1 #include "blue-magic/blue-magic-caster.h"
2 #include "blue-magic/blue-magic-ball-bolt.h"
3 #include "blue-magic/blue-magic-breath.h"
4 #include "blue-magic/blue-magic-spirit-curse.h"
5 #include "blue-magic/blue-magic-status.h"
6 #include "blue-magic/blue-magic-summon.h"
7 #include "blue-magic/blue-magic-util.h"
8 #include "blue-magic/learnt-info.h"
9 #include "core/hp-mp-processor.h"
10 #include "floor/cave.h"
11 #include "grid/grid.h"
12 #include "monster-race/monster-race.h"
13 #include "monster-race/race-ability-flags.h"
14 #include "monster-race/race-flags-resistance.h"
15 #include "monster-race/race-flags1.h"
16 #include "monster/monster-describer.h"
17 #include "monster/monster-info.h"
18 #include "monster/monster-status.h"
19 #include "mspell/mspell-damage-calculator.h"
20 #include "spell-kind/spells-launcher.h"
21 #include "spell-kind/spells-lite.h"
22 #include "spell-kind/spells-neighbor.h"
23 #include "spell-kind/spells-sight.h"
24 #include "spell-kind/spells-teleport.h"
25 #include "spell-kind/spells-world.h"
26 #include "spell/spell-types.h"
27 #include "spell/spells-status.h"
28 #include "status/bad-status-setter.h"
29 #include "status/body-improvement.h"
30 #include "status/buff-setter.h"
31 #include "system/floor-type-definition.h"
32 #include "target/projection-path-calculator.h"
33 #include "target/target-checker.h"
34 #include "target/target-getter.h"
35 #include "target/target-setter.h"
36 #include "target/target-types.h"
37 #include "view/display-messages.h"
39 static bool cast_blue_dispel(player_type *caster_ptr)
41 if (!target_set(caster_ptr, TARGET_KILL))
44 MONSTER_IDX m_idx = caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
45 if ((m_idx == 0) || !player_has_los_bold(caster_ptr, target_row, target_col)
46 || !projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col))
49 dispel_monster_status(caster_ptr, m_idx);
53 static bool cast_blue_rocket(player_type *caster_ptr, bmc_type *bmc_ptr)
55 if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
58 msg_print(_("ロケットを発射した。", "You fire a rocket."));
59 bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, RF_ABILITY::ROCKET, bmc_ptr->plev, DAM_ROLL);
60 fire_rocket(caster_ptr, GF_ROCKET, bmc_ptr->dir, bmc_ptr->damage, 2);
64 static bool cast_blue_shoot(player_type *caster_ptr, bmc_type *bmc_ptr)
66 if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
69 msg_print(_("矢を放った。", "You fire an arrow."));
70 bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, RF_ABILITY::SHOOT, bmc_ptr->plev, DAM_ROLL);
71 fire_bolt(caster_ptr, GF_ARROW, bmc_ptr->dir, bmc_ptr->damage);
75 static bool cast_blue_hand_doom(player_type *caster_ptr, bmc_type *bmc_ptr)
77 if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
80 msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
81 fire_ball_hide(caster_ptr, GF_HAND_DOOM, bmc_ptr->dir, bmc_ptr->plev * 3, 0);
85 static bool exe_blue_teleport_back(player_type *caster_ptr, GAME_TEXT *m_name)
89 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
90 if ((floor_ptr->grid_array[target_row][target_col].m_idx == 0) || !player_has_los_bold(caster_ptr, target_row, target_col)
91 || !projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col))
94 m_ptr = &floor_ptr->m_list[floor_ptr->grid_array[target_row][target_col].m_idx];
95 r_ptr = &r_info[m_ptr->r_idx];
96 monster_desc(caster_ptr, m_name, m_ptr, 0);
97 if ((r_ptr->flagsr & RFR_RES_TELE) == 0)
100 if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flagsr & RFR_RES_ALL)) {
101 if (is_original_ap_and_seen(caster_ptr, m_ptr))
102 r_ptr->r_flagsr |= RFR_RES_TELE;
104 msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
108 if (r_ptr->level <= randint1(100))
111 if (is_original_ap_and_seen(caster_ptr, m_ptr))
112 r_ptr->r_flagsr |= RFR_RES_TELE;
114 msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
118 static bool cast_blue_teleport_back(player_type *caster_ptr)
120 if (!target_set(caster_ptr, TARGET_KILL))
123 GAME_TEXT m_name[MAX_NLEN];
124 if (exe_blue_teleport_back(caster_ptr, m_name))
127 msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
129 caster_ptr, caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx, caster_ptr->y, caster_ptr->x, 100, TELEPORT_PASSIVE);
133 static bool cast_blue_teleport_away(player_type *caster_ptr, bmc_type *bmc_ptr)
135 if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
138 (void)fire_beam(caster_ptr, GF_AWAY_ALL, bmc_ptr->dir, 100);
142 static bool cast_blue_psy_spear(player_type *caster_ptr, bmc_type *bmc_ptr)
144 if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
147 msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
148 bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, RF_ABILITY::PSY_SPEAR, bmc_ptr->plev, DAM_ROLL);
149 (void)fire_beam(caster_ptr, GF_PSY_SPEAR, bmc_ptr->dir, bmc_ptr->damage);
153 static bool cast_blue_make_trap(player_type *caster_ptr)
155 if (!target_set(caster_ptr, TARGET_KILL))
158 msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
159 trap_creation(caster_ptr, target_row, target_col);
163 static bool switch_cast_blue_magic(player_type *caster_ptr, bmc_type *bmc_ptr, RF_ABILITY spell)
166 case RF_ABILITY::SHRIEK:
167 msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
168 aggravate_monsters(caster_ptr, 0);
170 case RF_ABILITY::XXX1:
171 case RF_ABILITY::XXX2:
172 case RF_ABILITY::XXX3:
173 case RF_ABILITY::XXX4:
175 case RF_ABILITY::DISPEL:
176 return cast_blue_dispel(caster_ptr);
177 case RF_ABILITY::ROCKET:
178 return cast_blue_rocket(caster_ptr, bmc_ptr);
179 case RF_ABILITY::SHOOT:
180 return cast_blue_shoot(caster_ptr, bmc_ptr);
181 case RF_ABILITY::BR_ACID:
182 return cast_blue_breath_acid(caster_ptr, bmc_ptr);
183 case RF_ABILITY::BR_ELEC:
184 return cast_blue_breath_elec(caster_ptr, bmc_ptr);
185 case RF_ABILITY::BR_FIRE:
186 return cast_blue_breath_fire(caster_ptr, bmc_ptr);
187 case RF_ABILITY::BR_COLD:
188 return cast_blue_breath_cold(caster_ptr, bmc_ptr);
189 case RF_ABILITY::BR_POIS:
190 return cast_blue_breath_pois(caster_ptr, bmc_ptr);
191 case RF_ABILITY::BR_NETH:
192 return cast_blue_breath_nether(caster_ptr, bmc_ptr);
193 case RF_ABILITY::BR_LITE:
194 return cast_blue_breath_lite(caster_ptr, bmc_ptr);
195 case RF_ABILITY::BR_DARK:
196 return cast_blue_breath_dark(caster_ptr, bmc_ptr);
197 case RF_ABILITY::BR_CONF:
198 return cast_blue_breath_conf(caster_ptr, bmc_ptr);
199 case RF_ABILITY::BR_SOUN:
200 return cast_blue_breath_sound(caster_ptr, bmc_ptr);
201 case RF_ABILITY::BR_CHAO:
202 return cast_blue_breath_chaos(caster_ptr, bmc_ptr);
203 case RF_ABILITY::BR_DISE:
204 return cast_blue_breath_disenchant(caster_ptr, bmc_ptr);
205 case RF_ABILITY::BR_NEXU:
206 return cast_blue_breath_nexus(caster_ptr, bmc_ptr);
207 case RF_ABILITY::BR_TIME:
208 return cast_blue_breath_time(caster_ptr, bmc_ptr);
209 case RF_ABILITY::BR_INER:
210 return cast_blue_breath_inertia(caster_ptr, bmc_ptr);
211 case RF_ABILITY::BR_GRAV:
212 return cast_blue_breath_gravity(caster_ptr, bmc_ptr);
213 case RF_ABILITY::BR_SHAR:
214 return cast_blue_breath_shards(caster_ptr, bmc_ptr);
215 case RF_ABILITY::BR_PLAS:
216 return cast_blue_breath_plasma(caster_ptr, bmc_ptr);
217 case RF_ABILITY::BR_WALL:
218 return cast_blue_breath_force(caster_ptr, bmc_ptr);
219 case RF_ABILITY::BR_MANA:
220 return cast_blue_breath_mana(caster_ptr, bmc_ptr);
221 case RF_ABILITY::BR_NUKE:
222 return cast_blue_breath_nuke(caster_ptr, bmc_ptr);
223 case RF_ABILITY::BR_DISI:
224 return cast_blue_breath_disintegration(caster_ptr, bmc_ptr);
225 case RF_ABILITY::BA_ACID:
226 return cast_blue_ball_acid(caster_ptr, bmc_ptr);
227 case RF_ABILITY::BA_ELEC:
228 return cast_blue_ball_elec(caster_ptr, bmc_ptr);
229 case RF_ABILITY::BA_FIRE:
230 return cast_blue_ball_fire(caster_ptr, bmc_ptr);
231 case RF_ABILITY::BA_COLD:
232 return cast_blue_ball_cold(caster_ptr, bmc_ptr);
233 case RF_ABILITY::BA_POIS:
234 return cast_blue_ball_pois(caster_ptr, bmc_ptr);
235 case RF_ABILITY::BA_NUKE:
236 return cast_blue_ball_nuke(caster_ptr, bmc_ptr);
237 case RF_ABILITY::BA_NETH:
238 return cast_blue_ball_nether(caster_ptr, bmc_ptr);
239 case RF_ABILITY::BA_CHAO:
240 return cast_blue_ball_chaos(caster_ptr, bmc_ptr);
241 case RF_ABILITY::BA_WATE:
242 return cast_blue_ball_water(caster_ptr, bmc_ptr);
243 case RF_ABILITY::BA_LITE:
244 return cast_blue_ball_star_burst(caster_ptr, bmc_ptr);
245 case RF_ABILITY::BA_DARK:
246 return cast_blue_ball_dark_storm(caster_ptr, bmc_ptr);
247 case RF_ABILITY::BA_MANA:
248 return cast_blue_ball_mana_storm(caster_ptr, bmc_ptr);
249 case RF_ABILITY::DRAIN_MANA:
250 return cast_blue_drain_mana(caster_ptr, bmc_ptr);
251 case RF_ABILITY::MIND_BLAST:
252 return cast_blue_mind_blast(caster_ptr, bmc_ptr);
253 case RF_ABILITY::BRAIN_SMASH:
254 return cast_blue_brain_smash(caster_ptr, bmc_ptr);
255 case RF_ABILITY::CAUSE_1:
256 return cast_blue_curse_1(caster_ptr, bmc_ptr);
257 case RF_ABILITY::CAUSE_2:
258 return cast_blue_curse_2(caster_ptr, bmc_ptr);
259 case RF_ABILITY::CAUSE_3:
260 return cast_blue_curse_3(caster_ptr, bmc_ptr);
261 case RF_ABILITY::CAUSE_4:
262 return cast_blue_curse_4(caster_ptr, bmc_ptr);
263 case RF_ABILITY::BO_ACID:
264 return cast_blue_bolt_acid(caster_ptr, bmc_ptr);
265 case RF_ABILITY::BO_ELEC:
266 return cast_blue_bolt_elec(caster_ptr, bmc_ptr);
267 case RF_ABILITY::BO_FIRE:
268 return cast_blue_bolt_fire(caster_ptr, bmc_ptr);
269 case RF_ABILITY::BO_COLD:
270 return cast_blue_bolt_cold(caster_ptr, bmc_ptr);
271 case RF_ABILITY::BO_NETH:
272 return cast_blue_bolt_nether(caster_ptr, bmc_ptr);
273 case RF_ABILITY::BO_WATE:
274 return cast_blue_bolt_water(caster_ptr, bmc_ptr);
275 case RF_ABILITY::BO_MANA:
276 return cast_blue_bolt_mana(caster_ptr, bmc_ptr);
277 case RF_ABILITY::BO_PLAS:
278 return cast_blue_bolt_plasma(caster_ptr, bmc_ptr);
279 case RF_ABILITY::BO_ICEE:
280 return cast_blue_bolt_icee(caster_ptr, bmc_ptr);
281 case RF_ABILITY::MISSILE:
282 return cast_blue_bolt_missile(caster_ptr, bmc_ptr);
283 case RF_ABILITY::SCARE:
284 return cast_blue_scare(caster_ptr, bmc_ptr);
285 case RF_ABILITY::BLIND:
286 return cast_blue_blind(caster_ptr, bmc_ptr);
287 case RF_ABILITY::CONF:
288 return cast_blue_confusion(caster_ptr, bmc_ptr);
289 case RF_ABILITY::SLOW:
290 return cast_blue_slow(caster_ptr, bmc_ptr);
291 case RF_ABILITY::HOLD:
292 return cast_blue_sleep(caster_ptr, bmc_ptr);
293 case RF_ABILITY::HASTE:
294 (void)set_fast(caster_ptr, randint1(20 + bmc_ptr->plev) + bmc_ptr->plev, FALSE);
296 case RF_ABILITY::HAND_DOOM:
297 return cast_blue_hand_doom(caster_ptr, bmc_ptr);
298 case RF_ABILITY::HEAL:
299 msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
300 (void)hp_player(caster_ptr, bmc_ptr->plev * 4);
301 (void)set_stun(caster_ptr, 0);
302 (void)set_cut(caster_ptr, 0);
304 case RF_ABILITY::INVULNER:
305 msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
306 (void)set_invuln(caster_ptr, randint1(4) + 4, FALSE);
308 case RF_ABILITY::BLINK:
309 teleport_player(caster_ptr, 10, TELEPORT_SPONTANEOUS);
311 case RF_ABILITY::TPORT:
312 teleport_player(caster_ptr, bmc_ptr->plev * 5, TELEPORT_SPONTANEOUS);
314 case RF_ABILITY::WORLD:
315 (void)time_walk(caster_ptr);
317 case RF_ABILITY::SPECIAL:
319 case RF_ABILITY::TELE_TO:
320 return cast_blue_teleport_back(caster_ptr);
321 case RF_ABILITY::TELE_AWAY:
322 return cast_blue_teleport_away(caster_ptr, bmc_ptr);
323 case RF_ABILITY::TELE_LEVEL:
324 return teleport_level_other(caster_ptr);
325 case RF_ABILITY::PSY_SPEAR:
326 return cast_blue_psy_spear(caster_ptr, bmc_ptr);
327 case RF_ABILITY::DARKNESS:
328 msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
329 (void)unlite_area(caster_ptr, 10, 3);
331 case RF_ABILITY::TRAPS:
332 return cast_blue_make_trap(caster_ptr);
333 case RF_ABILITY::FORGET:
334 msg_print(_("しかし何も起きなかった。", "Nothing happens."));
336 case RF_ABILITY::RAISE_DEAD:
337 msg_print(_("死者復活の呪文を唱えた。", "You animate the dead."));
338 (void)animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
340 case RF_ABILITY::S_KIN:
341 return cast_blue_summon_kin(caster_ptr, bmc_ptr);
342 case RF_ABILITY::S_CYBER:
343 return cast_blue_summon_cyber(caster_ptr, bmc_ptr);
344 case RF_ABILITY::S_MONSTER:
345 return cast_blue_summon_monster(caster_ptr, bmc_ptr);
346 case RF_ABILITY::S_MONSTERS:
347 return cast_blue_summon_monsters(caster_ptr, bmc_ptr);
348 case RF_ABILITY::S_ANT:
349 return cast_blue_summon_ant(caster_ptr, bmc_ptr);
350 case RF_ABILITY::S_SPIDER:
351 return cast_blue_summon_spider(caster_ptr, bmc_ptr);
352 case RF_ABILITY::S_HOUND:
353 return cast_blue_summon_hound(caster_ptr, bmc_ptr);
354 case RF_ABILITY::S_HYDRA:
355 return cast_blue_summon_hydra(caster_ptr, bmc_ptr);
356 case RF_ABILITY::S_ANGEL:
357 return cast_blue_summon_angel(caster_ptr, bmc_ptr);
358 case RF_ABILITY::S_DEMON:
359 return cast_blue_summon_demon(caster_ptr, bmc_ptr);
360 case RF_ABILITY::S_UNDEAD:
361 return cast_blue_summon_undead(caster_ptr, bmc_ptr);
362 case RF_ABILITY::S_DRAGON:
363 return cast_blue_summon_dragon(caster_ptr, bmc_ptr);
364 case RF_ABILITY::S_HI_UNDEAD:
365 return cast_blue_summon_high_undead(caster_ptr, bmc_ptr);
366 case RF_ABILITY::S_HI_DRAGON:
367 return cast_blue_summon_high_dragon(caster_ptr, bmc_ptr);
368 case RF_ABILITY::S_AMBERITES:
369 return cast_blue_summon_amberite(caster_ptr, bmc_ptr);
370 case RF_ABILITY::S_UNIQUE:
371 return cast_blue_summon_unique(caster_ptr, bmc_ptr);
380 * do_cmd_cast calls this function if the player's class is 'blue-mage'.
381 * @param spell 発動するモンスター攻撃のID
382 * @param success TRUEは成功時、FALSEは失敗時の処理を行う
383 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
385 bool cast_learned_spell(player_type *caster_ptr, RF_ABILITY spell, const bool success)
388 bmc_type *bmc_ptr = initialize_blue_magic_type(caster_ptr, &tmp_bm, success, get_pseudo_monstetr_level);
389 if (!switch_cast_blue_magic(caster_ptr, bmc_ptr, spell))
392 if (bmc_ptr->no_trump)
393 msg_print(_("何も現れなかった。", "No one appeared."));