3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-draw.h"
35 #include "cmd/cmd-dump.h"
36 #include "cmd/cmd-inventory.h"
37 #include "cmd/lighting-level-table.h"
38 #include "cmd/cmd-visuals.h"
40 #include "core.h" // 暫定。後で消す.
41 #include "core/show-file.h"
42 #include "io/read-pref-file.h"
43 #include "io/interpret-pref-file.h"
48 #include "view/display-player.h" // 暫定。後で消す.
49 #include "player/process-name.h"
50 #include "player-effects.h"
51 #include "player-skill.h"
52 #include "player-personality.h"
59 #include "object-flavor.h"
60 #include "object-hook.h"
61 #include "monster-status.h"
62 #include "dungeon-file.h"
63 #include "objectkind.h"
64 #include "floor-town.h"
65 #include "cmd/feeling-table.h"
66 #include "cmd/monster-group-table.h"
67 #include "cmd/object-group-table.h"
68 #include "market/store-util.h"
69 #include "view-mainwindow.h" // 暫定。後で消す
72 #include "diary-subtitle-table.h"
73 #include "io/write-diary.h"
76 // Clipboard variables for copy&paste in visual mode
77 static TERM_COLOR attr_idx = 0;
78 static SYMBOL_CODE char_idx = 0;
80 static TERM_COLOR attr_idx_feat[F_LIT_MAX];
81 static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
83 // Encode the screen colors
84 static char hack[17] = "dwsorgbuDWvyRGBU";
87 * @brief prefファイルを選択して処理する /
88 * Ask for a "user pref line" and process it
89 * @brief prf出力内容を消去する /
90 * Remove old lines automatically generated before.
91 * @param orig_file 消去を行うファイル名
93 static void remove_auto_dump(concptr orig_file, concptr auto_dump_mark)
95 FILE *tmp_fff, *orig_fff;
98 bool between_mark = FALSE;
101 long header_location = 0;
102 char header_mark_str[80];
103 char footer_mark_str[80];
105 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
106 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
107 size_t mark_len = strlen(footer_mark_str);
108 orig_fff = my_fopen(orig_file, "r");
109 if (!orig_fff) return;
111 tmp_fff = my_fopen_temp(tmp_file, 1024);
114 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
121 if (my_fgets(orig_fff, buf, sizeof(buf)))
125 fseek(orig_fff, header_location, SEEK_SET);
126 between_mark = FALSE;
137 if (!strcmp(buf, header_mark_str))
139 header_location = ftell(orig_fff);
146 fprintf(tmp_fff, "%s\n", buf);
152 if (!strncmp(buf, footer_mark_str, mark_len))
155 if (!sscanf(buf + mark_len, " (%d)", &tmp)
158 fseek(orig_fff, header_location, SEEK_SET);
161 between_mark = FALSE;
173 tmp_fff = my_fopen(tmp_file, "r");
174 orig_fff = my_fopen(orig_file, "w");
175 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
176 fprintf(orig_fff, "%s\n", buf);
189 * @brief Return suffix of ordinal number
191 * @return pointer of suffix string.
193 concptr get_ordinal_number_suffix(int num)
195 num = ABS(num) % 100;
199 return (num == 11) ? "th" : "st";
201 return (num == 12) ? "th" : "nd";
203 return (num == 13) ? "th" : "rd";
212 * @brief 画面を再描画するコマンドのメインルーチン
213 * Hack -- redraw the screen
214 * @param creature_ptr プレーヤーへの参照ポインタ
217 * Allow absolute file names?
219 void do_cmd_pref(player_type *creature_ptr)
223 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
225 (void)interpret_pref_file(creature_ptr, buf);
230 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
231 * @param creature_ptr プレーヤーへの参照ポインタ
234 void do_cmd_reload_autopick(player_type *creature_ptr)
236 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
239 autopick_load_pref(creature_ptr, TRUE);
244 * Interact with "colors"
246 void do_cmd_colors(player_type *creature_ptr)
251 FILE *auto_dump_stream;
252 FILE_TYPE(FILE_TYPE_TEXT);
257 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
258 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
259 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
260 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
261 prt(_("コマンド: ", "Command: "), 8, 0);
263 if (i == ESCAPE) break;
267 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
268 prt(_("ファイル: ", "File: "), 10, 0);
269 sprintf(tmp, "%s.prf", creature_ptr->base_name);
270 if (!askfor(tmp, 70)) continue;
272 (void)process_pref_file(creature_ptr, tmp);
273 Term_xtra(TERM_XTRA_REACT, 0);
278 static concptr mark = "Colors";
279 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
280 prt(_("ファイル: ", "File: "), 10, 0);
281 sprintf(tmp, "%s.prf", creature_ptr->base_name);
282 if (!askfor(tmp, 70)) continue;
284 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
285 if (!open_auto_dump(&auto_dump_stream, buf, mark)) continue;
287 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
288 for (i = 0; i < 256; i++)
290 int kv = angband_color_table[i][0];
291 int rv = angband_color_table[i][1];
292 int gv = angband_color_table[i][2];
293 int bv = angband_color_table[i][3];
295 concptr name = _("未知", "unknown");
296 if (!kv && !rv && !gv && !bv) continue;
298 if (i < 16) name = color_names[i];
300 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
301 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
305 close_auto_dump(&auto_dump_stream, mark);
306 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
311 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
316 for (byte j = 0; j < 16; j++)
318 Term_putstr(j * 4, 20, -1, a, "###");
319 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
322 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
323 Term_putstr(5, 10, -1, TERM_WHITE,
324 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
325 Term_putstr(5, 12, -1, TERM_WHITE,
326 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
327 angband_color_table[a][0],
328 angband_color_table[a][1],
329 angband_color_table[a][2],
330 angband_color_table[a][3]));
331 Term_putstr(0, 14, -1, TERM_WHITE,
332 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
334 if (i == ESCAPE) break;
336 if (i == 'n') a = (byte)(a + 1);
337 if (i == 'N') a = (byte)(a - 1);
338 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
339 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
340 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
341 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
342 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
343 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
344 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
345 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
347 Term_xtra(TERM_XTRA_REACT, 0);
364 * Note something in the message recall
366 void do_cmd_note(void)
370 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
371 if (!buf[0] || (buf[0] == ' ')) return;
373 msg_format(_("メモ: %s", "Note: %s"), buf);
378 * Mention the current version
380 void do_cmd_version(void)
382 #if FAKE_VER_EXTRA > 0
383 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
384 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
386 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
387 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
393 * Note that "feeling" is set to zero unless some time has passed.
394 * Note that this is done when the level is GENERATED, not entered.
396 void do_cmd_feeling(player_type *creature_ptr)
398 if (creature_ptr->wild_mode) return;
400 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
402 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
406 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
408 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
410 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
414 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
418 if (!creature_ptr->current_floor_ptr->dun_level)
420 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
424 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
425 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
426 else if (IS_ECHIZEN(creature_ptr))
427 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
429 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
434 * todo 引数と戻り値について追記求む
435 * Build a list of monster indexes in the given group.
437 * mode & 0x01 : check for non-empty group
438 * mode & 0x02 : visual operation only
440 * @param creature_ptr プレーヤーへの参照ポインタ
442 * @param mon_idx[] ???
444 * @return The number of monsters in the group
446 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
448 concptr group_char = monster_group_char[grp_cur];
449 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
450 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
451 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
452 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
455 for (IDX i = 0; i < max_r_idx; i++)
457 monster_race *r_ptr = &r_info[i];
458 if (!r_ptr->name) continue;
459 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
463 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
467 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
472 for (int j = 0; j < MAX_BOUNTY; j++)
474 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
475 (creature_ptr->today_mon && creature_ptr->today_mon == i))
482 if (!wanted) continue;
484 else if (grp_amberite)
486 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
490 if (!my_strchr(group_char, r_ptr->d_char)) continue;
493 mon_idx[mon_cnt++] = i;
494 if (mode & 0x01) break;
497 mon_idx[mon_cnt] = -1;
499 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
505 * Build a list of object indexes in the given group. Return the number
506 * of objects in the group.
508 * mode & 0x01 : check for non-empty group
509 * mode & 0x02 : visual operation only
511 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
513 KIND_OBJECT_IDX object_cnt = 0;
514 byte group_tval = object_group_tval[grp_cur];
515 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
517 object_kind *k_ptr = &k_info[i];
518 if (!k_ptr->name) continue;
522 if (!current_world_ptr->wizard)
524 if (!k_ptr->flavor) continue;
525 if (!k_ptr->aware) continue;
529 for (int j = 0; j < 4; j++)
530 k += k_ptr->chance[j];
534 if (TV_LIFE_BOOK == group_tval)
536 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
538 object_idx[object_cnt++] = i;
543 else if (k_ptr->tval == group_tval)
545 object_idx[object_cnt++] = i;
550 if (mode & 0x01) break;
553 object_idx[object_cnt] = -1;
559 * Description of each feature group.
561 static concptr feature_group_text[] =
569 * Build a list of feature indexes in the given group. Return the number
570 * of features in the group.
572 * mode & 0x01 : check for non-empty group
574 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
576 FEAT_IDX feat_cnt = 0;
577 for (FEAT_IDX i = 0; i < max_f_idx; i++)
579 feature_type *f_ptr = &f_info[i];
580 if (!f_ptr->name) continue;
581 if (f_ptr->mimic != i) continue;
583 feat_idx[feat_cnt++] = i;
584 if (mode & 0x01) break;
587 feat_idx[feat_cnt] = -1;
593 * Hack -- load a screen dump from a file
595 void do_cmd_load_screen(void)
603 Term_get_size(&wid, &hgt);
604 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
605 fff = my_fopen(buf, "r");
608 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
615 for (TERM_LEN y = 0; okay; y++)
617 if (!fgets(buf, 1024, fff)) okay = FALSE;
619 if (buf[0] == '\n' || buf[0] == '\0') break;
620 if (y >= hgt) continue;
622 for (TERM_LEN x = 0; x < wid - 1; x++)
624 if (buf[x] == '\n' || buf[x] == '\0') break;
626 Term_draw(x, y, TERM_WHITE, buf[x]);
630 for (TERM_LEN y = 0; okay; y++)
632 if (!fgets(buf, 1024, fff)) okay = FALSE;
634 if (buf[0] == '\n' || buf[0] == '\0') break;
635 if (y >= hgt) continue;
637 for (TERM_LEN x = 0; x < wid - 1; x++)
639 if (buf[x] == '\n' || buf[x] == '\0') break;
641 (void)(Term_what(x, y, &a, &c));
642 for (int i = 0; i < 16; i++)
644 if (hack[i] == buf[x]) a = (byte)i;
647 Term_draw(x, y, a, c);
652 prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
659 void do_cmd_save_screen_html_aux(char *filename, int message)
667 concptr html_head[] = {
668 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
672 concptr html_foot[] = {
674 "</body>\n</html>\n",
679 Term_get_size(&wid, &hgt);
680 FILE_TYPE(FILE_TYPE_TEXT);
682 fff = my_fopen(filename, "w");
687 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
694 if (message) screen_save();
697 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
699 tmpfff = my_fopen(buf, "r");
702 for (int i = 0; html_head[i]; i++)
703 fputs(html_head[i], fff);
707 bool is_first_line = TRUE;
708 while (!my_fgets(tmpfff, buf, sizeof(buf)))
712 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
713 is_first_line = FALSE;
717 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
719 fprintf(fff, "%s\n", buf);
724 for (TERM_LEN y = 0; y < hgt; y++)
726 if (y != 0) fprintf(fff, "\n");
728 TERM_COLOR a = 0, old_a = 0;
730 for (TERM_LEN x = 0; x < wid - 1; x++)
733 (void)(Term_what(x, y, &a, &c));
736 case '&': cc = "&"; break;
737 case '<': cc = "<"; break;
738 case '>': cc = ">"; break;
740 case 0x1f: c = '.'; break;
741 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
746 if ((y == 0 && x == 0) || a != old_a)
748 int rv = angband_color_table[a][1];
749 int gv = angband_color_table[a][2];
750 int bv = angband_color_table[a][3];
751 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
752 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
757 fprintf(fff, "%s", cc);
759 fprintf(fff, "%c", c);
763 fprintf(fff, "</font>");
766 for (int i = 0; html_foot[i]; i++)
767 fputs(html_foot[i], fff);
772 bool is_first_line = TRUE;
773 while (!my_fgets(tmpfff, buf, sizeof(buf)))
777 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
778 is_first_line = FALSE;
782 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
784 fprintf(fff, "%s\n", buf);
795 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
805 * Hack -- save a screen dump to a file
807 static void do_cmd_save_screen_html(void)
809 char buf[1024], tmp[256] = "screen.html";
811 if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
813 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
817 do_cmd_save_screen_html_aux(buf, 1);
822 * Redefinable "save_screen" action
824 void(*screendump_aux)(void) = NULL;
828 * Save a screen dump to a file
829 * @param creature_ptr プレーヤーへの参照ポインタ
832 void do_cmd_save_screen(player_type *creature_ptr)
834 prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
835 bool html_dump = FALSE;
839 if (c == 'Y' || c == 'y')
841 else if (c == 'H' || c == 'h')
854 Term_get_size(&wid, &hgt);
856 bool old_use_graphics = use_graphics;
857 if (old_use_graphics)
859 use_graphics = FALSE;
860 reset_visuals(creature_ptr);
861 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
862 handle_stuff(creature_ptr);
867 do_cmd_save_screen_html();
868 do_cmd_redraw(creature_ptr);
870 else if (screendump_aux)
881 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
882 FILE_TYPE(FILE_TYPE_TEXT);
883 fff = my_fopen(buf, "w");
886 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
892 for (y = 0; y < hgt; y++)
894 for (x = 0; x < wid - 1; x++)
896 (void)(Term_what(x, y, &a, &c));
901 fprintf(fff, "%s\n", buf);
905 for (y = 0; y < hgt; y++)
907 for (x = 0; x < wid - 1; x++)
909 (void)(Term_what(x, y, &a, &c));
910 buf[x] = hack[a & 0x0F];
914 fprintf(fff, "%s\n", buf);
919 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
924 if (!old_use_graphics) return;
927 reset_visuals(creature_ptr);
928 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
929 handle_stuff(creature_ptr);
934 * todo okay = 既知のアーティファクト? と思われるが確証がない
935 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
936 * Check the status of "artifacts"
937 * @param player_ptr プレーヤーへの参照ポインタ
940 static void do_cmd_knowledge_artifacts(player_type *player_ptr)
943 GAME_TEXT file_name[1024];
944 fff = my_fopen_temp(file_name, 1024);
947 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
953 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
955 C_MAKE(okay, max_a_idx, bool);
957 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
959 artifact_type *a_ptr = &a_info[k];
961 if (!a_ptr->name) continue;
962 if (!a_ptr->cur_num) continue;
967 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
969 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
971 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
972 OBJECT_IDX this_o_idx, next_o_idx = 0;
973 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
976 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
977 next_o_idx = o_ptr->next_o_idx;
978 if (!object_is_fixed_artifact(o_ptr)) continue;
979 if (object_is_known(o_ptr)) continue;
981 okay[o_ptr->name1] = FALSE;
986 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
988 object_type *o_ptr = &player_ptr->inventory_list[i];
989 if (!o_ptr->k_idx) continue;
990 if (!object_is_fixed_artifact(o_ptr)) continue;
991 if (object_is_known(o_ptr)) continue;
993 okay[o_ptr->name1] = FALSE;
997 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
999 if (okay[k]) who[n++] = k;
1003 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
1004 for (ARTIFACT_IDX k = 0; k < n; k++)
1006 artifact_type *a_ptr = &a_info[who[k]];
1007 GAME_TEXT base_name[MAX_NLEN];
1008 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
1009 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
1015 object_prep(q_ptr, z);
1016 q_ptr->name1 = (byte)who[k];
1017 q_ptr->ident |= IDENT_STORE;
1018 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1021 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
1024 C_KILL(who, max_a_idx, ARTIFACT_IDX);
1025 C_KILL(okay, max_a_idx, bool);
1027 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
1033 * Display known uniques
1034 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
1036 static void do_cmd_knowledge_uniques(player_type *creature_ptr)
1040 GAME_TEXT file_name[1024];
1042 int n_alive_surface = 0;
1043 int n_alive_over100 = 0;
1044 int n_alive_total = 0;
1046 for (IDX i = 0; i < 10; i++)
1050 fff = my_fopen_temp(file_name, 1024);
1053 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1058 C_MAKE(who, max_r_idx, MONRACE_IDX);
1060 for (IDX i = 1; i < max_r_idx; i++)
1062 monster_race *r_ptr = &r_info[i];
1063 if (!r_ptr->name) continue;
1064 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1065 if (!cheat_know && !r_ptr->r_sights) continue;
1066 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
1067 if (r_ptr->max_num == 0) continue;
1071 int lev = (r_ptr->level - 1) / 10;
1075 if (max_lev < lev) max_lev = lev;
1086 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1087 if (n_alive_surface)
1089 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
1090 n_alive_total += n_alive_surface;
1093 for (IDX i = 0; i <= max_lev; i++)
1095 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
1096 n_alive_total += n_alive[i];
1099 if (n_alive_over100)
1101 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
1102 n_alive_total += n_alive_over100;
1107 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
1108 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
1112 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
1115 for (int k = 0; k < n; k++)
1117 monster_race *r_ptr = &r_info[who[k]];
1118 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
1121 C_KILL(who, max_r_idx, s16b);
1123 (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
1129 * Display weapon-exp
1131 static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
1134 GAME_TEXT file_name[1024];
1135 fff = my_fopen_temp(file_name, 1024);
1138 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1143 for (int i = 0; i < 5; i++)
1145 for (int num = 0; num < 64; num++)
1149 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
1151 object_kind *k_ptr = &k_info[j];
1153 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
1154 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
1156 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
1158 fprintf(fff, "%-25s ", tmp);
1159 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
1160 else fprintf(fff, " ");
1161 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
1162 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
1170 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
1176 * @brief 魔法の経験値を表示するコマンドのメインルーチン
1180 static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
1183 GAME_TEXT file_name[1024];
1184 fff = my_fopen_temp(file_name, 1024);
1187 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1192 if (creature_ptr->realm1 != REALM_NONE)
1194 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
1195 for (SPELL_IDX i = 0; i < 32; i++)
1197 const magic_type *s_ptr;
1198 if (!is_magic(creature_ptr->realm1))
1200 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
1204 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
1207 if (s_ptr->slevel >= 99) continue;
1208 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
1209 int exp_level = spell_exp_level(spell_exp);
1210 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
1211 if (creature_ptr->realm1 == REALM_HISSATSU)
1212 fprintf(fff, "[--]");
1215 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
1216 else fprintf(fff, " ");
1217 fprintf(fff, "%s", exp_level_str[exp_level]);
1220 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1225 if (creature_ptr->realm2 != REALM_NONE)
1227 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
1228 for (SPELL_IDX i = 0; i < 32; i++)
1230 const magic_type *s_ptr;
1231 if (!is_magic(creature_ptr->realm1))
1233 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
1237 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
1240 if (s_ptr->slevel >= 99) continue;
1242 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
1243 int exp_level = spell_exp_level(spell_exp);
1244 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
1245 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
1246 else fprintf(fff, " ");
1247 fprintf(fff, "%s", exp_level_str[exp_level]);
1248 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1254 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
1260 * @brief スキル情報を表示するコマンドのメインルーチン /
1264 static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
1266 char skill_name[GINOU_TEMPMAX][20] =
1268 _("マーシャルアーツ", "Martial Arts "),
1269 _("二刀流 ", "Dual Wielding "),
1270 _("乗馬 ", "Riding "),
1275 char file_name[1024];
1276 fff = my_fopen_temp(file_name, 1024);
1279 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1284 for (int i = 0; i < GINOU_TEMPMAX; i++)
1286 int skill_exp = creature_ptr->skill_exp[i];
1287 fprintf(fff, "%-20s ", skill_name[i]);
1288 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
1289 else fprintf(fff, " ");
1290 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
1291 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
1296 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
1302 * @brief 現在のペットを表示するコマンドのメインルーチン /
1303 * Display current pets
1304 * @param creature_ptr プレーヤーへの参照ポインタ
1307 static void do_cmd_knowledge_pets(player_type *creature_ptr)
1309 GAME_TEXT file_name[1024];
1311 fff = my_fopen_temp(file_name, 1024);
1314 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1319 monster_type *m_ptr;
1320 GAME_TEXT pet_name[MAX_NLEN];
1322 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
1324 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
1325 if (!monster_is_valid(m_ptr)) continue;
1326 if (!is_pet(m_ptr)) continue;
1329 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
1330 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
1333 int show_upkeep = calculate_upkeep(creature_ptr);
1335 fprintf(fff, "----------------------------------------------\n");
1337 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
1339 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
1341 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
1344 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
1350 * @brief 現在のペットを表示するコマンドのメインルーチン /
1351 * @param creature_ptr プレーヤーへの参照ポインタ
1354 * @note the player ghosts are ignored.
1356 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
1359 GAME_TEXT file_name[1024];
1360 fff = my_fopen_temp(file_name, 1024);
1363 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1369 C_MAKE(who, max_r_idx, MONRACE_IDX);
1371 for (int kk = 1; kk < max_r_idx; kk++)
1373 monster_race *r_ptr = &r_info[kk];
1375 if (r_ptr->flags1 & (RF1_UNIQUE))
1377 bool dead = (r_ptr->max_num == 0);
1386 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1388 if (this_monster > 0)
1390 total += this_monster;
1396 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
1399 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
1401 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
1406 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
1408 monster_race *r_ptr = &r_info[i];
1409 if (r_ptr->name) who[n++] = i;
1413 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1414 for (int k = 0; k < n; k++)
1416 monster_race *r_ptr = &r_info[who[k]];
1417 if (r_ptr->flags1 & (RF1_UNIQUE))
1419 bool dead = (r_ptr->max_num == 0);
1422 fprintf(fff, " %s\n", (r_name + r_ptr->name));
1429 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1430 if (this_monster <= 0) continue;
1433 if (my_strchr("pt", r_ptr->d_char))
1434 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
1436 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
1438 if (this_monster < 2)
1440 if (my_strstr(r_name + r_ptr->name, "coins"))
1442 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
1446 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
1452 strcpy(ToPlural, (r_name + r_ptr->name));
1453 plural_aux(ToPlural);
1454 fprintf(fff, " %d %s\n", this_monster, ToPlural);
1457 total += this_monster;
1460 fprintf(fff, "----------------------------------------------\n");
1462 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
1464 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
1467 C_KILL(who, max_r_idx, s16b);
1469 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
1475 * @brief モンスター情報リスト中のグループを表示する /
1476 * Display the object groups.
1480 * @param per_page リストの表示行
1481 * @param grp_idx グループのID配列
1482 * @param group_text グループ名の文字列配列
1483 * @param grp_cur 現在の選択ID
1484 * @param grp_top 現在の選択リスト最上部ID
1487 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
1489 for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
1491 int grp = grp_idx[grp_top + i];
1492 TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
1493 Term_erase(col, row + i, wid);
1494 c_put_str(attr, group_text[grp], row + i, col);
1500 * Move the cursor in a browser window
1502 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
1507 IDX list = *list_cur;
1513 d = get_keymap_dir(ch);
1517 if ((ddx[d] > 0) && ddy[d])
1521 Term_get_size(&wid, &hgt);
1522 browser_rows = hgt - 8;
1526 grp += ddy[d] * (browser_rows - 1);
1527 if (grp >= grp_cnt) grp = grp_cnt - 1;
1528 if (grp < 0) grp = 0;
1529 if (grp != old_grp) list = 0;
1533 list += ddy[d] * browser_rows;
1534 if (list >= list_cnt) list = list_cnt - 1;
1535 if (list < 0) list = 0;
1546 if (col < 0) col = 0;
1547 if (col > 1) col = 1;
1557 if (grp >= grp_cnt) grp = grp_cnt - 1;
1558 if (grp < 0) grp = 0;
1559 if (grp != old_grp) list = 0;
1563 list += (IDX)ddy[d];
1564 if (list >= list_cnt) list = list_cnt - 1;
1565 if (list < 0) list = 0;
1576 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
1578 for (int i = 0; i < height; i++)
1580 Term_erase(col, row + i, width);
1583 if (use_bigtile) width /= 2;
1585 for (int i = 0; i < height; i++)
1587 for (int j = 0; j < width; j++)
1589 TERM_LEN x = col + j;
1590 TERM_LEN y = row + i;
1591 if (use_bigtile) x += j;
1593 TERM_COLOR ia = attr_top + i;
1594 SYMBOL_CODE ic = char_left + j;
1595 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
1596 (!use_graphics && ic > 0x7f))
1601 if (c & 0x80) a |= 0x80;
1603 Term_queue_bigchar(x, y, a, c, 0, 0);
1610 * Place the cursor at the collect position for visual mode
1612 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
1614 int i = (a & 0x7f) - attr_top;
1615 int j = c - char_left;
1617 TERM_LEN x = col + j;
1618 TERM_LEN y = row + i;
1619 if (use_bigtile) x += j;
1626 * Do visual mode command -- Change symbols
1628 static bool visual_mode_command(char ch, bool *visual_list_ptr,
1629 int height, int width,
1630 TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
1631 TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
1633 static TERM_COLOR attr_old = 0;
1634 static SYMBOL_CODE char_old = 0;
1639 if (*visual_list_ptr)
1641 *cur_attr_ptr = attr_old;
1642 *cur_char_ptr = char_old;
1643 *visual_list_ptr = FALSE;
1652 if (*visual_list_ptr)
1654 *visual_list_ptr = FALSE;
1655 *need_redraw = TRUE;
1664 if (!*visual_list_ptr)
1666 *visual_list_ptr = TRUE;
1668 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1669 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1671 attr_old = *cur_attr_ptr;
1672 char_old = *cur_char_ptr;
1682 attr_idx = *cur_attr_ptr;
1683 char_idx = *cur_char_ptr;
1684 for (int i = 0; i < F_LIT_MAX; i++)
1686 attr_idx_feat[i] = 0;
1687 char_idx_feat[i] = 0;
1695 if (attr_idx || (!(char_idx & 0x80) && char_idx))
1697 *cur_attr_ptr = attr_idx;
1698 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1699 if (!*visual_list_ptr) *need_redraw = TRUE;
1705 *cur_char_ptr = char_idx;
1706 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1707 if (!*visual_list_ptr) *need_redraw = TRUE;
1713 if (*visual_list_ptr)
1716 int d = get_keymap_dir(ch);
1717 TERM_COLOR a = (*cur_attr_ptr & 0x7f);
1718 SYMBOL_CODE c = *cur_char_ptr;
1720 if (use_bigtile) eff_width = width / 2;
1721 else eff_width = width;
1723 if ((a == 0) && (ddy[d] < 0)) d = 0;
1724 if ((c == 0) && (ddx[d] < 0)) d = 0;
1725 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
1726 if ((c == 0xff) && (ddx[d] > 0)) d = 0;
1728 a += (TERM_COLOR)ddy[d];
1729 c += (SYMBOL_CODE)ddx[d];
1730 if (c & 0x80) a |= 0x80;
1734 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
1735 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
1736 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
1737 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
1749 * Display the monsters in a group.
1751 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
1754 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
1757 MONRACE_IDX r_idx = mon_idx[mon_top + i];
1758 monster_race *r_ptr = &r_info[r_idx];
1759 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
1760 c_prt(attr, (r_name + r_ptr->name), row + i, col);
1763 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
1766 if (current_world_ptr->wizard || visual_only)
1768 c_prt(attr, format("%d", r_idx), row + i, 62);
1771 Term_erase(69, row + i, 255);
1772 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
1775 if (!(r_ptr->flags1 & RF1_UNIQUE))
1776 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
1778 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
1779 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
1783 for (; i < per_page; i++)
1785 Term_erase(col, row + i, 255);
1791 * todo 引数の詳細について加筆求む
1792 * Display known monsters.
1793 * @param creature_ptr プレーヤーへの参照ポインタ
1794 * @param need_redraw 画面の再描画が必要な時TRUE
1795 * @param visual_only ???
1796 * @param direct_r_idx モンスターID
1799 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
1802 Term_get_size(&wid, &hgt);
1804 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
1810 bool visual_list = FALSE;
1811 TERM_COLOR attr_top = 0;
1814 int browser_rows = hgt - 8;
1815 if (direct_r_idx < 0)
1817 mode = visual_only ? 0x03 : 0x01;
1819 for (IDX i = 0; monster_group_text[i] != NULL; i++)
1821 len = strlen(monster_group_text[i]);
1822 if (len > max) max = len;
1824 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
1826 grp_idx[grp_cnt++] = i;
1834 mon_idx[0] = direct_r_idx;
1838 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1839 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
1842 grp_idx[grp_cnt] = -1;
1843 mode = visual_only ? 0x02 : 0x00;
1844 IDX old_grp_cur = -1;
1857 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
1858 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
1859 prt(_("名前", "Name"), 4, max + 3);
1860 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
1861 prt(_("文字", "Sym"), 4, 67);
1862 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
1864 for (IDX i = 0; i < 78; i++)
1866 Term_putch(i, 5, TERM_WHITE, '=');
1869 if (direct_r_idx < 0)
1871 for (IDX i = 0; i < browser_rows; i++)
1873 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1880 if (direct_r_idx < 0)
1882 if (grp_cur < grp_top) grp_top = grp_cur;
1883 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1885 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
1886 if (old_grp_cur != grp_cur)
1888 old_grp_cur = grp_cur;
1889 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
1892 while (mon_cur < mon_top)
1893 mon_top = MAX(0, mon_top - browser_rows / 2);
1894 while (mon_cur >= mon_top + browser_rows)
1895 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
1900 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
1905 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
1906 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1909 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
1910 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
1911 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
1912 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
1915 monster_race *r_ptr;
1916 r_ptr = &r_info[mon_idx[mon_cur]];
1920 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
1921 handle_stuff(creature_ptr);
1926 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
1930 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1934 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
1938 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
1940 if (direct_r_idx >= 0)
1966 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
1968 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
1980 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
1987 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
1992 * Display the objects in a group.
1994 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
1995 int object_cur, int object_top, bool visual_only)
1998 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
2000 GAME_TEXT o_name[MAX_NLEN];
2003 object_kind *flavor_k_ptr;
2004 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
2005 object_kind *k_ptr = &k_info[k_idx];
2006 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
2007 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
2008 if (!visual_only && k_ptr->flavor)
2010 flavor_k_ptr = &k_info[k_ptr->flavor];
2014 flavor_k_ptr = k_ptr;
2017 attr = ((i + object_top == object_cur) ? cursor : attr);
2018 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
2020 strip_name(o_name, k_idx);
2024 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
2027 c_prt(attr, o_name, row + i, col);
2030 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
2033 if (current_world_ptr->wizard || visual_only)
2035 c_prt(attr, format("%d", k_idx), row + i, 70);
2038 a = flavor_k_ptr->x_attr;
2039 c = flavor_k_ptr->x_char;
2041 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
2044 for (; i < per_page; i++)
2046 Term_erase(col, row + i, 255);
2052 * Describe fake object
2054 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
2057 object_type object_type_body;
2058 o_ptr = &object_type_body;
2060 object_prep(o_ptr, k_idx);
2062 o_ptr->ident |= IDENT_KNOWN;
2063 handle_stuff(creature_ptr);
2065 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
2067 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
2073 * Display known objects
2075 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
2077 IDX object_old, object_top;
2080 OBJECT_IDX *object_idx;
2082 bool visual_list = FALSE;
2083 TERM_COLOR attr_top = 0;
2088 Term_get_size(&wid, &hgt);
2090 int browser_rows = hgt - 8;
2091 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
2096 if (direct_k_idx < 0)
2098 mode = visual_only ? 0x03 : 0x01;
2099 for (IDX i = 0; object_group_text[i] != NULL; i++)
2101 len = strlen(object_group_text[i]);
2102 if (len > max) max = len;
2104 if (collect_objects(i, object_idx, mode))
2106 grp_idx[grp_cnt++] = i;
2115 object_kind *k_ptr = &k_info[direct_k_idx];
2116 object_kind *flavor_k_ptr;
2118 if (!visual_only && k_ptr->flavor)
2120 flavor_k_ptr = &k_info[k_ptr->flavor];
2124 flavor_k_ptr = k_ptr;
2127 object_idx[0] = direct_k_idx;
2128 object_old = direct_k_idx;
2131 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2132 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
2135 grp_idx[grp_cnt] = -1;
2136 mode = visual_only ? 0x02 : 0x00;
2137 IDX old_grp_cur = -1;
2140 IDX object_cur = object_top = 0;
2146 object_kind *k_ptr, *flavor_k_ptr;
2153 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
2154 if (direct_k_idx < 0) prt("グループ", 4, 0);
2155 prt("名前", 4, max + 3);
2156 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2159 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
2160 if (direct_k_idx < 0) prt("Group", 4, 0);
2161 prt("Name", 4, max + 3);
2162 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2166 for (IDX i = 0; i < 78; i++)
2168 Term_putch(i, 5, TERM_WHITE, '=');
2171 if (direct_k_idx < 0)
2173 for (IDX i = 0; i < browser_rows; i++)
2175 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2182 if (direct_k_idx < 0)
2184 if (grp_cur < grp_top) grp_top = grp_cur;
2185 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2187 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
2188 if (old_grp_cur != grp_cur)
2190 old_grp_cur = grp_cur;
2191 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
2194 while (object_cur < object_top)
2195 object_top = MAX(0, object_top - browser_rows / 2);
2196 while (object_cur >= object_top + browser_rows)
2197 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
2202 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
2206 object_top = object_cur;
2207 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
2208 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2211 k_ptr = &k_info[object_idx[object_cur]];
2213 if (!visual_only && k_ptr->flavor)
2215 flavor_k_ptr = &k_info[k_ptr->flavor];
2219 flavor_k_ptr = k_ptr;
2223 prt(format("<方向>%s%s%s, ESC",
2224 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
2225 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
2226 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
2229 prt(format("<dir>%s%s%s, ESC",
2230 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
2231 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
2232 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
2238 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
2240 if (object_old != object_idx[object_cur])
2242 handle_stuff(creature_ptr);
2243 object_old = object_idx[object_cur];
2249 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
2253 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2257 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
2261 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
2263 if (direct_k_idx >= 0)
2288 if (!visual_list && !visual_only && (grp_cnt > 0))
2290 desc_obj_fake(creature_ptr, object_idx[object_cur]);
2299 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
2305 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
2310 * Display the features in a group.
2312 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
2313 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
2315 int lit_col[F_LIT_MAX], i;
2316 int f_idx_col = use_bigtile ? 62 : 64;
2318 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
2319 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2320 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
2322 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
2325 FEAT_IDX f_idx = feat_idx[feat_top + i];
2326 feature_type *f_ptr = &f_info[f_idx];
2327 int row_i = row + i;
2328 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
2329 c_prt(attr, f_name + f_ptr->name, row_i, col);
2332 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
2333 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
2335 if (current_world_ptr->wizard || visual_only)
2337 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
2340 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
2341 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
2342 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
2344 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
2347 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
2348 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
2350 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
2354 for (; i < per_page; i++)
2356 Term_erase(col, row + i, 255);
2362 * Interact with feature visuals.
2364 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
2366 TERM_COLOR attr_old[F_LIT_MAX];
2367 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
2368 SYMBOL_CODE char_old[F_LIT_MAX];
2369 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
2372 Term_get_size(&wid, &hgt);
2375 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
2381 FEAT_IDX grp_idx[100];
2382 TERM_COLOR attr_top = 0;
2383 bool visual_list = FALSE;
2385 TERM_LEN browser_rows = hgt - 8;
2386 if (direct_f_idx < 0)
2388 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
2390 len = strlen(feature_group_text[i]);
2391 if (len > max) max = len;
2393 if (collect_features(feat_idx, 0x01))
2395 grp_idx[grp_cnt++] = i;
2403 feature_type *f_ptr = &f_info[direct_f_idx];
2405 feat_idx[0] = direct_f_idx;
2409 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2410 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
2412 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2414 attr_old[i] = f_ptr->x_attr[i];
2415 char_old[i] = f_ptr->x_char[i];
2419 grp_idx[grp_cnt] = -1;
2421 FEAT_IDX old_grp_cur = -1;
2422 FEAT_IDX grp_cur = 0;
2423 FEAT_IDX grp_top = 0;
2424 FEAT_IDX feat_cur = 0;
2425 FEAT_IDX feat_top = 0;
2426 TERM_LEN column = 0;
2429 TERM_COLOR *cur_attr_ptr;
2430 SYMBOL_CODE *cur_char_ptr;
2434 feature_type *f_ptr;
2440 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
2441 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
2442 prt(_("名前", "Name"), 4, max + 3);
2445 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
2446 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
2450 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
2451 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
2454 for (FEAT_IDX i = 0; i < 78; i++)
2456 Term_putch(i, 5, TERM_WHITE, '=');
2459 if (direct_f_idx < 0)
2461 for (FEAT_IDX i = 0; i < browser_rows; i++)
2463 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2470 if (direct_f_idx < 0)
2472 if (grp_cur < grp_top) grp_top = grp_cur;
2473 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2475 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
2476 if (old_grp_cur != grp_cur)
2478 old_grp_cur = grp_cur;
2479 feat_cnt = collect_features(feat_idx, 0x00);
2482 while (feat_cur < feat_top)
2483 feat_top = MAX(0, feat_top - browser_rows / 2);
2484 while (feat_cur >= feat_top + browser_rows)
2485 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
2490 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
2494 feat_top = feat_cur;
2495 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
2496 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2499 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
2500 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
2501 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
2504 f_ptr = &f_info[feat_idx[feat_cur]];
2505 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
2506 cur_char_ptr = &f_ptr->x_char[*lighting_level];
2510 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
2514 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2518 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
2522 if (visual_list && ((ch == 'A') || (ch == 'a')))
2524 int prev_lighting_level = *lighting_level;
2528 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
2529 else (*lighting_level)--;
2533 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
2534 else (*lighting_level)++;
2537 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
2538 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2540 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
2541 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2545 else if ((ch == 'D') || (ch == 'd'))
2547 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
2548 byte prev_x_char = f_ptr->x_char[*lighting_level];
2550 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
2554 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
2555 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2557 if (prev_x_char != f_ptr->x_char[*lighting_level])
2558 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2560 else *need_redraw = TRUE;
2564 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
2569 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2571 f_ptr->x_attr[i] = attr_old[i];
2572 f_ptr->x_char[i] = char_old[i];
2578 if (direct_f_idx >= 0) flag = TRUE;
2579 else *lighting_level = F_LIT_STANDARD;
2583 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2585 attr_old[i] = f_ptr->x_attr[i];
2586 char_old[i] = f_ptr->x_char[i];
2588 *lighting_level = F_LIT_STANDARD;
2595 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2597 attr_idx_feat[i] = f_ptr->x_attr[i];
2598 char_idx_feat[i] = f_ptr->x_char[i];
2607 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2609 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
2610 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
2628 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
2634 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
2639 * List wanted monsters
2640 * @param creature_ptr プレーヤーへの参照ポインタ
2643 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
2646 GAME_TEXT file_name[1024];
2647 fff = my_fopen_temp(file_name, 1024);
2650 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2655 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
2656 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
2658 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
2659 fprintf(fff, "----------------------------------------------\n");
2661 bool listed = FALSE;
2662 for (int i = 0; i < MAX_BOUNTY; i++)
2664 if (current_world_ptr->bounty_r_idx[i] <= 10000)
2666 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
2673 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
2677 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
2682 * List virtues & status
2684 static void do_cmd_knowledge_virtues(player_type *creature_ptr)
2687 GAME_TEXT file_name[1024];
2688 fff = my_fopen_temp(file_name, 1024);
2691 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2696 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
2697 dump_virtues(creature_ptr, fff);
2699 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
2706 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
2709 GAME_TEXT file_name[1024];
2710 fff = my_fopen_temp(file_name, 1024);
2713 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2718 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
2722 if (!d_info[i].maxdepth) continue;
2723 if (!max_dlv[i]) continue;
2724 if (d_info[i].final_guardian)
2726 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
2728 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
2730 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
2734 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
2740 * List virtues & status
2743 static void do_cmd_knowledge_stat(player_type *creature_ptr)
2746 GAME_TEXT file_name[1024];
2747 fff = my_fopen_temp(file_name, 1024);
2750 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2755 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
2756 (2 * creature_ptr->hitdie +
2757 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
2759 if (creature_ptr->knowledge & KNOW_HPRATE)
2760 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
2761 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
2763 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
2764 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
2766 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
2767 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
2770 dump_yourself(creature_ptr, fff);
2772 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
2778 * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
2779 * Print all active quests
2780 * @param creature_ptr プレーヤーへの参照ポインタ
2783 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
2786 char rand_tmp_str[120] = "\0";
2787 GAME_TEXT name[MAX_NLEN];
2788 monster_race *r_ptr;
2789 int rand_level = 100;
2792 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
2794 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2796 bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
2797 is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
2798 is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
2802 QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
2803 for (int j = 0; j < 10; j++)
2804 quest_text[j][0] = '\0';
2806 quest_text_line = 0;
2807 creature_ptr->current_floor_ptr->inside_quest = i;
2808 init_flags = INIT_SHOW_TEXT;
2809 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
2810 creature_ptr->current_floor_ptr->inside_quest = old_quest;
2811 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
2814 if (quest[i].type != QUEST_TYPE_RANDOM)
2816 char note[80] = "\0";
2818 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
2820 switch (quest[i].type)
2822 case QUEST_TYPE_KILL_LEVEL:
2823 case QUEST_TYPE_KILL_ANY_LEVEL:
2824 r_ptr = &r_info[quest[i].r_idx];
2825 strcpy(name, r_name + r_ptr->name);
2826 if (quest[i].max_num > 1)
2829 sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
2830 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2833 sprintf(note, " - kill %d %s, have killed %d.",
2834 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2838 sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
2841 case QUEST_TYPE_FIND_ARTIFACT:
2844 artifact_type *a_ptr = &a_info[quest[i].k_idx];
2846 object_type *q_ptr = &forge;
2847 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
2848 object_prep(q_ptr, k_idx);
2849 q_ptr->name1 = quest[i].k_idx;
2850 q_ptr->ident = IDENT_STORE;
2851 object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
2853 sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
2855 case QUEST_TYPE_FIND_EXIT:
2856 sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
2859 case QUEST_TYPE_KILL_NUMBER:
2861 sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
2862 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
2864 sprintf(note, " - Kill %d monsters, have killed %d.",
2865 (int)quest[i].max_num, (int)quest[i].cur_num);
2869 case QUEST_TYPE_KILL_ALL:
2870 case QUEST_TYPE_TOWER:
2871 sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
2876 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
2877 quest[i].name, (int)quest[i].level, note);
2878 fputs(tmp_str, fff);
2879 if (quest[i].status == QUEST_STATUS_COMPLETED)
2881 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
2882 fputs(tmp_str, fff);
2887 while (quest_text[k][0] && k < 10)
2889 fprintf(fff, " %s\n", quest_text[k]);
2896 if (quest[i].level >= rand_level)
2899 rand_level = quest[i].level;
2900 if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
2902 r_ptr = &r_info[quest[i].r_idx];
2903 strcpy(name, r_name + r_ptr->name);
2904 if (quest[i].max_num <= 1)
2906 sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
2907 quest[i].name, (int)quest[i].level, name);
2912 sprintf(rand_tmp_str, " %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
2913 quest[i].name, (int)quest[i].level,
2914 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2918 sprintf(rand_tmp_str, " %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
2919 quest[i].name, (int)quest[i].level,
2920 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2924 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
2926 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2930 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
2933 char playtime_str[16];
2934 quest_type* const q_ptr = &quest[q_idx];
2936 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2937 if (is_fixed_quest_idx(q_idx))
2939 IDX old_quest = floor_ptr->inside_quest;
2940 floor_ptr->inside_quest = q_idx;
2941 init_flags = INIT_NAME_ONLY;
2942 process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
2943 floor_ptr->inside_quest = old_quest;
2944 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
2947 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
2948 q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
2950 if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
2953 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
2954 " %-35s (Danger level: %3d) - level %2d - %s\n"),
2955 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
2956 fputs(tmp_str, fff);
2960 if (q_ptr->complev == 0)
2963 _(" %-35s (%3d階) - 不戦勝 - %s\n",
2964 " %-35s (Dungeon level: %3d) - Unearned - %s\n"),
2965 r_name + r_info[q_ptr->r_idx].name,
2966 (int)q_ptr->level, playtime_str);
2967 fputs(tmp_str, fff);
2972 _(" %-35s (%3d階) - レベル%2d - %s\n",
2973 " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
2974 r_name + r_info[q_ptr->r_idx].name,
2978 fputs(tmp_str, fff);
2984 * Print all finished quests
2985 * @param creature_ptr プレーヤーへの参照ポインタ
2986 * @param fff セーブファイル (展開済?)
2987 * @param quest_num[] 受注したことのあるクエスト群
2990 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
2992 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
2993 QUEST_IDX total = 0;
2994 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2996 QUEST_IDX q_idx = quest_num[i];
2997 quest_type* const q_ptr = &quest[q_idx];
2999 if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3005 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3010 * Print all failed quests
3011 * @param creature_ptr プレーヤーへの参照ポインタ
3012 * @param fff セーブファイル (展開済?)
3013 * @param quest_num[] 受注したことのあるクエスト群
3016 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3018 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
3019 QUEST_IDX total = 0;
3020 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3022 QUEST_IDX q_idx = quest_num[i];
3023 quest_type* const q_ptr = &quest[q_idx];
3025 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
3026 do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3032 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3037 * Print all random quests
3039 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
3041 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
3042 GAME_TEXT tmp_str[120];
3043 QUEST_IDX total = 0;
3044 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3046 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
3048 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
3051 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
3052 quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
3053 fputs(tmp_str, fff);
3057 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3061 * Print quest status of all active quests
3062 * @param creature_ptr プレーヤーへの参照ポインタ
3065 static void do_cmd_knowledge_quests(player_type *creature_ptr)
3068 GAME_TEXT file_name[1024];
3069 fff = my_fopen_temp(file_name, 1024);
3072 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3078 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
3080 for (IDX i = 1; i < max_q_idx; i++)
3084 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
3086 do_cmd_knowledge_quests_current(creature_ptr, fff);
3088 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
3090 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
3091 if (current_world_ptr->wizard)
3094 do_cmd_knowledge_quests_wiz_random(fff);
3098 (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
3100 C_KILL(quest_num, max_q_idx, QUEST_IDX);
3106 * @param player_ptr プレーヤーへの参照ポインタ
3109 static void do_cmd_knowledge_home(player_type *player_ptr)
3111 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
3113 /* Open a new file */
3115 GAME_TEXT file_name[1024];
3116 fff = my_fopen_temp(file_name, 1024);
3119 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3124 store_type *store_ptr;
3125 store_ptr = &town_info[1].store[STORE_HOME];
3127 if (store_ptr->stock_num)
3132 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
3133 concptr paren = ")";
3134 GAME_TEXT o_name[MAX_NLEN];
3135 for (int i = 0; i < store_ptr->stock_num; i++)
3138 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
3139 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3140 if (strlen(o_name) <= 80 - 3)
3142 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3148 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
3149 if (iskanji(*t)) { t++; n++; }
3150 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
3152 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
3153 fprintf(fff, " %.77s\n", o_name + n);
3156 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3157 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3161 fprintf(fff, "\n\n");
3165 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
3171 * Check the status of "autopick"
3173 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
3175 /* Open a new file */
3177 GAME_TEXT file_name[1024];
3178 fff = my_fopen_temp(file_name, 1024);
3181 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3188 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
3192 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
3193 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
3196 for (int k = 0; k < max_autopick; k++)
3199 byte act = autopick_list[k].action;
3200 if (act & DONT_AUTOPICK)
3202 tmp = _("放置", "Leave");
3204 else if (act & DO_AUTODESTROY)
3206 tmp = _("破壊", "Destroy");
3208 else if (act & DO_AUTOPICK)
3210 tmp = _("拾う", "Pickup");
3214 tmp = _("確認", "Query");
3217 if (act & DO_DISPLAY)
3218 fprintf(fff, "%11s", format("[%s]", tmp));
3220 fprintf(fff, "%11s", format("(%s)", tmp));
3222 tmp = autopick_line_from_entry(&autopick_list[k]);
3223 fprintf(fff, " %s", tmp);
3230 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
3236 * Interact with "knowledge"
3238 void do_cmd_knowledge(player_type *creature_ptr)
3241 bool need_redraw = FALSE;
3242 FILE_TYPE(FILE_TYPE_TEXT);
3247 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
3248 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
3253 prt("(1) 既知の伝説のアイテム の一覧", 6, 5);
3254 prt("(2) 既知のアイテム の一覧", 7, 5);
3255 prt("(3) 既知の生きているユニーク・モンスター の一覧", 8, 5);
3256 prt("(4) 既知のモンスター の一覧", 9, 5);
3257 prt("(5) 倒した敵の数 の一覧", 10, 5);
3258 if (!vanilla_town) prt("(6) 賞金首 の一覧", 11, 5);
3259 prt("(7) 現在のペット の一覧", 12, 5);
3260 prt("(8) 我が家のアイテム の一覧", 13, 5);
3261 prt("(9) *鑑定*済み装備の耐性 の一覧", 14, 5);
3262 prt("(0) 地形の表示文字/タイル の一覧", 15, 5);
3266 prt("(a) 自分に関する情報 の一覧", 6, 5);
3267 prt("(b) 突然変異 の一覧", 7, 5);
3268 prt("(c) 武器の経験値 の一覧", 8, 5);
3269 prt("(d) 魔法の経験値 の一覧", 9, 5);
3270 prt("(e) 技能の経験値 の一覧", 10, 5);
3271 prt("(f) プレイヤーの徳 の一覧", 11, 5);
3272 prt("(g) 入ったダンジョン の一覧", 12, 5);
3273 prt("(h) 実行中のクエスト の一覧", 13, 5);
3274 prt("(i) 現在の自動拾い/破壊設定 の一覧", 14, 5);
3279 prt("(1) Display known artifacts", 6, 5);
3280 prt("(2) Display known objects", 7, 5);
3281 prt("(3) Display remaining uniques", 8, 5);
3282 prt("(4) Display known monster", 9, 5);
3283 prt("(5) Display kill count", 10, 5);
3284 if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
3285 prt("(7) Display current pets", 12, 5);
3286 prt("(8) Display home inventory", 13, 5);
3287 prt("(9) Display *identified* equip.", 14, 5);
3288 prt("(0) Display terrain symbols.", 15, 5);
3292 prt("(a) Display about yourself", 6, 5);
3293 prt("(b) Display mutations", 7, 5);
3294 prt("(c) Display weapon proficiency", 8, 5);
3295 prt("(d) Display spell proficiency", 9, 5);
3296 prt("(e) Display misc. proficiency", 10, 5);
3297 prt("(f) Display virtues", 11, 5);
3298 prt("(g) Display dungeons", 12, 5);
3299 prt("(h) Display current quests", 13, 5);
3300 prt("(i) Display auto pick/destroy", 14, 5);
3303 prt(_("-続く-", "-more-"), 17, 8);
3304 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
3305 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
3306 prt(_("コマンド:", "Command: "), 20, 0);
3309 if (i == ESCAPE) break;
3312 case ' ': /* Page change */
3316 case '1': /* Artifacts */
3317 do_cmd_knowledge_artifacts(creature_ptr);
3319 case '2': /* Objects */
3320 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
3322 case '3': /* Uniques */
3323 do_cmd_knowledge_uniques(creature_ptr);
3325 case '4': /* Monsters */
3326 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
3328 case '5': /* Kill count */
3329 do_cmd_knowledge_kill_count(creature_ptr);
3331 case '6': /* wanted */
3332 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
3334 case '7': /* Pets */
3335 do_cmd_knowledge_pets(creature_ptr);
3337 case '8': /* Home */
3338 do_cmd_knowledge_home(creature_ptr);
3340 case '9': /* Resist list */
3341 do_cmd_knowledge_inventory(creature_ptr);
3343 case '0': /* Feature list */
3345 IDX lighting_level = F_LIT_STANDARD;
3346 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
3350 case 'a': /* Max stat */
3351 do_cmd_knowledge_stat(creature_ptr);
3353 case 'b': /* Mutations */
3354 do_cmd_knowledge_mutations(creature_ptr);
3356 case 'c': /* weapon-exp */
3357 do_cmd_knowledge_weapon_exp(creature_ptr);
3359 case 'd': /* spell-exp */
3360 do_cmd_knowledge_spell_exp(creature_ptr);
3362 case 'e': /* skill-exp */
3363 do_cmd_knowledge_skill_exp(creature_ptr);
3365 case 'f': /* Virtues */
3366 do_cmd_knowledge_virtues(creature_ptr);
3368 case 'g': /* Dungeon */
3369 do_cmd_knowledge_dungeon(creature_ptr);
3371 case 'h': /* Quests */
3372 do_cmd_knowledge_quests(creature_ptr);
3374 case 'i': /* Autopick */
3375 do_cmd_knowledge_autopick(creature_ptr);
3377 default: /* Unknown option */
3385 if (need_redraw) do_cmd_redraw(creature_ptr);
3390 * Check on the status of an active quest
3391 * @param creature_ptr プレーヤーへの参照ポインタ
3394 void do_cmd_checkquest(player_type *creature_ptr)
3396 FILE_TYPE(FILE_TYPE_TEXT);
3398 do_cmd_knowledge_quests(creature_ptr);
3404 * Display the time and date
3405 * @param creature_ptr プレーヤーへの参照ポインタ
3408 void do_cmd_time(player_type *creature_ptr)
3411 extract_day_hour_min(creature_ptr, &day, &hour, &min);
3414 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
3417 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
3418 else strcpy(day_buf, "*****");
3420 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
3421 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
3424 if (!randint0(10) || creature_ptr->image)
3426 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
3430 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
3434 fff = my_fopen(buf, "rt");
3438 int full = hour * 100 + min;
3442 while (!my_fgets(fff, buf, sizeof(buf)))
3444 if (!buf[0] || (buf[0] == '#')) continue;
3445 if (buf[1] != ':') continue;
3449 start = atoi(buf + 2);
3456 end = atoi(buf + 2);
3460 if ((start > full) || (full > end)) continue;
3465 if (!randint0(num)) strcpy(desc, buf + 2);