3 #include "system/angband.h"
5 typedef struct bmc_type bmc_type;
6 bool cast_blue_scare(player_type *caster_ptr, bmc_type *bmc_ptr);
7 bool cast_blue_blind(player_type *caster_ptr, bmc_type *bmc_ptr);
8 bool cast_blue_confusion(player_type *caster_ptr, bmc_type *bmc_ptr);
9 bool cast_blue_slow(player_type *caster_ptr, bmc_type *bmc_ptr);
10 bool cast_blue_sleep(player_type *caster_ptr, bmc_type *bmc_ptr);