3 #include "system/angband.h"
6 typedef struct bmc_type {
9 PLAYER_LEVEL summon_lev;
18 typedef PLAYER_LEVEL (*get_pseudo_monstetr_level_pf)(player_type *caster_ptr);
19 bmc_type *initialize_blue_magic_type(
20 player_type *caster_ptr, bmc_type *bmc_ptr, const bool success, get_pseudo_monstetr_level_pf get_pseudo_monstetr_level);