3 * @file blue-magic-breath.h
9 bool cast_blue_breath_acid(PlayerType *player_ptr, bmc_type *bmc_ptr);
10 bool cast_blue_breath_elec(PlayerType *player_ptr, bmc_type *bmc_ptr);
11 bool cast_blue_breath_fire(PlayerType *player_ptr, bmc_type *bmc_ptr);
12 bool cast_blue_breath_cold(PlayerType *player_ptr, bmc_type *bmc_ptr);
13 bool cast_blue_breath_pois(PlayerType *player_ptr, bmc_type *bmc_ptr);
14 bool cast_blue_breath_nether(PlayerType *player_ptr, bmc_type *bmc_ptr);
15 bool cast_blue_breath_lite(PlayerType *player_ptr, bmc_type *bmc_ptr);
16 bool cast_blue_breath_dark(PlayerType *player_ptr, bmc_type *bmc_ptr);
17 bool cast_blue_breath_conf(PlayerType *player_ptr, bmc_type *bmc_ptr);
18 bool cast_blue_breath_sound(PlayerType *player_ptr, bmc_type *bmc_ptr);
19 bool cast_blue_breath_chaos(PlayerType *player_ptr, bmc_type *bmc_ptr);
20 bool cast_blue_breath_disenchant(PlayerType *player_ptr, bmc_type *bmc_ptr);
21 bool cast_blue_breath_nexus(PlayerType *player_ptr, bmc_type *bmc_ptr);
22 bool cast_blue_breath_time(PlayerType *player_ptr, bmc_type *bmc_ptr);
23 bool cast_blue_breath_inertia(PlayerType *player_ptr, bmc_type *bmc_ptr);
24 bool cast_blue_breath_gravity(PlayerType *player_ptr, bmc_type *bmc_ptr);
25 bool cast_blue_breath_shards(PlayerType *player_ptr, bmc_type *bmc_ptr);
26 bool cast_blue_breath_plasma(PlayerType *player_ptr, bmc_type *bmc_ptr);
27 bool cast_blue_breath_force(PlayerType *player_ptr, bmc_type *bmc_ptr);
28 bool cast_blue_breath_mana(PlayerType *player_ptr, bmc_type *bmc_ptr);
29 bool cast_blue_breath_nuke(PlayerType *player_ptr, bmc_type *bmc_ptr);
30 bool cast_blue_breath_disintegration(PlayerType *player_ptr, bmc_type *bmc_ptr);
31 bool cast_blue_breath_void(PlayerType *player_ptr, bmc_type *bmc_ptr);
32 bool cast_blue_breath_abyss(PlayerType *player_ptr, bmc_type *bmc_ptr);