3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-draw.h"
35 #include "cmd/cmd-dump.h"
36 #include "cmd/cmd-inventory.h"
37 #include "cmd/lighting-level-table.h"
38 #include "cmd/cmd-visuals.h"
39 #include "cmd/dump-util.h"
41 #include "core.h" // 暫定。後で消す.
42 #include "core/show-file.h"
43 #include "io/read-pref-file.h"
44 #include "io/interpret-pref-file.h"
46 #include "knowledge/knowledge-artifacts.h"
52 #include "view/display-player.h" // 暫定。後で消す.
53 #include "player/process-name.h"
54 #include "player-effects.h"
55 #include "player-skill.h"
56 #include "player-personality.h"
60 #include "market/store.h"
63 #include "object-flavor.h"
64 #include "object-hook.h"
65 #include "monster-status.h"
66 #include "dungeon-file.h"
67 #include "objectkind.h"
68 #include "floor-town.h"
69 #include "cmd/feeling-table.h"
70 #include "cmd/monster-group-table.h"
71 #include "cmd/object-group-table.h"
72 #include "market/store-util.h"
73 #include "view-mainwindow.h" // 暫定。後で消す
76 #include "diary-subtitle-table.h"
77 #include "io/write-diary.h"
81 * @brief prefファイルを選択して処理する /
82 * Ask for a "user pref line" and process it
83 * @brief prf出力内容を消去する /
84 * Remove old lines automatically generated before.
85 * @param orig_file 消去を行うファイル名
87 static void remove_auto_dump(concptr orig_file, concptr auto_dump_mark)
90 bool between_mark = FALSE;
93 long header_location = 0;
94 char header_mark_str[80];
95 char footer_mark_str[80];
97 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
98 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
99 size_t mark_len = strlen(footer_mark_str);
102 orig_fff = my_fopen(orig_file, "r");
103 if (!orig_fff) return;
105 FILE *tmp_fff = NULL;
106 char tmp_file[FILE_NAME_SIZE];
107 if (!open_temporary_file(&tmp_fff, tmp_file)) return;
111 if (my_fgets(orig_fff, buf, sizeof(buf)))
115 fseek(orig_fff, header_location, SEEK_SET);
116 between_mark = FALSE;
127 if (!strcmp(buf, header_mark_str))
129 header_location = ftell(orig_fff);
136 fprintf(tmp_fff, "%s\n", buf);
142 if (!strncmp(buf, footer_mark_str, mark_len))
145 if (!sscanf(buf + mark_len, " (%d)", &tmp)
148 fseek(orig_fff, header_location, SEEK_SET);
151 between_mark = FALSE;
163 tmp_fff = my_fopen(tmp_file, "r");
164 orig_fff = my_fopen(orig_file, "w");
165 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
166 fprintf(orig_fff, "%s\n", buf);
179 * @brief Return suffix of ordinal number
181 * @return pointer of suffix string.
183 concptr get_ordinal_number_suffix(int num)
185 num = ABS(num) % 100;
189 return (num == 11) ? "th" : "st";
191 return (num == 12) ? "th" : "nd";
193 return (num == 13) ? "th" : "rd";
201 * @brief 画面を再描画するコマンドのメインルーチン
202 * Hack -- redraw the screen
203 * @param creature_ptr プレーヤーへの参照ポインタ
206 * Allow absolute file names?
208 void do_cmd_pref(player_type *creature_ptr)
212 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
214 (void)interpret_pref_file(creature_ptr, buf);
219 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
220 * @param creature_ptr プレーヤーへの参照ポインタ
223 void do_cmd_reload_autopick(player_type *creature_ptr)
225 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
228 autopick_load_pref(creature_ptr, TRUE);
233 * Interact with "colors"
235 void do_cmd_colors(player_type *creature_ptr)
240 FILE *auto_dump_stream;
241 FILE_TYPE(FILE_TYPE_TEXT);
246 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
247 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
248 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
249 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
250 prt(_("コマンド: ", "Command: "), 8, 0);
252 if (i == ESCAPE) break;
256 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
257 prt(_("ファイル: ", "File: "), 10, 0);
258 sprintf(tmp, "%s.prf", creature_ptr->base_name);
259 if (!askfor(tmp, 70)) continue;
261 (void)process_pref_file(creature_ptr, tmp);
262 Term_xtra(TERM_XTRA_REACT, 0);
267 static concptr mark = "Colors";
268 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
269 prt(_("ファイル: ", "File: "), 10, 0);
270 sprintf(tmp, "%s.prf", creature_ptr->base_name);
271 if (!askfor(tmp, 70)) continue;
273 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
274 if (!open_auto_dump(&auto_dump_stream, buf, mark)) continue;
276 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
277 for (i = 0; i < 256; i++)
279 int kv = angband_color_table[i][0];
280 int rv = angband_color_table[i][1];
281 int gv = angband_color_table[i][2];
282 int bv = angband_color_table[i][3];
284 concptr name = _("未知", "unknown");
285 if (!kv && !rv && !gv && !bv) continue;
287 if (i < 16) name = color_names[i];
289 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
290 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
294 close_auto_dump(&auto_dump_stream, mark);
295 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
300 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
305 for (byte j = 0; j < 16; j++)
307 Term_putstr(j * 4, 20, -1, a, "###");
308 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
311 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
312 Term_putstr(5, 10, -1, TERM_WHITE,
313 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
314 Term_putstr(5, 12, -1, TERM_WHITE,
315 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
316 angband_color_table[a][0],
317 angband_color_table[a][1],
318 angband_color_table[a][2],
319 angband_color_table[a][3]));
320 Term_putstr(0, 14, -1, TERM_WHITE,
321 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
323 if (i == ESCAPE) break;
325 if (i == 'n') a = (byte)(a + 1);
326 if (i == 'N') a = (byte)(a - 1);
327 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
328 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
329 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
330 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
331 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
332 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
333 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
334 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
336 Term_xtra(TERM_XTRA_REACT, 0);
353 * Note something in the message recall
355 void do_cmd_note(void)
359 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
360 if (!buf[0] || (buf[0] == ' ')) return;
362 msg_format(_("メモ: %s", "Note: %s"), buf);
367 * Mention the current version
369 void do_cmd_version(void)
371 #if FAKE_VER_EXTRA > 0
372 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
373 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
375 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
376 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
382 * Note that "feeling" is set to zero unless some time has passed.
383 * Note that this is done when the level is GENERATED, not entered.
385 void do_cmd_feeling(player_type *creature_ptr)
387 if (creature_ptr->wild_mode) return;
389 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
391 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
395 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
397 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
399 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
403 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
407 if (!creature_ptr->current_floor_ptr->dun_level)
409 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
413 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
414 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
415 else if (IS_ECHIZEN(creature_ptr))
416 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
418 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
423 * todo 引数と戻り値について追記求む
424 * Build a list of monster indexes in the given group.
426 * mode & 0x01 : check for non-empty group
427 * mode & 0x02 : visual operation only
429 * @param creature_ptr プレーヤーへの参照ポインタ
431 * @param mon_idx[] ???
433 * @return The number of monsters in the group
435 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
437 concptr group_char = monster_group_char[grp_cur];
438 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
439 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
440 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
441 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
444 for (IDX i = 0; i < max_r_idx; i++)
446 monster_race *r_ptr = &r_info[i];
447 if (!r_ptr->name) continue;
448 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
452 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
456 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
461 for (int j = 0; j < MAX_BOUNTY; j++)
463 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
464 (creature_ptr->today_mon && creature_ptr->today_mon == i))
471 if (!wanted) continue;
473 else if (grp_amberite)
475 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
479 if (!my_strchr(group_char, r_ptr->d_char)) continue;
482 mon_idx[mon_cnt++] = i;
483 if (mode & 0x01) break;
486 mon_idx[mon_cnt] = -1;
488 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
494 * Build a list of object indexes in the given group. Return the number
495 * of objects in the group.
497 * mode & 0x01 : check for non-empty group
498 * mode & 0x02 : visual operation only
500 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
502 KIND_OBJECT_IDX object_cnt = 0;
503 byte group_tval = object_group_tval[grp_cur];
504 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
506 object_kind *k_ptr = &k_info[i];
507 if (!k_ptr->name) continue;
511 if (!current_world_ptr->wizard)
513 if (!k_ptr->flavor) continue;
514 if (!k_ptr->aware) continue;
518 for (int j = 0; j < 4; j++)
519 k += k_ptr->chance[j];
523 if (TV_LIFE_BOOK == group_tval)
525 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
527 object_idx[object_cnt++] = i;
532 else if (k_ptr->tval == group_tval)
534 object_idx[object_cnt++] = i;
539 if (mode & 0x01) break;
542 object_idx[object_cnt] = -1;
548 * Build a list of feature indexes in the given group. Return the number
549 * of features in the group.
551 * mode & 0x01 : check for non-empty group
553 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
555 FEAT_IDX feat_cnt = 0;
556 for (FEAT_IDX i = 0; i < max_f_idx; i++)
558 feature_type *f_ptr = &f_info[i];
559 if (!f_ptr->name) continue;
560 if (f_ptr->mimic != i) continue;
562 feat_idx[feat_cnt++] = i;
563 if (mode & 0x01) break;
566 feat_idx[feat_cnt] = -1;
572 * Display known uniques
573 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
575 static void do_cmd_knowledge_uniques(player_type *creature_ptr)
580 int n_alive_surface = 0;
581 int n_alive_over100 = 0;
582 int n_alive_total = 0;
584 for (IDX i = 0; i < 10; i++)
588 GAME_TEXT file_name[FILE_NAME_SIZE];
589 if (!open_temporary_file(&fff, file_name)) return;
591 C_MAKE(who, max_r_idx, MONRACE_IDX);
593 for (IDX i = 1; i < max_r_idx; i++)
595 monster_race *r_ptr = &r_info[i];
596 if (!r_ptr->name) continue;
597 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
598 if (!cheat_know && !r_ptr->r_sights) continue;
599 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
600 if (r_ptr->max_num == 0) continue;
604 int lev = (r_ptr->level - 1) / 10;
608 if (max_lev < lev) max_lev = lev;
619 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
622 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
623 n_alive_total += n_alive_surface;
626 for (IDX i = 0; i <= max_lev; i++)
628 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
629 n_alive_total += n_alive[i];
634 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
635 n_alive_total += n_alive_over100;
640 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
641 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
645 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
648 for (int k = 0; k < n; k++)
650 monster_race *r_ptr = &r_info[who[k]];
651 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
654 C_KILL(who, max_r_idx, s16b);
656 (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
664 static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
667 GAME_TEXT file_name[FILE_NAME_SIZE];
668 if (!open_temporary_file(&fff, file_name)) return;
670 for (int i = 0; i < 5; i++)
672 for (int num = 0; num < 64; num++)
676 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
678 object_kind *k_ptr = &k_info[j];
680 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
681 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
683 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
685 fprintf(fff, "%-25s ", tmp);
686 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
687 else fprintf(fff, " ");
688 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
689 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
697 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
703 * @brief 魔法の経験値を表示するコマンドのメインルーチン
707 static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
710 GAME_TEXT file_name[FILE_NAME_SIZE];
711 if (!open_temporary_file(&fff, file_name)) return;
713 if (creature_ptr->realm1 != REALM_NONE)
715 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
716 for (SPELL_IDX i = 0; i < 32; i++)
718 const magic_type *s_ptr;
719 if (!is_magic(creature_ptr->realm1))
721 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
725 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
728 if (s_ptr->slevel >= 99) continue;
729 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
730 int exp_level = spell_exp_level(spell_exp);
731 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
732 if (creature_ptr->realm1 == REALM_HISSATSU)
733 fprintf(fff, "[--]");
736 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
737 else fprintf(fff, " ");
738 fprintf(fff, "%s", exp_level_str[exp_level]);
741 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
746 if (creature_ptr->realm2 != REALM_NONE)
748 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
749 for (SPELL_IDX i = 0; i < 32; i++)
751 const magic_type *s_ptr;
752 if (!is_magic(creature_ptr->realm1))
754 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
758 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
761 if (s_ptr->slevel >= 99) continue;
763 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
764 int exp_level = spell_exp_level(spell_exp);
765 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
766 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
767 else fprintf(fff, " ");
768 fprintf(fff, "%s", exp_level_str[exp_level]);
769 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
775 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
781 * @brief スキル情報を表示するコマンドのメインルーチン /
785 static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
787 char skill_name[GINOU_TEMPMAX][20] =
789 _("マーシャルアーツ", "Martial Arts "),
790 _("二刀流 ", "Dual Wielding "),
796 char file_name[FILE_NAME_SIZE];
797 if (!open_temporary_file(&fff, file_name)) return;
799 for (int i = 0; i < GINOU_TEMPMAX; i++)
801 int skill_exp = creature_ptr->skill_exp[i];
802 fprintf(fff, "%-20s ", skill_name[i]);
803 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
804 else fprintf(fff, " ");
805 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
806 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
811 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
817 * @brief 現在のペットを表示するコマンドのメインルーチン /
818 * Display current pets
819 * @param creature_ptr プレーヤーへの参照ポインタ
822 static void do_cmd_knowledge_pets(player_type *creature_ptr)
825 GAME_TEXT file_name[FILE_NAME_SIZE];
826 if (!open_temporary_file(&fff, file_name)) return;
829 GAME_TEXT pet_name[MAX_NLEN];
831 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
833 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
834 if (!monster_is_valid(m_ptr)) continue;
835 if (!is_pet(m_ptr)) continue;
838 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
839 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
842 int show_upkeep = calculate_upkeep(creature_ptr);
844 fprintf(fff, "----------------------------------------------\n");
846 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
848 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
850 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
853 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
859 * @brief 現在のペットを表示するコマンドのメインルーチン /
860 * @param creature_ptr プレーヤーへの参照ポインタ
863 * @note the player ghosts are ignored.
865 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
868 GAME_TEXT file_name[FILE_NAME_SIZE];
869 if (!open_temporary_file(&fff, file_name)) return;
872 C_MAKE(who, max_r_idx, MONRACE_IDX);
874 for (int kk = 1; kk < max_r_idx; kk++)
876 monster_race *r_ptr = &r_info[kk];
878 if (r_ptr->flags1 & (RF1_UNIQUE))
880 bool dead = (r_ptr->max_num == 0);
889 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
891 if (this_monster > 0)
893 total += this_monster;
899 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
902 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
904 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
909 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
911 monster_race *r_ptr = &r_info[i];
912 if (r_ptr->name) who[n++] = i;
916 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
917 for (int k = 0; k < n; k++)
919 monster_race *r_ptr = &r_info[who[k]];
920 if (r_ptr->flags1 & (RF1_UNIQUE))
922 bool dead = (r_ptr->max_num == 0);
925 fprintf(fff, " %s\n", (r_name + r_ptr->name));
932 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
933 if (this_monster <= 0) continue;
936 if (my_strchr("pt", r_ptr->d_char))
937 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
939 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
941 if (this_monster < 2)
943 if (my_strstr(r_name + r_ptr->name, "coins"))
945 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
949 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
955 strcpy(ToPlural, (r_name + r_ptr->name));
956 plural_aux(ToPlural);
957 fprintf(fff, " %d %s\n", this_monster, ToPlural);
960 total += this_monster;
963 fprintf(fff, "----------------------------------------------\n");
965 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
967 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
970 C_KILL(who, max_r_idx, s16b);
972 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
978 * @brief モンスター情報リスト中のグループを表示する /
979 * Display the object groups.
983 * @param per_page リストの表示行
984 * @param grp_idx グループのID配列
985 * @param group_text グループ名の文字列配列
986 * @param grp_cur 現在の選択ID
987 * @param grp_top 現在の選択リスト最上部ID
990 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
992 for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
994 int grp = grp_idx[grp_top + i];
995 TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
996 Term_erase(col, row + i, wid);
997 c_put_str(attr, group_text[grp], row + i, col);
1003 * Move the cursor in a browser window
1005 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
1010 IDX list = *list_cur;
1016 d = get_keymap_dir(ch);
1020 if ((ddx[d] > 0) && ddy[d])
1024 Term_get_size(&wid, &hgt);
1025 browser_rows = hgt - 8;
1029 grp += ddy[d] * (browser_rows - 1);
1030 if (grp >= grp_cnt) grp = grp_cnt - 1;
1031 if (grp < 0) grp = 0;
1032 if (grp != old_grp) list = 0;
1036 list += ddy[d] * browser_rows;
1037 if (list >= list_cnt) list = list_cnt - 1;
1038 if (list < 0) list = 0;
1049 if (col < 0) col = 0;
1050 if (col > 1) col = 1;
1060 if (grp >= grp_cnt) grp = grp_cnt - 1;
1061 if (grp < 0) grp = 0;
1062 if (grp != old_grp) list = 0;
1066 list += (IDX)ddy[d];
1067 if (list >= list_cnt) list = list_cnt - 1;
1068 if (list < 0) list = 0;
1079 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
1081 for (int i = 0; i < height; i++)
1083 Term_erase(col, row + i, width);
1086 if (use_bigtile) width /= 2;
1088 for (int i = 0; i < height; i++)
1090 for (int j = 0; j < width; j++)
1092 TERM_LEN x = col + j;
1093 TERM_LEN y = row + i;
1094 if (use_bigtile) x += j;
1096 int ia = attr_top + i;
1097 int ic = char_left + j;
1098 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
1099 (!use_graphics && ic > 0x7f))
1102 TERM_COLOR a = (TERM_COLOR)ia;
1103 SYMBOL_CODE c = (SYMBOL_CODE)ic;
1104 if (c & 0x80) a |= 0x80;
1106 Term_queue_bigchar(x, y, a, c, 0, 0);
1113 * Place the cursor at the collect position for visual mode
1115 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
1117 int i = (a & 0x7f) - attr_top;
1118 int j = c - char_left;
1120 TERM_LEN x = col + j;
1121 TERM_LEN y = row + i;
1122 if (use_bigtile) x += j;
1129 * Display the monsters in a group.
1131 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
1134 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
1137 MONRACE_IDX r_idx = mon_idx[mon_top + i];
1138 monster_race *r_ptr = &r_info[r_idx];
1139 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
1140 c_prt(attr, (r_name + r_ptr->name), row + i, col);
1143 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
1146 if (current_world_ptr->wizard || visual_only)
1148 c_prt(attr, format("%d", r_idx), row + i, 62);
1151 Term_erase(69, row + i, 255);
1152 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
1155 if (!(r_ptr->flags1 & RF1_UNIQUE))
1156 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
1158 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
1159 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
1163 for (; i < per_page; i++)
1165 Term_erase(col, row + i, 255);
1171 * todo 引数の詳細について加筆求む
1172 * Display known monsters.
1173 * @param creature_ptr プレーヤーへの参照ポインタ
1174 * @param need_redraw 画面の再描画が必要な時TRUE
1175 * @param visual_only ???
1176 * @param direct_r_idx モンスターID
1179 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
1182 Term_get_size(&wid, &hgt);
1184 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
1190 bool visual_list = FALSE;
1191 TERM_COLOR attr_top = 0;
1194 int browser_rows = hgt - 8;
1195 if (direct_r_idx < 0)
1197 mode = visual_only ? 0x03 : 0x01;
1199 for (IDX i = 0; monster_group_text[i] != NULL; i++)
1201 len = strlen(monster_group_text[i]);
1202 if (len > max) max = len;
1204 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
1206 grp_idx[grp_cnt++] = i;
1214 mon_idx[0] = direct_r_idx;
1218 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1219 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
1222 grp_idx[grp_cnt] = -1;
1223 mode = visual_only ? 0x02 : 0x00;
1224 IDX old_grp_cur = -1;
1237 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
1238 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
1239 prt(_("名前", "Name"), 4, max + 3);
1240 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
1241 prt(_("文字", "Sym"), 4, 67);
1242 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
1244 for (IDX i = 0; i < 78; i++)
1246 Term_putch(i, 5, TERM_WHITE, '=');
1249 if (direct_r_idx < 0)
1251 for (IDX i = 0; i < browser_rows; i++)
1253 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1260 if (direct_r_idx < 0)
1262 if (grp_cur < grp_top) grp_top = grp_cur;
1263 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1265 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
1266 if (old_grp_cur != grp_cur)
1268 old_grp_cur = grp_cur;
1269 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
1272 while (mon_cur < mon_top)
1273 mon_top = MAX(0, mon_top - browser_rows / 2);
1274 while (mon_cur >= mon_top + browser_rows)
1275 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
1280 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
1285 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
1286 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1289 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
1290 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
1291 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
1292 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
1295 monster_race *r_ptr;
1296 r_ptr = &r_info[mon_idx[mon_cur]];
1300 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
1301 handle_stuff(creature_ptr);
1306 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
1310 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1314 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
1318 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
1320 if (direct_r_idx >= 0)
1346 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
1348 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
1360 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
1367 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
1372 * Display the objects in a group.
1374 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
1375 int object_cur, int object_top, bool visual_only)
1378 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
1380 GAME_TEXT o_name[MAX_NLEN];
1383 object_kind *flavor_k_ptr;
1384 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
1385 object_kind *k_ptr = &k_info[k_idx];
1386 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
1387 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
1388 if (!visual_only && k_ptr->flavor)
1390 flavor_k_ptr = &k_info[k_ptr->flavor];
1394 flavor_k_ptr = k_ptr;
1397 attr = ((i + object_top == object_cur) ? cursor : attr);
1398 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
1400 strip_name(o_name, k_idx);
1404 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
1407 c_prt(attr, o_name, row + i, col);
1410 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
1413 if (current_world_ptr->wizard || visual_only)
1415 c_prt(attr, format("%d", k_idx), row + i, 70);
1418 a = flavor_k_ptr->x_attr;
1419 c = flavor_k_ptr->x_char;
1421 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
1424 for (; i < per_page; i++)
1426 Term_erase(col, row + i, 255);
1432 * Describe fake object
1434 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
1437 object_type object_type_body;
1438 o_ptr = &object_type_body;
1440 object_prep(o_ptr, k_idx);
1442 o_ptr->ident |= IDENT_KNOWN;
1443 handle_stuff(creature_ptr);
1445 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
1447 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
1453 * Display known objects
1455 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
1457 IDX object_old, object_top;
1460 OBJECT_IDX *object_idx;
1462 bool visual_list = FALSE;
1463 TERM_COLOR attr_top = 0;
1468 Term_get_size(&wid, &hgt);
1470 int browser_rows = hgt - 8;
1471 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
1476 if (direct_k_idx < 0)
1478 mode = visual_only ? 0x03 : 0x01;
1479 for (IDX i = 0; object_group_text[i] != NULL; i++)
1481 len = strlen(object_group_text[i]);
1482 if (len > max) max = len;
1484 if (collect_objects(i, object_idx, mode))
1486 grp_idx[grp_cnt++] = i;
1495 object_kind *k_ptr = &k_info[direct_k_idx];
1496 object_kind *flavor_k_ptr;
1498 if (!visual_only && k_ptr->flavor)
1500 flavor_k_ptr = &k_info[k_ptr->flavor];
1504 flavor_k_ptr = k_ptr;
1507 object_idx[0] = direct_k_idx;
1508 object_old = direct_k_idx;
1511 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1512 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
1515 grp_idx[grp_cnt] = -1;
1516 mode = visual_only ? 0x02 : 0x00;
1517 IDX old_grp_cur = -1;
1520 IDX object_cur = object_top = 0;
1526 object_kind *k_ptr, *flavor_k_ptr;
1533 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
1534 if (direct_k_idx < 0) prt("グループ", 4, 0);
1535 prt("名前", 4, max + 3);
1536 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
1539 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
1540 if (direct_k_idx < 0) prt("Group", 4, 0);
1541 prt("Name", 4, max + 3);
1542 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
1546 for (IDX i = 0; i < 78; i++)
1548 Term_putch(i, 5, TERM_WHITE, '=');
1551 if (direct_k_idx < 0)
1553 for (IDX i = 0; i < browser_rows; i++)
1555 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1562 if (direct_k_idx < 0)
1564 if (grp_cur < grp_top) grp_top = grp_cur;
1565 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1567 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
1568 if (old_grp_cur != grp_cur)
1570 old_grp_cur = grp_cur;
1571 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
1574 while (object_cur < object_top)
1575 object_top = MAX(0, object_top - browser_rows / 2);
1576 while (object_cur >= object_top + browser_rows)
1577 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
1582 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
1586 object_top = object_cur;
1587 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
1588 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1591 k_ptr = &k_info[object_idx[object_cur]];
1593 if (!visual_only && k_ptr->flavor)
1595 flavor_k_ptr = &k_info[k_ptr->flavor];
1599 flavor_k_ptr = k_ptr;
1603 prt(format("<方向>%s%s%s, ESC",
1604 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
1605 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
1606 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
1609 prt(format("<dir>%s%s%s, ESC",
1610 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
1611 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
1612 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
1618 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
1620 if (object_old != object_idx[object_cur])
1622 handle_stuff(creature_ptr);
1623 object_old = object_idx[object_cur];
1629 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
1633 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1637 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
1641 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
1643 if (direct_k_idx >= 0)
1668 if (!visual_list && !visual_only && (grp_cnt > 0))
1670 desc_obj_fake(creature_ptr, object_idx[object_cur]);
1679 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
1685 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
1690 * Display the features in a group.
1692 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
1693 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
1695 int lit_col[F_LIT_MAX], i;
1696 int f_idx_col = use_bigtile ? 62 : 64;
1698 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
1699 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
1700 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
1702 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
1705 FEAT_IDX f_idx = feat_idx[feat_top + i];
1706 feature_type *f_ptr = &f_info[f_idx];
1707 int row_i = row + i;
1708 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
1709 c_prt(attr, f_name + f_ptr->name, row_i, col);
1712 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
1713 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
1715 if (current_world_ptr->wizard || visual_only)
1717 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
1720 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
1721 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
1722 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
1724 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
1727 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
1728 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
1730 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
1734 for (; i < per_page; i++)
1736 Term_erase(col, row + i, 255);
1742 * Interact with feature visuals.
1744 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
1746 TERM_COLOR attr_old[F_LIT_MAX];
1747 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
1748 SYMBOL_CODE char_old[F_LIT_MAX];
1749 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
1752 Term_get_size(&wid, &hgt);
1755 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
1757 concptr feature_group_text[] = { "terrains", NULL };
1762 FEAT_IDX grp_idx[100];
1763 TERM_COLOR attr_top = 0;
1764 bool visual_list = FALSE;
1766 TERM_LEN browser_rows = hgt - 8;
1767 if (direct_f_idx < 0)
1769 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
1771 len = strlen(feature_group_text[i]);
1772 if (len > max) max = len;
1774 if (collect_features(feat_idx, 0x01))
1776 grp_idx[grp_cnt++] = i;
1784 feature_type *f_ptr = &f_info[direct_f_idx];
1786 feat_idx[0] = direct_f_idx;
1790 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1791 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
1793 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
1795 attr_old[i] = f_ptr->x_attr[i];
1796 char_old[i] = f_ptr->x_char[i];
1800 grp_idx[grp_cnt] = -1;
1802 FEAT_IDX old_grp_cur = -1;
1803 FEAT_IDX grp_cur = 0;
1804 FEAT_IDX grp_top = 0;
1805 FEAT_IDX feat_cur = 0;
1806 FEAT_IDX feat_top = 0;
1807 TERM_LEN column = 0;
1810 TERM_COLOR *cur_attr_ptr;
1811 SYMBOL_CODE *cur_char_ptr;
1815 feature_type *f_ptr;
1821 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
1822 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
1823 prt(_("名前", "Name"), 4, max + 3);
1826 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
1827 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
1831 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
1832 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
1835 for (FEAT_IDX i = 0; i < 78; i++)
1837 Term_putch(i, 5, TERM_WHITE, '=');
1840 if (direct_f_idx < 0)
1842 for (FEAT_IDX i = 0; i < browser_rows; i++)
1844 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1851 if (direct_f_idx < 0)
1853 if (grp_cur < grp_top) grp_top = grp_cur;
1854 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1856 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
1857 if (old_grp_cur != grp_cur)
1859 old_grp_cur = grp_cur;
1860 feat_cnt = collect_features(feat_idx, 0x00);
1863 while (feat_cur < feat_top)
1864 feat_top = MAX(0, feat_top - browser_rows / 2);
1865 while (feat_cur >= feat_top + browser_rows)
1866 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
1871 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
1875 feat_top = feat_cur;
1876 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
1877 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1880 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
1881 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
1882 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
1885 f_ptr = &f_info[feat_idx[feat_cur]];
1886 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
1887 cur_char_ptr = &f_ptr->x_char[*lighting_level];
1891 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
1895 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1899 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
1903 if (visual_list && ((ch == 'A') || (ch == 'a')))
1905 int prev_lighting_level = *lighting_level;
1909 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
1910 else (*lighting_level)--;
1914 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
1915 else (*lighting_level)++;
1918 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
1919 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
1921 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
1922 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
1926 else if ((ch == 'D') || (ch == 'd'))
1928 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
1929 byte prev_x_char = f_ptr->x_char[*lighting_level];
1931 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
1935 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
1936 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
1938 if (prev_x_char != f_ptr->x_char[*lighting_level])
1939 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
1941 else *need_redraw = TRUE;
1945 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
1950 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
1952 f_ptr->x_attr[i] = attr_old[i];
1953 f_ptr->x_char[i] = char_old[i];
1959 if (direct_f_idx >= 0) flag = TRUE;
1960 else *lighting_level = F_LIT_STANDARD;
1964 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
1966 attr_old[i] = f_ptr->x_attr[i];
1967 char_old[i] = f_ptr->x_char[i];
1969 *lighting_level = F_LIT_STANDARD;
1976 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
1978 attr_idx_feat[i] = f_ptr->x_attr[i];
1979 char_idx_feat[i] = f_ptr->x_char[i];
1988 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
1990 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
1991 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
2009 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
2015 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
2020 * List wanted monsters
2021 * @param creature_ptr プレーヤーへの参照ポインタ
2024 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
2027 GAME_TEXT file_name[FILE_NAME_SIZE];
2028 if (!open_temporary_file(&fff, file_name)) return;
2030 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
2031 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
2033 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
2034 fprintf(fff, "----------------------------------------------\n");
2036 bool listed = FALSE;
2037 for (int i = 0; i < MAX_BOUNTY; i++)
2039 if (current_world_ptr->bounty_r_idx[i] <= 10000)
2041 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
2048 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
2052 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
2057 * List virtues & status
2059 static void do_cmd_knowledge_virtues(player_type *creature_ptr)
2062 GAME_TEXT file_name[FILE_NAME_SIZE];
2063 if (!open_temporary_file(&fff, file_name)) return;
2065 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
2066 dump_virtues(creature_ptr, fff);
2068 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
2075 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
2078 GAME_TEXT file_name[FILE_NAME_SIZE];
2079 if (!open_temporary_file(&fff, file_name)) return;
2081 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
2085 if (!d_info[i].maxdepth) continue;
2086 if (!max_dlv[i]) continue;
2087 if (d_info[i].final_guardian)
2089 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
2091 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
2093 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
2097 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
2103 * List virtues & status
2106 static void do_cmd_knowledge_stat(player_type *creature_ptr)
2109 GAME_TEXT file_name[FILE_NAME_SIZE];
2110 if (!open_temporary_file(&fff, file_name)) return;
2112 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
2113 (2 * creature_ptr->hitdie +
2114 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
2116 if (creature_ptr->knowledge & KNOW_HPRATE)
2117 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
2118 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
2120 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
2121 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
2123 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
2124 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
2127 dump_yourself(creature_ptr, fff);
2129 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
2135 * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
2136 * Print all active quests
2137 * @param creature_ptr プレーヤーへの参照ポインタ
2140 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
2143 char rand_tmp_str[120] = "\0";
2144 GAME_TEXT name[MAX_NLEN];
2145 monster_race *r_ptr;
2146 int rand_level = 100;
2149 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
2151 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2153 bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
2154 is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
2155 is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
2159 QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
2160 for (int j = 0; j < 10; j++)
2161 quest_text[j][0] = '\0';
2163 quest_text_line = 0;
2164 creature_ptr->current_floor_ptr->inside_quest = i;
2165 init_flags = INIT_SHOW_TEXT;
2166 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
2167 creature_ptr->current_floor_ptr->inside_quest = old_quest;
2168 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
2171 if (quest[i].type != QUEST_TYPE_RANDOM)
2173 char note[80] = "\0";
2175 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
2177 switch (quest[i].type)
2179 case QUEST_TYPE_KILL_LEVEL:
2180 case QUEST_TYPE_KILL_ANY_LEVEL:
2181 r_ptr = &r_info[quest[i].r_idx];
2182 strcpy(name, r_name + r_ptr->name);
2183 if (quest[i].max_num > 1)
2186 sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
2187 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2190 sprintf(note, " - kill %d %s, have killed %d.",
2191 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2195 sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
2198 case QUEST_TYPE_FIND_ARTIFACT:
2201 artifact_type *a_ptr = &a_info[quest[i].k_idx];
2203 object_type *q_ptr = &forge;
2204 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
2205 object_prep(q_ptr, k_idx);
2206 q_ptr->name1 = quest[i].k_idx;
2207 q_ptr->ident = IDENT_STORE;
2208 object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
2210 sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
2212 case QUEST_TYPE_FIND_EXIT:
2213 sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
2216 case QUEST_TYPE_KILL_NUMBER:
2218 sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
2219 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
2221 sprintf(note, " - Kill %d monsters, have killed %d.",
2222 (int)quest[i].max_num, (int)quest[i].cur_num);
2226 case QUEST_TYPE_KILL_ALL:
2227 case QUEST_TYPE_TOWER:
2228 sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
2233 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
2234 quest[i].name, (int)quest[i].level, note);
2235 fputs(tmp_str, fff);
2236 if (quest[i].status == QUEST_STATUS_COMPLETED)
2238 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
2239 fputs(tmp_str, fff);
2244 while (quest_text[k][0] && k < 10)
2246 fprintf(fff, " %s\n", quest_text[k]);
2253 if (quest[i].level >= rand_level)
2256 rand_level = quest[i].level;
2257 if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
2259 r_ptr = &r_info[quest[i].r_idx];
2260 strcpy(name, r_name + r_ptr->name);
2261 if (quest[i].max_num <= 1)
2263 sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
2264 quest[i].name, (int)quest[i].level, name);
2269 sprintf(rand_tmp_str, " %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
2270 quest[i].name, (int)quest[i].level,
2271 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2275 sprintf(rand_tmp_str, " %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
2276 quest[i].name, (int)quest[i].level,
2277 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2281 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
2283 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2287 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
2290 char playtime_str[16];
2291 quest_type* const q_ptr = &quest[q_idx];
2293 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2294 if (is_fixed_quest_idx(q_idx))
2296 IDX old_quest = floor_ptr->inside_quest;
2297 floor_ptr->inside_quest = q_idx;
2298 init_flags = INIT_NAME_ONLY;
2299 process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
2300 floor_ptr->inside_quest = old_quest;
2301 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
2304 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
2305 q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
2307 if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
2310 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
2311 " %-35s (Danger level: %3d) - level %2d - %s\n"),
2312 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
2313 fputs(tmp_str, fff);
2317 if (q_ptr->complev == 0)
2320 _(" %-35s (%3d階) - 不戦勝 - %s\n",
2321 " %-35s (Dungeon level: %3d) - Unearned - %s\n"),
2322 r_name + r_info[q_ptr->r_idx].name,
2323 (int)q_ptr->level, playtime_str);
2324 fputs(tmp_str, fff);
2329 _(" %-35s (%3d階) - レベル%2d - %s\n",
2330 " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
2331 r_name + r_info[q_ptr->r_idx].name,
2335 fputs(tmp_str, fff);
2341 * Print all finished quests
2342 * @param creature_ptr プレーヤーへの参照ポインタ
2343 * @param fff セーブファイル (展開済?)
2344 * @param quest_num[] 受注したことのあるクエスト群
2347 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
2349 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
2350 QUEST_IDX total = 0;
2351 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2353 QUEST_IDX q_idx = quest_num[i];
2354 quest_type* const q_ptr = &quest[q_idx];
2356 if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
2362 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2367 * Print all failed quests
2368 * @param creature_ptr プレーヤーへの参照ポインタ
2369 * @param fff セーブファイル (展開済?)
2370 * @param quest_num[] 受注したことのあるクエスト群
2373 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
2375 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
2376 QUEST_IDX total = 0;
2377 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2379 QUEST_IDX q_idx = quest_num[i];
2380 quest_type* const q_ptr = &quest[q_idx];
2382 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
2383 do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
2389 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2394 * Print all random quests
2396 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
2398 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
2399 GAME_TEXT tmp_str[120];
2400 QUEST_IDX total = 0;
2401 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2403 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
2405 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
2408 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
2409 quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
2410 fputs(tmp_str, fff);
2414 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2418 * Print quest status of all active quests
2419 * @param creature_ptr プレーヤーへの参照ポインタ
2422 static void do_cmd_knowledge_quests(player_type *creature_ptr)
2425 GAME_TEXT file_name[FILE_NAME_SIZE];
2426 if (!open_temporary_file(&fff, file_name)) return;
2429 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
2431 for (IDX i = 1; i < max_q_idx; i++)
2435 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
2437 do_cmd_knowledge_quests_current(creature_ptr, fff);
2439 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
2441 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
2442 if (current_world_ptr->wizard)
2445 do_cmd_knowledge_quests_wiz_random(fff);
2449 (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
2451 C_KILL(quest_num, max_q_idx, QUEST_IDX);
2457 * @param player_ptr プレーヤーへの参照ポインタ
2460 static void do_cmd_knowledge_home(player_type *player_ptr)
2462 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
2465 GAME_TEXT file_name[FILE_NAME_SIZE];
2466 if (!open_temporary_file(&fff, file_name)) return;
2468 store_type *store_ptr;
2469 store_ptr = &town_info[1].store[STORE_HOME];
2471 if (store_ptr->stock_num)
2476 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
2477 concptr paren = ")";
2478 GAME_TEXT o_name[MAX_NLEN];
2479 for (int i = 0; i < store_ptr->stock_num; i++)
2482 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
2483 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
2484 if (strlen(o_name) <= 80 - 3)
2486 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
2492 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
2493 if (iskanji(*t)) { t++; n++; }
2494 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
2496 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
2497 fprintf(fff, " %.77s\n", o_name + n);
2500 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
2501 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
2505 fprintf(fff, "\n\n");
2509 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
2515 * Check the status of "autopick"
2517 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
2520 GAME_TEXT file_name[FILE_NAME_SIZE];
2521 if (!open_temporary_file(&fff, file_name)) return;
2525 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
2529 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
2530 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
2533 for (int k = 0; k < max_autopick; k++)
2536 byte act = autopick_list[k].action;
2537 if (act & DONT_AUTOPICK)
2539 tmp = _("放置", "Leave");
2541 else if (act & DO_AUTODESTROY)
2543 tmp = _("破壊", "Destroy");
2545 else if (act & DO_AUTOPICK)
2547 tmp = _("拾う", "Pickup");
2551 tmp = _("確認", "Query");
2554 if (act & DO_DISPLAY)
2555 fprintf(fff, "%11s", format("[%s]", tmp));
2557 fprintf(fff, "%11s", format("(%s)", tmp));
2559 tmp = autopick_line_from_entry(&autopick_list[k]);
2560 fprintf(fff, " %s", tmp);
2567 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
2573 * Interact with "knowledge"
2575 void do_cmd_knowledge(player_type *creature_ptr)
2578 bool need_redraw = FALSE;
2579 FILE_TYPE(FILE_TYPE_TEXT);
2584 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
2585 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
2588 prt(_("(1) 既知の伝説のアイテム の一覧", "(1) Display known artifacts"), 6, 5);
2589 prt(_("(2) 既知のアイテム の一覧", "(2) Display known objects"), 7, 5);
2590 prt(_("(3) 既知の生きているユニーク・モンスター の一覧", "(3) Display remaining uniques"), 8, 5);
2591 prt(_("(4) 既知のモンスター の一覧", "(4) Display known monster"), 9, 5);
2592 prt(_("(5) 倒した敵の数 の一覧", "(5) Display kill count"), 10, 5);
2593 if (!vanilla_town) prt(_("(6) 賞金首 の一覧", "(6) Display wanted monsters"), 11, 5);
2594 prt(_("(7) 現在のペット の一覧", "(7) Display current pets"), 12, 5);
2595 prt(_("(8) 我が家のアイテム の一覧", "(8) Display home inventory"), 13, 5);
2596 prt(_("(9) *鑑定*済み装備の耐性 の一覧", "(9) Display *identified* equip."), 14, 5);
2597 prt(_("(0) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols."), 15, 5);
2601 prt(_("(a) 自分に関する情報 の一覧", "(a) Display about yourself"), 6, 5);
2602 prt(_("(b) 突然変異 の一覧", "(b) Display mutations"), 7, 5);
2603 prt(_("(c) 武器の経験値 の一覧", "(c) Display weapon proficiency"), 8, 5);
2604 prt(_("(d) 魔法の経験値 の一覧", "(d) Display spell proficiency"), 9, 5);
2605 prt(_("(e) 技能の経験値 の一覧", "(e) Display misc. proficiency"), 10, 5);
2606 prt(_("(f) プレイヤーの徳 の一覧", "(f) Display virtues"), 11, 5);
2607 prt(_("(g) 入ったダンジョン の一覧", "(g) Display dungeons"), 12, 5);
2608 prt(_("(h) 実行中のクエスト の一覧", "(h) Display current quests"), 13, 5);
2609 prt(_("(i) 現在の自動拾い/破壊設定 の一覧", "(i) Display auto pick/destroy"), 14, 5);
2612 prt(_("-続く-", "-more-"), 17, 8);
2613 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
2614 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
2615 prt(_("コマンド:", "Command: "), 20, 0);
2618 if (i == ESCAPE) break;
2621 case ' ': /* Page change */
2625 case '1': /* Artifacts */
2626 do_cmd_knowledge_artifacts(creature_ptr);
2628 case '2': /* Objects */
2629 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
2631 case '3': /* Uniques */
2632 do_cmd_knowledge_uniques(creature_ptr);
2634 case '4': /* Monsters */
2635 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
2637 case '5': /* Kill count */
2638 do_cmd_knowledge_kill_count(creature_ptr);
2640 case '6': /* wanted */
2641 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
2643 case '7': /* Pets */
2644 do_cmd_knowledge_pets(creature_ptr);
2646 case '8': /* Home */
2647 do_cmd_knowledge_home(creature_ptr);
2649 case '9': /* Resist list */
2650 do_cmd_knowledge_inventory(creature_ptr);
2652 case '0': /* Feature list */
2654 IDX lighting_level = F_LIT_STANDARD;
2655 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
2659 case 'a': /* Max stat */
2660 do_cmd_knowledge_stat(creature_ptr);
2662 case 'b': /* Mutations */
2663 do_cmd_knowledge_mutations(creature_ptr);
2665 case 'c': /* weapon-exp */
2666 do_cmd_knowledge_weapon_exp(creature_ptr);
2668 case 'd': /* spell-exp */
2669 do_cmd_knowledge_spell_exp(creature_ptr);
2671 case 'e': /* skill-exp */
2672 do_cmd_knowledge_skill_exp(creature_ptr);
2674 case 'f': /* Virtues */
2675 do_cmd_knowledge_virtues(creature_ptr);
2677 case 'g': /* Dungeon */
2678 do_cmd_knowledge_dungeon(creature_ptr);
2680 case 'h': /* Quests */
2681 do_cmd_knowledge_quests(creature_ptr);
2683 case 'i': /* Autopick */
2684 do_cmd_knowledge_autopick(creature_ptr);
2686 default: /* Unknown option */
2694 if (need_redraw) do_cmd_redraw(creature_ptr);
2699 * Check on the status of an active quest
2700 * @param creature_ptr プレーヤーへの参照ポインタ
2703 void do_cmd_checkquest(player_type *creature_ptr)
2705 FILE_TYPE(FILE_TYPE_TEXT);
2707 do_cmd_knowledge_quests(creature_ptr);
2713 * Display the time and date
2714 * @param creature_ptr プレーヤーへの参照ポインタ
2717 void do_cmd_time(player_type *creature_ptr)
2720 extract_day_hour_min(creature_ptr, &day, &hour, &min);
2723 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
2726 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
2727 else strcpy(day_buf, "*****");
2729 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
2730 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
2733 if (!randint0(10) || creature_ptr->image)
2735 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
2739 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
2743 fff = my_fopen(buf, "rt");
2747 int full = hour * 100 + min;
2751 while (!my_fgets(fff, buf, sizeof(buf)))
2753 if (!buf[0] || (buf[0] == '#')) continue;
2754 if (buf[1] != ':') continue;
2758 start = atoi(buf + 2);
2765 end = atoi(buf + 2);
2769 if ((start > full) || (full > end)) continue;
2774 if (!randint0(num)) strcpy(desc, buf + 2);