1 /* Purpose: create a player character */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
14 * How often the autoroller will update the display and pause
15 * to check for user interuptions.
16 * Bigger values will make the autoroller faster, but slower
17 * system may have problems because the user can't stop the
18 * autoroller for this number of rolls.
20 #define AUTOROLLER_STEP 5431L
23 * Define this to cut down processor use while autorolling
26 # define AUTOROLLER_DELAY
30 * Maximum number of tries for selection of a proper quest monster
34 #define MAX_CLASS_CHOICE MAX_CLASS
39 typedef struct hist_type hist_type;
42 * Player background information
46 cptr info; /* Textual History */
48 byte roll; /* Frequency of this entry */
49 byte chart; /* Chart index */
50 byte next; /* Next chart index */
51 byte bonus; /* Social Class Bonus + 50 */
56 * Background information (see below)
58 * Chart progression by race:
59 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
60 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
61 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56
62 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53
63 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53
64 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61
65 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
66 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66
68 * XXX XXX XXX This table *must* be correct or drastic errors may occur!
70 static hist_type bg[] =
73 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
74 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
75 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
76 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
78 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
79 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
80 {"You are one of several children ", 95, 1, 2, 45},
81 {"You are the first child ", 100, 1, 2, 50},
86 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
87 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
88 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
89 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
90 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
91 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
92 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
94 {"of a Serf. ", 40, 2, 3, 65},
95 {"of a Yeoman. ", 65, 2, 3, 80},
96 {"of a Townsman. ", 80, 2, 3, 90},
97 {"of a Guildsman. ", 90, 2, 3, 105},
98 {"of a Landed Knight. ", 96, 2, 3, 120},
99 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
100 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
105 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
106 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
107 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
109 {"You are the black sheep of the family. ", 20, 3, 50, 20},
110 {"You are a credit to the family. ", 80, 3, 50, 55},
111 {"You are a well liked child. ", 100, 3, 50, 60},
116 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
117 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
118 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
119 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
120 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
121 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
123 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
124 {"Your father was of the Teleri. ", 75, 4, 1, 55},
125 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
126 {"Your father was of the Noldor. ", 95, 4, 1, 60},
127 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
128 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
133 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
134 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
136 {"You are one of several children ", 60, 7, 8, 50},
137 {"You are the only child ", 100, 7, 8, 55},
142 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
143 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
144 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
146 {"of a Teleri ", 75, 8, 9, 50},
147 {"of a Noldor ", 95, 8, 9, 55},
148 {"of a Vanyar ", 100, 8, 9, 60},
153 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
154 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
155 {"Àï»Î¤Î", 87, 8,9,110},
156 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
157 {"²¦»Ò¤Î", 99, 8,9,140},
158 {"²¦¤Î", 100, 8,9,145},
160 {"Ranger. ", 40, 9, 54, 80},
161 {"Archer. ", 70, 9, 54, 90},
162 {"Warrior. ", 87, 9, 54, 110},
163 {"Mage. ", 95, 9, 54, 125},
164 {"Prince. ", 99, 9, 54, 140},
165 {"King. ", 100, 9, 54, 145},
170 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
171 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
173 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
174 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
179 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
180 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
181 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
182 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
183 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
184 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
185 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
186 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
188 {"Bum. ", 20, 11, 3, 55},
189 {"Tavern Owner. ", 30, 11, 3, 80},
190 {"Miller. ", 40, 11, 3, 90},
191 {"Home Owner. ", 50, 11, 3, 100},
192 {"Burglar. ", 80, 11, 3, 110},
193 {"Warrior. ", 95, 11, 3, 115},
194 {"Mage. ", 99, 11, 3, 125},
195 {"Clan Elder. ", 100, 11, 3, 140},
200 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
201 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
203 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
204 {"You are the only child of a Gnome ", 100, 13, 14, 55},
209 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
210 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
211 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
212 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
213 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
215 {"Beggar. ", 20, 14, 3, 55},
216 {"Braggart. ", 50, 14, 3, 70},
217 {"Prankster. ", 75, 14, 3, 85},
218 {"Warrior. ", 95, 14, 3, 100},
219 {"Mage. ", 100, 14, 3, 125},
224 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
225 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
227 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
228 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
233 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
234 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
235 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
236 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
237 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
238 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
240 {"Thief. ", 10, 17, 18, 60},
241 {"Prison Guard. ", 25, 17, 18, 75},
242 {"Miner. ", 75, 17, 18, 90},
243 {"Warrior. ", 90, 17, 18, 110},
244 {"Priest. ", 99, 17, 18, 130},
245 {"King. ", 100, 17, 18, 150},
250 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
251 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
252 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
254 {"You are the black sheep of the family. ", 15, 18, 57, 10},
255 {"You are a credit to the family. ", 85, 18, 57, 50},
256 {"You are a well liked child. ", 100, 18, 57, 55},
261 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
262 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
264 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
265 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
270 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
271 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
272 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
273 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
274 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
275 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
276 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
278 {"You are the adopted child ", 100, 20, 2, 50},
283 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
284 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
285 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
286 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
287 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
288 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
290 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
291 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
292 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
293 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
294 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
295 {"Your father was a Water-Troll ", 100, 22, 23, 45},
300 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
301 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
302 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
303 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
305 {"Cook. ", 5, 23, 62, 60},
306 {"Warrior. ", 95, 23, 62, 55},
307 {"Shaman. ", 99, 23, 62, 65},
308 {"Clan Chief. ", 100, 23, 62, 80},
313 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
314 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
315 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
316 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
317 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
318 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
320 {"You have dark brown eyes, ", 20, 50, 51, 50},
321 {"You have brown eyes, ", 60, 50, 51, 50},
322 {"You have hazel eyes, ", 70, 50, 51, 50},
323 {"You have green eyes, ", 80, 50, 51, 50},
324 {"You have blue eyes, ", 90, 50, 51, 50},
325 {"You have blue-gray eyes, ", 100, 50, 51, 50},
330 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
331 {"ÇÈÂǤä¿", 90,51,52, 50},
332 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
334 {"straight ", 70, 51, 52, 50},
335 {"wavy ", 90, 51, 52, 50},
336 {"curly ", 100, 51, 52, 50},
341 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
342 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
343 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
344 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
345 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
347 {"black hair, ", 30, 52, 53, 50},
348 {"brown hair, ", 70, 52, 53, 50},
349 {"auburn hair, ", 80, 52, 53, 50},
350 {"red hair, ", 90, 52, 53, 50},
351 {"blond hair, ", 100, 52, 53, 50},
356 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
357 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
358 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
359 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
360 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
362 {"and a very dark complexion.", 10, 53, 0, 50},
363 {"and a dark complexion.", 30, 53, 0, 50},
364 {"and an average complexion.", 80, 53, 0, 50},
365 {"and a fair complexion.", 90, 53, 0, 50},
366 {"and a very fair complexion.", 100, 53, 0, 50},
371 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
372 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
373 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
375 {"You have light grey eyes, ", 85, 54, 55, 50},
376 {"You have light blue eyes, ", 95, 54, 55, 50},
377 {"You have light green eyes, ", 100, 54, 55, 50},
382 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
383 {"ÇÈÂǤä¿", 100,55,56, 50},
385 {"straight ", 75, 55, 56, 50},
386 {"wavy ", 100, 55, 56, 50},
391 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
392 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
393 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
394 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
396 {"black hair, and a fair complexion.", 75, 56, 0, 50},
397 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
398 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
399 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
404 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
405 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
407 {"You have dark brown eyes, ", 99, 57, 58, 50},
408 {"You have glowing red eyes, ", 100, 57, 58, 60},
413 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
414 {"ÇÈÂǤä¿", 100,58,59, 50},
416 {"straight ", 90, 58, 59, 50},
417 {"wavy ", 100, 58, 59, 50},
422 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
423 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
425 {"black hair, ", 75, 59, 60, 50},
426 {"brown hair, ", 100, 59, 60, 50},
431 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
432 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
433 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
434 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
436 {"a one foot beard, ", 25, 60, 61, 50},
437 {"a two foot beard, ", 60, 60, 61, 51},
438 {"a three foot beard, ", 90, 60, 61, 53},
439 {"a four foot beard, ", 100, 60, 61, 55},
444 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
446 {"and a dark complexion.", 100, 61, 0, 50},
451 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
452 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
453 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
454 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
456 {"You have slime green eyes, ", 60, 62, 63, 50},
457 {"You have puke yellow eyes, ", 85, 62, 63, 50},
458 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
459 {"You have glowing red eyes, ", 100, 62, 63, 55},
464 {"±ø¤é¤·¤¤", 33,63,64, 50},
465 {"ÉÔ·é¤Ê", 66,63,64, 50},
466 {"»é¤®¤Ã¤¿", 100,63,64, 50},
468 {"dirty ", 33, 63, 64, 50},
469 {"mangy ", 66, 63, 64, 50},
470 {"oily ", 100, 63, 64, 50},
475 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
476 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
477 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
479 {"sea-weed green hair, ", 33, 64, 65, 50},
480 {"bright red hair, ", 66, 64, 65, 50},
481 {"dark purple hair, ", 100, 64, 65, 50},
486 {"Î理Î", 25,65,66, 50},
487 {"ÀĤ¤", 50,65,66, 50},
488 {"Çò¤¤", 75,65,66, 50},
489 {"¹õ¤¤", 100,65,66, 50},
491 {"and green ", 25, 65, 66, 50},
492 {"and blue ", 50, 65, 66, 50},
493 {"and white ", 75, 65, 66, 50},
494 {"and black ", 100, 65, 66, 50},
499 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
500 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
501 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
503 {"ulcerous skin.", 33, 66, 0, 50},
504 {"scabby skin.", 66, 66, 0, 50},
505 {"leprous skin.", 100, 66, 0, 50},
510 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
511 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
512 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
514 {"You are an unacknowledged child of ", 50, 67, 68, 45},
515 {"You are a rebel child of ", 80, 67, 68, 65},
516 {"You are a long lost child of ", 100, 67, 68, 55},
521 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
522 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
523 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
524 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
525 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
526 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
527 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
528 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
529 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
530 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
531 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
532 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
533 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
534 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
535 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
536 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
537 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
538 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
539 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
540 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
541 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
543 {"an unknown Amberite. ", 50, 68, 50, 80 },
544 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
545 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
546 {"Oberon. ", 80, 68, 50, 130 },
547 {"Osric. ", 83, 68, 50, 105 },
548 {"Finndo. ", 84, 68, 50, 105 },
549 {"Brand. ", 85, 68, 50, 90 },
550 {"Flora. ", 87, 68, 50, 100 },
551 {"Gerard. ", 88, 68, 50, 125 },
552 {"Deirdre. ", 89, 68, 50, 120 },
553 {"Random. ", 90, 68, 50, 140 },
554 {"Benedict. ", 91, 68, 50, 115 },
555 {"Corwin. ", 92, 68, 50, 110 },
556 {"Julian. ", 93, 68, 50, 105 },
557 {"Caine. ", 94, 68, 50, 95 },
558 {"Bleys. ", 95, 68, 50, 115 },
559 {"Fiona. ", 96, 68, 50, 110 },
560 {"Eric. ", 97, 68, 50, 135 },
561 {"Rinaldo. ", 98, 68, 50, 90 },
562 {"Merlin. ", 99, 68, 50, 105 },
563 {"Martin. ", 100, 68, 50, 80 },
569 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
570 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
572 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
573 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
574 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
576 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
577 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
579 {"Warrior. ", 50, 70, 71, 60 },
580 {"Warlock. ", 80, 70, 71, 75 },
581 {"Noble. ", 100, 70, 71, 95 },
586 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
588 {"You have black eyes, ", 100, 71, 72, 50},
593 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
594 {"ÇÈÂǤä¿", 90, 72, 73, 50},
595 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
597 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
599 {"straight ", 70, 72, 73, 50},
600 {"wavy ", 90, 72, 73, 50},
601 {"curly ", 100, 72, 73, 50},
603 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
608 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
609 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
611 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
612 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
617 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
618 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
619 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
620 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
621 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
622 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
623 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
624 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
625 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
626 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
628 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
629 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
630 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
631 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
632 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
633 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
634 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
635 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
636 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
637 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
642 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
643 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
644 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
645 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
646 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
647 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
648 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
650 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
651 {"Your mother was Themis. ", 80, 76, 20, 100 },
652 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
653 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
654 {"Your father was Crius. ", 95, 76, 20, 100 },
655 {"Your father was Hyperion. ", 98, 76, 20, 125 },
656 {"Your father was Kronos. ", 100, 76, 20, 150 },
661 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
662 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
663 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
665 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
666 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
667 {"You are Uranos's child. ", 100, 77, 109, 135 },
672 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
674 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
675 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
676 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
677 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
679 {"You are one of several children of ", 100, 78, 79, 50 },
681 {"a Brown Yeek. ", 50, 79, 80, 50 },
682 {"a Blue Yeek. ", 75, 79, 80, 50 },
683 {"a Master Yeek. ", 95, 79, 80, 85 },
684 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
689 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
690 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
691 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
692 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
694 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
695 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
696 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
697 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
698 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
700 {"You have pale eyes, ", 25, 80, 81, 50 },
701 {"You have glowing eyes, ", 50, 80, 81, 50 },
702 {"You have tiny black eyes, ", 75, 80, 81, 50 },
703 {"You have shining black eyes, ", 100, 80, 81, 50 },
705 {"no hair at all, ", 20, 81, 65, 50 },
706 {"short black hair, ", 40, 81, 65, 50 },
707 {"long black hair, ", 60, 81, 65, 50 },
708 {"bright red hair, ", 80, 81, 65, 50 },
709 {"colourless albino hair, ", 100, 81, 65, 50 },
714 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
716 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
717 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
718 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
719 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
721 {"You are one of several children of ", 100, 82, 83, 50 },
723 {"a Small Kobold. ", 40, 83, 80, 50 },
724 {"a Kobold. ", 75, 83, 80, 55 },
725 {"a Large Kobold. ", 95, 83, 80, 65 },
726 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
731 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
734 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
735 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
736 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
738 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
740 {"You are one of several children of a Klackon hive queen. "
743 {"You have red skin, ", 40, 85, 86, 50 },
744 {"You have black skin, ", 90, 85, 86, 50 },
745 {"You have yellow skin, ", 100, 85, 86, 50 },
747 {"and black eyes.", 100, 86, 0, 50 },
752 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
754 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
755 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
756 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
757 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
758 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
759 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
761 {"You are one of several children of ", 100, 87, 88, 89 },
763 {"a Nibelung Slave. ", 30, 88, 18, 20 },
764 {"a Nibelung Thief. ", 50, 88, 18, 40 },
765 {"a Nibelung Smith. ", 70, 88, 18, 60 },
766 {"a Nibelung Miner. ", 90, 88, 18, 75 },
767 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
768 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
772 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
774 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
775 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
776 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
777 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
778 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
779 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
781 {"¸ð¿©", 10, 90, 135, 20 },
782 {"Åð±", 21, 90, 135, 30 },
783 {"¿åÉ×", 26, 90, 135, 45 },
784 {"ÍÃʼ", 42, 90, 135, 45 },
785 {"Àï»Î", 73, 90, 135, 50 },
786 {"¾¦¿Í", 78, 90, 135, 50 },
787 {"¿¦¿Í", 85, 90, 135, 55 },
788 {"¼£ÎŲÈ", 89, 90, 135, 60 },
789 {"ÁÎη", 94, 90, 135, 65 },
790 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
791 {"³Ø¼Ô", 99, 90, 135, 80 },
792 {"µ®Â²", 100, 90, 135, 100 },
794 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
796 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
797 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
798 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
799 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
800 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
801 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
802 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
803 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
804 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
805 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
806 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
807 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
808 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
809 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
811 {"You are ", 100, 89, 135, 50 },
813 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
814 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
815 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
816 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
817 {"one of several children of a Draconian ", 85, 135, 90, 50 },
818 {"the only child of a Draconian ", 100, 135, 90, 55 },
820 {"Beggar. ", 10, 90, 91, 20 },
821 {"Thief. ", 21, 90, 91, 30 },
822 {"Sailor. ", 26, 90, 91, 45 },
823 {"Mercenary. ", 42, 90, 91, 45 },
824 {"Warrior. ", 73, 90, 91, 50 },
825 {"Merchant. ", 78, 90, 91, 50 },
826 {"Artisan. ", 85, 90, 91, 55 },
827 {"Healer. ", 89, 90, 91, 60 },
828 {"Priest. ", 94, 90, 91, 65 },
829 {"Mage. ", 97, 90, 91, 70 },
830 {"Scholar. ", 99, 90, 91, 80 },
831 {"Noble. ", 100, 90, 91, 100 },
833 {"You have ", 100, 91, 136, 50 },
835 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
836 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
837 {"golden wings, and golden skin.", 24, 136, 0, 50 },
838 {"white wings, and white skin.", 26, 136, 0, 60 },
839 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
840 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
841 {"brown wings, and brown skin.", 37, 136, 0, 45 },
842 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
843 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
844 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
845 {"green wings, and green skin.", 75, 136, 0, 50 },
846 {"red wings, and red skin.", 88, 136, 0, 50 },
847 {"black wings, and black skin.", 94, 136, 0, 50 },
848 {"metallic skin, and shining wings.", 100, 136, 0, 55},
854 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
855 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
856 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
857 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
859 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
860 {"three tentacles around your mouth.", 20, 93, 0, 45 },
861 {"four tentacles around your mouth.", 80, 93, 0, 50 },
862 {"five tentacles around your mouth.", 100, 93, 0, 55 },
867 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
869 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
870 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
871 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
872 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
874 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
875 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
877 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
878 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
879 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
881 {"You ancestor was ", 100, 94, 95, 50 },
883 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
884 {"a minor demon. ", 60, 95, 96, 50 },
885 {"a major demon. ", 90, 95, 96, 75 },
886 {"a demon lord. ", 100, 95, 96, 99 },
888 {"You have red skin, ", 50, 96, 97, 50 },
889 {"You have brown skin, ", 100, 96, 97, 50},
891 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
892 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
893 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
898 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
899 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
900 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
901 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
903 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
904 {"", 100, 99, 100, 50 },
906 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
907 {"´äÀФ«¤é", 80, 100, 101, 50 },
908 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
909 {"Å´¤«¤é", 99, 100, 101, 50 },
910 {"½ã¶â¤«¤é", 100, 100, 101, 100},
912 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
914 {"You were shaped from ", 100, 98, 99, 50 },
916 {"clay ", 40, 99, 100, 50 },
917 {"stone ", 80, 99, 100, 50 },
918 {"wood ", 85, 99, 100, 40 },
919 {"iron ", 99, 99, 100, 50 },
920 {"pure gold ", 100, 99, 100, 100},
922 {"by a Kabbalist", 40, 100, 101, 50 },
923 {"by a Wizard", 65, 100, 101, 50 },
924 {"by an Alchemist", 90, 100, 101, 50},
925 {"by a Priest", 100, 100, 101, 60},
927 {" to fight evil.", 10, 101, 0, 65 },
928 {".", 100, 101, 0, 50 },
933 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
935 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
936 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
937 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
938 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
939 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
940 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
941 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
943 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
944 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
945 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
946 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
947 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
949 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
950 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
951 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
953 {"You were created by ", 100, 102, 103, 50 },
955 {"a Necromancer. ", 30, 103, 104, 50 },
956 {"a magical experiment. ", 50, 103, 104, 50 },
957 {"an Evil Priest. ", 70, 103, 104, 50 },
958 {"a pact with the demons. ", 75, 103, 104, 50 },
959 {"a restless spirit. ", 85, 103, 104, 50 },
960 {"a curse. ", 95, 103, 104, 30 },
961 {"an oath. ", 100, 103, 104, 50 },
963 {"You have ", 100, 104, 105, 50 },
964 {"dirty, dry bones, ", 40, 105, 106, 50 },
965 {"rotten black bones, ", 60, 105, 106, 50 },
966 {"filthy, brown bones, ", 80, 105, 106, 50 },
967 {"shining white bones, ", 100, 105, 106, 50 },
969 {"and glowing eyes.", 30, 106, 0, 50 },
970 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
971 {"and empty eyesockets.", 100, 106, 0, 50 },
976 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
978 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
979 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
980 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
981 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
982 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
983 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
984 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
986 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
987 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
988 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
989 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
990 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
991 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
993 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
994 {"ÇÈÂǤä¿", 90, 110, 111, 50},
995 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
997 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
998 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
999 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1000 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1001 {"¶âȱ¡¢", 100, 111, 112, 50},
1003 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1004 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1005 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1006 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1007 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1009 {"You were created by ", 100, 107, 108, 50 },
1011 {"a Necromancer. ", 30, 108, 62, 50 },
1012 {"a Wizard. ", 50, 108, 62, 50 },
1013 {"a restless spirit. ",60, 108, 62, 50 },
1014 {"an Evil Priest. ", 70, 108, 62, 50 },
1015 {"a pact with the demons. ", 80, 108, 62, 50 },
1016 {"a curse. ", 95, 108, 62, 30 },
1017 {"an oath. ", 100, 108, 62, 50 },
1019 {"You have a dark brown eye, ", 20, 109, 110, 50},
1020 {"You have a brown eye, ", 60, 109, 110, 50},
1021 {"You have a hazel eye, ", 70, 109, 110, 50},
1022 {"You have a green eye, ", 80, 109, 110, 50},
1023 {"You have a blue eye, ", 90, 109, 110, 50},
1024 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1026 {"straight ", 70, 110, 111, 50},
1027 {"wavy ", 90, 110, 111, 50},
1028 {"curly ", 100, 110, 111, 50},
1030 {"black hair, ", 30, 111, 112, 50},
1031 {"brown hair, ", 70, 111, 112, 50},
1032 {"auburn hair, ", 80, 111, 112, 50},
1033 {"red hair, ", 90, 111, 112, 50},
1034 {"blond hair, ", 100, 111, 112, 50},
1036 {"and a very dark complexion.", 10, 112, 0, 50},
1037 {"and a dark complexion.", 30, 112, 0, 50},
1038 {"and an average complexion.", 80, 112, 0, 50},
1039 {"and a fair complexion.", 90, 112, 0, 50},
1040 {"and a very fair complexion.", 100, 112, 0, 50},
1045 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1046 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1047 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1048 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1049 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1050 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1052 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1053 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1054 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1055 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1056 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1057 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1062 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1064 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1065 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1066 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1067 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1069 {"You have ", 100, 114, 115, 50 },
1071 {"jet-black hair, ", 25, 115, 116, 50 },
1072 {"matted brown hair, ", 50, 115, 116, 50 },
1073 {"white hair, ", 75, 115, 116, 50 },
1074 {"a hairless head, ", 100, 115, 116, 50 },
1079 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1080 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1081 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1082 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1084 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1086 {"eyes like red coals, ", 25, 116, 117, 50 },
1087 {"blank white eyes, ", 50, 116, 117, 50 },
1088 {"feral yellow eyes, ", 75, 116, 117, 50 },
1089 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1091 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1096 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1098 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1099 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1100 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1101 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1102 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1103 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1104 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1106 {"You were created by ", 100, 118, 119, 50 },
1108 {"a Necromancer. ", 30, 119, 134, 50 },
1109 {"a magical experiment. ", 50, 119, 134, 50 },
1110 {"an Evil Priest. ", 70, 119, 134, 50 },
1111 {"a pact with the demons. ", 75, 119, 134, 50 },
1112 {"a restless spirit. ", 85, 119, 134, 50 },
1113 {"a curse. ", 95, 119, 134, 30 },
1114 {"an oath. ", 100, 119, 134, 50 },
1119 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1120 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1121 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1122 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1124 {"jet-black hair, ", 25, 120, 121, 50 },
1125 {"matted brown hair, ", 50, 120, 121, 50 },
1126 {"white hair, ", 75, 120, 121, 50 },
1127 {"a hairless head, ", 100, 120, 121, 50 },
1132 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1133 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1134 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1135 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1137 {"eyes like red coals, ", 25, 121, 122, 50 },
1138 {"blank white eyes, ", 50, 121, 122, 50 },
1139 {"feral yellow eyes, ", 75, 121, 122, 50 },
1140 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1145 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1146 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1148 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1149 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1154 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1156 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1157 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1158 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1159 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1160 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1162 {"Your parents were ", 100, 124, 125, 50 },
1164 {"pixies. ", 20, 125, 126, 35 },
1165 {"nixies. ", 30, 125, 126, 25 },
1166 {"wood sprites. ", 75, 125, 126, 50 },
1167 {"wood spirits. ", 90, 125, 126, 75 },
1168 {"noble faerie folk. ", 100, 125, 126, 85 },
1173 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1175 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1176 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1178 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1180 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1182 {"straight blond hair, ", 80, 127, 128, 50},
1183 {"wavy blond hair, ", 100, 127, 128, 50},
1185 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1190 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1191 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1192 50, 129, 130, 50 }, /*nuke me*/
1193 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1195 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1196 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1198 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1199 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1201 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1203 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1204 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1210 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1211 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1212 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1213 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1215 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1216 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1217 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1218 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1224 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1225 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1226 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1227 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1229 {"no hair at all, ", 10, 131, 133, 50 },
1230 {"dirty ", 33, 131, 132, 50},
1231 {"mangy ", 66, 131, 132, 50},
1232 {"oily ", 100, 131, 132, 50},
1238 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1239 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1240 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1242 {"brown fur, ", 33, 132, 133, 50},
1243 {"gray fur, ", 66, 132, 133, 50},
1244 {"albino fur, ", 100, 132, 133, 50},
1249 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1250 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1251 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1252 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1253 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1254 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1255 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1257 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1259 {"and the hooves of a goat.", 50, 133, 0, 50 },
1260 {"and human feet.", 75, 133, 0, 50 },
1261 {"and bird's feet.", 85, 133, 0, 50 },
1262 {"and reptilian feet.", 90, 133, 0, 50 },
1263 {"and bovine feet.", 95, 133, 0, 50 },
1264 {"and feline feet.", 97, 133, 0, 50 },
1265 {"and canine feet.", 100, 133, 0, 50 },
1267 {"You have ", 100, 134, 120, 50 },
1272 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1273 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1274 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1275 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1277 {"You are the lost offspring of ", 25, 137, 138, 40},
1278 {"You are the wandering offspring of ", 50, 137, 138, 50},
1279 {"You are the only offspring of ", 75, 137, 138, 60},
1280 {"You are the beloved offspring of ", 100, 137, 138, 70},
1285 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1286 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1287 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1288 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1289 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1290 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1291 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1292 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1294 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1295 {"a solitary Ent. ", 35, 138, 139, 50},
1296 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1297 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1298 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1299 {"a respected Entish sage. ", 91, 138, 139, 90},
1300 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1301 {"Fangorn himself. ", 100, 138, 139, 110},
1305 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1307 {"You have ", 100, 139, 140, 50},
1311 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1312 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1313 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1314 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1315 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1316 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1317 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1319 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1320 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1321 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1322 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1323 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1324 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1325 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1328 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1329 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1330 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1331 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1332 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1333 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1334 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1335 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1336 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1337 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1339 {"scaly brown skin.", 10, 141, 0, 50},
1340 {"rough brown skin.", 20, 141, 0, 50},
1341 {"smooth grey skin.", 30, 141, 0, 50},
1342 {"dark green skin.", 40, 141, 0, 50},
1343 {"mossy skin.", 50, 141, 0, 50},
1344 {"deep brown skin.", 60, 141, 0, 50},
1345 {"pale brown, flaky skin.", 70, 141, 0, 50},
1346 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1347 {"ridged black skin.", 90, 141, 0, 50},
1348 {"thick, almost corky skin.", 100, 141, 0, 50},
1352 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1353 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1354 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1356 {"You are of the blessed host of heaven.", 100, 142, 143, 80},
1357 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1358 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1362 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1363 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1364 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1366 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1367 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1368 {"and now seek revenge.", 100, 147, 0, 20},
1374 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1375 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1376 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1377 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1378 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1379 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1380 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1381 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1382 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1384 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1385 {"Captive. ", 20, 149, 150, 35},
1386 {"Fighter. ", 40, 149, 150, 45},
1387 {"Ranger. ", 50, 149, 150, 50},
1388 {"Scribe. ", 70, 149, 150, 65},
1389 {"Witch. ", 83, 149, 150, 75},
1390 {"Alchemist. ", 93, 149, 150, 90},
1391 {"Lady. ", 98, 149, 150, 110},
1392 {"Queen. ", 100, 149, 150, 140},
1395 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1396 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1397 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1398 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1399 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1401 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1402 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1403 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1404 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1405 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1410 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1411 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1412 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1413 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1414 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1415 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1416 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1418 {"You have black eyes, straight ", 10, 150, 151, 50},
1419 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1420 {"You have brown eyes, straight ", 60, 150, 151, 50},
1421 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1422 {"You have green eyes, straight ", 80, 150, 151, 50},
1423 {"You have blue eyes, straight ", 90, 150, 151, 50},
1424 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1428 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1429 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1430 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1431 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1432 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1434 {"grey hair ", 30, 151, 152, 50},
1435 {"pure white hair ", 70, 151, 152, 50},
1436 {"pale yellow hair ", 80, 151, 152, 50},
1437 {"grey-white hair ", 90, 151, 152, 50},
1438 {"pale brown hair ", 100, 151, 152, 50},
1442 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1443 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1444 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1445 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1447 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1448 {"that reaches to your arms, ", 60, 152, 153, 55},
1449 {"that flows down to your waist, ", 90, 152, 153, 60},
1450 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1454 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1455 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1456 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1457 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1458 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1460 {"and an extremely fair complexion.", 20, 153, 0, 50},
1461 {"and a milky complexion.", 35, 153, 0, 50},
1462 {"and a pearly complexion.", 50, 153, 0, 50},
1463 {"and a pale complexion.", 85, 153, 0, 50},
1464 {"and an utterly white complexion.", 100, 153, 0, 50},
1468 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¶¥¯¥¶¥¯¥Ç¥¶¡¼¥È¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 4, 154, 159, 50},
1469 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥°¥é¥°¥é¥¿¥ï¡¼¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 8, 154, 159, 50},
1470 {"¤¢¤Ê¤¿¤ÏÉáÃʥۥإۥض®Ã«¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 12, 154, 159, 50},
1471 {"¤¢¤Ê¤¿¤ÏÉáÃʥɥץɥ×ÃÓ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 16, 154, 159, 50},
1472 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Æ¥¯»¨µ»¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 20, 154, 159, 50},
1473 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Õ¥à¥Õ¥àȪ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 24, 154, 159, 50},
1474 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥Î¥¯¥ÎÂì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 28, 154, 159, 50},
1475 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥ê¥¯¥êÀî¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 32, 154, 159, 50},
1476 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥê¥Æ¥ê¥¥ã¥ó¥×¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 36, 154, 159, 50},
1477 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥¿¡¼ÁüÁ°¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 40, 154, 159, 50},
1478 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÅò¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 44, 154, 159, 50},
1479 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥¢¥¤¥é¥ó¥É¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 48, 154, 159, 50},
1480 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Þ¥ê¥ó¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 52, 154, 159, 50},
1481 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥É¡¼¥à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 56, 154, 159, 50},
1482 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Û¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 60, 154, 159, 50},
1483 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¹â¸¶¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 64, 154, 159, 50},
1484 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î»Ô̱²ñ´Û¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 68, 154, 159, 50},
1485 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¸ø±à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 72, 154, 159, 50},
1486 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥¤¥¹¥¤¥¢¥ë¥×¥¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 76, 154, 159, 65},
1487 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Ò¥½¥Ò¥½¿¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 80, 154, 159, 65},
1488 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÀ¸ÂÖ¸¦µæ½ê¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 84, 154, 159, 65},
1489 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥í¥±¥Ã¥Èȯ¼ÍÂæ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 88, 154, 159, 65},
1490 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Á¥ã¥¤¥Ê¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 92, 154, 159, 65},
1491 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥Ú¡¼¥¹¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 96, 154, 159, 70},
1492 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥ê¥¾¡¼¥È¥Û¥Æ¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 100, 154, 159, 75},
1494 {"ÉáÄ̤Υ¯¥¿¡¼¤Ç¤¹¡£", 70, 159, 160, 50},
1495 {"¤ß¤ó¤Ê¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¿Æ¥¯¥¿¡¼¤Ç¤¹¡£", 85, 159, 160, 65},
1496 {"ºû¤¬Â繥ʪ¤Ê¥Ñ¥ó¥À¥¯¥¿¡¼¤Ç¤¹¡£", 92, 159, 161, 75},
1497 {"¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£", 96, 159, 162, 80},
1498 {"¤È¤Æ¤âÄÁ¤·¤¤¥Ô¥«¥¯¥¿¡¼¤Ç¤¹¡£", 100, 159, 163, 90},
1500 {"¤¢¤Ê¤¿¤ÏÀÖ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 6, 160, 164, 50},
1501 {"¤¢¤Ê¤¿¤Ï¥¯¥ê¡¼¥à¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 12, 160, 164, 50},
1502 {"¤¢¤Ê¤¿¤Ï²«ÅÚ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 18, 160, 164, 50},
1503 {"¤¢¤Ê¤¿¤Ï²«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 24, 160, 164, 50},
1504 {"¤¢¤Ê¤¿¤Ï²«Î理ÎÌÓ¤ò¤â¤Á¡¢", 30, 160, 164, 50},
1505 {"¤¢¤Ê¤¿¤ÏËõÃ㿧¤ÎÌÓ¤ò¤â¤Á¡¢", 36, 160, 164, 50},
1506 {"¤¢¤Ê¤¿¤ÏÇ»¤¤Î理ÎÌÓ¤ò¤â¤Á¡¢", 42, 160, 164, 50},
1507 {"¤¢¤Ê¤¿¤ÏÀÄÎ理ÎÌÓ¤ò¤â¤Á¡¢", 48, 160, 164, 50},
1508 {"¤¢¤Ê¤¿¤Ï¿å¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 54, 160, 164, 50},
1509 {"¤¢¤Ê¤¿¤ÏÇö¤¤»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 60, 160, 164, 50},
1510 {"¤¢¤Ê¤¿¤Ï»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 65, 160, 164, 50},
1511 {"¤¢¤Ê¤¿¤Ï°«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 70, 160, 164, 60},
1512 {"¤¢¤Ê¤¿¤Ï¥Ô¥ó¥¯¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 75, 160, 164, 60},
1513 {"¤¢¤Ê¤¿¤ÏÇò¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 80, 160, 164, 60},
1514 {"¤¢¤Ê¤¿¤ÏÀÄ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 85, 160, 164, 65},
1515 {"¤¢¤Ê¤¿¤Ï¹õ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 90, 160, 164, 65},
1516 {"¤¢¤Ê¤¿¤ÏÎ理ÎÌÓ¤ò¤â¤Á¡¢", 95, 160, 164, 65},
1517 {"¤¢¤Ê¤¿¤ÏÜô¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 100, 160, 164, 70},
1518 {"¤¢¤Ê¤¿¤Ï¥Ñ¥ó¥À¤Î¤è¤¦¤ÊÇò¤È¹õ¤ÎÈÃÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 161, 164, 70},
1519 {"¤¢¤Ê¤¿¤Ï¥È¥é¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 162, 164, 70},
1520 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤Æ¡¢", 100, 163, 164, 70},
1522 {"¥Þ¥Õ¥é¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 4, 164, 0, 50},
1523 {"¥é¥¤¥¿¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 8, 164, 0, 50},
1524 {"¥ê¥â¥³¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 12, 164, 0, 50},
1525 {"¼ê¤Ì¤°¤¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 16, 164, 0, 50},
1526 {"µíÆý¥Ó¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 20, 164, 0, 50},
1527 {"¥Ó¥ó¤Î¤Õ¤¿¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 24, 164, 0, 50},
1528 {"Ìîµå˹¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 28, 164, 0, 50},
1529 {"Éâ¤ÎؤòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 32, 164, 0, 50},
1530 {"¥Ð¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 36, 164, 0, 50},
1531 {"Â纬¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 40, 164, 0, 50},
1532 {"¥ê¥å¥Ã¥¯¥µ¥Ã¥¯¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 44, 164, 0, 50},
1533 {"¾´ýÈפòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 48, 164, 0, 50},
1534 {"¾´ý¤Î¶ð¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 52, 164, 0, 50},
1535 {"»±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 56, 164, 0, 50},
1536 {"¤ä¤«¤ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 60, 164, 0, 50},
1537 {"¤Û¤¦¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 64, 164, 0, 50},
1538 {"¥Æ¥£¥Ã¥·¥åÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 68, 164, 0, 50},
1539 {"¥À¥ë¥Þ¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 71, 164, 0, 50},
1540 {"¥Ë¥ó¥¸¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 75, 164, 0, 60},
1541 {"¥Û¥ë¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 79, 164, 0, 60},
1542 {"¤ß¤«¤óÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 83, 164, 0, 60},
1543 {"ÊõÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 86, 164, 0, 60},
1544 {"¥Æ¥ó¥¬¥í¥ó¥Ï¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 90, 164, 0, 60},
1545 {"¥¢¥Õ¥í¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 94, 164, 0, 65},
1546 {"¤·¤ã¤±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 97, 164, 0, 65},
1547 {"39¥Ü¥¦¥ä¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 100, 164, 0, 70},
1550 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1551 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1552 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1556 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1557 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1558 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1559 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1560 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1561 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1563 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1564 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1565 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1566 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1567 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1569 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1570 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1571 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1572 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1573 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1574 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1575 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1577 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1578 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1579 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1580 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1581 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1583 {"You were created by a mad scientist ", 20, 155, 156, 10},
1584 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1585 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1586 {"You were created by a boy genius ", 90, 155, 156, 30},
1587 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1589 {"as a project prototype. ", 10, 156, 157, 50},
1590 {"to educate children. ", 30, 156, 157, 60},
1591 {"to look after someone. ", 50, 156, 157, 70},
1592 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1593 {"as a combat trooper. ", 90, 156, 157, 20},
1594 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1597 {"You have a cat-like appearance", 15, 157, 158, 40},
1598 {"You have a dog-like appearance", 30, 157, 158, 30},
1599 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1600 {"You have a human-like appearance", 70, 157, 158, 60},
1601 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1602 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1603 {"You have a elf-like appearance", 100, 157, 158, 80},
1605 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1606 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1607 {".", 85, 158, 0, 50},
1608 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1609 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1613 static cptr race_jouhou[MAX_RACES] =
1616 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1618 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1620 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1622 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Û¥Ó¥Ã¥È¤Ï´ïÍѤµ¤ò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1624 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1626 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1628 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1630 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1632 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1634 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1636 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1638 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1640 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1642 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1644 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1646 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1648 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1650 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1652 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1654 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1656 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1658 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1660 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1662 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½¤Ë¤Ï»þ´Ö¤¬¤«¤«¤ê¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1664 "¥¹¥±¥ë¥È¥ó¤Ë¤Ï2¤Ä¤Î¥¿¥¤¥×¤¬Â¸ºß¤·¤Þ¤¹¡£ÉáÄ̤ÎÀï»Î¥¿¥¤¥×¤È¡¢¥ê¥Ã¥Á¤È¸Æ¤Ð¤ì¤ë¼öʸ¤ò»È¤¦¥¹¥±¥ë¥È¥ó¤Ç¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÆǤäÀ¸Ì¿Îϵۼý¹¶·â¤ò¿´ÇÛ¤¹¤ëɬÍפϤ¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏʪÂΤòÃγФ¹¤ë¤Î¤Ë´ã¤òÍøÍѤ·¤Æ¤¤¤Ê¤¤¤¿¤á¡¢¸«¤¨¤Ê¤¤Êª¤ËñÙ¤µ¤ì¤Þ¤»¤ó¡£Èà¤é¤Î¹ü¤Ï¤È¤¬¤Ã¤¿ÇËÊҤΤ褦¤Ê¤â¤Î¤ËÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ËÂФ¹¤ëÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£Ìô¤ä¿©Êª¤Î»ý¤Ä¸ú²Ì¤Ï¥¹¥±¥ë¥È¥ó¤Î°ß¡Ê¸ºß¤·¤Þ¤»¤ó¤¬¡Ë¤òÄ̲᤹¤ë¤³¤È¤Ê¤¯¤½¤ÎÎϤòȯ´ø¤·¤Þ¤¹¤¬¡¢Ìô¤ä¿©Êª¼«ÂΤÏÈà¤Î³Ü¤òÄ̤êÈ´¤±¤ÆÍî¤Á¤Æ¤·¤Þ¤¤¡¢±ÉÍܤòµÛ¼ý¤¹¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£",
1666 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½µÛ¼ý¤ÏÃÙ¤¤¤Ç¤¹¡£",
1668 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1670 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£",
1672 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1674 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1676 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1678 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1680 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢À¸Ì¿Îϵۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£",
1682 "¥É¥¥¥Ê¥À¥ó¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£Â¿¤¯¤Î¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤¢¤Þ¤ê¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¤ä¤äÃÙ¤¤¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1684 "±Æ¥Õ¥§¥¢¥ê¡¼¤Ï¿Í´Ö¤è¤ê¤ä¤äÂ礤¤ÍÅÀºÂ²¤Ç¡¢Íã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÆü¸÷¤ò·ù¤¤¡¢Á®¸÷¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¤¬¡¢ËâË¡¤ÎÌ̤ǤÏÍ¥¤ì¤¿Ç½ÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ë¤Ï¤¹¤Ð¤é¤·¤¤Ä¹½ê¤¬°ì¤Ä¤¢¤ê¡¢¥â¥ó¥¹¥¿¡¼¤ÎÈ¿´¶¤ò¤«¤¦¤è¤¦¤Ê¶¯ÎϤʥ¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤â¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤¿¤À¤·¤½¤Î¾ì¹ç¤Ç¤â±£Ì©¹ÔưǽÎϤ¬²¼¤¬¤ê¡¢¤Þ¤¿¡¢¼«Ê¬¼«¿È¤ÎÀ³Ê¤Ë¤è¤Ã¤ÆÈ¿´¶¤ò¤«¤Ã¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1686 "¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë̵ɽ¾ð¤ÎÆæ¤ÎÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï³°¸«¤¬¤«¤ï¤¤¤é¤·¤¤¤¿¤á¡¢Ì¥ÎϤ¬¹â¤¤¤Ç¤¹¡£Èà¤é¤Ïº®Í𤷤ޤ»¤ó¡£¤Ê¤¼¤Ê¤é¡¢º®Í𤷤Ƥ⥯¥¿¡¼¤È¤·¤Æ¤¤¤ë¤¿¤áÊѤï¤ê¤Ê¤¤¤«¤é¤Ç¤¹¡£¤·¤«¤â¡¢¤½¤Î¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë³°¸«¤«¤éŨ¤Ë¸«¤Ä¤«¤ê¤Ë¤¯¤¤¤Ç¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÃí°ÕÎϤ¬¾¯¤Ê¤¤¤¿¤áõº÷¤äÃγÐǽÎϤϰ¤¤¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È²£¤Ë¿¤Ó¤ÆAC¤ò¾å¤²¤ëµ»¤ò³Ð¤¨¤Þ¤¹¤¬¡¢¿¤Ó¤Æ¤¤¤ë´Ö¤ÏËâË¡ËɸæǽÎϤÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1688 "¥¢¥ó¥É¥í¥¤¥É¤Ïµ¡³£¤Î¿ÈÂΤò»ý¤Ä¿Í¹©Åª¤Ê¸ºß¤Ç¤¹¡£ËâË¡¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢Àï»Î¤È¤·¤Æ¤ÏÈó¾ï¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤Î¤è¤¦¤Ë·Ð¸³ÃͤòÆÀ¤ÆÀ®Ä¹¤¹¤ë¤È¤¤¤¦¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¿ÈÂΤ˿ȤˤĤ±¤ëÁõÈ÷¤Ë¤è¤Ã¤ÆÀ®Ä¹¤·¤Þ¤¹¡£¤¿¤À¤·¡¢»ØÎØ¡¢¥¢¥ß¥å¥ì¥Ã¥È¡¢¸÷¸»¤ÏÀ®Ä¹¤Ë±Æ¶Á¤·¤Þ¤»¤ó¡£Èà¤é¤ÏÆǤÎÂÑÀ¤ò»ý¤Á¡¢ËãáãÃΤ餺¤Ç¡¢À¸Ì¿ÎϤòµÛ¤ï¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢¿ÈÂΤ¬´è¾æ¤Ê¤Î¤ÇAC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤Þ¤¹¡£¤·¤«¤·¿ÈÂΤΤ¤¤¿¤ë¤È¤³¤í¤ËÅŻҲóÏ©¤¬ÁȤ߹þ¤Þ¤ì¤Æ¤¤¤ë¤¿¤á¡¢ÅÅ·â¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£"
1692 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1694 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1696 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1698 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have their dexterity sustained.",
1700 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1702 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1704 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1706 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1708 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1710 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1712 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1714 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1716 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1718 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1720 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1722 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1724 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1726 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1728 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1730 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1732 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1734 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1736 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1738 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food. Golems also gain a natural armor class bonus from their tough body.",
1740 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit.",
1742 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals.",
1744 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1746 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak.",
1748 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1750 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1752 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very clumsy but strong, and very susceptible to fire.",
1754 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1756 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth.",
1758 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1760 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1762 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1764 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks."
1769 static cptr class_jouhou[MAX_CLASS] =
1772 "Àï»Î¤Ï¡¢Ä¾Ì̤¹¤ëÌäÂê¤Î¤Û¤È¤ó¤É¤òºÙÀÚ¤ì¤Ëá¤Àڤ뤳¤È¤Ç²ò·è¤¹¤ë¥¥ã¥é¥¯¥¿¤Ç¤¹¡£¤¬¡¢»þÀÞÂàµÑ¤·¤ÆËâË¡¤ÎÆ»¶ñ¤ÎÀ¤Ïäˤʤ뤳¤È¤â¤¢¤ê¤Þ¤¹¡£ÉÔ±¿¤Ë¤â¡¢¹â¥ì¥Ù¥ë¤Ê¥¢¥¤¥Æ¥à¤Î¿¤¯¤ÏÈà¤é¤¬°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤¤¤Þ¤¹¡£",
1774 "¥á¥¤¥¸¤ÏËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£Àï»Î¤Î¤è¤¦¤Ë¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï˾¤á¤Þ¤»¤ó¡£¼öʸ½ñ¤Ë²Ã¤¨¤Æ¡¢¥á¥¤¥¸¤Ï½õ¤±¤Ë¤Ê¤ëËâË¡¤ÎÆ»¶ñ¤ò»ý¤Á±¿¤Ö¤Ù¤¤Ç¤¹¡£¤³¤ì¤Ï¾¤Î²¿¤è¤ê¤âÍÚ¤«¤Ë´Êñ¤Ë¥Þ¥¹¥¿¡¼¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1776 "¥×¥ê¡¼¥¹¥È¤Ï¹âµ®¤ÊÎϤò»È¤¦¤³¤È¤ËÀìÇ°¤·¤¿¥¥ã¥é¥¯¥¿¤Ç¤¹¡£Èà¤é¤Ï¼«¿È¤Î¿À¤Î¤¿¤á¤Ë¥À¥ó¥¸¥ç¥ó¤òõº÷¤·¡¢¤â¤·Êõ¤ò¼ê¤Ë¤¤¤ì¤¿¤Ê¤é¡¢¤½¤ì¤ÏÈब¿®¶Ä¤¹¤ë½¡¶µ¤Î±É¸÷¤È¤Ê¤ê¤Þ¤¹¡£¥×¥ê¡¼¥¹¥È¤Ï¿·¤·¤¤µ§¤ê¤ò¿À¤«¤é¤Î£¤êʪ¤È¤¤¤¦·Á¤Ç¼õ¤±¼è¤ë¤¿¤á¡¢¤É¤ì¤ò³Ø¤Ö¤Î¤«¼«Ê¬¤ÇÁª¤Ö¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¥×¥ê¡¼¥¹¥È¤ÏËâË¡¤ÎÆ»¶ñ¤Î»È¤¤Êý¤ò¤è¤¯ÃΤäƤ¤¤Þ¤¹¤¬¡¢¥á¥¤¥¸¤Û¤É¤¦¤Þ¤¯¤Ï»È¤¨¤Þ¤»¤ó¡£¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤è¤êÆß´ï¤ò¹¥¤ß¡¢½ËÊ¡¤µ¤ì¤Æ¤¤¤Ê¤¤¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤òÁõÈ÷¤¹¤ë¤ÈÉÔÌû²÷¤Ê´¶³Ð¤Ë½±¤ï¤ì¡¢ÀïƮǽÎϤ¬Íî¤Á¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1778 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1780 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1782 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1784 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1786 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1788 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1790 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1792 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1794 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1796 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1798 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1800 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1802 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1804 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1806 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1808 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1810 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1812 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1814 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1816 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1818 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£¥¢¥ó¥Ð¥é¥¤¥È¤ÈÍ©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
1820 "ÃÃÌê»Õ¤ÏÉð´ï¤äËɶñ¤ò¼«Ê¬¤Ç¶¯²½¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Æüì¸ú²Ì¤ò»ý¤ÄÉð´ï¤äËɶñ¤«¤éÆüì¸ú²Ì¤Î¸µ¤È¤Ê¤ë¥¨¥Ã¥»¥ó¥¹¤ò¼è¤ê½Ð¤·¡¢Ê̤ÎÉð´ï¤äËɶñ¤Ë¥¨¥Ã¥»¥ó¥¹¤òÉղ乤뤳¤È¤Ë¤è¤Ã¤Æ¤½¤ÎÆüì¸ú²Ì¤òÉղäǤ¤Þ¤¹¡£¤¢¤ëÄøÅÙ¤ÎÀïƮǽÎϤâ»ý¤Á¤Þ¤¹¤¬¡¢ËâË¡¤Ï°ìÀÚ»ÈÍѤǤ¤º¡¢±£Ì©¤äËâË¡Ëɸæ¤Îµ»Ç½¤âÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1822 "¶À»È¤¤¤Ï¡¢ËâÎϤιþ¤á¤é¤ì¤¿¶À¤òºî¤ê½Ð¤·¤Æ¡¢¤½¤ì¤ò¿¨ÇޤȤ·¤Æ¹¶·â¤ò¹Ô¤Ê¤¦¤³¤È¤¬¤Ç¤¤ë¶ÀËâË¡¤ò»È¤¤¤Þ¤¹¡£¶À»È¤¤¤Ï¶À¤Î¾å¤Ç¼ÂÎϤòȯ´ø¤·¡¢¶À¤Î¾å¤Ç¤ÏÁÇÁᤤ¥Æ¥ì¥Ý¡¼¥È¤¬²Äǽ¤È¤Ê¤ê¤Þ¤¹¡£ËâË¡¤Î¶À¤Ï¡¢¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ°ìÅÙ¤ËÀ©¸æ¤Ç¤¤ë¿ô¤¬À©¸Â¤µ¤ì¤Þ¤¹¡£¶ÀËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1824 "Ǧ¼Ô¤Ï°Å°Ç¤ËÀø¤à¶²¤ë¤Ù¤°Å»¦¼Ô¤Ç¤¢¤ê¡¢¸÷¸»¤ò»ý¤¿¤º¤Ë¹ÔÆ°¤·¡¢Áê¼ê¤ÎÉÔ°Õ¤ò¤Ä¤°ì·â¤Ç©¤Îº¬¤ò»ß¤á¤Þ¤¹¡£¤Þ¤¿¡¢Áê¼ê¤òÏǤ魯¤¿¤á¤ÎǦ½Ñ¤â¿È¤Ë¤Ä¤±¤Þ¤¹¡£æ«¤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£·ÚÁõ¤ò¹¥¤ß¡¢½Å¤¤³»¤äÉð´ï¤òÁõÈ÷¤¹¤ë¤ÈÃø¤·¤¯Æ°¤¤¬À©¸Â¤µ¤ì¡¢¤Þ¤¿¡¢½â¤òÁõÈ÷¤·¤è¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£·ÚÁõ¤Ê¤é¤Ð¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¤è¤ê®¤¯¤è¤êÀŤ«¤Ë¹ÔÆ°¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËǦ¼Ô¤Ï¶²Éݤ»¤º¡¢À®Ä¹¤¹¤ì¤ÐÆǤ¬¤Û¤È¤ó¤É¸ú¤«¤Ê¤¯¤Ê¤ê¡¢Æ©ÌÀ¤Ê¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£Ç¦½Ñ¤ËɬÍפÊǽÎϤϴïÍѤµ¤Ç¤¹¡£"
1828 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1830 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1832 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1834 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1836 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1838 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paradin's success at praying to his deity.",
1840 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1842 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1844 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1846 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers,",
1848 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1850 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1852 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1854 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1856 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1858 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1860 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1862 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1864 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1866 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1868 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1870 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1872 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1874 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Amberite or Spectres are quite easy to *win* with, their scores are lowered.",
1876 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1878 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1880 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu."
1885 static cptr seikaku_jouhou[MAX_SEIKAKU] =
1888 "¤Õ¤Ä¤¦¤Ï¡¢ÆäËÆÃÉ®¤¹¤ë¤Ù¤Éôʬ¤¬¤Ê¤¤À³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëµ»Ç½¤òÊ¿¶ÑŪ¤Ë¤³¤Ê¤·¤Þ¤¹¡£",
1890 "¤Á¤«¤é¤¸¤Þ¤ó¤Ï¡¢ÆùÂÎŪ¤ÊǽÎϤ䵻ǽ¤¬¾å¾º¤·¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤Ë´Ø·¸¤¹¤ëǽÎϤ䵻ǽ¤ÏÎô¤ê¡¢Àï»Î¤è¤ê¤Î¥¹¥Æ¡¼¥¿¥¹¤ò»ý¤Á¤Þ¤¹¡£",
1892 "¤¤ì¤â¤Î¤Ï¡¢ÆùÂÎŪ¤ÊǽÎϤϲ¼¤¬¤ê¤Þ¤¹¤¬¡¢ÃÎǽ¤äËâË¡¤Ë´Ø·¸¤¹¤ëµ»Ç½¤Ï¾å¾º¤·¡¢¥á¥¤¥¸¤è¤ê¤Î¥¹¥Æ¡¼¥¿¥¹¤ò»ý¤Á¤Þ¤¹¡£",
1894 "¤·¤¢¤ï¤»¤â¤Î¤Ï¡¢¿À¤ò¿®¶Ä¤¹¤ëǽÎϤ¬¹â¤¯¤Ê¤ê¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÊ¿¶ÑŪ¤ÊǽÎϤò»ý¤Á¡¢¥×¥ê¡¼¥¹¥È¤Ë¶á¤¤¥¹¥Æ¡¼¥¿¥¹¤È¤Ê¤ê¤Þ¤¹¡£",
1896 "¤¹¤Ð¤·¤Ã¤³¤¤¤Ï¡¢¤É¤Î¥¹¥¥ë¤âÈæ³ÓŪ¤¦¤Þ¤¯¤³¤Ê¤·¤Þ¤¹¤¬¡¢ÆùÂÎŪ¤ÊǽÎϤÏÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1898 "¤¤¤Î¤Á¤·¤é¤º¤Ï¡¢ÀïÆ®ÎÏ¡¢ËâˡǽÎϤÎξÊý¤¬¾å¾º¤·¤Þ¤¹¤¬¡¢ËâË¡Ëɸ桢£È£Ð¤È¤¤¤Ã¤¿Ç½ÎϤϰ¤¯¤Ê¤ê¤Þ¤¹¡£",
1900 "¹¥¤¤Ê¿©¤Ùʪ¤Ï¾Æ¤¥Ó¡¼¥Õ¥ó¡£ÍÞ¤¨¤Æ¤Ï¤¤¤ë¤¬¡¢ËÁ¸±¿´²¢À¹¤Ê°ìɤϵ¡£ÀµµÁ´¶¡¢Í¦µ¤¤È¤âÊ¿¶Ñ°Ê¾å¤À¤¬¥«¥Ã¤È¤·¤ä¤¹¤¤½ê¤â¤¢¤ë¡£·×²èŪ¿ÍÀ¸¤è¤ê¹Ô¤Åö¤¿¤ê¤Ð¤Ã¤¿¤ê¤Î¿ÍÀ¸¤òÁª¤ó¤Ç¤·¤Þ¤¦¥¿¥¤¥×¤Ç¡¢°ÛÀ¤Î°·¤¤¤Ï¶ì¼ê¡£",
1902 "¤Ê¤Þ¤±¤â¤Î¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤¬Ä㤯¡¢²¿¤ò¤ä¤Ã¤Æ¤â¤¦¤Þ¤¯¤¤¤¤Þ¤»¤ó¡£",
1904 "¥»¥¯¥·¡¼¥®¥ã¥ë¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¤½¤Î¿Í¤ò¤Ê¤á¤¿À³Ê¤ÏÁ´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£¤³¤ÎÀ³Ê¤Ï½÷À¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1906 "¥é¥Ã¥¡¼¥Þ¥ó¤Ï¡¢Ç½ÎÏÃͤϤʤޤ±¤â¤Î¤ËɤŨ¤¹¤ë¤¯¤é¤¤Ä㤤¤Ë¤â¤«¤«¤ï¤é¤º¡¢¤É¤ó¤Ê¤³¤È¤ò¤·¤Æ¤â¤Ê¤¼¤«¤¦¤Þ¤¯¤¤¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ÏÃËÀ¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1908 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1910 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1914 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1916 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. ",
1918 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage.",
1920 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1922 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1924 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. ",
1926 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1927 (See \"Death Crimson\" / Ecole Software Corp.)",
1929 "A \"Lazy\" person has no good stats and can do no action well.",
1931 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1933 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1935 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills.",
1937 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1941 static cptr realm_jouhou[VALID_REALM] =
1944 "À¸Ì¿¤Ï²óÉüǽÎϤËÍ¥¤ì¤¿ËâË¡¤Ç¤¹¡£¼£ÎŤäËɸ桢´¶ÃÎËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤ï¤º¤«¤Ë»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1946 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1948 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1950 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1952 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1954 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1956 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1958 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1960 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1962 "Ç˼٤ϡ֤褤¡×ËâË¡¤Ç¤¹¡£Ä¾ÀÜŨ¤ò½ý¤Ä¤±¤ëËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¡¢Æä˼ٰ¤ÊŨ¤ËÂФ¹¤ëÎϤ϶²¤ë¤Ù¤¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Á±ÎɤÊŨ¤Ë¤Ï¤¢¤Þ¤ê¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1964 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1966 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£"
1970 "Life is 'good' magic; it relies mostly on healing and protective spells. It does have a few attack spells as well, but these are mostly used for harming and banishing foul minions of evil. ",
1972 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1974 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1976 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1978 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1980 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1982 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1984 "Craft magic can strengthen the caster or equipments. These spells greatly improve the caster's fighting ability, but spells that hurts opponents directly is not exist.",
1986 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
1990 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
1992 "The books of Kendo describes various combat technique. it need to read the books when one studys the techniques, but it doesn't need to take around the books to use the techniques after one momorizes it. It need a weapon wielded to use the techniques."
1996 static char realm_subinfo[VALID_REALM][41] =
1999 "´¶ÃΤȲóÉü¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2000 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
2001 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2002 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2003 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2004 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2005 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
2006 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2007 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2008 "¼Ù°¤Ê²øʪ¤ËÂФ¹¤ë¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2009 "²Î¤Ç¤â²Î¤Ã¤Æ¤¤¤Þ¤·¤ç¤¦",
2010 "ÁÇľ¤ËÅá¤Ç¤â¿¶¤Ã¤Æ¤¤¤Þ¤·¤ç¤¦"
2012 "Good at detection and healing.",
2013 "Very useful and protective.",
2014 "Good at detection and defence.",
2015 "Offensive and destructive.",
2016 "Terrible for living creatures.",
2017 "Good at summoning, teleportation.",
2018 "Very useful but poor a bit.",
2019 "Support to offence and defence.",
2020 "Good at both offence and defence.",
2021 "Hey guy, sing a song! :-)",
2022 "Swing your sword without thinking."
2030 static s16b stat_limit[6];
2032 static s16b chara_limit[6];
2037 static s32b stat_match[6];
2042 static s32b auto_round;
2045 static void birth_quit(void)
2052 * Choose from one of the available magical realms
2054 static byte choose_realm(s32b choices, int *count)
2056 int picks[VALID_REALM] = {0};
2058 byte auto_select = REALM_NONE;
2061 char sym[VALID_REALM];
2063 char buf[80], cur[80];
2065 /* Count the choices */
2066 if (choices & CH_LIFE)
2069 auto_select = REALM_LIFE;
2071 if (choices & CH_SORCERY)
2074 auto_select = REALM_SORCERY;
2076 if (choices & CH_NATURE)
2079 auto_select = REALM_NATURE;
2081 if (choices & CH_CHAOS)
2084 auto_select = REALM_CHAOS;
2086 if (choices & CH_DEATH)
2089 auto_select = REALM_DEATH;
2091 if (choices & CH_TRUMP)
2094 auto_select = REALM_TRUMP;
2096 if (choices & CH_ARCANE)
2099 auto_select = REALM_ARCANE;
2101 if (choices & CH_ENCHANT)
2104 auto_select = REALM_ENCHANT;
2106 if (choices & CH_DAEMON)
2109 auto_select = REALM_DAEMON;
2111 if (choices & CH_CRUSADE)
2114 auto_select = REALM_CRUSADE;
2116 if (choices & CH_MUSIC)
2119 auto_select = REALM_MUSIC;
2121 if (choices & CH_HISSATSU)
2124 auto_select = REALM_HISSATSU;
2129 /* Auto-select the realm */
2130 if ((*count) < 2) return auto_select;
2132 /* Constraint to the 1st realm */
2133 if (p_ptr->realm2 != 255)
2135 if (p_ptr->pclass == CLASS_PRIEST)
2137 if (is_good_realm(p_ptr->realm1))
2139 choices &= ~(CH_DEATH | CH_DAEMON);
2143 choices &= ~(CH_LIFE | CH_CRUSADE);
2150 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2152 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2156 for (i = 0; i<16; i++)
2158 /* Analize realms */
2159 if (choices & (1 << i))
2161 if (p_ptr->realm1 == i+1)
2163 if (p_ptr->realm2 == 255)
2168 if (p_ptr->realm2 == i+1)
2173 sym[n] = ('A' + n - 26);
2174 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2175 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2180 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2182 sprintf(cur, "%c%c %s", '*', p2, "Random");
2192 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2193 put_str(" ", 3, 40);
2194 put_str(" ", 4, 40);
2199 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2201 sprintf(cur, "%c%c %s", '*', p2, "Random");
2206 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2207 sprintf(buf, "%s", realm_names[picks[cs]]);
2209 c_put_str(TERM_L_BLUE, buf, 3, 40);
2210 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2212 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2213 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2215 put_str(realm_subinfo[picks[cs]-1], 4, 40);
2217 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2224 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2226 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2229 put_str(buf, 10, 10);
2231 if (c == 'Q') birth_quit();
2232 if (c == 'S') return 255;
2233 if (c == ' ' || c == '\r' || c == '\n')
2253 if (cs >= 5) cs -= 5;
2265 if ((cs + 5) <= n) cs += 5;
2267 k = (islower(c) ? A2I(c) : -1);
2268 if ((k >= 0) && (k < n))
2273 k = (isupper(c) ? (26 + c - 'A') : -1);
2274 if ((k >= 26) && (k < n))
2280 if (c == '?') do_cmd_help();
2285 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2287 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
2292 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
2303 * Choose the magical realms
2305 static bool get_player_realms(void)
2309 /* Clean up infomation of modifications */
2310 put_str(" ", 3, 40);
2311 put_str(" ", 4, 40);
2312 put_str(" ", 5, 40);
2314 /* Select the first realm */
2315 p_ptr->realm1 = REALM_NONE;
2316 p_ptr->realm2 = 255;
2322 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2324 if (255 == p_ptr->realm1) return FALSE;
2325 if (!p_ptr->realm1) break;
2329 put_str(" ", 3, 40);
2330 put_str(" ", 4, 40);
2331 put_str(" ", 5, 40);
2333 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp);
2335 for (i = 0; i< 6; i++)
2349 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2351 prt("Hit any key.", 0, 0);
2359 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2361 if (get_check("Are you sure? ")) break;
2365 /* Select the second realm */
2366 p_ptr->realm2 = REALM_NONE;
2369 /* Print the realm */
2371 put_str("ËâË¡ :", 6, 1);
2373 put_str("Magic :", 6, 1);
2376 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2378 /* Select the second realm */
2385 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2387 if (255 == p_ptr->realm2) return FALSE;
2388 if (!p_ptr->realm2) break;
2392 put_str(" ", 3, 40);
2393 put_str(" ", 4, 40);
2394 put_str(" ", 5, 40);
2396 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp);
2398 for (i = 0; i< 6; i++)
2412 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2414 prt("Hit any key.", 0, 0);
2421 else if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2423 else if (get_check("Are you sure? ")) break;
2428 /* Print the realm */
2429 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2438 * Save the current data for later
2440 static void save_prev_data(birther *birther_ptr)
2445 birther_ptr->psex = p_ptr->psex;
2446 birther_ptr->prace = p_ptr->prace;
2447 birther_ptr->pclass = p_ptr->pclass;
2448 birther_ptr->pseikaku = p_ptr->pseikaku;
2449 birther_ptr->realm1 = p_ptr->realm1;
2450 birther_ptr->realm2 = p_ptr->realm2;
2451 birther_ptr->age = p_ptr->age;
2452 birther_ptr->ht = p_ptr->ht;
2453 birther_ptr->wt = p_ptr->wt;
2454 birther_ptr->sc = p_ptr->sc;
2455 birther_ptr->au = p_ptr->au;
2457 /* Save the stats */
2458 for (i = 0; i < 6; i++)
2460 birther_ptr->stat_max[i] = p_ptr->stat_max[i];
2461 birther_ptr->stat_max_max[i] = p_ptr->stat_max_max[i];
2465 for (i = 0; i < PY_MAX_LEVEL; i++)
2467 birther_ptr->player_hp[i] = player_hp[i];
2470 birther_ptr->chaos_patron = p_ptr->chaos_patron;
2472 /* Save the virtues */
2473 for (i = 0; i < 8; i++)
2475 birther_ptr->vir_types[i] = p_ptr->vir_types[i];
2478 /* Save the history */
2479 for (i = 0; i < 4; i++)
2481 strcpy(birther_ptr->history[i], history[i]);
2487 * Load the previous data
2489 static void load_prev_data(bool swap)
2495 /*** Save the current data ***/
2496 if (swap) save_prev_data(&temp);
2499 /*** Load the previous data ***/
2502 p_ptr->psex = previous_char.psex;
2503 p_ptr->prace = previous_char.prace;
2504 p_ptr->pclass = previous_char.pclass;
2505 p_ptr->pseikaku = previous_char.pseikaku;
2506 p_ptr->realm1 = previous_char.realm1;
2507 p_ptr->realm2 = previous_char.realm2;
2508 p_ptr->age = previous_char.age;
2509 p_ptr->ht = previous_char.ht;
2510 p_ptr->wt = previous_char.wt;
2511 p_ptr->sc = previous_char.sc;
2512 p_ptr->au = previous_char.au;
2514 /* Load the stats */
2515 for (i = 0; i < 6; i++)
2517 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = previous_char.stat_max[i];
2518 p_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
2522 for (i = 0; i < PY_MAX_LEVEL; i++)
2524 player_hp[i] = previous_char.player_hp[i];
2526 p_ptr->mhp = player_hp[0];
2527 p_ptr->chp = player_hp[0];
2529 p_ptr->chaos_patron = previous_char.chaos_patron;
2531 for (i = 0; i < 8; i++)
2533 p_ptr->vir_types[i] = previous_char.vir_types[i];
2536 /* Load the history */
2537 for (i = 0; i < 4; i++)
2539 strcpy(history[i], previous_char.history[i]);
2542 /*** Save the previous data ***/
2545 COPY(&previous_char, &temp, birther);
2553 * Returns adjusted stat -JK- Algorithm by -JWT-
2555 * auto_roll is boolean and states maximum changes should be used rather
2556 * than random ones to allow specification of higher values to wait for
2558 static int adjust_stat(int value, int amount, int auto_roll)
2562 /* Negative amounts */
2566 for (i = 0; i < (0 - amount); i++)
2572 else if (value > 18)
2583 /* Positive amounts */
2584 else if (amount > 0)
2587 for (i = 0; i < amount; i++)
2600 /* Return the result */
2608 * Roll for a characters stats
2610 * For efficiency, we include a chunk of "calc_bonuses()".
2612 static void get_stats(void)
2614 /* Roll and verify some stats */
2620 /* Roll some dice */
2621 for (i = 0; i < 2; i++)
2623 s32b tmp = randint0(60*60*60);
2626 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2628 val += tmp % 3; tmp /= 3;
2629 val += tmp % 4; tmp /= 4;
2630 val += tmp % 5; tmp /= 5;
2632 /* Save that value */
2634 p_ptr->stat_cur[3*i] = p_ptr->stat_max[3*i] = val;
2636 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2638 val += tmp % 3; tmp /= 3;
2639 val += tmp % 4; tmp /= 4;
2640 val += tmp % 5; tmp /= 5;
2642 /* Save that value */
2644 p_ptr->stat_cur[3*i+1] = p_ptr->stat_max[3*i+1] = val;
2646 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2648 val += tmp % 3; tmp /= 3;
2649 val += tmp % 4; tmp /= 4;
2652 /* Save that value */
2654 p_ptr->stat_cur[3*i+2] = p_ptr->stat_max[3*i+2] = val;
2658 if ((sum > 42+5*6) && (sum < 57+5*6)) break;
2659 /* 57 was 54... I hate 'magic numbers' :< TY */
2663 void get_max_stats(void)
2669 /* Roll and verify some stats */
2672 /* Roll some dice */
2673 for (j = i = 0; i < 6; i++)
2676 dice[i] = randint1(7);
2678 /* Collect the maximum */
2686 /* Acquire the stats */
2687 for (i = 0; i < 6; i++)
2689 j = 18 + 60 + dice[i]*10;
2691 /* Save that value */
2692 p_ptr->stat_max_max[i] = j;
2693 if (p_ptr->stat_max[i] > j)
2694 p_ptr->stat_max[i] = j;
2695 if (p_ptr->stat_cur[i] > j)
2696 p_ptr->stat_cur[i] = j;
2698 p_ptr->knowledge &= ~(KNOW_STAT);
2703 * Roll for some info that the auto-roller ignores
2705 static void get_extra(bool roll_hitdie)
2707 int i, j, min_value, max_value;
2709 /* Experience factor */
2710 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2711 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2713 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2714 p_ptr->expfact -= 15;
2716 /* Reset record of race/realm changes */
2717 p_ptr->start_race = p_ptr->prace;
2718 p_ptr->old_race1 = 0L;
2719 p_ptr->old_race2 = 0L;
2720 p_ptr->old_realm = 0;
2722 for (i = 0; i < 64; i++)
2724 if (p_ptr->pclass == CLASS_SORCERER) spell_exp[i] = 1600;
2725 else if (p_ptr->pclass == CLASS_RED_MAGE) spell_exp[i] = 1200;
2726 else spell_exp[i] = 0;
2729 for (i = 0; i < 5; i++)
2730 for (j = 0; j < 64; j++)
2731 weapon_exp[i][j] = s_info[p_ptr->pclass].w_start[i][j];
2732 if(p_ptr->pseikaku == SEIKAKU_SEXY)
2734 weapon_exp[TV_HAFTED-TV_BOW][SV_WHIP] = 4000;
2737 for (i = 0; i < 10; i++)
2738 skill_exp[i] = s_info[p_ptr->pclass].s_start[i];
2741 if (p_ptr->pclass == CLASS_SORCERER)
2742 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2744 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2746 /* Roll for hit point unless quick-start */
2749 /* Minimum hitpoints at highest level */
2750 min_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 3 / 8;
2751 min_value += p_ptr->hitdie;
2753 /* Maximum hitpoints at highest level */
2754 max_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 5 / 8;
2755 max_value += p_ptr->hitdie;
2757 /* Roll out the hitpoints */
2760 /* Pre-calculate level 1 hitdice */
2761 player_hp[0] = p_ptr->hitdie;
2763 for (i = 1; i < 4; i++)
2765 j = randint1(p_ptr->hitdie);
2769 /* Roll the hitpoint values */
2770 for (i = 1; i < PY_MAX_LEVEL; i++)
2772 j = randint1(p_ptr->hitdie);
2773 player_hp[i] = player_hp[i - 1] + j;
2776 /* XXX Could also require acceptable "mid-level" hitpoints */
2778 /* Require "valid" hitpoints at highest level */
2779 if (player_hp[PY_MAX_LEVEL - 1] < min_value) continue;
2780 if (player_hp[PY_MAX_LEVEL - 1] > max_value) continue;
2787 /* Initial hitpoints */
2788 p_ptr->mhp = player_hp[0];
2793 * Get the racial history, and social class, using the "history charts".
2795 static void get_history(void)
2797 int i, n, chart, roll, social_class;
2803 /* Clear the previous history strings */
2804 for (i = 0; i < 4; i++) history[i][0] = '\0';
2806 /* Clear the history text */
2809 /* Initial social class */
2810 social_class = randint1(4);
2812 /* Starting place */
2813 switch (p_ptr->prace)
2821 case RACE_BARBARIAN:
2858 case RACE_HALF_TROLL:
2868 case RACE_HALF_OGRE:
2873 case RACE_HALF_GIANT:
2878 case RACE_HALF_TITAN:
2908 case RACE_DRACONIAN:
2913 case RACE_MIND_FLAYER:
2996 /* Process the history */
3002 /* Roll for nobility */
3003 roll = randint1(100);
3006 /* Access the proper entry in the table */
3007 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
3009 /* Acquire the textual history */
3010 (void)strcat(buf, bg[i].info);
3012 /* Add in the social class */
3013 social_class += (int)(bg[i].bonus) - 50;
3015 /* Enter the next chart */
3020 /* Verify social class */
3021 if (social_class > 100) social_class = 100;
3022 else if (social_class < 1) social_class = 1;
3024 /* Save the social class */
3025 p_ptr->sc = social_class;
3028 /* Skip leading spaces */
3029 for (s = buf; *s == ' '; s++) /* loop */;
3031 /* Get apparent length */
3034 /* Kill trailing spaces */
3036 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
3040 roff_to_buf(s, 60, temp);
3042 for(i=0 ; i<4 ; i++){
3044 else {strcpy(history[i], t);t += strlen(t)+1;}
3051 * Computes character's age, height, and weight
3054 static void get_ahw(void)
3056 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
3059 /* Calculate the age */
3060 p_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
3062 /* Calculate the height/weight for males */
3063 if (p_ptr->psex == SEX_MALE)
3065 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
3066 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
3067 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
3068 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
3071 /* Calculate the height/weight for females */
3072 else if (p_ptr->psex == SEX_FEMALE)
3074 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
3075 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
3076 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
3077 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3082 * Get the player's starting money
3084 static void get_money(void)
3088 /* Social Class determines starting gold */
3089 gold = (p_ptr->sc * 6) + randint1(100) + 300;
3090 if (p_ptr->pclass == CLASS_TOURIST)
3093 /* Process the stats */
3094 for (i = 0; i < 6; i++)
3096 /* Mega-Hack -- reduce gold for high stats */
3097 if (p_ptr->stat_max[i] >= 18 + 50) gold -= 300;
3098 else if (p_ptr->stat_max[i] >= 18 + 20) gold -= 200;
3099 else if (p_ptr->stat_max[i] > 18) gold -= 150;
3100 else gold -= (p_ptr->stat_max[i] - 8) * 10;
3103 /* Minimum 100 gold */
3104 if (gold < 100) gold = 100;
3106 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3108 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3110 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3119 * Display stat values, subset of "put_stats()"
3121 * See 'display_player()' for screen layout constraints.
3123 static void birth_put_stats(void)
3134 /* Put the stats (and percents) */
3135 for (i = 0; i < 6; i++)
3137 /* Race/Class bonus */
3138 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3140 /* Obtain the current stat */
3141 m = adjust_stat(p_ptr->stat_max[i], j, TRUE);
3145 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3147 /* Put the percent */
3150 if (stat_match[i] > 1000000L)
3152 /* Prevent overflow */
3153 p = stat_match[i] / (auto_round / 1000L);
3157 p = 1000L * stat_match[i] / auto_round;
3160 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3161 sprintf(buf, "%3d.%d%%", p/10, p%10);
3162 c_put_str(attr, buf, 3+i, col+13);
3165 /* Never happened */
3169 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3171 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3181 * Clear all the global "character" data
3183 static void player_wipe(void)
3188 /* Hack -- zero the struct */
3189 (void)WIPE(p_ptr, player_type);
3191 /* Wipe the history */
3192 for (i = 0; i < 4; i++)
3194 strcpy(history[i], "");
3197 /* Wipe the quests */
3198 for (i = 0; i < max_quests; i++)
3200 quest[i].status = QUEST_STATUS_UNTAKEN;
3202 quest[i].cur_num = 0;
3203 quest[i].max_num = 0;
3207 quest[i].complev = 0;
3211 p_ptr->total_weight = 0;
3217 /* Clear the inventory */
3218 for (i = 0; i < INVEN_TOTAL; i++)
3220 object_wipe(&inventory[i]);
3224 /* Start with no artifacts made yet */
3225 for (i = 0; i < max_a_idx; i++)
3227 artifact_type *a_ptr = &a_info[i];
3231 /* Reset the objects */
3234 /* Reset the "monsters" */
3235 for (i = 1; i < max_r_idx; i++)
3237 monster_race *r_ptr = &r_info[i];
3239 /* Hack -- Reset the counter */
3242 /* Hack -- Reset the max counter */
3243 r_ptr->max_num = 100;
3245 /* Hack -- Reset the max counter */
3246 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3247 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 5;
3249 /* Clear player kills */
3250 r_ptr->r_pkills = 0;
3254 /* Hack -- Well fed player */
3255 p_ptr->food = PY_FOOD_FULL - 1;
3258 /* Wipe the spells */
3259 if (p_ptr->pclass == CLASS_SORCERER)
3261 spell_learned1 = spell_learned2 = 0xffffffffL;
3262 spell_worked1 = spell_worked2 = 0xffffffffL;
3266 spell_learned1 = spell_learned2 = 0L;
3267 spell_worked1 = spell_worked2 = 0L;
3269 spell_forgotten1 = spell_forgotten2 = 0L;
3270 for (i = 0; i < 64; i++) spell_order[i] = 99;
3271 p_ptr->learned_spells = 0;
3272 p_ptr->add_spells = 0;
3273 p_ptr->knowledge = 0;
3275 /* Clean the mutation count */
3276 mutant_regenerate_mod = 100;
3278 /* Clear "cheat" options */
3286 /* Assume no winning game */
3287 total_winner = FALSE;
3289 world_player = FALSE;
3291 /* Assume no panic save */
3294 /* Assume no cheating */
3298 /* Not waiting to report score */
3299 wait_report_score = FALSE;
3301 /* Default pet command settings */
3302 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3303 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3305 /* Wipe the recall depths */
3306 for (i = 0; i < max_d_idx; i++)
3313 /* Reset wild_mode to FALSE */
3314 p_ptr->wild_mode = FALSE;
3316 for (i = 0; i < 108; i++)
3318 p_ptr->magic_num1[i] = 0;
3319 p_ptr->magic_num2[i] = 0;
3323 p_ptr->max_plv = p_ptr->lev = 1;
3325 /* Initialize arena and rewards information -KMW- */
3326 p_ptr->arena_number = 0;
3327 p_ptr->inside_arena = FALSE;
3328 p_ptr->inside_quest = 0;
3329 p_ptr->leftbldg = FALSE;
3330 for (i = 0; i < MAX_MANE; i++)
3336 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
3339 for (i = 0; i < MAX_BACT; i++)
3341 p_ptr->rewards[i] = 0;
3345 p_ptr->today_mon = 0;
3347 /* Reset monster arena */
3350 /* Reset mutations */
3356 for (i = 0; i < 8; i++) p_ptr->virtues[i]=0;
3358 /* Set the recall dungeon accordingly */
3362 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
3367 p_ptr->recall_dungeon = DUNGEON_GALGALS;
3372 * Initialize random quests and final quests
3374 static void init_dungeon_quests(int number_of_quests)
3377 monster_race *r_ptr;
3379 /* Init the random quests */
3380 init_flags = INIT_ASSIGN;
3381 p_ptr->inside_quest = MIN_RANDOM_QUEST;
3383 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3385 p_ptr->inside_quest = 0;
3387 /* Prepare allocation table */
3388 get_mon_num_prep(monster_quest, NULL);
3390 /* Remove QUESTOR flag */
3391 for (i = 1; i < max_r_idx; i++)
3394 if (r_ptr->flags1 & RF1_QUESTOR) r_ptr->flags1 &= ~RF1_QUESTOR;
3397 /* Generate quests */
3398 for (i = MIN_RANDOM_QUEST + number_of_quests - 1; i >= MIN_RANDOM_QUEST; i--)
3400 quest_type *q_ptr = &quest[i];
3401 monster_race *quest_r_ptr;
3404 q_ptr->status = QUEST_STATUS_TAKEN;
3409 * Random monster 5 - 10 levels out of depth
3410 * (depending on level)
3412 r_idx = get_mon_num(q_ptr->level + 5 + randint1(q_ptr->level / 10));
3413 r_ptr = &r_info[r_idx];
3415 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
3417 if(r_ptr->flags1 & RF1_QUESTOR) continue;
3419 if(r_ptr->flags6 & RF6_SPECIAL) continue;
3421 if(r_ptr->flags7 & RF7_FRIENDLY) continue;
3423 if(r_ptr->flags7 & RF7_AQUATIC) continue;
3425 if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
3428 * Accept monsters that are 2 - 6 levels
3429 * out of depth depending on the quest level
3431 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
3434 q_ptr->r_idx = r_idx;
3435 quest_r_ptr = &r_info[q_ptr->r_idx];
3438 quest_r_ptr->flags1 |= RF1_QUESTOR;
3443 /* Init the two main quests (Oberon + Serpent) */
3444 init_flags = INIT_ASSIGN;
3445 p_ptr->inside_quest = QUEST_OBERON;
3447 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3449 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
3451 p_ptr->inside_quest = QUEST_SERPENT;
3453 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
3455 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
3456 p_ptr->inside_quest = 0;
3462 static void init_turn(void)
3464 if ((p_ptr->prace == RACE_VAMPIRE) ||
3465 (p_ptr->prace == RACE_SKELETON) ||
3466 (p_ptr->prace == RACE_ZOMBIE) ||
3467 (p_ptr->prace == RACE_SPECTRE))
3469 /* Undead start just after midnight */
3470 turn = (TURNS_PER_TICK*3 * TOWN_DAWN) / 4 + 1;
3481 * Each player starts out with a few items, given as tval/sval pairs.
3482 * In addition, he always has some food and a few torches.
3484 static byte player_init[MAX_CLASS][3][2] =
3488 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3489 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3490 { TV_SWORD, SV_BROAD_SWORD }
3495 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3496 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3497 { TV_SWORD, SV_DAGGER }
3502 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3503 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3504 { TV_HAFTED, SV_MACE }
3509 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3510 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3511 { TV_SWORD, SV_DAGGER }
3516 { TV_NATURE_BOOK, 0 },
3517 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3518 { TV_SWORD, SV_DAGGER }
3523 { TV_SORCERY_BOOK, 0 },
3524 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3525 { TV_SWORD, SV_BROAD_SWORD }
3530 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3531 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3532 { TV_SWORD, SV_SHORT_SWORD }
3537 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3538 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3539 { TV_SWORD, SV_BROAD_SWORD }
3544 { TV_SORCERY_BOOK, 0 },
3545 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3546 { TV_POTION, SV_POTION_HEROISM }
3551 { TV_POTION, SV_POTION_SPEED },
3552 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3553 { TV_SWORD, SV_SMALL_SWORD }
3558 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3559 { TV_RING, SV_RING_SUSTAIN_INT},
3560 { TV_SWORD, SV_DAGGER }
3565 { TV_FOOD, SV_FOOD_JERKY},
3566 { TV_SCROLL, SV_SCROLL_MAPPING },
3572 { TV_POTION, SV_POTION_SPEED },
3573 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3574 { TV_SWORD, SV_SHORT_SWORD}
3579 { TV_TRUMP_BOOK, 0 },
3580 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3581 { TV_POLEARM, SV_SPEAR}
3586 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3587 { TV_RING, SV_RING_SUSTAIN_INT},
3588 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3593 { TV_BOW, SV_SHORT_BOW },
3594 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3595 { TV_SWORD, SV_SHORT_SWORD },
3600 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3601 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3602 { TV_SWORD, SV_SHORT_SWORD },
3607 { TV_MUSIC_BOOK, 0 },
3608 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3609 { TV_SWORD, SV_SHORT_SWORD },
3614 { TV_ARCANE_BOOK, 0 },
3615 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3616 { TV_SWORD, SV_SHORT_SWORD },
3621 { TV_HISSATSU_BOOK, 0 },
3622 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3623 { TV_SWORD, SV_BROAD_SWORD }
3628 { TV_SORCERY_BOOK, 0 },
3629 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3630 { TV_POTION, SV_POTION_RESTORE_MANA }
3635 { TV_SOFT_ARMOR, SV_ROBE },
3636 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3637 { TV_SWORD, SV_DAGGER }
3642 { TV_BOW, SV_SHORT_BOW },
3643 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3644 { TV_POLEARM, SV_BROAD_SPEAR}
3649 { TV_POTION, SV_POTION_HEALING },
3650 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3651 { TV_POLEARM, SV_BROAD_AXE }
3656 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3657 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3658 { TV_POLEARM, SV_BROAD_AXE }
3662 { TV_POTION, SV_POTION_SPEED },
3663 { TV_RING, SV_RING_SUSTAIN_INT},
3664 { TV_SWORD, SV_DAGGER }
3668 { TV_POTION, SV_POTION_SPEED },
3669 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3670 { TV_SWORD, SV_DAGGER }
3676 * Init players with some belongings
3678 * Having an item makes the player "aware" of its purpose.
3680 void player_outfit(void)
3688 /* Get local object */
3691 /* Give the player some food */
3692 switch (p_ptr->prace)
3703 if (p_ptr->pclass == CLASS_BERSERKER) break;
3704 /* Scrolls of satisfy hunger */
3705 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_SATISFY_HUNGER));
3706 q_ptr->number = (byte)rand_range(2, 5);
3707 object_aware(q_ptr);
3708 object_known(q_ptr);
3710 (void)inven_carry(q_ptr);
3717 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3718 q_ptr->number = (byte)rand_range(3, 7);
3719 object_aware(q_ptr);
3720 object_known(q_ptr);
3722 (void)inven_carry(q_ptr);
3726 /* Get local object */
3729 if ((p_ptr->prace == RACE_VAMPIRE) && (p_ptr->pclass != CLASS_NINJA))
3731 /* Hack -- Give the player scrolls of DARKNESS! */
3732 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3734 q_ptr->number = (byte)rand_range(2, 5);
3736 object_aware(q_ptr);
3737 object_known(q_ptr);
3739 (void)inven_carry(q_ptr);
3741 else if (p_ptr->pclass != CLASS_NINJA)
3743 /* Hack -- Give the player some torches */
3744 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3745 q_ptr->number = (byte)rand_range(3, 7);
3746 q_ptr->xtra4 = rand_range(3, 7) * 500;
3747 object_aware(q_ptr);
3748 object_known(q_ptr);
3750 (void)inven_carry(q_ptr);
3753 /* Get local object */
3756 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
3758 /* Hack -- Give the player some arrows */
3759 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3760 q_ptr->number = (byte)rand_range(15, 20);
3762 object_aware(q_ptr);
3763 object_known(q_ptr);
3765 (void)inven_carry(q_ptr);
3767 if (p_ptr->pclass == CLASS_RANGER)
3769 /* Hack -- Give the player some arrows */
3770 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
3772 object_aware(q_ptr);
3773 object_known(q_ptr);
3775 (void)inven_carry(q_ptr);
3777 else if (p_ptr->pclass == CLASS_ARCHER)
3779 /* Hack -- Give the player some arrows */
3780 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3781 q_ptr->number = (byte)rand_range(15, 20);
3783 object_aware(q_ptr);
3784 object_known(q_ptr);
3786 (void)inven_carry(q_ptr);
3788 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
3790 /* Hack -- Give the player some arrows */
3791 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
3793 q_ptr->pval = (byte)rand_range(25, 30);
3795 object_aware(q_ptr);
3796 object_known(q_ptr);
3798 (void)inven_carry(q_ptr);
3800 else if (p_ptr->pclass == CLASS_SORCERER)
3802 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
3804 /* Hack -- Give the player some arrows */
3805 object_prep(q_ptr, lookup_kind(i, 0));
3808 object_aware(q_ptr);
3809 object_known(q_ptr);
3811 (void)inven_carry(q_ptr);
3814 else if (p_ptr->pclass == CLASS_TOURIST)
3816 if (p_ptr->pseikaku != SEIKAKU_SEXY)
3818 /* Hack -- Give the player some arrows */
3819 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
3820 q_ptr->number = (byte)rand_range(15, 20);
3822 object_aware(q_ptr);
3823 object_known(q_ptr);
3825 (void)inven_carry(q_ptr);
3828 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
3829 q_ptr->number = (byte)rand_range(2, 4);
3831 object_aware(q_ptr);
3832 object_known(q_ptr);
3834 (void)inven_carry(q_ptr);
3836 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
3837 q_ptr->number = (byte)rand_range(2, 4);
3839 object_aware(q_ptr);
3840 object_known(q_ptr);
3842 (void)inven_carry(q_ptr);
3844 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
3845 q_ptr->number = (byte)rand_range(1, 3);
3847 object_aware(q_ptr);
3848 object_known(q_ptr);
3850 (void)inven_carry(q_ptr);
3852 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
3853 q_ptr->number = (byte)rand_range(2, 4);
3855 object_aware(q_ptr);
3856 object_known(q_ptr);
3858 (void)inven_carry(q_ptr);
3860 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
3861 q_ptr->number = (byte)rand_range(2, 4);
3863 object_aware(q_ptr);
3864 object_known(q_ptr);
3866 (void)inven_carry(q_ptr);
3868 else if (p_ptr->pclass == CLASS_NINJA)
3870 /* Hack -- Give the player some arrows */
3871 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
3872 q_ptr->number = (byte)rand_range(15, 20);
3874 object_aware(q_ptr);
3875 object_known(q_ptr);
3877 (void)inven_carry(q_ptr);
3880 if(p_ptr->pseikaku == SEIKAKU_SEXY)
3882 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
3883 player_init[p_ptr->pclass][2][1] = SV_WHIP;
3886 /* Hack -- Give the player three useful objects */
3887 for (i = 0; i < 3; i++)
3889 /* Look up standard equipment */
3890 tv = player_init[p_ptr->pclass][i][0];
3891 sv = player_init[p_ptr->pclass][i][1];
3893 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
3894 /* Hack to initialize spellbooks */
3895 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
3896 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
3898 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
3899 p_ptr->prace == RACE_BARBARIAN)
3900 /* Barbarians do not need a ring of resist fear */
3901 sv = SV_RING_SUSTAIN_STR;
3903 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
3904 p_ptr->prace == RACE_MIND_FLAYER)
3907 sv = SV_POTION_RESTORE_MANA;
3910 /* Get local object */
3913 /* Hack -- Give the player an object */
3914 object_prep(q_ptr, lookup_kind(tv, sv));
3916 /* Assassins begin the game with a poisoned dagger */
3917 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
3918 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
3920 q_ptr->name2 = EGO_BRAND_POIS;
3923 object_aware(q_ptr);
3924 object_known(q_ptr);
3926 (void)inven_carry(q_ptr);
3934 static bool get_player_race(void)
3939 char sym[MAX_RACES];
3941 char buf[80], cur[80];
3947 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
3949 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
3952 hack_mutation = FALSE;
3955 for (n = 0; n < MAX_RACES; n++)
3958 rp_ptr = &race_info[n];
3959 str = rp_ptr->title;
3965 sym[n] = ('A' + n - 26);
3967 sprintf(buf, "%c%c%s", sym[n], p2, str);
3969 sprintf(buf, "%c%c %s", sym[n], p2, str);
3971 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
3976 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
3978 sprintf(cur, "%c%c %s", '*', p2, "Random");
3990 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
3991 put_str(" ", 3, 40);
3995 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
3997 sprintf(cur, "%c%c %s", '*', p2, "Random");
3999 put_str(" ", 4, 40);
4000 put_str(" ", 5, 40);
4004 rp_ptr = &race_info[cs];
4005 str = rp_ptr->title;
4007 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4008 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4009 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
4010 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4012 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4013 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4014 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
4015 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4017 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4018 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
4019 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
4020 c_put_str(TERM_L_BLUE, buf, 5, 40);
4022 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
4029 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
4031 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
4034 put_str(buf, 10, 10);
4036 if (c == 'Q') birth_quit();
4037 if (c == 'S') return (FALSE);
4038 if (c == ' ' || c == '\r' || c == '\n')
4042 k = randint0(MAX_RACES);
4054 k = randint0(MAX_RACES);
4060 if (cs >= 5) cs -= 5;
4068 if (cs < MAX_RACES) cs++;
4072 if ((cs + 5) <= MAX_RACES) cs += 5;
4074 k = (islower(c) ? A2I(c) : -1);
4075 if ((k >= 0) && (k < MAX_RACES))
4080 k = (isupper(c) ? (26 + c - 'A') : -1);
4081 if ((k >= 26) && (k < MAX_RACES))
4087 if (c == '?') do_cmd_help();
4092 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4094 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4098 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4104 /* Give beastman a mutation at character birth */
4105 if (p_ptr->prace == RACE_BEASTMAN)
4106 hack_mutation = TRUE;
4108 rp_ptr = &race_info[p_ptr->prace];
4109 str = rp_ptr->title;
4112 c_put_str(TERM_L_BLUE, str, 4, 15);
4122 static bool get_player_class(void)
4126 char sym[MAX_CLASS_CHOICE];
4128 char buf[80], cur[80];
4135 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4137 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
4141 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
4143 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
4148 for (n = 0; n < MAX_CLASS_CHOICE; n++)
4151 cp_ptr = &class_info[n];
4152 mp_ptr = &m_info[n];
4153 str = cp_ptr->title;
4157 sym[n] = ('A' + n - 26);
4160 if (!(rp_ptr->choice & (1L << n)))
4162 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
4164 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
4168 sprintf(buf, "%c%c%s", sym[n], p2, str);
4170 sprintf(buf, "%c%c %s", sym[n], p2, str);
4173 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4177 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4179 sprintf(cur, "%c%c %s", '*', p2, "Random");
4185 os = MAX_CLASS_CHOICE;
4191 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4192 put_str(" ", 3, 40);
4193 if(cs == MAX_CLASS_CHOICE)
4196 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4198 sprintf(cur, "%c%c %s", '*', p2, "Random");
4200 put_str(" ", 4, 40);
4201 put_str(" ", 5, 40);
4205 cp_ptr = &class_info[cs];
4206 mp_ptr = &m_info[cs];
4207 str = cp_ptr->title;
4208 if (!(rp_ptr->choice & (1L << cs)))
4210 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4212 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4216 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4218 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4221 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4222 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4223 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4225 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4226 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4227 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4229 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4230 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4231 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4232 c_put_str(TERM_L_BLUE, buf, 5, 40);
4234 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4241 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4243 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4246 put_str(buf, 10, 10);
4248 if (c == 'Q') birth_quit();
4249 if (c == 'S') return (FALSE);
4250 if (c == ' ' || c == '\r' || c == '\n')
4252 if(cs == MAX_CLASS_CHOICE)
4254 k = randint0(MAX_CLASS_CHOICE);
4266 k = randint0(MAX_CLASS_CHOICE);
4272 if (cs >= 4) cs -= 4;
4280 if (cs < MAX_CLASS_CHOICE) cs++;
4284 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4286 k = (islower(c) ? A2I(c) : -1);
4287 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4292 k = (isupper(c) ? (26 + c - 'A') : -1);
4293 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4299 if (c == '?') do_cmd_help();
4304 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4306 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4311 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4316 cp_ptr = &class_info[p_ptr->pclass];
4317 mp_ptr = &m_info[p_ptr->pclass];
4318 str = cp_ptr->title;
4323 c_put_str(TERM_L_BLUE, str, 5, 15);
4325 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4335 static bool get_player_seikaku(void)
4339 char sym[MAX_SEIKAKU];
4341 char buf[80], cur[80];
4349 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4351 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4355 for (n = 0; n < MAX_SEIKAKU; n++)
4357 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4360 ap_ptr = &seikaku_info[n];
4361 str = ap_ptr->title;
4365 sym[n] = ('A' + n - 26);
4370 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4372 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4374 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4378 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4380 sprintf(cur, "%c%c %s", '*', p2, "Random");
4385 cs = p_ptr->pseikaku;
4392 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4393 put_str(" ", 3, 40);
4394 if(cs == MAX_SEIKAKU)
4397 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4399 sprintf(cur, "%c%c %s", '*', p2, "Random");
4401 put_str(" ", 4, 40);
4402 put_str(" ", 5, 40);
4406 ap_ptr = &seikaku_info[cs];
4407 str = ap_ptr->title;
4409 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4411 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4414 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4415 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4416 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4418 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4419 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4420 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4422 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4423 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4424 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4425 c_put_str(TERM_L_BLUE, buf, 5, 40);
4427 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4434 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4436 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4439 put_str(buf, 10, 10);
4441 if (c == 'Q') birth_quit();
4442 if (c == 'S') return (FALSE);
4443 if (c == ' ' || c == '\r' || c == '\n')
4445 if(cs == MAX_SEIKAKU)
4449 k = randint0(MAX_SEIKAKU);
4451 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4467 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4473 if (cs >= 4) cs -= 4;
4474 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4485 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4495 if (cs < MAX_SEIKAKU) cs++;
4496 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4498 if((cs + 1) <= MAX_SEIKAKU)
4506 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4507 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4509 if((cs + 4) <= MAX_SEIKAKU)
4515 k = (islower(c) ? A2I(c) : -1);
4516 if ((k >= 0) && (k < MAX_SEIKAKU))
4518 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4524 k = (isupper(c) ? (26 + c - 'A') : -1);
4525 if ((k >= 26) && (k < MAX_SEIKAKU))
4527 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4534 if (c == '?') do_cmd_help();
4539 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4541 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4546 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4550 p_ptr->pseikaku = k;
4551 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4553 strcpy(tmp, ap_ptr->title);
4557 strcpy(tmp, ap_ptr->title);
4560 strcat(tmp,player_name);
4564 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4569 #ifdef ALLOW_AUTOROLLER
4570 static bool get_stat_limits(void)
4572 int i, j, m, cs, os;
4573 int mval[6], cval[6];
4575 char buf[80], cur[80];
4581 /* Extra infomation */
4583 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4584 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4586 put_str("Set minimum stats.", 10, 10);
4587 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4591 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4593 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4596 /* Output the maximum stats */
4597 for (i = 0; i < 6; i++)
4599 /* Reset the "success" counter */
4603 /* Race/Class bonus */
4604 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4606 /* Obtain the "maximal" stat */
4607 m = adjust_stat(17, j, TRUE);
4609 /* Save the maximum */
4616 sprintf(cur, "18/%02d", (m - 18));
4618 sprintf(cur, "18/%02d", (m - 18));
4626 sprintf(cur, "%2d", m);
4628 sprintf(cur, "%2d", m);
4632 /* Obtain the current stat */
4633 m = adjust_stat(cval[i], j, TRUE);
4639 sprintf(inp, "18/%02d", (m - 18));
4641 sprintf(inp, "18/%02d", (m - 18));
4649 sprintf(inp, "%2d", m);
4651 sprintf(inp, "%2d", m);
4655 /* Prepare a prompt */
4656 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4657 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4658 ap_ptr->a_adj[i], inp, cur);
4660 /* Dump the prompt */
4661 put_str(buf, 14 + i, 10);
4664 /* Get a minimum stat */
4675 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4677 c_put_str(TERM_WHITE, "Accept", 21, 35);
4681 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4686 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4688 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4693 /* Race/Class bonus */
4694 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4696 /* Obtain the current stat */
4697 m = adjust_stat(cval[cs], j, TRUE);
4703 sprintf(inp, "18/%02d", (m - 18));
4705 sprintf(inp, "18/%02d", (m - 18));
4713 sprintf(inp, "%2d", m);
4715 sprintf(inp, "%2d", m);
4719 /* Prepare a prompt */
4720 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4721 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4722 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4723 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4728 /* Prompt for the minimum stats */
4763 else if (cval[cs] > 3)
4780 else if (cval[cs] < 17)
4808 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4810 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4819 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
4822 for (i = 0; i < 6; i++)
4824 /* Save the minimum stat */
4825 stat_limit[i] = cval[i];
4832 #ifdef ALLOW_AUTOROLLER
4833 static bool get_chara_limits(void)
4835 int i, j, m, cs, os;
4836 int mval[6], cval[6];
4837 int max_percent, min_percent;
4839 char buf[80], cur[80];
4840 char param[3][80] = {
4855 /* Prompt for the minimum stats */
4857 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4858 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
4860 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
4861 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
4864 if (p_ptr->psex == SEX_MALE)
4866 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
4867 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
4871 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
4872 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
4876 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4877 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
4879 put_str(" Parameter Min Max", 13,20);
4880 put_str("Set minimum/maximum attribute.", 10, 10);
4883 /* Output the maximum stats */
4884 for (i = 0; i < 6; i++)
4886 /* Obtain the "maximal" stat */
4889 case 0: /* Minimum height */
4890 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
4891 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
4893 case 1: /* Maximum height */
4894 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
4895 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
4897 case 2: /* Minimum weight */
4898 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
4899 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
4901 case 3: /* Maximum weight */
4902 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
4903 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
4905 case 4: /* Minimum social class */
4908 case 5: /* Maximum social class */
4916 /* Save the maximum or minimum */
4921 for (i = 0; i < 3; i++)
4923 /* Prepare a prompt */
4924 sprintf(buf, "%-12s (%3d - %3d)", param[i], mval[i*2], mval[i*2+1]);
4926 /* Dump the prompt */
4927 put_str(buf, 14 + i, 20);
4929 for (j = 0; j < 2; j++)
4931 sprintf(buf, " %3d", cval[i*2+j]);
4932 put_str(buf, 14 + i, 45 + 8 * j);
4936 /* Get a minimum stat */
4947 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 18, 35);
4949 c_put_str(TERM_WHITE, "Accept", 18, 35);
4953 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
4958 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 18, 35);
4960 c_put_str(TERM_YELLOW, "Accept", 18, 35);
4965 /* Prepare a prompt */
4966 sprintf(cur, " %3d", cval[cs]);
4967 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
4972 /* Prompt for the minimum stats */
4981 break; /*¸å¤Ç¤â¤¦°ì²óbreak¤»¤ó¤È*/
4991 if (cs-2 >= 0) cs -= 2;
4995 if (cs < 6) cs += 2;
5012 if(cval[cs] > cval[cs-1])
5020 if(cval[cs] > mval[cs])
5034 if(cval[cs] < mval[cs])
5042 if(cval[cs] < cval[cs+1])
5055 if(cval[cs] < mval[cs])
5057 cval[cs] = mval[cs];
5063 if(cval[cs] < cval[cs+1])
5065 cval[cs] = cval[cs+1];
5076 if(cval[cs] > cval[cs-1])
5078 cval[cs] = cval[cs-1];
5084 if(cval[cs] > mval[cs])
5086 cval[cs] = mval[cs];
5098 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5100 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5109 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
5112 /* Input the minimum stats */
5113 for (i = 0; i < 6; i++)
5115 /* Save the minimum stat */
5116 chara_limit[i] = (cval[i] > 0) ? cval[i] : 0;
5123 * Character background edit-mode
5125 static void edit_history(void)
5127 char old_history[4][60];
5132 /* Edit character background */
5133 for (i = 0; i < 4; i++)
5135 sprintf(old_history[i], "%s", history[i]);
5137 /* Turn 0 to space */
5138 for (i = 0; i < 4; i++)
5140 for (j = 0; history[i][j]; j++) /* loop */;
5142 for (; j < 59; j++) history[i][j] = ' ';
5143 history[i][59] = '\0';
5147 c_put_str(TERM_L_GREEN, "(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸¥â¡¼¥É)", 11, 20);
5149 c_put_str(TERM_L_GREEN, "(Character Background - Edit Mode)", 11, 20);
5154 for (i = 0; i < 4; i++)
5156 put_str(history[i], i + 12, 10);
5159 if (iskanji2(history[y], x))
5160 c_put_str(TERM_L_BLUE, format("%c%c", history[y][x],history[y][x+1]), y + 12, x + 10);
5163 c_put_str(TERM_L_BLUE, format("%c", history[y][x]), y + 12, x + 10);
5165 /* Place cursor just after cost of current stat */
5166 Term_gotoxy(x + 10, y + 12);
5175 if ((x > 0) && (iskanji2(history[y], x-1))) x--;
5183 if ((x > 0) && (iskanji2(history[y], x-1))) x--;
5189 if (iskanji2(history[y], x)) x++;
5198 if ((x > 0) && (iskanji2(history[y], x-1))) x--;
5206 else if (c == ESCAPE)
5208 for (i = 0; i < 4; i++)
5210 sprintf(history[i], "%s", old_history[i]);
5211 put_str(history[i], i + 12, 10);
5215 else if (c == '\010')
5218 history[y][x] = ' ';
5220 if ((x > 0) && (iskanji2(history[y], x-1)))
5223 history[y][x] = ' ';
5229 else if (iskanji(c) || isprint(c))
5231 else if (isprint(c)) /* BUGFIX */
5235 if (iskanji2(history[y], x))
5237 history[y][x+1] = ' ';
5249 if (iskanji2(history[y], x+1))
5251 history[y][x+2] = ' ';
5254 history[y][x++] = c;
5259 history[y][x++] = c;
5267 } /* while (TRUE) */
5273 * Helper function for 'player_birth()'
5275 * The delay may be reduced, but is recommended to keep players
5276 * from continuously rolling up characters, which can be VERY
5277 * expensive CPU wise. And it cuts down on player stupidity.
5279 static bool player_birth_aux(void)
5281 int i, k, n, cs, os;
5282 int number_of_quests;
5301 char buf[80], cur[80];
5310 /* Title everything */
5312 put_str("̾Á° :", 1,26);
5314 put_str("Name :", 1,26);
5318 put_str("ÀÊÌ :", 3, 1);
5320 put_str("Sex :", 3, 1);
5324 put_str("¼ï² :", 4, 1);
5326 put_str("Race :", 4, 1);
5330 put_str("¿¦¶È :", 5, 1);
5332 put_str("Class :", 5, 1);
5336 /* Dump the default name */
5337 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5340 /*** Instructions ***/
5342 /* Display some helpful information */
5344 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5346 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5350 /*** Quick Start ***/
5352 if (previous_char.quick_ok)
5354 bool do_quick_start = FALSE;
5358 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¦¤È°ÊÁ°¤ÈÁ´¤¯Æ±¤¸¥¥ã¥é¥¯¥¿¡¼¤Ç»Ï¤á¤é¤ì¤Þ¤¹¡£", 11, 5);
5360 put_str("Do you want to use the quick start function(same character as your last one).", 11, 2);
5367 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¤¤Þ¤¹¤«¡©[y/n]", 14, 10);
5369 put_str("Use quick start? [y/n]", 14, 10);
5372 if (c == 'Q') quit(NULL);
5373 else if (c == 'S') return (FALSE);
5374 else if ((c == 'y') || (c == 'Y'))
5376 do_quick_start = TRUE;
5381 do_quick_start = FALSE;
5388 load_prev_data(FALSE);
5389 init_dungeon_quests(previous_char.quests);
5392 sp_ptr = &sex_info[p_ptr->psex];
5393 rp_ptr = &race_info[p_ptr->prace];
5394 cp_ptr = &class_info[p_ptr->pclass];
5395 ap_ptr = &seikaku_info[p_ptr->pseikaku];
5397 /* Calc hitdie, but don't roll */
5400 /* Calculate the bonuses and hitpoints */
5401 p_ptr->update |= (PU_BONUS | PU_HP);
5407 p_ptr->chp = p_ptr->mhp;
5410 p_ptr->csp = p_ptr->msp;
5412 /* Process the player name */
5413 process_player_name(FALSE);
5423 /*** Player sex ***/
5427 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5429 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5433 /* Prompt for "Sex" */
5434 for (n = 0; n < MAX_SEXES; n++)
5437 sp_ptr = &sex_info[n];
5438 str = sp_ptr->title;
5443 sprintf(buf, "%c%c%s", I2A(n), p2, str);
5445 sprintf(buf, "%c%c %s", I2A(n), p2, str);
5447 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5451 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5453 sprintf(cur, "%c%c %s", '*', p2, "Random");
5464 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5467 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5469 sprintf(cur, "%c%c %s", '*', p2, "Random");
5473 sp_ptr = &sex_info[cs];
5474 str = sp_ptr->title;
5476 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5478 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5481 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5488 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5490 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5493 put_str(buf, 10, 10);
5495 if (c == 'Q') birth_quit();
5496 if (c == 'S') return (FALSE);
5497 if (c == ' ' || c == '\r' || c == '\n')
5500 k = randint0(MAX_SEXES);
5507 k = randint0(MAX_SEXES);
5516 if (cs < MAX_SEXES) cs++;
5518 k = (islower(c) ? A2I(c) : -1);
5519 if ((k >= 0) && (k < MAX_SEXES))
5525 if (c == '?') do_cmd_help();
5530 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5532 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5537 else if(c != '4' && c != '6')bell();
5542 sp_ptr = &sex_info[p_ptr->psex];
5543 str = sp_ptr->title;
5547 c_put_str(TERM_L_BLUE, str, 3, 15);
5552 /* Choose the players race */
5559 if (!get_player_race()) return FALSE;
5563 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp);
5566 for (i = 0; i< 9; i++)
5577 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5579 if (get_check("Are you sure? ")) break;
5582 c_put_str(TERM_WHITE, " ", 4, 15);
5588 /* Choose the players class */
5595 if (!get_player_class()) return FALSE;
5598 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp);
5601 for (i = 0; i< 9; i++)
5613 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5615 if (get_check("Are you sure? ")) break;
5617 c_put_str(TERM_WHITE, " ", 5, 15);
5620 /* Choose the magic realms */
5621 if (!get_player_realms()) return FALSE;
5623 /* Choose the players seikaku */
5624 p_ptr->pseikaku = 0;
5630 if (!get_player_seikaku()) return FALSE;
5633 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp);
5636 for (i = 0; i< 6; i++)
5647 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5649 if (get_check("Are you sure? ")) break;
5651 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5652 prt("", 1, 34+strlen(player_name));
5657 put_str(" ", 3, 40);
5658 put_str(" ", 4, 40);
5659 put_str(" ", 5, 40);
5663 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5665 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5670 #ifdef ALLOW_AUTOROLLER
5674 if (autoroller || autochara)
5683 if (!get_stat_limits()) return FALSE;
5688 if (!get_chara_limits()) return FALSE;
5691 #endif /* ALLOW_AUTOROLLER */
5696 /*** User enters number of quests ***/
5697 /* Heino Vander Sanden and Jimmy De Laet */
5701 put_str("ɬ¿Ü¤Î¥¯¥¨¥¹¥È(¥ª¥Ù¥í¥óµÚ¤Óº®Æ٤Υµ¡¼¥Ú¥ó¥È)¤Ë²Ã¤¨¤Æ¡¢ÄɲäΥ¯¥¨¥¹¥È¤Î", 10, 5);
5702 put_str("¿ô¤òÀßÄꤹ¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£", 11, 5);
5703 put_str("Äɲ寥¨¥¹¥È¤ò¹Ô¤Ê¤¤¤¿¤¯¤Ê¤¤¾ì¹ç¤Ï '0'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 12, 5);
5704 put_str("¥é¥ó¥À¥à¤Ë·èÄꤹ¤ë¤Ë¤Ï'*'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 13, 5);
5706 put_str("You can enter the number of quests you'd like to perform in addition", 10, 5);
5707 put_str("to the two obligatory ones ( Oberon and the Serpent of Chaos )", 11, 5);
5708 put_str("In case you do not want any additional quests, just enter 0", 12, 5);
5709 put_str("If you want a random number of random quests, just enter *", 13, 5);
5712 /* Ask the number of additional quests */
5717 put_str(format("Äɲ寥¨¥¹¥È¤Î¿ô (%u°Ê²¼) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1), 15, 5);
5719 put_str(format("Number of additional quests? (<%u) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 2), 15, 5);
5723 /* Get a the number of additional quest */
5726 /* Move the cursor */
5727 put_str("", 15, 40);
5732 /* Get a response (or escape) */
5733 if (!askfor_aux(inp, 2)) strcpy(inp, "10");
5736 if (inp[0] == 'Q') birth_quit();
5739 if (inp[0] == 'S') return (FALSE);
5741 /* Check for random number of quests */
5744 /* 0 to 49 random quests */
5745 number_of_quests = randint0(11);
5749 number_of_quests = atoi(inp);
5752 /* Break on valid input */
5753 if ((number_of_quests <= MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1) && (number_of_quests >= 0)) break;
5761 init_dungeon_quests(number_of_quests);
5763 /* Reset turn; before auto-roll and after choosing race */
5775 if (autoroller || autochara)
5781 put_str("²ó¿ô :", 10, col+13);
5783 put_str("Round:", 10, col+13);
5787 /* Indicate the state */
5789 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
5791 put_str("(Hit ESC to stop)", 12, col+13);
5795 /* Otherwise just get a character */
5798 /* Get a new character */
5801 /* Roll for age/height/weight */
5804 /* Roll for social class */
5813 put_str("ºÇ¾®ÃÍ", 2, col+5);
5815 put_str(" Limit", 2, col+5);
5821 put_str("À®¸ùΨ", 2, col+13);
5823 put_str(" Freq", 2, col+13);
5829 put_str("¸½ºßÃÍ", 2, col+24);
5831 put_str(" Roll", 2, col+24);
5835 /* Put the minimal stats */
5836 for (i = 0; i < 6; i++)
5841 put_str(stat_names[i], 3+i, col);
5843 /* Race/Class bonus */
5844 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
5846 /* Obtain the current stat */
5847 m = adjust_stat(stat_limit[i], j, TRUE);
5851 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
5856 while (autoroller || autochara)
5860 /* Get a new character */
5863 /* Advance the round */
5866 /* Hack -- Prevent overflow */
5867 if (auto_round >= 1000000000L)
5873 for (i = 0; i < 6; i++)
5882 /* Check and count acceptable stats */
5883 for (i = 0; i < 6; i++)
5885 /* This stat is okay */
5886 if (p_ptr->stat_max[i] >= stat_limit[i])
5891 /* This stat is not okay */
5899 /* Break if "happy" */
5902 /* Roll for age/height/weight */
5905 /* Roll for social class */
5910 if ((p_ptr->ht < chara_limit[0]) || (p_ptr->ht > chara_limit[1])) accept = FALSE;
5911 if ((p_ptr->wt < chara_limit[2]) || (p_ptr->wt > chara_limit[3])) accept = FALSE;
5912 if ((p_ptr->sc < chara_limit[4]) || (p_ptr->sc > chara_limit[5])) accept = FALSE;
5917 /* Take note every x rolls */
5918 flag = (!(auto_round % AUTOROLLER_STEP));
5920 /* Update display occasionally */
5927 put_str(format("%10ld", auto_round), 10, col+20);
5929 #ifdef AUTOROLLER_DELAY
5930 /* Delay 1/10 second */
5931 if (flag) Term_xtra(TERM_XTRA_DELAY, 10);
5934 /* Make sure they see everything */
5937 /* Do not wait for a key */
5940 /* Check for a keypress */
5943 /* Roll for age/height/weight */
5946 /* Roll for social class */
5954 if (autoroller || autochara) sound(SOUND_LEVEL);
5965 /* Roll for base hitpoints */
5971 /* Hack -- get a chaos patron even if you are not a chaos warrior */
5972 p_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
5977 /* Calculate the bonuses and hitpoints */
5978 p_ptr->update |= (PU_BONUS | PU_HP);
5984 p_ptr->chp = p_ptr->mhp;
5987 p_ptr->csp = p_ptr->msp;
5989 /* Display the player */
5990 display_player(mode);
5992 /* Prepare a prompt (must squeeze everything in) */
5994 Term_addch(TERM_WHITE, b1);
5996 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
5998 Term_addstr(-1, TERM_WHITE, "'r'eroll");
6002 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
6004 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
6008 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
6010 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
6014 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
6016 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
6020 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
6022 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
6025 Term_addch(TERM_WHITE, b2);
6027 /* Prompt and get a command */
6031 if (c == 'Q') birth_quit();
6034 if (c == 'S') return (FALSE);
6036 /* Escape accepts the roll */
6037 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6039 /* Reroll this character */
6040 if ((c == ' ') || (c == 'r')) break;
6042 /* Previous character */
6043 if (prev && (c == 'p'))
6045 load_prev_data(TRUE);
6049 /* Toggle the display */
6050 if ((c == 'H') || (c == 'h'))
6052 mode = ((mode != 0) ? 0 : 1);
6066 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
6068 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
6085 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6087 /* Save this for the "previous" character */
6088 save_prev_data(&previous_char);
6089 previous_char.quick_ok = FALSE;
6091 /* Note that a previous roll exists */
6098 /*** Edit character background ***/
6105 /* Get a name, recolor it, prepare savefile */
6113 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
6115 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
6123 if (c == 'Q') birth_quit();
6126 if (c == 'S') return (FALSE);
6128 /* Save character data for quick start */
6129 save_prev_data(&previous_char);
6130 previous_char.quests = number_of_quests;
6131 previous_char.quick_ok = TRUE;
6139 * Create a new character.
6141 * Note that we may be called with "junk" leftover in the various
6142 * fields, so we must be sure to clear them first.
6144 void player_birth(void)
6152 * Wipe monsters in old dungeon
6153 * This wipe destroys value of m_list[].cur_num .
6157 /* Create a new character */
6160 /* Wipe the player */
6163 /* Roll up a new character */
6164 if (player_birth_aux()) break;
6167 /* Note player birth in the message recall */
6170 message_add("====================");
6175 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
6177 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
6179 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
6182 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
6184 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
6186 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6189 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
6191 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
6193 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6196 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
6198 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
6200 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6205 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
6207 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
6209 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6213 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
6215 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
6217 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6219 /* Init the shops */
6220 for (i = 1; i < max_towns; i++)
6222 for (j = 0; j < MAX_STORES; j++)
6229 /* Generate the random seeds for the wilderness */
6232 /* Set the message window flag as default */
6233 if (!window_flag[1])
6234 window_flag[1] |= PW_MESSAGE;
6236 /* Set the inv/equip window flag as default */
6237 if (!window_flag[2])
6238 window_flag[2] |= PW_INVEN;
6242 void dump_yourself(FILE *fff)
6250 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp);
6251 fprintf(fff, "\n\n");
6253 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
6255 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
6258 for (i = 0; i < 8; i++)
6262 fprintf(fff, "%s\n",t);
6265 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp);
6268 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
6270 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
6273 for (i = 0; i < 8; i++)
6277 fprintf(fff, "%s\n",t);
6280 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
6283 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
6285 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
6288 for (i = 0; i < 6; i++)
6292 fprintf(fff, "%s\n",t);
6298 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp);
6300 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
6302 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6305 for (i = 0; i < 6; i++)
6309 fprintf(fff, "%s\n",t);
6316 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp);
6318 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6320 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6323 for (i = 0; i < 6; i++)
6327 fprintf(fff, "%s\n",t);