3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-draw.h"
35 #include "cmd/cmd-dump.h"
36 #include "cmd/lighting-level-table.h"
37 #include "cmd/cmd-visuals.h"
39 #include "core.h" // 暫定。後で消す.
40 #include "core/show-file.h"
41 #include "io/read-pref-file.h"
42 #include "io/interpret-pref-file.h"
47 #include "view/display-player.h" // 暫定。後で消す.
48 #include "player/process-name.h"
49 #include "player-effects.h"
50 #include "player-skill.h"
51 #include "player-personality.h"
58 #include "object-flavor.h"
59 #include "object-hook.h"
60 #include "monster-status.h"
61 #include "dungeon-file.h"
62 #include "objectkind.h"
63 #include "floor-town.h"
64 #include "cmd/feeling-table.h"
65 #include "cmd/monster-group-table.h"
66 #include "cmd/object-group-table.h"
67 #include "market/store-util.h"
68 #include "view-mainwindow.h" // 暫定。後で消す
71 #include "diary-subtitle-table.h"
72 #include "io/write-diary.h"
75 // Clipboard variables for copy&paste in visual mode
76 static TERM_COLOR attr_idx = 0;
77 static SYMBOL_CODE char_idx = 0;
79 static TERM_COLOR attr_idx_feat[F_LIT_MAX];
80 static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
82 // Encode the screen colors
83 static char hack[17] = "dwsorgbuDWvyRGBU";
87 * @brief 画面を再描画するコマンドのメインルーチン
88 * Hack -- redraw the screen
89 * @param creature_ptr プレーヤーへの参照ポインタ
92 * Allow absolute file names?
94 void do_cmd_pref(player_type *creature_ptr)
98 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
100 (void)interpret_pref_file(creature_ptr, buf);
105 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
106 * @param creature_ptr プレーヤーへの参照ポインタ
109 void do_cmd_reload_autopick(player_type *creature_ptr)
111 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
114 autopick_load_pref(creature_ptr, TRUE);
119 * Interact with "colors"
121 void do_cmd_colors(player_type *creature_ptr)
126 FILE *auto_dump_stream;
127 FILE_TYPE(FILE_TYPE_TEXT);
132 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
133 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
134 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
135 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
136 prt(_("コマンド: ", "Command: "), 8, 0);
138 if (i == ESCAPE) break;
142 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
143 prt(_("ファイル: ", "File: "), 10, 0);
144 sprintf(tmp, "%s.prf", creature_ptr->base_name);
145 if (!askfor(tmp, 70)) continue;
147 (void)process_pref_file(creature_ptr, tmp);
148 Term_xtra(TERM_XTRA_REACT, 0);
153 static concptr mark = "Colors";
154 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
155 prt(_("ファイル: ", "File: "), 10, 0);
156 sprintf(tmp, "%s.prf", creature_ptr->base_name);
157 if (!askfor(tmp, 70)) continue;
159 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
160 if (!open_auto_dump(&auto_dump_stream, buf, mark)) continue;
162 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
163 for (i = 0; i < 256; i++)
165 int kv = angband_color_table[i][0];
166 int rv = angband_color_table[i][1];
167 int gv = angband_color_table[i][2];
168 int bv = angband_color_table[i][3];
170 concptr name = _("未知", "unknown");
171 if (!kv && !rv && !gv && !bv) continue;
173 if (i < 16) name = color_names[i];
175 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
176 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
180 close_auto_dump(&auto_dump_stream, mark);
181 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
186 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
191 for (byte j = 0; j < 16; j++)
193 Term_putstr(j * 4, 20, -1, a, "###");
194 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
197 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
198 Term_putstr(5, 10, -1, TERM_WHITE,
199 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
200 Term_putstr(5, 12, -1, TERM_WHITE,
201 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
202 angband_color_table[a][0],
203 angband_color_table[a][1],
204 angband_color_table[a][2],
205 angband_color_table[a][3]));
206 Term_putstr(0, 14, -1, TERM_WHITE,
207 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
209 if (i == ESCAPE) break;
211 if (i == 'n') a = (byte)(a + 1);
212 if (i == 'N') a = (byte)(a - 1);
213 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
214 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
215 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
216 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
217 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
218 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
219 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
220 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
222 Term_xtra(TERM_XTRA_REACT, 0);
239 * Note something in the message recall
241 void do_cmd_note(void)
245 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
246 if (!buf[0] || (buf[0] == ' ')) return;
248 msg_format(_("メモ: %s", "Note: %s"), buf);
253 * Mention the current version
255 void do_cmd_version(void)
257 #if FAKE_VER_EXTRA > 0
258 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
259 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
261 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
262 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
268 * Note that "feeling" is set to zero unless some time has passed.
269 * Note that this is done when the level is GENERATED, not entered.
271 void do_cmd_feeling(player_type *creature_ptr)
273 if (creature_ptr->wild_mode) return;
275 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
277 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
281 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
283 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
285 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
289 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
293 if (!creature_ptr->current_floor_ptr->dun_level)
295 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
299 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
300 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
301 else if (IS_ECHIZEN(creature_ptr))
302 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
304 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
309 * todo 引数と戻り値について追記求む
310 * Build a list of monster indexes in the given group.
312 * mode & 0x01 : check for non-empty group
313 * mode & 0x02 : visual operation only
315 * @param creature_ptr プレーヤーへの参照ポインタ
317 * @param mon_idx[] ???
319 * @return The number of monsters in the group
321 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
323 concptr group_char = monster_group_char[grp_cur];
324 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
325 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
326 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
327 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
330 for (IDX i = 0; i < max_r_idx; i++)
332 monster_race *r_ptr = &r_info[i];
333 if (!r_ptr->name) continue;
334 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
338 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
342 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
347 for (int j = 0; j < MAX_BOUNTY; j++)
349 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
350 (creature_ptr->today_mon && creature_ptr->today_mon == i))
357 if (!wanted) continue;
359 else if (grp_amberite)
361 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
365 if (!my_strchr(group_char, r_ptr->d_char)) continue;
368 mon_idx[mon_cnt++] = i;
369 if (mode & 0x01) break;
372 mon_idx[mon_cnt] = -1;
374 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
380 * Build a list of object indexes in the given group. Return the number
381 * of objects in the group.
383 * mode & 0x01 : check for non-empty group
384 * mode & 0x02 : visual operation only
386 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
388 KIND_OBJECT_IDX object_cnt = 0;
389 byte group_tval = object_group_tval[grp_cur];
390 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
392 object_kind *k_ptr = &k_info[i];
393 if (!k_ptr->name) continue;
397 if (!current_world_ptr->wizard)
399 if (!k_ptr->flavor) continue;
400 if (!k_ptr->aware) continue;
404 for (int j = 0; j < 4; j++)
405 k += k_ptr->chance[j];
409 if (TV_LIFE_BOOK == group_tval)
411 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
413 object_idx[object_cnt++] = i;
418 else if (k_ptr->tval == group_tval)
420 object_idx[object_cnt++] = i;
425 if (mode & 0x01) break;
428 object_idx[object_cnt] = -1;
434 * Description of each feature group.
436 static concptr feature_group_text[] =
444 * Build a list of feature indexes in the given group. Return the number
445 * of features in the group.
447 * mode & 0x01 : check for non-empty group
449 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
451 FEAT_IDX feat_cnt = 0;
452 for (FEAT_IDX i = 0; i < max_f_idx; i++)
454 feature_type *f_ptr = &f_info[i];
455 if (!f_ptr->name) continue;
456 if (f_ptr->mimic != i) continue;
458 feat_idx[feat_cnt++] = i;
459 if (mode & 0x01) break;
462 feat_idx[feat_cnt] = -1;
468 * Hack -- load a screen dump from a file
470 void do_cmd_load_screen(void)
478 Term_get_size(&wid, &hgt);
479 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
480 fff = my_fopen(buf, "r");
483 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
490 for (TERM_LEN y = 0; okay; y++)
492 if (!fgets(buf, 1024, fff)) okay = FALSE;
494 if (buf[0] == '\n' || buf[0] == '\0') break;
495 if (y >= hgt) continue;
497 for (TERM_LEN x = 0; x < wid - 1; x++)
499 if (buf[x] == '\n' || buf[x] == '\0') break;
501 Term_draw(x, y, TERM_WHITE, buf[x]);
505 for (TERM_LEN y = 0; okay; y++)
507 if (!fgets(buf, 1024, fff)) okay = FALSE;
509 if (buf[0] == '\n' || buf[0] == '\0') break;
510 if (y >= hgt) continue;
512 for (TERM_LEN x = 0; x < wid - 1; x++)
514 if (buf[x] == '\n' || buf[x] == '\0') break;
516 (void)(Term_what(x, y, &a, &c));
517 for (int i = 0; i < 16; i++)
519 if (hack[i] == buf[x]) a = (byte)i;
522 Term_draw(x, y, a, c);
527 prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
533 // todo なぜこんな中途半端なところに? defineも…
534 concptr inven_res_label = _(" 酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
535 " AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
537 #define IM_FLAG_STR _("*", "* ")
538 #define HAS_FLAG_STR _("+", "+ ")
539 #define NO_FLAG_STR _("・", ". ")
541 #define print_im_or_res_flag(IM, RES) \
543 fputs(have_flag(flgs, (IM)) ? IM_FLAG_STR : \
544 (have_flag(flgs, (RES)) ? HAS_FLAG_STR : NO_FLAG_STR), fff); \
547 #define print_flag(TR) \
549 fputs(have_flag(flgs, (TR)) ? HAS_FLAG_STR : NO_FLAG_STR, fff); \
553 static void do_cmd_knowledge_inven_aux(player_type *creature_ptr, FILE *fff, object_type *o_ptr, int *j, OBJECT_TYPE_VALUE tval, char *where)
555 GAME_TEXT o_name[MAX_NLEN];
556 BIT_FLAGS flgs[TR_FLAG_SIZE];
557 if (!o_ptr->k_idx) return;
558 if (o_ptr->tval != tval) return;
559 if (!object_is_known(o_ptr)) return;
561 bool is_special_item_type = (object_is_wearable(o_ptr) && object_is_ego(o_ptr))
562 || ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
563 || ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
564 || ((tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
565 || ((tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM))
566 || ((tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
567 || ((tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE))
568 || object_is_artifact(o_ptr);
569 if (!is_special_item_type)
575 object_desc(creature_ptr, o_name, o_ptr, OD_NAME_ONLY);
576 while (o_name[i] && (i < 26))
579 if (iskanji(o_name[i])) i++;
588 o_name[i] = ' '; i++;
594 fprintf(fff, "%s %s", where, o_name);
596 if (!OBJECT_IS_FULL_KNOWN(o_ptr))
598 fputs(_("-------不明--------------- -------不明---------\n",
599 "-------unknown------------ -------unknown------\n"), fff);
603 object_flags_known(o_ptr, flgs);
605 print_im_or_res_flag(TR_IM_ACID, TR_RES_ACID);
606 print_im_or_res_flag(TR_IM_ELEC, TR_RES_ELEC);
607 print_im_or_res_flag(TR_IM_FIRE, TR_RES_FIRE);
608 print_im_or_res_flag(TR_IM_COLD, TR_RES_COLD);
609 print_flag(TR_RES_POIS);
610 print_flag(TR_RES_LITE);
611 print_flag(TR_RES_DARK);
612 print_flag(TR_RES_SHARDS);
613 print_flag(TR_RES_SOUND);
614 print_flag(TR_RES_NETHER);
615 print_flag(TR_RES_NEXUS);
616 print_flag(TR_RES_CHAOS);
617 print_flag(TR_RES_DISEN);
621 print_flag(TR_RES_BLIND);
622 print_flag(TR_RES_FEAR);
623 print_flag(TR_RES_CONF);
624 print_flag(TR_FREE_ACT);
625 print_flag(TR_SEE_INVIS);
626 print_flag(TR_HOLD_EXP);
627 print_flag(TR_TELEPATHY);
628 print_flag(TR_SLOW_DIGEST);
629 print_flag(TR_REGEN);
630 print_flag(TR_LEVITATION);
639 fprintf(fff, "%s\n", inven_res_label);
644 * Display *ID* ed weapons/armors's resistances
646 static void do_cmd_knowledge_inven(player_type *creature_ptr)
649 GAME_TEXT file_name[1024];
650 store_type *store_ptr;
651 OBJECT_TYPE_VALUE tval;
655 fff = my_fopen_temp(file_name, 1024);
658 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
663 fprintf(fff, "%s\n", inven_res_label);
664 for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
668 for (; j < 9; j++) fputc('\n', fff);
670 fprintf(fff, "%s\n", inven_res_label);
673 strcpy(where, _("装", "E "));
674 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
676 do_cmd_knowledge_inven_aux(creature_ptr, fff, &creature_ptr->inventory_list[i], &j, tval, where);
679 strcpy(where, _("持", "I "));
680 for (int i = 0; i < INVEN_PACK; i++)
682 do_cmd_knowledge_inven_aux(creature_ptr, fff, &creature_ptr->inventory_list[i], &j, tval, where);
685 store_ptr = &town_info[1].store[STORE_HOME];
686 strcpy(where, _("家", "H "));
687 for (int i = 0; i < store_ptr->stock_num; i++)
689 do_cmd_knowledge_inven_aux(creature_ptr, fff, &store_ptr->stock[i], &j, tval, where);
694 (void)show_file(creature_ptr, TRUE, file_name, _("*鑑定*済み武器/防具の耐性リスト", "Resistances of *identified* equipment"), 0, 0);
699 void do_cmd_save_screen_html_aux(char *filename, int message)
707 concptr html_head[] = {
708 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
712 concptr html_foot[] = {
714 "</body>\n</html>\n",
719 Term_get_size(&wid, &hgt);
720 FILE_TYPE(FILE_TYPE_TEXT);
722 fff = my_fopen(filename, "w");
727 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
734 if (message) screen_save();
737 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
739 tmpfff = my_fopen(buf, "r");
742 for (int i = 0; html_head[i]; i++)
743 fputs(html_head[i], fff);
747 bool is_first_line = TRUE;
748 while (!my_fgets(tmpfff, buf, sizeof(buf)))
752 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
753 is_first_line = FALSE;
757 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
759 fprintf(fff, "%s\n", buf);
764 for (TERM_LEN y = 0; y < hgt; y++)
766 if (y != 0) fprintf(fff, "\n");
768 TERM_COLOR a = 0, old_a = 0;
770 for (TERM_LEN x = 0; x < wid - 1; x++)
773 (void)(Term_what(x, y, &a, &c));
776 case '&': cc = "&"; break;
777 case '<': cc = "<"; break;
778 case '>': cc = ">"; break;
780 case 0x1f: c = '.'; break;
781 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
786 if ((y == 0 && x == 0) || a != old_a)
788 int rv = angband_color_table[a][1];
789 int gv = angband_color_table[a][2];
790 int bv = angband_color_table[a][3];
791 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
792 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
797 fprintf(fff, "%s", cc);
799 fprintf(fff, "%c", c);
803 fprintf(fff, "</font>");
806 for (int i = 0; html_foot[i]; i++)
807 fputs(html_foot[i], fff);
812 bool is_first_line = TRUE;
813 while (!my_fgets(tmpfff, buf, sizeof(buf)))
817 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
818 is_first_line = FALSE;
822 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
824 fprintf(fff, "%s\n", buf);
835 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
845 * Hack -- save a screen dump to a file
847 static void do_cmd_save_screen_html(void)
849 char buf[1024], tmp[256] = "screen.html";
851 if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
853 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
857 do_cmd_save_screen_html_aux(buf, 1);
862 * Redefinable "save_screen" action
864 void(*screendump_aux)(void) = NULL;
868 * Save a screen dump to a file
869 * @param creature_ptr プレーヤーへの参照ポインタ
872 void do_cmd_save_screen(player_type *creature_ptr)
874 prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
875 bool html_dump = FALSE;
879 if (c == 'Y' || c == 'y')
881 else if (c == 'H' || c == 'h')
894 Term_get_size(&wid, &hgt);
896 bool old_use_graphics = use_graphics;
897 if (old_use_graphics)
899 use_graphics = FALSE;
900 reset_visuals(creature_ptr);
901 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
902 handle_stuff(creature_ptr);
907 do_cmd_save_screen_html();
908 do_cmd_redraw(creature_ptr);
910 else if (screendump_aux)
921 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
922 FILE_TYPE(FILE_TYPE_TEXT);
923 fff = my_fopen(buf, "w");
926 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
932 for (y = 0; y < hgt; y++)
934 for (x = 0; x < wid - 1; x++)
936 (void)(Term_what(x, y, &a, &c));
941 fprintf(fff, "%s\n", buf);
945 for (y = 0; y < hgt; y++)
947 for (x = 0; x < wid - 1; x++)
949 (void)(Term_what(x, y, &a, &c));
950 buf[x] = hack[a & 0x0F];
954 fprintf(fff, "%s\n", buf);
959 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
964 if (!old_use_graphics) return;
967 reset_visuals(creature_ptr);
968 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
969 handle_stuff(creature_ptr);
974 * todo okay = 既知のアーティファクト? と思われるが確証がない
975 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
976 * Check the status of "artifacts"
977 * @param player_ptr プレーヤーへの参照ポインタ
980 static void do_cmd_knowledge_artifacts(player_type *player_ptr)
983 GAME_TEXT file_name[1024];
984 fff = my_fopen_temp(file_name, 1024);
987 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
993 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
995 C_MAKE(okay, max_a_idx, bool);
997 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
999 artifact_type *a_ptr = &a_info[k];
1001 if (!a_ptr->name) continue;
1002 if (!a_ptr->cur_num) continue;
1007 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
1009 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
1011 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
1012 OBJECT_IDX this_o_idx, next_o_idx = 0;
1013 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1016 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
1017 next_o_idx = o_ptr->next_o_idx;
1018 if (!object_is_fixed_artifact(o_ptr)) continue;
1019 if (object_is_known(o_ptr)) continue;
1021 okay[o_ptr->name1] = FALSE;
1026 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
1028 object_type *o_ptr = &player_ptr->inventory_list[i];
1029 if (!o_ptr->k_idx) continue;
1030 if (!object_is_fixed_artifact(o_ptr)) continue;
1031 if (object_is_known(o_ptr)) continue;
1033 okay[o_ptr->name1] = FALSE;
1037 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
1039 if (okay[k]) who[n++] = k;
1043 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
1044 for (ARTIFACT_IDX k = 0; k < n; k++)
1046 artifact_type *a_ptr = &a_info[who[k]];
1047 GAME_TEXT base_name[MAX_NLEN];
1048 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
1049 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
1055 object_prep(q_ptr, z);
1056 q_ptr->name1 = (byte)who[k];
1057 q_ptr->ident |= IDENT_STORE;
1058 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1061 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
1064 C_KILL(who, max_a_idx, ARTIFACT_IDX);
1065 C_KILL(okay, max_a_idx, bool);
1067 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
1073 * Display known uniques
1074 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
1076 static void do_cmd_knowledge_uniques(player_type *creature_ptr)
1080 GAME_TEXT file_name[1024];
1082 int n_alive_surface = 0;
1083 int n_alive_over100 = 0;
1084 int n_alive_total = 0;
1086 for (IDX i = 0; i < 10; i++)
1090 fff = my_fopen_temp(file_name, 1024);
1093 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1098 C_MAKE(who, max_r_idx, MONRACE_IDX);
1100 for (IDX i = 1; i < max_r_idx; i++)
1102 monster_race *r_ptr = &r_info[i];
1103 if (!r_ptr->name) continue;
1104 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1105 if (!cheat_know && !r_ptr->r_sights) continue;
1106 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
1107 if (r_ptr->max_num == 0) continue;
1111 int lev = (r_ptr->level - 1) / 10;
1115 if (max_lev < lev) max_lev = lev;
1126 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1127 if (n_alive_surface)
1129 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
1130 n_alive_total += n_alive_surface;
1133 for (IDX i = 0; i <= max_lev; i++)
1135 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
1136 n_alive_total += n_alive[i];
1139 if (n_alive_over100)
1141 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
1142 n_alive_total += n_alive_over100;
1147 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
1148 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
1152 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
1155 for (int k = 0; k < n; k++)
1157 monster_race *r_ptr = &r_info[who[k]];
1158 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
1161 C_KILL(who, max_r_idx, s16b);
1163 (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
1169 * Display weapon-exp
1171 static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
1174 GAME_TEXT file_name[1024];
1175 fff = my_fopen_temp(file_name, 1024);
1178 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1183 for (int i = 0; i < 5; i++)
1185 for (int num = 0; num < 64; num++)
1189 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
1191 object_kind *k_ptr = &k_info[j];
1193 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
1194 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
1196 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
1198 fprintf(fff, "%-25s ", tmp);
1199 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
1200 else fprintf(fff, " ");
1201 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
1202 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
1210 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
1216 * @brief 魔法の経験値を表示するコマンドのメインルーチン
1220 static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
1223 GAME_TEXT file_name[1024];
1224 fff = my_fopen_temp(file_name, 1024);
1227 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1232 if (creature_ptr->realm1 != REALM_NONE)
1234 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
1235 for (SPELL_IDX i = 0; i < 32; i++)
1237 const magic_type *s_ptr;
1238 if (!is_magic(creature_ptr->realm1))
1240 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
1244 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
1247 if (s_ptr->slevel >= 99) continue;
1248 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
1249 int exp_level = spell_exp_level(spell_exp);
1250 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
1251 if (creature_ptr->realm1 == REALM_HISSATSU)
1252 fprintf(fff, "[--]");
1255 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
1256 else fprintf(fff, " ");
1257 fprintf(fff, "%s", exp_level_str[exp_level]);
1260 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1265 if (creature_ptr->realm2 != REALM_NONE)
1267 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
1268 for (SPELL_IDX i = 0; i < 32; i++)
1270 const magic_type *s_ptr;
1271 if (!is_magic(creature_ptr->realm1))
1273 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
1277 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
1280 if (s_ptr->slevel >= 99) continue;
1282 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
1283 int exp_level = spell_exp_level(spell_exp);
1284 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
1285 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
1286 else fprintf(fff, " ");
1287 fprintf(fff, "%s", exp_level_str[exp_level]);
1288 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1294 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
1300 * @brief スキル情報を表示するコマンドのメインルーチン /
1304 static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
1306 char skill_name[GINOU_TEMPMAX][20] =
1308 _("マーシャルアーツ", "Martial Arts "),
1309 _("二刀流 ", "Dual Wielding "),
1310 _("乗馬 ", "Riding "),
1315 char file_name[1024];
1316 fff = my_fopen_temp(file_name, 1024);
1319 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1324 for (int i = 0; i < GINOU_TEMPMAX; i++)
1326 int skill_exp = creature_ptr->skill_exp[i];
1327 fprintf(fff, "%-20s ", skill_name[i]);
1328 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
1329 else fprintf(fff, " ");
1330 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
1331 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
1336 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
1342 * @brief 現在のペットを表示するコマンドのメインルーチン /
1343 * Display current pets
1344 * @param creature_ptr プレーヤーへの参照ポインタ
1347 static void do_cmd_knowledge_pets(player_type *creature_ptr)
1349 GAME_TEXT file_name[1024];
1351 fff = my_fopen_temp(file_name, 1024);
1354 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1359 monster_type *m_ptr;
1360 GAME_TEXT pet_name[MAX_NLEN];
1362 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
1364 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
1365 if (!monster_is_valid(m_ptr)) continue;
1366 if (!is_pet(m_ptr)) continue;
1369 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
1370 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
1373 int show_upkeep = calculate_upkeep(creature_ptr);
1375 fprintf(fff, "----------------------------------------------\n");
1377 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
1379 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
1381 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
1384 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
1390 * @brief 現在のペットを表示するコマンドのメインルーチン /
1391 * @param creature_ptr プレーヤーへの参照ポインタ
1394 * @note the player ghosts are ignored.
1396 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
1399 GAME_TEXT file_name[1024];
1400 fff = my_fopen_temp(file_name, 1024);
1403 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1409 C_MAKE(who, max_r_idx, MONRACE_IDX);
1411 for (int kk = 1; kk < max_r_idx; kk++)
1413 monster_race *r_ptr = &r_info[kk];
1415 if (r_ptr->flags1 & (RF1_UNIQUE))
1417 bool dead = (r_ptr->max_num == 0);
1426 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1428 if (this_monster > 0)
1430 total += this_monster;
1436 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
1439 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
1441 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
1446 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
1448 monster_race *r_ptr = &r_info[i];
1449 if (r_ptr->name) who[n++] = i;
1453 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1454 for (int k = 0; k < n; k++)
1456 monster_race *r_ptr = &r_info[who[k]];
1457 if (r_ptr->flags1 & (RF1_UNIQUE))
1459 bool dead = (r_ptr->max_num == 0);
1462 fprintf(fff, " %s\n", (r_name + r_ptr->name));
1469 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1470 if (this_monster <= 0) continue;
1473 if (my_strchr("pt", r_ptr->d_char))
1474 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
1476 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
1478 if (this_monster < 2)
1480 if (my_strstr(r_name + r_ptr->name, "coins"))
1482 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
1486 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
1492 strcpy(ToPlural, (r_name + r_ptr->name));
1493 plural_aux(ToPlural);
1494 fprintf(fff, " %d %s\n", this_monster, ToPlural);
1497 total += this_monster;
1500 fprintf(fff, "----------------------------------------------\n");
1502 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
1504 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
1507 C_KILL(who, max_r_idx, s16b);
1509 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
1515 * @brief モンスター情報リスト中のグループを表示する /
1516 * Display the object groups.
1520 * @param per_page リストの表示行
1521 * @param grp_idx グループのID配列
1522 * @param group_text グループ名の文字列配列
1523 * @param grp_cur 現在の選択ID
1524 * @param grp_top 現在の選択リスト最上部ID
1527 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
1529 for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
1531 int grp = grp_idx[grp_top + i];
1532 TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
1533 Term_erase(col, row + i, wid);
1534 c_put_str(attr, group_text[grp], row + i, col);
1540 * Move the cursor in a browser window
1542 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
1547 IDX list = *list_cur;
1553 d = get_keymap_dir(ch);
1557 if ((ddx[d] > 0) && ddy[d])
1561 Term_get_size(&wid, &hgt);
1562 browser_rows = hgt - 8;
1566 grp += ddy[d] * (browser_rows - 1);
1567 if (grp >= grp_cnt) grp = grp_cnt - 1;
1568 if (grp < 0) grp = 0;
1569 if (grp != old_grp) list = 0;
1573 list += ddy[d] * browser_rows;
1574 if (list >= list_cnt) list = list_cnt - 1;
1575 if (list < 0) list = 0;
1586 if (col < 0) col = 0;
1587 if (col > 1) col = 1;
1597 if (grp >= grp_cnt) grp = grp_cnt - 1;
1598 if (grp < 0) grp = 0;
1599 if (grp != old_grp) list = 0;
1603 list += (IDX)ddy[d];
1604 if (list >= list_cnt) list = list_cnt - 1;
1605 if (list < 0) list = 0;
1616 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
1618 for (int i = 0; i < height; i++)
1620 Term_erase(col, row + i, width);
1623 if (use_bigtile) width /= 2;
1625 for (int i = 0; i < height; i++)
1627 for (int j = 0; j < width; j++)
1629 TERM_LEN x = col + j;
1630 TERM_LEN y = row + i;
1631 if (use_bigtile) x += j;
1633 int ia = attr_top + i;
1634 int ic = char_left + j;
1635 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
1636 (!use_graphics && ic > 0x7f))
1641 if (c & 0x80) a |= 0x80;
1643 Term_queue_bigchar(x, y, a, c, 0, 0);
1650 * Place the cursor at the collect position for visual mode
1652 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
1654 int i = (a & 0x7f) - attr_top;
1655 int j = c - char_left;
1657 TERM_LEN x = col + j;
1658 TERM_LEN y = row + i;
1659 if (use_bigtile) x += j;
1666 * Do visual mode command -- Change symbols
1668 static bool visual_mode_command(char ch, bool *visual_list_ptr,
1669 int height, int width,
1670 TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
1671 TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
1673 static TERM_COLOR attr_old = 0;
1674 static SYMBOL_CODE char_old = 0;
1679 if (*visual_list_ptr)
1681 *cur_attr_ptr = attr_old;
1682 *cur_char_ptr = char_old;
1683 *visual_list_ptr = FALSE;
1692 if (*visual_list_ptr)
1694 *visual_list_ptr = FALSE;
1695 *need_redraw = TRUE;
1704 if (!*visual_list_ptr)
1706 *visual_list_ptr = TRUE;
1708 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1709 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1711 attr_old = *cur_attr_ptr;
1712 char_old = *cur_char_ptr;
1722 attr_idx = *cur_attr_ptr;
1723 char_idx = *cur_char_ptr;
1724 for (int i = 0; i < F_LIT_MAX; i++)
1726 attr_idx_feat[i] = 0;
1727 char_idx_feat[i] = 0;
1735 if (attr_idx || (!(char_idx & 0x80) && char_idx))
1737 *cur_attr_ptr = attr_idx;
1738 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1739 if (!*visual_list_ptr) *need_redraw = TRUE;
1745 *cur_char_ptr = char_idx;
1746 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1747 if (!*visual_list_ptr) *need_redraw = TRUE;
1753 if (*visual_list_ptr)
1756 int d = get_keymap_dir(ch);
1757 TERM_COLOR a = (*cur_attr_ptr & 0x7f);
1758 SYMBOL_CODE c = *cur_char_ptr;
1760 if (use_bigtile) eff_width = width / 2;
1761 else eff_width = width;
1763 if ((a == 0) && (ddy[d] < 0)) d = 0;
1764 if ((c == 0) && (ddx[d] < 0)) d = 0;
1765 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
1766 if (((byte)c == 0xff) && (ddx[d] > 0)) d = 0;
1768 a += (TERM_COLOR)ddy[d];
1769 c += (SYMBOL_CODE)ddx[d];
1770 if (c & 0x80) a |= 0x80;
1774 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
1775 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
1776 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
1777 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
1789 * Display the monsters in a group.
1791 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
1794 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
1797 MONRACE_IDX r_idx = mon_idx[mon_top + i];
1798 monster_race *r_ptr = &r_info[r_idx];
1799 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
1800 c_prt(attr, (r_name + r_ptr->name), row + i, col);
1803 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
1806 if (current_world_ptr->wizard || visual_only)
1808 c_prt(attr, format("%d", r_idx), row + i, 62);
1811 Term_erase(69, row + i, 255);
1812 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
1815 if (!(r_ptr->flags1 & RF1_UNIQUE))
1816 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
1818 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
1819 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
1823 for (; i < per_page; i++)
1825 Term_erase(col, row + i, 255);
1831 * todo 引数の詳細について加筆求む
1832 * Display known monsters.
1833 * @param creature_ptr プレーヤーへの参照ポインタ
1834 * @param need_redraw 画面の再描画が必要な時TRUE
1835 * @param visual_only ???
1836 * @param direct_r_idx モンスターID
1839 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
1842 Term_get_size(&wid, &hgt);
1844 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
1850 bool visual_list = FALSE;
1851 TERM_COLOR attr_top = 0;
1854 int browser_rows = hgt - 8;
1855 if (direct_r_idx < 0)
1857 mode = visual_only ? 0x03 : 0x01;
1859 for (IDX i = 0; monster_group_text[i] != NULL; i++)
1861 len = strlen(monster_group_text[i]);
1862 if (len > max) max = len;
1864 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
1866 grp_idx[grp_cnt++] = i;
1874 mon_idx[0] = direct_r_idx;
1878 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1879 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
1882 grp_idx[grp_cnt] = -1;
1883 mode = visual_only ? 0x02 : 0x00;
1884 IDX old_grp_cur = -1;
1897 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
1898 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
1899 prt(_("名前", "Name"), 4, max + 3);
1900 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
1901 prt(_("文字", "Sym"), 4, 67);
1902 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
1904 for (IDX i = 0; i < 78; i++)
1906 Term_putch(i, 5, TERM_WHITE, '=');
1909 if (direct_r_idx < 0)
1911 for (IDX i = 0; i < browser_rows; i++)
1913 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1920 if (direct_r_idx < 0)
1922 if (grp_cur < grp_top) grp_top = grp_cur;
1923 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1925 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
1926 if (old_grp_cur != grp_cur)
1928 old_grp_cur = grp_cur;
1929 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
1932 while (mon_cur < mon_top)
1933 mon_top = MAX(0, mon_top - browser_rows / 2);
1934 while (mon_cur >= mon_top + browser_rows)
1935 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
1940 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
1945 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
1946 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1949 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
1950 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
1951 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
1952 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
1955 monster_race *r_ptr;
1956 r_ptr = &r_info[mon_idx[mon_cur]];
1960 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
1961 handle_stuff(creature_ptr);
1966 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
1970 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1974 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
1978 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
1980 if (direct_r_idx >= 0)
2006 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
2008 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
2020 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
2027 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
2032 * Display the objects in a group.
2034 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
2035 int object_cur, int object_top, bool visual_only)
2038 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
2040 GAME_TEXT o_name[MAX_NLEN];
2043 object_kind *flavor_k_ptr;
2044 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
2045 object_kind *k_ptr = &k_info[k_idx];
2046 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
2047 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
2048 if (!visual_only && k_ptr->flavor)
2050 flavor_k_ptr = &k_info[k_ptr->flavor];
2054 flavor_k_ptr = k_ptr;
2057 attr = ((i + object_top == object_cur) ? cursor : attr);
2058 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
2060 strip_name(o_name, k_idx);
2064 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
2067 c_prt(attr, o_name, row + i, col);
2070 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
2073 if (current_world_ptr->wizard || visual_only)
2075 c_prt(attr, format("%d", k_idx), row + i, 70);
2078 a = flavor_k_ptr->x_attr;
2079 c = flavor_k_ptr->x_char;
2081 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
2084 for (; i < per_page; i++)
2086 Term_erase(col, row + i, 255);
2092 * Describe fake object
2094 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
2097 object_type object_type_body;
2098 o_ptr = &object_type_body;
2100 object_prep(o_ptr, k_idx);
2102 o_ptr->ident |= IDENT_KNOWN;
2103 handle_stuff(creature_ptr);
2105 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
2107 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
2113 * Display known objects
2115 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
2117 IDX object_old, object_top;
2120 OBJECT_IDX *object_idx;
2122 bool visual_list = FALSE;
2123 TERM_COLOR attr_top = 0;
2128 Term_get_size(&wid, &hgt);
2130 int browser_rows = hgt - 8;
2131 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
2136 if (direct_k_idx < 0)
2138 mode = visual_only ? 0x03 : 0x01;
2139 for (IDX i = 0; object_group_text[i] != NULL; i++)
2141 len = strlen(object_group_text[i]);
2142 if (len > max) max = len;
2144 if (collect_objects(i, object_idx, mode))
2146 grp_idx[grp_cnt++] = i;
2155 object_kind *k_ptr = &k_info[direct_k_idx];
2156 object_kind *flavor_k_ptr;
2158 if (!visual_only && k_ptr->flavor)
2160 flavor_k_ptr = &k_info[k_ptr->flavor];
2164 flavor_k_ptr = k_ptr;
2167 object_idx[0] = direct_k_idx;
2168 object_old = direct_k_idx;
2171 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2172 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
2175 grp_idx[grp_cnt] = -1;
2176 mode = visual_only ? 0x02 : 0x00;
2177 IDX old_grp_cur = -1;
2180 IDX object_cur = object_top = 0;
2186 object_kind *k_ptr, *flavor_k_ptr;
2193 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
2194 if (direct_k_idx < 0) prt("グループ", 4, 0);
2195 prt("名前", 4, max + 3);
2196 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2199 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
2200 if (direct_k_idx < 0) prt("Group", 4, 0);
2201 prt("Name", 4, max + 3);
2202 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2206 for (IDX i = 0; i < 78; i++)
2208 Term_putch(i, 5, TERM_WHITE, '=');
2211 if (direct_k_idx < 0)
2213 for (IDX i = 0; i < browser_rows; i++)
2215 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2222 if (direct_k_idx < 0)
2224 if (grp_cur < grp_top) grp_top = grp_cur;
2225 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2227 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
2228 if (old_grp_cur != grp_cur)
2230 old_grp_cur = grp_cur;
2231 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
2234 while (object_cur < object_top)
2235 object_top = MAX(0, object_top - browser_rows / 2);
2236 while (object_cur >= object_top + browser_rows)
2237 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
2242 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
2246 object_top = object_cur;
2247 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
2248 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2251 k_ptr = &k_info[object_idx[object_cur]];
2253 if (!visual_only && k_ptr->flavor)
2255 flavor_k_ptr = &k_info[k_ptr->flavor];
2259 flavor_k_ptr = k_ptr;
2263 prt(format("<方向>%s%s%s, ESC",
2264 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
2265 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
2266 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
2269 prt(format("<dir>%s%s%s, ESC",
2270 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
2271 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
2272 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
2278 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
2280 if (object_old != object_idx[object_cur])
2282 handle_stuff(creature_ptr);
2283 object_old = object_idx[object_cur];
2289 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
2293 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2297 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
2301 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
2303 if (direct_k_idx >= 0)
2328 if (!visual_list && !visual_only && (grp_cnt > 0))
2330 desc_obj_fake(creature_ptr, object_idx[object_cur]);
2339 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
2345 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
2350 * Display the features in a group.
2352 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
2353 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
2355 int lit_col[F_LIT_MAX], i;
2356 int f_idx_col = use_bigtile ? 62 : 64;
2358 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
2359 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2360 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
2362 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
2365 FEAT_IDX f_idx = feat_idx[feat_top + i];
2366 feature_type *f_ptr = &f_info[f_idx];
2367 int row_i = row + i;
2368 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
2369 c_prt(attr, f_name + f_ptr->name, row_i, col);
2372 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
2373 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
2375 if (current_world_ptr->wizard || visual_only)
2377 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
2380 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
2381 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
2382 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
2384 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
2387 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
2388 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
2390 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
2394 for (; i < per_page; i++)
2396 Term_erase(col, row + i, 255);
2402 * Interact with feature visuals.
2404 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
2406 TERM_COLOR attr_old[F_LIT_MAX];
2407 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
2408 SYMBOL_CODE char_old[F_LIT_MAX];
2409 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
2412 Term_get_size(&wid, &hgt);
2415 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
2421 FEAT_IDX grp_idx[100];
2422 TERM_COLOR attr_top = 0;
2423 bool visual_list = FALSE;
2425 TERM_LEN browser_rows = hgt - 8;
2426 if (direct_f_idx < 0)
2428 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
2430 len = strlen(feature_group_text[i]);
2431 if (len > max) max = len;
2433 if (collect_features(feat_idx, 0x01))
2435 grp_idx[grp_cnt++] = i;
2443 feature_type *f_ptr = &f_info[direct_f_idx];
2445 feat_idx[0] = direct_f_idx;
2449 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2450 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
2452 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2454 attr_old[i] = f_ptr->x_attr[i];
2455 char_old[i] = f_ptr->x_char[i];
2459 grp_idx[grp_cnt] = -1;
2461 FEAT_IDX old_grp_cur = -1;
2462 FEAT_IDX grp_cur = 0;
2463 FEAT_IDX grp_top = 0;
2464 FEAT_IDX feat_cur = 0;
2465 FEAT_IDX feat_top = 0;
2466 TERM_LEN column = 0;
2469 TERM_COLOR *cur_attr_ptr;
2470 SYMBOL_CODE *cur_char_ptr;
2474 feature_type *f_ptr;
2480 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
2481 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
2482 prt(_("名前", "Name"), 4, max + 3);
2485 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
2486 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
2490 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
2491 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
2494 for (FEAT_IDX i = 0; i < 78; i++)
2496 Term_putch(i, 5, TERM_WHITE, '=');
2499 if (direct_f_idx < 0)
2501 for (FEAT_IDX i = 0; i < browser_rows; i++)
2503 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2510 if (direct_f_idx < 0)
2512 if (grp_cur < grp_top) grp_top = grp_cur;
2513 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2515 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
2516 if (old_grp_cur != grp_cur)
2518 old_grp_cur = grp_cur;
2519 feat_cnt = collect_features(feat_idx, 0x00);
2522 while (feat_cur < feat_top)
2523 feat_top = MAX(0, feat_top - browser_rows / 2);
2524 while (feat_cur >= feat_top + browser_rows)
2525 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
2530 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
2534 feat_top = feat_cur;
2535 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
2536 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2539 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
2540 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
2541 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
2544 f_ptr = &f_info[feat_idx[feat_cur]];
2545 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
2546 cur_char_ptr = &f_ptr->x_char[*lighting_level];
2550 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
2554 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2558 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
2562 if (visual_list && ((ch == 'A') || (ch == 'a')))
2564 int prev_lighting_level = *lighting_level;
2568 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
2569 else (*lighting_level)--;
2573 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
2574 else (*lighting_level)++;
2577 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
2578 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2580 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
2581 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2585 else if ((ch == 'D') || (ch == 'd'))
2587 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
2588 byte prev_x_char = f_ptr->x_char[*lighting_level];
2590 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
2594 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
2595 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2597 if (prev_x_char != f_ptr->x_char[*lighting_level])
2598 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2600 else *need_redraw = TRUE;
2604 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
2609 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2611 f_ptr->x_attr[i] = attr_old[i];
2612 f_ptr->x_char[i] = char_old[i];
2618 if (direct_f_idx >= 0) flag = TRUE;
2619 else *lighting_level = F_LIT_STANDARD;
2623 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2625 attr_old[i] = f_ptr->x_attr[i];
2626 char_old[i] = f_ptr->x_char[i];
2628 *lighting_level = F_LIT_STANDARD;
2635 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2637 attr_idx_feat[i] = f_ptr->x_attr[i];
2638 char_idx_feat[i] = f_ptr->x_char[i];
2647 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2649 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
2650 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
2668 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
2674 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
2679 * List wanted monsters
2680 * @param creature_ptr プレーヤーへの参照ポインタ
2683 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
2686 GAME_TEXT file_name[1024];
2687 fff = my_fopen_temp(file_name, 1024);
2690 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2695 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
2696 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
2698 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
2699 fprintf(fff, "----------------------------------------------\n");
2701 bool listed = FALSE;
2702 for (int i = 0; i < MAX_BOUNTY; i++)
2704 if (current_world_ptr->bounty_r_idx[i] <= 10000)
2706 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
2713 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
2717 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
2722 * List virtues & status
2724 static void do_cmd_knowledge_virtues(player_type *creature_ptr)
2727 GAME_TEXT file_name[1024];
2728 fff = my_fopen_temp(file_name, 1024);
2731 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2736 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
2737 dump_virtues(creature_ptr, fff);
2739 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
2746 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
2749 GAME_TEXT file_name[1024];
2750 fff = my_fopen_temp(file_name, 1024);
2753 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2758 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
2762 if (!d_info[i].maxdepth) continue;
2763 if (!max_dlv[i]) continue;
2764 if (d_info[i].final_guardian)
2766 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
2768 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
2770 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
2774 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
2780 * List virtues & status
2783 static void do_cmd_knowledge_stat(player_type *creature_ptr)
2786 GAME_TEXT file_name[1024];
2787 fff = my_fopen_temp(file_name, 1024);
2790 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2795 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
2796 (2 * creature_ptr->hitdie +
2797 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
2799 if (creature_ptr->knowledge & KNOW_HPRATE)
2800 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
2801 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
2803 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
2804 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
2806 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
2807 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
2810 dump_yourself(creature_ptr, fff);
2812 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
2818 * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
2819 * Print all active quests
2820 * @param creature_ptr プレーヤーへの参照ポインタ
2823 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
2826 char rand_tmp_str[120] = "\0";
2827 GAME_TEXT name[MAX_NLEN];
2828 monster_race *r_ptr;
2829 int rand_level = 100;
2832 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
2834 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2836 bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
2837 is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
2838 is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
2842 QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
2843 for (int j = 0; j < 10; j++)
2844 quest_text[j][0] = '\0';
2846 quest_text_line = 0;
2847 creature_ptr->current_floor_ptr->inside_quest = i;
2848 init_flags = INIT_SHOW_TEXT;
2849 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
2850 creature_ptr->current_floor_ptr->inside_quest = old_quest;
2851 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
2854 if (quest[i].type != QUEST_TYPE_RANDOM)
2856 char note[80] = "\0";
2858 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
2860 switch (quest[i].type)
2862 case QUEST_TYPE_KILL_LEVEL:
2863 case QUEST_TYPE_KILL_ANY_LEVEL:
2864 r_ptr = &r_info[quest[i].r_idx];
2865 strcpy(name, r_name + r_ptr->name);
2866 if (quest[i].max_num > 1)
2869 sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
2870 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2873 sprintf(note, " - kill %d %s, have killed %d.",
2874 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2878 sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
2881 case QUEST_TYPE_FIND_ARTIFACT:
2884 artifact_type *a_ptr = &a_info[quest[i].k_idx];
2886 object_type *q_ptr = &forge;
2887 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
2888 object_prep(q_ptr, k_idx);
2889 q_ptr->name1 = quest[i].k_idx;
2890 q_ptr->ident = IDENT_STORE;
2891 object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
2893 sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
2895 case QUEST_TYPE_FIND_EXIT:
2896 sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
2899 case QUEST_TYPE_KILL_NUMBER:
2901 sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
2902 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
2904 sprintf(note, " - Kill %d monsters, have killed %d.",
2905 (int)quest[i].max_num, (int)quest[i].cur_num);
2909 case QUEST_TYPE_KILL_ALL:
2910 case QUEST_TYPE_TOWER:
2911 sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
2916 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
2917 quest[i].name, (int)quest[i].level, note);
2918 fputs(tmp_str, fff);
2919 if (quest[i].status == QUEST_STATUS_COMPLETED)
2921 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
2922 fputs(tmp_str, fff);
2927 while (quest_text[k][0] && k < 10)
2929 fprintf(fff, " %s\n", quest_text[k]);
2936 if (quest[i].level >= rand_level)
2939 rand_level = quest[i].level;
2940 if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
2942 r_ptr = &r_info[quest[i].r_idx];
2943 strcpy(name, r_name + r_ptr->name);
2944 if (quest[i].max_num <= 1)
2946 sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
2947 quest[i].name, (int)quest[i].level, name);
2952 sprintf(rand_tmp_str, " %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
2953 quest[i].name, (int)quest[i].level,
2954 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2958 sprintf(rand_tmp_str, " %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
2959 quest[i].name, (int)quest[i].level,
2960 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2964 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
2966 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2970 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
2973 char playtime_str[16];
2974 quest_type* const q_ptr = &quest[q_idx];
2976 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2977 if (is_fixed_quest_idx(q_idx))
2979 IDX old_quest = floor_ptr->inside_quest;
2980 floor_ptr->inside_quest = q_idx;
2981 init_flags = INIT_NAME_ONLY;
2982 process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
2983 floor_ptr->inside_quest = old_quest;
2984 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
2987 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
2988 q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
2990 if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
2993 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
2994 " %-35s (Danger level: %3d) - level %2d - %s\n"),
2995 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
2996 fputs(tmp_str, fff);
3000 if (q_ptr->complev == 0)
3003 _(" %-35s (%3d階) - 不戦勝 - %s\n",
3004 " %-35s (Dungeon level: %3d) - Unearned - %s\n"),
3005 r_name + r_info[q_ptr->r_idx].name,
3006 (int)q_ptr->level, playtime_str);
3007 fputs(tmp_str, fff);
3012 _(" %-35s (%3d階) - レベル%2d - %s\n",
3013 " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
3014 r_name + r_info[q_ptr->r_idx].name,
3018 fputs(tmp_str, fff);
3024 * Print all finished quests
3025 * @param creature_ptr プレーヤーへの参照ポインタ
3026 * @param fff セーブファイル (展開済?)
3027 * @param quest_num[] 受注したことのあるクエスト群
3030 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3032 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
3033 QUEST_IDX total = 0;
3034 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3036 QUEST_IDX q_idx = quest_num[i];
3037 quest_type* const q_ptr = &quest[q_idx];
3039 if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3045 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3050 * Print all failed quests
3051 * @param creature_ptr プレーヤーへの参照ポインタ
3052 * @param fff セーブファイル (展開済?)
3053 * @param quest_num[] 受注したことのあるクエスト群
3056 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3058 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
3059 QUEST_IDX total = 0;
3060 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3062 QUEST_IDX q_idx = quest_num[i];
3063 quest_type* const q_ptr = &quest[q_idx];
3065 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
3066 do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3072 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3077 * Print all random quests
3079 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
3081 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
3082 GAME_TEXT tmp_str[120];
3083 QUEST_IDX total = 0;
3084 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3086 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
3088 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
3091 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
3092 quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
3093 fputs(tmp_str, fff);
3097 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3101 * Print quest status of all active quests
3102 * @param creature_ptr プレーヤーへの参照ポインタ
3105 static void do_cmd_knowledge_quests(player_type *creature_ptr)
3108 GAME_TEXT file_name[1024];
3109 fff = my_fopen_temp(file_name, 1024);
3112 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3118 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
3120 for (IDX i = 1; i < max_q_idx; i++)
3124 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
3126 do_cmd_knowledge_quests_current(creature_ptr, fff);
3128 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
3130 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
3131 if (current_world_ptr->wizard)
3134 do_cmd_knowledge_quests_wiz_random(fff);
3138 (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
3140 C_KILL(quest_num, max_q_idx, QUEST_IDX);
3146 * @param player_ptr プレーヤーへの参照ポインタ
3149 static void do_cmd_knowledge_home(player_type *player_ptr)
3151 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
3153 /* Open a new file */
3155 GAME_TEXT file_name[1024];
3156 fff = my_fopen_temp(file_name, 1024);
3159 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3164 store_type *store_ptr;
3165 store_ptr = &town_info[1].store[STORE_HOME];
3167 if (store_ptr->stock_num)
3172 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
3173 concptr paren = ")";
3174 GAME_TEXT o_name[MAX_NLEN];
3175 for (int i = 0; i < store_ptr->stock_num; i++)
3178 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
3179 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3180 if (strlen(o_name) <= 80 - 3)
3182 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3188 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
3189 if (iskanji(*t)) { t++; n++; }
3190 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
3192 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
3193 fprintf(fff, " %.77s\n", o_name + n);
3196 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3197 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3201 fprintf(fff, "\n\n");
3205 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
3211 * Check the status of "autopick"
3213 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
3215 /* Open a new file */
3217 GAME_TEXT file_name[1024];
3218 fff = my_fopen_temp(file_name, 1024);
3221 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3228 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
3232 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
3233 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
3236 for (int k = 0; k < max_autopick; k++)
3239 byte act = autopick_list[k].action;
3240 if (act & DONT_AUTOPICK)
3242 tmp = _("放置", "Leave");
3244 else if (act & DO_AUTODESTROY)
3246 tmp = _("破壊", "Destroy");
3248 else if (act & DO_AUTOPICK)
3250 tmp = _("拾う", "Pickup");
3254 tmp = _("確認", "Query");
3257 if (act & DO_DISPLAY)
3258 fprintf(fff, "%11s", format("[%s]", tmp));
3260 fprintf(fff, "%11s", format("(%s)", tmp));
3262 tmp = autopick_line_from_entry(&autopick_list[k]);
3263 fprintf(fff, " %s", tmp);
3270 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
3276 * Interact with "knowledge"
3278 void do_cmd_knowledge(player_type *creature_ptr)
3281 bool need_redraw = FALSE;
3282 FILE_TYPE(FILE_TYPE_TEXT);
3287 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
3288 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
3293 prt("(1) 既知の伝説のアイテム の一覧", 6, 5);
3294 prt("(2) 既知のアイテム の一覧", 7, 5);
3295 prt("(3) 既知の生きているユニーク・モンスター の一覧", 8, 5);
3296 prt("(4) 既知のモンスター の一覧", 9, 5);
3297 prt("(5) 倒した敵の数 の一覧", 10, 5);
3298 if (!vanilla_town) prt("(6) 賞金首 の一覧", 11, 5);
3299 prt("(7) 現在のペット の一覧", 12, 5);
3300 prt("(8) 我が家のアイテム の一覧", 13, 5);
3301 prt("(9) *鑑定*済み装備の耐性 の一覧", 14, 5);
3302 prt("(0) 地形の表示文字/タイル の一覧", 15, 5);
3306 prt("(a) 自分に関する情報 の一覧", 6, 5);
3307 prt("(b) 突然変異 の一覧", 7, 5);
3308 prt("(c) 武器の経験値 の一覧", 8, 5);
3309 prt("(d) 魔法の経験値 の一覧", 9, 5);
3310 prt("(e) 技能の経験値 の一覧", 10, 5);
3311 prt("(f) プレイヤーの徳 の一覧", 11, 5);
3312 prt("(g) 入ったダンジョン の一覧", 12, 5);
3313 prt("(h) 実行中のクエスト の一覧", 13, 5);
3314 prt("(i) 現在の自動拾い/破壊設定 の一覧", 14, 5);
3319 prt("(1) Display known artifacts", 6, 5);
3320 prt("(2) Display known objects", 7, 5);
3321 prt("(3) Display remaining uniques", 8, 5);
3322 prt("(4) Display known monster", 9, 5);
3323 prt("(5) Display kill count", 10, 5);
3324 if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
3325 prt("(7) Display current pets", 12, 5);
3326 prt("(8) Display home inventory", 13, 5);
3327 prt("(9) Display *identified* equip.", 14, 5);
3328 prt("(0) Display terrain symbols.", 15, 5);
3332 prt("(a) Display about yourself", 6, 5);
3333 prt("(b) Display mutations", 7, 5);
3334 prt("(c) Display weapon proficiency", 8, 5);
3335 prt("(d) Display spell proficiency", 9, 5);
3336 prt("(e) Display misc. proficiency", 10, 5);
3337 prt("(f) Display virtues", 11, 5);
3338 prt("(g) Display dungeons", 12, 5);
3339 prt("(h) Display current quests", 13, 5);
3340 prt("(i) Display auto pick/destroy", 14, 5);
3343 prt(_("-続く-", "-more-"), 17, 8);
3344 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
3345 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
3346 prt(_("コマンド:", "Command: "), 20, 0);
3349 if (i == ESCAPE) break;
3352 case ' ': /* Page change */
3356 case '1': /* Artifacts */
3357 do_cmd_knowledge_artifacts(creature_ptr);
3359 case '2': /* Objects */
3360 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
3362 case '3': /* Uniques */
3363 do_cmd_knowledge_uniques(creature_ptr);
3365 case '4': /* Monsters */
3366 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
3368 case '5': /* Kill count */
3369 do_cmd_knowledge_kill_count(creature_ptr);
3371 case '6': /* wanted */
3372 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
3374 case '7': /* Pets */
3375 do_cmd_knowledge_pets(creature_ptr);
3377 case '8': /* Home */
3378 do_cmd_knowledge_home(creature_ptr);
3380 case '9': /* Resist list */
3381 do_cmd_knowledge_inven(creature_ptr);
3383 case '0': /* Feature list */
3385 IDX lighting_level = F_LIT_STANDARD;
3386 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
3390 case 'a': /* Max stat */
3391 do_cmd_knowledge_stat(creature_ptr);
3393 case 'b': /* Mutations */
3394 do_cmd_knowledge_mutations(creature_ptr);
3396 case 'c': /* weapon-exp */
3397 do_cmd_knowledge_weapon_exp(creature_ptr);
3399 case 'd': /* spell-exp */
3400 do_cmd_knowledge_spell_exp(creature_ptr);
3402 case 'e': /* skill-exp */
3403 do_cmd_knowledge_skill_exp(creature_ptr);
3405 case 'f': /* Virtues */
3406 do_cmd_knowledge_virtues(creature_ptr);
3408 case 'g': /* Dungeon */
3409 do_cmd_knowledge_dungeon(creature_ptr);
3411 case 'h': /* Quests */
3412 do_cmd_knowledge_quests(creature_ptr);
3414 case 'i': /* Autopick */
3415 do_cmd_knowledge_autopick(creature_ptr);
3417 default: /* Unknown option */
3425 if (need_redraw) do_cmd_redraw(creature_ptr);
3430 * Check on the status of an active quest
3431 * @param creature_ptr プレーヤーへの参照ポインタ
3434 void do_cmd_checkquest(player_type *creature_ptr)
3436 FILE_TYPE(FILE_TYPE_TEXT);
3438 do_cmd_knowledge_quests(creature_ptr);
3444 * Display the time and date
3445 * @param creature_ptr プレーヤーへの参照ポインタ
3448 void do_cmd_time(player_type *creature_ptr)
3451 extract_day_hour_min(creature_ptr, &day, &hour, &min);
3454 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
3457 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
3458 else strcpy(day_buf, "*****");
3460 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
3461 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
3464 if (!randint0(10) || creature_ptr->image)
3466 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
3470 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
3474 fff = my_fopen(buf, "rt");
3478 int full = hour * 100 + min;
3482 while (!my_fgets(fff, buf, sizeof(buf)))
3484 if (!buf[0] || (buf[0] == '#')) continue;
3485 if (buf[1] != ':') continue;
3489 start = atoi(buf + 2);
3496 end = atoi(buf + 2);
3500 if ((start > full) || (full > end)) continue;
3505 if (!randint0(num)) strcpy(desc, buf + 2);