1 /* Purpose: create a player character */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
14 * How often the autoroller will update the display and pause
15 * to check for user interuptions.
16 * Bigger values will make the autoroller faster, but slower
17 * system may have problems because the user can't stop the
18 * autoroller for this number of rolls.
20 #define AUTOROLLER_STEP 25L
23 * Define this to cut down processor use while autorolling
25 /*#define AUTOROLLER_DELAY*/
28 * Maximum number of tries for selection of a proper quest monster
32 #define MAX_CLASS_CHOICE MAX_CLASS
37 typedef struct birther birther;
40 * A structure to hold "rolled" information
62 * The last character displayed
71 typedef struct hist_type hist_type;
74 * Player background information
78 cptr info; /* Textual History */
80 byte roll; /* Frequency of this entry */
81 byte chart; /* Chart index */
82 byte next; /* Next chart index */
83 byte bonus; /* Social Class Bonus + 50 */
88 * Background information (see below)
90 * Chart progression by race:
91 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
92 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
93 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56
94 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53
95 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53
96 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61
97 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
98 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66
100 * XXX XXX XXX This table *must* be correct or drastic errors may occur!
102 static hist_type bg[] =
105 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
106 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
107 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
108 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
110 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
111 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
112 {"You are one of several children ", 95, 1, 2, 45},
113 {"You are the first child ", 100, 1, 2, 50},
118 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
119 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
120 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
121 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
122 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
123 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
124 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
126 {"of a Serf. ", 40, 2, 3, 65},
127 {"of a Yeoman. ", 65, 2, 3, 80},
128 {"of a Townsman. ", 80, 2, 3, 90},
129 {"of a Guildsman. ", 90, 2, 3, 105},
130 {"of a Landed Knight. ", 96, 2, 3, 120},
131 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
132 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
137 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
138 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
139 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
141 {"You are the black sheep of the family. ", 20, 3, 50, 20},
142 {"You are a credit to the family. ", 80, 3, 50, 55},
143 {"You are a well liked child. ", 100, 3, 50, 60},
148 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
149 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
150 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
151 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
152 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
153 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
155 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
156 {"Your father was of the Teleri. ", 75, 4, 1, 55},
157 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
158 {"Your father was of the Noldor. ", 95, 4, 1, 60},
159 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
160 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
165 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
166 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
168 {"You are one of several children ", 60, 7, 8, 50},
169 {"You are the only child ", 100, 7, 8, 55},
174 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
175 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
176 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
178 {"of a Teleri ", 75, 8, 9, 50},
179 {"of a Noldor ", 95, 8, 9, 55},
180 {"of a Vanyar ", 100, 8, 9, 60},
185 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
186 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
187 {"Àï»Î¤Î", 87, 8,9,110},
188 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
189 {"²¦»Ò¤Î", 99, 8,9,140},
190 {"²¦¤Î", 100, 8,9,145},
192 {"Ranger. ", 40, 9, 54, 80},
193 {"Archer. ", 70, 9, 54, 90},
194 {"Warrior. ", 87, 9, 54, 110},
195 {"Mage. ", 95, 9, 54, 125},
196 {"Prince. ", 99, 9, 54, 140},
197 {"King. ", 100, 9, 54, 145},
202 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
203 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
205 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
206 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
211 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
212 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
213 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
214 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
215 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
216 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
217 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
218 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
220 {"Bum. ", 20, 11, 3, 55},
221 {"Tavern Owner. ", 30, 11, 3, 80},
222 {"Miller. ", 40, 11, 3, 90},
223 {"Home Owner. ", 50, 11, 3, 100},
224 {"Burglar. ", 80, 11, 3, 110},
225 {"Warrior. ", 95, 11, 3, 115},
226 {"Mage. ", 99, 11, 3, 125},
227 {"Clan Elder. ", 100, 11, 3, 140},
232 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
233 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
235 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
236 {"You are the only child of a Gnome ", 100, 13, 14, 55},
241 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
242 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
243 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
244 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
245 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
247 {"Beggar. ", 20, 14, 3, 55},
248 {"Braggart. ", 50, 14, 3, 70},
249 {"Prankster. ", 75, 14, 3, 85},
250 {"Warrior. ", 95, 14, 3, 100},
251 {"Mage. ", 100, 14, 3, 125},
256 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
257 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
259 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
260 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
265 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
266 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
267 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
268 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
269 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
270 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
272 {"Thief. ", 10, 17, 18, 60},
273 {"Prison Guard. ", 25, 17, 18, 75},
274 {"Miner. ", 75, 17, 18, 90},
275 {"Warrior. ", 90, 17, 18, 110},
276 {"Priest. ", 99, 17, 18, 130},
277 {"King. ", 100, 17, 18, 150},
282 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
283 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
284 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
286 {"You are the black sheep of the family. ", 15, 18, 57, 10},
287 {"You are a credit to the family. ", 85, 18, 57, 50},
288 {"You are a well liked child. ", 100, 18, 57, 55},
293 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
294 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
296 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
297 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
302 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
303 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
304 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
305 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
306 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
307 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
308 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
310 {"You are the adopted child ", 100, 20, 2, 50},
315 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
316 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
317 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
318 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
319 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
320 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
322 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
323 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
324 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
325 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
326 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
327 {"Your father was a Water-Troll ", 100, 22, 23, 45},
332 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
333 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
334 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
335 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
337 {"Cook. ", 5, 23, 62, 60},
338 {"Warrior. ", 95, 23, 62, 55},
339 {"Shaman. ", 99, 23, 62, 65},
340 {"Clan Chief. ", 100, 23, 62, 80},
345 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
346 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
347 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
348 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
349 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
350 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
352 {"You have dark brown eyes, ", 20, 50, 51, 50},
353 {"You have brown eyes, ", 60, 50, 51, 50},
354 {"You have hazel eyes, ", 70, 50, 51, 50},
355 {"You have green eyes, ", 80, 50, 51, 50},
356 {"You have blue eyes, ", 90, 50, 51, 50},
357 {"You have blue-gray eyes, ", 100, 50, 51, 50},
362 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
363 {"ÇÈÂǤä¿", 90,51,52, 50},
364 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
366 {"straight ", 70, 51, 52, 50},
367 {"wavy ", 90, 51, 52, 50},
368 {"curly ", 100, 51, 52, 50},
373 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
374 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
375 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
376 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
377 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
379 {"black hair, ", 30, 52, 53, 50},
380 {"brown hair, ", 70, 52, 53, 50},
381 {"auburn hair, ", 80, 52, 53, 50},
382 {"red hair, ", 90, 52, 53, 50},
383 {"blond hair, ", 100, 52, 53, 50},
388 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
389 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
390 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
391 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
392 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
394 {"and a very dark complexion.", 10, 53, 0, 50},
395 {"and a dark complexion.", 30, 53, 0, 50},
396 {"and an average complexion.", 80, 53, 0, 50},
397 {"and a fair complexion.", 90, 53, 0, 50},
398 {"and a very fair complexion.", 100, 53, 0, 50},
403 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
404 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
405 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
407 {"You have light grey eyes, ", 85, 54, 55, 50},
408 {"You have light blue eyes, ", 95, 54, 55, 50},
409 {"You have light green eyes, ", 100, 54, 55, 50},
414 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
415 {"ÇÈÂǤä¿", 100,55,56, 50},
417 {"straight ", 75, 55, 56, 50},
418 {"wavy ", 100, 55, 56, 50},
423 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
424 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
425 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
426 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
428 {"black hair, and a fair complexion.", 75, 56, 0, 50},
429 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
430 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
431 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
436 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
437 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
439 {"You have dark brown eyes, ", 99, 57, 58, 50},
440 {"You have glowing red eyes, ", 100, 57, 58, 60},
445 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
446 {"ÇÈÂǤä¿", 100,58,59, 50},
448 {"straight ", 90, 58, 59, 50},
449 {"wavy ", 100, 58, 59, 50},
454 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
455 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
457 {"black hair, ", 75, 59, 60, 50},
458 {"brown hair, ", 100, 59, 60, 50},
463 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
464 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
465 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
466 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
468 {"a one foot beard, ", 25, 60, 61, 50},
469 {"a two foot beard, ", 60, 60, 61, 51},
470 {"a three foot beard, ", 90, 60, 61, 53},
471 {"a four foot beard, ", 100, 60, 61, 55},
476 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
478 {"and a dark complexion.", 100, 61, 0, 50},
483 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
484 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
485 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
486 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
488 {"You have slime green eyes, ", 60, 62, 63, 50},
489 {"You have puke yellow eyes, ", 85, 62, 63, 50},
490 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
491 {"You have glowing red eyes, ", 100, 62, 63, 55},
496 {"±ø¤é¤·¤¤", 33,63,64, 50},
497 {"ÉÔ·é¤Ê", 66,63,64, 50},
498 {"»é¤®¤Ã¤¿", 100,63,64, 50},
500 {"dirty ", 33, 63, 64, 50},
501 {"mangy ", 66, 63, 64, 50},
502 {"oily ", 100, 63, 64, 50},
507 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
508 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
509 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
511 {"sea-weed green hair, ", 33, 64, 65, 50},
512 {"bright red hair, ", 66, 64, 65, 50},
513 {"dark purple hair, ", 100, 64, 65, 50},
518 {"Î理Î", 25,65,66, 50},
519 {"ÀĤ¤", 50,65,66, 50},
520 {"Çò¤¤", 75,65,66, 50},
521 {"¹õ¤¤", 100,65,66, 50},
523 {"and green ", 25, 65, 66, 50},
524 {"and blue ", 50, 65, 66, 50},
525 {"and white ", 75, 65, 66, 50},
526 {"and black ", 100, 65, 66, 50},
531 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
532 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
533 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
535 {"ulcerous skin.", 33, 66, 0, 50},
536 {"scabby skin.", 66, 66, 0, 50},
537 {"leprous skin.", 100, 66, 0, 50},
542 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
543 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
544 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
546 {"You are an unacknowledged child of ", 50, 67, 68, 45},
547 {"You are a rebel child of ", 80, 67, 68, 65},
548 {"You are a long lost child of ", 100, 67, 68, 55},
553 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
554 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
555 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
556 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
557 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
558 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
559 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
560 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
561 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
562 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
563 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
564 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
565 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
566 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
567 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
568 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
569 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
570 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
571 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
572 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
573 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
575 {"an unknown Amberite. ", 50, 68, 50, 80 },
576 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
577 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
578 {"Oberon. ", 80, 68, 50, 130 },
579 {"Osric. ", 83, 68, 50, 105 },
580 {"Finndo. ", 84, 68, 50, 105 },
581 {"Brand. ", 85, 68, 50, 90 },
582 {"Flora. ", 87, 68, 50, 100 },
583 {"Gerard. ", 88, 68, 50, 125 },
584 {"Deirdre. ", 89, 68, 50, 120 },
585 {"Random. ", 90, 68, 50, 140 },
586 {"Benedict. ", 91, 68, 50, 115 },
587 {"Corwin. ", 92, 68, 50, 110 },
588 {"Julian. ", 93, 68, 50, 105 },
589 {"Caine. ", 94, 68, 50, 95 },
590 {"Bleys. ", 95, 68, 50, 115 },
591 {"Fiona. ", 96, 68, 50, 110 },
592 {"Eric. ", 97, 68, 50, 135 },
593 {"Rinaldo. ", 98, 68, 50, 90 },
594 {"Merlin. ", 99, 68, 50, 105 },
595 {"Martin. ", 100, 68, 50, 80 },
601 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
602 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
604 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
605 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
606 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
608 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
609 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
611 {"Warrior. ", 50, 70, 71, 60 },
612 {"Warlock. ", 80, 70, 71, 75 },
613 {"Noble. ", 100, 70, 71, 95 },
618 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
620 {"You have black eyes, ", 100, 71, 72, 50},
625 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
626 {"ÇÈÂǤä¿", 90, 72, 73, 50},
627 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
629 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
631 {"straight ", 70, 72, 73, 50},
632 {"wavy ", 90, 72, 73, 50},
633 {"curly ", 100, 72, 73, 50},
635 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
640 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
641 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
643 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
644 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
649 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
650 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
651 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
652 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
653 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
654 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
655 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
656 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
657 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
658 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
660 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
661 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
662 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
663 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
664 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
665 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
666 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
667 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
668 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
669 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
674 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
675 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
676 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
677 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
678 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
679 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
680 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
682 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
683 {"Your mother was Themis. ", 80, 76, 20, 100 },
684 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
685 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
686 {"Your father was Crius. ", 95, 76, 20, 100 },
687 {"Your father was Hyperion. ", 98, 76, 20, 125 },
688 {"Your father was Kronos. ", 100, 76, 20, 150 },
693 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
694 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
695 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
697 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
698 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
699 {"You are Uranos's child. ", 100, 77, 109, 135 },
704 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
706 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
707 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
708 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
709 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
711 {"You are one of several children of ", 100, 78, 79, 50 },
713 {"a Brown Yeek. ", 50, 79, 80, 50 },
714 {"a Blue Yeek. ", 75, 79, 80, 50 },
715 {"a Master Yeek. ", 95, 79, 80, 85 },
716 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
721 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
722 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
723 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
724 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
726 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
727 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
728 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
729 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
730 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
732 {"You have pale eyes, ", 25, 80, 81, 50 },
733 {"You have glowing eyes, ", 50, 80, 81, 50 },
734 {"You have tiny black eyes, ", 75, 80, 81, 50 },
735 {"You have shining black eyes, ", 100, 80, 81, 50 },
737 {"no hair at all, ", 20, 81, 65, 50 },
738 {"short black hair, ", 40, 81, 65, 50 },
739 {"long black hair, ", 60, 81, 65, 50 },
740 {"bright red hair, ", 80, 81, 65, 50 },
741 {"colourless albino hair, ", 100, 81, 65, 50 },
746 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
748 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
749 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
750 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
751 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
753 {"You are one of several children of ", 100, 82, 83, 50 },
755 {"a Small Kobold. ", 40, 83, 80, 50 },
756 {"a Kobold. ", 75, 83, 80, 55 },
757 {"a Large Kobold. ", 95, 83, 80, 65 },
758 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
763 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
766 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
767 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
768 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
770 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
772 {"You are one of several children of a Klackon hive queen. "
775 {"You have red skin, ", 40, 85, 86, 50 },
776 {"You have black skin, ", 90, 85, 86, 50 },
777 {"You have yellow skin, ", 100, 85, 86, 50 },
779 {"and black eyes.", 100, 86, 0, 50 },
784 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
786 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
787 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
788 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
789 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
790 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
791 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
793 {"You are one of several children of ", 100, 87, 88, 89 },
795 {"a Nibelung Slave. ", 30, 88, 18, 20 },
796 {"a Nibelung Thief. ", 50, 88, 18, 40 },
797 {"a Nibelung Smith. ", 70, 88, 18, 60 },
798 {"a Nibelung Miner. ", 90, 88, 18, 75 },
799 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
800 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
804 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
806 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
807 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
808 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
809 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
810 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
811 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
813 {"¸ð¿©", 10, 90, 135, 20 },
814 {"Åð±", 21, 90, 135, 30 },
815 {"¿åÉ×", 26, 90, 135, 45 },
816 {"ÍÃʼ", 42, 90, 135, 45 },
817 {"Àï»Î", 73, 90, 135, 50 },
818 {"¾¦¿Í", 78, 90, 135, 50 },
819 {"¿¦¿Í", 85, 90, 135, 55 },
820 {"¼£ÎŲÈ", 89, 90, 135, 60 },
821 {"ÁÎη", 94, 90, 135, 65 },
822 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
823 {"³Ø¼Ô", 99, 90, 135, 80 },
824 {"µ®Â²", 100, 90, 135, 100 },
826 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
828 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
829 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
830 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
831 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
832 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
833 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
834 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
835 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
836 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
837 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
838 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
839 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
840 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
841 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
843 {"You are ", 100, 89, 135, 50 },
845 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
846 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
847 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
848 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
849 {"one of several children of a Draconian ", 85, 135, 90, 50 },
850 {"the only child of a Draconian ", 100, 135, 90, 55 },
852 {"Beggar. ", 10, 90, 91, 20 },
853 {"Thief. ", 21, 90, 91, 30 },
854 {"Sailor. ", 26, 90, 91, 45 },
855 {"Mercenary. ", 42, 90, 91, 45 },
856 {"Warrior. ", 73, 90, 91, 50 },
857 {"Merchant. ", 78, 90, 91, 50 },
858 {"Artisan. ", 85, 90, 91, 55 },
859 {"Healer. ", 89, 90, 91, 60 },
860 {"Priest. ", 94, 90, 91, 65 },
861 {"Mage. ", 97, 90, 91, 70 },
862 {"Scholar. ", 99, 90, 91, 80 },
863 {"Noble. ", 100, 90, 91, 100 },
865 {"You have ", 100, 91, 136, 50 },
867 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
868 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
869 {"golden wings, and golden skin.", 24, 136, 0, 50 },
870 {"white wings, and white skin.", 26, 136, 0, 60 },
871 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
872 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
873 {"brown wings, and brown skin.", 37, 136, 0, 45 },
874 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
875 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
876 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
877 {"green wings, and green skin.", 75, 136, 0, 50 },
878 {"red wings, and red skin.", 88, 136, 0, 50 },
879 {"black wings, and black skin.", 94, 136, 0, 50 },
880 {"metallic skin, and shining wings.", 100, 136, 0, 55},
886 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
887 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
888 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
889 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
891 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
892 {"three tentacles around your mouth.", 20, 93, 0, 45 },
893 {"four tentacles around your mouth.", 80, 93, 0, 50 },
894 {"five tentacles around your mouth.", 100, 93, 0, 55 },
899 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
901 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
902 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
903 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
904 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
906 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
907 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
909 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
910 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
911 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
913 {"You ancestor was ", 100, 94, 95, 50 },
915 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
916 {"a minor demon. ", 60, 95, 96, 50 },
917 {"a major demon. ", 90, 95, 96, 75 },
918 {"a demon lord. ", 100, 95, 96, 99 },
920 {"You have red skin, ", 50, 96, 97, 50 },
921 {"You have brown skin, ", 100, 96, 97, 50},
923 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
924 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
925 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
930 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
931 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
932 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
933 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
935 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
936 {"", 100, 99, 100, 50 },
938 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
939 {"´äÀФ«¤é", 80, 100, 101, 50 },
940 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
941 {"Å´¤«¤é", 99, 100, 101, 50 },
942 {"½ã¶â¤«¤é", 100, 100, 101, 100},
944 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
946 {"You were shaped from ", 100, 98, 99, 50 },
948 {"clay ", 40, 99, 100, 50 },
949 {"stone ", 80, 99, 100, 50 },
950 {"wood ", 85, 99, 100, 40 },
951 {"iron ", 99, 99, 100, 50 },
952 {"pure gold ", 100, 99, 100, 100},
954 {"by a Kabbalist", 40, 100, 101, 50 },
955 {"by a Wizard", 65, 100, 101, 50 },
956 {"by an Alchemist", 90, 100, 101, 50},
957 {"by a Priest", 100, 100, 101, 60},
959 {" to fight evil.", 10, 101, 0, 65 },
960 {".", 100, 101, 0, 50 },
965 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
967 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
968 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
969 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
970 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
971 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
972 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
973 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
975 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
976 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
977 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
978 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
979 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
981 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
982 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
983 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
985 {"You were created by ", 100, 102, 103, 50 },
987 {"a Necromancer. ", 30, 103, 104, 50 },
988 {"a magical experiment. ", 50, 103, 104, 50 },
989 {"an Evil Priest. ", 70, 103, 104, 50 },
990 {"a pact with the demons. ", 75, 103, 104, 50 },
991 {"a restless spirit. ", 85, 103, 104, 50 },
992 {"a curse. ", 95, 103, 104, 30 },
993 {"an oath. ", 100, 103, 104, 50 },
995 {"You have ", 100, 104, 105, 50 },
996 {"dirty, dry bones, ", 40, 105, 106, 50 },
997 {"rotten black bones, ", 60, 105, 106, 50 },
998 {"filthy, brown bones, ", 80, 105, 106, 50 },
999 {"shining white bones, ", 100, 105, 106, 50 },
1001 {"and glowing eyes.", 30, 106, 0, 50 },
1002 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
1003 {"and empty eyesockets.", 100, 106, 0, 50 },
1008 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
1010 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
1011 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
1012 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
1013 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
1014 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
1015 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
1016 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
1018 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
1019 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
1020 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
1021 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
1022 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
1023 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
1025 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
1026 {"ÇÈÂǤä¿", 90, 110, 111, 50},
1027 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
1029 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
1030 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
1031 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1032 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1033 {"¶âȱ¡¢", 100, 111, 112, 50},
1035 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1036 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1037 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1038 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1039 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1041 {"You were created by ", 100, 107, 108, 50 },
1043 {"a Necromancer. ", 30, 108, 62, 50 },
1044 {"a Wizard. ", 50, 108, 62, 50 },
1045 {"a restless spirit. ",60, 108, 62, 50 },
1046 {"an Evil Priest. ", 70, 108, 62, 50 },
1047 {"a pact with the demons. ", 80, 108, 62, 50 },
1048 {"a curse. ", 95, 108, 62, 30 },
1049 {"an oath. ", 100, 108, 62, 50 },
1051 {"You have a dark brown eye, ", 20, 109, 110, 50},
1052 {"You have a brown eye, ", 60, 109, 110, 50},
1053 {"You have a hazel eye, ", 70, 109, 110, 50},
1054 {"You have a green eye, ", 80, 109, 110, 50},
1055 {"You have a blue eye, ", 90, 109, 110, 50},
1056 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1058 {"straight ", 70, 110, 111, 50},
1059 {"wavy ", 90, 110, 111, 50},
1060 {"curly ", 100, 110, 111, 50},
1062 {"black hair, ", 30, 111, 112, 50},
1063 {"brown hair, ", 70, 111, 112, 50},
1064 {"auburn hair, ", 80, 111, 112, 50},
1065 {"red hair, ", 90, 111, 112, 50},
1066 {"blond hair, ", 100, 111, 112, 50},
1068 {"and a very dark complexion.", 10, 112, 0, 50},
1069 {"and a dark complexion.", 30, 112, 0, 50},
1070 {"and an average complexion.", 80, 112, 0, 50},
1071 {"and a fair complexion.", 90, 112, 0, 50},
1072 {"and a very fair complexion.", 100, 112, 0, 50},
1077 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1078 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1079 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1080 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1081 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1082 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1084 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1085 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1086 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1087 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1088 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1089 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1094 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1096 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1097 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1098 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1099 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1101 {"You have ", 100, 114, 115, 50 },
1103 {"jet-black hair, ", 25, 115, 116, 50 },
1104 {"matted brown hair, ", 50, 115, 116, 50 },
1105 {"white hair, ", 75, 115, 116, 50 },
1106 {"a hairless head, ", 100, 115, 116, 50 },
1111 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1112 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1113 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1114 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1116 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1118 {"eyes like red coals, ", 25, 116, 117, 50 },
1119 {"blank white eyes, ", 50, 116, 117, 50 },
1120 {"feral yellow eyes, ", 75, 116, 117, 50 },
1121 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1123 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1128 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1130 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1131 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1132 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1133 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1134 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1135 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1136 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1138 {"You were created by ", 100, 118, 119, 50 },
1140 {"a Necromancer. ", 30, 119, 134, 50 },
1141 {"a magical experiment. ", 50, 119, 134, 50 },
1142 {"an Evil Priest. ", 70, 119, 134, 50 },
1143 {"a pact with the demons. ", 75, 119, 134, 50 },
1144 {"a restless spirit. ", 85, 119, 134, 50 },
1145 {"a curse. ", 95, 119, 134, 30 },
1146 {"an oath. ", 100, 119, 134, 50 },
1151 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1152 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1153 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1154 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1156 {"jet-black hair, ", 25, 120, 121, 50 },
1157 {"matted brown hair, ", 50, 120, 121, 50 },
1158 {"white hair, ", 75, 120, 121, 50 },
1159 {"a hairless head, ", 100, 120, 121, 50 },
1164 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1165 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1166 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1167 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1169 {"eyes like red coals, ", 25, 121, 122, 50 },
1170 {"blank white eyes, ", 50, 121, 122, 50 },
1171 {"feral yellow eyes, ", 75, 121, 122, 50 },
1172 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1177 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1178 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1180 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1181 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1186 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1188 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1189 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1190 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1191 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1192 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1194 {"Your parents were ", 100, 124, 125, 50 },
1196 {"pixies. ", 20, 125, 126, 35 },
1197 {"nixies. ", 30, 125, 126, 25 },
1198 {"wood sprites. ", 75, 125, 126, 50 },
1199 {"wood spirits. ", 90, 125, 126, 75 },
1200 {"noble faerie folk. ", 100, 125, 126, 85 },
1205 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1207 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1208 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1210 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1212 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1214 {"straight blond hair, ", 80, 127, 128, 50},
1215 {"wavy blond hair, ", 100, 127, 128, 50},
1217 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1222 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1223 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1224 50, 129, 130, 50 }, /*nuke me*/
1225 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1227 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1228 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1230 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1231 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1233 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1235 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1236 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1242 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1243 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1244 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1245 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1247 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1248 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1249 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1250 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1256 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1257 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1258 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1259 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1261 {"no hair at all, ", 10, 131, 133, 50 },
1262 {"dirty ", 33, 131, 132, 50},
1263 {"mangy ", 66, 131, 132, 50},
1264 {"oily ", 100, 131, 132, 50},
1270 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1271 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1272 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1274 {"brown fur, ", 33, 132, 133, 50},
1275 {"gray fur, ", 66, 132, 133, 50},
1276 {"albino fur, ", 100, 132, 133, 50},
1281 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1282 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1283 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1284 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1285 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1286 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1287 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1289 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1291 {"and the hooves of a goat.", 50, 133, 0, 50 },
1292 {"and human feet.", 75, 133, 0, 50 },
1293 {"and bird's feet.", 85, 133, 0, 50 },
1294 {"and reptilian feet.", 90, 133, 0, 50 },
1295 {"and bovine feet.", 95, 133, 0, 50 },
1296 {"and feline feet.", 97, 133, 0, 50 },
1297 {"and canine feet.", 100, 133, 0, 50 },
1299 {"You have ", 100, 134, 120, 50 },
1304 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1305 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1306 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1307 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1309 {"You are the lost offspring of ", 25, 137, 138, 40},
1310 {"You are the wandering offspring of ", 50, 137, 138, 50},
1311 {"You are the only offspring of ", 75, 137, 138, 60},
1312 {"You are the beloved offspring of ", 100, 137, 138, 70},
1317 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1318 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1319 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1320 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1321 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1322 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1323 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1324 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1326 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1327 {"a solitary Ent. ", 35, 138, 139, 50},
1328 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1329 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1330 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1331 {"a respected Entish sage. ", 91, 138, 139, 90},
1332 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1333 {"Fangorn himself. ", 100, 138, 139, 110},
1337 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1339 {"You have ", 100, 139, 140, 50},
1343 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1344 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1345 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1346 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1347 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1348 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1349 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1351 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1352 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1353 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1354 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1355 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1356 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1357 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1360 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1361 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1362 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1363 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1364 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1365 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1366 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1367 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1368 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1369 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1371 {"scaly brown skin.", 10, 141, 0, 50},
1372 {"rough brown skin.", 20, 141, 0, 50},
1373 {"smooth grey skin.", 30, 141, 0, 50},
1374 {"dark green skin.", 40, 141, 0, 50},
1375 {"mossy skin.", 50, 141, 0, 50},
1376 {"deep brown skin.", 60, 141, 0, 50},
1377 {"pale brown, flaky skin.", 70, 141, 0, 50},
1378 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1379 {"ridged black skin.", 90, 141, 0, 50},
1380 {"thick, almost corky skin.", 100, 141, 0, 50},
1384 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1385 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1386 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1388 {"You are of the blessed host of heaven.", 100, 142, 143, 80},
1389 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1390 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1394 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1395 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1396 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1398 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1399 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1400 {"and now seek revenge.", 100, 147, 0, 20},
1406 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1407 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1408 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1409 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1410 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1411 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1412 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1413 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1414 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1416 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1417 {"Captive. ", 20, 149, 150, 35},
1418 {"Fighter. ", 40, 149, 150, 45},
1419 {"Ranger. ", 50, 149, 150, 50},
1420 {"Scribe. ", 70, 149, 150, 65},
1421 {"Witch. ", 83, 149, 150, 75},
1422 {"Alchemist. ", 93, 149, 150, 90},
1423 {"Lady. ", 98, 149, 150, 110},
1424 {"Queen. ", 100, 149, 150, 140},
1427 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1428 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1429 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1430 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1431 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1433 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1434 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1435 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1436 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1437 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1442 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1443 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1444 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1445 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1446 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1447 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1448 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1450 {"You have black eyes, straight ", 10, 150, 151, 50},
1451 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1452 {"You have brown eyes, straight ", 60, 150, 151, 50},
1453 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1454 {"You have green eyes, straight ", 80, 150, 151, 50},
1455 {"You have blue eyes, straight ", 90, 150, 151, 50},
1456 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1460 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1461 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1462 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1463 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1464 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1466 {"grey hair ", 30, 151, 152, 50},
1467 {"pure white hair ", 70, 151, 152, 50},
1468 {"pale yellow hair ", 80, 151, 152, 50},
1469 {"grey-white hair ", 90, 151, 152, 50},
1470 {"pale brown hair ", 100, 151, 152, 50},
1474 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1475 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1476 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1477 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1479 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1480 {"that reaches to your arms, ", 60, 152, 153, 55},
1481 {"that flows down to your waist, ", 90, 152, 153, 60},
1482 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1486 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1487 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1488 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1489 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1490 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1492 {"and an extremely fair complexion.", 20, 153, 0, 50},
1493 {"and a milky complexion.", 35, 153, 0, 50},
1494 {"and a pearly complexion.", 50, 153, 0, 50},
1495 {"and a pale complexion.", 85, 153, 0, 50},
1496 {"and an utterly white complexion.", 100, 153, 0, 50},
1500 {"¤¢¤Ê¤¿¤Ï¥¹¥¡¼¥ê¥Õ¥È¤Ë¾è¤Ã¤¿¤ê¤¹¤ë¤¤ï¤á¤ÆÄ̾ï¤Î¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌÓ¤ÏÜô¿§¤Ç¤¹¡£", 65, 154, 0, 55},
1501 {"¤¢¤Ê¤¿¤ÏÄ̾ï¤Î¥¯¥¿¡¼Ã£¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¥Ñ¥Ñ¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌÓ¤ÏÎп§¤Ç¤¹¡£", 95, 154, 0, 65},
1502 {"¤¢¤Ê¤¿¤Ï¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌӤϥȥé¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤǤ¹¡£", 100, 154, 0, 80},
1504 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1505 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1506 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1510 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1511 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1512 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1513 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1514 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1515 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1517 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1518 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1519 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1520 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1521 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1523 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1524 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1525 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1526 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1527 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1528 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1529 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1531 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1532 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1533 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1534 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1535 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1537 {"You were created by a mad scientist ", 20, 155, 156, 10},
1538 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1539 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1540 {"You were created by a boy genius ", 90, 155, 156, 30},
1541 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1543 {"as a project prototype. ", 10, 156, 157, 50},
1544 {"to educate children. ", 30, 156, 157, 60},
1545 {"to look after someone. ", 50, 156, 157, 70},
1546 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1547 {"as a combat trooper. ", 90, 156, 157, 20},
1548 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1551 {"You have a cat-like appearance", 15, 157, 158, 40},
1552 {"You have a dog-like appearance", 30, 157, 158, 30},
1553 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1554 {"You have a human-like appearance", 70, 157, 158, 60},
1555 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1556 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1557 {"You have a elf-like appearance", 100, 157, 158, 80},
1559 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1560 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1561 {".", 85, 158, 0, 50},
1562 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1563 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1567 static cptr race_jouhou[MAX_RACES] =
1570 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1572 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1574 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1576 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Û¥Ó¥Ã¥È¤Ï´ïÍѤµ¤ò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1578 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1580 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1582 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1584 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1586 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1588 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1590 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1592 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1594 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1596 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1598 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1600 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1602 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1604 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1606 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1608 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1610 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1612 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1614 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1616 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½¤Ë¤Ï»þ´Ö¤¬¤«¤«¤ê¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
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1620 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½µÛ¼ý¤ÏÃÙ¤¤¤Ç¤¹¡£",
1622 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1624 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£",
1626 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1628 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1630 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1632 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1634 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢À¸Ì¿Îϵۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£",
1636 "¥É¥¥¥Ê¥À¥ó¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£Â¿¤¯¤Î¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤¢¤Þ¤ê¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¤ä¤äÃÙ¤¤¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1638 "±Æ¥Õ¥§¥¢¥ê¡¼¤Ï¿Í´Ö¤è¤ê¤ä¤äÂ礤¤ÍÅÀºÂ²¤Ç¡¢Íã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÆü¸÷¤ò·ù¤¤¡¢Á®¸÷¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¤¬¡¢ËâË¡¤ÎÌ̤ǤÏÍ¥¤ì¤¿Ç½ÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ë¤Ï¤¹¤Ð¤é¤·¤¤Ä¹½ê¤¬°ì¤Ä¤¢¤ê¡¢¥â¥ó¥¹¥¿¡¼¤ÎÈ¿´¶¤ò¤«¤¦¤è¤¦¤Ê¶¯ÎϤʥ¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤â¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤¿¤À¤·¤½¤Î¾ì¹ç¤Ç¤â±£Ì©¹ÔưǽÎϤ¬²¼¤¬¤ê¡¢¤Þ¤¿¡¢¼«Ê¬¼«¿È¤ÎÀ³Ê¤Ë¤è¤Ã¤ÆÈ¿´¶¤ò¤«¤Ã¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1640 "¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë̵ɽ¾ð¤ÎÆæ¤ÎÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï³°¸«¤¬¤«¤ï¤¤¤é¤·¤¤¤¿¤á¡¢Ì¥ÎϤ¬¹â¤¤¤Ç¤¹¡£Èà¤é¤Ïº®Í𤷤ޤ»¤ó¡£¤Ê¤¼¤Ê¤é¡¢º®Í𤷤Ƥ⥯¥¿¡¼¤È¤·¤Æ¤¤¤ë¤¿¤áÊѤï¤ê¤Ê¤¤¤«¤é¤Ç¤¹¡£¤·¤«¤â¡¢¤½¤Î¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë³°¸«¤«¤éŨ¤Ë¸«¤Ä¤«¤ê¤Ë¤¯¤¤¤Ç¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÃí°ÕÎϤ¬¾¯¤Ê¤¤¤¿¤áõº÷¤äÃγÐǽÎϤϰ¤¤¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È²£¤Ë¿¤Ó¤ÆAC¤ò¾å¤²¤ëµ»¤ò³Ð¤¨¤Þ¤¹¤¬¡¢¿¤Ó¤Æ¤¤¤ë´Ö¤ÏËâË¡ËɸæǽÎϤÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1642 "¥¢¥ó¥É¥í¥¤¥É¤Ïµ¡³£¤Î¿ÈÂΤò»ý¤Ä¿Í¹©Åª¤Ê¸ºß¤Ç¤¹¡£ËâË¡¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢Àï»Î¤È¤·¤Æ¤ÏÈó¾ï¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤Î¤è¤¦¤Ë·Ð¸³ÃͤòÆÀ¤ÆÀ®Ä¹¤¹¤ë¤È¤¤¤¦¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¿ÈÂΤ˿ȤˤĤ±¤ëÁõÈ÷¤Ë¤è¤Ã¤ÆÀ®Ä¹¤·¤Þ¤¹¡£¤¿¤À¤·¡¢»ØÎØ¡¢¥¢¥ß¥å¥ì¥Ã¥È¡¢¸÷¸»¤ÏÀ®Ä¹¤Ë±Æ¶Á¤·¤Þ¤»¤ó¡£Èà¤é¤ÏÆǤÎÂÑÀ¤ò»ý¤Á¡¢ËãáãÃΤ餺¤Ç¡¢À¸Ì¿ÎϤòµÛ¤ï¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢¿ÈÂΤ¬´è¾æ¤Ê¤Î¤ÇAC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤Þ¤¹¡£¤·¤«¤·¿ÈÂΤΤ¤¤¿¤ë¤È¤³¤í¤ËÅŻҲóÏ©¤¬ÁȤ߹þ¤Þ¤ì¤Æ¤¤¤ë¤¿¤á¡¢ÅÅ·â¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£"
1646 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1648 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1650 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1652 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have their dexterity sustained.",
1654 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1656 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1658 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1660 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1662 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1664 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1666 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1668 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1670 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1672 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1674 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1676 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1678 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1680 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1682 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1684 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1686 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1688 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1690 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1692 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food. Golems also gain a natural armor class bonus from their tough body.",
1694 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit.",
1696 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals.",
1698 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1700 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak.",
1702 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1704 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1706 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very slow but strong, and very susceptible to fire. As the Shepherds of the Trees, they have the innate ability to cause trees to rise about them for protection.",
1708 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1710 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth.",
1712 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1714 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1716 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1718 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks."
1723 static cptr class_jouhou[MAX_CLASS] =
1726 "Àï»Î¤Ï¡¢Ä¾Ì̤¹¤ëÌäÂê¤Î¤Û¤È¤ó¤É¤òºÙÀÚ¤ì¤Ëá¤Àڤ뤳¤È¤Ç²ò·è¤¹¤ë¥¥ã¥é¥¯¥¿¤Ç¤¹¡£¤¬¡¢»þÀÞÂàµÑ¤·¤ÆËâË¡¤ÎÆ»¶ñ¤ÎÀ¤Ïäˤʤ뤳¤È¤â¤¢¤ê¤Þ¤¹¡£ÉÔ±¿¤Ë¤â¡¢¹â¥ì¥Ù¥ë¤Ê¥¢¥¤¥Æ¥à¤Î¿¤¯¤ÏÈà¤é¤¬°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤¤¤Þ¤¹¡£",
1728 "¥á¥¤¥¸¤ÏËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£Àï»Î¤Î¤è¤¦¤Ë¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï˾¤á¤Þ¤»¤ó¡£¼öʸ½ñ¤Ë²Ã¤¨¤Æ¡¢¥á¥¤¥¸¤Ï½õ¤±¤Ë¤Ê¤ëËâË¡¤ÎÆ»¶ñ¤ò»ý¤Á±¿¤Ö¤Ù¤¤Ç¤¹¡£¤³¤ì¤Ï¾¤Î²¿¤è¤ê¤âÍÚ¤«¤Ë´Êñ¤Ë¥Þ¥¹¥¿¡¼¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1730 "¥×¥ê¡¼¥¹¥È¤Ï¹âµ®¤ÊÎϤò»È¤¦¤³¤È¤ËÀìÇ°¤·¤¿¥¥ã¥é¥¯¥¿¤Ç¤¹¡£Èà¤é¤Ï¼«¿È¤Î¿À¤Î¤¿¤á¤Ë¥À¥ó¥¸¥ç¥ó¤òõº÷¤·¡¢¤â¤·Êõ¤ò¼ê¤Ë¤¤¤ì¤¿¤Ê¤é¡¢¤½¤ì¤ÏÈब¿®¶Ä¤¹¤ë½¡¶µ¤Î±É¸÷¤È¤Ê¤ê¤Þ¤¹¡£¥×¥ê¡¼¥¹¥È¤Ï¿·¤·¤¤µ§¤ê¤ò¿À¤«¤é¤Î£¤êʪ¤È¤¤¤¦·Á¤Ç¼õ¤±¼è¤ë¤¿¤á¡¢¤É¤ì¤ò³Ø¤Ö¤Î¤«¼«Ê¬¤ÇÁª¤Ö¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¥×¥ê¡¼¥¹¥È¤ÏËâË¡¤ÎÆ»¶ñ¤Î»È¤¤Êý¤ò¤è¤¯ÃΤäƤ¤¤Þ¤¹¤¬¡¢¥á¥¤¥¸¤Û¤É¤¦¤Þ¤¯¤Ï»È¤¨¤Þ¤»¤ó¡£¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤è¤êÆß´ï¤ò¹¥¤ß¡¢½ËÊ¡¤µ¤ì¤Æ¤¤¤Ê¤¤¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤òÁõÈ÷¤¹¤ë¤ÈÉÔÌû²÷¤Ê´¶³Ð¤Ë½±¤ï¤ì¡¢ÀïƮǽÎϤ¬Íî¤Á¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1732 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1734 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1736 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1738 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1740 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1742 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1744 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1746 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1748 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1750 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1752 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1754 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1756 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1758 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1760 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1762 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1764 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1766 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1768 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1770 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1772 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£¥¢¥ó¥Ð¥é¥¤¥È¤ÈÍ©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
1774 "ÃÃÌê»Õ¤ÏÉð´ï¤äËɶñ¤ò¼«Ê¬¤Ç¶¯²½¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Æüì¸ú²Ì¤ò»ý¤ÄÉð´ï¤äËɶñ¤«¤éÆüì¸ú²Ì¤Î¸µ¤È¤Ê¤ë¥¨¥Ã¥»¥ó¥¹¤ò¼è¤ê½Ð¤·¡¢Ê̤ÎÉð´ï¤äËɶñ¤Ë¥¨¥Ã¥»¥ó¥¹¤òÉղ乤뤳¤È¤Ë¤è¤Ã¤Æ¤½¤ÎÆüì¸ú²Ì¤òÉղäǤ¤Þ¤¹¡£¤¢¤ëÄøÅÙ¤ÎÀïƮǽÎϤâ»ý¤Á¤Þ¤¹¤¬¡¢ËâË¡¤Ï°ìÀÚ»ÈÍѤǤ¤º¡¢±£Ì©¤äËâË¡Ëɸæ¤Îµ»Ç½¤âÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1776 "¶À»È¤¤¤Ï¡¢ËâÎϤιþ¤á¤é¤ì¤¿¶À¤òºî¤ê½Ð¤·¤Æ¡¢¤½¤ì¤ò¿¨ÇޤȤ·¤Æ¹¶·â¤ò¹Ô¤Ê¤¦¤³¤È¤¬¤Ç¤¤ë¶ÀËâË¡¤ò»È¤¤¤Þ¤¹¡£¶À»È¤¤¤Ï¶À¤Î¾å¤Ç¼ÂÎϤòȯ´ø¤·¡¢¶À¤Î¾å¤Ç¤ÏÁÇÁᤤ¥Æ¥ì¥Ý¡¼¥È¤¬²Äǽ¤È¤Ê¤ê¤Þ¤¹¡£ËâË¡¤Î¶À¤Ï¡¢¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ°ìÅÙ¤ËÀ©¸æ¤Ç¤¤ë¿ô¤¬À©¸Â¤µ¤ì¤Þ¤¹¡£¶ÀËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1778 "Ǧ¼Ô¤Ï°Å°Ç¤ËÀø¤à¶²¤ë¤Ù¤°Å»¦¼Ô¤Ç¤¢¤ê¡¢¸÷¸»¤ò»ý¤¿¤º¤Ë¹ÔÆ°¤·¡¢Áê¼ê¤ÎÉÔ°Õ¤ò¤Ä¤°ì·â¤Ç©¤Îº¬¤ò»ß¤á¤Þ¤¹¡£¤Þ¤¿¡¢Áê¼ê¤òÏǤ魯¤¿¤á¤ÎǦ½Ñ¤â¿È¤Ë¤Ä¤±¤Þ¤¹¡£æ«¤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£·ÚÁõ¤ò¹¥¤ß¡¢½Å¤¤³»¤äÉð´ï¤òÁõÈ÷¤¹¤ë¤ÈÃø¤·¤¯Æ°¤¤¬À©¸Â¤µ¤ì¡¢¤Þ¤¿¡¢½â¤òÁõÈ÷¤·¤è¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£·ÚÁõ¤Ê¤é¤Ð¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¤è¤ê®¤¯¤è¤êÀŤ«¤Ë¹ÔÆ°¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËǦ¼Ô¤Ï¶²Éݤ»¤º¡¢À®Ä¹¤¹¤ì¤ÐÆǤ¬¤Û¤È¤ó¤É¸ú¤«¤Ê¤¯¤Ê¤ê¡¢Æ©ÌÀ¤Ê¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£Ç¦½Ñ¤ËɬÍפÊǽÎϤϴïÍѤµ¤Ç¤¹¡£"
1782 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1784 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1786 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1788 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1790 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1792 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paradin's success at praying to his deity.",
1794 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1796 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1798 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1800 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers,",
1802 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1804 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1806 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1808 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1810 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1812 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1814 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1816 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1818 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1820 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1822 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1824 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1826 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1828 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Amberite or Spectres are quite easy to *win* with, their scores are lowered.",
1830 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1832 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1834 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu."
1839 static cptr seikaku_jouhou[MAX_SEIKAKU] =
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1852 "¤¤¤Î¤Á¤·¤é¤º¤Ï¡¢ÀïÆ®ÎÏ¡¢ËâˡǽÎϤÎξÊý¤¬¾å¾º¤·¤Þ¤¹¤¬¡¢ËâË¡Ëɸ桢£È£Ð¤È¤¤¤Ã¤¿Ç½ÎϤϰ¤¯¤Ê¤ê¤Þ¤¹¡£",
1854 "¹¥¤¤Ê¿©¤Ùʪ¤Ï¾Æ¤¥Ó¡¼¥Õ¥ó¡£ÍÞ¤¨¤Æ¤Ï¤¤¤ë¤¬¡¢ËÁ¸±¿´²¢À¹¤Ê°ìɤϵ¡£ÀµµÁ´¶¡¢Í¦µ¤¤È¤âÊ¿¶Ñ°Ê¾å¤À¤¬¥«¥Ã¤È¤·¤ä¤¹¤¤½ê¤â¤¢¤ë¡£·×²èŪ¿ÍÀ¸¤è¤ê¹Ô¤Åö¤¿¤ê¤Ð¤Ã¤¿¤ê¤Î¿ÍÀ¸¤òÁª¤ó¤Ç¤·¤Þ¤¦¥¿¥¤¥×¤Ç¡¢°ÛÀ¤Î°·¤¤¤Ï¶ì¼ê¡£",
1856 "¤Ê¤Þ¤±¤â¤Î¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤¬Ä㤯¡¢²¿¤ò¤ä¤Ã¤Æ¤â¤¦¤Þ¤¯¤¤¤¤Þ¤»¤ó¡£",
1858 "¥»¥¯¥·¡¼¥®¥ã¥ë¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¤½¤Î¿Í¤ò¤Ê¤á¤¿À³Ê¤ÏÁ´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£¤³¤ÎÀ³Ê¤Ï½÷À¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1860 "¥é¥Ã¥¡¼¥Þ¥ó¤Ï¡¢Ç½ÎÏÃͤϤʤޤ±¤â¤Î¤ËɤŨ¤¹¤ë¤¯¤é¤¤Ä㤤¤Ë¤â¤«¤«¤ï¤é¤º¡¢¤É¤ó¤Ê¤³¤È¤ò¤·¤Æ¤â¤Ê¤¼¤«¤¦¤Þ¤¯¤¤¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ÏÃËÀ¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1862 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1864 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1868 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1870 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. ",
1872 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage.",
1874 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1876 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1878 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. ",
1880 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1881 (See \"Death Crimson\" / Ecole Software Corp.)",
1883 "A \"Lazy\" person has no good stats and can do no action well.",
1885 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1887 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1889 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills.",
1891 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1895 static cptr realm_jouhou[VALID_REALM] =
1898 "À¸Ì¿¤Ï¡Ö¤è¤¤¡×ËâË¡¤Ç¤¹¡£¤³¤ì¤Ï¼£ÎŤäËɸæ¤ËÈó¾ï¤ËÍê¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤¤¤¯¤Ä¤«»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤ì¤é¤Ï°Ëâ¤Î±ø¤ì¤¿¼êÀè¤ËÂй³¤¹¤ë¤¿¤á¤Ë¤è¤¯»È¤ï¤ì¤Þ¤¹¡£",
1900 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1902 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1904 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1906 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1908 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1910 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1912 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1914 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1916 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1918 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£"
1922 "Life is 'good' magic; it relies mostly on healing and protective spells. It does have a few attack spells as well, but these are mostly used for harming and banishing foul minions of evil. ",
1924 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1926 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1928 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1930 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1932 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1934 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1936 "Craft magic can strengthen the caster or equipments. These spells greatly improve the caster's fighting ability, but spells that hurts opponents directly is not exist.",
1938 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
1940 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
1942 "The books of Kendo describes various combat technique. it need to read the books when one studys the techniques, but it doesn't need to take around the books to use the techniques after one momorizes it. It need a weapon wielded to use the techniques."
1946 static char realm_subinfo[VALID_REALM][41] =
1949 "´¶ÃΤȲóÉü¤ËÍ¥¤ì¡¢¹¶·â¤â¤Ç¤¤Þ¤¹",
1950 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
1951 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1952 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1953 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1954 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1955 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
1956 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1957 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1958 "²Î¤Ç¤â²Î¤Ã¤Æ¤¤¤Þ¤·¤ç¤¦",
1959 "ÁÇľ¤ËÅá¤Ç¤â¿¶¤Ã¤Æ¤¤¤Þ¤·¤ç¤¦"
1961 "Good at detection and healing.",
1962 "Very useful and protective.",
1963 "Good at detection and defence.",
1964 "Offensive and destructive.",
1965 "Terrible for living creatures.",
1966 "Good at summoning, teleportation.",
1967 "Very useful but poor a bit.",
1968 "Support to offence and defence.",
1969 "Good at both offence and defence.",
1970 "Hey guy, sing a song! :-)",
1971 "Swing your sword without thinking."
1979 static s16b stat_use[6];
1984 static s16b stat_limit[6];
1986 static s16b chara_limit[6];
1991 static s32b stat_match[6];
1996 static s32b auto_round;
1999 static void birth_quit(void)
2006 * Choose from one of the available magical realms
2008 static byte choose_realm(s32b choices, int *count)
2010 int picks[VALID_REALM] = {0};
2012 byte auto_select = REALM_NONE;
2015 char sym[VALID_REALM];
2017 char buf[80], cur[80];
2019 /* Count the choices */
2020 if (choices & CH_LIFE)
2023 auto_select = REALM_LIFE;
2025 if (choices & CH_SORCERY)
2028 auto_select = REALM_SORCERY;
2030 if (choices & CH_NATURE)
2033 auto_select = REALM_NATURE;
2035 if (choices & CH_CHAOS)
2038 auto_select = REALM_CHAOS;
2040 if (choices & CH_DEATH)
2043 auto_select = REALM_DEATH;
2045 if (choices & CH_TRUMP)
2048 auto_select = REALM_TRUMP;
2050 if (choices & CH_ARCANE)
2053 auto_select = REALM_ARCANE;
2055 if (choices & CH_ENCHANT)
2058 auto_select = REALM_ENCHANT;
2060 if (choices & CH_DAEMON)
2063 auto_select = REALM_DAEMON;
2065 if (choices & CH_MUSIC)
2068 auto_select = REALM_MUSIC;
2070 if (choices & CH_HISSATSU)
2073 auto_select = REALM_HISSATSU;
2078 /* Auto-select the realm */
2079 if ((*count) < 2) return auto_select;
2081 /* Constraint to the 1st realm */
2082 if (p_ptr->realm2 != 255)
2084 if (p_ptr->pclass == CLASS_PRIEST)
2086 if (p_ptr->realm1 == REALM_LIFE)
2088 choices &= ~(CH_DEATH | CH_DAEMON);
2090 else if ((p_ptr->realm1 == REALM_DEATH) || (p_ptr->realm1 == REALM_DAEMON))
2092 choices &= ~(CH_LIFE);
2099 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2101 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2105 for (i = 0; i<16; i++)
2107 /* Analize realms */
2108 if (choices & (1 << i))
2110 if (p_ptr->realm1 == i+1)
2112 if (p_ptr->realm2 == 255)
2117 if (p_ptr->realm2 == i+1)
2122 sym[n] = ('A' + n - 26);
2123 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2124 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2129 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2131 sprintf(cur, "%c%c %s", '*', p2, "Random");
2141 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2142 put_str(" ", 3, 40);
2143 put_str(" ", 4, 40);
2148 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2150 sprintf(cur, "%c%c %s", '*', p2, "Random");
2155 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2156 sprintf(buf, "%s", realm_names[picks[cs]]);
2158 c_put_str(TERM_L_BLUE, buf, 3, 40);
2159 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2161 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2162 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2164 put_str(realm_subinfo[picks[cs]-1], 4, 40);
2166 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2173 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2175 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2178 put_str(buf, 10, 10);
2180 if (c == 'Q') birth_quit();
2181 if (c == 'S') return 255;
2182 if (c == ' ' || c == '\r' || c == '\n')
2202 if (cs >= 5) cs -= 5;
2214 if ((cs + 5) <= n) cs += 5;
2216 k = (islower(c) ? A2I(c) : -1);
2217 if ((k >= 0) && (k < n))
2222 k = (isupper(c) ? (26 + c - 'A') : -1);
2223 if ((k >= 26) && (k < n))
2229 if (c == '?') do_cmd_help();
2234 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2236 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
2241 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
2252 * Choose the magical realms
2254 static bool get_player_realms(void)
2258 /* Clean up infomation of modifications */
2259 put_str(" ", 3, 40);
2260 put_str(" ", 4, 40);
2261 put_str(" ", 5, 40);
2263 /* Select the first realm */
2264 p_ptr->realm1 = REALM_NONE;
2265 p_ptr->realm2 = 255;
2271 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2273 if (255 == p_ptr->realm1) return FALSE;
2274 if (!p_ptr->realm1) break;
2278 put_str(" ", 3, 40);
2279 put_str(" ", 4, 40);
2280 put_str(" ", 5, 40);
2282 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp);
2284 for (i = 0; i< 6; i++)
2298 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2300 prt("Hit any key.", 0, 0);
2308 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2310 if (get_check("Are you sure? ")) break;
2314 /* Select the second realm */
2315 p_ptr->realm2 = REALM_NONE;
2318 /* Print the realm */
2320 put_str("ËâË¡ :", 6, 1);
2322 put_str("Magic :", 6, 1);
2325 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2327 /* Select the second realm */
2334 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2336 if (255 == p_ptr->realm2) return FALSE;
2337 if (!p_ptr->realm2) break;
2341 put_str(" ", 3, 40);
2342 put_str(" ", 4, 40);
2343 put_str(" ", 5, 40);
2345 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp);
2347 for (i = 0; i< 6; i++)
2361 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2363 prt("Hit any key.", 0, 0);
2370 else if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2372 else if (get_check("Are you sure? ")) break;
2377 /* Print the realm */
2378 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2387 * Save the current data for later
2389 static void save_prev_data(void)
2394 /*** Save the current data ***/
2397 prev.age = p_ptr->age;
2398 prev.wt = p_ptr->wt;
2399 prev.ht = p_ptr->ht;
2400 prev.sc = p_ptr->sc;
2401 prev.au = p_ptr->au;
2403 /* Save the stats */
2404 for (i = 0; i < 6; i++)
2406 prev.stat[i] = p_ptr->stat_max[i];
2409 for(i = 0; i < 50; i++)
2411 prev.hp[i] = player_hp[i];
2414 prev.chaos_patron = p_ptr->chaos_patron;
2416 /* Save the history */
2417 for (i = 0; i < 4; i++)
2419 strcpy(prev.history[i], history[i]);
2425 * Load the previous data
2427 static void load_prev_data(void)
2434 /*** Save the current data ***/
2437 temp.age = p_ptr->age;
2438 temp.wt = p_ptr->wt;
2439 temp.ht = p_ptr->ht;
2440 temp.sc = p_ptr->sc;
2441 temp.au = p_ptr->au;
2443 /* Save the stats */
2444 for (i = 0; i < 6; i++)
2446 temp.stat[i] = p_ptr->stat_max[i];
2450 for (i = 0; i < 50; i++)
2452 temp.hp[i] = player_hp[i];
2455 temp.chaos_patron = p_ptr->chaos_patron;
2457 /* Save the history */
2458 for (i = 0; i < 4; i++)
2460 strcpy(temp.history[i], history[i]);
2464 /*** Load the previous data ***/
2467 p_ptr->age = prev.age;
2468 p_ptr->wt = prev.wt;
2469 p_ptr->ht = prev.ht;
2470 p_ptr->sc = prev.sc;
2471 p_ptr->au = prev.au;
2473 /* Load the stats */
2474 for (i = 0; i < 6; i++)
2476 p_ptr->stat_max[i] = prev.stat[i];
2477 p_ptr->stat_cur[i] = prev.stat[i];
2481 for (i = 0; i < 50; i++)
2483 player_hp[i] = prev.hp[i];
2485 p_ptr->mhp = player_hp[0];
2486 p_ptr->chp = player_hp[0];
2488 p_ptr->chaos_patron = prev.chaos_patron;
2490 /* Load the history */
2491 for (i = 0; i < 4; i++)
2493 strcpy(history[i], prev.history[i]);
2497 /*** Save the current data ***/
2500 prev.age = temp.age;
2506 /* Save the stats */
2507 for (i = 0; i < 6; i++)
2509 prev.stat[i] = temp.stat[i];
2513 for (i = 0; i < 50; i++)
2515 prev.hp[i] = temp.hp[i];
2518 prev.chaos_patron = temp.chaos_patron;
2520 /* Save the history */
2521 for (i = 0; i < 4; i++)
2523 strcpy(prev.history[i], temp.history[i]);
2531 * Returns adjusted stat -JK- Algorithm by -JWT-
2533 * auto_roll is boolean and states maximum changes should be used rather
2534 * than random ones to allow specification of higher values to wait for
2536 static int adjust_stat(int value, int amount, int auto_roll)
2540 /* Negative amounts */
2544 for (i = 0; i < (0 - amount); i++)
2550 else if (value > 18)
2561 /* Positive amounts */
2562 else if (amount > 0)
2565 for (i = 0; i < amount; i++)
2578 /* Return the result */
2586 * Roll for a characters stats
2588 * For efficiency, we include a chunk of "calc_bonuses()".
2590 static void get_stats(void)
2599 /* Roll and verify some stats */
2602 /* Roll some dice */
2603 for (j = i = 0; i < 18; i++)
2606 dice[i] = randint1(3 + i % 3);
2608 /* Collect the maximum */
2613 if ((j > 42) && (j < 57)) break;
2614 /* 57 was 54... I hate 'magic numbers' :< TY */
2617 /* Acquire the stats */
2618 for (i = 0; i < 6; i++)
2620 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2621 j = 5 + dice[3*i] + dice[3*i+1] + dice[3*i+2];
2623 /* Save that value */
2624 p_ptr->stat_max[i] = j;
2626 /* Obtain a "bonus" for "race" and "class" and "seikaku"*/
2627 bonus = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
2629 /* Start fully healed */
2630 p_ptr->stat_cur[i] = p_ptr->stat_max[i];
2632 /* Efficiency -- Apply the racial/class bonuses */
2633 /* stat_use[i] = modify_stat_value(p_ptr->stat_max[i], bonus); */
2634 stat_use[i] = p_ptr->stat_max[i];
2638 void get_max_stats(void)
2644 /* Roll and verify some stats */
2647 /* Roll some dice */
2648 for (j = i = 0; i < 6; i++)
2651 dice[i] = randint1(7);
2653 /* Collect the maximum */
2661 /* Acquire the stats */
2662 for (i = 0; i < 6; i++)
2664 j = 18 + 60 + dice[i]*10;
2666 /* Save that value */
2667 p_ptr->stat_max_max[i] = j;
2668 if (p_ptr->stat_max[i] > j)
2669 p_ptr->stat_max[i] = j;
2670 if (p_ptr->stat_cur[i] > j)
2671 p_ptr->stat_cur[i] = j;
2673 p_ptr->knowledge &= ~(KNOW_STAT);
2678 * Roll for some info that the auto-roller ignores
2680 static void get_extra(void)
2682 int i, j, min_value, max_value;
2685 p_ptr->max_plv = p_ptr->lev = 1;
2687 /* Experience factor */
2688 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2689 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2691 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2692 p_ptr->expfact -= 15;
2694 /* Initialize arena and rewards information -KMW- */
2695 p_ptr->arena_number = 0;
2696 p_ptr->inside_arena = FALSE;
2697 p_ptr->inside_quest = 0;
2698 p_ptr->leftbldg = FALSE;
2699 for (i = 0; i < MAX_MANE; i++)
2705 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
2707 p_ptr->start_race = p_ptr->prace;
2708 p_ptr->old_race1 = 0L;
2709 p_ptr->old_race2 = 0L;
2710 p_ptr->old_realm = 0;
2712 for (i = 0; i < 64; i++)
2714 if (p_ptr->pclass == CLASS_SORCERER) spell_exp[i] = 1600;
2715 else if (p_ptr->pclass == CLASS_RED_MAGE) spell_exp[i] = 1200;
2716 else spell_exp[i] = 0;
2719 for (i = 0; i < 5; i++)
2720 for (j = 0; j < 64; j++)
2721 weapon_exp[i][j] = s_info[p_ptr->pclass].w_start[i][j];
2722 if(p_ptr->pseikaku == SEIKAKU_SEXY)
2724 weapon_exp[TV_HAFTED-TV_BOW][SV_WHIP] = 4000;
2727 for (i = 0; i < 10; i++)
2728 skill_exp[i] = s_info[p_ptr->pclass].s_start[i];
2731 for (i = 0; i < MAX_BACT; i++)
2733 p_ptr->rewards[i] = 0;
2736 p_ptr->today_mon = 0;
2739 if (p_ptr->pclass == CLASS_SORCERER)
2740 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2742 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2744 /* Minimum hitpoints at highest level */
2745 min_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 3 / 8;
2746 min_value += p_ptr->hitdie;
2748 /* Maximum hitpoints at highest level */
2749 max_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 5 / 8;
2750 max_value += p_ptr->hitdie;
2752 /* Roll out the hitpoints */
2755 /* Pre-calculate level 1 hitdice */
2756 player_hp[0] = p_ptr->hitdie;
2758 for (i = 1; i < 4; i++)
2760 j = randint1(p_ptr->hitdie);
2764 /* Roll the hitpoint values */
2765 for (i = 1; i < PY_MAX_LEVEL; i++)
2767 j = randint1(p_ptr->hitdie);
2768 player_hp[i] = player_hp[i - 1] + j;
2771 /* XXX Could also require acceptable "mid-level" hitpoints */
2773 /* Require "valid" hitpoints at highest level */
2774 if (player_hp[PY_MAX_LEVEL - 1] < min_value) continue;
2775 if (player_hp[PY_MAX_LEVEL - 1] > max_value) continue;
2781 /* Initial hitpoints */
2782 p_ptr->mhp = player_hp[0];
2787 * Get the racial history, and social class, using the "history charts".
2789 static void get_history(void)
2791 int i, n, chart, roll, social_class;
2797 /* Clear the previous history strings */
2798 for (i = 0; i < 4; i++) history[i][0] = '\0';
2800 /* Clear the history text */
2803 /* Initial social class */
2804 social_class = randint1(4);
2806 /* Starting place */
2807 switch (p_ptr->prace)
2815 case RACE_BARBARIAN:
2852 case RACE_HALF_TROLL:
2862 case RACE_HALF_OGRE:
2867 case RACE_HALF_GIANT:
2872 case RACE_HALF_TITAN:
2902 case RACE_DRACONIAN:
2907 case RACE_MIND_FLAYER:
2990 /* Process the history */
2996 /* Roll for nobility */
2997 roll = randint1(100);
3000 /* Access the proper entry in the table */
3001 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
3003 /* Acquire the textual history */
3004 (void)strcat(buf, bg[i].info);
3006 /* Add in the social class */
3007 social_class += (int)(bg[i].bonus) - 50;
3009 /* Enter the next chart */
3014 /* Verify social class */
3015 if (social_class > 100) social_class = 100;
3016 else if (social_class < 1) social_class = 1;
3018 /* Save the social class */
3019 p_ptr->sc = social_class;
3022 /* Skip leading spaces */
3023 for (s = buf; *s == ' '; s++) /* loop */;
3025 /* Get apparent length */
3028 /* Kill trailing spaces */
3030 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
3034 roff_to_buf(s, 60, temp);
3036 for(i=0 ; i<4 ; i++){
3038 else {strcpy(history[i], t);t += strlen(t)+1;}
3045 * Computes character's age, height, and weight
3048 static void get_ahw(void)
3050 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
3053 /* Calculate the age */
3054 p_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
3056 /* Calculate the height/weight for males */
3057 if (p_ptr->psex == SEX_MALE)
3059 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
3060 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
3061 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
3062 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
3065 /* Calculate the height/weight for females */
3066 else if (p_ptr->psex == SEX_FEMALE)
3068 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
3069 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
3070 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
3071 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3076 * Get the player's starting money
3078 static void get_money(void)
3082 /* Social Class determines starting gold */
3083 gold = (p_ptr->sc * 6) + randint1(100) + 300;
3084 if (p_ptr->pclass == CLASS_TOURIST)
3087 /* Process the stats */
3088 for (i = 0; i < 6; i++)
3090 /* Mega-Hack -- reduce gold for high stats */
3091 if (stat_use[i] >= 18 + 50) gold -= 300;
3092 else if (stat_use[i] >= 18 + 20) gold -= 200;
3093 else if (stat_use[i] > 18) gold -= 150;
3094 else gold -= (stat_use[i] - 8) * 10;
3097 /* Minimum 100 gold */
3098 if (gold < 100) gold = 100;
3100 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3102 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3104 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3113 * Display stat values, subset of "put_stats()"
3115 * See 'display_player()' for screen layout constraints.
3117 static void birth_put_stats(void)
3128 /* Put the stats (and percents) */
3129 for (i = 0; i < 6; i++)
3131 /* Race/Class bonus */
3132 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3134 /* Obtain the current stat */
3135 m = adjust_stat(stat_use[i], j, TRUE);
3139 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3141 /* Put the percent */
3144 p = 1000L * stat_match[i] / auto_round;
3145 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3146 sprintf(buf, "%3d.%d%%", p/10, p%10);
3147 c_put_str(attr, buf, 3+i, col+13);
3150 /* Never happened */
3154 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3156 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3166 * Clear all the global "character" data
3168 static void player_wipe(void)
3173 /* Hack -- zero the struct */
3174 (void)WIPE(p_ptr, player_type);
3176 /* Wipe the history */
3177 for (i = 0; i < 4; i++)
3179 strcpy(history[i], "");
3182 /* Wipe the quests */
3183 for (i = 0; i < max_quests; i++)
3185 quest[i].status = QUEST_STATUS_UNTAKEN;
3187 quest[i].cur_num = 0;
3188 quest[i].max_num = 0;
3192 quest[i].complev = 0;
3196 p_ptr->total_weight = 0;
3202 /* Clear the inventory */
3203 for (i = 0; i < INVEN_TOTAL; i++)
3205 object_wipe(&inventory[i]);
3209 /* Start with no artifacts made yet */
3210 for (i = 0; i < max_a_idx; i++)
3212 artifact_type *a_ptr = &a_info[i];
3216 /* Reset the objects */
3219 /* Reset the "monsters" */
3220 for (i = 1; i < max_r_idx; i++)
3222 monster_race *r_ptr = &r_info[i];
3224 /* Hack -- Reset the counter */
3227 /* Hack -- Reset the max counter */
3228 r_ptr->max_num = 100;
3230 /* Hack -- Reset the max counter */
3231 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3232 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 5;
3234 /* Clear player kills */
3235 r_ptr->r_pkills = 0;
3239 /* Hack -- Well fed player */
3240 p_ptr->food = PY_FOOD_FULL - 1;
3243 /* Wipe the spells */
3244 if (p_ptr->pclass == CLASS_SORCERER)
3246 spell_learned1 = spell_learned2 = 0xffffffffL;
3247 spell_worked1 = spell_worked2 = 0xffffffffL;
3251 spell_learned1 = spell_learned2 = 0L;
3252 spell_worked1 = spell_worked2 = 0L;
3254 spell_forgotten1 = spell_forgotten2 = 0L;
3255 for (i = 0; i < 64; i++) spell_order[i] = 99;
3256 p_ptr->learned_spells = 0;
3257 p_ptr->add_spells = 0;
3258 p_ptr->knowledge = 0;
3260 /* Clean the mutation count */
3261 mutant_regenerate_mod = 100;
3263 /* Clear "cheat" options */
3271 /* Assume no winning game */
3272 total_winner = FALSE;
3274 world_player = FALSE;
3276 /* Assume no panic save */
3279 /* Assume no cheating */
3283 /* Not waiting to report score */
3284 wait_report_score = FALSE;
3286 /* Default pet command settings */
3287 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3288 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3290 /* Wipe the recall depths */
3291 for (i = 0; i < max_d_idx; i++)
3298 /* Reset wild_mode to FALSE */
3299 p_ptr->wild_mode = FALSE;
3301 for (i = 0; i < 108; i++)
3303 p_ptr->magic_num1[i] = 0;
3304 p_ptr->magic_num2[i] = 0;
3310 * Each player starts out with a few items, given as tval/sval pairs.
3311 * In addition, he always has some food and a few torches.
3313 static byte player_init[MAX_CLASS][3][2] =
3317 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3318 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3319 { TV_SWORD, SV_BROAD_SWORD }
3324 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3325 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3326 { TV_SWORD, SV_DAGGER }
3331 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3332 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3333 { TV_HAFTED, SV_MACE }
3338 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3339 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3340 { TV_SWORD, SV_DAGGER }
3345 { TV_NATURE_BOOK, 0 },
3346 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3347 { TV_SWORD, SV_DAGGER }
3352 { TV_SORCERY_BOOK, 0 },
3353 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3354 { TV_SWORD, SV_BROAD_SWORD }
3359 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3360 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3361 { TV_SWORD, SV_SHORT_SWORD }
3366 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3367 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3368 { TV_SWORD, SV_BROAD_SWORD }
3373 { TV_SORCERY_BOOK, 0 },
3374 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3375 { TV_POTION, SV_POTION_HEROISM }
3380 { TV_POTION, SV_POTION_SPEED },
3381 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3382 { TV_SWORD, SV_SMALL_SWORD }
3387 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3388 { TV_RING, SV_RING_SUSTAIN_INT},
3389 { TV_SWORD, SV_DAGGER }
3394 { TV_FOOD, SV_FOOD_JERKY},
3395 { TV_SCROLL, SV_SCROLL_MAPPING },
3401 { TV_POTION, SV_POTION_SPEED },
3402 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3403 { TV_SWORD, SV_SHORT_SWORD}
3408 { TV_TRUMP_BOOK, 0 },
3409 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3410 { TV_POLEARM, SV_SPEAR}
3415 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3416 { TV_RING, SV_RING_SUSTAIN_INT},
3417 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3422 { TV_BOW, SV_LONG_BOW },
3423 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3424 { TV_SWORD, SV_SHORT_SWORD },
3429 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3430 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3431 { TV_SWORD, SV_SHORT_SWORD },
3436 { TV_MUSIC_BOOK, 0 },
3437 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3438 { TV_SWORD, SV_SHORT_SWORD },
3443 { TV_ARCANE_BOOK, 0 },
3444 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3445 { TV_SWORD, SV_SHORT_SWORD },
3450 { TV_HISSATSU_BOOK, 0 },
3451 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3452 { TV_SWORD, SV_BROAD_SWORD }
3457 { TV_SORCERY_BOOK, 0 },
3458 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3459 { TV_POTION, SV_POTION_RESTORE_MANA }
3464 { TV_SOFT_ARMOR, SV_ROBE },
3465 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3466 { TV_SWORD, SV_DAGGER }
3471 { TV_BOW, SV_SHORT_BOW },
3472 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3473 { TV_POLEARM, SV_BROAD_SPEAR}
3478 { TV_POTION, SV_POTION_HEALING },
3479 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3480 { TV_POLEARM, SV_BROAD_AXE }
3485 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3486 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3487 { TV_POLEARM, SV_BROAD_AXE }
3491 { TV_POTION, SV_POTION_SPEED },
3492 { TV_RING, SV_RING_SUSTAIN_INT},
3493 { TV_SWORD, SV_DAGGER }
3497 { TV_POTION, SV_POTION_SPEED },
3498 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3499 { TV_SWORD, SV_DAGGER }
3505 * Init players with some belongings
3507 * Having an item makes the player "aware" of its purpose.
3509 void player_outfit(void)
3517 /* Get local object */
3520 /* Give the player some food */
3521 switch (p_ptr->prace)
3532 if (p_ptr->pclass == CLASS_BERSERKER) break;
3533 /* Scrolls of satisfy hunger */
3534 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_SATISFY_HUNGER));
3535 q_ptr->number = (byte)rand_range(2, 5);
3536 object_aware(q_ptr);
3537 object_known(q_ptr);
3539 (void)inven_carry(q_ptr);
3546 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3547 q_ptr->number = (byte)rand_range(3, 7);
3548 object_aware(q_ptr);
3549 object_known(q_ptr);
3551 (void)inven_carry(q_ptr);
3555 /* Get local object */
3558 if ((p_ptr->prace == RACE_VAMPIRE) && (p_ptr->pclass != CLASS_NINJA))
3560 /* Hack -- Give the player scrolls of DARKNESS! */
3561 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3563 q_ptr->number = (byte)rand_range(2, 5);
3565 object_aware(q_ptr);
3566 object_known(q_ptr);
3568 (void)inven_carry(q_ptr);
3570 else if (p_ptr->pclass != CLASS_NINJA)
3572 /* Hack -- Give the player some torches */
3573 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3574 q_ptr->number = (byte)rand_range(3, 7);
3575 q_ptr->xtra4 = rand_range(3, 7) * 500;
3576 object_aware(q_ptr);
3577 object_known(q_ptr);
3579 (void)inven_carry(q_ptr);
3582 /* Get local object */
3585 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
3587 /* Hack -- Give the player some arrows */
3588 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3589 q_ptr->number = (byte)rand_range(15, 20);
3591 object_aware(q_ptr);
3592 object_known(q_ptr);
3594 (void)inven_carry(q_ptr);
3596 if (p_ptr->pclass == CLASS_RANGER)
3598 /* Hack -- Give the player some arrows */
3599 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
3601 object_aware(q_ptr);
3602 object_known(q_ptr);
3604 (void)inven_carry(q_ptr);
3606 else if (p_ptr->pclass == CLASS_ARCHER)
3608 /* Hack -- Give the player some arrows */
3609 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3610 q_ptr->number = (byte)rand_range(15, 20);
3612 object_aware(q_ptr);
3613 object_known(q_ptr);
3615 (void)inven_carry(q_ptr);
3617 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
3619 /* Hack -- Give the player some arrows */
3620 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
3622 q_ptr->pval = (byte)rand_range(25, 30);
3624 object_aware(q_ptr);
3625 object_known(q_ptr);
3627 (void)inven_carry(q_ptr);
3629 else if (p_ptr->pclass == CLASS_SORCERER)
3631 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
3633 /* Hack -- Give the player some arrows */
3634 object_prep(q_ptr, lookup_kind(i, 0));
3637 object_aware(q_ptr);
3638 object_known(q_ptr);
3640 (void)inven_carry(q_ptr);
3643 else if (p_ptr->pclass == CLASS_TOURIST)
3645 if (p_ptr->pseikaku != SEIKAKU_SEXY)
3647 /* Hack -- Give the player some arrows */
3648 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
3649 q_ptr->number = (byte)rand_range(15, 20);
3651 object_aware(q_ptr);
3652 object_known(q_ptr);
3654 (void)inven_carry(q_ptr);
3657 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
3658 q_ptr->number = (byte)rand_range(2, 4);
3660 object_aware(q_ptr);
3661 object_known(q_ptr);
3663 (void)inven_carry(q_ptr);
3665 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
3666 q_ptr->number = (byte)rand_range(2, 4);
3668 object_aware(q_ptr);
3669 object_known(q_ptr);
3671 (void)inven_carry(q_ptr);
3673 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
3674 q_ptr->number = (byte)rand_range(1, 3);
3676 object_aware(q_ptr);
3677 object_known(q_ptr);
3679 (void)inven_carry(q_ptr);
3681 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
3682 q_ptr->number = (byte)rand_range(2, 4);
3684 object_aware(q_ptr);
3685 object_known(q_ptr);
3687 (void)inven_carry(q_ptr);
3689 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
3690 q_ptr->number = (byte)rand_range(2, 4);
3692 object_aware(q_ptr);
3693 object_known(q_ptr);
3695 (void)inven_carry(q_ptr);
3697 else if (p_ptr->pclass == CLASS_NINJA)
3699 /* Hack -- Give the player some arrows */
3700 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
3701 q_ptr->number = (byte)rand_range(15, 20);
3703 object_aware(q_ptr);
3704 object_known(q_ptr);
3706 (void)inven_carry(q_ptr);
3709 if(p_ptr->pseikaku == SEIKAKU_SEXY)
3711 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
3712 player_init[p_ptr->pclass][2][1] = SV_WHIP;
3715 /* Hack -- Give the player three useful objects */
3716 for (i = 0; i < 3; i++)
3718 /* Look up standard equipment */
3719 tv = player_init[p_ptr->pclass][i][0];
3720 sv = player_init[p_ptr->pclass][i][1];
3722 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
3723 /* Hack to initialize spellbooks */
3724 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
3725 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
3727 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
3728 p_ptr->prace == RACE_BARBARIAN)
3729 /* Barbarians do not need a ring of resist fear */
3730 sv = SV_RING_SUSTAIN_STR;
3732 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
3733 p_ptr->prace == RACE_MIND_FLAYER)
3736 sv = SV_POTION_RESTORE_MANA;
3739 /* Get local object */
3742 /* Hack -- Give the player an object */
3743 object_prep(q_ptr, lookup_kind(tv, sv));
3745 /* Assassins begin the game with a poisoned dagger */
3746 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
3747 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
3749 q_ptr->name2 = EGO_BRAND_POIS;
3752 object_aware(q_ptr);
3753 object_known(q_ptr);
3755 (void)inven_carry(q_ptr);
3763 static bool get_player_race(void)
3768 char sym[MAX_RACES];
3770 char buf[80], cur[80];
3776 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
3778 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
3781 hack_mutation = FALSE;
3784 for (n = 0; n < MAX_RACES; n++)
3787 rp_ptr = &race_info[n];
3788 str = rp_ptr->title;
3794 sym[n] = ('A' + n - 26);
3796 sprintf(buf, "%c%c%s", sym[n], p2, str);
3798 sprintf(buf, "%c%c %s", sym[n], p2, str);
3800 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
3805 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
3807 sprintf(cur, "%c%c %s", '*', p2, "Random");
3819 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
3820 put_str(" ", 3, 40);
3824 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
3826 sprintf(cur, "%c%c %s", '*', p2, "Random");
3828 put_str(" ", 4, 40);
3829 put_str(" ", 5, 40);
3833 rp_ptr = &race_info[cs];
3834 str = rp_ptr->title;
3836 sprintf(cur, "%c%c%s", sym[cs], p2, str);
3837 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
3838 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
3839 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
3841 sprintf(cur, "%c%c %s", sym[cs], p2, str);
3842 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
3843 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
3844 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
3846 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
3847 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
3848 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
3849 c_put_str(TERM_L_BLUE, buf, 5, 40);
3851 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
3858 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
3860 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
3863 put_str(buf, 10, 10);
3865 if (c == 'Q') birth_quit();
3866 if (c == 'S') return (FALSE);
3867 if (c == ' ' || c == '\r' || c == '\n')
3871 k = randint0(MAX_RACES);
3883 k = randint0(MAX_RACES);
3889 if (cs >= 5) cs -= 5;
3897 if (cs < MAX_RACES) cs++;
3901 if ((cs + 5) <= MAX_RACES) cs += 5;
3903 k = (islower(c) ? A2I(c) : -1);
3904 if ((k >= 0) && (k < MAX_RACES))
3909 k = (isupper(c) ? (26 + c - 'A') : -1);
3910 if ((k >= 26) && (k < MAX_RACES))
3916 if (c == '?') do_cmd_help();
3921 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
3923 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
3927 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
3933 /* Give beastman a mutation at character birth */
3934 if (p_ptr->prace == RACE_BEASTMAN)
3935 hack_mutation = TRUE;
3937 rp_ptr = &race_info[p_ptr->prace];
3938 str = rp_ptr->title;
3941 c_put_str(TERM_L_BLUE, str, 4, 15);
3951 static bool get_player_class(void)
3955 char sym[MAX_CLASS_CHOICE];
3957 char buf[80], cur[80];
3964 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
3966 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
3970 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
3972 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
3977 for (n = 0; n < MAX_CLASS_CHOICE; n++)
3980 cp_ptr = &class_info[n];
3981 mp_ptr = &m_info[n];
3982 str = cp_ptr->title;
3986 sym[n] = ('A' + n - 26);
3989 if (!(rp_ptr->choice & (1L << n)))
3991 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
3993 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
3997 sprintf(buf, "%c%c%s", sym[n], p2, str);
3999 sprintf(buf, "%c%c %s", sym[n], p2, str);
4002 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4006 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4008 sprintf(cur, "%c%c %s", '*', p2, "Random");
4014 os = MAX_CLASS_CHOICE;
4020 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4021 put_str(" ", 3, 40);
4022 if(cs == MAX_CLASS_CHOICE)
4025 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4027 sprintf(cur, "%c%c %s", '*', p2, "Random");
4029 put_str(" ", 4, 40);
4030 put_str(" ", 5, 40);
4034 cp_ptr = &class_info[cs];
4035 mp_ptr = &m_info[cs];
4036 str = cp_ptr->title;
4037 if (!(rp_ptr->choice & (1L << cs)))
4039 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4041 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4045 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4047 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4050 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4051 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4052 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4054 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4055 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4056 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4058 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4059 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4060 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4061 c_put_str(TERM_L_BLUE, buf, 5, 40);
4063 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4070 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4072 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4075 put_str(buf, 10, 10);
4077 if (c == 'Q') birth_quit();
4078 if (c == 'S') return (FALSE);
4079 if (c == ' ' || c == '\r' || c == '\n')
4081 if(cs == MAX_CLASS_CHOICE)
4083 k = randint0(MAX_CLASS_CHOICE);
4095 k = randint0(MAX_CLASS_CHOICE);
4101 if (cs >= 4) cs -= 4;
4109 if (cs < MAX_CLASS_CHOICE) cs++;
4113 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4115 k = (islower(c) ? A2I(c) : -1);
4116 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4121 k = (isupper(c) ? (26 + c - 'A') : -1);
4122 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4128 if (c == '?') do_cmd_help();
4133 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4135 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4140 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4145 cp_ptr = &class_info[p_ptr->pclass];
4146 mp_ptr = &m_info[p_ptr->pclass];
4147 str = cp_ptr->title;
4152 c_put_str(TERM_L_BLUE, str, 5, 15);
4154 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4164 static bool get_player_seikaku(void)
4168 char sym[MAX_SEIKAKU];
4170 char buf[80], cur[80];
4178 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4180 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4184 for (n = 0; n < MAX_SEIKAKU; n++)
4186 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4189 ap_ptr = &seikaku_info[n];
4190 str = ap_ptr->title;
4194 sym[n] = ('A' + n - 26);
4199 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4201 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4203 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4207 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4209 sprintf(cur, "%c%c %s", '*', p2, "Random");
4214 cs = p_ptr->pseikaku;
4221 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4222 put_str(" ", 3, 40);
4223 if(cs == MAX_SEIKAKU)
4226 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4228 sprintf(cur, "%c%c %s", '*', p2, "Random");
4230 put_str(" ", 4, 40);
4231 put_str(" ", 5, 40);
4235 ap_ptr = &seikaku_info[cs];
4236 str = ap_ptr->title;
4238 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4240 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4243 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4244 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4245 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4247 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4248 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4249 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4251 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4252 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4253 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4254 c_put_str(TERM_L_BLUE, buf, 5, 40);
4256 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4263 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4265 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4268 put_str(buf, 10, 10);
4270 if (c == 'Q') birth_quit();
4271 if (c == 'S') return (FALSE);
4272 if (c == ' ' || c == '\r' || c == '\n')
4274 if(cs == MAX_SEIKAKU)
4278 k = randint0(MAX_SEIKAKU);
4280 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4296 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4302 if (cs >= 4) cs -= 4;
4303 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4314 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4324 if (cs < MAX_SEIKAKU) cs++;
4325 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4327 if((cs + 1) <= MAX_SEIKAKU)
4335 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4336 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4338 if((cs + 4) <= MAX_SEIKAKU)
4344 k = (islower(c) ? A2I(c) : -1);
4345 if ((k >= 0) && (k < MAX_SEIKAKU))
4347 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4353 k = (isupper(c) ? (26 + c - 'A') : -1);
4354 if ((k >= 26) && (k < MAX_SEIKAKU))
4356 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4363 if (c == '?') do_cmd_help();
4368 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4370 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4375 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4379 p_ptr->pseikaku = k;
4380 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4382 strcpy(tmp, ap_ptr->title);
4386 strcpy(tmp, ap_ptr->title);
4389 strcat(tmp,player_name);
4393 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4398 #ifdef ALLOW_AUTOROLLER
4399 static bool get_stat_limits(void)
4401 int i, j, m, cs, os;
4402 int mval[6], cval[6];
4404 char buf[80], cur[80];
4410 /* Extra infomation */
4412 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4413 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4415 put_str("Set minimum stats.", 10, 10);
4416 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4420 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4422 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4425 /* Output the maximum stats */
4426 for (i = 0; i < 6; i++)
4428 /* Reset the "success" counter */
4432 /* Race/Class bonus */
4433 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4435 /* Obtain the "maximal" stat */
4436 m = adjust_stat(17, j, TRUE);
4438 /* Save the maximum */
4445 sprintf(cur, "18/%02d", (m - 18));
4447 sprintf(cur, "18/%02d", (m - 18));
4455 sprintf(cur, "%2d", m);
4457 sprintf(cur, "%2d", m);
4461 /* Obtain the current stat */
4462 m = adjust_stat(cval[i], j, TRUE);
4468 sprintf(inp, "18/%02d", (m - 18));
4470 sprintf(inp, "18/%02d", (m - 18));
4478 sprintf(inp, "%2d", m);
4480 sprintf(inp, "%2d", m);
4484 /* Prepare a prompt */
4485 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4486 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4487 ap_ptr->a_adj[i], inp, cur);
4489 /* Dump the prompt */
4490 put_str(buf, 14 + i, 10);
4493 /* Get a minimum stat */
4504 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4506 c_put_str(TERM_WHITE, "Accept", 21, 35);
4510 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4515 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4517 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4522 /* Race/Class bonus */
4523 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4525 /* Obtain the current stat */
4526 m = adjust_stat(cval[cs], j, TRUE);
4532 sprintf(inp, "18/%02d", (m - 18));
4534 sprintf(inp, "18/%02d", (m - 18));
4542 sprintf(inp, "%2d", m);
4544 sprintf(inp, "%2d", m);
4548 /* Prepare a prompt */
4549 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4550 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4551 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4552 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4557 /* Prompt for the minimum stats */
4592 else if (cval[cs] > 3)
4609 else if (cval[cs] < 17)
4637 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4639 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4648 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
4651 for (i = 0; i < 6; i++)
4653 /* Save the minimum stat */
4654 stat_limit[i] = cval[i];
4661 #ifdef ALLOW_AUTOROLLER
4662 static bool get_chara_limits(void)
4664 int i, j, m, cs, os;
4665 int mval[6], cval[6];
4666 int max_percent, min_percent;
4668 char buf[80], cur[80];
4669 char param[3][80] = {
4684 /* Prompt for the minimum stats */
4686 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4687 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
4689 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
4690 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
4693 if (p_ptr->psex == SEX_MALE)
4695 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
4696 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
4700 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
4701 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
4705 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4706 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
4708 put_str(" Parameter Min Max", 13,20);
4709 put_str("Set minimum/maximum attribute.", 10, 10);
4712 /* Output the maximum stats */
4713 for (i = 0; i < 6; i++)
4715 /* Obtain the "maximal" stat */
4718 case 0: /* Minimum height */
4719 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
4720 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
4722 case 1: /* Maximum height */
4723 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
4724 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
4726 case 2: /* Minimum weight */
4727 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
4728 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
4730 case 3: /* Maximum weight */
4731 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
4732 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
4734 case 4: /* Minimum social class */
4737 case 5: /* Maximum social class */
4745 /* Save the maximum or minimum */
4750 for (i = 0; i < 3; i++)
4752 /* Prepare a prompt */
4753 sprintf(buf, "%-12s (%3d - %3d)", param[i], mval[i*2], mval[i*2+1]);
4755 /* Dump the prompt */
4756 put_str(buf, 14 + i, 20);
4758 for (j = 0; j < 2; j++)
4760 sprintf(buf, " %3d", cval[i*2+j]);
4761 put_str(buf, 14 + i, 45 + 8 * j);
4765 /* Get a minimum stat */
4776 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 18, 35);
4778 c_put_str(TERM_WHITE, "Accept", 18, 35);
4782 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
4787 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 18, 35);
4789 c_put_str(TERM_YELLOW, "Accept", 18, 35);
4794 /* Prepare a prompt */
4795 sprintf(cur, " %3d", cval[cs]);
4796 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
4801 /* Prompt for the minimum stats */
4810 break; /*¸å¤Ç¤â¤¦°ì²óbreak¤»¤ó¤È*/
4820 if (cs-2 >= 0) cs -= 2;
4824 if (cs < 6) cs += 2;
4841 if(cval[cs] > cval[cs-1])
4849 if(cval[cs] > mval[cs])
4863 if(cval[cs] < mval[cs])
4871 if(cval[cs] < cval[cs+1])
4884 if(cval[cs] < mval[cs])
4886 cval[cs] = mval[cs];
4892 if(cval[cs] < cval[cs+1])
4894 cval[cs] = cval[cs+1];
4905 if(cval[cs] > cval[cs-1])
4907 cval[cs] = cval[cs-1];
4913 if(cval[cs] > mval[cs])
4915 cval[cs] = mval[cs];
4927 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4929 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4938 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
4941 /* Input the minimum stats */
4942 for (i = 0; i < 6; i++)
4944 /* Save the minimum stat */
4945 chara_limit[i] = (cval[i] > 0) ? cval[i] : 0;
4952 * Helper function for 'player_birth()'
4954 * The delay may be reduced, but is recommended to keep players
4955 * from continuously rolling up characters, which can be VERY
4956 * expensive CPU wise. And it cuts down on player stupidity.
4958 static bool player_birth_aux(void)
4960 int i, k, n, v, cs, os;
4979 char buf[80], cur[80];
4988 /* Title everything */
4990 put_str("̾Á° :", 1,26);
4992 put_str("Name :", 1,26);
4996 put_str("ÀÊÌ :", 3, 1);
4998 put_str("Sex :", 3, 1);
5002 put_str("¼ï² :", 4, 1);
5004 put_str("Race :", 4, 1);
5008 put_str("¿¦¶È :", 5, 1);
5010 put_str("Class :", 5, 1);
5014 /* Dump the default name */
5015 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5018 /*** Instructions ***/
5020 /* Display some helpful information */
5022 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5024 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5028 /*** Player sex ***/
5032 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5034 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5038 /* Prompt for "Sex" */
5039 for (n = 0; n < MAX_SEXES; n++)
5042 sp_ptr = &sex_info[n];
5043 str = sp_ptr->title;
5048 sprintf(buf, "%c%c%s", I2A(n), p2, str);
5050 sprintf(buf, "%c%c %s", I2A(n), p2, str);
5052 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5056 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5058 sprintf(cur, "%c%c %s", '*', p2, "Random");
5069 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5072 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5074 sprintf(cur, "%c%c %s", '*', p2, "Random");
5078 sp_ptr = &sex_info[cs];
5079 str = sp_ptr->title;
5081 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5083 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5086 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5093 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5095 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5098 put_str(buf, 10, 10);
5100 if (c == 'Q') birth_quit();
5101 if (c == 'S') return (FALSE);
5102 if (c == ' ' || c == '\r' || c == '\n')
5105 k = randint0(MAX_SEXES);
5112 k = randint0(MAX_SEXES);
5121 if (cs < MAX_SEXES) cs++;
5123 k = (islower(c) ? A2I(c) : -1);
5124 if ((k >= 0) && (k < MAX_SEXES))
5130 if (c == '?') do_cmd_help();
5135 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5137 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5142 else if(c != '4' && c != '6')bell();
5147 sp_ptr = &sex_info[p_ptr->psex];
5148 str = sp_ptr->title;
5152 c_put_str(TERM_L_BLUE, str, 3, 15);
5157 /* Choose the players race */
5164 if (!get_player_race()) return FALSE;
5168 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp);
5171 for (i = 0; i< 9; i++)
5182 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5184 if (get_check("Are you sure? ")) break;
5187 c_put_str(TERM_WHITE, " ", 4, 15);
5193 /* Choose the players class */
5200 if (!get_player_class()) return FALSE;
5203 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp);
5206 for (i = 0; i< 9; i++)
5218 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5220 if (get_check("Are you sure? ")) break;
5222 c_put_str(TERM_WHITE, " ", 5, 15);
5225 /* Choose the magic realms */
5226 if (!get_player_realms()) return FALSE;
5228 /* Choose the players seikaku */
5229 p_ptr->pseikaku = 0;
5235 if (!get_player_seikaku()) return FALSE;
5238 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp);
5241 for (i = 0; i< 6; i++)
5252 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5254 if (get_check("Are you sure? ")) break;
5256 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5257 prt("", 1, 34+strlen(player_name));
5262 put_str(" ", 3, 40);
5263 put_str(" ", 4, 40);
5264 put_str(" ", 5, 40);
5268 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5270 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5275 #ifdef ALLOW_AUTOROLLER
5279 if (autoroller || autochara)
5288 if (!get_stat_limits()) return FALSE;
5293 if (!get_chara_limits()) return FALSE;
5296 #endif /* ALLOW_AUTOROLLER */
5301 /*** User enters number of quests ***/
5302 /* Heino Vander Sanden and Jimmy De Laet */
5306 put_str("ɬ¿Ü¤Î¥¯¥¨¥¹¥È(¥ª¥Ù¥í¥óµÚ¤Óº®Æ٤Υµ¡¼¥Ú¥ó¥È)¤Ë²Ã¤¨¤Æ¡¢ÄɲäΥ¯¥¨¥¹¥È¤Î", 10, 5);
5307 put_str("¿ô¤òÀßÄꤹ¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£", 11, 5);
5308 put_str("Äɲ寥¨¥¹¥È¤ò¹Ô¤Ê¤¤¤¿¤¯¤Ê¤¤¾ì¹ç¤Ï '0'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 12, 5);
5309 put_str("¥é¥ó¥À¥à¤Ë·èÄꤹ¤ë¤Ë¤Ï'*'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 13, 5);
5311 put_str("You can enter the number of quests you'd like to perform in addition", 10, 5);
5312 put_str("to the two obligatory ones ( Oberon and the Serpent of Chaos )", 11, 5);
5313 put_str("In case you do not want any additional quests, just enter 0", 12, 5);
5314 put_str("If you want a random number of random quests, just enter *", 13, 5);
5317 /* Ask the number of additional quests */
5322 put_str(format("Äɲ寥¨¥¹¥È¤Î¿ô (%u°Ê²¼) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1), 15, 5);
5324 put_str(format("Number of additional quests? (<%u) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 2), 15, 5);
5328 /* Get a the number of additional quest */
5331 /* Move the cursor */
5332 put_str("", 15, 40);
5337 /* Get a response (or escape) */
5338 if (!askfor_aux(inp, 2)) strcpy(inp, "10");
5341 if (inp[0] == 'Q') birth_quit();
5344 if (inp[0] == 'S') return (FALSE);
5346 /* Check for random number of quests */
5349 /* 0 to 49 random quests */
5357 /* Break on valid input */
5358 if ((v <= MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1) && (v >= 0)) break;
5366 /* Init the random quests */
5367 init_flags = INIT_ASSIGN;
5368 p_ptr->inside_quest = MIN_RANDOM_QUEST;
5370 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
5372 p_ptr->inside_quest = 0;
5374 /* Prepare allocation table */
5375 get_mon_num_prep(monster_quest, NULL);
5377 /* Generate quests */
5378 for (i = MIN_RANDOM_QUEST + v - 1; i >= MIN_RANDOM_QUEST; i--)
5380 quest_type *q_ptr = &quest[i];
5381 monster_race *r_ptr;
5382 monster_race *quest_r_ptr;
5385 q_ptr->status = QUEST_STATUS_TAKEN;
5390 * Random monster 5 - 10 levels out of depth
5391 * (depending on level)
5393 r_idx = get_mon_num(q_ptr->level + 5 + randint1(q_ptr->level / 10));
5394 r_ptr = &r_info[r_idx];
5396 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
5398 if(r_ptr->flags6 & RF6_SPECIAL) continue;
5400 if(r_ptr->flags7 & RF7_FRIENDLY) continue;
5402 if(r_ptr->flags7 & RF7_AQUATIC) continue;
5404 if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
5407 * Accept monsters that are 2 - 6 levels
5408 * out of depth depending on the quest level
5410 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
5413 q_ptr->r_idx = r_idx;
5414 quest_r_ptr = &r_info[q_ptr->r_idx];
5417 quest_r_ptr->flags1 |= RF1_QUESTOR;
5422 /* Init the two main quests (Oberon + Serpent) */
5423 init_flags = INIT_ASSIGN;
5424 p_ptr->inside_quest = QUEST_OBERON;
5426 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
5428 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
5430 p_ptr->inside_quest = QUEST_SERPENT;
5432 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
5434 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
5435 p_ptr->inside_quest = 0;
5440 /* Reset turn; before auto-roll and after choosing race */
5441 if ((p_ptr->prace == RACE_VAMPIRE) ||
5442 (p_ptr->prace == RACE_SKELETON) ||
5443 (p_ptr->prace == RACE_ZOMBIE) ||
5444 (p_ptr->prace == RACE_SPECTRE))
5446 /* Undead start just after midnight */
5447 turn = (60L * TOWN_DAWN) / 4 + 1;
5465 if (autoroller || autochara)
5471 put_str("²ó¿ô :", 10, col+13);
5473 put_str("Round:", 10, col+13);
5477 /* Indicate the state */
5479 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
5481 put_str("(Hit ESC to stop)", 12, col+13);
5485 /* Otherwise just get a character */
5488 /* Get a new character */
5491 /* Roll for age/height/weight */
5494 /* Roll for social class */
5503 put_str("ºÇ¾®ÃÍ", 2, col+5);
5505 put_str(" Limit", 2, col+5);
5511 put_str("À®¸ùΨ", 2, col+13);
5513 put_str(" Freq", 2, col+13);
5519 put_str("¸½ºßÃÍ", 2, col+24);
5521 put_str(" Roll", 2, col+24);
5525 /* Put the minimal stats */
5526 for (i = 0; i < 6; i++)
5531 put_str(stat_names[i], 3+i, col);
5533 /* Race/Class bonus */
5534 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
5536 /* Obtain the current stat */
5537 m = adjust_stat(stat_limit[i], j, TRUE);
5541 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
5546 while (autoroller || autochara)
5550 /* Get a new character */
5553 /* Advance the round */
5556 /* Hack -- Prevent overflow */
5557 if (auto_round >= 1000000L)
5563 for (i = 0; i < 6; i++)
5572 /* Check and count acceptable stats */
5573 for (i = 0; i < 6; i++)
5575 /* This stat is okay */
5576 if (stat_use[i] >= stat_limit[i])
5581 /* This stat is not okay */
5589 /* Break if "happy" */
5592 /* Roll for age/height/weight */
5595 /* Roll for social class */
5600 if ((p_ptr->ht < chara_limit[0]) || (p_ptr->ht > chara_limit[1])) accept = FALSE;
5601 if ((p_ptr->wt < chara_limit[2]) || (p_ptr->wt > chara_limit[3])) accept = FALSE;
5602 if ((p_ptr->sc < chara_limit[4]) || (p_ptr->sc > chara_limit[5])) accept = FALSE;
5607 /* Take note every x rolls */
5608 flag = (!(auto_round % AUTOROLLER_STEP));
5610 /* Update display occasionally */
5617 put_str(format("%10ld", auto_round), 10, col+20);
5619 #ifdef AUTOROLLER_DELAY
5620 /* Delay 1/10 second */
5621 if (flag) Term_xtra(TERM_XTRA_DELAY, 100);
5624 /* Make sure they see everything */
5627 /* Do not wait for a key */
5630 /* Check for a keypress */
5633 /* Roll for age/height/weight */
5636 /* Roll for social class */
5644 if (autoroller || autochara) sound(SOUND_LEVEL);
5655 /* Roll for base hitpoints */
5661 /* Hack -- get a chaos patron even if you are not a chaos warrior */
5662 p_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
5671 /* Calculate the bonuses and hitpoints */
5672 p_ptr->update |= (PU_BONUS | PU_HP);
5678 p_ptr->chp = p_ptr->mhp;
5681 p_ptr->csp = p_ptr->msp;
5683 /* Display the player */
5684 display_player(mode);
5686 /* Prepare a prompt (must squeeze everything in) */
5688 Term_addch(TERM_WHITE, b1);
5690 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
5692 Term_addstr(-1, TERM_WHITE, "'r'eroll");
5696 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
5698 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
5702 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
5704 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
5708 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
5710 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
5714 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
5716 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
5719 Term_addch(TERM_WHITE, b2);
5721 /* Prompt and get a command */
5725 if (c == 'Q') birth_quit();
5728 if (c == 'S') return (FALSE);
5730 /* Escape accepts the roll */
5731 if (c == '\r' || c == '\n' || c == ESCAPE) break;
5733 /* Reroll this character */
5734 if ((c == ' ') || (c == 'r')) break;
5736 /* Previous character */
5737 if (prev && (c == 'p'))
5743 /* Toggle the display */
5744 if ((c == 'H') || (c == 'h'))
5746 mode = ((mode != 0) ? 0 : 1);
5760 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5762 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5779 if (c == '\r' || c == '\n' || c == ESCAPE) break;
5781 /* Save this for the "previous" character */
5784 /* Note that a previous roll exists */
5795 /* Get a name, recolor it, prepare savefile */
5801 /* Set the recall dungeon accordingly */
5805 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
5810 p_ptr->recall_dungeon = DUNGEON_GALGALS;
5815 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
5817 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
5825 if (c == 'Q') birth_quit();
5828 if (c == 'S') return (FALSE);
5836 * Create a new character.
5838 * Note that we may be called with "junk" leftover in the various
5839 * fields, so we must be sure to clear them first.
5841 void player_birth(void)
5849 * Wipe monsters in old dungeon
5850 * This wipe destroys value of m_list[].cur_num .
5854 /* Create a new character */
5857 /* Wipe the player */
5860 /* Roll up a new character */
5861 if (player_birth_aux()) break;
5864 /* Note player birth in the message recall */
5867 message_add("====================");
5872 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
5874 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
5876 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
5879 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
5881 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
5883 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5886 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
5888 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
5890 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5893 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
5895 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
5897 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5902 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
5904 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
5906 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5910 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
5912 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
5914 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5916 /* Init the shops */
5917 for (i = 1; i < max_towns; i++)
5919 for (j = 0; j < MAX_STORES; j++)
5926 /* Generate the random seeds for the wilderness */
5929 /* Set the message window flag as default */
5930 if (!window_flag[1])
5931 window_flag[1] |= PW_MESSAGE;
5933 /* Set the inv/equip window flag as default */
5934 if (!window_flag[2])
5935 window_flag[2] |= PW_INVEN;
5939 void dump_yourself(FILE *fff)
5947 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp);
5948 fprintf(fff, "\n\n");
5950 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
5952 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
5955 for (i = 0; i < 8; i++)
5959 fprintf(fff, "%s\n",t);
5962 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp);
5965 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
5967 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
5970 for (i = 0; i < 8; i++)
5974 fprintf(fff, "%s\n",t);
5977 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
5980 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
5982 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
5985 for (i = 0; i < 6; i++)
5989 fprintf(fff, "%s\n",t);
5995 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp);
5997 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
5999 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6002 for (i = 0; i < 6; i++)
6006 fprintf(fff, "%s\n",t);
6013 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp);
6015 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6017 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6020 for (i = 0; i < 6; i++)
6024 fprintf(fff, "%s\n",t);