3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-dump.h"
36 #include "core.h" // 暫定。後で消す.
37 #include "core/show-file.h"
38 #include "io/read-pref-file.h"
39 #include "io/interpret-pref-file.h"
44 #include "view/display-player.h" // 暫定。後で消す.
45 #include "player/process-name.h"
46 #include "player-effects.h"
47 #include "player-skill.h"
48 #include "player-personality.h"
55 #include "object-flavor.h"
56 #include "object-hook.h"
57 #include "monster-status.h"
58 #include "view-mainwindow.h"
59 #include "dungeon-file.h"
60 #include "objectkind.h"
61 #include "floor-town.h"
62 #include "cmd/feeling-table.h"
63 #include "cmd/monster-group-table.h"
64 #include "cmd/object-group-table.h"
65 #include "view-mainwindow.h" // 暫定。後で消す
68 static void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx);
69 static void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx);
70 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level);
72 // Clipboard variables for copy&paste in visual mode
73 static TERM_COLOR attr_idx = 0;
74 static SYMBOL_CODE char_idx = 0;
76 static TERM_COLOR attr_idx_feat[F_LIT_MAX];
77 static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
79 // Encode the screen colors
80 static char hack[17] = "dwsorgbuDWvyRGBU";
83 * @brief 画面を再描画するコマンドのメインルーチン
84 * Hack -- redraw the screen
85 * @param creature_ptr プレーヤーへの参照ポインタ
89 * This command performs various low level updates, clears all the "extra"
90 * windows, does a total redraw of the main window, and requests all of the
91 * interesting updates and redraws that I can think of.
93 * This command is also used to "instantiate" the results of the user
94 * selecting various things, such as graphics mode, so it must call
95 * the "TERM_XTRA_REACT" hook before redrawing the windows.
98 void do_cmd_redraw(player_type *creature_ptr)
100 Term_xtra(TERM_XTRA_REACT, 0);
102 creature_ptr->update |= (PU_COMBINE | PU_REORDER);
103 creature_ptr->update |= (PU_TORCH);
104 creature_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
105 creature_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
106 creature_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
107 creature_ptr->update |= (PU_MONSTERS);
109 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
111 creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
112 creature_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
115 handle_stuff(creature_ptr);
116 if (creature_ptr->prace == RACE_ANDROID) calc_android_exp(creature_ptr);
119 for (int j = 0; j < 8; j++)
121 if (!angband_term[j]) continue;
123 Term_activate(angband_term[j]);
132 * @brief プレイヤーのステータス表示
135 void do_cmd_player_status(player_type *creature_ptr)
143 display_player(creature_ptr, mode, map_name);
148 display_player(creature_ptr, mode, map_name);
151 Term_putstr(2, 23, -1, TERM_WHITE,
152 _("['c'で名前変更, 'f'でファイルへ書出, 'h'でモード変更, ESCで終了]", "['c' to change name, 'f' to file, 'h' to change mode, or ESC]"));
154 if (c == ESCAPE) break;
158 get_name(creature_ptr);
159 process_player_name(creature_ptr, FALSE);
163 sprintf(tmp, "%s.txt", creature_ptr->base_name);
164 if (get_string(_("ファイル名: ", "File name: "), tmp, 80))
166 if (tmp[0] && (tmp[0] != ' '))
168 file_character(creature_ptr, tmp, update_playtime, display_player, map_name);
185 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
186 handle_stuff(creature_ptr);
191 * @brief 最近表示されたメッセージを再表示するコマンドのメインルーチン
192 * Recall the most recent message
195 void do_cmd_message_one(void)
197 prt(format("> %s", message_str(0)), 0, 0);
202 * @brief メッセージのログを表示するコマンドのメインルーチン
203 * Recall the most recent message
207 * Show previous messages to the user -BEN-
209 * The screen format uses line 0 and 23 for headers and prompts,
210 * skips line 1 and 22, and uses line 2 thru 21 for old messages.
212 * This command shows you which commands you are viewing, and allows
213 * you to "search" for strings in the recall.
215 * Note that messages may be longer than 80 characters, but they are
216 * displayed using "infinite" length, with a special sub-command to
217 * "slide" the virtual display to the left or right.
219 * Attempt to only hilite the matching portions of the string.
222 void do_cmd_messages(int num_now)
227 concptr shower = NULL;
229 Term_get_size(&wid, &hgt);
230 int num_lines = hgt - 4;
231 strcpy(finder_str, "");
232 strcpy(shower_str, "");
233 int n = message_num();
241 for (j = 0; (j < num_lines) && (i + j < n); j++)
243 concptr msg = message_str(i + j);
244 c_prt((i + j < num_now ? TERM_WHITE : TERM_SLATE), msg, num_lines + 1 - j, 0);
245 if (!shower || !shower[0]) continue;
248 while ((str = my_strstr(str, shower)) != NULL)
250 int len = strlen(shower);
251 Term_putstr(str - msg, num_lines + 1 - j, len, TERM_YELLOW, shower);
256 for (; j < num_lines; j++)
257 Term_erase(0, num_lines + 1 - j, 255);
259 prt(format(_("以前のメッセージ %d-%d 全部で(%d)", "Message Recall (%d-%d of %d)"),
260 i, i + j - 1, n), 0, 0);
261 prt(_("[ 'p' で更に古いもの, 'n' で更に新しいもの, '/' で検索, ESC で中断 ]",
262 "[Press 'p' for older, 'n' for newer, ..., or ESCAPE]"), hgt - 1, 0);
263 skey = inkey_special(TRUE);
264 if (skey == ESCAPE) break;
270 prt(_("強調: ", "Show: "), hgt - 1, 0);
271 strcpy(back_str, shower_str);
272 if (askfor(shower_str, 80))
273 shower = shower_str[0] ? shower_str : NULL;
275 strcpy(shower_str, back_str);
281 prt(_("検索: ", "Find: "), hgt - 1, 0);
282 strcpy(back_str, finder_str);
283 if (!askfor(finder_str, 80))
285 strcpy(finder_str, back_str);
288 else if (!finder_str[0])
295 for (int z = i + 1; z < n; z++)
297 concptr msg = message_str(z);
298 if (my_strstr(msg, finder_str))
318 i = MIN(i + 1, n - num_lines);
321 i = MIN(i + 10, n - num_lines);
327 i = MIN(i + num_lines, n - num_lines);
332 i = MAX(0, i - num_lines);
351 * @brief prefファイルを選択して処理する /
352 * Ask for a "user pref line" and process it
353 * @param creature_ptr プレーヤーへの参照ポインタ
356 * Allow absolute file names?
358 void do_cmd_pref(player_type *creature_ptr)
362 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
364 (void)interpret_pref_file(creature_ptr, buf);
369 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
370 * @param creature_ptr プレーヤーへの参照ポインタ
373 void do_cmd_reload_autopick(player_type *creature_ptr)
375 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
378 autopick_load_pref(creature_ptr, TRUE);
385 static concptr lighting_level_str[F_LIT_MAX] =
387 _("標準色", "standard"),
388 _("明色", "brightly lit"),
394 * @brief キャラクタのビジュアルIDを変更する際の対象指定関数
395 * @param i 指定対象となるキャラクタコード
396 * @param num 指定されたビジュアルIDを返す参照ポインタ
397 * @param max ビジュアルIDの最大数
398 * @return 指定が実際に行われた場合TRUE、キャンセルされた場合FALSE
400 static bool cmd_visuals_aux(int i, IDX *num, IDX max)
405 sprintf(str, "%d", *num);
406 if (!get_string(format("Input new number(0-%d): ", max - 1), str, 4))
409 IDX tmp = (IDX)strtol(str, NULL, 0);
410 if (tmp >= 0 && tmp < max)
414 *num = (*num + max - 1) % max;
416 *num = (*num + 1) % max;
422 * @brief キャラクタの変更メニュー表示
423 * @param choice_msg 選択メッセージ
426 static void print_visuals_menu(concptr choice_msg)
428 prt(_("[ 画面表示の設定 ]", "Interact with Visuals"), 1, 0);
429 prt(_("(0) ユーザー設定ファイルのロード", "(0) Load a user pref file"), 3, 5);
430 prt(_("(1) モンスターの 色/文字 をファイルに書き出す", "(1) Dump monster attr/chars"), 4, 5);
431 prt(_("(2) アイテムの 色/文字 をファイルに書き出す", "(2) Dump object attr/chars"), 5, 5);
432 prt(_("(3) 地形の 色/文字 をファイルに書き出す", "(3) Dump feature attr/chars"), 6, 5);
433 prt(_("(4) モンスターの 色/文字 を変更する (数値操作)", "(4) Change monster attr/chars (numeric operation)"), 7, 5);
434 prt(_("(5) アイテムの 色/文字 を変更する (数値操作)", "(5) Change object attr/chars (numeric operation)"), 8, 5);
435 prt(_("(6) 地形の 色/文字 を変更する (数値操作)", "(6) Change feature attr/chars (numeric operation)"), 9, 5);
436 prt(_("(7) モンスターの 色/文字 を変更する (シンボルエディタ)", "(7) Change monster attr/chars (visual mode)"), 10, 5);
437 prt(_("(8) アイテムの 色/文字 を変更する (シンボルエディタ)", "(8) Change object attr/chars (visual mode)"), 11, 5);
438 prt(_("(9) 地形の 色/文字 を変更する (シンボルエディタ)", "(9) Change feature attr/chars (visual mode)"), 12, 5);
439 prt(_("(R) 画面表示方法の初期化", "(R) Reset visuals"), 13, 5);
440 prt(format("コマンド: %s", choice_msg ? choice_msg : _("", "")), 15, 0);
445 * Interact with "visuals"
447 void do_cmd_visuals(player_type *creature_ptr)
451 bool need_redraw = FALSE;
452 concptr empty_symbol = "<< ? >>";
453 if (use_bigtile) empty_symbol = "<< ?? >>";
455 FILE_TYPE(FILE_TYPE_TEXT);
460 print_visuals_menu(NULL);
462 if (i == ESCAPE) break;
468 prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 15, 0);
469 prt(_("ファイル: ", "File: "), 17, 0);
470 sprintf(tmp, "%s.prf", creature_ptr->base_name);
471 if (!askfor(tmp, 70)) continue;
473 (void)process_pref_file(creature_ptr, tmp);
479 static concptr mark = "Monster attr/chars";
480 prt(_("コマンド: モンスターの[色/文字]をファイルに書き出します", "Command: Dump monster attr/chars"), 15, 0);
481 prt(_("ファイル: ", "File: "), 17, 0);
482 sprintf(tmp, "%s.prf", creature_ptr->base_name);
483 if (!askfor(tmp, 70)) continue;
485 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
486 if (!open_auto_dump(buf, mark)) continue;
488 auto_dump_printf(_("\n# モンスターの[色/文字]の設定\n\n", "\n# Monster attr/char definitions\n\n"));
489 for (i = 0; i < max_r_idx; i++)
491 monster_race *r_ptr = &r_info[i];
492 if (!r_ptr->name) continue;
494 auto_dump_printf("# %s\n", (r_name + r_ptr->name));
495 auto_dump_printf("R:%d:0x%02X/0x%02X\n\n", i,
496 (byte)(r_ptr->x_attr), (byte)(r_ptr->x_char));
500 msg_print(_("モンスターの[色/文字]をファイルに書き出しました。", "Dumped monster attr/chars."));
505 static concptr mark = "Object attr/chars";
506 prt(_("コマンド: アイテムの[色/文字]をファイルに書き出します", "Command: Dump object attr/chars"), 15, 0);
507 prt(_("ファイル: ", "File: "), 17, 0);
508 sprintf(tmp, "%s.prf", creature_ptr->base_name);
509 if (!askfor(tmp, 70)) continue;
511 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
512 if (!open_auto_dump(buf, mark)) continue;
514 auto_dump_printf(_("\n# アイテムの[色/文字]の設定\n\n", "\n# Object attr/char definitions\n\n"));
515 for (KIND_OBJECT_IDX k_idx = 0; k_idx < max_k_idx; k_idx++)
517 GAME_TEXT o_name[MAX_NLEN];
518 object_kind *k_ptr = &k_info[k_idx];
519 if (!k_ptr->name) continue;
523 strip_name(o_name, k_idx);
528 object_prep(&forge, k_idx);
529 object_desc(creature_ptr, o_name, &forge, OD_FORCE_FLAVOR);
532 auto_dump_printf("# %s\n", o_name);
533 auto_dump_printf("K:%d:0x%02X/0x%02X\n\n", (int)k_idx,
534 (byte)(k_ptr->x_attr), (byte)(k_ptr->x_char));
538 msg_print(_("アイテムの[色/文字]をファイルに書き出しました。", "Dumped object attr/chars."));
543 static concptr mark = "Feature attr/chars";
544 prt(_("コマンド: 地形の[色/文字]をファイルに書き出します", "Command: Dump feature attr/chars"), 15, 0);
545 prt(_("ファイル: ", "File: "), 17, 0);
546 sprintf(tmp, "%s.prf", creature_ptr->base_name);
547 if (!askfor(tmp, 70)) continue;
549 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
550 if (!open_auto_dump(buf, mark)) continue;
552 auto_dump_printf(_("\n# 地形の[色/文字]の設定\n\n", "\n# Feature attr/char definitions\n\n"));
553 for (i = 0; i < max_f_idx; i++)
555 feature_type *f_ptr = &f_info[i];
556 if (!f_ptr->name) continue;
557 if (f_ptr->mimic != i) continue;
559 auto_dump_printf("# %s\n", (f_name + f_ptr->name));
560 auto_dump_printf("F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", i,
561 (byte)(f_ptr->x_attr[F_LIT_STANDARD]), (byte)(f_ptr->x_char[F_LIT_STANDARD]),
562 (byte)(f_ptr->x_attr[F_LIT_LITE]), (byte)(f_ptr->x_char[F_LIT_LITE]),
563 (byte)(f_ptr->x_attr[F_LIT_DARK]), (byte)(f_ptr->x_char[F_LIT_DARK]));
567 msg_print(_("地形の[色/文字]をファイルに書き出しました。", "Dumped feature attr/chars."));
572 static concptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
573 static MONRACE_IDX r = 0;
574 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
577 monster_race *r_ptr = &r_info[r];
581 TERM_COLOR da = r_ptr->d_attr;
582 byte dc = r_ptr->d_char;
583 TERM_COLOR ca = r_ptr->x_attr;
584 byte cc = r_ptr->x_char;
586 Term_putstr(5, 17, -1, TERM_WHITE,
587 format(_("モンスター = %d, 名前 = %-40.40s", "Monster = %d, Name = %-40.40s"), r, (r_name + r_ptr->name)));
588 Term_putstr(10, 19, -1, TERM_WHITE,
589 format(_("初期値 色 / 文字 = %3u / %3u", "Default attr/char = %3u / %3u"), da, dc));
590 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
591 Term_queue_bigchar(43, 19, da, dc, 0, 0);
592 Term_putstr(10, 20, -1, TERM_WHITE,
593 format(_("現在値 色 / 文字 = %3u / %3u", "Current attr/char = %3u / %3u"), ca, cc));
594 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
595 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
596 Term_putstr(0, 22, -1, TERM_WHITE,
597 _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
599 if (i == ESCAPE) break;
601 if (iscntrl(i)) c = 'a' + i - KTRL('A');
602 else if (isupper(i)) c = 'a' + i - 'A';
612 if (!cmd_visuals_aux(i, &r, max_r_idx))
617 } while (!r_info[r].name);
622 t = (int)r_ptr->x_attr;
623 (void)cmd_visuals_aux(i, &t, 256);
624 r_ptr->x_attr = (byte)t;
628 t = (int)r_ptr->x_char;
629 (void)cmd_visuals_aux(i, &t, 256);
630 r_ptr->x_char = (byte)t;
634 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, TRUE, r);
636 print_visuals_menu(choice_msg);
645 static concptr choice_msg = _("アイテムの[色/文字]を変更します", "Change object attr/chars");
647 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
650 object_kind *k_ptr = &k_info[k];
654 TERM_COLOR da = k_ptr->d_attr;
655 SYMBOL_CODE dc = k_ptr->d_char;
656 TERM_COLOR ca = k_ptr->x_attr;
657 SYMBOL_CODE cc = k_ptr->x_char;
659 Term_putstr(5, 17, -1, TERM_WHITE,
660 format(_("アイテム = %d, 名前 = %-40.40s", "Object = %d, Name = %-40.40s"),
661 k, k_name + (!k_ptr->flavor ? k_ptr->name : k_ptr->flavor_name)));
662 Term_putstr(10, 19, -1, TERM_WHITE,
663 format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
664 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
665 Term_queue_bigchar(43, 19, da, dc, 0, 0);
666 Term_putstr(10, 20, -1, TERM_WHITE,
667 format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
668 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
669 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
670 Term_putstr(0, 22, -1, TERM_WHITE,
671 _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
674 if (i == ESCAPE) break;
676 if (iscntrl(i)) c = 'a' + i - KTRL('A');
677 else if (isupper(i)) c = 'a' + i - 'A';
687 if (!cmd_visuals_aux(i, &k, max_k_idx))
692 } while (!k_info[k].name);
697 t = (int)k_ptr->x_attr;
698 (void)cmd_visuals_aux(i, &t, 256);
699 k_ptr->x_attr = (byte)t;
703 t = (int)k_ptr->x_char;
704 (void)cmd_visuals_aux(i, &t, 256);
705 k_ptr->x_char = (byte)t;
709 do_cmd_knowledge_objects(creature_ptr, &need_redraw, TRUE, k);
711 print_visuals_menu(choice_msg);
720 static concptr choice_msg = _("地形の[色/文字]を変更します", "Change feature attr/chars");
722 static IDX lighting_level = F_LIT_STANDARD;
723 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
726 feature_type *f_ptr = &f_info[f];
730 TERM_COLOR da = f_ptr->d_attr[lighting_level];
731 byte dc = f_ptr->d_char[lighting_level];
732 TERM_COLOR ca = f_ptr->x_attr[lighting_level];
733 byte cc = f_ptr->x_char[lighting_level];
736 Term_putstr(5, 17, -1, TERM_WHITE,
737 format(_("地形 = %d, 名前 = %s, 明度 = %s", "Terrain = %d, Name = %s, Lighting = %s"),
738 f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
739 Term_putstr(10, 19, -1, TERM_WHITE,
740 format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
741 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
742 Term_queue_bigchar(43, 19, da, dc, 0, 0);
743 Term_putstr(10, 20, -1, TERM_WHITE,
744 format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
745 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
746 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
747 Term_putstr(0, 22, -1, TERM_WHITE,
748 _("コマンド (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): "));
751 if (i == ESCAPE) break;
753 if (iscntrl(i)) c = 'a' + i - KTRL('A');
754 else if (isupper(i)) c = 'a' + i - 'A';
764 if (!cmd_visuals_aux(i, &f, max_f_idx))
769 } while (!f_info[f].name || (f_info[f].mimic != f));
774 t = (int)f_ptr->x_attr[lighting_level];
775 (void)cmd_visuals_aux(i, &t, 256);
776 f_ptr->x_attr[lighting_level] = (byte)t;
780 t = (int)f_ptr->x_char[lighting_level];
781 (void)cmd_visuals_aux(i, &t, 256);
782 f_ptr->x_char[lighting_level] = (byte)t;
786 (void)cmd_visuals_aux(i, &lighting_level, F_LIT_MAX);
789 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
793 do_cmd_knowledge_features(&need_redraw, TRUE, f, &lighting_level);
795 print_visuals_menu(choice_msg);
803 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, TRUE, -1);
806 do_cmd_knowledge_objects(creature_ptr, &need_redraw, TRUE, -1);
810 IDX lighting_level = F_LIT_STANDARD;
811 do_cmd_knowledge_features(&need_redraw, TRUE, -1, &lighting_level);
816 reset_visuals(creature_ptr);
817 msg_print(_("画面上の[色/文字]を初期値にリセットしました。", "Visual attr/char tables reset."));
829 if (need_redraw) do_cmd_redraw(creature_ptr);
834 * Interact with "colors"
836 void do_cmd_colors(player_type *creature_ptr)
841 FILE_TYPE(FILE_TYPE_TEXT);
846 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
847 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
848 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
849 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
850 prt(_("コマンド: ", "Command: "), 8, 0);
852 if (i == ESCAPE) break;
856 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
857 prt(_("ファイル: ", "File: "), 10, 0);
858 sprintf(tmp, "%s.prf", creature_ptr->base_name);
859 if (!askfor(tmp, 70)) continue;
861 (void)process_pref_file(creature_ptr, tmp);
862 Term_xtra(TERM_XTRA_REACT, 0);
867 static concptr mark = "Colors";
868 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
869 prt(_("ファイル: ", "File: "), 10, 0);
870 sprintf(tmp, "%s.prf", creature_ptr->base_name);
871 if (!askfor(tmp, 70)) continue;
873 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
874 if (!open_auto_dump(buf, mark)) continue;
876 auto_dump_printf(_("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
877 for (i = 0; i < 256; i++)
879 int kv = angband_color_table[i][0];
880 int rv = angband_color_table[i][1];
881 int gv = angband_color_table[i][2];
882 int bv = angband_color_table[i][3];
884 concptr name = _("未知", "unknown");
885 if (!kv && !rv && !gv && !bv) continue;
887 if (i < 16) name = color_names[i];
889 auto_dump_printf(_("# カラー '%s'\n", "# Color '%s'\n"), name);
890 auto_dump_printf("V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
895 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
900 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
905 for (byte j = 0; j < 16; j++)
907 Term_putstr(j * 4, 20, -1, a, "###");
908 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
911 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
912 Term_putstr(5, 10, -1, TERM_WHITE,
913 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
914 Term_putstr(5, 12, -1, TERM_WHITE,
915 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
916 angband_color_table[a][0],
917 angband_color_table[a][1],
918 angband_color_table[a][2],
919 angband_color_table[a][3]));
920 Term_putstr(0, 14, -1, TERM_WHITE,
921 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
923 if (i == ESCAPE) break;
925 if (i == 'n') a = (byte)(a + 1);
926 if (i == 'N') a = (byte)(a - 1);
927 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
928 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
929 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
930 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
931 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
932 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
933 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
934 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
936 Term_xtra(TERM_XTRA_REACT, 0);
953 * Note something in the message recall
955 void do_cmd_note(void)
959 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
960 if (!buf[0] || (buf[0] == ' ')) return;
962 msg_format(_("メモ: %s", "Note: %s"), buf);
967 * Mention the current version
969 void do_cmd_version(void)
971 #if FAKE_VER_EXTRA > 0
972 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
973 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
975 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
976 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
982 * Note that "feeling" is set to zero unless some time has passed.
983 * Note that this is done when the level is GENERATED, not entered.
985 void do_cmd_feeling(player_type *creature_ptr)
987 if (creature_ptr->wild_mode) return;
989 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
991 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
995 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
997 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
999 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
1003 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
1007 if (!creature_ptr->current_floor_ptr->dun_level)
1009 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
1013 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
1014 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
1015 else if (IS_ECHIZEN(creature_ptr))
1016 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
1018 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
1023 * todo 引数と戻り値について追記求む
1024 * Build a list of monster indexes in the given group.
1026 * mode & 0x01 : check for non-empty group
1027 * mode & 0x02 : visual operation only
1029 * @param creature_ptr プレーヤーへの参照ポインタ
1030 * @param grp_cur ???
1031 * @param mon_idx[] ???
1033 * @return The number of monsters in the group
1035 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
1037 concptr group_char = monster_group_char[grp_cur];
1038 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
1039 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
1040 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
1041 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
1044 for (IDX i = 0; i < max_r_idx; i++)
1046 monster_race *r_ptr = &r_info[i];
1047 if (!r_ptr->name) continue;
1048 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
1052 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1054 else if (grp_riding)
1056 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
1058 else if (grp_wanted)
1060 bool wanted = FALSE;
1061 for (int j = 0; j < MAX_BOUNTY; j++)
1063 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
1064 (creature_ptr->today_mon && creature_ptr->today_mon == i))
1071 if (!wanted) continue;
1073 else if (grp_amberite)
1075 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
1079 if (!my_strchr(group_char, r_ptr->d_char)) continue;
1082 mon_idx[mon_cnt++] = i;
1083 if (mode & 0x01) break;
1086 mon_idx[mon_cnt] = -1;
1088 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
1094 * Build a list of object indexes in the given group. Return the number
1095 * of objects in the group.
1097 * mode & 0x01 : check for non-empty group
1098 * mode & 0x02 : visual operation only
1100 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
1102 KIND_OBJECT_IDX object_cnt = 0;
1103 byte group_tval = object_group_tval[grp_cur];
1104 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
1106 object_kind *k_ptr = &k_info[i];
1107 if (!k_ptr->name) continue;
1111 if (!current_world_ptr->wizard)
1113 if (!k_ptr->flavor) continue;
1114 if (!k_ptr->aware) continue;
1118 for (int j = 0; j < 4; j++)
1119 k += k_ptr->chance[j];
1123 if (TV_LIFE_BOOK == group_tval)
1125 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
1127 object_idx[object_cnt++] = i;
1132 else if (k_ptr->tval == group_tval)
1134 object_idx[object_cnt++] = i;
1139 if (mode & 0x01) break;
1142 object_idx[object_cnt] = -1;
1148 * Description of each feature group.
1150 static concptr feature_group_text[] =
1158 * Build a list of feature indexes in the given group. Return the number
1159 * of features in the group.
1161 * mode & 0x01 : check for non-empty group
1163 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
1165 FEAT_IDX feat_cnt = 0;
1166 for (FEAT_IDX i = 0; i < max_f_idx; i++)
1168 feature_type *f_ptr = &f_info[i];
1169 if (!f_ptr->name) continue;
1170 if (f_ptr->mimic != i) continue;
1172 feat_idx[feat_cnt++] = i;
1173 if (mode & 0x01) break;
1176 feat_idx[feat_cnt] = -1;
1182 * Hack -- load a screen dump from a file
1184 void do_cmd_load_screen(void)
1187 SYMBOL_CODE c = ' ';
1192 Term_get_size(&wid, &hgt);
1193 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
1194 fff = my_fopen(buf, "r");
1197 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
1204 for (TERM_LEN y = 0; okay; y++)
1206 if (!fgets(buf, 1024, fff)) okay = FALSE;
1208 if (buf[0] == '\n' || buf[0] == '\0') break;
1209 if (y >= hgt) continue;
1211 for (TERM_LEN x = 0; x < wid - 1; x++)
1213 if (buf[x] == '\n' || buf[x] == '\0') break;
1215 Term_draw(x, y, TERM_WHITE, buf[x]);
1219 for (TERM_LEN y = 0; okay; y++)
1221 if (!fgets(buf, 1024, fff)) okay = FALSE;
1223 if (buf[0] == '\n' || buf[0] == '\0') break;
1224 if (y >= hgt) continue;
1226 for (TERM_LEN x = 0; x < wid - 1; x++)
1228 if (buf[x] == '\n' || buf[x] == '\0') break;
1230 (void)(Term_what(x, y, &a, &c));
1231 for (int i = 0; i < 16; i++)
1233 if (hack[i] == buf[x]) a = (byte)i;
1236 Term_draw(x, y, a, c);
1241 prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
1247 // todo なぜこんな中途半端なところに? defineも…
1248 concptr inven_res_label = _(" 酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
1249 " AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
1251 #define IM_FLAG_STR _("*", "* ")
1252 #define HAS_FLAG_STR _("+", "+ ")
1253 #define NO_FLAG_STR _("・", ". ")
1255 #define print_im_or_res_flag(IM, RES) \
1257 fputs(have_flag(flgs, (IM)) ? IM_FLAG_STR : \
1258 (have_flag(flgs, (RES)) ? HAS_FLAG_STR : NO_FLAG_STR), fff); \
1261 #define print_flag(TR) \
1263 fputs(have_flag(flgs, (TR)) ? HAS_FLAG_STR : NO_FLAG_STR, fff); \
1267 static void do_cmd_knowledge_inven_aux(player_type *creature_ptr, FILE *fff, object_type *o_ptr, int *j, OBJECT_TYPE_VALUE tval, char *where)
1269 GAME_TEXT o_name[MAX_NLEN];
1270 BIT_FLAGS flgs[TR_FLAG_SIZE];
1271 if (!o_ptr->k_idx) return;
1272 if (o_ptr->tval != tval) return;
1273 if (!object_is_known(o_ptr)) return;
1275 bool is_special_item_type = (object_is_wearable(o_ptr) && object_is_ego(o_ptr))
1276 || ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
1277 || ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
1278 || ((tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
1279 || ((tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM))
1280 || ((tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
1281 || ((tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE))
1282 || object_is_artifact(o_ptr);
1283 if (!is_special_item_type)
1289 object_desc(creature_ptr, o_name, o_ptr, OD_NAME_ONLY);
1290 while (o_name[i] && (i < 26))
1293 if (iskanji(o_name[i])) i++;
1302 o_name[i] = ' '; i++;
1308 fprintf(fff, "%s %s", where, o_name);
1310 if (!OBJECT_IS_FULL_KNOWN(o_ptr))
1312 fputs(_("-------不明--------------- -------不明---------\n",
1313 "-------unknown------------ -------unknown------\n"), fff);
1317 object_flags_known(o_ptr, flgs);
1319 print_im_or_res_flag(TR_IM_ACID, TR_RES_ACID);
1320 print_im_or_res_flag(TR_IM_ELEC, TR_RES_ELEC);
1321 print_im_or_res_flag(TR_IM_FIRE, TR_RES_FIRE);
1322 print_im_or_res_flag(TR_IM_COLD, TR_RES_COLD);
1323 print_flag(TR_RES_POIS);
1324 print_flag(TR_RES_LITE);
1325 print_flag(TR_RES_DARK);
1326 print_flag(TR_RES_SHARDS);
1327 print_flag(TR_RES_SOUND);
1328 print_flag(TR_RES_NETHER);
1329 print_flag(TR_RES_NEXUS);
1330 print_flag(TR_RES_CHAOS);
1331 print_flag(TR_RES_DISEN);
1335 print_flag(TR_RES_BLIND);
1336 print_flag(TR_RES_FEAR);
1337 print_flag(TR_RES_CONF);
1338 print_flag(TR_FREE_ACT);
1339 print_flag(TR_SEE_INVIS);
1340 print_flag(TR_HOLD_EXP);
1341 print_flag(TR_TELEPATHY);
1342 print_flag(TR_SLOW_DIGEST);
1343 print_flag(TR_REGEN);
1344 print_flag(TR_LEVITATION);
1353 fprintf(fff, "%s\n", inven_res_label);
1358 * Display *ID* ed weapons/armors's resistances
1360 static void do_cmd_knowledge_inven(player_type *creature_ptr)
1363 GAME_TEXT file_name[1024];
1365 OBJECT_TYPE_VALUE tval;
1369 fff = my_fopen_temp(file_name, 1024);
1372 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1377 fprintf(fff, "%s\n", inven_res_label);
1378 for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
1382 for (; j < 9; j++) fputc('\n', fff);
1384 fprintf(fff, "%s\n", inven_res_label);
1387 strcpy(where, _("装", "E "));
1388 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
1390 do_cmd_knowledge_inven_aux(creature_ptr, fff, &creature_ptr->inventory_list[i], &j, tval, where);
1393 strcpy(where, _("持", "I "));
1394 for (int i = 0; i < INVEN_PACK; i++)
1396 do_cmd_knowledge_inven_aux(creature_ptr, fff, &creature_ptr->inventory_list[i], &j, tval, where);
1399 st_ptr = &town_info[1].store[STORE_HOME];
1400 strcpy(where, _("家", "H "));
1401 for (int i = 0; i < st_ptr->stock_num; i++)
1403 do_cmd_knowledge_inven_aux(creature_ptr, fff, &st_ptr->stock[i], &j, tval, where);
1408 (void)show_file(creature_ptr, TRUE, file_name, _("*鑑定*済み武器/防具の耐性リスト", "Resistances of *identified* equipment"), 0, 0);
1413 void do_cmd_save_screen_html_aux(char *filename, int message)
1421 concptr html_head[] = {
1422 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
1426 concptr html_foot[] = {
1428 "</body>\n</html>\n",
1433 Term_get_size(&wid, &hgt);
1434 FILE_TYPE(FILE_TYPE_TEXT);
1436 fff = my_fopen(filename, "w");
1441 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
1448 if (message) screen_save();
1451 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
1453 tmpfff = my_fopen(buf, "r");
1456 for (int i = 0; html_head[i]; i++)
1457 fputs(html_head[i], fff);
1461 bool is_first_line = TRUE;
1462 while (!my_fgets(tmpfff, buf, sizeof(buf)))
1466 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
1467 is_first_line = FALSE;
1471 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
1473 fprintf(fff, "%s\n", buf);
1478 for (TERM_LEN y = 0; y < hgt; y++)
1480 if (y != 0) fprintf(fff, "\n");
1482 TERM_COLOR a = 0, old_a = 0;
1484 for (TERM_LEN x = 0; x < wid - 1; x++)
1487 (void)(Term_what(x, y, &a, &c));
1490 case '&': cc = "&"; break;
1491 case '<': cc = "<"; break;
1492 case '>': cc = ">"; break;
1494 case 0x1f: c = '.'; break;
1495 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
1500 if ((y == 0 && x == 0) || a != old_a)
1502 int rv = angband_color_table[a][1];
1503 int gv = angband_color_table[a][2];
1504 int bv = angband_color_table[a][3];
1505 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
1506 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
1511 fprintf(fff, "%s", cc);
1513 fprintf(fff, "%c", c);
1517 fprintf(fff, "</font>");
1520 for (int i = 0; html_foot[i]; i++)
1521 fputs(html_foot[i], fff);
1526 bool is_first_line = TRUE;
1527 while (!my_fgets(tmpfff, buf, sizeof(buf)))
1531 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
1532 is_first_line = FALSE;
1536 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
1538 fprintf(fff, "%s\n", buf);
1549 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
1559 * Hack -- save a screen dump to a file
1561 static void do_cmd_save_screen_html(void)
1563 char buf[1024], tmp[256] = "screen.html";
1565 if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
1567 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
1571 do_cmd_save_screen_html_aux(buf, 1);
1576 * Redefinable "save_screen" action
1578 void(*screendump_aux)(void) = NULL;
1582 * Save a screen dump to a file
1583 * @param creature_ptr プレーヤーへの参照ポインタ
1586 void do_cmd_save_screen(player_type *creature_ptr)
1588 prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
1589 bool html_dump = FALSE;
1593 if (c == 'Y' || c == 'y')
1595 else if (c == 'H' || c == 'h')
1608 Term_get_size(&wid, &hgt);
1610 bool old_use_graphics = use_graphics;
1611 if (old_use_graphics)
1613 use_graphics = FALSE;
1614 reset_visuals(creature_ptr);
1615 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1616 handle_stuff(creature_ptr);
1621 do_cmd_save_screen_html();
1622 do_cmd_redraw(creature_ptr);
1624 else if (screendump_aux)
1626 (*screendump_aux)();
1632 SYMBOL_CODE c = ' ';
1635 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
1636 FILE_TYPE(FILE_TYPE_TEXT);
1637 fff = my_fopen(buf, "w");
1640 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
1646 for (y = 0; y < hgt; y++)
1648 for (x = 0; x < wid - 1; x++)
1650 (void)(Term_what(x, y, &a, &c));
1655 fprintf(fff, "%s\n", buf);
1659 for (y = 0; y < hgt; y++)
1661 for (x = 0; x < wid - 1; x++)
1663 (void)(Term_what(x, y, &a, &c));
1664 buf[x] = hack[a & 0x0F];
1668 fprintf(fff, "%s\n", buf);
1673 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
1678 if (!old_use_graphics) return;
1680 use_graphics = TRUE;
1681 reset_visuals(creature_ptr);
1682 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1683 handle_stuff(creature_ptr);
1688 * todo okay = 既知のアーティファクト? と思われるが確証がない
1689 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
1690 * Check the status of "artifacts"
1691 * @param player_ptr プレーヤーへの参照ポインタ
1694 static void do_cmd_knowledge_artifacts(player_type *player_ptr)
1697 GAME_TEXT file_name[1024];
1698 fff = my_fopen_temp(file_name, 1024);
1701 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1707 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
1709 C_MAKE(okay, max_a_idx, bool);
1711 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
1713 artifact_type *a_ptr = &a_info[k];
1715 if (!a_ptr->name) continue;
1716 if (!a_ptr->cur_num) continue;
1721 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
1723 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
1725 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
1726 OBJECT_IDX this_o_idx, next_o_idx = 0;
1727 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1730 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
1731 next_o_idx = o_ptr->next_o_idx;
1732 if (!object_is_fixed_artifact(o_ptr)) continue;
1733 if (object_is_known(o_ptr)) continue;
1735 okay[o_ptr->name1] = FALSE;
1740 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
1742 object_type *o_ptr = &player_ptr->inventory_list[i];
1743 if (!o_ptr->k_idx) continue;
1744 if (!object_is_fixed_artifact(o_ptr)) continue;
1745 if (object_is_known(o_ptr)) continue;
1747 okay[o_ptr->name1] = FALSE;
1751 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
1753 if (okay[k]) who[n++] = k;
1757 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
1758 for (ARTIFACT_IDX k = 0; k < n; k++)
1760 artifact_type *a_ptr = &a_info[who[k]];
1761 GAME_TEXT base_name[MAX_NLEN];
1762 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
1763 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
1769 object_prep(q_ptr, z);
1770 q_ptr->name1 = (byte)who[k];
1771 q_ptr->ident |= IDENT_STORE;
1772 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1775 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
1778 C_KILL(who, max_a_idx, ARTIFACT_IDX);
1779 C_KILL(okay, max_a_idx, bool);
1781 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
1787 * Display known uniques
1788 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
1790 static void do_cmd_knowledge_uniques(player_type *creature_ptr)
1794 GAME_TEXT file_name[1024];
1796 int n_alive_surface = 0;
1797 int n_alive_over100 = 0;
1798 int n_alive_total = 0;
1800 for (IDX i = 0; i < 10; i++)
1804 fff = my_fopen_temp(file_name, 1024);
1807 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1812 C_MAKE(who, max_r_idx, MONRACE_IDX);
1814 for (IDX i = 1; i < max_r_idx; i++)
1816 monster_race *r_ptr = &r_info[i];
1817 if (!r_ptr->name) continue;
1818 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1819 if (!cheat_know && !r_ptr->r_sights) continue;
1820 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
1821 if (r_ptr->max_num == 0) continue;
1825 int lev = (r_ptr->level - 1) / 10;
1829 if (max_lev < lev) max_lev = lev;
1840 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1841 if (n_alive_surface)
1843 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
1844 n_alive_total += n_alive_surface;
1847 for (IDX i = 0; i <= max_lev; i++)
1849 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
1850 n_alive_total += n_alive[i];
1853 if (n_alive_over100)
1855 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
1856 n_alive_total += n_alive_over100;
1861 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
1862 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
1866 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
1869 for (int k = 0; k < n; k++)
1871 monster_race *r_ptr = &r_info[who[k]];
1872 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
1875 C_KILL(who, max_r_idx, s16b);
1877 (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
1883 * Display weapon-exp
1885 static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
1888 GAME_TEXT file_name[1024];
1889 fff = my_fopen_temp(file_name, 1024);
1892 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1897 for (int i = 0; i < 5; i++)
1899 for (int num = 0; num < 64; num++)
1903 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
1905 object_kind *k_ptr = &k_info[j];
1907 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
1908 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
1910 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
1912 fprintf(fff, "%-25s ", tmp);
1913 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
1914 else fprintf(fff, " ");
1915 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
1916 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
1924 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
1930 * @brief 魔法の経験値を表示するコマンドのメインルーチン
1934 static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
1937 GAME_TEXT file_name[1024];
1938 fff = my_fopen_temp(file_name, 1024);
1941 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1946 if (creature_ptr->realm1 != REALM_NONE)
1948 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
1949 for (SPELL_IDX i = 0; i < 32; i++)
1951 const magic_type *s_ptr;
1952 if (!is_magic(creature_ptr->realm1))
1954 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
1958 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
1961 if (s_ptr->slevel >= 99) continue;
1962 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
1963 int exp_level = spell_exp_level(spell_exp);
1964 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
1965 if (creature_ptr->realm1 == REALM_HISSATSU)
1966 fprintf(fff, "[--]");
1969 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
1970 else fprintf(fff, " ");
1971 fprintf(fff, "%s", exp_level_str[exp_level]);
1974 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1979 if (creature_ptr->realm2 != REALM_NONE)
1981 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
1982 for (SPELL_IDX i = 0; i < 32; i++)
1984 const magic_type *s_ptr;
1985 if (!is_magic(creature_ptr->realm1))
1987 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
1991 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
1994 if (s_ptr->slevel >= 99) continue;
1996 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
1997 int exp_level = spell_exp_level(spell_exp);
1998 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
1999 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
2000 else fprintf(fff, " ");
2001 fprintf(fff, "%s", exp_level_str[exp_level]);
2002 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
2008 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
2014 * @brief スキル情報を表示するコマンドのメインルーチン /
2018 static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
2020 char skill_name[GINOU_TEMPMAX][20] =
2022 _("マーシャルアーツ", "Martial Arts "),
2023 _("二刀流 ", "Dual Wielding "),
2024 _("乗馬 ", "Riding "),
2029 char file_name[1024];
2030 fff = my_fopen_temp(file_name, 1024);
2033 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2038 for (int i = 0; i < GINOU_TEMPMAX; i++)
2040 int skill_exp = creature_ptr->skill_exp[i];
2041 fprintf(fff, "%-20s ", skill_name[i]);
2042 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
2043 else fprintf(fff, " ");
2044 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
2045 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
2050 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
2056 * @brief 現在のペットを表示するコマンドのメインルーチン /
2057 * Display current pets
2058 * @param creature_ptr プレーヤーへの参照ポインタ
2061 static void do_cmd_knowledge_pets(player_type *creature_ptr)
2063 GAME_TEXT file_name[1024];
2065 fff = my_fopen_temp(file_name, 1024);
2068 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2073 monster_type *m_ptr;
2074 GAME_TEXT pet_name[MAX_NLEN];
2076 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
2078 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
2079 if (!monster_is_valid(m_ptr)) continue;
2080 if (!is_pet(m_ptr)) continue;
2083 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
2084 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
2087 int show_upkeep = calculate_upkeep(creature_ptr);
2089 fprintf(fff, "----------------------------------------------\n");
2091 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
2093 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
2095 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
2098 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
2104 * @brief 現在のペットを表示するコマンドのメインルーチン /
2105 * @param creature_ptr プレーヤーへの参照ポインタ
2108 * @note the player ghosts are ignored.
2110 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
2113 GAME_TEXT file_name[1024];
2114 fff = my_fopen_temp(file_name, 1024);
2117 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2123 C_MAKE(who, max_r_idx, MONRACE_IDX);
2125 for (int kk = 1; kk < max_r_idx; kk++)
2127 monster_race *r_ptr = &r_info[kk];
2129 if (r_ptr->flags1 & (RF1_UNIQUE))
2131 bool dead = (r_ptr->max_num == 0);
2140 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
2142 if (this_monster > 0)
2144 total += this_monster;
2150 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
2153 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
2155 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
2160 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
2162 monster_race *r_ptr = &r_info[i];
2163 if (r_ptr->name) who[n++] = i;
2167 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
2168 for (int k = 0; k < n; k++)
2170 monster_race *r_ptr = &r_info[who[k]];
2171 if (r_ptr->flags1 & (RF1_UNIQUE))
2173 bool dead = (r_ptr->max_num == 0);
2176 fprintf(fff, " %s\n", (r_name + r_ptr->name));
2183 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
2184 if (this_monster <= 0) continue;
2187 if (my_strchr("pt", r_ptr->d_char))
2188 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
2190 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
2192 if (this_monster < 2)
2194 if (my_strstr(r_name + r_ptr->name, "coins"))
2196 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
2200 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
2206 strcpy(ToPlural, (r_name + r_ptr->name));
2207 plural_aux(ToPlural);
2208 fprintf(fff, " %d %s\n", this_monster, ToPlural);
2211 total += this_monster;
2214 fprintf(fff, "----------------------------------------------\n");
2216 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
2218 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
2221 C_KILL(who, max_r_idx, s16b);
2223 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
2229 * @brief モンスター情報リスト中のグループを表示する /
2230 * Display the object groups.
2234 * @param per_page リストの表示行
2235 * @param grp_idx グループのID配列
2236 * @param group_text グループ名の文字列配列
2237 * @param grp_cur 現在の選択ID
2238 * @param grp_top 現在の選択リスト最上部ID
2241 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
2243 for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
2245 int grp = grp_idx[grp_top + i];
2246 TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
2247 Term_erase(col, row + i, wid);
2248 c_put_str(attr, group_text[grp], row + i, col);
2254 * Move the cursor in a browser window
2256 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
2261 IDX list = *list_cur;
2267 d = get_keymap_dir(ch);
2271 if ((ddx[d] > 0) && ddy[d])
2275 Term_get_size(&wid, &hgt);
2276 browser_rows = hgt - 8;
2280 grp += ddy[d] * (browser_rows - 1);
2281 if (grp >= grp_cnt) grp = grp_cnt - 1;
2282 if (grp < 0) grp = 0;
2283 if (grp != old_grp) list = 0;
2287 list += ddy[d] * browser_rows;
2288 if (list >= list_cnt) list = list_cnt - 1;
2289 if (list < 0) list = 0;
2300 if (col < 0) col = 0;
2301 if (col > 1) col = 1;
2311 if (grp >= grp_cnt) grp = grp_cnt - 1;
2312 if (grp < 0) grp = 0;
2313 if (grp != old_grp) list = 0;
2317 list += (IDX)ddy[d];
2318 if (list >= list_cnt) list = list_cnt - 1;
2319 if (list < 0) list = 0;
2330 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
2332 for (int i = 0; i < height; i++)
2334 Term_erase(col, row + i, width);
2337 if (use_bigtile) width /= 2;
2339 for (int i = 0; i < height; i++)
2341 for (int j = 0; j < width; j++)
2343 TERM_LEN x = col + j;
2344 TERM_LEN y = row + i;
2345 if (use_bigtile) x += j;
2347 TERM_COLOR ia = attr_top + i;
2348 SYMBOL_CODE ic = char_left + j;
2349 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
2350 (!use_graphics && ic > 0x7f))
2355 if (c & 0x80) a |= 0x80;
2357 Term_queue_bigchar(x, y, a, c, 0, 0);
2364 * Place the cursor at the collect position for visual mode
2366 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
2368 int i = (a & 0x7f) - attr_top;
2369 int j = c - char_left;
2371 TERM_LEN x = col + j;
2372 TERM_LEN y = row + i;
2373 if (use_bigtile) x += j;
2380 * Do visual mode command -- Change symbols
2382 static bool visual_mode_command(char ch, bool *visual_list_ptr,
2383 int height, int width,
2384 TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
2385 TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
2387 static TERM_COLOR attr_old = 0;
2388 static SYMBOL_CODE char_old = 0;
2393 if (*visual_list_ptr)
2395 *cur_attr_ptr = attr_old;
2396 *cur_char_ptr = char_old;
2397 *visual_list_ptr = FALSE;
2406 if (*visual_list_ptr)
2408 *visual_list_ptr = FALSE;
2409 *need_redraw = TRUE;
2418 if (!*visual_list_ptr)
2420 *visual_list_ptr = TRUE;
2422 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
2423 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
2425 attr_old = *cur_attr_ptr;
2426 char_old = *cur_char_ptr;
2436 attr_idx = *cur_attr_ptr;
2437 char_idx = *cur_char_ptr;
2438 for (int i = 0; i < F_LIT_MAX; i++)
2440 attr_idx_feat[i] = 0;
2441 char_idx_feat[i] = 0;
2449 if (attr_idx || (!(char_idx & 0x80) && char_idx))
2451 *cur_attr_ptr = attr_idx;
2452 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
2453 if (!*visual_list_ptr) *need_redraw = TRUE;
2459 *cur_char_ptr = char_idx;
2460 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
2461 if (!*visual_list_ptr) *need_redraw = TRUE;
2467 if (*visual_list_ptr)
2470 int d = get_keymap_dir(ch);
2471 TERM_COLOR a = (*cur_attr_ptr & 0x7f);
2472 SYMBOL_CODE c = *cur_char_ptr;
2474 if (use_bigtile) eff_width = width / 2;
2475 else eff_width = width;
2477 if ((a == 0) && (ddy[d] < 0)) d = 0;
2478 if ((c == 0) && (ddx[d] < 0)) d = 0;
2479 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
2480 if ((c == 0xff) && (ddx[d] > 0)) d = 0;
2482 a += (TERM_COLOR)ddy[d];
2483 c += (SYMBOL_CODE)ddx[d];
2484 if (c & 0x80) a |= 0x80;
2488 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
2489 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
2490 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
2491 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
2503 * Display the monsters in a group.
2505 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
2508 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
2511 MONRACE_IDX r_idx = mon_idx[mon_top + i];
2512 monster_race *r_ptr = &r_info[r_idx];
2513 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
2514 c_prt(attr, (r_name + r_ptr->name), row + i, col);
2517 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
2520 if (current_world_ptr->wizard || visual_only)
2522 c_prt(attr, format("%d", r_idx), row + i, 62);
2525 Term_erase(69, row + i, 255);
2526 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
2529 if (!(r_ptr->flags1 & RF1_UNIQUE))
2530 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
2532 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
2533 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
2537 for (; i < per_page; i++)
2539 Term_erase(col, row + i, 255);
2545 * todo 引数の詳細について加筆求む
2546 * Display known monsters.
2547 * @param creature_ptr プレーヤーへの参照ポインタ
2548 * @param need_redraw 画面の再描画が必要な時TRUE
2549 * @param visual_only ???
2550 * @param direct_r_idx モンスターID
2553 static void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
2556 Term_get_size(&wid, &hgt);
2558 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
2564 bool visual_list = FALSE;
2565 TERM_COLOR attr_top = 0;
2568 int browser_rows = hgt - 8;
2569 if (direct_r_idx < 0)
2571 mode = visual_only ? 0x03 : 0x01;
2573 for (IDX i = 0; monster_group_text[i] != NULL; i++)
2575 len = strlen(monster_group_text[i]);
2576 if (len > max) max = len;
2578 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
2580 grp_idx[grp_cnt++] = i;
2588 mon_idx[0] = direct_r_idx;
2592 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2593 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
2596 grp_idx[grp_cnt] = -1;
2597 mode = visual_only ? 0x02 : 0x00;
2598 IDX old_grp_cur = -1;
2611 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
2612 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
2613 prt(_("名前", "Name"), 4, max + 3);
2614 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
2615 prt(_("文字", "Sym"), 4, 67);
2616 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
2618 for (IDX i = 0; i < 78; i++)
2620 Term_putch(i, 5, TERM_WHITE, '=');
2623 if (direct_r_idx < 0)
2625 for (IDX i = 0; i < browser_rows; i++)
2627 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2634 if (direct_r_idx < 0)
2636 if (grp_cur < grp_top) grp_top = grp_cur;
2637 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2639 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
2640 if (old_grp_cur != grp_cur)
2642 old_grp_cur = grp_cur;
2643 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
2646 while (mon_cur < mon_top)
2647 mon_top = MAX(0, mon_top - browser_rows / 2);
2648 while (mon_cur >= mon_top + browser_rows)
2649 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
2654 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
2659 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
2660 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2663 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
2664 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
2665 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
2666 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
2669 monster_race *r_ptr;
2670 r_ptr = &r_info[mon_idx[mon_cur]];
2674 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
2675 handle_stuff(creature_ptr);
2680 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
2684 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2688 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
2692 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
2694 if (direct_r_idx >= 0)
2720 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
2722 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
2734 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
2741 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
2746 * Display the objects in a group.
2748 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
2749 int object_cur, int object_top, bool visual_only)
2752 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
2754 GAME_TEXT o_name[MAX_NLEN];
2757 object_kind *flavor_k_ptr;
2758 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
2759 object_kind *k_ptr = &k_info[k_idx];
2760 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
2761 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
2762 if (!visual_only && k_ptr->flavor)
2764 flavor_k_ptr = &k_info[k_ptr->flavor];
2768 flavor_k_ptr = k_ptr;
2771 attr = ((i + object_top == object_cur) ? cursor : attr);
2772 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
2774 strip_name(o_name, k_idx);
2778 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
2781 c_prt(attr, o_name, row + i, col);
2784 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
2787 if (current_world_ptr->wizard || visual_only)
2789 c_prt(attr, format("%d", k_idx), row + i, 70);
2792 a = flavor_k_ptr->x_attr;
2793 c = flavor_k_ptr->x_char;
2795 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
2798 for (; i < per_page; i++)
2800 Term_erase(col, row + i, 255);
2806 * Describe fake object
2808 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
2811 object_type object_type_body;
2812 o_ptr = &object_type_body;
2814 object_prep(o_ptr, k_idx);
2816 o_ptr->ident |= IDENT_KNOWN;
2817 handle_stuff(creature_ptr);
2819 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
2821 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
2827 * Display known objects
2829 static void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
2831 IDX object_old, object_top;
2834 OBJECT_IDX *object_idx;
2836 bool visual_list = FALSE;
2837 TERM_COLOR attr_top = 0;
2842 Term_get_size(&wid, &hgt);
2844 int browser_rows = hgt - 8;
2845 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
2850 if (direct_k_idx < 0)
2852 mode = visual_only ? 0x03 : 0x01;
2853 for (IDX i = 0; object_group_text[i] != NULL; i++)
2855 len = strlen(object_group_text[i]);
2856 if (len > max) max = len;
2858 if (collect_objects(i, object_idx, mode))
2860 grp_idx[grp_cnt++] = i;
2869 object_kind *k_ptr = &k_info[direct_k_idx];
2870 object_kind *flavor_k_ptr;
2872 if (!visual_only && k_ptr->flavor)
2874 flavor_k_ptr = &k_info[k_ptr->flavor];
2878 flavor_k_ptr = k_ptr;
2881 object_idx[0] = direct_k_idx;
2882 object_old = direct_k_idx;
2885 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2886 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
2889 grp_idx[grp_cnt] = -1;
2890 mode = visual_only ? 0x02 : 0x00;
2891 IDX old_grp_cur = -1;
2894 IDX object_cur = object_top = 0;
2900 object_kind *k_ptr, *flavor_k_ptr;
2907 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
2908 if (direct_k_idx < 0) prt("グループ", 4, 0);
2909 prt("名前", 4, max + 3);
2910 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2913 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
2914 if (direct_k_idx < 0) prt("Group", 4, 0);
2915 prt("Name", 4, max + 3);
2916 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2920 for (IDX i = 0; i < 78; i++)
2922 Term_putch(i, 5, TERM_WHITE, '=');
2925 if (direct_k_idx < 0)
2927 for (IDX i = 0; i < browser_rows; i++)
2929 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2936 if (direct_k_idx < 0)
2938 if (grp_cur < grp_top) grp_top = grp_cur;
2939 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2941 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
2942 if (old_grp_cur != grp_cur)
2944 old_grp_cur = grp_cur;
2945 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
2948 while (object_cur < object_top)
2949 object_top = MAX(0, object_top - browser_rows / 2);
2950 while (object_cur >= object_top + browser_rows)
2951 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
2956 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
2960 object_top = object_cur;
2961 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
2962 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2965 k_ptr = &k_info[object_idx[object_cur]];
2967 if (!visual_only && k_ptr->flavor)
2969 flavor_k_ptr = &k_info[k_ptr->flavor];
2973 flavor_k_ptr = k_ptr;
2977 prt(format("<方向>%s%s%s, ESC",
2978 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
2979 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
2980 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
2983 prt(format("<dir>%s%s%s, ESC",
2984 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
2985 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
2986 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
2992 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
2994 if (object_old != object_idx[object_cur])
2996 handle_stuff(creature_ptr);
2997 object_old = object_idx[object_cur];
3003 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
3007 Term_gotoxy(0, 6 + (grp_cur - grp_top));
3011 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
3015 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
3017 if (direct_k_idx >= 0)
3042 if (!visual_list && !visual_only && (grp_cnt > 0))
3044 desc_obj_fake(creature_ptr, object_idx[object_cur]);
3053 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
3059 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
3064 * Display the features in a group.
3066 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
3067 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
3069 int lit_col[F_LIT_MAX], i;
3070 int f_idx_col = use_bigtile ? 62 : 64;
3072 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
3073 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
3074 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
3076 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
3079 FEAT_IDX f_idx = feat_idx[feat_top + i];
3080 feature_type *f_ptr = &f_info[f_idx];
3081 int row_i = row + i;
3082 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
3083 c_prt(attr, f_name + f_ptr->name, row_i, col);
3086 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
3087 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
3089 if (current_world_ptr->wizard || visual_only)
3091 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
3094 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
3095 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
3096 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
3098 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
3101 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
3102 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
3104 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
3108 for (; i < per_page; i++)
3110 Term_erase(col, row + i, 255);
3116 * Interact with feature visuals.
3118 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
3120 TERM_COLOR attr_old[F_LIT_MAX];
3121 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
3122 SYMBOL_CODE char_old[F_LIT_MAX];
3123 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
3126 Term_get_size(&wid, &hgt);
3129 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
3135 FEAT_IDX grp_idx[100];
3136 TERM_COLOR attr_top = 0;
3137 bool visual_list = FALSE;
3139 TERM_LEN browser_rows = hgt - 8;
3140 if (direct_f_idx < 0)
3142 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
3144 len = strlen(feature_group_text[i]);
3145 if (len > max) max = len;
3147 if (collect_features(feat_idx, 0x01))
3149 grp_idx[grp_cnt++] = i;
3157 feature_type *f_ptr = &f_info[direct_f_idx];
3159 feat_idx[0] = direct_f_idx;
3163 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
3164 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
3166 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
3168 attr_old[i] = f_ptr->x_attr[i];
3169 char_old[i] = f_ptr->x_char[i];
3173 grp_idx[grp_cnt] = -1;
3175 FEAT_IDX old_grp_cur = -1;
3176 FEAT_IDX grp_cur = 0;
3177 FEAT_IDX grp_top = 0;
3178 FEAT_IDX feat_cur = 0;
3179 FEAT_IDX feat_top = 0;
3180 TERM_LEN column = 0;
3183 TERM_COLOR *cur_attr_ptr;
3184 SYMBOL_CODE *cur_char_ptr;
3188 feature_type *f_ptr;
3194 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
3195 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
3196 prt(_("名前", "Name"), 4, max + 3);
3199 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
3200 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
3204 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
3205 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
3208 for (FEAT_IDX i = 0; i < 78; i++)
3210 Term_putch(i, 5, TERM_WHITE, '=');
3213 if (direct_f_idx < 0)
3215 for (FEAT_IDX i = 0; i < browser_rows; i++)
3217 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
3224 if (direct_f_idx < 0)
3226 if (grp_cur < grp_top) grp_top = grp_cur;
3227 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
3229 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
3230 if (old_grp_cur != grp_cur)
3232 old_grp_cur = grp_cur;
3233 feat_cnt = collect_features(feat_idx, 0x00);
3236 while (feat_cur < feat_top)
3237 feat_top = MAX(0, feat_top - browser_rows / 2);
3238 while (feat_cur >= feat_top + browser_rows)
3239 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
3244 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
3248 feat_top = feat_cur;
3249 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
3250 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
3253 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
3254 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
3255 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
3258 f_ptr = &f_info[feat_idx[feat_cur]];
3259 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
3260 cur_char_ptr = &f_ptr->x_char[*lighting_level];
3264 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
3268 Term_gotoxy(0, 6 + (grp_cur - grp_top));
3272 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
3276 if (visual_list && ((ch == 'A') || (ch == 'a')))
3278 int prev_lighting_level = *lighting_level;
3282 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
3283 else (*lighting_level)--;
3287 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
3288 else (*lighting_level)++;
3291 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
3292 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
3294 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
3295 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
3299 else if ((ch == 'D') || (ch == 'd'))
3301 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
3302 byte prev_x_char = f_ptr->x_char[*lighting_level];
3304 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
3308 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
3309 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
3311 if (prev_x_char != f_ptr->x_char[*lighting_level])
3312 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
3314 else *need_redraw = TRUE;
3318 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
3323 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
3325 f_ptr->x_attr[i] = attr_old[i];
3326 f_ptr->x_char[i] = char_old[i];
3332 if (direct_f_idx >= 0) flag = TRUE;
3333 else *lighting_level = F_LIT_STANDARD;
3337 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
3339 attr_old[i] = f_ptr->x_attr[i];
3340 char_old[i] = f_ptr->x_char[i];
3342 *lighting_level = F_LIT_STANDARD;
3349 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
3351 attr_idx_feat[i] = f_ptr->x_attr[i];
3352 char_idx_feat[i] = f_ptr->x_char[i];
3361 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
3363 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
3364 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
3382 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
3388 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
3393 * List wanted monsters
3394 * @param creature_ptr プレーヤーへの参照ポインタ
3397 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
3400 GAME_TEXT file_name[1024];
3401 fff = my_fopen_temp(file_name, 1024);
3404 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3409 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
3410 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
3412 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
3413 fprintf(fff, "----------------------------------------------\n");
3415 bool listed = FALSE;
3416 for (int i = 0; i < MAX_BOUNTY; i++)
3418 if (current_world_ptr->bounty_r_idx[i] <= 10000)
3420 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
3427 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
3431 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
3436 * List virtues & status
3438 static void do_cmd_knowledge_virtues(player_type *creature_ptr)
3441 GAME_TEXT file_name[1024];
3442 fff = my_fopen_temp(file_name, 1024);
3445 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3450 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
3451 dump_virtues(creature_ptr, fff);
3453 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
3460 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
3463 GAME_TEXT file_name[1024];
3464 fff = my_fopen_temp(file_name, 1024);
3467 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3472 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
3476 if (!d_info[i].maxdepth) continue;
3477 if (!max_dlv[i]) continue;
3478 if (d_info[i].final_guardian)
3480 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
3482 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
3484 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
3488 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
3494 * List virtues & status
3497 static void do_cmd_knowledge_stat(player_type *creature_ptr)
3500 GAME_TEXT file_name[1024];
3501 fff = my_fopen_temp(file_name, 1024);
3504 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3509 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
3510 (2 * creature_ptr->hitdie +
3511 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
3513 if (creature_ptr->knowledge & KNOW_HPRATE)
3514 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
3515 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
3517 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
3518 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
3520 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
3521 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
3524 dump_yourself(creature_ptr, fff);
3526 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
3532 * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
3533 * Print all active quests
3534 * @param creature_ptr プレーヤーへの参照ポインタ
3537 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
3540 char rand_tmp_str[120] = "\0";
3541 GAME_TEXT name[MAX_NLEN];
3542 monster_race *r_ptr;
3543 int rand_level = 100;
3546 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
3548 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3550 bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
3551 is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
3552 is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
3556 QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
3557 for (int j = 0; j < 10; j++)
3558 quest_text[j][0] = '\0';
3560 quest_text_line = 0;
3561 creature_ptr->current_floor_ptr->inside_quest = i;
3562 init_flags = INIT_SHOW_TEXT;
3563 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3564 creature_ptr->current_floor_ptr->inside_quest = old_quest;
3565 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
3568 if (quest[i].type != QUEST_TYPE_RANDOM)
3570 char note[80] = "\0";
3572 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
3574 switch (quest[i].type)
3576 case QUEST_TYPE_KILL_LEVEL:
3577 case QUEST_TYPE_KILL_ANY_LEVEL:
3578 r_ptr = &r_info[quest[i].r_idx];
3579 strcpy(name, r_name + r_ptr->name);
3580 if (quest[i].max_num > 1)
3583 sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
3584 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
3587 sprintf(note, " - kill %d %s, have killed %d.",
3588 (int)quest[i].max_num, name, (int)quest[i].cur_num);
3592 sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
3595 case QUEST_TYPE_FIND_ARTIFACT:
3598 artifact_type *a_ptr = &a_info[quest[i].k_idx];
3600 object_type *q_ptr = &forge;
3601 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
3602 object_prep(q_ptr, k_idx);
3603 q_ptr->name1 = quest[i].k_idx;
3604 q_ptr->ident = IDENT_STORE;
3605 object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
3607 sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
3609 case QUEST_TYPE_FIND_EXIT:
3610 sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
3613 case QUEST_TYPE_KILL_NUMBER:
3615 sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
3616 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
3618 sprintf(note, " - Kill %d monsters, have killed %d.",
3619 (int)quest[i].max_num, (int)quest[i].cur_num);
3623 case QUEST_TYPE_KILL_ALL:
3624 case QUEST_TYPE_TOWER:
3625 sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
3630 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
3631 quest[i].name, (int)quest[i].level, note);
3632 fputs(tmp_str, fff);
3633 if (quest[i].status == QUEST_STATUS_COMPLETED)
3635 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
3636 fputs(tmp_str, fff);
3641 while (quest_text[k][0] && k < 10)
3643 fprintf(fff, " %s\n", quest_text[k]);
3650 if (quest[i].level >= rand_level)
3653 rand_level = quest[i].level;
3654 if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
3656 r_ptr = &r_info[quest[i].r_idx];
3657 strcpy(name, r_name + r_ptr->name);
3658 if (quest[i].max_num <= 1)
3660 sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
3661 quest[i].name, (int)quest[i].level, name);
3666 sprintf(rand_tmp_str, " %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
3667 quest[i].name, (int)quest[i].level,
3668 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
3672 sprintf(rand_tmp_str, " %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
3673 quest[i].name, (int)quest[i].level,
3674 (int)quest[i].max_num, name, (int)quest[i].cur_num);
3678 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
3680 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3684 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
3687 char playtime_str[16];
3688 quest_type* const q_ptr = &quest[q_idx];
3690 floor_type *floor_ptr = player_ptr->current_floor_ptr;
3691 if (is_fixed_quest_idx(q_idx))
3693 IDX old_quest = floor_ptr->inside_quest;
3694 floor_ptr->inside_quest = q_idx;
3695 init_flags = INIT_NAME_ONLY;
3696 process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
3697 floor_ptr->inside_quest = old_quest;
3698 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
3701 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
3702 q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
3704 if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
3707 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
3708 " %-35s (Danger level: %3d) - level %2d - %s\n"),
3709 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
3710 fputs(tmp_str, fff);
3714 if (q_ptr->complev == 0)
3717 _(" %-35s (%3d階) - 不戦勝 - %s\n",
3718 " %-35s (Dungeon level: %3d) - Unearned - %s\n"),
3719 r_name + r_info[q_ptr->r_idx].name,
3720 (int)q_ptr->level, playtime_str);
3721 fputs(tmp_str, fff);
3726 _(" %-35s (%3d階) - レベル%2d - %s\n",
3727 " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
3728 r_name + r_info[q_ptr->r_idx].name,
3732 fputs(tmp_str, fff);
3738 * Print all finished quests
3739 * @param creature_ptr プレーヤーへの参照ポインタ
3740 * @param fff セーブファイル (展開済?)
3741 * @param quest_num[] 受注したことのあるクエスト群
3744 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3746 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
3747 QUEST_IDX total = 0;
3748 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3750 QUEST_IDX q_idx = quest_num[i];
3751 quest_type* const q_ptr = &quest[q_idx];
3753 if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3759 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3764 * Print all failed quests
3765 * @param creature_ptr プレーヤーへの参照ポインタ
3766 * @param fff セーブファイル (展開済?)
3767 * @param quest_num[] 受注したことのあるクエスト群
3770 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3772 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
3773 QUEST_IDX total = 0;
3774 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3776 QUEST_IDX q_idx = quest_num[i];
3777 quest_type* const q_ptr = &quest[q_idx];
3779 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
3780 do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3786 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3791 * Print all random quests
3793 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
3795 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
3796 GAME_TEXT tmp_str[120];
3797 QUEST_IDX total = 0;
3798 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3800 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
3802 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
3805 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
3806 quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
3807 fputs(tmp_str, fff);
3811 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3815 * Print quest status of all active quests
3816 * @param creature_ptr プレーヤーへの参照ポインタ
3819 static void do_cmd_knowledge_quests(player_type *creature_ptr)
3822 GAME_TEXT file_name[1024];
3823 fff = my_fopen_temp(file_name, 1024);
3826 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3832 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
3834 for (IDX i = 1; i < max_q_idx; i++)
3838 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
3840 do_cmd_knowledge_quests_current(creature_ptr, fff);
3842 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
3844 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
3845 if (current_world_ptr->wizard)
3848 do_cmd_knowledge_quests_wiz_random(fff);
3852 (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
3854 C_KILL(quest_num, max_q_idx, QUEST_IDX);
3860 * @param player_ptr プレーヤーへの参照ポインタ
3863 static void do_cmd_knowledge_home(player_type *player_ptr)
3865 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
3867 /* Open a new file */
3869 GAME_TEXT file_name[1024];
3870 fff = my_fopen_temp(file_name, 1024);
3873 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3879 st_ptr = &town_info[1].store[STORE_HOME];
3881 if (st_ptr->stock_num)
3886 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
3887 concptr paren = ")";
3888 GAME_TEXT o_name[MAX_NLEN];
3889 for (int i = 0; i < st_ptr->stock_num; i++)
3892 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
3893 object_desc(player_ptr, o_name, &st_ptr->stock[i], 0);
3894 if (strlen(o_name) <= 80 - 3)
3896 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3902 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
3903 if (iskanji(*t)) { t++; n++; }
3904 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
3906 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
3907 fprintf(fff, " %.77s\n", o_name + n);
3910 object_desc(player_ptr, o_name, &st_ptr->stock[i], 0);
3911 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3915 fprintf(fff, "\n\n");
3919 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
3925 * Check the status of "autopick"
3927 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
3929 /* Open a new file */
3931 GAME_TEXT file_name[1024];
3932 fff = my_fopen_temp(file_name, 1024);
3935 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3942 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
3946 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
3947 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
3950 for (int k = 0; k < max_autopick; k++)
3953 byte act = autopick_list[k].action;
3954 if (act & DONT_AUTOPICK)
3956 tmp = _("放置", "Leave");
3958 else if (act & DO_AUTODESTROY)
3960 tmp = _("破壊", "Destroy");
3962 else if (act & DO_AUTOPICK)
3964 tmp = _("拾う", "Pickup");
3968 tmp = _("確認", "Query");
3971 if (act & DO_DISPLAY)
3972 fprintf(fff, "%11s", format("[%s]", tmp));
3974 fprintf(fff, "%11s", format("(%s)", tmp));
3976 tmp = autopick_line_from_entry(&autopick_list[k]);
3977 fprintf(fff, " %s", tmp);
3984 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
3990 * Interact with "knowledge"
3992 void do_cmd_knowledge(player_type *creature_ptr)
3995 bool need_redraw = FALSE;
3996 FILE_TYPE(FILE_TYPE_TEXT);
4001 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
4002 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
4007 prt("(1) 既知の伝説のアイテム の一覧", 6, 5);
4008 prt("(2) 既知のアイテム の一覧", 7, 5);
4009 prt("(3) 既知の生きているユニーク・モンスター の一覧", 8, 5);
4010 prt("(4) 既知のモンスター の一覧", 9, 5);
4011 prt("(5) 倒した敵の数 の一覧", 10, 5);
4012 if (!vanilla_town) prt("(6) 賞金首 の一覧", 11, 5);
4013 prt("(7) 現在のペット の一覧", 12, 5);
4014 prt("(8) 我が家のアイテム の一覧", 13, 5);
4015 prt("(9) *鑑定*済み装備の耐性 の一覧", 14, 5);
4016 prt("(0) 地形の表示文字/タイル の一覧", 15, 5);
4020 prt("(a) 自分に関する情報 の一覧", 6, 5);
4021 prt("(b) 突然変異 の一覧", 7, 5);
4022 prt("(c) 武器の経験値 の一覧", 8, 5);
4023 prt("(d) 魔法の経験値 の一覧", 9, 5);
4024 prt("(e) 技能の経験値 の一覧", 10, 5);
4025 prt("(f) プレイヤーの徳 の一覧", 11, 5);
4026 prt("(g) 入ったダンジョン の一覧", 12, 5);
4027 prt("(h) 実行中のクエスト の一覧", 13, 5);
4028 prt("(i) 現在の自動拾い/破壊設定 の一覧", 14, 5);
4033 prt("(1) Display known artifacts", 6, 5);
4034 prt("(2) Display known objects", 7, 5);
4035 prt("(3) Display remaining uniques", 8, 5);
4036 prt("(4) Display known monster", 9, 5);
4037 prt("(5) Display kill count", 10, 5);
4038 if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
4039 prt("(7) Display current pets", 12, 5);
4040 prt("(8) Display home inventory", 13, 5);
4041 prt("(9) Display *identified* equip.", 14, 5);
4042 prt("(0) Display terrain symbols.", 15, 5);
4046 prt("(a) Display about yourself", 6, 5);
4047 prt("(b) Display mutations", 7, 5);
4048 prt("(c) Display weapon proficiency", 8, 5);
4049 prt("(d) Display spell proficiency", 9, 5);
4050 prt("(e) Display misc. proficiency", 10, 5);
4051 prt("(f) Display virtues", 11, 5);
4052 prt("(g) Display dungeons", 12, 5);
4053 prt("(h) Display current quests", 13, 5);
4054 prt("(i) Display auto pick/destroy", 14, 5);
4057 prt(_("-続く-", "-more-"), 17, 8);
4058 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
4059 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
4060 prt(_("コマンド:", "Command: "), 20, 0);
4063 if (i == ESCAPE) break;
4066 case ' ': /* Page change */
4070 case '1': /* Artifacts */
4071 do_cmd_knowledge_artifacts(creature_ptr);
4073 case '2': /* Objects */
4074 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
4076 case '3': /* Uniques */
4077 do_cmd_knowledge_uniques(creature_ptr);
4079 case '4': /* Monsters */
4080 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
4082 case '5': /* Kill count */
4083 do_cmd_knowledge_kill_count(creature_ptr);
4085 case '6': /* wanted */
4086 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
4088 case '7': /* Pets */
4089 do_cmd_knowledge_pets(creature_ptr);
4091 case '8': /* Home */
4092 do_cmd_knowledge_home(creature_ptr);
4094 case '9': /* Resist list */
4095 do_cmd_knowledge_inven(creature_ptr);
4097 case '0': /* Feature list */
4099 IDX lighting_level = F_LIT_STANDARD;
4100 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
4104 case 'a': /* Max stat */
4105 do_cmd_knowledge_stat(creature_ptr);
4107 case 'b': /* Mutations */
4108 do_cmd_knowledge_mutations(creature_ptr);
4110 case 'c': /* weapon-exp */
4111 do_cmd_knowledge_weapon_exp(creature_ptr);
4113 case 'd': /* spell-exp */
4114 do_cmd_knowledge_spell_exp(creature_ptr);
4116 case 'e': /* skill-exp */
4117 do_cmd_knowledge_skill_exp(creature_ptr);
4119 case 'f': /* Virtues */
4120 do_cmd_knowledge_virtues(creature_ptr);
4122 case 'g': /* Dungeon */
4123 do_cmd_knowledge_dungeon(creature_ptr);
4125 case 'h': /* Quests */
4126 do_cmd_knowledge_quests(creature_ptr);
4128 case 'i': /* Autopick */
4129 do_cmd_knowledge_autopick(creature_ptr);
4131 default: /* Unknown option */
4139 if (need_redraw) do_cmd_redraw(creature_ptr);
4144 * Check on the status of an active quest
4145 * @param creature_ptr プレーヤーへの参照ポインタ
4148 void do_cmd_checkquest(player_type *creature_ptr)
4150 FILE_TYPE(FILE_TYPE_TEXT);
4152 do_cmd_knowledge_quests(creature_ptr);
4158 * Display the time and date
4159 * @param creature_ptr プレーヤーへの参照ポインタ
4162 void do_cmd_time(player_type *creature_ptr)
4165 extract_day_hour_min(creature_ptr, &day, &hour, &min);
4168 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
4171 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
4172 else strcpy(day_buf, "*****");
4174 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
4175 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
4178 if (!randint0(10) || creature_ptr->image)
4180 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
4184 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
4188 fff = my_fopen(buf, "rt");
4192 int full = hour * 100 + min;
4196 while (!my_fgets(fff, buf, sizeof(buf)))
4198 if (!buf[0] || (buf[0] == '#')) continue;
4199 if (buf[1] != ':') continue;
4203 start = atoi(buf + 2);
4210 end = atoi(buf + 2);
4214 if ((start > full) || (full > end)) continue;
4219 if (!randint0(num)) strcpy(desc, buf + 2);