3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-draw.h"
35 #include "cmd/cmd-dump.h"
36 #include "cmd/cmd-inventory.h"
37 #include "cmd/lighting-level-table.h"
38 #include "cmd/cmd-visuals.h"
39 #include "cmd/dump-util.h"
41 #include "core.h" // 暫定。後で消す.
42 #include "core/show-file.h"
43 #include "io/read-pref-file.h"
44 #include "io/interpret-pref-file.h"
46 #include "knowledge/knowledge-artifacts.h"
47 #include "knowledge/knowledge-experiences.h"
48 #include "knowledge/knowledge-quests.h"
49 #include "knowledge/knowledge-self.h"
50 #include "knowledge/knowledge-uniques.h"
55 #include "view/display-player.h" // 暫定。後で消す.
56 #include "player-personality.h"
60 #include "market/store.h"
62 #include "object-flavor.h"
63 #include "monster-status.h"
64 #include "object/object-kind.h"
65 #include "floor-town.h"
66 #include "cmd/feeling-table.h"
67 #include "cmd/monster-group-table.h"
68 #include "cmd/object-group-table.h"
69 #include "market/store-util.h"
70 #include "view-mainwindow.h" // 暫定。後で消す
73 #include "diary-subtitle-table.h"
74 #include "io/write-diary.h"
78 * @brief prefファイルを選択して処理する /
79 * Ask for a "user pref line" and process it
80 * @brief prf出力内容を消去する /
81 * Remove old lines automatically generated before.
82 * @param orig_file 消去を行うファイル名
84 static void remove_auto_dump(concptr orig_file, concptr auto_dump_mark)
87 bool between_mark = FALSE;
90 long header_location = 0;
91 char header_mark_str[80];
92 char footer_mark_str[80];
94 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
95 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
96 size_t mark_len = strlen(footer_mark_str);
99 orig_fff = my_fopen(orig_file, "r");
100 if (!orig_fff) return;
102 FILE *tmp_fff = NULL;
103 char tmp_file[FILE_NAME_SIZE];
104 if (!open_temporary_file(&tmp_fff, tmp_file)) return;
108 if (my_fgets(orig_fff, buf, sizeof(buf)))
112 fseek(orig_fff, header_location, SEEK_SET);
113 between_mark = FALSE;
124 if (!strcmp(buf, header_mark_str))
126 header_location = ftell(orig_fff);
133 fprintf(tmp_fff, "%s\n", buf);
139 if (!strncmp(buf, footer_mark_str, mark_len))
142 if (!sscanf(buf + mark_len, " (%d)", &tmp)
145 fseek(orig_fff, header_location, SEEK_SET);
148 between_mark = FALSE;
160 tmp_fff = my_fopen(tmp_file, "r");
161 orig_fff = my_fopen(orig_file, "w");
162 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
163 fprintf(orig_fff, "%s\n", buf);
176 * @brief Return suffix of ordinal number
178 * @return pointer of suffix string.
180 concptr get_ordinal_number_suffix(int num)
182 num = ABS(num) % 100;
186 return (num == 11) ? "th" : "st";
188 return (num == 12) ? "th" : "nd";
190 return (num == 13) ? "th" : "rd";
198 * @brief 画面を再描画するコマンドのメインルーチン
199 * Hack -- redraw the screen
200 * @param creature_ptr プレーヤーへの参照ポインタ
203 * Allow absolute file names?
205 void do_cmd_pref(player_type *creature_ptr)
209 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
211 (void)interpret_pref_file(creature_ptr, buf);
216 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
217 * @param creature_ptr プレーヤーへの参照ポインタ
220 void do_cmd_reload_autopick(player_type *creature_ptr)
222 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
225 autopick_load_pref(creature_ptr, TRUE);
230 * Interact with "colors"
232 void do_cmd_colors(player_type *creature_ptr)
237 FILE *auto_dump_stream;
238 FILE_TYPE(FILE_TYPE_TEXT);
243 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
244 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
245 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
246 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
247 prt(_("コマンド: ", "Command: "), 8, 0);
249 if (i == ESCAPE) break;
253 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
254 prt(_("ファイル: ", "File: "), 10, 0);
255 sprintf(tmp, "%s.prf", creature_ptr->base_name);
256 if (!askfor(tmp, 70)) continue;
258 (void)process_pref_file(creature_ptr, tmp);
259 Term_xtra(TERM_XTRA_REACT, 0);
264 static concptr mark = "Colors";
265 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
266 prt(_("ファイル: ", "File: "), 10, 0);
267 sprintf(tmp, "%s.prf", creature_ptr->base_name);
268 if (!askfor(tmp, 70)) continue;
270 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
271 if (!open_auto_dump(&auto_dump_stream, buf, mark)) continue;
273 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
274 for (i = 0; i < 256; i++)
276 int kv = angband_color_table[i][0];
277 int rv = angband_color_table[i][1];
278 int gv = angband_color_table[i][2];
279 int bv = angband_color_table[i][3];
281 concptr name = _("未知", "unknown");
282 if (!kv && !rv && !gv && !bv) continue;
284 if (i < 16) name = color_names[i];
286 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
287 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
291 close_auto_dump(&auto_dump_stream, mark);
292 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
297 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
302 for (byte j = 0; j < 16; j++)
304 Term_putstr(j * 4, 20, -1, a, "###");
305 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
308 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
309 Term_putstr(5, 10, -1, TERM_WHITE,
310 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
311 Term_putstr(5, 12, -1, TERM_WHITE,
312 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
313 angband_color_table[a][0],
314 angband_color_table[a][1],
315 angband_color_table[a][2],
316 angband_color_table[a][3]));
317 Term_putstr(0, 14, -1, TERM_WHITE,
318 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
320 if (i == ESCAPE) break;
322 if (i == 'n') a = (byte)(a + 1);
323 if (i == 'N') a = (byte)(a - 1);
324 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
325 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
326 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
327 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
328 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
329 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
330 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
331 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
333 Term_xtra(TERM_XTRA_REACT, 0);
350 * Note something in the message recall
352 void do_cmd_note(void)
356 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
357 if (!buf[0] || (buf[0] == ' ')) return;
359 msg_format(_("メモ: %s", "Note: %s"), buf);
364 * Mention the current version
366 void do_cmd_version(void)
368 #if FAKE_VER_EXTRA > 0
369 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
370 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
372 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
373 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
379 * Note that "feeling" is set to zero unless some time has passed.
380 * Note that this is done when the level is GENERATED, not entered.
382 void do_cmd_feeling(player_type *creature_ptr)
384 if (creature_ptr->wild_mode) return;
386 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
388 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
392 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
394 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
396 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
400 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
404 if (!creature_ptr->current_floor_ptr->dun_level)
406 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
410 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
411 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
412 else if (IS_ECHIZEN(creature_ptr))
413 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
415 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
420 * todo 引数と戻り値について追記求む
421 * Build a list of monster indexes in the given group.
423 * mode & 0x01 : check for non-empty group
424 * mode & 0x02 : visual operation only
426 * @param creature_ptr プレーヤーへの参照ポインタ
428 * @param mon_idx[] ???
430 * @return The number of monsters in the group
432 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
434 concptr group_char = monster_group_char[grp_cur];
435 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
436 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
437 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
438 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
441 for (IDX i = 0; i < max_r_idx; i++)
443 monster_race *r_ptr = &r_info[i];
444 if (!r_ptr->name) continue;
445 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
449 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
453 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
458 for (int j = 0; j < MAX_BOUNTY; j++)
460 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
461 (creature_ptr->today_mon && creature_ptr->today_mon == i))
468 if (!wanted) continue;
470 else if (grp_amberite)
472 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
476 if (!my_strchr(group_char, r_ptr->d_char)) continue;
479 mon_idx[mon_cnt++] = i;
480 if (mode & 0x01) break;
483 mon_idx[mon_cnt] = -1;
485 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
491 * Build a list of object indexes in the given group. Return the number
492 * of objects in the group.
494 * mode & 0x01 : check for non-empty group
495 * mode & 0x02 : visual operation only
497 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
499 KIND_OBJECT_IDX object_cnt = 0;
500 byte group_tval = object_group_tval[grp_cur];
501 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
503 object_kind *k_ptr = &k_info[i];
504 if (!k_ptr->name) continue;
508 if (!current_world_ptr->wizard)
510 if (!k_ptr->flavor) continue;
511 if (!k_ptr->aware) continue;
515 for (int j = 0; j < 4; j++)
516 k += k_ptr->chance[j];
520 if (TV_LIFE_BOOK == group_tval)
522 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
524 object_idx[object_cnt++] = i;
529 else if (k_ptr->tval == group_tval)
531 object_idx[object_cnt++] = i;
536 if (mode & 0x01) break;
539 object_idx[object_cnt] = -1;
545 * Build a list of feature indexes in the given group. Return the number
546 * of features in the group.
548 * mode & 0x01 : check for non-empty group
550 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
552 FEAT_IDX feat_cnt = 0;
553 for (FEAT_IDX i = 0; i < max_f_idx; i++)
555 feature_type *f_ptr = &f_info[i];
556 if (!f_ptr->name) continue;
557 if (f_ptr->mimic != i) continue;
559 feat_idx[feat_cnt++] = i;
560 if (mode & 0x01) break;
563 feat_idx[feat_cnt] = -1;
569 * @brief 現在のペットを表示するコマンドのメインルーチン /
570 * Display current pets
571 * @param creature_ptr プレーヤーへの参照ポインタ
574 static void do_cmd_knowledge_pets(player_type *creature_ptr)
577 GAME_TEXT file_name[FILE_NAME_SIZE];
578 if (!open_temporary_file(&fff, file_name)) return;
581 GAME_TEXT pet_name[MAX_NLEN];
583 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
585 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
586 if (!monster_is_valid(m_ptr)) continue;
587 if (!is_pet(m_ptr)) continue;
590 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
591 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
594 int show_upkeep = calculate_upkeep(creature_ptr);
596 fprintf(fff, "----------------------------------------------\n");
598 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
600 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
602 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
605 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
611 * @brief 現在までに倒したモンスターを表示するコマンドのメインルーチン /
612 * @param creature_ptr プレーヤーへの参照ポインタ
615 * @note the player ghosts are ignored.
617 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
620 GAME_TEXT file_name[FILE_NAME_SIZE];
621 if (!open_temporary_file(&fff, file_name)) return;
624 C_MAKE(who, max_r_idx, MONRACE_IDX);
626 for (int kk = 1; kk < max_r_idx; kk++)
628 monster_race *r_ptr = &r_info[kk];
630 if (r_ptr->flags1 & (RF1_UNIQUE))
632 bool dead = (r_ptr->max_num == 0);
641 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
643 if (this_monster > 0)
645 total += this_monster;
651 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
654 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
656 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
661 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
663 monster_race *r_ptr = &r_info[i];
664 if (r_ptr->name) who[n++] = i;
668 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
669 for (int k = 0; k < n; k++)
671 monster_race *r_ptr = &r_info[who[k]];
672 if (r_ptr->flags1 & (RF1_UNIQUE))
674 bool dead = (r_ptr->max_num == 0);
677 fprintf(fff, " %s\n", (r_name + r_ptr->name));
684 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
685 if (this_monster <= 0) continue;
688 if (my_strchr("pt", r_ptr->d_char))
689 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
691 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
693 if (this_monster < 2)
695 if (my_strstr(r_name + r_ptr->name, "coins"))
697 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
701 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
707 strcpy(ToPlural, (r_name + r_ptr->name));
708 plural_aux(ToPlural);
709 fprintf(fff, " %d %s\n", this_monster, ToPlural);
712 total += this_monster;
715 fprintf(fff, "----------------------------------------------\n");
717 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
719 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
722 C_KILL(who, max_r_idx, s16b);
724 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
730 * Display the monsters in a group.
732 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
735 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
738 MONRACE_IDX r_idx = mon_idx[mon_top + i];
739 monster_race *r_ptr = &r_info[r_idx];
740 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
741 c_prt(attr, (r_name + r_ptr->name), row + i, col);
744 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
747 if (current_world_ptr->wizard || visual_only)
749 c_prt(attr, format("%d", r_idx), row + i, 62);
752 Term_erase(69, row + i, 255);
753 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
756 if (!(r_ptr->flags1 & RF1_UNIQUE))
757 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
759 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
760 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
764 for (; i < per_page; i++)
766 Term_erase(col, row + i, 255);
773 * Display known monsters.
774 * @param creature_ptr プレーヤーへの参照ポインタ
775 * @param need_redraw 画面の再描画が必要な時TRUE
776 * @param visual_only ???
777 * @param direct_r_idx モンスターID
780 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
783 Term_get_size(&wid, &hgt);
785 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
791 bool visual_list = FALSE;
792 TERM_COLOR attr_top = 0;
795 int browser_rows = hgt - 8;
796 if (direct_r_idx < 0)
798 mode = visual_only ? 0x03 : 0x01;
800 for (IDX i = 0; monster_group_text[i] != NULL; i++)
802 len = strlen(monster_group_text[i]);
803 if (len > max) max = len;
805 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
807 grp_idx[grp_cnt++] = i;
815 mon_idx[0] = direct_r_idx;
819 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
820 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
823 grp_idx[grp_cnt] = -1;
824 mode = visual_only ? 0x02 : 0x00;
825 IDX old_grp_cur = -1;
838 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
839 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
840 prt(_("名前", "Name"), 4, max + 3);
841 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
842 prt(_("文字", "Sym"), 4, 67);
843 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
845 for (IDX i = 0; i < 78; i++)
847 Term_putch(i, 5, TERM_WHITE, '=');
850 if (direct_r_idx < 0)
852 for (IDX i = 0; i < browser_rows; i++)
854 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
861 if (direct_r_idx < 0)
863 if (grp_cur < grp_top) grp_top = grp_cur;
864 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
866 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
867 if (old_grp_cur != grp_cur)
869 old_grp_cur = grp_cur;
870 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
873 while (mon_cur < mon_top)
874 mon_top = MAX(0, mon_top - browser_rows / 2);
875 while (mon_cur >= mon_top + browser_rows)
876 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
881 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
886 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
887 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
890 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
891 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
892 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
893 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
897 r_ptr = &r_info[mon_idx[mon_cur]];
901 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
902 handle_stuff(creature_ptr);
907 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
911 Term_gotoxy(0, 6 + (grp_cur - grp_top));
915 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
919 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
921 if (direct_r_idx >= 0)
947 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
949 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
961 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
968 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
973 * Display the objects in a group.
975 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
976 int object_cur, int object_top, bool visual_only)
979 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
981 GAME_TEXT o_name[MAX_NLEN];
984 object_kind *flavor_k_ptr;
985 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
986 object_kind *k_ptr = &k_info[k_idx];
987 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
988 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
989 if (!visual_only && k_ptr->flavor)
991 flavor_k_ptr = &k_info[k_ptr->flavor];
995 flavor_k_ptr = k_ptr;
998 attr = ((i + object_top == object_cur) ? cursor : attr);
999 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
1001 strip_name(o_name, k_idx);
1005 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
1008 c_prt(attr, o_name, row + i, col);
1011 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
1014 if (current_world_ptr->wizard || visual_only)
1016 c_prt(attr, format("%d", k_idx), row + i, 70);
1019 a = flavor_k_ptr->x_attr;
1020 c = flavor_k_ptr->x_char;
1022 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
1025 for (; i < per_page; i++)
1027 Term_erase(col, row + i, 255);
1033 * Describe fake object
1035 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
1038 object_type object_type_body;
1039 o_ptr = &object_type_body;
1041 object_prep(o_ptr, k_idx);
1043 o_ptr->ident |= IDENT_KNOWN;
1044 handle_stuff(creature_ptr);
1046 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
1048 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
1054 * Display known objects
1056 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
1058 IDX object_old, object_top;
1061 OBJECT_IDX *object_idx;
1063 bool visual_list = FALSE;
1064 TERM_COLOR attr_top = 0;
1069 Term_get_size(&wid, &hgt);
1071 int browser_rows = hgt - 8;
1072 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
1077 if (direct_k_idx < 0)
1079 mode = visual_only ? 0x03 : 0x01;
1080 for (IDX i = 0; object_group_text[i] != NULL; i++)
1082 len = strlen(object_group_text[i]);
1083 if (len > max) max = len;
1085 if (collect_objects(i, object_idx, mode))
1087 grp_idx[grp_cnt++] = i;
1096 object_kind *k_ptr = &k_info[direct_k_idx];
1097 object_kind *flavor_k_ptr;
1099 if (!visual_only && k_ptr->flavor)
1101 flavor_k_ptr = &k_info[k_ptr->flavor];
1105 flavor_k_ptr = k_ptr;
1108 object_idx[0] = direct_k_idx;
1109 object_old = direct_k_idx;
1112 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1113 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
1116 grp_idx[grp_cnt] = -1;
1117 mode = visual_only ? 0x02 : 0x00;
1118 IDX old_grp_cur = -1;
1121 IDX object_cur = object_top = 0;
1127 object_kind *k_ptr, *flavor_k_ptr;
1134 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
1135 if (direct_k_idx < 0) prt("グループ", 4, 0);
1136 prt("名前", 4, max + 3);
1137 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
1140 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
1141 if (direct_k_idx < 0) prt("Group", 4, 0);
1142 prt("Name", 4, max + 3);
1143 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
1147 for (IDX i = 0; i < 78; i++)
1149 Term_putch(i, 5, TERM_WHITE, '=');
1152 if (direct_k_idx < 0)
1154 for (IDX i = 0; i < browser_rows; i++)
1156 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1163 if (direct_k_idx < 0)
1165 if (grp_cur < grp_top) grp_top = grp_cur;
1166 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1168 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
1169 if (old_grp_cur != grp_cur)
1171 old_grp_cur = grp_cur;
1172 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
1175 while (object_cur < object_top)
1176 object_top = MAX(0, object_top - browser_rows / 2);
1177 while (object_cur >= object_top + browser_rows)
1178 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
1183 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
1187 object_top = object_cur;
1188 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
1189 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1192 k_ptr = &k_info[object_idx[object_cur]];
1194 if (!visual_only && k_ptr->flavor)
1196 flavor_k_ptr = &k_info[k_ptr->flavor];
1200 flavor_k_ptr = k_ptr;
1204 prt(format("<方向>%s%s%s, ESC",
1205 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
1206 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
1207 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
1210 prt(format("<dir>%s%s%s, ESC",
1211 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
1212 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
1213 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
1219 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
1221 if (object_old != object_idx[object_cur])
1223 handle_stuff(creature_ptr);
1224 object_old = object_idx[object_cur];
1230 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
1234 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1238 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
1242 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
1244 if (direct_k_idx >= 0)
1269 if (!visual_list && !visual_only && (grp_cnt > 0))
1271 desc_obj_fake(creature_ptr, object_idx[object_cur]);
1280 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
1286 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
1291 * Display the features in a group.
1293 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
1294 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
1296 int lit_col[F_LIT_MAX], i;
1297 int f_idx_col = use_bigtile ? 62 : 64;
1299 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
1300 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
1301 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
1303 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
1306 FEAT_IDX f_idx = feat_idx[feat_top + i];
1307 feature_type *f_ptr = &f_info[f_idx];
1308 int row_i = row + i;
1309 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
1310 c_prt(attr, f_name + f_ptr->name, row_i, col);
1313 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
1314 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
1316 if (current_world_ptr->wizard || visual_only)
1318 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
1321 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
1322 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
1323 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
1325 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
1328 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
1329 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
1331 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
1335 for (; i < per_page; i++)
1337 Term_erase(col, row + i, 255);
1343 * Interact with feature visuals.
1345 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
1347 TERM_COLOR attr_old[F_LIT_MAX];
1348 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
1349 SYMBOL_CODE char_old[F_LIT_MAX];
1350 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
1353 Term_get_size(&wid, &hgt);
1356 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
1358 concptr feature_group_text[] = { "terrains", NULL };
1363 FEAT_IDX grp_idx[100];
1364 TERM_COLOR attr_top = 0;
1365 bool visual_list = FALSE;
1367 TERM_LEN browser_rows = hgt - 8;
1368 if (direct_f_idx < 0)
1370 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
1372 len = strlen(feature_group_text[i]);
1373 if (len > max) max = len;
1375 if (collect_features(feat_idx, 0x01))
1377 grp_idx[grp_cnt++] = i;
1385 feature_type *f_ptr = &f_info[direct_f_idx];
1387 feat_idx[0] = direct_f_idx;
1391 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1392 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
1394 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
1396 attr_old[i] = f_ptr->x_attr[i];
1397 char_old[i] = f_ptr->x_char[i];
1401 grp_idx[grp_cnt] = -1;
1403 FEAT_IDX old_grp_cur = -1;
1404 FEAT_IDX grp_cur = 0;
1405 FEAT_IDX grp_top = 0;
1406 FEAT_IDX feat_cur = 0;
1407 FEAT_IDX feat_top = 0;
1408 TERM_LEN column = 0;
1411 TERM_COLOR *cur_attr_ptr;
1412 SYMBOL_CODE *cur_char_ptr;
1416 feature_type *f_ptr;
1422 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
1423 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
1424 prt(_("名前", "Name"), 4, max + 3);
1427 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
1428 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
1432 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
1433 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
1436 for (FEAT_IDX i = 0; i < 78; i++)
1438 Term_putch(i, 5, TERM_WHITE, '=');
1441 if (direct_f_idx < 0)
1443 for (FEAT_IDX i = 0; i < browser_rows; i++)
1445 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1452 if (direct_f_idx < 0)
1454 if (grp_cur < grp_top) grp_top = grp_cur;
1455 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1457 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
1458 if (old_grp_cur != grp_cur)
1460 old_grp_cur = grp_cur;
1461 feat_cnt = collect_features(feat_idx, 0x00);
1464 while (feat_cur < feat_top)
1465 feat_top = MAX(0, feat_top - browser_rows / 2);
1466 while (feat_cur >= feat_top + browser_rows)
1467 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
1472 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
1476 feat_top = feat_cur;
1477 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
1478 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1481 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
1482 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
1483 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
1486 f_ptr = &f_info[feat_idx[feat_cur]];
1487 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
1488 cur_char_ptr = &f_ptr->x_char[*lighting_level];
1492 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
1496 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1500 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
1504 if (visual_list && ((ch == 'A') || (ch == 'a')))
1506 int prev_lighting_level = *lighting_level;
1510 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
1511 else (*lighting_level)--;
1515 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
1516 else (*lighting_level)++;
1519 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
1520 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
1522 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
1523 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
1527 else if ((ch == 'D') || (ch == 'd'))
1529 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
1530 byte prev_x_char = f_ptr->x_char[*lighting_level];
1532 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
1536 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
1537 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
1539 if (prev_x_char != f_ptr->x_char[*lighting_level])
1540 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
1542 else *need_redraw = TRUE;
1546 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
1551 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
1553 f_ptr->x_attr[i] = attr_old[i];
1554 f_ptr->x_char[i] = char_old[i];
1560 if (direct_f_idx >= 0) flag = TRUE;
1561 else *lighting_level = F_LIT_STANDARD;
1565 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
1567 attr_old[i] = f_ptr->x_attr[i];
1568 char_old[i] = f_ptr->x_char[i];
1570 *lighting_level = F_LIT_STANDARD;
1577 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
1579 attr_idx_feat[i] = f_ptr->x_attr[i];
1580 char_idx_feat[i] = f_ptr->x_char[i];
1589 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
1591 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
1592 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
1610 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
1616 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
1621 * List wanted monsters
1622 * @param creature_ptr プレーヤーへの参照ポインタ
1625 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
1628 GAME_TEXT file_name[FILE_NAME_SIZE];
1629 if (!open_temporary_file(&fff, file_name)) return;
1631 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
1632 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
1634 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
1635 fprintf(fff, "----------------------------------------------\n");
1637 bool listed = FALSE;
1638 for (int i = 0; i < MAX_BOUNTY; i++)
1640 if (current_world_ptr->bounty_r_idx[i] <= 10000)
1642 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
1649 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
1653 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
1661 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
1664 GAME_TEXT file_name[FILE_NAME_SIZE];
1665 if (!open_temporary_file(&fff, file_name)) return;
1667 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
1671 if (!d_info[i].maxdepth) continue;
1672 if (!max_dlv[i]) continue;
1673 if (d_info[i].final_guardian)
1675 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
1677 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
1679 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
1683 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
1689 * Check the status of "autopick"
1691 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
1694 GAME_TEXT file_name[FILE_NAME_SIZE];
1695 if (!open_temporary_file(&fff, file_name)) return;
1699 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
1703 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
1704 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
1707 for (int k = 0; k < max_autopick; k++)
1710 byte act = autopick_list[k].action;
1711 if (act & DONT_AUTOPICK)
1713 tmp = _("放置", "Leave");
1715 else if (act & DO_AUTODESTROY)
1717 tmp = _("破壊", "Destroy");
1719 else if (act & DO_AUTOPICK)
1721 tmp = _("拾う", "Pickup");
1725 tmp = _("確認", "Query");
1728 if (act & DO_DISPLAY)
1729 fprintf(fff, "%11s", format("[%s]", tmp));
1731 fprintf(fff, "%11s", format("(%s)", tmp));
1733 tmp = autopick_line_from_entry(&autopick_list[k]);
1734 fprintf(fff, " %s", tmp);
1741 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
1747 * Interact with "knowledge"
1749 void do_cmd_knowledge(player_type *creature_ptr)
1752 bool need_redraw = FALSE;
1753 FILE_TYPE(FILE_TYPE_TEXT);
1758 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
1759 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
1762 prt(_("(1) 既知の伝説のアイテム の一覧", "(1) Display known artifacts"), 6, 5);
1763 prt(_("(2) 既知のアイテム の一覧", "(2) Display known objects"), 7, 5);
1764 prt(_("(3) 既知の生きているユニーク・モンスター の一覧", "(3) Display remaining uniques"), 8, 5);
1765 prt(_("(4) 既知のモンスター の一覧", "(4) Display known monster"), 9, 5);
1766 prt(_("(5) 倒した敵の数 の一覧", "(5) Display kill count"), 10, 5);
1767 if (!vanilla_town) prt(_("(6) 賞金首 の一覧", "(6) Display wanted monsters"), 11, 5);
1768 prt(_("(7) 現在のペット の一覧", "(7) Display current pets"), 12, 5);
1769 prt(_("(8) 我が家のアイテム の一覧", "(8) Display home inventory"), 13, 5);
1770 prt(_("(9) *鑑定*済み装備の耐性 の一覧", "(9) Display *identified* equip."), 14, 5);
1771 prt(_("(0) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols."), 15, 5);
1775 prt(_("(a) 自分に関する情報 の一覧", "(a) Display about yourself"), 6, 5);
1776 prt(_("(b) 突然変異 の一覧", "(b) Display mutations"), 7, 5);
1777 prt(_("(c) 武器の経験値 の一覧", "(c) Display weapon proficiency"), 8, 5);
1778 prt(_("(d) 魔法の経験値 の一覧", "(d) Display spell proficiency"), 9, 5);
1779 prt(_("(e) 技能の経験値 の一覧", "(e) Display misc. proficiency"), 10, 5);
1780 prt(_("(f) プレイヤーの徳 の一覧", "(f) Display virtues"), 11, 5);
1781 prt(_("(g) 入ったダンジョン の一覧", "(g) Display dungeons"), 12, 5);
1782 prt(_("(h) 実行中のクエスト の一覧", "(h) Display current quests"), 13, 5);
1783 prt(_("(i) 現在の自動拾い/破壊設定 の一覧", "(i) Display auto pick/destroy"), 14, 5);
1786 prt(_("-続く-", "-more-"), 17, 8);
1787 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
1788 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
1789 prt(_("コマンド:", "Command: "), 20, 0);
1792 if (i == ESCAPE) break;
1795 case ' ': /* Page change */
1799 case '1': /* Artifacts */
1800 do_cmd_knowledge_artifacts(creature_ptr);
1802 case '2': /* Objects */
1803 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
1805 case '3': /* Uniques */
1806 do_cmd_knowledge_uniques(creature_ptr);
1808 case '4': /* Monsters */
1809 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
1811 case '5': /* Kill count */
1812 do_cmd_knowledge_kill_count(creature_ptr);
1814 case '6': /* wanted */
1815 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
1817 case '7': /* Pets */
1818 do_cmd_knowledge_pets(creature_ptr);
1820 case '8': /* Home */
1821 do_cmd_knowledge_home(creature_ptr);
1823 case '9': /* Resist list */
1824 do_cmd_knowledge_inventory(creature_ptr);
1826 case '0': /* Feature list */
1828 IDX lighting_level = F_LIT_STANDARD;
1829 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
1833 case 'a': /* Max stat */
1834 do_cmd_knowledge_stat(creature_ptr);
1836 case 'b': /* Mutations */
1837 do_cmd_knowledge_mutations(creature_ptr);
1839 case 'c': /* weapon-exp */
1840 do_cmd_knowledge_weapon_exp(creature_ptr);
1842 case 'd': /* spell-exp */
1843 do_cmd_knowledge_spell_exp(creature_ptr);
1845 case 'e': /* skill-exp */
1846 do_cmd_knowledge_skill_exp(creature_ptr);
1848 case 'f': /* Virtues */
1849 do_cmd_knowledge_virtues(creature_ptr);
1851 case 'g': /* Dungeon */
1852 do_cmd_knowledge_dungeon(creature_ptr);
1854 case 'h': /* Quests */
1855 do_cmd_knowledge_quests(creature_ptr);
1857 case 'i': /* Autopick */
1858 do_cmd_knowledge_autopick(creature_ptr);
1860 default: /* Unknown option */
1868 if (need_redraw) do_cmd_redraw(creature_ptr);
1873 * Check on the status of an active quest
1874 * @param creature_ptr プレーヤーへの参照ポインタ
1877 void do_cmd_checkquest(player_type *creature_ptr)
1879 FILE_TYPE(FILE_TYPE_TEXT);
1881 do_cmd_knowledge_quests(creature_ptr);
1887 * Display the time and date
1888 * @param creature_ptr プレーヤーへの参照ポインタ
1891 void do_cmd_time(player_type *creature_ptr)
1894 extract_day_hour_min(creature_ptr, &day, &hour, &min);
1897 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
1900 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
1901 else strcpy(day_buf, "*****");
1903 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
1904 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
1907 if (!randint0(10) || creature_ptr->image)
1909 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
1913 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
1917 fff = my_fopen(buf, "rt");
1921 int full = hour * 100 + min;
1925 while (!my_fgets(fff, buf, sizeof(buf)))
1927 if (!buf[0] || (buf[0] == '#')) continue;
1928 if (buf[1] != ':') continue;
1932 start = atoi(buf + 2);
1939 end = atoi(buf + 2);
1943 if ((start > full) || (full > end)) continue;
1948 if (!randint0(num)) strcpy(desc, buf + 2);