether the player use Quick Start or not.
6269 static bool ask_quick_start(void)
6271 /* Doesn't have previous data */
6272 if (!previous_char.quick_ok) return FALSE;
6280 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¦¤È°ÊÁ°¤ÈÁ´¤¯Æ±¤¸¥¥ã¥é¥¯¥¿¡¼¤Ç»Ï¤á¤é¤ì¤Þ¤¹¡£", 11, 5);
6282 put_str("Do you want to use the quick start function(same character as your last one).", 11, 2);
6291 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¤¤Þ¤¹¤«¡©[y/N]", 14, 10);
6293 put_str("Use quick start? [y/N]", 14, 10);
6297 if (c == 'Q') quit(NULL);
6298 else if (c == 'S') return (FALSE);
6302 show_help("jbirth.txt#QuickStart");
6304 show_help("birth.txt#QuickStart");
6307 else if ((c == 'y') || (c == 'Y'))
6319 load_prev_data(FALSE);
6320 init_dungeon_quests();
6323 sp_ptr = &sex_info[p_ptr->psex];
6324 rp_ptr = &race_info[p_ptr->prace];
6325 cp_ptr = &class_info[p_ptr->pclass];
6326 mp_ptr = &m_info[p_ptr->pclass];
6327 ap_ptr = &seikaku_info[p_ptr->pseikaku];
6329 /* Calc hitdie, but don't roll */
6332 /* Calculate the bonuses and hitpoints */
6333 p_ptr->update |= (PU_BONUS | PU_HP);
6339 p_ptr->chp = p_ptr->mhp;
6342 p_ptr->csp = p_ptr->msp;
6344 /* Process the player name */
6345 process_player_name(FALSE);
6352 * Create a new character.
6354 * Note that we may be called with "junk" leftover in the various
6355 * fields, so we must be sure to clear them first.
6357 void player_birth(void)
6365 * Wipe monsters in old dungeon
6366 * This wipe destroys value of m_list[].cur_num .
6370 /* Wipe the player */
6373 /* Create a new character */
6376 if (!ask_quick_start())
6378 /* No, normal start */
6381 /* Roll up a new character */
6382 if (player_birth_aux()) break;
6384 /* Wipe the player */
6389 /* Note player birth in the message recall */
6392 message_add("====================");
6397 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
6399 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
6401 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
6404 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
6406 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
6408 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6411 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
6413 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
6415 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6418 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
6420 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
6422 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6427 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
6429 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
6431 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6435 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
6437 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
6439 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6441 /* Init the shops */
6442 for (i = 1; i < max_towns; i++)
6444 for (j = 0; j < MAX_STORES; j++)
6451 /* Generate the random seeds for the wilderness */
6454 /* Give beastman a mutation at character birth */
6455 if (p_ptr->prace == RACE_BEASTMAN) hack_mutation = TRUE;
6456 else hack_mutation = FALSE;
6458 /* Set the message window flag as default */
6459 if (!window_flag[1])
6460 window_flag[1] |= PW_MESSAGE;
6462 /* Set the inv/equip window flag as default */
6463 if (!window_flag[2])
6464 window_flag[2] |= PW_INVEN;
6468 void dump_yourself(FILE *fff)
6476 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp, sizeof(temp));
6477 fprintf(fff, "\n\n");
6479 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
6481 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
6484 for (i = 0; i < 10; i++)
6488 fprintf(fff, "%s\n",t);
6491 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp, sizeof(temp));
6494 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
6496 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
6499 for (i = 0; i < 10; i++)
6503 fprintf(fff, "%s\n",t);
6506 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp, sizeof(temp));
6509 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
6511 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
6514 for (i = 0; i < 6; i++)
6518 fprintf(fff, "%s\n",t);
6524 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp, sizeof(temp));
6526 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
6528 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6531 for (i = 0; i < 6; i++)
6535 fprintf(fff, "%s\n",t);
6542 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp, sizeof(temp));
6544 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6546 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6549 for (i = 0; i < 6; i++)
6553 fprintf(fff, "%s\n",t);