4 * A structure to hold "rolled" information
6 typedef struct birther birther;
10 SEX_IDX psex; /* Sex index */
11 RACE_IDX prace; /* Race index */
12 CLASS_IDX pclass; /* Class index */
13 CHARACTER_IDX pseikaku; /* Seikaku index */
14 REALM_IDX realm1; /* First magic realm */
15 REALM_IDX realm2; /* Second magic realm */
22 PRICE au; /*!< 初期の所持金 */
24 BASE_STATUS stat_max[6]; /* Current "maximal" stat values */
25 BASE_STATUS stat_max_max[6]; /* Maximal "maximal" stat values */
26 HIT_POINT player_hp[PY_MAX_LEVEL];
28 PATRON_IDX chaos_patron;
37 extern birther previous_char;
40 extern void add_history_from_pref_line(concptr t);
41 extern void player_birth(player_type *creature_ptr);
42 extern void get_max_stats(player_type *creature_ptr);
43 extern void get_height_weight(player_type *creature_ptr);
44 extern void player_outfit(player_type *creature_ptr);
45 extern void dump_yourself(player_type *creature_ptr, FILE *fff);