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Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2...
[hengband/hengband.git] / src / cmd / cmd-pet.c
1 #include "angband.h"
2 #include "core.h"
3 #include "util.h"
4
5 #include "cmd-dump.h"
6 #include "floor.h"
7 #include "grid.h"
8 #include "melee.h"
9 #include "sort.h"
10 #include "player-move.h"
11 #include "player-status.h"
12 #include "player-effects.h"
13 #include "player-skill.h"
14 #include "player-class.h"
15 #include "player-damage.h"
16 #include "object-hook.h"
17 #include "monster.h"
18 #include "monster-status.h"
19 #include "cmd-pet.h"
20 #include "cmd-basic.h"
21 #include "view-mainwindow.h"
22 #include "targeting.h"
23 #include "world.h"
24
25 int total_friends = 0;
26
27 /*!
28 * @brief プレイヤーの騎乗/下馬処理判定
29 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
30 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
31 * @return 可能ならばTRUEを返す
32 */
33 bool player_can_ride_aux(player_type *creature_ptr, grid_type *g_ptr, bool now_riding)
34 {
35         bool p_can_enter;
36         bool old_character_xtra = current_world_ptr->character_xtra;
37         MONSTER_IDX old_riding = creature_ptr->riding;
38         bool old_riding_ryoute = creature_ptr->riding_ryoute;
39         bool old_old_riding_ryoute = creature_ptr->old_riding_ryoute;
40         bool old_pf_ryoute = (creature_ptr->pet_extra_flags & PF_TWO_HANDS) ? TRUE : FALSE;
41
42         /* Hack -- prevent "icky" message */
43         current_world_ptr->character_xtra = TRUE;
44
45         if (now_riding) creature_ptr->riding = g_ptr->m_idx;
46         else
47         {
48                 creature_ptr->riding = 0;
49                 creature_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
50                 creature_ptr->riding_ryoute = creature_ptr->old_riding_ryoute = FALSE;
51         }
52
53         creature_ptr->update |= PU_BONUS;
54         handle_stuff(creature_ptr);
55
56         p_can_enter = player_can_enter(creature_ptr, g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
57
58         creature_ptr->riding = old_riding;
59         if (old_pf_ryoute) creature_ptr->pet_extra_flags |= (PF_TWO_HANDS);
60         else creature_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
61         creature_ptr->riding_ryoute = old_riding_ryoute;
62         creature_ptr->old_riding_ryoute = old_old_riding_ryoute;
63
64         creature_ptr->update |= PU_BONUS;
65         handle_stuff(creature_ptr);
66
67         current_world_ptr->character_xtra = old_character_xtra;
68
69         return p_can_enter;
70 }
71
72
73 /*!
74 * @brief ペットの維持コスト計算
75 * @return 維持コスト(%)
76 */
77 PERCENTAGE calculate_upkeep(player_type *creature_ptr)
78 {
79         MONSTER_IDX m_idx;
80         bool have_a_unique = FALSE;
81         DEPTH total_friend_levels = 0;
82
83         total_friends = 0;
84
85         for (m_idx = creature_ptr->current_floor_ptr->m_max - 1; m_idx >= 1; m_idx--)
86         {
87                 monster_type *m_ptr;
88                 monster_race *r_ptr;
89
90                 m_ptr = &creature_ptr->current_floor_ptr->m_list[m_idx];
91                 if (!monster_is_valid(m_ptr)) continue;
92                 r_ptr = &r_info[m_ptr->r_idx];
93
94                 if (is_pet(m_ptr))
95                 {
96                         total_friends++;
97                         if (r_ptr->flags1 & RF1_UNIQUE)
98                         {
99                                 if (creature_ptr->pclass == CLASS_CAVALRY)
100                                 {
101                                         if (creature_ptr->riding == m_idx)
102                                                 total_friend_levels += (r_ptr->level + 5) * 2;
103                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
104                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
105                                         else
106                                                 total_friend_levels += (r_ptr->level + 5) * 10;
107                                         have_a_unique = TRUE;
108                                 }
109                                 else
110                                         total_friend_levels += (r_ptr->level + 5) * 10;
111                         }
112                         else
113                                 total_friend_levels += r_ptr->level;
114
115                 }
116         }
117
118         if (total_friends)
119         {
120                 int upkeep_factor;
121                 upkeep_factor = (total_friend_levels - (creature_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
122                 if (upkeep_factor < 0) upkeep_factor = 0;
123                 if (upkeep_factor > 1000) upkeep_factor = 1000;
124                 return upkeep_factor;
125         }
126         else
127                 return 0;
128 }
129
130 /*!
131 * @brief ペットを開放するコマンドのメインルーチン
132 * @return なし
133 */
134 void do_cmd_pet_dismiss(player_type *creature_ptr)
135 {
136         monster_type *m_ptr;
137         bool all_pets = FALSE;
138         MONSTER_IDX pet_ctr;
139         int i;
140         int Dismissed = 0;
141
142         MONSTER_IDX *who;
143         u16b dummy_why;
144         int max_pet = 0;
145         bool_hack cu, cv;
146
147         cu = Term->scr->cu;
148         cv = Term->scr->cv;
149         Term->scr->cu = 0;
150         Term->scr->cv = 1;
151
152         /* Allocate the "who" array */
153         C_MAKE(who, current_world_ptr->max_m_idx, MONSTER_IDX);
154
155         /* Process the monsters (backwards) */
156         for (pet_ctr = creature_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
157         {
158                 if (is_pet(&creature_ptr->current_floor_ptr->m_list[pet_ctr]))
159                         who[max_pet++] = pet_ctr;
160         }
161
162         ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
163
164         /* Process the monsters (backwards) */
165         for (i = 0; i < max_pet; i++)
166         {
167                 bool delete_this;
168                 GAME_TEXT friend_name[MAX_NLEN];
169                 bool kakunin;
170
171                 pet_ctr = who[i];
172                 m_ptr = &creature_ptr->current_floor_ptr->m_list[pet_ctr];
173
174                 delete_this = FALSE;
175                 kakunin = ((pet_ctr == creature_ptr->riding) || (m_ptr->nickname));
176                 monster_desc(creature_ptr, friend_name, m_ptr, MD_ASSUME_VISIBLE);
177
178                 if (!all_pets)
179                 {
180                         /* Hack -- health bar for this monster */
181                         health_track(creature_ptr, pet_ctr);
182                         handle_stuff(creature_ptr);
183
184                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
185
186                         if (m_ptr->ml)
187                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
188
189                         while (TRUE)
190                         {
191                                 char ch = inkey();
192
193                                 if (ch == 'Y' || ch == 'y')
194                                 {
195                                         delete_this = TRUE;
196
197                                         if (kakunin)
198                                         {
199                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
200                                                 ch = inkey();
201                                                 if (ch != 'Y' && ch != 'y')
202                                                         delete_this = FALSE;
203                                         }
204                                         break;
205                                 }
206
207                                 if (ch == 'U' || ch == 'u')
208                                 {
209                                         all_pets = TRUE;
210                                         break;
211                                 }
212
213                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
214                                         break;
215
216                                 bell();
217                         }
218                 }
219
220                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
221                 {
222                         if (record_named_pet && m_ptr->nickname)
223                         {
224                                 GAME_TEXT m_name[MAX_NLEN];
225
226                                 monster_desc(creature_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
227                                 exe_write_diary(creature_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
228                         }
229
230                         if (pet_ctr == creature_ptr->riding)
231                         {
232                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
233
234                                 creature_ptr->riding = 0;
235
236                                 creature_ptr->update |= (PU_MONSTERS);
237                                 creature_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
238                         }
239
240                         /* HACK : Add the line to message buffer */
241                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
242                         creature_ptr->update |= (PU_BONUS);
243                         creature_ptr->window |= (PW_MESSAGE);
244
245                         delete_monster_idx(creature_ptr, pet_ctr);
246                         Dismissed++;
247                 }
248         }
249
250         Term->scr->cu = cu;
251         Term->scr->cv = cv;
252         Term_fresh();
253
254         C_KILL(who, current_world_ptr->max_m_idx, MONSTER_IDX);
255
256 #ifdef JP
257         msg_format("%d 体のペットを放しました。", Dismissed);
258 #else
259         msg_format("You have dismissed %d pet%s.", Dismissed,
260                 (Dismissed == 1 ? "" : "s"));
261 #endif
262         if (Dismissed == 0 && all_pets)
263                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
264
265         handle_stuff(creature_ptr);
266 }
267
268
269
270 /*!
271 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
272 * @param force 強制的に騎乗/下馬するならばTRUE
273 * @return 騎乗/下馬できたらTRUE
274 */
275 bool do_cmd_riding(player_type *creature_ptr, bool force)
276 {
277         POSITION x, y;
278         DIRECTION dir = 0;
279         grid_type *g_ptr;
280         monster_type *m_ptr;
281
282         if (!get_direction(creature_ptr, &dir, FALSE, FALSE)) return FALSE;
283         y = creature_ptr->y + ddy[dir];
284         x = creature_ptr->x + ddx[dir];
285         g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
286
287         if (creature_ptr->special_defense & KATA_MUSOU) set_action(creature_ptr, ACTION_NONE);
288
289         if (creature_ptr->riding)
290         {
291                 /* Skip non-empty grids */
292                 if (!player_can_ride_aux(creature_ptr, g_ptr, FALSE))
293                 {
294                         msg_print(_("そちらには降りられません。", "You cannot go that direction."));
295                         return FALSE;
296                 }
297
298                 if (!pattern_seq(creature_ptr, creature_ptr->y, creature_ptr->x, y, x)) return FALSE;
299
300                 if (g_ptr->m_idx)
301                 {
302                         take_turn(creature_ptr, 100);
303
304                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
305
306                         py_attack(creature_ptr, y, x, 0);
307                         return FALSE;
308                 }
309
310                 creature_ptr->riding = 0;
311                 creature_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
312                 creature_ptr->riding_ryoute = creature_ptr->old_riding_ryoute = FALSE;
313         }
314         else
315         {
316                 if (cmd_limit_confused(creature_ptr)) return FALSE;
317
318                 m_ptr = &creature_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
319
320                 if (!g_ptr->m_idx || !m_ptr->ml)
321                 {
322                         msg_print(_("その場所にはモンスターはいません。", "There is no monster here."));
323                         return FALSE;
324                 }
325                 if (!is_pet(m_ptr) && !force)
326                 {
327                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
328                         return FALSE;
329                 }
330                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
331                 {
332                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
333                         return FALSE;
334                 }
335
336                 if (!pattern_seq(creature_ptr, creature_ptr->y, creature_ptr->x, y, x)) return FALSE;
337
338                 if (!player_can_ride_aux(creature_ptr, g_ptr, TRUE))
339                 {
340                         /* Feature code (applying "mimic" field) */
341                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
342 #ifdef JP
343                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
344                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
345                                 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
346                                 "中" : "上");
347 #else
348                         msg_format("This monster is %s the %s.",
349                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
350                                 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
351                                 "in" : "on", f_name + f_ptr->name);
352 #endif
353
354                         return FALSE;
355                 }
356                 if (r_info[m_ptr->r_idx].level > randint1((creature_ptr->skill_exp[GINOU_RIDING] / 50 + creature_ptr->lev / 2 + 20)))
357                 {
358                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
359                         take_turn(creature_ptr, 100);
360                         return FALSE;
361                 }
362
363                 if (MON_CSLEEP(m_ptr))
364                 {
365                         GAME_TEXT m_name[MAX_NLEN];
366                         monster_desc(creature_ptr, m_name, m_ptr, 0);
367                         (void)set_monster_csleep(creature_ptr, g_ptr->m_idx, 0);
368                         msg_format(_("%sを起こした。", "You have woken %s up."), m_name);
369                 }
370
371                 if (creature_ptr->action == ACTION_KAMAE) set_action(creature_ptr, ACTION_NONE);
372
373                 creature_ptr->riding = g_ptr->m_idx;
374
375                 /* Hack -- remove tracked monster */
376                 if (creature_ptr->riding == creature_ptr->health_who) health_track(creature_ptr, 0);
377         }
378
379         take_turn(creature_ptr, 100);
380
381         /* Mega-Hack -- Forget the view and lite */
382         creature_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
383         creature_ptr->update |= (PU_BONUS);
384         creature_ptr->redraw |= (PR_MAP | PR_EXTRA);
385         creature_ptr->redraw |= (PR_UHEALTH);
386
387         (void)move_player_effect(creature_ptr, y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
388
389         return TRUE;
390 }
391
392 /*!
393 * @brief ペットに名前をつけるコマンドのメインルーチン
394 * @return なし
395 */
396 static void do_name_pet(player_type *creature_ptr)
397 {
398         monster_type *m_ptr;
399         char out_val[20];
400         GAME_TEXT m_name[MAX_NLEN];
401         bool old_name = FALSE;
402         bool old_target_pet = target_pet;
403
404         target_pet = TRUE;
405         if (!target_set(creature_ptr, TARGET_KILL))
406         {
407                 target_pet = old_target_pet;
408                 return;
409         }
410
411         target_pet = old_target_pet;
412
413         if (creature_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx)
414         {
415                 m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx];
416
417                 if (!is_pet(m_ptr))
418                 {
419                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
420                         return;
421                 }
422                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
423                 {
424                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
425                         return;
426                 }
427                 monster_desc(creature_ptr, m_name, m_ptr, 0);
428
429                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
430                 msg_print(NULL);
431
432                 /* Start with nothing */
433                 strcpy(out_val, "");
434
435                 /* Use old inscription */
436                 if (m_ptr->nickname)
437                 {
438                         /* Start with the old inscription */
439                         strcpy(out_val, quark_str(m_ptr->nickname));
440                         old_name = TRUE;
441                 }
442
443                 /* Get a new inscription (possibly empty) */
444                 if (get_string(_("名前: ", "Name: "), out_val, 15))
445                 {
446                         if (out_val[0])
447                         {
448                                 /* Save the inscription */
449                                 m_ptr->nickname = quark_add(out_val);
450                                 if (record_named_pet)
451                                 {
452                                         monster_desc(creature_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
453                                         exe_write_diary(creature_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
454                                 }
455                         }
456                         else
457                         {
458                                 if (record_named_pet && old_name)
459                                 {
460                                         monster_desc(creature_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
461                                         exe_write_diary(creature_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
462                                 }
463                                 m_ptr->nickname = 0;
464                         }
465                 }
466         }
467 }
468
469
470 /*!
471 * @brief ペットに関するコマンドリストのメインルーチン /
472 * Issue a pet command
473 * @return なし
474 */
475 void do_cmd_pet(player_type *creature_ptr)
476 {
477         COMMAND_CODE i = 0;
478         int                     num;
479         int                     powers[36];
480         concptr                 power_desc[36];
481         bool                    flag, redraw;
482         char                    choice;
483         char                    out_val[160];
484         int                     pet_ctr;
485         monster_type    *m_ptr;
486
487         PET_COMMAND_IDX mode = 0;
488
489         char buf[160];
490         char target_buf[160];
491
492         int menu_line = use_menu ? 1 : 0;
493
494         num = 0;
495
496         if (creature_ptr->wild_mode) return;
497
498         power_desc[num] = _("ペットを放す", "dismiss pets");
499         powers[num++] = PET_DISMISS;
500
501 #ifdef JP
502         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
503                 (creature_ptr->pet_t_m_idx ? (creature_ptr->image ? "何か奇妙な物" : (r_name + r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
504 #else
505         sprintf(target_buf, "specify a target of pet (now:%s)",
506                 (creature_ptr->pet_t_m_idx ? (creature_ptr->image ? "something strange" : (r_name + r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->pet_t_m_idx].ap_r_idx].name)) : "nothing"));
507 #endif
508         power_desc[num] = target_buf;
509         powers[num++] = PET_TARGET;
510         power_desc[num] = _("近くにいろ", "stay close");
511
512         if (creature_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
513         powers[num++] = PET_STAY_CLOSE;
514         power_desc[num] = _("ついて来い", "follow me");
515
516         if (creature_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
517         powers[num++] = PET_FOLLOW_ME;
518         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
519
520         if (creature_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
521         powers[num++] = PET_SEEK_AND_DESTROY;
522         power_desc[num] = _("少し離れていろ", "give me space");
523
524         if (creature_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
525         powers[num++] = PET_ALLOW_SPACE;
526         power_desc[num] = _("離れていろ", "stay away");
527
528         if (creature_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
529         powers[num++] = PET_STAY_AWAY;
530
531         if (creature_ptr->pet_extra_flags & PF_OPEN_DOORS)
532         {
533                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
534         }
535         else
536         {
537                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
538         }
539         powers[num++] = PET_OPEN_DOORS;
540
541         if (creature_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
542         {
543                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
544         }
545         else
546         {
547                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
548         }
549         powers[num++] = PET_TAKE_ITEMS;
550
551         if (creature_ptr->pet_extra_flags & PF_TELEPORT)
552         {
553                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
554         }
555         else
556         {
557                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
558         }
559         powers[num++] = PET_TELEPORT;
560
561         if (creature_ptr->pet_extra_flags & PF_ATTACK_SPELL)
562         {
563                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
564         }
565         else
566         {
567                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
568         }
569         powers[num++] = PET_ATTACK_SPELL;
570
571         if (creature_ptr->pet_extra_flags & PF_SUMMON_SPELL)
572         {
573                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
574         }
575         else
576         {
577                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
578         }
579         powers[num++] = PET_SUMMON_SPELL;
580
581         if (creature_ptr->pet_extra_flags & PF_BALL_SPELL)
582         {
583                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
584         }
585         else
586         {
587                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
588         }
589         powers[num++] = PET_BALL_SPELL;
590
591         if (creature_ptr->riding)
592         {
593                 power_desc[num] = _("ペットから降りる", "get off a pet");
594         }
595         else
596         {
597                 power_desc[num] = _("ペットに乗る", "ride a pet");
598         }
599         powers[num++] = PET_RIDING;
600         power_desc[num] = _("ペットに名前をつける", "name pets");
601         powers[num++] = PET_NAME;
602
603         if (creature_ptr->riding)
604         {
605                 if ((creature_ptr->migite && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM) &&
606                         object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) ||
607                         (creature_ptr->hidarite && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM) &&
608                                 object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])))
609                 {
610                         if (creature_ptr->pet_extra_flags & PF_TWO_HANDS)
611                         {
612                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control the pet you are riding");
613                         }
614                         else
615                         {
616                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
617                         }
618
619                         powers[num++] = PET_TWO_HANDS;
620                 }
621                 else
622                 {
623                         switch (creature_ptr->pclass)
624                         {
625                         case CLASS_MONK:
626                         case CLASS_FORCETRAINER:
627                         case CLASS_BERSERKER:
628                                 if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
629                                 {
630                                         if (creature_ptr->pet_extra_flags & PF_TWO_HANDS)
631                                         {
632                                                 power_desc[num] = _("片手で格闘する", "use one hand to control the pet you are riding");
633                                         }
634                                         else
635                                         {
636                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
637                                         }
638
639                                         powers[num++] = PET_TWO_HANDS;
640                                 }
641                                 else if ((empty_hands(creature_ptr, FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
642                                 {
643                                         if (creature_ptr->pet_extra_flags & PF_TWO_HANDS)
644                                         {
645                                                 power_desc[num] = _("格闘を行わない", "use one hand to control the pet you are riding");
646                                         }
647                                         else
648                                         {
649                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
650                                         }
651
652                                         powers[num++] = PET_TWO_HANDS;
653                                 }
654                                 break;
655                         }
656                 }
657         }
658
659         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
660         {
661                 flag = FALSE;
662                 redraw = FALSE;
663
664                 if (use_menu)
665                 {
666                         screen_save();
667                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
668                 }
669                 else
670                 {
671                         strnfmt(out_val, 78,
672                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
673                                 I2A(0), I2A(num - 1));
674                 }
675
676                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
677
678                 /* Get a command from the user */
679                 while (!flag)
680                 {
681                         int ask = TRUE;
682
683                         if (choice == ESCAPE) choice = ' ';
684                         else if (!get_com(out_val, &choice, TRUE)) break;
685
686                         if (use_menu && (choice != ' '))
687                         {
688                                 switch (choice)
689                                 {
690                                 case '0':
691                                         screen_load();
692                                         return;
693
694                                 case '8':
695                                 case 'k':
696                                 case 'K':
697                                         menu_line += (num - 1);
698                                         break;
699
700                                 case '2':
701                                 case 'j':
702                                 case 'J':
703                                         menu_line++;
704                                         break;
705
706                                 case '4':
707                                 case 'h':
708                                 case 'H':
709                                         menu_line = 1;
710                                         break;
711
712                                 case '6':
713                                 case 'l':
714                                 case 'L':
715                                         menu_line = num;
716                                         break;
717
718                                 case 'x':
719                                 case 'X':
720                                 case '\r':
721                                 case '\n':
722                                         i = menu_line - 1;
723                                         ask = FALSE;
724                                         break;
725                                 }
726                                 if (menu_line > num) menu_line -= num;
727                         }
728
729                         /* Request redraw */
730                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
731                         {
732                                 /* Show the list */
733                                 if (!redraw || use_menu)
734                                 {
735                                         byte y = 1, x = 0;
736                                         PET_COMMAND_IDX ctr = 0;
737                                         redraw = TRUE;
738                                         if (!use_menu) screen_save();
739
740                                         prt("", y++, x);
741
742                                         /* Print list */
743                                         for (ctr = 0; ctr < num; ctr++)
744                                         {
745                                                 /* Letter/number for power selection */
746                                                 if (use_menu)
747                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
748                                                 else
749                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
750
751                                                 strcat(buf, power_desc[ctr]);
752
753                                                 prt(buf, y + ctr, x);
754                                         }
755
756                                         prt("", y + MIN(ctr, 17), x);
757                                 }
758
759                                 /* Hide the list */
760                                 else
761                                 {
762                                         /* Hide list */
763                                         redraw = FALSE;
764                                         screen_load();
765                                 }
766
767                                 /* Redo asking */
768                                 continue;
769                         }
770
771                         if (!use_menu)
772                         {
773                                 /* Note verify */
774                                 ask = (isupper(choice));
775
776                                 /* Lowercase */
777                                 if (ask) choice = (char)tolower(choice);
778
779                                 /* Extract request */
780                                 i = (islower(choice) ? A2I(choice) : -1);
781                         }
782
783                         /* Totally Illegal */
784                         if ((i < 0) || (i >= num))
785                         {
786                                 bell();
787                                 continue;
788                         }
789
790                         /* Verify it */
791                         if (ask)
792                         {
793                                 /* Prompt */
794                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
795
796                                 /* Belay that order */
797                                 if (!get_check(buf)) continue;
798                         }
799
800                         /* Stop the loop */
801                         flag = TRUE;
802                 }
803                 if (redraw) screen_load();
804
805                 /* Abort if needed */
806                 if (!flag)
807                 {
808                         free_turn(creature_ptr);
809                         return;
810                 }
811
812                 repeat_push(i);
813         }
814         switch (powers[i])
815         {
816         case PET_DISMISS: /* Dismiss pets */
817         {
818                 /* Check pets (backwards) */
819                 for (pet_ctr = creature_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
820                 {
821                         /* Player has pet */
822                         if (is_pet(&creature_ptr->current_floor_ptr->m_list[pet_ctr])) break;
823                 }
824
825                 if (!pet_ctr)
826                 {
827                         msg_print(_("ペットがいない!", "You have no pets!"));
828                         break;
829                 }
830                 do_cmd_pet_dismiss(creature_ptr);
831                 (void)calculate_upkeep(creature_ptr);
832                 break;
833         }
834         case PET_TARGET:
835         {
836                 project_length = -1;
837                 if (!target_set(creature_ptr, TARGET_KILL)) creature_ptr->pet_t_m_idx = 0;
838                 else
839                 {
840                         grid_type *g_ptr = &creature_ptr->current_floor_ptr->grid_array[target_row][target_col];
841                         if (g_ptr->m_idx && (creature_ptr->current_floor_ptr->m_list[g_ptr->m_idx].ml))
842                         {
843                                 creature_ptr->pet_t_m_idx = creature_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
844                                 creature_ptr->pet_follow_distance = PET_DESTROY_DIST;
845                         }
846                         else creature_ptr->pet_t_m_idx = 0;
847                 }
848                 project_length = 0;
849
850                 break;
851         }
852         /* Call pets */
853         case PET_STAY_CLOSE:
854         {
855                 creature_ptr->pet_follow_distance = PET_CLOSE_DIST;
856                 creature_ptr->pet_t_m_idx = 0;
857                 break;
858         }
859         /* "Follow Me" */
860         case PET_FOLLOW_ME:
861         {
862                 creature_ptr->pet_follow_distance = PET_FOLLOW_DIST;
863                 creature_ptr->pet_t_m_idx = 0;
864                 break;
865         }
866         /* "Seek and destoy" */
867         case PET_SEEK_AND_DESTROY:
868         {
869                 creature_ptr->pet_follow_distance = PET_DESTROY_DIST;
870                 break;
871         }
872         /* "Give me space" */
873         case PET_ALLOW_SPACE:
874         {
875                 creature_ptr->pet_follow_distance = PET_SPACE_DIST;
876                 break;
877         }
878         /* "Stay away" */
879         case PET_STAY_AWAY:
880         {
881                 creature_ptr->pet_follow_distance = PET_AWAY_DIST;
882                 break;
883         }
884         /* flag - allow pets to open doors */
885         case PET_OPEN_DOORS:
886         {
887                 if (creature_ptr->pet_extra_flags & PF_OPEN_DOORS) creature_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
888                 else creature_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
889                 break;
890         }
891         /* flag - allow pets to pickup items */
892         case PET_TAKE_ITEMS:
893         {
894                 if (creature_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
895                 {
896                         creature_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
897                         for (pet_ctr = creature_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
898                         {
899                                 m_ptr = &creature_ptr->current_floor_ptr->m_list[pet_ctr];
900
901                                 if (is_pet(m_ptr))
902                                 {
903                                         monster_drop_carried_objects(creature_ptr, m_ptr);
904                                 }
905                         }
906                 }
907                 else creature_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
908
909                 break;
910         }
911         /* flag - allow pets to teleport */
912         case PET_TELEPORT:
913         {
914                 if (creature_ptr->pet_extra_flags & PF_TELEPORT) creature_ptr->pet_extra_flags &= ~(PF_TELEPORT);
915                 else creature_ptr->pet_extra_flags |= (PF_TELEPORT);
916                 break;
917         }
918         /* flag - allow pets to cast attack spell */
919         case PET_ATTACK_SPELL:
920         {
921                 if (creature_ptr->pet_extra_flags & PF_ATTACK_SPELL) creature_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
922                 else creature_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
923                 break;
924         }
925         /* flag - allow pets to cast attack spell */
926         case PET_SUMMON_SPELL:
927         {
928                 if (creature_ptr->pet_extra_flags & PF_SUMMON_SPELL) creature_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
929                 else creature_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
930                 break;
931         }
932         /* flag - allow pets to cast attack spell */
933         case PET_BALL_SPELL:
934         {
935                 if (creature_ptr->pet_extra_flags & PF_BALL_SPELL) creature_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
936                 else creature_ptr->pet_extra_flags |= (PF_BALL_SPELL);
937                 break;
938         }
939
940         case PET_RIDING:
941         {
942                 (void)do_cmd_riding(creature_ptr, FALSE);
943                 break;
944         }
945
946         case PET_NAME:
947         {
948                 do_name_pet(creature_ptr);
949                 break;
950         }
951
952         case PET_TWO_HANDS:
953         {
954                 if (creature_ptr->pet_extra_flags & PF_TWO_HANDS) creature_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
955                 else creature_ptr->pet_extra_flags |= (PF_TWO_HANDS);
956                 creature_ptr->update |= (PU_BONUS);
957                 handle_stuff(creature_ptr);
958                 break;
959         }
960         }
961 }
962
963
964 /*!
965 * @brief プレイヤーの落馬判定処理
966 * @param dam 落馬判定を発した際に受けたダメージ量
967 * @param force TRUEならば強制的に落馬する
968 * @return 実際に落馬したらTRUEを返す
969 */
970 bool rakuba(player_type *creature_ptr, HIT_POINT dam, bool force)
971 {
972         DIRECTION i;
973         POSITION y, x, oy, ox, sy = 0, sx = 0;
974         int sn = 0;
975         GAME_TEXT m_name[MAX_NLEN];
976         monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
977         monster_race *r_ptr = &r_info[m_ptr->r_idx];
978         bool fall_dam = FALSE;
979
980         if (!creature_ptr->riding) return FALSE;
981         if (creature_ptr->wild_mode) return FALSE;
982
983         if (dam >= 0 || force)
984         {
985                 if (!force)
986                 {
987                         int cur = creature_ptr->skill_exp[GINOU_RIDING];
988                         int max = s_info[creature_ptr->pclass].s_max[GINOU_RIDING];
989                         int ridinglevel = r_ptr->level;
990
991                         /* 落馬のしやすさ */
992                         int rakubalevel = r_ptr->level;
993                         if (creature_ptr->riding_ryoute) rakubalevel += 20;
994
995                         if ((cur < max) && (max > 1000) &&
996                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
997                         {
998                                 int inc = 0;
999
1000                                 if (ridinglevel > (cur / 100 + 15))
1001                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1002                                 else
1003                                         inc += 1;
1004
1005                                 creature_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1006                         }
1007
1008                         /* レベルの低い乗馬からは落馬しにくい */
1009                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1010                         {
1011                                 if ((((creature_ptr->pclass == CLASS_BEASTMASTER) || (creature_ptr->pclass == CLASS_CAVALRY)) && !creature_ptr->riding_ryoute) || !one_in_(creature_ptr->lev*(creature_ptr->riding_ryoute ? 2 : 3) + 30))
1012                                 {
1013                                         return FALSE;
1014                                 }
1015                         }
1016                 }
1017
1018                 /* Check around the player */
1019                 for (i = 0; i < 8; i++)
1020                 {
1021                         grid_type *g_ptr;
1022
1023                         y = creature_ptr->y + ddy_ddd[i];
1024                         x = creature_ptr->x + ddx_ddd[i];
1025
1026                         g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
1027
1028                         if (g_ptr->m_idx) continue;
1029
1030                         /* Skip non-empty grids */
1031                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1032                         {
1033                                 if (!player_can_ride_aux(creature_ptr, g_ptr, FALSE)) continue;
1034                         }
1035
1036                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1037
1038                         /* Count "safe" grids */
1039                         sn++;
1040
1041                         /* Randomize choice */
1042                         if (randint0(sn) > 0) continue;
1043
1044                         /* Save the safe location */
1045                         sy = y; sx = x;
1046                 }
1047                 if (!sn)
1048                 {
1049                         monster_desc(creature_ptr, m_name, m_ptr, 0);
1050                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1051                         take_hit(creature_ptr, DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1052                         return FALSE;
1053                 }
1054
1055                 oy = creature_ptr->y;
1056                 ox = creature_ptr->x;
1057
1058                 creature_ptr->y = sy;
1059                 creature_ptr->x = sx;
1060
1061                 /* Redraw the old spot */
1062                 lite_spot(creature_ptr, oy, ox);
1063
1064                 /* Redraw the new spot */
1065                 lite_spot(creature_ptr, creature_ptr->y, creature_ptr->x);
1066
1067                 /* Check for new panel */
1068                 verify_panel(creature_ptr);
1069         }
1070
1071         creature_ptr->riding = 0;
1072         creature_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
1073         creature_ptr->riding_ryoute = creature_ptr->old_riding_ryoute = FALSE;
1074
1075         creature_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1076         handle_stuff(creature_ptr);
1077
1078
1079         creature_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1080         creature_ptr->redraw |= (PR_EXTRA);
1081
1082         /* Update health track of mount */
1083         creature_ptr->redraw |= (PR_UHEALTH);
1084
1085         if (creature_ptr->levitation && !force)
1086         {
1087                 monster_desc(creature_ptr, m_name, m_ptr, 0);
1088                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1089         }
1090         else
1091         {
1092                 take_hit(creature_ptr, DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1093                 fall_dam = TRUE;
1094         }
1095
1096         if (sy && !creature_ptr->is_dead)
1097                 (void)move_player_effect(creature_ptr, creature_ptr->y, creature_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1098
1099         return fall_dam;
1100 }