3 * @file blue-magic-util.h
4 * @brief 青魔法の構造体、初期化処理ヘッダ
7 #include "system/angband.h"
13 PLAYER_LEVEL summon_lev;
23 typedef PLAYER_LEVEL (*get_pseudo_monstetr_level_pf)(PlayerType *player_ptr);
24 bmc_type *initialize_blue_magic_type(
25 PlayerType *player_ptr, bmc_type *bmc_ptr, const bool success, get_pseudo_monstetr_level_pf get_pseudo_monstetr_level);