3 * @file learnt-power-getter.h
7 #include "system/angband.h"
11 enum class MonsterAbilityType;
14 int calculate_blue_magic_failure_probability(PlayerType *player_ptr, const monster_power &mp, int need_mana);
15 std::optional<MonsterAbilityType> get_learned_power(PlayerType *player_ptr);