3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-draw.h"
35 #include "cmd/cmd-dump.h"
36 #include "cmd/lighting-level-table.h"
37 #include "cmd/cmd-visuals.h"
39 #include "core.h" // 暫定。後で消す.
40 #include "core/show-file.h"
41 #include "io/read-pref-file.h"
42 #include "io/interpret-pref-file.h"
47 #include "view/display-player.h" // 暫定。後で消す.
48 #include "player/process-name.h"
49 #include "player-effects.h"
50 #include "player-skill.h"
51 #include "player-personality.h"
58 #include "object-flavor.h"
59 #include "object-hook.h"
60 #include "monster-status.h"
61 #include "dungeon-file.h"
62 #include "objectkind.h"
63 #include "floor-town.h"
64 #include "cmd/feeling-table.h"
65 #include "cmd/monster-group-table.h"
66 #include "cmd/object-group-table.h"
67 #include "market/store-util.h"
68 #include "view-mainwindow.h" // 暫定。後で消す
71 // Clipboard variables for copy&paste in visual mode
72 static TERM_COLOR attr_idx = 0;
73 static SYMBOL_CODE char_idx = 0;
75 static TERM_COLOR attr_idx_feat[F_LIT_MAX];
76 static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
78 // Encode the screen colors
79 static char hack[17] = "dwsorgbuDWvyRGBU";
83 * @brief prefファイルを選択して処理する /
84 * Ask for a "user pref line" and process it
86 * @brief prf出力内容を消去する /
87 * Remove old lines automatically generated before.
88 * @param orig_file 消去を行うファイル名
90 static void remove_auto_dump(concptr orig_file)
92 FILE *tmp_fff, *orig_fff;
95 bool between_mark = FALSE;
98 long header_location = 0;
99 char header_mark_str[80];
100 char footer_mark_str[80];
102 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
103 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
104 size_t mark_len = strlen(footer_mark_str);
105 orig_fff = my_fopen(orig_file, "r");
106 if (!orig_fff) return;
108 tmp_fff = my_fopen_temp(tmp_file, 1024);
111 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
118 if (my_fgets(orig_fff, buf, sizeof(buf)))
122 fseek(orig_fff, header_location, SEEK_SET);
123 between_mark = FALSE;
134 if (!strcmp(buf, header_mark_str))
136 header_location = ftell(orig_fff);
143 fprintf(tmp_fff, "%s\n", buf);
149 if (!strncmp(buf, footer_mark_str, mark_len))
152 if (!sscanf(buf + mark_len, " (%d)", &tmp)
155 fseek(orig_fff, header_location, SEEK_SET);
158 between_mark = FALSE;
170 tmp_fff = my_fopen(tmp_file, "r");
171 orig_fff = my_fopen(orig_file, "w");
172 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
173 fprintf(orig_fff, "%s\n", buf);
184 * @brief prfファイルのフォーマットに従った内容を出力する /
185 * Dump a formatted line, using "vstrnfmt()".
188 static void auto_dump_printf(concptr fmt, ...)
193 (void)vstrnfmt(buf, sizeof(buf), fmt, vp);
195 for (concptr p = buf; *p; p++)
197 if (*p == '\n') auto_dump_line_num++;
200 fprintf(auto_dump_stream, "%s", buf);
205 * @brief prfファイルをファイルオープンする /
206 * Open file to append auto dump.
208 * @param mark 出力するヘッダマーク
209 * @return ファイルポインタを取得できたらTRUEを返す
211 static bool open_auto_dump(concptr buf, concptr mark)
213 char header_mark_str[80];
214 auto_dump_mark = mark;
215 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
216 remove_auto_dump(buf);
217 auto_dump_stream = my_fopen(buf, "a");
218 if (!auto_dump_stream)
220 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
225 fprintf(auto_dump_stream, "%s\n", header_mark_str);
226 auto_dump_line_num = 0;
227 auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
228 "# *Warning!* The lines below are an automatic dump.\n"));
229 auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
230 "# Don't edit them; changes will be deleted and replaced automatically.\n"));
235 * @brief prfファイルをファイルクローズする /
236 * Append foot part and close auto dump.
239 static void close_auto_dump(void)
241 char footer_mark_str[80];
242 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
243 auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
244 "# *Warning!* The lines below are an automatic dump.\n"));
245 auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
246 "# Don't edit them; changes will be deleted and replaced automatically.\n"));
247 fprintf(auto_dump_stream, "%s (%d)\n", footer_mark_str, auto_dump_line_num);
248 my_fclose(auto_dump_stream);
255 * @brief Return suffix of ordinal number
257 * @return pointer of suffix string.
259 concptr get_ordinal_number_suffix(int num)
261 num = ABS(num) % 100;
265 return (num == 11) ? "th" : "st";
267 return (num == 12) ? "th" : "nd";
269 return (num == 13) ? "th" : "rd";
278 * @brief 日記のタイトル表記と内容出力
279 * @param creature_ptr プレーヤーへの参照ポインタ
282 static void display_diary(player_type *creature_ptr)
284 char diary_title[256];
285 GAME_TEXT file_name[MAX_NLEN];
288 sprintf(file_name, _("playrecord-%s.txt", "playrec-%s.txt"), savefile_base);
289 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
291 if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_SAMURAI || creature_ptr->pclass == CLASS_BERSERKER)
292 strcpy(tmp, subtitle[randint0(MAX_SUBTITLE - 1)]);
293 else if (IS_WIZARD_CLASS(creature_ptr))
294 strcpy(tmp, subtitle[randint0(MAX_SUBTITLE - 1) + 1]);
295 else strcpy(tmp, subtitle[randint0(MAX_SUBTITLE - 2) + 1]);
298 sprintf(diary_title, "「%s%s%sの伝説 -%s-」", ap_ptr->title, ap_ptr->no ? "の" : "", creature_ptr->name, tmp);
300 sprintf(diary_title, "Legend of %s %s '%s'", ap_ptr->title, creature_ptr->name, tmp);
303 (void)show_file(creature_ptr, FALSE, buf, diary_title, -1, 0);
308 * @brief 日記に任意の内容を表記するコマンドのメインルーチン /
311 static void add_diary_note(player_type *creature_ptr)
314 char bunshou[80] = "\0";
315 if (get_string(_("内容: ", "diary note: "), tmp, 79))
317 strcpy(bunshou, tmp);
318 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, bunshou);
323 * @brief 最後に取得したアイテムの情報を日記に追加するメインルーチン /
326 static void do_cmd_last_get(player_type *creaute_ptr)
328 if (record_o_name[0] == '\0') return;
331 sprintf(buf, _("%sの入手を記録します。", "Do you really want to record getting %s? "), record_o_name);
332 if (!get_check(buf)) return;
334 GAME_TURN turn_tmp = current_world_ptr->game_turn;
335 current_world_ptr->game_turn = record_turn;
336 sprintf(buf, _("%sを手に入れた。", "discovered %s."), record_o_name);
337 exe_write_diary(creaute_ptr, DIARY_DESCRIPTION, 0, buf);
338 current_world_ptr->game_turn = turn_tmp;
343 * @brief ファイル中の全日記記録を消去する /
346 static void do_cmd_erase_diary(void)
348 GAME_TEXT file_name[MAX_NLEN];
352 if (!get_check(_("本当に記録を消去しますか?", "Do you really want to delete all your record? "))) return;
353 sprintf(file_name, _("playrecord-%s.txt", "playrec-%s.txt"), savefile_base);
354 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
357 fff = my_fopen(buf, "w");
361 msg_format(_("記録を消去しました。", "deleted record."));
365 msg_format(_("%s の消去に失敗しました。", "failed to delete %s."), buf);
374 * @param crerature_ptr プレーヤーへの参照ポインタ
377 void do_cmd_diary(player_type *creature_ptr)
379 FILE_TYPE(FILE_TYPE_TEXT);
385 prt(_("[ 記録の設定 ]", "[ Play Record ]"), 2, 0);
386 prt(_("(1) 記録を見る", "(1) Display your record"), 4, 5);
387 prt(_("(2) 文章を記録する", "(2) Add record"), 5, 5);
388 prt(_("(3) 直前に入手又は鑑定したものを記録する", "(3) Record the last item you got or identified"), 6, 5);
389 prt(_("(4) 記録を消去する", "(4) Delete your record"), 7, 5);
390 prt(_("(R) プレイ動画を記録する/中止する", "(R) Record playing movie / or stop it"), 9, 5);
391 prt(_("コマンド:", "Command: "), 18, 0);
393 if (i == ESCAPE) break;
398 display_diary(creature_ptr);
401 add_diary_note(creature_ptr);
404 do_cmd_last_get(creature_ptr);
407 do_cmd_erase_diary();
411 prepare_movie_hooks();
425 * @brief 画面を再描画するコマンドのメインルーチン
426 * Hack -- redraw the screen
427 >>>>>>> aed56f4e1a8c71b3fc97b2fa5265f3c13efc2da1
428 * @param creature_ptr プレーヤーへの参照ポインタ
431 * Allow absolute file names?
433 void do_cmd_pref(player_type *creature_ptr)
437 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
439 (void)interpret_pref_file(creature_ptr, buf);
444 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
445 * @param creature_ptr プレーヤーへの参照ポインタ
448 void do_cmd_reload_autopick(player_type *creature_ptr)
450 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
453 autopick_load_pref(creature_ptr, TRUE);
458 * Interact with "colors"
460 void do_cmd_colors(player_type *creature_ptr)
465 FILE_TYPE(FILE_TYPE_TEXT);
470 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
471 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
472 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
473 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
474 prt(_("コマンド: ", "Command: "), 8, 0);
476 if (i == ESCAPE) break;
480 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
481 prt(_("ファイル: ", "File: "), 10, 0);
482 sprintf(tmp, "%s.prf", creature_ptr->base_name);
483 if (!askfor(tmp, 70)) continue;
485 (void)process_pref_file(creature_ptr, tmp);
486 Term_xtra(TERM_XTRA_REACT, 0);
491 static concptr mark = "Colors";
492 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
493 prt(_("ファイル: ", "File: "), 10, 0);
494 sprintf(tmp, "%s.prf", creature_ptr->base_name);
495 if (!askfor(tmp, 70)) continue;
497 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
498 if (!open_auto_dump(buf, mark)) continue;
500 auto_dump_printf(_("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
501 for (i = 0; i < 256; i++)
503 int kv = angband_color_table[i][0];
504 int rv = angband_color_table[i][1];
505 int gv = angband_color_table[i][2];
506 int bv = angband_color_table[i][3];
508 concptr name = _("未知", "unknown");
509 if (!kv && !rv && !gv && !bv) continue;
511 if (i < 16) name = color_names[i];
513 auto_dump_printf(_("# カラー '%s'\n", "# Color '%s'\n"), name);
514 auto_dump_printf("V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
519 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
524 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
529 for (byte j = 0; j < 16; j++)
531 Term_putstr(j * 4, 20, -1, a, "###");
532 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
535 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
536 Term_putstr(5, 10, -1, TERM_WHITE,
537 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
538 Term_putstr(5, 12, -1, TERM_WHITE,
539 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
540 angband_color_table[a][0],
541 angband_color_table[a][1],
542 angband_color_table[a][2],
543 angband_color_table[a][3]));
544 Term_putstr(0, 14, -1, TERM_WHITE,
545 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
547 if (i == ESCAPE) break;
549 if (i == 'n') a = (byte)(a + 1);
550 if (i == 'N') a = (byte)(a - 1);
551 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
552 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
553 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
554 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
555 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
556 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
557 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
558 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
560 Term_xtra(TERM_XTRA_REACT, 0);
577 * Note something in the message recall
579 void do_cmd_note(void)
583 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
584 if (!buf[0] || (buf[0] == ' ')) return;
586 msg_format(_("メモ: %s", "Note: %s"), buf);
591 * Mention the current version
593 void do_cmd_version(void)
595 #if FAKE_VER_EXTRA > 0
596 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
597 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
599 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
600 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
606 * Note that "feeling" is set to zero unless some time has passed.
607 * Note that this is done when the level is GENERATED, not entered.
609 void do_cmd_feeling(player_type *creature_ptr)
611 if (creature_ptr->wild_mode) return;
613 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
615 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
619 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
621 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
623 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
627 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
631 if (!creature_ptr->current_floor_ptr->dun_level)
633 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
637 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
638 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
639 else if (IS_ECHIZEN(creature_ptr))
640 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
642 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
647 * todo 引数と戻り値について追記求む
648 * Build a list of monster indexes in the given group.
650 * mode & 0x01 : check for non-empty group
651 * mode & 0x02 : visual operation only
653 * @param creature_ptr プレーヤーへの参照ポインタ
655 * @param mon_idx[] ???
657 * @return The number of monsters in the group
659 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
661 concptr group_char = monster_group_char[grp_cur];
662 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
663 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
664 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
665 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
668 for (IDX i = 0; i < max_r_idx; i++)
670 monster_race *r_ptr = &r_info[i];
671 if (!r_ptr->name) continue;
672 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
676 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
680 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
685 for (int j = 0; j < MAX_BOUNTY; j++)
687 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
688 (creature_ptr->today_mon && creature_ptr->today_mon == i))
695 if (!wanted) continue;
697 else if (grp_amberite)
699 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
703 if (!my_strchr(group_char, r_ptr->d_char)) continue;
706 mon_idx[mon_cnt++] = i;
707 if (mode & 0x01) break;
710 mon_idx[mon_cnt] = -1;
712 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
718 * Build a list of object indexes in the given group. Return the number
719 * of objects in the group.
721 * mode & 0x01 : check for non-empty group
722 * mode & 0x02 : visual operation only
724 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
726 KIND_OBJECT_IDX object_cnt = 0;
727 byte group_tval = object_group_tval[grp_cur];
728 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
730 object_kind *k_ptr = &k_info[i];
731 if (!k_ptr->name) continue;
735 if (!current_world_ptr->wizard)
737 if (!k_ptr->flavor) continue;
738 if (!k_ptr->aware) continue;
742 for (int j = 0; j < 4; j++)
743 k += k_ptr->chance[j];
747 if (TV_LIFE_BOOK == group_tval)
749 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
751 object_idx[object_cnt++] = i;
756 else if (k_ptr->tval == group_tval)
758 object_idx[object_cnt++] = i;
763 if (mode & 0x01) break;
766 object_idx[object_cnt] = -1;
772 * Description of each feature group.
774 static concptr feature_group_text[] =
782 * Build a list of feature indexes in the given group. Return the number
783 * of features in the group.
785 * mode & 0x01 : check for non-empty group
787 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
789 FEAT_IDX feat_cnt = 0;
790 for (FEAT_IDX i = 0; i < max_f_idx; i++)
792 feature_type *f_ptr = &f_info[i];
793 if (!f_ptr->name) continue;
794 if (f_ptr->mimic != i) continue;
796 feat_idx[feat_cnt++] = i;
797 if (mode & 0x01) break;
800 feat_idx[feat_cnt] = -1;
806 * Hack -- load a screen dump from a file
808 void do_cmd_load_screen(void)
816 Term_get_size(&wid, &hgt);
817 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
818 fff = my_fopen(buf, "r");
821 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
828 for (TERM_LEN y = 0; okay; y++)
830 if (!fgets(buf, 1024, fff)) okay = FALSE;
832 if (buf[0] == '\n' || buf[0] == '\0') break;
833 if (y >= hgt) continue;
835 for (TERM_LEN x = 0; x < wid - 1; x++)
837 if (buf[x] == '\n' || buf[x] == '\0') break;
839 Term_draw(x, y, TERM_WHITE, buf[x]);
843 for (TERM_LEN y = 0; okay; y++)
845 if (!fgets(buf, 1024, fff)) okay = FALSE;
847 if (buf[0] == '\n' || buf[0] == '\0') break;
848 if (y >= hgt) continue;
850 for (TERM_LEN x = 0; x < wid - 1; x++)
852 if (buf[x] == '\n' || buf[x] == '\0') break;
854 (void)(Term_what(x, y, &a, &c));
855 for (int i = 0; i < 16; i++)
857 if (hack[i] == buf[x]) a = (byte)i;
860 Term_draw(x, y, a, c);
865 prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
871 // todo なぜこんな中途半端なところに? defineも…
872 concptr inven_res_label = _(" 酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
873 " AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
875 #define IM_FLAG_STR _("*", "* ")
876 #define HAS_FLAG_STR _("+", "+ ")
877 #define NO_FLAG_STR _("・", ". ")
879 #define print_im_or_res_flag(IM, RES) \
881 fputs(have_flag(flgs, (IM)) ? IM_FLAG_STR : \
882 (have_flag(flgs, (RES)) ? HAS_FLAG_STR : NO_FLAG_STR), fff); \
885 #define print_flag(TR) \
887 fputs(have_flag(flgs, (TR)) ? HAS_FLAG_STR : NO_FLAG_STR, fff); \
891 static void do_cmd_knowledge_inven_aux(player_type *creature_ptr, FILE *fff, object_type *o_ptr, int *j, OBJECT_TYPE_VALUE tval, char *where)
893 GAME_TEXT o_name[MAX_NLEN];
894 BIT_FLAGS flgs[TR_FLAG_SIZE];
895 if (!o_ptr->k_idx) return;
896 if (o_ptr->tval != tval) return;
897 if (!object_is_known(o_ptr)) return;
899 bool is_special_item_type = (object_is_wearable(o_ptr) && object_is_ego(o_ptr))
900 || ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
901 || ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
902 || ((tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
903 || ((tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM))
904 || ((tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
905 || ((tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE))
906 || object_is_artifact(o_ptr);
907 if (!is_special_item_type)
913 object_desc(creature_ptr, o_name, o_ptr, OD_NAME_ONLY);
914 while (o_name[i] && (i < 26))
917 if (iskanji(o_name[i])) i++;
926 o_name[i] = ' '; i++;
932 fprintf(fff, "%s %s", where, o_name);
934 if (!OBJECT_IS_FULL_KNOWN(o_ptr))
936 fputs(_("-------不明--------------- -------不明---------\n",
937 "-------unknown------------ -------unknown------\n"), fff);
941 object_flags_known(o_ptr, flgs);
943 print_im_or_res_flag(TR_IM_ACID, TR_RES_ACID);
944 print_im_or_res_flag(TR_IM_ELEC, TR_RES_ELEC);
945 print_im_or_res_flag(TR_IM_FIRE, TR_RES_FIRE);
946 print_im_or_res_flag(TR_IM_COLD, TR_RES_COLD);
947 print_flag(TR_RES_POIS);
948 print_flag(TR_RES_LITE);
949 print_flag(TR_RES_DARK);
950 print_flag(TR_RES_SHARDS);
951 print_flag(TR_RES_SOUND);
952 print_flag(TR_RES_NETHER);
953 print_flag(TR_RES_NEXUS);
954 print_flag(TR_RES_CHAOS);
955 print_flag(TR_RES_DISEN);
959 print_flag(TR_RES_BLIND);
960 print_flag(TR_RES_FEAR);
961 print_flag(TR_RES_CONF);
962 print_flag(TR_FREE_ACT);
963 print_flag(TR_SEE_INVIS);
964 print_flag(TR_HOLD_EXP);
965 print_flag(TR_TELEPATHY);
966 print_flag(TR_SLOW_DIGEST);
967 print_flag(TR_REGEN);
968 print_flag(TR_LEVITATION);
977 fprintf(fff, "%s\n", inven_res_label);
982 * Display *ID* ed weapons/armors's resistances
984 static void do_cmd_knowledge_inven(player_type *creature_ptr)
987 GAME_TEXT file_name[1024];
988 store_type *store_ptr;
989 OBJECT_TYPE_VALUE tval;
993 fff = my_fopen_temp(file_name, 1024);
996 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1001 fprintf(fff, "%s\n", inven_res_label);
1002 for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
1006 for (; j < 9; j++) fputc('\n', fff);
1008 fprintf(fff, "%s\n", inven_res_label);
1011 strcpy(where, _("装", "E "));
1012 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
1014 do_cmd_knowledge_inven_aux(creature_ptr, fff, &creature_ptr->inventory_list[i], &j, tval, where);
1017 strcpy(where, _("持", "I "));
1018 for (int i = 0; i < INVEN_PACK; i++)
1020 do_cmd_knowledge_inven_aux(creature_ptr, fff, &creature_ptr->inventory_list[i], &j, tval, where);
1023 store_ptr = &town_info[1].store[STORE_HOME];
1024 strcpy(where, _("家", "H "));
1025 for (int i = 0; i < store_ptr->stock_num; i++)
1027 do_cmd_knowledge_inven_aux(creature_ptr, fff, &store_ptr->stock[i], &j, tval, where);
1032 (void)show_file(creature_ptr, TRUE, file_name, _("*鑑定*済み武器/防具の耐性リスト", "Resistances of *identified* equipment"), 0, 0);
1037 void do_cmd_save_screen_html_aux(char *filename, int message)
1045 concptr html_head[] = {
1046 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
1050 concptr html_foot[] = {
1052 "</body>\n</html>\n",
1057 Term_get_size(&wid, &hgt);
1058 FILE_TYPE(FILE_TYPE_TEXT);
1060 fff = my_fopen(filename, "w");
1065 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
1072 if (message) screen_save();
1075 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
1077 tmpfff = my_fopen(buf, "r");
1080 for (int i = 0; html_head[i]; i++)
1081 fputs(html_head[i], fff);
1085 bool is_first_line = TRUE;
1086 while (!my_fgets(tmpfff, buf, sizeof(buf)))
1090 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
1091 is_first_line = FALSE;
1095 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
1097 fprintf(fff, "%s\n", buf);
1102 for (TERM_LEN y = 0; y < hgt; y++)
1104 if (y != 0) fprintf(fff, "\n");
1106 TERM_COLOR a = 0, old_a = 0;
1108 for (TERM_LEN x = 0; x < wid - 1; x++)
1111 (void)(Term_what(x, y, &a, &c));
1114 case '&': cc = "&"; break;
1115 case '<': cc = "<"; break;
1116 case '>': cc = ">"; break;
1118 case 0x1f: c = '.'; break;
1119 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
1124 if ((y == 0 && x == 0) || a != old_a)
1126 int rv = angband_color_table[a][1];
1127 int gv = angband_color_table[a][2];
1128 int bv = angband_color_table[a][3];
1129 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
1130 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
1135 fprintf(fff, "%s", cc);
1137 fprintf(fff, "%c", c);
1141 fprintf(fff, "</font>");
1144 for (int i = 0; html_foot[i]; i++)
1145 fputs(html_foot[i], fff);
1150 bool is_first_line = TRUE;
1151 while (!my_fgets(tmpfff, buf, sizeof(buf)))
1155 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
1156 is_first_line = FALSE;
1160 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
1162 fprintf(fff, "%s\n", buf);
1173 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
1183 * Hack -- save a screen dump to a file
1185 static void do_cmd_save_screen_html(void)
1187 char buf[1024], tmp[256] = "screen.html";
1189 if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
1191 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
1195 do_cmd_save_screen_html_aux(buf, 1);
1200 * Redefinable "save_screen" action
1202 void(*screendump_aux)(void) = NULL;
1206 * Save a screen dump to a file
1207 * @param creature_ptr プレーヤーへの参照ポインタ
1210 void do_cmd_save_screen(player_type *creature_ptr)
1212 prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
1213 bool html_dump = FALSE;
1217 if (c == 'Y' || c == 'y')
1219 else if (c == 'H' || c == 'h')
1232 Term_get_size(&wid, &hgt);
1234 bool old_use_graphics = use_graphics;
1235 if (old_use_graphics)
1237 use_graphics = FALSE;
1238 reset_visuals(creature_ptr);
1239 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1240 handle_stuff(creature_ptr);
1245 do_cmd_save_screen_html();
1246 do_cmd_redraw(creature_ptr);
1248 else if (screendump_aux)
1250 (*screendump_aux)();
1256 SYMBOL_CODE c = ' ';
1259 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
1260 FILE_TYPE(FILE_TYPE_TEXT);
1261 fff = my_fopen(buf, "w");
1264 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
1270 for (y = 0; y < hgt; y++)
1272 for (x = 0; x < wid - 1; x++)
1274 (void)(Term_what(x, y, &a, &c));
1279 fprintf(fff, "%s\n", buf);
1283 for (y = 0; y < hgt; y++)
1285 for (x = 0; x < wid - 1; x++)
1287 (void)(Term_what(x, y, &a, &c));
1288 buf[x] = hack[a & 0x0F];
1292 fprintf(fff, "%s\n", buf);
1297 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
1302 if (!old_use_graphics) return;
1304 use_graphics = TRUE;
1305 reset_visuals(creature_ptr);
1306 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1307 handle_stuff(creature_ptr);
1312 * todo okay = 既知のアーティファクト? と思われるが確証がない
1313 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
1314 * Check the status of "artifacts"
1315 * @param player_ptr プレーヤーへの参照ポインタ
1318 static void do_cmd_knowledge_artifacts(player_type *player_ptr)
1321 GAME_TEXT file_name[1024];
1322 fff = my_fopen_temp(file_name, 1024);
1325 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1331 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
1333 C_MAKE(okay, max_a_idx, bool);
1335 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
1337 artifact_type *a_ptr = &a_info[k];
1339 if (!a_ptr->name) continue;
1340 if (!a_ptr->cur_num) continue;
1345 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
1347 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
1349 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
1350 OBJECT_IDX this_o_idx, next_o_idx = 0;
1351 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1354 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
1355 next_o_idx = o_ptr->next_o_idx;
1356 if (!object_is_fixed_artifact(o_ptr)) continue;
1357 if (object_is_known(o_ptr)) continue;
1359 okay[o_ptr->name1] = FALSE;
1364 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
1366 object_type *o_ptr = &player_ptr->inventory_list[i];
1367 if (!o_ptr->k_idx) continue;
1368 if (!object_is_fixed_artifact(o_ptr)) continue;
1369 if (object_is_known(o_ptr)) continue;
1371 okay[o_ptr->name1] = FALSE;
1375 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
1377 if (okay[k]) who[n++] = k;
1381 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
1382 for (ARTIFACT_IDX k = 0; k < n; k++)
1384 artifact_type *a_ptr = &a_info[who[k]];
1385 GAME_TEXT base_name[MAX_NLEN];
1386 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
1387 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
1393 object_prep(q_ptr, z);
1394 q_ptr->name1 = (byte)who[k];
1395 q_ptr->ident |= IDENT_STORE;
1396 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1399 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
1402 C_KILL(who, max_a_idx, ARTIFACT_IDX);
1403 C_KILL(okay, max_a_idx, bool);
1405 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
1411 * Display known uniques
1412 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
1414 static void do_cmd_knowledge_uniques(player_type *creature_ptr)
1418 GAME_TEXT file_name[1024];
1420 int n_alive_surface = 0;
1421 int n_alive_over100 = 0;
1422 int n_alive_total = 0;
1424 for (IDX i = 0; i < 10; i++)
1428 fff = my_fopen_temp(file_name, 1024);
1431 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1436 C_MAKE(who, max_r_idx, MONRACE_IDX);
1438 for (IDX i = 1; i < max_r_idx; i++)
1440 monster_race *r_ptr = &r_info[i];
1441 if (!r_ptr->name) continue;
1442 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1443 if (!cheat_know && !r_ptr->r_sights) continue;
1444 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
1445 if (r_ptr->max_num == 0) continue;
1449 int lev = (r_ptr->level - 1) / 10;
1453 if (max_lev < lev) max_lev = lev;
1464 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1465 if (n_alive_surface)
1467 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
1468 n_alive_total += n_alive_surface;
1471 for (IDX i = 0; i <= max_lev; i++)
1473 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
1474 n_alive_total += n_alive[i];
1477 if (n_alive_over100)
1479 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
1480 n_alive_total += n_alive_over100;
1485 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
1486 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
1490 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
1493 for (int k = 0; k < n; k++)
1495 monster_race *r_ptr = &r_info[who[k]];
1496 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
1499 C_KILL(who, max_r_idx, s16b);
1501 (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
1507 * Display weapon-exp
1509 static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
1512 GAME_TEXT file_name[1024];
1513 fff = my_fopen_temp(file_name, 1024);
1516 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1521 for (int i = 0; i < 5; i++)
1523 for (int num = 0; num < 64; num++)
1527 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
1529 object_kind *k_ptr = &k_info[j];
1531 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
1532 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
1534 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
1536 fprintf(fff, "%-25s ", tmp);
1537 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
1538 else fprintf(fff, " ");
1539 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
1540 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
1548 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
1554 * @brief 魔法の経験値を表示するコマンドのメインルーチン
1558 static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
1561 GAME_TEXT file_name[1024];
1562 fff = my_fopen_temp(file_name, 1024);
1565 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1570 if (creature_ptr->realm1 != REALM_NONE)
1572 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
1573 for (SPELL_IDX i = 0; i < 32; i++)
1575 const magic_type *s_ptr;
1576 if (!is_magic(creature_ptr->realm1))
1578 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
1582 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
1585 if (s_ptr->slevel >= 99) continue;
1586 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
1587 int exp_level = spell_exp_level(spell_exp);
1588 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
1589 if (creature_ptr->realm1 == REALM_HISSATSU)
1590 fprintf(fff, "[--]");
1593 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
1594 else fprintf(fff, " ");
1595 fprintf(fff, "%s", exp_level_str[exp_level]);
1598 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1603 if (creature_ptr->realm2 != REALM_NONE)
1605 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
1606 for (SPELL_IDX i = 0; i < 32; i++)
1608 const magic_type *s_ptr;
1609 if (!is_magic(creature_ptr->realm1))
1611 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
1615 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
1618 if (s_ptr->slevel >= 99) continue;
1620 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
1621 int exp_level = spell_exp_level(spell_exp);
1622 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
1623 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
1624 else fprintf(fff, " ");
1625 fprintf(fff, "%s", exp_level_str[exp_level]);
1626 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1632 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
1638 * @brief スキル情報を表示するコマンドのメインルーチン /
1642 static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
1644 char skill_name[GINOU_TEMPMAX][20] =
1646 _("マーシャルアーツ", "Martial Arts "),
1647 _("二刀流 ", "Dual Wielding "),
1648 _("乗馬 ", "Riding "),
1653 char file_name[1024];
1654 fff = my_fopen_temp(file_name, 1024);
1657 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1662 for (int i = 0; i < GINOU_TEMPMAX; i++)
1664 int skill_exp = creature_ptr->skill_exp[i];
1665 fprintf(fff, "%-20s ", skill_name[i]);
1666 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
1667 else fprintf(fff, " ");
1668 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
1669 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
1674 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
1680 * @brief 現在のペットを表示するコマンドのメインルーチン /
1681 * Display current pets
1682 * @param creature_ptr プレーヤーへの参照ポインタ
1685 static void do_cmd_knowledge_pets(player_type *creature_ptr)
1687 GAME_TEXT file_name[1024];
1689 fff = my_fopen_temp(file_name, 1024);
1692 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1697 monster_type *m_ptr;
1698 GAME_TEXT pet_name[MAX_NLEN];
1700 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
1702 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
1703 if (!monster_is_valid(m_ptr)) continue;
1704 if (!is_pet(m_ptr)) continue;
1707 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
1708 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
1711 int show_upkeep = calculate_upkeep(creature_ptr);
1713 fprintf(fff, "----------------------------------------------\n");
1715 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
1717 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
1719 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
1722 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
1728 * @brief 現在のペットを表示するコマンドのメインルーチン /
1729 * @param creature_ptr プレーヤーへの参照ポインタ
1732 * @note the player ghosts are ignored.
1734 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
1737 GAME_TEXT file_name[1024];
1738 fff = my_fopen_temp(file_name, 1024);
1741 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1747 C_MAKE(who, max_r_idx, MONRACE_IDX);
1749 for (int kk = 1; kk < max_r_idx; kk++)
1751 monster_race *r_ptr = &r_info[kk];
1753 if (r_ptr->flags1 & (RF1_UNIQUE))
1755 bool dead = (r_ptr->max_num == 0);
1764 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1766 if (this_monster > 0)
1768 total += this_monster;
1774 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
1777 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
1779 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
1784 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
1786 monster_race *r_ptr = &r_info[i];
1787 if (r_ptr->name) who[n++] = i;
1791 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1792 for (int k = 0; k < n; k++)
1794 monster_race *r_ptr = &r_info[who[k]];
1795 if (r_ptr->flags1 & (RF1_UNIQUE))
1797 bool dead = (r_ptr->max_num == 0);
1800 fprintf(fff, " %s\n", (r_name + r_ptr->name));
1807 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1808 if (this_monster <= 0) continue;
1811 if (my_strchr("pt", r_ptr->d_char))
1812 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
1814 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
1816 if (this_monster < 2)
1818 if (my_strstr(r_name + r_ptr->name, "coins"))
1820 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
1824 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
1830 strcpy(ToPlural, (r_name + r_ptr->name));
1831 plural_aux(ToPlural);
1832 fprintf(fff, " %d %s\n", this_monster, ToPlural);
1835 total += this_monster;
1838 fprintf(fff, "----------------------------------------------\n");
1840 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
1842 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
1845 C_KILL(who, max_r_idx, s16b);
1847 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
1853 * @brief モンスター情報リスト中のグループを表示する /
1854 * Display the object groups.
1858 * @param per_page リストの表示行
1859 * @param grp_idx グループのID配列
1860 * @param group_text グループ名の文字列配列
1861 * @param grp_cur 現在の選択ID
1862 * @param grp_top 現在の選択リスト最上部ID
1865 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
1867 for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
1869 int grp = grp_idx[grp_top + i];
1870 TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
1871 Term_erase(col, row + i, wid);
1872 c_put_str(attr, group_text[grp], row + i, col);
1878 * Move the cursor in a browser window
1880 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
1885 IDX list = *list_cur;
1891 d = get_keymap_dir(ch);
1895 if ((ddx[d] > 0) && ddy[d])
1899 Term_get_size(&wid, &hgt);
1900 browser_rows = hgt - 8;
1904 grp += ddy[d] * (browser_rows - 1);
1905 if (grp >= grp_cnt) grp = grp_cnt - 1;
1906 if (grp < 0) grp = 0;
1907 if (grp != old_grp) list = 0;
1911 list += ddy[d] * browser_rows;
1912 if (list >= list_cnt) list = list_cnt - 1;
1913 if (list < 0) list = 0;
1924 if (col < 0) col = 0;
1925 if (col > 1) col = 1;
1935 if (grp >= grp_cnt) grp = grp_cnt - 1;
1936 if (grp < 0) grp = 0;
1937 if (grp != old_grp) list = 0;
1941 list += (IDX)ddy[d];
1942 if (list >= list_cnt) list = list_cnt - 1;
1943 if (list < 0) list = 0;
1954 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
1956 for (int i = 0; i < height; i++)
1958 Term_erase(col, row + i, width);
1961 if (use_bigtile) width /= 2;
1963 for (int i = 0; i < height; i++)
1965 for (int j = 0; j < width; j++)
1967 TERM_LEN x = col + j;
1968 TERM_LEN y = row + i;
1969 if (use_bigtile) x += j;
1971 TERM_COLOR ia = attr_top + i;
1972 SYMBOL_CODE ic = char_left + j;
1973 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
1974 (!use_graphics && ic > 0x7f))
1979 if (c & 0x80) a |= 0x80;
1981 Term_queue_bigchar(x, y, a, c, 0, 0);
1988 * Place the cursor at the collect position for visual mode
1990 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
1992 int i = (a & 0x7f) - attr_top;
1993 int j = c - char_left;
1995 TERM_LEN x = col + j;
1996 TERM_LEN y = row + i;
1997 if (use_bigtile) x += j;
2004 * Do visual mode command -- Change symbols
2006 static bool visual_mode_command(char ch, bool *visual_list_ptr,
2007 int height, int width,
2008 TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
2009 TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
2011 static TERM_COLOR attr_old = 0;
2012 static SYMBOL_CODE char_old = 0;
2017 if (*visual_list_ptr)
2019 *cur_attr_ptr = attr_old;
2020 *cur_char_ptr = char_old;
2021 *visual_list_ptr = FALSE;
2030 if (*visual_list_ptr)
2032 *visual_list_ptr = FALSE;
2033 *need_redraw = TRUE;
2042 if (!*visual_list_ptr)
2044 *visual_list_ptr = TRUE;
2046 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
2047 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
2049 attr_old = *cur_attr_ptr;
2050 char_old = *cur_char_ptr;
2060 attr_idx = *cur_attr_ptr;
2061 char_idx = *cur_char_ptr;
2062 for (int i = 0; i < F_LIT_MAX; i++)
2064 attr_idx_feat[i] = 0;
2065 char_idx_feat[i] = 0;
2073 if (attr_idx || (!(char_idx & 0x80) && char_idx))
2075 *cur_attr_ptr = attr_idx;
2076 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
2077 if (!*visual_list_ptr) *need_redraw = TRUE;
2083 *cur_char_ptr = char_idx;
2084 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
2085 if (!*visual_list_ptr) *need_redraw = TRUE;
2091 if (*visual_list_ptr)
2094 int d = get_keymap_dir(ch);
2095 TERM_COLOR a = (*cur_attr_ptr & 0x7f);
2096 SYMBOL_CODE c = *cur_char_ptr;
2098 if (use_bigtile) eff_width = width / 2;
2099 else eff_width = width;
2101 if ((a == 0) && (ddy[d] < 0)) d = 0;
2102 if ((c == 0) && (ddx[d] < 0)) d = 0;
2103 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
2104 if ((c == 0xff) && (ddx[d] > 0)) d = 0;
2106 a += (TERM_COLOR)ddy[d];
2107 c += (SYMBOL_CODE)ddx[d];
2108 if (c & 0x80) a |= 0x80;
2112 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
2113 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
2114 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
2115 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
2127 * Display the monsters in a group.
2129 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
2132 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
2135 MONRACE_IDX r_idx = mon_idx[mon_top + i];
2136 monster_race *r_ptr = &r_info[r_idx];
2137 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
2138 c_prt(attr, (r_name + r_ptr->name), row + i, col);
2141 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
2144 if (current_world_ptr->wizard || visual_only)
2146 c_prt(attr, format("%d", r_idx), row + i, 62);
2149 Term_erase(69, row + i, 255);
2150 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
2153 if (!(r_ptr->flags1 & RF1_UNIQUE))
2154 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
2156 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
2157 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
2161 for (; i < per_page; i++)
2163 Term_erase(col, row + i, 255);
2169 * todo 引数の詳細について加筆求む
2170 * Display known monsters.
2171 * @param creature_ptr プレーヤーへの参照ポインタ
2172 * @param need_redraw 画面の再描画が必要な時TRUE
2173 * @param visual_only ???
2174 * @param direct_r_idx モンスターID
2177 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
2180 Term_get_size(&wid, &hgt);
2182 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
2188 bool visual_list = FALSE;
2189 TERM_COLOR attr_top = 0;
2192 int browser_rows = hgt - 8;
2193 if (direct_r_idx < 0)
2195 mode = visual_only ? 0x03 : 0x01;
2197 for (IDX i = 0; monster_group_text[i] != NULL; i++)
2199 len = strlen(monster_group_text[i]);
2200 if (len > max) max = len;
2202 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
2204 grp_idx[grp_cnt++] = i;
2212 mon_idx[0] = direct_r_idx;
2216 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2217 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
2220 grp_idx[grp_cnt] = -1;
2221 mode = visual_only ? 0x02 : 0x00;
2222 IDX old_grp_cur = -1;
2235 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
2236 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
2237 prt(_("名前", "Name"), 4, max + 3);
2238 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
2239 prt(_("文字", "Sym"), 4, 67);
2240 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
2242 for (IDX i = 0; i < 78; i++)
2244 Term_putch(i, 5, TERM_WHITE, '=');
2247 if (direct_r_idx < 0)
2249 for (IDX i = 0; i < browser_rows; i++)
2251 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2258 if (direct_r_idx < 0)
2260 if (grp_cur < grp_top) grp_top = grp_cur;
2261 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2263 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
2264 if (old_grp_cur != grp_cur)
2266 old_grp_cur = grp_cur;
2267 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
2270 while (mon_cur < mon_top)
2271 mon_top = MAX(0, mon_top - browser_rows / 2);
2272 while (mon_cur >= mon_top + browser_rows)
2273 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
2278 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
2283 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
2284 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2287 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
2288 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
2289 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
2290 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
2293 monster_race *r_ptr;
2294 r_ptr = &r_info[mon_idx[mon_cur]];
2298 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
2299 handle_stuff(creature_ptr);
2304 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
2308 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2312 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
2316 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
2318 if (direct_r_idx >= 0)
2344 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
2346 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
2358 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
2365 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
2370 * Display the objects in a group.
2372 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
2373 int object_cur, int object_top, bool visual_only)
2376 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
2378 GAME_TEXT o_name[MAX_NLEN];
2381 object_kind *flavor_k_ptr;
2382 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
2383 object_kind *k_ptr = &k_info[k_idx];
2384 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
2385 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
2386 if (!visual_only && k_ptr->flavor)
2388 flavor_k_ptr = &k_info[k_ptr->flavor];
2392 flavor_k_ptr = k_ptr;
2395 attr = ((i + object_top == object_cur) ? cursor : attr);
2396 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
2398 strip_name(o_name, k_idx);
2402 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
2405 c_prt(attr, o_name, row + i, col);
2408 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
2411 if (current_world_ptr->wizard || visual_only)
2413 c_prt(attr, format("%d", k_idx), row + i, 70);
2416 a = flavor_k_ptr->x_attr;
2417 c = flavor_k_ptr->x_char;
2419 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
2422 for (; i < per_page; i++)
2424 Term_erase(col, row + i, 255);
2430 * Describe fake object
2432 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
2435 object_type object_type_body;
2436 o_ptr = &object_type_body;
2438 object_prep(o_ptr, k_idx);
2440 o_ptr->ident |= IDENT_KNOWN;
2441 handle_stuff(creature_ptr);
2443 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
2445 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
2451 * Display known objects
2453 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
2455 IDX object_old, object_top;
2458 OBJECT_IDX *object_idx;
2460 bool visual_list = FALSE;
2461 TERM_COLOR attr_top = 0;
2466 Term_get_size(&wid, &hgt);
2468 int browser_rows = hgt - 8;
2469 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
2474 if (direct_k_idx < 0)
2476 mode = visual_only ? 0x03 : 0x01;
2477 for (IDX i = 0; object_group_text[i] != NULL; i++)
2479 len = strlen(object_group_text[i]);
2480 if (len > max) max = len;
2482 if (collect_objects(i, object_idx, mode))
2484 grp_idx[grp_cnt++] = i;
2493 object_kind *k_ptr = &k_info[direct_k_idx];
2494 object_kind *flavor_k_ptr;
2496 if (!visual_only && k_ptr->flavor)
2498 flavor_k_ptr = &k_info[k_ptr->flavor];
2502 flavor_k_ptr = k_ptr;
2505 object_idx[0] = direct_k_idx;
2506 object_old = direct_k_idx;
2509 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2510 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
2513 grp_idx[grp_cnt] = -1;
2514 mode = visual_only ? 0x02 : 0x00;
2515 IDX old_grp_cur = -1;
2518 IDX object_cur = object_top = 0;
2524 object_kind *k_ptr, *flavor_k_ptr;
2531 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
2532 if (direct_k_idx < 0) prt("グループ", 4, 0);
2533 prt("名前", 4, max + 3);
2534 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2537 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
2538 if (direct_k_idx < 0) prt("Group", 4, 0);
2539 prt("Name", 4, max + 3);
2540 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2544 for (IDX i = 0; i < 78; i++)
2546 Term_putch(i, 5, TERM_WHITE, '=');
2549 if (direct_k_idx < 0)
2551 for (IDX i = 0; i < browser_rows; i++)
2553 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2560 if (direct_k_idx < 0)
2562 if (grp_cur < grp_top) grp_top = grp_cur;
2563 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2565 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
2566 if (old_grp_cur != grp_cur)
2568 old_grp_cur = grp_cur;
2569 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
2572 while (object_cur < object_top)
2573 object_top = MAX(0, object_top - browser_rows / 2);
2574 while (object_cur >= object_top + browser_rows)
2575 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
2580 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
2584 object_top = object_cur;
2585 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
2586 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2589 k_ptr = &k_info[object_idx[object_cur]];
2591 if (!visual_only && k_ptr->flavor)
2593 flavor_k_ptr = &k_info[k_ptr->flavor];
2597 flavor_k_ptr = k_ptr;
2601 prt(format("<方向>%s%s%s, ESC",
2602 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
2603 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
2604 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
2607 prt(format("<dir>%s%s%s, ESC",
2608 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
2609 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
2610 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
2616 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
2618 if (object_old != object_idx[object_cur])
2620 handle_stuff(creature_ptr);
2621 object_old = object_idx[object_cur];
2627 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
2631 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2635 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
2639 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
2641 if (direct_k_idx >= 0)
2666 if (!visual_list && !visual_only && (grp_cnt > 0))
2668 desc_obj_fake(creature_ptr, object_idx[object_cur]);
2677 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
2683 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
2688 * Display the features in a group.
2690 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
2691 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
2693 int lit_col[F_LIT_MAX], i;
2694 int f_idx_col = use_bigtile ? 62 : 64;
2696 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
2697 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2698 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
2700 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
2703 FEAT_IDX f_idx = feat_idx[feat_top + i];
2704 feature_type *f_ptr = &f_info[f_idx];
2705 int row_i = row + i;
2706 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
2707 c_prt(attr, f_name + f_ptr->name, row_i, col);
2710 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
2711 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
2713 if (current_world_ptr->wizard || visual_only)
2715 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
2718 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
2719 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
2720 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
2722 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
2725 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
2726 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
2728 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
2732 for (; i < per_page; i++)
2734 Term_erase(col, row + i, 255);
2740 * Interact with feature visuals.
2742 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
2744 TERM_COLOR attr_old[F_LIT_MAX];
2745 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
2746 SYMBOL_CODE char_old[F_LIT_MAX];
2747 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
2750 Term_get_size(&wid, &hgt);
2753 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
2759 FEAT_IDX grp_idx[100];
2760 TERM_COLOR attr_top = 0;
2761 bool visual_list = FALSE;
2763 TERM_LEN browser_rows = hgt - 8;
2764 if (direct_f_idx < 0)
2766 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
2768 len = strlen(feature_group_text[i]);
2769 if (len > max) max = len;
2771 if (collect_features(feat_idx, 0x01))
2773 grp_idx[grp_cnt++] = i;
2781 feature_type *f_ptr = &f_info[direct_f_idx];
2783 feat_idx[0] = direct_f_idx;
2787 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2788 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
2790 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2792 attr_old[i] = f_ptr->x_attr[i];
2793 char_old[i] = f_ptr->x_char[i];
2797 grp_idx[grp_cnt] = -1;
2799 FEAT_IDX old_grp_cur = -1;
2800 FEAT_IDX grp_cur = 0;
2801 FEAT_IDX grp_top = 0;
2802 FEAT_IDX feat_cur = 0;
2803 FEAT_IDX feat_top = 0;
2804 TERM_LEN column = 0;
2807 TERM_COLOR *cur_attr_ptr;
2808 SYMBOL_CODE *cur_char_ptr;
2812 feature_type *f_ptr;
2818 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
2819 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
2820 prt(_("名前", "Name"), 4, max + 3);
2823 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
2824 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
2828 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
2829 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
2832 for (FEAT_IDX i = 0; i < 78; i++)
2834 Term_putch(i, 5, TERM_WHITE, '=');
2837 if (direct_f_idx < 0)
2839 for (FEAT_IDX i = 0; i < browser_rows; i++)
2841 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2848 if (direct_f_idx < 0)
2850 if (grp_cur < grp_top) grp_top = grp_cur;
2851 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2853 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
2854 if (old_grp_cur != grp_cur)
2856 old_grp_cur = grp_cur;
2857 feat_cnt = collect_features(feat_idx, 0x00);
2860 while (feat_cur < feat_top)
2861 feat_top = MAX(0, feat_top - browser_rows / 2);
2862 while (feat_cur >= feat_top + browser_rows)
2863 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
2868 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
2872 feat_top = feat_cur;
2873 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
2874 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2877 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
2878 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
2879 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
2882 f_ptr = &f_info[feat_idx[feat_cur]];
2883 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
2884 cur_char_ptr = &f_ptr->x_char[*lighting_level];
2888 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
2892 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2896 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
2900 if (visual_list && ((ch == 'A') || (ch == 'a')))
2902 int prev_lighting_level = *lighting_level;
2906 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
2907 else (*lighting_level)--;
2911 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
2912 else (*lighting_level)++;
2915 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
2916 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2918 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
2919 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2923 else if ((ch == 'D') || (ch == 'd'))
2925 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
2926 byte prev_x_char = f_ptr->x_char[*lighting_level];
2928 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
2932 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
2933 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2935 if (prev_x_char != f_ptr->x_char[*lighting_level])
2936 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2938 else *need_redraw = TRUE;
2942 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
2947 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2949 f_ptr->x_attr[i] = attr_old[i];
2950 f_ptr->x_char[i] = char_old[i];
2956 if (direct_f_idx >= 0) flag = TRUE;
2957 else *lighting_level = F_LIT_STANDARD;
2961 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2963 attr_old[i] = f_ptr->x_attr[i];
2964 char_old[i] = f_ptr->x_char[i];
2966 *lighting_level = F_LIT_STANDARD;
2973 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2975 attr_idx_feat[i] = f_ptr->x_attr[i];
2976 char_idx_feat[i] = f_ptr->x_char[i];
2985 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2987 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
2988 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
3006 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
3012 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
3017 * List wanted monsters
3018 * @param creature_ptr プレーヤーへの参照ポインタ
3021 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
3024 GAME_TEXT file_name[1024];
3025 fff = my_fopen_temp(file_name, 1024);
3028 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3033 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
3034 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
3036 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
3037 fprintf(fff, "----------------------------------------------\n");
3039 bool listed = FALSE;
3040 for (int i = 0; i < MAX_BOUNTY; i++)
3042 if (current_world_ptr->bounty_r_idx[i] <= 10000)
3044 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
3051 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
3055 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
3060 * List virtues & status
3062 static void do_cmd_knowledge_virtues(player_type *creature_ptr)
3065 GAME_TEXT file_name[1024];
3066 fff = my_fopen_temp(file_name, 1024);
3069 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3074 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
3075 dump_virtues(creature_ptr, fff);
3077 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
3084 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
3087 GAME_TEXT file_name[1024];
3088 fff = my_fopen_temp(file_name, 1024);
3091 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3096 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
3100 if (!d_info[i].maxdepth) continue;
3101 if (!max_dlv[i]) continue;
3102 if (d_info[i].final_guardian)
3104 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
3106 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
3108 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
3112 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
3118 * List virtues & status
3121 static void do_cmd_knowledge_stat(player_type *creature_ptr)
3124 GAME_TEXT file_name[1024];
3125 fff = my_fopen_temp(file_name, 1024);
3128 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3133 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
3134 (2 * creature_ptr->hitdie +
3135 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
3137 if (creature_ptr->knowledge & KNOW_HPRATE)
3138 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
3139 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
3141 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
3142 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
3144 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
3145 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
3148 dump_yourself(creature_ptr, fff);
3150 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
3156 * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
3157 * Print all active quests
3158 * @param creature_ptr プレーヤーへの参照ポインタ
3161 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
3164 char rand_tmp_str[120] = "\0";
3165 GAME_TEXT name[MAX_NLEN];
3166 monster_race *r_ptr;
3167 int rand_level = 100;
3170 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
3172 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3174 bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
3175 is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
3176 is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
3180 QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
3181 for (int j = 0; j < 10; j++)
3182 quest_text[j][0] = '\0';
3184 quest_text_line = 0;
3185 creature_ptr->current_floor_ptr->inside_quest = i;
3186 init_flags = INIT_SHOW_TEXT;
3187 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3188 creature_ptr->current_floor_ptr->inside_quest = old_quest;
3189 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
3192 if (quest[i].type != QUEST_TYPE_RANDOM)
3194 char note[80] = "\0";
3196 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
3198 switch (quest[i].type)
3200 case QUEST_TYPE_KILL_LEVEL:
3201 case QUEST_TYPE_KILL_ANY_LEVEL:
3202 r_ptr = &r_info[quest[i].r_idx];
3203 strcpy(name, r_name + r_ptr->name);
3204 if (quest[i].max_num > 1)
3207 sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
3208 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
3211 sprintf(note, " - kill %d %s, have killed %d.",
3212 (int)quest[i].max_num, name, (int)quest[i].cur_num);
3216 sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
3219 case QUEST_TYPE_FIND_ARTIFACT:
3222 artifact_type *a_ptr = &a_info[quest[i].k_idx];
3224 object_type *q_ptr = &forge;
3225 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
3226 object_prep(q_ptr, k_idx);
3227 q_ptr->name1 = quest[i].k_idx;
3228 q_ptr->ident = IDENT_STORE;
3229 object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
3231 sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
3233 case QUEST_TYPE_FIND_EXIT:
3234 sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
3237 case QUEST_TYPE_KILL_NUMBER:
3239 sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
3240 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
3242 sprintf(note, " - Kill %d monsters, have killed %d.",
3243 (int)quest[i].max_num, (int)quest[i].cur_num);
3247 case QUEST_TYPE_KILL_ALL:
3248 case QUEST_TYPE_TOWER:
3249 sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
3254 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
3255 quest[i].name, (int)quest[i].level, note);
3256 fputs(tmp_str, fff);
3257 if (quest[i].status == QUEST_STATUS_COMPLETED)
3259 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
3260 fputs(tmp_str, fff);
3265 while (quest_text[k][0] && k < 10)
3267 fprintf(fff, " %s\n", quest_text[k]);
3274 if (quest[i].level >= rand_level)
3277 rand_level = quest[i].level;
3278 if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
3280 r_ptr = &r_info[quest[i].r_idx];
3281 strcpy(name, r_name + r_ptr->name);
3282 if (quest[i].max_num <= 1)
3284 sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
3285 quest[i].name, (int)quest[i].level, name);
3290 sprintf(rand_tmp_str, " %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
3291 quest[i].name, (int)quest[i].level,
3292 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
3296 sprintf(rand_tmp_str, " %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
3297 quest[i].name, (int)quest[i].level,
3298 (int)quest[i].max_num, name, (int)quest[i].cur_num);
3302 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
3304 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3308 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
3311 char playtime_str[16];
3312 quest_type* const q_ptr = &quest[q_idx];
3314 floor_type *floor_ptr = player_ptr->current_floor_ptr;
3315 if (is_fixed_quest_idx(q_idx))
3317 IDX old_quest = floor_ptr->inside_quest;
3318 floor_ptr->inside_quest = q_idx;
3319 init_flags = INIT_NAME_ONLY;
3320 process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
3321 floor_ptr->inside_quest = old_quest;
3322 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
3325 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
3326 q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
3328 if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
3331 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
3332 " %-35s (Danger level: %3d) - level %2d - %s\n"),
3333 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
3334 fputs(tmp_str, fff);
3338 if (q_ptr->complev == 0)
3341 _(" %-35s (%3d階) - 不戦勝 - %s\n",
3342 " %-35s (Dungeon level: %3d) - Unearned - %s\n"),
3343 r_name + r_info[q_ptr->r_idx].name,
3344 (int)q_ptr->level, playtime_str);
3345 fputs(tmp_str, fff);
3350 _(" %-35s (%3d階) - レベル%2d - %s\n",
3351 " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
3352 r_name + r_info[q_ptr->r_idx].name,
3356 fputs(tmp_str, fff);
3362 * Print all finished quests
3363 * @param creature_ptr プレーヤーへの参照ポインタ
3364 * @param fff セーブファイル (展開済?)
3365 * @param quest_num[] 受注したことのあるクエスト群
3368 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3370 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
3371 QUEST_IDX total = 0;
3372 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3374 QUEST_IDX q_idx = quest_num[i];
3375 quest_type* const q_ptr = &quest[q_idx];
3377 if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3383 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3388 * Print all failed quests
3389 * @param creature_ptr プレーヤーへの参照ポインタ
3390 * @param fff セーブファイル (展開済?)
3391 * @param quest_num[] 受注したことのあるクエスト群
3394 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3396 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
3397 QUEST_IDX total = 0;
3398 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3400 QUEST_IDX q_idx = quest_num[i];
3401 quest_type* const q_ptr = &quest[q_idx];
3403 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
3404 do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3410 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3415 * Print all random quests
3417 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
3419 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
3420 GAME_TEXT tmp_str[120];
3421 QUEST_IDX total = 0;
3422 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3424 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
3426 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
3429 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
3430 quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
3431 fputs(tmp_str, fff);
3435 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3439 * Print quest status of all active quests
3440 * @param creature_ptr プレーヤーへの参照ポインタ
3443 static void do_cmd_knowledge_quests(player_type *creature_ptr)
3446 GAME_TEXT file_name[1024];
3447 fff = my_fopen_temp(file_name, 1024);
3450 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3456 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
3458 for (IDX i = 1; i < max_q_idx; i++)
3462 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
3464 do_cmd_knowledge_quests_current(creature_ptr, fff);
3466 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
3468 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
3469 if (current_world_ptr->wizard)
3472 do_cmd_knowledge_quests_wiz_random(fff);
3476 (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
3478 C_KILL(quest_num, max_q_idx, QUEST_IDX);
3484 * @param player_ptr プレーヤーへの参照ポインタ
3487 static void do_cmd_knowledge_home(player_type *player_ptr)
3489 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
3491 /* Open a new file */
3493 GAME_TEXT file_name[1024];
3494 fff = my_fopen_temp(file_name, 1024);
3497 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3502 store_type *store_ptr;
3503 store_ptr = &town_info[1].store[STORE_HOME];
3505 if (store_ptr->stock_num)
3510 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
3511 concptr paren = ")";
3512 GAME_TEXT o_name[MAX_NLEN];
3513 for (int i = 0; i < store_ptr->stock_num; i++)
3516 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
3517 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3518 if (strlen(o_name) <= 80 - 3)
3520 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3526 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
3527 if (iskanji(*t)) { t++; n++; }
3528 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
3530 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
3531 fprintf(fff, " %.77s\n", o_name + n);
3534 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3535 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3539 fprintf(fff, "\n\n");
3543 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
3549 * Check the status of "autopick"
3551 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
3553 /* Open a new file */
3555 GAME_TEXT file_name[1024];
3556 fff = my_fopen_temp(file_name, 1024);
3559 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3566 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
3570 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
3571 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
3574 for (int k = 0; k < max_autopick; k++)
3577 byte act = autopick_list[k].action;
3578 if (act & DONT_AUTOPICK)
3580 tmp = _("放置", "Leave");
3582 else if (act & DO_AUTODESTROY)
3584 tmp = _("破壊", "Destroy");
3586 else if (act & DO_AUTOPICK)
3588 tmp = _("拾う", "Pickup");
3592 tmp = _("確認", "Query");
3595 if (act & DO_DISPLAY)
3596 fprintf(fff, "%11s", format("[%s]", tmp));
3598 fprintf(fff, "%11s", format("(%s)", tmp));
3600 tmp = autopick_line_from_entry(&autopick_list[k]);
3601 fprintf(fff, " %s", tmp);
3608 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
3614 * Interact with "knowledge"
3616 void do_cmd_knowledge(player_type *creature_ptr)
3619 bool need_redraw = FALSE;
3620 FILE_TYPE(FILE_TYPE_TEXT);
3625 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
3626 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
3631 prt("(1) 既知の伝説のアイテム の一覧", 6, 5);
3632 prt("(2) 既知のアイテム の一覧", 7, 5);
3633 prt("(3) 既知の生きているユニーク・モンスター の一覧", 8, 5);
3634 prt("(4) 既知のモンスター の一覧", 9, 5);
3635 prt("(5) 倒した敵の数 の一覧", 10, 5);
3636 if (!vanilla_town) prt("(6) 賞金首 の一覧", 11, 5);
3637 prt("(7) 現在のペット の一覧", 12, 5);
3638 prt("(8) 我が家のアイテム の一覧", 13, 5);
3639 prt("(9) *鑑定*済み装備の耐性 の一覧", 14, 5);
3640 prt("(0) 地形の表示文字/タイル の一覧", 15, 5);
3644 prt("(a) 自分に関する情報 の一覧", 6, 5);
3645 prt("(b) 突然変異 の一覧", 7, 5);
3646 prt("(c) 武器の経験値 の一覧", 8, 5);
3647 prt("(d) 魔法の経験値 の一覧", 9, 5);
3648 prt("(e) 技能の経験値 の一覧", 10, 5);
3649 prt("(f) プレイヤーの徳 の一覧", 11, 5);
3650 prt("(g) 入ったダンジョン の一覧", 12, 5);
3651 prt("(h) 実行中のクエスト の一覧", 13, 5);
3652 prt("(i) 現在の自動拾い/破壊設定 の一覧", 14, 5);
3657 prt("(1) Display known artifacts", 6, 5);
3658 prt("(2) Display known objects", 7, 5);
3659 prt("(3) Display remaining uniques", 8, 5);
3660 prt("(4) Display known monster", 9, 5);
3661 prt("(5) Display kill count", 10, 5);
3662 if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
3663 prt("(7) Display current pets", 12, 5);
3664 prt("(8) Display home inventory", 13, 5);
3665 prt("(9) Display *identified* equip.", 14, 5);
3666 prt("(0) Display terrain symbols.", 15, 5);
3670 prt("(a) Display about yourself", 6, 5);
3671 prt("(b) Display mutations", 7, 5);
3672 prt("(c) Display weapon proficiency", 8, 5);
3673 prt("(d) Display spell proficiency", 9, 5);
3674 prt("(e) Display misc. proficiency", 10, 5);
3675 prt("(f) Display virtues", 11, 5);
3676 prt("(g) Display dungeons", 12, 5);
3677 prt("(h) Display current quests", 13, 5);
3678 prt("(i) Display auto pick/destroy", 14, 5);
3681 prt(_("-続く-", "-more-"), 17, 8);
3682 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
3683 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
3684 prt(_("コマンド:", "Command: "), 20, 0);
3687 if (i == ESCAPE) break;
3690 case ' ': /* Page change */
3694 case '1': /* Artifacts */
3695 do_cmd_knowledge_artifacts(creature_ptr);
3697 case '2': /* Objects */
3698 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
3700 case '3': /* Uniques */
3701 do_cmd_knowledge_uniques(creature_ptr);
3703 case '4': /* Monsters */
3704 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
3706 case '5': /* Kill count */
3707 do_cmd_knowledge_kill_count(creature_ptr);
3709 case '6': /* wanted */
3710 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
3712 case '7': /* Pets */
3713 do_cmd_knowledge_pets(creature_ptr);
3715 case '8': /* Home */
3716 do_cmd_knowledge_home(creature_ptr);
3718 case '9': /* Resist list */
3719 do_cmd_knowledge_inven(creature_ptr);
3721 case '0': /* Feature list */
3723 IDX lighting_level = F_LIT_STANDARD;
3724 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
3728 case 'a': /* Max stat */
3729 do_cmd_knowledge_stat(creature_ptr);
3731 case 'b': /* Mutations */
3732 do_cmd_knowledge_mutations(creature_ptr);
3734 case 'c': /* weapon-exp */
3735 do_cmd_knowledge_weapon_exp(creature_ptr);
3737 case 'd': /* spell-exp */
3738 do_cmd_knowledge_spell_exp(creature_ptr);
3740 case 'e': /* skill-exp */
3741 do_cmd_knowledge_skill_exp(creature_ptr);
3743 case 'f': /* Virtues */
3744 do_cmd_knowledge_virtues(creature_ptr);
3746 case 'g': /* Dungeon */
3747 do_cmd_knowledge_dungeon(creature_ptr);
3749 case 'h': /* Quests */
3750 do_cmd_knowledge_quests(creature_ptr);
3752 case 'i': /* Autopick */
3753 do_cmd_knowledge_autopick(creature_ptr);
3755 default: /* Unknown option */
3763 if (need_redraw) do_cmd_redraw(creature_ptr);
3768 * Check on the status of an active quest
3769 * @param creature_ptr プレーヤーへの参照ポインタ
3772 void do_cmd_checkquest(player_type *creature_ptr)
3774 FILE_TYPE(FILE_TYPE_TEXT);
3776 do_cmd_knowledge_quests(creature_ptr);
3782 * Display the time and date
3783 * @param creature_ptr プレーヤーへの参照ポインタ
3786 void do_cmd_time(player_type *creature_ptr)
3789 extract_day_hour_min(creature_ptr, &day, &hour, &min);
3792 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
3795 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
3796 else strcpy(day_buf, "*****");
3798 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
3799 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
3802 if (!randint0(10) || creature_ptr->image)
3804 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
3808 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
3812 fff = my_fopen(buf, "rt");
3816 int full = hour * 100 + min;
3820 while (!my_fgets(fff, buf, sizeof(buf)))
3822 if (!buf[0] || (buf[0] == '#')) continue;
3823 if (buf[1] != ':') continue;
3827 start = atoi(buf + 2);
3834 end = atoi(buf + 2);
3838 if ((start > full) || (full > end)) continue;
3843 if (!randint0(num)) strcpy(desc, buf + 2);