3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-draw.h"
35 #include "cmd/cmd-dump.h"
36 #include "cmd/cmd-inventory.h"
37 #include "cmd/lighting-level-table.h"
38 #include "cmd/cmd-visuals.h"
40 #include "core.h" // 暫定。後で消す.
41 #include "core/show-file.h"
42 #include "io/read-pref-file.h"
43 #include "io/interpret-pref-file.h"
48 #include "view/display-player.h" // 暫定。後で消す.
49 #include "player/process-name.h"
50 #include "player-effects.h"
51 #include "player-skill.h"
52 #include "player-personality.h"
59 #include "object-flavor.h"
60 #include "object-hook.h"
61 #include "monster-status.h"
62 #include "dungeon-file.h"
63 #include "objectkind.h"
64 #include "floor-town.h"
65 #include "cmd/feeling-table.h"
66 #include "cmd/monster-group-table.h"
67 #include "cmd/object-group-table.h"
68 #include "market/store-util.h"
69 #include "view-mainwindow.h" // 暫定。後で消す
72 #include "diary-subtitle-table.h"
73 #include "io/write-diary.h"
76 // Clipboard variables for copy&paste in visual mode
77 static TERM_COLOR attr_idx = 0;
78 static SYMBOL_CODE char_idx = 0;
80 static TERM_COLOR attr_idx_feat[F_LIT_MAX];
81 static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
83 // Encode the screen colors
84 static char hack[17] = "dwsorgbuDWvyRGBU";
87 * @brief prefファイルを選択して処理する /
88 * Ask for a "user pref line" and process it
89 * @brief prf出力内容を消去する /
90 * Remove old lines automatically generated before.
91 * @param orig_file 消去を行うファイル名
93 static void remove_auto_dump(concptr orig_file, concptr auto_dump_mark)
95 FILE *tmp_fff, *orig_fff;
98 bool between_mark = FALSE;
101 long header_location = 0;
102 char header_mark_str[80];
103 char footer_mark_str[80];
105 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
106 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
107 size_t mark_len = strlen(footer_mark_str);
108 orig_fff = my_fopen(orig_file, "r");
109 if (!orig_fff) return;
111 tmp_fff = my_fopen_temp(tmp_file, 1024);
114 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
121 if (my_fgets(orig_fff, buf, sizeof(buf)))
125 fseek(orig_fff, header_location, SEEK_SET);
126 between_mark = FALSE;
137 if (!strcmp(buf, header_mark_str))
139 header_location = ftell(orig_fff);
146 fprintf(tmp_fff, "%s\n", buf);
152 if (!strncmp(buf, footer_mark_str, mark_len))
155 if (!sscanf(buf + mark_len, " (%d)", &tmp)
158 fseek(orig_fff, header_location, SEEK_SET);
161 between_mark = FALSE;
173 tmp_fff = my_fopen(tmp_file, "r");
174 orig_fff = my_fopen(orig_file, "w");
175 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
176 fprintf(orig_fff, "%s\n", buf);
189 * @brief Return suffix of ordinal number
191 * @return pointer of suffix string.
193 concptr get_ordinal_number_suffix(int num)
195 num = ABS(num) % 100;
199 return (num == 11) ? "th" : "st";
201 return (num == 12) ? "th" : "nd";
203 return (num == 13) ? "th" : "rd";
211 * @brief 画面を再描画するコマンドのメインルーチン
212 * Hack -- redraw the screen
213 * @param creature_ptr プレーヤーへの参照ポインタ
216 * Allow absolute file names?
218 void do_cmd_pref(player_type *creature_ptr)
222 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
224 (void)interpret_pref_file(creature_ptr, buf);
229 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
230 * @param creature_ptr プレーヤーへの参照ポインタ
233 void do_cmd_reload_autopick(player_type *creature_ptr)
235 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
238 autopick_load_pref(creature_ptr, TRUE);
243 * Interact with "colors"
245 void do_cmd_colors(player_type *creature_ptr)
250 FILE *auto_dump_stream;
251 FILE_TYPE(FILE_TYPE_TEXT);
256 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
257 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
258 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
259 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
260 prt(_("コマンド: ", "Command: "), 8, 0);
262 if (i == ESCAPE) break;
266 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
267 prt(_("ファイル: ", "File: "), 10, 0);
268 sprintf(tmp, "%s.prf", creature_ptr->base_name);
269 if (!askfor(tmp, 70)) continue;
271 (void)process_pref_file(creature_ptr, tmp);
272 Term_xtra(TERM_XTRA_REACT, 0);
277 static concptr mark = "Colors";
278 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
279 prt(_("ファイル: ", "File: "), 10, 0);
280 sprintf(tmp, "%s.prf", creature_ptr->base_name);
281 if (!askfor(tmp, 70)) continue;
283 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
284 if (!open_auto_dump(&auto_dump_stream, buf, mark)) continue;
286 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
287 for (i = 0; i < 256; i++)
289 int kv = angband_color_table[i][0];
290 int rv = angband_color_table[i][1];
291 int gv = angband_color_table[i][2];
292 int bv = angband_color_table[i][3];
294 concptr name = _("未知", "unknown");
295 if (!kv && !rv && !gv && !bv) continue;
297 if (i < 16) name = color_names[i];
299 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
300 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
304 close_auto_dump(&auto_dump_stream, mark);
305 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
310 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
315 for (byte j = 0; j < 16; j++)
317 Term_putstr(j * 4, 20, -1, a, "###");
318 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
321 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
322 Term_putstr(5, 10, -1, TERM_WHITE,
323 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
324 Term_putstr(5, 12, -1, TERM_WHITE,
325 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
326 angband_color_table[a][0],
327 angband_color_table[a][1],
328 angband_color_table[a][2],
329 angband_color_table[a][3]));
330 Term_putstr(0, 14, -1, TERM_WHITE,
331 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
333 if (i == ESCAPE) break;
335 if (i == 'n') a = (byte)(a + 1);
336 if (i == 'N') a = (byte)(a - 1);
337 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
338 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
339 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
340 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
341 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
342 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
343 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
344 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
346 Term_xtra(TERM_XTRA_REACT, 0);
363 * Note something in the message recall
365 void do_cmd_note(void)
369 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
370 if (!buf[0] || (buf[0] == ' ')) return;
372 msg_format(_("メモ: %s", "Note: %s"), buf);
377 * Mention the current version
379 void do_cmd_version(void)
381 #if FAKE_VER_EXTRA > 0
382 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
383 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
385 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
386 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
392 * Note that "feeling" is set to zero unless some time has passed.
393 * Note that this is done when the level is GENERATED, not entered.
395 void do_cmd_feeling(player_type *creature_ptr)
397 if (creature_ptr->wild_mode) return;
399 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
401 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
405 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
407 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
409 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
413 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
417 if (!creature_ptr->current_floor_ptr->dun_level)
419 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
423 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
424 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
425 else if (IS_ECHIZEN(creature_ptr))
426 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
428 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
433 * todo 引数と戻り値について追記求む
434 * Build a list of monster indexes in the given group.
436 * mode & 0x01 : check for non-empty group
437 * mode & 0x02 : visual operation only
439 * @param creature_ptr プレーヤーへの参照ポインタ
441 * @param mon_idx[] ???
443 * @return The number of monsters in the group
445 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
447 concptr group_char = monster_group_char[grp_cur];
448 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
449 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
450 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
451 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
454 for (IDX i = 0; i < max_r_idx; i++)
456 monster_race *r_ptr = &r_info[i];
457 if (!r_ptr->name) continue;
458 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
462 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
466 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
471 for (int j = 0; j < MAX_BOUNTY; j++)
473 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
474 (creature_ptr->today_mon && creature_ptr->today_mon == i))
481 if (!wanted) continue;
483 else if (grp_amberite)
485 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
489 if (!my_strchr(group_char, r_ptr->d_char)) continue;
492 mon_idx[mon_cnt++] = i;
493 if (mode & 0x01) break;
496 mon_idx[mon_cnt] = -1;
498 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
504 * Build a list of object indexes in the given group. Return the number
505 * of objects in the group.
507 * mode & 0x01 : check for non-empty group
508 * mode & 0x02 : visual operation only
510 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
512 KIND_OBJECT_IDX object_cnt = 0;
513 byte group_tval = object_group_tval[grp_cur];
514 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
516 object_kind *k_ptr = &k_info[i];
517 if (!k_ptr->name) continue;
521 if (!current_world_ptr->wizard)
523 if (!k_ptr->flavor) continue;
524 if (!k_ptr->aware) continue;
528 for (int j = 0; j < 4; j++)
529 k += k_ptr->chance[j];
533 if (TV_LIFE_BOOK == group_tval)
535 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
537 object_idx[object_cnt++] = i;
542 else if (k_ptr->tval == group_tval)
544 object_idx[object_cnt++] = i;
549 if (mode & 0x01) break;
552 object_idx[object_cnt] = -1;
558 * Description of each feature group.
560 static concptr feature_group_text[] =
568 * Build a list of feature indexes in the given group. Return the number
569 * of features in the group.
571 * mode & 0x01 : check for non-empty group
573 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
575 FEAT_IDX feat_cnt = 0;
576 for (FEAT_IDX i = 0; i < max_f_idx; i++)
578 feature_type *f_ptr = &f_info[i];
579 if (!f_ptr->name) continue;
580 if (f_ptr->mimic != i) continue;
582 feat_idx[feat_cnt++] = i;
583 if (mode & 0x01) break;
586 feat_idx[feat_cnt] = -1;
592 * Hack -- load a screen dump from a file
594 void do_cmd_load_screen(void)
602 Term_get_size(&wid, &hgt);
603 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
604 fff = my_fopen(buf, "r");
607 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
614 for (TERM_LEN y = 0; okay; y++)
616 if (!fgets(buf, 1024, fff)) okay = FALSE;
618 if (buf[0] == '\n' || buf[0] == '\0') break;
619 if (y >= hgt) continue;
621 for (TERM_LEN x = 0; x < wid - 1; x++)
623 if (buf[x] == '\n' || buf[x] == '\0') break;
625 Term_draw(x, y, TERM_WHITE, buf[x]);
629 for (TERM_LEN y = 0; okay; y++)
631 if (!fgets(buf, 1024, fff)) okay = FALSE;
633 if (buf[0] == '\n' || buf[0] == '\0') break;
634 if (y >= hgt) continue;
636 for (TERM_LEN x = 0; x < wid - 1; x++)
638 if (buf[x] == '\n' || buf[x] == '\0') break;
640 (void)(Term_what(x, y, &a, &c));
641 for (int i = 0; i < 16; i++)
643 if (hack[i] == buf[x]) a = (byte)i;
646 Term_draw(x, y, a, c);
651 prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
658 void do_cmd_save_screen_html_aux(char *filename, int message)
666 concptr html_head[] = {
667 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
671 concptr html_foot[] = {
673 "</body>\n</html>\n",
678 Term_get_size(&wid, &hgt);
679 FILE_TYPE(FILE_TYPE_TEXT);
681 fff = my_fopen(filename, "w");
686 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
693 if (message) screen_save();
696 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
698 tmpfff = my_fopen(buf, "r");
701 for (int i = 0; html_head[i]; i++)
702 fputs(html_head[i], fff);
706 bool is_first_line = TRUE;
707 while (!my_fgets(tmpfff, buf, sizeof(buf)))
711 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
712 is_first_line = FALSE;
716 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
718 fprintf(fff, "%s\n", buf);
723 for (TERM_LEN y = 0; y < hgt; y++)
725 if (y != 0) fprintf(fff, "\n");
727 TERM_COLOR a = 0, old_a = 0;
729 for (TERM_LEN x = 0; x < wid - 1; x++)
732 (void)(Term_what(x, y, &a, &c));
735 case '&': cc = "&"; break;
736 case '<': cc = "<"; break;
737 case '>': cc = ">"; break;
739 case 0x1f: c = '.'; break;
740 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
745 if ((y == 0 && x == 0) || a != old_a)
747 int rv = angband_color_table[a][1];
748 int gv = angband_color_table[a][2];
749 int bv = angband_color_table[a][3];
750 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
751 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
756 fprintf(fff, "%s", cc);
758 fprintf(fff, "%c", c);
762 fprintf(fff, "</font>");
765 for (int i = 0; html_foot[i]; i++)
766 fputs(html_foot[i], fff);
771 bool is_first_line = TRUE;
772 while (!my_fgets(tmpfff, buf, sizeof(buf)))
776 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
777 is_first_line = FALSE;
781 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
783 fprintf(fff, "%s\n", buf);
794 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
804 * Hack -- save a screen dump to a file
806 static void do_cmd_save_screen_html(void)
808 char buf[1024], tmp[256] = "screen.html";
810 if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
812 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
816 do_cmd_save_screen_html_aux(buf, 1);
821 * Redefinable "save_screen" action
823 void(*screendump_aux)(void) = NULL;
827 * Save a screen dump to a file
828 * @param creature_ptr プレーヤーへの参照ポインタ
831 void do_cmd_save_screen(player_type *creature_ptr)
833 prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
834 bool html_dump = FALSE;
838 if (c == 'Y' || c == 'y')
840 else if (c == 'H' || c == 'h')
853 Term_get_size(&wid, &hgt);
855 bool old_use_graphics = use_graphics;
856 if (old_use_graphics)
858 use_graphics = FALSE;
859 reset_visuals(creature_ptr);
860 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
861 handle_stuff(creature_ptr);
866 do_cmd_save_screen_html();
867 do_cmd_redraw(creature_ptr);
869 else if (screendump_aux)
880 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
881 FILE_TYPE(FILE_TYPE_TEXT);
882 fff = my_fopen(buf, "w");
885 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
891 for (y = 0; y < hgt; y++)
893 for (x = 0; x < wid - 1; x++)
895 (void)(Term_what(x, y, &a, &c));
900 fprintf(fff, "%s\n", buf);
904 for (y = 0; y < hgt; y++)
906 for (x = 0; x < wid - 1; x++)
908 (void)(Term_what(x, y, &a, &c));
909 buf[x] = hack[a & 0x0F];
913 fprintf(fff, "%s\n", buf);
918 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
923 if (!old_use_graphics) return;
926 reset_visuals(creature_ptr);
927 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
928 handle_stuff(creature_ptr);
933 * todo okay = 既知のアーティファクト? と思われるが確証がない
934 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
935 * Check the status of "artifacts"
936 * @param player_ptr プレーヤーへの参照ポインタ
939 static void do_cmd_knowledge_artifacts(player_type *player_ptr)
942 GAME_TEXT file_name[1024];
943 fff = my_fopen_temp(file_name, 1024);
946 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
952 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
954 C_MAKE(okay, max_a_idx, bool);
956 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
958 artifact_type *a_ptr = &a_info[k];
960 if (!a_ptr->name) continue;
961 if (!a_ptr->cur_num) continue;
966 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
968 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
970 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
971 OBJECT_IDX this_o_idx, next_o_idx = 0;
972 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
975 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
976 next_o_idx = o_ptr->next_o_idx;
977 if (!object_is_fixed_artifact(o_ptr)) continue;
978 if (object_is_known(o_ptr)) continue;
980 okay[o_ptr->name1] = FALSE;
985 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
987 object_type *o_ptr = &player_ptr->inventory_list[i];
988 if (!o_ptr->k_idx) continue;
989 if (!object_is_fixed_artifact(o_ptr)) continue;
990 if (object_is_known(o_ptr)) continue;
992 okay[o_ptr->name1] = FALSE;
996 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
998 if (okay[k]) who[n++] = k;
1002 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
1003 for (ARTIFACT_IDX k = 0; k < n; k++)
1005 artifact_type *a_ptr = &a_info[who[k]];
1006 GAME_TEXT base_name[MAX_NLEN];
1007 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
1008 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
1014 object_prep(q_ptr, z);
1015 q_ptr->name1 = (byte)who[k];
1016 q_ptr->ident |= IDENT_STORE;
1017 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1020 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
1023 C_KILL(who, max_a_idx, ARTIFACT_IDX);
1024 C_KILL(okay, max_a_idx, bool);
1026 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
1032 * Display known uniques
1033 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
1035 static void do_cmd_knowledge_uniques(player_type *creature_ptr)
1039 GAME_TEXT file_name[1024];
1041 int n_alive_surface = 0;
1042 int n_alive_over100 = 0;
1043 int n_alive_total = 0;
1045 for (IDX i = 0; i < 10; i++)
1049 fff = my_fopen_temp(file_name, 1024);
1052 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1057 C_MAKE(who, max_r_idx, MONRACE_IDX);
1059 for (IDX i = 1; i < max_r_idx; i++)
1061 monster_race *r_ptr = &r_info[i];
1062 if (!r_ptr->name) continue;
1063 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1064 if (!cheat_know && !r_ptr->r_sights) continue;
1065 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
1066 if (r_ptr->max_num == 0) continue;
1070 int lev = (r_ptr->level - 1) / 10;
1074 if (max_lev < lev) max_lev = lev;
1085 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1086 if (n_alive_surface)
1088 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
1089 n_alive_total += n_alive_surface;
1092 for (IDX i = 0; i <= max_lev; i++)
1094 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
1095 n_alive_total += n_alive[i];
1098 if (n_alive_over100)
1100 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
1101 n_alive_total += n_alive_over100;
1106 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
1107 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
1111 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
1114 for (int k = 0; k < n; k++)
1116 monster_race *r_ptr = &r_info[who[k]];
1117 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
1120 C_KILL(who, max_r_idx, s16b);
1122 (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
1128 * Display weapon-exp
1130 static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
1133 GAME_TEXT file_name[1024];
1134 fff = my_fopen_temp(file_name, 1024);
1137 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1142 for (int i = 0; i < 5; i++)
1144 for (int num = 0; num < 64; num++)
1148 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
1150 object_kind *k_ptr = &k_info[j];
1152 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
1153 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
1155 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
1157 fprintf(fff, "%-25s ", tmp);
1158 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
1159 else fprintf(fff, " ");
1160 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
1161 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
1169 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
1175 * @brief 魔法の経験値を表示するコマンドのメインルーチン
1179 static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
1182 GAME_TEXT file_name[1024];
1183 fff = my_fopen_temp(file_name, 1024);
1186 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1191 if (creature_ptr->realm1 != REALM_NONE)
1193 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
1194 for (SPELL_IDX i = 0; i < 32; i++)
1196 const magic_type *s_ptr;
1197 if (!is_magic(creature_ptr->realm1))
1199 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
1203 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
1206 if (s_ptr->slevel >= 99) continue;
1207 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
1208 int exp_level = spell_exp_level(spell_exp);
1209 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
1210 if (creature_ptr->realm1 == REALM_HISSATSU)
1211 fprintf(fff, "[--]");
1214 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
1215 else fprintf(fff, " ");
1216 fprintf(fff, "%s", exp_level_str[exp_level]);
1219 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1224 if (creature_ptr->realm2 != REALM_NONE)
1226 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
1227 for (SPELL_IDX i = 0; i < 32; i++)
1229 const magic_type *s_ptr;
1230 if (!is_magic(creature_ptr->realm1))
1232 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
1236 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
1239 if (s_ptr->slevel >= 99) continue;
1241 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
1242 int exp_level = spell_exp_level(spell_exp);
1243 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
1244 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
1245 else fprintf(fff, " ");
1246 fprintf(fff, "%s", exp_level_str[exp_level]);
1247 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1253 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
1259 * @brief スキル情報を表示するコマンドのメインルーチン /
1263 static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
1265 char skill_name[GINOU_TEMPMAX][20] =
1267 _("マーシャルアーツ", "Martial Arts "),
1268 _("二刀流 ", "Dual Wielding "),
1269 _("乗馬 ", "Riding "),
1274 char file_name[1024];
1275 fff = my_fopen_temp(file_name, 1024);
1278 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1283 for (int i = 0; i < GINOU_TEMPMAX; i++)
1285 int skill_exp = creature_ptr->skill_exp[i];
1286 fprintf(fff, "%-20s ", skill_name[i]);
1287 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
1288 else fprintf(fff, " ");
1289 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
1290 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
1295 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
1301 * @brief 現在のペットを表示するコマンドのメインルーチン /
1302 * Display current pets
1303 * @param creature_ptr プレーヤーへの参照ポインタ
1306 static void do_cmd_knowledge_pets(player_type *creature_ptr)
1308 GAME_TEXT file_name[1024];
1310 fff = my_fopen_temp(file_name, 1024);
1313 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1318 monster_type *m_ptr;
1319 GAME_TEXT pet_name[MAX_NLEN];
1321 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
1323 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
1324 if (!monster_is_valid(m_ptr)) continue;
1325 if (!is_pet(m_ptr)) continue;
1328 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
1329 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
1332 int show_upkeep = calculate_upkeep(creature_ptr);
1334 fprintf(fff, "----------------------------------------------\n");
1336 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
1338 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
1340 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
1343 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
1349 * @brief 現在のペットを表示するコマンドのメインルーチン /
1350 * @param creature_ptr プレーヤーへの参照ポインタ
1353 * @note the player ghosts are ignored.
1355 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
1358 GAME_TEXT file_name[1024];
1359 fff = my_fopen_temp(file_name, 1024);
1362 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1368 C_MAKE(who, max_r_idx, MONRACE_IDX);
1370 for (int kk = 1; kk < max_r_idx; kk++)
1372 monster_race *r_ptr = &r_info[kk];
1374 if (r_ptr->flags1 & (RF1_UNIQUE))
1376 bool dead = (r_ptr->max_num == 0);
1385 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1387 if (this_monster > 0)
1389 total += this_monster;
1395 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
1398 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
1400 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
1405 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
1407 monster_race *r_ptr = &r_info[i];
1408 if (r_ptr->name) who[n++] = i;
1412 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1413 for (int k = 0; k < n; k++)
1415 monster_race *r_ptr = &r_info[who[k]];
1416 if (r_ptr->flags1 & (RF1_UNIQUE))
1418 bool dead = (r_ptr->max_num == 0);
1421 fprintf(fff, " %s\n", (r_name + r_ptr->name));
1428 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1429 if (this_monster <= 0) continue;
1432 if (my_strchr("pt", r_ptr->d_char))
1433 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
1435 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
1437 if (this_monster < 2)
1439 if (my_strstr(r_name + r_ptr->name, "coins"))
1441 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
1445 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
1451 strcpy(ToPlural, (r_name + r_ptr->name));
1452 plural_aux(ToPlural);
1453 fprintf(fff, " %d %s\n", this_monster, ToPlural);
1456 total += this_monster;
1459 fprintf(fff, "----------------------------------------------\n");
1461 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
1463 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
1466 C_KILL(who, max_r_idx, s16b);
1468 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
1474 * @brief モンスター情報リスト中のグループを表示する /
1475 * Display the object groups.
1479 * @param per_page リストの表示行
1480 * @param grp_idx グループのID配列
1481 * @param group_text グループ名の文字列配列
1482 * @param grp_cur 現在の選択ID
1483 * @param grp_top 現在の選択リスト最上部ID
1486 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
1488 for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
1490 int grp = grp_idx[grp_top + i];
1491 TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
1492 Term_erase(col, row + i, wid);
1493 c_put_str(attr, group_text[grp], row + i, col);
1499 * Move the cursor in a browser window
1501 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
1506 IDX list = *list_cur;
1512 d = get_keymap_dir(ch);
1516 if ((ddx[d] > 0) && ddy[d])
1520 Term_get_size(&wid, &hgt);
1521 browser_rows = hgt - 8;
1525 grp += ddy[d] * (browser_rows - 1);
1526 if (grp >= grp_cnt) grp = grp_cnt - 1;
1527 if (grp < 0) grp = 0;
1528 if (grp != old_grp) list = 0;
1532 list += ddy[d] * browser_rows;
1533 if (list >= list_cnt) list = list_cnt - 1;
1534 if (list < 0) list = 0;
1545 if (col < 0) col = 0;
1546 if (col > 1) col = 1;
1556 if (grp >= grp_cnt) grp = grp_cnt - 1;
1557 if (grp < 0) grp = 0;
1558 if (grp != old_grp) list = 0;
1562 list += (IDX)ddy[d];
1563 if (list >= list_cnt) list = list_cnt - 1;
1564 if (list < 0) list = 0;
1575 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
1577 for (int i = 0; i < height; i++)
1579 Term_erase(col, row + i, width);
1582 if (use_bigtile) width /= 2;
1584 for (int i = 0; i < height; i++)
1586 for (int j = 0; j < width; j++)
1588 TERM_LEN x = col + j;
1589 TERM_LEN y = row + i;
1590 if (use_bigtile) x += j;
1592 int ia = attr_top + i;
1593 int ic = char_left + j;
1594 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
1595 (!use_graphics && ic > 0x7f))
1598 TERM_COLOR a = (TERM_COLOR)ia;
1599 SYMBOL_CODE c = (SYMBOL_CODE)ic;
1600 if (c & 0x80) a |= 0x80;
1602 Term_queue_bigchar(x, y, a, c, 0, 0);
1609 * Place the cursor at the collect position for visual mode
1611 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
1613 int i = (a & 0x7f) - attr_top;
1614 int j = c - char_left;
1616 TERM_LEN x = col + j;
1617 TERM_LEN y = row + i;
1618 if (use_bigtile) x += j;
1625 * Do visual mode command -- Change symbols
1627 static bool visual_mode_command(char ch, bool *visual_list_ptr,
1628 int height, int width,
1629 TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
1630 TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
1632 static TERM_COLOR attr_old = 0;
1633 static SYMBOL_CODE char_old = 0;
1638 if (*visual_list_ptr)
1640 *cur_attr_ptr = attr_old;
1641 *cur_char_ptr = char_old;
1642 *visual_list_ptr = FALSE;
1651 if (*visual_list_ptr)
1653 *visual_list_ptr = FALSE;
1654 *need_redraw = TRUE;
1663 if (!*visual_list_ptr)
1665 *visual_list_ptr = TRUE;
1667 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1668 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1670 attr_old = *cur_attr_ptr;
1671 char_old = *cur_char_ptr;
1681 attr_idx = *cur_attr_ptr;
1682 char_idx = *cur_char_ptr;
1683 for (int i = 0; i < F_LIT_MAX; i++)
1685 attr_idx_feat[i] = 0;
1686 char_idx_feat[i] = 0;
1694 if (attr_idx || (!(char_idx & 0x80) && char_idx))
1696 *cur_attr_ptr = attr_idx;
1697 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1698 if (!*visual_list_ptr) *need_redraw = TRUE;
1704 *cur_char_ptr = char_idx;
1705 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1706 if (!*visual_list_ptr) *need_redraw = TRUE;
1712 if (*visual_list_ptr)
1715 int d = get_keymap_dir(ch);
1716 TERM_COLOR a = (*cur_attr_ptr & 0x7f);
1717 SYMBOL_CODE c = *cur_char_ptr;
1719 if (use_bigtile) eff_width = width / 2;
1720 else eff_width = width;
1722 if ((a == 0) && (ddy[d] < 0)) d = 0;
1723 if ((c == 0) && (ddx[d] < 0)) d = 0;
1724 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
1725 if (((byte)c == 0xff) && (ddx[d] > 0)) d = 0;
1727 a += (TERM_COLOR)ddy[d];
1728 c += (SYMBOL_CODE)ddx[d];
1729 if (c & 0x80) a |= 0x80;
1733 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
1734 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
1735 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
1736 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
1748 * Display the monsters in a group.
1750 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
1753 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
1756 MONRACE_IDX r_idx = mon_idx[mon_top + i];
1757 monster_race *r_ptr = &r_info[r_idx];
1758 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
1759 c_prt(attr, (r_name + r_ptr->name), row + i, col);
1762 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
1765 if (current_world_ptr->wizard || visual_only)
1767 c_prt(attr, format("%d", r_idx), row + i, 62);
1770 Term_erase(69, row + i, 255);
1771 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
1774 if (!(r_ptr->flags1 & RF1_UNIQUE))
1775 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
1777 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
1778 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
1782 for (; i < per_page; i++)
1784 Term_erase(col, row + i, 255);
1790 * todo 引数の詳細について加筆求む
1791 * Display known monsters.
1792 * @param creature_ptr プレーヤーへの参照ポインタ
1793 * @param need_redraw 画面の再描画が必要な時TRUE
1794 * @param visual_only ???
1795 * @param direct_r_idx モンスターID
1798 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
1801 Term_get_size(&wid, &hgt);
1803 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
1809 bool visual_list = FALSE;
1810 TERM_COLOR attr_top = 0;
1813 int browser_rows = hgt - 8;
1814 if (direct_r_idx < 0)
1816 mode = visual_only ? 0x03 : 0x01;
1818 for (IDX i = 0; monster_group_text[i] != NULL; i++)
1820 len = strlen(monster_group_text[i]);
1821 if (len > max) max = len;
1823 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
1825 grp_idx[grp_cnt++] = i;
1833 mon_idx[0] = direct_r_idx;
1837 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1838 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
1841 grp_idx[grp_cnt] = -1;
1842 mode = visual_only ? 0x02 : 0x00;
1843 IDX old_grp_cur = -1;
1856 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
1857 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
1858 prt(_("名前", "Name"), 4, max + 3);
1859 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
1860 prt(_("文字", "Sym"), 4, 67);
1861 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
1863 for (IDX i = 0; i < 78; i++)
1865 Term_putch(i, 5, TERM_WHITE, '=');
1868 if (direct_r_idx < 0)
1870 for (IDX i = 0; i < browser_rows; i++)
1872 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1879 if (direct_r_idx < 0)
1881 if (grp_cur < grp_top) grp_top = grp_cur;
1882 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1884 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
1885 if (old_grp_cur != grp_cur)
1887 old_grp_cur = grp_cur;
1888 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
1891 while (mon_cur < mon_top)
1892 mon_top = MAX(0, mon_top - browser_rows / 2);
1893 while (mon_cur >= mon_top + browser_rows)
1894 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
1899 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
1904 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
1905 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1908 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
1909 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
1910 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
1911 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
1914 monster_race *r_ptr;
1915 r_ptr = &r_info[mon_idx[mon_cur]];
1919 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
1920 handle_stuff(creature_ptr);
1925 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
1929 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1933 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
1937 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
1939 if (direct_r_idx >= 0)
1965 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
1967 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
1979 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
1986 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
1991 * Display the objects in a group.
1993 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
1994 int object_cur, int object_top, bool visual_only)
1997 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
1999 GAME_TEXT o_name[MAX_NLEN];
2002 object_kind *flavor_k_ptr;
2003 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
2004 object_kind *k_ptr = &k_info[k_idx];
2005 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
2006 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
2007 if (!visual_only && k_ptr->flavor)
2009 flavor_k_ptr = &k_info[k_ptr->flavor];
2013 flavor_k_ptr = k_ptr;
2016 attr = ((i + object_top == object_cur) ? cursor : attr);
2017 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
2019 strip_name(o_name, k_idx);
2023 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
2026 c_prt(attr, o_name, row + i, col);
2029 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
2032 if (current_world_ptr->wizard || visual_only)
2034 c_prt(attr, format("%d", k_idx), row + i, 70);
2037 a = flavor_k_ptr->x_attr;
2038 c = flavor_k_ptr->x_char;
2040 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
2043 for (; i < per_page; i++)
2045 Term_erase(col, row + i, 255);
2051 * Describe fake object
2053 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
2056 object_type object_type_body;
2057 o_ptr = &object_type_body;
2059 object_prep(o_ptr, k_idx);
2061 o_ptr->ident |= IDENT_KNOWN;
2062 handle_stuff(creature_ptr);
2064 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
2066 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
2072 * Display known objects
2074 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
2076 IDX object_old, object_top;
2079 OBJECT_IDX *object_idx;
2081 bool visual_list = FALSE;
2082 TERM_COLOR attr_top = 0;
2087 Term_get_size(&wid, &hgt);
2089 int browser_rows = hgt - 8;
2090 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
2095 if (direct_k_idx < 0)
2097 mode = visual_only ? 0x03 : 0x01;
2098 for (IDX i = 0; object_group_text[i] != NULL; i++)
2100 len = strlen(object_group_text[i]);
2101 if (len > max) max = len;
2103 if (collect_objects(i, object_idx, mode))
2105 grp_idx[grp_cnt++] = i;
2114 object_kind *k_ptr = &k_info[direct_k_idx];
2115 object_kind *flavor_k_ptr;
2117 if (!visual_only && k_ptr->flavor)
2119 flavor_k_ptr = &k_info[k_ptr->flavor];
2123 flavor_k_ptr = k_ptr;
2126 object_idx[0] = direct_k_idx;
2127 object_old = direct_k_idx;
2130 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2131 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
2134 grp_idx[grp_cnt] = -1;
2135 mode = visual_only ? 0x02 : 0x00;
2136 IDX old_grp_cur = -1;
2139 IDX object_cur = object_top = 0;
2145 object_kind *k_ptr, *flavor_k_ptr;
2152 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
2153 if (direct_k_idx < 0) prt("グループ", 4, 0);
2154 prt("名前", 4, max + 3);
2155 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2158 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
2159 if (direct_k_idx < 0) prt("Group", 4, 0);
2160 prt("Name", 4, max + 3);
2161 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2165 for (IDX i = 0; i < 78; i++)
2167 Term_putch(i, 5, TERM_WHITE, '=');
2170 if (direct_k_idx < 0)
2172 for (IDX i = 0; i < browser_rows; i++)
2174 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2181 if (direct_k_idx < 0)
2183 if (grp_cur < grp_top) grp_top = grp_cur;
2184 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2186 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
2187 if (old_grp_cur != grp_cur)
2189 old_grp_cur = grp_cur;
2190 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
2193 while (object_cur < object_top)
2194 object_top = MAX(0, object_top - browser_rows / 2);
2195 while (object_cur >= object_top + browser_rows)
2196 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
2201 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
2205 object_top = object_cur;
2206 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
2207 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2210 k_ptr = &k_info[object_idx[object_cur]];
2212 if (!visual_only && k_ptr->flavor)
2214 flavor_k_ptr = &k_info[k_ptr->flavor];
2218 flavor_k_ptr = k_ptr;
2222 prt(format("<方向>%s%s%s, ESC",
2223 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
2224 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
2225 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
2228 prt(format("<dir>%s%s%s, ESC",
2229 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
2230 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
2231 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
2237 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
2239 if (object_old != object_idx[object_cur])
2241 handle_stuff(creature_ptr);
2242 object_old = object_idx[object_cur];
2248 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
2252 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2256 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
2260 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
2262 if (direct_k_idx >= 0)
2287 if (!visual_list && !visual_only && (grp_cnt > 0))
2289 desc_obj_fake(creature_ptr, object_idx[object_cur]);
2298 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
2304 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
2309 * Display the features in a group.
2311 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
2312 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
2314 int lit_col[F_LIT_MAX], i;
2315 int f_idx_col = use_bigtile ? 62 : 64;
2317 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
2318 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2319 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
2321 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
2324 FEAT_IDX f_idx = feat_idx[feat_top + i];
2325 feature_type *f_ptr = &f_info[f_idx];
2326 int row_i = row + i;
2327 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
2328 c_prt(attr, f_name + f_ptr->name, row_i, col);
2331 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
2332 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
2334 if (current_world_ptr->wizard || visual_only)
2336 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
2339 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
2340 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
2341 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
2343 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
2346 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
2347 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
2349 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
2353 for (; i < per_page; i++)
2355 Term_erase(col, row + i, 255);
2361 * Interact with feature visuals.
2363 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
2365 TERM_COLOR attr_old[F_LIT_MAX];
2366 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
2367 SYMBOL_CODE char_old[F_LIT_MAX];
2368 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
2371 Term_get_size(&wid, &hgt);
2374 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
2380 FEAT_IDX grp_idx[100];
2381 TERM_COLOR attr_top = 0;
2382 bool visual_list = FALSE;
2384 TERM_LEN browser_rows = hgt - 8;
2385 if (direct_f_idx < 0)
2387 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
2389 len = strlen(feature_group_text[i]);
2390 if (len > max) max = len;
2392 if (collect_features(feat_idx, 0x01))
2394 grp_idx[grp_cnt++] = i;
2402 feature_type *f_ptr = &f_info[direct_f_idx];
2404 feat_idx[0] = direct_f_idx;
2408 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2409 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
2411 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2413 attr_old[i] = f_ptr->x_attr[i];
2414 char_old[i] = f_ptr->x_char[i];
2418 grp_idx[grp_cnt] = -1;
2420 FEAT_IDX old_grp_cur = -1;
2421 FEAT_IDX grp_cur = 0;
2422 FEAT_IDX grp_top = 0;
2423 FEAT_IDX feat_cur = 0;
2424 FEAT_IDX feat_top = 0;
2425 TERM_LEN column = 0;
2428 TERM_COLOR *cur_attr_ptr;
2429 SYMBOL_CODE *cur_char_ptr;
2433 feature_type *f_ptr;
2439 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
2440 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
2441 prt(_("名前", "Name"), 4, max + 3);
2444 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
2445 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
2449 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
2450 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
2453 for (FEAT_IDX i = 0; i < 78; i++)
2455 Term_putch(i, 5, TERM_WHITE, '=');
2458 if (direct_f_idx < 0)
2460 for (FEAT_IDX i = 0; i < browser_rows; i++)
2462 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2469 if (direct_f_idx < 0)
2471 if (grp_cur < grp_top) grp_top = grp_cur;
2472 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2474 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
2475 if (old_grp_cur != grp_cur)
2477 old_grp_cur = grp_cur;
2478 feat_cnt = collect_features(feat_idx, 0x00);
2481 while (feat_cur < feat_top)
2482 feat_top = MAX(0, feat_top - browser_rows / 2);
2483 while (feat_cur >= feat_top + browser_rows)
2484 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
2489 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
2493 feat_top = feat_cur;
2494 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
2495 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2498 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
2499 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
2500 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
2503 f_ptr = &f_info[feat_idx[feat_cur]];
2504 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
2505 cur_char_ptr = &f_ptr->x_char[*lighting_level];
2509 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
2513 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2517 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
2521 if (visual_list && ((ch == 'A') || (ch == 'a')))
2523 int prev_lighting_level = *lighting_level;
2527 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
2528 else (*lighting_level)--;
2532 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
2533 else (*lighting_level)++;
2536 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
2537 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2539 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
2540 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2544 else if ((ch == 'D') || (ch == 'd'))
2546 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
2547 byte prev_x_char = f_ptr->x_char[*lighting_level];
2549 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
2553 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
2554 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2556 if (prev_x_char != f_ptr->x_char[*lighting_level])
2557 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2559 else *need_redraw = TRUE;
2563 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
2568 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2570 f_ptr->x_attr[i] = attr_old[i];
2571 f_ptr->x_char[i] = char_old[i];
2577 if (direct_f_idx >= 0) flag = TRUE;
2578 else *lighting_level = F_LIT_STANDARD;
2582 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2584 attr_old[i] = f_ptr->x_attr[i];
2585 char_old[i] = f_ptr->x_char[i];
2587 *lighting_level = F_LIT_STANDARD;
2594 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2596 attr_idx_feat[i] = f_ptr->x_attr[i];
2597 char_idx_feat[i] = f_ptr->x_char[i];
2606 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2608 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
2609 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
2627 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
2633 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
2638 * List wanted monsters
2639 * @param creature_ptr プレーヤーへの参照ポインタ
2642 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
2645 GAME_TEXT file_name[1024];
2646 fff = my_fopen_temp(file_name, 1024);
2649 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2654 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
2655 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
2657 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
2658 fprintf(fff, "----------------------------------------------\n");
2660 bool listed = FALSE;
2661 for (int i = 0; i < MAX_BOUNTY; i++)
2663 if (current_world_ptr->bounty_r_idx[i] <= 10000)
2665 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
2672 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
2676 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
2681 * List virtues & status
2683 static void do_cmd_knowledge_virtues(player_type *creature_ptr)
2686 GAME_TEXT file_name[1024];
2687 fff = my_fopen_temp(file_name, 1024);
2690 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2695 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
2696 dump_virtues(creature_ptr, fff);
2698 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
2705 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
2708 GAME_TEXT file_name[1024];
2709 fff = my_fopen_temp(file_name, 1024);
2712 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2717 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
2721 if (!d_info[i].maxdepth) continue;
2722 if (!max_dlv[i]) continue;
2723 if (d_info[i].final_guardian)
2725 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
2727 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
2729 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
2733 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
2739 * List virtues & status
2742 static void do_cmd_knowledge_stat(player_type *creature_ptr)
2745 GAME_TEXT file_name[1024];
2746 fff = my_fopen_temp(file_name, 1024);
2749 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2754 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
2755 (2 * creature_ptr->hitdie +
2756 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
2758 if (creature_ptr->knowledge & KNOW_HPRATE)
2759 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
2760 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
2762 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
2763 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
2765 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
2766 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
2769 dump_yourself(creature_ptr, fff);
2771 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
2777 * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
2778 * Print all active quests
2779 * @param creature_ptr プレーヤーへの参照ポインタ
2782 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
2785 char rand_tmp_str[120] = "\0";
2786 GAME_TEXT name[MAX_NLEN];
2787 monster_race *r_ptr;
2788 int rand_level = 100;
2791 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
2793 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2795 bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
2796 is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
2797 is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
2801 QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
2802 for (int j = 0; j < 10; j++)
2803 quest_text[j][0] = '\0';
2805 quest_text_line = 0;
2806 creature_ptr->current_floor_ptr->inside_quest = i;
2807 init_flags = INIT_SHOW_TEXT;
2808 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
2809 creature_ptr->current_floor_ptr->inside_quest = old_quest;
2810 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
2813 if (quest[i].type != QUEST_TYPE_RANDOM)
2815 char note[80] = "\0";
2817 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
2819 switch (quest[i].type)
2821 case QUEST_TYPE_KILL_LEVEL:
2822 case QUEST_TYPE_KILL_ANY_LEVEL:
2823 r_ptr = &r_info[quest[i].r_idx];
2824 strcpy(name, r_name + r_ptr->name);
2825 if (quest[i].max_num > 1)
2828 sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
2829 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2832 sprintf(note, " - kill %d %s, have killed %d.",
2833 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2837 sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
2840 case QUEST_TYPE_FIND_ARTIFACT:
2843 artifact_type *a_ptr = &a_info[quest[i].k_idx];
2845 object_type *q_ptr = &forge;
2846 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
2847 object_prep(q_ptr, k_idx);
2848 q_ptr->name1 = quest[i].k_idx;
2849 q_ptr->ident = IDENT_STORE;
2850 object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
2852 sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
2854 case QUEST_TYPE_FIND_EXIT:
2855 sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
2858 case QUEST_TYPE_KILL_NUMBER:
2860 sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
2861 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
2863 sprintf(note, " - Kill %d monsters, have killed %d.",
2864 (int)quest[i].max_num, (int)quest[i].cur_num);
2868 case QUEST_TYPE_KILL_ALL:
2869 case QUEST_TYPE_TOWER:
2870 sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
2875 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
2876 quest[i].name, (int)quest[i].level, note);
2877 fputs(tmp_str, fff);
2878 if (quest[i].status == QUEST_STATUS_COMPLETED)
2880 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
2881 fputs(tmp_str, fff);
2886 while (quest_text[k][0] && k < 10)
2888 fprintf(fff, " %s\n", quest_text[k]);
2895 if (quest[i].level >= rand_level)
2898 rand_level = quest[i].level;
2899 if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
2901 r_ptr = &r_info[quest[i].r_idx];
2902 strcpy(name, r_name + r_ptr->name);
2903 if (quest[i].max_num <= 1)
2905 sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
2906 quest[i].name, (int)quest[i].level, name);
2911 sprintf(rand_tmp_str, " %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
2912 quest[i].name, (int)quest[i].level,
2913 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2917 sprintf(rand_tmp_str, " %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
2918 quest[i].name, (int)quest[i].level,
2919 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2923 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
2925 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2929 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
2932 char playtime_str[16];
2933 quest_type* const q_ptr = &quest[q_idx];
2935 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2936 if (is_fixed_quest_idx(q_idx))
2938 IDX old_quest = floor_ptr->inside_quest;
2939 floor_ptr->inside_quest = q_idx;
2940 init_flags = INIT_NAME_ONLY;
2941 process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
2942 floor_ptr->inside_quest = old_quest;
2943 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
2946 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
2947 q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
2949 if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
2952 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
2953 " %-35s (Danger level: %3d) - level %2d - %s\n"),
2954 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
2955 fputs(tmp_str, fff);
2959 if (q_ptr->complev == 0)
2962 _(" %-35s (%3d階) - 不戦勝 - %s\n",
2963 " %-35s (Dungeon level: %3d) - Unearned - %s\n"),
2964 r_name + r_info[q_ptr->r_idx].name,
2965 (int)q_ptr->level, playtime_str);
2966 fputs(tmp_str, fff);
2971 _(" %-35s (%3d階) - レベル%2d - %s\n",
2972 " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
2973 r_name + r_info[q_ptr->r_idx].name,
2977 fputs(tmp_str, fff);
2983 * Print all finished quests
2984 * @param creature_ptr プレーヤーへの参照ポインタ
2985 * @param fff セーブファイル (展開済?)
2986 * @param quest_num[] 受注したことのあるクエスト群
2989 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
2991 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
2992 QUEST_IDX total = 0;
2993 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2995 QUEST_IDX q_idx = quest_num[i];
2996 quest_type* const q_ptr = &quest[q_idx];
2998 if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3004 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3009 * Print all failed quests
3010 * @param creature_ptr プレーヤーへの参照ポインタ
3011 * @param fff セーブファイル (展開済?)
3012 * @param quest_num[] 受注したことのあるクエスト群
3015 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3017 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
3018 QUEST_IDX total = 0;
3019 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3021 QUEST_IDX q_idx = quest_num[i];
3022 quest_type* const q_ptr = &quest[q_idx];
3024 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
3025 do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3031 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3036 * Print all random quests
3038 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
3040 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
3041 GAME_TEXT tmp_str[120];
3042 QUEST_IDX total = 0;
3043 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3045 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
3047 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
3050 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
3051 quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
3052 fputs(tmp_str, fff);
3056 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3060 * Print quest status of all active quests
3061 * @param creature_ptr プレーヤーへの参照ポインタ
3064 static void do_cmd_knowledge_quests(player_type *creature_ptr)
3067 GAME_TEXT file_name[1024];
3068 fff = my_fopen_temp(file_name, 1024);
3071 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3077 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
3079 for (IDX i = 1; i < max_q_idx; i++)
3083 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
3085 do_cmd_knowledge_quests_current(creature_ptr, fff);
3087 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
3089 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
3090 if (current_world_ptr->wizard)
3093 do_cmd_knowledge_quests_wiz_random(fff);
3097 (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
3099 C_KILL(quest_num, max_q_idx, QUEST_IDX);
3105 * @param player_ptr プレーヤーへの参照ポインタ
3108 static void do_cmd_knowledge_home(player_type *player_ptr)
3110 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
3112 /* Open a new file */
3114 GAME_TEXT file_name[1024];
3115 fff = my_fopen_temp(file_name, 1024);
3118 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3123 store_type *store_ptr;
3124 store_ptr = &town_info[1].store[STORE_HOME];
3126 if (store_ptr->stock_num)
3131 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
3132 concptr paren = ")";
3133 GAME_TEXT o_name[MAX_NLEN];
3134 for (int i = 0; i < store_ptr->stock_num; i++)
3137 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
3138 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3139 if (strlen(o_name) <= 80 - 3)
3141 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3147 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
3148 if (iskanji(*t)) { t++; n++; }
3149 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
3151 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
3152 fprintf(fff, " %.77s\n", o_name + n);
3155 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3156 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3160 fprintf(fff, "\n\n");
3164 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
3170 * Check the status of "autopick"
3172 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
3174 /* Open a new file */
3176 GAME_TEXT file_name[1024];
3177 fff = my_fopen_temp(file_name, 1024);
3180 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3187 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
3191 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
3192 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
3195 for (int k = 0; k < max_autopick; k++)
3198 byte act = autopick_list[k].action;
3199 if (act & DONT_AUTOPICK)
3201 tmp = _("放置", "Leave");
3203 else if (act & DO_AUTODESTROY)
3205 tmp = _("破壊", "Destroy");
3207 else if (act & DO_AUTOPICK)
3209 tmp = _("拾う", "Pickup");
3213 tmp = _("確認", "Query");
3216 if (act & DO_DISPLAY)
3217 fprintf(fff, "%11s", format("[%s]", tmp));
3219 fprintf(fff, "%11s", format("(%s)", tmp));
3221 tmp = autopick_line_from_entry(&autopick_list[k]);
3222 fprintf(fff, " %s", tmp);
3229 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
3235 * Interact with "knowledge"
3237 void do_cmd_knowledge(player_type *creature_ptr)
3240 bool need_redraw = FALSE;
3241 FILE_TYPE(FILE_TYPE_TEXT);
3246 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
3247 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
3250 prt(_("(1) 既知の伝説のアイテム の一覧", "(1) Display known artifacts"), 6, 5);
3251 prt(_("(2) 既知のアイテム の一覧", "(2) Display known objects"), 7, 5);
3252 prt(_("(3) 既知の生きているユニーク・モンスター の一覧", "(3) Display remaining uniques"), 8, 5);
3253 prt(_("(4) 既知のモンスター の一覧", "(4) Display known monster"), 9, 5);
3254 prt(_("(5) 倒した敵の数 の一覧", "(5) Display kill count"), 10, 5);
3255 if (!vanilla_town) prt(_("(6) 賞金首 の一覧", "(6) Display wanted monsters"), 11, 5);
3256 prt(_("(7) 現在のペット の一覧", "(7) Display current pets"), 12, 5);
3257 prt(_("(8) 我が家のアイテム の一覧", "(8) Display home inventory"), 13, 5);
3258 prt(_("(9) *鑑定*済み装備の耐性 の一覧", "(9) Display *identified* equip."), 14, 5);
3259 prt(_("(0) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols."), 15, 5);
3263 prt(_("(a) 自分に関する情報 の一覧", "(a) Display about yourself"), 6, 5);
3264 prt(_("(b) 突然変異 の一覧", "(b) Display mutations"), 7, 5);
3265 prt(_("(c) 武器の経験値 の一覧", "(c) Display weapon proficiency"), 8, 5);
3266 prt(_("(d) 魔法の経験値 の一覧", "(d) Display spell proficiency"), 9, 5);
3267 prt(_("(e) 技能の経験値 の一覧", "(e) Display misc. proficiency"), 10, 5);
3268 prt(_("(f) プレイヤーの徳 の一覧", "(f) Display virtues"), 11, 5);
3269 prt(_("(g) 入ったダンジョン の一覧", "(g) Display dungeons"), 12, 5);
3270 prt(_("(h) 実行中のクエスト の一覧", "(h) Display current quests"), 13, 5);
3271 prt(_("(i) 現在の自動拾い/破壊設定 の一覧", "(i) Display auto pick/destroy"), 14, 5);
3274 prt(_("-続く-", "-more-"), 17, 8);
3275 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
3276 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
3277 prt(_("コマンド:", "Command: "), 20, 0);
3280 if (i == ESCAPE) break;
3283 case ' ': /* Page change */
3287 case '1': /* Artifacts */
3288 do_cmd_knowledge_artifacts(creature_ptr);
3290 case '2': /* Objects */
3291 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
3293 case '3': /* Uniques */
3294 do_cmd_knowledge_uniques(creature_ptr);
3296 case '4': /* Monsters */
3297 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
3299 case '5': /* Kill count */
3300 do_cmd_knowledge_kill_count(creature_ptr);
3302 case '6': /* wanted */
3303 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
3305 case '7': /* Pets */
3306 do_cmd_knowledge_pets(creature_ptr);
3308 case '8': /* Home */
3309 do_cmd_knowledge_home(creature_ptr);
3311 case '9': /* Resist list */
3312 do_cmd_knowledge_inventory(creature_ptr);
3314 case '0': /* Feature list */
3316 IDX lighting_level = F_LIT_STANDARD;
3317 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
3321 case 'a': /* Max stat */
3322 do_cmd_knowledge_stat(creature_ptr);
3324 case 'b': /* Mutations */
3325 do_cmd_knowledge_mutations(creature_ptr);
3327 case 'c': /* weapon-exp */
3328 do_cmd_knowledge_weapon_exp(creature_ptr);
3330 case 'd': /* spell-exp */
3331 do_cmd_knowledge_spell_exp(creature_ptr);
3333 case 'e': /* skill-exp */
3334 do_cmd_knowledge_skill_exp(creature_ptr);
3336 case 'f': /* Virtues */
3337 do_cmd_knowledge_virtues(creature_ptr);
3339 case 'g': /* Dungeon */
3340 do_cmd_knowledge_dungeon(creature_ptr);
3342 case 'h': /* Quests */
3343 do_cmd_knowledge_quests(creature_ptr);
3345 case 'i': /* Autopick */
3346 do_cmd_knowledge_autopick(creature_ptr);
3348 default: /* Unknown option */
3356 if (need_redraw) do_cmd_redraw(creature_ptr);
3361 * Check on the status of an active quest
3362 * @param creature_ptr プレーヤーへの参照ポインタ
3365 void do_cmd_checkquest(player_type *creature_ptr)
3367 FILE_TYPE(FILE_TYPE_TEXT);
3369 do_cmd_knowledge_quests(creature_ptr);
3375 * Display the time and date
3376 * @param creature_ptr プレーヤーへの参照ポインタ
3379 void do_cmd_time(player_type *creature_ptr)
3382 extract_day_hour_min(creature_ptr, &day, &hour, &min);
3385 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
3388 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
3389 else strcpy(day_buf, "*****");
3391 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
3392 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
3395 if (!randint0(10) || creature_ptr->image)
3397 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
3401 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
3405 fff = my_fopen(buf, "rt");
3409 int full = hour * 100 + min;
3413 while (!my_fgets(fff, buf, sizeof(buf)))
3415 if (!buf[0] || (buf[0] == '#')) continue;
3416 if (buf[1] != ':') continue;
3420 start = atoi(buf + 2);
3427 end = atoi(buf + 2);
3431 if ((start > full) || (full > end)) continue;
3436 if (!randint0(num)) strcpy(desc, buf + 2);