1 /* Purpose: create a player character */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
14 * How often the autoroller will update the display and pause
15 * to check for user interuptions.
16 * Bigger values will make the autoroller faster, but slower
17 * system may have problems because the user can't stop the
18 * autoroller for this number of rolls.
20 #define AUTOROLLER_STEP 25L
23 * Define this to cut down processor use while autorolling
25 /*#define AUTOROLLER_DELAY*/
28 * Maximum number of tries for selection of a proper quest monster
32 #define MAX_CLASS_CHOICE MAX_CLASS
37 typedef struct birther birther;
40 * A structure to hold "rolled" information
62 * The last character displayed
71 typedef struct hist_type hist_type;
74 * Player background information
78 cptr info; /* Textual History */
80 byte roll; /* Frequency of this entry */
81 byte chart; /* Chart index */
82 byte next; /* Next chart index */
83 byte bonus; /* Social Class Bonus + 50 */
88 * Background information (see below)
90 * Chart progression by race:
91 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
92 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
93 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56
94 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53
95 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53
96 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61
97 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
98 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66
100 * XXX XXX XXX This table *must* be correct or drastic errors may occur!
102 static hist_type bg[] =
105 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
106 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
107 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
108 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
110 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
111 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
112 {"You are one of several children ", 95, 1, 2, 45},
113 {"You are the first child ", 100, 1, 2, 50},
118 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
119 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
120 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
121 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
122 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
123 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
124 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
126 {"of a Serf. ", 40, 2, 3, 65},
127 {"of a Yeoman. ", 65, 2, 3, 80},
128 {"of a Townsman. ", 80, 2, 3, 90},
129 {"of a Guildsman. ", 90, 2, 3, 105},
130 {"of a Landed Knight. ", 96, 2, 3, 120},
131 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
132 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
137 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
138 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
139 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
141 {"You are the black sheep of the family. ", 20, 3, 50, 20},
142 {"You are a credit to the family. ", 80, 3, 50, 55},
143 {"You are a well liked child. ", 100, 3, 50, 60},
148 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
149 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
150 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
151 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
152 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
153 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
155 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
156 {"Your father was of the Teleri. ", 75, 4, 1, 55},
157 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
158 {"Your father was of the Noldor. ", 95, 4, 1, 60},
159 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
160 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
165 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
166 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
168 {"You are one of several children ", 60, 7, 8, 50},
169 {"You are the only child ", 100, 7, 8, 55},
174 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
175 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
176 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
178 {"of a Teleri ", 75, 8, 9, 50},
179 {"of a Noldor ", 95, 8, 9, 55},
180 {"of a Vanyar ", 100, 8, 9, 60},
185 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
186 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
187 {"Àï»Î¤Î", 87, 8,9,110},
188 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
189 {"²¦»Ò¤Î", 99, 8,9,140},
190 {"²¦¤Î", 100, 8,9,145},
192 {"Ranger. ", 40, 9, 54, 80},
193 {"Archer. ", 70, 9, 54, 90},
194 {"Warrior. ", 87, 9, 54, 110},
195 {"Mage. ", 95, 9, 54, 125},
196 {"Prince. ", 99, 9, 54, 140},
197 {"King. ", 100, 9, 54, 145},
202 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
203 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
205 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
206 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
211 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
212 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
213 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
214 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
215 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
216 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
217 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
218 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
220 {"Bum. ", 20, 11, 3, 55},
221 {"Tavern Owner. ", 30, 11, 3, 80},
222 {"Miller. ", 40, 11, 3, 90},
223 {"Home Owner. ", 50, 11, 3, 100},
224 {"Burglar. ", 80, 11, 3, 110},
225 {"Warrior. ", 95, 11, 3, 115},
226 {"Mage. ", 99, 11, 3, 125},
227 {"Clan Elder. ", 100, 11, 3, 140},
232 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
233 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
235 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
236 {"You are the only child of a Gnome ", 100, 13, 14, 55},
241 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
242 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
243 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
244 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
245 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
247 {"Beggar. ", 20, 14, 3, 55},
248 {"Braggart. ", 50, 14, 3, 70},
249 {"Prankster. ", 75, 14, 3, 85},
250 {"Warrior. ", 95, 14, 3, 100},
251 {"Mage. ", 100, 14, 3, 125},
256 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
257 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
259 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
260 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
265 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
266 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
267 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
268 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
269 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
270 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
272 {"Thief. ", 10, 17, 18, 60},
273 {"Prison Guard. ", 25, 17, 18, 75},
274 {"Miner. ", 75, 17, 18, 90},
275 {"Warrior. ", 90, 17, 18, 110},
276 {"Priest. ", 99, 17, 18, 130},
277 {"King. ", 100, 17, 18, 150},
282 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
283 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
284 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
286 {"You are the black sheep of the family. ", 15, 18, 57, 10},
287 {"You are a credit to the family. ", 85, 18, 57, 50},
288 {"You are a well liked child. ", 100, 18, 57, 55},
293 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
294 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
296 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
297 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
302 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
303 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
304 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
305 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
306 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
307 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
308 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
310 {"You are the adopted child ", 100, 20, 2, 50},
315 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
316 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
317 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
318 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
319 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
320 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
322 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
323 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
324 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
325 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
326 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
327 {"Your father was a Water-Troll ", 100, 22, 23, 45},
332 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
333 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
334 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
335 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
337 {"Cook. ", 5, 23, 62, 60},
338 {"Warrior. ", 95, 23, 62, 55},
339 {"Shaman. ", 99, 23, 62, 65},
340 {"Clan Chief. ", 100, 23, 62, 80},
345 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
346 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
347 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
348 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
349 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
350 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
352 {"You have dark brown eyes, ", 20, 50, 51, 50},
353 {"You have brown eyes, ", 60, 50, 51, 50},
354 {"You have hazel eyes, ", 70, 50, 51, 50},
355 {"You have green eyes, ", 80, 50, 51, 50},
356 {"You have blue eyes, ", 90, 50, 51, 50},
357 {"You have blue-gray eyes, ", 100, 50, 51, 50},
362 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
363 {"ÇÈÂǤä¿", 90,51,52, 50},
364 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
366 {"straight ", 70, 51, 52, 50},
367 {"wavy ", 90, 51, 52, 50},
368 {"curly ", 100, 51, 52, 50},
373 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
374 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
375 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
376 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
377 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
379 {"black hair, ", 30, 52, 53, 50},
380 {"brown hair, ", 70, 52, 53, 50},
381 {"auburn hair, ", 80, 52, 53, 50},
382 {"red hair, ", 90, 52, 53, 50},
383 {"blond hair, ", 100, 52, 53, 50},
388 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
389 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
390 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
391 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
392 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
394 {"and a very dark complexion.", 10, 53, 0, 50},
395 {"and a dark complexion.", 30, 53, 0, 50},
396 {"and an average complexion.", 80, 53, 0, 50},
397 {"and a fair complexion.", 90, 53, 0, 50},
398 {"and a very fair complexion.", 100, 53, 0, 50},
403 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
404 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
405 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
407 {"You have light grey eyes, ", 85, 54, 55, 50},
408 {"You have light blue eyes, ", 95, 54, 55, 50},
409 {"You have light green eyes, ", 100, 54, 55, 50},
414 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
415 {"ÇÈÂǤä¿", 100,55,56, 50},
417 {"straight ", 75, 55, 56, 50},
418 {"wavy ", 100, 55, 56, 50},
423 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
424 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
425 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
426 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
428 {"black hair, and a fair complexion.", 75, 56, 0, 50},
429 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
430 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
431 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
436 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
437 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
439 {"You have dark brown eyes, ", 99, 57, 58, 50},
440 {"You have glowing red eyes, ", 100, 57, 58, 60},
445 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
446 {"ÇÈÂǤä¿", 100,58,59, 50},
448 {"straight ", 90, 58, 59, 50},
449 {"wavy ", 100, 58, 59, 50},
454 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
455 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
457 {"black hair, ", 75, 59, 60, 50},
458 {"brown hair, ", 100, 59, 60, 50},
463 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
464 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
465 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
466 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
468 {"a one foot beard, ", 25, 60, 61, 50},
469 {"a two foot beard, ", 60, 60, 61, 51},
470 {"a three foot beard, ", 90, 60, 61, 53},
471 {"a four foot beard, ", 100, 60, 61, 55},
476 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
478 {"and a dark complexion.", 100, 61, 0, 50},
483 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
484 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
485 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
486 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
488 {"You have slime green eyes, ", 60, 62, 63, 50},
489 {"You have puke yellow eyes, ", 85, 62, 63, 50},
490 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
491 {"You have glowing red eyes, ", 100, 62, 63, 55},
496 {"±ø¤é¤·¤¤", 33,63,64, 50},
497 {"ÉÔ·é¤Ê", 66,63,64, 50},
498 {"»é¤®¤Ã¤¿", 100,63,64, 50},
500 {"dirty ", 33, 63, 64, 50},
501 {"mangy ", 66, 63, 64, 50},
502 {"oily ", 100, 63, 64, 50},
507 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
508 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
509 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
511 {"sea-weed green hair, ", 33, 64, 65, 50},
512 {"bright red hair, ", 66, 64, 65, 50},
513 {"dark purple hair, ", 100, 64, 65, 50},
518 {"Î理Î", 25,65,66, 50},
519 {"ÀĤ¤", 50,65,66, 50},
520 {"Çò¤¤", 75,65,66, 50},
521 {"¹õ¤¤", 100,65,66, 50},
523 {"and green ", 25, 65, 66, 50},
524 {"and blue ", 50, 65, 66, 50},
525 {"and white ", 75, 65, 66, 50},
526 {"and black ", 100, 65, 66, 50},
531 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
532 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
533 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
535 {"ulcerous skin.", 33, 66, 0, 50},
536 {"scabby skin.", 66, 66, 0, 50},
537 {"leprous skin.", 100, 66, 0, 50},
542 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
543 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
544 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
546 {"You are an unacknowledged child of ", 50, 67, 68, 45},
547 {"You are a rebel child of ", 80, 67, 68, 65},
548 {"You are a long lost child of ", 100, 67, 68, 55},
553 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
554 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
555 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
556 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
557 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
558 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
559 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
560 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
561 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
562 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
563 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
564 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
565 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
566 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
567 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
568 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
569 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
570 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
571 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
572 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
573 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
575 {"an unknown Amberite. ", 50, 68, 50, 80 },
576 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
577 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
578 {"Oberon. ", 80, 68, 50, 130 },
579 {"Osric. ", 83, 68, 50, 105 },
580 {"Finndo. ", 84, 68, 50, 105 },
581 {"Brand. ", 85, 68, 50, 90 },
582 {"Flora. ", 87, 68, 50, 100 },
583 {"Gerard. ", 88, 68, 50, 125 },
584 {"Deirdre. ", 89, 68, 50, 120 },
585 {"Random. ", 90, 68, 50, 140 },
586 {"Benedict. ", 91, 68, 50, 115 },
587 {"Corwin. ", 92, 68, 50, 110 },
588 {"Julian. ", 93, 68, 50, 105 },
589 {"Caine. ", 94, 68, 50, 95 },
590 {"Bleys. ", 95, 68, 50, 115 },
591 {"Fiona. ", 96, 68, 50, 110 },
592 {"Eric. ", 97, 68, 50, 135 },
593 {"Rinaldo. ", 98, 68, 50, 90 },
594 {"Merlin. ", 99, 68, 50, 105 },
595 {"Martin. ", 100, 68, 50, 80 },
601 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
602 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
604 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
605 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
606 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
608 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
609 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
611 {"Warrior. ", 50, 70, 71, 60 },
612 {"Warlock. ", 80, 70, 71, 75 },
613 {"Noble. ", 100, 70, 71, 95 },
618 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
620 {"You have black eyes, ", 100, 71, 72, 50},
625 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
626 {"ÇÈÂǤä¿", 90, 72, 73, 50},
627 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
629 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
631 {"straight ", 70, 72, 73, 50},
632 {"wavy ", 90, 72, 73, 50},
633 {"curly ", 100, 72, 73, 50},
635 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
640 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
641 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
643 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
644 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
649 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
650 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
651 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
652 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
653 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
654 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
655 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
656 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
657 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
658 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
660 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
661 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
662 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
663 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
664 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
665 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
666 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
667 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
668 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
669 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
674 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
675 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
676 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
677 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
678 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
679 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
680 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
682 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
683 {"Your mother was Themis. ", 80, 76, 20, 100 },
684 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
685 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
686 {"Your father was Crius. ", 95, 76, 20, 100 },
687 {"Your father was Hyperion. ", 98, 76, 20, 125 },
688 {"Your father was Kronos. ", 100, 76, 20, 150 },
693 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
694 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
695 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
697 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
698 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
699 {"You are Uranos's child. ", 100, 77, 109, 135 },
704 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
706 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
707 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
708 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
709 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
711 {"You are one of several children of ", 100, 78, 79, 50 },
713 {"a Brown Yeek. ", 50, 79, 80, 50 },
714 {"a Blue Yeek. ", 75, 79, 80, 50 },
715 {"a Master Yeek. ", 95, 79, 80, 85 },
716 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
721 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
722 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
723 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
724 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
726 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
727 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
728 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
729 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
730 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
732 {"You have pale eyes, ", 25, 80, 81, 50 },
733 {"You have glowing eyes, ", 50, 80, 81, 50 },
734 {"You have tiny black eyes, ", 75, 80, 81, 50 },
735 {"You have shining black eyes, ", 100, 80, 81, 50 },
737 {"no hair at all, ", 20, 81, 65, 50 },
738 {"short black hair, ", 40, 81, 65, 50 },
739 {"long black hair, ", 60, 81, 65, 50 },
740 {"bright red hair, ", 80, 81, 65, 50 },
741 {"colourless albino hair, ", 100, 81, 65, 50 },
746 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
748 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
749 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
750 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
751 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
753 {"You are one of several children of ", 100, 82, 83, 50 },
755 {"a Small Kobold. ", 40, 83, 80, 50 },
756 {"a Kobold. ", 75, 83, 80, 55 },
757 {"a Large Kobold. ", 95, 83, 80, 65 },
758 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
763 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
766 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
767 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
768 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
770 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
772 {"You are one of several children of a Klackon hive queen. "
775 {"You have red skin, ", 40, 85, 86, 50 },
776 {"You have black skin, ", 90, 85, 86, 50 },
777 {"You have yellow skin, ", 100, 85, 86, 50 },
779 {"and black eyes.", 100, 86, 0, 50 },
784 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
786 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
787 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
788 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
789 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
790 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
791 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
793 {"You are one of several children of ", 100, 87, 88, 89 },
795 {"a Nibelung Slave. ", 30, 88, 18, 20 },
796 {"a Nibelung Thief. ", 50, 88, 18, 40 },
797 {"a Nibelung Smith. ", 70, 88, 18, 60 },
798 {"a Nibelung Miner. ", 90, 88, 18, 75 },
799 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
800 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
804 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
806 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
807 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
808 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
809 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
810 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
811 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
813 {"¸ð¿©", 10, 90, 135, 20 },
814 {"Åð±", 21, 90, 135, 30 },
815 {"¿åÉ×", 26, 90, 135, 45 },
816 {"ÍÃʼ", 42, 90, 135, 45 },
817 {"Àï»Î", 73, 90, 135, 50 },
818 {"¾¦¿Í", 78, 90, 135, 50 },
819 {"¿¦¿Í", 85, 90, 135, 55 },
820 {"¼£ÎŲÈ", 89, 90, 135, 60 },
821 {"ÁÎη", 94, 90, 135, 65 },
822 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
823 {"³Ø¼Ô", 99, 90, 135, 80 },
824 {"µ®Â²", 100, 90, 135, 100 },
826 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
828 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
829 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
830 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
831 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
832 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
833 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
834 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
835 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
836 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
837 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
838 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
839 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
840 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
841 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
843 {"You are ", 100, 89, 135, 50 },
845 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
846 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
847 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
848 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
849 {"one of several children of a Draconian ", 85, 135, 90, 50 },
850 {"the only child of a Draconian ", 100, 135, 90, 55 },
852 {"Beggar. ", 10, 90, 91, 20 },
853 {"Thief. ", 21, 90, 91, 30 },
854 {"Sailor. ", 26, 90, 91, 45 },
855 {"Mercenary. ", 42, 90, 91, 45 },
856 {"Warrior. ", 73, 90, 91, 50 },
857 {"Merchant. ", 78, 90, 91, 50 },
858 {"Artisan. ", 85, 90, 91, 55 },
859 {"Healer. ", 89, 90, 91, 60 },
860 {"Priest. ", 94, 90, 91, 65 },
861 {"Mage. ", 97, 90, 91, 70 },
862 {"Scholar. ", 99, 90, 91, 80 },
863 {"Noble. ", 100, 90, 91, 100 },
865 {"You have ", 100, 91, 136, 50 },
867 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
868 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
869 {"golden wings, and golden skin.", 24, 136, 0, 50 },
870 {"white wings, and white skin.", 26, 136, 0, 60 },
871 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
872 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
873 {"brown wings, and brown skin.", 37, 136, 0, 45 },
874 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
875 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
876 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
877 {"green wings, and green skin.", 75, 136, 0, 50 },
878 {"red wings, and red skin.", 88, 136, 0, 50 },
879 {"black wings, and black skin.", 94, 136, 0, 50 },
880 {"metallic skin, and shining wings.", 100, 136, 0, 55},
886 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
887 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
888 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
889 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
891 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
892 {"three tentacles around your mouth.", 20, 93, 0, 45 },
893 {"four tentacles around your mouth.", 80, 93, 0, 50 },
894 {"five tentacles around your mouth.", 100, 93, 0, 55 },
899 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
901 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
902 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
903 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
904 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
906 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
907 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
909 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
910 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
911 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
913 {"You ancestor was ", 100, 94, 95, 50 },
915 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
916 {"a minor demon. ", 60, 95, 96, 50 },
917 {"a major demon. ", 90, 95, 96, 75 },
918 {"a demon lord. ", 100, 95, 96, 99 },
920 {"You have red skin, ", 50, 96, 97, 50 },
921 {"You have brown skin, ", 100, 96, 97, 50},
923 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
924 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
925 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
930 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
931 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
932 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
933 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
935 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
936 {"", 100, 99, 100, 50 },
938 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
939 {"´äÀФ«¤é", 80, 100, 101, 50 },
940 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
941 {"Å´¤«¤é", 99, 100, 101, 50 },
942 {"½ã¶â¤«¤é", 100, 100, 101, 100},
944 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
946 {"You were shaped from ", 100, 98, 99, 50 },
948 {"clay ", 40, 99, 100, 50 },
949 {"stone ", 80, 99, 100, 50 },
950 {"wood ", 85, 99, 100, 40 },
951 {"iron ", 99, 99, 100, 50 },
952 {"pure gold ", 100, 99, 100, 100},
954 {"by a Kabbalist", 40, 100, 101, 50 },
955 {"by a Wizard", 65, 100, 101, 50 },
956 {"by an Alchemist", 90, 100, 101, 50},
957 {"by a Priest", 100, 100, 101, 60},
959 {" to fight evil.", 10, 101, 0, 65 },
960 {".", 100, 101, 0, 50 },
965 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
967 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
968 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
969 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
970 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
971 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
972 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
973 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
975 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
976 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
977 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
978 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
979 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
981 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
982 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
983 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
985 {"You were created by ", 100, 102, 103, 50 },
987 {"a Necromancer. ", 30, 103, 104, 50 },
988 {"a magical experiment. ", 50, 103, 104, 50 },
989 {"an Evil Priest. ", 70, 103, 104, 50 },
990 {"a pact with the demons. ", 75, 103, 104, 50 },
991 {"a restless spirit. ", 85, 103, 104, 50 },
992 {"a curse. ", 95, 103, 104, 30 },
993 {"an oath. ", 100, 103, 104, 50 },
995 {"You have ", 100, 104, 105, 50 },
996 {"dirty, dry bones, ", 40, 105, 106, 50 },
997 {"rotten black bones, ", 60, 105, 106, 50 },
998 {"filthy, brown bones, ", 80, 105, 106, 50 },
999 {"shining white bones, ", 100, 105, 106, 50 },
1001 {"and glowing eyes.", 30, 106, 0, 50 },
1002 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
1003 {"and empty eyesockets.", 100, 106, 0, 50 },
1008 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
1010 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
1011 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
1012 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
1013 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
1014 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
1015 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
1016 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
1018 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
1019 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
1020 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
1021 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
1022 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
1023 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
1025 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
1026 {"ÇÈÂǤä¿", 90, 110, 111, 50},
1027 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
1029 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
1030 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
1031 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1032 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1033 {"¶âȱ¡¢", 100, 111, 112, 50},
1035 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1036 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1037 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1038 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1039 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1041 {"You were created by ", 100, 107, 108, 50 },
1043 {"a Necromancer. ", 30, 108, 62, 50 },
1044 {"a Wizard. ", 50, 108, 62, 50 },
1045 {"a restless spirit. ",60, 108, 62, 50 },
1046 {"an Evil Priest. ", 70, 108, 62, 50 },
1047 {"a pact with the demons. ", 80, 108, 62, 50 },
1048 {"a curse. ", 95, 108, 62, 30 },
1049 {"an oath. ", 100, 108, 62, 50 },
1051 {"You have a dark brown eye, ", 20, 109, 110, 50},
1052 {"You have a brown eye, ", 60, 109, 110, 50},
1053 {"You have a hazel eye, ", 70, 109, 110, 50},
1054 {"You have a green eye, ", 80, 109, 110, 50},
1055 {"You have a blue eye, ", 90, 109, 110, 50},
1056 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1058 {"straight ", 70, 110, 111, 50},
1059 {"wavy ", 90, 110, 111, 50},
1060 {"curly ", 100, 110, 111, 50},
1062 {"black hair, ", 30, 111, 112, 50},
1063 {"brown hair, ", 70, 111, 112, 50},
1064 {"auburn hair, ", 80, 111, 112, 50},
1065 {"red hair, ", 90, 111, 112, 50},
1066 {"blond hair, ", 100, 111, 112, 50},
1068 {"and a very dark complexion.", 10, 112, 0, 50},
1069 {"and a dark complexion.", 30, 112, 0, 50},
1070 {"and an average complexion.", 80, 112, 0, 50},
1071 {"and a fair complexion.", 90, 112, 0, 50},
1072 {"and a very fair complexion.", 100, 112, 0, 50},
1077 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1078 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1079 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1080 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1081 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1082 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1084 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1085 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1086 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1087 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1088 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1089 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1094 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1096 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1097 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1098 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1099 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1101 {"You have ", 100, 114, 115, 50 },
1103 {"jet-black hair, ", 25, 115, 116, 50 },
1104 {"matted brown hair, ", 50, 115, 116, 50 },
1105 {"white hair, ", 75, 115, 116, 50 },
1106 {"a hairless head, ", 100, 115, 116, 50 },
1111 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1112 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1113 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1114 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1116 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1118 {"eyes like red coals, ", 25, 116, 117, 50 },
1119 {"blank white eyes, ", 50, 116, 117, 50 },
1120 {"feral yellow eyes, ", 75, 116, 117, 50 },
1121 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1123 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1128 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1130 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1131 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1132 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1133 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1134 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1135 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1136 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1138 {"You were created by ", 100, 118, 119, 50 },
1140 {"a Necromancer. ", 30, 119, 134, 50 },
1141 {"a magical experiment. ", 50, 119, 134, 50 },
1142 {"an Evil Priest. ", 70, 119, 134, 50 },
1143 {"a pact with the demons. ", 75, 119, 134, 50 },
1144 {"a restless spirit. ", 85, 119, 134, 50 },
1145 {"a curse. ", 95, 119, 134, 30 },
1146 {"an oath. ", 100, 119, 134, 50 },
1151 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1152 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1153 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1154 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1156 {"jet-black hair, ", 25, 120, 121, 50 },
1157 {"matted brown hair, ", 50, 120, 121, 50 },
1158 {"white hair, ", 75, 120, 121, 50 },
1159 {"a hairless head, ", 100, 120, 121, 50 },
1164 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1165 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1166 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1167 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1169 {"eyes like red coals, ", 25, 121, 122, 50 },
1170 {"blank white eyes, ", 50, 121, 122, 50 },
1171 {"feral yellow eyes, ", 75, 121, 122, 50 },
1172 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1177 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1178 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1180 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1181 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1186 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1188 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1189 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1190 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1191 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1192 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1194 {"Your parents were ", 100, 124, 125, 50 },
1196 {"pixies. ", 20, 125, 126, 35 },
1197 {"nixies. ", 30, 125, 126, 25 },
1198 {"wood sprites. ", 75, 125, 126, 50 },
1199 {"wood spirits. ", 90, 125, 126, 75 },
1200 {"noble faerie folk. ", 100, 125, 126, 85 },
1205 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1207 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1208 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1210 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1212 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1214 {"straight blond hair, ", 80, 127, 128, 50},
1215 {"wavy blond hair, ", 100, 127, 128, 50},
1217 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1222 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1223 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1224 50, 129, 130, 50 }, /*nuke me*/
1225 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1227 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1228 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1230 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1231 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1233 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1235 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1236 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1242 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1243 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1244 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1245 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1247 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1248 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1249 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1250 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1256 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1257 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1258 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1259 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1261 {"no hair at all, ", 10, 131, 133, 50 },
1262 {"dirty ", 33, 131, 132, 50},
1263 {"mangy ", 66, 131, 132, 50},
1264 {"oily ", 100, 131, 132, 50},
1270 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1271 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1272 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1274 {"brown fur, ", 33, 132, 133, 50},
1275 {"gray fur, ", 66, 132, 133, 50},
1276 {"albino fur, ", 100, 132, 133, 50},
1281 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1282 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1283 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1284 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1285 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1286 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1287 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1289 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1291 {"and the hooves of a goat.", 50, 133, 0, 50 },
1292 {"and human feet.", 75, 133, 0, 50 },
1293 {"and bird's feet.", 85, 133, 0, 50 },
1294 {"and reptilian feet.", 90, 133, 0, 50 },
1295 {"and bovine feet.", 95, 133, 0, 50 },
1296 {"and feline feet.", 97, 133, 0, 50 },
1297 {"and canine feet.", 100, 133, 0, 50 },
1299 {"You have ", 100, 134, 120, 50 },
1304 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1305 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1306 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1307 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1309 {"You are the lost offspring of ", 25, 137, 138, 40},
1310 {"You are the wandering offspring of ", 50, 137, 138, 50},
1311 {"You are the only offspring of ", 75, 137, 138, 60},
1312 {"You are the beloved offspring of ", 100, 137, 138, 70},
1317 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1318 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1319 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1320 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1321 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1322 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1323 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1324 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1326 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1327 {"a solitary Ent. ", 35, 138, 139, 50},
1328 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1329 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1330 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1331 {"a respected Entish sage. ", 91, 138, 139, 90},
1332 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1333 {"Fangorn himself. ", 100, 138, 139, 110},
1337 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1339 {"You have ", 100, 139, 140, 50},
1343 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1344 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1345 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1346 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1347 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1348 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1349 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1351 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1352 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1353 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1354 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1355 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1356 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1357 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1360 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1361 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1362 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1363 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1364 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1365 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1366 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1367 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1368 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1369 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1371 {"scaly brown skin.", 10, 141, 0, 50},
1372 {"rough brown skin.", 20, 141, 0, 50},
1373 {"smooth grey skin.", 30, 141, 0, 50},
1374 {"dark green skin.", 40, 141, 0, 50},
1375 {"mossy skin.", 50, 141, 0, 50},
1376 {"deep brown skin.", 60, 141, 0, 50},
1377 {"pale brown, flaky skin.", 70, 141, 0, 50},
1378 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1379 {"ridged black skin.", 90, 141, 0, 50},
1380 {"thick, almost corky skin.", 100, 141, 0, 50},
1384 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1385 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1386 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1388 {"You are of the blessed host of heaven.", 100, 142, 143, 80},
1389 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1390 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1394 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1395 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1396 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1398 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1399 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1400 {"and now seek revenge.", 100, 147, 0, 20},
1406 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1407 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1408 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1409 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1410 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1411 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1412 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1413 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1414 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1416 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1417 {"Captive. ", 20, 149, 150, 35},
1418 {"Fighter. ", 40, 149, 150, 45},
1419 {"Ranger. ", 50, 149, 150, 50},
1420 {"Scribe. ", 70, 149, 150, 65},
1421 {"Witch. ", 83, 149, 150, 75},
1422 {"Alchemist. ", 93, 149, 150, 90},
1423 {"Lady. ", 98, 149, 150, 110},
1424 {"Queen. ", 100, 149, 150, 140},
1427 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1428 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1429 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1430 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1431 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1433 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1434 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1435 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1436 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1437 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1442 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1443 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1444 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1445 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1446 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1447 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1448 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1450 {"You have black eyes, straight ", 10, 150, 151, 50},
1451 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1452 {"You have brown eyes, straight ", 60, 150, 151, 50},
1453 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1454 {"You have green eyes, straight ", 80, 150, 151, 50},
1455 {"You have blue eyes, straight ", 90, 150, 151, 50},
1456 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1460 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1461 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1462 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1463 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1464 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1466 {"grey hair ", 30, 151, 152, 50},
1467 {"pure white hair ", 70, 151, 152, 50},
1468 {"pale yellow hair ", 80, 151, 152, 50},
1469 {"grey-white hair ", 90, 151, 152, 50},
1470 {"pale brown hair ", 100, 151, 152, 50},
1474 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1475 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1476 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1477 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1479 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1480 {"that reaches to your arms, ", 60, 152, 153, 55},
1481 {"that flows down to your waist, ", 90, 152, 153, 60},
1482 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1486 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1487 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1488 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1489 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1490 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1492 {"and an extremely fair complexion.", 20, 153, 0, 50},
1493 {"and a milky complexion.", 35, 153, 0, 50},
1494 {"and a pearly complexion.", 50, 153, 0, 50},
1495 {"and a pale complexion.", 85, 153, 0, 50},
1496 {"and an utterly white complexion.", 100, 153, 0, 50},
1500 {"¤¢¤Ê¤¿¤Ï¥¹¥¡¼¥ê¥Õ¥È¤Ë¾è¤Ã¤¿¤ê¤¹¤ë¤¤ï¤á¤ÆÄ̾ï¤Î¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌÓ¤ÏÜô¿§¤Ç¤¹¡£", 65, 154, 0, 55},
1501 {"¤¢¤Ê¤¿¤ÏÄ̾ï¤Î¥¯¥¿¡¼Ã£¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¥Ñ¥Ñ¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌÓ¤ÏÎп§¤Ç¤¹¡£", 95, 154, 0, 65},
1502 {"¤¢¤Ê¤¿¤Ï¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌӤϥȥé¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤǤ¹¡£", 100, 154, 0, 80},
1504 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1505 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1506 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1510 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1511 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1512 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1513 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1514 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1515 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1517 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1518 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1519 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1520 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1521 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1523 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1524 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1525 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1526 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1527 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1528 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1529 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1531 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1532 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1533 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1534 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1535 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1537 {"You were created by a mad scientist ", 20, 155, 156, 10},
1538 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1539 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1540 {"You were created by a boy genius ", 90, 155, 156, 30},
1541 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1543 {"as a project prototype. ", 10, 156, 157, 50},
1544 {"to educate children. ", 30, 157, 157, 60},
1545 {"to look after someone. ", 50, 156, 157, 70},
1546 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1547 {"as a combat trooper. ", 90, 156, 157, 20},
1548 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1551 {"You have a cat-like appearance", 15, 157, 158, 40},
1552 {"You have a dog-like appearance", 30, 157, 158, 30},
1553 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1554 {"You have a human-like appearance", 70, 157, 158, 60},
1555 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1556 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1557 {"You have a elf-like appearance", 100, 157, 158, 80},
1559 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1560 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1561 {".", 85, 158, 0, 50},
1562 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1563 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1567 static cptr race_jouhou[MAX_RACES] =
1570 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1572 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1574 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1576 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Û¥Ó¥Ã¥È¤Ï´ïÍѤµ¤ò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1578 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1580 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1582 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1584 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1586 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1588 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1590 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1592 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1594 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1596 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1598 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1600 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1602 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1604 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1606 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1608 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1610 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1612 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1614 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1616 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½¤Ë¤Ï»þ´Ö¤¬¤«¤«¤ê¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
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1620 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½µÛ¼ý¤ÏÃÙ¤¤¤Ç¤¹¡£",
1622 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1624 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£",
1626 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1628 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1630 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1632 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1634 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢À¸Ì¿Îϵۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£",
1636 "¥É¥¥¥Ê¥À¥ó¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£Â¿¤¯¤Î¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤¢¤Þ¤ê¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¤ä¤äÃÙ¤¤¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1638 "±Æ¥Õ¥§¥¢¥ê¡¼¤Ï¿Í´Ö¤è¤ê¤ä¤äÂ礤¤ÍÅÀºÂ²¤Ç¡¢Íã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÆü¸÷¤ò·ù¤¤¡¢Á®¸÷¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¤¬¡¢ËâË¡¤ÎÌ̤ǤÏÍ¥¤ì¤¿Ç½ÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ë¤Ï¤¹¤Ð¤é¤·¤¤Ä¹½ê¤¬°ì¤Ä¤¢¤ê¡¢¥â¥ó¥¹¥¿¡¼¤ÎÈ¿´¶¤ò¤«¤¦¤è¤¦¤Ê¶¯ÎϤʥ¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤â¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤¿¤À¤·¤½¤Î¾ì¹ç¤Ç¤â±£Ì©¹ÔưǽÎϤ¬²¼¤¬¤ê¡¢¤Þ¤¿¡¢¼«Ê¬¼«¿È¤ÎÀ³Ê¤Ë¤è¤Ã¤ÆÈ¿´¶¤ò¤«¤Ã¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1640 "¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë̵ɽ¾ð¤ÎÆæ¤ÎÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï³°¸«¤¬¤«¤ï¤¤¤é¤·¤¤¤¿¤á¡¢Ì¥ÎϤ¬¹â¤¤¤Ç¤¹¡£Èà¤é¤Ïº®Í𤷤ޤ»¤ó¡£¤Ê¤¼¤Ê¤é¡¢º®Í𤷤Ƥ⥯¥¿¡¼¤È¤·¤Æ¤¤¤ë¤¿¤áÊѤï¤ê¤Ê¤¤¤«¤é¤Ç¤¹¡£¤·¤«¤â¡¢¤½¤Î¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë³°¸«¤«¤éŨ¤Ë¸«¤Ä¤«¤ê¤Ë¤¯¤¤¤Ç¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÃí°ÕÎϤ¬¾¯¤Ê¤¤¤¿¤áõº÷¤äÃγÐǽÎϤϰ¤¤¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È²£¤Ë¿¤Ó¤ÆAC¤ò¾å¤²¤ëµ»¤ò³Ð¤¨¤Þ¤¹¤¬¡¢¿¤Ó¤Æ¤¤¤ë´Ö¤ÏËâË¡ËɸæǽÎϤÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1642 "¥¢¥ó¥É¥í¥¤¥É¤Ïµ¡³£¤Î¿ÈÂΤò»ý¤Ä¿Í¹©Åª¤Ê¸ºß¤Ç¤¹¡£ËâË¡¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢Àï»Î¤È¤·¤Æ¤ÏÈó¾ï¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤Î¤è¤¦¤Ë·Ð¸³ÃͤòÆÀ¤ÆÀ®Ä¹¤¹¤ë¤È¤¤¤¦¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¿ÈÂΤ˿ȤˤĤ±¤ëÁõÈ÷¤Ë¤è¤Ã¤ÆÀ®Ä¹¤·¤Þ¤¹¡£¤¿¤À¤·¡¢»ØÎØ¡¢¥¢¥ß¥å¥ì¥Ã¥È¡¢¸÷¸»¤ÏÀ®Ä¹¤Ë±Æ¶Á¤·¤Þ¤»¤ó¡£Èà¤é¤ÏÆǤÎÂÑÀ¤ò»ý¤Á¡¢ËãáãÃΤ餺¤Ç¡¢À¸Ì¿ÎϤòµÛ¤ï¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢¿ÈÂΤ¬´è¾æ¤Ê¤Î¤ÇAC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤Þ¤¹¡£¤·¤«¤·¿ÈÂΤΤ¤¤¿¤ë¤È¤³¤í¤ËÅŻҲóÏ©¤¬ÁȤ߹þ¤Þ¤ì¤Æ¤¤¤ë¤¿¤á¡¢ÅÅ·â¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£"
1646 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1648 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1650 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1652 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have their dexterity sustained.",
1654 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1656 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1658 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1660 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1662 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1664 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1666 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1668 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1670 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1672 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1674 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1676 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1678 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1680 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1682 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1684 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1686 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1688 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1690 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1692 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food. Golems also gain a natural armor class bonus from their tough body.",
1694 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit.",
1696 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals.",
1698 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1700 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak.",
1702 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1704 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1706 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very slow but strong, and very susceptible to fire. As the Shepherds of the Trees, they have the innate ability to cause trees to rise about them for protection.",
1708 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1710 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth.",
1712 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1714 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1716 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1718 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks."
1723 static cptr class_jouhou[MAX_CLASS] =
1726 "Àï»Î¤Ï¡¢Ä¾Ì̤¹¤ëÌäÂê¤Î¤Û¤È¤ó¤É¤òºÙÀÚ¤ì¤Ëá¤Àڤ뤳¤È¤Ç²ò·è¤¹¤ë¥¥ã¥é¥¯¥¿¤Ç¤¹¡£¤¬¡¢»þÀÞÂàµÑ¤·¤ÆËâË¡¤ÎÆ»¶ñ¤ÎÀ¤Ïäˤʤ뤳¤È¤â¤¢¤ê¤Þ¤¹¡£ÉÔ±¿¤Ë¤â¡¢¹â¥ì¥Ù¥ë¤Ê¥¢¥¤¥Æ¥à¤Î¿¤¯¤ÏÈà¤é¤¬°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤¤¤Þ¤¹¡£",
1728 "¥á¥¤¥¸¤ÏËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£Àï»Î¤Î¤è¤¦¤Ë¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï˾¤á¤Þ¤»¤ó¡£¼öʸ½ñ¤Ë²Ã¤¨¤Æ¡¢¥á¥¤¥¸¤Ï½õ¤±¤Ë¤Ê¤ëËâË¡¤ÎÆ»¶ñ¤ò»ý¤Á±¿¤Ö¤Ù¤¤Ç¤¹¡£¤³¤ì¤Ï¾¤Î²¿¤è¤ê¤âÍÚ¤«¤Ë´Êñ¤Ë¥Þ¥¹¥¿¡¼¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1730 "¥×¥ê¡¼¥¹¥È¤Ï¹âµ®¤ÊÎϤò»È¤¦¤³¤È¤ËÀìÇ°¤·¤¿¥¥ã¥é¥¯¥¿¤Ç¤¹¡£Èà¤é¤Ï¼«¿È¤Î¿À¤Î¤¿¤á¤Ë¥À¥ó¥¸¥ç¥ó¤òõº÷¤·¡¢¤â¤·Êõ¤ò¼ê¤Ë¤¤¤ì¤¿¤Ê¤é¡¢¤½¤ì¤ÏÈब¿®¶Ä¤¹¤ë½¡¶µ¤Î±É¸÷¤È¤Ê¤ê¤Þ¤¹¡£¥×¥ê¡¼¥¹¥È¤Ï¿·¤·¤¤µ§¤ê¤ò¿À¤«¤é¤Î£¤êʪ¤È¤¤¤¦·Á¤Ç¼õ¤±¼è¤ë¤¿¤á¡¢¤É¤ì¤ò³Ø¤Ö¤Î¤«¼«Ê¬¤ÇÁª¤Ö¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¥×¥ê¡¼¥¹¥È¤ÏËâË¡¤ÎÆ»¶ñ¤Î»È¤¤Êý¤ò¤è¤¯ÃΤäƤ¤¤Þ¤¹¤¬¡¢¥á¥¤¥¸¤Û¤É¤¦¤Þ¤¯¤Ï»È¤¨¤Þ¤»¤ó¡£¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤è¤êÆß´ï¤ò¹¥¤ß¡¢½ËÊ¡¤µ¤ì¤Æ¤¤¤Ê¤¤¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤òÁõÈ÷¤¹¤ë¤ÈÉÔÌû²÷¤Ê´¶³Ð¤Ë½±¤ï¤ì¡¢ÀïƮǽÎϤ¬Íî¤Á¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1732 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1734 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1736 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1738 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1740 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1742 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1744 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1746 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1748 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1750 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1752 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1754 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1756 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1758 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1760 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1762 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1764 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1766 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1768 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1770 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1772 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£¥¢¥ó¥Ð¥é¥¤¥È¤ÈÍ©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
1774 "ÃÃÌê»Õ¤ÏÉð´ï¤äËɶñ¤ò¼«Ê¬¤Ç¶¯²½¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Æüì¸ú²Ì¤ò»ý¤ÄÉð´ï¤äËɶñ¤«¤éÆüì¸ú²Ì¤Î¸µ¤È¤Ê¤ë¥¨¥Ã¥»¥ó¥¹¤ò¼è¤ê½Ð¤·¡¢Ê̤ÎÉð´ï¤äËɶñ¤Ë¥¨¥Ã¥»¥ó¥¹¤òÉղ乤뤳¤È¤Ë¤è¤Ã¤Æ¤½¤ÎÆüì¸ú²Ì¤òÉղäǤ¤Þ¤¹¡£¤¢¤ëÄøÅÙ¤ÎÀïƮǽÎϤâ»ý¤Á¤Þ¤¹¤¬¡¢ËâË¡¤Ï°ìÀÚ»ÈÍѤǤ¤º¡¢±£Ì©¤äËâË¡Ëɸæ¤Îµ»Ç½¤âÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1776 "¶À»È¤¤¤Ï¡¢ËâÎϤιþ¤á¤é¤ì¤¿¶À¤òºî¤ê½Ð¤·¤Æ¡¢¤½¤ì¤ò¿¨ÇޤȤ·¤Æ¹¶·â¤ò¹Ô¤Ê¤¦¤³¤È¤¬¤Ç¤¤ë¶ÀËâË¡¤ò»È¤¤¤Þ¤¹¡£¶À»È¤¤¤Ï¶À¤Î¾å¤Ç¼ÂÎϤòȯ´ø¤·¡¢¶À¤Î¾å¤Ç¤ÏÁÇÁᤤ¥Æ¥ì¥Ý¡¼¥È¤¬²Äǽ¤È¤Ê¤ê¤Þ¤¹¡£ËâË¡¤Î¶À¤Ï¡¢¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ°ìÅÙ¤ËÀ©¸æ¤Ç¤¤ë¿ô¤¬À©¸Â¤µ¤ì¤Þ¤¹¡£¶ÀËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1778 "Ǧ¼Ô¤Ï°Å°Ç¤ËÀø¤à¶²¤ë¤Ù¤°Å»¦¼Ô¤Ç¤¢¤ê¡¢¸÷¸»¤ò»ý¤¿¤º¤Ë¹ÔÆ°¤·¡¢Áê¼ê¤ÎÉÔ°Õ¤ò¤Ä¤°ì·â¤Ç©¤Îº¬¤ò»ß¤á¤Þ¤¹¡£¤Þ¤¿¡¢Áê¼ê¤òÏǤ魯¤¿¤á¤ÎǦ½Ñ¤â¿È¤Ë¤Ä¤±¤Þ¤¹¡£æ«¤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£·ÚÁõ¤ò¹¥¤ß¡¢½Å¤¤³»¤äÉð´ï¤òÁõÈ÷¤¹¤ë¤ÈÃø¤·¤¯Æ°¤¤¬À©¸Â¤µ¤ì¡¢¤Þ¤¿¡¢½â¤òÁõÈ÷¤·¤è¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£·ÚÁõ¤Ê¤é¤Ð¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¤è¤ê®¤¯¤è¤êÀŤ«¤Ë¹ÔÆ°¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËǦ¼Ô¤Ï¶²Éݤ»¤º¡¢À®Ä¹¤¹¤ì¤ÐÆǤ¬¤Û¤È¤ó¤É¸ú¤«¤Ê¤¯¤Ê¤ê¡¢Æ©ÌÀ¤Ê¤â¤Î¤ò¸«¤ë¤³¤È¸«¤ë¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£Ç¦½Ñ¤ËɬÍפÊǽÎϤϴïÍѤµ¤Ç¤¹¡£"
1782 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1784 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1786 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1788 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1790 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1792 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paradin's success at praying to his deity.",
1794 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1796 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1798 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1800 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers,",
1802 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1804 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1806 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1808 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1810 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1812 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1814 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1816 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1818 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1820 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1822 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1824 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1826 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1828 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Amberite or Spectres are quite easy to *win* with, their scores are lowered.",
1830 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1832 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1834 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu."
1839 static cptr seikaku_jouhou[MAX_SEIKAKU] =
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1852 "¤¤¤Î¤Á¤·¤é¤º¤Ï¡¢ÀïÆ®ÎÏ¡¢ËâˡǽÎϤÎξÊý¤¬¾å¾º¤·¤Þ¤¹¤¬¡¢ËâË¡Ëɸ桢£È£Ð¤È¤¤¤Ã¤¿Ç½ÎϤϰ¤¯¤Ê¤ê¤Þ¤¹¡£",
1854 "¹¥¤¤Ê¿©¤Ùʪ¤Ï¾Æ¤¥Ó¡¼¥Õ¥ó¡£ÍÞ¤¨¤Æ¤Ï¤¤¤ë¤¬¡¢ËÁ¸±¿´²¢À¹¤Ê°ìɤϵ¡£ÀµµÁ´¶¡¢Í¦µ¤¤È¤âÊ¿¶Ñ°Ê¾å¤À¤¬¥«¥Ã¤È¤·¤ä¤¹¤¤½ê¤â¤¢¤ë¡£·×²èŪ¿ÍÀ¸¤è¤ê¹Ô¤Åö¤¿¤ê¤Ð¤Ã¤¿¤ê¤Î¿ÍÀ¸¤òÁª¤ó¤Ç¤·¤Þ¤¦¥¿¥¤¥×¤Ç¡¢°ÛÀ¤Î°·¤¤¤Ï¶ì¼ê¡£",
1856 "¤Ê¤Þ¤±¤â¤Î¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤¬Ä㤯¡¢²¿¤ò¤ä¤Ã¤Æ¤â¤¦¤Þ¤¯¤¤¤¤Þ¤»¤ó¡£",
1858 "¥»¥¯¥·¡¼¥®¥ã¥ë¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¤½¤Î¿Í¤ò¤Ê¤á¤¿À³Ê¤ÏÁ´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£¤³¤ÎÀ³Ê¤Ï½÷À¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1860 "¥é¥Ã¥¡¼¥Þ¥ó¤Ï¡¢Ç½ÎÏÃͤϤʤޤ±¤â¤Î¤ËɤŨ¤¹¤ë¤¯¤é¤¤Ä㤤¤Ë¤â¤«¤«¤ï¤é¤º¡¢¤É¤ó¤Ê¤³¤È¤ò¤·¤Æ¤â¤Ê¤¼¤«¤¦¤Þ¤¯¤¤¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ÏÃËÀ¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1862 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1864 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1868 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1870 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. ",
1872 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage.",
1874 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1876 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1878 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. ",
1880 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1881 (See \"Death Crimson\" / Ecole Software Corp.)",
1883 "A \"Lazy\" person has no good stats and can do no action well.",
1885 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1887 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1889 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills.",
1891 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1895 static cptr realm_jouhou[VALID_REALM] =
1898 "À¸Ì¿¤Ï¡Ö¤è¤¤¡×ËâË¡¤Ç¤¹¡£¤³¤ì¤Ï¼£ÎŤäËɸæ¤ËÈó¾ï¤ËÍê¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤¤¤¯¤Ä¤«»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤ì¤é¤Ï°Ëâ¤Î±ø¤ì¤¿¼êÀè¤ËÂй³¤¹¤ë¤¿¤á¤Ë¤è¤¯»È¤ï¤ì¤Þ¤¹¡£",
1900 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1902 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1904 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1906 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1908 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1910 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1912 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1914 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1916 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1918 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£"
1922 "Life is 'good' magic; it relies mostly on healing and protective spells. It does have a few attack spells as well, but these are mostly used for harming and banishing foul minions of evil. ",
1924 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1926 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1928 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1930 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1932 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1934 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1936 "Craft magic can strengthen the caster or equipments. These spells greatly improve the caster's fighting ability, but spells that hurts opponents directly is not exist.",
1938 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
1940 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
1942 "The books of Kendo describes various combat technique. it need to read the books when one studys the techniques, but it doesn't need to take around the books to use the techniques after one momorizes it. It need a weapon wielded to use the techniques."
1946 static char realm_subinfo[VALID_REALM][41] =
1949 "´¶ÃΤȲóÉü¤ËÍ¥¤ì¡¢¹¶·â¤â¤Ç¤¤Þ¤¹",
1950 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
1951 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1952 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1953 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1954 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1955 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
1956 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1957 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
1958 "²Î¤Ç¤â²Î¤Ã¤Æ¤¤¤Þ¤·¤ç¤¦",
1959 "ÁÇľ¤ËÅá¤Ç¤â¿¶¤Ã¤Æ¤¤¤Þ¤·¤ç¤¦"
1961 "Good at detection and healing.",
1962 "Very useful and protective.",
1963 "Good at detection and defence.",
1964 "Offensive and destructive.",
1965 "Terrible for living creatures.",
1966 "Good at summoning, teleportation.",
1967 "Very useful but poor a bit.",
1968 "Support to offence and defence.",
1969 "Good at both offence and defence.",
1970 "Hey guy, sing a song! :-)",
1971 "Swing your sword without thinking."
1979 static s16b stat_use[6];
1984 static s16b stat_limit[6];
1986 static s16b chara_limit[6];
1991 static s32b stat_match[6];
1996 static s32b auto_round;
1999 static void birth_quit(void)
2006 * Choose from one of the available magical realms
2008 static byte choose_realm(s32b choices, int *count)
2010 int picks[VALID_REALM] = {0};
2012 byte auto_select = REALM_NONE;
2015 char sym[VALID_REALM];
2017 char buf[80], cur[80];
2019 /* Count the choices */
2020 if (choices & CH_LIFE)
2023 auto_select = REALM_LIFE;
2025 if (choices & CH_SORCERY)
2028 auto_select = REALM_SORCERY;
2030 if (choices & CH_NATURE)
2033 auto_select = REALM_NATURE;
2035 if (choices & CH_CHAOS)
2038 auto_select = REALM_CHAOS;
2040 if (choices & CH_DEATH)
2043 auto_select = REALM_DEATH;
2045 if (choices & CH_TRUMP)
2048 auto_select = REALM_TRUMP;
2050 if (choices & CH_ARCANE)
2053 auto_select = REALM_ARCANE;
2055 if (choices & CH_ENCHANT)
2058 auto_select = REALM_ENCHANT;
2060 if (choices & CH_DAEMON)
2063 auto_select = REALM_DAEMON;
2065 if (choices & CH_MUSIC)
2068 auto_select = REALM_MUSIC;
2070 if (choices & CH_HISSATSU)
2073 auto_select = REALM_HISSATSU;
2078 /* Auto-select the realm */
2079 if ((*count) < 2) return auto_select;
2081 /* Constraint to the 1st realm */
2082 if (p_ptr->realm2 != 255)
2084 if (p_ptr->pclass == CLASS_PRIEST)
2086 if (p_ptr->realm1 == REALM_LIFE)
2088 choices &= ~(CH_DEATH | CH_DAEMON);
2090 else if ((p_ptr->realm1 == REALM_DEATH) || (p_ptr->realm1 == REALM_DAEMON))
2092 choices &= ~(CH_LIFE);
2099 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2101 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2105 for (i = 0; i<16; i++)
2107 /* Analize realms */
2108 if (choices & (1 << i))
2110 if (p_ptr->realm1 == i+1)
2112 if (p_ptr->realm2 == 255)
2117 if (p_ptr->realm2 == i+1)
2122 sym[n] = ('A' + n - 26);
2123 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2124 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2129 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2131 sprintf(cur, "%c%c %s", '*', p2, "Random");
2141 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2142 put_str(" ", 3, 40);
2143 put_str(" ", 4, 40);
2148 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2150 sprintf(cur, "%c%c %s", '*', p2, "Random");
2155 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2156 sprintf(buf, "%s", realm_names[picks[cs]]);
2158 c_put_str(TERM_L_BLUE, buf, 3, 40);
2159 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2161 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2162 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2164 put_str(realm_subinfo[picks[cs]-1], 4, 40);
2166 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2173 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2175 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2178 put_str(buf, 10, 10);
2180 if (c == 'Q') birth_quit();
2181 if (c == 'S') return 255;
2182 if (c == ' ' || c == '\r')
2202 if (cs >= 5) cs -= 5;
2214 if ((cs + 5) <= n) cs += 5;
2216 k = (islower(c) ? A2I(c) : -1);
2217 if ((k >= 0) && (k < n))
2222 k = (isupper(c) ? (26 + c - 'A') : -1);
2223 if ((k >= 26) && (k < n))
2229 if (c == '?') do_cmd_help();
2234 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2236 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
2252 * Choose the magical realms
2254 static bool get_player_realms(void)
2259 int result = get_player_realms_callback();
2264 else if (result == 1)
2267 #endif /* USE_SCRIPT */
2269 /* Clean up infomation of modifications */
2270 put_str(" ", 3, 40);
2271 put_str(" ", 4, 40);
2272 put_str(" ", 5, 40);
2274 /* Select the first realm */
2275 p_ptr->realm1 = REALM_NONE;
2276 p_ptr->realm2 = 255;
2282 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2284 if (255 == p_ptr->realm1) return FALSE;
2285 if (!p_ptr->realm1) break;
2289 put_str(" ", 3, 40);
2290 put_str(" ", 4, 40);
2291 put_str(" ", 5, 40);
2293 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp);
2295 for (i = 0; i< 6; i++)
2309 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2311 prt("Hit any key.", 0, 0);
2319 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2321 if (get_check("Are you sure? ")) break;
2325 /* Select the second realm */
2326 p_ptr->realm2 = REALM_NONE;
2329 /* Print the realm */
2331 put_str("ËâË¡ :", 6, 1);
2333 put_str("Magic :", 6, 1);
2336 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2338 /* Select the second realm */
2345 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2347 if (255 == p_ptr->realm2) return FALSE;
2348 if (!p_ptr->realm2) break;
2352 put_str(" ", 3, 40);
2353 put_str(" ", 4, 40);
2354 put_str(" ", 5, 40);
2356 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp);
2358 for (i = 0; i< 6; i++)
2372 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2374 prt("Hit any key.", 0, 0);
2381 else if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2383 else if (get_check("Are you sure? ")) break;
2388 /* Print the realm */
2389 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2398 * Save the current data for later
2400 static void save_prev_data(void)
2405 /*** Save the current data ***/
2408 prev.age = p_ptr->age;
2409 prev.wt = p_ptr->wt;
2410 prev.ht = p_ptr->ht;
2411 prev.sc = p_ptr->sc;
2412 prev.au = p_ptr->au;
2414 /* Save the stats */
2415 for (i = 0; i < 6; i++)
2417 prev.stat[i] = p_ptr->stat_max[i];
2420 for(i = 0; i < 50; i++)
2422 prev.hp[i] = player_hp[i];
2425 prev.chaos_patron = p_ptr->chaos_patron;
2427 /* Save the history */
2428 for (i = 0; i < 4; i++)
2430 strcpy(prev.history[i], history[i]);
2436 * Load the previous data
2438 static void load_prev_data(void)
2445 /*** Save the current data ***/
2448 temp.age = p_ptr->age;
2449 temp.wt = p_ptr->wt;
2450 temp.ht = p_ptr->ht;
2451 temp.sc = p_ptr->sc;
2452 temp.au = p_ptr->au;
2454 /* Save the stats */
2455 for (i = 0; i < 6; i++)
2457 temp.stat[i] = p_ptr->stat_max[i];
2461 for (i = 0; i < 50; i++)
2463 temp.hp[i] = player_hp[i];
2466 temp.chaos_patron = p_ptr->chaos_patron;
2468 /* Save the history */
2469 for (i = 0; i < 4; i++)
2471 strcpy(temp.history[i], history[i]);
2475 /*** Load the previous data ***/
2478 p_ptr->age = prev.age;
2479 p_ptr->wt = prev.wt;
2480 p_ptr->ht = prev.ht;
2481 p_ptr->sc = prev.sc;
2482 p_ptr->au = prev.au;
2484 /* Load the stats */
2485 for (i = 0; i < 6; i++)
2487 p_ptr->stat_max[i] = prev.stat[i];
2488 p_ptr->stat_cur[i] = prev.stat[i];
2492 for (i = 0; i < 50; i++)
2494 player_hp[i] = prev.hp[i];
2496 p_ptr->mhp = player_hp[0];
2497 p_ptr->chp = player_hp[0];
2499 p_ptr->chaos_patron = prev.chaos_patron;
2501 /* Load the history */
2502 for (i = 0; i < 4; i++)
2504 strcpy(history[i], prev.history[i]);
2508 /*** Save the current data ***/
2511 prev.age = temp.age;
2517 /* Save the stats */
2518 for (i = 0; i < 6; i++)
2520 prev.stat[i] = temp.stat[i];
2524 for (i = 0; i < 50; i++)
2526 prev.hp[i] = temp.hp[i];
2529 prev.chaos_patron = temp.chaos_patron;
2531 /* Save the history */
2532 for (i = 0; i < 4; i++)
2534 strcpy(prev.history[i], temp.history[i]);
2542 * Returns adjusted stat -JK- Algorithm by -JWT-
2544 * auto_roll is boolean and states maximum changes should be used rather
2545 * than random ones to allow specification of higher values to wait for
2547 static int adjust_stat(int value, int amount, int auto_roll)
2551 /* Negative amounts */
2555 for (i = 0; i < (0 - amount); i++)
2561 else if (value > 18)
2572 /* Positive amounts */
2573 else if (amount > 0)
2576 for (i = 0; i < amount; i++)
2589 /* Return the result */
2597 * Roll for a characters stats
2599 * For efficiency, we include a chunk of "calc_bonuses()".
2601 static void get_stats(void)
2610 /* Roll and verify some stats */
2613 /* Roll some dice */
2614 for (j = i = 0; i < 18; i++)
2617 dice[i] = randint(3 + i % 3);
2619 /* Collect the maximum */
2624 if ((j > 42) && (j < 57)) break;
2625 /* 57 was 54... I hate 'magic numbers' :< TY */
2628 /* Acquire the stats */
2629 for (i = 0; i < 6; i++)
2631 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2632 j = 5 + dice[3*i] + dice[3*i+1] + dice[3*i+2];
2634 /* Save that value */
2635 p_ptr->stat_max[i] = j;
2637 /* Obtain a "bonus" for "race" and "class" and "seikaku"*/
2638 bonus = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
2640 /* Start fully healed */
2641 p_ptr->stat_cur[i] = p_ptr->stat_max[i];
2643 /* Efficiency -- Apply the racial/class bonuses */
2644 /* stat_use[i] = modify_stat_value(p_ptr->stat_max[i], bonus); */
2645 stat_use[i] = p_ptr->stat_max[i];
2649 void get_max_stats(void)
2655 /* Roll and verify some stats */
2658 /* Roll some dice */
2659 for (j = i = 0; i < 6; i++)
2662 dice[i] = randint(7);
2664 /* Collect the maximum */
2672 /* Acquire the stats */
2673 for (i = 0; i < 6; i++)
2675 j = 18 + 60 + dice[i]*10;
2677 /* Save that value */
2678 p_ptr->stat_max_max[i] = j;
2679 if (p_ptr->stat_max[i] > j)
2680 p_ptr->stat_max[i] = j;
2681 if (p_ptr->stat_cur[i] > j)
2682 p_ptr->stat_cur[i] = j;
2684 p_ptr->knowledge &= ~(KNOW_STAT);
2689 * Roll for some info that the auto-roller ignores
2691 static void get_extra(void)
2693 int i, j, min_value, max_value;
2696 p_ptr->max_plv = p_ptr->lev = 1;
2698 /* Experience factor */
2699 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2700 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2702 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2703 p_ptr->expfact -= 15;
2705 /* Initialize arena and rewards information -KMW- */
2706 p_ptr->arena_number = 0;
2707 p_ptr->inside_arena = FALSE;
2708 p_ptr->inside_quest = 0;
2709 p_ptr->leftbldg = FALSE;
2710 for (i = 0; i < MAX_MANE; i++)
2716 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
2718 p_ptr->start_race = p_ptr->prace;
2719 p_ptr->old_race1 = 0L;
2720 p_ptr->old_race2 = 0L;
2721 p_ptr->old_realm = 0;
2723 for (i = 0; i < 64; i++)
2725 if (p_ptr->pclass == CLASS_SORCERER) spell_exp[i] = 1600;
2726 else if (p_ptr->pclass == CLASS_RED_MAGE) spell_exp[i] = 1200;
2727 else spell_exp[i] = 0;
2730 for (i = 0; i < 5; i++)
2731 for (j = 0; j < 64; j++)
2732 weapon_exp[i][j] = weapon_exp_settei[p_ptr->pclass][i][j][0];
2733 if(p_ptr->pseikaku == SEIKAKU_SEXY)
2735 weapon_exp[TV_HAFTED-TV_BOW][SV_WHIP] = 4000;
2736 weapon_exp_settei[p_ptr->pclass][TV_HAFTED-TV_BOW][SV_WHIP][1] = 8000;
2739 for (i = 0; i < 10; i++)
2740 skill_exp[i] = skill_exp_settei[p_ptr->pclass][i][0];
2743 for (i = 0; i < MAX_BACT; i++)
2745 p_ptr->rewards[i] = 0;
2748 p_ptr->today_mon = 0;
2751 if (p_ptr->pclass == CLASS_SORCERER)
2752 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2754 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2756 /* Minimum hitpoints at highest level */
2757 min_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 3 / 8;
2758 min_value += p_ptr->hitdie;
2760 /* Maximum hitpoints at highest level */
2761 max_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 5 / 8;
2762 max_value += p_ptr->hitdie;
2764 /* Roll out the hitpoints */
2767 /* Pre-calculate level 1 hitdice */
2768 player_hp[0] = p_ptr->hitdie;
2770 for (i = 1; i < 4; i++)
2772 j = randint(p_ptr->hitdie);
2776 /* Roll the hitpoint values */
2777 for (i = 1; i < PY_MAX_LEVEL; i++)
2779 j = randint(p_ptr->hitdie);
2780 player_hp[i] = player_hp[i - 1] + j;
2783 /* XXX Could also require acceptable "mid-level" hitpoints */
2785 /* Require "valid" hitpoints at highest level */
2786 if (player_hp[PY_MAX_LEVEL - 1] < min_value) continue;
2787 if (player_hp[PY_MAX_LEVEL - 1] > max_value) continue;
2793 /* Initial hitpoints */
2794 p_ptr->mhp = player_hp[0];
2799 * Get the racial history, and social class, using the "history charts".
2801 static void get_history(void)
2803 int i, n, chart, roll, social_class;
2809 /* Clear the previous history strings */
2810 for (i = 0; i < 4; i++) history[i][0] = '\0';
2812 /* Clear the history text */
2815 /* Initial social class */
2816 social_class = randint(4);
2818 /* Starting place */
2819 switch (p_ptr->prace)
2827 case RACE_BARBARIAN:
2864 case RACE_HALF_TROLL:
2874 case RACE_HALF_OGRE:
2879 case RACE_HALF_GIANT:
2884 case RACE_HALF_TITAN:
2914 case RACE_DRACONIAN:
2919 case RACE_MIND_FLAYER:
3002 /* Process the history */
3008 /* Roll for nobility */
3009 roll = randint(100);
3012 /* Access the proper entry in the table */
3013 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
3015 /* Acquire the textual history */
3016 (void)strcat(buf, bg[i].info);
3018 /* Add in the social class */
3019 social_class += (int)(bg[i].bonus) - 50;
3021 /* Enter the next chart */
3026 /* Verify social class */
3027 if (social_class > 100) social_class = 100;
3028 else if (social_class < 1) social_class = 1;
3030 /* Save the social class */
3031 p_ptr->sc = social_class;
3034 /* Skip leading spaces */
3035 for (s = buf; *s == ' '; s++) /* loop */;
3037 /* Get apparent length */
3040 /* Kill trailing spaces */
3042 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
3046 roff_to_buf(s, 60, temp);
3048 for(i=0 ; i<4 ; i++){
3050 else {strcpy(history[i], t);t += strlen(t)+1;}
3057 * Computes character's age, height, and weight
3060 static void get_ahw(void)
3062 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
3065 /* Calculate the age */
3066 p_ptr->age = rp_ptr->b_age + randint(rp_ptr->m_age);
3068 /* Calculate the height/weight for males */
3069 if (p_ptr->psex == SEX_MALE)
3071 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
3072 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
3073 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
3074 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
3077 /* Calculate the height/weight for females */
3078 else if (p_ptr->psex == SEX_FEMALE)
3080 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
3081 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
3082 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
3083 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3088 * Get the player's starting money
3090 static void get_money(void)
3094 /* Social Class determines starting gold */
3095 gold = (p_ptr->sc * 6) + randint(100) + 300;
3096 if (p_ptr->pclass == CLASS_TOURIST)
3099 /* Process the stats */
3100 for (i = 0; i < 6; i++)
3102 /* Mega-Hack -- reduce gold for high stats */
3103 if (stat_use[i] >= 18 + 50) gold -= 300;
3104 else if (stat_use[i] >= 18 + 20) gold -= 200;
3105 else if (stat_use[i] > 18) gold -= 150;
3106 else gold -= (stat_use[i] - 8) * 10;
3109 /* Minimum 100 gold */
3110 if (gold < 100) gold = 100;
3112 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3114 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3116 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3125 * Display stat values, subset of "put_stats()"
3127 * See 'display_player()' for screen layout constraints.
3129 static void birth_put_stats(void)
3140 /* Put the stats (and percents) */
3141 for (i = 0; i < 6; i++)
3143 /* Race/Class bonus */
3144 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3146 /* Obtain the current stat */
3147 m = adjust_stat(stat_use[i], j, TRUE);
3151 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3153 /* Put the percent */
3156 p = 1000L * stat_match[i] / auto_round;
3157 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3158 sprintf(buf, "%3d.%d%%", p/10, p%10);
3159 c_put_str(attr, buf, 3+i, col+13);
3162 /* Never happened */
3166 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3168 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3178 * Clear all the global "character" data
3180 static void player_wipe(void)
3185 /* Hack -- zero the struct */
3186 (void)WIPE(p_ptr, player_type);
3188 /* Wipe the history */
3189 for (i = 0; i < 4; i++)
3191 strcpy(history[i], "");
3194 /* Wipe the quests */
3195 for (i = 0; i < max_quests; i++)
3197 quest[i].status = QUEST_STATUS_UNTAKEN;
3199 quest[i].cur_num = 0;
3200 quest[i].max_num = 0;
3204 quest[i].complev = 0;
3208 p_ptr->total_weight = 0;
3214 /* Clear the inventory */
3215 for (i = 0; i < INVEN_TOTAL; i++)
3217 object_wipe(&inventory[i]);
3221 /* Start with no artifacts made yet */
3222 for (i = 0; i < max_a_idx; i++)
3224 artifact_type *a_ptr = &a_info[i];
3228 /* Reset the objects */
3231 /* Reset the "monsters" */
3232 for (i = 1; i < max_r_idx; i++)
3234 monster_race *r_ptr = &r_info[i];
3236 /* Hack -- Reset the counter */
3239 /* Hack -- Reset the max counter */
3240 r_ptr->max_num = 100;
3242 /* Hack -- Reset the max counter */
3243 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3244 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 5;
3246 /* Clear player kills */
3247 r_ptr->r_pkills = 0;
3251 /* Hack -- Well fed player */
3252 p_ptr->food = PY_FOOD_FULL - 1;
3255 /* Wipe the spells */
3256 if (p_ptr->pclass == CLASS_SORCERER)
3258 spell_learned1 = spell_learned2 = 0xffffffffL;
3259 spell_worked1 = spell_worked2 = 0xffffffffL;
3263 spell_learned1 = spell_learned2 = 0L;
3264 spell_worked1 = spell_worked2 = 0L;
3266 spell_forgotten1 = spell_forgotten2 = 0L;
3267 for (i = 0; i < 64; i++) spell_order[i] = 99;
3268 p_ptr->learned_spells = 0;
3269 p_ptr->add_spells = 0;
3270 p_ptr->knowledge = 0;
3272 /* Clean the mutation count */
3273 mutant_regenerate_mod = 100;
3275 /* Clear "cheat" options */
3283 /* Assume no winning game */
3284 total_winner = FALSE;
3286 world_player = FALSE;
3288 /* Assume no panic save */
3291 /* Assume no cheating */
3295 /* Not waiting to report score */
3296 wait_report_score = FALSE;
3298 /* Default pet command settings */
3299 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3300 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3302 /* Wipe the recall depths */
3303 for (i = 0; i < max_d_idx; i++)
3310 /* Reset wild_mode to FALSE */
3311 p_ptr->wild_mode = FALSE;
3313 for (i = 0; i < 108; i++)
3315 p_ptr->magic_num1[i] = 0;
3316 p_ptr->magic_num2[i] = 0;
3322 * Each player starts out with a few items, given as tval/sval pairs.
3323 * In addition, he always has some food and a few torches.
3325 static byte player_init[MAX_CLASS][3][2] =
3329 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3330 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3331 { TV_SWORD, SV_BROAD_SWORD }
3336 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3337 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3338 { TV_SWORD, SV_DAGGER }
3343 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3344 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3345 { TV_HAFTED, SV_MACE }
3350 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3351 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3352 { TV_SWORD, SV_DAGGER }
3357 { TV_NATURE_BOOK, 0 },
3358 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3359 { TV_SWORD, SV_DAGGER }
3364 { TV_SORCERY_BOOK, 0 },
3365 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3366 { TV_SWORD, SV_BROAD_SWORD }
3371 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3372 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3373 { TV_SWORD, SV_SHORT_SWORD }
3378 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3379 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3380 { TV_SWORD, SV_BROAD_SWORD }
3385 { TV_SORCERY_BOOK, 0 },
3386 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3387 { TV_POTION, SV_POTION_HEROISM }
3392 { TV_POTION, SV_POTION_SPEED },
3393 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3394 { TV_SWORD, SV_SMALL_SWORD }
3399 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3400 { TV_RING, SV_RING_SUSTAIN_INT},
3401 { TV_SWORD, SV_DAGGER }
3406 { TV_FOOD, SV_FOOD_JERKY},
3407 { TV_SCROLL, SV_SCROLL_MAPPING },
3413 { TV_POTION, SV_POTION_SPEED },
3414 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3415 { TV_SWORD, SV_SHORT_SWORD}
3420 { TV_TRUMP_BOOK, 0 },
3421 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3422 { TV_POLEARM, SV_SPEAR}
3427 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3428 { TV_RING, SV_RING_SUSTAIN_INT},
3429 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3434 { TV_BOW, SV_LONG_BOW },
3435 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3436 { TV_SWORD, SV_SHORT_SWORD },
3441 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3442 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3443 { TV_SWORD, SV_SHORT_SWORD },
3448 { TV_MUSIC_BOOK, 0 },
3449 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3450 { TV_SWORD, SV_SHORT_SWORD },
3455 { TV_ARCANE_BOOK, 0 },
3456 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3457 { TV_SWORD, SV_SHORT_SWORD },
3462 { TV_HISSATSU_BOOK, 0 },
3463 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3464 { TV_SWORD, SV_BROAD_SWORD }
3469 { TV_SORCERY_BOOK, 0 },
3470 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3471 { TV_POTION, SV_POTION_RESTORE_MANA }
3476 { TV_SOFT_ARMOR, SV_ROBE },
3477 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3478 { TV_SWORD, SV_DAGGER }
3483 { TV_BOW, SV_SHORT_BOW },
3484 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3485 { TV_POLEARM, SV_BROAD_SPEAR}
3490 { TV_POTION, SV_POTION_HEALING },
3491 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3492 { TV_POLEARM, SV_BROAD_AXE }
3497 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3498 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3499 { TV_POLEARM, SV_BROAD_AXE }
3503 { TV_POTION, SV_POTION_SPEED },
3504 { TV_RING, SV_RING_SUSTAIN_INT},
3505 { TV_SWORD, SV_DAGGER }
3509 { TV_POTION, SV_POTION_SPEED },
3510 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3511 { TV_SWORD, SV_DAGGER }
3517 * Init players with some belongings
3519 * Having an item makes the player "aware" of its purpose.
3521 void player_outfit(void)
3530 if (player_outfit_callback()) return;
3531 #endif /* USE_SCRIPT */
3533 /* Get local object */
3536 /* Give the player some food */
3537 switch (p_ptr->prace)
3548 if (p_ptr->pclass == CLASS_BERSERKER) break;
3549 /* Scrolls of satisfy hunger */
3550 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_SATISFY_HUNGER));
3551 q_ptr->number = (byte)rand_range(2, 5);
3552 object_aware(q_ptr);
3553 object_known(q_ptr);
3556 q_ptr->python = object_create_callback(q_ptr);
3557 #endif /* USE_SCRIPT */
3559 (void)inven_carry(q_ptr);
3566 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3567 q_ptr->number = (byte)rand_range(3, 7);
3568 object_aware(q_ptr);
3569 object_known(q_ptr);
3572 q_ptr->python = object_create_callback(q_ptr);
3573 #endif /* USE_SCRIPT */
3575 (void)inven_carry(q_ptr);
3579 /* Get local object */
3582 if (p_ptr->prace == RACE_VAMPIRE)
3584 /* Hack -- Give the player scrolls of DARKNESS! */
3585 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3587 q_ptr->number = (byte)rand_range(2, 5);
3589 object_aware(q_ptr);
3590 object_known(q_ptr);
3593 q_ptr->python = object_create_callback(q_ptr);
3594 #endif /* USE_SCRIPT */
3596 (void)inven_carry(q_ptr);
3598 else if (p_ptr->pclass != CLASS_NINJA)
3600 /* Hack -- Give the player some torches */
3601 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3602 q_ptr->number = (byte)rand_range(3, 7);
3603 q_ptr->xtra4 = rand_range(3, 7) * 500;
3604 object_aware(q_ptr);
3605 object_known(q_ptr);
3608 q_ptr->python = object_create_callback(q_ptr);
3609 #endif /* USE_SCRIPT */
3611 (void)inven_carry(q_ptr);
3614 /* Get local object */
3617 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
3619 /* Hack -- Give the player some arrows */
3620 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3621 q_ptr->number = (byte)rand_range(15, 20);
3623 object_aware(q_ptr);
3624 object_known(q_ptr);
3627 q_ptr->python = object_create_callback(q_ptr);
3628 #endif /* USE_SCRIPT */
3630 (void)inven_carry(q_ptr);
3632 if (p_ptr->pclass == CLASS_RANGER)
3634 /* Hack -- Give the player some arrows */
3635 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
3637 object_aware(q_ptr);
3638 object_known(q_ptr);
3641 q_ptr->python = object_create_callback(q_ptr);
3642 #endif /* USE_SCRIPT */
3644 (void)inven_carry(q_ptr);
3646 else if (p_ptr->pclass == CLASS_ARCHER)
3648 /* Hack -- Give the player some arrows */
3649 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3650 q_ptr->number = (byte)rand_range(15, 20);
3652 object_aware(q_ptr);
3653 object_known(q_ptr);
3656 q_ptr->python = object_create_callback(q_ptr);
3657 #endif /* USE_SCRIPT */
3659 (void)inven_carry(q_ptr);
3661 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
3663 /* Hack -- Give the player some arrows */
3664 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
3666 q_ptr->pval = (byte)rand_range(25, 30);
3668 object_aware(q_ptr);
3669 object_known(q_ptr);
3672 q_ptr->python = object_create_callback(q_ptr);
3673 #endif /* USE_SCRIPT */
3675 (void)inven_carry(q_ptr);
3677 else if (p_ptr->pclass == CLASS_SORCERER)
3679 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
3681 /* Hack -- Give the player some arrows */
3682 object_prep(q_ptr, lookup_kind(i, 0));
3685 object_aware(q_ptr);
3686 object_known(q_ptr);
3689 q_ptr->python = object_create_callback(q_ptr);
3690 #endif /* USE_SCRIPT */
3692 (void)inven_carry(q_ptr);
3695 else if (p_ptr->pclass == CLASS_TOURIST)
3697 if (p_ptr->pseikaku != SEIKAKU_SEXY)
3699 /* Hack -- Give the player some arrows */
3700 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
3701 q_ptr->number = (byte)rand_range(15, 20);
3703 object_aware(q_ptr);
3704 object_known(q_ptr);
3707 q_ptr->python = object_create_callback(q_ptr);
3708 #endif /* USE_SCRIPT */
3710 (void)inven_carry(q_ptr);
3713 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
3714 q_ptr->number = (byte)rand_range(2, 4);
3716 object_aware(q_ptr);
3717 object_known(q_ptr);
3720 q_ptr->python = object_create_callback(q_ptr);
3721 #endif /* USE_SCRIPT */
3723 (void)inven_carry(q_ptr);
3725 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
3726 q_ptr->number = (byte)rand_range(2, 4);
3728 object_aware(q_ptr);
3729 object_known(q_ptr);
3732 q_ptr->python = object_create_callback(q_ptr);
3733 #endif /* USE_SCRIPT */
3735 (void)inven_carry(q_ptr);
3737 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
3738 q_ptr->number = (byte)rand_range(1, 3);
3740 object_aware(q_ptr);
3741 object_known(q_ptr);
3744 q_ptr->python = object_create_callback(q_ptr);
3745 #endif /* USE_SCRIPT */
3747 (void)inven_carry(q_ptr);
3749 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
3750 q_ptr->number = (byte)rand_range(2, 4);
3752 object_aware(q_ptr);
3753 object_known(q_ptr);
3756 q_ptr->python = object_create_callback(q_ptr);
3757 #endif /* USE_SCRIPT */
3759 (void)inven_carry(q_ptr);
3761 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
3762 q_ptr->number = (byte)rand_range(2, 4);
3764 object_aware(q_ptr);
3765 object_known(q_ptr);
3768 q_ptr->python = object_create_callback(q_ptr);
3769 #endif /* USE_SCRIPT */
3771 (void)inven_carry(q_ptr);
3773 else if (p_ptr->pclass == CLASS_NINJA)
3775 /* Hack -- Give the player some arrows */
3776 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
3777 q_ptr->number = (byte)rand_range(15, 20);
3779 object_aware(q_ptr);
3780 object_known(q_ptr);
3783 q_ptr->python = object_create_callback(q_ptr);
3784 #endif /* USE_SCRIPT */
3786 (void)inven_carry(q_ptr);
3789 if(p_ptr->pseikaku == SEIKAKU_SEXY)
3791 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
3792 player_init[p_ptr->pclass][2][1] = SV_WHIP;
3795 /* Hack -- Give the player three useful objects */
3796 for (i = 0; i < 3; i++)
3798 /* Look up standard equipment */
3799 tv = player_init[p_ptr->pclass][i][0];
3800 sv = player_init[p_ptr->pclass][i][1];
3802 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
3803 /* Hack to initialize spellbooks */
3804 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
3805 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
3807 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
3808 p_ptr->prace == RACE_BARBARIAN)
3809 /* Barbarians do not need a ring of resist fear */
3810 sv = SV_RING_SUSTAIN_STR;
3812 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
3813 p_ptr->prace == RACE_MIND_FLAYER)
3816 sv = SV_POTION_RESTORE_MANA;
3819 /* Get local object */
3822 /* Hack -- Give the player an object */
3823 object_prep(q_ptr, lookup_kind(tv, sv));
3825 /* Assassins begin the game with a poisoned dagger */
3826 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
3827 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
3829 q_ptr->name2 = EGO_BRAND_POIS;
3832 object_aware(q_ptr);
3833 object_known(q_ptr);
3836 q_ptr->python = object_create_callback(q_ptr);
3837 #endif /* USE_SCRIPT */
3839 (void)inven_carry(q_ptr);
3847 static bool get_player_race(void)
3852 char sym[MAX_RACES];
3854 char buf[80], cur[80];
3858 int result = get_player_race_callback();
3863 else if (result == 1)
3866 #endif /* USE_SCRIPT */
3871 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
3873 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
3876 hack_mutation = FALSE;
3879 for (n = 0; n < MAX_RACES; n++)
3882 rp_ptr = &race_info[n];
3883 str = rp_ptr->title;
3889 sym[n] = ('A' + n - 26);
3891 sprintf(buf, "%c%c%s", sym[n], p2, str);
3893 sprintf(buf, "%c%c %s", sym[n], p2, str);
3895 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
3900 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
3902 sprintf(cur, "%c%c %s", '*', p2, "Random");
3914 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
3915 put_str(" ", 3, 40);
3919 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
3921 sprintf(cur, "%c%c %s", '*', p2, "Random");
3923 put_str(" ", 4, 40);
3924 put_str(" ", 5, 40);
3928 rp_ptr = &race_info[cs];
3929 str = rp_ptr->title;
3931 sprintf(cur, "%c%c%s", sym[cs], p2, str);
3932 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
3933 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
3934 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
3936 sprintf(cur, "%c%c %s", sym[cs], p2, str);
3937 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
3938 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
3939 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
3941 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
3942 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
3943 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
3944 c_put_str(TERM_L_BLUE, buf, 5, 40);
3946 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
3953 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
3955 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
3958 put_str(buf, 10, 10);
3960 if (c == 'Q') birth_quit();
3961 if (c == 'S') return (FALSE);
3962 if (c == ' ' || c == '\r')
3966 k = rand_int(MAX_RACES);
3978 k = rand_int(MAX_RACES);
3984 if (cs >= 5) cs -= 5;
3992 if (cs < MAX_RACES) cs++;
3996 if ((cs + 5) <= MAX_RACES) cs += 5;
3998 k = (islower(c) ? A2I(c) : -1);
3999 if ((k >= 0) && (k < MAX_RACES))
4004 k = (isupper(c) ? (26 + c - 'A') : -1);
4005 if ((k >= 26) && (k < MAX_RACES))
4011 if (c == '?') do_cmd_help();
4016 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4018 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4028 /* Give beastman a mutation at character birth */
4029 if (p_ptr->prace == RACE_BEASTMAN)
4030 hack_mutation = TRUE;
4032 rp_ptr = &race_info[p_ptr->prace];
4033 str = rp_ptr->title;
4036 c_put_str(TERM_L_BLUE, str, 4, 15);
4046 static bool get_player_class(void)
4050 char sym[MAX_CLASS_CHOICE];
4052 char buf[80], cur[80];
4057 int result = get_player_class_callback();
4062 else if (result == 1)
4065 #endif /* USE_SCRIPT */
4070 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4072 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
4076 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
4078 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
4083 for (n = 0; n < MAX_CLASS_CHOICE; n++)
4086 cp_ptr = &class_info[n];
4087 mp_ptr = &magic_info[n];
4088 str = cp_ptr->title;
4092 sym[n] = ('A' + n - 26);
4095 if (!(rp_ptr->choice & (1L << n)))
4097 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
4099 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
4103 sprintf(buf, "%c%c%s", sym[n], p2, str);
4105 sprintf(buf, "%c%c %s", sym[n], p2, str);
4108 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4112 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4114 sprintf(cur, "%c%c %s", '*', p2, "Random");
4120 os = MAX_CLASS_CHOICE;
4126 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4127 put_str(" ", 3, 40);
4128 if(cs == MAX_CLASS_CHOICE)
4131 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4133 sprintf(cur, "%c%c %s", '*', p2, "Random");
4135 put_str(" ", 4, 40);
4136 put_str(" ", 5, 40);
4140 cp_ptr = &class_info[cs];
4141 mp_ptr = &magic_info[cs];
4142 str = cp_ptr->title;
4143 if (!(rp_ptr->choice & (1L << cs)))
4145 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4147 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4151 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4153 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4156 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4157 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4158 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4160 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4161 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4162 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4164 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4165 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4166 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4167 c_put_str(TERM_L_BLUE, buf, 5, 40);
4169 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4176 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4178 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4181 put_str(buf, 10, 10);
4183 if (c == 'Q') birth_quit();
4184 if (c == 'S') return (FALSE);
4185 if (c == ' ' || c == '\r')
4187 if(cs == MAX_CLASS_CHOICE)
4189 k = rand_int(MAX_CLASS_CHOICE);
4201 k = rand_int(MAX_CLASS_CHOICE);
4207 if (cs >= 4) cs -= 4;
4215 if (cs < MAX_CLASS_CHOICE) cs++;
4219 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4221 k = (islower(c) ? A2I(c) : -1);
4222 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4227 k = (isupper(c) ? (26 + c - 'A') : -1);
4228 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4234 if (c == '?') do_cmd_help();
4239 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4241 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4251 cp_ptr = &class_info[p_ptr->pclass];
4252 mp_ptr = &magic_info[p_ptr->pclass];
4253 str = cp_ptr->title;
4258 c_put_str(TERM_L_BLUE, str, 5, 15);
4260 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4270 static bool get_player_seikaku(void)
4274 char sym[MAX_SEIKAKU];
4276 char buf[80], cur[80];
4282 int result = get_player_seikaku_callback();
4287 else if (result == 1)
4290 #endif /* USE_SCRIPT */
4295 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4297 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4301 for (n = 0; n < MAX_SEIKAKU; n++)
4303 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4306 ap_ptr = &seikaku_info[n];
4307 str = ap_ptr->title;
4311 sym[n] = ('A' + n - 26);
4316 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4318 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4320 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4324 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4326 sprintf(cur, "%c%c %s", '*', p2, "Random");
4331 cs = p_ptr->pseikaku;
4338 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4339 put_str(" ", 3, 40);
4340 if(cs == MAX_SEIKAKU)
4343 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4345 sprintf(cur, "%c%c %s", '*', p2, "Random");
4347 put_str(" ", 4, 40);
4348 put_str(" ", 5, 40);
4352 ap_ptr = &seikaku_info[cs];
4353 str = ap_ptr->title;
4355 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4357 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4360 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4361 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4362 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4364 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4365 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4366 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4368 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4369 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4370 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4371 c_put_str(TERM_L_BLUE, buf, 5, 40);
4373 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4380 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4382 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4385 put_str(buf, 10, 10);
4387 if (c == 'Q') birth_quit();
4388 if (c == 'S') return (FALSE);
4389 if (c == ' ' || c == '\r')
4391 if(cs == MAX_SEIKAKU)
4395 k = rand_int(MAX_SEIKAKU);
4397 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4413 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4419 if (cs >= 4) cs -= 4;
4420 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4431 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4441 if (cs < MAX_SEIKAKU) cs++;
4442 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4444 if((cs + 1) <= MAX_SEIKAKU)
4452 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4453 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4455 if((cs + 4) <= MAX_SEIKAKU)
4461 k = (islower(c) ? A2I(c) : -1);
4462 if ((k >= 0) && (k < MAX_SEIKAKU))
4464 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4470 k = (isupper(c) ? (26 + c - 'A') : -1);
4471 if ((k >= 26) && (k < MAX_SEIKAKU))
4473 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4480 if (c == '?') do_cmd_help();
4485 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4487 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4496 p_ptr->pseikaku = k;
4497 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4499 strcpy(tmp, ap_ptr->title);
4503 strcpy(tmp, ap_ptr->title);
4506 strcat(tmp,player_name);
4510 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4515 #ifdef ALLOW_AUTOROLLER
4516 static bool get_stat_limits(void)
4518 int i, j, m, cs, os;
4519 int mval[6], cval[6];
4521 char buf[80], cur[80];
4527 /* Extra infomation */
4529 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4530 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4532 put_str("Set minimum stats.", 10, 10);
4533 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4537 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4539 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4542 /* Output the maximum stats */
4543 for (i = 0; i < 6; i++)
4545 /* Reset the "success" counter */
4549 /* Race/Class bonus */
4550 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4552 /* Obtain the "maximal" stat */
4553 m = adjust_stat(17, j, TRUE);
4555 /* Save the maximum */
4562 sprintf(cur, "18/%02d", (m - 18));
4564 sprintf(cur, "18/%02d", (m - 18));
4572 sprintf(cur, "%2d", m);
4574 sprintf(cur, "%2d", m);
4578 /* Obtain the current stat */
4579 m = adjust_stat(cval[i], j, TRUE);
4585 sprintf(inp, "18/%02d", (m - 18));
4587 sprintf(inp, "18/%02d", (m - 18));
4595 sprintf(inp, "%2d", m);
4597 sprintf(inp, "%2d", m);
4601 /* Prepare a prompt */
4602 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4603 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4604 ap_ptr->a_adj[i], inp, cur);
4606 /* Dump the prompt */
4607 put_str(buf, 14 + i, 10);
4610 /* Get a minimum stat */
4621 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4623 c_put_str(TERM_WHITE, "Accept", 21, 35);
4627 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4632 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4634 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4639 /* Race/Class bonus */
4640 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4642 /* Obtain the current stat */
4643 m = adjust_stat(cval[cs], j, TRUE);
4649 sprintf(inp, "18/%02d", (m - 18));
4651 sprintf(inp, "18/%02d", (m - 18));
4659 sprintf(inp, "%2d", m);
4661 sprintf(inp, "%2d", m);
4665 /* Prepare a prompt */
4666 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4667 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4668 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4669 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4674 /* Prompt for the minimum stats */
4676 if (c == 'Q') birth_quit();
4677 if (c == 'S') return (FALSE);
4678 if (c == ESCAPE) break;
4679 if (c == ' ' || c == '\r')
4684 if (c == '8' || c == 'k')
4688 if (c == '2' || c == 'j')
4692 if (c == '4' || c == 'h')
4701 else if (cval[cs] > 3)
4709 if (c == '6' || c == 'l')
4718 else if (cval[cs] < 17)
4728 if(cs != 6 && cval[cs] < 17)
4736 if(cs != 6 && cval[cs] > 3)
4742 if (c == '?') do_cmd_help();
4747 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4749 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4757 for (i = 0; i < 6; i++)
4759 /* Save the minimum stat */
4760 stat_limit[i] = cval[i];
4767 #ifdef ALLOW_AUTOROLLER
4768 static bool get_chara_limits(void)
4770 int i, j, m, cs, os;
4771 int mval[6], cval[6];
4772 int max_percent, min_percent;
4774 char buf[80], cur[80];
4775 char param[3][80] = {
4790 /* Prompt for the minimum stats */
4792 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4793 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
4795 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
4796 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
4799 if (p_ptr->psex == SEX_MALE)
4801 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
4802 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
4806 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
4807 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
4811 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4812 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
4814 put_str(" Parameter Mix Man", 13,20);
4815 put_str("Set minimum/maximum attribute.", 10, 10);
4818 /* Output the maximum stats */
4819 for (i = 0; i < 6; i++)
4821 /* Obtain the "maximal" stat */
4824 case 0: /* Minimum height */
4825 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
4826 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
4828 case 1: /* Maximum height */
4829 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
4830 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
4832 case 2: /* Minimum weight */
4833 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
4834 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
4836 case 3: /* Maximum weight */
4837 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
4838 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
4840 case 4: /* Minimum social class */
4843 case 5: /* Maximum social class */
4851 /* Save the maximum or minimum */
4856 for (i = 0; i < 3; i++)
4858 /* Prepare a prompt */
4859 sprintf(buf, "%-12s (%3d - %3d)", param[i], mval[i*2], mval[i*2+1]);
4861 /* Dump the prompt */
4862 put_str(buf, 14 + i, 20);
4864 for (j = 0; j < 2; j++)
4866 sprintf(buf, " %3d", cval[i*2+j]);
4867 put_str(buf, 14 + i, 45 + 8 * j);
4871 /* Get a minimum stat */
4882 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 18, 35);
4884 c_put_str(TERM_WHITE, "Accept", 18, 35);
4888 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
4893 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 18, 35);
4895 c_put_str(TERM_YELLOW, "Accept", 18, 35);
4900 /* Prepare a prompt */
4901 sprintf(cur, " %3d", cval[cs]);
4902 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
4907 /* Prompt for the minimum stats */
4909 if (c == 'Q') birth_quit();
4910 if (c == 'S') return (FALSE);
4911 if (c == ESCAPE) break;
4912 if (c == ' ' || c == '\r')
4917 if (c == '8' || c == 'k')
4919 if (cs-2 >= 0) cs -= 2;
4921 if (c == '2' || c == 'j')
4923 if (cs < 6) cs += 2;
4926 if (c == '4' || c == 'h')
4930 if (c == '6' || c == 'l')
4934 if (c == '-' || c == '<')
4940 if(cval[cs] > cval[cs-1])
4948 if(cval[cs] > mval[cs])
4956 if (c == '+' || c == '>')
4962 if(cval[cs] < mval[cs])
4970 if(cval[cs] < cval[cs+1])
4984 if(cval[cs] < mval[cs])
4986 cval[cs] = mval[cs];
4992 if(cval[cs] < cval[cs+1])
4994 cval[cs] = cval[cs+1];
5006 if(cval[cs] > cval[cs-1])
5008 cval[cs] = cval[cs-1];
5014 if(cval[cs] > mval[cs])
5016 cval[cs] = mval[cs];
5022 if (c == '?') do_cmd_help();
5027 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5029 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5037 /* Input the minimum stats */
5038 for (i = 0; i < 6; i++)
5040 /* Save the minimum stat */
5041 chara_limit[i] = (cval[i] > 0) ? cval[i] : 0;
5048 * Helper function for 'player_birth()'
5050 * The delay may be reduced, but is recommended to keep players
5051 * from continuously rolling up characters, which can be VERY
5052 * expensive CPU wise. And it cuts down on player stupidity.
5054 static bool player_birth_aux(void)
5056 int i, k, n, v, cs, os;
5075 char buf[80], cur[80];
5080 #endif /* USE_SCRIPT */
5088 /* Title everything */
5090 put_str("̾Á° :", 1,26);
5092 put_str("Name :", 1,26);
5096 put_str("ÀÊÌ :", 3, 1);
5098 put_str("Sex :", 3, 1);
5102 put_str("¼ï² :", 4, 1);
5104 put_str("Race :", 4, 1);
5108 put_str("¿¦¶È :", 5, 1);
5110 put_str("Class :", 5, 1);
5114 /* Dump the default name */
5115 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5118 /*** Instructions ***/
5120 /* Display some helpful information */
5122 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5124 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5132 result = get_world_callback();
5140 #endif /* USE_SCRIPT */
5142 /*** Player sex ***/
5146 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5148 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5152 /* Prompt for "Sex" */
5153 for (n = 0; n < MAX_SEXES; n++)
5156 sp_ptr = &sex_info[n];
5157 str = sp_ptr->title;
5162 sprintf(buf, "%c%c%s", I2A(n), p2, str);
5164 sprintf(buf, "%c%c %s", I2A(n), p2, str);
5166 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5170 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5172 sprintf(cur, "%c%c %s", '*', p2, "Random");
5183 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5186 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5188 sprintf(cur, "%c%c %s", '*', p2, "Random");
5192 sp_ptr = &sex_info[cs];
5193 str = sp_ptr->title;
5195 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5197 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5200 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5207 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5209 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5212 put_str(buf, 10, 10);
5214 if (c == 'Q') birth_quit();
5215 if (c == 'S') return (FALSE);
5216 if (c == ' ' || c == '\r')
5219 k = rand_int(MAX_SEXES);
5226 k = rand_int(MAX_SEXES);
5235 if (cs < MAX_SEXES) cs++;
5237 k = (islower(c) ? A2I(c) : -1);
5238 if ((k >= 0) && (k < MAX_SEXES))
5244 if (c == '?') do_cmd_help();
5249 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5251 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5261 sp_ptr = &sex_info[p_ptr->psex];
5262 str = sp_ptr->title;
5266 c_put_str(TERM_L_BLUE, str, 3, 15);
5271 /* Choose the players race */
5278 if (!get_player_race()) return FALSE;
5282 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp);
5285 for (i = 0; i< 9; i++)
5296 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5298 if (get_check("Are you sure? ")) break;
5301 c_put_str(TERM_WHITE, " ", 4, 15);
5307 /* Choose the players class */
5314 if (!get_player_class()) return FALSE;
5317 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp);
5320 for (i = 0; i< 9; i++)
5332 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5334 if (get_check("Are you sure? ")) break;
5336 c_put_str(TERM_WHITE, " ", 5, 15);
5339 /* Choose the magic realms */
5340 if (!get_player_realms()) return FALSE;
5342 /* Choose the players seikaku */
5343 p_ptr->pseikaku = 0;
5349 if (!get_player_seikaku()) return FALSE;
5352 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
5355 for (i = 0; i< 6; i++)
5366 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
5368 if (get_check("Are you sure? ")) break;
5370 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5371 prt("", 1, 34+strlen(player_name));
5376 put_str(" ", 3, 40);
5377 put_str(" ", 4, 40);
5378 put_str(" ", 5, 40);
5382 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5384 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5389 #ifdef ALLOW_AUTOROLLER
5393 if (autoroller || autochara)
5402 if (!get_stat_limits()) return FALSE;
5407 if (!get_chara_limits()) return FALSE;
5410 #endif /* ALLOW_AUTOROLLER */
5415 /*** User enters number of quests ***/
5416 /* Heino Vander Sanden and Jimmy De Laet */
5420 put_str("ɬ¿Ü¤Î¥¯¥¨¥¹¥È(¥ª¥Ù¥í¥óµÚ¤Óº®Æ٤Υµ¡¼¥Ú¥ó¥È)¤Ë²Ã¤¨¤Æ¡¢ÄɲäΥ¯¥¨¥¹¥È¤Î", 10, 5);
5421 put_str("¿ô¤òÀßÄꤹ¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£", 11, 5);
5422 put_str("Äɲ寥¨¥¹¥È¤ò¹Ô¤Ê¤¤¤¿¤¯¤Ê¤¤¾ì¹ç¤Ï '0'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 12, 5);
5423 put_str("¥é¥ó¥À¥à¤Ë·èÄꤹ¤ë¤Ë¤Ï'*'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 13, 5);
5425 put_str("You can enter the number of quests you'd like to perform in addition", 10, 5);
5426 put_str("to the two obligatory ones ( Oberon and the Serpent of Chaos )", 11, 5);
5427 put_str("In case you do not want any additional quests, just enter 0", 12, 5);
5428 put_str("If you want a random number of random quests, just enter *", 13, 5);
5431 /* Ask the number of additional quests */
5436 put_str(format("Äɲ寥¨¥¹¥È¤Î¿ô (%u°Ê²¼) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1), 15, 5);
5438 put_str(format("Number of additional quests? (<%u) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 2), 15, 5);
5442 /* Get a the number of additional quest */
5445 /* Move the cursor */
5446 put_str("", 15, 40);
5451 /* Get a response (or escape) */
5452 if (!askfor_aux(inp, 2)) inp[0] = '\0';
5455 if (inp[0] == 'Q') birth_quit();
5458 if (inp[0] == 'S') return (FALSE);
5460 /* Check for random number of quests */
5463 /* 0 to 49 random quests */
5471 /* Break on valid input */
5472 if ((v <= MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1) && (v >= 0)) break;
5480 /* Init the random quests */
5481 init_flags = INIT_ASSIGN;
5482 p_ptr->inside_quest = MIN_RANDOM_QUEST;
5484 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
5486 p_ptr->inside_quest = 0;
5488 /* Prepare allocation table */
5489 get_mon_num_prep(monster_quest, NULL);
5491 /* Generate quests */
5492 for (i = MIN_RANDOM_QUEST + v - 1; i >= MIN_RANDOM_QUEST; i--)
5494 quest_type *q_ptr = &quest[i];
5495 monster_race *r_ptr;
5496 monster_race *quest_r_ptr;
5499 q_ptr->status = QUEST_STATUS_TAKEN;
5504 * Random monster 5 - 10 levels out of depth
5505 * (depending on level)
5507 r_idx = get_mon_num(q_ptr->level + 5 + randint(q_ptr->level / 10));
5508 r_ptr = &r_info[r_idx];
5510 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
5512 if(r_ptr->flags6 & RF6_SPECIAL) continue;
5514 if(r_ptr->flags7 & RF7_FRIENDLY) continue;
5516 if(r_ptr->flags7 & RF7_AQUATIC) continue;
5518 if(!(r_ptr->flags8 & RF8_DUNGEON)) continue;
5521 * Accept monsters that are 2 - 6 levels
5522 * out of depth depending on the quest level
5524 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
5527 q_ptr->r_idx = r_idx;
5528 quest_r_ptr = &r_info[q_ptr->r_idx];
5531 quest_r_ptr->flags1 |= RF1_QUESTOR;
5536 /* Init the two main quests (Oberon + Serpent) */
5537 init_flags = INIT_ASSIGN;
5538 p_ptr->inside_quest = QUEST_OBERON;
5540 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
5542 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
5544 p_ptr->inside_quest = QUEST_SERPENT;
5546 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
5548 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
5549 p_ptr->inside_quest = 0;
5554 /* Reset turn; before auto-roll and after choosing race */
5555 if ((p_ptr->prace == RACE_VAMPIRE) ||
5556 (p_ptr->prace == RACE_SKELETON) ||
5557 (p_ptr->prace == RACE_ZOMBIE) ||
5558 (p_ptr->prace == RACE_SPECTRE))
5560 /* Undead start just after midnight */
5561 turn = (60L * TOWN_DAWN) / 4 + 1;
5579 if (autoroller || autochara)
5585 put_str("²ó¿ô :", 10, col+13);
5587 put_str("Round:", 10, col+13);
5591 /* Indicate the state */
5593 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
5595 put_str("(Hit ESC to stop)", 12, col+13);
5599 /* Otherwise just get a character */
5602 /* Get a new character */
5605 /* Roll for age/height/weight */
5608 /* Roll for social class */
5617 put_str("ºÇ¾®ÃÍ", 2, col+5);
5619 put_str(" Limit", 2, col+5);
5625 put_str("À®¸ùΨ", 2, col+13);
5627 put_str(" Freq", 2, col+13);
5633 put_str("¸½ºßÃÍ", 2, col+24);
5635 put_str(" Roll", 2, col+24);
5639 /* Put the minimal stats */
5640 for (i = 0; i < 6; i++)
5645 put_str(stat_names[i], 3+i, col);
5647 /* Race/Class bonus */
5648 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
5650 /* Obtain the current stat */
5651 m = adjust_stat(stat_limit[i], j, TRUE);
5655 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
5660 while (autoroller || autochara)
5664 /* Get a new character */
5667 /* Advance the round */
5670 /* Hack -- Prevent overflow */
5671 if (auto_round >= 1000000L)
5677 for (i = 0; i < 6; i++)
5686 /* Check and count acceptable stats */
5687 for (i = 0; i < 6; i++)
5689 /* This stat is okay */
5690 if (stat_use[i] >= stat_limit[i])
5695 /* This stat is not okay */
5703 /* Break if "happy" */
5706 /* Roll for age/height/weight */
5709 /* Roll for social class */
5714 if ((p_ptr->ht < chara_limit[0]) || (p_ptr->ht > chara_limit[1])) accept = FALSE;
5715 if ((p_ptr->wt < chara_limit[2]) || (p_ptr->wt > chara_limit[3])) accept = FALSE;
5716 if ((p_ptr->sc < chara_limit[4]) || (p_ptr->sc > chara_limit[5])) accept = FALSE;
5721 /* Take note every x rolls */
5722 flag = (!(auto_round % AUTOROLLER_STEP));
5724 /* Update display occasionally */
5731 put_str(format("%10ld", auto_round), 10, col+20);
5733 #ifdef AUTOROLLER_DELAY
5734 /* Delay 1/10 second */
5735 if (flag) Term_xtra(TERM_XTRA_DELAY, 100);
5738 /* Make sure they see everything */
5741 /* Do not wait for a key */
5744 /* Check for a keypress */
5747 /* Roll for age/height/weight */
5750 /* Roll for social class */
5758 if (autoroller || autochara) sound(SOUND_LEVEL);
5769 /* Roll for base hitpoints */
5775 /* Hack -- get a chaos patron even if you are not a chaos warrior */
5776 p_ptr->chaos_patron = (s16b)rand_int(MAX_PATRON);
5785 /* Calculate the bonuses and hitpoints */
5786 p_ptr->update |= (PU_BONUS | PU_HP);
5792 p_ptr->chp = p_ptr->mhp;
5795 p_ptr->csp = p_ptr->msp;
5797 /* Display the player */
5798 display_player(mode);
5800 /* Prepare a prompt (must squeeze everything in) */
5802 Term_addch(TERM_WHITE, b1);
5804 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
5806 Term_addstr(-1, TERM_WHITE, "'r'eroll");
5810 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
5812 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
5816 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
5818 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
5822 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
5824 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
5828 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
5830 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
5833 Term_addch(TERM_WHITE, b2);
5835 /* Prompt and get a command */
5839 if (c == 'Q') birth_quit();
5842 if (c == 'S') return (FALSE);
5844 /* Escape accepts the roll */
5845 if (c == '\r' || c == ESCAPE) break;
5847 /* Reroll this character */
5848 if ((c == ' ') || (c == 'r')) break;
5850 /* Previous character */
5851 if (prev && (c == 'p'))
5857 /* Toggle the display */
5858 if ((c == 'H') || (c == 'h'))
5860 mode = ((mode != 0) ? 0 : 1);
5874 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5876 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5893 if (c == '\r' || c == ESCAPE) break;
5895 /* Save this for the "previous" character */
5898 /* Note that a previous roll exists */
5909 /* Get a name, recolor it, prepare savefile */
5915 /* Set the recall dungeon accordingly */
5919 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
5924 p_ptr->recall_dungeon = DUNGEON_GALGALS;
5929 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
5931 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
5939 if (c == 'Q') birth_quit();
5942 if (c == 'S') return (FALSE);
5950 * Create a new character.
5952 * Note that we may be called with "junk" leftover in the various
5953 * fields, so we must be sure to clear them first.
5955 void player_birth(void)
5962 /* Create a new character */
5965 /* Wipe the player */
5968 /* Roll up a new character */
5969 if (player_birth_aux()) break;
5972 /* Note player birth in the message recall */
5975 message_add("====================");
5980 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
5982 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
5984 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
5987 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
5989 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
5991 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5994 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
5996 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
5998 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6001 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
6003 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
6005 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6010 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
6012 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
6014 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6018 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
6020 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
6022 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6024 /* Init the shops */
6025 for (i = 1; i < max_towns; i++)
6027 for (j = 0; j < MAX_STORES; j++)
6034 /* Generate the random seeds for the wilderness */
6037 /* Set the message window flag as default */
6038 if (!window_flag[1])
6039 window_flag[1] |= PW_MESSAGE;
6041 /* Set the inv/equip window flag as default */
6042 if (!window_flag[2])
6043 window_flag[2] |= PW_INVEN;
6047 void dump_yourself(FILE *fff)
6055 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp);
6056 fprintf(fff, "\n\n");
6058 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
6060 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
6063 for (i = 0; i < 8; i++)
6067 fprintf(fff, "%s\n",t);
6070 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp);
6073 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
6075 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
6078 for (i = 0; i < 8; i++)
6082 fprintf(fff, "%s\n",t);
6085 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
6088 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
6090 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
6093 for (i = 0; i < 6; i++)
6097 fprintf(fff, "%s\n",t);
6103 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp);
6105 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
6107 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6110 for (i = 0; i < 6; i++)
6114 fprintf(fff, "%s\n",t);
6121 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp);
6123 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6125 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6128 for (i = 0; i < 6; i++)
6132 fprintf(fff, "%s\n",t);