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[Refactor] #38997 chest_death() に player_type * 引数を追加. / Add player_type * argument...
[hengband/hengband.git] / src / chest.h
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2 extern void chest_death(player_type *owner_ptr, bool scatter, POSITION y, POSITION x, OBJECT_IDX o_idx);
3 extern void chest_trap(player_type *target_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx);
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