2 * Copyright © 2016 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "clif_dump.h"
28 #include "clif_private.h"
29 #include "util/list.h"
30 #include "util/ralloc.h"
32 #include "broadcom/cle/v3d_decoder.h"
34 struct reloc_worklist_entry *
35 clif_dump_add_address_to_worklist(struct clif_dump *clif,
36 enum reloc_worklist_type type,
39 struct reloc_worklist_entry *entry =
40 rzalloc(clif, struct reloc_worklist_entry);
47 list_addtail(&entry->link, &clif->worklist);
53 clif_dump_init(const struct v3d_device_info *devinfo,
56 struct clif_dump *clif = rzalloc(NULL, struct clif_dump);
58 clif->devinfo = devinfo;
60 clif->spec = v3d_spec_load(devinfo);
62 list_inithead(&clif->worklist);
68 clif_dump_destroy(struct clif_dump *clif)
74 clif_lookup_bo(struct clif_dump *clif, uint32_t addr)
76 for (int i = 0; i < clif->bo_count; i++) {
77 struct clif_bo *bo = &clif->bo[i];
79 if (addr >= bo->offset &&
80 addr < bo->offset + bo->size) {
89 clif_lookup_vaddr(struct clif_dump *clif, uint32_t addr, void **vaddr)
91 struct clif_bo *bo = clif_lookup_bo(clif, addr);
95 *vaddr = bo->vaddr + addr - bo->offset;
99 #define out_uint(_clif, field) out(_clif, " /* %s = */ %u\n", \
100 #field, values-> field);
103 clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
106 if (clif->devinfo->ver >= 41)
107 return v3d41_clif_dump_packet(clif, offset, cl, size);
109 return v3d33_clif_dump_packet(clif, offset, cl, size);
113 clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
116 if (!clif_lookup_vaddr(clif, start, &start_vaddr)) {
117 out(clif, "Failed to look up address 0x%08x\n",
122 /* The end address is optional (for example, a BRANCH instruction
123 * won't set an end), but is used for BCL/RCL termination.
125 void *end_vaddr = NULL;
126 if (end && !clif_lookup_vaddr(clif, end, &end_vaddr)) {
127 out(clif, "Failed to look up address 0x%08x\n",
132 out(clif, "@format ctrllist\n");
135 uint8_t *cl = start_vaddr;
136 while (clif_dump_packet(clif, start, cl, &size)) {
146 clif_dump_gl_shader_state_record(struct clif_dump *clif,
147 struct reloc_worklist_entry *reloc,
150 struct v3d_group *state = v3d_spec_find_struct(clif->spec,
151 "GL Shader State Record");
152 struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
153 "GL Shader State Attribute Record");
157 out(clif, "@format shadrec_gl_main\n");
158 v3d_print_group(clif, state, 0, vaddr);
159 vaddr += v3d_group_get_length(state);
161 for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
162 out(clif, "@format shadrec_gl_attr /* %d */\n", i);
163 v3d_print_group(clif, attr, 0, vaddr);
164 vaddr += v3d_group_get_length(attr);
169 clif_process_worklist(struct clif_dump *clif)
171 while (!list_empty(&clif->worklist)) {
172 struct reloc_worklist_entry *reloc =
173 list_first_entry(&clif->worklist,
174 struct reloc_worklist_entry, link);
175 list_del(&reloc->link);
178 if (!clif_lookup_vaddr(clif, reloc->addr, &vaddr)) {
179 out(clif, "Failed to look up address 0x%08x\n",
184 switch (reloc->type) {
186 clif_dump_cl(clif, reloc->addr, reloc->cl.end);
190 case reloc_gl_shader_state:
191 clif_dump_gl_shader_state_record(clif,
195 case reloc_generic_tile_list:
196 clif_dump_cl(clif, reloc->addr,
197 reloc->generic_tile_list.end);
204 void clif_dump(struct clif_dump *clif)
206 clif_process_worklist(clif);
210 clif_dump_add_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
212 struct reloc_worklist_entry *entry =
213 clif_dump_add_address_to_worklist(clif, reloc_cl, start);
219 clif_dump_add_bo(struct clif_dump *clif, const char *name,
220 uint32_t offset, uint32_t size, void *vaddr)
222 if (clif->bo_count >= clif->bo_array_size) {
223 clif->bo_array_size = MAX2(4, clif->bo_array_size * 2);
224 clif->bo = reralloc(clif, clif->bo, struct clif_bo,
225 clif->bo_array_size);
228 clif->bo[clif->bo_count].name = ralloc_strdup(clif, name);
229 clif->bo[clif->bo_count].offset = offset;
230 clif->bo[clif->bo_count].size = size;
231 clif->bo[clif->bo_count].vaddr = vaddr;