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For the Styx ogre, replaced "a" with "an" in the English description since it comes...
[hengband/hengband.git] / src / chest.h
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2 extern void chest_death(player_type *owner_ptr, bool scatter, POSITION y, POSITION x, OBJECT_IDX o_idx);
3 extern void chest_trap(player_type *target_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx);
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